import { Regl, Buffer } from "regl";
import { ShaderDrawConfig, BufferAttribute } from "..";
export declare type MiterShaderAttributes = {
    lineEnd: BufferAttribute;
    lineTop: BufferAttribute;
    aColor: BufferAttribute;
    bColor: BufferAttribute;
    prevCoord: BufferAttribute;
    aCoord: BufferAttribute;
    bCoord: BufferAttribute;
    nextCoord: BufferAttribute;
};
export declare function createMiterShader(regl: Regl, offsetBuffer: Buffer, baseOptions: ShaderDrawConfig<undefined>): import("regl").DrawCommand<import("regl").DefaultContext, import("../..").InnerShapeProps>;
