#import "BTUIMasterCardVectorArtView.h"

@implementation BTUIMasterCardVectorArtView

- (void)drawArt {
    //// Color Declarations
    UIColor* color1 = [UIColor colorWithRed: 0.93 green: 0.619 blue: 0.186 alpha: 1];
    UIColor* color2 = [UIColor colorWithRed: 0.8 green: 0.039 blue: 0.147 alpha: 1];
    UIColor* color3 = [UIColor colorWithRed: 1 green: 1 blue: 1 alpha: 1];

    //// Page-1
    {
        //// MasterCard
        {
            //// Group 4
            {
                //// Bezier Drawing
                UIBezierPath* bezierPath = [UIBezierPath bezierPath];
                [bezierPath moveToPoint: CGPointMake(54.97, 45)];
                [bezierPath addLineToPoint: CGPointMake(55.85, 44.98)];
                [bezierPath addLineToPoint: CGPointMake(56.71, 44.91)];
                [bezierPath addLineToPoint: CGPointMake(57.56, 44.81)];
                [bezierPath addLineToPoint: CGPointMake(58.4, 44.66)];
                [bezierPath addLineToPoint: CGPointMake(59.22, 44.47)];
                [bezierPath addLineToPoint: CGPointMake(60.03, 44.24)];
                [bezierPath addLineToPoint: CGPointMake(60.82, 43.97)];
                [bezierPath addLineToPoint: CGPointMake(61.6, 43.66)];
                [bezierPath addLineToPoint: CGPointMake(62.35, 43.32)];
                [bezierPath addLineToPoint: CGPointMake(63.09, 42.95)];
                [bezierPath addLineToPoint: CGPointMake(63.8, 42.53)];
                [bezierPath addLineToPoint: CGPointMake(64.49, 42.09)];
                [bezierPath addLineToPoint: CGPointMake(65.16, 41.62)];
                [bezierPath addLineToPoint: CGPointMake(65.8, 41.11)];
                [bezierPath addLineToPoint: CGPointMake(66.42, 40.58)];
                [bezierPath addLineToPoint: CGPointMake(67.01, 40.01)];
                [bezierPath addLineToPoint: CGPointMake(67.58, 39.42)];
                [bezierPath addLineToPoint: CGPointMake(68.11, 38.8)];
                [bezierPath addLineToPoint: CGPointMake(68.62, 38.16)];
                [bezierPath addLineToPoint: CGPointMake(69.09, 37.49)];
                [bezierPath addLineToPoint: CGPointMake(69.53, 36.8)];
                [bezierPath addLineToPoint: CGPointMake(69.95, 36.09)];
                [bezierPath addLineToPoint: CGPointMake(70.32, 35.35)];
                [bezierPath addLineToPoint: CGPointMake(70.66, 34.6)];
                [bezierPath addLineToPoint: CGPointMake(70.97, 33.82)];
                [bezierPath addLineToPoint: CGPointMake(71.24, 33.03)];
                [bezierPath addLineToPoint: CGPointMake(71.47, 32.22)];
                [bezierPath addLineToPoint: CGPointMake(71.66, 31.4)];
                [bezierPath addLineToPoint: CGPointMake(71.81, 30.56)];
                [bezierPath addLineToPoint: CGPointMake(71.91, 29.71)];
                [bezierPath addLineToPoint: CGPointMake(71.98, 28.85)];
                [bezierPath addLineToPoint: CGPointMake(72, 27.97)];
                [bezierPath addLineToPoint: CGPointMake(71.98, 27.1)];
                [bezierPath addLineToPoint: CGPointMake(71.91, 26.24)];
                [bezierPath addLineToPoint: CGPointMake(71.81, 25.39)];
                [bezierPath addLineToPoint: CGPointMake(71.66, 24.56)];
                [bezierPath addLineToPoint: CGPointMake(71.47, 23.74)];
                [bezierPath addLineToPoint: CGPointMake(71.24, 22.93)];
                [bezierPath addLineToPoint: CGPointMake(70.97, 22.14)];
                [bezierPath addLineToPoint: CGPointMake(70.66, 21.37)];
                [bezierPath addLineToPoint: CGPointMake(70.32, 20.62)];
                [bezierPath addLineToPoint: CGPointMake(69.95, 19.89)];
                [bezierPath addLineToPoint: CGPointMake(69.53, 19.18)];
                [bezierPath addLineToPoint: CGPointMake(69.09, 18.49)];
                [bezierPath addLineToPoint: CGPointMake(68.62, 17.82)];
                [bezierPath addLineToPoint: CGPointMake(68.11, 17.19)];
                [bezierPath addLineToPoint: CGPointMake(67.58, 16.57)];
                [bezierPath addLineToPoint: CGPointMake(67.01, 15.98)];
                [bezierPath addLineToPoint: CGPointMake(66.42, 15.42)];
                [bezierPath addLineToPoint: CGPointMake(65.8, 14.88)];
                [bezierPath addLineToPoint: CGPointMake(65.16, 14.38)];
                [bezierPath addLineToPoint: CGPointMake(64.49, 13.9)];
                [bezierPath addLineToPoint: CGPointMake(63.8, 13.46)];
                [bezierPath addLineToPoint: CGPointMake(63.09, 13.05)];
                [bezierPath addLineToPoint: CGPointMake(62.35, 12.68)];
                [bezierPath addLineToPoint: CGPointMake(61.6, 12.34)];
                [bezierPath addLineToPoint: CGPointMake(60.82, 12.03)];
                [bezierPath addLineToPoint: CGPointMake(60.03, 11.76)];
                [bezierPath addLineToPoint: CGPointMake(59.22, 11.53)];
                [bezierPath addLineToPoint: CGPointMake(58.4, 11.34)];
                [bezierPath addLineToPoint: CGPointMake(57.56, 11.19)];
                [bezierPath addLineToPoint: CGPointMake(56.71, 11.09)];
                [bezierPath addLineToPoint: CGPointMake(55.85, 11.02)];
                [bezierPath addLineToPoint: CGPointMake(54.97, 11)];
                [bezierPath addLineToPoint: CGPointMake(54.1, 11.02)];
                [bezierPath addLineToPoint: CGPointMake(53.23, 11.09)];
                [bezierPath addLineToPoint: CGPointMake(52.38, 11.19)];
                [bezierPath addLineToPoint: CGPointMake(51.54, 11.34)];
                [bezierPath addLineToPoint: CGPointMake(50.72, 11.53)];
                [bezierPath addLineToPoint: CGPointMake(49.92, 11.76)];
                [bezierPath addLineToPoint: CGPointMake(49.13, 12.03)];
                [bezierPath addLineToPoint: CGPointMake(48.36, 12.34)];
                [bezierPath addLineToPoint: CGPointMake(47.61, 12.68)];
                [bezierPath addLineToPoint: CGPointMake(46.88, 13.05)];
                [bezierPath addLineToPoint: CGPointMake(46.17, 13.46)];
                [bezierPath addLineToPoint: CGPointMake(45.48, 13.9)];
                [bezierPath addLineToPoint: CGPointMake(44.81, 14.38)];
                [bezierPath addLineToPoint: CGPointMake(44.17, 14.88)];
                [bezierPath addLineToPoint: CGPointMake(43.56, 15.42)];
                [bezierPath addLineToPoint: CGPointMake(42.97, 15.98)];
                [bezierPath addLineToPoint: CGPointMake(42.4, 16.57)];
                [bezierPath addLineToPoint: CGPointMake(41.87, 17.19)];
                [bezierPath addLineToPoint: CGPointMake(41.37, 17.82)];
                [bezierPath addLineToPoint: CGPointMake(40.9, 18.49)];
                [bezierPath addLineToPoint: CGPointMake(40.45, 19.18)];
                [bezierPath addLineToPoint: CGPointMake(40.05, 19.89)];
                [bezierPath addLineToPoint: CGPointMake(39.67, 20.62)];
                [bezierPath addLineToPoint: CGPointMake(39.33, 21.37)];
                [bezierPath addLineToPoint: CGPointMake(39.03, 22.14)];
                [bezierPath addLineToPoint: CGPointMake(38.76, 22.93)];
                [bezierPath addLineToPoint: CGPointMake(38.53, 23.74)];
                [bezierPath addLineToPoint: CGPointMake(38.34, 24.56)];
                [bezierPath addLineToPoint: CGPointMake(38.19, 25.39)];
                [bezierPath addLineToPoint: CGPointMake(38.09, 26.24)];
                [bezierPath addLineToPoint: CGPointMake(38.02, 27.1)];
                [bezierPath addLineToPoint: CGPointMake(38, 27.97)];
                [bezierPath addLineToPoint: CGPointMake(38.02, 28.85)];
                [bezierPath addLineToPoint: CGPointMake(38.09, 29.71)];
                [bezierPath addLineToPoint: CGPointMake(38.19, 30.56)];
                [bezierPath addLineToPoint: CGPointMake(38.34, 31.4)];
                [bezierPath addLineToPoint: CGPointMake(38.53, 32.22)];
                [bezierPath addLineToPoint: CGPointMake(38.76, 33.03)];
                [bezierPath addLineToPoint: CGPointMake(39.03, 33.82)];
                [bezierPath addLineToPoint: CGPointMake(39.33, 34.6)];
                [bezierPath addLineToPoint: CGPointMake(39.67, 35.35)];
                [bezierPath addLineToPoint: CGPointMake(40.05, 36.09)];
                [bezierPath addLineToPoint: CGPointMake(40.45, 36.8)];
                [bezierPath addLineToPoint: CGPointMake(40.9, 37.49)];
                [bezierPath addLineToPoint: CGPointMake(41.37, 38.16)];
                [bezierPath addLineToPoint: CGPointMake(41.87, 38.8)];
                [bezierPath addLineToPoint: CGPointMake(42.4, 39.42)];
                [bezierPath addLineToPoint: CGPointMake(42.97, 40.01)];
                [bezierPath addLineToPoint: CGPointMake(43.56, 40.58)];
                [bezierPath addLineToPoint: CGPointMake(44.17, 41.11)];
                [bezierPath addLineToPoint: CGPointMake(44.81, 41.62)];
                [bezierPath addLineToPoint: CGPointMake(45.48, 42.09)];
                [bezierPath addLineToPoint: CGPointMake(46.17, 42.53)];
                [bezierPath addLineToPoint: CGPointMake(46.88, 42.95)];
                [bezierPath addLineToPoint: CGPointMake(47.61, 43.32)];
                [bezierPath addLineToPoint: CGPointMake(48.36, 43.66)];
                [bezierPath addLineToPoint: CGPointMake(49.13, 43.97)];
                [bezierPath addLineToPoint: CGPointMake(49.92, 44.24)];
                [bezierPath addLineToPoint: CGPointMake(50.72, 44.47)];
                [bezierPath addLineToPoint: CGPointMake(51.54, 44.66)];
                [bezierPath addLineToPoint: CGPointMake(52.38, 44.81)];
                [bezierPath addLineToPoint: CGPointMake(53.23, 44.91)];
                [bezierPath addLineToPoint: CGPointMake(54.1, 44.98)];
                [bezierPath addLineToPoint: CGPointMake(54.97, 45)];
                [bezierPath closePath];
                bezierPath.miterLimit = 4;

                bezierPath.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezierPath fill];


                //// Bezier 2 Drawing
                UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
                [bezier2Path moveToPoint: CGPointMake(33.03, 45)];
                [bezier2Path addLineToPoint: CGPointMake(33.9, 44.98)];
                [bezier2Path addLineToPoint: CGPointMake(34.77, 44.91)];
                [bezier2Path addLineToPoint: CGPointMake(35.62, 44.81)];
                [bezier2Path addLineToPoint: CGPointMake(36.46, 44.66)];
                [bezier2Path addLineToPoint: CGPointMake(37.28, 44.47)];
                [bezier2Path addLineToPoint: CGPointMake(38.08, 44.24)];
                [bezier2Path addLineToPoint: CGPointMake(38.87, 43.97)];
                [bezier2Path addLineToPoint: CGPointMake(39.64, 43.66)];
                [bezier2Path addLineToPoint: CGPointMake(40.39, 43.32)];
                [bezier2Path addLineToPoint: CGPointMake(41.12, 42.95)];
                [bezier2Path addLineToPoint: CGPointMake(41.83, 42.53)];
                [bezier2Path addLineToPoint: CGPointMake(42.52, 42.09)];
                [bezier2Path addLineToPoint: CGPointMake(43.19, 41.62)];
                [bezier2Path addLineToPoint: CGPointMake(43.83, 41.11)];
                [bezier2Path addLineToPoint: CGPointMake(44.44, 40.58)];
                [bezier2Path addLineToPoint: CGPointMake(45.03, 40.01)];
                [bezier2Path addLineToPoint: CGPointMake(45.6, 39.42)];
                [bezier2Path addLineToPoint: CGPointMake(46.13, 38.8)];
                [bezier2Path addLineToPoint: CGPointMake(46.63, 38.16)];
                [bezier2Path addLineToPoint: CGPointMake(47.1, 37.49)];
                [bezier2Path addLineToPoint: CGPointMake(47.55, 36.8)];
                [bezier2Path addLineToPoint: CGPointMake(47.95, 36.09)];
                [bezier2Path addLineToPoint: CGPointMake(48.33, 35.35)];
                [bezier2Path addLineToPoint: CGPointMake(48.67, 34.6)];
                [bezier2Path addLineToPoint: CGPointMake(48.97, 33.82)];
                [bezier2Path addLineToPoint: CGPointMake(49.24, 33.03)];
                [bezier2Path addLineToPoint: CGPointMake(49.47, 32.22)];
                [bezier2Path addLineToPoint: CGPointMake(49.66, 31.4)];
                [bezier2Path addLineToPoint: CGPointMake(49.81, 30.56)];
                [bezier2Path addLineToPoint: CGPointMake(49.91, 29.71)];
                [bezier2Path addLineToPoint: CGPointMake(49.98, 28.85)];
                [bezier2Path addLineToPoint: CGPointMake(50, 27.97)];
                [bezier2Path addLineToPoint: CGPointMake(49.98, 27.1)];
                [bezier2Path addLineToPoint: CGPointMake(49.91, 26.24)];
                [bezier2Path addLineToPoint: CGPointMake(49.81, 25.39)];
                [bezier2Path addLineToPoint: CGPointMake(49.66, 24.56)];
                [bezier2Path addLineToPoint: CGPointMake(49.47, 23.74)];
                [bezier2Path addLineToPoint: CGPointMake(49.24, 22.93)];
                [bezier2Path addLineToPoint: CGPointMake(48.97, 22.14)];
                [bezier2Path addLineToPoint: CGPointMake(48.67, 21.37)];
                [bezier2Path addLineToPoint: CGPointMake(48.33, 20.62)];
                [bezier2Path addLineToPoint: CGPointMake(47.95, 19.89)];
                [bezier2Path addLineToPoint: CGPointMake(47.55, 19.18)];
                [bezier2Path addLineToPoint: CGPointMake(47.1, 18.49)];
                [bezier2Path addLineToPoint: CGPointMake(46.63, 17.82)];
                [bezier2Path addLineToPoint: CGPointMake(46.13, 17.19)];
                [bezier2Path addLineToPoint: CGPointMake(45.6, 16.57)];
                [bezier2Path addLineToPoint: CGPointMake(45.03, 15.98)];
                [bezier2Path addLineToPoint: CGPointMake(44.44, 15.42)];
                [bezier2Path addLineToPoint: CGPointMake(43.83, 14.88)];
                [bezier2Path addLineToPoint: CGPointMake(43.19, 14.38)];
                [bezier2Path addLineToPoint: CGPointMake(42.52, 13.9)];
                [bezier2Path addLineToPoint: CGPointMake(41.83, 13.46)];
                [bezier2Path addLineToPoint: CGPointMake(41.12, 13.05)];
                [bezier2Path addLineToPoint: CGPointMake(40.39, 12.68)];
                [bezier2Path addLineToPoint: CGPointMake(39.64, 12.34)];
                [bezier2Path addLineToPoint: CGPointMake(38.87, 12.03)];
                [bezier2Path addLineToPoint: CGPointMake(38.08, 11.76)];
                [bezier2Path addLineToPoint: CGPointMake(37.28, 11.53)];
                [bezier2Path addLineToPoint: CGPointMake(36.46, 11.34)];
                [bezier2Path addLineToPoint: CGPointMake(35.62, 11.19)];
                [bezier2Path addLineToPoint: CGPointMake(34.77, 11.09)];
                [bezier2Path addLineToPoint: CGPointMake(33.9, 11.02)];
                [bezier2Path addLineToPoint: CGPointMake(33.03, 11)];
                [bezier2Path addLineToPoint: CGPointMake(32.15, 11.02)];
                [bezier2Path addLineToPoint: CGPointMake(31.29, 11.09)];
                [bezier2Path addLineToPoint: CGPointMake(30.44, 11.19)];
                [bezier2Path addLineToPoint: CGPointMake(29.6, 11.34)];
                [bezier2Path addLineToPoint: CGPointMake(28.78, 11.53)];
                [bezier2Path addLineToPoint: CGPointMake(27.97, 11.76)];
                [bezier2Path addLineToPoint: CGPointMake(27.18, 12.03)];
                [bezier2Path addLineToPoint: CGPointMake(26.4, 12.34)];
                [bezier2Path addLineToPoint: CGPointMake(25.65, 12.68)];
                [bezier2Path addLineToPoint: CGPointMake(24.91, 13.05)];
                [bezier2Path addLineToPoint: CGPointMake(24.2, 13.46)];
                [bezier2Path addLineToPoint: CGPointMake(23.51, 13.9)];
                [bezier2Path addLineToPoint: CGPointMake(22.84, 14.38)];
                [bezier2Path addLineToPoint: CGPointMake(22.2, 14.88)];
                [bezier2Path addLineToPoint: CGPointMake(21.58, 15.42)];
                [bezier2Path addLineToPoint: CGPointMake(20.99, 15.98)];
                [bezier2Path addLineToPoint: CGPointMake(20.42, 16.57)];
                [bezier2Path addLineToPoint: CGPointMake(19.89, 17.19)];
                [bezier2Path addLineToPoint: CGPointMake(19.38, 17.82)];
                [bezier2Path addLineToPoint: CGPointMake(18.91, 18.49)];
                [bezier2Path addLineToPoint: CGPointMake(18.47, 19.18)];
                [bezier2Path addLineToPoint: CGPointMake(18.05, 19.89)];
                [bezier2Path addLineToPoint: CGPointMake(17.68, 20.62)];
                [bezier2Path addLineToPoint: CGPointMake(17.34, 21.37)];
                [bezier2Path addLineToPoint: CGPointMake(17.03, 22.14)];
                [bezier2Path addLineToPoint: CGPointMake(16.76, 22.93)];
                [bezier2Path addLineToPoint: CGPointMake(16.53, 23.74)];
                [bezier2Path addLineToPoint: CGPointMake(16.34, 24.56)];
                [bezier2Path addLineToPoint: CGPointMake(16.2, 25.39)];
                [bezier2Path addLineToPoint: CGPointMake(16.09, 26.24)];
                [bezier2Path addLineToPoint: CGPointMake(16.02, 27.1)];
                [bezier2Path addLineToPoint: CGPointMake(16, 27.97)];
                [bezier2Path addLineToPoint: CGPointMake(16.02, 28.85)];
                [bezier2Path addLineToPoint: CGPointMake(16.09, 29.71)];
                [bezier2Path addLineToPoint: CGPointMake(16.2, 30.56)];
                [bezier2Path addLineToPoint: CGPointMake(16.34, 31.4)];
                [bezier2Path addLineToPoint: CGPointMake(16.53, 32.22)];
                [bezier2Path addLineToPoint: CGPointMake(16.76, 33.03)];
                [bezier2Path addLineToPoint: CGPointMake(17.03, 33.82)];
                [bezier2Path addLineToPoint: CGPointMake(17.34, 34.6)];
                [bezier2Path addLineToPoint: CGPointMake(17.68, 35.35)];
                [bezier2Path addLineToPoint: CGPointMake(18.05, 36.09)];
                [bezier2Path addLineToPoint: CGPointMake(18.47, 36.8)];
                [bezier2Path addLineToPoint: CGPointMake(18.91, 37.49)];
                [bezier2Path addLineToPoint: CGPointMake(19.38, 38.16)];
                [bezier2Path addLineToPoint: CGPointMake(19.89, 38.8)];
                [bezier2Path addLineToPoint: CGPointMake(20.42, 39.42)];
                [bezier2Path addLineToPoint: CGPointMake(20.99, 40.01)];
                [bezier2Path addLineToPoint: CGPointMake(21.58, 40.58)];
                [bezier2Path addLineToPoint: CGPointMake(22.2, 41.11)];
                [bezier2Path addLineToPoint: CGPointMake(22.84, 41.62)];
                [bezier2Path addLineToPoint: CGPointMake(23.51, 42.09)];
                [bezier2Path addLineToPoint: CGPointMake(24.2, 42.53)];
                [bezier2Path addLineToPoint: CGPointMake(24.91, 42.95)];
                [bezier2Path addLineToPoint: CGPointMake(25.65, 43.32)];
                [bezier2Path addLineToPoint: CGPointMake(26.4, 43.66)];
                [bezier2Path addLineToPoint: CGPointMake(27.18, 43.97)];
                [bezier2Path addLineToPoint: CGPointMake(27.97, 44.24)];
                [bezier2Path addLineToPoint: CGPointMake(28.78, 44.47)];
                [bezier2Path addLineToPoint: CGPointMake(29.6, 44.66)];
                [bezier2Path addLineToPoint: CGPointMake(30.44, 44.81)];
                [bezier2Path addLineToPoint: CGPointMake(31.29, 44.91)];
                [bezier2Path addLineToPoint: CGPointMake(32.15, 44.98)];
                [bezier2Path addLineToPoint: CGPointMake(33.03, 45)];
                [bezier2Path closePath];
                bezier2Path.miterLimit = 4;

                bezier2Path.usesEvenOddFillRule = YES;

                [color2 setFill];
                [bezier2Path fill];


                //// Bezier 3 Drawing
                UIBezierPath* bezier3Path = [UIBezierPath bezierPath];
                [bezier3Path moveToPoint: CGPointMake(41.68, 17.72)];
                [bezier3Path addLineToPoint: CGPointMake(50.65, 17.72)];
                [bezier3Path addLineToPoint: CGPointMake(50.65, 16.81)];
                [bezier3Path addLineToPoint: CGPointMake(42.46, 16.81)];
                [bezier3Path addLineToPoint: CGPointMake(41.68, 17.72)];
                [bezier3Path closePath];
                bezier3Path.miterLimit = 4;

                bezier3Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier3Path fill];


                //// Bezier 4 Drawing
                UIBezierPath* bezier4Path = [UIBezierPath bezierPath];
                [bezier4Path moveToPoint: CGPointMake(40.34, 19.76)];
                [bezier4Path addLineToPoint: CGPointMake(50.65, 19.76)];
                [bezier4Path addLineToPoint: CGPointMake(50.65, 18.85)];
                [bezier4Path addLineToPoint: CGPointMake(40.88, 18.85)];
                [bezier4Path addLineToPoint: CGPointMake(40.34, 19.76)];
                [bezier4Path closePath];
                bezier4Path.miterLimit = 4;

                bezier4Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier4Path fill];


                //// Bezier 5 Drawing
                UIBezierPath* bezier5Path = [UIBezierPath bezierPath];
                [bezier5Path moveToPoint: CGPointMake(39.34, 21.8)];
                [bezier5Path addLineToPoint: CGPointMake(50.65, 21.8)];
                [bezier5Path addLineToPoint: CGPointMake(50.65, 20.88)];
                [bezier5Path addLineToPoint: CGPointMake(39.73, 20.88)];
                [bezier5Path addLineToPoint: CGPointMake(39.34, 21.8)];
                [bezier5Path closePath];
                bezier5Path.miterLimit = 4;

                bezier5Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier5Path fill];


                //// Bezier 6 Drawing
                UIBezierPath* bezier6Path = [UIBezierPath bezierPath];
                [bezier6Path moveToPoint: CGPointMake(38.65, 23.83)];
                [bezier6Path addLineToPoint: CGPointMake(50.65, 23.83)];
                [bezier6Path addLineToPoint: CGPointMake(50.65, 22.92)];
                [bezier6Path addLineToPoint: CGPointMake(38.93, 22.92)];
                [bezier6Path addLineToPoint: CGPointMake(38.65, 23.83)];
                [bezier6Path closePath];
                bezier6Path.miterLimit = 4;

                bezier6Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier6Path fill];


                //// Bezier 7 Drawing
                UIBezierPath* bezier7Path = [UIBezierPath bezierPath];
                [bezier7Path moveToPoint: CGPointMake(39.05, 33.68)];
                [bezier7Path addLineToPoint: CGPointMake(50.68, 33.68)];
                [bezier7Path addLineToPoint: CGPointMake(50.68, 32.77)];
                [bezier7Path addLineToPoint: CGPointMake(38.76, 32.77)];
                [bezier7Path addLineToPoint: CGPointMake(39.05, 33.68)];
                [bezier7Path closePath];
                bezier7Path.miterLimit = 4;

                bezier7Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier7Path fill];


                //// Bezier 8 Drawing
                UIBezierPath* bezier8Path = [UIBezierPath bezierPath];
                [bezier8Path moveToPoint: CGPointMake(39.9, 35.72)];
                [bezier8Path addLineToPoint: CGPointMake(50.68, 35.72)];
                [bezier8Path addLineToPoint: CGPointMake(50.68, 34.8)];
                [bezier8Path addLineToPoint: CGPointMake(39.48, 34.8)];
                [bezier8Path addLineToPoint: CGPointMake(39.9, 35.72)];
                [bezier8Path closePath];
                bezier8Path.miterLimit = 4;

                bezier8Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier8Path fill];


                //// Bezier 9 Drawing
                UIBezierPath* bezier9Path = [UIBezierPath bezierPath];
                [bezier9Path moveToPoint: CGPointMake(41.11, 37.75)];
                [bezier9Path addLineToPoint: CGPointMake(50.68, 37.75)];
                [bezier9Path addLineToPoint: CGPointMake(50.68, 36.84)];
                [bezier9Path addLineToPoint: CGPointMake(40.54, 36.84)];
                [bezier9Path addLineToPoint: CGPointMake(41.11, 37.75)];
                [bezier9Path closePath];
                bezier9Path.miterLimit = 4;

                bezier9Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier9Path fill];


                //// Bezier 10 Drawing
                UIBezierPath* bezier10Path = [UIBezierPath bezierPath];
                [bezier10Path moveToPoint: CGPointMake(42.77, 39.79)];
                [bezier10Path addLineToPoint: CGPointMake(50.68, 39.79)];
                [bezier10Path addLineToPoint: CGPointMake(50.68, 38.87)];
                [bezier10Path addLineToPoint: CGPointMake(41.97, 38.87)];
                [bezier10Path addLineToPoint: CGPointMake(42.77, 39.79)];
                [bezier10Path closePath];
                bezier10Path.miterLimit = 4;

                bezier10Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier10Path fill];


                //// Bezier 11 Drawing
                UIBezierPath* bezier11Path = [UIBezierPath bezierPath];
                [bezier11Path moveToPoint: CGPointMake(38.24, 25.87)];
                [bezier11Path addLineToPoint: CGPointMake(50.65, 25.87)];
                [bezier11Path addLineToPoint: CGPointMake(50.65, 24.95)];
                [bezier11Path addLineToPoint: CGPointMake(38.42, 24.95)];
                [bezier11Path addLineToPoint: CGPointMake(38.24, 25.87)];
                [bezier11Path closePath];
                bezier11Path.miterLimit = 4;

                bezier11Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier11Path fill];


                //// Bezier 12 Drawing
                UIBezierPath* bezier12Path = [UIBezierPath bezierPath];
                [bezier12Path moveToPoint: CGPointMake(45.8, 31.65)];
                [bezier12Path addLineToPoint: CGPointMake(50.53, 31.65)];
                [bezier12Path addLineToPoint: CGPointMake(50.53, 30.73)];
                [bezier12Path addLineToPoint: CGPointMake(45.97, 30.73)];
                [bezier12Path addLineToPoint: CGPointMake(45.8, 31.65)];
                [bezier12Path closePath];
                bezier12Path.miterLimit = 4;

                bezier12Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier12Path fill];


                //// Bezier 13 Drawing
                UIBezierPath* bezier13Path = [UIBezierPath bezierPath];
                [bezier13Path moveToPoint: CGPointMake(46.18, 29.62)];
                [bezier13Path addLineToPoint: CGPointMake(50.53, 29.62)];
                [bezier13Path addLineToPoint: CGPointMake(50.53, 28.7)];
                [bezier13Path addLineToPoint: CGPointMake(46.35, 28.7)];
                [bezier13Path addLineToPoint: CGPointMake(46.18, 29.62)];
                [bezier13Path closePath];
                bezier13Path.miterLimit = 4;

                bezier13Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier13Path fill];


