{"version":3,"file":"replicad.cjs","sources":["../src/oclib.ts","../src/register.ts","../src/constants.ts","../src/geom.ts","../src/geomHelpers.ts","../src/lib2d/definitions.ts","../src/definitionMaps.ts","../src/utils/precisionRound.ts","../src/utils/range.ts","../src/utils/zip.ts","../src/utils/round2.ts","../src/lib2d/utils.ts","../src/lib2d/ocWrapper.ts","../src/lib2d/BoundingBox2d.ts","../src/lib2d/vectorOperations.ts","../src/lib2d/Curve2D.ts","../src/lib2d/approximations.ts","../src/lib2d/intersections.ts","../src/lib2d/makeCurves.ts","../src/lib2d/offset.ts","../src/lib2d/customCorners.ts","../../../node_modules/.pnpm/flatqueue@2.0.3/node_modules/flatqueue/index.js","../../../node_modules/.pnpm/flatbush@4.0.0/node_modules/flatbush/index.js","../src/lib2d/stitching.ts","../src/utils/round5.ts","../src/lib2d/svgPath.ts","../src/finders/definitions.ts","../src/utils/ProgressRange.ts","../src/measureShape.ts","../src/finders/generic3dfinder.ts","../src/finders/edgeFinder.ts","../src/finders/faceFinder.ts","../src/finders/cornerFinder.ts","../src/finders/index.ts","../src/shapes.ts","../src/shapeHelpers.ts","../src/sketcherlib.ts","../src/addThickness.ts","../src/sketches/Sketch.ts","../src/Sketcher.ts","../src/curves.ts","../src/blueprints/svg.ts","../src/blueprints/Blueprint.ts","../src/Sketcher2d.ts","../src/shortcuts.ts","../src/sketches/CompoundSketch.ts","../src/blueprints/CompoundBlueprint.ts","../src/sketches/Sketches.ts","../src/blueprints/Blueprints.ts","../src/blueprints/lib.ts","../src/blueprints/cannedBlueprints.ts","../src/blueprints/booleanOperations.ts","../src/blueprints/boolean2D.ts","../src/sketches/cannedSketches.ts","../../../node_modules/.pnpm/opentype.js@1.3.4/node_modules/opentype.js/dist/opentype.module.js","../src/text.ts","../src/importers.ts","../src/projection/ProjectionCamera.ts","../src/projection/makeProjectedEdges.ts","../src/blueprints/offset.ts","../src/blueprints/customCorners.ts","../src/blueprints/approximations.ts","../src/draw.ts","../src/utils/uuid.ts","../src/export/assemblyExporter.ts"],"sourcesContent":["import { OpenCascadeInstance } from \"replicad-opencascadejs\";\n\nconst OC: { library: OpenCascadeInstance | null } = {\n  library: null,\n};\n\nexport const setOC = (oc: OpenCascadeInstance): void => {\n  OC.library = oc;\n};\n\nexport const getOC = (): OpenCascadeInstance => {\n  if (!OC.library) throw new Error(\"oppencascade has not been loaded\");\n  return OC.library;\n};\n","import { getOC } from \"./oclib\";\nimport { OpenCascadeInstance } from \"replicad-opencascadejs\";\n\ninterface Deletable {\n  delete: () => void;\n}\n\nif (!(globalThis as any).FinalizationRegistry) {\n  console.log(\"Garbage collection will not work\");\n\n  (globalThis as any).FinalizationRegistry = (() => ({\n    register: () => null,\n    unregister: () => null,\n  })) as any;\n}\n\nconst deletetableRegistry = new (globalThis as any).FinalizationRegistry(\n  (heldValue: Deletable) => {\n    try {\n      heldValue.delete();\n    } catch (e) {\n      console.error(e);\n    }\n  }\n);\n\nexport class WrappingObj<Type extends Deletable> {\n  protected oc: OpenCascadeInstance;\n  private _wrapped: Type | null;\n\n  constructor(wrapped: Type) {\n    this.oc = getOC();\n    if (wrapped) {\n      deletetableRegistry.register(this, wrapped, wrapped);\n    }\n    this._wrapped = wrapped;\n  }\n\n  get wrapped(): Type {\n    if (this._wrapped === null) throw new Error(\"This object has been deleted\");\n    return this._wrapped;\n  }\n\n  set wrapped(newWrapped: Type) {\n    if (this._wrapped) {\n      deletetableRegistry.unregister(this._wrapped);\n      this._wrapped.delete();\n    }\n\n    deletetableRegistry.register(this, newWrapped, newWrapped);\n    this._wrapped = newWrapped;\n  }\n\n  delete() {\n    deletetableRegistry.unregister(this.wrapped);\n    this.wrapped?.delete();\n    this._wrapped = null;\n  }\n}\n\nexport const GCWithScope = () => {\n  function gcWithScope<Type extends Deletable>(value: Type): Type {\n    deletetableRegistry.register(gcWithScope, value);\n    return value;\n  }\n\n  return gcWithScope;\n};\n\nexport const GCWithObject = (obj: any) => {\n  function registerForGC<Type extends Deletable>(value: Type): Type {\n    deletetableRegistry.register(obj, value);\n    return value;\n  }\n\n  return registerForGC;\n};\n\nexport const localGC = (\n  debug?: boolean\n): [\n  <T extends Deletable>(v: T) => T,\n  () => void,\n  Set<Deletable> | undefined\n] => {\n  const cleaner = new Set<Deletable>();\n\n  return [\n    <T extends Deletable>(v: T): T => {\n      cleaner.add(v);\n      return v;\n    },\n\n    () => {\n      [...cleaner.values()].forEach((d) => d.delete());\n      cleaner.clear();\n    },\n    debug ? cleaner : undefined,\n  ];\n};\n","export const HASH_CODE_MAX = 2147483647;\nexport const DEG2RAD = Math.PI / 180;\nexport const RAD2DEG = 180 / Math.PI;\n","import { WrappingObj, GCWithScope } from \"./register.js\";\nimport { DEG2RAD, RAD2DEG } from \"./constants.js\";\nimport { getOC } from \"./oclib.js\";\n\nimport {\n  gp_Ax1,\n  gp_Ax2,\n  gp_Ax3,\n  gp_Vec,\n  gp_XYZ,\n  gp_Dir,\n  gp_Pnt,\n  OpenCascadeInstance,\n  gp_Trsf,\n  TopoDS_Shape,\n  Bnd_Box,\n} from \"replicad-opencascadejs\";\n\nconst round3 = (v: number) => Math.round(v * 1000) / 1000;\n\nexport type SimplePoint = [number, number, number];\nexport type Point =\n  | SimplePoint\n  | Vector\n  | [number, number]\n  | { XYZ: () => gp_XYZ; delete: () => void };\n\nexport function isPoint(p: unknown): p is Point {\n  if (Array.isArray(p)) return p.length === 3 || p.length === 2;\n  else if (p instanceof Vector) return true;\n  else if (p && typeof (p as any)?.XYZ === \"function\") return true;\n  return false;\n}\n\nexport const makeAx3 = (center: Point, dir: Point, xDir?: Point): gp_Ax3 => {\n  const oc = getOC();\n  const origin = asPnt(center);\n  const direction = asDir(dir);\n\n  let axis: gp_Ax3;\n  if (xDir) {\n    const xDirection = asDir(xDir);\n    axis = new oc.gp_Ax3_3(origin, direction, xDirection);\n    xDirection.delete();\n  } else {\n    axis = new oc.gp_Ax3_4(origin, direction);\n  }\n  origin.delete();\n  direction.delete();\n  return axis;\n};\n\nexport const makeAx2 = (center: Point, dir: Point, xDir?: Point): gp_Ax2 => {\n  const oc = getOC();\n  const origin = asPnt(center);\n  const direction = asDir(dir);\n\n  let axis: gp_Ax2;\n  if (xDir) {\n    const xDirection = asDir(xDir);\n    axis = new oc.gp_Ax2_2(origin, direction, xDirection);\n    xDirection.delete();\n  } else {\n    axis = new oc.gp_Ax2_3(origin, direction);\n  }\n  origin.delete();\n  direction.delete();\n  return axis;\n};\n\nexport const makeAx1 = (center: Point, dir: Point): gp_Ax1 => {\n  const oc = getOC();\n  const origin = asPnt(center);\n  const direction = asDir(dir);\n  const axis = new oc.gp_Ax1_2(origin, direction);\n  origin.delete();\n  direction.delete();\n  return axis;\n};\n\nconst makeVec = (vector: Point = [0, 0, 0]): gp_Vec => {\n  const oc = getOC();\n\n  if (Array.isArray(vector)) {\n    if (vector.length === 3) return new oc.gp_Vec_4(...vector);\n    else if (vector.length === 2) return new oc.gp_Vec_4(...vector, 0);\n  } else if (vector instanceof Vector) {\n    return new oc.gp_Vec_3(vector.wrapped.XYZ());\n  } else if (vector.XYZ) return new oc.gp_Vec_3(vector.XYZ());\n  return new oc.gp_Vec_4(0, 0, 0);\n};\n\nexport class Vector extends WrappingObj<gp_Vec> {\n  constructor(vector: Point = [0, 0, 0]) {\n    super(makeVec(vector));\n  }\n\n  get repr(): string {\n    return `x: ${round3(this.x)}, y: ${round3(this.y)}, z: ${round3(this.z)}`;\n  }\n\n  get x(): number {\n    return this.wrapped.X();\n  }\n\n  get y(): number {\n    return this.wrapped.Y();\n  }\n\n  get z(): number {\n    return this.wrapped.Z();\n  }\n\n  get Length(): number {\n    return this.wrapped.Magnitude();\n  }\n\n  toTuple(): [number, number, number] {\n    return [this.x, this.y, this.z];\n  }\n\n  cross(v: Vector): Vector {\n    return new Vector(this.wrapped.Crossed(v.wrapped));\n  }\n\n  dot(v: Vector): number {\n    return this.wrapped.Dot(v.wrapped);\n  }\n\n  sub(v: Vector): Vector {\n    return new Vector(this.wrapped.Subtracted(v.wrapped));\n  }\n\n  add(v: Vector): Vector {\n    return new Vector(this.wrapped.Added(v.wrapped));\n  }\n\n  multiply(scale: number): Vector {\n    return new Vector(this.wrapped.Multiplied(scale));\n  }\n\n  normalized(): Vector {\n    return new Vector(this.wrapped.Normalized());\n  }\n\n  normalize(): Vector {\n    this.wrapped.Normalize();\n    return this;\n  }\n\n  getCenter(): Vector {\n    return this;\n  }\n\n  getAngle(v: Vector): number {\n    return this.wrapped.Angle(v.wrapped) * RAD2DEG;\n  }\n\n  projectToPlane(plane: Plane): Vector {\n    const base = plane.origin;\n    const normal = plane.zDir;\n\n    const v1 = this.sub(base);\n\n    const v2 = normal.multiply(v1.dot(normal) / normal.Length ** 2);\n    const projection = this.sub(v2);\n\n    v1.delete();\n    v2.delete();\n\n    return projection;\n  }\n  equals(other: Vector): boolean {\n    return this.wrapped.IsEqual(other.wrapped, 0.00001, 0.00001);\n  }\n\n  toPnt(): gp_Pnt {\n    return new this.oc.gp_Pnt_2(this.wrapped.XYZ());\n  }\n\n  toDir(): gp_Dir {\n    return new this.oc.gp_Dir_3(this.wrapped.XYZ());\n  }\n\n  rotate(\n    angle: number,\n    center: Point = [0, 0, 0],\n    direction: Point = [0, 0, 1]\n  ): Vector {\n    const ax = makeAx1(center, direction);\n    this.wrapped.Rotate(ax, angle * DEG2RAD);\n    ax.delete();\n    return this;\n  }\n}\n\ntype Direction = Point | \"X\" | \"Y\" | \"Z\";\n\nconst DIRECTIONS: Record<string, Point> = {\n  X: [1, 0, 0],\n  Y: [0, 1, 0],\n  Z: [0, 0, 1],\n};\n\nexport function makeDirection(p: Direction): Point {\n  if (p === \"X\" || p === \"Y\" || p === \"Z\") {\n    return DIRECTIONS[p];\n  }\n  return p;\n}\n\nexport function asPnt(coords: Point): gp_Pnt {\n  const v = new Vector(coords);\n  const pnt = v.toPnt();\n  v.delete();\n  return pnt;\n}\n\nexport function asDir(coords: Point): gp_Dir {\n  const v = new Vector(coords);\n  const dir = v.toDir();\n  v.delete();\n  return dir;\n}\n\ntype CoordSystem = \"reference\" | { origin: Point; zDir: Point; xDir: Point };\n\nexport class Transformation extends WrappingObj<gp_Trsf> {\n  constructor(transform?: gp_Trsf) {\n    const oc = getOC();\n    super(transform || new oc.gp_Trsf_1());\n  }\n\n  translate(xDist: number, yDist: number, zDist: number): Transformation;\n  translate(vector: Point): Transformation;\n  translate(\n    xDistOrVector: number | Point,\n    yDist = 0,\n    zDist = 0\n  ): Transformation {\n    const translation = new Vector(\n      typeof xDistOrVector === \"number\"\n        ? [xDistOrVector, yDist, zDist]\n        : xDistOrVector\n    );\n\n    this.wrapped.SetTranslation_1(translation.wrapped);\n\n    return this;\n  }\n\n  rotate(\n    angle: number,\n    position: Point = [0, 0, 0],\n    direction: Point = [0, 0, 1]\n  ): Transformation {\n    const dir = asDir(direction);\n    const origin = asPnt(position);\n    const axis = new this.oc.gp_Ax1_2(origin, dir);\n\n    this.wrapped.SetRotation_1(axis, angle * DEG2RAD);\n    axis.delete();\n    dir.delete();\n    origin.delete();\n\n    return this;\n  }\n\n  mirror(\n    inputPlane: Plane | PlaneName | Point = \"YZ\",\n    inputOrigin?: Point\n  ): this {\n    const r = GCWithScope();\n\n    let origin: Point;\n    let direction: Point;\n\n    if (typeof inputPlane === \"string\") {\n      const plane = r(createNamedPlane(inputPlane, inputOrigin));\n      origin = plane.origin;\n      direction = plane.zDir;\n    } else if (inputPlane instanceof Plane) {\n      origin = inputOrigin || inputPlane.origin;\n      direction = inputPlane.zDir;\n    } else {\n      origin = inputOrigin || [0, 0, 0];\n      direction = inputPlane;\n    }\n\n    const mirrorAxis = r(makeAx2(origin, direction));\n    this.wrapped.SetMirror_3(mirrorAxis);\n\n    return this;\n  }\n\n  scale(center: Point, scale: number): this {\n    const pnt = asPnt(center);\n    this.wrapped.SetScale(pnt, scale);\n    pnt.delete();\n    return this;\n  }\n\n  coordSystemChange(fromSystem: CoordSystem, toSystem: CoordSystem): this {\n    const r = GCWithScope();\n    const fromAx = r(\n      fromSystem === \"reference\"\n        ? new this.oc.gp_Ax3_1()\n        : makeAx3(fromSystem.origin, fromSystem.zDir, fromSystem.xDir)\n    );\n\n    const toAx = r(\n      toSystem === \"reference\"\n        ? new this.oc.gp_Ax3_1()\n        : makeAx3(toSystem.origin, toSystem.zDir, toSystem.xDir)\n    );\n    this.wrapped.SetTransformation_1(fromAx, toAx);\n    return this;\n  }\n\n  transformPoint(point: Point): gp_Pnt {\n    const pnt = asPnt(point);\n    const newPoint = pnt.Transformed(this.wrapped);\n    pnt.delete();\n    return newPoint;\n  }\n\n  transform(shape: TopoDS_Shape): TopoDS_Shape {\n    const transformer = new this.oc.BRepBuilderAPI_Transform_2(\n      shape,\n      this.wrapped,\n      true\n    );\n    return transformer.ModifiedShape(shape);\n  }\n}\n\nexport class Plane {\n  oc: OpenCascadeInstance;\n\n  xDir: Vector;\n  yDir: Vector;\n  zDir: Vector;\n\n  // @ts-expect-error initialised indirectly\n  private _origin: Vector;\n  // @ts-expect-error initialised indirectly\n  private localToGlobal: Transformation;\n  // @ts-expect-error initialised indirectly\n  private globalToLocal: Transformation;\n\n  constructor(\n    origin: Point,\n    xDirection: Point | null = null,\n    normal: Point = [0, 0, 1]\n  ) {\n    this.oc = getOC();\n\n    const zDir = new Vector(normal);\n    if (zDir.Length === 0) {\n      throw new Error(\"normal should be non null\");\n    }\n    this.zDir = zDir.normalize();\n\n    let xDir: Vector;\n    if (!xDirection) {\n      const ax3 = makeAx3(origin, zDir);\n      xDir = new Vector(ax3.XDirection());\n      ax3.delete();\n    } else {\n      xDir = new Vector(xDirection);\n    }\n\n    if (xDir.Length === 0) {\n      throw new Error(\"xDir should be non null\");\n    }\n\n    this.xDir = xDir.normalize();\n    this.yDir = this.zDir.cross(this.xDir).normalize();\n\n    this.origin = new Vector(origin);\n  }\n\n  delete(): void {\n    this.localToGlobal.delete();\n    this.xDir.delete();\n    this.yDir.delete();\n    this.zDir.delete();\n    this._origin.delete();\n  }\n\n  clone(): Plane {\n    return new Plane(this.origin, this.xDir, this.zDir);\n  }\n\n  get origin(): Vector {\n    return this._origin;\n  }\n\n  set origin(newOrigin: Vector) {\n    this._origin = newOrigin;\n    this._calcTransforms();\n  }\n\n  translateTo(point: Point): Plane {\n    const newPlane = this.clone();\n    newPlane.origin = new Vector(point);\n    return newPlane;\n  }\n\n  translate(xDist: number, yDist: number, zDist: number): Plane;\n  translate(vector: Point): Plane;\n  translate(xDistOrVector: number | Point, yDist = 0, zDist = 0): Plane {\n    const translation = new Vector(\n      typeof xDistOrVector === \"number\"\n        ? [xDistOrVector, yDist, zDist]\n        : xDistOrVector\n    );\n\n    return this.translateTo(this.origin.add(translation));\n  }\n\n  translateX(xDist: number): Plane {\n    return this.translate(xDist, 0, 0);\n  }\n\n  translateY(yDist: number): Plane {\n    return this.translate(0, yDist, 0);\n  }\n\n  translateZ(zDist: number): Plane {\n    return this.translate(0, 0, zDist);\n  }\n\n  pivot(angle: number, direction: Direction = [1, 0, 0]): Plane {\n    const dir = makeDirection(direction);\n    const zDir = new Vector(this.zDir).rotate(angle, [0, 0, 0], dir);\n    const xDir = new Vector(this.xDir).rotate(angle, [0, 0, 0], dir);\n\n    return new Plane(this.origin, xDir, zDir);\n  }\n\n  rotate2DAxes(angle: number): Plane {\n    const xDir = new Vector(this.xDir).rotate(angle, [0, 0, 0], this.zDir);\n\n    return new Plane(this.origin, xDir, this.zDir);\n  }\n\n  _calcTransforms(): void {\n    const globalCoordSystem = new this.oc.gp_Ax3_1();\n    const localCoordSystem = makeAx3(this.origin, this.zDir, this.xDir);\n\n    const forwardT = new this.oc.gp_Trsf_1();\n    forwardT.SetTransformation_1(globalCoordSystem, localCoordSystem);\n    this.globalToLocal = new Transformation();\n    this.globalToLocal.coordSystemChange(\"reference\", {\n      origin: this.origin,\n      zDir: this.zDir,\n      xDir: this.xDir,\n    });\n\n    this.localToGlobal = new Transformation();\n    this.localToGlobal.coordSystemChange(\n      {\n        origin: this.origin,\n        zDir: this.zDir,\n        xDir: this.xDir,\n      },\n      \"reference\"\n    );\n  }\n\n  setOrigin2d(x: number, y: number): void {\n    this.origin = this.toWorldCoords([x, y]);\n  }\n\n  toLocalCoords(vec: Vector): Vector {\n    const pnt = this.globalToLocal.transformPoint(vec);\n    const newVec = new Vector(pnt);\n    pnt.delete();\n    return newVec;\n  }\n\n  toWorldCoords(v: Point): Vector {\n    const pnt = this.localToGlobal.transformPoint(v);\n    const newVec = new Vector(pnt);\n    pnt.delete();\n    return newVec;\n  }\n}\n\nexport type PlaneName =\n  | \"XY\"\n  | \"YZ\"\n  | \"ZX\"\n  | \"XZ\"\n  | \"YX\"\n  | \"ZY\"\n  | \"front\"\n  | \"back\"\n  | \"left\"\n  | \"right\"\n  | \"top\"\n  | \"bottom\";\n\nconst PLANES_CONFIG: Record<\n  PlaneName,\n  {\n    xDir: [number, number, number];\n    normal: [number, number, number];\n  }\n> = {\n  XY: {\n    xDir: [1, 0, 0],\n    normal: [0, 0, 1],\n  },\n  YZ: {\n    xDir: [0, 1, 0],\n    normal: [1, 0, 0],\n  },\n  ZX: {\n    xDir: [0, 0, 1],\n    normal: [0, 1, 0],\n  },\n  XZ: {\n    xDir: [1, 0, 0],\n    normal: [0, -1, 0],\n  },\n  YX: {\n    xDir: [0, 1, 0],\n    normal: [0, 0, -1],\n  },\n  ZY: {\n    xDir: [0, 0, 1],\n    normal: [-1, 0, 0],\n  },\n  front: {\n    xDir: [1, 0, 0],\n    normal: [0, 0, 1],\n  },\n  back: {\n    xDir: [-1, 0, 0],\n    normal: [0, 0, -1],\n  },\n  left: {\n    xDir: [0, 0, 1],\n    normal: [-1, 0, 0],\n  },\n  right: {\n    xDir: [0, 0, -1],\n    normal: [1, 0, 0],\n  },\n  top: {\n    xDir: [1, 0, 0],\n    normal: [0, 1, 0],\n  },\n  bottom: {\n    xDir: [1, 0, 0],\n    normal: [0, -1, 0],\n  },\n};\n\nexport const createNamedPlane = (\n  plane: PlaneName,\n  sourceOrigin: Point | number = [0, 0, 0]\n): Plane => {\n  const config = PLANES_CONFIG[plane];\n  if (!config) throw new Error(`Could not find plane ${plane}`);\n\n  let origin: Point;\n  if (typeof sourceOrigin === \"number\") {\n    origin = config.normal.map((v: number) => v * sourceOrigin) as Point;\n  } else {\n    origin = sourceOrigin;\n  }\n  return new Plane(origin, config.xDir, config.normal);\n};\n\nexport class BoundingBox extends WrappingObj<Bnd_Box> {\n  constructor(wrapped?: Bnd_Box) {\n    const oc = getOC();\n    let boundBox = wrapped;\n    if (!boundBox) {\n      boundBox = new oc.Bnd_Box_1();\n    }\n    super(boundBox);\n  }\n\n  get repr(): string {\n    const [min, max] = this.bounds;\n    return `${new Vector(min).repr} - ${new Vector(max).repr}`;\n  }\n\n  get bounds(): [SimplePoint, SimplePoint] {\n    const xMin = { current: 0 };\n    const yMin = { current: 0 };\n    const zMin = { current: 0 };\n    const xMax = { current: 0 };\n    const yMax = { current: 0 };\n    const zMax = { current: 0 };\n\n    // @ts-ignore missing type in oc\n    this.wrapped.Get(xMin, yMin, zMin, xMax, yMax, zMax);\n    return [\n      [xMin.current, yMin.current, zMin.current],\n      [xMax.current, yMax.current, zMax.current],\n    ];\n  }\n\n  get center(): SimplePoint {\n    const [[xmin, ymin, zmin], [xmax, ymax, zmax]] = this.bounds;\n    return [\n      xmin + (xmax - xmin) / 2,\n      ymin + (ymax - ymin) / 2,\n      zmin + (zmax - zmin) / 2,\n    ];\n  }\n\n  get width(): number {\n    const [[xmin], [xmax]] = this.bounds;\n    return Math.abs(xmax - xmin);\n  }\n\n  get height(): number {\n    const [[, ymin], [, ymax]] = this.bounds;\n    return Math.abs(ymax - ymin);\n  }\n\n  get depth(): number {\n    const [[, , zmin], [, , zmax]] = this.bounds;\n    return Math.abs(zmax - zmin);\n  }\n\n  add(other: BoundingBox) {\n    this.wrapped.Add_1(other.wrapped);\n  }\n\n  isOut(other: BoundingBox): boolean {\n    return this.wrapped.IsOut_4(other.wrapped);\n  }\n}\n","import {\n  createNamedPlane,\n  Plane,\n  PlaneName,\n  Point,\n  Transformation,\n  Vector,\n} from \"./geom\";\nimport { Face } from \"./shapes\";\nimport { Point2D } from \"./lib2d\";\nimport { TopoDS_Shape } from \"replicad-opencascadejs\";\n\nexport const makePlaneFromFace = (\n  face: Face,\n  originOnSurface: Point2D = [0, 0]\n): Plane => {\n  const originPoint = face.pointOnSurface(...originOnSurface);\n  const normal = face.normalAt(originPoint);\n  const v = new Vector([0, 0, 1]);\n  let xd = v.cross(normal);\n  if (xd.Length < 1e-8) {\n    xd.delete();\n    xd = new Vector([1, 0, 0]);\n  }\n\n  v.delete();\n  return new Plane(originPoint, xd, normal);\n};\n\nfunction makePlane(plane: Plane): Plane;\nfunction makePlane(plane?: PlaneName, origin?: Point | number): Plane;\nfunction makePlane(\n  plane: Plane | PlaneName = \"XY\",\n  origin: Point | number = [0, 0, 0]\n): Plane {\n  if (plane instanceof Plane) {\n    return plane.clone();\n  } else {\n    return createNamedPlane(plane, origin);\n  }\n}\n\nexport { makePlane };\n\nexport function rotate(\n  shape: TopoDS_Shape,\n  angle: number,\n  position: Point = [0, 0, 0],\n  direction: Point = [0, 0, 1]\n): TopoDS_Shape {\n  const transformation = new Transformation();\n  transformation.rotate(angle, position, direction);\n  const newShape = transformation.transform(shape);\n  transformation.delete();\n  return newShape;\n}\n\nexport function translate(shape: TopoDS_Shape, vector: Point): TopoDS_Shape {\n  const transformation = new Transformation();\n  transformation.translate(vector);\n  const newShape = transformation.transform(shape);\n  transformation.delete();\n  return newShape;\n}\n\nexport function mirror(\n  shape: TopoDS_Shape,\n  inputPlane?: Plane | PlaneName | Point,\n  origin?: Point\n): TopoDS_Shape {\n  const transformation = new Transformation();\n  transformation.mirror(inputPlane, origin);\n  const newShape = transformation.transform(shape);\n  transformation.delete();\n  return newShape;\n}\n\nexport function scale(\n  shape: TopoDS_Shape,\n  center: Point,\n  scale: number\n): TopoDS_Shape {\n  const transformation = new Transformation();\n  transformation.scale(center, scale);\n  const newShape = transformation.transform(shape);\n  transformation.delete();\n  return newShape;\n}\n","export type Point2D = [number, number];\n\nexport function isPoint2D(point: unknown): point is Point2D {\n  return Array.isArray(point) && point.length === 2;\n}\n\nexport type Matrix2X2 = [[number, number], [number, number]];\n\nexport function isMatrix2X2(matrix: unknown): matrix is Matrix2X2 {\n  return (\n    Array.isArray(matrix) &&\n    matrix.length === 2 &&\n    matrix.every((row) => Array.isArray(row) && row.length === 2)\n  );\n}\n","import { getOC } from \"./oclib.js\";\n\nexport type CurveType =\n  | \"LINE\"\n  | \"CIRCLE\"\n  | \"ELLIPSE\"\n  | \"HYPERBOLA\"\n  | \"PARABOLA\"\n  | \"BEZIER_CURVE\"\n  | \"BSPLINE_CURVE\"\n  | \"OFFSET_CURVE\"\n  | \"OTHER_CURVE\";\n\nlet CURVE_TYPES_MAP: Map<any, CurveType> | null = null;\n\nconst getCurveTypesMap = (refresh?: boolean): Map<any, CurveType> => {\n  if (CURVE_TYPES_MAP && !refresh) return CURVE_TYPES_MAP;\n\n  const oc = getOC();\n  const ga = oc.GeomAbs_CurveType;\n\n  CURVE_TYPES_MAP = new Map([\n    [ga.GeomAbs_Line, \"LINE\"],\n    [ga.GeomAbs_Circle, \"CIRCLE\"],\n    [ga.GeomAbs_Ellipse, \"ELLIPSE\"],\n    [ga.GeomAbs_Hyperbola, \"HYPERBOLA\"],\n    [ga.GeomAbs_Parabola, \"PARABOLA\"],\n    [ga.GeomAbs_BezierCurve, \"BEZIER_CURVE\"],\n    [ga.GeomAbs_BSplineCurve, \"BSPLINE_CURVE\"],\n    [ga.GeomAbs_OffsetCurve, \"OFFSET_CURVE\"],\n    [ga.GeomAbs_OtherCurve, \"OTHER_CURVE\"],\n  ]);\n  return CURVE_TYPES_MAP;\n};\n\nexport const findCurveType = (type: any): CurveType => {\n  let shapeType = getCurveTypesMap().get(type);\n  if (!shapeType) shapeType = getCurveTypesMap(true).get(type);\n  if (!shapeType) throw new Error(\"unknown type\");\n  return shapeType;\n};\n","// from https://stackoverflow.com/a/49729715\nexport default function precisionRound(number: number, precision: number) {\n  const factor = Math.pow(10, precision);\n  const n = precision < 0 ? number : 0.01 / factor + number;\n  return Math.round(n * factor) / factor;\n}\n","export default function range(len: number): number[] {\n  return Array.from(Array(len).keys());\n}\n","import range from \"./range\";\n\nexport default function zip<T extends unknown[][]>(\n  arrays: T\n): { [K in keyof T]: T[K] extends (infer V)[] ? V : never }[] {\n  const minLength = Math.min(...arrays.map((arr) => arr.length));\n  // @ts-expect-error This is too much for ts\n  return range(minLength).map((i) => arrays.map((arr) => arr[i]));\n}\n","export default function round2(v: number): number {\n  return Math.round(v * 100) / 100;\n}\n","import round2 from \"../utils/round2\";\nimport { Point2D } from \"./definitions\";\n\nexport const reprPnt = ([x, y]: Point2D): string => {\n  return `(${round2(x)},${round2(y)})`;\n};\n\nconst asFixed = (p: number, precision = 1e-9): string => {\n  let num = p;\n  if (Math.abs(p) < precision) num = 0;\n  return num.toFixed(-Math.log10(precision));\n};\nexport const removeDuplicatePoints = (\n  points: Point2D[],\n  precision = 1e-9\n): Point2D[] => {\n  return Array.from(\n    new Map(\n      points.map(([p0, p1]) => [\n        `[${asFixed(p0, precision)},${asFixed(p1, precision)}]`,\n        [p0, p1] as Point2D,\n      ])\n    ).values()\n  );\n};\n","import { gp_Ax2d, gp_Dir2d, gp_Pnt2d, gp_Vec2d } from \"replicad-opencascadejs\";\nimport { getOC } from \"../oclib\";\nimport { localGC } from \"../register\";\nimport { Point2D } from \"./definitions\";\n\nexport const pnt = ([x, y]: Point2D): gp_Pnt2d => {\n  const oc = getOC();\n  return new oc.gp_Pnt2d_3(x, y);\n};\n\nexport const direction2d = ([x, y]: Point2D): gp_Dir2d => {\n  const oc = getOC();\n  return new oc.gp_Dir2d_4(x, y);\n};\n\nexport const vec = ([x, y]: Point2D): gp_Vec2d => {\n  const oc = getOC();\n  return new oc.gp_Vec2d_4(x, y);\n};\n\nexport const axis2d = (point: Point2D, direction: Point2D): gp_Ax2d => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  const axis = new oc.gp_Ax2d_2(r(pnt(point)), r(direction2d(direction)));\n  gc();\n  return axis;\n};\n","import { WrappingObj, GCWithScope } from \"../register.js\";\nimport { getOC } from \"../oclib.js\";\nimport { Bnd_Box2d } from \"replicad-opencascadejs\";\n\nimport { Point2D } from \"./definitions.js\";\nimport { reprPnt } from \"./utils.js\";\nimport { pnt } from \"./ocWrapper.js\";\n\nexport class BoundingBox2d extends WrappingObj<Bnd_Box2d> {\n  constructor(wrapped?: Bnd_Box2d) {\n    const oc = getOC();\n    let boundBox = wrapped;\n    if (!boundBox) {\n      boundBox = new oc.Bnd_Box2d();\n    }\n    super(boundBox);\n  }\n\n  get repr(): string {\n    const [min, max] = this.bounds;\n    return `${reprPnt(min)} - ${reprPnt(max)}`;\n  }\n\n  get bounds(): [Point2D, Point2D] {\n    const xMin = { current: 0 };\n    const yMin = { current: 0 };\n    const xMax = { current: 0 };\n    const yMax = { current: 0 };\n\n    // @ts-expect-error missing type in oc\n    this.wrapped.Get(xMin, yMin, xMax, yMax);\n    return [\n      [xMin.current, yMin.current],\n      [xMax.current, yMax.current],\n    ];\n  }\n\n  get center(): Point2D {\n    const [[xmin, ymin], [xmax, ymax]] = this.bounds;\n    return [xmin + (xmax - xmin) / 2, ymin + (ymax - ymin) / 2];\n  }\n\n  get width(): number {\n    const [[xmin], [xmax]] = this.bounds;\n    return Math.abs(xmax - xmin);\n  }\n\n  get height(): number {\n    const [[, ymin], [, ymax]] = this.bounds;\n    return Math.abs(ymax - ymin);\n  }\n\n  outsidePoint(paddingPercent = 1): Point2D {\n    const [min, max] = this.bounds;\n    const width = max[0] - min[0];\n    const height = max[1] - min[1];\n\n    return [\n      max[0] + (width / 100) * paddingPercent,\n      max[1] + (height / 100) * paddingPercent * 0.9,\n    ];\n  }\n\n  add(other: BoundingBox2d) {\n    this.wrapped.Add_1(other.wrapped);\n  }\n\n  isOut(other: BoundingBox2d): boolean {\n    return this.wrapped.IsOut_4(other.wrapped);\n  }\n\n  containsPoint(other: Point2D): boolean {\n    const r = GCWithScope();\n    const point = r(pnt(other));\n    return !this.wrapped.IsOut_1(point);\n  }\n}\n","import { Matrix2X2, Point2D } from \"./definitions\";\n\nexport const samePoint = (\n  [x0, y0]: Point2D,\n  [x1, y1]: Point2D,\n  precision = 1e-6\n): boolean => {\n  return Math.abs(x0 - x1) <= precision && Math.abs(y0 - y1) <= precision;\n};\n\nexport const add2d = ([x0, y0]: Point2D, [x1, y1]: Point2D): Point2D => {\n  return [x0 + x1, y0 + y1];\n};\n\nexport const subtract2d = ([x0, y0]: Point2D, [x1, y1]: Point2D): Point2D => {\n  return [x0 - x1, y0 - y1];\n};\n\nexport const scalarMultiply2d = (\n  [x0, y0]: Point2D,\n  scalar: number\n): Point2D => {\n  return [x0 * scalar, y0 * scalar];\n};\n\nexport const distance2d = (\n  [x0, y0]: Point2D,\n  [x1, y1]: Point2D = [0, 0]\n): number => {\n  return Math.sqrt((x0 - x1) ** 2 + (y0 - y1) ** 2);\n};\n\nexport const squareDistance2d = (\n  [x0, y0]: Point2D,\n  [x1, y1]: Point2D = [0, 0]\n): number => {\n  return (x0 - x1) ** 2 + (y0 - y1) ** 2;\n};\n\nexport function crossProduct2d([x0, y0]: Point2D, [x1, y1]: Point2D): number {\n  return x0 * y1 - y0 * x1;\n}\n\nexport const angle2d = (\n  [x0, y0]: Point2D,\n  [x1, y1]: Point2D = [0, 0]\n): number => {\n  return Math.atan2(y1 * x0 - y0 * x1, x0 * x1 + y0 * y1);\n};\n\nexport const polarAngle2d = (\n  [x0, y0]: Point2D,\n  [x1, y1]: Point2D = [0, 0]\n): number => {\n  return Math.atan2(y1 - y0, x1 - x0);\n};\n\nexport const normalize2d = ([x0, y0]: Point2D): Point2D => {\n  const l = distance2d([x0, y0]);\n  return [x0 / l, y0 / l];\n};\n\nexport const rotate2d = (\n  point: Point2D,\n  angle: number,\n  center: Point2D = [0, 0]\n): Point2D => {\n  const [px0, py0] = point;\n  const [cx, cy] = center;\n\n  const px = px0 - cx;\n  const py = py0 - cy;\n\n  const sinA = Math.sin(angle);\n  const cosA = Math.cos(angle);\n\n  const xnew = px * cosA - py * sinA;\n  const ynew = px * sinA + py * cosA;\n\n  return [xnew + cx, ynew + cy];\n};\n\nexport const polarToCartesian = (r: number, theta: number): Point2D => {\n  const x = Math.cos(theta) * r;\n  const y = Math.sin(theta) * r;\n  return [x, y];\n};\n\nexport const cartesianToPolar = ([x, y]: Point2D): [number, number] => {\n  const r = distance2d([x, y]);\n  const theta = Math.atan2(y, x);\n\n  return [r, theta];\n};\n\nexport const determinant2x2 = (matrix: Matrix2X2) => {\n  return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];\n};\n","import {\n  Geom2dAdaptor_Curve,\n  Geom2d_Curve,\n  Handle_Geom2d_Curve,\n} from \"replicad-opencascadejs\";\n\nimport { CurveType, findCurveType } from \"../definitionMaps\";\nimport precisionRound from \"../utils/precisionRound\";\nimport { getOC } from \"../oclib.js\";\nimport { GCWithScope, localGC, WrappingObj } from \"../register.js\";\nimport zip from \"../utils/zip.js\";\n\nimport { BoundingBox2d } from \"./BoundingBox2d.js\";\nimport { isPoint2D, Point2D } from \"./definitions.js\";\nimport { pnt } from \"./ocWrapper.js\";\nimport { reprPnt } from \"./utils.js\";\nimport { distance2d, samePoint } from \"./vectorOperations.js\";\n\nexport function deserializeCurve2D(data: string): Curve2D {\n  const oc = getOC();\n  const handle = oc.GeomToolsWrapper.Read(data);\n  return new Curve2D(handle);\n}\n\nexport class Curve2D extends WrappingObj<Handle_Geom2d_Curve> {\n  _boundingBox: null | BoundingBox2d;\n  constructor(handle: Handle_Geom2d_Curve) {\n    const oc = getOC();\n    const inner = handle.get();\n\n    super(new oc.Handle_Geom2d_Curve_2(inner));\n\n    this._boundingBox = null;\n  }\n\n  get boundingBox() {\n    if (this._boundingBox) return this._boundingBox;\n    const oc = getOC();\n    const boundBox = new oc.Bnd_Box2d();\n\n    oc.BndLib_Add2dCurve.Add_3(this.wrapped, 1e-6, boundBox);\n\n    this._boundingBox = new BoundingBox2d(boundBox);\n    return this._boundingBox;\n  }\n\n  get repr() {\n    return `${this.geomType} ${reprPnt(this.firstPoint)} - ${reprPnt(\n      this.lastPoint\n    )}`;\n  }\n\n  get innerCurve(): Geom2d_Curve {\n    return this.wrapped.get();\n  }\n\n  serialize(): string {\n    const oc = getOC();\n    return oc.GeomToolsWrapper.Write(this.wrapped);\n  }\n\n  value(parameter: number): Point2D {\n    const pnt = this.innerCurve.Value(parameter);\n    const vec: Point2D = [pnt.X(), pnt.Y()];\n    pnt.delete();\n    return vec;\n  }\n\n  get firstPoint(): Point2D {\n    return this.value(this.firstParameter);\n  }\n\n  get lastPoint(): Point2D {\n    return this.value(this.lastParameter);\n  }\n\n  get firstParameter(): number {\n    return this.innerCurve.FirstParameter();\n  }\n\n  get lastParameter(): number {\n    return this.innerCurve.LastParameter();\n  }\n\n  adaptor(): Geom2dAdaptor_Curve {\n    const oc = getOC();\n    return new oc.Geom2dAdaptor_Curve_2(this.wrapped);\n  }\n\n  get geomType(): CurveType {\n    const adaptor = this.adaptor();\n    const curveType = findCurveType(adaptor.GetType());\n    adaptor.delete();\n    return curveType;\n  }\n\n  clone(): Curve2D {\n    return new Curve2D(this.innerCurve.Copy() as Handle_Geom2d_Curve);\n  }\n\n  reverse(): void {\n    this.innerCurve.Reverse();\n  }\n\n  private distanceFromPoint(point: Point2D): number {\n    const oc = getOC();\n    const r = GCWithScope();\n\n    const projector = r(\n      new oc.Geom2dAPI_ProjectPointOnCurve_2(r(pnt(point)), this.wrapped)\n    );\n\n    let curveToPoint = Infinity;\n\n    try {\n      curveToPoint = projector.LowerDistance();\n    } catch (e) {\n      curveToPoint = Infinity;\n    }\n\n    return Math.min(\n      curveToPoint,\n      distance2d(point, this.firstPoint),\n      distance2d(point, this.lastPoint)\n    );\n  }\n\n  private distanceFromCurve(curve: Curve2D): number {\n    const oc = getOC();\n    const r = GCWithScope();\n\n    let curveDistance = Infinity;\n    const projector = r(\n      new oc.Geom2dAPI_ExtremaCurveCurve(\n        this.wrapped,\n        curve.wrapped,\n        this.firstParameter,\n        this.lastParameter,\n        curve.firstParameter,\n        curve.lastParameter\n      )\n    );\n\n    try {\n      curveDistance = projector.LowerDistance();\n    } catch (e) {\n      curveDistance = Infinity;\n    }\n\n    // We need to take the shorter distance between the curves and the extremities\n    return Math.min(\n      curveDistance,\n      this.distanceFromPoint(curve.firstPoint),\n      this.distanceFromPoint(curve.lastPoint),\n      curve.distanceFromPoint(this.firstPoint),\n      curve.distanceFromPoint(this.lastPoint)\n    );\n  }\n\n  distanceFrom(element: Curve2D | Point2D): number {\n    if (isPoint2D(element)) {\n      return this.distanceFromPoint(element);\n    }\n\n    return this.distanceFromCurve(element);\n  }\n\n  isOnCurve(point: Point2D): boolean {\n    return this.distanceFromPoint(point) < 1e-9;\n  }\n\n  parameter(point: Point2D, precision = 1e-9): number {\n    const oc = getOC();\n    const r = GCWithScope();\n\n    let lowerDistance;\n    let lowerDistanceParameter;\n    try {\n      const projector = r(\n        new oc.Geom2dAPI_ProjectPointOnCurve_2(r(pnt(point)), this.wrapped)\n      );\n      lowerDistance = projector.LowerDistance();\n      lowerDistanceParameter = projector.LowerDistanceParameter();\n    } catch (e) {\n      // Perhaps it failed because it is on an extremity\n      if (samePoint(point, this.firstPoint, precision))\n        return this.firstParameter;\n      if (samePoint(point, this.lastPoint, precision))\n        return this.lastParameter;\n\n      throw new Error(\"Failed to find parameter\");\n    }\n\n    if (lowerDistance > precision) {\n      throw new Error(\n        `Point ${reprPnt(point)} not on curve ${\n          this.repr\n        }, ${lowerDistance.toFixed(9)}`\n      );\n    }\n    return lowerDistanceParameter;\n  }\n\n  tangentAt(index: number | Point2D): Point2D {\n    const oc = getOC();\n    const [r, gc] = localGC();\n\n    let param;\n\n    if (Array.isArray(index)) {\n      param = this.parameter(index);\n    } else {\n      const paramLength =\n        this.innerCurve.LastParameter() - this.innerCurve.FirstParameter();\n      param = paramLength * index + this.innerCurve.FirstParameter();\n    }\n\n    const point = r(new oc.gp_Pnt2d_1());\n    const dir = r(new oc.gp_Vec2d_1());\n\n    this.innerCurve.D1(param, point, dir);\n\n    const tgtVec = [dir.X(), dir.Y()] as Point2D;\n    gc();\n\n    return tgtVec;\n  }\n\n  splitAt(points: Point2D[] | number[], precision = 1e-9): Curve2D[] {\n    const oc = getOC();\n    const r = GCWithScope();\n\n    let parameters = points.map((point: Point2D | number) => {\n      if (isPoint2D(point)) return this.parameter(point, precision);\n      return point;\n    });\n\n    // We only split on each point once\n    parameters = Array.from(\n      new Map(\n        parameters.map((p) => [precisionRound(p, -Math.log10(precision)), p])\n      ).values()\n    ).sort((a, b) => a - b);\n    const firstParam = this.firstParameter;\n    const lastParam = this.lastParameter;\n\n    if (firstParam > lastParam) {\n      parameters.reverse();\n    }\n\n    // We do not split again on the start and end\n    if (Math.abs(parameters[0] - firstParam) < precision * 100)\n      parameters = parameters.slice(1);\n    if (!parameters.length) return [this];\n\n    if (\n      Math.abs(parameters[parameters.length - 1] - lastParam) <\n      precision * 100\n    )\n      parameters = parameters.slice(0, -1);\n    if (!parameters.length) return [this];\n\n    return zip([\n      [firstParam, ...parameters],\n      [...parameters, lastParam],\n    ]).map(([first, last]) => {\n      try {\n        if (this.geomType === \"BEZIER_CURVE\") {\n          const curveCopy = new oc.Geom2d_BezierCurve_1(\n            r(this.adaptor()).Bezier().get().Poles_2()\n          );\n          curveCopy.Segment(first, last);\n          return new Curve2D(new oc.Handle_Geom2d_Curve_2(curveCopy));\n        }\n        if (this.geomType === \"BSPLINE_CURVE\") {\n          const adapted = r(this.adaptor()).BSpline().get();\n\n          const curveCopy = new oc.Geom2d_BSplineCurve_1(\n            adapted.Poles_2(),\n            adapted.Knots_2(),\n            adapted.Multiplicities_2(),\n            adapted.Degree(),\n            adapted.IsPeriodic()\n          );\n          curveCopy.Segment(first, last, precision);\n          return new Curve2D(new oc.Handle_Geom2d_Curve_2(curveCopy));\n        }\n\n        const trimmed = new oc.Geom2d_TrimmedCurve(\n          this.wrapped,\n          first,\n          last,\n          true,\n          true\n        );\n        return new Curve2D(new oc.Handle_Geom2d_Curve_2(trimmed));\n      } catch (e) {\n        throw new Error(\"Failed to split the curve\");\n      }\n    });\n  }\n}\n","import { Geom2dAdaptor_Curve, GeomAbs_Shape } from \"replicad-opencascadejs\";\nimport { findCurveType } from \"../definitionMaps\";\nimport { getOC } from \"../oclib\";\nimport { GCWithScope } from \"../register\";\nimport { Curve2D } from \"./Curve2D\";\nimport { samePoint } from \"./vectorOperations\";\n\nexport const approximateAsBSpline = (\n  adaptor: Geom2dAdaptor_Curve,\n  tolerance = 1e-4,\n  continuity: \"C0\" | \"C1\" | \"C2\" | \"C3\" = \"C0\",\n  maxSegments = 200\n): Curve2D => {\n  const oc = getOC();\n  const r = GCWithScope();\n\n  const continuities: Record<string, GeomAbs_Shape> = {\n    C0: oc.GeomAbs_Shape.GeomAbs_C0 as GeomAbs_Shape,\n    C1: oc.GeomAbs_Shape.GeomAbs_C1 as GeomAbs_Shape,\n    C2: oc.GeomAbs_Shape.GeomAbs_C2 as GeomAbs_Shape,\n    C3: oc.GeomAbs_Shape.GeomAbs_C3 as GeomAbs_Shape,\n  };\n\n  const convert = r(\n    new oc.Geom2dConvert_ApproxCurve_2(\n      adaptor.ShallowCopy(),\n      tolerance,\n      continuities[continuity],\n      maxSegments,\n      3\n    )\n  );\n\n  return new Curve2D(convert.Curve());\n};\n\nexport const BSplineToBezier = (adaptor: Geom2dAdaptor_Curve): Curve2D[] => {\n  if (findCurveType(adaptor.GetType()) !== \"BSPLINE_CURVE\")\n    throw new Error(\"You can only convert a Bspline\");\n\n  const handle = adaptor.BSpline();\n\n  const oc = getOC();\n  const convert = new oc.Geom2dConvert_BSplineCurveToBezierCurve_1(handle);\n\n  function* bezierCurves(): Generator<Curve2D> {\n    const nArcs = convert.NbArcs();\n    if (!nArcs) return;\n\n    for (let i = 1; i <= nArcs; i++) {\n      const arc = convert.Arc(i);\n      yield new Curve2D(arc);\n    }\n  }\n\n  const curves = Array.from(bezierCurves());\n  convert.delete();\n  return curves;\n};\n\nexport interface ApproximationOptions {\n  tolerance?: number;\n  continuity?: \"C0\" | \"C1\" | \"C2\" | \"C3\";\n  maxSegments?: number;\n}\n\nexport function approximateAsSvgCompatibleCurve(\n  curves: Curve2D[],\n  options: ApproximationOptions = {\n    tolerance: 1e-4,\n    continuity: \"C0\",\n    maxSegments: 300,\n  }\n): Curve2D[] {\n  const r = GCWithScope();\n\n  return curves.flatMap((curve) => {\n    const adaptor = r(curve.adaptor());\n    const curveType = findCurveType(adaptor.GetType());\n\n    if (\n      curveType === \"ELLIPSE\" ||\n      (curveType === \"CIRCLE\" && samePoint(curve.firstPoint, curve.lastPoint))\n    ) {\n      return curve.splitAt([0.5]);\n    }\n\n    if ([\"LINE\", \"ELLIPSE\", \"CIRCLE\"].includes(curveType)) {\n      return curve;\n    }\n\n    if (curveType === \"BEZIER_CURVE\") {\n      const b = adaptor.Bezier().get();\n      const deg = b.Degree();\n\n      if ([1, 2, 3].includes(deg)) {\n        return curve;\n      }\n    }\n\n    if (curveType === \"BSPLINE_CURVE\") {\n      const c = BSplineToBezier(adaptor);\n      return approximateAsSvgCompatibleCurve(c, options);\n    }\n\n    const bspline = approximateAsBSpline(\n      adaptor,\n      options.tolerance,\n      options.continuity,\n      options.maxSegments\n    );\n    return approximateAsSvgCompatibleCurve(\n      BSplineToBezier(r(bspline.adaptor())),\n      options\n    );\n  });\n}\n","import { Geom2dAPI_InterCurveCurve } from \"replicad-opencascadejs\";\nimport { getOC } from \"../oclib\";\nimport { Curve2D } from \"./Curve2D\";\nimport { Point2D } from \"./definitions\";\nimport { samePoint } from \"./vectorOperations\";\n\nfunction* pointsIteration(\n  intersector: Geom2dAPI_InterCurveCurve\n): Generator<Point2D> {\n  const nPoints = intersector.NbPoints();\n  if (!nPoints) return;\n\n  for (let i = 1; i <= nPoints; i++) {\n    const point = intersector.Point(i);\n    yield [point.X(), point.Y()];\n  }\n}\n\nfunction* commonSegmentsIteration(\n  intersector: Geom2dAPI_InterCurveCurve\n): Generator<Curve2D> {\n  const nSegments = intersector.NbSegments();\n  if (!nSegments) return;\n\n  const oc = getOC();\n\n  for (let i = 1; i <= nSegments; i++) {\n    const h1 = new oc.Handle_Geom2d_Curve_1();\n    const h2 = new oc.Handle_Geom2d_Curve_1();\n    try {\n      // There seem to be a bug in occt where it returns segments but fails to\n      // fetch them.\n      intersector.Segment(i, h1, h2);\n    } catch (e) {\n      continue;\n    }\n\n    yield new Curve2D(h1);\n    h2.delete();\n  }\n}\n\nexport const intersectCurves = (\n  first: Curve2D,\n  second: Curve2D,\n  precision = 1e-9\n) => {\n  if (first.boundingBox.isOut(second.boundingBox))\n    return { intersections: [], commonSegments: [], commonSegmentsPoints: [] };\n\n  const oc = getOC();\n  const intersector = new oc.Geom2dAPI_InterCurveCurve_1();\n\n  let intersections;\n  let commonSegments;\n\n  try {\n    intersector.Init_1(first.wrapped, second.wrapped, precision);\n\n    intersections = Array.from(pointsIteration(intersector));\n    commonSegments = Array.from(commonSegmentsIteration(intersector));\n  } catch (e) {\n    console.error(first, second, e);\n    throw new Error(\"Intersections failed between curves\");\n  } finally {\n    intersector.delete();\n  }\n\n  const segmentsAsPoints = commonSegments\n    .filter((c) => samePoint(c.firstPoint, c.lastPoint, precision))\n    .map((c) => c.firstPoint);\n\n  if (segmentsAsPoints.length) {\n    intersections.push(...segmentsAsPoints);\n    commonSegments = commonSegments.filter(\n      (c) => !samePoint(c.firstPoint, c.lastPoint, precision)\n    );\n  }\n\n  const commonSegmentsPoints = commonSegments.flatMap((c) => [\n    c.firstPoint,\n    c.lastPoint,\n  ]);\n\n  return { intersections, commonSegments, commonSegmentsPoints };\n};\n\nexport const selfIntersections = (curve: Curve2D, precision = 1e-9) => {\n  const oc = getOC();\n  const intersector = new oc.Geom2dAPI_InterCurveCurve_1();\n\n  let intersections;\n\n  try {\n    intersector.Init_1(curve.wrapped, curve.wrapped, precision);\n\n    intersections = Array.from(pointsIteration(intersector));\n  } catch (e) {\n    throw new Error(\"Self intersection failed\");\n  } finally {\n    intersector.delete();\n  }\n\n  return intersections;\n};\n","import {\n  Geom2dAPI_PointsToBSpline,\n  Geom2d_TrimmedCurve,\n  Handle_Geom2d_Curve,\n} from \"replicad-opencascadejs\";\nimport { getOC } from \"../oclib.js\";\nimport { GCWithScope, localGC } from \"../register.js\";\n\nimport { Point2D } from \"./definitions.js\";\nimport { axis2d, pnt, vec } from \"./ocWrapper.js\";\n\nimport { Curve2D } from \"./Curve2D\";\nimport {\n  add2d,\n  distance2d,\n  normalize2d,\n  samePoint,\n  scalarMultiply2d,\n  subtract2d,\n} from \"./vectorOperations.js\";\n\n/**\n * Creates a 2D segment curve between two points.\n *\n * @param startPoint - The starting point of the segment.\n * @param endPoint - The ending point of the segment.\n *\n * @returns A Curve2D object representing the segment.\n *\n * @category Planar curves\n */\nexport const make2dSegmentCurve = (\n  startPoint: Point2D,\n  endPoint: Point2D\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const segment = r(\n    new oc.GCE2d_MakeSegment_1(r(pnt(startPoint)), r(pnt(endPoint)))\n  ).Value();\n  const curve = new Curve2D(segment);\n\n  if (!samePoint(curve.firstPoint, startPoint)) {\n    curve.reverse();\n  }\n\n  gc();\n  return curve;\n};\n\n/**\n * Creates a 2D arc curve defined by three points.\n *\n * @param startPoint - The starting point of the arc.\n * @param midPoint - The midpoint of the arc.\n * @param endPoint - The ending point of the arc.\n *\n * @returns A Curve2D object representing the arc.\n *\n * @category Planar curves\n */\nexport const make2dThreePointArc = (\n  startPoint: Point2D,\n  midPoint: Point2D,\n  endPoint: Point2D\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const segment = r(\n    new oc.GCE2d_MakeArcOfCircle_4(\n      r(pnt(startPoint)),\n      r(pnt(midPoint)),\n      r(pnt(endPoint))\n    )\n  ).Value();\n  gc();\n\n  const curve = new Curve2D(segment);\n  if (!samePoint(curve.firstPoint, startPoint)) {\n    (curve.wrapped.get() as Geom2d_TrimmedCurve).SetTrim(\n      curve.lastParameter,\n      curve.firstParameter,\n      true,\n      true\n    );\n  }\n  return curve;\n};\n\n/**\n * Creates a 2D tangent arc curve defined by three points.\n *\n * @param startPoint - The starting point of the arc.\n * @param tangent - The tangent vector at the starting point.\n * @param endPoint - The ending point of the arc.\n *\n * @returns A Curve2D object representing the tangent arc.\n *\n * @category Planar curves\n */\nexport const make2dTangentArc = (\n  startPoint: Point2D,\n  tangent: Point2D,\n  endPoint: Point2D\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const segment = r(\n    new oc.GCE2d_MakeArcOfCircle_5(\n      r(pnt(startPoint)),\n      r(vec(tangent)),\n      r(pnt(endPoint))\n    )\n  ).Value();\n  gc();\n\n  const curve = new Curve2D(segment);\n  if (!samePoint(curve.firstPoint, startPoint)) {\n    (curve.wrapped.get() as Geom2d_TrimmedCurve).SetTrim(\n      curve.lastParameter,\n      curve.firstParameter,\n      true,\n      true\n    );\n  }\n  return curve;\n};\n\n/**\n * Creates a 2D circle curve.\n *\n * @param radius - The radius of the circle.\n * @param center - The center point of the circle (default is [0, 0]).\n *\n * @returns A Curve2D object representing the circle.\n *\n * @category Planar curves\n */\nexport const make2dCircle = (\n  radius: number,\n  center: Point2D = [0, 0]\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const segment = r(\n    new oc.GCE2d_MakeCircle_7(r(pnt(center)), radius, true)\n  ).Value();\n  gc();\n\n  return new Curve2D(segment as unknown as Handle_Geom2d_Curve);\n};\n\n/**\n * Creates a 2D ellipse curve.\n *\n * @param majorRadius - The major radius of the ellipse.\n * @param minorRadius - The minor radius of the ellipse.\n * @param xDir - The direction vector for the major axis (default is [1, 0]).\n * @param center - The center point of the ellipse (default is [0, 0]).\n * @param direct - Whether the ellipse is direct (default is true).\n *\n * @returns A Curve2D object representing the ellipse.\n *\n * @category Planar curves\n */\nexport const make2dEllipse = (\n  majorRadius: number,\n  minorRadius: number,\n  xDir: Point2D = [1, 0],\n  center: Point2D = [0, 0],\n  direct = true\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  const ellipse = r(\n    new oc.gp_Elips2d_2(\n      r(axis2d(center, xDir)),\n      majorRadius,\n      minorRadius,\n      direct\n    )\n  );\n\n  const segment = r(new oc.GCE2d_MakeEllipse_1(ellipse)).Value();\n  gc();\n\n  return new Curve2D(segment as unknown as Handle_Geom2d_Curve);\n};\n\n/**\n * Creates a 2D ellipse arc curve.\n *\n * @param majorRadius - The major radius of the ellipse.\n * @param minorRadius - The minor radius of the ellipse.\n * @param startAngle - The starting angle of the arc.\n * @param endAngle - The ending angle of the arc.\n * @param center - The center point of the ellipse (default is [0, 0]).\n * @param xDir - The direction vector for the major axis (default is [1, 0]).\n * @param direct - Whether the ellipse is direct (default is true).\n *\n * @returns A Curve2D object representing the ellipse arc.\n *\n * @category Planar curves\n */\nexport const make2dEllipseArc = (\n  majorRadius: number,\n  minorRadius: number,\n  startAngle: number,\n  endAngle: number,\n  center: Point2D = [0, 0],\n  xDir: Point2D,\n  direct = true\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  const ellipse = r(\n    new oc.gp_Elips2d_2(r(axis2d(center, xDir)), majorRadius, minorRadius, true)\n  );\n\n  const segment = r(\n    new oc.GCE2d_MakeArcOfEllipse_1(ellipse, startAngle, endAngle, direct)\n  ).Value();\n  gc();\n\n  return new Curve2D(segment);\n};\n\n/**\n * Creates a 2D Bezier curve defined by a start point, control points, and an end point.\n *\n * @param startPoint - The starting point of the Bezier curve.\n * @param controls - An array of control points for the Bezier curve.\n * @param endPoint - The ending point of the Bezier curve.\n *\n * @returns A Curve2D object representing the Bezier curve.\n *\n * @category Planar curves\n */\nexport const make2dBezierCurve = (\n  startPoint: Point2D,\n  controls: Point2D[],\n  endPoint: Point2D\n): Curve2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const arrayOfPoints = r(\n    new oc.TColgp_Array1OfPnt2d_2(1, controls.length + 2)\n  );\n  arrayOfPoints.SetValue(1, r(pnt(startPoint)));\n\n  controls.forEach((p, i) => {\n    arrayOfPoints.SetValue(i + 2, r(pnt(p)));\n  });\n\n  arrayOfPoints.SetValue(controls.length + 2, r(pnt(endPoint)));\n\n  const bezCurve = new oc.Geom2d_BezierCurve_1(arrayOfPoints);\n  gc();\n\n  return new Curve2D(new oc.Handle_Geom2d_Curve_2(bezCurve));\n};\n\n/**\n * Creates a 2D B-spline curve defined by a set of points.\n *\n * @param points - An array of points defining the B-spline curve.\n * @param options - Options for the B-spline curve.\n * @param options.tolerance - The tolerance for the approximation (default is 1e-3).\n * @param options.smoothing - Smoothing parameters for the B-spline curve (default is null).\n * @param options.degMax - Maximum degree of the B-spline curve (default is 3).\n * @param options.degMin - Minimum degree of the B-spline curve (default is 1).\n *\n * @returns A Curve2D object representing the B-spline curve.\n *\n * @category Planar curves\n */\nexport function make2dInerpolatedBSplineCurve(\n  points: Point2D[],\n  {\n    tolerance = 1e-3,\n    smoothing = null,\n    degMax = 3,\n    degMin = 1,\n  }: {\n    tolerance?: number;\n    smoothing?: null | [number, number, number];\n    degMax?: number;\n    degMin?: number;\n  } = {}\n) {\n  const r = GCWithScope();\n  const oc = getOC();\n\n  const pnts = r(new oc.TColgp_Array1OfPnt2d_2(1, points.length));\n\n  points.forEach((point, index) => {\n    pnts.SetValue(index + 1, r(pnt(point)));\n  });\n\n  let splineBuilder: Geom2dAPI_PointsToBSpline;\n\n  if (smoothing) {\n    splineBuilder = r(\n      new oc.Geom2dAPI_PointsToBSpline_6(\n        pnts,\n        smoothing[0],\n        smoothing[1],\n        smoothing[2],\n        degMax,\n        oc.GeomAbs_Shape.GeomAbs_C2 as any,\n        tolerance\n      )\n    );\n  } else {\n    splineBuilder = r(\n      new oc.Geom2dAPI_PointsToBSpline_2(\n        pnts,\n        degMin,\n        degMax,\n        oc.GeomAbs_Shape.GeomAbs_C2 as any,\n        tolerance\n      )\n    );\n  }\n\n  if (!splineBuilder.IsDone()) {\n    throw new Error(\"B-spline approximation failed\");\n  }\n\n  return new Curve2D(splineBuilder.Curve());\n}\n\n// This assumes that both start and end points are at radius distance from the\n// center\nexport const make2dArcFromCenter = (\n  startPoint: Point2D,\n  endPoint: Point2D,\n  center: Point2D\n) => {\n  const midChord = scalarMultiply2d(add2d(startPoint, endPoint), 0.5);\n  const orientedRadius = distance2d(center, startPoint);\n\n  const midChordDir = normalize2d(subtract2d(midChord, center));\n\n  return make2dThreePointArc(\n    startPoint,\n    add2d(scalarMultiply2d(midChordDir, orientedRadius), center),\n    endPoint\n  );\n};\n","import { getOC } from \"../oclib\";\nimport { GCWithScope } from \"../register\";\nimport { approximateAsBSpline } from \"./approximations\";\nimport { Curve2D } from \"./Curve2D\";\nimport { Point2D } from \"./definitions\";\nimport { selfIntersections } from \"./intersections\";\nimport { make2dSegmentCurve } from \"./makeCurves\";\nimport { add2d, normalize2d, subtract2d } from \"./vectorOperations\";\n\nconst offsetEndPoints = (\n  firstPoint: Point2D,\n  lastPoint: Point2D,\n  offset: number\n) => {\n  const tangent = normalize2d(subtract2d(lastPoint, firstPoint));\n  const normal = [tangent[1], -tangent[0]];\n\n  const offsetVec: Point2D = [normal[0] * offset, normal[1] * offset];\n\n  return {\n    firstPoint: add2d(firstPoint, offsetVec),\n    lastPoint: add2d(lastPoint, offsetVec),\n  };\n};\n\nexport const make2dOffset = (\n  curve: Curve2D,\n  offset: number\n): Curve2D | { collapsed: true; firstPoint: Point2D; lastPoint: Point2D } => {\n  const r = GCWithScope();\n  const curveType = curve.geomType;\n\n  if (curveType === \"CIRCLE\") {\n    const circle = r(r(curve.adaptor()).Circle());\n    const radius = circle.Radius();\n\n    const orientationCorrection = circle.IsDirect() ? 