import type { CameraPosition } from '../specs/common-types/CameraPosition';
import type { DeviceType } from '../specs/common-types/DeviceType';
import type { CameraDevice } from '../specs/inputs/CameraDevice.nitro';
export type PhysicalDeviceType = Extract<DeviceType, 'ultra-wide-angle' | 'wide-angle' | 'telephoto' | 'true-depth' | 'lidar-depth' | 'time-of-flight-depth' | 'external' | 'continuity'>;
export interface DeviceFilter {
    /**
     * The desired physical devices your camera device should have.
     *
     * Many modern phones have multiple Camera devices on one side and can combine those physical camera devices to one logical camera device.
     * For example, the iPhone 11 has two physical camera devices, the `ultra-wide-angle` ("fish-eye") and the normal `wide-angle`.
     * You can either use one of those devices individually, or use a combined logical camera device which can smoothly switch over between the two physical cameras depending on the current `zoom` level.
     * When the user is at 0.5x-1x zoom, the `ultra-wide-angle` can be used to offer a fish-eye zoom-out effect, and anything above 1x will smoothly switch over to the `wide-angle`.
     *
     * @note Devices with fewer physical devices (`['wide-angle']`) are usually faster to start up than more complex
     * devices (`['ultra-wide-angle', 'wide-angle', 'telephoto']`), but don't offer zoom switch-over capabilities.
     *
     * @example
     * ```ts
     * // This device is simpler, so it starts up faster.
     * getCameraDevice({ physicalDevices: ['wide-angle'] })
     * // This device is more complex, so it starts up slower, but you can switch between devices on 0.5x, 1x and 2x zoom.
     * getCameraDevice({ physicalDevices: ['ultra-wide-angle', 'wide-angle', 'telephoto'] })
     * ```
     */
    physicalDevices?: PhysicalDeviceType[];
}
/**
 * Get the best matching Camera device that best satisfies your requirements using a sorting filter,
 * or `undefined` if not Cameras are available on this platform.
 *
 * If this platform has any Cameras at the given {@linkcode position}, this method will always return
 * a Camera device, so {@linkcode filter} never excludes cameras.
 *
 * @param position The position of the Camera device relative to the phone.
 * @param filter The filter you want to use. The Camera device that matches your filter the closest will be returned
 * @returns The Camera device that matches your filter the closest, or `undefined` if no Camera Device exists on this platform.
 * @example
 * ```ts
 * const device = getCameraDevice(devices, 'back', {
 *    physicalDevices: ['wide-angle']
 * })
 * ```
 */
export declare function getCameraDevice(devices: CameraDevice[], position: CameraPosition, filter?: DeviceFilter): CameraDevice | undefined;