                //// Bezier 14 Drawing
                UIBezierPath* bezier14Path = [UIBezierPath bezierPath];
                [bezier14Path moveToPoint: CGPointMake(37.93, 28.7)];
                [bezier14Path addLineToPoint: CGPointMake(39.16, 28.7)];
                [bezier14Path addLineToPoint: CGPointMake(39.16, 29.62)];
                [bezier14Path addLineToPoint: CGPointMake(37.99, 29.62)];
                [bezier14Path addLineToPoint: CGPointMake(37.93, 28.7)];
                [bezier14Path closePath];
                bezier14Path.miterLimit = 4;

                bezier14Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier14Path fill];


                //// Bezier 15 Drawing
                UIBezierPath* bezier15Path = [UIBezierPath bezierPath];
                [bezier15Path moveToPoint: CGPointMake(35.63, 27.59)];
                [bezier15Path addLineToPoint: CGPointMake(35.55, 27.58)];
                [bezier15Path addLineToPoint: CGPointMake(35.48, 27.57)];
                [bezier15Path addLineToPoint: CGPointMake(35.4, 27.56)];
                [bezier15Path addLineToPoint: CGPointMake(35.33, 27.55)];
                [bezier15Path addLineToPoint: CGPointMake(35.26, 27.53)];
                [bezier15Path addLineToPoint: CGPointMake(35.18, 27.52)];
                [bezier15Path addLineToPoint: CGPointMake(35.11, 27.51)];
                [bezier15Path addLineToPoint: CGPointMake(35.03, 27.5)];
                [bezier15Path addLineToPoint: CGPointMake(34.95, 27.49)];
                [bezier15Path addLineToPoint: CGPointMake(34.86, 27.48)];
                [bezier15Path addLineToPoint: CGPointMake(34.76, 27.48)];
                [bezier15Path addLineToPoint: CGPointMake(34.65, 27.47)];
                [bezier15Path addLineToPoint: CGPointMake(34.53, 27.47)];
                [bezier15Path addLineToPoint: CGPointMake(34.4, 27.48)];
                [bezier15Path addLineToPoint: CGPointMake(34.25, 27.49)];
                [bezier15Path addLineToPoint: CGPointMake(34.09, 27.5)];
                [bezier15Path addLineToPoint: CGPointMake(33.97, 27.52)];
                [bezier15Path addLineToPoint: CGPointMake(33.86, 27.53)];
                [bezier15Path addLineToPoint: CGPointMake(33.77, 27.57)];
                [bezier15Path addLineToPoint: CGPointMake(33.68, 27.6)];
                [bezier15Path addLineToPoint: CGPointMake(33.6, 27.64)];
                [bezier15Path addLineToPoint: CGPointMake(33.53, 27.69)];
                [bezier15Path addLineToPoint: CGPointMake(33.47, 27.74)];
                [bezier15Path addLineToPoint: CGPointMake(33.42, 27.8)];
                [bezier15Path addLineToPoint: CGPointMake(33.39, 27.86)];
                [bezier15Path addLineToPoint: CGPointMake(33.36, 27.92)];
                [bezier15Path addLineToPoint: CGPointMake(33.35, 27.99)];
                [bezier15Path addLineToPoint: CGPointMake(33.35, 28.06)];
                [bezier15Path addLineToPoint: CGPointMake(33.36, 28.13)];
                [bezier15Path addLineToPoint: CGPointMake(33.39, 28.21)];
                [bezier15Path addLineToPoint: CGPointMake(33.43, 28.28)];
                [bezier15Path addLineToPoint: CGPointMake(33.49, 28.35)];
                [bezier15Path addLineToPoint: CGPointMake(33.6, 28.46)];
                [bezier15Path addLineToPoint: CGPointMake(33.74, 28.55)];
                [bezier15Path addLineToPoint: CGPointMake(33.9, 28.62)];
                [bezier15Path addLineToPoint: CGPointMake(34.07, 28.68)];
                [bezier15Path addLineToPoint: CGPointMake(34.25, 28.74)];
                [bezier15Path addLineToPoint: CGPointMake(34.44, 28.8)];
                [bezier15Path addLineToPoint: CGPointMake(34.63, 28.87)];
                [bezier15Path addLineToPoint: CGPointMake(34.81, 28.95)];
                [bezier15Path addLineToPoint: CGPointMake(34.98, 29.04)];
                [bezier15Path addLineToPoint: CGPointMake(35.14, 29.16)];
                [bezier15Path addLineToPoint: CGPointMake(35.28, 29.3)];
                [bezier15Path addLineToPoint: CGPointMake(35.4, 29.48)];
                [bezier15Path addLineToPoint: CGPointMake(35.49, 29.7)];
                [bezier15Path addLineToPoint: CGPointMake(35.55, 29.95)];
                [bezier15Path addLineToPoint: CGPointMake(35.57, 30.26)];
                [bezier15Path addLineToPoint: CGPointMake(35.55, 30.62)];
                [bezier15Path addLineToPoint: CGPointMake(35.51, 30.89)];
                [bezier15Path addLineToPoint: CGPointMake(35.44, 31.12)];
                [bezier15Path addLineToPoint: CGPointMake(35.35, 31.34)];
                [bezier15Path addLineToPoint: CGPointMake(35.24, 31.53)];
                [bezier15Path addLineToPoint: CGPointMake(35.11, 31.69)];
                [bezier15Path addLineToPoint: CGPointMake(34.96, 31.83)];
                [bezier15Path addLineToPoint: CGPointMake(34.8, 31.96)];
                [bezier15Path addLineToPoint: CGPointMake(34.62, 32.07)];
                [bezier15Path addLineToPoint: CGPointMake(34.44, 32.15)];
                [bezier15Path addLineToPoint: CGPointMake(34.25, 32.23)];
                [bezier15Path addLineToPoint: CGPointMake(34.06, 32.28)];
                [bezier15Path addLineToPoint: CGPointMake(33.86, 32.33)];
                [bezier15Path addLineToPoint: CGPointMake(33.66, 32.36)];
                [bezier15Path addLineToPoint: CGPointMake(33.48, 32.38)];
                [bezier15Path addLineToPoint: CGPointMake(33.29, 32.39)];
                [bezier15Path addLineToPoint: CGPointMake(33.11, 32.4)];
                [bezier15Path addLineToPoint: CGPointMake(32.87, 32.4)];
                [bezier15Path addLineToPoint: CGPointMake(32.64, 32.39)];
                [bezier15Path addLineToPoint: CGPointMake(32.44, 32.39)];
                [bezier15Path addLineToPoint: CGPointMake(32.25, 32.39)];
                [bezier15Path addLineToPoint: CGPointMake(32.08, 32.38)];
                [bezier15Path addLineToPoint: CGPointMake(31.93, 32.37)];
                [bezier15Path addLineToPoint: CGPointMake(31.79, 32.36)];
                [bezier15Path addLineToPoint: CGPointMake(31.66, 32.34)];
                [bezier15Path addLineToPoint: CGPointMake(31.54, 32.33)];
                [bezier15Path addLineToPoint: CGPointMake(31.43, 32.31)];
                [bezier15Path addLineToPoint: CGPointMake(31.32, 32.29)];
                [bezier15Path addLineToPoint: CGPointMake(31.23, 32.26)];
                [bezier15Path addLineToPoint: CGPointMake(31.13, 32.24)];
                [bezier15Path addLineToPoint: CGPointMake(30.95, 32.17)];
                [bezier15Path addLineToPoint: CGPointMake(30.85, 32.13)];
                [bezier15Path addLineToPoint: CGPointMake(31.11, 30.88)];
                [bezier15Path addLineToPoint: CGPointMake(31.16, 30.89)];
                [bezier15Path addLineToPoint: CGPointMake(31.22, 30.9)];
                [bezier15Path addLineToPoint: CGPointMake(31.3, 30.93)];
                [bezier15Path addLineToPoint: CGPointMake(31.4, 30.95)];
                [bezier15Path addLineToPoint: CGPointMake(31.5, 30.97)];
                [bezier15Path addLineToPoint: CGPointMake(31.62, 31)];
                [bezier15Path addLineToPoint: CGPointMake(31.74, 31.02)];
                [bezier15Path addLineToPoint: CGPointMake(31.88, 31.05)];
                [bezier15Path addLineToPoint: CGPointMake(32.02, 31.07)];
                [bezier15Path addLineToPoint: CGPointMake(32.17, 31.09)];
                [bezier15Path addLineToPoint: CGPointMake(32.32, 31.11)];
                [bezier15Path addLineToPoint: CGPointMake(32.48, 31.13)];
                [bezier15Path addLineToPoint: CGPointMake(32.65, 31.13)];
                [bezier15Path addLineToPoint: CGPointMake(32.81, 31.14)];
                [bezier15Path addLineToPoint: CGPointMake(32.98, 31.14)];
                [bezier15Path addLineToPoint: CGPointMake(33.14, 31.13)];
                [bezier15Path addLineToPoint: CGPointMake(33.31, 31.1)];
                [bezier15Path addLineToPoint: CGPointMake(33.44, 31.05)];
                [bezier15Path addLineToPoint: CGPointMake(33.54, 30.99)];
                [bezier15Path addLineToPoint: CGPointMake(33.62, 30.91)];
                [bezier15Path addLineToPoint: CGPointMake(33.68, 30.83)];
                [bezier15Path addLineToPoint: CGPointMake(33.72, 30.74)];
                [bezier15Path addLineToPoint: CGPointMake(33.75, 30.65)];
                [bezier15Path addLineToPoint: CGPointMake(33.77, 30.56)];
                [bezier15Path addLineToPoint: CGPointMake(33.78, 30.4)];
                [bezier15Path addLineToPoint: CGPointMake(33.73, 30.26)];
                [bezier15Path addLineToPoint: CGPointMake(33.64, 30.14)];
                [bezier15Path addLineToPoint: CGPointMake(33.49, 30.05)];
                [bezier15Path addLineToPoint: CGPointMake(33.32, 29.96)];
                [bezier15Path addLineToPoint: CGPointMake(33.12, 29.87)];
                [bezier15Path addLineToPoint: CGPointMake(32.9, 29.79)];
                [bezier15Path addLineToPoint: CGPointMake(32.68, 29.7)];
                [bezier15Path addLineToPoint: CGPointMake(32.45, 29.6)];
                [bezier15Path addLineToPoint: CGPointMake(32.24, 29.48)];
                [bezier15Path addLineToPoint: CGPointMake(32.04, 29.33)];
                [bezier15Path addLineToPoint: CGPointMake(31.85, 29.16)];
                [bezier15Path addLineToPoint: CGPointMake(31.71, 28.94)];
                [bezier15Path addLineToPoint: CGPointMake(31.61, 28.68)];
                [bezier15Path addLineToPoint: CGPointMake(31.56, 28.38)];
                [bezier15Path addLineToPoint: CGPointMake(31.56, 28.01)];
                [bezier15Path addLineToPoint: CGPointMake(31.59, 27.79)];
                [bezier15Path addLineToPoint: CGPointMake(31.63, 27.58)];
                [bezier15Path addLineToPoint: CGPointMake(31.69, 27.39)];
                [bezier15Path addLineToPoint: CGPointMake(31.76, 27.2)];
                [bezier15Path addLineToPoint: CGPointMake(31.85, 27.03)];
                [bezier15Path addLineToPoint: CGPointMake(31.95, 26.89)];
                [bezier15Path addLineToPoint: CGPointMake(32.07, 26.74)];
                [bezier15Path addLineToPoint: CGPointMake(32.21, 26.62)];
                [bezier15Path addLineToPoint: CGPointMake(32.38, 26.51)];
                [bezier15Path addLineToPoint: CGPointMake(32.56, 26.42)];
                [bezier15Path addLineToPoint: CGPointMake(32.76, 26.33)];
                [bezier15Path addLineToPoint: CGPointMake(32.99, 26.27)];
                [bezier15Path addLineToPoint: CGPointMake(33.25, 26.22)];
                [bezier15Path addLineToPoint: CGPointMake(33.53, 26.18)];
                [bezier15Path addLineToPoint: CGPointMake(33.84, 26.16)];
                [bezier15Path addLineToPoint: CGPointMake(34.17, 26.15)];
                [bezier15Path addLineToPoint: CGPointMake(34.38, 26.15)];
                [bezier15Path addLineToPoint: CGPointMake(34.58, 26.16)];
                [bezier15Path addLineToPoint: CGPointMake(34.75, 26.16)];
                [bezier15Path addLineToPoint: CGPointMake(34.91, 26.17)];
                [bezier15Path addLineToPoint: CGPointMake(35.05, 26.18)];
                [bezier15Path addLineToPoint: CGPointMake(35.18, 26.19)];
                [bezier15Path addLineToPoint: CGPointMake(35.3, 26.2)];
                [bezier15Path addLineToPoint: CGPointMake(35.4, 26.21)];
                [bezier15Path addLineToPoint: CGPointMake(35.5, 26.22)];
                [bezier15Path addLineToPoint: CGPointMake(35.58, 26.24)];
                [bezier15Path addLineToPoint: CGPointMake(35.65, 26.25)];
                [bezier15Path addLineToPoint: CGPointMake(35.72, 26.26)];
                [bezier15Path addLineToPoint: CGPointMake(35.78, 26.28)];
                [bezier15Path addLineToPoint: CGPointMake(35.83, 26.28)];
                [bezier15Path addLineToPoint: CGPointMake(35.88, 26.29)];
                [bezier15Path addLineToPoint: CGPointMake(35.92, 26.3)];
                [bezier15Path addLineToPoint: CGPointMake(35.63, 27.59)];
                [bezier15Path closePath];
                bezier15Path.miterLimit = 4;

                bezier15Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier15Path fill];


                //// Bezier 16 Drawing
                UIBezierPath* bezier16Path = [UIBezierPath bezierPath];
                [bezier16Path moveToPoint: CGPointMake(35.63, 27.59)];
                [bezier16Path addLineToPoint: CGPointMake(35.63, 27.59)];
                [bezier16Path addLineToPoint: CGPointMake(35.55, 27.58)];
                [bezier16Path addLineToPoint: CGPointMake(35.48, 27.57)];
                [bezier16Path addLineToPoint: CGPointMake(35.4, 27.56)];
                [bezier16Path addLineToPoint: CGPointMake(35.33, 27.55)];
                [bezier16Path addLineToPoint: CGPointMake(35.26, 27.53)];
                [bezier16Path addLineToPoint: CGPointMake(35.18, 27.52)];
                [bezier16Path addLineToPoint: CGPointMake(35.11, 27.51)];
                [bezier16Path addLineToPoint: CGPointMake(35.03, 27.5)];
                [bezier16Path addLineToPoint: CGPointMake(34.95, 27.49)];
                [bezier16Path addLineToPoint: CGPointMake(34.86, 27.48)];
                [bezier16Path addLineToPoint: CGPointMake(34.76, 27.48)];
                [bezier16Path addLineToPoint: CGPointMake(34.65, 27.47)];
                [bezier16Path addLineToPoint: CGPointMake(34.53, 27.47)];
                [bezier16Path addLineToPoint: CGPointMake(34.4, 27.48)];
                [bezier16Path addLineToPoint: CGPointMake(34.25, 27.49)];
                [bezier16Path addLineToPoint: CGPointMake(34.09, 27.5)];
                [bezier16Path addLineToPoint: CGPointMake(33.97, 27.52)];
                [bezier16Path addLineToPoint: CGPointMake(33.86, 27.53)];
                [bezier16Path addLineToPoint: CGPointMake(33.77, 27.57)];
                [bezier16Path addLineToPoint: CGPointMake(33.68, 27.6)];
                [bezier16Path addLineToPoint: CGPointMake(33.6, 27.64)];
                [bezier16Path addLineToPoint: CGPointMake(33.53, 27.69)];
                [bezier16Path addLineToPoint: CGPointMake(33.47, 27.74)];
                [bezier16Path addLineToPoint: CGPointMake(33.42, 27.8)];
                [bezier16Path addLineToPoint: CGPointMake(33.39, 27.86)];
                [bezier16Path addLineToPoint: CGPointMake(33.36, 27.92)];
                [bezier16Path addLineToPoint: CGPointMake(33.35, 27.99)];
                [bezier16Path addLineToPoint: CGPointMake(33.35, 28.06)];
                [bezier16Path addLineToPoint: CGPointMake(33.36, 28.13)];
                [bezier16Path addLineToPoint: CGPointMake(33.39, 28.21)];
                [bezier16Path addLineToPoint: CGPointMake(33.43, 28.28)];
                [bezier16Path addLineToPoint: CGPointMake(33.49, 28.35)];
                [bezier16Path addLineToPoint: CGPointMake(33.6, 28.46)];
                [bezier16Path addLineToPoint: CGPointMake(33.74, 28.55)];
                [bezier16Path addLineToPoint: CGPointMake(33.9, 28.62)];
                [bezier16Path addLineToPoint: CGPointMake(34.07, 28.68)];
                [bezier16Path addLineToPoint: CGPointMake(34.25, 28.74)];
                [bezier16Path addLineToPoint: CGPointMake(34.44, 28.8)];
                [bezier16Path addLineToPoint: CGPointMake(34.63, 28.87)];
                [bezier16Path addLineToPoint: CGPointMake(34.81, 28.95)];
                [bezier16Path addLineToPoint: CGPointMake(34.98, 29.04)];
                [bezier16Path addLineToPoint: CGPointMake(35.14, 29.16)];
                [bezier16Path addLineToPoint: CGPointMake(35.28, 29.3)];
                [bezier16Path addLineToPoint: CGPointMake(35.4, 29.48)];
                [bezier16Path addLineToPoint: CGPointMake(35.49, 29.7)];
                [bezier16Path addLineToPoint: CGPointMake(35.55, 29.95)];
                [bezier16Path addLineToPoint: CGPointMake(35.57, 30.26)];
                [bezier16Path addLineToPoint: CGPointMake(35.55, 30.62)];
                [bezier16Path addLineToPoint: CGPointMake(35.51, 30.89)];
                [bezier16Path addLineToPoint: CGPointMake(35.44, 31.12)];
                [bezier16Path addLineToPoint: CGPointMake(35.35, 31.34)];
                [bezier16Path addLineToPoint: CGPointMake(35.24, 31.53)];
                [bezier16Path addLineToPoint: CGPointMake(35.11, 31.69)];
                [bezier16Path addLineToPoint: CGPointMake(34.96, 31.83)];
                [bezier16Path addLineToPoint: CGPointMake(34.8, 31.96)];
                [bezier16Path addLineToPoint: CGPointMake(34.62, 32.07)];
                [bezier16Path addLineToPoint: CGPointMake(34.44, 32.15)];
                [bezier16Path addLineToPoint: CGPointMake(34.25, 32.23)];
                [bezier16Path addLineToPoint: CGPointMake(34.06, 32.28)];
                [bezier16Path addLineToPoint: CGPointMake(33.86, 32.33)];
                [bezier16Path addLineToPoint: CGPointMake(33.66, 32.36)];
                [bezier16Path addLineToPoint: CGPointMake(33.48, 32.38)];
                [bezier16Path addLineToPoint: CGPointMake(33.29, 32.39)];
                [bezier16Path addLineToPoint: CGPointMake(33.11, 32.4)];
                [bezier16Path addLineToPoint: CGPointMake(32.87, 32.4)];
                [bezier16Path addLineToPoint: CGPointMake(32.64, 32.39)];
                [bezier16Path addLineToPoint: CGPointMake(32.44, 32.39)];
                [bezier16Path addLineToPoint: CGPointMake(32.25, 32.39)];
                [bezier16Path addLineToPoint: CGPointMake(32.08, 32.38)];
                [bezier16Path addLineToPoint: CGPointMake(31.93, 32.37)];
                [bezier16Path addLineToPoint: CGPointMake(31.79, 32.36)];
                [bezier16Path addLineToPoint: CGPointMake(31.66, 32.34)];
                [bezier16Path addLineToPoint: CGPointMake(31.54, 32.33)];
                [bezier16Path addLineToPoint: CGPointMake(31.43, 32.31)];
                [bezier16Path addLineToPoint: CGPointMake(31.32, 32.29)];
                [bezier16Path addLineToPoint: CGPointMake(31.23, 32.26)];
                [bezier16Path addLineToPoint: CGPointMake(31.13, 32.24)];
                [bezier16Path addLineToPoint: CGPointMake(30.95, 32.17)];
                [bezier16Path addLineToPoint: CGPointMake(30.85, 32.13)];
                [bezier16Path addLineToPoint: CGPointMake(31.11, 30.88)];
                [bezier16Path addLineToPoint: CGPointMake(31.16, 30.89)];
                [bezier16Path addLineToPoint: CGPointMake(31.22, 30.9)];
                [bezier16Path addLineToPoint: CGPointMake(31.3, 30.93)];
                [bezier16Path addLineToPoint: CGPointMake(31.4, 30.95)];
                [bezier16Path addLineToPoint: CGPointMake(31.5, 30.97)];
                [bezier16Path addLineToPoint: CGPointMake(31.62, 31)];
                [bezier16Path addLineToPoint: CGPointMake(31.74, 31.02)];
                [bezier16Path addLineToPoint: CGPointMake(31.88, 31.05)];
                [bezier16Path addLineToPoint: CGPointMake(32.02, 31.07)];
                [bezier16Path addLineToPoint: CGPointMake(32.17, 31.09)];
                [bezier16Path addLineToPoint: CGPointMake(32.32, 31.11)];
                [bezier16Path addLineToPoint: CGPointMake(32.48, 31.13)];
                [bezier16Path addLineToPoint: CGPointMake(32.65, 31.13)];
                [bezier16Path addLineToPoint: CGPointMake(32.81, 31.14)];
                [bezier16Path addLineToPoint: CGPointMake(32.98, 31.14)];
                [bezier16Path addLineToPoint: CGPointMake(33.14, 31.13)];
                [bezier16Path addLineToPoint: CGPointMake(33.31, 31.1)];
                [bezier16Path addLineToPoint: CGPointMake(33.44, 31.05)];
                [bezier16Path addLineToPoint: CGPointMake(33.54, 30.99)];
                [bezier16Path addLineToPoint: CGPointMake(33.62, 30.91)];
                [bezier16Path addLineToPoint: CGPointMake(33.68, 30.83)];
                [bezier16Path addLineToPoint: CGPointMake(33.72, 30.74)];
                [bezier16Path addLineToPoint: CGPointMake(33.75, 30.65)];
                [bezier16Path addLineToPoint: CGPointMake(33.77, 30.56)];
                [bezier16Path addLineToPoint: CGPointMake(33.78, 30.4)];
                [bezier16Path addLineToPoint: CGPointMake(33.73, 30.26)];
                [bezier16Path addLineToPoint: CGPointMake(33.64, 30.14)];
                [bezier16Path addLineToPoint: CGPointMake(33.49, 30.05)];
                [bezier16Path addLineToPoint: CGPointMake(33.32, 29.96)];
                [bezier16Path addLineToPoint: CGPointMake(33.12, 29.87)];
                [bezier16Path addLineToPoint: CGPointMake(32.9, 29.79)];
                [bezier16Path addLineToPoint: CGPointMake(32.68, 29.7)];
                [bezier16Path addLineToPoint: CGPointMake(32.45, 29.6)];
                [bezier16Path addLineToPoint: CGPointMake(32.24, 29.48)];
                [bezier16Path addLineToPoint: CGPointMake(32.04, 29.33)];
                [bezier16Path addLineToPoint: CGPointMake(31.85, 29.16)];
                [bezier16Path addLineToPoint: CGPointMake(31.71, 28.94)];
                [bezier16Path addLineToPoint: CGPointMake(31.61, 28.68)];
                [bezier16Path addLineToPoint: CGPointMake(31.56, 28.38)];
                [bezier16Path addLineToPoint: CGPointMake(31.56, 28.01)];
                [bezier16Path addLineToPoint: CGPointMake(31.59, 27.79)];
                [bezier16Path addLineToPoint: CGPointMake(31.63, 27.58)];
                [bezier16Path addLineToPoint: CGPointMake(31.69, 27.39)];
                [bezier16Path addLineToPoint: CGPointMake(31.76, 27.2)];
                [bezier16Path addLineToPoint: CGPointMake(31.85, 27.03)];
                [bezier16Path addLineToPoint: CGPointMake(31.95, 26.89)];
                [bezier16Path addLineToPoint: CGPointMake(32.07, 26.74)];
                [bezier16Path addLineToPoint: CGPointMake(32.21, 26.62)];
                [bezier16Path addLineToPoint: CGPointMake(32.38, 26.51)];
                [bezier16Path addLineToPoint: CGPointMake(32.56, 26.42)];
                [bezier16Path addLineToPoint: CGPointMake(32.76, 26.33)];
                [bezier16Path addLineToPoint: CGPointMake(32.99, 26.27)];
                [bezier16Path addLineToPoint: CGPointMake(33.25, 26.22)];
                [bezier16Path addLineToPoint: CGPointMake(33.53, 26.18)];
                [bezier16Path addLineToPoint: CGPointMake(33.84, 26.16)];
                [bezier16Path addLineToPoint: CGPointMake(34.17, 26.15)];
                [bezier16Path addLineToPoint: CGPointMake(34.38, 26.15)];
                [bezier16Path addLineToPoint: CGPointMake(34.58, 26.16)];
                [bezier16Path addLineToPoint: CGPointMake(34.75, 26.16)];
                [bezier16Path addLineToPoint: CGPointMake(34.91, 26.17)];
                [bezier16Path addLineToPoint: CGPointMake(35.05, 26.18)];
                [bezier16Path addLineToPoint: CGPointMake(35.18, 26.19)];
                [bezier16Path addLineToPoint: CGPointMake(35.3, 26.2)];
                [bezier16Path addLineToPoint: CGPointMake(35.4, 26.21)];
                [bezier16Path addLineToPoint: CGPointMake(35.5, 26.22)];
                [bezier16Path addLineToPoint: CGPointMake(35.58, 26.24)];
                [bezier16Path addLineToPoint: CGPointMake(35.65, 26.25)];
                [bezier16Path addLineToPoint: CGPointMake(35.72, 26.26)];
                [bezier16Path addLineToPoint: CGPointMake(35.78, 26.28)];
                [bezier16Path addLineToPoint: CGPointMake(35.83, 26.28)];
                [bezier16Path addLineToPoint: CGPointMake(35.88, 26.29)];
                [bezier16Path addLineToPoint: CGPointMake(35.92, 26.3)];
                [bezier16Path addLineToPoint: CGPointMake(35.63, 27.59)];
                [bezier16Path closePath];
                bezier16Path.miterLimit = 4;

                bezier16Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier16Path.lineWidth = 0.5;
                [bezier16Path stroke];