1 : -1;\n    const orientedOffset = offset * orientationCorrection;\n\n    const newRadius = radius + orientedOffset;\n\n    if (newRadius < 1e-10) {\n      const centerPos = r(circle.Location());\n      const center: Point2D = [centerPos.X(), centerPos.Y()];\n\n      // We replace collapsed arcs by a segment of line\n      const offsetViaCenter = (point: Point2D): Point2D => {\n        const [x, y] = normalize2d(subtract2d(point, center));\n        return add2d(point, [orientedOffset * x, orientedOffset * y]);\n      };\n\n      return {\n        collapsed: true,\n        firstPoint: offsetViaCenter(curve.firstPoint),\n        lastPoint: offsetViaCenter(curve.lastPoint),\n      };\n    }\n\n    const oc = getOC();\n    const newCircle = new oc.gp_Circ2d_3(circle.Axis(), newRadius);\n    const newInnerCurve = new oc.Geom2d_Circle_1(newCircle);\n    const newCurve = new oc.Geom2d_TrimmedCurve(\n      new oc.Handle_Geom2d_Curve_2(newInnerCurve),\n      curve.firstParameter,\n      curve.lastParameter,\n      true,\n      true\n    );\n\n    return new Curve2D(new oc.Handle_Geom2d_Curve_2(newCurve));\n  }\n\n  if (curveType === \"LINE\") {\n    const { firstPoint, lastPoint } = offsetEndPoints(\n      curve.firstPoint,\n      curve.lastPoint,\n      offset\n    );\n\n    return make2dSegmentCurve(firstPoint, lastPoint);\n  }\n\n  // We should compute the analytic offset for a curve\n\n  const oc = getOC();\n\n  const offsetCurve = new Curve2D(\n    new oc.Handle_Geom2d_Curve_2(\n      new oc.Geom2d_OffsetCurve(curve.wrapped, offset, true)\n    )\n  );\n\n  // While return the offset curve itself would be the more correct thing to do,\n  // opencascade does some weird stuff with it (for instance after mirroring it)\n  // This approximates it with a continuous bspline\n  const approximation = approximateAsBSpline(offsetCurve.adaptor());\n\n  // We need a better way to handle curves that self intersect, for now we\n  // replace them with a line\n  const selfIntersects = selfIntersections(approximation);\n  if (selfIntersects.length) {\n    return {\n      collapsed: true,\n      firstPoint: approximation.firstPoint,\n      lastPoint: approximation.lastPoint,\n    };\n  }\n\n  return approximation;\n};\n","import { Curve2D } from \"./Curve2D\";\nimport { isPoint2D, Point2D } from \"./definitions\";\nimport { intersectCurves } from \"./intersections\";\nimport { make2dArcFromCenter, make2dSegmentCurve } from \"./makeCurves\";\nimport { make2dOffset } from \"./offset\";\nimport {\n  add2d,\n  crossProduct2d,\n  normalize2d,\n  scalarMultiply2d,\n} from \"./vectorOperations\";\n\nfunction removeCorner(\n  firstCurve: Curve2D,\n  secondCurve: Curve2D,\n  radius: number\n) {\n  const sinAngle = crossProduct2d(\n    firstCurve.tangentAt(1),\n    secondCurve.tangentAt(0)\n  );\n\n  // This cover the case when the curves are colinear\n  if (Math.abs(sinAngle) < 1e-10) return null;\n\n  const orientationCorrection = sinAngle > 0 ? -1 : 1;\n  const offset = Math.abs(radius) * orientationCorrection;\n\n  const firstOffset = make2dOffset(firstCurve, offset);\n  const secondOffset = make2dOffset(secondCurve, offset);\n\n  if (!(firstOffset instanceof Curve2D) || !(secondOffset instanceof Curve2D)) {\n    return null;\n  }\n\n  let potentialCenter: Point2D | undefined;\n  try {\n    const { intersections } = intersectCurves(firstOffset, secondOffset, 1e-9);\n\n    // We need to work on the case where there are more than one intersections\n    potentialCenter = intersections.at(-1);\n  } catch (e) {\n    return null;\n  }\n\n  if (!isPoint2D(potentialCenter)) {\n    return null;\n  }\n  const center = potentialCenter;\n\n  const splitForFillet = (curve: Curve2D, offsetCurve: Curve2D) => {\n    const [x, y] = offsetCurve.tangentAt(center);\n    const normal = normalize2d([-y, x]);\n    const splitPoint = add2d(center, scalarMultiply2d(normal, offset));\n    const splitParam = curve.parameter(splitPoint, 1e-6);\n    return curve.splitAt([splitParam]);\n  };\n\n  const [first] = splitForFillet(firstCurve, firstOffset);\n  const [, second] = splitForFillet(secondCurve, secondOffset);\n\n  return { first, second, center };\n}\n\nexport function filletCurves(\n  firstCurve: Curve2D,\n  secondCurve: Curve2D,\n  radius: number\n) {\n  const cornerRemoved = removeCorner(firstCurve, secondCurve, radius);\n  if (!cornerRemoved) {\n    console.warn(\n      \"Cannot fillet between curves\",\n      firstCurve.repr,\n      secondCurve.repr\n    );\n    return [firstCurve, secondCurve];\n  }\n\n  const { first, second, center } = cornerRemoved;\n\n  return [\n    first,\n    make2dArcFromCenter(first.lastPoint, second.firstPoint, center),\n    second,\n  ];\n}\n\nexport function chamferCurves(\n  firstCurve: Curve2D,\n  secondCurve: Curve2D,\n  radius: number\n) {\n  const cornerRemoved = removeCorner(firstCurve, secondCurve, radius);\n  if (!cornerRemoved) {\n    console.warn(\n      \"Cannot chamfer between curves\",\n      firstCurve.repr,\n      secondCurve.repr\n    );\n    return [firstCurve, secondCurve];\n  }\n\n  const { first, second } = cornerRemoved;\n\n  return [\n    first,\n    make2dSegmentCurve(first.lastPoint, second.firstPoint),\n    second,\n  ];\n}\n","\nexport default class FlatQueue {\n\n    constructor() {\n        this.ids = [];\n        this.values = [];\n        this.length = 0;\n    }\n\n    clear() {\n        this.length = 0;\n    }\n\n    push(id, value) {\n        let pos = this.length++;\n\n        while (pos > 0) {\n            const parent = (pos - 1) >> 1;\n            const parentValue = this.values[parent];\n            if (value >= parentValue) break;\n            this.ids[pos] = this.ids[parent];\n            this.values[pos] = parentValue;\n            pos = parent;\n        }\n\n        this.ids[pos] = id;\n        this.values[pos] = value;\n    }\n\n    pop() {\n        if (this.length === 0) return undefined;\n\n        const top = this.ids[0];\n        this.length--;\n\n        if (this.length > 0) {\n            const id = this.ids[0] = this.ids[this.length];\n            const value = this.values[0] = this.values[this.length];\n            const halfLength = this.length >> 1;\n            let pos = 0;\n\n            while (pos < halfLength) {\n                let left = (pos << 1) + 1;\n                const right = left + 1;\n                let bestIndex = this.ids[left];\n                let bestValue = this.values[left];\n                const rightValue = this.values[right];\n\n                if (right < this.length && rightValue < bestValue) {\n                    left = right;\n                    bestIndex = this.ids[right];\n                    bestValue = rightValue;\n                }\n                if (bestValue >= value) break;\n\n                this.ids[pos] = bestIndex;\n                this.values[pos] = bestValue;\n                pos = left;\n            }\n\n            this.ids[pos] = id;\n            this.values[pos] = value;\n        }\n\n        return top;\n    }\n\n    peek() {\n        if (this.length === 0) return undefined;\n        return this.ids[0];\n    }\n\n    peekValue() {\n        if (this.length === 0) return undefined;\n        return this.values[0];\n    }\n\n    shrink() {\n        this.ids.length = this.values.length = this.length;\n    }\n}\n","\nimport FlatQueue from 'flatqueue';\n\nconst ARRAY_TYPES = [\n    Int8Array, Uint8Array, Uint8ClampedArray, Int16Array, Uint16Array,\n    Int32Array, Uint32Array, Float32Array, Float64Array\n];\n\nconst VERSION = 3; // serialized format version\n\nexport default class Flatbush {\n\n    static from(data) {\n        if (!(data instanceof ArrayBuffer)) {\n            throw new Error('Data must be an instance of ArrayBuffer.');\n        }\n        const [magic, versionAndType] = new Uint8Array(data, 0, 2);\n        if (magic !== 0xfb) {\n            throw new Error('Data does not appear to be in a Flatbush format.');\n        }\n        if (versionAndType >> 4 !== VERSION) {\n            throw new Error(`Got v${versionAndType >> 4} data when expected v${VERSION}.`);\n        }\n        const [nodeSize] = new Uint16Array(data, 2, 1);\n        const [numItems] = new Uint32Array(data, 4, 1);\n\n        return new Flatbush(numItems, nodeSize, ARRAY_TYPES[versionAndType & 0x0f], data);\n    }\n\n    constructor(numItems, nodeSize = 16, ArrayType = Float64Array, data) {\n        if (numItems === undefined) throw new Error('Missing required argument: numItems.');\n        if (isNaN(numItems) || numItems <= 0) throw new Error(`Unpexpected numItems value: ${numItems}.`);\n\n        this.numItems = +numItems;\n        this.nodeSize = Math.min(Math.max(+nodeSize, 2), 65535);\n\n        // calculate the total number of nodes in the R-tree to allocate space for\n        // and the index of each tree level (used in search later)\n        let n = numItems;\n        let numNodes = n;\n        this._levelBounds = [n * 4];\n        do {\n            n = Math.ceil(n / this.nodeSize);\n            numNodes += n;\n            this._levelBounds.push(numNodes * 4);\n        } while (n !== 1);\n\n        this.ArrayType = ArrayType || Float64Array;\n        this.IndexArrayType = numNodes < 16384 ? Uint16Array : Uint32Array;\n\n        const arrayTypeIndex = ARRAY_TYPES.indexOf(this.ArrayType);\n        const nodesByteSize = numNodes * 4 * this.ArrayType.BYTES_PER_ELEMENT;\n\n        if (arrayTypeIndex < 0) {\n            throw new Error(`Unexpected typed array class: ${ArrayType}.`);\n        }\n\n        if (data && (data instanceof ArrayBuffer)) {\n            this.data = data;\n            this._boxes = new this.ArrayType(this.data, 8, numNodes * 4);\n            this._indices = new this.IndexArrayType(this.data, 8 + nodesByteSize, numNodes);\n\n            this._pos = numNodes * 4;\n            this.minX = this._boxes[this._pos - 4];\n            this.minY = this._boxes[this._pos - 3];\n            this.maxX = this._boxes[this._pos - 2];\n            this.maxY = this._boxes[this._pos - 1];\n\n        } else {\n            this.data = new ArrayBuffer(8 + nodesByteSize + numNodes * this.IndexArrayType.BYTES_PER_ELEMENT);\n            this._boxes = new this.ArrayType(this.data, 8, numNodes * 4);\n            this._indices = new this.IndexArrayType(this.data, 8 + nodesByteSize, numNodes);\n            this._pos = 0;\n            this.minX = Infinity;\n            this.minY = Infinity;\n            this.maxX = -Infinity;\n            this.maxY = -Infinity;\n\n            new Uint8Array(this.data, 0, 2).set([0xfb, (VERSION << 4) + arrayTypeIndex]);\n            new Uint16Array(this.data, 2, 1)[0] = nodeSize;\n            new Uint32Array(this.data, 4, 1)[0] = numItems;\n        }\n\n        // a priority queue for k-nearest-neighbors queries\n        this._queue = new FlatQueue();\n    }\n\n    add(minX, minY, maxX, maxY) {\n        const index = this._pos >> 2;\n        this._indices[index] = index;\n        this._boxes[this._pos++] = minX;\n        this._boxes[this._pos++] = minY;\n        this._boxes[this._pos++] = maxX;\n        this._boxes[this._pos++] = maxY;\n\n        if (minX < this.minX) this.minX = minX;\n        if (minY < this.minY) this.minY = minY;\n        if (maxX > this.maxX) this.maxX = maxX;\n        if (maxY > this.maxY) this.maxY = maxY;\n\n        return index;\n    }\n\n    finish() {\n        if (this._pos >> 2 !== this.numItems) {\n            throw new Error(`Added ${this._pos >> 2} items when expected ${this.numItems}.`);\n        }\n\n        if (this.numItems <= this.nodeSize) {\n            // only one node, skip sorting and just fill the root box\n            this._boxes[this._pos++] = this.minX;\n            this._boxes[this._pos++] = this.minY;\n            this._boxes[this._pos++] = this.maxX;\n            this._boxes[this._pos++] = this.maxY;\n            return;\n        }\n\n        const width = (this.maxX - this.minX) || 1;\n        const height = (this.maxY - this.minY) || 1;\n        const hilbertValues = new Uint32Array(this.numItems);\n        const hilbertMax = (1 << 16) - 1;\n\n        // map item centers into Hilbert coordinate space and calculate Hilbert values\n        for (let i = 0; i < this.numItems; i++) {\n            let pos = 4 * i;\n            const minX = this._boxes[pos++];\n            const minY = this._boxes[pos++];\n            const maxX = this._boxes[pos++];\n            const maxY = this._boxes[pos++];\n            const x = Math.floor(hilbertMax * ((minX + maxX) / 2 - this.minX) / width);\n            const y = Math.floor(hilbertMax * ((minY + maxY) / 2 - this.minY) / height);\n            hilbertValues[i] = hilbert(x, y);\n        }\n\n        // sort items by their Hilbert value (for packing later)\n        sort(hilbertValues, this._boxes, this._indices, 0, this.numItems - 1, this.nodeSize);\n\n        // generate nodes at each tree level, bottom-up\n        for (let i = 0, pos = 0; i < this._levelBounds.length - 1; i++) {\n            const end = this._levelBounds[i];\n\n            // generate a parent node for each block of consecutive <nodeSize> nodes\n            while (pos < end) {\n                const nodeIndex = pos;\n\n                // calculate bbox for the new node\n                let nodeMinX = Infinity;\n                let nodeMinY = Infinity;\n                let nodeMaxX = -Infinity;\n                let nodeMaxY = -Infinity;\n                for (let i = 0; i < this.nodeSize && pos < end; i++) {\n                    nodeMinX = Math.min(nodeMinX, this._boxes[pos++]);\n                    nodeMinY = Math.min(nodeMinY, this._boxes[pos++]);\n                    nodeMaxX = Math.max(nodeMaxX, this._boxes[pos++]);\n                    nodeMaxY = Math.max(nodeMaxY, this._boxes[pos++]);\n                }\n\n                // add the new node to the tree data\n                this._indices[this._pos >> 2] = nodeIndex;\n                this._boxes[this._pos++] = nodeMinX;\n                this._boxes[this._pos++] = nodeMinY;\n                this._boxes[this._pos++] = nodeMaxX;\n                this._boxes[this._pos++] = nodeMaxY;\n            }\n        }\n    }\n\n    search(minX, minY, maxX, maxY, filterFn) {\n        if (this._pos !== this._boxes.length) {\n            throw new Error('Data not yet indexed - call index.finish().');\n        }\n\n        let nodeIndex = this._boxes.length - 4;\n        const queue = [];\n        const results = [];\n\n        while (nodeIndex !== undefined) {\n            // find the end index of the node\n            const end = Math.min(nodeIndex + this.nodeSize * 4, upperBound(nodeIndex, this._levelBounds));\n\n            // search through child nodes\n            for (let pos = nodeIndex; pos < end; pos += 4) {\n                // check if node bbox intersects with query bbox\n                if (maxX < this._boxes[pos]) continue; // maxX < nodeMinX\n                if (maxY < this._boxes[pos + 1]) continue; // maxY < nodeMinY\n                if (minX > this._boxes[pos + 2]) continue; // minX > nodeMaxX\n                if (minY > this._boxes[pos + 3]) continue; // minY > nodeMaxY\n\n                const index = this._indices[pos >> 2] | 0;\n\n                if (nodeIndex < this.numItems * 4) {\n                    if (filterFn === undefined || filterFn(index)) {\n                        results.push(index); // leaf item\n                    }\n\n                } else {\n                    queue.push(index); // node; add it to the search queue\n                }\n            }\n\n            nodeIndex = queue.pop();\n        }\n\n        return results;\n    }\n\n    neighbors(x, y, maxResults = Infinity, maxDistance = Infinity, filterFn) {\n        if (this._pos !== this._boxes.length) {\n            throw new Error('Data not yet indexed - call index.finish().');\n        }\n\n        let nodeIndex = this._boxes.length - 4;\n        const q = this._queue;\n        const results = [];\n        const maxDistSquared = maxDistance * maxDistance;\n\n        while (nodeIndex !== undefined) {\n            // find the end index of the node\n            const end = Math.min(nodeIndex + this.nodeSize * 4, upperBound(nodeIndex, this._levelBounds));\n\n            // add child nodes to the queue\n            for (let pos = nodeIndex; pos < end; pos += 4) {\n                const index = this._indices[pos >> 2] | 0;\n\n                const dx = axisDist(x, this._boxes[pos], this._boxes[pos + 2]);\n                const dy = axisDist(y, this._boxes[pos + 1], this._boxes[pos + 3]);\n                const dist = dx * dx + dy * dy;\n\n                if (nodeIndex < this.numItems * 4) { // leaf node\n                    if (filterFn === undefined || filterFn(index)) {\n                        // put an odd index if it's an item rather than a node, to recognize later\n                        q.push((index << 1) + 1, dist);\n                    }\n                } else {\n                    q.push(index << 1, dist);\n                }\n            }\n\n            // pop items from the queue\n            while (q.length && (q.peek() & 1)) {\n                const dist = q.peekValue();\n                if (dist > maxDistSquared) {\n                    q.clear();\n                    return results;\n                }\n                results.push(q.pop() >> 1);\n\n                if (results.length === maxResults) {\n                    q.clear();\n                    return results;\n                }\n            }\n\n            nodeIndex = q.pop() >> 1;\n        }\n\n        q.clear();\n        return results;\n    }\n}\n\nfunction axisDist(k, min, max) {\n    return k < min ? min - k : k <= max ? 0 : k - max;\n}\n\n// binary search for the first value in the array bigger than the given\nfunction upperBound(value, arr) {\n    let i = 0;\n    let j = arr.length - 1;\n    while (i < j) {\n        const m = (i + j) >> 1;\n        if (arr[m] > value) {\n            j = m;\n        } else {\n            i = m + 1;\n        }\n    }\n    return arr[i];\n}\n\n// custom quicksort that partially sorts bbox data alongside the hilbert values\nfunction sort(values, boxes, indices, left, right, nodeSize) {\n    if (Math.floor(left / nodeSize) >= Math.floor(right / nodeSize)) return;\n\n    const pivot = values[(left + right) >> 1];\n    let i = left - 1;\n    let j = right + 1;\n\n    while (true) {\n        do i++; while (values[i] < pivot);\n        do j--; while (values[j] > pivot);\n        if (i >= j) break;\n        swap(values, boxes, indices, i, j);\n    }\n\n    sort(values, boxes, indices, left, j, nodeSize);\n    sort(values, boxes, indices, j + 1, right, nodeSize);\n}\n\n// swap two values and two corresponding boxes\nfunction swap(values, boxes, indices, i, j) {\n    const temp = values[i];\n    values[i] = values[j];\n    values[j] = temp;\n\n    const k = 4 * i;\n    const m = 4 * j;\n\n    const a = boxes[k];\n    const b = boxes[k + 1];\n    const c = boxes[k + 2];\n    const d = boxes[k + 3];\n    boxes[k] = boxes[m];\n    boxes[k + 1] = boxes[m + 1];\n    boxes[k + 2] = boxes[m + 2];\n    boxes[k + 3] = boxes[m + 3];\n    boxes[m] = a;\n    boxes[m + 1] = b;\n    boxes[m + 2] = c;\n    boxes[m + 3] = d;\n\n    const e = indices[i];\n    indices[i] = indices[j];\n    indices[j] = e;\n}\n\n// Fast Hilbert curve algorithm by http://threadlocalmutex.com/\n// Ported from C++ https://github.com/rawrunprotected/hilbert_curves (public domain)\nfunction hilbert(x, y) {\n    let a = x ^ y;\n    let b = 0xFFFF ^ a;\n    let c = 0xFFFF ^ (x | y);\n    let d = x & (y ^ 0xFFFF);\n\n    let A = a | (b >> 1);\n    let B = (a >> 1) ^ a;\n    let C = ((c >> 1) ^ (b & (d >> 1))) ^ c;\n    let D = ((a & (c >> 1)) ^ (d >> 1)) ^ d;\n\n    a = A; b = B; c = C; d = D;\n    A = ((a & (a >> 2)) ^ (b & (b >> 2)));\n    B = ((a & (b >> 2)) ^ (b & ((a ^ b) >> 2)));\n    C ^= ((a & (c >> 2)) ^ (b & (d >> 2)));\n    D ^= ((b & (c >> 2)) ^ ((a ^ b) & (d >> 2)));\n\n    a = A; b = B; c = C; d = D;\n    A = ((a & (a >> 4)) ^ (b & (b >> 4)));\n    B = ((a & (b >> 4)) ^ (b & ((a ^ b) >> 4)));\n    C ^= ((a & (c >> 4)) ^ (b & (d >> 4)));\n    D ^= ((b & (c >> 4)) ^ ((a ^ b) & (d >> 4)));\n\n    a = A; b = B; c = C; d = D;\n    C ^= ((a & (c >> 8)) ^ (b & (d >> 8)));\n    D ^= ((b & (c >> 8)) ^ ((a ^ b) & (d >> 8)));\n\n    a = C ^ (C >> 1);\n    b = D ^ (D >> 1);\n\n    let i0 = x ^ y;\n    let i1 = b | (0xFFFF ^ (i0 | a));\n\n    i0 = (i0 | (i0 << 8)) & 0x00FF00FF;\n    i0 = (i0 | (i0 << 4)) & 0x0F0F0F0F;\n    i0 = (i0 | (i0 << 2)) & 0x33333333;\n    i0 = (i0 | (i0 << 1)) & 0x55555555;\n\n    i1 = (i1 | (i1 << 8)) & 0x00FF00FF;\n    i1 = (i1 | (i1 << 4)) & 0x0F0F0F0F;\n    i1 = (i1 | (i1 << 2)) & 0x33333333;\n    i1 = (i1 | (i1 << 1)) & 0x55555555;\n\n    return ((i1 << 1) | i0) >>> 0;\n}\n","import Flatbush from \"flatbush\";\nimport { Curve2D } from \"./Curve2D\";\n\nexport const stitchCurves = (\n  curves: Curve2D[],\n  precision = 1e-7\n): Curve2D[][] => {\n  // We create a spacial index of the startpoints\n  const startPoints = new Flatbush(curves.length);\n  curves.forEach((c) => {\n    const [x, y] = c.firstPoint;\n    startPoints.add(x - precision, y - precision, x + precision, y + precision);\n  });\n  startPoints.finish();\n\n  const stitchedCurves: Curve2D[][] = [];\n  const visited = new Set<number>();\n\n  curves.forEach((curve, index) => {\n    if (visited.has(index)) return;\n\n    const connectedCurves: Curve2D[] = [curve];\n    let currentIndex = index;\n\n    visited.add(index);\n\n    // Once we have started a connected curve segment, we look for the next\n\n    let maxLoops = curves.length;\n    // eslint-disable-next-line no-constant-condition\n    while (true) {\n      if (maxLoops-- < 0) {\n        throw new Error(\"Infinite loop detected\");\n      }\n\n      const lastPoint = connectedCurves[connectedCurves.length - 1].lastPoint;\n\n      const [x, y] = lastPoint;\n      const neighbors = startPoints.search(\n        x - precision,\n        y - precision,\n        x + precision,\n        y + precision\n      );\n\n      const indexDistance = (otherIndex: number) =>\n        Math.abs((currentIndex - otherIndex) % curves.length);\n      const potentialNextCurves = neighbors\n        .filter((neighborIndex) => !visited.has(neighborIndex))\n        .map((neighborIndex): [Curve2D, number, number] => [\n          curves[neighborIndex],\n          neighborIndex,\n          indexDistance(neighborIndex),\n        ])\n        .sort(([, , a], [, , b]) => indexDistance(a) - indexDistance(b));\n\n      if (potentialNextCurves.length === 0) {\n        // No more curves to connect we should have wrapped\n        stitchedCurves.push(connectedCurves);\n        break;\n      }\n\n      const [nextCurve, nextCurveIndex] = potentialNextCurves[0];\n\n      connectedCurves.push(nextCurve);\n      visited.add(nextCurveIndex);\n      currentIndex = nextCurveIndex;\n    }\n  });\n\n  return stitchedCurves;\n};\n","export default function round5(v: number): number {\n  return Math.round(v * 100000) / 100000;\n}\n","import { Geom2dAdaptor_Curve, gp_Pnt2d } from \"replicad-opencascadejs\";\nimport { RAD2DEG } from \"../constants\";\nimport { findCurveType } from \"../definitionMaps\";\nimport { getOC } from \"../oclib\";\nimport round2 from \"../utils/round2\";\nimport round5 from \"../utils/round5\";\nimport { Point2D } from \"./definitions\";\n\nconst fromPnt = (pnt: gp_Pnt2d) => `${round2(pnt.X())} ${round2(pnt.Y())}`;\n\nexport const adaptedCurveToPathElem = (\n  adaptor: Geom2dAdaptor_Curve,\n  lastPoint: Point2D\n): string => {\n  const oc = getOC();\n  const curveType = findCurveType(adaptor.GetType());\n\n  const [endX, endY] = lastPoint;\n  const endpoint = `${round5(endX)} ${round5(endY)}`;\n  if (curveType === \"LINE\") {\n    return `L ${endpoint}`;\n  }\n  if (curveType === \"BEZIER_CURVE\") {\n    const curve = adaptor.Bezier().get();\n    const deg = curve.Degree();\n\n    if (deg === 1) {\n      return `L ${endpoint}`;\n    }\n\n    if (deg === 2) {\n      return `Q ${fromPnt(curve.Pole(2))} ${endpoint}`;\n    }\n\n    if (deg === 3) {\n      const p1 = fromPnt(curve.Pole(2));\n      const p2 = fromPnt(curve.Pole(3));\n      return `C ${p1} ${p2} ${endpoint}`;\n    }\n  }\n  if (curveType === \"CIRCLE\") {\n    const curve = adaptor.Circle();\n    const radius = curve.Radius();\n\n    const p1 = adaptor.FirstParameter();\n    const p2 = adaptor.LastParameter();\n\n    const paramAngle = (p2 - p1) * RAD2DEG;\n\n    const end =\n      paramAngle !== 360\n        ? endpoint\n        : `${round5(endX)} ${round5(endY + 0.0001)}`;\n\n    return `A ${radius} ${radius} 0 ${Math.abs(paramAngle) > 180 ? \"1\" : \"0\"} ${\n      curve.IsDirect() ? \"1\" : \"0\"\n    } ${end}`;\n  }\n\n  if (curveType === \"ELLIPSE\") {\n    const curve = adaptor.Ellipse();\n    const rx = curve.MajorRadius();\n    const ry = curve.MinorRadius();\n\n    const p1 = adaptor.FirstParameter();\n    const p2 = adaptor.LastParameter();\n\n    const paramAngle = (p2 - p1) * RAD2DEG;\n\n    const end =\n      paramAngle !== 360\n        ? endpoint\n        : `${round5(endX)} ${round5(endY + 0.0001)}`;\n\n    const dir0 = new oc.gp_Dir2d_1();\n    const angle = 180 - curve.XAxis().Direction().Angle(dir0) * RAD2DEG;\n    dir0.delete();\n\n    return `A ${round5(rx)} ${round5(ry)} ${round5(angle)} ${\n      Math.abs(paramAngle) > 180 ? \"1\" : \"0\"\n    } ${curve.IsDirect() ? \"1\" : \"0\"} ${end}`;\n  }\n\n  throw new Error(`Unsupported curve type: ${curveType}`);\n};\n","import { Vector, Point } from \"../geom\";\nimport { Face, Edge } from \"../shapes\";\n\nexport type Direction = \"X\" | \"Y\" | \"Z\";\nexport const DIRECTIONS: Record<Direction, Point> = {\n  X: [1, 0, 0],\n  Y: [0, 1, 0],\n  Z: [0, 0, 1],\n};\n\nexport type StandardPlane = \"XY\" | \"XZ\" | \"YZ\";\nexport const PLANE_TO_DIR: Record<StandardPlane, [number, number, number]> = {\n  YZ: [1, 0, 0],\n  XZ: [0, 1, 0],\n  XY: [0, 0, 1],\n};\n\nexport type FaceOrEdge = Face | Edge;\n\nexport type FilterFcn<Type> = {\n  element: Type;\n  normal: Vector | null;\n};\n\nexport abstract class Finder<Type, FilterType> {\n  protected filters: (({ element, normal }: FilterFcn<Type>) => boolean)[];\n\n  protected abstract applyFilter(shape: FilterType): Type[];\n\n  /**\n   * Check if a particular element should be filtered or not according to the\n   * current finder\n   */\n  abstract shouldKeep(t: Type): boolean;\n\n  constructor() {\n    this.filters = [];\n  }\n\n  delete() {\n    this.filters = [];\n  }\n\n  /**\n   * Combine logically a set of filter with an AND operation.\n   *\n   * You need to pass an array of functions that take a finder as a argument\n   * and return the same finder with some filters applied to it.\n   *\n   * Note that by default filters are applied with and AND operation, but in\n   * some case you might want to create them dynamically and use this method.\n   *\n   * @category Filter Combination\n   */\n  and(findersList: ((f: this) => this)[]): this {\n    findersList.forEach((f) => f(this));\n    return this;\n  }\n\n  /**\n   * Invert the result of a particular finder\n   *\n   * You need to pass a function that take a finder as a argument\n   * and return the same finder with some filters applied to it.\n   *\n   * @category Filter Combination\n   */\n  not(finderFun: (f: this) => this): this {\n    const finder = new (<any>this.constructor)() as this;\n    finderFun(finder);\n\n    const notFilter = ({ element }: { element: Type }) =>\n      !finder.shouldKeep(element);\n    this.filters.push(notFilter);\n\n    return this;\n  }\n\n  /**\n   * Combine logically a set of filter with an OR operation.\n   *\n   * You need to pass an array of functions that take a finder as a argument\n   * and return the same finder with some filters applied to it.\n   *\n   * @category Filter Combination\n   */\n  either(findersList: ((f: this) => this)[]): this {\n    const builtFinders = findersList.map((finderFunction) => {\n      const finder = new (<any>this.constructor)() as this;\n      finderFunction(finder);\n      return finder;\n    });\n\n    const eitherFilter = ({ element }: { element: Type }) =>\n      builtFinders.some((finder) => finder.shouldKeep(element));\n    this.filters.push(eitherFilter);\n\n    return this;\n  }\n\n  /**\n   * Returns all the elements that fit the set of filters defined on this\n   * finder\n   *\n   * If unique is configured as an option it will either return the unique\n   * element found or throw an error.\n   */\n  find(shape: FilterType, options: { unique: true }): Type;\n  find(shape: FilterType): Type[];\n  find(shape: FilterType, options: { unique?: false }): Type[];\n  find(shape: FilterType, { unique = false } = {}) {\n    const elements = this.applyFilter(shape);\n\n    if (unique) {\n      if (elements.length !== 1) {\n        console.error(elements);\n        throw new Error(\"Finder has not found a unique solution\");\n      }\n      return elements[0];\n    }\n\n    return elements;\n  }\n}\n","import type { Message_ProgressRange } from \"replicad-opencascadejs\";\nimport { WrappingObj } from \"../register\";\nimport { getOC } from \"../oclib\";\n\nexport class ProgressRange extends WrappingObj<Message_ProgressRange> {\n  constructor() {\n    const oc = getOC();\n    super(new oc.Message_ProgressRange_1());\n  }\n}\n","import { getOC } from \"./oclib\";\nimport { AnyShape, Face, Shape3D } from \"./shapes\";\n\nimport type {\n  BRepExtrema_DistShapeShape,\n  GProp_GProps,\n} from \"replicad-opencascadejs\";\nimport { GCWithScope, WrappingObj } from \"./register\";\nimport { ProgressRange } from \"./utils/ProgressRange\";\n\nclass PhysicalProperties extends WrappingObj<GProp_GProps> {\n  get centerOfMass(): [number, number, number] {\n    const r = GCWithScope();\n    const pnt = r(this.wrapped.CentreOfMass());\n    return [pnt.X(), pnt.Y(), pnt.Z()];\n  }\n}\n\nexport class VolumePhysicalProperties extends PhysicalProperties {\n  get volume(): number {\n    return this.wrapped.Mass();\n  }\n}\n\nexport class SurfacePhysicalProperties extends PhysicalProperties {\n  get area(): number {\n    return this.wrapped.Mass();\n  }\n}\n\nexport class LinearPhysicalProperties extends PhysicalProperties {\n  get length(): number {\n    return this.wrapped.Mass();\n  }\n}\n\nexport function measureShapeSurfaceProperties(\n  shape: Face | Shape3D\n): SurfacePhysicalProperties {\n  const oc = getOC();\n  const properties = new oc.GProp_GProps_1();\n  oc.BRepGProp.SurfaceProperties_1(shape.wrapped, properties, false, false);\n  return new SurfacePhysicalProperties(properties);\n}\n\nexport function measureShapeLinearProperties(\n  shape: AnyShape\n): LinearPhysicalProperties {\n  const oc = getOC();\n  const properties = new oc.GProp_GProps_1();\n  oc.BRepGProp.LinearProperties(shape.wrapped, properties, false, false);\n  return new LinearPhysicalProperties(properties);\n}\n\nexport function measureShapeVolumeProperties(\n  shape: Shape3D\n): VolumePhysicalProperties {\n  const oc = getOC();\n  const properties = new oc.GProp_GProps_1();\n  oc.BRepGProp.VolumeProperties_1(\n    shape.wrapped,\n    properties,\n    false,\n    false,\n    false\n  );\n  return new VolumePhysicalProperties(properties);\n}\n\n/**\n * Measure the volume of a shape\n *\n * @category Measure\n */\nexport function measureVolume(shape: Shape3D) {\n  return measureShapeVolumeProperties(shape).volume;\n}\n\n/**\n * Measure the area of a shape\n *\n * @category Measure\n */\nexport function measureArea(shape: Face | Shape3D) {\n  return measureShapeSurfaceProperties(shape).area;\n}\n\n/**\n * Measure the length of a shape\n *\n * @category Measure\n */\nexport function measureLength(shape: AnyShape) {\n  return measureShapeLinearProperties(shape).length;\n}\n\nexport class DistanceTool extends WrappingObj<BRepExtrema_DistShapeShape> {\n  constructor() {\n    const oc = getOC();\n    super(new oc.BRepExtrema_DistShapeShape_1());\n  }\n\n  distanceBetween(shape1: AnyShape, shape2: AnyShape): number {\n    this.wrapped.LoadS1(shape1.wrapped);\n    this.wrapped.LoadS2(shape2.wrapped);\n    const progress = new ProgressRange();\n    this.wrapped.Perform(progress.wrapped);\n    return this.wrapped.Value();\n  }\n}\n\n/**\n * Measure the distance between two shapes\n *\n * @category Measure\n */\nexport function measureDistanceBetween(\n  shape1: AnyShape,\n  shape2: AnyShape\n): number {\n  return new DistanceTool().distanceBetween(shape1, shape2);\n}\n\nexport class DistanceQuery extends WrappingObj<BRepExtrema_DistShapeShape> {\n  constructor(shape: AnyShape) {\n    const oc = getOC();\n    super(new oc.BRepExtrema_DistShapeShape_1());\n    this.wrapped.LoadS1(shape.wrapped);\n  }\n\n  distanceTo(shape: AnyShape): number {\n    this.wrapped.LoadS2(shape.wrapped);\n    const progress = new ProgressRange();\n    this.wrapped.Perform(progress.wrapped);\n    return this.wrapped.Value();\n  }\n}\n","import {\n  Direction,\n  DIRECTIONS,\n  FaceOrEdge,\n  FilterFcn,\n  Finder,\n} from \"./definitions\";\n\nimport { Vector, Point } from \"../geom\";\nimport { DEG2RAD } from \"../constants\";\nimport { AnyShape } from \"../shapes\";\nimport { makeBox, makeVertex } from \"../shapeHelpers\";\nimport { DistanceQuery } from \"../measureShape\";\n\nexport abstract class Finder3d<Type extends FaceOrEdge> extends Finder<\n  Type,\n  AnyShape\n> {\n  /**\n   * Filter to find elements following a custom function.\n   *\n   * @category Filter\n   */\n  when(filter: (filter: FilterFcn<Type>) => boolean): this {\n    this.filters.push(filter);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that are in the list.\n   *\n   * This deletes the elements in the list as the filter deletion.\n   *\n   * @category Filter\n   */\n  inList(elementList: Type[]): this {\n    const elementInList = ({ element }: { element: Type }) => {\n      return !!elementList.find((e) => e.isSame(element));\n    };\n    this.filters.push(elementInList);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that are at a specified angle (in degrees) with\n   * a direction.\n   *\n   * The element direction corresponds to its normal in the case of a face.\n   *\n   * @category Filter\n   */\n  atAngleWith(direction: Direction | Point = \"Z\", angle = 0): this {\n    let myDirection: Vector;\n    if (typeof direction === \"string\") {\n      myDirection = new Vector(DIRECTIONS[direction]);\n    } else {\n      myDirection = new Vector(direction);\n    }\n\n    const checkAngle = ({ normal }: { normal: Vector | null }) => {\n      // We do not care about the orientation\n      if (!normal) return false;\n      const angleOfNormal = Math.acos(Math.abs(normal.dot(myDirection)));\n\n      return Math.abs(angleOfNormal - DEG2RAD * angle) < 1e-6;\n    };\n\n    this.filters.push(checkAngle);\n\n    return this;\n  }\n\n  /**\n   * Filter to find elements that are at a specified distance from a point.\n   *\n   * @category Filter\n   */\n  atDistance(distance: number, point: Point = [0, 0, 0]): this {\n    const vertex = makeVertex(point);\n    const query = new DistanceQuery(vertex);\n\n    const checkPoint = ({ element }: { element: Type }) => {\n      return Math.abs(query.distanceTo(element) - distance) < 1e-6;\n    };\n\n    this.filters.push(checkPoint);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that contain a certain point\n   *\n   * @category Filter\n   */\n  containsPoint(point: Point): this {\n    return this.atDistance(0, point);\n  }\n\n  /**\n   * Filter to find elements that are within a certain distance from a point.\n   *\n   * @category Filter\n   */\n  withinDistance(distance: number, point: Point = [0, 0, 0]): this {\n    const vertex = makeVertex(point);\n    const query = new DistanceQuery(vertex);\n\n    const checkPoint = ({ element }: { element: Type }) => {\n      return query.distanceTo(element) - distance < 1e-6;\n    };\n\n    this.filters.push(checkPoint);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that are within a box\n   *\n   * The elements that are not fully contained in the box are also found.\n   *\n   * @category Filter\n   */\n  inBox(corner1: Point, corner2: Point) {\n    const box = makeBox(corner1, corner2);\n    return this.inShape(box);\n  }\n\n  /**\n   * Filter to find elements that are within a generic shape\n   *\n   * The elements that are not fully contained in the shape are also found.\n   *\n   * @category Filter\n   */\n  inShape(shape: AnyShape) {\n    const query = new DistanceQuery(shape);\n\n    const checkPoint = ({ element }: { element: Type }) => {\n      return query.distanceTo(element) < 1e-6;\n    };\n\n    this.filters.push(checkPoint);\n    return this;\n  }\n}\n","import { Point, Plane, PlaneName, Vector } from \"../geom\";\nimport { makePlane } from \"../geomHelpers\";\nimport { Face, AnyShape, Edge, CurveType } from \"../shapes\";\nimport { Direction, PLANE_TO_DIR, StandardPlane } from \"./definitions\";\nimport { Finder3d } from \"./generic3dfinder\";\n\n/**\n * With an EdgeFinder you can apply a set of filters to find specific edges\n * within a shape.\n *\n * @category Finders\n */\nexport class EdgeFinder extends Finder3d<Edge> {\n  clone(): EdgeFinder {\n    const ef = new EdgeFinder();\n    ef.filters = [...this.filters];\n    return ef;\n  }\n\n  /**\n   * Filter to find edges that are in a certain direction\n   *\n   * @category Filter\n   */\n  inDirection(direction: Direction | Point): this {\n    return this.atAngleWith(direction, 0);\n  }\n\n  /**\n   * Filter to find edges of a certain length\n   *\n   * @category Filter\n   */\n  ofLength(length: number | ((l: number) => boolean)): this {\n    const check = ({ element }: { element: Edge }) => {\n      if (typeof length === \"number\")\n        return Math.abs(element.length - length) < 1e-9;\n      return length(element.length);\n    };\n    this.filters.push(check);\n    return this;\n  }\n\n  /**\n   * Filter to find edges that are of a cetain curve type.\n   *\n   * @category Filter\n   */\n  ofCurveType(curveType: CurveType): this {\n    const check = ({ element }: { element: Edge }) => {\n      return element.geomType === curveType;\n    };\n    this.filters.push(check);\n    return this;\n  }\n\n  /**\n   * Filter to find edges that are parallel to a plane.\n   *\n   * Note that this will work only in lines (but the method does not\n   * check this assumption).\n   *\n   * @category Filter\n   */\n  parallelTo(plane: Plane | StandardPlane | Face): this {\n    if (typeof plane === \"string\" && PLANE_TO_DIR[plane])\n      return this.atAngleWith(PLANE_TO_DIR[plane], 90);\n    if (typeof plane !== \"string\" && plane instanceof Plane)\n      return this.atAngleWith(plane.zDir, 90);\n    if (typeof plane !== \"string\" && plane.normalAt) {\n      const normal = plane.normalAt();\n      this.atAngleWith(normal, 90);\n      return this;\n    }\n    return this;\n  }\n\n  /**\n   * Filter to find edges that within a plane.\n   *\n   * Note that this will work only in lines (but the method does not\n   * check this assumption).\n   *\n   * @category Filter\n   */\n  inPlane(inputPlane: PlaneName | Plane, origin?: Point | number): this {\n    const plane =\n      inputPlane instanceof Plane\n        ? makePlane(inputPlane)\n        : makePlane(inputPlane, origin);\n\n    this.parallelTo(plane);\n\n    const firstPointInPlane = ({ element }: { element: Edge }) => {\n      const point = element.startPoint;\n      const projectedPoint = point.projectToPlane(plane);\n\n      const isSamePoint = point.equals(projectedPoint);\n\n      return isSamePoint;\n    };\n\n    this.filters.push(firstPointInPlane);\n    return this;\n  }\n\n  shouldKeep(element: Edge): boolean {\n    let normal: Vector | null = null;\n\n    try {\n      normal = element.tangentAt().normalized();\n    } catch (error) {\n      console.error(\"failed to compute a normal\", error);\n    }\n\n    return this.filters.every((filter) => filter({ normal, element }));\n  }\n\n  protected applyFilter(shape: AnyShape): Edge[] {\n    return shape.edges.filter((edge: Edge) => {\n      const shouldKeep = this.shouldKeep(edge);\n      return shouldKeep;\n    });\n  }\n}\n","import { Point, Plane, PlaneName } from \"../geom\";\nimport { makePlane } from \"../geomHelpers\";\nimport { Face, AnyShape, SurfaceType } from \"../shapes\";\nimport { PLANE_TO_DIR, StandardPlane } from \"./definitions\";\nimport { Finder3d } from \"./generic3dfinder\";\n\n/**\n * With a FaceFinder you can apply a set of filters to find specific faces\n * within a shape.\n *\n * @category Finders\n */\nexport class FaceFinder extends Finder3d<Face> {\n  clone(): FaceFinder {\n    const ff = new FaceFinder();\n    ff.filters = [...this.filters];\n    return ff;\n  }\n\n  /** Filter to find faces that are parallel to plane or another face\n   *\n   * Note that this will work only in planar faces (but the method does not\n   * check this assumption).\n   *\n   * @category Filter\n   */\n  parallelTo(plane: Plane | StandardPlane | Face): this {\n    if (typeof plane === \"string\" && PLANE_TO_DIR[plane])\n      return this.atAngleWith(PLANE_TO_DIR[plane]);\n    if (typeof plane !== \"string\" && plane instanceof Plane)\n      return this.atAngleWith(plane.zDir);\n    if (typeof plane !== \"string\" && plane.normalAt) {\n      const normal = plane.normalAt();\n      this.atAngleWith(normal);\n      return this;\n    }\n    return this;\n  }\n\n  /**\n   * Filter to find faces that are of a cetain surface type.\n   *\n   * @category Filter\n   */\n  ofSurfaceType(surfaceType: SurfaceType): this {\n    const check = ({ element }: { element: Face }) => {\n      return element.geomType === surfaceType;\n    };\n    this.filters.push(check);\n    return this;\n  }\n\n  /** Filter to find faces that are contained in a plane.\n   *\n   * Note that this will work only in planar faces (but the method does not\n   * check this assumption).\n   *\n   * @category Filter\n   */\n  inPlane(inputPlane: PlaneName | Plane, origin?: Point | number): this {\n    const plane =\n      inputPlane instanceof Plane\n        ? makePlane(inputPlane)\n        : makePlane(inputPlane, origin);\n\n    this.parallelTo(plane);\n\n    const centerInPlane = ({ element }: { element: Face }) => {\n      const point = element.center;\n      const projectedPoint = point.projectToPlane(plane);\n\n      const isSamePoint = point.equals(projectedPoint);\n      return isSamePoint;\n    };\n\n    this.filters.push(centerInPlane);\n    return this;\n  }\n\n  shouldKeep(element: Face): boolean {\n    const normal = element.normalAt();\n    const shouldKeep = this.filters.every((filter) =>\n      filter({ normal, element })\n    );\n    return shouldKeep;\n  }\n\n  protected applyFilter(shape: AnyShape): Face[] {\n    return shape.faces.filter((face: Face) => {\n      const shouldKeep = this.shouldKeep(face);\n      return shouldKeep;\n    });\n  }\n}\n","import { Blueprint } from \"../blueprints\";\nimport { DEG2RAD } from \"../constants\";\nimport { angle2d, Curve2D, distance2d, Point2D, samePoint } from \"../lib2d\";\nimport { Finder } from \"./definitions\";\n\nexport type Corner = {\n  firstCurve: Curve2D;\n  secondCurve: Curve2D;\n  point: Point2D;\n};\n\nconst blueprintCorners = function (blueprint: Blueprint): Corner[] {\n  return blueprint.curves.map((curve, index) => {\n    return {\n      firstCurve: curve,\n      secondCurve: blueprint.curves[(index + 1) % blueprint.curves.length],\n      point: curve.lastPoint,\n    };\n  });\n};\n\nconst PI_2 = 2 * Math.PI;\nconst positiveHalfAngle = (angle: number) => {\n  const limitedAngle = angle % PI_2;\n\n  const coterminalAngle = limitedAngle < 0 ? limitedAngle + PI_2 : limitedAngle;\n  if (coterminalAngle < Math.PI) return coterminalAngle;\n  if (coterminalAngle === Math.PI) return 0;\n  return Math.abs(coterminalAngle - PI_2);\n};\n\nexport class CornerFinder extends Finder<Corner, Blueprint> {\n  clone(): CornerFinder {\n    const ef = new CornerFinder();\n    ef.filters = [...this.filters];\n    return ef;\n  }\n\n  /**\n   * Filter to find corner that have their point are in the list.\n   *\n   * @category Filter\n   */\n  inList(elementList: Point2D[]): this {\n    const elementInList = ({ element }: { element: Corner }) => {\n      return !!elementList.find((e) => samePoint(e, element.point));\n    };\n    this.filters.push(elementInList);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that are at a specified distance from a point.\n   *\n   * @category Filter\n   */\n  atDistance(distance: number, point: Point2D = [0, 0]): this {\n    function elementAtDistance({ element }: { element: Corner }) {\n      return Math.abs(distance2d(point, element.point) - distance) < 1e-9;\n    }\n    this.filters.push(elementAtDistance);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that contain a certain point\n   *\n   * @category Filter\n   */\n  atPoint(point: Point2D): this {\n    function elementAtPoint({ element }: { element: Corner }) {\n      return samePoint(point, element.point);\n    }\n    this.filters.push(elementAtPoint);\n    return this;\n  }\n\n  /**\n   * Filter to find elements that are within a box\n   *\n   * @category Filter\n   */\n  inBox(corner1: Point2D, corner2: Point2D) {\n    const [x1, y1] = corner1;\n    const [x2, y2] = corner2;\n\n    const minX = Math.min(x1, x2);\n    const maxX = Math.max(x1, x2);\n\n    const minY = Math.min(y1, y2);\n    const maxY = Math.max(y1, y2);\n\n    function elementInBox({ element }: { element: Corner }) {\n      const [x, y] = element.point;\n      return x >= minX && x <= maxX && y >= minY && y <= maxY;\n    }\n    this.filters.push(elementInBox);\n    return this;\n  }\n\n  /**\n   * Filter to find corner that a certain angle between them - only between\n   * 0 and 180.\n   *\n   * @category Filter\n   */\n  ofAngle(angle: number) {\n    function elementOfAngle({ element }: { element: Corner }) {\n      const tgt1 = element.firstCurve.tangentAt(1);\n      const tgt2 = element.secondCurve.tangentAt(0);\n\n      return (\n        Math.abs(\n          positiveHalfAngle(angle2d(tgt1, tgt2)) -\n            positiveHalfAngle(DEG2RAD * angle)\n        ) < 1e-9\n      );\n    }\n\n    this.filters.push(elementOfAngle);\n    return this;\n  }\n\n  shouldKeep(element: Corner): boolean {\n    const shouldKeep = this.filters.every((filter) =>\n      filter({ normal: null, element })\n    );\n    return shouldKeep;\n  }\n\n  protected applyFilter(blueprint: Blueprint): Corner[] {\n    return blueprintCorners(blueprint).filter((corner: Corner) => {\n      const shouldKeep = this.shouldKeep(corner);\n      return shouldKeep;\n    });\n  }\n}\n","import { Finder, FilterFcn } from \"./definitions\";\n\nexport type { FilterFcn };\n\n/**\n * Combine a set of finder filters (defined with radius) to pass as a filter\n * function.\n *\n * @param filters - An array of objects containing a filter and its radius.\n * @returns A tuple containing a filter function and a cleanup function.\n *\n * @category Finders\n */\nexport const combineFinderFilters = <Type, T, R = number>(\n  filters: { filter: Finder<Type, T>; radius: R }[]\n): [(v: Type) => R | null, () => void] => {\n  const filter = (element: Type) => {\n    for (const { filter, radius } of filters) {\n      if (filter.shouldKeep(element)) return radius;\n    }\n    return null;\n  };\n\n  return [filter, () => filters.forEach((f) => f.filter.delete())];\n};\n\nexport * from \"./edgeFinder\";\nexport * from \"./faceFinder\";\nexport * from \"./cornerFinder\";\n","import { WrappingObj, GCWithScope } from \"./register.js\";\nimport { Vector, Point, Plane, PlaneName, asPnt, BoundingBox } from \"./geom.js\";\nimport { DEG2RAD, HASH_CODE_MAX } from \"./constants.js\";\nimport { getOC } from \"./oclib.js\";\n\nimport {\n  TopoDS_Face,\n  TopoDS_Shape,\n  TopoDS_Edge,\n  TopoDS_Wire,\n  TopoDS_Shell,\n  TopoDS_Vertex,\n  TopoDS_Solid,\n  TopoDS_Compound,\n  TopoDS_CompSolid,\n  TopAbs_ShapeEnum,\n  STEPControl_StepModelType,\n  gp_Vec,\n  gp_Pnt,\n  Adaptor3d_Surface,\n  BRepAdaptor_Curve,\n  BRepAdaptor_CompCurve,\n  BRepAdaptor_Surface,\n} from \"replicad-opencascadejs\";\nimport { EdgeFinder, FaceFinder } from \"./finders/index.js\";\nimport { rotate, translate, mirror, scale as scaleShape } from \"./geomHelpers\";\nimport { CurveType, findCurveType } from \"./definitionMaps\";\n\nexport type { CurveType };\n\nexport type AnyShape =\n  | Vertex\n  | Edge\n  | Wire\n  | Face\n  | Shell\n  | Solid\n  | CompSolid\n  | Compound;\n\ntype TopoEntity =\n  | \"vertex\"\n  | \"edge\"\n  | \"wire\"\n  | \"face\"\n  | \"shell\"\n  | \"solid\"\n  | \"solidCompound\"\n  | \"compound\"\n  | \"shape\";\n\ntype GenericTopo =\n  | TopoDS_Vertex\n  | TopoDS_Face\n  | TopoDS_Shape\n  | TopoDS_Edge\n  | TopoDS_Wire\n  | TopoDS_Shell\n  | TopoDS_Vertex\n  | TopoDS_Solid\n  | TopoDS_Compound\n  | TopoDS_CompSolid;\n\nexport interface CurveLike {\n  delete(): void;\n  Value(v: number): gp_Pnt;\n  IsPeriodic(): boolean;\n  Period(): number;\n  IsClosed(): boolean;\n  FirstParameter(): number;\n  LastParameter(): number;\n  GetType?(): any;\n  D1(v: number, p: gp_Pnt, vPrime: gp_Vec): void;\n}\n\n/**\n * We can defined a chamfer with only a number - in that case it will be\n * symmetric\n *\n * We can also define a chamfer with two distances, in that case the chamfer\n * will be asymmetric, and the first distance will be used for selected face.\n *\n * We can also define a chamfer with a distance and an angle, in that case\n * the chamfer will be asymmetric, and the distance will be used\n * for selected face.\n *\n * Note that the selected face is a function that takes a FaceFinder, and if\n * this fails, you might expect an error.\n *\n */\nexport type ChamferRadius =\n  | number\n  | {\n      distances: [number, number];\n      selectedFace: (f: FaceFinder) => FaceFinder;\n    }\n  | {\n      distance: number;\n      angle: number;\n      selectedFace: (f: FaceFinder) => FaceFinder;\n    };\n\nexport type FilletRadius = number | [number, number];\n\nfunction isNumber(r: unknown): r is number {\n  return typeof r === \"number\";\n}\n\nfunction isChamferRadius(r: unknown): r is ChamferRadius {\n  if (typeof r === \"number\") return true;\n  if (typeof r === \"object\" && r !== null) {\n    const obj = r as Omit<ChamferRadius, number>;\n    return (\n      (\"distances\" in obj &&\n        Array.isArray(obj.distances) &&\n        \"selectedFace\" in obj) ||\n      (\"distance\" in obj && \"angle\" in obj && \"selectedFace\" in obj)\n    );\n  }\n  return false;\n}\n\nfunction isFilletRadius(r: unknown): r is FilletRadius {\n  if (typeof r === \"number\") return true;\n  if (Array.isArray(r) && r.length === 2) {\n    return r.every(isNumber);\n  }\n  return false;\n}\n\n/**\n * A generic way to define radii for fillet or chamfer (the operation)\n *\n * If the radius is a filter finder object (with an EdgeFinder as filter, and\n * a radius to specify the fillet radius), the operation will only be applied\n * to the edges as selected by the finder. The finder will be deleted unless it\n * is explicitly specified to `keep` it.\n *\n * If the radius is a number all the edges will be targetted for the operation.\n *\n * If the radius is a function edges will be filletted or chamfered according\n * to the value returned by the function (0 or null will not add any fillet).