/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #import "RCTConvert+Transform.h" static const NSUInteger kMatrixArrayLength = 4 * 4; @implementation RCTConvert (Transform) + (CGFloat)convertToRadians:(id)json { if ([json isKindOfClass:[NSString class]]) { NSString *stringValue = (NSString *)json; if ([stringValue hasSuffix:@"deg"]) { CGFloat degrees = [[stringValue substringToIndex:stringValue.length - 3] floatValue]; return degrees * M_PI / 180; } if ([stringValue hasSuffix:@"rad"]) { return [[stringValue substringToIndex:stringValue.length - 3] floatValue]; } } return [json floatValue]; } + (CATransform3D)CATransform3DFromMatrix:(id)json { CATransform3D transform = CATransform3DIdentity; if (!json) { return transform; } if (![json isKindOfClass:[NSArray class]]) { RCTLogConvertError(json, @"a CATransform3D. Expected array for transform matrix."); return transform; } if ([json count] != kMatrixArrayLength) { RCTLogConvertError(json, @"a CATransform3D. Expected 4x4 matrix array."); return transform; } for (NSUInteger i = 0; i < kMatrixArrayLength; i++) { ((CGFloat *)&transform)[i] = [RCTConvert CGFloat:json[i]]; } return transform; } + (CATransform3D)CATransform3D:(id)json { CATransform3D transform = CATransform3DIdentity; if (!json) { return transform; } if (![json isKindOfClass:[NSArray class]]) { RCTLogConvertError(json, @"a CATransform3D. Did you pass something other than an array?"); return transform; } // legacy matrix support if ([(NSArray *)json count] == kMatrixArrayLength && [json[0] isKindOfClass:[NSNumber class]]) { RCTLogWarn(@"[RCTConvert CATransform3D:] has deprecated a matrix as input. Pass an array of configs (which can contain a matrix key) instead."); return [self CATransform3DFromMatrix:json]; } CGFloat zeroScaleThreshold = FLT_EPSILON; for (NSDictionary *transformConfig in (NSArray *)json) { if (transformConfig.count != 1) { RCTLogConvertError(json, @"a CATransform3D. You must specify exactly one property per transform object."); return transform; } NSString *property = transformConfig.allKeys[0]; id value = transformConfig[property]; if ([property isEqualToString:@"matrix"]) { transform = [self CATransform3DFromMatrix:value]; } else if ([property isEqualToString:@"perspective"]) { transform.m34 = -1 / [value floatValue]; } else if ([property isEqualToString:@"rotateX"]) { CGFloat rotate = [self convertToRadians:value]; transform = CATransform3DRotate(transform, rotate, 1, 0, 0); } else if ([property isEqualToString:@"rotateY"]) { CGFloat rotate = [self convertToRadians:value]; transform = CATransform3DRotate(transform, rotate, 0, 1, 0); } else if ([property isEqualToString:@"rotate"] || [property isEqualToString:@"rotateZ"]) { CGFloat rotate = [self convertToRadians:value]; transform = CATransform3DRotate(transform, rotate, 0, 0, 1); } else if ([property isEqualToString:@"scale"]) { CGFloat scale = [value floatValue]; scale = ABS(scale) < zeroScaleThreshold ? zeroScaleThreshold : scale; transform = CATransform3DScale(transform, scale, scale, 1); } else if ([property isEqualToString:@"scaleX"]) { CGFloat scale = [value floatValue]; scale = ABS(scale) < zeroScaleThreshold ? zeroScaleThreshold : scale; transform = CATransform3DScale(transform, scale, 1, 1); } else if ([property isEqualToString:@"scaleY"]) { CGFloat scale = [value floatValue]; scale = ABS(scale) < zeroScaleThreshold ? zeroScaleThreshold : scale; transform = CATransform3DScale(transform, 1, scale, 1); } else if ([property isEqualToString:@"translate"]) { NSArray *array = (NSArray *)value; CGFloat translateX = [array[0] floatValue]; CGFloat translateY = [array[1] floatValue]; CGFloat translateZ = array.count > 2 ? [array[2] floatValue] : 0; transform = CATransform3DTranslate(transform, translateX, translateY, translateZ); } else if ([property isEqualToString:@"translateX"]) { CGFloat translate = [value floatValue]; transform = CATransform3DTranslate(transform, translate, 0, 0); } else if ([property isEqualToString:@"translateY"]) { CGFloat translate = [value floatValue]; transform = CATransform3DTranslate(transform, 0, translate, 0); } else if ([property isEqualToString:@"skewX"]) { CGFloat skew = [self convertToRadians:value]; transform.m21 = tanf(skew); } else if ([property isEqualToString:@"skewY"]) { CGFloat skew = [self convertToRadians:value]; transform.m12 = tanf(skew); } else { RCTLogError(@"Unsupported transform type for a CATransform3D: %@.", property); } } return transform; } @end