                //// Bezier 17 Drawing
                UIBezierPath* bezier17Path = [UIBezierPath bezierPath];
                [bezier17Path moveToPoint: CGPointMake(36.98, 24.89)];
                [bezier17Path addLineToPoint: CGPointMake(38.56, 24.89)];
                [bezier17Path addLineToPoint: CGPointMake(38.33, 26.27)];
                [bezier17Path addLineToPoint: CGPointMake(39.28, 26.27)];
                [bezier17Path addLineToPoint: CGPointMake(39.07, 27.56)];
                [bezier17Path addLineToPoint: CGPointMake(38.07, 27.53)];
                [bezier17Path addLineToPoint: CGPointMake(37.53, 30.71)];
                [bezier17Path addLineToPoint: CGPointMake(37.52, 30.82)];
                [bezier17Path addLineToPoint: CGPointMake(37.55, 30.92)];
                [bezier17Path addLineToPoint: CGPointMake(37.6, 30.99)];
                [bezier17Path addLineToPoint: CGPointMake(37.68, 31.05)];
                [bezier17Path addLineToPoint: CGPointMake(37.78, 31.09)];
                [bezier17Path addLineToPoint: CGPointMake(37.89, 31.13)];
                [bezier17Path addLineToPoint: CGPointMake(38.02, 31.15)];
                [bezier17Path addLineToPoint: CGPointMake(38.16, 31.16)];
                [bezier17Path addLineToPoint: CGPointMake(38.28, 31.16)];
                [bezier17Path addLineToPoint: CGPointMake(38.4, 31.14)];
                [bezier17Path addLineToPoint: CGPointMake(38.5, 31.13)];
                [bezier17Path addLineToPoint: CGPointMake(38.59, 31.1)];
                [bezier17Path addLineToPoint: CGPointMake(38.66, 31.08)];
                [bezier17Path addLineToPoint: CGPointMake(38.71, 31.06)];
                [bezier17Path addLineToPoint: CGPointMake(38.75, 31.05)];
                [bezier17Path addLineToPoint: CGPointMake(38.76, 31.05)];
                [bezier17Path addLineToPoint: CGPointMake(38.56, 32.11)];
                [bezier17Path addLineToPoint: CGPointMake(38.52, 32.13)];
                [bezier17Path addLineToPoint: CGPointMake(38.48, 32.16)];
                [bezier17Path addLineToPoint: CGPointMake(38.44, 32.18)];
                [bezier17Path addLineToPoint: CGPointMake(38.4, 32.2)];
                [bezier17Path addLineToPoint: CGPointMake(38.36, 32.22)];
                [bezier17Path addLineToPoint: CGPointMake(38.32, 32.24)];
                [bezier17Path addLineToPoint: CGPointMake(38.27, 32.25)];
                [bezier17Path addLineToPoint: CGPointMake(38.21, 32.27)];
                [bezier17Path addLineToPoint: CGPointMake(38.16, 32.29)];
                [bezier17Path addLineToPoint: CGPointMake(38.1, 32.3)];
                [bezier17Path addLineToPoint: CGPointMake(38.03, 32.31)];
                [bezier17Path addLineToPoint: CGPointMake(37.96, 32.32)];
                [bezier17Path addLineToPoint: CGPointMake(37.89, 32.33)];
                [bezier17Path addLineToPoint: CGPointMake(37.8, 32.35)];
                [bezier17Path addLineToPoint: CGPointMake(37.71, 32.36)];
                [bezier17Path addLineToPoint: CGPointMake(37.62, 32.37)];
                [bezier17Path addLineToPoint: CGPointMake(37.18, 32.37)];
                [bezier17Path addLineToPoint: CGPointMake(36.96, 32.35)];
                [bezier17Path addLineToPoint: CGPointMake(36.76, 32.33)];
                [bezier17Path addLineToPoint: CGPointMake(36.57, 32.29)];
                [bezier17Path addLineToPoint: CGPointMake(36.42, 32.25)];
                [bezier17Path addLineToPoint: CGPointMake(36.29, 32.2)];
                [bezier17Path addLineToPoint: CGPointMake(36.18, 32.15)];
                [bezier17Path addLineToPoint: CGPointMake(36.08, 32.08)];
                [bezier17Path addLineToPoint: CGPointMake(36.01, 32)];
                [bezier17Path addLineToPoint: CGPointMake(35.95, 31.92)];
                [bezier17Path addLineToPoint: CGPointMake(35.91, 31.83)];
                [bezier17Path addLineToPoint: CGPointMake(35.89, 31.73)];
                [bezier17Path addLineToPoint: CGPointMake(35.87, 31.62)];
                [bezier17Path addLineToPoint: CGPointMake(35.86, 31.5)];
                [bezier17Path addLineToPoint: CGPointMake(35.86, 31.38)];
                [bezier17Path addLineToPoint: CGPointMake(35.88, 31.25)];
                [bezier17Path addLineToPoint: CGPointMake(35.9, 31.1)];
                [bezier17Path addLineToPoint: CGPointMake(36.98, 24.89)];
                [bezier17Path closePath];
                bezier17Path.miterLimit = 4;

                bezier17Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier17Path fill];


                //// Bezier 18 Drawing
                UIBezierPath* bezier18Path = [UIBezierPath bezierPath];
                [bezier18Path moveToPoint: CGPointMake(36.98, 24.89)];
                [bezier18Path addLineToPoint: CGPointMake(38.56, 24.89)];
                [bezier18Path addLineToPoint: CGPointMake(38.33, 26.27)];
                [bezier18Path addLineToPoint: CGPointMake(39.28, 26.27)];
                [bezier18Path addLineToPoint: CGPointMake(39.07, 27.56)];
                [bezier18Path addLineToPoint: CGPointMake(38.07, 27.53)];
                [bezier18Path addLineToPoint: CGPointMake(37.53, 30.71)];
                [bezier18Path addLineToPoint: CGPointMake(37.52, 30.82)];
                [bezier18Path addLineToPoint: CGPointMake(37.55, 30.92)];
                [bezier18Path addLineToPoint: CGPointMake(37.6, 30.99)];
                [bezier18Path addLineToPoint: CGPointMake(37.68, 31.05)];
                [bezier18Path addLineToPoint: CGPointMake(37.78, 31.09)];
                [bezier18Path addLineToPoint: CGPointMake(37.89, 31.13)];
                [bezier18Path addLineToPoint: CGPointMake(38.02, 31.15)];
                [bezier18Path addLineToPoint: CGPointMake(38.16, 31.16)];
                [bezier18Path addLineToPoint: CGPointMake(38.28, 31.16)];
                [bezier18Path addLineToPoint: CGPointMake(38.4, 31.14)];
                [bezier18Path addLineToPoint: CGPointMake(38.5, 31.13)];
                [bezier18Path addLineToPoint: CGPointMake(38.59, 31.1)];
                [bezier18Path addLineToPoint: CGPointMake(38.66, 31.08)];
                [bezier18Path addLineToPoint: CGPointMake(38.71, 31.06)];
                [bezier18Path addLineToPoint: CGPointMake(38.75, 31.05)];
                [bezier18Path addLineToPoint: CGPointMake(38.76, 31.05)];
                [bezier18Path addLineToPoint: CGPointMake(38.56, 32.11)];
                [bezier18Path addLineToPoint: CGPointMake(38.52, 32.13)];
                [bezier18Path addLineToPoint: CGPointMake(38.48, 32.16)];
                [bezier18Path addLineToPoint: CGPointMake(38.44, 32.18)];
                [bezier18Path addLineToPoint: CGPointMake(38.4, 32.2)];
                [bezier18Path addLineToPoint: CGPointMake(38.36, 32.22)];
                [bezier18Path addLineToPoint: CGPointMake(38.32, 32.24)];
                [bezier18Path addLineToPoint: CGPointMake(38.27, 32.25)];
                [bezier18Path addLineToPoint: CGPointMake(38.21, 32.27)];
                [bezier18Path addLineToPoint: CGPointMake(38.16, 32.29)];
                [bezier18Path addLineToPoint: CGPointMake(38.1, 32.3)];
                [bezier18Path addLineToPoint: CGPointMake(38.03, 32.31)];
                [bezier18Path addLineToPoint: CGPointMake(37.96, 32.32)];
                [bezier18Path addLineToPoint: CGPointMake(37.89, 32.33)];
                [bezier18Path addLineToPoint: CGPointMake(37.8, 32.35)];
                [bezier18Path addLineToPoint: CGPointMake(37.71, 32.36)];
                [bezier18Path addLineToPoint: CGPointMake(37.62, 32.37)];
                [bezier18Path addLineToPoint: CGPointMake(37.18, 32.37)];
                [bezier18Path addLineToPoint: CGPointMake(36.96, 32.35)];
                [bezier18Path addLineToPoint: CGPointMake(36.76, 32.33)];
                [bezier18Path addLineToPoint: CGPointMake(36.57, 32.29)];
                [bezier18Path addLineToPoint: CGPointMake(36.42, 32.25)];
                [bezier18Path addLineToPoint: CGPointMake(36.29, 32.2)];
                [bezier18Path addLineToPoint: CGPointMake(36.18, 32.15)];
                [bezier18Path addLineToPoint: CGPointMake(36.08, 32.08)];
                [bezier18Path addLineToPoint: CGPointMake(36.01, 32)];
                [bezier18Path addLineToPoint: CGPointMake(35.95, 31.92)];
                [bezier18Path addLineToPoint: CGPointMake(35.91, 31.83)];
                [bezier18Path addLineToPoint: CGPointMake(35.89, 31.73)];
                [bezier18Path addLineToPoint: CGPointMake(35.87, 31.62)];
                [bezier18Path addLineToPoint: CGPointMake(35.86, 31.5)];
                [bezier18Path addLineToPoint: CGPointMake(35.86, 31.38)];
                [bezier18Path addLineToPoint: CGPointMake(35.88, 31.25)];
                [bezier18Path addLineToPoint: CGPointMake(35.9, 31.1)];
                [bezier18Path addLineToPoint: CGPointMake(36.98, 24.89)];
                [bezier18Path closePath];
                bezier18Path.miterLimit = 4;

                bezier18Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier18Path.lineWidth = 0.5;
                [bezier18Path stroke];


                //// Bezier 19 Drawing
                UIBezierPath* bezier19Path = [UIBezierPath bezierPath];
                [bezier19Path moveToPoint: CGPointMake(40.52, 29.8)];
                [bezier19Path addLineToPoint: CGPointMake(40.51, 29.9)];
                [bezier19Path addLineToPoint: CGPointMake(40.53, 30.01)];
                [bezier19Path addLineToPoint: CGPointMake(40.55, 30.12)];
                [bezier19Path addLineToPoint: CGPointMake(40.59, 30.23)];
                [bezier19Path addLineToPoint: CGPointMake(40.63, 30.33)];
                [bezier19Path addLineToPoint: CGPointMake(40.7, 30.44)];
                [bezier19Path addLineToPoint: CGPointMake(40.76, 30.53)];
                [bezier19Path addLineToPoint: CGPointMake(40.84, 30.63)];
                [bezier19Path addLineToPoint: CGPointMake(40.93, 30.72)];
                [bezier19Path addLineToPoint: CGPointMake(41.02, 30.8)];
                [bezier19Path addLineToPoint: CGPointMake(41.12, 30.87)];
                [bezier19Path addLineToPoint: CGPointMake(41.23, 30.93)];
                [bezier19Path addLineToPoint: CGPointMake(41.34, 30.98)];
                [bezier19Path addLineToPoint: CGPointMake(41.45, 31.02)];
                [bezier19Path addLineToPoint: CGPointMake(41.57, 31.05)];
                [bezier19Path addLineToPoint: CGPointMake(41.72, 31.07)];
                [bezier19Path addLineToPoint: CGPointMake(41.86, 31.09)];
                [bezier19Path addLineToPoint: CGPointMake(42.01, 31.1)];
                [bezier19Path addLineToPoint: CGPointMake(42.15, 31.12)];
                [bezier19Path addLineToPoint: CGPointMake(42.3, 31.12)];
                [bezier19Path addLineToPoint: CGPointMake(42.46, 31.12)];
                [bezier19Path addLineToPoint: CGPointMake(42.6, 31.12)];
                [bezier19Path addLineToPoint: CGPointMake(42.76, 31.1)];
                [bezier19Path addLineToPoint: CGPointMake(42.91, 31.08)];
                [bezier19Path addLineToPoint: CGPointMake(43.06, 31.05)];
                [bezier19Path addLineToPoint: CGPointMake(43.22, 31.02)];
                [bezier19Path addLineToPoint: CGPointMake(43.38, 30.97)];
                [bezier19Path addLineToPoint: CGPointMake(43.54, 30.9)];
                [bezier19Path addLineToPoint: CGPointMake(43.7, 30.84)];
                [bezier19Path addLineToPoint: CGPointMake(43.86, 30.75)];
                [bezier19Path addLineToPoint: CGPointMake(44.03, 30.65)];
                [bezier19Path addLineToPoint: CGPointMake(43.8, 32.05)];
                [bezier19Path addLineToPoint: CGPointMake(43.71, 32.09)];
                [bezier19Path addLineToPoint: CGPointMake(43.62, 32.14)];
                [bezier19Path addLineToPoint: CGPointMake(43.53, 32.17)];
                [bezier19Path addLineToPoint: CGPointMake(43.44, 32.21)];
                [bezier19Path addLineToPoint: CGPointMake(43.36, 32.24)];
                [bezier19Path addLineToPoint: CGPointMake(43.26, 32.27)];
                [bezier19Path addLineToPoint: CGPointMake(43.17, 32.29)];
                [bezier19Path addLineToPoint: CGPointMake(43.08, 32.31)];
                [bezier19Path addLineToPoint: CGPointMake(42.97, 32.32)];
                [bezier19Path addLineToPoint: CGPointMake(42.86, 32.33)];
                [bezier19Path addLineToPoint: CGPointMake(42.74, 32.35)];
                [bezier19Path addLineToPoint: CGPointMake(42.61, 32.36)];
                [bezier19Path addLineToPoint: CGPointMake(42.46, 32.36)];
                [bezier19Path addLineToPoint: CGPointMake(42.31, 32.36)];
                [bezier19Path addLineToPoint: CGPointMake(42.13, 32.37)];
                [bezier19Path addLineToPoint: CGPointMake(41.94, 32.37)];
                [bezier19Path addLineToPoint: CGPointMake(41.66, 32.36)];
                [bezier19Path addLineToPoint: CGPointMake(41.38, 32.33)];
                [bezier19Path addLineToPoint: CGPointMake(41.09, 32.29)];
                [bezier19Path addLineToPoint: CGPointMake(40.81, 32.23)];
                [bezier19Path addLineToPoint: CGPointMake(40.53, 32.14)];
                [bezier19Path addLineToPoint: CGPointMake(40.26, 32.03)];
                [bezier19Path addLineToPoint: CGPointMake(40.01, 31.89)];
                [bezier19Path addLineToPoint: CGPointMake(39.77, 31.72)];
                [bezier19Path addLineToPoint: CGPointMake(39.55, 31.53)];
                [bezier19Path addLineToPoint: CGPointMake(39.35, 31.3)];
                [bezier19Path addLineToPoint: CGPointMake(39.19, 31.04)];
                [bezier19Path addLineToPoint: CGPointMake(39.05, 30.73)];
                [bezier19Path addLineToPoint: CGPointMake(38.95, 30.4)];
                [bezier19Path addLineToPoint: CGPointMake(38.89, 30.02)];
                [bezier19Path addLineToPoint: CGPointMake(38.87, 29.6)];
                [bezier19Path addLineToPoint: CGPointMake(38.9, 29.13)];
                [bezier19Path addLineToPoint: CGPointMake(38.93, 28.95)];
                [bezier19Path addLineToPoint: CGPointMake(38.96, 28.74)];
                [bezier19Path addLineToPoint: CGPointMake(39.01, 28.51)];
                [bezier19Path addLineToPoint: CGPointMake(39.07, 28.27)];
                [bezier19Path addLineToPoint: CGPointMake(39.15, 28.03)];
                [bezier19Path addLineToPoint: CGPointMake(39.26, 27.78)];
                [bezier19Path addLineToPoint: CGPointMake(39.39, 27.53)];
                [bezier19Path addLineToPoint: CGPointMake(39.55, 27.3)];
                [bezier19Path addLineToPoint: CGPointMake(39.73, 27.07)];
                [bezier19Path addLineToPoint: CGPointMake(39.95, 26.85)];
                [bezier19Path addLineToPoint: CGPointMake(40.2, 26.66)];
                [bezier19Path addLineToPoint: CGPointMake(40.49, 26.49)];
                [bezier19Path addLineToPoint: CGPointMake(40.82, 26.34)];
                [bezier19Path addLineToPoint: CGPointMake(41.19, 26.24)];
                [bezier19Path addLineToPoint: CGPointMake(41.6, 26.17)];
                [bezier19Path addLineToPoint: CGPointMake(42.06, 26.15)];
                [bezier19Path addLineToPoint: CGPointMake(42.28, 26.16)];
                [bezier19Path addLineToPoint: CGPointMake(42.51, 26.18)];
                [bezier19Path addLineToPoint: CGPointMake(42.75, 26.22)];
                [bezier19Path addLineToPoint: CGPointMake(42.98, 26.28)];
                [bezier19Path addLineToPoint: CGPointMake(43.21, 26.36)];
                [bezier19Path addLineToPoint: CGPointMake(43.43, 26.46)];
                [bezier19Path addLineToPoint: CGPointMake(43.63, 26.6)];
                [bezier19Path addLineToPoint: CGPointMake(43.82, 26.76)];
                [bezier19Path addLineToPoint: CGPointMake(43.99, 26.95)];
                [bezier19Path addLineToPoint: CGPointMake(44.13, 27.18)];
                [bezier19Path addLineToPoint: CGPointMake(44.25, 27.44)];
                [bezier19Path addLineToPoint: CGPointMake(44.33, 27.74)];
                [bezier19Path addLineToPoint: CGPointMake(44.37, 28.09)];
                [bezier19Path addLineToPoint: CGPointMake(44.38, 28.47)];
                [bezier19Path addLineToPoint: CGPointMake(44.34, 28.91)];
                [bezier19Path addLineToPoint: CGPointMake(44.25, 29.38)];
                [bezier19Path addLineToPoint: CGPointMake(44.23, 29.73)];
                [bezier19Path addLineToPoint: CGPointMake(40.08, 29.73)];
                [bezier19Path addLineToPoint: CGPointMake(40.34, 28.61)];
                [bezier19Path addLineToPoint: CGPointMake(42.83, 28.61)];
                [bezier19Path addLineToPoint: CGPointMake(42.84, 28.47)];
                [bezier19Path addLineToPoint: CGPointMake(42.84, 28.33)];
                [bezier19Path addLineToPoint: CGPointMake(42.83, 28.21)];
                [bezier19Path addLineToPoint: CGPointMake(42.8, 28.09)];
                [bezier19Path addLineToPoint: CGPointMake(42.76, 27.98)];
                [bezier19Path addLineToPoint: CGPointMake(42.72, 27.89)];
                [bezier19Path addLineToPoint: CGPointMake(42.67, 27.8)];
                [bezier19Path addLineToPoint: CGPointMake(42.61, 27.72)];
                [bezier19Path addLineToPoint: CGPointMake(42.54, 27.65)];
                [bezier19Path addLineToPoint: CGPointMake(42.47, 27.6)];
                [bezier19Path addLineToPoint: CGPointMake(42.38, 27.55)];
                [bezier19Path addLineToPoint: CGPointMake(42.3, 27.5)];
                [bezier19Path addLineToPoint: CGPointMake(42.2, 27.47)];
                [bezier19Path addLineToPoint: CGPointMake(42.11, 27.44)];
                [bezier19Path addLineToPoint: CGPointMake(42.02, 27.43)];
                [bezier19Path addLineToPoint: CGPointMake(41.91, 27.41)];
                [bezier19Path addLineToPoint: CGPointMake(41.81, 27.42)];
                [bezier19Path addLineToPoint: CGPointMake(41.7, 27.44)];
                [bezier19Path addLineToPoint: CGPointMake(41.61, 27.46)];
                [bezier19Path addLineToPoint: CGPointMake(41.51, 27.49)];
                [bezier19Path addLineToPoint: CGPointMake(41.41, 27.54)];
                [bezier19Path addLineToPoint: CGPointMake(41.33, 27.59)];
                [bezier19Path addLineToPoint: CGPointMake(41.24, 27.65)];
                [bezier19Path addLineToPoint: CGPointMake(41.17, 27.72)];
                [bezier19Path addLineToPoint: CGPointMake(41.09, 27.8)];
                [bezier19Path addLineToPoint: CGPointMake(41.03, 27.89)];
                [bezier19Path addLineToPoint: CGPointMake(40.96, 27.98)];
                [bezier19Path addLineToPoint: CGPointMake(40.91, 28.08)];
                [bezier19Path addLineToPoint: CGPointMake(40.86, 28.18)];
                [bezier19Path addLineToPoint: CGPointMake(40.82, 28.29)];
                [bezier19Path addLineToPoint: CGPointMake(40.79, 28.41)];
                [bezier19Path addLineToPoint: CGPointMake(40.76, 28.52)];
                [bezier19Path addLineToPoint: CGPointMake(40.54, 29.7)];
                [bezier19Path addLineToPoint: CGPointMake(40.52, 29.8)];
                [bezier19Path closePath];
                bezier19Path.miterLimit = 4;

                bezier19Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier19Path fill];


                //// Bezier 20 Drawing
                UIBezierPath* bezier20Path = [UIBezierPath bezierPath];
                [bezier20Path moveToPoint: CGPointMake(40.63, 28.52)];
                [bezier20Path addLineToPoint: CGPointMake(40.54, 29.7)];
                [bezier20Path addLineToPoint: CGPointMake(40.52, 29.8)];
                [bezier20Path addLineToPoint: CGPointMake(40.51, 29.9)];
                [bezier20Path addLineToPoint: CGPointMake(40.53, 30.01)];
                [bezier20Path addLineToPoint: CGPointMake(40.55, 30.12)];
                [bezier20Path addLineToPoint: CGPointMake(40.59, 30.23)];
                [bezier20Path addLineToPoint: CGPointMake(40.63, 30.33)];
                [bezier20Path addLineToPoint: CGPointMake(40.7, 30.44)];
                [bezier20Path addLineToPoint: CGPointMake(40.76, 30.53)];
                [bezier20Path addLineToPoint: CGPointMake(40.84, 30.63)];
                [bezier20Path addLineToPoint: CGPointMake(40.93, 30.72)];
                [bezier20Path addLineToPoint: CGPointMake(41.02, 30.8)];
                [bezier20Path addLineToPoint: CGPointMake(41.12, 30.87)];
                [bezier20Path addLineToPoint: CGPointMake(41.23, 30.93)];
                [bezier20Path addLineToPoint: CGPointMake(41.34, 30.98)];
                [bezier20Path addLineToPoint: CGPointMake(41.45, 31.02)];
                [bezier20Path addLineToPoint: CGPointMake(41.57, 31.05)];
                [bezier20Path addLineToPoint: CGPointMake(41.72, 31.07)];
                [bezier20Path addLineToPoint: CGPointMake(41.86, 31.09)];
                [bezier20Path addLineToPoint: CGPointMake(42.01, 31.1)];
                [bezier20Path addLineToPoint: CGPointMake(42.15, 31.12)];
                [bezier20Path addLineToPoint: CGPointMake(42.3, 31.12)];
                [bezier20Path addLineToPoint: CGPointMake(42.46, 31.12)];
                [bezier20Path addLineToPoint: CGPointMake(42.6, 31.12)];
                [bezier20Path addLineToPoint: CGPointMake(42.76, 31.1)];
                [bezier20Path addLineToPoint: CGPointMake(42.91, 31.08)];
                [bezier20Path addLineToPoint: CGPointMake(43.06, 31.05)];
                [bezier20Path addLineToPoint: CGPointMake(43.22, 31.02)];
                [bezier20Path addLineToPoint: CGPointMake(43.38, 30.97)];
                [bezier20Path addLineToPoint: CGPointMake(43.54, 30.9)];
                [bezier20Path addLineToPoint: CGPointMake(43.7, 30.84)];
                [bezier20Path addLineToPoint: CGPointMake(43.86, 30.75)];
                [bezier20Path addLineToPoint: CGPointMake(44.03, 30.65)];
                [bezier20Path addLineToPoint: CGPointMake(43.8, 32.05)];
                [bezier20Path addLineToPoint: CGPointMake(43.71, 32.09)];
                [bezier20Path addLineToPoint: CGPointMake(43.62, 32.14)];
                [bezier20Path addLineToPoint: CGPointMake(43.53, 32.17)];
                [bezier20Path addLineToPoint: CGPointMake(43.44, 32.21)];
                [bezier20Path addLineToPoint: CGPointMake(43.36, 32.24)];
                [bezier20Path addLineToPoint: CGPointMake(43.26, 32.27)];
                [bezier20Path addLineToPoint: CGPointMake(43.17, 32.29)];
                [bezier20Path addLineToPoint: CGPointMake(43.08, 32.31)];
                [bezier20Path addLineToPoint: CGPointMake(42.97, 32.32)];
                [bezier20Path addLineToPoint: CGPointMake(42.86, 32.33)];
                [bezier20Path addLineToPoint: CGPointMake(42.74, 32.35)];
                [bezier20Path addLineToPoint: CGPointMake(42.61, 32.36)];
                [bezier20Path addLineToPoint: CGPointMake(42.46, 32.36)];
                [bezier20Path addLineToPoint: CGPointMake(42.31, 32.36)];
                [bezier20Path addLineToPoint: CGPointMake(42.13, 32.37)];
                [bezier20Path addLineToPoint: CGPointMake(41.94, 32.37)];
                [bezier20Path addLineToPoint: CGPointMake(41.66, 32.36)];
                [bezier20Path addLineToPoint: CGPointMake(41.38, 32.33)];
                [bezier20Path addLineToPoint: CGPointMake(41.09, 32.29)];
                [bezier20Path addLineToPoint: CGPointMake(40.81, 32.23)];
                [bezier20Path addLineToPoint: CGPointMake(40.53, 32.14)];
                [bezier20Path addLineToPoint: CGPointMake(40.26, 32.03)];
                [bezier20Path addLineToPoint: CGPointMake(40.01, 31.89)];
                [bezier20Path addLineToPoint: CGPointMake(39.77, 31.72)];
                [bezier20Path addLineToPoint: CGPointMake(39.55, 31.53)];
                [bezier20Path addLineToPoint: CGPointMake(39.35, 31.3)];
                [bezier20Path addLineToPoint: CGPointMake(39.19, 31.04)];
                [bezier20Path addLineToPoint: CGPointMake(39.05, 30.73)];
                [bezier20Path addLineToPoint: CGPointMake(38.95, 30.4)];
                [bezier20Path addLineToPoint: CGPointMake(38.89, 30.02)];
                [bezier20Path addLineToPoint: CGPointMake(38.87, 29.6)];
                [bezier20Path addLineToPoint: CGPointMake(38.9, 29.13)];
                [bezier20Path addLineToPoint: CGPointMake(38.93, 28.95)];
                [bezier20Path addLineToPoint: CGPointMake(38.96, 28.74)];
                [bezier20Path addLineToPoint: CGPointMake(39.01, 28.51)];
                [bezier20Path addLineToPoint: CGPointMake(39.07, 28.27)];
                [bezier20Path addLineToPoint: CGPointMake(39.15, 28.03)];
                [bezier20Path addLineToPoint: CGPointMake(39.26, 27.78)];
                [bezier20Path addLineToPoint: CGPointMake(39.39, 27.53)];
                [bezier20Path addLineToPoint: CGPointMake(39.55, 27.3)];
                [bezier20Path addLineToPoint: CGPointMake(39.73, 27.07)];
                [bezier20Path addLineToPoint: CGPointMake(39.95, 26.85)];
                [bezier20Path addLineToPoint: CGPointMake(40.2, 26.66)];
                [bezier20Path addLineToPoint: CGPointMake(40.49, 26.49)];
                [bezier20Path addLineToPoint: CGPointMake(40.82, 26.34)];
                [bezier20Path addLineToPoint: CGPointMake(41.19, 26.24)];
                [bezier20Path addLineToPoint: CGPointMake(41.6, 26.17)];
                [bezier20Path addLineToPoint: CGPointMake(42.06, 26.15)];
                [bezier20Path addLineToPoint: CGPointMake(42.28, 26.16)];
                [bezier20Path addLineToPoint: CGPointMake(42.51, 26.18)];
                [bezier20Path addLineToPoint: CGPointMake(42.75, 26.22)];
                [bezier20Path addLineToPoint: CGPointMake(42.98, 26.28)];
                [bezier20Path addLineToPoint: CGPointMake(43.21, 26.36)];
                [bezier20Path addLineToPoint: CGPointMake(43.43, 26.46)];
                [bezier20Path addLineToPoint: CGPointMake(43.63, 26.6)];
                [bezier20Path addLineToPoint: CGPointMake(43.82, 26.76)];
                [bezier20Path addLineToPoint: CGPointMake(43.99, 26.95)];
                [bezier20Path addLineToPoint: CGPointMake(44.13, 27.18)];
                [bezier20Path addLineToPoint: CGPointMake(44.25, 27.44)];
                [bezier20Path addLineToPoint: CGPointMake(44.33, 27.74)];
                [bezier20Path addLineToPoint: CGPointMake(44.37, 28.09)];
                [bezier20Path addLineToPoint: CGPointMake(44.38, 28.47)];
                [bezier20Path addLineToPoint: CGPointMake(44.34, 28.91)];
                [bezier20Path addLineToPoint: CGPointMake(44.25, 29.38)];
                [bezier20Path addLineToPoint: CGPointMake(44.23, 29.73)];
                [bezier20Path addLineToPoint: CGPointMake(40.14, 29.7)];
                [bezier20Path addLineToPoint: CGPointMake(40.34, 28.61)];
                [bezier20Path addLineToPoint: CGPointMake(42.83, 28.61)];
                [bezier20Path addLineToPoint: CGPointMake(42.84, 28.47)];
                [bezier20Path addLineToPoint: CGPointMake(42.84, 28.33)];
                [bezier20Path addLineToPoint: CGPointMake(42.83, 28.21)];
                [bezier20Path addLineToPoint: CGPointMake(42.8, 28.09)];
                [bezier20Path addLineToPoint: CGPointMake(42.76, 27.98)];
                [bezier20Path addLineToPoint: CGPointMake(42.72, 27.89)];
                [bezier20Path addLineToPoint: CGPointMake(42.67, 27.8)];
                [bezier20Path addLineToPoint: CGPointMake(42.61, 27.72)];
                [bezier20Path addLineToPoint: CGPointMake(42.54, 27.65)];
                [bezier20Path addLineToPoint: CGPointMake(42.47, 27.6)];
                [bezier20Path addLineToPoint: CGPointMake(42.38, 27.55)];
                [bezier20Path addLineToPoint: CGPointMake(42.3, 27.5)];
                [bezier20Path addLineToPoint: CGPointMake(42.2, 27.47)];
                [bezier20Path addLineToPoint: CGPointMake(42.11, 27.44)];
                [bezier20Path addLineToPoint: CGPointMake(42.02, 27.43)];
                [bezier20Path addLineToPoint: CGPointMake(41.91, 27.41)];
                [bezier20Path addLineToPoint: CGPointMake(41.81, 27.42)];
                [bezier20Path addLineToPoint: CGPointMake(41.7, 27.44)];
                [bezier20Path addLineToPoint: CGPointMake(41.61, 27.46)];
                [bezier20Path addLineToPoint: CGPointMake(41.51, 27.49)];
                [bezier20Path addLineToPoint: CGPointMake(41.41, 27.54)];
                [bezier20Path addLineToPoint: CGPointMake(41.33, 27.59)];
                [bezier20Path addLineToPoint: CGPointMake(41.24, 27.65)];
                [bezier20Path addLineToPoint: CGPointMake(41.17, 27.72)];
                [bezier20Path addLineToPoint: CGPointMake(41.09, 27.8)];
                [bezier20Path addLineToPoint: CGPointMake(41.03, 27.89)];
                [bezier20Path addLineToPoint: CGPointMake(40.96, 27.98)];
                [bezier20Path addLineToPoint: CGPointMake(40.91, 28.08)];
                [bezier20Path addLineToPoint: CGPointMake(40.86, 28.18)];
                [bezier20Path addLineToPoint: CGPointMake(40.82, 28.29)];
                [bezier20Path addLineToPoint: CGPointMake(40.79, 28.41)];
                [bezier20Path addLineToPoint: CGPointMake(40.76, 28.52)];
                [bezier20Path addLineToPoint: CGPointMake(40.54, 29.7)];
                bezier20Path.miterLimit = 4;

                bezier20Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier20Path.lineWidth = 0.5;
                [bezier20Path stroke];