\n */\nexport type RadiusConfig<R = number> =\n  | ((e: Edge) => R | null)\n  | R\n  | { filter: EdgeFinder; radius: R; keep?: boolean };\n\nconst asTopo = (entity: TopoEntity): TopAbs_ShapeEnum => {\n  const oc = getOC();\n\n  return {\n    vertex: oc.TopAbs_ShapeEnum.TopAbs_VERTEX,\n    wire: oc.TopAbs_ShapeEnum.TopAbs_WIRE,\n    face: oc.TopAbs_ShapeEnum.TopAbs_FACE,\n    shell: oc.TopAbs_ShapeEnum.TopAbs_SHELL,\n    solid: oc.TopAbs_ShapeEnum.TopAbs_SOLID,\n    solidCompound: oc.TopAbs_ShapeEnum.TopAbs_COMPSOLID,\n    compound: oc.TopAbs_ShapeEnum.TopAbs_COMPOUND,\n    edge: oc.TopAbs_ShapeEnum.TopAbs_EDGE,\n    shape: oc.TopAbs_ShapeEnum.TopAbs_SHAPE,\n  }[entity] as TopAbs_ShapeEnum;\n};\n\nexport const iterTopo = function* iterTopo(\n  shape: TopoDS_Shape,\n  topo: TopoEntity\n): IterableIterator<TopoDS_Shape> {\n  const oc = getOC();\n  const explorer = new oc.TopExp_Explorer_2(\n    shape,\n    asTopo(topo),\n    asTopo(\"shape\")\n  );\n  const hashes = new Map();\n  while (explorer.More()) {\n    const item = explorer.Current();\n    const hash = item.HashCode(HASH_CODE_MAX);\n    if (!hashes.get(hash)) {\n      hashes.set(hash, true);\n      yield item;\n    }\n    explorer.Next();\n  }\n  explorer.delete();\n};\n\nexport interface FaceTriangulation {\n  vertices: number[];\n  trianglesIndexes: number[];\n  verticesNormals: number[];\n}\n\nexport interface ShapeMesh {\n  triangles: number[];\n  vertices: number[];\n  normals: number[];\n  faceGroups: { start: number; count: number; faceId: number }[];\n}\n\nexport const shapeType = (shape: TopoDS_Shape): TopAbs_ShapeEnum => {\n  if (shape.IsNull()) throw new Error(\"This shape has not type, it is null\");\n  return shape.ShapeType();\n};\n\nexport function deserializeShape(data: string): AnyShape {\n  const oc = getOC();\n  return cast(oc.BRepToolsWrapper.Read(data));\n}\n\nexport class Shape<Type extends TopoDS_Shape> extends WrappingObj<Type> {\n  constructor(ocShape: Type) {\n    super(ocShape);\n  }\n\n  clone(): this {\n    return new (<any>this.constructor)(downcast(this.wrapped));\n  }\n\n  serialize(): string {\n    const oc = getOC();\n    return oc.BRepToolsWrapper.Write(this.wrapped);\n  }\n\n  get hashCode(): number {\n    return this.wrapped.HashCode(HASH_CODE_MAX);\n  }\n\n  get isNull(): boolean {\n    return this.wrapped.IsNull();\n  }\n\n  isSame(other: AnyShape): boolean {\n    return this.wrapped.IsSame(other.wrapped);\n  }\n\n  isEqual(other: AnyShape): boolean {\n    return this.wrapped.IsEqual(other.wrapped);\n  }\n\n  /**\n   * Simplifies the shape by removing unnecessary edges and faces\n   */\n  simplify(): this {\n    const oc = getOC();\n    const shapeUpgrader = new oc.ShapeUpgrade_UnifySameDomain_2(\n      this.wrapped,\n      true,\n      true,\n      false\n    );\n    shapeUpgrader.Build();\n    const newShape = cast(shapeUpgrader.Shape());\n    shapeUpgrader.delete();\n\n    if (this.constructor !== newShape.constructor)\n      throw new Error(\"unexpected types mismatch\");\n\n    // @ts-expect-error we actually check just before\n    return newShape as typeof this;\n  }\n\n  /**\n   * Translates the shape of an arbitrary vector\n   *\n   * @category Shape Transformations\n   */\n  translate(xDist: number, yDist: number, zDist: number): this;\n  translate(vector: Point): this;\n  translate(vectorOrxDist: Point | number, yDist = 0, zDist = 0): this {\n    const translation: Point =\n      typeof vectorOrxDist === \"number\"\n        ? [vectorOrxDist, yDist, zDist]\n        : vectorOrxDist;\n    const newShape = cast(translate(this.wrapped, translation));\n    this.delete();\n\n    if (this.constructor !== newShape.constructor)\n      throw new Error(\"unexpected types mismatch\");\n\n    // @ts-expect-error we actually check just before\n    return newShape as typeof this;\n  }\n\n  /**\n   * Translates the shape on the X axis\n   *\n   * @category Shape Transformations\n   */\n  translateX(distance: number): this {\n    return this.translate([distance, 0, 0]);\n  }\n\n  /**\n   * Translates the shape on the Y axis\n   *\n   * @category Shape Transformations\n   */\n  translateY(distance: number): this {\n    return this.translate([0, distance, 0]);\n  }\n\n  /**\n   * Translates the shape on the Z axis\n   *\n   * @category Shape Transformations\n   */\n  translateZ(distance: number): this {\n    return this.translate([0, 0, distance]);\n  }\n\n  /**\n   * Rotates the shape\n   *\n   * @category Shape Transformations\n   */\n  rotate(\n    angle: number,\n    position: Point = [0, 0, 0],\n    direction: Point = [0, 0, 1]\n  ): this {\n    const newShape = cast(rotate(this.wrapped, angle, position, direction));\n    this.delete();\n    if (this.constructor !== newShape.constructor)\n      throw new Error(\"unexpected types mismatch\");\n\n    // @ts-expect-error we actually check just before\n    return newShape as typeof this;\n  }\n\n  /**\n   * Mirrors the shape through a plane\n   *\n   * @category Shape Transformations\n   */\n  mirror(inputPlane?: Plane | PlaneName | Point, origin?: Point): this {\n    const newShape = cast(mirror(this.wrapped, inputPlane, origin));\n    this.delete();\n\n    if (this.constructor !== newShape.constructor)\n      throw new Error(\"unexpected types mismatch\");\n\n    // @ts-expect-error we actually check just before\n    return newShape as typeof this;\n  }\n\n  /**\n   * Returns a scaled version of the shape\n   *\n   * @category Shape Transformations\n   */\n  scale(scale: number, center: Point = [0, 0, 0]): this {\n    const newShape = cast(scaleShape(this.wrapped, center, scale));\n    this.delete();\n\n    if (this.constructor !== newShape.constructor)\n      throw new Error(\"unexpected types mismatch\");\n\n    // @ts-expect-error we actually check just before\n    return newShape as typeof this;\n  }\n\n  protected _iterTopo(topo: TopoEntity): IterableIterator<TopoDS_Shape> {\n    return iterTopo(this.wrapped, topo);\n  }\n\n  protected _listTopo(topo: TopoEntity): TopoDS_Shape[] {\n    return Array.from(this._iterTopo(topo)).map((e) => {\n      return downcast(e);\n    });\n  }\n\n  get edges(): Edge[] {\n    return this._listTopo(\"edge\").map((e) => new Edge(e));\n  }\n\n  get faces(): Face[] {\n    return this._listTopo(\"face\").map((e) => new Face(e));\n  }\n\n  get wires(): Wire[] {\n    return this._listTopo(\"wire\").map((e) => new Wire(e));\n  }\n\n  get boundingBox(): BoundingBox {\n    const bbox = new BoundingBox();\n    this.oc.BRepBndLib.Add(this.wrapped, bbox.wrapped, true);\n    return bbox;\n  }\n\n  protected _mesh({ tolerance = 1e-3, angularTolerance = 0.1 } = {}): void {\n    new this.oc.BRepMesh_IncrementalMesh_2(\n      this.wrapped,\n      tolerance,\n      false,\n      angularTolerance,\n      false\n    );\n  }\n\n  /**\n   * Exports the current shape as a set of triangle. These can be used by threejs\n   * for instance to represent the the shape\n   *\n   * @category Shape Export\n   */\n  mesh({ tolerance = 1e-3, angularTolerance = 0.1 } = {}): ShapeMesh {\n    this._mesh({ tolerance, angularTolerance });\n    let triangles: number[] = [];\n    let vertices: number[] = [];\n    let normals: number[] = [];\n    const faceGroups: { start: number; count: number; faceId: number }[] = [];\n\n    for (const face of this.faces) {\n      const tri = face.triangulation(vertices.length / 3);\n\n      if (!tri) continue;\n      const { trianglesIndexes, vertices: faceVertices, verticesNormals } = tri;\n\n      faceGroups.push({\n        start: triangles.length,\n        count: trianglesIndexes.length,\n        faceId: face.hashCode,\n      });\n      triangles = triangles.concat(trianglesIndexes);\n      vertices = vertices.concat(faceVertices);\n      normals = normals.concat(verticesNormals);\n    }\n\n    return {\n      triangles,\n      vertices,\n      normals,\n      faceGroups,\n    };\n  }\n\n  /**\n   * Exports the current shape as a set of lines. These can be used by threejs\n   * for instance to represent the edges of the shape\n   *\n   * @category Shape Export\n   */\n  meshEdges({ tolerance = 1e-3, angularTolerance = 0.1 } = {}): {\n    lines: number[];\n    edgeGroups: { start: number; count: number; edgeId: number }[];\n  } {\n    const r = GCWithScope();\n    const recordedEdges = new Set();\n    const lines: number[] = [];\n    const edgeGroups: { start: number; count: number; edgeId: number }[] = [];\n\n    const addEdge = (): [(p: gp_Pnt) => void, (h: number) => void] => {\n      const start = lines.length;\n      let previousPoint: null | number[] = null;\n\n      return [\n        (p: gp_Pnt) => {\n          if (previousPoint) {\n            lines.push(...previousPoint);\n            previousPoint = [p.X(), p.Y(), p.Z()];\n            lines.push(...previousPoint);\n          } else {\n            // The first element should start after the previous point has been\n            // initialized\n            previousPoint = [p.X(), p.Y(), p.Z()];\n          }\n        },\n\n        (edgeHash: number) => {\n          edgeGroups.push({\n            start: start / 3,\n            count: (lines.length - start) / 3,\n            edgeId: edgeHash,\n          });\n\n          recordedEdges.add(edgeHash);\n        },\n      ];\n    };\n\n    const aLocation = r(new this.oc.TopLoc_Location_1());\n\n    for (const face of this.faces) {\n      const triangulation = r(\n        this.oc.BRep_Tool.Triangulation(face.wrapped, aLocation, 0)\n      );\n\n      if (triangulation.IsNull()) {\n        continue;\n      }\n      const tri = triangulation.get();\n\n      for (const edge of face.edges) {\n        r(edge);\n        if (recordedEdges.has(edge.hashCode)) continue;\n\n        const edgeLoc = r(new this.oc.TopLoc_Location_1());\n\n        const polygon = r(\n          this.oc.BRep_Tool.PolygonOnTriangulation_1(\n            edge.wrapped,\n            triangulation,\n            edgeLoc\n          )\n        );\n        const edgeNodes = polygon?.get()?.Nodes();\n        if (!edgeNodes) {\n          continue;\n        }\n        r(edgeNodes);\n\n        const [recordPoint, done] = addEdge();\n\n        for (let i = edgeNodes.Lower(); i <= edgeNodes.Upper(); i++) {\n          const p = r(\n            r(tri.Node(edgeNodes.Value(i))).Transformed(\n              edgeLoc.Transformation()\n            )\n          );\n          recordPoint(p);\n        }\n        done(edge.hashCode);\n      }\n    }\n\n    for (const edge of this.edges) {\n      r(edge);\n      const edgeHash = edge.hashCode;\n      if (recordedEdges.has(edgeHash)) continue;\n\n      const adaptorCurve = r(new this.oc.BRepAdaptor_Curve_2(edge.wrapped));\n      const tangDef = r(\n        new this.oc.GCPnts_TangentialDeflection_2(\n          adaptorCurve,\n          tolerance,\n          angularTolerance,\n          2,\n          1e-9,\n          1e-7\n        )\n      );\n      const [recordPoint, done] = addEdge();\n      for (let j = 0; j < tangDef.NbPoints(); j++) {\n        const p = r(\n          tangDef.Value(j + 1).Transformed(aLocation.Transformation())\n        );\n        recordPoint(p);\n      }\n      done(edgeHash);\n    }\n\n    return { lines, edgeGroups };\n  }\n\n  /**\n   * Exports the current shape as a STEP file as a Blob\n   *\n   * @category Shape Export\n   */\n  blobSTEP(): Blob {\n    const filename = \"blob.step\";\n    const writer = new this.oc.STEPControl_Writer_1();\n\n    this.oc.Interface_Static.SetIVal(\"write.step.schema\", 5);\n    writer.Model(true).delete();\n    const progress = new this.oc.Message_ProgressRange_1();\n\n    writer.Transfer(\n      this.wrapped,\n      this.oc.STEPControl_StepModelType\n        .STEPControl_AsIs as STEPControl_StepModelType,\n      true,\n      progress\n    );\n\n    // Convert to a .STEP File\n    const done = writer.Write(filename);\n    writer.delete();\n    progress.delete();\n\n    if (done === this.oc.IFSelect_ReturnStatus.IFSelect_RetDone) {\n      // Read the STEP File from the filesystem and clean up\n      const file = this.oc.FS.readFile(\"/\" + filename);\n      this.oc.FS.unlink(\"/\" + filename);\n\n      // Return the contents of the STEP File\n      const blob = new Blob([file], { type: \"application/STEP\" });\n      return blob;\n    } else {\n      throw new Error(\"WRITE STEP FILE FAILED.\");\n    }\n  }\n\n  /**\n   * Exports the current shape as a STL file as a Blob\n   *\n   * In order to create a STL file, the shape needs to be meshed. The\n   * tolerances correspond to the values used to mesh the shape.\n   *\n   * @category Shape Export\n   */\n  blobSTL({\n    tolerance = 1e-3,\n    angularTolerance = 0.1,\n    binary = false,\n  } = {}): Blob {\n    this._mesh({ tolerance, angularTolerance });\n    const filename = \"blob.stl\";\n    const done = this.oc.StlAPI.Write(this.wrapped, filename, !binary);\n\n    if (done) {\n      // Read the STEP File from the filesystem and clean up\n      const file = this.oc.FS.readFile(\"/\" + filename);\n      this.oc.FS.unlink(\"/\" + filename);\n\n      // Return the contents of the STEP File\n      const blob = new Blob([file], { type: \"application/sla\" });\n      return blob;\n    } else {\n      throw new Error(\"WRITE STL FILE FAILED.\");\n    }\n  }\n}\n\nexport class Vertex extends Shape<TopoDS_Vertex> {\n  asTuple(): [number, number, number] {\n    const pnt = this.oc.BRep_Tool.Pnt(this.wrapped);\n    const tuple: [number, number, number] = [pnt.X(), pnt.Y(), pnt.Z()];\n    pnt.delete();\n    return tuple;\n  }\n}\n\nexport abstract class _1DShape<Type extends TopoDS_Shape> extends Shape<Type> {\n  protected abstract _geomAdaptor(): CurveLike;\n  get repr(): string {\n    const { startPoint, endPoint } = this;\n    const retVal = `start: (${this.startPoint.repr}) end:(${this.endPoint.repr})`;\n    startPoint.delete();\n    endPoint.delete();\n    return retVal;\n  }\n\n  get curve(): Curve {\n    return new Curve(this._geomAdaptor());\n  }\n\n  get startPoint(): Vector {\n    return this.curve.startPoint;\n  }\n\n  get endPoint(): Vector {\n    return this.curve.endPoint;\n  }\n\n  tangentAt(position = 0): Vector {\n    return this.curve.tangentAt(position);\n  }\n\n  pointAt(position = 0): Vector {\n    return this.curve.pointAt(position);\n  }\n\n  get isClosed(): boolean {\n    return this.curve.isClosed;\n  }\n\n  get isPeriodic(): boolean {\n    return this.curve.isPeriodic;\n  }\n\n  get period(): number {\n    return this.curve.period;\n  }\n\n  get geomType(): CurveType {\n    return this.curve.curveType;\n  }\n\n  get length(): number {\n    const properties = new this.oc.GProp_GProps_1();\n    this.oc.BRepGProp.LinearProperties(this.wrapped, properties, true, false);\n\n    const length = properties.Mass();\n    properties.delete();\n    return length;\n  }\n\n  get orientation(): \"forward\" | \"backward\" {\n    const orient = this.wrapped.Orientation_1();\n    if (orient === this.oc.TopAbs_Orientation.TopAbs_FORWARD) return \"forward\";\n    return \"backward\";\n  }\n}\n\nexport class Curve extends WrappingObj<CurveLike> {\n  get repr(): string {\n    const { startPoint, endPoint } = this;\n    const retVal = `start: (${this.startPoint.repr}) end:(${this.endPoint.repr}}`;\n    startPoint.delete();\n    endPoint.delete();\n    return retVal;\n  }\n\n  get curveType(): CurveType {\n    const technicalType = this.wrapped.GetType && this.wrapped.GetType();\n    return findCurveType(technicalType);\n  }\n\n  get startPoint(): Vector {\n    const umin = this.wrapped.Value(this.wrapped.FirstParameter());\n    return new Vector(umin);\n  }\n\n  get endPoint(): Vector {\n    const umax = this.wrapped.Value(this.wrapped.LastParameter());\n    return new Vector(umax);\n  }\n\n  protected _mapParameter(position: number): number {\n    const firstParam = this.wrapped.FirstParameter();\n    const lastParam = this.wrapped.LastParameter();\n\n    return firstParam + (lastParam - firstParam) * position;\n  }\n\n  pointAt(position = 0.5): Vector {\n    return new Vector(this.wrapped.Value(this._mapParameter(position)));\n  }\n\n  tangentAt(position = 0.5): Vector {\n    const pos = this._mapParameter(position);\n\n    const tmp = new this.oc.gp_Pnt_1();\n    const res = new this.oc.gp_Vec_1();\n\n    this.wrapped.D1(pos, tmp, res);\n    const tangent = new Vector(res);\n\n    tmp.delete();\n    res.delete();\n\n    return tangent;\n  }\n\n  get isClosed(): boolean {\n    const isClosed = this.wrapped.IsClosed();\n    return isClosed;\n  }\n\n  get isPeriodic(): boolean {\n    const isPeriodic = this.wrapped.IsPeriodic();\n    return isPeriodic;\n  }\n\n  get period(): number {\n    const period = this.wrapped.Period();\n    return period;\n  }\n}\n\nexport class Edge extends _1DShape<TopoDS_Edge> {\n  protected _geomAdaptor(): BRepAdaptor_Curve {\n    return new this.oc.BRepAdaptor_Curve_2(this.wrapped);\n  }\n}\n\nexport class Wire extends _1DShape<TopoDS_Wire> {\n  protected _geomAdaptor(): BRepAdaptor_CompCurve {\n    return new this.oc.BRepAdaptor_CompCurve_2(this.wrapped, false);\n  }\n\n  offset2D(\n    offset: number,\n    kind: \"arc\" | \"intersection\" | \"tangent\" = \"arc\"\n  ): Wire {\n    const kinds = {\n      arc: this.oc.GeomAbs_JoinType.GeomAbs_Arc,\n      intersection: this.oc.GeomAbs_JoinType.GeomAbs_Intersection,\n      tangent: this.oc.GeomAbs_JoinType.GeomAbs_Tangent,\n    };\n\n    const offsetter = new this.oc.BRepOffsetAPI_MakeOffset_3(\n      this.wrapped,\n      kinds[kind] as any,\n      false\n    );\n    offsetter.Perform(offset, 0);\n\n    const newShape = cast(offsetter.Shape());\n    offsetter.delete();\n    this.delete();\n    if (!(newShape instanceof Wire))\n      throw new Error(\"Could not offset with a wire\");\n    return newShape;\n  }\n}\nexport type SurfaceType =\n  | \"PLANE\"\n  | \"CYLINDRE\"\n  | \"CONE\"\n  | \"SPHERE\"\n  | \"TORUS\"\n  | \"BEZIER_SURFACE\"\n  | \"BSPLINE_SURFACE\"\n  | \"REVOLUTION_SURFACE\"\n  | \"EXTRUSION_SURFACE\"\n  | \"OFFSET_SURFACE\"\n  | \"OTHER_SURFACE\";\n\nexport class Surface extends WrappingObj<Adaptor3d_Surface> {\n  get surfaceType(): SurfaceType {\n    const ga = this.oc.GeomAbs_SurfaceType;\n\n    const CAST_MAP: Map<any, SurfaceType> = new Map([\n      [ga.GeomAbs_Plane, \"PLANE\"],\n      [ga.GeomAbs_Cylinder, \"CYLINDRE\"],\n      [ga.GeomAbs_Cone, \"CONE\"],\n      [ga.GeomAbs_Sphere, \"SPHERE\"],\n      [ga.GeomAbs_Torus, \"TORUS\"],\n      [ga.GeomAbs_BezierSurface, \"BEZIER_SURFACE\"],\n      [ga.GeomAbs_BSplineSurface, \"BSPLINE_SURFACE\"],\n      [ga.GeomAbs_SurfaceOfRevolution, \"REVOLUTION_SURFACE\"],\n      [ga.GeomAbs_SurfaceOfExtrusion, \"EXTRUSION_SURFACE\"],\n      [ga.GeomAbs_OffsetSurface, \"OFFSET_SURFACE\"],\n      [ga.GeomAbs_OtherSurface, \"OTHER_SURFACE\"],\n    ]);\n\n    const shapeType = CAST_MAP.get(this.wrapped.GetType());\n    if (!shapeType) throw new Error(\"surface type not found\");\n    return shapeType;\n  }\n}\n\nexport class Face extends Shape<TopoDS_Face> {\n  protected _geomAdaptor(): BRepAdaptor_Surface {\n    return new this.oc.BRepAdaptor_Surface_2(this.wrapped, false);\n  }\n\n  get surface(): Surface {\n    return new Surface(this._geomAdaptor());\n  }\n\n  get orientation(): \"forward\" | \"backward\" {\n    const orient = this.wrapped.Orientation_1();\n    if (orient === this.oc.TopAbs_Orientation.TopAbs_FORWARD) return \"forward\";\n    return \"backward\";\n  }\n\n  get geomType(): SurfaceType {\n    const surface = this.surface;\n    const geomType = surface.surfaceType;\n    surface.delete();\n    return geomType;\n  }\n\n  get UVBounds(): { uMin: number; uMax: number; vMin: number; vMax: number } {\n    const uMin = { current: 0 };\n    const uMax = { current: 0 };\n    const vMin = { current: 0 };\n    const vMax = { current: 0 };\n\n    // @ts-expect-error missing type in oc\n    this.oc.BRepTools.UVBounds_1(this.wrapped, uMin, uMax, vMin, vMax);\n\n    return {\n      uMin: uMin.current,\n      uMax: uMax.current,\n      vMin: vMin.current,\n      vMax: vMax.current,\n    };\n  }\n\n  pointOnSurface(u: number, v: number): Vector {\n    const { uMin, uMax, vMin, vMax } = this.UVBounds;\n    const surface = this._geomAdaptor();\n    const p = new this.oc.gp_Pnt_1();\n\n    const absoluteU = u * (uMax - uMin) + uMin;\n    const absoluteV = v * (vMax - vMin) + vMin;\n\n    surface.D0(absoluteU, absoluteV, p);\n    const point = new Vector(p);\n    surface.delete();\n    p.delete();\n\n    return point;\n  }\n\n  normalAt(locationVector?: Point): Vector {\n    let u = 0;\n    let v = 0;\n\n    const r = GCWithScope();\n\n    if (!locationVector) {\n      const { uMin, uMax, vMin, vMax } = this.UVBounds;\n      u = 0.5 * (uMin + uMax);\n      v = 0.5 * (vMin + vMax);\n    } else {\n      const surface = r(this.oc.BRep_Tool.Surface_2(this.wrapped));\n\n      const projectedPoint = r(\n        new this.oc.GeomAPI_ProjectPointOnSurf_2(\n          r(asPnt(locationVector)),\n          surface,\n          this.oc.Extrema_ExtAlgo.Extrema_ExtAlgo_Grad as any\n        )\n      );\n\n      const uPtr = { current: 0 };\n      const vPtr = { current: 0 };\n\n      // @ts-expect-error missing type in oc\n      projectedPoint.LowerDistanceParameters(uPtr, vPtr);\n      u = uPtr.current;\n      v = vPtr.current;\n    }\n\n    const p = r(new this.oc.gp_Pnt_1());\n    const vn = r(new this.oc.gp_Vec_1());\n\n    const props = r(new this.oc.BRepGProp_Face_2(this.wrapped, false));\n    props.Normal(u, v, p, vn);\n\n    const normal = new Vector(vn);\n    return normal;\n  }\n\n  get center(): Vector {\n    const properties = new this.oc.GProp_GProps_1();\n    this.oc.BRepGProp.SurfaceProperties_2(this.wrapped, properties, 1e-7, true);\n\n    const center = new Vector(properties.CentreOfMass());\n    properties.delete();\n    return center;\n  }\n\n  outerWire(): Wire {\n    const newVal = new Wire(this.oc.BRepTools.OuterWire(this.wrapped));\n    this.delete();\n    return newVal;\n  }\n\n  innerWires(): Wire[] {\n    const outer = this.clone().outerWire();\n    const innerWires = this.wires.filter((w) => !outer.isSame(w));\n    outer.delete();\n    this.delete();\n    return innerWires;\n  }\n\n  /*\n   * @ignore\n   */\n  triangulation(index0 = 0): FaceTriangulation | null {\n    const r = GCWithScope();\n\n    const aLocation = r(new this.oc.TopLoc_Location_1());\n    const triangulation = r(\n      this.oc.BRep_Tool.Triangulation(this.wrapped, aLocation, 0)\n    );\n\n    if (triangulation.IsNull()) return null;\n\n    const transformation = r(aLocation.Transformation());\n\n    const triangulatedFace: FaceTriangulation = {\n      vertices: [],\n      trianglesIndexes: [],\n      verticesNormals: [],\n    };\n\n    const tri = triangulation.get();\n    const nbNodes = tri.NbNodes();\n\n    // write vertex buffer\n    triangulatedFace.vertices = new Array(nbNodes * 3);\n    for (let i = 1; i <= nbNodes; i++) {\n      const p = r(r(tri.Node(i)).Transformed(transformation));\n      triangulatedFace.vertices[(i - 1) * 3 + 0] = p.X();\n      triangulatedFace.vertices[(i - 1) * 3 + 1] = p.Y();\n      triangulatedFace.vertices[(i - 1) * 3 + 2] = p.Z();\n    }\n\n    const normalsArray = r(new this.oc.TColgp_Array1OfDir_2(1, nbNodes));\n    const pc = r(new this.oc.Poly_Connect_2(triangulation));\n    this.oc.StdPrs_ToolTriangulatedShape.Normal(this.wrapped, pc, normalsArray);\n    triangulatedFace.verticesNormals = new Array(normalsArray.Length() * 3);\n    for (let i = normalsArray.Lower(); i <= normalsArray.Upper(); i++) {\n      const d = r(r(normalsArray.Value(i)).Transformed(transformation));\n      triangulatedFace.verticesNormals[(i - 1) * 3 + 0] = d.X();\n      triangulatedFace.verticesNormals[(i - 1) * 3 + 1] = d.Y();\n      triangulatedFace.verticesNormals[(i - 1) * 3 + 2] = d.Z();\n    }\n\n    // set uvcoords buffers to NULL\n    // necessary for JoinPrimitive to be performed\n    // triangulatedFace.tex_coord = null;\n\n    // write triangle buffer\n    const orient = this.orientation;\n    const nbTriangles = tri.NbTriangles();\n    triangulatedFace.trianglesIndexes = new Array(nbTriangles * 3);\n    let validFaceTriCount = 0;\n    for (let nt = 1; nt <= nbTriangles; nt++) {\n      const t = r(tri.Triangle(nt));\n      let n1 = t.Value(1);\n      let n2 = t.Value(2);\n      const n3 = t.Value(3);\n      if (orient === \"backward\") {\n        const tmp = n1;\n        n1 = n2;\n        n2 = tmp;\n      }\n      // if(TriangleIsValid(nodes.Value(1), nodes.Value(n2), nodes.Value(n3))) {\n      triangulatedFace.trianglesIndexes[validFaceTriCount * 3 + 0] =\n        n1 - 1 + index0;\n      triangulatedFace.trianglesIndexes[validFaceTriCount * 3 + 1] =\n        n2 - 1 + index0;\n      triangulatedFace.trianglesIndexes[validFaceTriCount * 3 + 2] =\n        n3 - 1 + index0;\n      validFaceTriCount++;\n      // }\n    }\n    return triangulatedFace;\n  }\n}\n\nexport class _3DShape<Type extends TopoDS_Shape> extends Shape<Type> {\n  /**\n   * Builds a new shape out of the two, fused, shapes\n   *\n   * @category Shape Modifications\n   */\n  fuse(\n    other: Shape3D,\n    {\n      optimisation = \"none\",\n    }: { optimisation?: \"none\" | \"commonFace\" | \"sameFace\" } = {}\n  ): Shape3D {\n    const r = GCWithScope();\n    const progress = r(new this.oc.Message_ProgressRange_1());\n    const newBody = r(\n      new this.oc.BRepAlgoAPI_Fuse_3(this.wrapped, other.wrapped, progress)\n    );\n    if (optimisation === \"commonFace\") {\n      newBody.SetGlue(this.oc.BOPAlgo_GlueEnum.BOPAlgo_GlueShift as any);\n    }\n    if (optimisation === \"sameFace\") {\n      newBody.SetGlue(this.oc.BOPAlgo_GlueEnum.BOPAlgo_GlueFull as any);\n    }\n\n    newBody.Build(progress);\n    newBody.SimplifyResult(true, true, 1e-3);\n    const newShape = cast(newBody.Shape());\n    if (!isShape3D(newShape)) throw new Error(\"Could not fuse as a 3d shape\");\n\n    return newShape;\n  }\n\n  /**\n   * Builds a new shape by removing the tool tape from this shape\n   *\n   * @category Shape Modifications\n   */\n  cut(\n    tool: Shape3D,\n    {\n      optimisation = \"none\",\n    }: { optimisation?: \"none\" | \"commonFace\" | \"sameFace\" } = {}\n  ): Shape3D {\n    const r = GCWithScope();\n    const progress = r(new this.oc.Message_ProgressRange_1());\n    const cutter = r(\n      new this.oc.BRepAlgoAPI_Cut_3(this.wrapped, tool.wrapped, progress)\n    );\n    if (optimisation === \"commonFace\") {\n      cutter.SetGlue(this.oc.BOPAlgo_GlueEnum.BOPAlgo_GlueShift as any);\n    }\n    if (optimisation === \"sameFace\") {\n      cutter.SetGlue(this.oc.BOPAlgo_GlueEnum.BOPAlgo_GlueFull as any);\n    }\n    cutter.Build(progress);\n    cutter.SimplifyResult(true, true, 1e-3);\n\n    const newShape = cast(cutter.Shape());\n    if (!isShape3D(newShape)) throw new Error(\"Could not cut as a 3d shape\");\n    return newShape;\n  }\n\n  /**\n   * Builds a new shape by intersecting this shape and another\n   *\n   * @category Shape Modifications\n   */\n  intersect(tool: AnyShape): AnyShape {\n    const r = GCWithScope();\n    const progress = r(new this.oc.Message_ProgressRange_1());\n    const intersector = r(\n      new this.oc.BRepAlgoAPI_Common_3(this.wrapped, tool.wrapped, progress)\n    );\n    intersector.Build(progress);\n    intersector.SimplifyResult(true, true, 1e-3);\n\n    const newShape = cast(intersector.Shape());\n    if (!isShape3D(newShape))\n      throw new Error(\"Could not intersect as a 3d shape\");\n    return newShape;\n  }\n\n  /**\n   * Hollows out the current shape, removing the faces found by the `filter` and\n   * keeping a border of `thickness`\n   *\n   * @category Shape Modifications\n   */\n  shell(\n    config: { filter: FaceFinder; thickness: number },\n    tolerance?: number\n  ): Shape3D;\n  shell(\n    thickness: number,\n    finderFcn: (f: FaceFinder) => FaceFinder,\n    tolerance?: number\n  ): Shape3D;\n  shell(\n    thicknessOrConfig: { filter: FaceFinder; thickness: number } | number,\n    toleranceOrFinderFcn:\n      | null\n      | number\n      | ((f: FaceFinder) => FaceFinder) = null,\n    tolerance = 1e-3\n  ): Shape3D {\n    const tol =\n      typeof toleranceOrFinderFcn === \"number\"\n        ? toleranceOrFinderFcn\n        : tolerance;\n    let filter;\n    let thickness;\n\n    if (typeof thicknessOrConfig === \"number\") {\n      thickness = thicknessOrConfig;\n      const ff = new FaceFinder();\n      filter =\n        typeof toleranceOrFinderFcn === \"function\"\n          ? toleranceOrFinderFcn(ff)\n          : ff;\n    } else {\n      thickness = thicknessOrConfig.thickness;\n      filter = thicknessOrConfig.filter;\n    }\n\n    const r = GCWithScope();\n\n    const filteredFaces = filter.find(this);\n    const facesToRemove = r(new this.oc.TopTools_ListOfShape_1());\n\n    filteredFaces.forEach((face: Face) => {\n      facesToRemove.Append_1(face.wrapped);\n    });\n\n    const progress = r(new this.oc.Message_ProgressRange_1());\n    const shellBuilder = r(new this.oc.BRepOffsetAPI_MakeThickSolid());\n\n    shellBuilder.MakeThickSolidByJoin(\n      this.wrapped,\n      facesToRemove,\n      -thickness,\n      tol,\n      this.oc.BRepOffset_Mode.BRepOffset_Skin as any,\n      false,\n      false,\n      this.oc.GeomAbs_JoinType.GeomAbs_Arc as any,\n      false,\n      progress\n    );\n    const newShape = cast(shellBuilder.Shape());\n    if (!isShape3D(newShape)) throw new Error(\"Could not shell as a 3d shape\");\n\n    return newShape;\n  }\n\n  protected _builderIter<R = number>(\n    radiusConfigInput: RadiusConfig<R>,\n    builderAdd: (r: R, edge: TopoDS_Edge) => void,\n    isRadius: (r: unknown) => r is R\n  ): number {\n    if (isRadius(radiusConfigInput)) {\n      let edgeCount = 0;\n      for (const rawEdge of this._iterTopo(\"edge\")) {\n        builderAdd(radiusConfigInput, downcast(rawEdge));\n        edgeCount += 1;\n      }\n      return edgeCount;\n    }\n\n    let radiusConfigFun: (e: Edge) => R | null;\n    let finalize: null | (() => void) = null;\n\n    if (typeof radiusConfigInput === \"function\") {\n      radiusConfigFun = radiusConfigInput;\n    } else {\n      radiusConfigFun = (element: Edge) => {\n        const shouldKeep = radiusConfigInput.filter.shouldKeep(element);\n        return shouldKeep ? radiusConfigInput.radius || (1 as R) : null;\n      };\n\n      if (radiusConfigInput.filter && !radiusConfigInput.keep) {\n        finalize = () => radiusConfigInput.filter.delete();\n      }\n    }\n\n    let edgeAddedCount = 0;\n    for (const e of this._iterTopo(\"edge\")) {\n      const rawEdge = downcast(e);\n      const edge = new Edge(rawEdge);\n      const radius = radiusConfigFun(edge);\n      if (radius) {\n        builderAdd(radius, rawEdge);\n        edgeAddedCount += 1;\n      }\n      edge.delete();\n    }\n    finalize && finalize();\n    return edgeAddedCount;\n  }\n\n  /**\n   * Creates a new shapes with some edges filletted, as specified in the\n   * radius config.\n   *\n   * If the radius is a filter finder object (with an EdgeFinder as filter,\n   * and a radius to specifiy the fillet radius), the fillet will only be\n   * applied to the edges as selected by the finder. The finder will be\n   * deleted unless it is explicitly specified to `keep` it.\n   *\n   * If the radius is a number all the edges will be filletted.\n   *\n   * If the radius is a function edges will be filletted according to the\n   * value returned by the function (0 or null will not add any fillet).\n   *\n   * @category Shape Modifications\n   */\n  fillet(\n    radiusConfig: RadiusConfig<FilletRadius>,\n    filter?: (e: EdgeFinder) => EdgeFinder\n  ): Shape3D {\n    const r = GCWithScope();\n\n    const filletBuilder = r(\n      new this.oc.BRepFilletAPI_MakeFillet(\n        this.wrapped,\n        this.oc.ChFi3d_FilletShape.ChFi3d_Rational as any\n      )\n    );\n\n    let config = radiusConfig;\n    if (isFilletRadius(radiusConfig) && filter) {\n      config = {\n        radius: radiusConfig,\n        filter: filter(new EdgeFinder()),\n      };\n    }\n\n    const edgesFound = this._builderIter(\n      config,\n      (r, e) => {\n        if (isNumber(r)) return filletBuilder.Add_2(r, e);\n        console.log(e);\n        return filletBuilder.Add_3(r[0], r[1], e);\n      },\n      isFilletRadius\n    );\n    if (!edgesFound) throw new Error(\"Could not fillet, no edge was selected\");\n\n    const newShape = cast(filletBuilder.Shape());\n    if (!isShape3D(newShape)) throw new Error(\"Could not fillet as a 3d shape\");\n    return newShape;\n  }\n\n  /**\n   * Creates a new shapes with some edges chamfered, as specified in the\n   * radius config.\n   *\n   * If the radius is a filter finder object (with an EdgeFinder as filter,\n   * and a radius to specifiy the chamfer radius), the fillet will only be\n   * applied to the edges as selected by the finder. The finder will be\n   * deleted unless it is explicitly specified to `keep` it.\n   *\n   * If the radius is a number all the edges will be chamfered.\n   *\n   * If the radius is a function edges will be chamfered according to the\n   * value returned by the function (0 or null will not add any chamfer).\n   *\n   * @category Shape Modifications\n   */\n  chamfer(\n    radiusConfig: RadiusConfig<ChamferRadius>,\n    filter?: (e: EdgeFinder) => EdgeFinder\n  ): Shape3D {\n    const r = GCWithScope();\n\n    const chamferBuilder = r(\n      new this.oc.BRepFilletAPI_MakeChamfer(this.wrapped)\n    );\n\n    let config = radiusConfig;\n\n    if (isChamferRadius(radiusConfig) && filter) {\n      config = {\n        radius: radiusConfig,\n        filter: filter(new EdgeFinder()),\n      };\n    }\n    const edgesFound = this._builderIter(\n      config,\n      (r, e) => {\n        if (isNumber(r)) return chamferBuilder.Add_2(r, e);\n\n        const finder = new FaceFinder();\n        const face = r.selectedFace(finder).find(this, { unique: true });\n        if (!face) throw new Error(\"Could not find face for chamfer\");\n\n        if (\"distances\" in r) {\n          return chamferBuilder.Add_3(\n            r.distances[0] ?? 1,\n            r.distances[1] ?? 1,\n            e,\n            face.wrapped\n          );\n        }\n\n        if (\"distance\" in r) {\n          return chamferBuilder.AddDA(\n            r.distance,\n            r.angle * DEG2RAD,\n            e,\n            face.wrapped\n          );\n        }\n      },\n      isChamferRadius\n    );\n    if (!edgesFound) throw new Error(\"Could not chamfer, no edge was selected\");\n\n    const newShape = cast(chamferBuilder.Shape());\n    if (!isShape3D(newShape))\n      throw new Error(\"Could not chamfer as a 3d shape\");\n    return newShape;\n  }\n}\n\nexport class Shell extends _3DShape<TopoDS_Shell> {}\nexport class Solid extends _3DShape<TopoDS_Solid> {}\nexport class CompSolid extends _3DShape<TopoDS_CompSolid> {}\nexport class Compound extends _3DShape<TopoDS_Compound> {}\n\nexport type Shape3D = Shell | Solid | CompSolid | Compound;\nexport function isShape3D(shape: AnyShape): shape is Shape3D {\n  return (\n    shape instanceof Shell ||\n    shape instanceof Solid ||\n    shape instanceof CompSolid ||\n    shape instanceof Compound\n  );\n}\n\nexport function isWire(shape: AnyShape): shape is Wire {\n  return shape instanceof Wire;\n}\n\nexport function downcast(shape: TopoDS_Shape): GenericTopo {\n  const oc = getOC();\n  const ta = oc.TopAbs_ShapeEnum;\n\n  const CAST_MAP = new Map([\n    [ta.TopAbs_VERTEX, oc.TopoDS.Vertex_1],\n    [ta.TopAbs_EDGE, oc.TopoDS.Edge_1],\n    [ta.TopAbs_WIRE, oc.TopoDS.Wire_1],\n    [ta.TopAbs_FACE, oc.TopoDS.Face_1],\n    [ta.TopAbs_SHELL, oc.TopoDS.Shell_1],\n    [ta.TopAbs_SOLID, oc.TopoDS.Solid_1],\n    [ta.TopAbs_COMPSOLID, oc.TopoDS.CompSolid_1],\n    [ta.TopAbs_COMPOUND, oc.TopoDS.Compound_1],\n  ]);\n\n  const myType = shapeType(shape);\n  const caster = CAST_MAP.get(myType);\n  if (!caster) throw new Error(\"Could not find a wrapper for this shape type\");\n  return caster(shape);\n}\n\nexport function cast(shape: TopoDS_Shape): AnyShape {\n  const oc = getOC();\n  const ta = oc.TopAbs_ShapeEnum;\n\n  // @ts-expect-error forcing TS to work with occt weird types\n  const CAST_MAP = new Map([\n    [ta.TopAbs_VERTEX, Vertex],\n    [ta.TopAbs_EDGE, Edge],\n    [ta.TopAbs_WIRE, Wire],\n    [ta.TopAbs_FACE, Face],\n    [ta.TopAbs_SHELL, Shell],\n    [ta.TopAbs_SOLID, Solid],\n    [ta.TopAbs_COMPSOLID, CompSolid],\n    [ta.TopAbs_COMPOUND, Compound],\n  ]);\n\n  const Klass = CAST_MAP.get(shapeType(shape));\n\n  if (!Klass) throw new Error(`Could not find a wrapper for this shape type`);\n  return new Klass(downcast(shape));\n}\n","import {\n  AnyShape,\n  Edge,\n  Face,\n  Wire,\n  Solid,\n  Vertex,\n  cast,\n  downcast,\n  Shape3D,\n  isShape3D,\n  Shell,\n} from \"./shapes\";\nimport { asPnt, makeAx3, makeAx2, Point, Vector, makeAx1 } from \"./geom\";\nimport { getOC } from \"./oclib.js\";\nimport { GCWithScope, localGC, WrappingObj } from \"./register.js\";\nimport zip from \"./utils/zip\";\nimport {\n  GeomAPI_PointsToBSpline,\n  gp_GTrsf,\n  gp_Pnt,\n  TColgp_Array2OfPnt,\n} from \"replicad-opencascadejs\";\n\nexport const makeLine = (v1: Point, v2: Point): Edge => {\n  const oc = getOC();\n  return new Edge(\n    new oc.BRepBuilderAPI_MakeEdge_3(asPnt(v1), asPnt(v2)).Edge()\n  );\n};\n\nexport const makeCircle = (\n  radius: number,\n  center: Point = [0, 0, 0],\n  normal: Point = [0, 0, 1]\n): Edge => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const ax = r(makeAx2(center, normal));\n\n  const circleGp = r(new oc.gp_Circ_2(ax, radius));\n  const edgeMaker = r(new oc.BRepBuilderAPI_MakeEdge_8(circleGp));\n  const shape = new Edge(edgeMaker.Edge());\n  gc();\n\n  return shape;\n};\n\nexport const makeEllipse = (\n  majorRadius: number,\n  minorRadius: number,\n  center: Point = [0, 0, 0],\n  normal: Point = [0, 0, 1],\n  xDir?: Point\n): Edge => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const ax = r(makeAx2(center, normal, xDir));\n\n  if (minorRadius > majorRadius) {\n    throw new Error(\"The minor radius must be smaller than the major one\");\n  }\n  const ellipseGp = r(new oc.gp_Elips_2(ax, majorRadius, minorRadius));\n  const edgeMaker = r(new oc.BRepBuilderAPI_MakeEdge_12(ellipseGp));\n  const shape = new Edge(edgeMaker.Edge());\n  gc();\n\n  return shape;\n};\n\nexport const makeHelix = (\n  pitch: number,\n  height: number,\n  radius: number,\n  center: Point = [0, 0, 0],\n  dir: Point = [0, 0, 1],\n  lefthand = false\n): Wire => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  let myDir = 2 * Math.PI;\n  if (lefthand) {\n    myDir = -2 * Math.PI;\n  }\n\n  const geomLine = r(\n    new oc.Geom2d_Line_3(\n      r(new oc.gp_Pnt2d_3(0.0, 0.0)),\n      r(new oc.gp_Dir2d_4(myDir, pitch))\n    )\n  );\n\n  // 3. put it together into a wire\n  const nTurns = height / pitch;\n  const uStart = geomLine.Value(0.0);\n  const uStop = geomLine.Value(\n    nTurns * Math.sqrt((2 * Math.PI) ** 2 + pitch ** 2)\n  );\n  const geomSeg = r(new oc.GCE2d_MakeSegment_1(uStart, uStop));\n\n  // We do not GC this surface (or it can break for some reason)\n  const geomSurf = new oc.Geom_CylindricalSurface_1(\n    r(makeAx3(center, dir)),\n    radius\n  );\n\n  const e = r(\n    new oc.BRepBuilderAPI_MakeEdge_30(\n      r(new oc.Handle_Geom2d_Curve_2(geomSeg.Value().get())),\n      r(new oc.Handle_Geom_Surface_2(geomSurf))\n    )\n  ).Edge();\n\n  // 4. Convert to wire and fix building 3d geom from 2d geom\n  const w = r(new oc.BRepBuilderAPI_MakeWire_2(e)).Wire();\n  oc.BRepLib.BuildCurves3d_2(w);\n\n  gc();\n\n  return new Wire(w);\n};\n\nexport const makeThreePointArc = (v1: Point, v2: Point, v3: Point): Edge => {\n  const oc = getOC();\n  const circleGeom = new oc.GC_MakeArcOfCircle_4(\n    asPnt(v1),\n    asPnt(v2),\n    asPnt(v3)\n  ).Value();\n\n  const curve = new oc.Handle_Geom_Curve_2(circleGeom.get());\n  return new Edge(new oc.BRepBuilderAPI_MakeEdge_24(curve).Edge());\n};\n\nexport const makeEllipseArc = (\n  majorRadius: number,\n  minorRadius: number,\n  startAngle: number,\n  endAngle: number,\n  center: Point = [0, 0, 0],\n  normal: Point = [0, 0, 1],\n  xDir?: Point\n): Edge => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const ax = r(makeAx2(center, normal, xDir));\n  if (minorRadius > majorRadius) {\n    throw new Error(\"The minor radius must be smaller than the major one\");\n  }\n\n  const ellipseGp = r(new oc.gp_Elips_2(ax, majorRadius, minorRadius));\n  const edgeMaker = r(\n    new oc.BRepBuilderAPI_MakeEdge_13(ellipseGp, startAngle, endAngle)\n  );\n  const shape = new Edge(edgeMaker.Edge());\n  gc();\n\n  return shape;\n};\n\nexport interface BSplineApproximationConfig {\n  tolerance?: number;\n  degMax?: number;\n  degMin?: number;\n  smoothing?: null | [number, number, number];\n}\n\nexport const makeBSplineApproximation = function makeBSplineApproximation(\n  points: Point[],\n  {\n    tolerance = 1e-3,\n    smoothing = null,\n    degMax = 6,\n    degMin = 1,\n  }: BSplineApproximationConfig = {}\n): Edge {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const pnts = r(new oc.TColgp_Array1OfPnt_2(1, points.length));\n\n  points.forEach((point, index) => {\n    pnts.SetValue(index + 1, r(asPnt(point)));\n  });\n\n  let splineBuilder: GeomAPI_PointsToBSpline;\n\n  if (smoothing) {\n    splineBuilder = r(\n      new oc.GeomAPI_PointsToBSpline_5(\n        pnts,\n        smoothing[0],\n        smoothing[1],\n        smoothing[2],\n        degMax,\n        oc.GeomAbs_Shape.GeomAbs_C2 as any,\n        tolerance\n      )\n    );\n  } else {\n    splineBuilder = r(\n      new oc.GeomAPI_PointsToBSpline_2(\n        pnts,\n        degMin,\n        degMax,\n        oc.GeomAbs_Shape.GeomAbs_C2 as any,\n        tolerance\n      )\n    );\n  }\n\n  if (!splineBuilder.IsDone()) {\n    gc();\n    throw new Error(\"B-spline approximation failed\");\n  }\n\n  const splineGeom = r(splineBuilder.Curve());\n\n  const curve = r(new oc.Handle_Geom_Curve_2(splineGeom.get()));\n  const edge = new Edge(new oc.BRepBuilderAPI_MakeEdge_24(curve).Edge());\n  gc();\n  return edge;\n};\n\nexport const makeBezierCurve = (points: Point[]): Edge => {\n  const oc = getOC();\n  const arrayOfPoints = new oc.TColgp_Array1OfPnt_2(1, points.length);\n  points.forEach((p, i) => {\n    arrayOfPoints.SetValue(i + 1, asPnt(p));\n  });\n  const bezCurve = new oc.Geom_BezierCurve_1(arrayOfPoints);\n\n  const curve = new oc.Handle_Geom_Curve_2(bezCurve);\n  return new Edge(new oc.BRepBuilderAPI_MakeEdge_24(curve).Edge());\n};\n\nexport const makeTangentArc = (\n  startPoint: Point,\n  startTgt: Point,\n  endPoint: Point\n): Edge => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  const circleGeom = r(\n    new oc.GC_MakeArcOfCircle_5(\n      r(asPnt(startPoint)),\n      new Vector(startTgt).wrapped,\n      r(asPnt(endPoint))\n    ).Value()\n  );\n\n  const curve = r(new oc.Handle_Geom_Curve_2(circleGeom.get()));\n  const edge = new Edge(r(new oc.BRepBuilderAPI_MakeEdge_24(curve)).Edge());\n  gc();\n  return edge;\n};\n\n/*\nconst assembleEdgesAsWire = (listOfEdges: (Edge)[]): Wire => {\n    const edges\n\n\n}\n*/\n\nexport const assembleWire = (listOfEdges: (Edge | Wire)[]): Wire => {\n  const oc = getOC();\n  const wireBuilder = new oc.BRepBuilderAPI_MakeWire_1();\n  listOfEdges.forEach((e) => {\n    if (e instanceof Edge) {\n      wireBuilder.Add_1(e.wrapped);\n    }\n    if (e instanceof Wire) {\n      wireBuilder.Add_2(e.wrapped);\n    }\n  });\n\n  const progress = new oc.Message_ProgressRange_1();\n  wireBuilder.Build(progress);\n  const res = wireBuilder.Error();\n  if (res !== oc.BRepBuilderAPI_WireError.BRepBuilderAPI_WireDone) {\n    const errorNames = new Map([\n      [oc.BRepBuilderAPI_WireError.BRepBuilderAPI_EmptyWire, \"empty wire\"],\n      [\n        oc.BRepBuilderAPI_WireError.BRepBuilderAPI_NonManifoldWire,\n        \"non manifold wire\",\n      ],\n      [\n        oc.BRepBuilderAPI_WireError.BRepBuilderAPI_DisconnectedWire,\n        \"disconnected wire\",\n      ],\n    ]);\n    throw new Error(\n      `Failed to build the wire, ${errorNames.get(res) || \"unknown error\"}`\n    );\n  }\n\n  const wire = new Wire(wireBuilder.Wire());\n  wireBuilder.delete();\n  progress.delete();\n  return wire;\n};\n\nexport const makeFace = (wire: Wire, holes?: Wire[]): Face => {\n  const oc = getOC();\n  const faceBuilder = new oc.BRepBuilderAPI_MakeFace_15(wire.wrapped, false);\n  holes?.forEach((hole) => {\n    faceBuilder.Add(hole.wrapped);\n  });\n  if (!faceBuilder.IsDone()) {\n    faceBuilder.delete();\n    throw new Error(\"Failed to build the face. Your wire might be non planar.\");\n  }\n  const face = faceBuilder.Face();\n  faceBuilder.delete();\n\n  return new Face(face);\n};\n\nexport const makeNewFaceWithinFace = (originFace: Face, wire: Wire) => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  const surface = r(oc.BRep_Tool.Surface_2(originFace.wrapped));\n  const faceBuilder = r(\n    new oc.BRepBuilderAPI_MakeFace_21(surface, wire.wrapped, true)\n  );\n  const face = faceBuilder.Face();\n  gc();\n\n  return new Face(face);\n};\n\nexport const makeNonPlanarFace = (wire: Wire): Face => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const faceBuilder = r(\n    new oc.BRepOffsetAPI_MakeFilling(\n      3,\n      15,\n      2,\n      false,\n      1e-5,\n      1e-4,\n      1e-2,\n      0.1,\n      8,\n      9\n    )\n  );\n  wire.edges.forEach((edge) => {\n    faceBuilder.Add_1(\n      r(edge).wrapped,\n      oc.GeomAbs_Shape.GeomAbs_C0 as any,\n      true\n    );\n  });\n\n  const progress = r(new oc.Message_ProgressRange_1());\n  faceBuilder.Build(progress);\n  const newFace = cast(faceBuilder.Shape());\n\n  gc();\n\n  if (!(newFace instanceof Face)) {\n    throw new Error(\"Failed to create a face\");\n  }\n  return newFace;\n};\n\n/**\n * Creates a cylinder with the given radius and height.\n *\n * @category Solids\n */\nexport const makeCylinder = (\n  radius: number,\n  height: number,\n  location: Point = [0, 0, 0],\n  direction: Point = [0, 0, 1]\n): Solid => {\n  const oc = getOC();\n  const axis = makeAx2(location, direction);\n\n  const cylinder = new oc.BRepPrimAPI_MakeCylinder_3(axis, radius, height);\n  const solid = new Solid(cylinder.Shape());\n  axis.delete();\n  cylinder.delete();\n  return solid;\n};\n\n/**\n * Creates a sphere with the given radius.\n *\n * @category Solids\n */\nexport const makeSphere = (radius: number): Solid => {\n  const oc = getOC();\n\n  const sphereMaker = new oc.BRepPrimAPI_MakeSphere_1(radius);\n  const sphere = new Solid(sphereMaker.Shape());\n  sphereMaker.delete();\n  return sphere;\n};\n\nclass EllpsoidTransform extends WrappingObj<gp_GTrsf> {\n  constructor(x: number, y: number, z: number) {\n    const oc = getOC();\n    const r = GCWithScope();\n\n    const xyRatio = Math.sqrt((x * y) / z);\n    const xzRatio = x / xyRatio;\n    const yzRatio = y / xyRatio;\n\n    const transform = new oc.gp_GTrsf_1();\n    transform.SetAffinity_1(makeAx1([0, 0, 0], [0, 1, 0]), xzRatio);\n    const xy = r(new oc.gp_GTrsf_1());\n    xy.SetAffinity_1(makeAx1([0, 0, 0], [0, 0, 1]), xyRatio);\n    const yz = r(new oc.gp_GTrsf_1());\n    yz.SetAffinity_1(makeAx1([0, 0, 0], [1, 0, 0]), yzRatio);\n\n    transform.Multiply(xy);\n    transform.Multiply(yz);\n\n    super(transform);\n  }\n\n  applyToPoint(p: gp_Pnt): gp_Pnt {\n    const oc = getOC();\n    const r = GCWithScope();\n\n    const coords = r(p.XYZ());\n    this.wrapped.Transforms_1(coords);\n    return new oc.gp_Pnt_2(coords);\n  }\n}\n\nfunction convertToJSArray(arrayOfPoints: TColgp_Array2OfPnt): gp_Pnt[][] {\n  const newArray = [];\n\n  for (let r = arrayOfPoints.LowerRow(); r <= arrayOfPoints.UpperRow(); r++) {\n    const row: gp_Pnt[] = [];\n    newArray.push(row);\n    for (let c = arrayOfPoints.LowerCol(); c <= arrayOfPoints.UpperCol(); c++) {\n      const pnt = arrayOfPoints.Value(r, c);\n      row.push(pnt);\n    }\n  }\n\n  return newArray;\n}\n\n/**\n * Creates an ellipsoid with the given lengths of the axes.\n *\n * @category Solids\n */\nexport const makeEllipsoid = (\n  aLength: number,\n  bLength: number,\n  cLength: number\n): Solid => {\n  const oc = getOC();\n  const r = GCWithScope();\n\n  const sphere = r(new oc.gp_Sphere_1());\n  sphere.SetRadius(1);\n\n  const sphericalSurface = r(new oc.Geom_SphericalSurface_2(sphere));\n\n  const baseSurface = oc.GeomConvert.SurfaceToBSplineSurface(\n    sphericalSurface.UReversed()\n  ).get();\n\n  const poles = convertToJSArray(baseSurface.Poles_2());\n  const transform = new EllpsoidTransform(aLength, bLength, cLength);\n\n  poles.forEach((columns, r) => {\n    columns.forEach((value, c) => {\n      const newPoint = transform.applyToPoint(value);\n      baseSurface.SetPole_1(r + 1, c + 1, newPoint);\n    });\n  });\n  const shell = cast(\n    r(new oc.BRepBuilderAPI_MakeShell_2(baseSurface.UReversed(), false)).Shell()\n  ) as Shell;\n\n  return makeSolid([shell]);\n};\n\n/**\n * Creates a box with the given corner points.\n *\n * @category Solids\n */\nexport const makeBox = (corner1: Point, corner2: Point): Solid => {\n  const oc = getOC();\n  const boxMaker = new oc.BRepPrimAPI_MakeBox_4(asPnt(corner1), asPnt(corner2));\n  const box = new Solid(boxMaker.Solid());\n  boxMaker.delete();\n  return box;\n};\n\nexport const makeVertex = (point: Point): Vertex => {\n  const oc = getOC();\n  const pnt = asPnt(point);\n\n  const vertexMaker = new oc.BRepBuilderAPI_MakeVertex(pnt);\n  const vertex = vertexMaker.Vertex();\n  vertexMaker.delete();\n\n  return new Vertex(vertex);\n};\n\nexport const makeOffset = (\n  face: Face,\n  offset: number,\n  tolerance = 1e-6\n): Shape3D => {\n  const oc = getOC();\n  const progress = new oc.Message_ProgressRange_1();\n  const offsetBuilder = new oc.BRepOffsetAPI_MakeOffsetShape();\n  offsetBuilder.PerformByJoin(\n    face.wrapped,\n    offset,\n    tolerance,\n    oc.BRepOffset_Mode.BRepOffset_Skin as any,\n    false,\n    false,\n    oc.GeomAbs_JoinType.GeomAbs_Arc as any,\n    false,\n    progress\n  );\n\n  const newShape = cast(downcast(offsetBuilder.Shape()));\n  offsetBuilder.delete();\n  progress.delete();\n\n  if (!isShape3D(newShape)) throw new Error(\"Could not offset to a 3d shape\");\n  return newShape;\n};\n\nexport const compoundShapes = (shapeArray: AnyShape[]): AnyShape => {\n  const oc = getOC();\n  const builder = new oc.TopoDS_Builder();\n  const compound = new oc.TopoDS_Compound();\n  builder.MakeCompound(compound);\n\n  shapeArray.forEach((s) => {\n    builder.Add(compound, s.wrapped);\n    s.delete();\n  });\n\n  const newShape = cast(compound);\n  return newShape;\n};\n\nexport const makeCompound = compoundShapes;\n\nfunction _weld(facesOrShells: Array<Face | Shell>): AnyShape {\n  const oc = getOC();\n  const r = GCWithScope();\n\n  const shellBuilder = r(\n    new oc.BRepBuilderAPI_Sewing(1e-6, true, true, true, false)\n  );\n\n  facesOrShells.forEach(({ wrapped }) => {\n    shellBuilder.Add(wrapped);\n  });\n\n  shellBuilder.Perform(r(new oc.Message_ProgressRange_1()));\n\n  return cast(downcast(shellBuilder.SewedShape()));\n}\n\n/** Welds faces and shells into a single shell.\n *\n * @param facesOrShells - An array of faces and shells to be welded.\n * @param ignoreType - If true, the function will not check if the result is\n * a shell.\n * @returns A shell that contains all the faces and shells.\n * */\nexport function weldShellsAndFaces(\n  facesOrShells: Array<Face | Shell>,\n  ignoreType = false\n): Shell {\n  const shell = _weld(facesOrShells);\n\n  if (!ignoreType && !(shell instanceof Shell))\n    throw new Error(\"Could not make a solid of faces and shells\");\n\n  return shell as Shell;\n}\n\n/** Welds faces and shells into a single shell and then makes a solid.\n *\n * @param facesOrShells - An array of faces and shells to be welded.\n * @returns A solid that contains all the faces and shells.\n *\n * @category Solids\n **/\nexport function makeSolid(facesOrShells: Array<Face | Shell>): Solid {\n  const r = GCWithScope();\n  const oc = getOC();\n  const shell = _weld(facesOrShells);\n  const solid = cast(\n    r(new oc.ShapeFix_Solid_1()).SolidFromShell(shell.wrapped)\n  );\n\n  if (!(solid instanceof Solid))\n    throw new Error(\"Could not make a solid of faces and shells\");\n\n  return solid;\n}\n\nexport const addHolesInFace = (face: Face, holes: Wire[]): Face => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const faceMaker = r(new oc.BRepBuilderAPI_MakeFace_2(face.wrapped));\n  holes.forEach((wire) => {\n    faceMaker.Add(wire.wrapped);\n  });\n\n  const builtFace = r(faceMaker.Face());\n\n  const fixer = r(new oc.ShapeFix_Face_2(builtFace));\n  fixer.FixOrientation_1();\n  const newFace = fixer.Face();\n\n  gc();\n  return new Face(newFace);\n};\n\nexport const makePolygon = (points: Point[]): Face => {\n  if (points.length < 3)\n    throw new Error(\"You need at least 3 points to make a polygon\");\n  const edges = zip([points, [...points.slice(1), points[0]]]).map(\n    ([p1, p2]: any) => makeLine(p1, p2)\n  );\n  return makeFace(assembleWire(edges));\n};\n","import { DEG2RAD } from \"./constants\";\nimport { Point2D, polarToCartesian } from \"./lib2d\";\n\ntype StartSplineTangent = number | Point2D;\nexport type SplineTangent = StartSplineTangent | \"symmetric\";\n\nexport type SplineConfig =\n  | SplineTangent\n  | {\n      endTangent?: SplineTangent;\n      startTangent?: StartSplineTangent;\n      startFactor?: number;\n      endFactor?: number;\n    };\n\nconst isTangent = (c: unknown): c is SplineTangent =>\n  c === \"symmetric\" ||\n  typeof c === \"number\" ||\n  (Array.isArray(c) && c.length === 2);\n\nexport const defaultsSplineConfig = (\n  config?: SplineConfig\n): {\n  endTangent: Point2D | \"symmetric\";\n  startTangent?: Point2D;\n  startFactor: number;\n  endFactor: number;\n} => {\n  let conf: {\n    endTangent: SplineTangent;\n    startFactor?: number;\n    endFactor?: number;\n    startTangent?: StartSplineTangent;\n  };\n  if (!config) conf = { endTangent: [1, 0] };\n  else if (isTangent(config)) {\n    conf = { endTangent: config };\n  } else {\n    conf = { endTangent: 0, ...config };\n  }\n  const {\n    endTangent: endTgt,\n    startFactor = 1,\n    endFactor = 1,\n    startTangent: startTgt,\n  } = conf;\n\n  let endTangent: Point2D | \"symmetric\";\n  if (typeof endTgt === \"number\") {\n    endTangent = polarToCartesian(1, endTgt * DEG2RAD);\n  } else {\n    endTangent = endTgt;\n  }\n\n  let startTangent: Point2D | undefined;\n  if (typeof startTgt === \"number\") {\n    startTangent = polarToCartesian(1, startTgt * DEG2RAD);\n  } else {\n    startTangent = startTgt;\n  }\n\n  return { endTangent, startFactor, endFactor, startTangent };\n};\n\n/**\n * Sketchers allow the user to draw a two dimentional shape using segment of\n * curve. You start by defining where you sketch will start (with the method\n * `movePointerTo`.\n * Each sketching method corresponds to drawing a curve of some type (line,\n * arc, elliptic arc, bezier curve to a new point. The next segment will start\n * from the end point of the previous segment.