import { Group, LoadingManager, Object3D } from "three";
interface AvailableAssets {
    ball: Object3D;
    field: Group;
}
declare class GameFieldAssets {
    loadingManager: LoadingManager;
    assets?: AvailableAssets;
    constructor();
    load(): Promise<void>;
    getAssets(): AvailableAssets;
}
declare const _default: GameFieldAssets;
export default _default;