                //// Bezier 21 Drawing
                UIBezierPath* bezier21Path = [UIBezierPath bezierPath];
                [bezier21Path moveToPoint: CGPointMake(39.5, 28.5)];
                [bezier21Path addLineToPoint: CGPointMake(39.5, 30.5)];
                [bezier21Path addLineToPoint: CGPointMake(40.5, 30.5)];
                [bezier21Path addLineToPoint: CGPointMake(40.62, 28.5)];
                [bezier21Path addLineToPoint: CGPointMake(39.5, 28.5)];
                [bezier21Path closePath];
                bezier21Path.miterLimit = 4;

                bezier21Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier21Path fill];


                //// Bezier 22 Drawing
                UIBezierPath* bezier22Path = [UIBezierPath bezierPath];
                [bezier22Path moveToPoint: CGPointMake(54.12, 26.61)];
                [bezier22Path addLineToPoint: CGPointMake(54.04, 26.57)];
                [bezier22Path addLineToPoint: CGPointMake(53.97, 26.54)];
                [bezier22Path addLineToPoint: CGPointMake(53.89, 26.5)];
                [bezier22Path addLineToPoint: CGPointMake(53.8, 26.46)];
                [bezier22Path addLineToPoint: CGPointMake(53.72, 26.42)];
                [bezier22Path addLineToPoint: CGPointMake(53.52, 26.36)];
                [bezier22Path addLineToPoint: CGPointMake(53.42, 26.32)];
                [bezier22Path addLineToPoint: CGPointMake(53.31, 26.29)];
                [bezier22Path addLineToPoint: CGPointMake(53.2, 26.27)];
                [bezier22Path addLineToPoint: CGPointMake(53.09, 26.25)];
                [bezier22Path addLineToPoint: CGPointMake(52.97, 26.23)];
                [bezier22Path addLineToPoint: CGPointMake(52.83, 26.22)];
                [bezier22Path addLineToPoint: CGPointMake(52.7, 26.21)];
                [bezier22Path addLineToPoint: CGPointMake(52.28, 26.21)];
                [bezier22Path addLineToPoint: CGPointMake(52.13, 26.22)];
                [bezier22Path addLineToPoint: CGPointMake(51.98, 26.24)];
                [bezier22Path addLineToPoint: CGPointMake(51.82, 26.26)];
                [bezier22Path addLineToPoint: CGPointMake(51.66, 26.31)];
                [bezier22Path addLineToPoint: CGPointMake(51.5, 26.37)];
                [bezier22Path addLineToPoint: CGPointMake(51.34, 26.45)];
                [bezier22Path addLineToPoint: CGPointMake(51.18, 26.55)];
                [bezier22Path addLineToPoint: CGPointMake(51.03, 26.68)];
                [bezier22Path addLineToPoint: CGPointMake(50.88, 26.83)];
                [bezier22Path addLineToPoint: CGPointMake(50.74, 27.01)];
                [bezier22Path addLineToPoint: CGPointMake(50.6, 27.22)];
                [bezier22Path addLineToPoint: CGPointMake(50.48, 27.47)];
                [bezier22Path addLineToPoint: CGPointMake(50.36, 27.76)];
                [bezier22Path addLineToPoint: CGPointMake(50.25, 28.08)];
                [bezier22Path addLineToPoint: CGPointMake(50.16, 28.44)];
                [bezier22Path addLineToPoint: CGPointMake(50.12, 28.64)];
                [bezier22Path addLineToPoint: CGPointMake(50.1, 28.84)];
                [bezier22Path addLineToPoint: CGPointMake(50.09, 29.04)];
                [bezier22Path addLineToPoint: CGPointMake(50.1, 29.24)];
                [bezier22Path addLineToPoint: CGPointMake(50.11, 29.43)];
                [bezier22Path addLineToPoint: CGPointMake(50.15, 29.61)];
                [bezier22Path addLineToPoint: CGPointMake(50.2, 29.78)];
                [bezier22Path addLineToPoint: CGPointMake(50.27, 29.95)];
                [bezier22Path addLineToPoint: CGPointMake(50.35, 30.11)];
                [bezier22Path addLineToPoint: CGPointMake(50.45, 30.26)];
                [bezier22Path addLineToPoint: CGPointMake(50.57, 30.39)];
                [bezier22Path addLineToPoint: CGPointMake(50.71, 30.51)];
                [bezier22Path addLineToPoint: CGPointMake(50.86, 30.61)];
                [bezier22Path addLineToPoint: CGPointMake(51.04, 30.69)];
                [bezier22Path addLineToPoint: CGPointMake(51.24, 30.77)];
                [bezier22Path addLineToPoint: CGPointMake(51.45, 30.82)];
                [bezier22Path addLineToPoint: CGPointMake(51.53, 30.84)];
                [bezier22Path addLineToPoint: CGPointMake(51.61, 30.85)];
                [bezier22Path addLineToPoint: CGPointMake(51.71, 30.87)];
                [bezier22Path addLineToPoint: CGPointMake(51.83, 30.88)];
                [bezier22Path addLineToPoint: CGPointMake(51.95, 30.89)];
                [bezier22Path addLineToPoint: CGPointMake(52.23, 30.89)];
                [bezier22Path addLineToPoint: CGPointMake(52.37, 30.88)];
                [bezier22Path addLineToPoint: CGPointMake(52.52, 30.86)];
                [bezier22Path addLineToPoint: CGPointMake(52.66, 30.83)];
                [bezier22Path addLineToPoint: CGPointMake(52.81, 30.79)];
                [bezier22Path addLineToPoint: CGPointMake(52.95, 30.75)];
                [bezier22Path addLineToPoint: CGPointMake(53.09, 30.68)];
                [bezier22Path addLineToPoint: CGPointMake(53.22, 30.61)];
                [bezier22Path addLineToPoint: CGPointMake(53.34, 30.52)];
                [bezier22Path addLineToPoint: CGPointMake(53.46, 30.42)];
                [bezier22Path addLineToPoint: CGPointMake(53.2, 31.94)];
                [bezier22Path addLineToPoint: CGPointMake(53.17, 31.96)];
                [bezier22Path addLineToPoint: CGPointMake(53.13, 32)];
                [bezier22Path addLineToPoint: CGPointMake(53.09, 32.04)];
                [bezier22Path addLineToPoint: CGPointMake(53.03, 32.07)];
                [bezier22Path addLineToPoint: CGPointMake(52.97, 32.12)];
                [bezier22Path addLineToPoint: CGPointMake(52.89, 32.16)];
                [bezier22Path addLineToPoint: CGPointMake(52.8, 32.2)];
                [bezier22Path addLineToPoint: CGPointMake(52.7, 32.23)];
                [bezier22Path addLineToPoint: CGPointMake(52.57, 32.27)];
                [bezier22Path addLineToPoint: CGPointMake(52.42, 32.3)];
                [bezier22Path addLineToPoint: CGPointMake(52.25, 32.32)];
                [bezier22Path addLineToPoint: CGPointMake(52.05, 32.35)];
                [bezier22Path addLineToPoint: CGPointMake(51.83, 32.36)];
                [bezier22Path addLineToPoint: CGPointMake(51.57, 32.36)];
                [bezier22Path addLineToPoint: CGPointMake(51.28, 32.36)];
                [bezier22Path addLineToPoint: CGPointMake(50.96, 32.34)];
                [bezier22Path addLineToPoint: CGPointMake(50.7, 32.31)];
                [bezier22Path addLineToPoint: CGPointMake(50.44, 32.25)];
                [bezier22Path addLineToPoint: CGPointMake(50.18, 32.17)];
                [bezier22Path addLineToPoint: CGPointMake(49.91, 32.05)];
                [bezier22Path addLineToPoint: CGPointMake(49.66, 31.92)];
                [bezier22Path addLineToPoint: CGPointMake(49.42, 31.75)];
                [bezier22Path addLineToPoint: CGPointMake(49.2, 31.55)];
                [bezier22Path addLineToPoint: CGPointMake(48.99, 31.32)];
                [bezier22Path addLineToPoint: CGPointMake(48.8, 31.06)];
                [bezier22Path addLineToPoint: CGPointMake(48.64, 30.78)];
                [bezier22Path addLineToPoint: CGPointMake(48.5, 30.46)];
                [bezier22Path addLineToPoint: CGPointMake(48.4, 30.11)];
                [bezier22Path addLineToPoint: CGPointMake(48.33, 29.73)];
                [bezier22Path addLineToPoint: CGPointMake(48.31, 29.33)];
                [bezier22Path addLineToPoint: CGPointMake(48.32, 28.88)];
                [bezier22Path addLineToPoint: CGPointMake(48.38, 28.41)];
                [bezier22Path addLineToPoint: CGPointMake(48.43, 28.18)];
                [bezier22Path addLineToPoint: CGPointMake(48.48, 27.95)];
                [bezier22Path addLineToPoint: CGPointMake(48.54, 27.73)];
                [bezier22Path addLineToPoint: CGPointMake(48.59, 27.52)];
                [bezier22Path addLineToPoint: CGPointMake(48.66, 27.32)];
                [bezier22Path addLineToPoint: CGPointMake(48.73, 27.12)];
                [bezier22Path addLineToPoint: CGPointMake(48.8, 26.93)];
                [bezier22Path addLineToPoint: CGPointMake(48.88, 26.75)];
                [bezier22Path addLineToPoint: CGPointMake(48.97, 26.58)];
                [bezier22Path addLineToPoint: CGPointMake(49.05, 26.41)];
                [bezier22Path addLineToPoint: CGPointMake(49.15, 26.25)];
                [bezier22Path addLineToPoint: CGPointMake(49.25, 26.11)];
                [bezier22Path addLineToPoint: CGPointMake(49.36, 25.96)];
                [bezier22Path addLineToPoint: CGPointMake(49.47, 25.83)];
                [bezier22Path addLineToPoint: CGPointMake(49.58, 25.7)];
                [bezier22Path addLineToPoint: CGPointMake(49.7, 25.58)];
                [bezier22Path addLineToPoint: CGPointMake(49.83, 25.47)];
                [bezier22Path addLineToPoint: CGPointMake(49.97, 25.36)];
                [bezier22Path addLineToPoint: CGPointMake(50.1, 25.26)];
                [bezier22Path addLineToPoint: CGPointMake(50.24, 25.17)];
                [bezier22Path addLineToPoint: CGPointMake(50.4, 25.09)];
                [bezier22Path addLineToPoint: CGPointMake(50.55, 25.01)];
                [bezier22Path addLineToPoint: CGPointMake(50.71, 24.94)];
                [bezier22Path addLineToPoint: CGPointMake(50.88, 24.88)];
                [bezier22Path addLineToPoint: CGPointMake(51.05, 24.82)];
                [bezier22Path addLineToPoint: CGPointMake(51.23, 24.78)];
                [bezier22Path addLineToPoint: CGPointMake(51.41, 24.74)];
                [bezier22Path addLineToPoint: CGPointMake(51.61, 24.7)];
                [bezier22Path addLineToPoint: CGPointMake(51.8, 24.68)];
                [bezier22Path addLineToPoint: CGPointMake(52, 24.65)];
                [bezier22Path addLineToPoint: CGPointMake(52.21, 24.64)];
                [bezier22Path addLineToPoint: CGPointMake(52.43, 24.64)];
                [bezier22Path addLineToPoint: CGPointMake(52.61, 24.64)];
                [bezier22Path addLineToPoint: CGPointMake(52.78, 24.65)];
                [bezier22Path addLineToPoint: CGPointMake(52.95, 24.67)];
                [bezier22Path addLineToPoint: CGPointMake(53.13, 24.69)];
                [bezier22Path addLineToPoint: CGPointMake(53.28, 24.72)];
                [bezier22Path addLineToPoint: CGPointMake(53.44, 24.75)];
                [bezier22Path addLineToPoint: CGPointMake(53.59, 24.78)];
                [bezier22Path addLineToPoint: CGPointMake(53.72, 24.81)];
                [bezier22Path addLineToPoint: CGPointMake(53.85, 24.85)];
                [bezier22Path addLineToPoint: CGPointMake(53.97, 24.88)];
                [bezier22Path addLineToPoint: CGPointMake(54.08, 24.92)];
                [bezier22Path addLineToPoint: CGPointMake(54.17, 24.95)];
                [bezier22Path addLineToPoint: CGPointMake(54.25, 24.98)];
                [bezier22Path addLineToPoint: CGPointMake(54.31, 25)];
                [bezier22Path addLineToPoint: CGPointMake(54.37, 25.02)];
                [bezier22Path addLineToPoint: CGPointMake(54.4, 25.03)];
                [bezier22Path addLineToPoint: CGPointMake(54.12, 26.61)];
                [bezier22Path closePath];
                bezier22Path.miterLimit = 4;

                bezier22Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier22Path fill];


                //// Bezier 23 Drawing
                UIBezierPath* bezier23Path = [UIBezierPath bezierPath];
                [bezier23Path moveToPoint: CGPointMake(54.12, 26.61)];
                [bezier23Path addLineToPoint: CGPointMake(54.12, 26.61)];
                [bezier23Path addLineToPoint: CGPointMake(54.04, 26.57)];
                [bezier23Path addLineToPoint: CGPointMake(53.97, 26.54)];
                [bezier23Path addLineToPoint: CGPointMake(53.89, 26.5)];
                [bezier23Path addLineToPoint: CGPointMake(53.8, 26.46)];
                [bezier23Path addLineToPoint: CGPointMake(53.72, 26.42)];
                [bezier23Path addLineToPoint: CGPointMake(53.52, 26.36)];
                [bezier23Path addLineToPoint: CGPointMake(53.42, 26.32)];
                [bezier23Path addLineToPoint: CGPointMake(53.31, 26.29)];
                [bezier23Path addLineToPoint: CGPointMake(53.2, 26.27)];
                [bezier23Path addLineToPoint: CGPointMake(53.09, 26.25)];
                [bezier23Path addLineToPoint: CGPointMake(52.97, 26.23)];
                [bezier23Path addLineToPoint: CGPointMake(52.83, 26.22)];
                [bezier23Path addLineToPoint: CGPointMake(52.7, 26.21)];
                [bezier23Path addLineToPoint: CGPointMake(52.28, 26.21)];
                [bezier23Path addLineToPoint: CGPointMake(52.13, 26.22)];
                [bezier23Path addLineToPoint: CGPointMake(51.98, 26.24)];
                [bezier23Path addLineToPoint: CGPointMake(51.82, 26.26)];
                [bezier23Path addLineToPoint: CGPointMake(51.66, 26.31)];
                [bezier23Path addLineToPoint: CGPointMake(51.5, 26.37)];
                [bezier23Path addLineToPoint: CGPointMake(51.34, 26.45)];
                [bezier23Path addLineToPoint: CGPointMake(51.18, 26.55)];
                [bezier23Path addLineToPoint: CGPointMake(51.03, 26.68)];
                [bezier23Path addLineToPoint: CGPointMake(50.88, 26.83)];
                [bezier23Path addLineToPoint: CGPointMake(50.74, 27.01)];
                [bezier23Path addLineToPoint: CGPointMake(50.6, 27.22)];
                [bezier23Path addLineToPoint: CGPointMake(50.48, 27.47)];
                [bezier23Path addLineToPoint: CGPointMake(50.36, 27.76)];
                [bezier23Path addLineToPoint: CGPointMake(50.25, 28.08)];
                [bezier23Path addLineToPoint: CGPointMake(50.16, 28.44)];
                [bezier23Path addLineToPoint: CGPointMake(50.12, 28.64)];
                [bezier23Path addLineToPoint: CGPointMake(50.1, 28.84)];
                [bezier23Path addLineToPoint: CGPointMake(50.09, 29.04)];
                [bezier23Path addLineToPoint: CGPointMake(50.1, 29.24)];
                [bezier23Path addLineToPoint: CGPointMake(50.11, 29.43)];
                [bezier23Path addLineToPoint: CGPointMake(50.15, 29.61)];
                [bezier23Path addLineToPoint: CGPointMake(50.2, 29.78)];
                [bezier23Path addLineToPoint: CGPointMake(50.27, 29.95)];
                [bezier23Path addLineToPoint: CGPointMake(50.35, 30.11)];
                [bezier23Path addLineToPoint: CGPointMake(50.45, 30.26)];
                [bezier23Path addLineToPoint: CGPointMake(50.57, 30.39)];
                [bezier23Path addLineToPoint: CGPointMake(50.71, 30.51)];
                [bezier23Path addLineToPoint: CGPointMake(50.86, 30.61)];
                [bezier23Path addLineToPoint: CGPointMake(51.04, 30.69)];
                [bezier23Path addLineToPoint: CGPointMake(51.24, 30.77)];
                [bezier23Path addLineToPoint: CGPointMake(51.45, 30.82)];
                [bezier23Path addLineToPoint: CGPointMake(51.53, 30.84)];
                [bezier23Path addLineToPoint: CGPointMake(51.61, 30.85)];
                [bezier23Path addLineToPoint: CGPointMake(51.71, 30.87)];
                [bezier23Path addLineToPoint: CGPointMake(51.83, 30.88)];
                [bezier23Path addLineToPoint: CGPointMake(51.95, 30.89)];
                [bezier23Path addLineToPoint: CGPointMake(52.23, 30.89)];
                [bezier23Path addLineToPoint: CGPointMake(52.37, 30.88)];
                [bezier23Path addLineToPoint: CGPointMake(52.52, 30.86)];
                [bezier23Path addLineToPoint: CGPointMake(52.66, 30.83)];
                [bezier23Path addLineToPoint: CGPointMake(52.81, 30.79)];
                [bezier23Path addLineToPoint: CGPointMake(52.95, 30.75)];
                [bezier23Path addLineToPoint: CGPointMake(53.09, 30.68)];
                [bezier23Path addLineToPoint: CGPointMake(53.22, 30.61)];
                [bezier23Path addLineToPoint: CGPointMake(53.34, 30.52)];
                [bezier23Path addLineToPoint: CGPointMake(53.46, 30.42)];
                [bezier23Path addLineToPoint: CGPointMake(53.2, 31.94)];
                [bezier23Path addLineToPoint: CGPointMake(53.17, 31.96)];
                [bezier23Path addLineToPoint: CGPointMake(53.13, 32)];
                [bezier23Path addLineToPoint: CGPointMake(53.09, 32.04)];
                [bezier23Path addLineToPoint: CGPointMake(53.03, 32.07)];
                [bezier23Path addLineToPoint: CGPointMake(52.97, 32.12)];
                [bezier23Path addLineToPoint: CGPointMake(52.89, 32.16)];
                [bezier23Path addLineToPoint: CGPointMake(52.8, 32.2)];
                [bezier23Path addLineToPoint: CGPointMake(52.7, 32.23)];
                [bezier23Path addLineToPoint: CGPointMake(52.57, 32.27)];
                [bezier23Path addLineToPoint: CGPointMake(52.42, 32.3)];
                [bezier23Path addLineToPoint: CGPointMake(52.25, 32.32)];
                [bezier23Path addLineToPoint: CGPointMake(52.05, 32.35)];
                [bezier23Path addLineToPoint: CGPointMake(51.83, 32.36)];
                [bezier23Path addLineToPoint: CGPointMake(51.57, 32.36)];
                [bezier23Path addLineToPoint: CGPointMake(51.28, 32.36)];
                [bezier23Path addLineToPoint: CGPointMake(50.96, 32.34)];
                [bezier23Path addLineToPoint: CGPointMake(50.7, 32.31)];
                [bezier23Path addLineToPoint: CGPointMake(50.44, 32.25)];
                [bezier23Path addLineToPoint: CGPointMake(50.18, 32.17)];
                [bezier23Path addLineToPoint: CGPointMake(49.91, 32.05)];
                [bezier23Path addLineToPoint: CGPointMake(49.66, 31.92)];
                [bezier23Path addLineToPoint: CGPointMake(49.42, 31.75)];
                [bezier23Path addLineToPoint: CGPointMake(49.2, 31.55)];
                [bezier23Path addLineToPoint: CGPointMake(48.99, 31.32)];
                [bezier23Path addLineToPoint: CGPointMake(48.8, 31.06)];
                [bezier23Path addLineToPoint: CGPointMake(48.64, 30.78)];
                [bezier23Path addLineToPoint: CGPointMake(48.5, 30.46)];
                [bezier23Path addLineToPoint: CGPointMake(48.4, 30.11)];
                [bezier23Path addLineToPoint: CGPointMake(48.33, 29.73)];
                [bezier23Path addLineToPoint: CGPointMake(48.31, 29.33)];
                [bezier23Path addLineToPoint: CGPointMake(48.32, 28.88)];
                [bezier23Path addLineToPoint: CGPointMake(48.38, 28.41)];
                [bezier23Path addLineToPoint: CGPointMake(48.43, 28.18)];
                [bezier23Path addLineToPoint: CGPointMake(48.48, 27.95)];
                [bezier23Path addLineToPoint: CGPointMake(48.54, 27.73)];
                [bezier23Path addLineToPoint: CGPointMake(48.59, 27.52)];
                [bezier23Path addLineToPoint: CGPointMake(48.66, 27.32)];
                [bezier23Path addLineToPoint: CGPointMake(48.73, 27.12)];
                [bezier23Path addLineToPoint: CGPointMake(48.8, 26.93)];
                [bezier23Path addLineToPoint: CGPointMake(48.88, 26.75)];
                [bezier23Path addLineToPoint: CGPointMake(48.97, 26.58)];
                [bezier23Path addLineToPoint: CGPointMake(49.05, 26.41)];
                [bezier23Path addLineToPoint: CGPointMake(49.15, 26.25)];
                [bezier23Path addLineToPoint: CGPointMake(49.25, 26.11)];
                [bezier23Path addLineToPoint: CGPointMake(49.36, 25.96)];
                [bezier23Path addLineToPoint: CGPointMake(49.47, 25.83)];
                [bezier23Path addLineToPoint: CGPointMake(49.58, 25.7)];
                [bezier23Path addLineToPoint: CGPointMake(49.7, 25.58)];
                [bezier23Path addLineToPoint: CGPointMake(49.83, 25.47)];
                [bezier23Path addLineToPoint: CGPointMake(49.97, 25.36)];
                [bezier23Path addLineToPoint: CGPointMake(50.1, 25.26)];
                [bezier23Path addLineToPoint: CGPointMake(50.24, 25.17)];
                [bezier23Path addLineToPoint: CGPointMake(50.4, 25.09)];
                [bezier23Path addLineToPoint: CGPointMake(50.55, 25.01)];
                [bezier23Path addLineToPoint: CGPointMake(50.71, 24.94)];
                [bezier23Path addLineToPoint: CGPointMake(50.88, 24.88)];
                [bezier23Path addLineToPoint: CGPointMake(51.05, 24.82)];
                [bezier23Path addLineToPoint: CGPointMake(51.23, 24.78)];
                [bezier23Path addLineToPoint: CGPointMake(51.41, 24.74)];
                [bezier23Path addLineToPoint: CGPointMake(51.61, 24.7)];
                [bezier23Path addLineToPoint: CGPointMake(51.8, 24.68)];
                [bezier23Path addLineToPoint: CGPointMake(52, 24.65)];
                [bezier23Path addLineToPoint: CGPointMake(52.21, 24.64)];
                [bezier23Path addLineToPoint: CGPointMake(52.43, 24.64)];
                [bezier23Path addLineToPoint: CGPointMake(52.61, 24.64)];
                [bezier23Path addLineToPoint: CGPointMake(52.78, 24.65)];
                [bezier23Path addLineToPoint: CGPointMake(52.95, 24.67)];
                [bezier23Path addLineToPoint: CGPointMake(53.13, 24.69)];
                [bezier23Path addLineToPoint: CGPointMake(53.28, 24.72)];
                [bezier23Path addLineToPoint: CGPointMake(53.44, 24.75)];
                [bezier23Path addLineToPoint: CGPointMake(53.59, 24.78)];
                [bezier23Path addLineToPoint: CGPointMake(53.72, 24.81)];
                [bezier23Path addLineToPoint: CGPointMake(53.85, 24.85)];
                [bezier23Path addLineToPoint: CGPointMake(53.97, 24.88)];
                [bezier23Path addLineToPoint: CGPointMake(54.08, 24.92)];
                [bezier23Path addLineToPoint: CGPointMake(54.17, 24.95)];
                [bezier23Path addLineToPoint: CGPointMake(54.25, 24.98)];
                [bezier23Path addLineToPoint: CGPointMake(54.31, 25)];
                [bezier23Path addLineToPoint: CGPointMake(54.37, 25.02)];
                [bezier23Path addLineToPoint: CGPointMake(54.4, 25.03)];
                [bezier23Path addLineToPoint: CGPointMake(54.12, 26.61)];
                [bezier23Path closePath];
                bezier23Path.miterLimit = 4;

                bezier23Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier23Path.lineWidth = 0.5;
                [bezier23Path stroke];