\n * Once you end your sketch you will receive a `Sketch` object that allows you\n * to give some three dimentionlity to your finished sketch.\n *\n * @category Sketching\n */\nexport interface GenericSketcher<ReturnType> {\n  /**\n   * Changes the point to start your drawing from\n   */\n  movePointerTo(point: Point2D): this;\n\n  /**\n   * Draws a line from the current point to the point given in argument\n   *\n   * @category Line Segment\n   */\n  lineTo(point: Point2D): this;\n  /**\n   * Draws a line at the horizontal distance xDist and the vertical distance\n   * yDist of the current point\n   *\n   * @category Line Segment\n   */\n  line(xDist: number, yDist: number): this;\n  /**\n   * Draws a vertical line of length distance from the current point\n   *\n   * @category Line Segment\n   */\n  vLine(distance: number): this;\n  /**\n   * Draws an horizontal line of length distance from the current point\n   *\n   * @category Line Segment\n   */\n  hLine(distance: number): this;\n  /**\n   * Draws a vertical line to the y coordinate\n   *\n   * @category Line Segment\n   */\n  vLineTo(yPos: number): this;\n  /**\n   * Draws an horizontal line to the x coordinate\n   *\n   * @category Line Segment\n   */\n  hLineTo(xPos: number): this;\n  /**\n   * Draws a line from the current point to the point defined in polar\n   * coordiates, of radius r and angle theta (in degrees) from the origin\n   *\n   * @category Line Segment\n   */\n  polarLineTo([r, theta]: [number, number]): this;\n  /**\n   * Draws a line from the current point to the point defined in polar\n   * coordiates, of radius r and angle theta (in degrees) from the current\n   * point\n   *\n   * @category Line Segment\n   */\n  polarLine(r: number, theta: number): this;\n  /**\n   * Draws a line from the current point as a tangent to the previous part of\n   * curve drawn. The distance defines how long the line will be.\n   *\n   * @category Line Segment\n   */\n  tangentLine(distance: number): this;\n\n  /** Draws an arc of circle by defining its end point and a third point\n   * through which the arc will pass.\n   *\n   * @category Arc Segment\n   */\n  threePointsArcTo(end: Point2D, innerPoint: Point2D): this;\n  /** Draws an arc of circle by defining its end point and a third point\n   * through which the arc will pass. Both poinats are defined in horizontal\n   * (x) and vertical (y) distances from the start point.\n   *\n   * @category Arc Segment\n   */\n  threePointsArc(\n    xDist: number,\n    yDist: number,\n    viaXDist: number,\n    viaYDist: number\n  ): this;\n  /** Draws an arc of circle by defining its end point and the sagitta - the\n   * maximum distance between the arc and the straight line going from start to\n   * end point.\n   *\n   * @category Arc Segment\n   */\n  sagittaArcTo(end: Point2D, sagitta: number): this;\n  /** Draws an arc of circle by defining its end point and the sagitta - the\n   * maximum distance between the arc and the straight line going from start to\n   * end point.The end point is defined by its horizontal and vertical\n   * distances from the start point.\n   *\n   * @category Arc Segment\n   */\n  sagittaArc(xDist: number, yDist: number, sagitta: number): this;\n  /** Draws a vertical arc of circle by defining its end point and the sagitta\n   * - the maximum distance between the arc and the straight line going from\n   * start to end point.The end point is defined by its  vertical distance from\n   * the start point.\n   *\n   * @category Arc Segment\n   */\n  vSagittaArc(distance: number, sagitta: number): this;\n  /** Draws an horizontal arc of circle by defining its end point and the\n   * sagitta - the maximum distance between the arc and the straight line going\n   * from start to end point.The end point is defined by its horizontal\n   * distance from the start point.\n   *\n   * @category Arc Segment\n   */\n  hSagittaArc(distance: number, sagitta: number): this;\n  /** Draws an arc of circle by defining its end point and the bulge - the\n   * maximum distance between the arc and the straight line going from start to\n   * end point.\n   *\n   * @category Arc Segment\n   */\n  bulgeArcTo(end: Point2D, bulge: number): this;\n  /** Draws an arc of circle by defining its end point and the bulge - the\n   * maximum distance between the arc and the straight line going from start to\n   * end point in units of half the chord. The end point is defined by its horizontal and vertical distances\n   * from the start point.\n   *\n   * @category Arc Segment\n   */\n  bulgeArc(xDist: number, yDist: number, bulge: number): this;\n  /** Draws a vertical arc of circle by defining its end point and the bulge\n   * - the maximum distance between the arc and the straight line going from\n   * start to end point in units of half the chord. The end point is defined by its  vertical distance from\n   * the start point.\n   *\n   * @category Arc Segment\n   */\n  vBulgeArc(distance: number, bulge: number): this;\n  /** Draws an horizontal arc of circle by defining its end point and the bulge\n   * - the maximum distance between the arc and the straight line going from\n   * start to end point in units of half the chord. The end point is defined by\n   * its horizontal distance from the start point.\n   *\n   * @category Arc Segment\n   */\n  hBulgeArc(distance: number, bulge: number): this;\n\n  /**\n   * Draws an arc of circle from the current point as a tangent to the previous\n   * part of curve drawn.\n   *\n   * @category Arc Segment\n   */\n  tangentArcTo(end: Point2D): this;\n  /**\n   * Draws an arc of circle from the current point as a tangent to the previous\n   * part of curve drawn.The end point is defined by its horizontal and vertical\n   * distances from the start point.\n   *\n   * @category Arc Segment\n   */\n  tangentArc(xDist: number, yDist: number): this;\n\n  /**\n   * Draws an arc of ellipse by defining its end point and an ellipse.\n   *\n   * The  shape of the ellipse is defined by both its radiuses, its angle\n   * relative to the current coordinat system, as well as the long and sweep\n   * flags (as defined for SVG paths)\n   *\n   * @category Ellipse Arc Segment\n   */\n  ellipseTo(\n    end: Point2D,\n    horizontalRadius: number,\n    verticalRadius: number,\n    rotation: number,\n    longAxis: boolean,\n    sweep: boolean\n  ): this;\n  /**\n   * Draws an arc of ellipse by defining its end point and an ellipse. The end\n   * point is defined by distances from he start point.\n   *\n   * The  shape of the ellipse is defined by both its radiuses, its angle\n   * relative to the current coordinat system, as well as the long and sweep\n   * flags (as defined for SVG paths)\n   *\n   * @category Ellipse Arc Segment\n   */\n  ellipse(\n    xDist: number,\n    yDist: number,\n    horizontalRadius: number,\n    verticalRadius: number,\n    rotation: number,\n    longAxis: boolean,\n    sweep: boolean\n  ): this;\n  /**\n   * Draws an arc as half an ellipse, defined by the sagitta of the ellipse\n   * (which corresponds to the radius in the axe orthogonal to the straight\n   * line).\n   *\n   * The sweep flag is to be understood as defined for SVG paths.\n   *\n   * @category Ellipse Arc Segment\n   */\n  halfEllipseTo(end: Point2D, radius: number, sweep: boolean): this;\n\n  /**\n   * Draws an arc as half an ellipse, defined by the sagitta of the ellipse\n   * (which corresponds to the radius in the axe orthogonal to the straight\n   * line).The end point is defined by distances from he start point.\n   *\n   * The sweep flag is to be understood as defined for SVG paths.\n   *\n   * @category Ellipse Arc Segment\n   */\n  halfEllipse(\n    xDist: number,\n    yDist: number,\n    radius: number,\n    sweep: boolean\n  ): this;\n\n  /** Draws a generic bezier curve to the end point, going using a set of\n   * control points.\n   *\n   * This is the generic definition of a bézier curve, you might want to use\n   * either the quadratic or cubic (most common) version, unless you know\n   * exactly what you are aiming at.\n   *\n   * @category Bezier Curve\n   */\n  bezierCurveTo(end: Point2D, controlPoints: Point2D | Point2D[]): this;\n  /** Draws a quadratic bezier curve to the end point, using the single control\n   * point.\n   *\n   * @category Bezier Curve\n   */\n  quadraticBezierCurveTo(end: Point2D, controlPoint: Point2D): this;\n  /** Draws a cubic bezier curve to the end point, using the start  and end\n   * control point to define its shape. This corresponds to the most commonly\n   * used bezier curve.\n   *\n   * If you are struggling setting your control points, the smoothSpline might\n   * be better for your needs.\n   *\n   * @category Bezier Curve\n   */\n  cubicBezierCurveTo(\n    end: Point2D,\n    startControlPoint: Point2D,\n    endControlPoint: Point2D\n  ): this;\n  /** Draws a cubic bezier curve to the end point, attempting to make the line\n   * smooth with the previous segment.\n   *\n   * It will base its first control point so that its tangent is the same than\n   * the previous segment.\n   *\n   * The control point relative to the end is by default set to be in the\n   * direction of the straight line between start and end. You can specifiy the\n   * `endSkew` either as an angle (in degrees) to this direction, or as an\n   * absolute direction in the coordinate system (a Point).\n   *\n   * The start- and end- factors decide on how far the control point is from\n   * the start and end point. At a factor of 1, the distance corresponds to\n   * a quarter of the straight line distance.\n   *\n   * @category Bezier Curve\n   */\n  smoothSplineTo(end: Point2D, config?: SplineConfig): this;\n  /** Draws a cubic bezier curve to the end point, attempting to make the line\n   * smooth with the previous segment. The end point is defined by its distance\n   * to the first point.\n   *\n   * It will base its first control point so that its tangent is the same than\n   * the previous segment. You can force another tangent by defining\n   * `startTangent`.\n   *\n   * You can configure the tangent of the end point by configuring the\n   * `endTangent`, either as \"symmetric\" to reproduce the start angle, as an\n   * angle from the X axis (in the coordinate system) or a 2d direction (still\n   * in the coordinate system.\n   *\n   * The start- and end- factors decide on how far the control point is from\n   * the start and end point. At a factor of 1, the distance corresponds to\n   * a quarter of the straight line distance.\n   *\n   * @category Bezier Curve\n   */\n  smoothSpline(xDist: number, yDist: number, splineConfig: SplineConfig): this;\n\n  /**\n   * Stop drawing and returns the sketch.\n   */\n  done(): ReturnType;\n  /**\n   * Stop drawing, make sure the sketch is closed (by adding a straight line to\n   * from the last point to the first) and returns the sketch.\n   */\n  close(): ReturnType;\n  /**\n   * Stop drawing, make sure the sketch is closed (by mirroring the lines\n   * between the first and last points drawn) and returns the sketch.\n   */\n  closeWithMirror(): ReturnType;\n}\n\n/*\n * adapted from https://stackoverflow.com/a/12329083\n */\nfunction radianAngle(ux: number, uy: number, vx: number, vy: number): number {\n  const dot = ux * vx + uy * vy;\n  const mod = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));\n  let rad = Math.acos(dot / mod);\n  if (ux * vy - uy * vx < 0.0) {\n    rad = -rad;\n  }\n  return rad;\n}\n\nexport function convertSvgEllipseParams(\n  [x1, y1]: [number, number],\n  [x2, y2]: [number, number],\n  rx: number,\n  ry: number,\n  phi: number,\n  fA: boolean,\n  fS: boolean\n): {\n  cx: number;\n  cy: number;\n  rx: number;\n  ry: number;\n  startAngle: number;\n  deltaAngle: number;\n  endAngle: number;\n  clockwise: boolean;\n} {\n  const PIx2 = Math.PI * 2.0;\n\n  if (rx < 0) {\n    rx = -rx;\n  }\n  if (ry < 0) {\n    ry = -ry;\n  }\n  if (rx == 0.0 || ry == 0.0) {\n    // invalid arguments\n    throw Error(\"rx and ry can not be 0\");\n  }\n\n  const s_phi = Math.sin(phi);\n  const c_phi = Math.cos(phi);\n  const hd_x = (x1 - x2) / 2.0; // half diff of x\n  const hd_y = (y1 - y2) / 2.0; // half diff of y\n  const hs_x = (x1 + x2) / 2.0; // half sum of x\n  const hs_y = (y1 + y2) / 2.0; // half sum of y\n\n  // F6.5.1\n  const x1_ = c_phi * hd_x + s_phi * hd_y;\n  const y1_ = c_phi * hd_y - s_phi * hd_x;\n\n  // F.6.6 Correction of out-of-range radii\n  //   Step 3: Ensure radii are large enough\n  const lambda = (x1_ * x1_) / (rx * rx) + (y1_ * y1_) / (ry * ry);\n  if (lambda > 1) {\n    rx = rx * Math.sqrt(lambda);\n    ry = ry * Math.sqrt(lambda);\n  }\n\n  const rxry = rx * ry;\n  const rxy1_ = rx * y1_;\n  const ryx1_ = ry * x1_;\n  const sum_of_sq = rxy1_ * rxy1_ + ryx1_ * ryx1_; // sum of square\n  if (!sum_of_sq) {\n    throw Error(\"start point can not be same as end point\");\n  }\n  let coe = Math.sqrt(Math.abs((rxry * rxry - sum_of_sq) / sum_of_sq));\n  if (fA == fS) {\n    coe = -coe;\n  }\n\n  // F6.5.2\n  const cx_ = (coe * rxy1_) / ry;\n  const cy_ = (-coe * ryx1_) / rx;\n\n  // F6.5.3\n  const cx = c_phi * cx_ - s_phi * cy_ + hs_x;\n  const cy = s_phi * cx_ + c_phi * cy_ + hs_y;\n\n  const xcr1 = (x1_ - cx_) / rx;\n  const xcr2 = (x1_ + cx_) / rx;\n  const ycr1 = (y1_ - cy_) / ry;\n  const ycr2 = (y1_ + cy_) / ry;\n\n  // F6.5.5\n  const startAngle = radianAngle(1.0, 0.0, xcr1, ycr1);\n\n  // F6.5.6\n  let deltaAngle = radianAngle(xcr1, ycr1, -xcr2, -ycr2);\n  while (deltaAngle > PIx2) {\n    deltaAngle -= PIx2;\n  }\n  while (deltaAngle < 0.0) {\n    deltaAngle += PIx2;\n  }\n  if (!fS) {\n    deltaAngle -= PIx2;\n  }\n  let endAngle = startAngle + deltaAngle;\n  while (endAngle > PIx2) {\n    endAngle -= PIx2;\n  }\n  while (endAngle < 0.0) {\n    endAngle += PIx2;\n  }\n\n  const outputObj = {\n    cx: cx,\n    cy: cy,\n    startAngle: startAngle,\n    deltaAngle: deltaAngle,\n    endAngle: endAngle,\n    clockwise: !!fS,\n    rx,\n    ry,\n  };\n\n  return outputObj;\n}\n","import { getOC } from \"./oclib\";\nimport {\n  Solid,\n  cast,\n  downcast,\n  Face,\n  Shape3D,\n  isShape3D,\n  isWire,\n  Wire,\n  Edge,\n} from \"./shapes\";\nimport { makeLine, makeHelix, assembleWire, makeVertex } from \"./shapeHelpers\";\nimport { localGC } from \"./register\";\nimport { Vector, makeAx1, Point } from \"./geom\";\nimport { DEG2RAD } from \"./constants\";\nimport {\n  Handle_Law_Function,\n  Law_Linear,\n  Law_S,\n  TopoDS_Shape,\n} from \"replicad-opencascadejs\";\n\nexport const basicFaceExtrusion = (face: Face, extrusionVec: Vector): Solid => {\n  const oc = getOC();\n  const solidBuilder = new oc.BRepPrimAPI_MakePrism_1(\n    face.wrapped,\n    extrusionVec.wrapped,\n    false,\n    true\n  );\n  const solid = new Solid(downcast(solidBuilder.Shape()));\n  solidBuilder.delete();\n  return solid;\n};\n\nexport const revolution = (\n  face: Face,\n  center: Point = [0, 0, 0],\n  direction: Point = [0, 0, 1],\n  angle = 360\n): Shape3D => {\n  const oc = getOC();\n  const ax = makeAx1(center, direction);\n\n  const revolBuilder = new oc.BRepPrimAPI_MakeRevol_1(\n    face.wrapped,\n    ax,\n    angle * DEG2RAD,\n    false\n  );\n\n  const shape = cast(revolBuilder.Shape());\n  ax.delete();\n  revolBuilder.delete();\n\n  if (!isShape3D(shape)) throw new Error(\"Could not revolve to a 3d shape\");\n  return shape;\n};\n\nexport interface GenericSweepConfig {\n  frenet?: boolean;\n  auxiliarySpine?: Wire | Edge;\n  law?: null | Handle_Law_Function;\n  transitionMode?: \"right\" | \"transformed\" | \"round\";\n  withContact?: boolean;\n  support?: TopoDS_Shape;\n  forceProfileSpineOthogonality?: boolean;\n}\n\nfunction genericSweep(\n  wire: Wire,\n  spine: Wire,\n  sweepConfig: GenericSweepConfig,\n  shellMode: true\n): [Shape3D, Wire, Wire];\nfunction genericSweep(\n  wire: Wire,\n  spine: Wire,\n  sweepConfig: GenericSweepConfig,\n  shellMode?: false\n): Shape3D;\nfunction genericSweep(\n  wire: Wire,\n  spine: Wire,\n  {\n    frenet = false,\n    auxiliarySpine,\n    law = null,\n    transitionMode = \"right\",\n    withContact,\n    support,\n    forceProfileSpineOthogonality,\n  }: GenericSweepConfig = {},\n  shellMode = false\n): Shape3D | [Shape3D, Wire, Wire] {\n  const oc = getOC();\n  const withCorrection =\n    transitionMode === \"round\" ? true : !!forceProfileSpineOthogonality;\n  const sweepBuilder = new oc.BRepOffsetAPI_MakePipeShell(spine.wrapped);\n\n  if (transitionMode) {\n    const mode = {\n      transformed: oc.BRepBuilderAPI_TransitionMode.BRepBuilderAPI_Transformed,\n      round: oc.BRepBuilderAPI_TransitionMode.BRepBuilderAPI_RoundCorner,\n      right: oc.BRepBuilderAPI_TransitionMode.BRepBuilderAPI_RightCorner,\n    }[transitionMode] as any;\n    if (mode) sweepBuilder.SetTransitionMode(mode);\n  }\n\n  if (support) {\n    sweepBuilder.SetMode_4(support);\n  } else if (frenet) {\n    sweepBuilder.SetMode_1(frenet);\n  }\n  if (auxiliarySpine) {\n    sweepBuilder.SetMode_5(\n      auxiliarySpine.wrapped,\n      false,\n      oc.BRepFill_TypeOfContact.BRepFill_NoContact as any\n    );\n  }\n\n  if (!law) sweepBuilder.Add_1(wire.wrapped, !!withContact, withCorrection);\n  else sweepBuilder.SetLaw_1(wire.wrapped, law, !!withContact, withCorrection);\n\n  const progress = new oc.Message_ProgressRange_1();\n  sweepBuilder.Build(progress);\n  if (!shellMode) {\n    sweepBuilder.MakeSolid();\n  }\n  const shape = cast(sweepBuilder.Shape());\n  if (!isShape3D(shape)) throw new Error(\"Could not sweep to a 3d shape\");\n\n  if (shellMode) {\n    const startWire = cast(sweepBuilder.FirstShape());\n    const endWire = cast(sweepBuilder.LastShape());\n    if (!isWire(startWire))\n      throw new Error(\"Could not sweep with one start wire\");\n    if (!isWire(endWire)) throw new Error(\"Could not sweep with one end wire\");\n    sweepBuilder.delete();\n    return [shape, startWire, endWire];\n  }\n\n  sweepBuilder.delete();\n  progress.delete();\n  return shape;\n}\n\nexport { genericSweep };\n\nexport interface ExtrusionProfile {\n  profile?: \"s-curve\" | \"linear\";\n  endFactor?: number;\n}\n\nconst buildLawFromProfile = (\n  extrusionLength: number,\n  { profile, endFactor = 1 }: ExtrusionProfile\n): Handle_Law_Function => {\n  let law: Law_S | Law_Linear;\n  const oc = getOC();\n\n  if (profile === \"s-curve\") {\n    law = new oc.Law_S();\n    law.Set_1(0, 1, extrusionLength, endFactor);\n  } else if (profile === \"linear\") {\n    law = new oc.Law_Linear();\n    law.Set(0, 1, extrusionLength, endFactor);\n  } else {\n    throw new Error(\"Could not generate a law function\");\n  }\n\n  // This is an API compatibility issue\n  // We might want to fix this in a way or another\n  return law.Trim(0, extrusionLength, 1e-6);\n};\n\nexport const supportExtrude = (\n  wire: Wire,\n  center: Point,\n  normal: Point,\n  support: TopoDS_Shape\n): Shape3D => {\n  const centerVec = new Vector(center);\n  const normalVec = new Vector(normal);\n\n  const mainSpineEdge = makeLine(centerVec, centerVec.add(normalVec));\n  const spine = assembleWire([mainSpineEdge]);\n\n  return genericSweep(wire, spine, { support });\n};\n\nfunction complexExtrude(\n  wire: Wire,\n  center: Point,\n  normal: Point,\n  profileShape: ExtrusionProfile | undefined,\n  shellMode: true\n): [Shape3D, Wire, Wire];\nfunction complexExtrude(\n  wire: Wire,\n  center: Point,\n  normal: Point,\n  profileShape?: ExtrusionProfile,\n  shellMode?: false\n): Shape3D;\nfunction complexExtrude(\n  wire: Wire,\n  center: Point,\n  normal: Point,\n  profileShape?: ExtrusionProfile,\n  shellMode = false\n): Shape3D | [Shape3D, Wire, Wire] {\n  const centerVec = new Vector(center);\n  const normalVec = new Vector(normal);\n\n  const mainSpineEdge = makeLine(centerVec, centerVec.add(normalVec));\n  const spine = assembleWire([mainSpineEdge]);\n\n  const law = profileShape\n    ? buildLawFromProfile(normalVec.Length, profileShape)\n    : null;\n\n  // The ternary operator is here only to make typescript happy\n  const shape = shellMode\n    ? genericSweep(wire, spine, { law }, shellMode)\n    : genericSweep(wire, spine, { law }, shellMode);\n\n  return shape;\n}\n\nexport { complexExtrude };\n\nfunction twistExtrude(\n  wire: Wire,\n  angleDegrees: number,\n  center: Point,\n  normal: Point,\n  profileShape?: ExtrusionProfile,\n  shellMode?: false\n): Shape3D;\nfunction twistExtrude(\n  wire: Wire,\n  angleDegrees: number,\n  center: Point,\n  normal: Point,\n  profileShape: ExtrusionProfile | undefined,\n  shellMode: true\n): [Shape3D, Wire, Wire];\nfunction twistExtrude(\n  wire: Wire,\n  angleDegrees: number,\n  center: Point,\n  normal: Point,\n  profileShape?: ExtrusionProfile,\n  shellMode = false\n): Shape3D | [Shape3D, Wire, Wire] {\n  const centerVec = new Vector(center);\n  const normalVec = new Vector(normal);\n\n  const mainSpineEdge = makeLine(centerVec, centerVec.add(normalVec));\n  const spine = assembleWire([mainSpineEdge]);\n\n  const pitch = (360.0 / angleDegrees) * normalVec.Length;\n  const radius = 1;\n\n  const auxiliarySpine = makeHelix(\n    pitch,\n    normalVec.Length,\n    radius,\n    center,\n    normal\n  );\n\n  const law = profileShape\n    ? buildLawFromProfile(normalVec.Length, profileShape)\n    : null;\n\n  // The ternary operator is here only to make typescript happy\n  const shape = shellMode\n    ? genericSweep(wire, spine, { auxiliarySpine, law }, shellMode)\n    : genericSweep(wire, spine, { auxiliarySpine, law }, shellMode);\n\n  return shape;\n}\nexport { twistExtrude };\n\nexport interface LoftConfig {\n  ruled?: boolean;\n  startPoint?: Point;\n  endPoint?: Point;\n}\n\nexport const loft = (\n  wires: Wire[],\n  { ruled = true, startPoint, endPoint }: LoftConfig = {},\n  returnShell = false\n): Shape3D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const loftBuilder = r(\n    new oc.BRepOffsetAPI_ThruSections(!returnShell, ruled, 1e-6)\n  );\n\n  if (startPoint) {\n    loftBuilder.AddVertex(r(makeVertex(startPoint)).wrapped);\n  }\n  wires.forEach((w) => loftBuilder.AddWire(w.wrapped));\n  if (endPoint) {\n    loftBuilder.AddVertex(r(makeVertex(endPoint)).wrapped);\n  }\n\n  const progress = r(new oc.Message_ProgressRange_1());\n  loftBuilder.Build(progress);\n  const shape = cast(loftBuilder.Shape());\n  gc();\n\n  if (!isShape3D(shape)) throw new Error(\"Could not loft to a 3d shape\");\n  return shape;\n};\n","import { Vector, Plane, Point } from \"../geom.js\";\nimport { localGC } from \"../register.js\";\nimport { makeFace, makeNewFaceWithinFace } from \"../shapeHelpers.js\";\nimport {\n  basicFaceExtrusion,\n  complexExtrude,\n  twistExtrude,\n  revolution,\n  genericSweep,\n  loft,\n  ExtrusionProfile,\n  GenericSweepConfig,\n  LoftConfig,\n} from \"../addThickness.js\";\nimport { Face, Shape3D, Wire } from \"../shapes.js\";\nimport { SketchInterface } from \"./lib.js\";\n\n/**\n * A line drawing to be acted upon. It defines directions to be acted upon by\n * definition (extrusion direction for instance).\n *\n * Note that all operations will delete the sketch\n *\n * @category Sketching\n */\nexport default class Sketch implements SketchInterface {\n  wire: Wire;\n  /**\n   * @ignore\n   */\n  // @ts-expect-error initialised indirectly\n  _defaultOrigin: Vector;\n  /**\n   * @ignore\n   */\n  // @ts-expect-error initialised indirectly\n  _defaultDirection: Vector;\n  protected _baseFace?: Face | null;\n  constructor(\n    wire: Wire,\n    {\n      defaultOrigin = [0, 0, 0],\n      defaultDirection = [0, 0, 1],\n    }: {\n      defaultOrigin?: Point;\n      defaultDirection?: Point;\n    } = {}\n  ) {\n    this.wire = wire;\n    this.defaultOrigin = defaultOrigin;\n    this.defaultDirection = defaultDirection;\n    this.baseFace = null;\n  }\n\n  get baseFace(): Face | null | undefined {\n    return this._baseFace;\n  }\n\n  set baseFace(newFace: Face | null | undefined) {\n    if (!newFace) this._baseFace = newFace;\n    else this._baseFace = newFace.clone();\n  }\n\n  delete(): void {\n    this.wire.delete();\n    this._defaultOrigin.delete();\n    this._defaultDirection.delete();\n    this.baseFace && this.baseFace.delete();\n  }\n\n  clone(): Sketch {\n    const sketch = new Sketch(this.wire.clone(), {\n      defaultOrigin: this.defaultOrigin,\n      defaultDirection: this.defaultDirection,\n    });\n    if (this.baseFace) sketch.baseFace = this.baseFace.clone();\n    return sketch;\n  }\n\n  get defaultOrigin(): Vector {\n    return this._defaultOrigin;\n  }\n\n  set defaultOrigin(newOrigin: Point) {\n    this._defaultOrigin = new Vector(newOrigin);\n  }\n\n  get defaultDirection(): Vector {\n    return this._defaultDirection;\n  }\n\n  set defaultDirection(newDirection: Point) {\n    this._defaultDirection = new Vector(newDirection);\n  }\n\n  /**\n   * Transforms the lines into a face. The lines should be closed.\n   */\n  face(): Face {\n    let face;\n    if (!this.baseFace) {\n      face = makeFace(this.wire);\n    } else {\n      face = makeNewFaceWithinFace(this.baseFace, this.wire);\n    }\n    return face;\n  }\n\n  wires(): Wire {\n    return this.wire.clone();\n  }\n\n  faces(): Face {\n    return this.face();\n  }\n\n  /**\n   * Revolves the drawing on an axis (defined by its direction and an origin\n   * (defaults to the sketch origin)\n   */\n  revolve(\n    revolutionAxis?: Point,\n    { origin }: { origin?: Point } = {}\n  ): Shape3D {\n    const face = makeFace(this.wire);\n    const solid = revolution(\n      face,\n      origin || this.defaultOrigin,\n      revolutionAxis\n    );\n    face.delete();\n    this.delete();\n    return solid;\n  }\n\n  /** Extrudes the sketch to a certain distance.(along the default direction\n   * and origin of the sketch).\n   *\n   * You can define another extrusion direction or origin,\n   *\n   * It is also possible to twist extrude with an angle (in degrees), or to\n   * give a profile to the extrusion (the endFactor will scale the face, and\n   * the profile will define how the scale is applied (either linarly or with\n   * a s-shape).\n   */\n  extrude(\n    extrusionDistance: number,\n    {\n      extrusionDirection,\n      extrusionProfile,\n      twistAngle,\n      origin,\n    }: {\n      extrusionDirection?: Point;\n      extrusionProfile?: ExtrusionProfile;\n      twistAngle?: number;\n      origin?: Point;\n    } = {}\n  ): Shape3D {\n    const [r, gc] = localGC();\n\n    const extrusionVec = r(\n      new Vector(extrusionDirection || this.defaultDirection)\n        .normalized()\n        .multiply(extrusionDistance)\n    );\n\n    if (extrusionProfile && !twistAngle) {\n      const solid = complexExtrude(\n        this.wire,\n        origin || this.defaultOrigin,\n        extrusionVec,\n        extrusionProfile\n      );\n      gc();\n      this.delete();\n      return solid;\n    }\n\n    if (twistAngle) {\n      const solid = twistExtrude(\n        this.wire,\n        twistAngle,\n        origin || this.defaultOrigin,\n        extrusionVec,\n        extrusionProfile\n      );\n      gc();\n      this.delete();\n      return solid;\n    }\n\n    const face = makeFace(this.wire);\n    const solid = basicFaceExtrusion(face, extrusionVec);\n\n    gc();\n    this.delete();\n    return solid;\n  }\n\n  /**\n   * Sweep along this sketch another sketch defined in the function\n   * `sketchOnPlane`.\n   *\n   * TODO: clean the interface of the sweep config to make it more\n   * understandable.\n   */\n  sweepSketch(\n    sketchOnPlane: (plane: Plane, origin: Point) => this,\n    sweepConfig: GenericSweepConfig = {}\n  ): Shape3D {\n    const startPoint = this.wire.startPoint;\n    const normal = this.wire.tangentAt(1e-9).multiply(-1).normalize();\n    const xDir = normal.cross(this.defaultDirection).multiply(-1);\n\n    const sketch = sketchOnPlane(\n      new Plane(startPoint, xDir, normal),\n      startPoint\n    );\n\n    const config: GenericSweepConfig = {\n      forceProfileSpineOthogonality: true,\n      ...sweepConfig,\n    };\n    if (this.baseFace) {\n      config.support = this.baseFace.wrapped;\n    }\n    const shape = genericSweep(sketch.wire, this.wire, config);\n    this.delete();\n\n    return shape;\n  }\n\n  /** Loft between this sketch and another sketch (or an array of them)\n   *\n   * You can also define a `startPoint` for the loft (that will be placed\n   * before this sketch) and an `endPoint` after the last one.\n   *\n   * You can also define if you want the loft to result in a ruled surface.\n   *\n   * Note that all sketches will be deleted by this operation\n   */\n  loftWith(\n    otherSketches: this | this[],\n    loftConfig: LoftConfig = {},\n    returnShell = false\n  ): Shape3D {\n    const sketchArray = Array.isArray(otherSketches)\n      ? [this, ...otherSketches]\n      : [this, otherSketches];\n    const shape = loft(\n      sketchArray.map((s) => s.wire),\n      loftConfig,\n      returnShell\n    );\n\n    sketchArray.forEach((s) => s.delete());\n    return shape;\n  }\n}\n","import { Plane, PlaneName, Point, Vector } from \"./geom\";\nimport { makePlane } from \"./geomHelpers\";\nimport { localGC } from \"./register\";\nimport { DEG2RAD, RAD2DEG } from \"./constants\";\nimport { distance2d, polarAngle2d, polarToCartesian, Point2D } from \"./lib2d\";\nimport {\n  makeLine,\n  makeThreePointArc,\n  makeBezierCurve,\n  makeTangentArc,\n  makeEllipseArc,\n  assembleWire,\n} from \"./shapeHelpers.js\";\n\nimport {\n  convertSvgEllipseParams,\n  SplineConfig,\n  defaultsSplineConfig,\n  GenericSketcher,\n} from \"./sketcherlib.js\";\nimport { CurveLike, Edge, Wire } from \"./shapes.js\";\nimport { Handle_Geom_BezierCurve } from \"replicad-opencascadejs\";\nimport Sketch from \"./sketches/Sketch.js\";\n\n/**\n * The FaceSketcher allows you to sketch on a plane.\n *\n * @category Sketching\n */\nexport default class Sketcher implements GenericSketcher<Sketch> {\n  protected plane: Plane;\n  protected pointer: Vector;\n  protected firstPoint: Vector;\n  protected pendingEdges: Edge[];\n  protected _mirrorWire: boolean;\n\n  /**\n   * The sketcher can be defined by a plane, or a simple plane definition,\n   * with either a point of origin, or the position on the normal axis from\n   * the coordinates origin\n   */\n  constructor(plane: Plane);\n  constructor(plane?: PlaneName, origin?: Point | number);\n  constructor(plane?: Plane | PlaneName, origin?: Point) {\n    this.plane =\n      plane instanceof Plane ? makePlane(plane) : makePlane(plane, origin);\n\n    this.pointer = new Vector(this.plane.origin);\n    this.firstPoint = new Vector(this.plane.origin);\n\n    this.pendingEdges = [];\n    this._mirrorWire = false;\n  }\n\n  delete(): void {\n    this.plane.delete();\n  }\n\n  protected _updatePointer(newPointer: Vector): void {\n    this.pointer = newPointer;\n  }\n\n  movePointerTo([x, y]: Point2D): this {\n    if (this.pendingEdges.length)\n      throw new Error(\n        \"You can only move the pointer if there is no edge defined\"\n      );\n    this._updatePointer(this.plane.toWorldCoords([x, y]));\n    this.firstPoint = new Vector(this.pointer);\n    return this;\n  }\n\n  lineTo([x, y]: Point2D): this {\n    const endPoint = this.plane.toWorldCoords([x, y]);\n    this.pendingEdges.push(makeLine(this.pointer, endPoint));\n    this._updatePointer(endPoint);\n    return this;\n  }\n\n  line(xDist: number, yDist: number): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.lineTo([xDist + pointer.x, yDist + pointer.y]);\n  }\n\n  vLine(distance: number): this {\n    return this.line(0, distance);\n  }\n\n  hLine(distance: number): this {\n    return this.line(distance, 0);\n  }\n\n  vLineTo(yPos: number): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.lineTo([pointer.x, yPos]);\n  }\n\n  hLineTo(xPos: number): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.lineTo([xPos, pointer.y]);\n  }\n\n  polarLine(distance: number, angle: number): this {\n    const angleInRads = angle * DEG2RAD;\n    const [x, y] = polarToCartesian(distance, angleInRads);\n    return this.line(x, y);\n  }\n\n  polarLineTo([r, theta]: [number, number]): this {\n    const angleInRads = theta * DEG2RAD;\n    const point = polarToCartesian(r, angleInRads);\n    return this.lineTo(point);\n  }\n\n  tangentLine(distance: number): this {\n    const [r, gc] = localGC();\n    const previousEdge = this.pendingEdges.length\n      ? this.pendingEdges[this.pendingEdges.length - 1]\n      : null;\n\n    if (!previousEdge)\n      throw new Error(\"you need a previous edge to create a tangent line\");\n\n    const tangent = r(previousEdge.tangentAt(1));\n    const endPoint = r(tangent.normalized().multiply(distance)).add(\n      this.pointer\n    );\n\n    this.pendingEdges.push(makeLine(this.pointer, endPoint));\n    this._updatePointer(endPoint);\n    gc();\n    return this;\n  }\n\n  threePointsArcTo(end: Point2D, innerPoint: Point2D): this {\n    const gpoint1 = this.plane.toWorldCoords(innerPoint);\n    const gpoint2 = this.plane.toWorldCoords(end);\n\n    this.pendingEdges.push(makeThreePointArc(this.pointer, gpoint1, gpoint2));\n\n    this._updatePointer(gpoint2);\n    return this;\n  }\n\n  threePointsArc(\n    xDist: number,\n    yDist: number,\n    viaXDist: number,\n    viaYDist: number\n  ): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.threePointsArcTo(\n      [pointer.x + xDist, pointer.y + yDist],\n      [pointer.x + viaXDist, pointer.y + viaYDist]\n    );\n  }\n\n  tangentArcTo(end: Point2D): this {\n    const endPoint = this.plane.toWorldCoords(end);\n    const previousEdge = this.pendingEdges[this.pendingEdges.length - 1];\n\n    this.pendingEdges.push(\n      makeTangentArc(previousEdge.endPoint, previousEdge.tangentAt(1), endPoint)\n    );\n\n    this._updatePointer(endPoint);\n    return this;\n  }\n\n  tangentArc(xDist: number, yDist: number): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.tangentArcTo([xDist + pointer.x, yDist + pointer.y]);\n  }\n\n  sagittaArcTo(end: Point2D, sagitta: number): this {\n    const startPoint = this.pointer;\n    const endPoint = this.plane.toWorldCoords(end);\n\n    let p = endPoint.add(startPoint);\n    const midPoint = p.multiply(0.5);\n\n    p = endPoint.sub(startPoint);\n    const sagDirection = p.cross(this.plane.zDir).normalized();\n\n    const sagVector = sagDirection.multiply(sagitta);\n\n    const sagPoint = midPoint.add(sagVector);\n\n    this.pendingEdges.push(makeThreePointArc(this.pointer, sagPoint, endPoint));\n    this._updatePointer(endPoint);\n\n    return this;\n  }\n\n  sagittaArc(xDist: number, yDist: number, sagitta: number): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.sagittaArcTo([xDist + pointer.x, yDist + pointer.y], sagitta);\n  }\n\n  vSagittaArc(distance: number, sagitta: number): this {\n    return this.sagittaArc(0, distance, sagitta);\n  }\n\n  hSagittaArc(distance: number, sagitta: number): this {\n    return this.sagittaArc(distance, 0, sagitta);\n  }\n\n  bulgeArcTo(end: Point2D, bulge: number): this {\n    if (!bulge) return this.lineTo(end);\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    const halfChord = distance2d([pointer.x, pointer.y], end) / 2;\n    const bulgeAsSagitta = -bulge * halfChord;\n\n    return this.sagittaArcTo(end, bulgeAsSagitta);\n  }\n\n  bulgeArc(xDist: number, yDist: number, bulge: number): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.bulgeArcTo([xDist + pointer.x, yDist + this.pointer.y], bulge);\n  }\n\n  vBulgeArc(distance: number, bulge: number): this {\n    return this.bulgeArc(0, distance, bulge);\n  }\n\n  hBulgeArc(distance: number, bulge: number): this {\n    return this.bulgeArc(distance, 0, bulge);\n  }\n\n  ellipseTo(\n    end: Point2D,\n    horizontalRadius: number,\n    verticalRadius: number,\n    rotation = 0,\n    longAxis = false,\n    sweep = false\n  ): this {\n    const [r, gc] = localGC();\n    const start = this.plane.toLocalCoords(this.pointer);\n\n    let rotationAngle = rotation;\n    let majorRadius = horizontalRadius;\n    let minorRadius = verticalRadius;\n\n    if (horizontalRadius < verticalRadius) {\n      rotationAngle = rotation + 90;\n      majorRadius = verticalRadius;\n      minorRadius = horizontalRadius;\n    }\n\n    const { cx, cy, rx, ry, startAngle, endAngle, clockwise } =\n      convertSvgEllipseParams(\n        [start.x, start.y],\n        end,\n        majorRadius,\n        minorRadius,\n        rotationAngle * DEG2RAD,\n        longAxis,\n        sweep\n      );\n\n    const xDir = r(\n      new Vector(this.plane.xDir).rotate(\n        rotationAngle,\n        this.plane.origin,\n        this.plane.zDir\n      )\n    );\n\n    const arc = makeEllipseArc(\n      rx,\n      ry,\n      clockwise ? startAngle : endAngle,\n      clockwise ? endAngle : startAngle,\n      r(this.plane.toWorldCoords([cx, cy])),\n      this.plane.zDir,\n      xDir\n    );\n\n    if (!clockwise) {\n      // This does not work, we may need to hack a bit more within\n      // makeEllipseArc\n      arc.wrapped.Reverse();\n    }\n\n    this.pendingEdges.push(arc);\n    this._updatePointer(this.plane.toWorldCoords(end));\n    gc();\n    return this;\n  }\n\n  ellipse(\n    xDist: number,\n    yDist: number,\n    horizontalRadius: number,\n    verticalRadius: number,\n    rotation = 0,\n    longAxis = false,\n    sweep = false\n  ): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.ellipseTo(\n      [xDist + pointer.x, yDist + pointer.y],\n      horizontalRadius,\n      verticalRadius,\n      rotation,\n      longAxis,\n      sweep\n    );\n  }\n\n  halfEllipseTo(end: Point2D, verticalRadius: number, sweep = false): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    const start: Point2D = [pointer.x, pointer.y];\n\n    const angle = polarAngle2d(end, start);\n    const distance = distance2d(end, start);\n\n    return this.ellipseTo(\n      end,\n      distance / 2,\n      verticalRadius,\n      angle * RAD2DEG,\n      false,\n      sweep\n    );\n  }\n\n  halfEllipse(\n    xDist: number,\n    yDist: number,\n    verticalRadius: number,\n    sweep = false\n  ): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.halfEllipseTo(\n      [xDist + pointer.x, yDist + pointer.y],\n      verticalRadius,\n      sweep\n    );\n  }\n\n  bezierCurveTo(end: Point2D, controlPoints: Point2D | Point2D[]): this {\n    let cp: Point2D[];\n    if (controlPoints.length === 2 && !Array.isArray(controlPoints[0])) {\n      cp = [controlPoints as Point2D];\n    } else {\n      cp = controlPoints as Point2D[];\n    }\n\n    const inWorldPoints = cp.map((p) => this.plane.toWorldCoords(p));\n    const endPoint = this.plane.toWorldCoords(end);\n\n    this.pendingEdges.push(\n      makeBezierCurve([this.pointer, ...inWorldPoints, endPoint])\n    );\n\n    this._updatePointer(endPoint);\n    return this;\n  }\n\n  quadraticBezierCurveTo(end: Point2D, controlPoint: Point2D): this {\n    return this.bezierCurveTo(end, [controlPoint]);\n  }\n\n  cubicBezierCurveTo(\n    end: Point2D,\n    startControlPoint: Point2D,\n    endControlPoint: Point2D\n  ): this {\n    return this.bezierCurveTo(end, [startControlPoint, endControlPoint]);\n  }\n\n  smoothSplineTo(end: Point2D, config?: SplineConfig): this {\n    const [r, gc] = localGC();\n    const { endTangent, startTangent, startFactor, endFactor } =\n      defaultsSplineConfig(config);\n\n    const endPoint = this.plane.toWorldCoords(end);\n    const previousEdge = this.pendingEdges.length\n      ? this.pendingEdges[this.pendingEdges.length - 1]\n      : null;\n\n    const defaultDistance = r(endPoint.sub(this.pointer)).Length * 0.25;\n\n    let startPoleDirection: Point;\n    if (startTangent) {\n      startPoleDirection = this.plane.toWorldCoords(startTangent);\n    } else if (!previousEdge) {\n      startPoleDirection = this.plane.toWorldCoords([1, 0]);\n    } else if (previousEdge.geomType === \"BEZIER_CURVE\") {\n      const rawCurve = (\n        r(previousEdge.curve).wrapped as CurveLike & {\n          Bezier: () => Handle_Geom_BezierCurve;\n        }\n      )\n        .Bezier()\n        .get();\n      const previousPole = r(new Vector(rawCurve.Pole(rawCurve.NbPoles() - 1)));\n\n      startPoleDirection = r(this.pointer.sub(previousPole));\n    } else {\n      startPoleDirection = r(previousEdge.tangentAt(1));\n    }\n\n    const poleDistance = r(\n      startPoleDirection.normalized().multiply(startFactor * defaultDistance)\n    );\n    const startControl = r(this.pointer.add(poleDistance));\n\n    let endPoleDirection: Point;\n    if (endTangent === \"symmetric\") {\n      endPoleDirection = r(startPoleDirection.multiply(-1));\n    } else {\n      endPoleDirection = r(this.plane.toWorldCoords(endTangent));\n    }\n\n    const endPoleDistance = r(\n      endPoleDirection.normalized().multiply(endFactor * defaultDistance)\n    );\n    const endControl = r(endPoint.sub(endPoleDistance));\n\n    this.pendingEdges.push(\n      makeBezierCurve([this.pointer, startControl, endControl, endPoint])\n    );\n\n    this._updatePointer(endPoint);\n    gc();\n    return this;\n  }\n\n  smoothSpline(\n    xDist: number,\n    yDist: number,\n    splineConfig: SplineConfig = {}\n  ): this {\n    const pointer = this.plane.toLocalCoords(this.pointer);\n    return this.smoothSplineTo(\n      [xDist + pointer.x, yDist + pointer.y],\n      splineConfig\n    );\n  }\n\n  protected _mirrorWireOnStartEnd(wire: Wire): Wire {\n    const startToEndVector = this.pointer.sub(this.firstPoint).normalize();\n    const normal = startToEndVector.cross(this.plane.zDir);\n\n    const mirroredWire = wire.clone().mirror(normal, this.pointer);\n\n    const combinedWire = assembleWire([wire, mirroredWire]);\n\n    return combinedWire;\n  }\n\n  protected buildWire(): Wire {\n    if (!this.pendingEdges.length)\n      throw new Error(\"No lines to convert into a wire\");\n\n    let wire = assembleWire(this.pendingEdges);\n\n    if (this._mirrorWire) {\n      wire = this._mirrorWireOnStartEnd(wire);\n    }\n\n    return wire;\n  }\n\n  protected _closeSketch(): void {\n    if (!this.pointer.equals(this.firstPoint) && !this._mirrorWire) {\n      const endpoint = this.plane.toLocalCoords(this.firstPoint);\n      this.lineTo([endpoint.x, endpoint.y]);\n    }\n  }\n\n  done(): Sketch {\n    const sketch = new Sketch(this.buildWire(), {\n      defaultOrigin: this.plane.origin,\n      defaultDirection: this.plane.zDir,\n    });\n    return sketch;\n  }\n\n  close(): Sketch {\n    this._closeSketch();\n    return this.done();\n  }\n\n  closeWithMirror(): Sketch {\n    this._mirrorWire = true;\n    return this.close();\n  }\n}\n","import {\n  Geom_CylindricalSurface,\n  gp_GTrsf2d,\n  Handle_Geom_Surface,\n} from \"replicad-opencascadejs\";\n\nimport { GCWithScope, localGC, WrappingObj } from \"./register\";\nimport { getOC } from \"./oclib.js\";\n\nimport { Edge, Face } from \"./shapes\";\nimport { Plane, makeAx2 } from \"./geom\";\nimport { axis2d, pnt, Point2D, vec, BoundingBox2d, Curve2D } from \"./lib2d\";\n\nexport const curvesBoundingBox = (curves: Curve2D[]): BoundingBox2d => {\n  const oc = getOC();\n  const boundBox = new oc.Bnd_Box2d();\n\n  curves.forEach((c) => {\n    oc.BndLib_Add2dCurve.Add_3(c.wrapped, 1e-6, boundBox);\n  });\n\n  return new BoundingBox2d(boundBox);\n};\n\nexport function curvesAsEdgesOnPlane(curves: Curve2D[], plane: Plane) {\n  const [r, gc] = localGC();\n  const ax = r(makeAx2(plane.origin, plane.zDir, plane.xDir));\n\n  const oc = getOC();\n\n  const edges = curves.map((curve) => {\n    const curve3d = oc.GeomLib.To3d(ax, curve.wrapped);\n    return new Edge(new oc.BRepBuilderAPI_MakeEdge_24(curve3d).Edge());\n  });\n\n  gc();\n  return edges;\n}\n\nexport const curvesAsEdgesOnSurface = (\n  curves: Curve2D[],\n  geomSurf: Handle_Geom_Surface\n) => {\n  const [r, gc] = localGC();\n  const oc = getOC();\n\n  const modifiedCurves = curves.map((curve) => {\n    const edgeBuilder = r(\n      new oc.BRepBuilderAPI_MakeEdge_30(curve.wrapped, geomSurf)\n    );\n    return new Edge(edgeBuilder.Edge());\n  });\n\n  gc();\n  return modifiedCurves;\n};\n\nexport const transformCurves = (\n  curves: Curve2D[],\n  transformation: gp_GTrsf2d | null\n): Curve2D[] => {\n  const oc = getOC();\n\n  const modifiedCurves = curves.map((curve) => {\n    if (!transformation) return curve.clone();\n    return new Curve2D(oc.GeomLib.GTransform(curve.wrapped, transformation));\n  });\n\n  return modifiedCurves;\n};\n\nexport class Transformation2D extends WrappingObj<gp_GTrsf2d> {\n  transformCurves(curves: Curve2D[]) {\n    return transformCurves(curves, this.wrapped);\n  }\n}\n\nexport const stretchTransform2d = (\n  ratio: number,\n  direction: Point2D,\n  origin: Point2D = [0, 0]\n): Transformation2D => {\n  const oc = getOC();\n  const axis = axis2d(origin, direction);\n  const transform = new oc.gp_GTrsf2d_1();\n  transform.SetAffinity(axis, ratio);\n\n  axis.delete();\n  return new Transformation2D(transform);\n};\n\nexport const translationTransform2d = (\n  translation: Point2D\n): Transformation2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const rotation = new oc.gp_Trsf2d_1();\n  rotation.SetTranslation_1(r(vec(translation)));\n\n  const transform = new oc.gp_GTrsf2d_2(rotation);\n  gc();\n  return new Transformation2D(transform);\n};\n\nexport const mirrorTransform2d = (\n  centerOrDirection: Point2D,\n  origin: Point2D = [0, 0],\n  mode = \"center\"\n): Transformation2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const rotation = new oc.gp_Trsf2d_1();\n  if (mode === \"center\") {\n    rotation.SetMirror_1(r(pnt(centerOrDirection)));\n  } else {\n    rotation.SetMirror_2(r(axis2d(origin, centerOrDirection)));\n  }\n\n  const transform = new oc.gp_GTrsf2d_2(rotation);\n  gc();\n  return new Transformation2D(transform);\n};\n\nexport const rotateTransform2d = (\n  angle: number,\n  center: Point2D = [0, 0]\n): Transformation2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const rotation = new oc.gp_Trsf2d_1();\n  rotation.SetRotation(r(pnt(center)), angle);\n\n  const transform = new oc.gp_GTrsf2d_2(rotation);\n  gc();\n  return new Transformation2D(transform);\n};\n\nexport const scaleTransform2d = (\n  scaleFactor: number,\n  center: Point2D = [0, 0]\n): Transformation2D => {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const scaling = new oc.gp_Trsf2d_1();\n  scaling.SetScale(r(pnt(center)), scaleFactor);\n\n  const transform = new oc.gp_GTrsf2d_2(scaling);\n  gc();\n  return new Transformation2D(transform);\n};\n\nexport function faceRadius(face: Face): null | number {\n  const oc = getOC();\n  const [r, gc] = localGC();\n  const geomSurf = r(oc.BRep_Tool.Surface_2(face.wrapped));\n\n  if (face.geomType !== \"CYLINDRE\") return null;\n\n  const cylinder = r((geomSurf.get() as Geom_CylindricalSurface).Cylinder());\n  const radius = cylinder.Radius();\n  gc();\n  return radius;\n}\n\nexport type ScaleMode = \"original\" | \"bounds\" | \"native\";\n\nexport function curvesAsEdgesOnFace(\n  curves: Curve2D[],\n  face: Face,\n  scale: ScaleMode = \"original\"\n) {\n  const [r, gc] = localGC();\n\n  const oc = getOC();\n  let geomSurf = r(oc.BRep_Tool.Surface_2(face.wrapped));\n\n  const bounds = face.UVBounds;\n\n  let transformation: null | gp_GTrsf2d = null;\n  const uAxis = r(axis2d([0, 0], [0, 1]));\n  const vAxis = r(axis2d([0, 0], [1, 0]));\n\n  if (scale === \"original\" && face.geomType !== \"PLANE\") {\n    if (face.geomType !== \"CYLINDRE\")\n      throw new Error(\n        \"Only planar and cylidrical faces can be unwrapped for sketching\"\n      );\n\n    const cylinder = r((geomSurf.get() as Geom_CylindricalSurface).Cylinder());\n    if (!cylinder.Direct()) {\n      geomSurf = geomSurf.get().UReversed();\n    }\n    const radius = cylinder.Radius();\n    const affinity = stretchTransform2d(1 / radius, [0, 1]);\n    transformation = affinity.wrapped;\n  }\n\n  if (scale === \"bounds\") {\n    transformation = r(new oc.gp_GTrsf2d_1());\n    transformation.SetAffinity(uAxis, bounds.uMax - bounds.uMin);\n\n    if (bounds.uMin !== 0) {\n      const translation = r(new oc.gp_GTrsf2d_1());\n      translation.SetTranslationPart(new oc.gp_XY_2(0, -bounds.uMin));\n      transformation.Multiply(translation);\n    }\n\n    const vTransformation = r(new oc.gp_GTrsf2d_1());\n    vTransformation.SetAffinity(vAxis, bounds.vMax - bounds.vMin);\n    transformation.Multiply(vTransformation);\n\n    if (bounds.vMin !== 0) {\n      const translation = r(new oc.gp_GTrsf2d_1());\n      translation.SetTranslationPart(r(new oc.gp_XY_2(0, -bounds.vMin)));\n      transformation.Multiply(translation);\n    }\n  }\n\n  const modifiedCurves = transformCurves(curves, transformation);\n  const edges = curvesAsEdgesOnSurface(modifiedCurves, geomSurf);\n\n  gc();\n  return edges;\n}\n\nexport function edgeToCurve(e: Edge, face: Face): Curve2D {\n  const oc = getOC();\n  const r = GCWithScope();\n\n  const adaptor = r(new oc.BRepAdaptor_Curve2d_2(e.wrapped, face.wrapped));\n\n  const trimmed = new oc.Geom2d_TrimmedCurve(\n    adaptor.Curve(),\n    adaptor.FirstParameter(),\n    adaptor.LastParameter(),\n    true,\n    true\n  );\n\n  if (e.orientation === \"backward\") {\n    trimmed.Reverse();\n  }\n\n  return new Curve2D(new oc.Handle_Geom2d_Curve_2(trimmed));\n}\n","import { BoundingBox2d } from \"../lib2d\";\n\nexport const viewbox = (bbox: BoundingBox2d, margin = 1) => {\n  const minX = bbox.bounds[0][0] - margin;\n  const minY = -bbox.bounds[1][1] - margin;\n\n  return `${minX} ${minY} ${bbox.width + 2 * margin} ${\n    bbox.height + 2 * margin\n  }`;\n};\n\nexport const asSVG = (body: string, boundingBox: BoundingBox2d, margin = 1) => {\n  const vbox = viewbox(boundingBox, margin);\n  return `<svg version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"${vbox}\" fill=\"none\" stroke=\"black\" stroke-width=\"0.6%\" vector-effect=\"non-scaling-stroke\">\n    ${body}\n</svg>`;\n};\n","import { makePlane } from \"../geomHelpers\";\nimport {\n  curvesAsEdgesOnFace,\n  curvesAsEdgesOnPlane,\n  curvesBoundingBox,\n  mirrorTransform2d,\n  rotateTransform2d,\n  ScaleMode,\n  stretchTransform2d,\n  scaleTransform2d,\n  translationTransform2d,\n} from \"../curves\";\nimport {\n  adaptedCurveToPathElem,\n  make2dSegmentCurve,\n  Point2D,\n  BoundingBox2d,\n  Curve2D,\n  samePoint,\n  isPoint2D,\n  approximateAsSvgCompatibleCurve,\n} from \"../lib2d\";\nimport { assembleWire } from \"../shapeHelpers\";\nimport { Face } from \"../shapes\";\nimport Sketch from \"../sketches/Sketch\";\n\nimport { getOC } from \"../oclib.js\";\nimport { Plane, PlaneName, Point } from \"../geom\";\nimport { DEG2RAD } from \"../constants\";\nimport { DrawingInterface } from \"./lib\";\nimport round5 from \"../utils/round5\";\nimport { asSVG, viewbox } from \"./svg\";\nimport { GCWithScope } from \"../register\";\n\n/**\n * A Blueprint is an abstract Sketch, a 2D set of curves that can then be\n * sketched on different surfaces (faces or planes)\n *\n * You should create them by \"sketching\" with a `BlueprintSketcher`\n */\nexport default class Blueprint implements DrawingInterface {\n  curves: Curve2D[];\n  protected _boundingBox: null | BoundingBox2d;\n  private _orientation: null | \"clockwise\" | \"counterClockwise\";\n  private _guessedOrientation: null | \"clockwise\" | \"counterClockwise\";\n  constructor(curves: Curve2D[]) {\n    this.curves = curves;\n    this._boundingBox = null;\n\n    this._orientation = null;\n    this._guessedOrientation = null;\n  }\n\n  delete() {\n    this.curves.forEach((c) => c.delete());\n    if (this._boundingBox) this._boundingBox.delete();\n  }\n\n  clone() {\n    return new Blueprint(this.curves);\n  }\n\n  get repr() {\n    return [\"Blueprint\", ...this.curves.map((c) => c.repr)].join(\"\\n\");\n  }\n\n  get boundingBox(): BoundingBox2d {\n    if (!this._boundingBox) {\n      this._boundingBox = curvesBoundingBox(this.curves);\n    }\n    return this._boundingBox;\n  }\n\n  get orientation(): \"clockwise\" | \"counterClockwise\" {\n    if (this._orientation) return this._orientation;\n    if (this._guessedOrientation) return this._guessedOrientation;\n\n    const vertices = this.curves.flatMap((c) => {\n      if (c.geomType !== \"LINE\") {\n        // We just go with a simple approximation here, we should use some extrema\n        // points instead, but this is quick (and good enough for now)\n        return [c.firstPoint, c.value(0.5)];\n      }\n      return [c.firstPoint];\n    });\n\n    const approximateArea = vertices\n      .map((v1, i) => {\n        const v2 = vertices[(i + 1) % vertices.length];\n        return (v2[0] - v1[0]) * (v2[1] + v1[1]);\n      })\n      .reduce((a, b) => a + b, 0);\n\n    this._guessedOrientation =\n      approximateArea > 0 ? \"clockwise\" : \"counterClockwise\";\n    return this._guessedOrientation;\n  }\n\n  stretch(\n    ratio: number,\n    direction: Point2D,\n    origin: Point2D = [0, 0]\n  ): Blueprint {\n    const curves = stretchTransform2d(ratio, direction, origin).transformCurves(\n      this.curves\n    );\n    return new Blueprint(curves);\n  }\n\n  scale(scaleFactor: number, center?: Point2D): Blueprint {\n    const centerPoint = center || this.boundingBox.center;\n    const curves = scaleTransform2d(scaleFactor, centerPoint).transformCurves(\n      this.curves\n    );\n    return new Blueprint(curves);\n  }\n\n  rotate(angle: number, center?: Point2D): Blueprint {\n    const curves = rotateTransform2d(angle * DEG2RAD, center).transformCurves(\n      this.curves\n    );\n    return new Blueprint(curves);\n  }\n\n  translate(xDist: number, yDist: number): Blueprint;\n  translate(translationVector: Point2D): Blueprint;\n  translate(xDistOrPoint: number | Point2D, yDist = 0): Blueprint {\n    const translationVector = isPoint2D(xDistOrPoint)\n      ? xDistOrPoint\n      : ([xDistOrPoint, yDist] as Point2D);\n    const curves = translationTransform2d(translationVector).transformCurves(\n      this.curves\n    );\n    return new Blueprint(curves);\n  }\n\n  mirror(\n    centerOrDirection: Point2D,\n    origin: Point2D = [0, 0],\n    mode: \"center\" | \"plane\" = \"center\"\n  ): Blueprint {\n    const curves = mirrorTransform2d(\n      centerOrDirection,\n      origin,\n      mode\n    ).transformCurves(this.curves);\n    return new Blueprint(curves);\n  }\n\n  sketchOnPlane(\n    inputPlane?: PlaneName | Plane,\n    origin?: Point | number\n  ): Sketch {\n    const plane =\n      inputPlane instanceof Plane\n        ? makePlane(inputPlane)\n        : makePlane(inputPlane, origin);\n\n    const edges = curvesAsEdgesOnPlane(this.curves, plane);\n    const wire = assembleWire(edges);\n\n    return new Sketch(wire, {\n      defaultOrigin: plane.origin,\n      defaultDirection: plane.zDir,\n    });\n  }\n\n  sketchOnFace(face: Face, scaleMode?: ScaleMode): Sketch {\n    const oc = getOC();\n\n    const edges = curvesAsEdgesOnFace(this.curves, face, scaleMode);\n    const wire = assembleWire(edges);\n\n    oc.BRepLib.BuildCurves3d_2(wire.wrapped);\n\n    const wireFixer = new oc.ShapeFix_Wire_2(wire.wrapped, face.wrapped, 1e-9);\n    wireFixer.FixEdgeCurves();\n    wireFixer.delete();\n\n    const sketch = new Sketch(wire);\n\n    if (wire.isClosed) {\n      const baseFace = sketch.clone().face();\n      sketch.defaultOrigin = baseFace.pointOnSurface(0.5, 0.5);\n      sketch.defaultDirection = baseFace.normalAt();\n      if (baseFace.orientation !