#import "BTUIUnknownCardVectorArtView.h"
#import "BTUI.h"

@implementation BTUIUnknownCardVectorArtView

- (void)drawArt {

    //// Color Declarations
    UIColor* color2 = [UIColor colorWithRed: 0 green: 0 blue: 0 alpha: 0.099];
    UIColor* color1 = self.highlightColor ?: color2;

    //// Page-1
    {
        //// Unknown
        {
            //// Card-#
            {
                //// CC-numbers
                {
                    //// CC-number
                    {
                        //// Bezier Drawing
                        UIBezierPath* bezierPath = [UIBezierPath bezierPath];
                        [bezierPath moveToPoint: CGPointMake(6, 30)];
                        [bezierPath addLineToPoint: CGPointMake(8, 30)];
                        [bezierPath addLineToPoint: CGPointMake(8, 36)];
                        [bezierPath addLineToPoint: CGPointMake(6, 36)];
                        [bezierPath addLineToPoint: CGPointMake(6, 30)];
                        [bezierPath closePath];
                        bezierPath.miterLimit = 4;

                        bezierPath.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezierPath fill];


                        //// Bezier 2 Drawing
                        UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
                        [bezier2Path moveToPoint: CGPointMake(10, 30)];
                        [bezier2Path addLineToPoint: CGPointMake(12, 30)];
                        [bezier2Path addLineToPoint: CGPointMake(12, 36)];
                        [bezier2Path addLineToPoint: CGPointMake(10, 36)];
                        [bezier2Path addLineToPoint: CGPointMake(10, 30)];
                        [bezier2Path closePath];
                        bezier2Path.miterLimit = 4;

                        bezier2Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier2Path fill];


                        //// Bezier 3 Drawing
                        UIBezierPath* bezier3Path = [UIBezierPath bezierPath];
                        [bezier3Path moveToPoint: CGPointMake(14, 30)];
                        [bezier3Path addLineToPoint: CGPointMake(16, 30)];
                        [bezier3Path addLineToPoint: CGPointMake(16, 36)];
                        [bezier3Path addLineToPoint: CGPointMake(14, 36)];
                        [bezier3Path addLineToPoint: CGPointMake(14, 30)];
                        [bezier3Path closePath];
                        bezier3Path.miterLimit = 4;

                        bezier3Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier3Path fill];


                        //// Bezier 4 Drawing
                        UIBezierPath* bezier4Path = [UIBezierPath bezierPath];
                        [bezier4Path moveToPoint: CGPointMake(18, 30)];
                        [bezier4Path addLineToPoint: CGPointMake(20, 30)];
                        [bezier4Path addLineToPoint: CGPointMake(20, 36)];
                        [bezier4Path addLineToPoint: CGPointMake(18, 36)];
                        [bezier4Path addLineToPoint: CGPointMake(18, 30)];
                        [bezier4Path closePath];
                        bezier4Path.miterLimit = 4;

                        bezier4Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier4Path fill];


                        //// Bezier 5 Drawing
                        UIBezierPath* bezier5Path = [UIBezierPath bezierPath];
                        [bezier5Path moveToPoint: CGPointMake(26, 30)];
                        [bezier5Path addLineToPoint: CGPointMake(28, 30)];
                        [bezier5Path addLineToPoint: CGPointMake(28, 36)];
                        [bezier5Path addLineToPoint: CGPointMake(26, 36)];
                        [bezier5Path addLineToPoint: CGPointMake(26, 30)];
                        [bezier5Path closePath];
                        bezier5Path.miterLimit = 4;

                        bezier5Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier5Path fill];


                        //// Bezier 6 Drawing
                        UIBezierPath* bezier6Path = [UIBezierPath bezierPath];
                        [bezier6Path moveToPoint: CGPointMake(30, 30)];
                        [bezier6Path addLineToPoint: CGPointMake(32, 30)];
                        [bezier6Path addLineToPoint: CGPointMake(32, 36)];
                        [bezier6Path addLineToPoint: CGPointMake(30, 36)];
                        [bezier6Path addLineToPoint: CGPointMake(30, 30)];
                        [bezier6Path closePath];
                        bezier6Path.miterLimit = 4;

                        bezier6Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier6Path fill];


                        //// Bezier 7 Drawing
                        UIBezierPath* bezier7Path = [UIBezierPath bezierPath];
                        [bezier7Path moveToPoint: CGPointMake(34, 30)];
                        [bezier7Path addLineToPoint: CGPointMake(36, 30)];
                        [bezier7Path addLineToPoint: CGPointMake(36, 36)];
                        [bezier7Path addLineToPoint: CGPointMake(34, 36)];
                        [bezier7Path addLineToPoint: CGPointMake(34, 30)];
                        [bezier7Path closePath];
                        bezier7Path.miterLimit = 4;

                        bezier7Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier7Path fill];


                        //// Bezier 8 Drawing
                        UIBezierPath* bezier8Path = [UIBezierPath bezierPath];
                        [bezier8Path moveToPoint: CGPointMake(38, 30)];
                        [bezier8Path addLineToPoint: CGPointMake(40, 30)];
                        [bezier8Path addLineToPoint: CGPointMake(40, 36)];
                        [bezier8Path addLineToPoint: CGPointMake(38, 36)];
                        [bezier8Path addLineToPoint: CGPointMake(38, 30)];
                        [bezier8Path closePath];
                        bezier8Path.miterLimit = 4;

                        bezier8Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier8Path fill];