                //// Bezier 24 Drawing
                UIBezierPath* bezier24Path = [UIBezierPath bezierPath];
                [bezier24Path moveToPoint: CGPointMake(68.13, 32.37)];
                [bezier24Path addLineToPoint: CGPointMake(66.56, 32.37)];
                [bezier24Path addLineToPoint: CGPointMake(66.67, 31.74)];
                [bezier24Path addLineToPoint: CGPointMake(66.67, 31.68)];
                [bezier24Path addLineToPoint: CGPointMake(66.58, 31.79)];
                [bezier24Path addLineToPoint: CGPointMake(66.48, 31.9)];
                [bezier24Path addLineToPoint: CGPointMake(66.39, 31.99)];
                [bezier24Path addLineToPoint: CGPointMake(66.28, 32.07)];
                [bezier24Path addLineToPoint: CGPointMake(66.18, 32.14)];
                [bezier24Path addLineToPoint: CGPointMake(66.08, 32.2)];
                [bezier24Path addLineToPoint: CGPointMake(65.98, 32.25)];
                [bezier24Path addLineToPoint: CGPointMake(65.87, 32.31)];
                [bezier24Path addLineToPoint: CGPointMake(65.76, 32.35)];
                [bezier24Path addLineToPoint: CGPointMake(65.65, 32.37)];
                [bezier24Path addLineToPoint: CGPointMake(65.54, 32.4)];
                [bezier24Path addLineToPoint: CGPointMake(65.43, 32.42)];
                [bezier24Path addLineToPoint: CGPointMake(65.32, 32.44)];
                [bezier24Path addLineToPoint: CGPointMake(65.21, 32.45)];
                [bezier24Path addLineToPoint: CGPointMake(65.09, 32.45)];
                [bezier24Path addLineToPoint: CGPointMake(64.98, 32.45)];
                [bezier24Path addLineToPoint: CGPointMake(64.68, 32.43)];
                [bezier24Path addLineToPoint: CGPointMake(64.41, 32.37)];
                [bezier24Path addLineToPoint: CGPointMake(64.16, 32.27)];
                [bezier24Path addLineToPoint: CGPointMake(63.93, 32.14)];
                [bezier24Path addLineToPoint: CGPointMake(63.73, 31.98)];
                [bezier24Path addLineToPoint: CGPointMake(63.54, 31.78)];
                [bezier24Path addLineToPoint: CGPointMake(63.38, 31.57)];
                [bezier24Path addLineToPoint: CGPointMake(63.25, 31.33)];
                [bezier24Path addLineToPoint: CGPointMake(63.13, 31.08)];
                [bezier24Path addLineToPoint: CGPointMake(63.04, 30.81)];
                [bezier24Path addLineToPoint: CGPointMake(62.98, 30.53)];
                [bezier24Path addLineToPoint: CGPointMake(62.94, 30.24)];
                [bezier24Path addLineToPoint: CGPointMake(62.92, 29.95)];
                [bezier24Path addLineToPoint: CGPointMake(62.92, 29.65)];
                [bezier24Path addLineToPoint: CGPointMake(62.95, 29.36)];
                [bezier24Path addLineToPoint: CGPointMake(63, 29.07)];
                [bezier24Path addLineToPoint: CGPointMake(63.09, 28.74)];
                [bezier24Path addLineToPoint: CGPointMake(63.19, 28.42)];
                [bezier24Path addLineToPoint: CGPointMake(63.31, 28.13)];
                [bezier24Path addLineToPoint: CGPointMake(63.45, 27.85)];
                [bezier24Path addLineToPoint: CGPointMake(63.6, 27.6)];
                [bezier24Path addLineToPoint: CGPointMake(63.77, 27.37)];
                [bezier24Path addLineToPoint: CGPointMake(63.95, 27.16)];
                [bezier24Path addLineToPoint: CGPointMake(64.14, 26.98)];
                [bezier24Path addLineToPoint: CGPointMake(64.34, 26.81)];
                [bezier24Path addLineToPoint: CGPointMake(64.55, 26.67)];
                [bezier24Path addLineToPoint: CGPointMake(64.76, 26.54)];
                [bezier24Path addLineToPoint: CGPointMake(64.98, 26.45)];
                [bezier24Path addLineToPoint: CGPointMake(65.21, 26.37)];
                [bezier24Path addLineToPoint: CGPointMake(65.43, 26.32)];
                [bezier24Path addLineToPoint: CGPointMake(65.66, 26.28)];
                [bezier24Path addLineToPoint: CGPointMake(65.9, 26.27)];
                [bezier24Path addLineToPoint: CGPointMake(66.06, 26.28)];
                [bezier24Path addLineToPoint: CGPointMake(66.22, 26.29)];
                [bezier24Path addLineToPoint: CGPointMake(66.37, 26.32)];
                [bezier24Path addLineToPoint: CGPointMake(66.51, 26.36)];
                [bezier24Path addLineToPoint: CGPointMake(66.64, 26.41)];
                [bezier24Path addLineToPoint: CGPointMake(66.75, 26.46)];
                [bezier24Path addLineToPoint: CGPointMake(66.86, 26.52)];
                [bezier24Path addLineToPoint: CGPointMake(66.97, 26.58)];
                [bezier24Path addLineToPoint: CGPointMake(67.06, 26.65)];
                [bezier24Path addLineToPoint: CGPointMake(67.14, 26.73)];
                [bezier24Path addLineToPoint: CGPointMake(67.22, 26.8)];
                [bezier24Path addLineToPoint: CGPointMake(67.29, 26.87)];
                [bezier24Path addLineToPoint: CGPointMake(67.34, 26.95)];
                [bezier24Path addLineToPoint: CGPointMake(67.39, 27.02)];
                [bezier24Path addLineToPoint: CGPointMake(67.44, 27.09)];
                [bezier24Path addLineToPoint: CGPointMake(67.47, 27.16)];
                [bezier24Path addLineToPoint: CGPointMake(67.87, 24.92)];
                [bezier24Path addLineToPoint: CGPointMake(69.42, 24.92)];
                [bezier24Path addLineToPoint: CGPointMake(68.13, 32.37)];
                [bezier24Path closePath];
                bezier24Path.miterLimit = 4;

                bezier24Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier24Path fill];


                //// Bezier 25 Drawing
                UIBezierPath* bezier25Path = [UIBezierPath bezierPath];
                [bezier25Path moveToPoint: CGPointMake(68.13, 32.37)];
                [bezier25Path addLineToPoint: CGPointMake(66.56, 32.37)];
                [bezier25Path addLineToPoint: CGPointMake(66.67, 31.74)];
                [bezier25Path addLineToPoint: CGPointMake(66.67, 31.68)];
                [bezier25Path addLineToPoint: CGPointMake(66.58, 31.79)];
                [bezier25Path addLineToPoint: CGPointMake(66.48, 31.9)];
                [bezier25Path addLineToPoint: CGPointMake(66.39, 31.99)];
                [bezier25Path addLineToPoint: CGPointMake(66.28, 32.07)];
                [bezier25Path addLineToPoint: CGPointMake(66.18, 32.14)];
                [bezier25Path addLineToPoint: CGPointMake(66.08, 32.2)];
                [bezier25Path addLineToPoint: CGPointMake(65.98, 32.25)];
                [bezier25Path addLineToPoint: CGPointMake(65.87, 32.31)];
                [bezier25Path addLineToPoint: CGPointMake(65.76, 32.35)];
                [bezier25Path addLineToPoint: CGPointMake(65.65, 32.37)];
                [bezier25Path addLineToPoint: CGPointMake(65.54, 32.4)];
                [bezier25Path addLineToPoint: CGPointMake(65.43, 32.42)];
                [bezier25Path addLineToPoint: CGPointMake(65.32, 32.44)];
                [bezier25Path addLineToPoint: CGPointMake(65.21, 32.45)];
                [bezier25Path addLineToPoint: CGPointMake(65.09, 32.45)];
                [bezier25Path addLineToPoint: CGPointMake(64.98, 32.45)];
                [bezier25Path addLineToPoint: CGPointMake(64.68, 32.43)];
                [bezier25Path addLineToPoint: CGPointMake(64.41, 32.37)];
                [bezier25Path addLineToPoint: CGPointMake(64.16, 32.27)];
                [bezier25Path addLineToPoint: CGPointMake(63.93, 32.14)];
                [bezier25Path addLineToPoint: CGPointMake(63.73, 31.98)];
                [bezier25Path addLineToPoint: CGPointMake(63.54, 31.78)];
                [bezier25Path addLineToPoint: CGPointMake(63.38, 31.57)];
                [bezier25Path addLineToPoint: CGPointMake(63.25, 31.33)];
                [bezier25Path addLineToPoint: CGPointMake(63.13, 31.08)];
                [bezier25Path addLineToPoint: CGPointMake(63.04, 30.81)];
                [bezier25Path addLineToPoint: CGPointMake(62.98, 30.53)];
                [bezier25Path addLineToPoint: CGPointMake(62.94, 30.24)];
                [bezier25Path addLineToPoint: CGPointMake(62.92, 29.95)];
                [bezier25Path addLineToPoint: CGPointMake(62.92, 29.65)];
                [bezier25Path addLineToPoint: CGPointMake(62.95, 29.36)];
                [bezier25Path addLineToPoint: CGPointMake(63, 29.07)];
                [bezier25Path addLineToPoint: CGPointMake(63.09, 28.74)];
                [bezier25Path addLineToPoint: CGPointMake(63.19, 28.42)];
                [bezier25Path addLineToPoint: CGPointMake(63.31, 28.13)];
                [bezier25Path addLineToPoint: CGPointMake(63.45, 27.85)];
                [bezier25Path addLineToPoint: CGPointMake(63.6, 27.6)];
                [bezier25Path addLineToPoint: CGPointMake(63.77, 27.37)];
                [bezier25Path addLineToPoint: CGPointMake(63.95, 27.16)];
                [bezier25Path addLineToPoint: CGPointMake(64.14, 26.98)];
                [bezier25Path addLineToPoint: CGPointMake(64.34, 26.81)];
                [bezier25Path addLineToPoint: CGPointMake(64.55, 26.67)];
                [bezier25Path addLineToPoint: CGPointMake(64.76, 26.54)];
                [bezier25Path addLineToPoint: CGPointMake(64.98, 26.45)];
                [bezier25Path addLineToPoint: CGPointMake(65.21, 26.37)];
                [bezier25Path addLineToPoint: CGPointMake(65.43, 26.32)];
                [bezier25Path addLineToPoint: CGPointMake(65.66, 26.28)];
                [bezier25Path addLineToPoint: CGPointMake(65.9, 26.27)];
                [bezier25Path addLineToPoint: CGPointMake(66.06, 26.28)];
                [bezier25Path addLineToPoint: CGPointMake(66.22, 26.29)];
                [bezier25Path addLineToPoint: CGPointMake(66.37, 26.32)];
                [bezier25Path addLineToPoint: CGPointMake(66.51, 26.36)];
                [bezier25Path addLineToPoint: CGPointMake(66.64, 26.41)];
                [bezier25Path addLineToPoint: CGPointMake(66.75, 26.46)];
                [bezier25Path addLineToPoint: CGPointMake(66.86, 26.52)];
                [bezier25Path addLineToPoint: CGPointMake(66.97, 26.58)];
                [bezier25Path addLineToPoint: CGPointMake(67.06, 26.65)];
                [bezier25Path addLineToPoint: CGPointMake(67.14, 26.73)];
                [bezier25Path addLineToPoint: CGPointMake(67.22, 26.8)];
                [bezier25Path addLineToPoint: CGPointMake(67.29, 26.87)];
                [bezier25Path addLineToPoint: CGPointMake(67.34, 26.95)];
                [bezier25Path addLineToPoint: CGPointMake(67.39, 27.02)];
                [bezier25Path addLineToPoint: CGPointMake(67.44, 27.09)];
                [bezier25Path addLineToPoint: CGPointMake(67.47, 27.16)];
                [bezier25Path addLineToPoint: CGPointMake(67.87, 24.92)];
                [bezier25Path addLineToPoint: CGPointMake(69.42, 24.92)];
                [bezier25Path addLineToPoint: CGPointMake(68.13, 32.37)];
                [bezier25Path closePath];
                bezier25Path.miterLimit = 4;

                bezier25Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier25Path.lineWidth = 0.5;
                [bezier25Path stroke];


                //// Bezier 26 Drawing
                UIBezierPath* bezier26Path = [UIBezierPath bezierPath];
                [bezier26Path moveToPoint: CGPointMake(65.55, 30.99)];
                [bezier26Path addLineToPoint: CGPointMake(65.71, 30.98)];
                [bezier26Path addLineToPoint: CGPointMake(65.86, 30.94)];
                [bezier26Path addLineToPoint: CGPointMake(66, 30.9)];
                [bezier26Path addLineToPoint: CGPointMake(66.13, 30.84)];
                [bezier26Path addLineToPoint: CGPointMake(66.25, 30.77)];
                [bezier26Path addLineToPoint: CGPointMake(66.36, 30.69)];
                [bezier26Path addLineToPoint: CGPointMake(66.47, 30.59)];
                [bezier26Path addLineToPoint: CGPointMake(66.57, 30.49)];
                [bezier26Path addLineToPoint: CGPointMake(66.65, 30.38)];
                [bezier26Path addLineToPoint: CGPointMake(66.73, 30.25)];
                [bezier26Path addLineToPoint: CGPointMake(66.81, 30.12)];
                [bezier26Path addLineToPoint: CGPointMake(66.87, 29.98)];
                [bezier26Path addLineToPoint: CGPointMake(66.93, 29.84)];
                [bezier26Path addLineToPoint: CGPointMake(66.97, 29.69)];
                [bezier26Path addLineToPoint: CGPointMake(67.01, 29.54)];
                [bezier26Path addLineToPoint: CGPointMake(67.04, 29.38)];
                [bezier26Path addLineToPoint: CGPointMake(67.07, 29.23)];
                [bezier26Path addLineToPoint: CGPointMake(67.09, 29.06)];
                [bezier26Path addLineToPoint: CGPointMake(67.09, 28.91)];
                [bezier26Path addLineToPoint: CGPointMake(67.08, 28.75)];
                [bezier26Path addLineToPoint: CGPointMake(67.06, 28.6)];
                [bezier26Path addLineToPoint: CGPointMake(67.04, 28.46)];
                [bezier26Path addLineToPoint: CGPointMake(67, 28.32)];
                [bezier26Path addLineToPoint: CGPointMake(66.95, 28.19)];
                [bezier26Path addLineToPoint: CGPointMake(66.9, 28.08)];
                [bezier26Path addLineToPoint: CGPointMake(66.83, 27.97)];
                [bezier26Path addLineToPoint: CGPointMake(66.76, 27.88)];
                [bezier26Path addLineToPoint: CGPointMake(66.67, 27.8)];
                [bezier26Path addLineToPoint: CGPointMake(66.57, 27.73)];
                [bezier26Path addLineToPoint: CGPointMake(66.47, 27.68)];
                [bezier26Path addLineToPoint: CGPointMake(66.36, 27.65)];
                [bezier26Path addLineToPoint: CGPointMake(66.24, 27.64)];
                [bezier26Path addLineToPoint: CGPointMake(66.09, 27.65)];
                [bezier26Path addLineToPoint: CGPointMake(65.95, 27.68)];
                [bezier26Path addLineToPoint: CGPointMake(65.82, 27.72)];
                [bezier26Path addLineToPoint: CGPointMake(65.69, 27.78)];
                [bezier26Path addLineToPoint: CGPointMake(65.57, 27.85)];
                [bezier26Path addLineToPoint: CGPointMake(65.46, 27.94)];
                [bezier26Path addLineToPoint: CGPointMake(65.36, 28.04)];
                [bezier26Path addLineToPoint: CGPointMake(65.26, 28.15)];
                [bezier26Path addLineToPoint: CGPointMake(65.18, 28.27)];
                [bezier26Path addLineToPoint: CGPointMake(65.1, 28.41)];
                [bezier26Path addLineToPoint: CGPointMake(65.02, 28.54)];
                [bezier26Path addLineToPoint: CGPointMake(64.96, 28.69)];
                [bezier26Path addLineToPoint: CGPointMake(64.91, 28.84)];
                [bezier26Path addLineToPoint: CGPointMake(64.86, 29)];
                [bezier26Path addLineToPoint: CGPointMake(64.81, 29.16)];
                [bezier26Path addLineToPoint: CGPointMake(64.78, 29.33)];
                [bezier26Path addLineToPoint: CGPointMake(64.75, 29.58)];
                [bezier26Path addLineToPoint: CGPointMake(64.76, 29.85)];
                [bezier26Path addLineToPoint: CGPointMake(64.8, 30.13)];
                [bezier26Path addLineToPoint: CGPointMake(64.88, 30.4)];
                [bezier26Path addLineToPoint: CGPointMake(64.99, 30.63)];
                [bezier26Path addLineToPoint: CGPointMake(65.14, 30.82)];
                [bezier26Path addLineToPoint: CGPointMake(65.33, 30.94)];
                [bezier26Path addLineToPoint: CGPointMake(65.55, 30.99)];
                [bezier26Path closePath];
                bezier26Path.miterLimit = 4;

                bezier26Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier26Path fill];


                //// Bezier 27 Drawing
                UIBezierPath* bezier27Path = [UIBezierPath bezierPath];
                [bezier27Path moveToPoint: CGPointMake(30.59, 31.1)];
                [bezier27Path addLineToPoint: CGPointMake(30.36, 32.37)];
                [bezier27Path addLineToPoint: CGPointMake(28.93, 32.37)];
                [bezier27Path addLineToPoint: CGPointMake(28.97, 32.13)];
                [bezier27Path addLineToPoint: CGPointMake(29, 31.92)];
                [bezier27Path addLineToPoint: CGPointMake(29.02, 31.76)];
                [bezier27Path addLineToPoint: CGPointMake(29.04, 31.68)];
                [bezier27Path addLineToPoint: CGPointMake(28.96, 31.77)];
                [bezier27Path addLineToPoint: CGPointMake(28.87, 31.86)];
                [bezier27Path addLineToPoint: CGPointMake(28.76, 31.95)];
                [bezier27Path addLineToPoint: CGPointMake(28.64, 32.03)];
                [bezier27Path addLineToPoint: CGPointMake(28.51, 32.11)];
                [bezier27Path addLineToPoint: CGPointMake(28.36, 32.17)];
                [bezier27Path addLineToPoint: CGPointMake(28.22, 32.24)];
                [bezier27Path addLineToPoint: CGPointMake(28.06, 32.3)];
                [bezier27Path addLineToPoint: CGPointMake(27.9, 32.35)];
                [bezier27Path addLineToPoint: CGPointMake(27.73, 32.39)];
                [bezier27Path addLineToPoint: CGPointMake(27.57, 32.43)];
                [bezier27Path addLineToPoint: CGPointMake(27.4, 32.45)];
                [bezier27Path addLineToPoint: CGPointMake(27.23, 32.46)];
                [bezier27Path addLineToPoint: CGPointMake(27.07, 32.46)];
                [bezier27Path addLineToPoint: CGPointMake(26.91, 32.45)];
                [bezier27Path addLineToPoint: CGPointMake(26.75, 32.43)];
                [bezier27Path addLineToPoint: CGPointMake(26.55, 32.37)];
                [bezier27Path addLineToPoint: CGPointMake(26.37, 32.32)];
                [bezier27Path addLineToPoint: CGPointMake(26.21, 32.24)];
                [bezier27Path addLineToPoint: CGPointMake(26.07, 32.16)];
                [bezier27Path addLineToPoint: CGPointMake(25.94, 32.07)];
                [bezier27Path addLineToPoint: CGPointMake(25.83, 31.96)];
                [bezier27Path addLineToPoint: CGPointMake(25.74, 31.86)];
                [bezier27Path addLineToPoint: CGPointMake(25.66, 31.74)];
                [bezier27Path addLineToPoint: CGPointMake(25.59, 31.62)];
                [bezier27Path addLineToPoint: CGPointMake(25.53, 31.5)];
                [bezier27Path addLineToPoint: CGPointMake(25.49, 31.37)];
                [bezier27Path addLineToPoint: CGPointMake(25.45, 31.25)];
                [bezier27Path addLineToPoint: CGPointMake(25.43, 31.12)];
                [bezier27Path addLineToPoint: CGPointMake(25.41, 30.98)];
                [bezier27Path addLineToPoint: CGPointMake(25.4, 30.86)];
                [bezier27Path addLineToPoint: CGPointMake(25.4, 30.73)];
                [bezier27Path addLineToPoint: CGPointMake(25.42, 30.51)];
                [bezier27Path addLineToPoint: CGPointMake(25.45, 30.3)];
                [bezier27Path addLineToPoint: CGPointMake(25.51, 30.1)];
                [bezier27Path addLineToPoint: CGPointMake(25.59, 29.91)];
                [bezier27Path addLineToPoint: CGPointMake(25.68, 29.73)];
                [bezier27Path addLineToPoint: CGPointMake(25.78, 29.56)];
                [bezier27Path addLineToPoint: CGPointMake(25.9, 29.4)];
                [bezier27Path addLineToPoint: CGPointMake(26.04, 29.26)];
                [bezier27Path addLineToPoint: CGPointMake(26.18, 29.13)];
                [bezier27Path addLineToPoint: CGPointMake(26.34, 29.01)];
                [bezier27Path addLineToPoint: CGPointMake(26.5, 28.9)];
                [bezier27Path addLineToPoint: CGPointMake(26.67, 28.81)];
                [bezier27Path addLineToPoint: CGPointMake(26.85, 28.73)];
                [bezier27Path addLineToPoint: CGPointMake(27.04, 28.67)];
                [bezier27Path addLineToPoint: CGPointMake(27.24, 28.62)];
                [bezier27Path addLineToPoint: CGPointMake(27.44, 28.58)];
                [bezier27Path addLineToPoint: CGPointMake(27.45, 28.58)];
                [bezier27Path addLineToPoint: CGPointMake(27.48, 28.58)];
                [bezier27Path addLineToPoint: CGPointMake(27.52, 28.57)];
                [bezier27Path addLineToPoint: CGPointMake(27.58, 28.56)];
                [bezier27Path addLineToPoint: CGPointMake(27.65, 28.55)];
                [bezier27Path addLineToPoint: CGPointMake(27.73, 28.55)];
                [bezier27Path addLineToPoint: CGPointMake(27.81, 28.54)];
                [bezier27Path addLineToPoint: CGPointMake(27.91, 28.52)];
                [bezier27Path addLineToPoint: CGPointMake(28.01, 28.51)];
                [bezier27Path addLineToPoint: CGPointMake(28.1, 28.5)];
                [bezier27Path addLineToPoint: CGPointMake(28.2, 28.5)];
                [bezier27Path addLineToPoint: CGPointMake(28.3, 28.49)];
                [bezier27Path addLineToPoint: CGPointMake(28.39, 28.48)];
                [bezier27Path addLineToPoint: CGPointMake(28.47, 28.47)];
                [bezier27Path addLineToPoint: CGPointMake(28.55, 28.47)];
                [bezier27Path addLineToPoint: CGPointMake(28.75, 28.47)];
                [bezier27Path addLineToPoint: CGPointMake(28.88, 28.47)];
                [bezier27Path addLineToPoint: CGPointMake(29.01, 28.48)];
                [bezier27Path addLineToPoint: CGPointMake(29.13, 28.48)];
                [bezier27Path addLineToPoint: CGPointMake(29.23, 28.49)];
                [bezier27Path addLineToPoint: CGPointMake(29.31, 28.49)];
                [bezier27Path addLineToPoint: CGPointMake(29.37, 28.5)];
                [bezier27Path addLineToPoint: CGPointMake(29.39, 28.5)];
                [bezier27Path addLineToPoint: CGPointMake(29.4, 28.46)];
                [bezier27Path addLineToPoint: CGPointMake(29.43, 28.35)];
                [bezier27Path addLineToPoint: CGPointMake(29.46, 28.23)];
                [bezier27Path addLineToPoint: CGPointMake(29.47, 28.13)];
                [bezier27Path addLineToPoint: CGPointMake(29.45, 28)];
                [bezier27Path addLineToPoint: CGPointMake(29.4, 27.89)];
                [bezier27Path addLineToPoint: CGPointMake(29.33, 27.78)];
                [bezier27Path addLineToPoint: CGPointMake(29.24, 27.7)];
                [bezier27Path addLineToPoint: CGPointMake(29.13, 27.63)];
                [bezier27Path addLineToPoint: CGPointMake(29.01, 27.57)];
                [bezier27Path addLineToPoint: CGPointMake(28.88, 27.54)];
                [bezier27Path addLineToPoint: CGPointMake(28.73, 27.53)];
                [bezier27Path addLineToPoint: CGPointMake(28.57, 27.52)];
                [bezier27Path addLineToPoint: CGPointMake(28.4, 27.52)];
                [bezier27Path addLineToPoint: CGPointMake(28.22, 27.52)];
                [bezier27Path addLineToPoint: CGPointMake(28.04, 27.52)];
                [bezier27Path addLineToPoint: CGPointMake(27.85, 27.53)];
                [bezier27Path addLineToPoint: CGPointMake(27.67, 27.55)];
                [bezier27Path addLineToPoint: CGPointMake(27.49, 27.57)];
                [bezier27Path addLineToPoint: CGPointMake(27.31, 27.59)];
                [bezier27Path addLineToPoint: CGPointMake(27.14, 27.61)];
                [bezier27Path addLineToPoint: CGPointMake(26.97, 27.64)];
                [bezier27Path addLineToPoint: CGPointMake(26.83, 27.67)];
                [bezier27Path addLineToPoint: CGPointMake(26.69, 27.7)];
                [bezier27Path addLineToPoint: CGPointMake(26.56, 27.73)];
                [bezier27Path addLineToPoint: CGPointMake(26.46, 27.77)];
                [bezier27Path addLineToPoint: CGPointMake(26.38, 27.81)];
                [bezier27Path addLineToPoint: CGPointMake(26.32, 27.84)];
                [bezier27Path addLineToPoint: CGPointMake(26.72, 26.47)];
                [bezier27Path addLineToPoint: CGPointMake(26.85, 26.42)];
                [bezier27Path addLineToPoint: CGPointMake(26.97, 26.37)];
                [bezier27Path addLineToPoint: CGPointMake(27.11, 26.33)];
                [bezier27Path addLineToPoint: CGPointMake(27.25, 26.3)];
                [bezier27Path addLineToPoint: CGPointMake(27.38, 26.28)];
                [bezier27Path addLineToPoint: CGPointMake(27.53, 26.25)];
                [bezier27Path addLineToPoint: CGPointMake(27.68, 26.23)];
                [bezier27Path addLineToPoint: CGPointMake(27.83, 26.22)];
                [bezier27Path addLineToPoint: CGPointMake(27.99, 26.21)];
                [bezier27Path addLineToPoint: CGPointMake(28.16, 26.2)];
                [bezier27Path addLineToPoint: CGPointMake(28.33, 26.2)];
                [bezier27Path addLineToPoint: CGPointMake(28.88, 26.2)];
                [bezier27Path addLineToPoint: CGPointMake(29.08, 26.2)];
                [bezier27Path addLineToPoint: CGPointMake(29.27, 26.21)];
                [bezier27Path addLineToPoint: CGPointMake(29.43, 26.22)];
                [bezier27Path addLineToPoint: CGPointMake(29.61, 26.25)];
                [bezier27Path addLineToPoint: CGPointMake(29.78, 26.29)];
                [bezier27Path addLineToPoint: CGPointMake(29.96, 26.34)];
                [bezier27Path addLineToPoint: CGPointMake(30.14, 26.41)];
                [bezier27Path addLineToPoint: CGPointMake(30.31, 26.49)];
                [bezier27Path addLineToPoint: CGPointMake(30.48, 26.58)];
                [bezier27Path addLineToPoint: CGPointMake(30.64, 26.69)];
                [bezier27Path addLineToPoint: CGPointMake(30.78, 26.82)];
                [bezier27Path addLineToPoint: CGPointMake(30.91, 26.95)];
                [bezier27Path addLineToPoint: CGPointMake(31.02, 27.11)];
                [bezier27Path addLineToPoint: CGPointMake(31.11, 27.28)];
                [bezier27Path addLineToPoint: CGPointMake(31.16, 27.46)];
                [bezier27Path addLineToPoint: CGPointMake(31.2, 27.65)];
                [bezier27Path addLineToPoint: CGPointMake(31.2, 27.87)];
                [bezier27Path addLineToPoint: CGPointMake(31.16, 28.1)];
                [bezier27Path addLineToPoint: CGPointMake(30.59, 31.1)];
                [bezier27Path closePath];
                bezier27Path.miterLimit = 4;

                bezier27Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier27Path fill];