== face.orientation) {\n        sketch.defaultDirection = sketch.defaultDirection.multiply(-1);\n      }\n      sketch.baseFace = face;\n    } else {\n      const startPoint = wire.startPoint;\n      sketch.defaultOrigin = startPoint;\n      sketch.defaultDirection = face.normalAt(startPoint);\n      sketch.baseFace = face;\n    }\n    return sketch;\n  }\n\n  toSVGPathD() {\n    const r = GCWithScope();\n    const bp = this.clone().mirror([1, 0], [0, 0], \"plane\");\n\n    const compatibleCurves = approximateAsSvgCompatibleCurve(bp.curves);\n\n    const path = compatibleCurves.flatMap((c) => {\n      return adaptedCurveToPathElem(r(c.adaptor()), c.lastPoint);\n    });\n\n    const [startX, startY] = bp.curves[0].firstPoint;\n    return `M ${round5(startX)} ${round5(startY)} ${path.join(\" \")}${\n      bp.isClosed() ? \" Z\" : \"\"\n    }`;\n  }\n\n  toSVGPath() {\n    return `<path d=\"${this.toSVGPathD()}\" />`;\n  }\n\n  toSVGViewBox(margin = 1) {\n    return viewbox(this.boundingBox, margin);\n  }\n\n  toSVGPaths() {\n    return [this.toSVGPathD()];\n  }\n\n  toSVG(margin = 1) {\n    return asSVG(this.toSVGPath(), this.boundingBox, margin);\n  }\n\n  get firstPoint(): Point2D {\n    return this.curves[0].firstPoint;\n  }\n\n  get lastPoint(): Point2D {\n    return this.curves[this.curves.length - 1].lastPoint;\n  }\n\n  isInside(point: Point2D): boolean {\n    if (!this.boundingBox.containsPoint(point)) return false;\n\n    const oc = getOC();\n    const intersector = new oc.Geom2dAPI_InterCurveCurve_1();\n    const segment = make2dSegmentCurve(point, this.boundingBox.outsidePoint());\n    let crossCounts = 0;\n\n    const onCurve = this.curves.find((c) => c.isOnCurve(point));\n    if (onCurve) return false;\n\n    this.curves.forEach((c) => {\n      if (c.boundingBox.isOut(segment.boundingBox)) return;\n      intersector.Init_1(segment.wrapped, c.wrapped, 1e-9);\n      crossCounts += intersector.NbPoints();\n    });\n\n    intersector.delete();\n\n    return !!(crossCounts % 2);\n  }\n\n  isClosed() {\n    return samePoint(this.firstPoint, this.lastPoint);\n  }\n\n  intersects(other: Blueprint) {\n    const oc = getOC();\n    const intersector = new oc.Geom2dAPI_InterCurveCurve_1();\n\n    if (this.boundingBox.isOut(other.boundingBox)) return false;\n\n    for (const myCurve of this.curves) {\n      for (const otherCurve of other.curves) {\n        if (myCurve.boundingBox.isOut(otherCurve.boundingBox)) continue;\n\n        intersector.Init_1(myCurve.wrapped, otherCurve.wrapped, 1e-9);\n        if (intersector.NbPoints() || intersector.NbSegments()) return true;\n      }\n    }\n    intersector.delete();\n    return false;\n  }\n}\n","import Sketch from \"./sketches/Sketch\";\nimport { DEG2RAD, RAD2DEG } from \"./constants.js\";\nimport { localGC } from \"./register.js\";\nimport { getOC } from \"./oclib.js\";\nimport { assembleWire } from \"./shapeHelpers\";\nimport { Edge, Face, Wire } from \"./shapes\";\nimport {\n  convertSvgEllipseParams,\n  defaultsSplineConfig,\n  SplineConfig,\n  GenericSketcher,\n} from \"./sketcherlib\";\nimport {\n  Handle_Geom2d_Curve,\n  Handle_Geom_Surface,\n} from \"replicad-opencascadejs\";\nimport { chamferCurves, Curve2D, filletCurves } from \"./lib2d\";\n\nimport {\n  normalize2d,\n  polarAngle2d,\n  samePoint,\n  distance2d,\n  axis2d,\n  rotate2d,\n  polarToCartesian,\n  cartesianToPolar,\n  make2dSegmentCurve,\n  make2dTangentArc,\n  make2dThreePointArc,\n  make2dBezierCurve,\n  make2dEllipseArc,\n  Point2D,\n} from \"./lib2d\";\nimport Blueprint from \"./blueprints/Blueprint\";\n\ntype UVBounds = {\n  uMin: number;\n  uMax: number;\n  vMin: number;\n  vMax: number;\n};\n\nexport class BaseSketcher2d {\n  protected pointer: Point2D;\n  protected firstPoint: Point2D;\n  protected pendingCurves: Curve2D[];\n  protected _nextCorner: { radius: number; mode: \"fillet\" | \"chamfer\" } | null;\n\n  constructor(origin: Point2D = [0, 0]) {\n    this.pointer = origin;\n    this.firstPoint = origin;\n    this._nextCorner = null;\n\n    this.pendingCurves = [];\n  }\n\n  protected _convertToUV([x, y]: Point2D): Point2D {\n    return [x, y];\n  }\n\n  protected _convertFromUV([u, v]: Point2D): Point2D {\n    return [u, v];\n  }\n\n  movePointerTo(point: Point2D): this {\n    if (this.pendingCurves.length)\n      throw new Error(\n        \"You can only move the pointer if there is no curve defined\"\n      );\n\n    this.pointer = point;\n    this.firstPoint = point;\n    return this;\n  }\n\n  protected saveCurve(curve: Curve2D) {\n    if (!this._nextCorner) {\n      this.pendingCurves.push(curve);\n      return;\n    }\n\n    const previousCurve = this.pendingCurves.pop();\n    if (!previousCurve) throw new Error(\"bug in the custom corner algorithm\");\n\n    const makeCorner =\n      this._nextCorner.mode === \"chamfer\" ? chamferCurves : filletCurves;\n\n    this.pendingCurves.push(\n      ...makeCorner(previousCurve, curve, this._nextCorner.radius)\n    );\n    this._nextCorner = null;\n  }\n\n  lineTo(point: Point2D): this {\n    const curve = make2dSegmentCurve(\n      this._convertToUV(this.pointer),\n      this._convertToUV(point)\n    );\n    this.pointer = point;\n    this.saveCurve(curve);\n    return this;\n  }\n\n  line(xDist: number, yDist: number): this {\n    return this.lineTo([this.pointer[0] + xDist, this.pointer[1] + yDist]);\n  }\n\n  vLine(distance: number): this {\n    return this.line(0, distance);\n  }\n\n  hLine(distance: number): this {\n    return this.line(distance, 0);\n  }\n\n  vLineTo(yPos: number): this {\n    return this.lineTo([this.pointer[0], yPos]);\n  }\n\n  hLineTo(xPos: number): this {\n    return this.lineTo([xPos, this.pointer[1]]);\n  }\n\n  polarLineTo([r, theta]: Point2D): this {\n    const angleInRads = theta * DEG2RAD;\n    const point = polarToCartesian(r, angleInRads);\n    return this.lineTo(point);\n  }\n\n  polarLine(distance: number, angle: number): this {\n    const angleInRads = angle * DEG2RAD;\n    const [x, y] = polarToCartesian(distance, angleInRads);\n    return this.line(x, y);\n  }\n\n  tangentLine(distance: number): this {\n    const previousCurve = this.pendingCurves.length\n      ? this.pendingCurves[this.pendingCurves.length - 1]\n      : null;\n\n    if (!previousCurve)\n      throw new Error(\"You need a previous curve to sketch a tangent line\");\n\n    const direction = normalize2d(\n      this._convertFromUV(previousCurve.tangentAt(1))\n    );\n    return this.line(direction[0] * distance, direction[1] * distance);\n  }\n\n  threePointsArcTo(end: Point2D, midPoint: Point2D): this {\n    this.saveCurve(\n      make2dThreePointArc(\n        this._convertToUV(this.pointer),\n        this._convertToUV(midPoint),\n        this._convertToUV(end)\n      )\n    );\n    this.pointer = end;\n    return this;\n  }\n\n  threePointsArc(\n    xDist: number,\n    yDist: number,\n    viaXDist: number,\n    viaYDist: number\n  ): this {\n    const [x0, y0] = this.pointer;\n    return this.threePointsArcTo(\n      [x0 + xDist, y0 + yDist],\n      [x0 + viaXDist, y0 + viaYDist]\n    );\n  }\n\n  sagittaArcTo(end: Point2D, sagitta: number): this {\n    const [x0, y0] = this.pointer;\n    const [x1, y1] = end;\n\n    const midPoint = [(x0 + x1) / 2, (y0 + y1) / 2];\n\n    // perpendicular vector of B - A\n    const sagDir = [-(y1 - y0), x1 - x0];\n    const sagDirLen = Math.sqrt(sagDir[0] ** 2 + sagDir[1] ** 2);\n\n    const sagPoint: Point2D = [\n      midPoint[0] + (sagDir[0] / sagDirLen) * sagitta,\n      midPoint[1] + (sagDir[1] / sagDirLen) * sagitta,\n    ];\n\n    this.saveCurve(\n      make2dThreePointArc(\n        this._convertToUV(this.pointer),\n        this._convertToUV(sagPoint),\n        this._convertToUV(end)\n      )\n    );\n    this.pointer = end;\n\n    return this;\n  }\n\n  sagittaArc(xDist: number, yDist: number, sagitta: number): this {\n    return this.sagittaArcTo(\n      [xDist + this.pointer[0], yDist + this.pointer[1]],\n      sagitta\n    );\n  }\n\n  vSagittaArc(distance: number, sagitta: number): this {\n    return this.sagittaArc(0, distance, sagitta);\n  }\n\n  hSagittaArc(distance: number, sagitta: number): this {\n    return this.sagittaArc(distance, 0, sagitta);\n  }\n\n  bulgeArcTo(end: Point2D, bulge: number): this {\n    if (!bulge) return this.lineTo(end);\n    const halfChord = distance2d(this.pointer, end) / 2;\n    const bulgeAsSagitta = -bulge * halfChord;\n\n    return this.sagittaArcTo(end, bulgeAsSagitta);\n  }\n\n  bulgeArc(xDist: number, yDist: number, bulge: number): this {\n    return this.bulgeArcTo(\n      [xDist + this.pointer[0], yDist + this.pointer[1]],\n      bulge\n    );\n  }\n\n  vBulgeArc(distance: number, bulge: number): this {\n    return this.bulgeArc(0, distance, bulge);\n  }\n\n  hBulgeArc(distance: number, bulge: number): this {\n    return this.bulgeArc(distance, 0, bulge);\n  }\n\n  tangentArcTo(end: Point2D): this {\n    const previousCurve = this.pendingCurves.length\n      ? this.pendingCurves[this.pendingCurves.length - 1]\n      : null;\n\n    if (!previousCurve)\n      throw new Error(\"You need a previous curve to sketch a tangent arc\");\n\n    this.saveCurve(\n      make2dTangentArc(\n        this._convertToUV(this.pointer),\n        previousCurve.tangentAt(1),\n        this._convertToUV(end)\n      )\n    );\n\n    this.pointer = end;\n    return this;\n  }\n\n  tangentArc(xDist: number, yDist: number): this {\n    const [x0, y0] = this.pointer;\n    return this.tangentArcTo([xDist + x0, yDist + y0]);\n  }\n\n  ellipseTo(\n    end: Point2D,\n    horizontalRadius: number,\n    verticalRadius: number,\n    rotation = 0,\n    longAxis = false,\n    sweep = false\n  ): this {\n    let rotationAngle = rotation;\n    let majorRadius = horizontalRadius;\n    let minorRadius = verticalRadius;\n\n    if (horizontalRadius < verticalRadius) {\n      rotationAngle = rotation + 90;\n      majorRadius = verticalRadius;\n      minorRadius = horizontalRadius;\n    }\n    const radRotationAngle = rotationAngle * DEG2RAD;\n\n    /*\n     * The complicated part in this function comes from the scaling that we do\n     * between standardised units and UV.  We need to:\n     *   - stretch the length of the  radiuses and take into account the angle they\n     *     make with the X direction\n     *   - modify the angle (as the scaling is not homogenous in the two directions\n     *     the angle can change.\n     */\n\n    const convertAxis = (ax: Point2D) => distance2d(this._convertToUV(ax));\n    const r1 = convertAxis(polarToCartesian(majorRadius, radRotationAngle));\n    const r2 = convertAxis(\n      polarToCartesian(minorRadius, radRotationAngle + Math.PI / 2)\n    );\n\n    const xDir = normalize2d(\n      this._convertToUV(rotate2d([1, 0], radRotationAngle))\n    );\n    const [, newRotationAngle] = cartesianToPolar(xDir);\n\n    const { cx, cy, startAngle, endAngle, clockwise, rx, ry } =\n      convertSvgEllipseParams(\n        this._convertToUV(this.pointer),\n        this._convertToUV(end),\n        r1,\n        r2,\n        newRotationAngle,\n        longAxis,\n        sweep\n      );\n\n    const arc = make2dEllipseArc(\n      rx,\n      ry,\n      clockwise ? startAngle : endAngle,\n      clockwise ? endAngle : startAngle,\n      [cx, cy],\n      xDir\n    );\n\n    if (!clockwise) {\n      arc.reverse();\n    }\n\n    this.saveCurve(arc);\n    this.pointer = end;\n    return this;\n  }\n\n  ellipse(\n    xDist: number,\n    yDist: number,\n    horizontalRadius: number,\n    verticalRadius: number,\n    rotation = 0,\n    longAxis = false,\n    sweep = false\n  ): this {\n    const [x0, y0] = this.pointer;\n    return this.ellipseTo(\n      [xDist + x0, yDist + y0],\n      horizontalRadius,\n      verticalRadius,\n      rotation,\n      longAxis,\n      sweep\n    );\n  }\n\n  halfEllipseTo(end: Point2D, minorRadius: number, sweep = false): this {\n    const angle = polarAngle2d(end, this.pointer);\n    const distance = distance2d(end, this.pointer);\n\n    return this.ellipseTo(\n      end,\n      distance / 2,\n      minorRadius,\n      angle * RAD2DEG,\n      true,\n      sweep\n    );\n  }\n\n  halfEllipse(\n    xDist: number,\n    yDist: number,\n    minorRadius: number,\n    sweep = false\n  ): this {\n    const [x0, y0] = this.pointer;\n    return this.halfEllipseTo([x0 + xDist, y0 + yDist], minorRadius, sweep);\n  }\n\n  bezierCurveTo(end: Point2D, controlPoints: Point2D | Point2D[]): this {\n    let cp: Point2D[];\n    if (controlPoints.length === 2 && !Array.isArray(controlPoints[0])) {\n      cp = [controlPoints as Point2D];\n    } else {\n      cp = controlPoints as Point2D[];\n    }\n\n    this.saveCurve(\n      make2dBezierCurve(\n        this._convertToUV(this.pointer),\n        cp.map((point) => this._convertToUV(point)),\n        this._convertToUV(end)\n      )\n    );\n\n    this.pointer = end;\n    return this;\n  }\n\n  quadraticBezierCurveTo(end: Point2D, controlPoint: Point2D): this {\n    return this.bezierCurveTo(end, [controlPoint]);\n  }\n\n  cubicBezierCurveTo(\n    end: Point2D,\n    startControlPoint: Point2D,\n    endControlPoint: Point2D\n  ): this {\n    return this.bezierCurveTo(end, [startControlPoint, endControlPoint]);\n  }\n\n  smoothSplineTo(end: Point2D, config?: SplineConfig): this {\n    const { endTangent, startTangent, startFactor, endFactor } =\n      defaultsSplineConfig(config);\n\n    const previousCurve = this.pendingCurves.length\n      ? this.pendingCurves[this.pendingCurves.length - 1]\n      : null;\n\n    const defaultDistance = distance2d(this.pointer, end) * 0.25;\n\n    let startPoleDirection: Point2D;\n    if (startTangent) {\n      startPoleDirection = startTangent;\n    } else if (!previousCurve) {\n      startPoleDirection = [1, 0];\n    } else {\n      startPoleDirection = this._convertFromUV(previousCurve.tangentAt(1));\n    }\n\n    startPoleDirection = normalize2d(startPoleDirection);\n    const startControl: Point2D = [\n      this.pointer[0] + startPoleDirection[0] * startFactor * defaultDistance,\n      this.pointer[1] + startPoleDirection[1] * startFactor * defaultDistance,\n    ];\n\n    let endPoleDirection: Point2D;\n    if (endTangent === \"symmetric\") {\n      endPoleDirection = [-startPoleDirection[0], -startPoleDirection[1]];\n    } else {\n      endPoleDirection = endTangent;\n    }\n\n    endPoleDirection = normalize2d(endPoleDirection);\n    const endControl: Point2D = [\n      end[0] - endPoleDirection[0] * endFactor * defaultDistance,\n      end[1] - endPoleDirection[1] * endFactor * defaultDistance,\n    ];\n\n    return this.cubicBezierCurveTo(end, startControl, endControl);\n  }\n\n  smoothSpline(\n    xDist: number,\n    yDist: number,\n    splineConfig?: SplineConfig\n  ): this {\n    return this.smoothSplineTo(\n      [xDist + this.pointer[0], yDist + this.pointer[1]],\n      splineConfig\n    );\n  }\n\n  /**\n   * Changes the corner between the previous and next segments.\n   */\n  customCorner(radius: number, mode: \"fillet\" | \"chamfer\" = \"fillet\") {\n    if (!this.pendingCurves.length)\n      throw new Error(\"You need a curve defined to fillet the angle\");\n\n    this._nextCorner = { mode, radius };\n    return this;\n  }\n\n  protected _customCornerLastWithFirst(\n    radius: number,\n    mode: \"fillet\" | \"chamfer\" = \"fillet\"\n  ) {\n    if (!radius) return;\n\n    const previousCurve = this.pendingCurves.pop();\n    const curve = this.pendingCurves.shift();\n\n    if (!previousCurve || !curve)\n      throw new Error(\"Not enough curves to close and fillet\");\n\n    const makeCorner = mode === \"chamfer\" ? chamferCurves : filletCurves;\n\n    this.pendingCurves.push(...makeCorner(previousCurve, curve, radius));\n  }\n\n  protected _closeSketch(): void {\n    if (!samePoint(this.pointer, this.firstPoint)) {\n      this.lineTo(this.firstPoint);\n    }\n  }\n\n  protected _closeWithMirror() {\n    if (samePoint(this.pointer, this.firstPoint))\n      throw new Error(\n        \"Cannot close with a mirror when the sketch is already closed\"\n      );\n    const startToEndVector: Point2D = [\n      this.pointer[0] - this.firstPoint[0],\n      this.pointer[1] - this.firstPoint[1],\n    ];\n\n    const mirrorAxis = axis2d(\n      this._convertToUV(this.pointer),\n      this._convertToUV(startToEndVector)\n    );\n\n    const mirroredCurves = this.pendingCurves.map(\n      (c) =>\n        new Curve2D(c.innerCurve.Mirrored_2(mirrorAxis) as Handle_Geom2d_Curve)\n    );\n    mirroredCurves.reverse();\n    mirroredCurves.map((c) => c.reverse());\n    this.pendingCurves.push(...mirroredCurves);\n    this.pointer = this.firstPoint;\n  }\n}\n\n/**\n * The FaceSketcher allows you to sketch on a face that is not planar, for\n * instance the sides of a cylinder.\n *\n * The coordinates passed to the methods corresponds to normalised distances on\n * this surface, between 0 and 1 in both direction.\n *\n * Note that if you are drawing on a closed surface (typically a revolution\n * surface or a cylinder), the first parameters represents the angle and can be\n * smaller than 0 or bigger than 1.\n *\n * @category Sketching\n */\nexport default class FaceSketcher\n  extends BaseSketcher2d\n  implements GenericSketcher<Sketch>\n{\n  protected face: Face;\n  protected _bounds: UVBounds;\n\n  constructor(face: Face, origin: Point2D = [0, 0]) {\n    super(origin);\n    this.face = face.clone();\n    this._bounds = face.UVBounds;\n  }\n\n  protected _convertToUV([x, y]: Point2D): Point2D {\n    const { uMin, uMax, vMin, vMax } = this._bounds;\n    return [uMin + x * (uMax - uMin), vMin + y * (vMax - vMin)];\n  }\n\n  protected _convertFromUV([u, v]: Point2D): Point2D {\n    const { uMin, uMax, vMin, vMax } = this._bounds;\n    return [(u - uMin) / (uMax - uMin), (v - vMin) / (vMax - vMin)];\n  }\n\n  _adaptSurface(): Handle_Geom_Surface {\n    const oc = getOC();\n    // CHECK THIS: return new oc.BRep_Tool.Surface_2(this.face.wrapped)\n    return oc.BRep_Tool.Surface_2(this.face.wrapped);\n  }\n\n  /**\n   * @ignore\n   */\n  protected buildWire(): Wire {\n    const [r, gc] = localGC();\n    const oc = getOC();\n\n    const geomSurf = r(this._adaptSurface());\n\n    const edges = this.pendingCurves.map((curve) => {\n      return r(\n        new Edge(\n          r(new oc.BRepBuilderAPI_MakeEdge_30(curve.wrapped, geomSurf)).Edge()\n        )\n      );\n    });\n    const wire = assembleWire(edges);\n    oc.BRepLib.BuildCurves3d_2(wire.wrapped);\n\n    gc();\n    return wire;\n  }\n\n  done(): Sketch {\n    const [r, gc] = localGC();\n\n    const wire = this.buildWire();\n    const sketch = new Sketch(wire);\n    if (wire.isClosed) {\n      const face = r(sketch.clone().face());\n      sketch.defaultOrigin = r(face.pointOnSurface(0.5, 0.5));\n      sketch.defaultDirection = r(r(face.normalAt()).multiply(-1));\n    } else {\n      const startPoint = r(wire.startPoint);\n      sketch.defaultOrigin = startPoint;\n      sketch.defaultDirection = r(this.face.normalAt(startPoint));\n    }\n    sketch.baseFace = this.face;\n    gc();\n    return sketch;\n  }\n\n  close(): Sketch {\n    this._closeSketch();\n    return this.done();\n  }\n\n  closeWithMirror(): Sketch {\n    this._closeWithMirror();\n    return this.close();\n  }\n\n  /**\n   * Stop drawing, make sure the sketch is closed (by adding a straight line to\n   * from the last point to the first), add a fillet between the last and the\n   * first segments and returns the sketch.\n   */\n  closeWithCustomCorner(\n    radius: number,\n    mode: \"fillet\" | \"chamfer\" = \"fillet\"\n  ): Sketch {\n    this._closeSketch();\n    this._customCornerLastWithFirst(radius, mode);\n\n    return this.done();\n  }\n}\n\nexport class BlueprintSketcher\n  extends BaseSketcher2d\n  implements GenericSketcher<Blueprint>\n{\n  constructor(origin: Point2D = [0, 0]) {\n    super();\n    this.pointer = origin;\n    this.firstPoint = origin;\n\n    this.pendingCurves = [];\n  }\n\n  done(): Blueprint {\n    return new Blueprint(this.pendingCurves);\n  }\n\n  close(): Blueprint {\n    this._closeSketch();\n    return this.done();\n  }\n\n  closeWithMirror(): Blueprint {\n    this._closeWithMirror();\n    return this.close();\n  }\n\n  /**\n   * Stop drawing, make sure the sketch is closed (by adding a straight line to\n   * from the last point to the first), add a fillet between the last and the\n   * first segments and returns the sketch.\n   */\n\n  closeWithCustomCorner(\n    radius: number,\n    mode: \"fillet\" | \"chamfer\" = \"fillet\"\n  ): Blueprint {\n    this._closeSketch();\n    this._customCornerLastWithFirst(radius, mode);\n\n    return this.done();\n  }\n}\n","import { Shape3D } from \"./shapes\";\nimport Sketcher from \"./Sketcher\";\n\nexport const makeBaseBox = (\n  xLength: number,\n  yLength: number,\n  zLength: number\n): Shape3D => {\n  return new Sketcher()\n    .movePointerTo([-xLength / 2, yLength / 2])\n    .hLine(xLength)\n    .vLine(-yLength)\n    .hLine(-xLength)\n    .close()\n    .extrude(zLength);\n};\n","import {\n  compoundShapes,\n  addHolesInFace,\n  makeSolid,\n  makeFace,\n} from \"../shapeHelpers\";\nimport Sketch from \"./Sketch\";\n\nimport { Point, Vector } from \"../geom.js\";\nimport {\n  basicFaceExtrusion,\n  complexExtrude,\n  twistExtrude,\n  revolution,\n  ExtrusionProfile,\n  LoftConfig,\n} from \"../addThickness.js\";\nimport { SketchInterface } from \"./lib.js\";\nimport { cast, Face, Shape3D, Shell, Wire } from \"../shapes.js\";\nimport { getOC } from \"../oclib.js\";\n\nconst guessFaceFromWires = (wires: Wire[]): Face => {\n  const oc = getOC();\n\n  const faceBuilder = new oc.BRepOffsetAPI_MakeFilling(\n    3,\n    15,\n    2,\n    false,\n    1e-5,\n    1e-4,\n    1e-2,\n    0.1,\n    8,\n    9\n  );\n  wires.forEach((wire, wireIndex) => {\n    wire.edges.forEach((edge) => {\n      faceBuilder.Add_1(\n        edge.wrapped,\n        oc.GeomAbs_Shape.GeomAbs_C0 as any,\n        wireIndex === 0\n      );\n    });\n  });\n\n  const progress = new oc.Message_ProgressRange_1();\n  faceBuilder.Build(progress);\n  progress.delete();\n  const newFace = cast(faceBuilder.Shape());\n\n  faceBuilder.delete();\n\n  if (!(newFace instanceof Face)) {\n    throw new Error(\"Failed to create a face\");\n  }\n  return newFace;\n};\n\nconst fixWire = (wire: Wire, baseFace: Face): Wire => {\n  const oc = getOC();\n  const wireFixer = new oc.ShapeFix_Wire_2(\n    wire.wrapped,\n    baseFace.wrapped,\n    1e-9\n  );\n  wireFixer.FixEdgeCurves();\n  wireFixer.delete();\n  return wire;\n};\n\nconst faceFromWires = (wires: Wire[]): Face => {\n  let baseFace: Face;\n  let holeWires: Wire[];\n\n  try {\n    baseFace = makeFace(wires[0]);\n    holeWires = wires.slice(1);\n  } catch (e) {\n    baseFace = guessFaceFromWires(wires);\n    holeWires = wires.slice(1).map((w) => fixWire(w, baseFace));\n  }\n\n  return addHolesInFace(baseFace, holeWires);\n};\n\nconst solidFromShellGenerator = (\n  sketches: Sketch[],\n  shellGenerator: (sketch: Sketch) => [Shell, Wire, Wire]\n): Shape3D => {\n  const shells: Shell[] = [];\n  const startWires: Wire[] = [];\n  const endWires: Wire[] = [];\n\n  sketches.forEach((sketch) => {\n    const [shell, startWire, endWire] = shellGenerator(sketch);\n    shells.push(shell);\n    startWires.push(startWire);\n    endWires.push(endWire);\n  });\n\n  const startFace = faceFromWires(startWires);\n  const endFace = faceFromWires(endWires);\n  const solid = makeSolid([startFace, ...shells, endFace]);\n\n  return solid;\n};\n\n/**\n * A group of sketches that should correspond to a unique face (i.e. an outer\n * sketch, and multiple holes within this sketch.\n *\n * All the sketches should share the same base face (or surface)\n *\n * Ideally generated from a `CompoundBlueprint`\n */\nexport default class CompoundSketch implements SketchInterface {\n  sketches: Sketch[];\n  constructor(sketches: Sketch[]) {\n    this.sketches = sketches;\n  }\n\n  delete() {\n    this.sketches.forEach((sketch) => sketch.delete());\n  }\n\n  get outerSketch() {\n    return this.sketches[0];\n  }\n\n  get innerSketches() {\n    return this.sketches.slice(1);\n  }\n\n  get wires() {\n    const wires = this.sketches.map((s) => s.wire);\n    return compoundShapes(wires);\n  }\n\n  face() {\n    const baseFace = this.outerSketch.face();\n    const newFace = addHolesInFace(\n      baseFace,\n      this.innerSketches.map((s) => s.wire)\n    );\n\n    return newFace;\n  }\n\n  extrude(\n    extrusionDistance: number,\n    {\n      extrusionDirection,\n      extrusionProfile,\n      twistAngle,\n      origin,\n    }: {\n      extrusionDirection?: Point;\n      extrusionProfile?: ExtrusionProfile;\n      twistAngle?: number;\n      origin?: Point;\n    } = {}\n  ): Shape3D {\n    const extrusionVec = new Vector(\n      extrusionDirection || this.outerSketch.defaultDirection\n    )\n      .normalized()\n      .multiply(extrusionDistance);\n\n    if (extrusionProfile && !twistAngle) {\n      const solid = solidFromShellGenerator(this.sketches, (sketch: Sketch) =>\n        complexExtrude(\n          sketch.wire,\n          origin || this.outerSketch.defaultOrigin,\n          extrusionVec,\n          extrusionProfile,\n          true\n        )\n      );\n      return solid;\n    }\n\n    if (twistAngle) {\n      const solid = solidFromShellGenerator(this.sketches, (sketch: Sketch) =>\n        twistExtrude(\n          sketch.wire,\n          twistAngle,\n          origin || this.outerSketch.defaultOrigin,\n          extrusionVec,\n          extrusionProfile,\n          true\n        )\n      );\n      return solid;\n    }\n\n    const solid = basicFaceExtrusion(this.face(), extrusionVec);\n\n    return solid;\n  }\n\n  /**\n   * Revolves the drawing on an axis (defined by its direction and an origin\n   * (defaults to the sketch origin)\n   */\n  revolve(\n    revolutionAxis?: Point,\n    { origin }: { origin?: Point } = {}\n  ): Shape3D {\n    const solid = revolution(\n      this.face(),\n      origin || this.outerSketch.defaultOrigin,\n      revolutionAxis\n    );\n    return solid;\n  }\n\n  loftWith(otherCompound: this, loftConfig: LoftConfig): Shape3D {\n    if (this.sketches.length !== otherCompound.sketches.length)\n      throw new Error(\n        \"You need to loft with another compound with the same number of sketches\"\n      );\n\n    const shells: Array<Shell | Face> = this.sketches.map((base, cIndex) => {\n      const outer = otherCompound.sketches[cIndex];\n      return base\n        .clone()\n        .loftWith(outer.clone(), { ruled: loftConfig.ruled }, true);\n    });\n\n    const baseFace = this.face().clone();\n    shells.push(baseFace, otherCompound.face());\n\n    return makeSolid(shells);\n  }\n}\n","import { Point2D, BoundingBox2d } from \"../lib2d\";\nimport Blueprint from \"./Blueprint\";\nimport { DrawingInterface } from \"./lib\";\nimport { asSVG, viewbox } from \"./svg\";\n\nimport { Face } from \"../shapes\";\n\nimport { Plane, PlaneName, Point } from \"../geom\";\n\nimport { ScaleMode } from \"../curves\";\nimport CompoundSketch from \"../sketches/CompoundSketch\";\n\nexport default class CompoundBlueprint implements DrawingInterface {\n  blueprints: Blueprint[];\n  protected _boundingBox: BoundingBox2d | null;\n\n  constructor(blueprints: Blueprint[]) {\n    this.blueprints = blueprints;\n    this._boundingBox = null;\n  }\n\n  clone() {\n    return new CompoundBlueprint(this.blueprints);\n  }\n\n  get boundingBox(): BoundingBox2d {\n    if (!this._boundingBox) {\n      const box = new BoundingBox2d();\n      this.blueprints.forEach((b) => box.add(b.boundingBox));\n      this._boundingBox = box;\n    }\n    return this._boundingBox;\n  }\n\n  get repr() {\n    return [\n      \"Compound Blueprints\",\n      \"-- Outline\",\n      this.blueprints[0].repr,\n      \"-- Holes\",\n      ...this.blueprints.slice(1).map((b) => b.repr),\n    ].join(\"\\n\");\n  }\n\n  stretch(\n    ratio: number,\n    direction: Point2D,\n    origin: Point2D\n  ): CompoundBlueprint {\n    return new CompoundBlueprint(\n      this.blueprints.map((bp) => bp.stretch(ratio, direction, origin))\n    );\n  }\n\n  rotate(angle: number, center?: Point2D): CompoundBlueprint {\n    return new CompoundBlueprint(\n      this.blueprints.map((bp) => bp.rotate(angle, center))\n    );\n  }\n\n  scale(scaleFactor: number, center?: Point2D): CompoundBlueprint {\n    const centerPoint = center || this.boundingBox.center;\n    return new CompoundBlueprint(\n      this.blueprints.map((bp) => bp.scale(scaleFactor, centerPoint))\n    );\n  }\n\n  translate(xDist: number, yDist: number): CompoundBlueprint;\n  translate(translationVector: Point2D): CompoundBlueprint;\n  translate(xDistOrPoint: number | Point2D, yDist = 0): CompoundBlueprint {\n    return new CompoundBlueprint(\n      this.blueprints.map((bp) => bp.translate(xDistOrPoint as any, yDist))\n    );\n  }\n\n  mirror(\n    centerOrDirection: Point2D,\n    origin?: Point2D,\n    mode?: \"center\" | \"plane\"\n  ): CompoundBlueprint {\n    return new CompoundBlueprint(\n      this.blueprints.map((bp) => bp.mirror(centerOrDirection, origin, mode))\n    );\n  }\n\n  sketchOnPlane(\n    plane?: PlaneName | Plane,\n    origin?: Point | number\n  ): CompoundSketch {\n    const sketches = this.blueprints.map((blueprint) =>\n      blueprint.sketchOnPlane(plane, origin)\n    );\n\n    return new CompoundSketch(sketches);\n  }\n\n  sketchOnFace(face: Face, scaleMode?: ScaleMode): CompoundSketch {\n    const sketches = this.blueprints.map((blueprint) =>\n      blueprint.sketchOnFace(face, scaleMode)\n    );\n\n    return new CompoundSketch(sketches);\n  }\n\n  toSVGViewBox(margin = 1) {\n    return viewbox(this.boundingBox, margin);\n  }\n\n  toSVGPaths() {\n    return this.blueprints.flatMap((bp) => bp.toSVGPaths());\n  }\n\n  toSVGGroup() {\n    return `<g>${this.blueprints.map((b) => b.toSVGPath()).join(\"\")}</g>`;\n  }\n\n  toSVG(margin = 1) {\n    return asSVG(this.toSVGGroup(), this.boundingBox, margin);\n  }\n}\n","import { Point } from \"../geom.js\";\nimport { compoundShapes } from \"../shapeHelpers.js\";\nimport { ExtrusionProfile } from \"../addThickness.js\";\nimport { AnyShape } from \"../shapes.js\";\n\nimport CompoundSketch from \"./CompoundSketch\";\nimport Sketch from \"./Sketch\";\n\nexport default class Sketches {\n  sketches: Array<Sketch | CompoundSketch>;\n\n  constructor(sketches: Array<Sketch | CompoundSketch>) {\n    this.sketches = sketches;\n  }\n\n  wires(): AnyShape {\n    const wires = this.sketches.map((s) =>\n      s instanceof Sketch ? s.wire : s.wires\n    );\n    return compoundShapes(wires);\n  }\n\n  faces(): AnyShape {\n    const faces = this.sketches.map((s) => s.face());\n    return compoundShapes(faces);\n  }\n\n  /** Extrudes the sketch to a certain distance.(along the default direction\n   * and origin of the sketch).\n   *\n   * You can define another extrusion direction or origin,\n   *\n   * It is also possible to twist extrude with an angle (in degrees), or to\n   * give a profile to the extrusion (the endFactor will scale the face, and\n   * the profile will define how the scale is applied (either linarly or with\n   * a s-shape).\n   */\n  extrude(\n    extrusionDistance: number,\n    extrusionConfig: {\n      extrusionDirection?: Point;\n      extrusionProfile?: ExtrusionProfile;\n      twistAngle?: number;\n      origin?: Point;\n    } = {}\n  ): AnyShape {\n    const extruded = this.sketches.map((s) =>\n      s.extrude(extrusionDistance, extrusionConfig)\n    );\n\n    return compoundShapes(extruded);\n  }\n\n  /**\n   * Revolves the drawing on an axis (defined by its direction and an origin\n   * (defaults to the sketch origin)\n   */\n  revolve(revolutionAxis?: Point, config?: { origin?: Point }): AnyShape {\n    return compoundShapes(\n      this.sketches.map((s) => s.revolve(revolutionAxis, config))\n    );\n  }\n}\n","import { Point2D, BoundingBox2d } from \"../lib2d\";\nimport Blueprint from \"./Blueprint\";\nimport CompoundBlueprint from \"./CompoundBlueprint\";\nimport { DrawingInterface } from \"./lib\";\nimport { asSVG, viewbox } from \"./svg\";\n\nimport { Face } from \"../shapes\";\n\nimport { Plane, PlaneName, Point } from \"../geom\";\n\nimport { ScaleMode } from \"../curves\";\nimport Sketches from \"../sketches/Sketches\";\n\nexport default class Blueprints implements DrawingInterface {\n  blueprints: Array<Blueprint | CompoundBlueprint>;\n  protected _boundingBox: BoundingBox2d | null;\n  constructor(blueprints: Array<Blueprint | CompoundBlueprint>) {\n    this.blueprints = blueprints;\n    this._boundingBox = null;\n  }\n\n  get repr() {\n    return [\"Blueprints\", ...this.blueprints.map((b) => b.repr)].join(\"\\n\");\n  }\n\n  clone() {\n    return new Blueprints(this.blueprints);\n  }\n\n  get boundingBox(): BoundingBox2d {\n    if (!this._boundingBox) {\n      const box = new BoundingBox2d();\n      this.blueprints.forEach((b) => box.add(b.boundingBox));\n      this._boundingBox = box;\n    }\n    return this._boundingBox;\n  }\n\n  stretch(ratio: number, direction: Point2D, origin: Point2D): Blueprints {\n    return new Blueprints(\n      this.blueprints.map((bp) => bp.stretch(ratio, direction, origin))\n    );\n  }\n\n  rotate(angle: number, center?: Point2D): Blueprints {\n    return new Blueprints(\n      this.blueprints.map((bp) => bp.rotate(angle, center))\n    );\n  }\n\n  scale(scaleFactor: number, center?: Point2D): Blueprints {\n    const centerPoint = center || this.boundingBox.center;\n    return new Blueprints(\n      this.blueprints.map((bp) => bp.scale(scaleFactor, centerPoint))\n    );\n  }\n\n  translate(xDist: number, yDist: number): Blueprints;\n  translate(translationVector: Point2D): Blueprints;\n  translate(xDistOrPoint: number | Point2D, yDist = 0): Blueprints {\n    return new Blueprints(\n      this.blueprints.map((bp) => bp.translate(xDistOrPoint as any, yDist))\n    );\n  }\n\n  mirror(\n    centerOrDirection: Point2D,\n    origin?: Point2D,\n    mode?: \"center\" | \"plane\"\n  ): Blueprints {\n    return new Blueprints(\n      this.blueprints.map((bp) => bp.mirror(centerOrDirection, origin, mode))\n    );\n  }\n\n  sketchOnPlane(plane?: PlaneName | Plane, origin?: Point | number): Sketches {\n    return new Sketches(\n      this.blueprints.map((bp) => bp.sketchOnPlane(plane, origin))\n    );\n  }\n\n  sketchOnFace(face: Face, scaleMode?: ScaleMode): Sketches {\n    return new Sketches(\n      this.blueprints.map((bp) => bp.sketchOnFace(face, scaleMode))\n    );\n  }\n\n  toSVGViewBox(margin = 1) {\n    return viewbox(this.boundingBox, margin);\n  }\n\n  toSVGPaths() {\n    return this.blueprints.map((bp) => bp.toSVGPaths());\n  }\n\n  toSVG(margin = 1) {\n    const elements = this.blueprints.map((bp) => {\n      if (bp instanceof Blueprint) return bp.toSVGPath();\n      else return bp.toSVGGroup();\n    });\n\n    return asSVG(elements.join(\"\\n    \"), this.boundingBox, margin);\n  }\n}\n","import { Point2D, BoundingBox2d } from \"../lib2d\";\nimport { Face } from \"../shapes\";\n\nimport { Plane, PlaneName, Point } from \"../geom\";\n\nimport { ScaleMode } from \"../curves\";\nimport Blueprint from \"./Blueprint\";\nimport Blueprints from \"./Blueprints\";\nimport CompoundBlueprint from \"./CompoundBlueprint\";\nimport { SketchInterface } from \"../sketches/lib\";\nimport Sketches from \"../sketches/Sketches\";\n\nconst groupByBoundingBoxOverlap = (blueprints: Blueprint[]): Blueprint[][] => {\n  const overlaps = blueprints.map((blueprint, i) => {\n    return blueprints\n      .slice(i + 1)\n      .map((v, j): [number, Blueprint] => [j + i + 1, v])\n      .filter(([, other]) => !blueprint.boundingBox.isOut(other.boundingBox))\n      .map(([index]) => index);\n  });\n  const groups: Blueprint[][] = [];\n  const groupsInOverlaps = Array(overlaps.length);\n\n  overlaps.forEach((indices, i) => {\n    let myGroup = groupsInOverlaps[i];\n    if (!myGroup) {\n      myGroup = [];\n      groups.push(myGroup);\n    }\n\n    myGroup.push(blueprints[i]);\n\n    if (indices.length) {\n      indices.forEach((index) => {\n        groupsInOverlaps[index] = myGroup;\n      });\n    }\n  });\n\n  return groups;\n};\n\ninterface ContainedBlueprint {\n  blueprint: Blueprint;\n  isIn: Blueprint[];\n}\n\nconst addContainmentInfo = (\n  groupedBlueprints: Blueprint[]\n): ContainedBlueprint[] => {\n  return groupedBlueprints.map((blueprint, index) => {\n    const firstCurve = blueprint.curves[0];\n    const point = firstCurve.value(\n      (firstCurve.lastParameter + firstCurve.firstParameter) / 2\n    );\n\n    const isIn = groupedBlueprints.filter((potentialOuterBlueprint, j) => {\n      if (index === j) return false;\n      return potentialOuterBlueprint.isInside(point);\n    });\n\n    return {\n      blueprint,\n      isIn,\n    };\n  });\n};\n\nconst splitMultipleOuterBlueprints = (\n  outerBlueprints: ContainedBlueprint[],\n  allBlueprints: ContainedBlueprint[]\n): ContainedBlueprint[][] => {\n  return outerBlueprints.flatMap(({ blueprint: outerBlueprint }) => {\n    return cleanEdgeCases(\n      allBlueprints.filter(\n        ({ blueprint, isIn }) =>\n          blueprint === outerBlueprint || isIn.indexOf(outerBlueprint) !== -1\n      )\n    );\n  });\n};\n\nconst handleNestedBlueprints = (\n  nestedBlueprints: ContainedBlueprint[],\n  allBlueprints: ContainedBlueprint[]\n): ContainedBlueprint[][] => {\n  const firstLevelOuterBlueprints = allBlueprints.filter(\n    ({ isIn }) => isIn.length <= 1\n  );\n\n  const innerLevelsBlueprints = cleanEdgeCases(\n    addContainmentInfo(nestedBlueprints.map(({ blueprint }) => blueprint))\n  );\n  return [firstLevelOuterBlueprints, ...innerLevelsBlueprints];\n};\n\nconst cleanEdgeCases = (\n  groupedBlueprints: ContainedBlueprint[]\n): ContainedBlueprint[][] => {\n  if (!groupedBlueprints.length) return [];\n\n  const outerBlueprints = groupedBlueprints.filter(({ isIn }) => !isIn.length);\n  const nestedBlueprints = groupedBlueprints.filter(\n    ({ isIn }) => isIn.length > 1\n  );\n\n  if (outerBlueprints.length === 1 && nestedBlueprints.length === 0) {\n    return [groupedBlueprints];\n  } else if (outerBlueprints.length > 1) {\n    return splitMultipleOuterBlueprints(outerBlueprints, groupedBlueprints);\n  } else {\n    return handleNestedBlueprints(nestedBlueprints, groupedBlueprints);\n  }\n};\n\n/**\n * Groups an array of blueprints such that blueprints that correspond to holes\n * in other blueprints are set in a `CompoundBlueprint`.\n *\n * The current algorithm does not handle cases where blueprints cross each\n * other\n */\nexport const organiseBlueprints = (blueprints: Blueprint[]): Blueprints => {\n  const basicGrouping =\n    groupByBoundingBoxOverlap(blueprints).map(addContainmentInfo);\n  return new Blueprints(\n    basicGrouping.flatMap(cleanEdgeCases).map((compounds) => {\n      if (compounds.length === 1) return compounds[0].blueprint;\n\n      compounds.sort((a, b) => a.isIn.length - b.isIn.length);\n      return new CompoundBlueprint(compounds.map(({ blueprint }) => blueprint));\n    })\n  );\n};\n\nexport interface DrawingInterface {\n  clone(): DrawingInterface;\n  boundingBox: BoundingBox2d;\n  stretch(ratio: number, direction: Point2D, origin: Point2D): DrawingInterface;\n\n  rotate(angle: number, center: Point2D): DrawingInterface;\n\n  translate(xDist: number, yDist: number): DrawingInterface;\n  translate(translationVector: Point2D): DrawingInterface;\n\n  /**\n   * Returns the mirror image of this drawing made with a single point (in\n   * center mode, the default, or a plane, (plane mode, with both direction and\n   * origin of the plane).\n   */\n  mirror(\n    centerOrDirection: Point2D,\n    origin?: Point2D,\n    mode?: \"center\" | \"plane\"\n  ): DrawingInterface;\n\n  /**\n   * Returns the sketched version of the drawing, on a plane\n   */\n  sketchOnPlane(inputPlane: Plane): SketchInterface | Sketches;\n  sketchOnPlane(\n    inputPlane?: PlaneName,\n    origin?: Point | number\n  ): SketchInterface | Sketches;\n  sketchOnPlane(\n    inputPlane?: PlaneName | Plane,\n    origin?: Point | number\n  ): SketchInterface | Sketches;\n\n  /**\n   * Returns the sketched version of the drawing, on a face.\n   *\n   * The scale mode corresponds to the way the coordinates of the drawing are\n   * interpreted match with the face:\n   *\n   * - `original` uses global coordinates (1mm in the drawing is 1mm on the\n   *   face). This is the default, but currently supported only for planar\n   *   and circular faces\n   * - `bounds` normalises the UV parameters on the face to [0,1] intervals.\n   * - `native` uses the default UV parameters of opencascade\n   */\n  sketchOnFace(face: Face, scaleMode: ScaleMode): SketchInterface | Sketches;\n\n  /**\n   * Formats the drawing as an SVG image\n   */\n  toSVG(margin: number): string;\n\n  /**\n   * Returns the SVG viewbox that corresponds to this drawing\n   */\n  toSVGViewBox(margin?: number): string;\n\n  /**\n   * Formats the drawing as a list of SVG paths\n   */\n  toSVGPaths(): string[] | string[][];\n}\n","import Blueprint from \"./Blueprint\";\nimport { BlueprintSketcher } from \"../Sketcher2d\";\n\nexport const polysidesBlueprint = (\n  radius: number,\n  sidesCount: number,\n  sagitta = 0\n): Blueprint => {\n  const points = [...Array(sidesCount).keys()].map((i) => {\n    const theta = -((Math.PI * 2) / sidesCount) * i;\n    return [radius * Math.sin(theta), radius * Math.cos(theta)];\n  });\n\n  // We start with the last point to make sure the shape is complete\n  const blueprint = new BlueprintSketcher().movePointerTo([\n    points[points.length - 1][0],\n    points[points.length - 1][1],\n  ]);\n\n  if (sagitta) {\n    points.forEach(([x, y]) => blueprint.sagittaArcTo([x, y], sagitta));\n  } else {\n    points.forEach(([x, y]) => blueprint.lineTo([x, y]));\n  }\n\n  return blueprint.done();\n};\n\nexport const roundedRectangleBlueprint = (\n  width: number,\n  height: number,\n  r: number | { rx?: number; ry?: number } = 0\n) => {\n  const { rx: inputRx = 0, ry: inputRy = 0 } =\n    typeof r === \"number\" ? { ry: r, rx: r } : r;\n\n  let rx = Math.min(inputRx, width / 2);\n  let ry = Math.min(inputRy, height / 2);\n\n  const withRadius = rx && ry;\n  if (!withRadius) {\n    rx = 0;\n    ry = 0;\n  }\n  const symmetricRadius = rx === ry;\n\n  const sk = new BlueprintSketcher([\n    Math.min(0, -(width / 2 - rx)),\n    -height / 2,\n  ]);\n\n  const addFillet = (xDist: number, yDist: number) => {\n    if (withRadius) {\n      if (symmetricRadius) sk.tangentArc(xDist, yDist);\n      else sk.ellipse(xDist, yDist, rx, ry, 0, false, true);\n    }\n  };\n\n  if (rx < width / 2) {\n    sk.hLine(width - 2 * rx);\n  }\n  addFillet(rx, ry);\n  if (ry < height / 2) {\n    sk.vLine(height - 2 * ry);\n  }\n  addFillet(-rx, ry);\n  if (rx < width / 2) {\n    sk.hLine(-(width - 2 * rx));\n  }\n  addFillet(-rx, -ry);\n  if (ry < height / 2) {\n    sk.vLine(-(height - 2 * ry));\n  }\n  addFillet(rx, -ry);\n  return sk.close();\n};\n","import zip from \"../utils/zip\";\nimport {\n  Point2D,\n  Curve2D,\n  samePoint as defaultSamePoint,\n  intersectCurves,\n  removeDuplicatePoints,\n} from \"../lib2d\";\n\nimport Blueprint from \"./Blueprint\";\nimport Blueprints from \"./Blueprints\";\nimport CompoundBlueprint from \"./CompoundBlueprint\";\nimport { organiseBlueprints } from \"./lib\";\n\nconst PRECISION = 1e-9;\n\nconst samePoint = (x: Point2D, y: Point2D) => defaultSamePoint(x, y, PRECISION);\n\nconst curveMidPoint = (curve: Curve2D) => {\n  // (lp - fp) / 2 + fp\n  const midParameter = (curve.lastParameter + curve.firstParameter) / 2;\n  return curve.value(midParameter);\n};\n\nconst rotateToStartAt = (curves: Curve2D[], point: Point2D) => {\n  const startIndex = curves.findIndex((curve: Curve2D) => {\n    return samePoint(point, curve.firstPoint);\n  });\n\n  const start = curves.slice(0, startIndex);\n  const end = curves.slice(startIndex);\n\n  return end.concat(start);\n};\n\nconst rotateToStartAtSegment = (curves: Curve2D[], segment: Curve2D) => {\n  const onSegment = (curve: Curve2D) => {\n    return (\n      samePoint(segment.firstPoint, curve.firstPoint) &&\n      samePoint(segment.lastPoint, curve.lastPoint)\n    );\n  };\n\n  let startIndex = curves.findIndex(onSegment);\n\n  // it is also possible that the segment is oriented the other way. We still\n  // need to align a start point\n  if (startIndex === -1) {\n    curves = reverseSegment(curves);\n    startIndex = curves.findIndex(onSegment);\n    if (startIndex === -1) {\n      console.error(\n        curves.map((c) => c.repr),\n        segment.repr\n      );\n      throw new Error(\"Failed to rotate to segment start\");\n    }\n  }\n\n  const start = curves.slice(0, startIndex);\n  const end = curves.slice(startIndex);\n\n  return end.concat(start);\n};\n\nfunction* createSegmentOnPoints(\n  curves: Curve2D[],\n  allIntersections: Point2D[],\n  allCommonSegments: Curve2D[]\n) {\n  const endsAtIntersection = (curve: Curve2D) => {\n    return !!allIntersections.find((intersection) => {\n      return samePoint(intersection, curve.lastPoint);\n    });\n  };\n\n  const isCommonSegment = (curve: Curve2D) => {\n    return !!allCommonSegments.find((segment) => {\n      return (\n        (samePoint(segment.firstPoint, curve.firstPoint) &&\n          samePoint(segment.lastPoint, curve.lastPoint)) ||\n        (samePoint(segment.firstPoint, curve.lastPoint) &&\n          samePoint(segment.lastPoint, curve.firstPoint))\n      );\n    });\n  };\n\n  let currentCurves = [];\n  for (const curve of curves) {\n    if (endsAtIntersection(curve)) {\n      currentCurves.push(curve);\n      yield currentCurves;\n      currentCurves = [];\n    } else if (isCommonSegment(curve)) {\n      if (currentCurves.length) {\n        yield currentCurves;\n        currentCurves = [];\n      }\n      yield [curve];\n    } else {\n      currentCurves.push(curve);\n    }\n  }\n  if (currentCurves.length) {\n    yield currentCurves;\n  }\n}\n\ntype Segment = Array<Curve2D>;\ntype IntersectionSegment = [Segment, Segment | \"same\"];\n\nconst startOfSegment = (s: Segment): Point2D => {\n  return s[0].firstPoint;\n};\n\nconst endOfSegment = (s: Segment): Point2D => {\n  return s[s.length - 1].lastPoint;\n};\n\nconst reverseSegment = (segment: Segment) => {\n  segment.reverse();\n  return segment.map((curve) => {\n    const newCurve = curve.clone();\n    newCurve.reverse();\n    return newCurve;\n  });\n};\n\nconst reverseSegments = (s: Segment[]) => {\n  s.reverse();\n  return s.map(reverseSegment);\n};\n\nfunction removeNonCrossingPoint(\n  allIntersections: Point2D[],\n  segmentedCurve: Curve2D[],\n  blueprintToCheck: Blueprint\n) {\n  return allIntersections.filter((intersection: Point2D) => {\n    const segmentsOfIntersection = segmentedCurve.filter((s) => {\n      return (\n        samePoint(s.firstPoint, intersection) ||\n        samePoint(s.lastPoint, intersection)\n      );\n    });\n    if (segmentsOfIntersection.length % 2) {\n      console.error(segmentsOfIntersection, intersection);\n      throw new Error(\"Bug in the intersection algo on non crossing point\");\n    }\n\n    const isInside = segmentsOfIntersection.map((segment: Curve2D): boolean => {\n      return blueprintToCheck.isInside(curveMidPoint(segment));\n    });\n\n    // Either they are all inside or outside\n    const segmentsOnTheSameSide =\n      isInside.every((i) => i) || !isInside.some((i) => i);\n\n    return !segmentsOnTheSameSide;\n  });\n}\n\n/* When two shape intersect we cut them into segments between the intersection\n * points.\n *\n * This function returns the list of segments that have the same start and end\n * at the same intersection points or null if there is no intersection.\n *\n * The function assumes that the blueprints are closed\n */\nfunction blueprintsIntersectionSegments(\n  first: Blueprint,\n  second: Blueprint\n): IntersectionSegment[] | null {\n  // For each curve of each blueprint we figure out where the intersection\n  // points are.\n  let allIntersections: Point2D[] = [];\n  const allCommonSegments: Curve2D[] = [];\n\n  const firstCurvePoints: Point2D[][] = new Array(first.curves.length)\n    .fill(0)\n    .map(() => []);\n  const secondCurvePoints: Point2D[][] = new Array(second.curves.length)\n    .fill(0)\n    .map(() => []);\n\n  first.curves.forEach((thisCurve, firstIndex) => {\n    second.curves.forEach((otherCurve, secondIndex) => {\n      // The algorithm used here seems to fail for smaller precisions (it\n      // detects overlaps in circle that do not exist\n      const { intersections, commonSegments, commonSegmentsPoints } =\n        intersectCurves(thisCurve, otherCurve, PRECISION / 100);\n\n      allIntersections.push(...intersections);\n      firstCurvePoints[firstIndex].push(...intersections);\n      secondCurvePoints[secondIndex].push(...intersections);\n\n      allCommonSegments.push(...commonSegments);\n      allIntersections.push(...commonSegmentsPoints);\n      firstCurvePoints[firstIndex].push(...commonSegmentsPoints);\n      secondCurvePoints[secondIndex].push(...commonSegmentsPoints);\n    });\n  });\n\n  allIntersections = removeDuplicatePoints(allIntersections, PRECISION);\n\n  // If there is only one intersection point we consider that the blueprints\n  // are not intersecting\n  if (!allIntersections.length || allIntersections.length === 1) return null;\n\n  // We further split the curves at the intersections\n  const cutCurve = ([curve, intersections]: [\n    Curve2D,\n    Point2D[]\n  ]): Curve2D[] => {\n    if (!intersections.length) return [curve];\n    return curve.splitAt(intersections, PRECISION / 100);\n  };\n  let firstCurveSegments = zip([first.curves, firstCurvePoints] as [\n    Curve2D[],\n    Point2D[][]\n  ]).flatMap(cutCurve);\n\n  let secondCurveSegments = zip([second.curves, secondCurvePoints] as [\n    Curve2D[],\n    Point2D[][]\n  ]).flatMap(cutCurve);\n\n  const commonSegmentsPoints = allCommonSegments.map((c) => [\n    c.firstPoint,\n    c.lastPoint,\n  ]);\n\n  // We need to remove intersection points that are not crossing into each\n  // other (i.e. the two blueprints are only touching in one point and not\n  // intersecting there.)\n  allIntersections = removeNonCrossingPoint(\n    allIntersections,\n    firstCurveSegments,\n    second\n  );\n\n  if (!allIntersections.length && !allCommonSegments.length) return null;\n\n  // We align the beginning of the curves\n  if (!allCommonSegments.length) {\n    const startAt = allIntersections[0];\n    firstCurveSegments = rotateToStartAt(firstCurveSegments, startAt);\n    secondCurveSegments = rotateToStartAt(secondCurveSegments, startAt);\n  } else {\n    // When there are common segments we always start on one\n    const startSegment = allCommonSegments[0];\n    firstCurveSegments = rotateToStartAtSegment(\n      firstCurveSegments,\n      startSegment\n    );\n    secondCurveSegments = rotateToStartAtSegment(\n      secondCurveSegments,\n      startSegment\n    );\n  }\n\n  // We group curves in segments\n  const firstIntersectedSegments = Array.from(\n    createSegmentOnPoints(\n      firstCurveSegments,\n      allIntersections,\n      allCommonSegments\n    )\n  );\n  let secondIntersectedSegments = Array.from(\n    createSegmentOnPoints(\n      secondCurveSegments,\n      allIntersections,\n      allCommonSegments\n    )\n  );\n  if (\n    !samePoint(\n      endOfSegment(secondIntersectedSegments[0]),\n      endOfSegment(firstIntersectedSegments[0])\n    ) ||\n    (allCommonSegments.length > 0 && secondIntersectedSegments[0].length !== 1)\n  ) {\n    secondIntersectedSegments = reverseSegments(secondIntersectedSegments);\n  }\n\n  return zip([firstIntersectedSegments, secondIntersectedSegments]).map(\n    ([first, second]) => {\n      //if (first.length !== 1 || second.length !== 1) return [first, second];\n\n      const currentStart = startOfSegment(first);\n      const currentEnd = endOfSegment(first);\n\n      if (\n        commonSegmentsPoints.find(([startPoint, endPoint]) => {\n          return (\n            (samePoint(startPoint, currentStart) &&\n              samePoint(endPoint, currentEnd)) ||\n            (samePoint(startPoint, currentEnd) &&\n              samePoint(startPoint, currentStart))\n          );\n        })\n      ) {\n        return [first, \"same\"];\n      }\n      return [first, second];\n    }\n  );\n}\n\nconst splitPaths = (curves: Curve2D[]) => {\n  const startPoints = curves.map((c) => c.firstPoint);\n  let endPoints = curves.map((c) => c.lastPoint);\n  endPoints = endPoints.slice(-1).concat(endPoints.slice(0, -1));\n\n  const discontinuities = zip([startPoints, endPoints])\n    .map(([startPoint, endPoint], index) => {\n      if (!samePoint(startPoint, endPoint)) {\n        return index;\n      }\n      return null;\n    })\n    .filter((f) => f !