export declare enum DIRECTION {
    ROW = "row",
    COLUMN = "column"
}
export declare enum COLOR_MODES {
    LIGHT = "light",
    DARK = "dark"
}
export declare enum MARGIN_SIDES {
    TOP = "top",
    RIGHT = "right",
    BOTTOM = "bottom",
    LEFT = "left"
}
export declare enum ALIGN_ITEMS {
    NORMAL = "normal",
    FLEX_START = "flex-start",
    FLEX_END = "flex-end",
    CENTER = "center",
    BASELINE = "baseline",
    STRETCH = "stretch",
    START = "start",
    END = "end",
    SELF_START = "self-start",
    SELF_END = "self-end",
    FIRST_BASELINE = "first baseline",
    LAST_BASELINE = "last baseline",
    SAFE_CENTER = "safe center",
    UNSAFE_CENTER = "unsafe center",
    SAFE_RIGHT = "safe right",
    UNSAFE_RIGHT = "unsafe right",
    SAFE_END = "safe end",
    UNSAFE_END = "unsafe end",
    SAFE_SELF_END = "safe self-end",
    UNSAFE_SELF_END = "unsafe self-end",
    SAFE_FLEX_END = "safe flex-end",
    UNSAFE_FLEX_END = "unsafe flex-end"
}
export declare enum JUSTIFY_CONTENT {
    START = "start",
    END = "end",
    FLEX_START = "flex-start",
    FLEX_END = "flex-end",
    CENTER = "center",
    LEFT = "left",
    RIGHT = "right",
    SPACE_BETWEEN = "space-between",
    SPACE_AROUND = "space-around",
    SPACE_EVENLY = "space-evenly",
    STRETCH = "stretch"
}
export declare enum SIZE_UNITS {
    AUTO = "auto",
    PERCENT = "%",
    FN = "fn",
    PX = "px",
    FR = "fr",
    REM = "rem",
    VH = "vh",
    VW = "vw",
    PC = "pc",
    CM = "cm",
    MM = "mm",
    IN = "in",
    PT = "pt",
    CH = "ch",
    EM = "em",
    V_MIN = "vmin",
    V_MAX = "vmax"
}
export declare enum COLOR_MODE {
    DARK = "dark",
    LIGHT = "light"
}
export declare enum SKELETON_ANIMATION_VARIANTS {
    SLIDE = "slide",
    FADE = "fade"
}