                //// Bezier 28 Drawing
                UIBezierPath* bezier28Path = [UIBezierPath bezierPath];
                [bezier28Path moveToPoint: CGPointMake(30.59, 31.1)];
                [bezier28Path addLineToPoint: CGPointMake(30.36, 32.37)];
                [bezier28Path addLineToPoint: CGPointMake(28.93, 32.37)];
                [bezier28Path addLineToPoint: CGPointMake(28.97, 32.13)];
                [bezier28Path addLineToPoint: CGPointMake(29, 31.92)];
                [bezier28Path addLineToPoint: CGPointMake(29.02, 31.76)];
                [bezier28Path addLineToPoint: CGPointMake(29.04, 31.68)];
                [bezier28Path addLineToPoint: CGPointMake(28.96, 31.77)];
                [bezier28Path addLineToPoint: CGPointMake(28.87, 31.86)];
                [bezier28Path addLineToPoint: CGPointMake(28.76, 31.95)];
                [bezier28Path addLineToPoint: CGPointMake(28.64, 32.03)];
                [bezier28Path addLineToPoint: CGPointMake(28.51, 32.11)];
                [bezier28Path addLineToPoint: CGPointMake(28.36, 32.17)];
                [bezier28Path addLineToPoint: CGPointMake(28.22, 32.24)];
                [bezier28Path addLineToPoint: CGPointMake(28.06, 32.3)];
                [bezier28Path addLineToPoint: CGPointMake(27.9, 32.35)];
                [bezier28Path addLineToPoint: CGPointMake(27.73, 32.39)];
                [bezier28Path addLineToPoint: CGPointMake(27.57, 32.43)];
                [bezier28Path addLineToPoint: CGPointMake(27.4, 32.45)];
                [bezier28Path addLineToPoint: CGPointMake(27.23, 32.46)];
                [bezier28Path addLineToPoint: CGPointMake(27.07, 32.46)];
                [bezier28Path addLineToPoint: CGPointMake(26.91, 32.45)];
                [bezier28Path addLineToPoint: CGPointMake(26.75, 32.43)];
                [bezier28Path addLineToPoint: CGPointMake(26.55, 32.37)];
                [bezier28Path addLineToPoint: CGPointMake(26.37, 32.32)];
                [bezier28Path addLineToPoint: CGPointMake(26.21, 32.24)];
                [bezier28Path addLineToPoint: CGPointMake(26.07, 32.16)];
                [bezier28Path addLineToPoint: CGPointMake(25.94, 32.07)];
                [bezier28Path addLineToPoint: CGPointMake(25.83, 31.96)];
                [bezier28Path addLineToPoint: CGPointMake(25.74, 31.86)];
                [bezier28Path addLineToPoint: CGPointMake(25.66, 31.74)];
                [bezier28Path addLineToPoint: CGPointMake(25.59, 31.62)];
                [bezier28Path addLineToPoint: CGPointMake(25.53, 31.5)];
                [bezier28Path addLineToPoint: CGPointMake(25.49, 31.37)];
                [bezier28Path addLineToPoint: CGPointMake(25.45, 31.25)];
                [bezier28Path addLineToPoint: CGPointMake(25.43, 31.12)];
                [bezier28Path addLineToPoint: CGPointMake(25.41, 30.98)];
                [bezier28Path addLineToPoint: CGPointMake(25.4, 30.86)];
                [bezier28Path addLineToPoint: CGPointMake(25.4, 30.73)];
                [bezier28Path addLineToPoint: CGPointMake(25.42, 30.51)];
                [bezier28Path addLineToPoint: CGPointMake(25.45, 30.3)];
                [bezier28Path addLineToPoint: CGPointMake(25.51, 30.1)];
                [bezier28Path addLineToPoint: CGPointMake(25.59, 29.91)];
                [bezier28Path addLineToPoint: CGPointMake(25.68, 29.73)];
                [bezier28Path addLineToPoint: CGPointMake(25.78, 29.56)];
                [bezier28Path addLineToPoint: CGPointMake(25.9, 29.4)];
                [bezier28Path addLineToPoint: CGPointMake(26.04, 29.26)];
                [bezier28Path addLineToPoint: CGPointMake(26.18, 29.13)];
                [bezier28Path addLineToPoint: CGPointMake(26.34, 29.01)];
                [bezier28Path addLineToPoint: CGPointMake(26.5, 28.9)];
                [bezier28Path addLineToPoint: CGPointMake(26.67, 28.81)];
                [bezier28Path addLineToPoint: CGPointMake(26.85, 28.73)];
                [bezier28Path addLineToPoint: CGPointMake(27.04, 28.67)];
                [bezier28Path addLineToPoint: CGPointMake(27.24, 28.62)];
                [bezier28Path addLineToPoint: CGPointMake(27.44, 28.58)];
                [bezier28Path addLineToPoint: CGPointMake(27.45, 28.58)];
                [bezier28Path addLineToPoint: CGPointMake(27.48, 28.58)];
                [bezier28Path addLineToPoint: CGPointMake(27.52, 28.57)];
                [bezier28Path addLineToPoint: CGPointMake(27.58, 28.56)];
                [bezier28Path addLineToPoint: CGPointMake(27.65, 28.55)];
                [bezier28Path addLineToPoint: CGPointMake(27.73, 28.55)];
                [bezier28Path addLineToPoint: CGPointMake(27.81, 28.54)];
                [bezier28Path addLineToPoint: CGPointMake(27.91, 28.52)];
                [bezier28Path addLineToPoint: CGPointMake(28.01, 28.51)];
                [bezier28Path addLineToPoint: CGPointMake(28.1, 28.5)];
                [bezier28Path addLineToPoint: CGPointMake(28.2, 28.5)];
                [bezier28Path addLineToPoint: CGPointMake(28.3, 28.49)];
                [bezier28Path addLineToPoint: CGPointMake(28.39, 28.48)];
                [bezier28Path addLineToPoint: CGPointMake(28.47, 28.47)];
                [bezier28Path addLineToPoint: CGPointMake(28.55, 28.47)];
                [bezier28Path addLineToPoint: CGPointMake(28.75, 28.47)];
                [bezier28Path addLineToPoint: CGPointMake(28.88, 28.47)];
                [bezier28Path addLineToPoint: CGPointMake(29.01, 28.48)];
                [bezier28Path addLineToPoint: CGPointMake(29.13, 28.48)];
                [bezier28Path addLineToPoint: CGPointMake(29.23, 28.49)];
                [bezier28Path addLineToPoint: CGPointMake(29.31, 28.49)];
                [bezier28Path addLineToPoint: CGPointMake(29.37, 28.5)];
                [bezier28Path addLineToPoint: CGPointMake(29.39, 28.5)];
                [bezier28Path addLineToPoint: CGPointMake(29.4, 28.46)];
                [bezier28Path addLineToPoint: CGPointMake(29.43, 28.35)];
                [bezier28Path addLineToPoint: CGPointMake(29.46, 28.23)];
                [bezier28Path addLineToPoint: CGPointMake(29.47, 28.13)];
                [bezier28Path addLineToPoint: CGPointMake(29.45, 28)];
                [bezier28Path addLineToPoint: CGPointMake(29.4, 27.89)];
                [bezier28Path addLineToPoint: CGPointMake(29.33, 27.78)];
                [bezier28Path addLineToPoint: CGPointMake(29.24, 27.7)];
                [bezier28Path addLineToPoint: CGPointMake(29.13, 27.63)];
                [bezier28Path addLineToPoint: CGPointMake(29.01, 27.57)];
                [bezier28Path addLineToPoint: CGPointMake(28.88, 27.54)];
                [bezier28Path addLineToPoint: CGPointMake(28.73, 27.53)];
                [bezier28Path addLineToPoint: CGPointMake(28.57, 27.52)];
                [bezier28Path addLineToPoint: CGPointMake(28.4, 27.52)];
                [bezier28Path addLineToPoint: CGPointMake(28.22, 27.52)];
                [bezier28Path addLineToPoint: CGPointMake(28.04, 27.52)];
                [bezier28Path addLineToPoint: CGPointMake(27.85, 27.53)];
                [bezier28Path addLineToPoint: CGPointMake(27.67, 27.55)];
                [bezier28Path addLineToPoint: CGPointMake(27.49, 27.57)];
                [bezier28Path addLineToPoint: CGPointMake(27.31, 27.59)];
                [bezier28Path addLineToPoint: CGPointMake(27.14, 27.61)];
                [bezier28Path addLineToPoint: CGPointMake(26.97, 27.64)];
                [bezier28Path addLineToPoint: CGPointMake(26.83, 27.67)];
                [bezier28Path addLineToPoint: CGPointMake(26.69, 27.7)];
                [bezier28Path addLineToPoint: CGPointMake(26.56, 27.73)];
                [bezier28Path addLineToPoint: CGPointMake(26.46, 27.77)];
                [bezier28Path addLineToPoint: CGPointMake(26.38, 27.81)];
                [bezier28Path addLineToPoint: CGPointMake(26.32, 27.84)];
                [bezier28Path addLineToPoint: CGPointMake(26.72, 26.47)];
                [bezier28Path addLineToPoint: CGPointMake(26.85, 26.42)];
                [bezier28Path addLineToPoint: CGPointMake(26.97, 26.37)];
                [bezier28Path addLineToPoint: CGPointMake(27.11, 26.33)];
                [bezier28Path addLineToPoint: CGPointMake(27.25, 26.3)];
                [bezier28Path addLineToPoint: CGPointMake(27.38, 26.28)];
                [bezier28Path addLineToPoint: CGPointMake(27.53, 26.25)];
                [bezier28Path addLineToPoint: CGPointMake(27.68, 26.23)];
                [bezier28Path addLineToPoint: CGPointMake(27.83, 26.22)];
                [bezier28Path addLineToPoint: CGPointMake(27.99, 26.21)];
                [bezier28Path addLineToPoint: CGPointMake(28.16, 26.2)];
                [bezier28Path addLineToPoint: CGPointMake(28.33, 26.2)];
                [bezier28Path addLineToPoint: CGPointMake(28.88, 26.2)];
                [bezier28Path addLineToPoint: CGPointMake(29.08, 26.2)];
                [bezier28Path addLineToPoint: CGPointMake(29.27, 26.21)];
                [bezier28Path addLineToPoint: CGPointMake(29.43, 26.22)];
                [bezier28Path addLineToPoint: CGPointMake(29.61, 26.25)];
                [bezier28Path addLineToPoint: CGPointMake(29.78, 26.29)];
                [bezier28Path addLineToPoint: CGPointMake(29.96, 26.34)];
                [bezier28Path addLineToPoint: CGPointMake(30.14, 26.41)];
                [bezier28Path addLineToPoint: CGPointMake(30.31, 26.49)];
                [bezier28Path addLineToPoint: CGPointMake(30.48, 26.58)];
                [bezier28Path addLineToPoint: CGPointMake(30.64, 26.69)];
                [bezier28Path addLineToPoint: CGPointMake(30.78, 26.82)];
                [bezier28Path addLineToPoint: CGPointMake(30.91, 26.95)];
                [bezier28Path addLineToPoint: CGPointMake(31.02, 27.11)];
                [bezier28Path addLineToPoint: CGPointMake(31.11, 27.28)];
                [bezier28Path addLineToPoint: CGPointMake(31.16, 27.46)];
                [bezier28Path addLineToPoint: CGPointMake(31.2, 27.65)];
                [bezier28Path addLineToPoint: CGPointMake(31.2, 27.87)];
                [bezier28Path addLineToPoint: CGPointMake(31.16, 28.1)];
                [bezier28Path addLineToPoint: CGPointMake(30.59, 31.1)];
                [bezier28Path closePath];
                bezier28Path.miterLimit = 4;

                bezier28Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier28Path.lineWidth = 0.5;
                [bezier28Path stroke];


                //// Bezier 29 Drawing
                UIBezierPath* bezier29Path = [UIBezierPath bezierPath];
                [bezier29Path moveToPoint: CGPointMake(29.22, 29.62)];
                [bezier29Path addLineToPoint: CGPointMake(29.21, 29.59)];
                [bezier29Path addLineToPoint: CGPointMake(29.19, 29.56)];
                [bezier29Path addLineToPoint: CGPointMake(29.16, 29.54)];
                [bezier29Path addLineToPoint: CGPointMake(29.1, 29.53)];
                [bezier29Path addLineToPoint: CGPointMake(29.04, 29.52)];
                [bezier29Path addLineToPoint: CGPointMake(28.96, 29.52)];
                [bezier29Path addLineToPoint: CGPointMake(28.79, 29.52)];
                [bezier29Path addLineToPoint: CGPointMake(28.7, 29.52)];
                [bezier29Path addLineToPoint: CGPointMake(28.6, 29.53)];
                [bezier29Path addLineToPoint: CGPointMake(28.51, 29.54)];
                [bezier29Path addLineToPoint: CGPointMake(28.42, 29.56)];
                [bezier29Path addLineToPoint: CGPointMake(28.34, 29.57)];
                [bezier29Path addLineToPoint: CGPointMake(28.26, 29.58)];
                [bezier29Path addLineToPoint: CGPointMake(28.19, 29.6)];
                [bezier29Path addLineToPoint: CGPointMake(28.12, 29.62)];
                [bezier29Path addLineToPoint: CGPointMake(28.08, 29.63)];
                [bezier29Path addLineToPoint: CGPointMake(28.04, 29.65)];
                [bezier29Path addLineToPoint: CGPointMake(27.98, 29.67)];
                [bezier29Path addLineToPoint: CGPointMake(27.91, 29.7)];
                [bezier29Path addLineToPoint: CGPointMake(27.84, 29.73)];
                [bezier29Path addLineToPoint: CGPointMake(27.77, 29.77)];
                [bezier29Path addLineToPoint: CGPointMake(27.69, 29.81)];
                [bezier29Path addLineToPoint: CGPointMake(27.61, 29.86)];
                [bezier29Path addLineToPoint: CGPointMake(27.53, 29.91)];
                [bezier29Path addLineToPoint: CGPointMake(27.46, 29.97)];
                [bezier29Path addLineToPoint: CGPointMake(27.39, 30.04)];
                [bezier29Path addLineToPoint: CGPointMake(27.33, 30.11)];
                [bezier29Path addLineToPoint: CGPointMake(27.27, 30.18)];
                [bezier29Path addLineToPoint: CGPointMake(27.23, 30.26)];
                [bezier29Path addLineToPoint: CGPointMake(27.2, 30.35)];
                [bezier29Path addLineToPoint: CGPointMake(27.18, 30.44)];
                [bezier29Path addLineToPoint: CGPointMake(27.17, 30.64)];
                [bezier29Path addLineToPoint: CGPointMake(27.2, 30.79)];
                [bezier29Path addLineToPoint: CGPointMake(27.26, 30.9)];
                [bezier29Path addLineToPoint: CGPointMake(27.33, 30.99)];
                [bezier29Path addLineToPoint: CGPointMake(27.42, 31.05)];
                [bezier29Path addLineToPoint: CGPointMake(27.52, 31.08)];
                [bezier29Path addLineToPoint: CGPointMake(27.61, 31.1)];
                [bezier29Path addLineToPoint: CGPointMake(27.7, 31.1)];
                [bezier29Path addLineToPoint: CGPointMake(27.87, 31.1)];
                [bezier29Path addLineToPoint: CGPointMake(28.02, 31.08)];
                [bezier29Path addLineToPoint: CGPointMake(28.17, 31.06)];
                [bezier29Path addLineToPoint: CGPointMake(28.3, 31.02)];
                [bezier29Path addLineToPoint: CGPointMake(28.41, 30.98)];
                [bezier29Path addLineToPoint: CGPointMake(28.52, 30.93)];
                [bezier29Path addLineToPoint: CGPointMake(28.62, 30.88)];
                [bezier29Path addLineToPoint: CGPointMake(28.71, 30.82)];
                [bezier29Path addLineToPoint: CGPointMake(28.78, 30.76)];
                [bezier29Path addLineToPoint: CGPointMake(28.85, 30.69)];
                [bezier29Path addLineToPoint: CGPointMake(28.9, 30.63)];
                [bezier29Path addLineToPoint: CGPointMake(28.95, 30.56)];
                [bezier29Path addLineToPoint: CGPointMake(28.99, 30.5)];
                [bezier29Path addLineToPoint: CGPointMake(29.02, 30.43)];
                [bezier29Path addLineToPoint: CGPointMake(29.05, 30.36)];
                [bezier29Path addLineToPoint: CGPointMake(29.07, 30.3)];
                [bezier29Path addLineToPoint: CGPointMake(29.12, 30.14)];
                [bezier29Path addLineToPoint: CGPointMake(29.16, 29.95)];
                [bezier29Path addLineToPoint: CGPointMake(29.19, 29.77)];
                [bezier29Path addLineToPoint: CGPointMake(29.22, 29.62)];
                [bezier29Path closePath];
                bezier29Path.miterLimit = 4;

                bezier29Path.usesEvenOddFillRule = YES;

                [color2 setFill];
                [bezier29Path fill];


                //// Bezier 30 Drawing
                UIBezierPath* bezier30Path = [UIBezierPath bezierPath];
                [bezier30Path moveToPoint: CGPointMake(18.61, 32.37)];
                [bezier30Path addLineToPoint: CGPointMake(17.06, 32.37)];
                [bezier30Path addLineToPoint: CGPointMake(18.35, 24.89)];
                [bezier30Path addLineToPoint: CGPointMake(21.05, 24.89)];
                [bezier30Path addLineToPoint: CGPointMake(21.3, 29.33)];
                [bezier30Path addLineToPoint: CGPointMake(23.17, 24.89)];
                [bezier30Path addLineToPoint: CGPointMake(25.98, 24.89)];
                [bezier30Path addLineToPoint: CGPointMake(24.66, 32.37)];
                [bezier30Path addLineToPoint: CGPointMake(23.11, 32.37)];
                [bezier30Path addLineToPoint: CGPointMake(24.09, 26.78)];
                [bezier30Path addLineToPoint: CGPointMake(24.03, 26.78)];
                [bezier30Path addLineToPoint: CGPointMake(21.71, 32.37)];
                [bezier30Path addLineToPoint: CGPointMake(19.96, 32.37)];
                [bezier30Path addLineToPoint: CGPointMake(19.95, 32.13)];
                [bezier30Path addLineToPoint: CGPointMake(19.91, 31.51)];
                [bezier30Path addLineToPoint: CGPointMake(19.86, 30.63)];
                [bezier30Path addLineToPoint: CGPointMake(19.74, 28.6)];
                [bezier30Path addLineToPoint: CGPointMake(19.69, 27.71)];
                [bezier30Path addLineToPoint: CGPointMake(19.65, 27.06)];
                [bezier30Path addLineToPoint: CGPointMake(19.64, 26.78)];
                [bezier30Path addLineToPoint: CGPointMake(19.56, 26.78)];
                [bezier30Path addLineToPoint: CGPointMake(18.61, 32.37)];
                [bezier30Path closePath];
                bezier30Path.miterLimit = 4;

                bezier30Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier30Path fill];


                //// Bezier 31 Drawing
                UIBezierPath* bezier31Path = [UIBezierPath bezierPath];
                [bezier31Path moveToPoint: CGPointMake(18.61, 32.37)];
                [bezier31Path addLineToPoint: CGPointMake(17.06, 32.37)];
                [bezier31Path addLineToPoint: CGPointMake(18.35, 24.89)];
                [bezier31Path addLineToPoint: CGPointMake(21.05, 24.89)];
                [bezier31Path addLineToPoint: CGPointMake(21.3, 29.33)];
                [bezier31Path addLineToPoint: CGPointMake(23.17, 24.89)];
                [bezier31Path addLineToPoint: CGPointMake(25.98, 24.89)];
                [bezier31Path addLineToPoint: CGPointMake(24.66, 32.37)];
                [bezier31Path addLineToPoint: CGPointMake(23.11, 32.37)];
                [bezier31Path addLineToPoint: CGPointMake(24.09, 26.78)];
                [bezier31Path addLineToPoint: CGPointMake(24.03, 26.78)];
                [bezier31Path addLineToPoint: CGPointMake(21.71, 32.37)];
                [bezier31Path addLineToPoint: CGPointMake(19.96, 32.37)];
                [bezier31Path addLineToPoint: CGPointMake(19.95, 32.13)];
                [bezier31Path addLineToPoint: CGPointMake(19.91, 31.51)];
                [bezier31Path addLineToPoint: CGPointMake(19.86, 30.63)];
                [bezier31Path addLineToPoint: CGPointMake(19.74, 28.6)];
                [bezier31Path addLineToPoint: CGPointMake(19.69, 27.71)];
                [bezier31Path addLineToPoint: CGPointMake(19.65, 27.06)];
                [bezier31Path addLineToPoint: CGPointMake(19.64, 26.78)];
                [bezier31Path addLineToPoint: CGPointMake(19.56, 26.78)];
                [bezier31Path addLineToPoint: CGPointMake(18.61, 32.37)];
                [bezier31Path closePath];
                bezier31Path.miterLimit = 4;

                bezier31Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier31Path.lineWidth = 0.5;
                [bezier31Path stroke];


                //// Bezier 32 Drawing
                UIBezierPath* bezier32Path = [UIBezierPath bezierPath];
                [bezier32Path moveToPoint: CGPointMake(58.85, 31.1)];
                [bezier32Path addLineToPoint: CGPointMake(58.61, 32.37)];
                [bezier32Path addLineToPoint: CGPointMake(57.18, 32.37)];
                [bezier32Path addLineToPoint: CGPointMake(57.2, 32.13)];
                [bezier32Path addLineToPoint: CGPointMake(57.2, 31.93)];
                [bezier32Path addLineToPoint: CGPointMake(57.2, 31.78)];
                [bezier32Path addLineToPoint: CGPointMake(57.21, 31.71)];
                [bezier32Path addLineToPoint: CGPointMake(57.14, 31.79)];
                [bezier32Path addLineToPoint: CGPointMake(57.05, 31.88)];
                [bezier32Path addLineToPoint: CGPointMake(56.95, 31.96)];
                [bezier32Path addLineToPoint: CGPointMake(56.84, 32.04)];
                [bezier32Path addLineToPoint: CGPointMake(56.72, 32.11)];
                [bezier32Path addLineToPoint: CGPointMake(56.58, 32.18)];
                [bezier32Path addLineToPoint: CGPointMake(56.44, 32.25)];
                [bezier32Path addLineToPoint: CGPointMake(56.3, 32.31)];
                [bezier32Path addLineToPoint: CGPointMake(56.14, 32.35)];
                [bezier32Path addLineToPoint: CGPointMake(55.98, 32.4)];
                [bezier32Path addLineToPoint: CGPointMake(55.82, 32.43)];
                [bezier32Path addLineToPoint: CGPointMake(55.66, 32.45)];
                [bezier32Path addLineToPoint: CGPointMake(55.5, 32.46)];
                [bezier32Path addLineToPoint: CGPointMake(55.34, 32.46)];
                [bezier32Path addLineToPoint: CGPointMake(55.19, 32.45)];
                [bezier32Path addLineToPoint: CGPointMake(55.03, 32.43)];
                [bezier32Path addLineToPoint: CGPointMake(54.83, 32.37)];
                [bezier32Path addLineToPoint: CGPointMake(54.65, 32.32)];
                [bezier32Path addLineToPoint: CGPointMake(54.49, 32.24)];
                [bezier32Path addLineToPoint: CGPointMake(54.34, 32.16)];
                [bezier32Path addLineToPoint: CGPointMake(54.21, 32.07)];
                [bezier32Path addLineToPoint: CGPointMake(54.1, 31.96)];
                [bezier32Path addLineToPoint: CGPointMake(54.01, 31.86)];
                [bezier32Path addLineToPoint: CGPointMake(53.93, 31.74)];
                [bezier32Path addLineToPoint: CGPointMake(53.87, 31.62)];
                [bezier32Path addLineToPoint: CGPointMake(53.81, 31.5)];
                [bezier32Path addLineToPoint: CGPointMake(53.77, 31.37)];
                [bezier32Path addLineToPoint: CGPointMake(53.74, 31.25)];
                [bezier32Path addLineToPoint: CGPointMake(53.72, 31.12)];
                [bezier32Path addLineToPoint: CGPointMake(53.7, 30.98)];
                [bezier32Path addLineToPoint: CGPointMake(53.69, 30.86)];
                [bezier32Path addLineToPoint: CGPointMake(53.69, 30.73)];
                [bezier32Path addLineToPoint: CGPointMake(53.7, 30.51)];
                [bezier32Path addLineToPoint: CGPointMake(53.73, 30.3)];
                [bezier32Path addLineToPoint: CGPointMake(53.79, 30.1)];
                [bezier32Path addLineToPoint: CGPointMake(53.86, 29.91)];
                [bezier32Path addLineToPoint: CGPointMake(53.95, 29.73)];
                [bezier32Path addLineToPoint: CGPointMake(54.05, 29.56)];
                [bezier32Path addLineToPoint: CGPointMake(54.17, 29.4)];
                [bezier32Path addLineToPoint: CGPointMake(54.3, 29.26)];
                [bezier32Path addLineToPoint: CGPointMake(54.45, 29.13)];
                [bezier32Path addLineToPoint: CGPointMake(54.61, 29.01)];
                [bezier32Path addLineToPoint: CGPointMake(54.77, 28.9)];
                [bezier32Path addLineToPoint: CGPointMake(54.95, 28.81)];
                [bezier32Path addLineToPoint: CGPointMake(55.12, 28.73)];
                [bezier32Path addLineToPoint: CGPointMake(55.31, 28.67)];
                [bezier32Path addLineToPoint: CGPointMake(55.5, 28.62)];
                [bezier32Path addLineToPoint: CGPointMake(55.69, 28.58)];
                [bezier32Path addLineToPoint: CGPointMake(55.7, 28.58)];
                [bezier32Path addLineToPoint: CGPointMake(55.73, 28.58)];
                [bezier32Path addLineToPoint: CGPointMake(55.77, 28.57)];
                [bezier32Path addLineToPoint: CGPointMake(55.83, 28.56)];
                [bezier32Path addLineToPoint: CGPointMake(55.9, 28.55)];
                [bezier32Path addLineToPoint: CGPointMake(55.98, 28.55)];
                [bezier32Path addLineToPoint: CGPointMake(56.07, 28.54)];
                [bezier32Path addLineToPoint: CGPointMake(56.16, 28.52)];
                [bezier32Path addLineToPoint: CGPointMake(56.26, 28.51)];
                [bezier32Path addLineToPoint: CGPointMake(56.36, 28.5)];
                [bezier32Path addLineToPoint: CGPointMake(56.46, 28.5)];
                [bezier32Path addLineToPoint: CGPointMake(56.55, 28.49)];
                [bezier32Path addLineToPoint: CGPointMake(56.64, 28.48)];
                [bezier32Path addLineToPoint: CGPointMake(56.72, 28.47)];
                [bezier32Path addLineToPoint: CGPointMake(56.8, 28.47)];
                [bezier32Path addLineToPoint: CGPointMake(57, 28.47)];
                [bezier32Path addLineToPoint: CGPointMake(57.14, 28.47)];
                [bezier32Path addLineToPoint: CGPointMake(57.27, 28.48)];
                [bezier32Path addLineToPoint: CGPointMake(57.4, 28.48)];
                [bezier32Path addLineToPoint: CGPointMake(57.5, 28.49)];
                [bezier32Path addLineToPoint: CGPointMake(57.59, 28.49)];
                [bezier32Path addLineToPoint: CGPointMake(57.65, 28.5)];
                [bezier32Path addLineToPoint: CGPointMake(57.67, 28.5)];
                [bezier32Path addLineToPoint: CGPointMake(57.68, 28.46)];
                [bezier32Path addLineToPoint: CGPointMake(57.7, 28.35)];
                [bezier32Path addLineToPoint: CGPointMake(57.71, 28.23)];
                [bezier32Path addLineToPoint: CGPointMake(57.73, 28.13)];
                [bezier32Path addLineToPoint: CGPointMake(57.7, 28)];
                [bezier32Path addLineToPoint: CGPointMake(57.66, 27.89)];
                [bezier32Path addLineToPoint: CGPointMake(57.58, 27.78)];
                [bezier32Path addLineToPoint: CGPointMake(57.5, 27.7)];
                [bezier32Path addLineToPoint: CGPointMake(57.4, 27.63)];
                [bezier32Path addLineToPoint: CGPointMake(57.28, 27.57)];
                [bezier32Path addLineToPoint: CGPointMake(57.15, 27.54)];
                [bezier32Path addLineToPoint: CGPointMake(57.01, 27.53)];
                [bezier32Path addLineToPoint: CGPointMake(56.85, 27.52)];
                [bezier32Path addLineToPoint: CGPointMake(56.68, 27.52)];
                [bezier32Path addLineToPoint: CGPointMake(56.51, 27.52)];
                [bezier32Path addLineToPoint: CGPointMake(56.32, 27.52)];
                [bezier32Path addLineToPoint: CGPointMake(56.14, 27.53)];
                [bezier32Path addLineToPoint: CGPointMake(55.95, 27.55)];
                [bezier32Path addLineToPoint: CGPointMake(55.77, 27.57)];
                [bezier32Path addLineToPoint: CGPointMake(55.6, 27.59)];
                [bezier32Path addLineToPoint: CGPointMake(55.43, 27.61)];
                [bezier32Path addLineToPoint: CGPointMake(55.26, 27.64)];
                [bezier32Path addLineToPoint: CGPointMake(55.11, 27.67)];
                [bezier32Path addLineToPoint: CGPointMake(54.98, 27.7)];
                [bezier32Path addLineToPoint: CGPointMake(54.85, 27.73)];
                [bezier32Path addLineToPoint: CGPointMake(54.75, 27.77)];
                [bezier32Path addLineToPoint: CGPointMake(54.67, 27.81)];
                [bezier32Path addLineToPoint: CGPointMake(54.61, 27.84)];
                [bezier32Path addLineToPoint: CGPointMake(55, 26.47)];
                [bezier32Path addLineToPoint: CGPointMake(55.13, 26.42)];
                [bezier32Path addLineToPoint: CGPointMake(55.26, 26.37)];
                [bezier32Path addLineToPoint: CGPointMake(55.39, 26.33)];
                [bezier32Path addLineToPoint: CGPointMake(55.53, 26.3)];
                [bezier32Path addLineToPoint: CGPointMake(55.67, 26.28)];
                [bezier32Path addLineToPoint: CGPointMake(55.81, 26.25)];
                [bezier32Path addLineToPoint: CGPointMake(55.96, 26.23)];
                [bezier32Path addLineToPoint: CGPointMake(56.11, 26.22)];
                [bezier32Path addLineToPoint: CGPointMake(56.27, 26.21)];
                [bezier32Path addLineToPoint: CGPointMake(56.44, 26.2)];
                [bezier32Path addLineToPoint: CGPointMake(56.6, 26.2)];
                [bezier32Path addLineToPoint: CGPointMake(57.14, 26.2)];
                [bezier32Path addLineToPoint: CGPointMake(57.33, 26.2)];
                [bezier32Path addLineToPoint: CGPointMake(57.53, 26.21)];
                [bezier32Path addLineToPoint: CGPointMake(57.69, 26.22)];
                [bezier32Path addLineToPoint: CGPointMake(57.86, 26.25)];
                [bezier32Path addLineToPoint: CGPointMake(58.03, 26.29)];
                [bezier32Path addLineToPoint: CGPointMake(58.22, 26.34)];
                [bezier32Path addLineToPoint: CGPointMake(58.39, 26.41)];
                [bezier32Path addLineToPoint: CGPointMake(58.57, 26.49)];
                [bezier32Path addLineToPoint: CGPointMake(58.74, 26.58)];
                [bezier32Path addLineToPoint: CGPointMake(58.9, 26.69)];
                [bezier32Path addLineToPoint: CGPointMake(59.04, 26.82)];
                [bezier32Path addLineToPoint: CGPointMake(59.17, 26.95)];
                [bezier32Path addLineToPoint: CGPointMake(59.29, 27.11)];
                [bezier32Path addLineToPoint: CGPointMake(59.37, 27.28)];
                [bezier32Path addLineToPoint: CGPointMake(59.43, 27.46)];
                [bezier32Path addLineToPoint: CGPointMake(59.47, 27.65)];
                [bezier32Path addLineToPoint: CGPointMake(59.47, 27.87)];
                [bezier32Path addLineToPoint: CGPointMake(59.44, 28.1)];
                [bezier32Path addLineToPoint: CGPointMake(58.85, 31.1)];
                [bezier32Path closePath];
                bezier32Path.miterLimit = 4;

                bezier32Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier32Path fill];


