Notes:
- The room link does not exist as "entity" itself, this feature will create change points and return points in both directions (if specified).
- The "bidirectional" option will create a change point in the current room and another in the next, this will allow the player to go back and move between rooms.
- When selecting a return position, it can't be the same as the change point in that same room, otherwise the player will keep hitting the change points after each scene change entering an infinite loop.
- Once the association is created, it can only be removed by deleting the related records in the change-points and return points sections.