/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ package com.facebook.react.uimanager import android.view.View import com.facebook.react.bridge.Dynamic import com.facebook.react.bridge.ReadableArray import com.facebook.react.bridge.ReadableMap /** * This is an interface that should be implemented by view managers supporting the base view * properties such as backgroundColor, opacity, etc. */ public interface BaseViewManagerInterface { public fun setAccessibilityActions(view: T, accessibilityActions: ReadableArray?) public fun setAccessibilityHint(view: T, accessibilityHint: String?) public fun setAccessibilityLabel(view: T, accessibilityLabel: String?) public fun setAccessibilityLiveRegion(view: T, liveRegion: String?) public fun setAccessibilityRole(view: T, accessibilityRole: String?) public fun setAccessibilityCollection(view: T, accessibilityCollection: ReadableMap?) public fun setAccessibilityCollectionItem(view: T, accessibilityCollectionItem: ReadableMap?) public fun setViewState(view: T, accessibilityState: ReadableMap?) public fun setBackgroundColor(view: T, backgroundColor: Int) public fun setBorderRadius(view: T, borderRadius: Float) public fun setBorderBottomLeftRadius(view: T, borderRadius: Float) public fun setBorderBottomRightRadius(view: T, borderRadius: Float) public fun setBorderTopLeftRadius(view: T, borderRadius: Float) public fun setBorderTopRightRadius(view: T, borderRadius: Float) public fun setElevation(view: T, elevation: Float) public fun setFilter(view: T, filter: ReadableArray) public fun setMixBlendMode(view: T, setMixBlendMode: String) public fun setShadowColor(view: T, shadowColor: Int) public fun setImportantForAccessibility(view: T, importantForAccessibility: String?) public fun setRole(view: T, role: String?) public fun setNativeId(view: T, nativeId: String?) public fun setAccessibilityLabelledBy(view: T, nativeId: Dynamic?) public fun setOpacity(view: T, opacity: Float) public fun setRenderToHardwareTexture(view: T, useHWTexture: Boolean) public fun setRotation(view: T, rotation: Float) public fun setScaleX(view: T, scaleX: Float) public fun setScaleY(view: T, scaleY: Float) public fun setTestId(view: T, testId: String?) public fun setTransform(view: T, matrix: ReadableArray?) public fun setTransformOrigin(view: T, transformOrigin: ReadableArray?) public fun setTranslateX(view: T, translateX: Float) public fun setTranslateY(view: T, translateY: Float) public fun setZIndex(view: T, zIndex: Float) }