                //// Bezier 33 Drawing
                UIBezierPath* bezier33Path = [UIBezierPath bezierPath];
                [bezier33Path moveToPoint: CGPointMake(58.61, 32.41)];
                [bezier33Path addLineToPoint: CGPointMake(58.65, 32.37)];
                [bezier33Path addLineToPoint: CGPointMake(58.88, 31.11)];
                [bezier33Path addLineToPoint: CGPointMake(58.81, 31.1)];
                [bezier33Path addLineToPoint: CGPointMake(58.58, 32.36)];
                [bezier33Path addLineToPoint: CGPointMake(58.61, 32.33)];
                [bezier33Path addLineToPoint: CGPointMake(58.61, 32.41)];
                [bezier33Path addLineToPoint: CGPointMake(58.64, 32.4)];
                [bezier33Path addLineToPoint: CGPointMake(58.65, 32.37)];
                [bezier33Path addLineToPoint: CGPointMake(58.61, 32.41)];
                [bezier33Path closePath];
                bezier33Path.miterLimit = 4;

                bezier33Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier33Path fill];


                //// Bezier 34 Drawing
                UIBezierPath* bezier34Path = [UIBezierPath bezierPath];
                [bezier34Path moveToPoint: CGPointMake(57.15, 32.37)];
                [bezier34Path addLineToPoint: CGPointMake(57.18, 32.41)];
                [bezier34Path addLineToPoint: CGPointMake(58.61, 32.41)];
                [bezier34Path addLineToPoint: CGPointMake(58.61, 32.33)];
                [bezier34Path addLineToPoint: CGPointMake(57.18, 32.33)];
                [bezier34Path addLineToPoint: CGPointMake(57.22, 32.37)];
                [bezier34Path addLineToPoint: CGPointMake(57.15, 32.37)];
                [bezier34Path addLineToPoint: CGPointMake(57.14, 32.41)];
                [bezier34Path addLineToPoint: CGPointMake(57.18, 32.41)];
                [bezier34Path addLineToPoint: CGPointMake(57.15, 32.37)];
                [bezier34Path closePath];
                bezier34Path.miterLimit = 4;

                bezier34Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier34Path fill];


                //// Bezier 35 Drawing
                UIBezierPath* bezier35Path = [UIBezierPath bezierPath];
                [bezier35Path moveToPoint: CGPointMake(57.24, 31.73)];
                [bezier35Path addLineToPoint: CGPointMake(57.19, 31.69)];
                [bezier35Path addLineToPoint: CGPointMake(57.17, 31.78)];
                [bezier35Path addLineToPoint: CGPointMake(57.16, 31.93)];
                [bezier35Path addLineToPoint: CGPointMake(57.16, 32.13)];
                [bezier35Path addLineToPoint: CGPointMake(57.15, 32.37)];
                [bezier35Path addLineToPoint: CGPointMake(57.22, 32.37)];
                [bezier35Path addLineToPoint: CGPointMake(57.23, 32.13)];
                [bezier35Path addLineToPoint: CGPointMake(57.24, 31.93)];
                [bezier35Path addLineToPoint: CGPointMake(57.24, 31.78)];
                [bezier35Path addLineToPoint: CGPointMake(57.24, 31.73)];
                [bezier35Path addLineToPoint: CGPointMake(57.18, 31.69)];
                [bezier35Path addLineToPoint: CGPointMake(57.24, 31.73)];
                [bezier35Path closePath];
                bezier35Path.miterLimit = 4;

                bezier35Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier35Path fill];


                //// Bezier 36 Drawing
                UIBezierPath* bezier36Path = [UIBezierPath bezierPath];
                [bezier36Path moveToPoint: CGPointMake(55.03, 32.46)];
                [bezier36Path addLineToPoint: CGPointMake(55.03, 32.46)];
                [bezier36Path addLineToPoint: CGPointMake(55.19, 32.48)];
                [bezier36Path addLineToPoint: CGPointMake(55.34, 32.5)];
                [bezier36Path addLineToPoint: CGPointMake(55.5, 32.49)];
                [bezier36Path addLineToPoint: CGPointMake(55.66, 32.48)];
                [bezier36Path addLineToPoint: CGPointMake(55.83, 32.46)];
                [bezier36Path addLineToPoint: CGPointMake(55.99, 32.43)];
                [bezier36Path addLineToPoint: CGPointMake(56.15, 32.39)];
                [bezier36Path addLineToPoint: CGPointMake(56.31, 32.34)];
                [bezier36Path addLineToPoint: CGPointMake(56.45, 32.28)];
                [bezier36Path addLineToPoint: CGPointMake(56.6, 32.21)];
                [bezier36Path addLineToPoint: CGPointMake(56.73, 32.15)];
                [bezier36Path addLineToPoint: CGPointMake(56.85, 32.07)];
                [bezier36Path addLineToPoint: CGPointMake(56.97, 31.99)];
                [bezier36Path addLineToPoint: CGPointMake(57.08, 31.91)];
                [bezier36Path addLineToPoint: CGPointMake(57.17, 31.82)];
                [bezier36Path addLineToPoint: CGPointMake(57.24, 31.73)];
                [bezier36Path addLineToPoint: CGPointMake(57.18, 31.69)];
                [bezier36Path addLineToPoint: CGPointMake(57.11, 31.77)];
                [bezier36Path addLineToPoint: CGPointMake(57.03, 31.85)];
                [bezier36Path addLineToPoint: CGPointMake(56.93, 31.93)];
                [bezier36Path addLineToPoint: CGPointMake(56.82, 32.01)];
                [bezier36Path addLineToPoint: CGPointMake(56.7, 32.08)];
                [bezier36Path addLineToPoint: CGPointMake(56.56, 32.15)];
                [bezier36Path addLineToPoint: CGPointMake(56.43, 32.21)];
                [bezier36Path addLineToPoint: CGPointMake(56.29, 32.27)];
                [bezier36Path addLineToPoint: CGPointMake(56.14, 32.32)];
                [bezier36Path addLineToPoint: CGPointMake(55.98, 32.36)];
                [bezier36Path addLineToPoint: CGPointMake(55.82, 32.39)];
                [bezier36Path addLineToPoint: CGPointMake(55.66, 32.41)];
                [bezier36Path addLineToPoint: CGPointMake(55.5, 32.43)];
                [bezier36Path addLineToPoint: CGPointMake(55.34, 32.43)];
                [bezier36Path addLineToPoint: CGPointMake(55.19, 32.41)];
                [bezier36Path addLineToPoint: CGPointMake(55.04, 32.39)];
                [bezier36Path addLineToPoint: CGPointMake(55.03, 32.46)];
                [bezier36Path closePath];
                bezier36Path.miterLimit = 4;

                bezier36Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier36Path fill];


                //// Bezier 37 Drawing
                UIBezierPath* bezier37Path = [UIBezierPath bezierPath];
                [bezier37Path moveToPoint: CGPointMake(53.65, 30.73)];
                [bezier37Path addLineToPoint: CGPointMake(53.65, 30.73)];
                [bezier37Path addLineToPoint: CGPointMake(53.65, 30.86)];
                [bezier37Path addLineToPoint: CGPointMake(53.67, 30.98)];
                [bezier37Path addLineToPoint: CGPointMake(53.68, 31.12)];
                [bezier37Path addLineToPoint: CGPointMake(53.71, 31.25)];
                [bezier37Path addLineToPoint: CGPointMake(53.73, 31.38)];
                [bezier37Path addLineToPoint: CGPointMake(53.78, 31.51)];
                [bezier37Path addLineToPoint: CGPointMake(53.83, 31.64)];
                [bezier37Path addLineToPoint: CGPointMake(53.91, 31.76)];
                [bezier37Path addLineToPoint: CGPointMake(53.99, 31.88)];
                [bezier37Path addLineToPoint: CGPointMake(54.08, 31.99)];
                [bezier37Path addLineToPoint: CGPointMake(54.19, 32.09)];
                [bezier37Path addLineToPoint: CGPointMake(54.32, 32.19)];
                [bezier37Path addLineToPoint: CGPointMake(54.47, 32.28)];
                [bezier37Path addLineToPoint: CGPointMake(54.63, 32.35)];
                [bezier37Path addLineToPoint: CGPointMake(54.82, 32.41)];
                [bezier37Path addLineToPoint: CGPointMake(55.03, 32.46)];
                [bezier37Path addLineToPoint: CGPointMake(55.04, 32.39)];
                [bezier37Path addLineToPoint: CGPointMake(54.83, 32.34)];
                [bezier37Path addLineToPoint: CGPointMake(54.66, 32.28)];
                [bezier37Path addLineToPoint: CGPointMake(54.5, 32.21)];
                [bezier37Path addLineToPoint: CGPointMake(54.36, 32.13)];
                [bezier37Path addLineToPoint: CGPointMake(54.24, 32.04)];
                [bezier37Path addLineToPoint: CGPointMake(54.13, 31.94)];
                [bezier37Path addLineToPoint: CGPointMake(54.04, 31.83)];
                [bezier37Path addLineToPoint: CGPointMake(53.96, 31.72)];
                [bezier37Path addLineToPoint: CGPointMake(53.9, 31.61)];
                [bezier37Path addLineToPoint: CGPointMake(53.85, 31.49)];
                [bezier37Path addLineToPoint: CGPointMake(53.8, 31.37)];
                [bezier37Path addLineToPoint: CGPointMake(53.77, 31.24)];
                [bezier37Path addLineToPoint: CGPointMake(53.75, 31.11)];
                [bezier37Path addLineToPoint: CGPointMake(53.73, 30.98)];
                [bezier37Path addLineToPoint: CGPointMake(53.72, 30.86)];
                [bezier37Path addLineToPoint: CGPointMake(53.73, 30.73)];
                [bezier37Path addLineToPoint: CGPointMake(53.65, 30.73)];
                [bezier37Path closePath];
                bezier37Path.miterLimit = 4;

                bezier37Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier37Path fill];


                //// Bezier 38 Drawing
                UIBezierPath* bezier38Path = [UIBezierPath bezierPath];
                [bezier38Path moveToPoint: CGPointMake(55.69, 28.55)];
                [bezier38Path addLineToPoint: CGPointMake(55.69, 28.55)];
                [bezier38Path addLineToPoint: CGPointMake(55.49, 28.58)];
                [bezier38Path addLineToPoint: CGPointMake(55.3, 28.63)];
                [bezier38Path addLineToPoint: CGPointMake(55.11, 28.7)];
                [bezier38Path addLineToPoint: CGPointMake(54.93, 28.78)];
                [bezier38Path addLineToPoint: CGPointMake(54.75, 28.87)];
                [bezier38Path addLineToPoint: CGPointMake(54.58, 28.98)];
                [bezier38Path addLineToPoint: CGPointMake(54.43, 29.1)];
                [bezier38Path addLineToPoint: CGPointMake(54.28, 29.24)];
                [bezier38Path addLineToPoint: CGPointMake(54.14, 29.38)];
                [bezier38Path addLineToPoint: CGPointMake(54.02, 29.54)];
                [bezier38Path addLineToPoint: CGPointMake(53.91, 29.71)];
                [bezier38Path addLineToPoint: CGPointMake(53.83, 29.9)];
                [bezier38Path addLineToPoint: CGPointMake(53.75, 30.09)];
                [bezier38Path addLineToPoint: CGPointMake(53.7, 30.3)];
                [bezier38Path addLineToPoint: CGPointMake(53.67, 30.51)];
                [bezier38Path addLineToPoint: CGPointMake(53.65, 30.73)];
                [bezier38Path addLineToPoint: CGPointMake(53.73, 30.73)];
                [bezier38Path addLineToPoint: CGPointMake(53.73, 30.51)];
                [bezier38Path addLineToPoint: CGPointMake(53.77, 30.31)];
                [bezier38Path addLineToPoint: CGPointMake(53.82, 30.11)];
                [bezier38Path addLineToPoint: CGPointMake(53.89, 29.92)];
                [bezier38Path addLineToPoint: CGPointMake(53.98, 29.74)];
                [bezier38Path addLineToPoint: CGPointMake(54.08, 29.58)];
                [bezier38Path addLineToPoint: CGPointMake(54.2, 29.42)];
                [bezier38Path addLineToPoint: CGPointMake(54.33, 29.28)];
                [bezier38Path addLineToPoint: CGPointMake(54.47, 29.16)];
                [bezier38Path addLineToPoint: CGPointMake(54.63, 29.04)];
                [bezier38Path addLineToPoint: CGPointMake(54.79, 28.94)];
                [bezier38Path addLineToPoint: CGPointMake(54.96, 28.84)];
                [bezier38Path addLineToPoint: CGPointMake(55.13, 28.76)];
                [bezier38Path addLineToPoint: CGPointMake(55.32, 28.7)];
                [bezier38Path addLineToPoint: CGPointMake(55.51, 28.65)];
                [bezier38Path addLineToPoint: CGPointMake(55.69, 28.62)];
                [bezier38Path addLineToPoint: CGPointMake(55.69, 28.55)];
                [bezier38Path closePath];
                bezier38Path.miterLimit = 4;

                bezier38Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier38Path fill];


                //// Bezier 39 Drawing
                UIBezierPath* bezier39Path = [UIBezierPath bezierPath];
                [bezier39Path moveToPoint: CGPointMake(56.87, 28.43)];
                [bezier39Path addLineToPoint: CGPointMake(56.8, 28.43)];
                [bezier39Path addLineToPoint: CGPointMake(56.72, 28.44)];
                [bezier39Path addLineToPoint: CGPointMake(56.64, 28.45)];
                [bezier39Path addLineToPoint: CGPointMake(56.55, 28.45)];
                [bezier39Path addLineToPoint: CGPointMake(56.46, 28.46)];
                [bezier39Path addLineToPoint: CGPointMake(56.36, 28.47)];
                [bezier39Path addLineToPoint: CGPointMake(56.26, 28.48)];
                [bezier39Path addLineToPoint: CGPointMake(56.16, 28.49)];
                [bezier39Path addLineToPoint: CGPointMake(56.07, 28.5)];
                [bezier39Path addLineToPoint: CGPointMake(55.98, 28.51)];
                [bezier39Path addLineToPoint: CGPointMake(55.9, 28.52)];
                [bezier39Path addLineToPoint: CGPointMake(55.83, 28.53)];
                [bezier39Path addLineToPoint: CGPointMake(55.77, 28.54)];
                [bezier39Path addLineToPoint: CGPointMake(55.73, 28.54)];
                [bezier39Path addLineToPoint: CGPointMake(55.7, 28.55)];
                [bezier39Path addLineToPoint: CGPointMake(55.69, 28.55)];
                [bezier39Path addLineToPoint: CGPointMake(55.69, 28.62)];
                [bezier39Path addLineToPoint: CGPointMake(55.7, 28.62)];
                [bezier39Path addLineToPoint: CGPointMake(55.74, 28.61)];
                [bezier39Path addLineToPoint: CGPointMake(55.77, 28.6)];
                [bezier39Path addLineToPoint: CGPointMake(55.83, 28.6)];
                [bezier39Path addLineToPoint: CGPointMake(55.9, 28.59)];
                [bezier39Path addLineToPoint: CGPointMake(55.98, 28.58)];
                [bezier39Path addLineToPoint: CGPointMake(56.07, 28.57)];
                [bezier39Path addLineToPoint: CGPointMake(56.16, 28.56)];
                [bezier39Path addLineToPoint: CGPointMake(56.26, 28.55)];
                [bezier39Path addLineToPoint: CGPointMake(56.36, 28.54)];
                [bezier39Path addLineToPoint: CGPointMake(56.46, 28.53)];
                [bezier39Path addLineToPoint: CGPointMake(56.55, 28.52)];
                [bezier39Path addLineToPoint: CGPointMake(56.64, 28.51)];
                [bezier39Path addLineToPoint: CGPointMake(56.72, 28.51)];
                [bezier39Path addLineToPoint: CGPointMake(56.87, 28.51)];
                [bezier39Path addLineToPoint: CGPointMake(56.87, 28.43)];
                [bezier39Path closePath];
                bezier39Path.miterLimit = 4;

                bezier39Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier39Path fill];


                //// Bezier 40 Drawing
                UIBezierPath* bezier40Path = [UIBezierPath bezierPath];
                [bezier40Path moveToPoint: CGPointMake(57.63, 28.49)];
                [bezier40Path addLineToPoint: CGPointMake(57.67, 28.46)];
                [bezier40Path addLineToPoint: CGPointMake(57.65, 28.46)];
                [bezier40Path addLineToPoint: CGPointMake(57.59, 28.46)];
                [bezier40Path addLineToPoint: CGPointMake(57.5, 28.45)];
                [bezier40Path addLineToPoint: CGPointMake(57.4, 28.44)];
                [bezier40Path addLineToPoint: CGPointMake(57.14, 28.44)];
                [bezier40Path addLineToPoint: CGPointMake(57, 28.43)];
                [bezier40Path addLineToPoint: CGPointMake(56.87, 28.43)];
                [bezier40Path addLineToPoint: CGPointMake(56.87, 28.51)];
                [bezier40Path addLineToPoint: CGPointMake(57.14, 28.51)];
                [bezier40Path addLineToPoint: CGPointMake(57.27, 28.52)];
                [bezier40Path addLineToPoint: CGPointMake(57.5, 28.52)];
                [bezier40Path addLineToPoint: CGPointMake(57.59, 28.52)];
                [bezier40Path addLineToPoint: CGPointMake(57.65, 28.53)];
                [bezier40Path addLineToPoint: CGPointMake(57.67, 28.53)];
                [bezier40Path addLineToPoint: CGPointMake(57.7, 28.5)];
                [bezier40Path addLineToPoint: CGPointMake(57.67, 28.53)];
                [bezier40Path addLineToPoint: CGPointMake(57.7, 28.54)];
                [bezier40Path addLineToPoint: CGPointMake(57.7, 28.5)];
                [bezier40Path addLineToPoint: CGPointMake(57.63, 28.49)];
                [bezier40Path closePath];
                bezier40Path.miterLimit = 4;

                bezier40Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier40Path fill];


                //// Bezier 41 Drawing
                UIBezierPath* bezier41Path = [UIBezierPath bezierPath];
                [bezier41Path moveToPoint: CGPointMake(57.69, 28.13)];
                [bezier41Path addLineToPoint: CGPointMake(57.69, 28.13)];
                [bezier41Path addLineToPoint: CGPointMake(57.68, 28.23)];
                [bezier41Path addLineToPoint: CGPointMake(57.66, 28.35)];
                [bezier41Path addLineToPoint: CGPointMake(57.65, 28.45)];
                [bezier41Path addLineToPoint: CGPointMake(57.63, 28.49)];
                [bezier41Path addLineToPoint: CGPointMake(57.7, 28.5)];
                [bezier41Path addLineToPoint: CGPointMake(57.71, 28.46)];
                [bezier41Path addLineToPoint: CGPointMake(57.73, 28.36)];
                [bezier41Path addLineToPoint: CGPointMake(57.75, 28.23)];
                [bezier41Path addLineToPoint: CGPointMake(57.77, 28.13)];
                [bezier41Path addLineToPoint: CGPointMake(57.69, 28.13)];
                [bezier41Path closePath];
                bezier41Path.miterLimit = 4;

                bezier41Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier41Path fill];


                //// Bezier 42 Drawing
                UIBezierPath* bezier42Path = [UIBezierPath bezierPath];
                [bezier42Path moveToPoint: CGPointMake(57.01, 27.56)];
                [bezier42Path addLineToPoint: CGPointMake(57.01, 27.57)];
                [bezier42Path addLineToPoint: CGPointMake(57.14, 27.57)];
                [bezier42Path addLineToPoint: CGPointMake(57.26, 27.61)];
                [bezier42Path addLineToPoint: CGPointMake(57.38, 27.66)];
                [bezier42Path addLineToPoint: CGPointMake(57.48, 27.73)];
                [bezier42Path addLineToPoint: CGPointMake(57.55, 27.81)];
                [bezier42Path addLineToPoint: CGPointMake(57.62, 27.9)];
                [bezier42Path addLineToPoint: CGPointMake(57.67, 28.01)];
                [bezier42Path addLineToPoint: CGPointMake(57.69, 28.13)];
                [bezier42Path addLineToPoint: CGPointMake(57.76, 28.13)];
                [bezier42Path addLineToPoint: CGPointMake(57.74, 28)];
                [bezier42Path addLineToPoint: CGPointMake(57.69, 27.87)];
                [bezier42Path addLineToPoint: CGPointMake(57.61, 27.76)];
                [bezier42Path addLineToPoint: CGPointMake(57.52, 27.67)];
                [bezier42Path addLineToPoint: CGPointMake(57.41, 27.59)];
                [bezier42Path addLineToPoint: CGPointMake(57.29, 27.54)];
                [bezier42Path addLineToPoint: CGPointMake(57.16, 27.51)];
                [bezier42Path addLineToPoint: CGPointMake(57.01, 27.49)];
                [bezier42Path addLineToPoint: CGPointMake(57.01, 27.56)];
                [bezier42Path closePath];
                bezier42Path.miterLimit = 4;

                bezier42Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier42Path fill];


                //// Bezier 43 Drawing
                UIBezierPath* bezier43Path = [UIBezierPath bezierPath];
                [bezier43Path moveToPoint: CGPointMake(54.57, 27.84)];
                [bezier43Path addLineToPoint: CGPointMake(54.63, 27.87)];
                [bezier43Path addLineToPoint: CGPointMake(54.69, 27.84)];
                [bezier43Path addLineToPoint: CGPointMake(54.76, 27.8)];
                [bezier43Path addLineToPoint: CGPointMake(54.86, 27.77)];
                [bezier43Path addLineToPoint: CGPointMake(54.98, 27.73)];
                [bezier43Path addLineToPoint: CGPointMake(55.12, 27.71)];
                [bezier43Path addLineToPoint: CGPointMake(55.27, 27.68)];
                [bezier43Path addLineToPoint: CGPointMake(55.43, 27.65)];
                [bezier43Path addLineToPoint: CGPointMake(55.6, 27.63)];
                [bezier43Path addLineToPoint: CGPointMake(55.77, 27.6)];
                [bezier43Path addLineToPoint: CGPointMake(55.95, 27.59)];
                [bezier43Path addLineToPoint: CGPointMake(56.14, 27.57)];
                [bezier43Path addLineToPoint: CGPointMake(56.32, 27.56)];
                [bezier43Path addLineToPoint: CGPointMake(56.85, 27.56)];
                [bezier43Path addLineToPoint: CGPointMake(57.01, 27.56)];
                [bezier43Path addLineToPoint: CGPointMake(57.01, 27.49)];
                [bezier43Path addLineToPoint: CGPointMake(56.85, 27.49)];
                [bezier43Path addLineToPoint: CGPointMake(56.68, 27.48)];
                [bezier43Path addLineToPoint: CGPointMake(56.51, 27.48)];
                [bezier43Path addLineToPoint: CGPointMake(56.32, 27.49)];
                [bezier43Path addLineToPoint: CGPointMake(56.14, 27.5)];
                [bezier43Path addLineToPoint: CGPointMake(55.95, 27.52)];
                [bezier43Path addLineToPoint: CGPointMake(55.77, 27.53)];
                [bezier43Path addLineToPoint: CGPointMake(55.6, 27.56)];
                [bezier43Path addLineToPoint: CGPointMake(55.42, 27.58)];
                [bezier43Path addLineToPoint: CGPointMake(55.25, 27.61)];
                [bezier43Path addLineToPoint: CGPointMake(55.11, 27.64)];
                [bezier43Path addLineToPoint: CGPointMake(54.97, 27.67)];
                [bezier43Path addLineToPoint: CGPointMake(54.84, 27.7)];
                [bezier43Path addLineToPoint: CGPointMake(54.74, 27.73)];
                [bezier43Path addLineToPoint: CGPointMake(54.65, 27.77)];
                [bezier43Path addLineToPoint: CGPointMake(54.58, 27.81)];
                [bezier43Path addLineToPoint: CGPointMake(54.64, 27.85)];
                [bezier43Path addLineToPoint: CGPointMake(54.57, 27.84)];
                [bezier43Path closePath];
                bezier43Path.miterLimit = 4;

                bezier43Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier43Path fill];


                //// Bezier 44 Drawing
                UIBezierPath* bezier44Path = [UIBezierPath bezierPath];
                [bezier44Path moveToPoint: CGPointMake(54.99, 26.44)];
                [bezier44Path addLineToPoint: CGPointMake(54.97, 26.46)];
                [bezier44Path addLineToPoint: CGPointMake(54.57, 27.84)];
                [bezier44Path addLineToPoint: CGPointMake(54.64, 27.85)];
                [bezier44Path addLineToPoint: CGPointMake(55.04, 26.48)];
                [bezier44Path addLineToPoint: CGPointMake(55.02, 26.5)];
                [bezier44Path addLineToPoint: CGPointMake(54.99, 26.44)];
                [bezier44Path addLineToPoint: CGPointMake(54.98, 26.44)];
                [bezier44Path addLineToPoint: CGPointMake(54.97, 26.46)];
                [bezier44Path addLineToPoint: CGPointMake(54.99, 26.44)];
                [bezier44Path closePath];
                bezier44Path.miterLimit = 4;

                bezier44Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier44Path fill];


                //// Bezier 45 Drawing
                UIBezierPath* bezier45Path = [UIBezierPath bezierPath];
                [bezier45Path moveToPoint: CGPointMake(57.53, 26.17)];
                [bezier45Path addLineToPoint: CGPointMake(57.53, 26.17)];
                [bezier45Path addLineToPoint: CGPointMake(57.33, 26.16)];
                [bezier45Path addLineToPoint: CGPointMake(57.14, 26.16)];
                [bezier45Path addLineToPoint: CGPointMake(56.6, 26.16)];
                [bezier45Path addLineToPoint: CGPointMake(56.44, 26.17)];
                [bezier45Path addLineToPoint: CGPointMake(56.27, 26.17)];
                [bezier45Path addLineToPoint: CGPointMake(56.11, 26.19)];
                [bezier45Path addLineToPoint: CGPointMake(55.96, 26.2)];
                [bezier45Path addLineToPoint: CGPointMake(55.81, 26.22)];
                [bezier45Path addLineToPoint: CGPointMake(55.66, 26.24)];
                [bezier45Path addLineToPoint: CGPointMake(55.52, 26.27)];
                [bezier45Path addLineToPoint: CGPointMake(55.39, 26.3)];
                [bezier45Path addLineToPoint: CGPointMake(55.25, 26.34)];
                [bezier45Path addLineToPoint: CGPointMake(55.12, 26.38)];
                [bezier45Path addLineToPoint: CGPointMake(54.99, 26.44)];
                [bezier45Path addLineToPoint: CGPointMake(55.02, 26.5)];
                [bezier45Path addLineToPoint: CGPointMake(55.14, 26.45)];
                [bezier45Path addLineToPoint: CGPointMake(55.27, 26.41)];
                [bezier45Path addLineToPoint: CGPointMake(55.4, 26.37)];
                [bezier45Path addLineToPoint: CGPointMake(55.53, 26.34)];
                [bezier45Path addLineToPoint: CGPointMake(55.68, 26.31)];
                [bezier45Path addLineToPoint: CGPointMake(55.82, 26.29)];
                [bezier45Path addLineToPoint: CGPointMake(55.96, 26.26)];
                [bezier45Path addLineToPoint: CGPointMake(56.11, 26.25)];
                [bezier45Path addLineToPoint: CGPointMake(56.27, 26.24)];
                [bezier45Path addLineToPoint: CGPointMake(56.44, 26.24)];
                [bezier45Path addLineToPoint: CGPointMake(57.14, 26.24)];
                [bezier45Path addLineToPoint: CGPointMake(57.33, 26.24)];
                [bezier45Path addLineToPoint: CGPointMake(57.53, 26.24)];
                [bezier45Path addLineToPoint: CGPointMake(57.53, 26.17)];
                [bezier45Path closePath];
                bezier45Path.miterLimit = 4;

                bezier45Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier45Path fill];