                        //// Bezier 9 Drawing
                        UIBezierPath* bezier9Path = [UIBezierPath bezierPath];
                        [bezier9Path moveToPoint: CGPointMake(46, 30)];
                        [bezier9Path addLineToPoint: CGPointMake(48, 30)];
                        [bezier9Path addLineToPoint: CGPointMake(48, 36)];
                        [bezier9Path addLineToPoint: CGPointMake(46, 36)];
                        [bezier9Path addLineToPoint: CGPointMake(46, 30)];
                        [bezier9Path closePath];
                        bezier9Path.miterLimit = 4;

                        bezier9Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier9Path fill];


                        //// Bezier 10 Drawing
                        UIBezierPath* bezier10Path = [UIBezierPath bezierPath];
                        [bezier10Path moveToPoint: CGPointMake(50, 30)];
                        [bezier10Path addLineToPoint: CGPointMake(52, 30)];
                        [bezier10Path addLineToPoint: CGPointMake(52, 36)];
                        [bezier10Path addLineToPoint: CGPointMake(50, 36)];
                        [bezier10Path addLineToPoint: CGPointMake(50, 30)];
                        [bezier10Path closePath];
                        bezier10Path.miterLimit = 4;

                        bezier10Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier10Path fill];


                        //// Bezier 11 Drawing
                        UIBezierPath* bezier11Path = [UIBezierPath bezierPath];
                        [bezier11Path moveToPoint: CGPointMake(54, 30)];
                        [bezier11Path addLineToPoint: CGPointMake(56, 30)];
                        [bezier11Path addLineToPoint: CGPointMake(56, 36)];
                        [bezier11Path addLineToPoint: CGPointMake(54, 36)];
                        [bezier11Path addLineToPoint: CGPointMake(54, 30)];
                        [bezier11Path closePath];
                        bezier11Path.miterLimit = 4;

                        bezier11Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier11Path fill];


                        //// Bezier 12 Drawing
                        UIBezierPath* bezier12Path = [UIBezierPath bezierPath];
                        [bezier12Path moveToPoint: CGPointMake(58, 30)];
                        [bezier12Path addLineToPoint: CGPointMake(60, 30)];
                        [bezier12Path addLineToPoint: CGPointMake(60, 36)];
                        [bezier12Path addLineToPoint: CGPointMake(58, 36)];
                        [bezier12Path addLineToPoint: CGPointMake(58, 30)];
                        [bezier12Path closePath];
                        bezier12Path.miterLimit = 4;

                        bezier12Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier12Path fill];


                        //// Bezier 13 Drawing
                        UIBezierPath* bezier13Path = [UIBezierPath bezierPath];
                        [bezier13Path moveToPoint: CGPointMake(66, 30)];
                        [bezier13Path addLineToPoint: CGPointMake(68, 30)];
                        [bezier13Path addLineToPoint: CGPointMake(68, 36)];
                        [bezier13Path addLineToPoint: CGPointMake(66, 36)];
                        [bezier13Path addLineToPoint: CGPointMake(66, 30)];
                        [bezier13Path closePath];
                        bezier13Path.miterLimit = 4;

                        bezier13Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier13Path fill];


                        //// Bezier 14 Drawing
                        UIBezierPath* bezier14Path = [UIBezierPath bezierPath];
                        [bezier14Path moveToPoint: CGPointMake(70, 30)];
                        [bezier14Path addLineToPoint: CGPointMake(72, 30)];
                        [bezier14Path addLineToPoint: CGPointMake(72, 36)];
                        [bezier14Path addLineToPoint: CGPointMake(70, 36)];
                        [bezier14Path addLineToPoint: CGPointMake(70, 30)];
                        [bezier14Path closePath];
                        bezier14Path.miterLimit = 4;

                        bezier14Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier14Path fill];


                        //// Bezier 15 Drawing
                        UIBezierPath* bezier15Path = [UIBezierPath bezierPath];
                        [bezier15Path moveToPoint: CGPointMake(74, 30)];
                        [bezier15Path addLineToPoint: CGPointMake(76, 30)];
                        [bezier15Path addLineToPoint: CGPointMake(76, 36)];
                        [bezier15Path addLineToPoint: CGPointMake(74, 36)];
                        [bezier15Path addLineToPoint: CGPointMake(74, 30)];
                        [bezier15Path closePath];
                        bezier15Path.miterLimit = 4;

                        bezier15Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier15Path fill];


                        //// Bezier 16 Drawing
                        UIBezierPath* bezier16Path = [UIBezierPath bezierPath];
                        [bezier16Path moveToPoint: CGPointMake(78, 30)];
                        [bezier16Path addLineToPoint: CGPointMake(80, 30)];
                        [bezier16Path addLineToPoint: CGPointMake(80, 36)];
                        [bezier16Path addLineToPoint: CGPointMake(78, 36)];
                        [bezier16Path addLineToPoint: CGPointMake(78, 30)];
                        [bezier16Path closePath];
                        bezier16Path.miterLimit = 4;

                        bezier16Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier16Path fill];
                    }


                    //// Rectangle Drawing
                    UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRect: CGRectMake(26, 42, 14, 2)];
                    [color2 setFill];
                    [rectanglePath fill];


                    //// Rectangle 2 Drawing
                    UIBezierPath* rectangle2Path = [UIBezierPath bezierPathWithRect: CGRectMake(6, 46, 34, 2)];
                    [color2 setFill];
                    [rectangle2Path fill];
                }


                //// Rounded Rectangle Drawing
                UIBezierPath* roundedRectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(6, 6, 14, 14) cornerRadius: 0.75];
                [color2 setFill];
                [roundedRectanglePath fill];


                //// Rounded Rectangle 2 Drawing
                UIBezierPath* roundedRectangle2Path = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(72, 40, 8, 8) cornerRadius: 0.75];
                [color2 setFill];
                [roundedRectangle2Path fill];
            }
        }
    }
}
@end