== null) as number[];\n\n  if (!discontinuities.length) return [curves];\n\n  const paths = zip([\n    discontinuities.slice(0, -1),\n    discontinuities.slice(1),\n  ]).map(([start, end]) => {\n    return curves.slice(start, end);\n  });\n\n  let lastPath = curves.slice(discontinuities[discontinuities.length - 1]);\n  if (discontinuities[0] !== 0) {\n    lastPath = lastPath.concat(curves.slice(0, discontinuities[0]));\n  }\n  paths.push(lastPath);\n\n  return paths;\n};\n\nfunction booleanOperation(\n  first: Blueprint,\n  second: Blueprint,\n  {\n    firstInside,\n    secondInside,\n  }: {\n    firstInside: \"keep\" | \"remove\";\n    secondInside: \"keep\" | \"remove\";\n  }\n):\n  | Blueprint\n  | Blueprints\n  | null\n  | { identical: true }\n  | {\n      firstCurveInSecond: boolean;\n      secondCurveInFirst: boolean;\n      identical: false;\n    } {\n  const segments = blueprintsIntersectionSegments(first, second);\n\n  // The case where we have no intersections\n  if (!segments) {\n    const firstBlueprintPoint = curveMidPoint(first.curves[0]);\n    const firstCurveInSecond = second.isInside(firstBlueprintPoint);\n\n    const secondBlueprintPoint = curveMidPoint(second.curves[0]);\n    const secondCurveInFirst = first.isInside(secondBlueprintPoint);\n\n    return {\n      identical: false,\n      firstCurveInSecond,\n      secondCurveInFirst,\n    };\n  }\n\n  if (segments.every(([, secondSegment]) => secondSegment === \"same\")) {\n    return { identical: true };\n  }\n\n  let lastWasSame: null | Segment = null;\n  let segmentsIn: number | null = null;\n\n  const s = segments.flatMap(([firstSegment, secondSegment]) => {\n    let segments: Segment = [];\n    let segmentsOut = 0;\n\n    // When two segments are on top of each other we base our decision on the\n    // fact that every point should have one segment entering, and one going\n    // out.\n    if (secondSegment === \"same\") {\n      if (segmentsIn === 1) {\n        segmentsIn = 1;\n        return [...firstSegment];\n      }\n\n      if (segmentsIn === 2 || segmentsIn === 0) {\n        segmentsIn = null;\n        return [];\n      }\n\n      if (segmentsIn === null) {\n        if (!lastWasSame) lastWasSame = firstSegment;\n        else lastWasSame = [...lastWasSame, ...firstSegment];\n        return [];\n      }\n\n      console.error(\"weird situation\");\n      return [];\n    }\n\n    // Every segment is kept or removed according to the fact that it is within\n    // or not of the other closed blueprint\n\n    const firstSegmentPoint = curveMidPoint(firstSegment[0]);\n    const firstSegmentInSecondShape = second.isInside(firstSegmentPoint);\n    if (\n      (firstInside === \"keep\" && firstSegmentInSecondShape) ||\n      (firstInside === \"remove\" && !firstSegmentInSecondShape)\n    ) {\n      segmentsOut += 1;\n      segments.push(...firstSegment);\n    }\n\n    const secondSegmentPoint = curveMidPoint(secondSegment[0]);\n    const secondSegmentInFirstShape = first.isInside(secondSegmentPoint);\n\n    if (\n      (secondInside === \"keep\" && secondSegmentInFirstShape) ||\n      (secondInside === \"remove\" && !secondSegmentInFirstShape)\n    ) {\n      let segmentsToAdd = secondSegment;\n\n      // When there are only two segments we cannot know if we are in the\n      // same until here - so it is possible that they are mismatched.\n      if (segmentsOut === 1) {\n        segmentsToAdd = reverseSegment(secondSegment);\n      }\n      segmentsOut += 1;\n      segments.push(...segmentsToAdd);\n    }\n\n    // This is the case where the information about the segments entering the\n    // previous node where not known and no segment was selected\n    if (segmentsIn === null && segmentsOut === 1 && lastWasSame) {\n      segments = [...lastWasSame, ...segments];\n    }\n\n    if (segmentsOut === 1) {\n      segmentsIn = segmentsOut;\n      lastWasSame = null;\n    }\n    return segments;\n  });\n\n  // It is possible to have more than one resulting out blueprint, we make sure\n  // to split them\n  const paths = splitPaths(s)\n    .filter((b) => b.length)\n    .map((b) => new Blueprint(b));\n\n  if (paths.length === 0) return null;\n  if (paths.length === 1) return paths[0];\n\n  return organiseBlueprints(paths);\n}\n\nexport const fuseBlueprints = (\n  first: Blueprint,\n  second: Blueprint\n): null | Blueprint | Blueprints => {\n  const result = booleanOperation(first, second, {\n    firstInside: \"remove\",\n    secondInside: \"remove\",\n  });\n\n  if (\n    result === null ||\n    result instanceof Blueprint ||\n    result instanceof Blueprints\n  )\n    return result;\n\n  if (result.identical) {\n    return first.clone();\n  }\n\n  if (result.firstCurveInSecond) {\n    return second.clone();\n  }\n\n  if (result.secondCurveInFirst) {\n    return first.clone();\n  }\n\n  return new Blueprints([first, second]);\n};\n\nexport const cutBlueprints = (\n  first: Blueprint,\n  second: Blueprint\n): null | Blueprint | Blueprints => {\n  const result = booleanOperation(first, second, {\n    firstInside: \"remove\",\n    secondInside: \"keep\",\n  });\n\n  if (\n    result === null ||\n    result instanceof Blueprint ||\n    result instanceof Blueprints\n  )\n    return result;\n\n  if (result.identical) {\n    return null;\n  }\n\n  if (result.firstCurveInSecond) {\n    return null;\n  }\n\n  if (result.secondCurveInFirst) {\n    return new Blueprints([new CompoundBlueprint([first, second])]);\n  }\n\n  return first.clone();\n};\n\nexport const intersectBlueprints = (\n  first: Blueprint,\n  second: Blueprint\n): null | Blueprint | Blueprints => {\n  const result = booleanOperation(first, second, {\n    firstInside: \"keep\",\n    secondInside: \"keep\",\n  });\n\n  if (\n    result === null ||\n    result instanceof Blueprint ||\n    result instanceof Blueprints\n  )\n    return result;\n\n  if (result.identical) {\n    return first.clone();\n  }\n\n  if (result.firstCurveInSecond) {\n    return first.clone();\n  }\n\n  if (result.secondCurveInFirst) {\n    return second.clone();\n  }\n\n  return null;\n};\n","import Blueprint from \"./Blueprint\";\nimport Blueprints from \"./Blueprints\";\nimport CompoundBlueprint from \"./CompoundBlueprint\";\nimport { organiseBlueprints } from \"./lib\";\nimport {\n  fuseBlueprints,\n  cutBlueprints,\n  intersectBlueprints,\n} from \"./booleanOperations\";\nimport { intersectCurves, Point2D, removeDuplicatePoints } from \"../lib2d\";\n\nexport type Shape2D = Blueprint | Blueprints | CompoundBlueprint | null;\n\nconst genericIntersects = (\n  first: Blueprint | CompoundBlueprint | Blueprints,\n  second: Blueprint | CompoundBlueprint | Blueprints\n): boolean => {\n  if (first instanceof Blueprint && second instanceof Blueprint) {\n    let allIntersections: Point2D[] = [];\n\n    first.curves.forEach((thisCurve) => {\n      second.curves.forEach((otherCurve) => {\n        const { intersections, commonSegmentsPoints } = intersectCurves(\n          thisCurve,\n          otherCurve\n        );\n        allIntersections.push(...intersections);\n        allIntersections.push(...commonSegmentsPoints);\n      });\n    });\n\n    allIntersections = removeDuplicatePoints(allIntersections);\n    return allIntersections.length > 1;\n  }\n  if (first instanceof CompoundBlueprint || first instanceof Blueprints) {\n    return first.blueprints.some((bp) => genericIntersects(bp, second));\n  }\n  if (second instanceof CompoundBlueprint || second instanceof Blueprints) {\n    return second.blueprints.some((bp) => genericIntersects(first, bp));\n  }\n\n  throw new Error(\"Bug in the generic intersects algorithm\");\n};\n\nconst genericFuse = (\n  first: Blueprint | CompoundBlueprint,\n  second: Blueprint | CompoundBlueprint\n): Blueprint | CompoundBlueprint | Blueprints | null => {\n  if (first instanceof CompoundBlueprint) {\n    if (second instanceof Blueprint) {\n      return fuseBlueprintWithCompound(second, first);\n    }\n    if (second instanceof CompoundBlueprint) {\n      return fuseCompoundWithCompound(first, second);\n    }\n  }\n\n  if (second instanceof CompoundBlueprint) {\n    if (first instanceof Blueprint) {\n      return fuseBlueprintWithCompound(first, second);\n    }\n    if (first instanceof CompoundBlueprint) {\n      return fuseCompoundWithCompound(first, second);\n    }\n  }\n\n  if (first instanceof Blueprint && second instanceof Blueprint) {\n    return fuseBlueprints(first, second);\n  }\n\n  throw new Error(\"Bug in the generic fuse algorithm\");\n};\n\nconst fuseIntersectingBlueprints = (\n  blueprints: (Blueprint | CompoundBlueprint)[]\n) => {\n  const fused = new Map();\n\n  const output: { current: Blueprint | CompoundBlueprint | Blueprints }[] = [];\n\n  blueprints.forEach((inputBlueprint, i) => {\n    let savedBlueprint: {\n      current: Blueprint | CompoundBlueprint | Blueprints;\n      fusedWith: Set<number>;\n    };\n\n    if (fused.has(i)) {\n      savedBlueprint = fused.get(i);\n    } else {\n      savedBlueprint = { current: inputBlueprint, fusedWith: new Set([i]) };\n      output.push(savedBlueprint);\n    }\n\n    blueprints.slice(i + 1).forEach((inputOtherBlueprint, j) => {\n      const blueprint = savedBlueprint.current;\n\n      const currentIndex = i + j + 1;\n\n      if (savedBlueprint.fusedWith.has(currentIndex)) return;\n\n      let otherBlueprint = inputOtherBlueprint;\n      let otherIsFused = false;\n\n      if (fused.has(currentIndex)) {\n        otherBlueprint = fused.get(currentIndex).current;\n        otherIsFused = true;\n      }\n\n      if (blueprint.boundingBox.isOut(otherBlueprint.boundingBox)) return;\n      if (!genericIntersects(blueprint, otherBlueprint)) return;\n\n      let newFused;\n      if (\n        blueprint instanceof Blueprints ||\n        otherBlueprint instanceof Blueprints\n      ) {\n        newFused = fuse2D(blueprint, otherBlueprint);\n      } else {\n        newFused = genericFuse(blueprint, otherBlueprint);\n      }\n      if (\n        !(\n          newFused instanceof Blueprint || newFused instanceof CompoundBlueprint\n        )\n      ) {\n        if (\n          newFused instanceof Blueprints &&\n          newFused.blueprints.length === 2\n        ) {\n          // The generic intersects was wrong here - the intersection\n          // points were only touching and not crossing\n          return;\n        } else if (\n          newFused instanceof Blueprints &&\n          newFused.blueprints.length === 1\n        ) {\n          // The generic intersects was wrong here - the intersection\n          // points were only touching and not crossing\n\n          newFused = newFused.blueprints[0];\n        } else if (!(newFused instanceof Blueprints)) {\n          console.error(newFused);\n          throw new Error(\"Bug in blueprint fusing algorigthm\");\n        }\n      }\n      savedBlueprint.fusedWith.add(currentIndex);\n      savedBlueprint.current = newFused;\n      if (!otherIsFused) fused.set(currentIndex, savedBlueprint);\n    });\n  });\n\n  return organiseBlueprints(\n    output\n      .map(({ current }) => current)\n      .filter((a) => a)\n      .flatMap((b) => allBlueprints(b))\n  );\n};\n\nconst allBlueprints = (shape: Shape2D): Blueprint[] => {\n  if (shape instanceof Blueprint) return [shape];\n  if (shape instanceof CompoundBlueprint) return shape.blueprints;\n  if (shape instanceof Blueprints)\n    return shape.blueprints.flatMap((b) => allBlueprints(b));\n  return [];\n};\n\nconst fuseBlueprintWithCompound = (\n  blueprint: Blueprint,\n  compound: CompoundBlueprint\n) => {\n  const outerFused = fuseBlueprints(blueprint, compound.blueprints[0]);\n  const innerFused = compound.blueprints\n    .slice(1)\n    .map((c) => cutBlueprints(c, blueprint));\n\n  return organiseBlueprints([\n    ...allBlueprints(outerFused),\n    ...innerFused.flatMap((fused) => allBlueprints(fused)),\n  ]);\n};\n\nfunction allPairs<S, T>(list1: T[], list2: S[]): [T, S][] {\n  const result: [T, S][] = [];\n\n  for (const l1 of list1) {\n    for (const l2 of list2) {\n      result.push([l1, l2]);\n    }\n  }\n\n  return result;\n}\n\nconst fuseCompoundWithCompound = (\n  first: CompoundBlueprint,\n  second: CompoundBlueprint\n) => {\n  const outerFused = fuseBlueprints(first.blueprints[0], second.blueprints[0]);\n\n  const inner1Fused = second.blueprints\n    .slice(1)\n    .map((c) => cutBlueprints(c, first.blueprints[0]));\n\n  const inner2Fused = first.blueprints\n    .slice(1)\n    .map((c) => cutBlueprints(c, second.blueprints[0]));\n\n  const innerIntersections = allPairs(\n    first.blueprints.slice(1),\n    second.blueprints.slice(1)\n  ).flatMap(([first, second]) => {\n    return allBlueprints(intersectBlueprints(first, second));\n  });\n\n  return organiseBlueprints([\n    ...allBlueprints(outerFused),\n    ...inner1Fused.flatMap((fused) => allBlueprints(fused)),\n    ...inner2Fused.flatMap((fused) => allBlueprints(fused)),\n    ...innerIntersections,\n  ]);\n};\n\nexport const fuse2D = (\n  first: Shape2D,\n  second: Shape2D\n): Blueprint | Blueprints | CompoundBlueprint | null => {\n  if (first === null) {\n    return second && second.clone();\n  }\n  if (second === null) {\n    return first && first.clone();\n  }\n\n  if (!(first instanceof Blueprints) && second instanceof Blueprints) {\n    return fuseIntersectingBlueprints([first, ...second.blueprints]);\n  }\n  if (!(second instanceof Blueprints) && first instanceof Blueprints) {\n    return fuseIntersectingBlueprints([second, ...first.blueprints]);\n  }\n  if (first instanceof Blueprints && second instanceof Blueprints) {\n    let out = fuse2D(first.blueprints[0], second);\n\n    first.blueprints.slice(1).forEach((bp) => {\n      out = fuse2D(bp, out);\n    });\n    return out;\n  }\n\n  if (first instanceof CompoundBlueprint) {\n    if (second instanceof Blueprints) {\n      return fuse2D(second, first);\n    }\n    if (second instanceof Blueprint) {\n      return fuseBlueprintWithCompound(second, first);\n    }\n    if (second instanceof CompoundBlueprint) {\n      return fuseCompoundWithCompound(first, second);\n    }\n  }\n\n  if (second instanceof CompoundBlueprint) {\n    if (first instanceof Blueprints) {\n      return fuse2D(first, second);\n    }\n    if (first instanceof Blueprint) {\n      return fuseBlueprintWithCompound(first, second);\n    }\n    if (first instanceof CompoundBlueprint) {\n      return fuseCompoundWithCompound(first, second);\n    }\n  }\n\n  if (first instanceof Blueprint && second instanceof Blueprint) {\n    return fuseBlueprints(first, second);\n  }\n  return null;\n};\n\n// We assume that the shapes are not intersecting here - we do not check for it\nconst mergeNonIntersecting = (shapes: Shape2D[]) => {\n  const exploded: (CompoundBlueprint | Blueprint)[] = shapes.flatMap((s) => {\n    if (s === null) return [];\n    if (s instanceof Blueprints) return s.blueprints;\n    return s;\n  });\n  if (exploded.length === 1) return exploded[0];\n  return new Blueprints(exploded);\n};\n\nexport const cut2D = (\n  first: Shape2D,\n  second: Shape2D\n): Blueprint | Blueprints | CompoundBlueprint | null => {\n  if (first === null) {\n    return null;\n  }\n  if (second === null) {\n    return first.clone();\n  }\n\n  if (first instanceof Blueprints) {\n    return mergeNonIntersecting(\n      first.blueprints.map((bp) => cut2D(bp, second))\n    );\n  }\n\n  if (first instanceof CompoundBlueprint) {\n    const wrapper = first.blueprints[0];\n    if (second instanceof Blueprint && !second.intersects(wrapper)) {\n      if (!wrapper.isInside(second.firstPoint)) return null;\n      const cuts = fuse2D(second, new Blueprints(first.blueprints.slice(1)));\n      return organiseBlueprints([wrapper, ...allBlueprints(cuts)]);\n    } else {\n      let out = cut2D(first.blueprints[0], second);\n      first.blueprints.slice(1).forEach((bp) => {\n        out = cut2D(out, bp);\n      });\n      return out;\n    }\n  }\n\n  // From here the first is a simple blueprint\n  if (second instanceof Blueprints) {\n    return mergeNonIntersecting(\n      second.blueprints.map((bp) => cut2D(first, bp))\n    );\n  }\n\n  if (second instanceof CompoundBlueprint) {\n    let out: Shape2D = cutBlueprints(first, second.blueprints[0]);\n    second.blueprints.slice(1).forEach((bp) => {\n      out = fuse2D(out, intersectBlueprints(bp, first));\n    });\n    return out;\n  }\n\n  // Both are blueprints\n  const singleCut = cutBlueprints(first, second);\n  return singleCut;\n};\n\nexport function intersect2D(\n  first: Shape2D,\n  second: Shape2D\n): Blueprint | Blueprints | CompoundBlueprint | null {\n  if (first === null || second === null) {\n    return null;\n  }\n\n  if (first instanceof Blueprint && second instanceof Blueprint) {\n    return intersectBlueprints(first, second);\n  }\n\n  if (first instanceof Blueprints) {\n    return mergeNonIntersecting(\n      first.blueprints.map((bp) => intersect2D(bp, second))\n    );\n  }\n\n  if (first instanceof CompoundBlueprint) {\n    const wrapper = first.blueprints[0];\n    const cut = first.blueprints[1];\n\n    return cut2D(intersect2D(wrapper, second), cut);\n  }\n\n  if (second instanceof Blueprints) {\n    return mergeNonIntersecting(\n      second.blueprints.map((bp) => intersect2D(first, bp))\n    );\n  }\n\n  if (second instanceof CompoundBlueprint) {\n    const wrapper = second.blueprints[0];\n    const cut = second.blueprints[1];\n\n    return cut2D(intersect2D(wrapper, first), cut);\n  }\n\n  throw new Error(\"intersct 2D algorithm error\");\n}\n","import {\n  assembleWire,\n  BSplineApproximationConfig,\n  makeBSplineApproximation,\n  makeCircle,\n  makeEllipse,\n  makeHelix,\n} from \"../shapeHelpers\";\nimport { Plane, PlaneName, Point, Vector } from \"../geom\";\nimport Sketcher from \"../Sketcher\";\nimport { makePlane } from \"../geomHelpers\";\nimport Sketch from \"./Sketch\";\nimport { Face } from \"../shapes\";\nimport { Point2D } from \"../lib2d\";\nimport { localGC } from \"../register\";\nimport { roundedRectangleBlueprint } from \"../blueprints/cannedBlueprints\";\n\ninterface PlaneConfig {\n  plane?: PlaneName | Plane;\n  origin?: Point | number;\n}\n\n/**\n * Creates the `Sketch` of a circle in a defined plane\n *\n * @category Sketching\n */\nexport const sketchCircle = (\n  radius: number,\n  planeConfig: PlaneConfig = {}\n): Sketch => {\n  const plane =\n    planeConfig.plane instanceof Plane\n      ? makePlane(planeConfig.plane)\n      : makePlane(planeConfig.plane, planeConfig.origin);\n\n  const wire = assembleWire([makeCircle(radius, plane.origin, plane.zDir)]);\n  const sketch = new Sketch(wire, {\n    defaultOrigin: plane.origin,\n    defaultDirection: plane.zDir,\n  });\n  plane.delete();\n  return sketch;\n};\n\n/**\n * Creates the `Sketch` of an ellispe in a defined plane\n *\n * @category Sketching\n */\nexport const sketchEllipse = (\n  xRadius = 1,\n  yRadius = 2,\n  planeConfig: PlaneConfig = {}\n): Sketch => {\n  const plane =\n    planeConfig.plane instanceof Plane\n      ? makePlane(planeConfig.plane)\n      : makePlane(planeConfig.plane, planeConfig.origin);\n  const xDir = new Vector(plane.xDir);\n\n  let majR = xRadius;\n  let minR = yRadius;\n\n  if (yRadius > xRadius) {\n    xDir.rotate(90, plane.origin, plane.zDir);\n    majR = yRadius;\n    minR = xRadius;\n  }\n\n  const wire = assembleWire([\n    makeEllipse(majR, minR, plane.origin, plane.zDir, xDir),\n  ]);\n  xDir.delete();\n\n  const sketch = new Sketch(wire, {\n    defaultOrigin: plane.origin,\n    defaultDirection: plane.zDir,\n  });\n  plane.delete();\n  return sketch;\n};\n\n/**\n * Creates the `Sketch` of a rectangle in a defined plane\n *\n * @category Sketching\n */\nexport const sketchRectangle = (\n  xLength: number,\n  yLength: number,\n  planeConfig: PlaneConfig = {}\n): Sketch => {\n  const sketcher =\n    planeConfig.plane instanceof Plane\n      ? new Sketcher(planeConfig.plane)\n      : new Sketcher(planeConfig.plane, planeConfig.origin);\n  return sketcher\n    .movePointerTo([-xLength / 2, -yLength / 2])\n    .hLine(xLength)\n    .vLine(yLength)\n    .hLine(-xLength)\n    .vLine(-yLength)\n    .done();\n};\n\n/**\n * Creates the `Sketch` of a rounded rectangle in a defined plane\n *\n * @category Sketching\n */\nexport const sketchRoundedRectangle = (\n  width: number,\n  height: number,\n  r: number | { rx?: number; ry?: number } = 0,\n  planeConfig: PlaneConfig = {}\n): Sketch => {\n  const bp = roundedRectangleBlueprint(width, height, r);\n  return bp.sketchOnPlane(planeConfig.plane, planeConfig.origin);\n};\n\n/**\n * Creates the `Sketch` of an polygon in a defined plane\n *\n * The sides of the polygon can be arcs of circle with a defined sagitta.\n * The radius defines the out radius of the polygon without sagitta\n *\n * @category Sketching\n */\nexport const sketchPolysides = (\n  radius: number,\n  sidesCount: number,\n  sagitta = 0,\n  planeConfig: PlaneConfig = {}\n): Sketch => {\n  const points = [...Array(sidesCount).keys()].map((i) => {\n    const theta = -((Math.PI * 2) / sidesCount) * i;\n    return [radius * Math.sin(theta), radius * Math.cos(theta)];\n  });\n\n  // We start with the last point to make sure the shape is complete\n  const sketcher =\n    planeConfig.plane instanceof Plane\n      ? new Sketcher(planeConfig.plane)\n      : new Sketcher(planeConfig.plane, planeConfig.origin);\n  const sketch = sketcher.movePointerTo([\n    points[points.length - 1][0],\n    points[points.length - 1][1],\n  ]);\n\n  if (sagitta) {\n    points.forEach(([x, y]) => sketch.sagittaArcTo([x, y], sagitta));\n  } else {\n    points.forEach(([x, y]) => sketch.lineTo([x, y]));\n  }\n\n  return sketch.done();\n};\n\n/**\n * Helper function to compute the inner radius of a polyside (even if a sagitta\n * is defined\n */\nexport const polysideInnerRadius = (\n  outerRadius: number,\n  sidesCount: number,\n  sagitta = 0\n): number => {\n  const innerAngle = Math.PI / sidesCount; // Half of a side\n  const innerRadius = Math.cos(innerAngle) * outerRadius;\n\n  // Only a concave sagitta changes the inner radius\n  if (sagitta >= 0) return innerRadius;\n  return innerRadius + sagitta;\n};\n\n/**\n * Creates the `Sketch` of an offset of a certain face. A negative offset will\n * be within the face, a positive one outside.\n *\n * @category Sketching\n */\nexport const sketchFaceOffset = (face: Face, offset: number): Sketch => {\n  const defaultOrigin = face.center;\n  const defaultDirection = face.normalAt();\n  const wire = face.outerWire().offset2D(offset);\n\n  const sketch = new Sketch(wire, { defaultOrigin, defaultDirection });\n  defaultOrigin.delete();\n  defaultDirection.delete();\n\n  return sketch;\n};\n\n/**\n * Creates the `Sketch` of parametric function in a specified plane\n *\n * The sketch will be a spline approximating the function\n *\n * @category Sketching\n */\nexport const sketchParametricFunction = (\n  func: (t: number) => Point2D,\n  planeConfig: PlaneConfig = {},\n  { pointsCount = 400, start = 0, stop = 1 } = {},\n  approximationConfig: BSplineApproximationConfig = {}\n): Sketch => {\n  const [r, gc] = localGC();\n  const plane = r(\n    planeConfig.plane instanceof Plane\n      ? makePlane(planeConfig.plane)\n      : makePlane(planeConfig.plane, planeConfig.origin)\n  );\n\n  const stepSize = (stop - start) / pointsCount;\n  const points = [...Array(pointsCount + 1).keys()].map((t) => {\n    const point = func(start + t * stepSize);\n    return r(plane.toWorldCoords(point));\n  });\n\n  const wire = assembleWire([\n    r(makeBSplineApproximation(points, approximationConfig)),\n  ]);\n\n  const sketch = new Sketch(wire, {\n    defaultOrigin: plane.origin,\n    defaultDirection: plane.zDir,\n  });\n  gc();\n  return sketch;\n};\n\n/**\n * Creates the `Sketch` of a helix\n *\n * @category Sketching\n */\nexport const sketchHelix = (\n  pitch: number,\n  height: number,\n  radius: number,\n  center: Point = [0, 0, 0],\n  dir: Point = [0, 0, 1],\n  lefthand = false\n): Sketch => {\n  return new Sketch(\n    assembleWire(makeHelix(pitch, height, radius, center, dir, lefthand).wires)\n  );\n};\n","/**\n * https://opentype.js.org v1.3.4 | (c) Frederik De Bleser and other contributors | MIT License | Uses tiny-inflate by Devon Govett and string.prototype.codepointat polyfill by Mathias Bynens\n */\n\n/*! https://mths.be/codepointat v0.2.0 by @mathias */\nif (!String.prototype.codePointAt) {\n\t(function() {\n\t\tvar defineProperty = (function() {\n\t\t\t// IE 8 only supports `Object.defineProperty` on DOM elements\n\t\t\ttry {\n\t\t\t\tvar object = {};\n\t\t\t\tvar $defineProperty = Object.defineProperty;\n\t\t\t\tvar result = $defineProperty(object, object, object) && $defineProperty;\n\t\t\t} catch(error) {}\n\t\t\treturn result;\n\t\t}());\n\t\tvar codePointAt = function(position) {\n\t\t\tif (this == null) {\n\t\t\t\tthrow TypeError();\n\t\t\t}\n\t\t\tvar string = String(this);\n\t\t\tvar size = string.length;\n\t\t\t// `ToInteger`\n\t\t\tvar index = position ? Number(position) : 0;\n\t\t\tif (index != index) { // better `isNaN`\n\t\t\t\tindex = 0;\n\t\t\t}\n\t\t\t// Account for out-of-bounds indices:\n\t\t\tif (index < 0 || index >= size) {\n\t\t\t\treturn undefined;\n\t\t\t}\n\t\t\t// Get the first code unit\n\t\t\tvar first = string.charCodeAt(index);\n\t\t\tvar second;\n\t\t\tif ( // check if it’s the start of a surrogate pair\n\t\t\t\tfirst >= 0xD800 && first <= 0xDBFF && // high surrogate\n\t\t\t\tsize > index + 1 // there is a next code unit\n\t\t\t) {\n\t\t\t\tsecond = string.charCodeAt(index + 1);\n\t\t\t\tif (second >= 0xDC00 && second <= 0xDFFF) { // low surrogate\n\t\t\t\t\t// https://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae\n\t\t\t\t\treturn (first - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn first;\n\t\t};\n\t\tif (defineProperty) {\n\t\t\tdefineProperty(String.prototype, 'codePointAt', {\n\t\t\t\t'value': codePointAt,\n\t\t\t\t'configurable': true,\n\t\t\t\t'writable': true\n\t\t\t});\n\t\t} else {\n\t\t\tString.prototype.codePointAt = codePointAt;\n\t\t}\n\t}());\n}\n\nvar TINF_OK = 0;\nvar TINF_DATA_ERROR = -3;\n\nfunction Tree() {\n  this.table = new Uint16Array(16);   /* table of code length counts */\n  this.trans = new Uint16Array(288);  /* code -> symbol translation table */\n}\n\nfunction Data(source, dest) {\n  this.source = source;\n  this.sourceIndex = 0;\n  this.tag = 0;\n  this.bitcount = 0;\n  \n  this.dest = dest;\n  this.destLen = 0;\n  \n  this.ltree = new Tree();  /* dynamic length/symbol tree */\n  this.dtree = new Tree();  /* dynamic distance tree */\n}\n\n/* --------------------------------------------------- *\n * -- uninitialized global data (static structures) -- *\n * --------------------------------------------------- */\n\nvar sltree = new Tree();\nvar sdtree = new Tree();\n\n/* extra bits and base tables for length codes */\nvar length_bits = new Uint8Array(30);\nvar length_base = new Uint16Array(30);\n\n/* extra bits and base tables for distance codes */\nvar dist_bits = new Uint8Array(30);\nvar dist_base = new Uint16Array(30);\n\n/* special ordering of code length codes */\nvar clcidx = new Uint8Array([\n  16, 17, 18, 0, 8, 7, 9, 6,\n  10, 5, 11, 4, 12, 3, 13, 2,\n  14, 1, 15\n]);\n\n/* used by tinf_decode_trees, avoids allocations every call */\nvar code_tree = new Tree();\nvar lengths = new Uint8Array(288 + 32);\n\n/* ----------------------- *\n * -- utility functions -- *\n * ----------------------- */\n\n/* build extra bits and base tables */\nfunction tinf_build_bits_base(bits, base, delta, first) {\n  var i, sum;\n\n  /* build bits table */\n  for (i = 0; i < delta; ++i) { bits[i] = 0; }\n  for (i = 0; i < 30 - delta; ++i) { bits[i + delta] = i / delta | 0; }\n\n  /* build base table */\n  for (sum = first, i = 0; i < 30; ++i) {\n    base[i] = sum;\n    sum += 1 << bits[i];\n  }\n}\n\n/* build the fixed huffman trees */\nfunction tinf_build_fixed_trees(lt, dt) {\n  var i;\n\n  /* build fixed length tree */\n  for (i = 0; i < 7; ++i) { lt.table[i] = 0; }\n\n  lt.table[7] = 24;\n  lt.table[8] = 152;\n  lt.table[9] = 112;\n\n  for (i = 0; i < 24; ++i) { lt.trans[i] = 256 + i; }\n  for (i = 0; i < 144; ++i) { lt.trans[24 + i] = i; }\n  for (i = 0; i < 8; ++i) { lt.trans[24 + 144 + i] = 280 + i; }\n  for (i = 0; i < 112; ++i) { lt.trans[24 + 144 + 8 + i] = 144 + i; }\n\n  /* build fixed distance tree */\n  for (i = 0; i < 5; ++i) { dt.table[i] = 0; }\n\n  dt.table[5] = 32;\n\n  for (i = 0; i < 32; ++i) { dt.trans[i] = i; }\n}\n\n/* given an array of code lengths, build a tree */\nvar offs = new Uint16Array(16);\n\nfunction tinf_build_tree(t, lengths, off, num) {\n  var i, sum;\n\n  /* clear code length count table */\n  for (i = 0; i < 16; ++i) { t.table[i] = 0; }\n\n  /* scan symbol lengths, and sum code length counts */\n  for (i = 0; i < num; ++i) { t.table[lengths[off + i]]++; }\n\n  t.table[0] = 0;\n\n  /* compute offset table for distribution sort */\n  for (sum = 0, i = 0; i < 16; ++i) {\n    offs[i] = sum;\n    sum += t.table[i];\n  }\n\n  /* create code->symbol translation table (symbols sorted by code) */\n  for (i = 0; i < num; ++i) {\n    if (lengths[off + i]) { t.trans[offs[lengths[off + i]]++] = i; }\n  }\n}\n\n/* ---------------------- *\n * -- decode functions -- *\n * ---------------------- */\n\n/* get one bit from source stream */\nfunction tinf_getbit(d) {\n  /* check if tag is empty */\n  if (!d.bitcount--) {\n    /* load next tag */\n    d.tag = d.source[d.sourceIndex++];\n    d.bitcount = 7;\n  }\n\n  /* shift bit out of tag */\n  var bit = d.tag & 1;\n  d.tag >>>= 1;\n\n  return bit;\n}\n\n/* read a num bit value from a stream and add base */\nfunction tinf_read_bits(d, num, base) {\n  if (!num)\n    { return base; }\n\n  while (d.bitcount < 24) {\n    d.tag |= d.source[d.sourceIndex++] << d.bitcount;\n    d.bitcount += 8;\n  }\n\n  var val = d.tag & (0xffff >>> (16 - num));\n  d.tag >>>= num;\n  d.bitcount -= num;\n  return val + base;\n}\n\n/* given a data stream and a tree, decode a symbol */\nfunction tinf_decode_symbol(d, t) {\n  while (d.bitcount < 24) {\n    d.tag |= d.source[d.sourceIndex++] << d.bitcount;\n    d.bitcount += 8;\n  }\n  \n  var sum = 0, cur = 0, len = 0;\n  var tag = d.tag;\n\n  /* get more bits while code value is above sum */\n  do {\n    cur = 2 * cur + (tag & 1);\n    tag >>>= 1;\n    ++len;\n\n    sum += t.table[len];\n    cur -= t.table[len];\n  } while (cur >= 0);\n  \n  d.tag = tag;\n  d.bitcount -= len;\n\n  return t.trans[sum + cur];\n}\n\n/* given a data stream, decode dynamic trees from it */\nfunction tinf_decode_trees(d, lt, dt) {\n  var hlit, hdist, hclen;\n  var i, num, length;\n\n  /* get 5 bits HLIT (257-286) */\n  hlit = tinf_read_bits(d, 5, 257);\n\n  /* get 5 bits HDIST (1-32) */\n  hdist = tinf_read_bits(d, 5, 1);\n\n  /* get 4 bits HCLEN (4-19) */\n  hclen = tinf_read_bits(d, 4, 4);\n\n  for (i = 0; i < 19; ++i) { lengths[i] = 0; }\n\n  /* read code lengths for code length alphabet */\n  for (i = 0; i < hclen; ++i) {\n    /* get 3 bits code length (0-7) */\n    var clen = tinf_read_bits(d, 3, 0);\n    lengths[clcidx[i]] = clen;\n  }\n\n  /* build code length tree */\n  tinf_build_tree(code_tree, lengths, 0, 19);\n\n  /* decode code lengths for the dynamic trees */\n  for (num = 0; num < hlit + hdist;) {\n    var sym = tinf_decode_symbol(d, code_tree);\n\n    switch (sym) {\n      case 16:\n        /* copy previous code length 3-6 times (read 2 bits) */\n        var prev = lengths[num - 1];\n        for (length = tinf_read_bits(d, 2, 3); length; --length) {\n          lengths[num++] = prev;\n        }\n        break;\n      case 17:\n        /* repeat code length 0 for 3-10 times (read 3 bits) */\n        for (length = tinf_read_bits(d, 3, 3); length; --length) {\n          lengths[num++] = 0;\n        }\n        break;\n      case 18:\n        /* repeat code length 0 for 11-138 times (read 7 bits) */\n        for (length = tinf_read_bits(d, 7, 11); length; --length) {\n          lengths[num++] = 0;\n        }\n        break;\n      default:\n        /* values 0-15 represent the actual code lengths */\n        lengths[num++] = sym;\n        break;\n    }\n  }\n\n  /* build dynamic trees */\n  tinf_build_tree(lt, lengths, 0, hlit);\n  tinf_build_tree(dt, lengths, hlit, hdist);\n}\n\n/* ----------------------------- *\n * -- block inflate functions -- *\n * ----------------------------- */\n\n/* given a stream and two trees, inflate a block of data */\nfunction tinf_inflate_block_data(d, lt, dt) {\n  while (1) {\n    var sym = tinf_decode_symbol(d, lt);\n\n    /* check for end of block */\n    if (sym === 256) {\n      return TINF_OK;\n    }\n\n    if (sym < 256) {\n      d.dest[d.destLen++] = sym;\n    } else {\n      var length, dist, offs;\n      var i;\n\n      sym -= 257;\n\n      /* possibly get more bits from length code */\n      length = tinf_read_bits(d, length_bits[sym], length_base[sym]);\n\n      dist = tinf_decode_symbol(d, dt);\n\n      /* possibly get more bits from distance code */\n      offs = d.destLen - tinf_read_bits(d, dist_bits[dist], dist_base[dist]);\n\n      /* copy match */\n      for (i = offs; i < offs + length; ++i) {\n        d.dest[d.destLen++] = d.dest[i];\n      }\n    }\n  }\n}\n\n/* inflate an uncompressed block of data */\nfunction tinf_inflate_uncompressed_block(d) {\n  var length, invlength;\n  var i;\n  \n  /* unread from bitbuffer */\n  while (d.bitcount > 8) {\n    d.sourceIndex--;\n    d.bitcount -= 8;\n  }\n\n  /* get length */\n  length = d.source[d.sourceIndex + 1];\n  length = 256 * length + d.source[d.sourceIndex];\n\n  /* get one's complement of length */\n  invlength = d.source[d.sourceIndex + 3];\n  invlength = 256 * invlength + d.source[d.sourceIndex + 2];\n\n  /* check length */\n  if (length !== (~invlength & 0x0000ffff))\n    { return TINF_DATA_ERROR; }\n\n  d.sourceIndex += 4;\n\n  /* copy block */\n  for (i = length; i; --i)\n    { d.dest[d.destLen++] = d.source[d.sourceIndex++]; }\n\n  /* make sure we start next block on a byte boundary */\n  d.bitcount = 0;\n\n  return TINF_OK;\n}\n\n/* inflate stream from source to dest */\nfunction tinf_uncompress(source, dest) {\n  var d = new Data(source, dest);\n  var bfinal, btype, res;\n\n  do {\n    /* read final block flag */\n    bfinal = tinf_getbit(d);\n\n    /* read block type (2 bits) */\n    btype = tinf_read_bits(d, 2, 0);\n\n    /* decompress block */\n    switch (btype) {\n      case 0:\n        /* decompress uncompressed block */\n        res = tinf_inflate_uncompressed_block(d);\n        break;\n      case 1:\n        /* decompress block with fixed huffman trees */\n        res = tinf_inflate_block_data(d, sltree, sdtree);\n        break;\n      case 2:\n        /* decompress block with dynamic huffman trees */\n        tinf_decode_trees(d, d.ltree, d.dtree);\n        res = tinf_inflate_block_data(d, d.ltree, d.dtree);\n        break;\n      default:\n        res = TINF_DATA_ERROR;\n    }\n\n    if (res !== TINF_OK)\n      { throw new Error('Data error'); }\n\n  } while (!bfinal);\n\n  if (d.destLen < d.dest.length) {\n    if (typeof d.dest.slice === 'function')\n      { return d.dest.slice(0, d.destLen); }\n    else\n      { return d.dest.subarray(0, d.destLen); }\n  }\n  \n  return d.dest;\n}\n\n/* -------------------- *\n * -- initialization -- *\n * -------------------- */\n\n/* build fixed huffman trees */\ntinf_build_fixed_trees(sltree, sdtree);\n\n/* build extra bits and base tables */\ntinf_build_bits_base(length_bits, length_base, 4, 3);\ntinf_build_bits_base(dist_bits, dist_base, 2, 1);\n\n/* fix a special case */\nlength_bits[28] = 0;\nlength_base[28] = 258;\n\nvar tinyInflate = tinf_uncompress;\n\n// The Bounding Box object\n\nfunction derive(v0, v1, v2, v3, t) {\n    return Math.pow(1 - t, 3) * v0 +\n        3 * Math.pow(1 - t, 2) * t * v1 +\n        3 * (1 - t) * Math.pow(t, 2) * v2 +\n        Math.pow(t, 3) * v3;\n}\n/**\n * A bounding box is an enclosing box that describes the smallest measure within which all the points lie.\n * It is used to calculate the bounding box of a glyph or text path.\n *\n * On initialization, x1/y1/x2/y2 will be NaN. Check if the bounding box is empty using `isEmpty()`.\n *\n * @exports opentype.BoundingBox\n * @class\n * @constructor\n */\nfunction BoundingBox() {\n    this.x1 = Number.NaN;\n    this.y1 = Number.NaN;\n    this.x2 = Number.NaN;\n    this.y2 = Number.NaN;\n}\n\n/**\n * Returns true if the bounding box is empty, that is, no points have been added to the box yet.\n */\nBoundingBox.prototype.isEmpty = function() {\n    return isNaN(this.x1) || isNaN(this.y1) || isNaN(this.x2) || isNaN(this.y2);\n};\n\n/**\n * Add the point to the bounding box.\n * The x1/y1/x2/y2 coordinates of the bounding box will now encompass the given point.\n * @param {number} x - The X coordinate of the point.\n * @param {number} y - The Y coordinate of the point.\n */\nBoundingBox.prototype.addPoint = function(x, y) {\n    if (typeof x === 'number') {\n        if (isNaN(this.x1) || isNaN(this.x2)) {\n            this.x1 = x;\n            this.x2 = x;\n        }\n        if (x < this.x1) {\n            this.x1 = x;\n        }\n        if (x > this.x2) {\n            this.x2 = x;\n        }\n    }\n    if (typeof y === 'number') {\n        if (isNaN(this.y1) || isNaN(this.y2)) {\n            this.y1 = y;\n            this.y2 = y;\n        }\n        if (y < this.y1) {\n            this.y1 = y;\n        }\n        if (y > this.y2) {\n            this.y2 = y;\n        }\n    }\n};\n\n/**\n * Add a X coordinate to the bounding box.\n * This extends the bounding box to include the X coordinate.\n * This function is used internally inside of addBezier.\n * @param {number} x - The X coordinate of the point.\n */\nBoundingBox.prototype.addX = function(x) {\n    this.addPoint(x, null);\n};\n\n/**\n * Add a Y coordinate to the bounding box.\n * This extends the bounding box to include the Y coordinate.\n * This function is used internally inside of addBezier.\n * @param {number} y - The Y coordinate of the point.\n */\nBoundingBox.prototype.addY = function(y) {\n    this.addPoint(null, y);\n};\n\n/**\n * Add a Bézier curve to the bounding box.\n * This extends the bounding box to include the entire Bézier.\n * @param {number} x0 - The starting X coordinate.\n * @param {number} y0 - The starting Y coordinate.\n * @param {number} x1 - The X coordinate of the first control point.\n * @param {number} y1 - The Y coordinate of the first control point.\n * @param {number} x2 - The X coordinate of the second control point.\n * @param {number} y2 - The Y coordinate of the second control point.\n * @param {number} x - The ending X coordinate.\n * @param {number} y - The ending Y coordinate.\n */\nBoundingBox.prototype.addBezier = function(x0, y0, x1, y1, x2, y2, x, y) {\n    // This code is based on http://nishiohirokazu.blogspot.com/2009/06/how-to-calculate-bezier-curves-bounding.html\n    // and https://github.com/icons8/svg-path-bounding-box\n\n    var p0 = [x0, y0];\n    var p1 = [x1, y1];\n    var p2 = [x2, y2];\n    var p3 = [x, y];\n\n    this.addPoint(x0, y0);\n    this.addPoint(x, y);\n\n    for (var i = 0; i <= 1; i++) {\n        var b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\n        var a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\n        var c = 3 * p1[i] - 3 * p0[i];\n\n        if (a === 0) {\n            if (b === 0) { continue; }\n            var t = -c / b;\n            if (0 < t && t < 1) {\n                if (i === 0) { this.addX(derive(p0[i], p1[i], p2[i], p3[i], t)); }\n                if (i === 1) { this.addY(derive(p0[i], p1[i], p2[i], p3[i], t)); }\n            }\n            continue;\n        }\n\n        var b2ac = Math.pow(b, 2) - 4 * c * a;\n        if (b2ac < 0) { continue; }\n        var t1 = (-b + Math.sqrt(b2ac)) / (2 * a);\n        if (0 < t1 && t1 < 1) {\n            if (i === 0) { this.addX(derive(p0[i], p1[i], p2[i], p3[i], t1)); }\n            if (i === 1) { this.addY(derive(p0[i], p1[i], p2[i], p3[i], t1)); }\n        }\n        var t2 = (-b - Math.sqrt(b2ac)) / (2 * a);\n        if (0 < t2 && t2 < 1) {\n            if (i === 0) { this.addX(derive(p0[i], p1[i], p2[i], p3[i], t2)); }\n            if (i === 1) { this.addY(derive(p0[i], p1[i], p2[i], p3[i], t2)); }\n        }\n    }\n};\n\n/**\n * Add a quadratic curve to the bounding box.\n * This extends the bounding box to include the entire quadratic curve.\n * @param {number} x0 - The starting X coordinate.\n * @param {number} y0 - The starting Y coordinate.\n * @param {number} x1 - The X coordinate of the control point.\n * @param {number} y1 - The Y coordinate of the control point.\n * @param {number} x - The ending X coordinate.\n * @param {number} y - The ending Y coordinate.\n */\nBoundingBox.prototype.addQuad = function(x0, y0, x1, y1, x, y) {\n    var cp1x = x0 + 2 / 3 * (x1 - x0);\n    var cp1y = y0 + 2 / 3 * (y1 - y0);\n    var cp2x = cp1x + 1 / 3 * (x - x0);\n    var cp2y = cp1y + 1 / 3 * (y - y0);\n    this.addBezier(x0, y0, cp1x, cp1y, cp2x, cp2y, x, y);\n};\n\n// Geometric objects\n\n/**\n * A bézier path containing a set of path commands similar to a SVG path.\n * Paths can be drawn on a context using `draw`.\n * @exports opentype.Path\n * @class\n * @constructor\n */\nfunction Path() {\n    this.commands = [];\n    this.fill = 'black';\n    this.stroke = null;\n    this.strokeWidth = 1;\n}\n\n/**\n * @param  {number} x\n * @param  {number} y\n */\nPath.prototype.moveTo = function(x, y) {\n    this.commands.push({\n        type: 'M',\n        x: x,\n        y: y\n    });\n};\n\n/**\n * @param  {number} x\n * @param  {number} y\n */\nPath.prototype.lineTo = function(x, y) {\n    this.commands.push({\n        type: 'L',\n        x: x,\n        y: y\n    });\n};\n\n/**\n * Draws cubic curve\n * @function\n * curveTo\n * @memberof opentype.Path.prototype\n * @param  {number} x1 - x of control 1\n * @param  {number} y1 - y of control 1\n * @param  {number} x2 - x of control 2\n * @param  {number} y2 - y of control 2\n * @param  {number} x - x of path point\n * @param  {number} y - y of path point\n */\n\n/**\n * Draws cubic curve\n * @function\n * bezierCurveTo\n * @memberof opentype.Path.prototype\n * @param  {number} x1 - x of control 1\n * @param  {number} y1 - y of control 1\n * @param  {number} x2 - x of control 2\n * @param  {number} y2 - y of control 2\n * @param  {number} x - x of path point\n * @param  {number} y - y of path point\n * @see curveTo\n */\nPath.prototype.curveTo = Path.prototype.bezierCurveTo = function(x1, y1, x2, y2, x, y) {\n    this.commands.push({\n        type: 'C',\n        x1: x1,\n        y1: y1,\n        x2: x2,\n        y2: y2,\n        x: x,\n        y: y\n    });\n};\n\n/**\n * Draws quadratic curve\n * @function\n * quadraticCurveTo\n * @memberof opentype.Path.prototype\n * @param  {number} x1 - x of control\n * @param  {number} y1 - y of control\n * @param  {number} x - x of path point\n * @param  {number} y - y of path point\n */\n\n/**\n * Draws quadratic curve\n * @function\n * quadTo\n * @memberof opentype.Path.prototype\n * @param  {number} x1 - x of control\n * @param  {number} y1 - y of control\n * @param  {number} x - x of path point\n * @param  {number} y - y of path point\n */\nPath.prototype.quadTo = Path.prototype.quadraticCurveTo = function(x1, y1, x, y) {\n    this.commands.push({\n        type: 'Q',\n        x1: x1,\n        y1: y1,\n        x: x,\n        y: y\n    });\n};\n\n/**\n * Closes the path\n * @function closePath\n * @memberof opentype.Path.prototype\n */\n\n/**\n * Close the path\n * @function close\n * @memberof opentype.Path.prototype\n */\nPath.prototype.close = Path.prototype.closePath = function() {\n    this.commands.push({\n        type: 'Z'\n    });\n};\n\n/**\n * Add the given path or list of commands to the commands of this path.\n * @param  {Array} pathOrCommands - another opentype.Path, an opentype.BoundingBox, or an array of commands.\n */\nPath.prototype.extend = function(pathOrCommands) {\n    if (pathOrCommands.commands) {\n        pathOrCommands = pathOrCommands.commands;\n    } else if (pathOrCommands instanceof BoundingBox) {\n        var box = pathOrCommands;\n        this.moveTo(box.x1, box.y1);\n        this.lineTo(box.x2, box.y1);\n        this.lineTo(box.x2, box.y2);\n        this.lineTo(box.x1, box.y2);\n        this.close();\n        return;\n    }\n\n    Array.prototype.push.apply(this.commands, pathOrCommands);\n};\n\n/**\n * Calculate the bounding box of the path.\n * @returns {opentype.BoundingBox}\n */\nPath.prototype.getBoundingBox = function() {\n    var box = new BoundingBox();\n\n    var startX = 0;\n    var startY = 0;\n    var prevX = 0;\n    var prevY = 0;\n    for (var i = 0; i < this.commands.length; i++) {\n        var cmd = this.commands[i];\n        switch (cmd.type) {\n            case 'M':\n                box.addPoint(cmd.x, cmd.y);\n                startX = prevX = cmd.x;\n                startY = prevY = cmd.y;\n                break;\n            case 'L':\n                box.addPoint(cmd.x, cmd.y);\n                prevX = cmd.x;\n                prevY = cmd.y;\n                break;\n            case 'Q':\n                box.addQuad(prevX, prevY, cmd.x1, cmd.y1, cmd.x, cmd.y);\n                prevX = cmd.x;\n                prevY = cmd.y;\n                break;\n            case 'C':\n                box.addBezier(prevX, prevY, cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);\n                prevX = cmd.x;\n                prevY = cmd.y;\n                break;\n            case 'Z':\n                prevX = startX;\n                prevY = startY;\n                break;\n            default:\n                throw new Error('Unexpected path command ' + cmd.type);\n        }\n    }\n    if (box.isEmpty()) {\n        box.addPoint(0, 0);\n    }\n    return box;\n};\n\n/**\n * Draw the path to a 2D context.\n * @param {CanvasRenderingContext2D} ctx - A 2D drawing context.\n */\nPath.prototype.draw = function(ctx) {\n    ctx.beginPath();\n    for (var i = 0; i < this.commands.length; i += 1) {\n        var cmd = this.commands[i];\n        if (cmd.type === 'M') {\n            ctx.moveTo(cmd.x, cmd.y);\n        } else if (cmd.type === 'L') {\n            ctx.lineTo(cmd.x, cmd.y);\n        } else if (cmd.type === 'C') {\n            ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);\n        } else if (cmd.type === 'Q') {\n            ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);\n        } else if (cmd.type === 'Z') {\n            ctx.closePath();\n        }\n    }\n\n    if (this.fill) {\n        ctx.fillStyle = this.fill;\n        ctx.fill();\n    }\n\n    if (this.stroke) {\n        ctx.strokeStyle = this.stroke;\n        ctx.lineWidth = this.strokeWidth;\n        ctx.stroke();\n    }\n};\n\n/**\n * Convert the Path to a string of path data instructions\n * See http://www.w3.org/TR/SVG/paths.html#PathData\n * @param  {number} [decimalPlaces=2] - The amount of decimal places for floating-point values\n * @return {string}\n */\nPath.prototype.toPathData = function(decimalPlaces) {\n    decimalPlaces = decimalPlaces !== undefined ? decimalPlaces : 2;\n\n    function floatToString(v) {\n        if (Math.round(v) === v) {\n            return '' + Math.round(v);\n        } else {\n            return v.toFixed(decimalPlaces);\n        }\n    }\n\n    function packValues() {\n        var arguments$1 = arguments;\n\n        var s = '';\n        for (var i = 0; i < arguments.length; i += 1) {\n            var v = arguments$1[i];\n            if (v >= 0 && i > 0) {\n                s += ' ';\n            }\n\n            s += floatToString(v);\n        }\n\n        return s;\n    }\n\n    var d = '';\n    for (var i = 0; i < this.commands.length; i += 1) {\n        var cmd = this.commands[i];\n        if (cmd.type === 'M') {\n            d += 'M' + packValues(cmd.x, cmd.y);\n        } else if (cmd.type === 'L') {\n            d += 'L' + packValues(cmd.x, cmd.y);\n        } else if (cmd.type === 'C') {\n            d += 'C' + packValues(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);\n        } else if (cmd.type === 'Q') {\n            d += 'Q' + packValues(cmd.x1, cmd.y1, cmd.x, cmd.y);\n        } else if (cmd.type === 'Z') {\n            d += 'Z';\n        }\n    }\n\n    return d;\n};\n\n/**\n * Convert the path to an SVG <path> element, as a string.\n * @param  {number} [decimalPlaces=2] - The amount of decimal places for floating-point values\n * @return {string}\n */\nPath.prototype.toSVG = function(decimalPlaces) {\n    var svg = '<path d=\"';\n    svg += this.toPathData(decimalPlaces);\n    svg += '\"';\n    if (this.fill && this.fill !== 'black') {\n        if (this.fill === null) {\n            svg += ' fill=\"none\"';\n        } else {\n            svg += ' fill=\"' + this.fill + '\"';\n        }\n    }\n\n    if (this.stroke) {\n        svg += ' stroke=\"' + this.stroke + '\" stroke-width=\"' + this.strokeWidth + '\"';\n    }\n\n    svg += '/>';\n    return svg;\n};\n\n/**\n * Convert the path to a DOM element.\n * @param  {number} [decimalPlaces=2] - The amount of decimal places for floating-point values\n * @return {SVGPathElement}\n */\nPath.prototype.toDOMElement = function(decimalPlaces) {\n    var temporaryPath = this.toPathData(decimalPlaces);\n    var newPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n\n    newPath.setAttribute('d', temporaryPath);\n\n    return newPath;\n};\n\n// Run-time checking of preconditions.\n\nfunction fail(message) {\n    throw new Error(message);\n}\n\n// Precondition function that checks if the given predicate is true.\n// If not, it will throw an error.\nfunction argument(predicate, message) {\n    if (!predicate) {\n        fail(message);\n    }\n}\nvar check = { fail: fail, argument: argument, assert: argument };\n\n// Data types used in the OpenType font file.\n\nvar LIMIT16 = 32768; // The limit at which a 16-bit number switches signs == 2^15\nvar LIMIT32 = 2147483648; // The limit at which a 32-bit number switches signs == 2 ^ 31\n\n/**\n * @exports opentype.decode\n * @class\n */\nvar decode = {};\n/**\n * @exports opentype.encode\n * @class\n */\nvar encode = {};\n/**\n * @exports opentype.sizeOf\n * @class\n */\nvar sizeOf = {};\n\n// Return a function that always returns the same value.\nfunction constant(v) {\n    return function() {\n        return v;\n    };\n}\n\n// OpenType data types //////////////////////////////////////////////////////\n\n/**\n * Convert an 8-bit unsigned integer to a list of 1 byte.\n * @param {number}\n * @returns {Array}\n */\nencode.BYTE = function(v) {\n    check.argument(v >= 0 && v <= 255, 'Byte value should be between 0 and 255.');\n    return [v];\n};\n/**\n * @constant\n * @type {number}\n */\nsizeOf.BYTE = constant(1);\n\n/**\n * Convert a 8-bit signed integer to a list of 1 byte.\n * @param {string}\n * @returns {Array}\n */\nencode.CHAR = function(v) {\n    return [v.charCodeAt(0)];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.CHAR = constant(1);\n\n/**\n * Convert an ASCII string to a list of bytes.\n * @param {string}\n * @returns {Array}\n */\nencode.CHARARRAY = function(v) {\n    if (typeof v === 'undefined') {\n        v = '';\n        console.warn('Undefined CHARARRAY encountered and treated as an empty string. This is probably caused by a missing glyph name.');\n    }\n    var b = [];\n    for (var i = 0; i < v.length; i += 1) {\n        b[i] = v.charCodeAt(i);\n    }\n\n    return b;\n};\n\n/**\n * @param {Array}\n * @returns {number}\n */\nsizeOf.CHARARRAY = function(v) {\n    if (typeof v === 'undefined') {\n        return 0;\n    }\n    return v.length;\n};\n\n/**\n * Convert a 16-bit unsigned integer to a list of 2 bytes.\n * @param {number}\n * @returns {Array}\n */\nencode.USHORT = function(v) {\n    return [(v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.USHORT = constant(2);\n\n/**\n * Convert a 16-bit signed integer to a list of 2 bytes.\n * @param {number}\n * @returns {Array}\n */\nencode.SHORT = function(v) {\n    // Two's complement\n    if (v >= LIMIT16) {\n        v = -(2 * LIMIT16 - v);\n    }\n\n    return [(v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.SHORT = constant(2);\n\n/**\n * Convert a 24-bit unsigned integer to a list of 3 bytes.\n * @param {number}\n * @returns {Array}\n */\nencode.UINT24 = function(v) {\n    return [(v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.UINT24 = constant(3);\n\n/**\n * Convert a 32-bit unsigned integer to a list of 4 bytes.\n * @param {number}\n * @returns {Array}\n */\nencode.ULONG = function(v) {\n    return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.ULONG = constant(4);\n\n/**\n * Convert a 32-bit unsigned integer to a list of 4 bytes.\n * @param {number}\n * @returns {Array}\n */\nencode.LONG = function(v) {\n    // Two's complement\n    if (v >= LIMIT32) {\n        v = -(2 * LIMIT32 - v);\n    }\n\n    return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.LONG = constant(4);\n\nencode.FIXED = encode.ULONG;\nsizeOf.FIXED = sizeOf.ULONG;\n\nencode.FWORD = encode.SHORT;\nsizeOf.FWORD = sizeOf.SHORT;\n\nencode.UFWORD = encode.USHORT;\nsizeOf.UFWORD = sizeOf.USHORT;\n\n/**\n * Convert a 32-bit Apple Mac timestamp integer to a list of 8 bytes, 64-bit timestamp.\n * @param {number}\n * @returns {Array}\n */\nencode.LONGDATETIME = function(v) {\n    return [0, 0, 0, 0, (v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.LONGDATETIME = constant(8);\n\n/**\n * Convert a 4-char tag to a list of 4 bytes.