/**
 * The cache control mode determines how the Unity should cache the resource.
 * - `must-revalidate`: The cache returns to an enabled state and the file is
 *   revalidated before being loaded from the cache.
 * - `immutable`: the cache is enabled and the file is loaded from the cache
 *   without revalidation.
 * - `no-store`: The cache is disabled.
 */
type UnityCacheControlMode = 
/**
 * The cache returns to an enabled state and the file is revalidated before
 * being loaded from the cache.
 */
"must-revalidate"
/**
 * the cache is enabled and the file is loaded from the cache without revalidation.
 */
 | "immutable"
/**
 * The cache is disabled.
 */
 | "no-store"
/**
 * Fallback for when the cache control mode is not recognized.
 */
 | string;
export type { UnityCacheControlMode };
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