                //// Bezier 46 Drawing
                UIBezierPath* bezier46Path = [UIBezierPath bezierPath];
                [bezier46Path moveToPoint: CGPointMake(59.48, 28.1)];
                [bezier46Path addLineToPoint: CGPointMake(59.48, 28.1)];
                [bezier46Path addLineToPoint: CGPointMake(59.51, 27.87)];
                [bezier46Path addLineToPoint: CGPointMake(59.51, 27.65)];
                [bezier46Path addLineToPoint: CGPointMake(59.47, 27.45)];
                [bezier46Path addLineToPoint: CGPointMake(59.41, 27.27)];
                [bezier46Path addLineToPoint: CGPointMake(59.31, 27.09)];
                [bezier46Path addLineToPoint: CGPointMake(59.2, 26.93)];
                [bezier46Path addLineToPoint: CGPointMake(59.06, 26.79)];
                [bezier46Path addLineToPoint: CGPointMake(58.92, 26.66)];
                [bezier46Path addLineToPoint: CGPointMake(58.76, 26.55)];
                [bezier46Path addLineToPoint: CGPointMake(58.59, 26.45)];
                [bezier46Path addLineToPoint: CGPointMake(58.4, 26.37)];
                [bezier46Path addLineToPoint: CGPointMake(58.23, 26.3)];
                [bezier46Path addLineToPoint: CGPointMake(58.04, 26.25)];
                [bezier46Path addLineToPoint: CGPointMake(57.86, 26.21)];
                [bezier46Path addLineToPoint: CGPointMake(57.69, 26.19)];
                [bezier46Path addLineToPoint: CGPointMake(57.53, 26.17)];
                [bezier46Path addLineToPoint: CGPointMake(57.53, 26.24)];
                [bezier46Path addLineToPoint: CGPointMake(57.69, 26.25)];
                [bezier46Path addLineToPoint: CGPointMake(57.85, 26.28)];
                [bezier46Path addLineToPoint: CGPointMake(58.03, 26.32)];
                [bezier46Path addLineToPoint: CGPointMake(58.2, 26.37)];
                [bezier46Path addLineToPoint: CGPointMake(58.38, 26.44)];
                [bezier46Path addLineToPoint: CGPointMake(58.55, 26.52)];
                [bezier46Path addLineToPoint: CGPointMake(58.72, 26.61)];
                [bezier46Path addLineToPoint: CGPointMake(58.88, 26.72)];
                [bezier46Path addLineToPoint: CGPointMake(59.02, 26.85)];
                [bezier46Path addLineToPoint: CGPointMake(59.14, 26.98)];
                [bezier46Path addLineToPoint: CGPointMake(59.26, 27.12)];
                [bezier46Path addLineToPoint: CGPointMake(59.34, 27.29)];
                [bezier46Path addLineToPoint: CGPointMake(59.4, 27.47)];
                [bezier46Path addLineToPoint: CGPointMake(59.44, 27.65)];
                [bezier46Path addLineToPoint: CGPointMake(59.44, 27.87)];
                [bezier46Path addLineToPoint: CGPointMake(59.41, 28.09)];
                [bezier46Path addLineToPoint: CGPointMake(59.48, 28.1)];
                [bezier46Path closePath];
                bezier46Path.miterLimit = 4;

                bezier46Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier46Path fill];


                //// Bezier 47 Drawing
                UIBezierPath* bezier47Path = [UIBezierPath bezierPath];
                [bezier47Path moveToPoint: CGPointMake(58.88, 31.11)];
                [bezier47Path addLineToPoint: CGPointMake(58.88, 31.11)];
                [bezier47Path addLineToPoint: CGPointMake(59.48, 28.1)];
                [bezier47Path addLineToPoint: CGPointMake(59.41, 28.09)];
                [bezier47Path addLineToPoint: CGPointMake(58.81, 31.1)];
                [bezier47Path addLineToPoint: CGPointMake(58.88, 31.11)];
                [bezier47Path closePath];
                bezier47Path.miterLimit = 4;

                bezier47Path.usesEvenOddFillRule = YES;

                [color3 setFill];
                [bezier47Path fill];


                //// Bezier 48 Drawing
                UIBezierPath* bezier48Path = [UIBezierPath bezierPath];
                [bezier48Path moveToPoint: CGPointMake(57.47, 29.62)];
                [bezier48Path addLineToPoint: CGPointMake(57.46, 29.58)];
                [bezier48Path addLineToPoint: CGPointMake(57.44, 29.56)];
                [bezier48Path addLineToPoint: CGPointMake(57.4, 29.54)];
                [bezier48Path addLineToPoint: CGPointMake(57.34, 29.52)];
                [bezier48Path addLineToPoint: CGPointMake(57.28, 29.52)];
                [bezier48Path addLineToPoint: CGPointMake(57.2, 29.51)];
                [bezier48Path addLineToPoint: CGPointMake(57.12, 29.51)];
                [bezier48Path addLineToPoint: CGPointMake(57.03, 29.52)];
                [bezier48Path addLineToPoint: CGPointMake(56.94, 29.53)];
                [bezier48Path addLineToPoint: CGPointMake(56.85, 29.54)];
                [bezier48Path addLineToPoint: CGPointMake(56.76, 29.55)];
                [bezier48Path addLineToPoint: CGPointMake(56.67, 29.56)];
                [bezier48Path addLineToPoint: CGPointMake(56.59, 29.58)];
                [bezier48Path addLineToPoint: CGPointMake(56.51, 29.59)];
                [bezier48Path addLineToPoint: CGPointMake(56.44, 29.61)];
                [bezier48Path addLineToPoint: CGPointMake(56.38, 29.62)];
                [bezier48Path addLineToPoint: CGPointMake(56.34, 29.62)];
                [bezier48Path addLineToPoint: CGPointMake(56.3, 29.64)];
                [bezier48Path addLineToPoint: CGPointMake(56.24, 29.66)];
                [bezier48Path addLineToPoint: CGPointMake(56.18, 29.68)];
                [bezier48Path addLineToPoint: CGPointMake(56.1, 29.71)];
                [bezier48Path addLineToPoint: CGPointMake(56.03, 29.75)];
                [bezier48Path addLineToPoint: CGPointMake(55.95, 29.79)];
                [bezier48Path addLineToPoint: CGPointMake(55.88, 29.84)];
                [bezier48Path addLineToPoint: CGPointMake(55.81, 29.89)];
                [bezier48Path addLineToPoint: CGPointMake(55.73, 29.95)];
                [bezier48Path addLineToPoint: CGPointMake(55.67, 30.02)];
                [bezier48Path addLineToPoint: CGPointMake(55.61, 30.09)];
                [bezier48Path addLineToPoint: CGPointMake(55.56, 30.17)];
                [bezier48Path addLineToPoint: CGPointMake(55.52, 30.26)];
                [bezier48Path addLineToPoint: CGPointMake(55.48, 30.35)];
                [bezier48Path addLineToPoint: CGPointMake(55.47, 30.44)];
                [bezier48Path addLineToPoint: CGPointMake(55.46, 30.64)];
                [bezier48Path addLineToPoint: CGPointMake(55.49, 30.79)];
                [bezier48Path addLineToPoint: CGPointMake(55.53, 30.9)];
                [bezier48Path addLineToPoint: CGPointMake(55.6, 30.99)];
                [bezier48Path addLineToPoint: CGPointMake(55.69, 31.05)];
                [bezier48Path addLineToPoint: CGPointMake(55.78, 31.08)];
                [bezier48Path addLineToPoint: CGPointMake(55.88, 31.1)];
                [bezier48Path addLineToPoint: CGPointMake(55.98, 31.1)];
                [bezier48Path addLineToPoint: CGPointMake(56.15, 31.1)];
                [bezier48Path addLineToPoint: CGPointMake(56.31, 31.08)];
                [bezier48Path addLineToPoint: CGPointMake(56.46, 31.05)];
                [bezier48Path addLineToPoint: CGPointMake(56.59, 31.01)];
                [bezier48Path addLineToPoint: CGPointMake(56.71, 30.97)];
                [bezier48Path addLineToPoint: CGPointMake(56.82, 30.92)];
                [bezier48Path addLineToPoint: CGPointMake(56.92, 30.86)];
                [bezier48Path addLineToPoint: CGPointMake(57.01, 30.79)];
                [bezier48Path addLineToPoint: CGPointMake(57.09, 30.73)];
                [bezier48Path addLineToPoint: CGPointMake(57.16, 30.65)];
                [bezier48Path addLineToPoint: CGPointMake(57.22, 30.59)];
                [bezier48Path addLineToPoint: CGPointMake(57.28, 30.51)];
                [bezier48Path addLineToPoint: CGPointMake(57.32, 30.44)];
                [bezier48Path addLineToPoint: CGPointMake(57.34, 30.38)];
                [bezier48Path addLineToPoint: CGPointMake(57.37, 30.31)];
                [bezier48Path addLineToPoint: CGPointMake(57.38, 30.24)];
                [bezier48Path addLineToPoint: CGPointMake(57.41, 30.08)];
                [bezier48Path addLineToPoint: CGPointMake(57.44, 29.92)];
                [bezier48Path addLineToPoint: CGPointMake(57.46, 29.76)];
                [bezier48Path addLineToPoint: CGPointMake(57.47, 29.62)];
                [bezier48Path closePath];
                bezier48Path.miterLimit = 4;

                bezier48Path.usesEvenOddFillRule = YES;

                [color1 setFill];
                [bezier48Path fill];


                //// Bezier 49 Drawing
                UIBezierPath* bezier49Path = [UIBezierPath bezierPath];
                [bezier49Path moveToPoint: CGPointMake(59.27, 32.37)];
                [bezier49Path addLineToPoint: CGPointMake(60.88, 32.37)];
                [bezier49Path addLineToPoint: CGPointMake(61.46, 29.13)];
                [bezier49Path addLineToPoint: CGPointMake(61.48, 29)];
                [bezier49Path addLineToPoint: CGPointMake(61.51, 28.88)];
                [bezier49Path addLineToPoint: CGPointMake(61.55, 28.75)];
                [bezier49Path addLineToPoint: CGPointMake(61.59, 28.63)];
                [bezier49Path addLineToPoint: CGPointMake(61.65, 28.5)];
                [bezier49Path addLineToPoint: CGPointMake(61.72, 28.38)];
                [bezier49Path addLineToPoint: CGPointMake(61.79, 28.27)];
                [bezier49Path addLineToPoint: CGPointMake(61.88, 28.16)];
                [bezier49Path addLineToPoint: CGPointMake(61.98, 28.06)];
                [bezier49Path addLineToPoint: CGPointMake(62.1, 27.97)];
                [bezier49Path addLineToPoint: CGPointMake(62.23, 27.89)];
                [bezier49Path addLineToPoint: CGPointMake(62.38, 27.82)];
                [bezier49Path addLineToPoint: CGPointMake(62.54, 27.76)];
                [bezier49Path addLineToPoint: CGPointMake(62.72, 27.72)];
                [bezier49Path addLineToPoint: CGPointMake(62.92, 27.68)];
                [bezier49Path addLineToPoint: CGPointMake(63.15, 27.67)];
                [bezier49Path addLineToPoint: CGPointMake(63.29, 27.67)];
                [bezier49Path addLineToPoint: CGPointMake(63.54, 26.21)];
                [bezier49Path addLineToPoint: CGPointMake(63.38, 26.22)];
                [bezier49Path addLineToPoint: CGPointMake(63.23, 26.24)];
                [bezier49Path addLineToPoint: CGPointMake(63.09, 26.26)];
                [bezier49Path addLineToPoint: CGPointMake(62.95, 26.3)];
                [bezier49Path addLineToPoint: CGPointMake(62.83, 26.35)];
                [bezier49Path addLineToPoint: CGPointMake(62.71, 26.41)];
                [bezier49Path addLineToPoint: CGPointMake(62.59, 26.47)];
                [bezier49Path addLineToPoint: CGPointMake(62.49, 26.54)];
                [bezier49Path addLineToPoint: CGPointMake(62.38, 26.62)];
                [bezier49Path addLineToPoint: CGPointMake(62.29, 26.7)];
                [bezier49Path addLineToPoint: CGPointMake(62.19, 26.79)];
                [bezier49Path addLineToPoint: CGPointMake(62.1, 26.88)];
                [bezier49Path addLineToPoint: CGPointMake(62.02, 26.98)];
                [bezier49Path addLineToPoint: CGPointMake(61.93, 27.08)];
                [bezier49Path addLineToPoint: CGPointMake(61.85, 27.19)];
                [bezier49Path addLineToPoint: CGPointMake(61.77, 27.3)];
                [bezier49Path addLineToPoint: CGPointMake(61.94, 26.27)];
                [bezier49Path addLineToPoint: CGPointMake(60.34, 26.27)];
                [bezier49Path addLineToPoint: CGPointMake(59.27, 32.37)];
                [bezier49Path closePath];
                bezier49Path.miterLimit = 4;
                
                bezier49Path.usesEvenOddFillRule = YES;
                
                [color3 setFill];
                [bezier49Path fill];
                
                
                //// Bezier 50 Drawing
                UIBezierPath* bezier50Path = [UIBezierPath bezierPath];
                [bezier50Path moveToPoint: CGPointMake(59.27, 32.37)];
                [bezier50Path addLineToPoint: CGPointMake(60.88, 32.37)];
                [bezier50Path addLineToPoint: CGPointMake(61.46, 29.13)];
                [bezier50Path addLineToPoint: CGPointMake(61.48, 29)];
                [bezier50Path addLineToPoint: CGPointMake(61.51, 28.88)];
                [bezier50Path addLineToPoint: CGPointMake(61.55, 28.75)];
                [bezier50Path addLineToPoint: CGPointMake(61.59, 28.63)];
                [bezier50Path addLineToPoint: CGPointMake(61.65, 28.5)];
                [bezier50Path addLineToPoint: CGPointMake(61.72, 28.38)];
                [bezier50Path addLineToPoint: CGPointMake(61.79, 28.27)];
                [bezier50Path addLineToPoint: CGPointMake(61.88, 28.16)];
                [bezier50Path addLineToPoint: CGPointMake(61.98, 28.06)];
                [bezier50Path addLineToPoint: CGPointMake(62.1, 27.97)];
                [bezier50Path addLineToPoint: CGPointMake(62.23, 27.89)];
                [bezier50Path addLineToPoint: CGPointMake(62.38, 27.82)];
                [bezier50Path addLineToPoint: CGPointMake(62.54, 27.76)];
                [bezier50Path addLineToPoint: CGPointMake(62.72, 27.72)];
                [bezier50Path addLineToPoint: CGPointMake(62.92, 27.68)];
                [bezier50Path addLineToPoint: CGPointMake(63.15, 27.67)];
                [bezier50Path addLineToPoint: CGPointMake(63.29, 27.67)];
                [bezier50Path addLineToPoint: CGPointMake(63.54, 26.21)];
                [bezier50Path addLineToPoint: CGPointMake(63.38, 26.22)];
                [bezier50Path addLineToPoint: CGPointMake(63.23, 26.24)];
                [bezier50Path addLineToPoint: CGPointMake(63.09, 26.26)];
                [bezier50Path addLineToPoint: CGPointMake(62.95, 26.3)];
                [bezier50Path addLineToPoint: CGPointMake(62.83, 26.35)];
                [bezier50Path addLineToPoint: CGPointMake(62.71, 26.41)];
                [bezier50Path addLineToPoint: CGPointMake(62.59, 26.47)];
                [bezier50Path addLineToPoint: CGPointMake(62.49, 26.54)];
                [bezier50Path addLineToPoint: CGPointMake(62.38, 26.62)];
                [bezier50Path addLineToPoint: CGPointMake(62.29, 26.7)];
                [bezier50Path addLineToPoint: CGPointMake(62.19, 26.79)];
                [bezier50Path addLineToPoint: CGPointMake(62.1, 26.88)];
                [bezier50Path addLineToPoint: CGPointMake(62.02, 26.98)];
                [bezier50Path addLineToPoint: CGPointMake(61.93, 27.08)];
                [bezier50Path addLineToPoint: CGPointMake(61.85, 27.19)];
                [bezier50Path addLineToPoint: CGPointMake(61.77, 27.3)];
                [bezier50Path addLineToPoint: CGPointMake(61.94, 26.27)];
                [bezier50Path addLineToPoint: CGPointMake(60.34, 26.27)];
                [bezier50Path addLineToPoint: CGPointMake(59.27, 32.37)];
                [bezier50Path closePath];
                bezier50Path.miterLimit = 4;
                
                bezier50Path.usesEvenOddFillRule = YES;
                
                [color3 setStroke];
                bezier50Path.lineWidth = 0.5;
                [bezier50Path stroke];
                
                
                //// Bezier 51 Drawing
                UIBezierPath* bezier51Path = [UIBezierPath bezierPath];
                [bezier51Path moveToPoint: CGPointMake(44.2, 32.37)];
                [bezier51Path addLineToPoint: CGPointMake(45.83, 32.37)];
                [bezier51Path addLineToPoint: CGPointMake(46.38, 29.13)];
                [bezier51Path addLineToPoint: CGPointMake(46.4, 29)];
                [bezier51Path addLineToPoint: CGPointMake(46.46, 28.76)];
                [bezier51Path addLineToPoint: CGPointMake(46.5, 28.65)];
                [bezier51Path addLineToPoint: CGPointMake(46.54, 28.54)];
                [bezier51Path addLineToPoint: CGPointMake(46.6, 28.43)];
                [bezier51Path addLineToPoint: CGPointMake(46.67, 28.33)];
                [bezier51Path addLineToPoint: CGPointMake(46.75, 28.23)];
                [bezier51Path addLineToPoint: CGPointMake(46.84, 28.14)];
                [bezier51Path addLineToPoint: CGPointMake(46.94, 28.06)];
                [bezier51Path addLineToPoint: CGPointMake(47.07, 27.99)];
                [bezier51Path addLineToPoint: CGPointMake(47.2, 27.93)];
                [bezier51Path addLineToPoint: CGPointMake(47.36, 27.88)];
                [bezier51Path addLineToPoint: CGPointMake(47.54, 27.83)];
                [bezier51Path addLineToPoint: CGPointMake(47.73, 27.8)];
                [bezier51Path addLineToPoint: CGPointMake(47.96, 27.78)];
                [bezier51Path addLineToPoint: CGPointMake(47.97, 27.78)];
                [bezier51Path addLineToPoint: CGPointMake(48, 27.79)];
                [bezier51Path addLineToPoint: CGPointMake(48.02, 27.8)];
                [bezier51Path addLineToPoint: CGPointMake(48.05, 27.8)];
                [bezier51Path addLineToPoint: CGPointMake(48.08, 27.8)];
                [bezier51Path addLineToPoint: CGPointMake(48.1, 27.81)];
                [bezier51Path addLineToPoint: CGPointMake(48.12, 27.81)];
                [bezier51Path addLineToPoint: CGPointMake(48.13, 27.81)];
                [bezier51Path addLineToPoint: CGPointMake(48.13, 27.79)];
                [bezier51Path addLineToPoint: CGPointMake(48.15, 27.72)];
                [bezier51Path addLineToPoint: CGPointMake(48.17, 27.62)];
                [bezier51Path addLineToPoint: CGPointMake(48.2, 27.49)];
                [bezier51Path addLineToPoint: CGPointMake(48.24, 27.35)];
                [bezier51Path addLineToPoint: CGPointMake(48.28, 27.19)];
                [bezier51Path addLineToPoint: CGPointMake(48.33, 27.03)];
                [bezier51Path addLineToPoint: CGPointMake(48.38, 26.87)];
                [bezier51Path addLineToPoint: CGPointMake(48.43, 26.76)];
                [bezier51Path addLineToPoint: CGPointMake(48.49, 26.65)];
                [bezier51Path addLineToPoint: CGPointMake(48.54, 26.54)];
                [bezier51Path addLineToPoint: CGPointMake(48.6, 26.45)];
                [bezier51Path addLineToPoint: CGPointMake(48.65, 26.36)];
                [bezier51Path addLineToPoint: CGPointMake(48.69, 26.29)];
                [bezier51Path addLineToPoint: CGPointMake(48.72, 26.25)];
                [bezier51Path addLineToPoint: CGPointMake(48.73, 26.24)];
                [bezier51Path addLineToPoint: CGPointMake(48.72, 26.24)];
                [bezier51Path addLineToPoint: CGPointMake(48.7, 26.23)];
                [bezier51Path addLineToPoint: CGPointMake(48.67, 26.22)];
                [bezier51Path addLineToPoint: CGPointMake(48.63, 26.22)];
                [bezier51Path addLineToPoint: CGPointMake(48.59, 26.22)];
                [bezier51Path addLineToPoint: CGPointMake(48.55, 26.21)];
                [bezier51Path addLineToPoint: CGPointMake(48.51, 26.21)];
                [bezier51Path addLineToPoint: CGPointMake(48.47, 26.21)];
                [bezier51Path addLineToPoint: CGPointMake(48.29, 26.22)];
                [bezier51Path addLineToPoint: CGPointMake(48.13, 26.24)];
                [bezier51Path addLineToPoint: CGPointMake(47.98, 26.26)];
                [bezier51Path addLineToPoint: CGPointMake(47.85, 26.3)];
                [bezier51Path addLineToPoint: CGPointMake(47.72, 26.34)];
                [bezier51Path addLineToPoint: CGPointMake(47.6, 26.4)];
                [bezier51Path addLineToPoint: CGPointMake(47.49, 26.46)];
                [bezier51Path addLineToPoint: CGPointMake(47.39, 26.53)];
                [bezier51Path addLineToPoint: CGPointMake(47.29, 26.6)];
                [bezier51Path addLineToPoint: CGPointMake(47.2, 26.69)];
                [bezier51Path addLineToPoint: CGPointMake(47.11, 26.77)];
                [bezier51Path addLineToPoint: CGPointMake(47.03, 26.87)];
                [bezier51Path addLineToPoint: CGPointMake(46.94, 26.96)];
                [bezier51Path addLineToPoint: CGPointMake(46.86, 27.07)];
                [bezier51Path addLineToPoint: CGPointMake(46.78, 27.19)];
                [bezier51Path addLineToPoint: CGPointMake(46.69, 27.3)];
                [bezier51Path addLineToPoint: CGPointMake(46.9, 26.27)];
                [bezier51Path addLineToPoint: CGPointMake(45.26, 26.27)];
                [bezier51Path addLineToPoint: CGPointMake(44.2, 32.37)];
                [bezier51Path closePath];
                bezier51Path.miterLimit = 4;
                
                bezier51Path.usesEvenOddFillRule = YES;
                
                [color3 setFill];
                [bezier51Path fill];


                //// Bezier 52 Drawing
                UIBezierPath* bezier52Path = [UIBezierPath bezierPath];
                [bezier52Path moveToPoint: CGPointMake(44.2, 32.37)];
                [bezier52Path addLineToPoint: CGPointMake(45.83, 32.37)];
                [bezier52Path addLineToPoint: CGPointMake(46.38, 29.13)];
                [bezier52Path addLineToPoint: CGPointMake(46.4, 29)];
                [bezier52Path addLineToPoint: CGPointMake(46.46, 28.76)];
                [bezier52Path addLineToPoint: CGPointMake(46.5, 28.65)];
                [bezier52Path addLineToPoint: CGPointMake(46.54, 28.54)];
                [bezier52Path addLineToPoint: CGPointMake(46.6, 28.43)];
                [bezier52Path addLineToPoint: CGPointMake(46.67, 28.33)];
                [bezier52Path addLineToPoint: CGPointMake(46.75, 28.23)];
                [bezier52Path addLineToPoint: CGPointMake(46.84, 28.14)];
                [bezier52Path addLineToPoint: CGPointMake(46.94, 28.06)];
                [bezier52Path addLineToPoint: CGPointMake(47.07, 27.99)];
                [bezier52Path addLineToPoint: CGPointMake(47.2, 27.93)];
                [bezier52Path addLineToPoint: CGPointMake(47.36, 27.88)];
                [bezier52Path addLineToPoint: CGPointMake(47.54, 27.83)];
                [bezier52Path addLineToPoint: CGPointMake(47.73, 27.8)];
                [bezier52Path addLineToPoint: CGPointMake(47.96, 27.78)];
                [bezier52Path addLineToPoint: CGPointMake(47.97, 27.78)];
                [bezier52Path addLineToPoint: CGPointMake(48, 27.79)];
                [bezier52Path addLineToPoint: CGPointMake(48.02, 27.8)];
                [bezier52Path addLineToPoint: CGPointMake(48.05, 27.8)];
                [bezier52Path addLineToPoint: CGPointMake(48.08, 27.8)];
                [bezier52Path addLineToPoint: CGPointMake(48.1, 27.81)];
                [bezier52Path addLineToPoint: CGPointMake(48.12, 27.81)];
                [bezier52Path addLineToPoint: CGPointMake(48.13, 27.81)];
                [bezier52Path addLineToPoint: CGPointMake(48.13, 27.79)];
                [bezier52Path addLineToPoint: CGPointMake(48.15, 27.72)];
                [bezier52Path addLineToPoint: CGPointMake(48.17, 27.62)];
                [bezier52Path addLineToPoint: CGPointMake(48.2, 27.49)];
                [bezier52Path addLineToPoint: CGPointMake(48.24, 27.35)];
                [bezier52Path addLineToPoint: CGPointMake(48.28, 27.19)];
                [bezier52Path addLineToPoint: CGPointMake(48.33, 27.03)];
                [bezier52Path addLineToPoint: CGPointMake(48.38, 26.87)];
                [bezier52Path addLineToPoint: CGPointMake(48.43, 26.76)];
                [bezier52Path addLineToPoint: CGPointMake(48.49, 26.65)];
                [bezier52Path addLineToPoint: CGPointMake(48.54, 26.54)];
                [bezier52Path addLineToPoint: CGPointMake(48.6, 26.45)];
                [bezier52Path addLineToPoint: CGPointMake(48.65, 26.36)];
                [bezier52Path addLineToPoint: CGPointMake(48.69, 26.29)];
                [bezier52Path addLineToPoint: CGPointMake(48.72, 26.25)];
                [bezier52Path addLineToPoint: CGPointMake(48.73, 26.24)];
                [bezier52Path addLineToPoint: CGPointMake(48.72, 26.24)];
                [bezier52Path addLineToPoint: CGPointMake(48.7, 26.23)];
                [bezier52Path addLineToPoint: CGPointMake(48.67, 26.22)];
                [bezier52Path addLineToPoint: CGPointMake(48.63, 26.22)];
                [bezier52Path addLineToPoint: CGPointMake(48.59, 26.22)];
                [bezier52Path addLineToPoint: CGPointMake(48.55, 26.21)];
                [bezier52Path addLineToPoint: CGPointMake(48.51, 26.21)];
                [bezier52Path addLineToPoint: CGPointMake(48.47, 26.21)];
                [bezier52Path addLineToPoint: CGPointMake(48.29, 26.22)];
                [bezier52Path addLineToPoint: CGPointMake(48.13, 26.24)];
                [bezier52Path addLineToPoint: CGPointMake(47.98, 26.26)];
                [bezier52Path addLineToPoint: CGPointMake(47.85, 26.3)];
                [bezier52Path addLineToPoint: CGPointMake(47.72, 26.34)];
                [bezier52Path addLineToPoint: CGPointMake(47.6, 26.4)];
                [bezier52Path addLineToPoint: CGPointMake(47.49, 26.46)];
                [bezier52Path addLineToPoint: CGPointMake(47.39, 26.53)];
                [bezier52Path addLineToPoint: CGPointMake(47.29, 26.6)];
                [bezier52Path addLineToPoint: CGPointMake(47.2, 26.69)];
                [bezier52Path addLineToPoint: CGPointMake(47.11, 26.77)];
                [bezier52Path addLineToPoint: CGPointMake(47.03, 26.87)];
                [bezier52Path addLineToPoint: CGPointMake(46.94, 26.96)];
                [bezier52Path addLineToPoint: CGPointMake(46.86, 27.07)];
                [bezier52Path addLineToPoint: CGPointMake(46.78, 27.19)];
                [bezier52Path addLineToPoint: CGPointMake(46.69, 27.3)];
                [bezier52Path addLineToPoint: CGPointMake(46.9, 26.27)];
                [bezier52Path addLineToPoint: CGPointMake(45.26, 26.27)];
                [bezier52Path addLineToPoint: CGPointMake(44.2, 32.37)];
                [bezier52Path closePath];
                bezier52Path.miterLimit = 4;

                bezier52Path.usesEvenOddFillRule = YES;

                [color3 setStroke];
                bezier52Path.lineWidth = 0.5;
                [bezier52Path stroke];
            }
        }
    }
}
@end