\n * @param {string}\n * @returns {Array}\n */\nencode.TAG = function(v) {\n    check.argument(v.length === 4, 'Tag should be exactly 4 ASCII characters.');\n    return [v.charCodeAt(0),\n            v.charCodeAt(1),\n            v.charCodeAt(2),\n            v.charCodeAt(3)];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.TAG = constant(4);\n\n// CFF data types ///////////////////////////////////////////////////////////\n\nencode.Card8 = encode.BYTE;\nsizeOf.Card8 = sizeOf.BYTE;\n\nencode.Card16 = encode.USHORT;\nsizeOf.Card16 = sizeOf.USHORT;\n\nencode.OffSize = encode.BYTE;\nsizeOf.OffSize = sizeOf.BYTE;\n\nencode.SID = encode.USHORT;\nsizeOf.SID = sizeOf.USHORT;\n\n// Convert a numeric operand or charstring number to a variable-size list of bytes.\n/**\n * Convert a numeric operand or charstring number to a variable-size list of bytes.\n * @param {number}\n * @returns {Array}\n */\nencode.NUMBER = function(v) {\n    if (v >= -107 && v <= 107) {\n        return [v + 139];\n    } else if (v >= 108 && v <= 1131) {\n        v = v - 108;\n        return [(v >> 8) + 247, v & 0xFF];\n    } else if (v >= -1131 && v <= -108) {\n        v = -v - 108;\n        return [(v >> 8) + 251, v & 0xFF];\n    } else if (v >= -32768 && v <= 32767) {\n        return encode.NUMBER16(v);\n    } else {\n        return encode.NUMBER32(v);\n    }\n};\n\n/**\n * @param {number}\n * @returns {number}\n */\nsizeOf.NUMBER = function(v) {\n    return encode.NUMBER(v).length;\n};\n\n/**\n * Convert a signed number between -32768 and +32767 to a three-byte value.\n * This ensures we always use three bytes, but is not the most compact format.\n * @param {number}\n * @returns {Array}\n */\nencode.NUMBER16 = function(v) {\n    return [28, (v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.NUMBER16 = constant(3);\n\n/**\n * Convert a signed number between -(2^31) and +(2^31-1) to a five-byte value.\n * This is useful if you want to be sure you always use four bytes,\n * at the expense of wasting a few bytes for smaller numbers.\n * @param {number}\n * @returns {Array}\n */\nencode.NUMBER32 = function(v) {\n    return [29, (v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];\n};\n\n/**\n * @constant\n * @type {number}\n */\nsizeOf.NUMBER32 = constant(5);\n\n/**\n * @param {number}\n * @returns {Array}\n */\nencode.REAL = function(v) {\n    var value = v.toString();\n\n    // Some numbers use an epsilon to encode the value. (e.g. JavaScript will store 0.0000001 as 1e-7)\n    // This code converts it back to a number without the epsilon.\n    var m = /\\.(\\d*?)(?:9{5,20}|0{5,20})\\d{0,2}(?:e(.+)|$)/.exec(value);\n    if (m) {\n        var epsilon = parseFloat('1e' + ((m[2] ? +m[2] : 0) + m[1].length));\n        value = (Math.round(v * epsilon) / epsilon).toString();\n    }\n\n    var nibbles = '';\n    for (var i = 0, ii = value.length; i < ii; i += 1) {\n        var c = value[i];\n        if (c === 'e') {\n            nibbles += value[++i] === '-' ? 'c' : 'b';\n        } else if (c === '.') {\n            nibbles += 'a';\n        } else if (c === '-') {\n            nibbles += 'e';\n        } else {\n            nibbles += c;\n        }\n    }\n\n    nibbles += (nibbles.length & 1) ? 'f' : 'ff';\n    var out = [30];\n    for (var i$1 = 0, ii$1 = nibbles.length; i$1 < ii$1; i$1 += 2) {\n        out.push(parseInt(nibbles.substr(i$1, 2), 16));\n    }\n\n    return out;\n};\n\n/**\n * @param {number}\n * @returns {number}\n */\nsizeOf.REAL = function(v) {\n    return encode.REAL(v).length;\n};\n\nencode.NAME = encode.CHARARRAY;\nsizeOf.NAME = sizeOf.CHARARRAY;\n\nencode.STRING = encode.CHARARRAY;\nsizeOf.STRING = sizeOf.CHARARRAY;\n\n/**\n * @param {DataView} data\n * @param {number} offset\n * @param {number} numBytes\n * @returns {string}\n */\ndecode.UTF8 = function(data, offset, numBytes) {\n    var codePoints = [];\n    var numChars = numBytes;\n    for (var j = 0; j < numChars; j++, offset += 1) {\n        codePoints[j] = data.getUint8(offset);\n    }\n\n    return String.fromCharCode.apply(null, codePoints);\n};\n\n/**\n * @param {DataView} data\n * @param {number} offset\n * @param {number} numBytes\n * @returns {string}\n */\ndecode.UTF16 = function(data, offset, numBytes) {\n    var codePoints = [];\n    var numChars = numBytes / 2;\n    for (var j = 0; j < numChars; j++, offset += 2) {\n        codePoints[j] = data.getUint16(offset);\n    }\n\n    return String.fromCharCode.apply(null, codePoints);\n};\n\n/**\n * Convert a JavaScript string to UTF16-BE.\n * @param {string}\n * @returns {Array}\n */\nencode.UTF16 = function(v) {\n    var b = [];\n    for (var i = 0; i < v.length; i += 1) {\n        var codepoint = v.charCodeAt(i);\n        b[b.length] = (codepoint >> 8) & 0xFF;\n        b[b.length] = codepoint & 0xFF;\n    }\n\n    return b;\n};\n\n/**\n * @param {string}\n * @returns {number}\n */\nsizeOf.UTF16 = function(v) {\n    return v.length * 2;\n};\n\n// Data for converting old eight-bit Macintosh encodings to Unicode.\n// This representation is optimized for decoding; encoding is slower\n// and needs more memory. The assumption is that all opentype.js users\n// want to open fonts, but saving a font will be comparatively rare\n// so it can be more expensive. Keyed by IANA character set name.\n//\n// Python script for generating these strings:\n//\n//     s = u''.join([chr(c).decode('mac_greek') for c in range(128, 256)])\n//     print(s.encode('utf-8'))\n/**\n * @private\n */\nvar eightBitMacEncodings = {\n    'x-mac-croatian':  // Python: 'mac_croatian'\n    'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®Š™´¨≠ŽØ∞±≤≥∆µ∂∑∏š∫ªºΩžø' +\n    '¿¡¬√ƒ≈Ć«Č… ÀÃÕŒœĐ—“”‘’÷◊©⁄€‹›Æ»–·‚„‰ÂćÁčÈÍÎÏÌÓÔđÒÚÛÙıˆ˜¯πË˚¸Êæˇ',\n    'x-mac-cyrillic':  // Python: 'mac_cyrillic'\n    'АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ†°Ґ£§•¶І®©™Ђђ≠Ѓѓ∞±≤≥іµґЈЄєЇїЉљЊњ' +\n    'јЅ¬√ƒ≈∆«»… ЋћЌќѕ–—“”‘’÷„ЎўЏџ№Ёёяабвгдежзийклмнопрстуфхцчшщъыьэю',\n    'x-mac-gaelic': // http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/GAELIC.TXT\n    'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØḂ±≤≥ḃĊċḊḋḞḟĠġṀæø' +\n    'ṁṖṗɼƒſṠ«»… ÀÃÕŒœ–—“”‘’ṡẛÿŸṪ€‹›Ŷŷṫ·Ỳỳ⁊ÂÊÁËÈÍÎÏÌÓÔ♣ÒÚÛÙıÝýŴŵẄẅẀẁẂẃ',\n    'x-mac-greek':  // Python: 'mac_greek'\n    'Ä¹²É³ÖÜ΅àâä΄¨çéèêë£™îï•½‰ôö¦€ùûü†ΓΔΘΛΞΠß®©ΣΪ§≠°·Α±≤≥¥ΒΕΖΗΙΚΜΦΫΨΩ' +\n    'άΝ¬ΟΡ≈Τ«»… ΥΧΆΈœ–―“”‘’÷ΉΊΌΎέήίόΏύαβψδεφγηιξκλμνοπώρστθωςχυζϊϋΐΰ\\u00AD',\n    'x-mac-icelandic':  // Python: 'mac_iceland'\n    'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûüÝ°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +\n    '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€ÐðÞþý·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',\n    'x-mac-inuit': // http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/INUIT.TXT\n    'ᐃᐄᐅᐆᐊᐋᐱᐲᐳᐴᐸᐹᑉᑎᑏᑐᑑᑕᑖᑦᑭᑮᑯᑰᑲᑳᒃᒋᒌᒍᒎᒐᒑ°ᒡᒥᒦ•¶ᒧ®©™ᒨᒪᒫᒻᓂᓃᓄᓅᓇᓈᓐᓯᓰᓱᓲᓴᓵᔅᓕᓖᓗ' +\n    'ᓘᓚᓛᓪᔨᔩᔪᔫᔭ… ᔮᔾᕕᕖᕗ–—“”‘’ᕘᕙᕚᕝᕆᕇᕈᕉᕋᕌᕐᕿᖀᖁᖂᖃᖄᖅᖏᖐᖑᖒᖓᖔᖕᙱᙲᙳᙴᙵᙶᖖᖠᖡᖢᖣᖤᖥᖦᕼŁł',\n    'x-mac-ce':  // Python: 'mac_latin2'\n    'ÄĀāÉĄÖÜáąČäčĆćéŹźĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅ' +\n    'ņŃ¬√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ',\n    macintosh:  // Python: 'mac_roman'\n    'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +\n    '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›ﬁﬂ‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',\n    'x-mac-romanian':  // Python: 'mac_romanian'\n    'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ĂȘ∞±≤≥¥µ∂∑∏π∫ªºΩăș' +\n    '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›Țț‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',\n    'x-mac-turkish':  // Python: 'mac_turkish'\n    'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +\n    '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸĞğİıŞş‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙˆ˜¯˘˙˚¸˝˛ˇ'\n};\n\n/**\n * Decodes an old-style Macintosh string. Returns either a Unicode JavaScript\n * string, or 'undefined' if the encoding is unsupported. For example, we do\n * not support Chinese, Japanese or Korean because these would need large\n * mapping tables.\n * @param {DataView} dataView\n * @param {number} offset\n * @param {number} dataLength\n * @param {string} encoding\n * @returns {string}\n */\ndecode.MACSTRING = function(dataView, offset, dataLength, encoding) {\n    var table = eightBitMacEncodings[encoding];\n    if (table === undefined) {\n        return undefined;\n    }\n\n    var result = '';\n    for (var i = 0; i < dataLength; i++) {\n        var c = dataView.getUint8(offset + i);\n        // In all eight-bit Mac encodings, the characters 0x00..0x7F are\n        // mapped to U+0000..U+007F; we only need to look up the others.\n        if (c <= 0x7F) {\n            result += String.fromCharCode(c);\n        } else {\n            result += table[c & 0x7F];\n        }\n    }\n\n    return result;\n};\n\n// Helper function for encode.MACSTRING. Returns a dictionary for mapping\n// Unicode character codes to their 8-bit MacOS equivalent. This table\n// is not exactly a super cheap data structure, but we do not care because\n// encoding Macintosh strings is only rarely needed in typical applications.\nvar macEncodingTableCache = typeof WeakMap === 'function' && new WeakMap();\nvar macEncodingCacheKeys;\nvar getMacEncodingTable = function (encoding) {\n    // Since we use encoding as a cache key for WeakMap, it has to be\n    // a String object and not a literal. And at least on NodeJS 2.10.1,\n    // WeakMap requires that the same String instance is passed for cache hits.\n    if (!macEncodingCacheKeys) {\n        macEncodingCacheKeys = {};\n        for (var e in eightBitMacEncodings) {\n            /*jshint -W053 */  // Suppress \"Do not use String as a constructor.\"\n            macEncodingCacheKeys[e] = new String(e);\n        }\n    }\n\n    var cacheKey = macEncodingCacheKeys[encoding];\n    if (cacheKey === undefined) {\n        return undefined;\n    }\n\n    // We can't do \"if (cache.has(key)) {return cache.get(key)}\" here:\n    // since garbage collection may run at any time, it could also kick in\n    // between the calls to cache.has() and cache.get(). In that case,\n    // we would return 'undefined' even though we do support the encoding.\n    if (macEncodingTableCache) {\n        var cachedTable = macEncodingTableCache.get(cacheKey);\n        if (cachedTable !== undefined) {\n            return cachedTable;\n        }\n    }\n\n    var decodingTable = eightBitMacEncodings[encoding];\n    if (decodingTable === undefined) {\n        return undefined;\n    }\n\n    var encodingTable = {};\n    for (var i = 0; i < decodingTable.length; i++) {\n        encodingTable[decodingTable.charCodeAt(i)] = i + 0x80;\n    }\n\n    if (macEncodingTableCache) {\n        macEncodingTableCache.set(cacheKey, encodingTable);\n    }\n\n    return encodingTable;\n};\n\n/**\n * Encodes an old-style Macintosh string. Returns a byte array upon success.\n * If the requested encoding is unsupported, or if the input string contains\n * a character that cannot be expressed in the encoding, the function returns\n * 'undefined'.\n * @param {string} str\n * @param {string} encoding\n * @returns {Array}\n */\nencode.MACSTRING = function(str, encoding) {\n    var table = getMacEncodingTable(encoding);\n    if (table === undefined) {\n        return undefined;\n    }\n\n    var result = [];\n    for (var i = 0; i < str.length; i++) {\n        var c = str.charCodeAt(i);\n\n        // In all eight-bit Mac encodings, the characters 0x00..0x7F are\n        // mapped to U+0000..U+007F; we only need to look up the others.\n        if (c >= 0x80) {\n            c = table[c];\n            if (c === undefined) {\n                // str contains a Unicode character that cannot be encoded\n                // in the requested encoding.\n                return undefined;\n            }\n        }\n        result[i] = c;\n        // result.push(c);\n    }\n\n    return result;\n};\n\n/**\n * @param {string} str\n * @param {string} encoding\n * @returns {number}\n */\nsizeOf.MACSTRING = function(str, encoding) {\n    var b = encode.MACSTRING(str, encoding);\n    if (b !== undefined) {\n        return b.length;\n    } else {\n        return 0;\n    }\n};\n\n// Helper for encode.VARDELTAS\nfunction isByteEncodable(value) {\n    return value >= -128 && value <= 127;\n}\n\n// Helper for encode.VARDELTAS\nfunction encodeVarDeltaRunAsZeroes(deltas, pos, result) {\n    var runLength = 0;\n    var numDeltas = deltas.length;\n    while (pos < numDeltas && runLength < 64 && deltas[pos] === 0) {\n        ++pos;\n        ++runLength;\n    }\n    result.push(0x80 | (runLength - 1));\n    return pos;\n}\n\n// Helper for encode.VARDELTAS\nfunction encodeVarDeltaRunAsBytes(deltas, offset, result) {\n    var runLength = 0;\n    var numDeltas = deltas.length;\n    var pos = offset;\n    while (pos < numDeltas && runLength < 64) {\n        var value = deltas[pos];\n        if (!isByteEncodable(value)) {\n            break;\n        }\n\n        // Within a byte-encoded run of deltas, a single zero is best\n        // stored literally as 0x00 value. However, if we have two or\n        // more zeroes in a sequence, it is better to start a new run.\n        // Fore example, the sequence of deltas [15, 15, 0, 15, 15]\n        // becomes 6 bytes (04 0F 0F 00 0F 0F) when storing the zero\n        // within the current run, but 7 bytes (01 0F 0F 80 01 0F 0F)\n        // when starting a new run.\n        if (value === 0 && pos + 1 < numDeltas && deltas[pos + 1] === 0) {\n            break;\n        }\n\n        ++pos;\n        ++runLength;\n    }\n    result.push(runLength - 1);\n    for (var i = offset; i < pos; ++i) {\n        result.push((deltas[i] + 256) & 0xff);\n    }\n    return pos;\n}\n\n// Helper for encode.VARDELTAS\nfunction encodeVarDeltaRunAsWords(deltas, offset, result) {\n    var runLength = 0;\n    var numDeltas = deltas.length;\n    var pos = offset;\n    while (pos < numDeltas && runLength < 64) {\n        var value = deltas[pos];\n\n        // Within a word-encoded run of deltas, it is easiest to start\n        // a new run (with a different encoding) whenever we encounter\n        // a zero value. For example, the sequence [0x6666, 0, 0x7777]\n        // needs 7 bytes when storing the zero inside the current run\n        // (42 66 66 00 00 77 77), and equally 7 bytes when starting a\n        // new run (40 66 66 80 40 77 77).\n        if (value === 0) {\n            break;\n        }\n\n        // Within a word-encoded run of deltas, a single value in the\n        // range (-128..127) should be encoded within the current run\n        // because it is more compact. For example, the sequence\n        // [0x6666, 2, 0x7777] becomes 7 bytes when storing the value\n        // literally (42 66 66 00 02 77 77), but 8 bytes when starting\n        // a new run (40 66 66 00 02 40 77 77).\n        if (isByteEncodable(value) && pos + 1 < numDeltas && isByteEncodable(deltas[pos + 1])) {\n            break;\n        }\n\n        ++pos;\n        ++runLength;\n    }\n    result.push(0x40 | (runLength - 1));\n    for (var i = offset; i < pos; ++i) {\n        var val = deltas[i];\n        result.push(((val + 0x10000) >> 8) & 0xff, (val + 0x100) & 0xff);\n    }\n    return pos;\n}\n\n/**\n * Encode a list of variation adjustment deltas.\n *\n * Variation adjustment deltas are used in ‘gvar’ and ‘cvar’ tables.\n * They indicate how points (in ‘gvar’) or values (in ‘cvar’) get adjusted\n * when generating instances of variation fonts.\n *\n * @see https://www.microsoft.com/typography/otspec/gvar.htm\n * @see https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6gvar.html\n * @param {Array}\n * @return {Array}\n */\nencode.VARDELTAS = function(deltas) {\n    var pos = 0;\n    var result = [];\n    while (pos < deltas.length) {\n        var value = deltas[pos];\n        if (value === 0) {\n            pos = encodeVarDeltaRunAsZeroes(deltas, pos, result);\n        } else if (value >= -128 && value <= 127) {\n            pos = encodeVarDeltaRunAsBytes(deltas, pos, result);\n        } else {\n            pos = encodeVarDeltaRunAsWords(deltas, pos, result);\n        }\n    }\n    return result;\n};\n\n// Convert a list of values to a CFF INDEX structure.\n// The values should be objects containing name / type / value.\n/**\n * @param {Array} l\n * @returns {Array}\n */\nencode.INDEX = function(l) {\n    //var offset, offsets, offsetEncoder, encodedOffsets, encodedOffset, data,\n    //    i, v;\n    // Because we have to know which data type to use to encode the offsets,\n    // we have to go through the values twice: once to encode the data and\n    // calculate the offsets, then again to encode the offsets using the fitting data type.\n    var offset = 1; // First offset is always 1.\n    var offsets = [offset];\n    var data = [];\n    for (var i = 0; i < l.length; i += 1) {\n        var v = encode.OBJECT(l[i]);\n        Array.prototype.push.apply(data, v);\n        offset += v.length;\n        offsets.push(offset);\n    }\n\n    if (data.length === 0) {\n        return [0, 0];\n    }\n\n    var encodedOffsets = [];\n    var offSize = (1 + Math.floor(Math.log(offset) / Math.log(2)) / 8) | 0;\n    var offsetEncoder = [undefined, encode.BYTE, encode.USHORT, encode.UINT24, encode.ULONG][offSize];\n    for (var i$1 = 0; i$1 < offsets.length; i$1 += 1) {\n        var encodedOffset = offsetEncoder(offsets[i$1]);\n        Array.prototype.push.apply(encodedOffsets, encodedOffset);\n    }\n\n    return Array.prototype.concat(encode.Card16(l.length),\n                           encode.OffSize(offSize),\n                           encodedOffsets,\n                           data);\n};\n\n/**\n * @param {Array}\n * @returns {number}\n */\nsizeOf.INDEX = function(v) {\n    return encode.INDEX(v).length;\n};\n\n/**\n * Convert an object to a CFF DICT structure.\n * The keys should be numeric.\n * The values should be objects containing name / type / value.\n * @param {Object} m\n * @returns {Array}\n */\nencode.DICT = function(m) {\n    var d = [];\n    var keys = Object.keys(m);\n    var length = keys.length;\n\n    for (var i = 0; i < length; i += 1) {\n        // Object.keys() return string keys, but our keys are always numeric.\n        var k = parseInt(keys[i], 0);\n        var v = m[k];\n        // Value comes before the key.\n        d = d.concat(encode.OPERAND(v.value, v.type));\n        d = d.concat(encode.OPERATOR(k));\n    }\n\n    return d;\n};\n\n/**\n * @param {Object}\n * @returns {number}\n */\nsizeOf.DICT = function(m) {\n    return encode.DICT(m).length;\n};\n\n/**\n * @param {number}\n * @returns {Array}\n */\nencode.OPERATOR = function(v) {\n    if (v < 1200) {\n        return [v];\n    } else {\n        return [12, v - 1200];\n    }\n};\n\n/**\n * @param {Array} v\n * @param {string}\n * @returns {Array}\n */\nencode.OPERAND = function(v, type) {\n    var d = [];\n    if (Array.isArray(type)) {\n        for (var i = 0; i < type.length; i += 1) {\n            check.argument(v.length === type.length, 'Not enough arguments given for type' + type);\n            d = d.concat(encode.OPERAND(v[i], type[i]));\n        }\n    } else {\n        if (type === 'SID') {\n            d = d.concat(encode.NUMBER(v));\n        } else if (type === 'offset') {\n            // We make it easy for ourselves and always encode offsets as\n            // 4 bytes. This makes offset calculation for the top dict easier.\n            d = d.concat(encode.NUMBER32(v));\n        } else if (type === 'number') {\n            d = d.concat(encode.NUMBER(v));\n        } else if (type === 'real') {\n            d = d.concat(encode.REAL(v));\n        } else {\n            throw new Error('Unknown operand type ' + type);\n            // FIXME Add support for booleans\n        }\n    }\n\n    return d;\n};\n\nencode.OP = encode.BYTE;\nsizeOf.OP = sizeOf.BYTE;\n\n// memoize charstring encoding using WeakMap if available\nvar wmm = typeof WeakMap === 'function' && new WeakMap();\n\n/**\n * Convert a list of CharString operations to bytes.\n * @param {Array}\n * @returns {Array}\n */\nencode.CHARSTRING = function(ops) {\n    // See encode.MACSTRING for why we don't do \"if (wmm && wmm.has(ops))\".\n    if (wmm) {\n        var cachedValue = wmm.get(ops);\n        if (cachedValue !== undefined) {\n            return cachedValue;\n        }\n    }\n\n    var d = [];\n    var length = ops.length;\n\n    for (var i = 0; i < length; i += 1) {\n        var op = ops[i];\n        d = d.concat(encode[op.type](op.value));\n    }\n\n    if (wmm) {\n        wmm.set(ops, d);\n    }\n\n    return d;\n};\n\n/**\n * @param {Array}\n * @returns {number}\n */\nsizeOf.CHARSTRING = function(ops) {\n    return encode.CHARSTRING(ops).length;\n};\n\n// Utility functions ////////////////////////////////////////////////////////\n\n/**\n * Convert an object containing name / type / value to bytes.\n * @param {Object}\n * @returns {Array}\n */\nencode.OBJECT = function(v) {\n    var encodingFunction = encode[v.type];\n    check.argument(encodingFunction !== undefined, 'No encoding function for type ' + v.type);\n    return encodingFunction(v.value);\n};\n\n/**\n * @param {Object}\n * @returns {number}\n */\nsizeOf.OBJECT = function(v) {\n    var sizeOfFunction = sizeOf[v.type];\n    check.argument(sizeOfFunction !== undefined, 'No sizeOf function for type ' + v.type);\n    return sizeOfFunction(v.value);\n};\n\n/**\n * Convert a table object to bytes.\n * A table contains a list of fields containing the metadata (name, type and default value).\n * The table itself has the field values set as attributes.\n * @param {opentype.Table}\n * @returns {Array}\n */\nencode.TABLE = function(table) {\n    var d = [];\n    var length = table.fields.length;\n    var subtables = [];\n    var subtableOffsets = [];\n\n    for (var i = 0; i < length; i += 1) {\n        var field = table.fields[i];\n        var encodingFunction = encode[field.type];\n        check.argument(encodingFunction !== undefined, 'No encoding function for field type ' + field.type + ' (' + field.name + ')');\n        var value = table[field.name];\n        if (value === undefined) {\n            value = field.value;\n        }\n\n        var bytes = encodingFunction(value);\n\n        if (field.type === 'TABLE') {\n            subtableOffsets.push(d.length);\n            d = d.concat([0, 0]);\n            subtables.push(bytes);\n        } else {\n            d = d.concat(bytes);\n        }\n    }\n\n    for (var i$1 = 0; i$1 < subtables.length; i$1 += 1) {\n        var o = subtableOffsets[i$1];\n        var offset = d.length;\n        check.argument(offset < 65536, 'Table ' + table.tableName + ' too big.');\n        d[o] = offset >> 8;\n        d[o + 1] = offset & 0xff;\n        d = d.concat(subtables[i$1]);\n    }\n\n    return d;\n};\n\n/**\n * @param {opentype.Table}\n * @returns {number}\n */\nsizeOf.TABLE = function(table) {\n    var numBytes = 0;\n    var length = table.fields.length;\n\n    for (var i = 0; i < length; i += 1) {\n        var field = table.fields[i];\n        var sizeOfFunction = sizeOf[field.type];\n        check.argument(sizeOfFunction !== undefined, 'No sizeOf function for field type ' + field.type + ' (' + field.name + ')');\n        var value = table[field.name];\n        if (value === undefined) {\n            value = field.value;\n        }\n\n        numBytes += sizeOfFunction(value);\n\n        // Subtables take 2 more bytes for offsets.\n        if (field.type === 'TABLE') {\n            numBytes += 2;\n        }\n    }\n\n    return numBytes;\n};\n\nencode.RECORD = encode.TABLE;\nsizeOf.RECORD = sizeOf.TABLE;\n\n// Merge in a list of bytes.\nencode.LITERAL = function(v) {\n    return v;\n};\n\nsizeOf.LITERAL = function(v) {\n    return v.length;\n};\n\n// Table metadata\n\n/**\n * @exports opentype.Table\n * @class\n * @param {string} tableName\n * @param {Array} fields\n * @param {Object} options\n * @constructor\n */\nfunction Table(tableName, fields, options) {\n    // For coverage tables with coverage format 2, we do not want to add the coverage data directly to the table object,\n    // as this will result in wrong encoding order of the coverage data on serialization to bytes.\n    // The fallback of using the field values directly when not present on the table is handled in types.encode.TABLE() already.\n    if (fields.length && (fields[0].name !== 'coverageFormat' || fields[0].value === 1)) {\n        for (var i = 0; i < fields.length; i += 1) {\n            var field = fields[i];\n            this[field.name] = field.value;\n        }\n    }\n\n    this.tableName = tableName;\n    this.fields = fields;\n    if (options) {\n        var optionKeys = Object.keys(options);\n        for (var i$1 = 0; i$1 < optionKeys.length; i$1 += 1) {\n            var k = optionKeys[i$1];\n            var v = options[k];\n            if (this[k] !== undefined) {\n                this[k] = v;\n            }\n        }\n    }\n}\n\n/**\n * Encodes the table and returns an array of bytes\n * @return {Array}\n */\nTable.prototype.encode = function() {\n    return encode.TABLE(this);\n};\n\n/**\n * Get the size of the table.\n * @return {number}\n */\nTable.prototype.sizeOf = function() {\n    return sizeOf.TABLE(this);\n};\n\n/**\n * @private\n */\nfunction ushortList(itemName, list, count) {\n    if (count === undefined) {\n        count = list.length;\n    }\n    var fields = new Array(list.length + 1);\n    fields[0] = {name: itemName + 'Count', type: 'USHORT', value: count};\n    for (var i = 0; i < list.length; i++) {\n        fields[i + 1] = {name: itemName + i, type: 'USHORT', value: list[i]};\n    }\n    return fields;\n}\n\n/**\n * @private\n */\nfunction tableList(itemName, records, itemCallback) {\n    var count = records.length;\n    var fields = new Array(count + 1);\n    fields[0] = {name: itemName + 'Count', type: 'USHORT', value: count};\n    for (var i = 0; i < count; i++) {\n        fields[i + 1] = {name: itemName + i, type: 'TABLE', value: itemCallback(records[i], i)};\n    }\n    return fields;\n}\n\n/**\n * @private\n */\nfunction recordList(itemName, records, itemCallback) {\n    var count = records.length;\n    var fields = [];\n    fields[0] = {name: itemName + 'Count', type: 'USHORT', value: count};\n    for (var i = 0; i < count; i++) {\n        fields = fields.concat(itemCallback(records[i], i));\n    }\n    return fields;\n}\n\n// Common Layout Tables\n\n/**\n * @exports opentype.Coverage\n * @class\n * @param {opentype.Table}\n * @constructor\n * @extends opentype.Table\n */\nfunction Coverage(coverageTable) {\n    if (coverageTable.format === 1) {\n        Table.call(this, 'coverageTable',\n            [{name: 'coverageFormat', type: 'USHORT', value: 1}]\n            .concat(ushortList('glyph', coverageTable.glyphs))\n        );\n    } else if (coverageTable.format === 2) {\n        Table.call(this, 'coverageTable',\n            [{name: 'coverageFormat', type: 'USHORT', value: 2}]\n            .concat(recordList('rangeRecord', coverageTable.ranges, function(RangeRecord) {\n                return [\n                    {name: 'startGlyphID', type: 'USHORT', value: RangeRecord.start},\n                    {name: 'endGlyphID', type: 'USHORT', value: RangeRecord.end},\n                    {name: 'startCoverageIndex', type: 'USHORT', value: RangeRecord.index} ];\n            }))\n        );\n    } else {\n        check.assert(false, 'Coverage format must be 1 or 2.');\n    }\n}\nCoverage.prototype = Object.create(Table.prototype);\nCoverage.prototype.constructor = Coverage;\n\nfunction ScriptList(scriptListTable) {\n    Table.call(this, 'scriptListTable',\n        recordList('scriptRecord', scriptListTable, function(scriptRecord, i) {\n            var script = scriptRecord.script;\n            var defaultLangSys = script.defaultLangSys;\n            check.assert(!!defaultLangSys, 'Unable to write GSUB: script ' + scriptRecord.tag + ' has no default language system.');\n            return [\n                {name: 'scriptTag' + i, type: 'TAG', value: scriptRecord.tag},\n                {name: 'script' + i, type: 'TABLE', value: new Table('scriptTable', [\n                    {name: 'defaultLangSys', type: 'TABLE', value: new Table('defaultLangSys', [\n                        {name: 'lookupOrder', type: 'USHORT', value: 0},\n                        {name: 'reqFeatureIndex', type: 'USHORT', value: defaultLangSys.reqFeatureIndex}]\n                        .concat(ushortList('featureIndex', defaultLangSys.featureIndexes)))}\n                    ].concat(recordList('langSys', script.langSysRecords, function(langSysRecord, i) {\n                        var langSys = langSysRecord.langSys;\n                        return [\n                            {name: 'langSysTag' + i, type: 'TAG', value: langSysRecord.tag},\n                            {name: 'langSys' + i, type: 'TABLE', value: new Table('langSys', [\n                                {name: 'lookupOrder', type: 'USHORT', value: 0},\n                                {name: 'reqFeatureIndex', type: 'USHORT', value: langSys.reqFeatureIndex}\n                                ].concat(ushortList('featureIndex', langSys.featureIndexes)))}\n                        ];\n                    })))}\n            ];\n        })\n    );\n}\nScriptList.prototype = Object.create(Table.prototype);\nScriptList.prototype.constructor = ScriptList;\n\n/**\n * @exports opentype.FeatureList\n * @class\n * @param {opentype.Table}\n * @constructor\n * @extends opentype.Table\n */\nfunction FeatureList(featureListTable) {\n    Table.call(this, 'featureListTable',\n        recordList('featureRecord', featureListTable, function(featureRecord, i) {\n            var feature = featureRecord.feature;\n            return [\n                {name: 'featureTag' + i, type: 'TAG', value: featureRecord.tag},\n                {name: 'feature' + i, type: 'TABLE', value: new Table('featureTable', [\n                    {name: 'featureParams', type: 'USHORT', value: feature.featureParams} ].concat(ushortList('lookupListIndex', feature.lookupListIndexes)))}\n            ];\n        })\n    );\n}\nFeatureList.prototype = Object.create(Table.prototype);\nFeatureList.prototype.constructor = FeatureList;\n\n/**\n * @exports opentype.LookupList\n * @class\n * @param {opentype.Table}\n * @param {Object}\n * @constructor\n * @extends opentype.Table\n */\nfunction LookupList(lookupListTable, subtableMakers) {\n    Table.call(this, 'lookupListTable', tableList('lookup', lookupListTable, function(lookupTable) {\n        var subtableCallback = subtableMakers[lookupTable.lookupType];\n        check.assert(!!subtableCallback, 'Unable to write GSUB lookup type ' + lookupTable.lookupType + ' tables.');\n        return new Table('lookupTable', [\n            {name: 'lookupType', type: 'USHORT', value: lookupTable.lookupType},\n            {name: 'lookupFlag', type: 'USHORT', value: lookupTable.lookupFlag}\n        ].concat(tableList('subtable', lookupTable.subtables, subtableCallback)));\n    }));\n}\nLookupList.prototype = Object.create(Table.prototype);\nLookupList.prototype.constructor = LookupList;\n\n// Record = same as Table, but inlined (a Table has an offset and its data is further in the stream)\n// Don't use offsets inside Records (probable bug), only in Tables.\nvar table = {\n    Table: Table,\n    Record: Table,\n    Coverage: Coverage,\n    ScriptList: ScriptList,\n    FeatureList: FeatureList,\n    LookupList: LookupList,\n    ushortList: ushortList,\n    tableList: tableList,\n    recordList: recordList,\n};\n\n// Parsing utility functions\n\n// Retrieve an unsigned byte from the DataView.\nfunction getByte(dataView, offset) {\n    return dataView.getUint8(offset);\n}\n\n// Retrieve an unsigned 16-bit short from the DataView.\n// The value is stored in big endian.\nfunction getUShort(dataView, offset) {\n    return dataView.getUint16(offset, false);\n}\n\n// Retrieve a signed 16-bit short from the DataView.\n// The value is stored in big endian.\nfunction getShort(dataView, offset) {\n    return dataView.getInt16(offset, false);\n}\n\n// Retrieve an unsigned 32-bit long from the DataView.\n// The value is stored in big endian.\nfunction getULong(dataView, offset) {\n    return dataView.getUint32(offset, false);\n}\n\n// Retrieve a 32-bit signed fixed-point number (16.16) from the DataView.\n// The value is stored in big endian.\nfunction getFixed(dataView, offset) {\n    var decimal = dataView.getInt16(offset, false);\n    var fraction = dataView.getUint16(offset + 2, false);\n    return decimal + fraction / 65535;\n}\n\n// Retrieve a 4-character tag from the DataView.\n// Tags are used to identify tables.\nfunction getTag(dataView, offset) {\n    var tag = '';\n    for (var i = offset; i < offset + 4; i += 1) {\n        tag += String.fromCharCode(dataView.getInt8(i));\n    }\n\n    return tag;\n}\n\n// Retrieve an offset from the DataView.\n// Offsets are 1 to 4 bytes in length, depending on the offSize argument.\nfunction getOffset(dataView, offset, offSize) {\n    var v = 0;\n    for (var i = 0; i < offSize; i += 1) {\n        v <<= 8;\n        v += dataView.getUint8(offset + i);\n    }\n\n    return v;\n}\n\n// Retrieve a number of bytes from start offset to the end offset from the DataView.\nfunction getBytes(dataView, startOffset, endOffset) {\n    var bytes = [];\n    for (var i = startOffset; i < endOffset; i += 1) {\n        bytes.push(dataView.getUint8(i));\n    }\n\n    return bytes;\n}\n\n// Convert the list of bytes to a string.\nfunction bytesToString(bytes) {\n    var s = '';\n    for (var i = 0; i < bytes.length; i += 1) {\n        s += String.fromCharCode(bytes[i]);\n    }\n\n    return s;\n}\n\nvar typeOffsets = {\n    byte: 1,\n    uShort: 2,\n    short: 2,\n    uLong: 4,\n    fixed: 4,\n    longDateTime: 8,\n    tag: 4\n};\n\n// A stateful parser that changes the offset whenever a value is retrieved.\n// The data is a DataView.\nfunction Parser(data, offset) {\n    this.data = data;\n    this.offset = offset;\n    this.relativeOffset = 0;\n}\n\nParser.prototype.parseByte = function() {\n    var v = this.data.getUint8(this.offset + this.relativeOffset);\n    this.relativeOffset += 1;\n    return v;\n};\n\nParser.prototype.parseChar = function() {\n    var v = this.data.getInt8(this.offset + this.relativeOffset);\n    this.relativeOffset += 1;\n    return v;\n};\n\nParser.prototype.parseCard8 = Parser.prototype.parseByte;\n\nParser.prototype.parseUShort = function() {\n    var v = this.data.getUint16(this.offset + this.relativeOffset);\n    this.relativeOffset += 2;\n    return v;\n};\n\nParser.prototype.parseCard16 = Parser.prototype.parseUShort;\nParser.prototype.parseSID = Parser.prototype.parseUShort;\nParser.prototype.parseOffset16 = Parser.prototype.parseUShort;\n\nParser.prototype.parseShort = function() {\n    var v = this.data.getInt16(this.offset + this.relativeOffset);\n    this.relativeOffset += 2;\n    return v;\n};\n\nParser.prototype.parseF2Dot14 = function() {\n    var v = this.data.getInt16(this.offset + this.relativeOffset) / 16384;\n    this.relativeOffset += 2;\n    return v;\n};\n\nParser.prototype.parseULong = function() {\n    var v = getULong(this.data, this.offset + this.relativeOffset);\n    this.relativeOffset += 4;\n    return v;\n};\n\nParser.prototype.parseOffset32 = Parser.prototype.parseULong;\n\nParser.prototype.parseFixed = function() {\n    var v = getFixed(this.data, this.offset + this.relativeOffset);\n    this.relativeOffset += 4;\n    return v;\n};\n\nParser.prototype.parseString = function(length) {\n    var dataView = this.data;\n    var offset = this.offset + this.relativeOffset;\n    var string = '';\n    this.relativeOffset += length;\n    for (var i = 0; i < length; i++) {\n        string += String.fromCharCode(dataView.getUint8(offset + i));\n    }\n\n    return string;\n};\n\nParser.prototype.parseTag = function() {\n    return this.parseString(4);\n};\n\n// LONGDATETIME is a 64-bit integer.\n// JavaScript and unix timestamps traditionally use 32 bits, so we\n// only take the last 32 bits.\n// + Since until 2038 those bits will be filled by zeros we can ignore them.\nParser.prototype.parseLongDateTime = function() {\n    var v = getULong(this.data, this.offset + this.relativeOffset + 4);\n    // Subtract seconds between 01/01/1904 and 01/01/1970\n    // to convert Apple Mac timestamp to Standard Unix timestamp\n    v -= 2082844800;\n    this.relativeOffset += 8;\n    return v;\n};\n\nParser.prototype.parseVersion = function(minorBase) {\n    var major = getUShort(this.data, this.offset + this.relativeOffset);\n\n    // How to interpret the minor version is very vague in the spec. 0x5000 is 5, 0x1000 is 1\n    // Default returns the correct number if minor = 0xN000 where N is 0-9\n    // Set minorBase to 1 for tables that use minor = N where N is 0-9\n    var minor = getUShort(this.data, this.offset + this.relativeOffset + 2);\n    this.relativeOffset += 4;\n    if (minorBase === undefined) { minorBase = 0x1000; }\n    return major + minor / minorBase / 10;\n};\n\nParser.prototype.skip = function(type, amount) {\n    if (amount === undefined) {\n        amount = 1;\n    }\n\n    this.relativeOffset += typeOffsets[type] * amount;\n};\n\n///// Parsing lists and records ///////////////////////////////\n\n// Parse a list of 32 bit unsigned integers.\nParser.prototype.parseULongList = function(count) {\n    if (count === undefined) { count = this.parseULong(); }\n    var offsets = new Array(count);\n    var dataView = this.data;\n    var offset = this.offset + this.relativeOffset;\n    for (var i = 0; i < count; i++) {\n        offsets[i] = dataView.getUint32(offset);\n        offset += 4;\n    }\n\n    this.relativeOffset += count * 4;\n    return offsets;\n};\n\n// Parse a list of 16 bit unsigned integers. The length of the list can be read on the stream\n// or provided as an argument.\nParser.prototype.parseOffset16List =\nParser.prototype.parseUShortList = function(count) {\n    if (count === undefined) { count = this.parseUShort(); }\n    var offsets = new Array(count);\n    var dataView = this.data;\n    var offset = this.offset + this.relativeOffset;\n    for (var i = 0; i < count; i++) {\n        offsets[i] = dataView.getUint16(offset);\n        offset += 2;\n    }\n\n    this.relativeOffset += count * 2;\n    return offsets;\n};\n\n// Parses a list of 16 bit signed integers.\nParser.prototype.parseShortList = function(count) {\n    var list = new Array(count);\n    var dataView = this.data;\n    var offset = this.offset + this.relativeOffset;\n    for (var i = 0; i < count; i++) {\n        list[i] = dataView.getInt16(offset);\n        offset += 2;\n    }\n\n    this.relativeOffset += count * 2;\n    return list;\n};\n\n// Parses a list of bytes.\nParser.prototype.parseByteList = function(count) {\n    var list = new Array(count);\n    var dataView = this.data;\n    var offset = this.offset + this.relativeOffset;\n    for (var i = 0; i < count; i++) {\n        list[i] = dataView.getUint8(offset++);\n    }\n\n    this.relativeOffset += count;\n    return list;\n};\n\n/**\n * Parse a list of items.\n * Record count is optional, if omitted it is read from the stream.\n * itemCallback is one of the Parser methods.\n */\nParser.prototype.parseList = function(count, itemCallback) {\n    if (!itemCallback) {\n        itemCallback = count;\n        count = this.parseUShort();\n    }\n    var list = new Array(count);\n    for (var i = 0; i < count; i++) {\n        list[i] = itemCallback.call(this);\n    }\n    return list;\n};\n\nParser.prototype.parseList32 = function(count, itemCallback) {\n    if (!itemCallback) {\n        itemCallback = count;\n        count = this.parseULong();\n    }\n    var list = new Array(count);\n    for (var i = 0; i < count; i++) {\n        list[i] = itemCallback.call(this);\n    }\n    return list;\n};\n\n/**\n * Parse a list of records.\n * Record count is optional, if omitted it is read from the stream.\n * Example of recordDescription: { sequenceIndex: Parser.uShort, lookupListIndex: Parser.uShort }\n */\nParser.prototype.parseRecordList = function(count, recordDescription) {\n    // If the count argument is absent, read it in the stream.\n    if (!recordDescription) {\n        recordDescription = count;\n        count = this.parseUShort();\n    }\n    var records = new Array(count);\n    var fields = Object.keys(recordDescription);\n    for (var i = 0; i < count; i++) {\n        var rec = {};\n        for (var j = 0; j < fields.length; j++) {\n            var fieldName = fields[j];\n            var fieldType = recordDescription[fieldName];\n            rec[fieldName] = fieldType.call(this);\n        }\n        records[i] = rec;\n    }\n    return records;\n};\n\nParser.prototype.parseRecordList32 = function(count, recordDescription) {\n    // If the count argument is absent, read it in the stream.\n    if (!recordDescription) {\n        recordDescription = count;\n        count = this.parseULong();\n    }\n    var records = new Array(count);\n    var fields = Object.keys(recordDescription);\n    for (var i = 0; i < count; i++) {\n        var rec = {};\n        for (var j = 0; j < fields.length; j++) {\n            var fieldName = fields[j];\n            var fieldType = recordDescription[fieldName];\n            rec[fieldName] = fieldType.call(this);\n        }\n        records[i] = rec;\n    }\n    return records;\n};\n\n// Parse a data structure into an object\n// Example of description: { sequenceIndex: Parser.uShort, lookupListIndex: Parser.uShort }\nParser.prototype.parseStruct = function(description) {\n    if (typeof description === 'function') {\n        return description.call(this);\n    } else {\n        var fields = Object.keys(description);\n        var struct = {};\n        for (var j = 0; j < fields.length; j++) {\n            var fieldName = fields[j];\n            var fieldType = description[fieldName];\n            struct[fieldName] = fieldType.call(this);\n        }\n        return struct;\n    }\n};\n\n/**\n * Parse a GPOS valueRecord\n * https://docs.microsoft.com/en-us/typography/opentype/spec/gpos#value-record\n * valueFormat is optional, if omitted it is read from the stream.\n */\nParser.prototype.parseValueRecord = function(valueFormat) {\n    if (valueFormat === undefined) {\n        valueFormat = this.parseUShort();\n    }\n    if (valueFormat === 0) {\n        // valueFormat2 in kerning pairs is most often 0\n        // in this case return undefined instead of an empty object, to save space\n        return;\n    }\n    var valueRecord = {};\n\n    if (valueFormat & 0x0001) { valueRecord.xPlacement = this.parseShort(); }\n    if (valueFormat & 0x0002) { valueRecord.yPlacement = this.parseShort(); }\n    if (valueFormat & 0x0004) { valueRecord.xAdvance = this.parseShort(); }\n    if (valueFormat & 0x0008) { valueRecord.yAdvance = this.parseShort(); }\n\n    // Device table (non-variable font) / VariationIndex table (variable font) not supported\n    // https://docs.microsoft.com/fr-fr/typography/opentype/spec/chapter2#devVarIdxTbls\n    if (valueFormat & 0x0010) { valueRecord.xPlaDevice = undefined; this.parseShort(); }\n    if (valueFormat & 0x0020) { valueRecord.yPlaDevice = undefined; this.parseShort(); }\n    if (valueFormat & 0x0040) { valueRecord.xAdvDevice = undefined; this.parseShort(); }\n    if (valueFormat & 0x0080) { valueRecord.yAdvDevice = undefined; this.parseShort(); }\n\n    return valueRecord;\n};\n\n/**\n * Parse a list of GPOS valueRecords\n * https://docs.microsoft.com/en-us/typography/opentype/spec/gpos#value-record\n * valueFormat and valueCount are read from the stream.\n */\nParser.prototype.parseValueRecordList = function() {\n    var valueFormat = this.parseUShort();\n    var valueCount = this.parseUShort();\n    var values = new Array(valueCount);\n    for (var i = 0; i < valueCount; i++) {\n        values[i] = this.parseValueRecord(valueFormat);\n    }\n    return values;\n};\n\nParser.prototype.parsePointer = function(description) {\n    var structOffset = this.parseOffset16();\n    if (structOffset > 0) {\n        // NULL offset => return undefined\n        return new Parser(this.data, this.offset + structOffset).parseStruct(description);\n    }\n    return undefined;\n};\n\nParser.prototype.parsePointer32 = function(description) {\n    var structOffset = this.parseOffset32();\n    if (structOffset > 0) {\n        // NULL offset => return undefined\n        return new Parser(this.data, this.offset + structOffset).parseStruct(description);\n    }\n    return undefined;\n};\n\n/**\n * Parse a list of offsets to lists of 16-bit integers,\n * or a list of offsets to lists of offsets to any kind of items.\n * If itemCallback is not provided, a list of list of UShort is assumed.\n * If provided, itemCallback is called on each item and must parse the item.\n * See examples in tables/gsub.js\n */\nParser.prototype.parseListOfLists = function(itemCallback) {\n    var offsets = this.parseOffset16List();\n    var count = offsets.length;\n    var relativeOffset = this.relativeOffset;\n    var list = new Array(count);\n    for (var i = 0; i < count; i++) {\n        var start = offsets[i];\n        if (start === 0) {\n            // NULL offset\n            // Add i as owned property to list. Convenient with assert.\n            list[i] = undefined;\n            continue;\n        }\n        this.relativeOffset = start;\n        if (itemCallback) {\n            var subOffsets = this.parseOffset16List();\n            var subList = new Array(subOffsets.length);\n            for (var j = 0; j < subOffsets.length; j++) {\n                this.relativeOffset = start + subOffsets[j];\n                subList[j] = itemCallback.call(this);\n            }\n            list[i] = subList;\n        } else {\n            list[i] = this.parseUShortList();\n        }\n    }\n    this.relativeOffset = relativeOffset;\n    return list;\n};\n\n///// Complex tables parsing //////////////////////////////////\n\n// Parse a coverage table in a GSUB, GPOS or GDEF table.\n// https://www.microsoft.com/typography/OTSPEC/chapter2.htm\n// parser.offset must point to the start of the table containing the coverage.\nParser.prototype.parseCoverage = function() {\n    var startOffset = this.offset + this.relativeOffset;\n    var format = this.parseUShort();\n    var count = this.parseUShort();\n    if (format === 1) {\n        return {\n            format: 1,\n            glyphs: this.parseUShortList(count)\n        };\n    } else if (format === 2) {\n        var ranges = new Array(count);\n        for (var i = 0; i < count; i++) {\n            ranges[i] = {\n                start: this.parseUShort(),\n                end: this.parseUShort(),\n                index: this.parseUShort()\n            };\n        }\n        return {\n            format: 2,\n            ranges: ranges\n        };\n    }\n    throw new Error('0x' + startOffset.toString(16) + ': Coverage format must be 1 or 2.');\n};\n\n// Parse a Class Definition Table in a GSUB, GPOS or GDEF table.\n// https://www.microsoft.com/typography/OTSPEC/chapter2.htm\nParser.prototype.parseClassDef = function() {\n    var startOffset = this.offset + this.relativeOffset;\n    var format = this.parseUShort();\n    if (format === 1) {\n        return {\n            format: 1,\n            startGlyph: this.parseUShort(),\n            classes: this.parseUShortList()\n        };\n    } else if (format === 2) {\n        return {\n            format: 2,\n            ranges: this.parseRecordList({\n                start: Parser.uShort,\n                end: Parser.uShort,\n                classId: Parser.uShort\n            })\n        };\n    }\n    throw new Error('0x' + startOffset.toString(16) + ': ClassDef format must be 1 or 2.');\n};\n\n///// Static methods ///////////////////////////////////\n// These convenience methods can be used as callbacks and should be called with \"this\" context set to a Parser instance.\n\nParser.list = function(count, itemCallback) {\n    return function() {\n        return this.parseList(count, itemCallback);\n    };\n};\n\nParser.list32 = function(count, itemCallback) {\n    return function() {\n        return this.parseList32(count, itemCallback);\n    };\n};\n\nParser.recordList = function(count, recordDescription) {\n    return function() {\n        return this.parseRecordList(count, recordDescription);\n    };\n};\n\nParser.recordList32 = function(count, recordDescription) {\n    return function() {\n        return this.parseRecordList32(count, recordDescription);\n    };\n};\n\nParser.pointer = function(description) {\n    return function() {\n        return this.parsePointer(description);\n    };\n};\n\nParser.pointer32 = function(description) {\n    return function() {\n        return this.parsePointer32(description);\n    };\n};\n\nParser.tag = Parser.prototype.parseTag;\nParser.byte = Parser.prototype.parseByte;\nParser.uShort = Parser.offset16 = Parser.prototype.parseUShort;\nParser.uShortList = Parser.prototype.parseUShortList;\nParser.uLong = Parser.offset32 = Parser.prototype.parseULong;\nParser.uLongList = Parser.prototype.parseULongList;\nParser.struct = Parser.prototype.parseStruct;\nParser.coverage = Parser.prototype.parseCoverage;\nParser.classDef = Parser.prototype.parseClassDef;\n\n///// Script, Feature, Lookup lists ///////////////////////////////////////////////\n// https://www.microsoft.com/typography/OTSPEC/chapter2.htm\n\nvar langSysTable = {\n    reserved: Parser.uShort,\n    reqFeatureIndex: Parser.uShort,\n    featureIndexes: Parser.uShortList\n};\n\nParser.prototype.parseScriptList = function() {\n    return this.parsePointer(Parser.recordList({\n        tag: Parser.tag,\n        script: Parser.pointer({\n            defaultLangSys: Parser.pointer(langSysTable),\n            langSysRecords: Parser.recordList({\n                tag: Parser.tag,\n                langSys: Parser.pointer(langSysTable)\n            })\n        })\n    })) || [];\n};\n\nParser.prototype.parseFeatureList = function() {\n    return this.parsePointer(Parser.recordList({\n        tag: Parser.tag,\n        feature: Parser.pointer({\n            featureParams: Parser.offset16,\n            lookupListIndexes: Parser.uShortList\n        })\n    })) || [];\n};\n\nParser.prototype.parseLookupList = function(lookupTableParsers) {\n    return this.parsePointer(Parser.list(Parser.pointer(function() {\n        var lookupType = this.parseUShort();\n        check.argument(1 <= lookupType && lookupType <= 9, 'GPOS/GSUB lookup type ' + lookupType + ' unknown.');\n        var lookupFlag = this.parseUShort();\n        var useMarkFilteringSet = lookupFlag & 0x10;\n        return {\n            lookupType: lookupType,\n            lookupFlag: lookupFlag,\n            subtables: this.parseList(Parser.pointer(lookupTableParsers[lookupType])),\n            markFilteringSet: useMarkFilteringSet ? this.parseUShort() : undefined\n        };\n    }))) || [];\n};\n\nParser.prototype.parseFeatureVariationsList = function() {\n    return this.parsePointer32(function() {\n        var majorVersion = this.parseUShort();\n        var minorVersion = this.parseUShort();\n        check.argument(majorVersion === 1 && minorVersion < 1, 'GPOS/GSUB feature variations table unknown.');\n        var featureVariations = this.parseRecordList32({\n            conditionSetOffset: Parser.offset32,\n            featureTableSubstitutionOffset: Parser.offset32\n        });\n        return featureVariations;\n    }) || [];\n};\n\nvar parse = {\n    getByte: getByte,\n    getCard8: getByte,\n    getUShort: getUShort,\n    getCard16: getUShort,\n    getShort: getShort,\n    getULong: getULong,\n    getFixed: getFixed,\n    getTag: getTag,\n    getOffset: getOffset,\n    getBytes: getBytes,\n    bytesToString: bytesToString,\n    Parser: Parser,\n};\n\n// The `cmap` table stores the mappings from characters to glyphs.\n\nfunction parseCmapTableFormat12(cmap, p) {\n    //Skip reserved.\n    p.parseUShort();\n\n    // Length in bytes of the sub-tables.\n    cmap.length = p.parseULong();\n    cmap.language = p.parseULong();\n\n    var groupCount;\n    cmap.groupCount = groupCount = p.parseULong();\n    cmap.glyphIndexMap = {};\n\n    for (var i = 0; i < groupCount; i += 1) {\n        var startCharCode = p.parseULong();\n        var endCharCode = p.parseULong();\n        var startGlyphId = p.parseULong();\n\n        for (var c = startCharCode; c <= endCharCode; c += 1) {\n            cmap.glyphIndexMap[c] = startGlyphId;\n            startGlyphId++;\n        }\n    }\n}\n\nfunction parseCmapTableFormat4(cmap, p, data, start, offset) {\n    // Length in bytes of the sub-tables.\n    cmap.length = p.parseUShort();\n    cmap.language = p.parseUShort();\n\n    // segCount is stored x 2.\n    var segCount;\n    cmap.segCount = segCount = p.parseUShort() >> 1;\n\n    // Skip searchRange, entrySelector, rangeShift.\n    p.skip('uShort', 3);\n\n    // The \"unrolled\" mapping from character codes to glyph indices.\n    cmap.glyphIndexMap = {};\n    var endCountParser = new parse.Parser(data, start + offset + 14);\n    var startCountParser = new parse.Parser(data, start + offset + 16 + segCount * 2);\n    var idDeltaParser = new parse.Parser(data, start + offset + 16 + segCount * 4);\n    var idRangeOffsetParser = new parse.Parser(data, start + offset + 16 + segCount * 6);\n    var glyphIndexOffset = start + offset + 16 + segCount * 8;\n    for (var i = 0; i < segCount - 1; i += 1) {\n        var glyphIndex = (void 0);\n        var endCount = endCountParser.parseUShort();\n        var startCount = startCountParser.parseUShort();\n        var idDelta = idDeltaParser.parseShort();\n        var idRangeOffset = idRangeOffsetParser.parseUShort();\n        for (var c = startCount; c <= endCount; c += 1) {\n            if (idRangeOffset !== 0) {\n                // The idRangeOffset is relative to the current position in the idRangeOffset array.\n                // Take the current offset in the idRangeOffset array.