/**
 * Fires each time the global game clock advances a frame or updates its current frame.
 */
export interface FrameEvent {
    delta: number;
    frame: number;
    elapsedTime: number;
}
export declare const addFrameListener: (callback: (arg: FrameEvent) => void) => void, removeFrameListener: (callback: (arg: FrameEvent) => void) => void, dispatchFrameEvent: (args: FrameEvent) => void;
