/**
 * Fires when the global game clock has paused.
 */
export interface PlayPauseEvent {
    paused: boolean;
}
export declare const addPlayPauseListener: (callback: (arg: PlayPauseEvent) => void) => void, removePlayPauseListener: (callback: (arg: PlayPauseEvent) => void) => void, dispatchPlayPauseEvent: (args: PlayPauseEvent) => void;