\n                glyphIndexOffset = (idRangeOffsetParser.offset + idRangeOffsetParser.relativeOffset - 2);\n\n                // Add the value of the idRangeOffset, which will move us into the glyphIndex array.\n                glyphIndexOffset += idRangeOffset;\n\n                // Then add the character index of the current segment, multiplied by 2 for USHORTs.\n                glyphIndexOffset += (c - startCount) * 2;\n                glyphIndex = parse.getUShort(data, glyphIndexOffset);\n                if (glyphIndex !== 0) {\n                    glyphIndex = (glyphIndex + idDelta) & 0xFFFF;\n                }\n            } else {\n                glyphIndex = (c + idDelta) & 0xFFFF;\n            }\n\n            cmap.glyphIndexMap[c] = glyphIndex;\n        }\n    }\n}\n\n// Parse the `cmap` table. This table stores the mappings from characters to glyphs.\n// There are many available formats, but we only support the Windows format 4 and 12.\n// This function returns a `CmapEncoding` object or null if no supported format could be found.\nfunction parseCmapTable(data, start) {\n    var cmap = {};\n    cmap.version = parse.getUShort(data, start);\n    check.argument(cmap.version === 0, 'cmap table version should be 0.');\n\n    // The cmap table can contain many sub-tables, each with their own format.\n    // We're only interested in a \"platform 0\" (Unicode format) and \"platform 3\" (Windows format) table.\n    cmap.numTables = parse.getUShort(data, start + 2);\n    var offset = -1;\n    for (var i = cmap.numTables - 1; i >= 0; i -= 1) {\n        var platformId = parse.getUShort(data, start + 4 + (i * 8));\n        var encodingId = parse.getUShort(data, start + 4 + (i * 8) + 2);\n        if ((platformId === 3 && (encodingId === 0 || encodingId === 1 || encodingId === 10)) ||\n            (platformId === 0 && (encodingId === 0 || encodingId === 1 || encodingId === 2 || encodingId === 3 || encodingId === 4))) {\n            offset = parse.getULong(data, start + 4 + (i * 8) + 4);\n            break;\n        }\n    }\n\n    if (offset === -1) {\n        // There is no cmap table in the font that we support.\n        throw new Error('No valid cmap sub-tables found.');\n    }\n\n    var p = new parse.Parser(data, start + offset);\n    cmap.format = p.parseUShort();\n\n    if (cmap.format === 12) {\n        parseCmapTableFormat12(cmap, p);\n    } else if (cmap.format === 4) {\n        parseCmapTableFormat4(cmap, p, data, start, offset);\n    } else {\n        throw new Error('Only format 4 and 12 cmap tables are supported (found format ' + cmap.format + ').');\n    }\n\n    return cmap;\n}\n\nfunction addSegment(t, code, glyphIndex) {\n    t.segments.push({\n        end: code,\n        start: code,\n        delta: -(code - glyphIndex),\n        offset: 0,\n        glyphIndex: glyphIndex\n    });\n}\n\nfunction addTerminatorSegment(t) {\n    t.segments.push({\n        end: 0xFFFF,\n        start: 0xFFFF,\n        delta: 1,\n        offset: 0\n    });\n}\n\n// Make cmap table, format 4 by default, 12 if needed only\nfunction makeCmapTable(glyphs) {\n    // Plan 0 is the base Unicode Plan but emojis, for example are on another plan, and needs cmap 12 format (with 32bit)\n    var isPlan0Only = true;\n    var i;\n\n    // Check if we need to add cmap format 12 or if format 4 only is fine\n    for (i = glyphs.length - 1; i > 0; i -= 1) {\n        var g = glyphs.get(i);\n        if (g.unicode > 65535) {\n            console.log('Adding CMAP format 12 (needed!)');\n            isPlan0Only = false;\n            break;\n        }\n    }\n\n    var cmapTable = [\n        {name: 'version', type: 'USHORT', value: 0},\n        {name: 'numTables', type: 'USHORT', value: isPlan0Only ? 1 : 2},\n\n        // CMAP 4 header\n        {name: 'platformID', type: 'USHORT', value: 3},\n        {name: 'encodingID', type: 'USHORT', value: 1},\n        {name: 'offset', type: 'ULONG', value: isPlan0Only ? 12 : (12 + 8)}\n    ];\n\n    if (!isPlan0Only)\n        { cmapTable = cmapTable.concat([\n            // CMAP 12 header\n            {name: 'cmap12PlatformID', type: 'USHORT', value: 3}, // We encode only for PlatformID = 3 (Windows) because it is supported everywhere\n            {name: 'cmap12EncodingID', type: 'USHORT', value: 10},\n            {name: 'cmap12Offset', type: 'ULONG', value: 0}\n        ]); }\n\n    cmapTable = cmapTable.concat([\n        // CMAP 4 Subtable\n        {name: 'format', type: 'USHORT', value: 4},\n        {name: 'cmap4Length', type: 'USHORT', value: 0},\n        {name: 'language', type: 'USHORT', value: 0},\n        {name: 'segCountX2', type: 'USHORT', value: 0},\n        {name: 'searchRange', type: 'USHORT', value: 0},\n        {name: 'entrySelector', type: 'USHORT', value: 0},\n        {name: 'rangeShift', type: 'USHORT', value: 0}\n    ]);\n\n    var t = new table.Table('cmap', cmapTable);\n\n    t.segments = [];\n    for (i = 0; i < glyphs.length; i += 1) {\n        var glyph = glyphs.get(i);\n        for (var j = 0; j < glyph.unicodes.length; j += 1) {\n            addSegment(t, glyph.unicodes[j], i);\n        }\n\n        t.segments = t.segments.sort(function (a, b) {\n            return a.start - b.start;\n        });\n    }\n\n    addTerminatorSegment(t);\n\n    var segCount = t.segments.length;\n    var segCountToRemove = 0;\n\n    // CMAP 4\n    // Set up parallel segment arrays.\n    var endCounts = [];\n    var startCounts = [];\n    var idDeltas = [];\n    var idRangeOffsets = [];\n    var glyphIds = [];\n\n    // CMAP 12\n    var cmap12Groups = [];\n\n    // Reminder this loop is not following the specification at 100%\n    // The specification -> find suites of characters and make a group\n    // Here we're doing one group for each letter\n    // Doing as the spec can save 8 times (or more) space\n    for (i = 0; i < segCount; i += 1) {\n        var segment = t.segments[i];\n\n        // CMAP 4\n        if (segment.end <= 65535 && segment.start <= 65535) {\n            endCounts = endCounts.concat({name: 'end_' + i, type: 'USHORT', value: segment.end});\n            startCounts = startCounts.concat({name: 'start_' + i, type: 'USHORT', value: segment.start});\n            idDeltas = idDeltas.concat({name: 'idDelta_' + i, type: 'SHORT', value: segment.delta});\n            idRangeOffsets = idRangeOffsets.concat({name: 'idRangeOffset_' + i, type: 'USHORT', value: segment.offset});\n            if (segment.glyphId !== undefined) {\n                glyphIds = glyphIds.concat({name: 'glyph_' + i, type: 'USHORT', value: segment.glyphId});\n            }\n        } else {\n            // Skip Unicode > 65535 (16bit unsigned max) for CMAP 4, will be added in CMAP 12\n            segCountToRemove += 1;\n        }\n\n        // CMAP 12\n        // Skip Terminator Segment\n        if (!isPlan0Only && segment.glyphIndex !== undefined) {\n            cmap12Groups = cmap12Groups.concat({name: 'cmap12Start_' + i, type: 'ULONG', value: segment.start});\n            cmap12Groups = cmap12Groups.concat({name: 'cmap12End_' + i, type: 'ULONG', value: segment.end});\n            cmap12Groups = cmap12Groups.concat({name: 'cmap12Glyph_' + i, type: 'ULONG', value: segment.glyphIndex});\n        }\n    }\n\n    // CMAP 4 Subtable\n    t.segCountX2 = (segCount - segCountToRemove) * 2;\n    t.searchRange = Math.pow(2, Math.floor(Math.log((segCount - segCountToRemove)) / Math.log(2))) * 2;\n    t.entrySelector = Math.log(t.searchRange / 2) / Math.log(2);\n    t.rangeShift = t.segCountX2 - t.searchRange;\n\n    t.fields = t.fields.concat(endCounts);\n    t.fields.push({name: 'reservedPad', type: 'USHORT', value: 0});\n    t.fields = t.fields.concat(startCounts);\n    t.fields = t.fields.concat(idDeltas);\n    t.fields = t.fields.concat(idRangeOffsets);\n    t.fields = t.fields.concat(glyphIds);\n\n    t.cmap4Length = 14 + // Subtable header\n        endCounts.length * 2 +\n        2 + // reservedPad\n        startCounts.length * 2 +\n        idDeltas.length * 2 +\n        idRangeOffsets.length * 2 +\n        glyphIds.length * 2;\n\n    if (!isPlan0Only) {\n        // CMAP 12 Subtable\n        var cmap12Length = 16 + // Subtable header\n            cmap12Groups.length * 4;\n\n        t.cmap12Offset = 12 + (2 * 2) + 4 + t.cmap4Length;\n        t.fields = t.fields.concat([\n            {name: 'cmap12Format', type: 'USHORT', value: 12},\n            {name: 'cmap12Reserved', type: 'USHORT', value: 0},\n            {name: 'cmap12Length', type: 'ULONG', value: cmap12Length},\n            {name: 'cmap12Language', type: 'ULONG', value: 0},\n            {name: 'cmap12nGroups', type: 'ULONG', value: cmap12Groups.length / 3}\n        ]);\n\n        t.fields = t.fields.concat(cmap12Groups);\n    }\n\n    return t;\n}\n\nvar cmap = { parse: parseCmapTable, make: makeCmapTable };\n\n// Glyph encoding\n\nvar cffStandardStrings = [\n    '.notdef', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent', 'ampersand', 'quoteright',\n    'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash', 'zero', 'one', 'two',\n    'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less', 'equal', 'greater',\n    'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',\n    'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright', 'asciicircum', 'underscore',\n    'quoteleft', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',\n    'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde', 'exclamdown', 'cent', 'sterling',\n    'fraction', 'yen', 'florin', 'section', 'currency', 'quotesingle', 'quotedblleft', 'guillemotleft',\n    'guilsinglleft', 'guilsinglright', 'fi', 'fl', 'endash', 'dagger', 'daggerdbl', 'periodcentered', 'paragraph',\n    'bullet', 'quotesinglbase', 'quotedblbase', 'quotedblright', 'guillemotright', 'ellipsis', 'perthousand',\n    'questiondown', 'grave', 'acute', 'circumflex', 'tilde', 'macron', 'breve', 'dotaccent', 'dieresis', 'ring',\n    'cedilla', 'hungarumlaut', 'ogonek', 'caron', 'emdash', 'AE', 'ordfeminine', 'Lslash', 'Oslash', 'OE',\n    'ordmasculine', 'ae', 'dotlessi', 'lslash', 'oslash', 'oe', 'germandbls', 'onesuperior', 'logicalnot', 'mu',\n    'trademark', 'Eth', 'onehalf', 'plusminus', 'Thorn', 'onequarter', 'divide', 'brokenbar', 'degree', 'thorn',\n    'threequarters', 'twosuperior', 'registered', 'minus', 'eth', 'multiply', 'threesuperior', 'copyright',\n    'Aacute', 'Acircumflex', 'Adieresis', 'Agrave', 'Aring', 'Atilde', 'Ccedilla', 'Eacute', 'Ecircumflex',\n    'Edieresis', 'Egrave', 'Iacute', 'Icircumflex', 'Idieresis', 'Igrave', 'Ntilde', 'Oacute', 'Ocircumflex',\n    'Odieresis', 'Ograve', 'Otilde', 'Scaron', 'Uacute', 'Ucircumflex', 'Udieresis', 'Ugrave', 'Yacute',\n    'Ydieresis', 'Zcaron', 'aacute', 'acircumflex', 'adieresis', 'agrave', 'aring', 'atilde', 'ccedilla', 'eacute',\n    'ecircumflex', 'edieresis', 'egrave', 'iacute', 'icircumflex', 'idieresis', 'igrave', 'ntilde', 'oacute',\n    'ocircumflex', 'odieresis', 'ograve', 'otilde', 'scaron', 'uacute', 'ucircumflex', 'udieresis', 'ugrave',\n    'yacute', 'ydieresis', 'zcaron', 'exclamsmall', 'Hungarumlautsmall', 'dollaroldstyle', 'dollarsuperior',\n    'ampersandsmall', 'Acutesmall', 'parenleftsuperior', 'parenrightsuperior', '266 ff', 'onedotenleader',\n    'zerooldstyle', 'oneoldstyle', 'twooldstyle', 'threeoldstyle', 'fouroldstyle', 'fiveoldstyle', 'sixoldstyle',\n    'sevenoldstyle', 'eightoldstyle', 'nineoldstyle', 'commasuperior', 'threequartersemdash', 'periodsuperior',\n    'questionsmall', 'asuperior', 'bsuperior', 'centsuperior', 'dsuperior', 'esuperior', 'isuperior', 'lsuperior',\n    'msuperior', 'nsuperior', 'osuperior', 'rsuperior', 'ssuperior', 'tsuperior', 'ff', 'ffi', 'ffl',\n    'parenleftinferior', 'parenrightinferior', 'Circumflexsmall', 'hyphensuperior', 'Gravesmall', 'Asmall',\n    'Bsmall', 'Csmall', 'Dsmall', 'Esmall', 'Fsmall', 'Gsmall', 'Hsmall', 'Ismall', 'Jsmall', 'Ksmall', 'Lsmall',\n    'Msmall', 'Nsmall', 'Osmall', 'Psmall', 'Qsmall', 'Rsmall', 'Ssmall', 'Tsmall', 'Usmall', 'Vsmall', 'Wsmall',\n    'Xsmall', 'Ysmall', 'Zsmall', 'colonmonetary', 'onefitted', 'rupiah', 'Tildesmall', 'exclamdownsmall',\n    'centoldstyle', 'Lslashsmall', 'Scaronsmall', 'Zcaronsmall', 'Dieresissmall', 'Brevesmall', 'Caronsmall',\n    'Dotaccentsmall', 'Macronsmall', 'figuredash', 'hypheninferior', 'Ogoneksmall', 'Ringsmall', 'Cedillasmall',\n    'questiondownsmall', 'oneeighth', 'threeeighths', 'fiveeighths', 'seveneighths', 'onethird', 'twothirds',\n    'zerosuperior', 'foursuperior', 'fivesuperior', 'sixsuperior', 'sevensuperior', 'eightsuperior', 'ninesuperior',\n    'zeroinferior', 'oneinferior', 'twoinferior', 'threeinferior', 'fourinferior', 'fiveinferior', 'sixinferior',\n    'seveninferior', 'eightinferior', 'nineinferior', 'centinferior', 'dollarinferior', 'periodinferior',\n    'commainferior', 'Agravesmall', 'Aacutesmall', 'Acircumflexsmall', 'Atildesmall', 'Adieresissmall',\n    'Aringsmall', 'AEsmall', 'Ccedillasmall', 'Egravesmall', 'Eacutesmall', 'Ecircumflexsmall', 'Edieresissmall',\n    'Igravesmall', 'Iacutesmall', 'Icircumflexsmall', 'Idieresissmall', 'Ethsmall', 'Ntildesmall', 'Ogravesmall',\n    'Oacutesmall', 'Ocircumflexsmall', 'Otildesmall', 'Odieresissmall', 'OEsmall', 'Oslashsmall', 'Ugravesmall',\n    'Uacutesmall', 'Ucircumflexsmall', 'Udieresissmall', 'Yacutesmall', 'Thornsmall', 'Ydieresissmall', '001.000',\n    '001.001', '001.002', '001.003', 'Black', 'Bold', 'Book', 'Light', 'Medium', 'Regular', 'Roman', 'Semibold'];\n\nvar cffStandardEncoding = [\n    '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',\n    '', '', '', '', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent', 'ampersand', 'quoteright',\n    'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash', 'zero', 'one', 'two',\n    'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less', 'equal', 'greater',\n    'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',\n    'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright', 'asciicircum', 'underscore',\n    'quoteleft', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',\n    'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde', '', '', '', '', '', '', '', '',\n    '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',\n    'exclamdown', 'cent', 'sterling', 'fraction', 'yen', 'florin', 'section', 'currency', 'quotesingle',\n    'quotedblleft', 'guillemotleft', 'guilsinglleft', 'guilsinglright', 'fi', 'fl', '', 'endash', 'dagger',\n    'daggerdbl', 'periodcentered', '', 'paragraph', 'bullet', 'quotesinglbase', 'quotedblbase', 'quotedblright',\n    'guillemotright', 'ellipsis', 'perthousand', '', 'questiondown', '', 'grave', 'acute', 'circumflex', 'tilde',\n    'macron', 'breve', 'dotaccent', 'dieresis', '', 'ring', 'cedilla', '', 'hungarumlaut', 'ogonek', 'caron',\n    'emdash', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'AE', '', 'ordfeminine', '', '', '',\n    '', 'Lslash', 'Oslash', 'OE', 'ordmasculine', '', '', '', '', '', 'ae', '', '', '', 'dotlessi', '', '',\n    'lslash', 'oslash', 'oe', 'germandbls'];\n\nvar cffExpertEncoding = [\n    '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',\n    '', '', '', '', 'space', 'exclamsmall', 'Hungarumlautsmall', '', 'dollaroldstyle', 'dollarsuperior',\n    'ampersandsmall', 'Acutesmall', 'parenleftsuperior', 'parenrightsuperior', 'twodotenleader', 'onedotenleader',\n    'comma', 'hyphen', 'period', 'fraction', 'zerooldstyle', 'oneoldstyle', 'twooldstyle', 'threeoldstyle',\n    'fouroldstyle', 'fiveoldstyle', 'sixoldstyle', 'sevenoldstyle', 'eightoldstyle', 'nineoldstyle', 'colon',\n    'semicolon', 'commasuperior', 'threequartersemdash', 'periodsuperior', 'questionsmall', '', 'asuperior',\n    'bsuperior', 'centsuperior', 'dsuperior', 'esuperior', '', '', 'isuperior', '', '', 'lsuperior', 'msuperior',\n    'nsuperior', 'osuperior', '', '', 'rsuperior', 'ssuperior', 'tsuperior', '', 'ff', 'fi', 'fl', 'ffi', 'ffl',\n    'parenleftinferior', '', 'parenrightinferior', 'Circumflexsmall', 'hyphensuperior', 'Gravesmall', 'Asmall',\n    'Bsmall', 'Csmall', 'Dsmall', 'Esmall', 'Fsmall', 'Gsmall', 'Hsmall', 'Ismall', 'Jsmall', 'Ksmall', 'Lsmall',\n    'Msmall', 'Nsmall', 'Osmall', 'Psmall', 'Qsmall', 'Rsmall', 'Ssmall', 'Tsmall', 'Usmall', 'Vsmall', 'Wsmall',\n    'Xsmall', 'Ysmall', 'Zsmall', 'colonmonetary', 'onefitted', 'rupiah', 'Tildesmall', '', '', '', '', '', '', '',\n    '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',\n    'exclamdownsmall', 'centoldstyle', 'Lslashsmall', '', '', 'Scaronsmall', 'Zcaronsmall', 'Dieresissmall',\n    'Brevesmall', 'Caronsmall', '', 'Dotaccentsmall', '', '', 'Macronsmall', '', '', 'figuredash', 'hypheninferior',\n    '', '', 'Ogoneksmall', 'Ringsmall', 'Cedillasmall', '', '', '', 'onequarter', 'onehalf', 'threequarters',\n    'questiondownsmall', 'oneeighth', 'threeeighths', 'fiveeighths', 'seveneighths', 'onethird', 'twothirds', '',\n    '', 'zerosuperior', 'onesuperior', 'twosuperior', 'threesuperior', 'foursuperior', 'fivesuperior',\n    'sixsuperior', 'sevensuperior', 'eightsuperior', 'ninesuperior', 'zeroinferior', 'oneinferior', 'twoinferior',\n    'threeinferior', 'fourinferior', 'fiveinferior', 'sixinferior', 'seveninferior', 'eightinferior',\n    'nineinferior', 'centinferior', 'dollarinferior', 'periodinferior', 'commainferior', 'Agravesmall',\n    'Aacutesmall', 'Acircumflexsmall', 'Atildesmall', 'Adieresissmall', 'Aringsmall', 'AEsmall', 'Ccedillasmall',\n    'Egravesmall', 'Eacutesmall', 'Ecircumflexsmall', 'Edieresissmall', 'Igravesmall', 'Iacutesmall',\n    'Icircumflexsmall', 'Idieresissmall', 'Ethsmall', 'Ntildesmall', 'Ogravesmall', 'Oacutesmall',\n    'Ocircumflexsmall', 'Otildesmall', 'Odieresissmall', 'OEsmall', 'Oslashsmall', 'Ugravesmall', 'Uacutesmall',\n    'Ucircumflexsmall', 'Udieresissmall', 'Yacutesmall', 'Thornsmall', 'Ydieresissmall'];\n\nvar standardNames = [\n    '.notdef', '.null', 'nonmarkingreturn', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent',\n    'ampersand', 'quotesingle', 'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash',\n    'zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less',\n    'equal', 'greater', 'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',\n    'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright',\n    'asciicircum', 'underscore', 'grave', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',\n    'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde',\n    'Adieresis', 'Aring', 'Ccedilla', 'Eacute', 'Ntilde', 'Odieresis', 'Udieresis', 'aacute', 'agrave',\n    'acircumflex', 'adieresis', 'atilde', 'aring', 'ccedilla', 'eacute', 'egrave', 'ecircumflex', 'edieresis',\n    'iacute', 'igrave', 'icircumflex', 'idieresis', 'ntilde', 'oacute', 'ograve', 'ocircumflex', 'odieresis',\n    'otilde', 'uacute', 'ugrave', 'ucircumflex', 'udieresis', 'dagger', 'degree', 'cent', 'sterling', 'section',\n    'bullet', 'paragraph', 'germandbls', 'registered', 'copyright', 'trademark', 'acute', 'dieresis', 'notequal',\n    'AE', 'Oslash', 'infinity', 'plusminus', 'lessequal', 'greaterequal', 'yen', 'mu', 'partialdiff', 'summation',\n    'product', 'pi', 'integral', 'ordfeminine', 'ordmasculine', 'Omega', 'ae', 'oslash', 'questiondown',\n    'exclamdown', 'logicalnot', 'radical', 'florin', 'approxequal', 'Delta', 'guillemotleft', 'guillemotright',\n    'ellipsis', 'nonbreakingspace', 'Agrave', 'Atilde', 'Otilde', 'OE', 'oe', 'endash', 'emdash', 'quotedblleft',\n    'quotedblright', 'quoteleft', 'quoteright', 'divide', 'lozenge', 'ydieresis', 'Ydieresis', 'fraction',\n    'currency', 'guilsinglleft', 'guilsinglright', 'fi', 'fl', 'daggerdbl', 'periodcentered', 'quotesinglbase',\n    'quotedblbase', 'perthousand', 'Acircumflex', 'Ecircumflex', 'Aacute', 'Edieresis', 'Egrave', 'Iacute',\n    'Icircumflex', 'Idieresis', 'Igrave', 'Oacute', 'Ocircumflex', 'apple', 'Ograve', 'Uacute', 'Ucircumflex',\n    'Ugrave', 'dotlessi', 'circumflex', 'tilde', 'macron', 'breve', 'dotaccent', 'ring', 'cedilla', 'hungarumlaut',\n    'ogonek', 'caron', 'Lslash', 'lslash', 'Scaron', 'scaron', 'Zcaron', 'zcaron', 'brokenbar', 'Eth', 'eth',\n    'Yacute', 'yacute', 'Thorn', 'thorn', 'minus', 'multiply', 'onesuperior', 'twosuperior', 'threesuperior',\n    'onehalf', 'onequarter', 'threequarters', 'franc', 'Gbreve', 'gbreve', 'Idotaccent', 'Scedilla', 'scedilla',\n    'Cacute', 'cacute', 'Ccaron', 'ccaron', 'dcroat'];\n\n/**\n * This is the encoding used for fonts created from scratch.\n * It loops through all glyphs and finds the appropriate unicode value.\n * Since it's linear time, other encodings will be faster.\n * @exports opentype.DefaultEncoding\n * @class\n * @constructor\n * @param {opentype.Font}\n */\nfunction DefaultEncoding(font) {\n    this.font = font;\n}\n\nDefaultEncoding.prototype.charToGlyphIndex = function(c) {\n    var code = c.codePointAt(0);\n    var glyphs = this.font.glyphs;\n    if (glyphs) {\n        for (var i = 0; i < glyphs.length; i += 1) {\n            var glyph = glyphs.get(i);\n            for (var j = 0; j < glyph.unicodes.length; j += 1) {\n                if (glyph.unicodes[j] === code) {\n                    return i;\n                }\n            }\n        }\n    }\n    return null;\n};\n\n/**\n * @exports opentype.CmapEncoding\n * @class\n * @constructor\n * @param {Object} cmap - a object with the cmap encoded data\n */\nfunction CmapEncoding(cmap) {\n    this.cmap = cmap;\n}\n\n/**\n * @param  {string} c - the character\n * @return {number} The glyph index.\n */\nCmapEncoding.prototype.charToGlyphIndex = function(c) {\n    return this.cmap.glyphIndexMap[c.codePointAt(0)] || 0;\n};\n\n/**\n * @exports opentype.CffEncoding\n * @class\n * @constructor\n * @param {string} encoding - The encoding\n * @param {Array} charset - The character set.\n */\nfunction CffEncoding(encoding, charset) {\n    this.encoding = encoding;\n    this.charset = charset;\n}\n\n/**\n * @param  {string} s - The character\n * @return {number} The index.\n */\nCffEncoding.prototype.charToGlyphIndex = function(s) {\n    var code = s.codePointAt(0);\n    var charName = this.encoding[code];\n    return this.charset.indexOf(charName);\n};\n\n/**\n * @exports opentype.GlyphNames\n * @class\n * @constructor\n * @param {Object} post\n */\nfunction GlyphNames(post) {\n    switch (post.version) {\n        case 1:\n            this.names = standardNames.slice();\n            break;\n        case 2:\n            this.names = new Array(post.numberOfGlyphs);\n            for (var i = 0; i < post.numberOfGlyphs; i++) {\n                if (post.glyphNameIndex[i] < standardNames.length) {\n                    this.names[i] = standardNames[post.glyphNameIndex[i]];\n                } else {\n                    this.names[i] = post.names[post.glyphNameIndex[i] - standardNames.length];\n                }\n            }\n\n            break;\n        case 2.5:\n            this.names = new Array(post.numberOfGlyphs);\n            for (var i$1 = 0; i$1 < post.numberOfGlyphs; i$1++) {\n                this.names[i$1] = standardNames[i$1 + post.glyphNameIndex[i$1]];\n            }\n\n            break;\n        case 3:\n            this.names = [];\n            break;\n        default:\n            this.names = [];\n            break;\n    }\n}\n\n/**\n * Gets the index of a glyph by name.\n * @param  {string} name - The glyph name\n * @return {number} The index\n */\nGlyphNames.prototype.nameToGlyphIndex = function(name) {\n    return this.names.indexOf(name);\n};\n\n/**\n * @param  {number} gid\n * @return {string}\n */\nGlyphNames.prototype.glyphIndexToName = function(gid) {\n    return this.names[gid];\n};\n\nfunction addGlyphNamesAll(font) {\n    var glyph;\n    var glyphIndexMap = font.tables.cmap.glyphIndexMap;\n    var charCodes = Object.keys(glyphIndexMap);\n\n    for (var i = 0; i < charCodes.length; i += 1) {\n        var c = charCodes[i];\n        var glyphIndex = glyphIndexMap[c];\n        glyph = font.glyphs.get(glyphIndex);\n        glyph.addUnicode(parseInt(c));\n    }\n\n    for (var i$1 = 0; i$1 < font.glyphs.length; i$1 += 1) {\n        glyph = font.glyphs.get(i$1);\n        if (font.cffEncoding) {\n            if (font.isCIDFont) {\n                glyph.name = 'gid' + i$1;\n            } else {\n                glyph.name = font.cffEncoding.charset[i$1];\n            }\n        } else if (font.glyphNames.names) {\n            glyph.name = font.glyphNames.glyphIndexToName(i$1);\n        }\n    }\n}\n\nfunction addGlyphNamesToUnicodeMap(font) {\n    font._IndexToUnicodeMap = {};\n\n    var glyphIndexMap = font.tables.cmap.glyphIndexMap;\n    var charCodes = Object.keys(glyphIndexMap);\n\n    for (var i = 0; i < charCodes.length; i += 1) {\n        var c = charCodes[i];\n        var glyphIndex = glyphIndexMap[c];\n        if (font._IndexToUnicodeMap[glyphIndex] === undefined) {\n            font._IndexToUnicodeMap[glyphIndex] = {\n                unicodes: [parseInt(c)]\n            };\n        } else {\n            font._IndexToUnicodeMap[glyphIndex].unicodes.push(parseInt(c));\n        }\n    }\n}\n\n/**\n * @alias opentype.addGlyphNames\n * @param {opentype.Font}\n * @param {Object}\n */\nfunction addGlyphNames(font, opt) {\n    if (opt.lowMemory) {\n        addGlyphNamesToUnicodeMap(font);\n    } else {\n        addGlyphNamesAll(font);\n    }\n}\n\n// Drawing utility functions.\n\n// Draw a line on the given context from point `x1,y1` to point `x2,y2`.\nfunction line(ctx, x1, y1, x2, y2) {\n    ctx.beginPath();\n    ctx.moveTo(x1, y1);\n    ctx.lineTo(x2, y2);\n    ctx.stroke();\n}\n\nvar draw = { line: line };\n\n// The Glyph object\n// import glyf from './tables/glyf' Can't be imported here, because it's a circular dependency\n\nfunction getPathDefinition(glyph, path) {\n    var _path = path || new Path();\n    return {\n        configurable: true,\n\n        get: function() {\n            if (typeof _path === 'function') {\n                _path = _path();\n            }\n\n            return _path;\n        },\n\n        set: function(p) {\n            _path = p;\n        }\n    };\n}\n/**\n * @typedef GlyphOptions\n * @type Object\n * @property {string} [name] - The glyph name\n * @property {number} [unicode]\n * @property {Array} [unicodes]\n * @property {number} [xMin]\n * @property {number} [yMin]\n * @property {number} [xMax]\n * @property {number} [yMax]\n * @property {number} [advanceWidth]\n */\n\n// A Glyph is an individual mark that often corresponds to a character.\n// Some glyphs, such as ligatures, are a combination of many characters.\n// Glyphs are the basic building blocks of a font.\n//\n// The `Glyph` class contains utility methods for drawing the path and its points.\n/**\n * @exports opentype.Glyph\n * @class\n * @param {GlyphOptions}\n * @constructor\n */\nfunction Glyph(options) {\n    // By putting all the code on a prototype function (which is only declared once)\n    // we reduce the memory requirements for larger fonts by some 2%\n    this.bindConstructorValues(options);\n}\n\n/**\n * @param  {GlyphOptions}\n */\nGlyph.prototype.bindConstructorValues = function(options) {\n    this.index = options.index || 0;\n\n    // These three values cannot be deferred for memory optimization:\n    this.name = options.name || null;\n    this.unicode = options.unicode || undefined;\n    this.unicodes = options.unicodes || options.unicode !== undefined ? [options.unicode] : [];\n\n    // But by binding these values only when necessary, we reduce can\n    // the memory requirements by almost 3% for larger fonts.\n    if ('xMin' in options) {\n        this.xMin = options.xMin;\n    }\n\n    if ('yMin' in options) {\n        this.yMin = options.yMin;\n    }\n\n    if ('xMax' in options) {\n        this.xMax = options.xMax;\n    }\n\n    if ('yMax' in options) {\n        this.yMax = options.yMax;\n    }\n\n    if ('advanceWidth' in options) {\n        this.advanceWidth = options.advanceWidth;\n    }\n\n    // The path for a glyph is the most memory intensive, and is bound as a value\n    // with a getter/setter to ensure we actually do path parsing only once the\n    // path is actually needed by anything.\n    Object.defineProperty(this, 'path', getPathDefinition(this, options.path));\n};\n\n/**\n * @param {number}\n */\nGlyph.prototype.addUnicode = function(unicode) {\n    if (this.unicodes.length === 0) {\n        this.unicode = unicode;\n    }\n\n    this.unicodes.push(unicode);\n};\n\n/**\n * Calculate the minimum bounding box for this glyph.\n * @return {opentype.BoundingBox}\n */\nGlyph.prototype.getBoundingBox = function() {\n    return this.path.getBoundingBox();\n};\n\n/**\n * Convert the glyph to a Path we can draw on a drawing context.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {Object=} options - xScale, yScale to stretch the glyph.\n * @param  {opentype.Font} if hinting is to be used, the font\n * @return {opentype.Path}\n */\nGlyph.prototype.getPath = function(x, y, fontSize, options, font) {\n    x = x !== undefined ? x : 0;\n    y = y !== undefined ? y : 0;\n    fontSize = fontSize !== undefined ? fontSize : 72;\n    var commands;\n    var hPoints;\n    if (!options) { options = { }; }\n    var xScale = options.xScale;\n    var yScale = options.yScale;\n\n    if (options.hinting && font && font.hinting) {\n        // in case of hinting, the hinting engine takes care\n        // of scaling the points (not the path) before hinting.\n        hPoints = this.path && font.hinting.exec(this, fontSize);\n        // in case the hinting engine failed hPoints is undefined\n        // and thus reverts to plain rending\n    }\n\n    if (hPoints) {\n        // Call font.hinting.getCommands instead of `glyf.getPath(hPoints).commands` to avoid a circular dependency\n        commands = font.hinting.getCommands(hPoints);\n        x = Math.round(x);\n        y = Math.round(y);\n        // TODO in case of hinting xyScaling is not yet supported\n        xScale = yScale = 1;\n    } else {\n        commands = this.path.commands;\n        var scale = 1 / (this.path.unitsPerEm || 1000) * fontSize;\n        if (xScale === undefined) { xScale = scale; }\n        if (yScale === undefined) { yScale = scale; }\n    }\n\n    var p = new Path();\n    for (var i = 0; i < commands.length; i += 1) {\n        var cmd = commands[i];\n        if (cmd.type === 'M') {\n            p.moveTo(x + (cmd.x * xScale), y + (-cmd.y * yScale));\n        } else if (cmd.type === 'L') {\n            p.lineTo(x + (cmd.x * xScale), y + (-cmd.y * yScale));\n        } else if (cmd.type === 'Q') {\n            p.quadraticCurveTo(x + (cmd.x1 * xScale), y + (-cmd.y1 * yScale),\n                               x + (cmd.x * xScale), y + (-cmd.y * yScale));\n        } else if (cmd.type === 'C') {\n            p.curveTo(x + (cmd.x1 * xScale), y + (-cmd.y1 * yScale),\n                      x + (cmd.x2 * xScale), y + (-cmd.y2 * yScale),\n                      x + (cmd.x * xScale), y + (-cmd.y * yScale));\n        } else if (cmd.type === 'Z') {\n            p.closePath();\n        }\n    }\n\n    return p;\n};\n\n/**\n * Split the glyph into contours.\n * This function is here for backwards compatibility, and to\n * provide raw access to the TrueType glyph outlines.\n * @return {Array}\n */\nGlyph.prototype.getContours = function() {\n    if (this.points === undefined) {\n        return [];\n    }\n\n    var contours = [];\n    var currentContour = [];\n    for (var i = 0; i < this.points.length; i += 1) {\n        var pt = this.points[i];\n        currentContour.push(pt);\n        if (pt.lastPointOfContour) {\n            contours.push(currentContour);\n            currentContour = [];\n        }\n    }\n\n    check.argument(currentContour.length === 0, 'There are still points left in the current contour.');\n    return contours;\n};\n\n/**\n * Calculate the xMin/yMin/xMax/yMax/lsb/rsb for a Glyph.\n * @return {Object}\n */\nGlyph.prototype.getMetrics = function() {\n    var commands = this.path.commands;\n    var xCoords = [];\n    var yCoords = [];\n    for (var i = 0; i < commands.length; i += 1) {\n        var cmd = commands[i];\n        if (cmd.type !== 'Z') {\n            xCoords.push(cmd.x);\n            yCoords.push(cmd.y);\n        }\n\n        if (cmd.type === 'Q' || cmd.type === 'C') {\n            xCoords.push(cmd.x1);\n            yCoords.push(cmd.y1);\n        }\n\n        if (cmd.type === 'C') {\n            xCoords.push(cmd.x2);\n            yCoords.push(cmd.y2);\n        }\n    }\n\n    var metrics = {\n        xMin: Math.min.apply(null, xCoords),\n        yMin: Math.min.apply(null, yCoords),\n        xMax: Math.max.apply(null, xCoords),\n        yMax: Math.max.apply(null, yCoords),\n        leftSideBearing: this.leftSideBearing\n    };\n\n    if (!isFinite(metrics.xMin)) {\n        metrics.xMin = 0;\n    }\n\n    if (!isFinite(metrics.xMax)) {\n        metrics.xMax = this.advanceWidth;\n    }\n\n    if (!isFinite(metrics.yMin)) {\n        metrics.yMin = 0;\n    }\n\n    if (!isFinite(metrics.yMax)) {\n        metrics.yMax = 0;\n    }\n\n    metrics.rightSideBearing = this.advanceWidth - metrics.leftSideBearing - (metrics.xMax - metrics.xMin);\n    return metrics;\n};\n\n/**\n * Draw the glyph on the given context.\n * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {Object=} options - xScale, yScale to stretch the glyph.\n */\nGlyph.prototype.draw = function(ctx, x, y, fontSize, options) {\n    this.getPath(x, y, fontSize, options).draw(ctx);\n};\n\n/**\n * Draw the points of the glyph.\n * On-curve points will be drawn in blue, off-curve points will be drawn in red.\n * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n */\nGlyph.prototype.drawPoints = function(ctx, x, y, fontSize) {\n    function drawCircles(l, x, y, scale) {\n        ctx.beginPath();\n        for (var j = 0; j < l.length; j += 1) {\n            ctx.moveTo(x + (l[j].x * scale), y + (l[j].y * scale));\n            ctx.arc(x + (l[j].x * scale), y + (l[j].y * scale), 2, 0, Math.PI * 2, false);\n        }\n\n        ctx.closePath();\n        ctx.fill();\n    }\n\n    x = x !== undefined ? x : 0;\n    y = y !== undefined ? y : 0;\n    fontSize = fontSize !== undefined ? fontSize : 24;\n    var scale = 1 / this.path.unitsPerEm * fontSize;\n\n    var blueCircles = [];\n    var redCircles = [];\n    var path = this.path;\n    for (var i = 0; i < path.commands.length; i += 1) {\n        var cmd = path.commands[i];\n        if (cmd.x !== undefined) {\n            blueCircles.push({x: cmd.x, y: -cmd.y});\n        }\n\n        if (cmd.x1 !== undefined) {\n            redCircles.push({x: cmd.x1, y: -cmd.y1});\n        }\n\n        if (cmd.x2 !== undefined) {\n            redCircles.push({x: cmd.x2, y: -cmd.y2});\n        }\n    }\n\n    ctx.fillStyle = 'blue';\n    drawCircles(blueCircles, x, y, scale);\n    ctx.fillStyle = 'red';\n    drawCircles(redCircles, x, y, scale);\n};\n\n/**\n * Draw lines indicating important font measurements.\n * Black lines indicate the origin of the coordinate system (point 0,0).\n * Blue lines indicate the glyph bounding box.\n * Green line indicates the advance width of the glyph.\n * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n */\nGlyph.prototype.drawMetrics = function(ctx, x, y, fontSize) {\n    var scale;\n    x = x !== undefined ? x : 0;\n    y = y !== undefined ? y : 0;\n    fontSize = fontSize !== undefined ? fontSize : 24;\n    scale = 1 / this.path.unitsPerEm * fontSize;\n    ctx.lineWidth = 1;\n\n    // Draw the origin\n    ctx.strokeStyle = 'black';\n    draw.line(ctx, x, -10000, x, 10000);\n    draw.line(ctx, -10000, y, 10000, y);\n\n    // This code is here due to memory optimization: by not using\n    // defaults in the constructor, we save a notable amount of memory.\n    var xMin = this.xMin || 0;\n    var yMin = this.yMin || 0;\n    var xMax = this.xMax || 0;\n    var yMax = this.yMax || 0;\n    var advanceWidth = this.advanceWidth || 0;\n\n    // Draw the glyph box\n    ctx.strokeStyle = 'blue';\n    draw.line(ctx, x + (xMin * scale), -10000, x + (xMin * scale), 10000);\n    draw.line(ctx, x + (xMax * scale), -10000, x + (xMax * scale), 10000);\n    draw.line(ctx, -10000, y + (-yMin * scale), 10000, y + (-yMin * scale));\n    draw.line(ctx, -10000, y + (-yMax * scale), 10000, y + (-yMax * scale));\n\n    // Draw the advance width\n    ctx.strokeStyle = 'green';\n    draw.line(ctx, x + (advanceWidth * scale), -10000, x + (advanceWidth * scale), 10000);\n};\n\n// The GlyphSet object\n\n// Define a property on the glyph that depends on the path being loaded.\nfunction defineDependentProperty(glyph, externalName, internalName) {\n    Object.defineProperty(glyph, externalName, {\n        get: function() {\n            // Request the path property to make sure the path is loaded.\n            glyph.path; // jshint ignore:line\n            return glyph[internalName];\n        },\n        set: function(newValue) {\n            glyph[internalName] = newValue;\n        },\n        enumerable: true,\n        configurable: true\n    });\n}\n\n/**\n * A GlyphSet represents all glyphs available in the font, but modelled using\n * a deferred glyph loader, for retrieving glyphs only once they are absolutely\n * necessary, to keep the memory footprint down.\n * @exports opentype.GlyphSet\n * @class\n * @param {opentype.Font}\n * @param {Array}\n */\nfunction GlyphSet(font, glyphs) {\n    this.font = font;\n    this.glyphs = {};\n    if (Array.isArray(glyphs)) {\n        for (var i = 0; i < glyphs.length; i++) {\n            var glyph = glyphs[i];\n            glyph.path.unitsPerEm = font.unitsPerEm;\n            this.glyphs[i] = glyph;\n        }\n    }\n\n    this.length = (glyphs && glyphs.length) || 0;\n}\n\n/**\n * @param  {number} index\n * @return {opentype.Glyph}\n */\nGlyphSet.prototype.get = function(index) {\n    // this.glyphs[index] is 'undefined' when low memory mode is on. glyph is pushed on request only.\n    if (this.glyphs[index] === undefined) {\n        this.font._push(index);\n        if (typeof this.glyphs[index] === 'function') {\n            this.glyphs[index] = this.glyphs[index]();\n        }\n\n        var glyph = this.glyphs[index];\n        var unicodeObj = this.font._IndexToUnicodeMap[index];\n\n        if (unicodeObj) {\n            for (var j = 0; j < unicodeObj.unicodes.length; j++)\n                { glyph.addUnicode(unicodeObj.unicodes[j]); }\n        }\n\n        if (this.font.cffEncoding) {\n            if (this.font.isCIDFont) {\n                glyph.name = 'gid' + index;\n            } else {\n                glyph.name = this.font.cffEncoding.charset[index];\n            }\n        } else if (this.font.glyphNames.names) {\n            glyph.name = this.font.glyphNames.glyphIndexToName(index);\n        }\n\n        this.glyphs[index].advanceWidth = this.font._hmtxTableData[index].advanceWidth;\n        this.glyphs[index].leftSideBearing = this.font._hmtxTableData[index].leftSideBearing;\n    } else {\n        if (typeof this.glyphs[index] === 'function') {\n            this.glyphs[index] = this.glyphs[index]();\n        }\n    }\n\n    return this.glyphs[index];\n};\n\n/**\n * @param  {number} index\n * @param  {Object}\n */\nGlyphSet.prototype.push = function(index, loader) {\n    this.glyphs[index] = loader;\n    this.length++;\n};\n\n/**\n * @alias opentype.glyphLoader\n * @param  {opentype.Font} font\n * @param  {number} index\n * @return {opentype.Glyph}\n */\nfunction glyphLoader(font, index) {\n    return new Glyph({index: index, font: font});\n}\n\n/**\n * Generate a stub glyph that can be filled with all metadata *except*\n * the \"points\" and \"path\" properties, which must be loaded only once\n * the glyph's path is actually requested for text shaping.\n * @alias opentype.ttfGlyphLoader\n * @param  {opentype.Font} font\n * @param  {number} index\n * @param  {Function} parseGlyph\n * @param  {Object} data\n * @param  {number} position\n * @param  {Function} buildPath\n * @return {opentype.Glyph}\n */\nfunction ttfGlyphLoader(font, index, parseGlyph, data, position, buildPath) {\n    return function() {\n        var glyph = new Glyph({index: index, font: font});\n\n        glyph.path = function() {\n            parseGlyph(glyph, data, position);\n            var path = buildPath(font.glyphs, glyph);\n            path.unitsPerEm = font.unitsPerEm;\n            return path;\n        };\n\n        defineDependentProperty(glyph, 'xMin', '_xMin');\n        defineDependentProperty(glyph, 'xMax', '_xMax');\n        defineDependentProperty(glyph, 'yMin', '_yMin');\n        defineDependentProperty(glyph, 'yMax', '_yMax');\n\n        return glyph;\n    };\n}\n/**\n * @alias opentype.cffGlyphLoader\n * @param  {opentype.Font} font\n * @param  {number} index\n * @param  {Function} parseCFFCharstring\n * @param  {string} charstring\n * @return {opentype.Glyph}\n */\nfunction cffGlyphLoader(font, index, parseCFFCharstring, charstring) {\n    return function() {\n        var glyph = new Glyph({index: index, font: font});\n\n        glyph.path = function() {\n            var path = parseCFFCharstring(font, glyph, charstring);\n            path.unitsPerEm = font.unitsPerEm;\n            return path;\n        };\n\n        return glyph;\n    };\n}\n\nvar glyphset = { GlyphSet: GlyphSet, glyphLoader: glyphLoader, ttfGlyphLoader: ttfGlyphLoader, cffGlyphLoader: cffGlyphLoader };\n\n// The `CFF` table contains the glyph outlines in PostScript format.\n\n// Custom equals function that can also check lists.\nfunction equals(a, b) {\n    if (a === b) {\n        return true;\n    } else if (Array.isArray(a) && Array.isArray(b)) {\n        if (a.length !== b.length) {\n            return false;\n        }\n\n        for (var i = 0; i < a.length; i += 1) {\n            if (!equals(a[i], b[i])) {\n                return false;\n            }\n        }\n\n        return true;\n    } else {\n        return false;\n    }\n}\n\n// Subroutines are encoded using the negative half of the number space.\n// See type 2 chapter 4.7 \"Subroutine operators\".\nfunction calcCFFSubroutineBias(subrs) {\n    var bias;\n    if (subrs.length < 1240) {\n        bias = 107;\n    } else if (subrs.length < 33900) {\n        bias = 1131;\n    } else {\n        bias = 32768;\n    }\n\n    return bias;\n}\n\n// Parse a `CFF` INDEX array.\n// An index array consists of a list of offsets, then a list of objects at those offsets.\nfunction parseCFFIndex(data, start, conversionFn) {\n    var offsets = [];\n    var objects = [];\n    var count = parse.getCard16(data, start);\n    var objectOffset;\n    var endOffset;\n    if (count !== 0) {\n        var offsetSize = parse.getByte(data, start + 2);\n        objectOffset = start + ((count + 1) * offsetSize) + 2;\n        var pos = start + 3;\n        for (var i = 0; i < count + 1; i += 1) {\n            offsets.push(parse.getOffset(data, pos, offsetSize));\n            pos += offsetSize;\n        }\n\n        // The total size of the index array is 4 header bytes + the value of the last offset.\n        endOffset = objectOffset + offsets[count];\n    } else {\n        endOffset = start + 2;\n    }\n\n    for (var i$1 = 0; i$1 < offsets.length - 1; i$1 += 1) {\n        var value = parse.getBytes(data, objectOffset + offsets[i$1], objectOffset + offsets[i$1 + 1]);\n        if (conversionFn) {\n            value = conversionFn(value);\n        }\n\n        objects.push(value);\n    }\n\n    return {objects: objects, startOffset: start, endOffset: endOffset};\n}\n\nfunction parseCFFIndexLowMemory(data, start) {\n    var offsets = [];\n    var count = parse.getCard16(data, start);\n    var objectOffset;\n    var endOffset;\n    if (count !== 0) {\n        var offsetSize = parse.getByte(data, start + 2);\n        objectOffset = start + ((count + 1) * offsetSize) + 2;\n        var pos = start + 3;\n        for (var i = 0; i < count + 1; i += 1) {\n            offsets.push(parse.getOffset(data, pos, offsetSize));\n            pos += offsetSize;\n        }\n\n        // The total size of the index array is 4 header bytes + the value of the last offset.\n        endOffset = objectOffset + offsets[count];\n    } else {\n        endOffset = start + 2;\n    }\n\n    return {offsets: offsets, startOffset: start, endOffset: endOffset};\n}\nfunction getCffIndexObject(i, offsets, data, start, conversionFn) {\n    var count = parse.getCard16(data, start);\n    var objectOffset = 0;\n    if (count !== 0) {\n        var offsetSize = parse.getByte(data, start + 2);\n        objectOffset = start + ((count + 1) * offsetSize) + 2;\n    }\n\n    var value = parse.getBytes(data, objectOffset + offsets[i], objectOffset + offsets[i + 1]);\n    if (conversionFn) {\n        value = conversionFn(value);\n    }\n    return value;\n}\n\n// Parse a `CFF` DICT real value.\nfunction parseFloatOperand(parser) {\n    var s = '';\n    var eof = 15;\n    var lookup = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', 'E', 'E-', null, '-'];\n    while (true) {\n        var b = parser.parseByte();\n        var n1 = b >> 4;\n        var n2 = b & 15;\n\n        if (n1 === eof) {\n            break;\n        }\n\n        s += lookup[n1];\n\n        if (n2 === eof) {\n            break;\n        }\n\n        s += lookup[n2];\n    }\n\n    return parseFloat(s);\n}\n\n// Parse a `CFF` DICT operand.\nfunction parseOperand(parser, b0) {\n    var b1;\n    var b2;\n    var b3;\n    var b4;\n    if (b0 === 28) {\n        b1 = parser.parseByte();\n        b2 = parser.parseByte();\n        return b1 << 8 | b2;\n    }\n\n    if (b0 === 29) {\n        b1 = parser.parseByte();\n        b2 = parser.parseByte();\n        b3 = parser.parseByte();\n        b4 = parser.parseByte();\n        return b1 << 24 | b2 << 16 | b3 << 8 | b4;\n    }\n\n    if (b0 === 30) {\n        return parseFloatOperand(parser);\n    }\n\n    if (b0 >= 32 && b0 <= 246) {\n        return b0 - 139;\n    }\n\n    if (b0 >= 247 && b0 <= 250) {\n        b1 = parser.parseByte();\n        return (b0 - 247) * 256 + b1 + 108;\n    }\n\n    if (b0 >= 251 && b0 <= 254) {\n        b1 = parser.parseByte();\n        return -(b0 - 251) * 256 - b1 - 108;\n    }\n\n    throw new Error('Invalid b0 ' + b0);\n}\n\n// Convert the entries returned by `parseDict` to a proper dictionary.\n// If a value is a list of one, it is unpacked.\nfunction entriesToObject(entries) {\n    var o = {};\n    for (var i = 0; i < entries.length; i += 1) {\n        var key = entries[i][0];\n        var values = entries[i][1];\n        var value = (void 0);\n        if (values.length === 1) {\n            value = values[0];\n        } else {\n            value = values;\n        }\n\n        if (o.hasOwnProperty(key) && !isNaN(o[key])) {\n            throw new Error('Object ' + o + ' already has key ' + key);\n        }\n\n        o[key] = value;\n    }\n\n    return o;\n}\n\n// Parse a `CFF` DICT object.\n// A dictionary contains key-value pairs in a compact tokenized format.\nfunction parseCFFDict(data, start, size) {\n    start = start !== undefined ? start : 0;\n    var parser = new parse.Parser(data, start);\n    var entries = [];\n    var operands = [];\n    size = size !== undefined ? size : data.length;\n\n    while (parser.relativeOffset < size) {\n        var op = parser.parseByte();\n\n        // The first byte for each dict item distinguishes between operator (key) and operand (value).\n        // Values <= 21 are operators.\n        if (op <= 21) {\n            // Two-byte operators have an initial escape byte of 12.\n            if (op === 12) {\n                op = 1200 + parser.parseByte();\n            }\n\n            entries.push([op, operands]);\n            operands = [];\n        } else {\n            // Since the operands (values) come before the operators (keys), we store all operands in a list\n            // until we encounter an operator.\n            operands.push(parseOperand(parser, op));\n        }\n    }\n\n    return entriesToObject(entries);\n}\n\n// Given a String Index (SID), return the value of the string.\n// Strings below index 392 are standard CFF strings and are not encoded in the font.\nfunction getCFFString(strings, index) {\n    if (index <= 390) {\n        index = cffStandardStrings[index];\n    } else {\n        index = strings[index - 391];\n    }\n\n    return index;\n}\n\n// Interpret a dictionary and return a new dictionary with readable keys and values for missing entries.\n// This function takes `meta` which is a list of objects containing `operand`, `name` and `default`.\nfunction interpretDict(dict, meta, strings) {\n    var newDict = {};\n    var value;\n\n    // Because we also want to include missing values, we start out from the meta list\n    // and lookup values in the dict.\n    for (var i = 0; i < meta.length; i += 1) {\n        var m = meta[i];\n\n        if (Array.isArray(m.type)) {\n            var values = [];\n            values.length = m.type.length;\n            for (var j = 0; j < m.type.length; j++) {\n                value = dict[m.op] !== undefined ? dict[m.op][j] : undefined;\n                if (value === undefined) {\n                    value = m.value !== undefined && m.value[j] !== undefined ? m.value[j] : null;\n                }\n                if (m.type[j] === 'SID') {\n                    value = getCFFString(strings, value);\n                }\n                values[j] = value;\n            }\n            newDict[m.name] = values;\n        } else {\n            value = dict[m.op];\n            if (value === undefined) {\n                value = m.value !== undefined ? m.value : null;\n            }\n\n            if (m.type === 'SID') {\n                value = getCFFString(strings, value);\n            }\n            newDict[m.name] = value;\n        }\n    }\n\n    return newDict;\n}\n\n// Parse the CFF header.\nfunction parseCFFHeader(data, start) {\n    var header = {};\n    header.formatMajor = parse.getCard8(data, start);\n    header.formatMinor = parse.getCard8(data, start + 1);\n    header.size = parse.getCard8(data, start + 2);\n    header.offsetSize = parse.getCard8(data, start + 3);\n    header.startOffset = start;\n    header.endOffset = start + 4;\n    return header;\n}\n\nvar TOP_DICT_META = [\n    {name: 'version', op: 0, type: 'SID'},\n    {name: 'notice', op: 1, type: 'SID'},\n    {name: 'copyright', op: 1200, type: 'SID'},\n    {name: 'fullName', op: 2, type: 'SID'},\n    {name: 'familyName', op: 3, type: 'SID'},\n    {name: 'weight', op: 4, type: 'SID'},\n    {name: 'isFixedPitch', op: 1201, type: 'number', value: 0},\n    {name: 'italicAngle', op: 1202, type: 'number', value: 0},\n    {name: 'underlinePosition', op: 1203, type: 'number', value: -100},\n    {name: 'underlineThickness', op: 1204, type: 'number', value: 50},\n    {name: 'paintType', op: 1205, type: 'number', value: 0},\n    {name: 'charstringType', op: 1206, type: 'number', value: 2},\n    {\n        name: 'fontMatrix',\n        op: 1207,\n        type: ['real', 'real', 'real', 'real', 'real', 'real'],\n        value: [0.001, 0, 0, 0.001, 0, 0]\n    },\n    {name: 'uniqueId', op: 13, type: 'number'},\n    {name: 'fontBBox', op: 5, type: ['number', 'number', 'number', 'number'], value: [0, 0, 0, 0]},\n    {name: 'strokeWidth', op: 1208, type: 'number', value: 0},\n    {name: 'xuid', op: 14, type: [], value: null},\n    {name: 'charset', op: 15, type: 'offset', value: 0},\n    {name: 'encoding', op: 16, type: 'offset', value: 0},\n    {name: 'charStrings', op: 17, type: 'offset', value: 0},\n    {name: 'private', op: 18, type: ['number', 'offset'], value: [0, 0]},\n    {name: 'ros', op: 1230, type: ['SID', 'SID', 'number']},\n    {name: 'cidFontVersion', op: 1231, type: 'number', value: 0},\n    {name: 'cidFontRevision', op: 1232, type: 'number', value: 0},\n    {name: 'cidFontType', op: 1233, type: 'number', value: 0},\n    {name: 'cidCount', op: 1234, type: 'number', value: 8720},\n    {name: 'uidBase', op: 1235, type: 'number'},\n    {name: 'fdArray', op: 1236, type: 'offset'},\n    {name: 'fdSelect', op: 1237, type: 'offset'},\n    {name: 'fontName', op: 1238, type: 'SID'}\n];\n\nvar PRIVATE_DICT_META = [\n    {name: 'subrs', op: 19, type: 'offset', value: 0},\n    {name: 'defaultWidthX', op: 20, type: 'number', value: 0},\n    {name: 'nominalWidthX', op: 21, type: 'number', value: 0}\n];\n\n// Parse the CFF top dictionary. A CFF table can contain multiple fonts, each with their own top dictionary.\n// The top dictionary contains the essential metadata for the font, together with the private dictionary.\nfunction parseCFFTopDict(data, strings) {\n    var dict = parseCFFDict(data, 0, data.byteLength);\n    return interpretDict(dict, TOP_DICT_META, strings);\n}\n\n// Parse the CFF private dictionary. We don't fully parse out all the values, only the ones we need.\nfunction parseCFFPrivateDict(data, start, size, strings) {\n    var dict = parseCFFDict(data, start, size);\n    return interpretDict(dict, PRIVATE_DICT_META, strings);\n}\n\n// Returns a list of \"Top DICT\"s found using an INDEX list.\n// Used to read both the usual high-level Top DICTs and also the FDArray\n// discovered inside CID-keyed fonts.  When a Top DICT has a reference to\n// a Private DICT that is read and saved into the Top DICT.\n//\n// In addition to the expected/optional values as outlined in TOP_DICT_META\n// the following values might be saved into the Top DICT.\n//\n//    _subrs []        array of local CFF subroutines from Private DICT\n//    _subrsBias       bias value computed from number of subroutines\n//                      (see calcCFFSubroutineBias() and parseCFFCharstring())\n//    _defaultWidthX   default widths for CFF characters\n//    _nominalWidthX   bias added to width embedded within glyph description\n//\n//    _privateDict     saved copy of parsed Private DICT from Top DICT\nfunction gatherCFFTopDicts(data, start, cffIndex, strings) {\n    var topDictArray = [];\n    for (var iTopDict = 0; iTopDict < cffIndex.length; iTopDict += 1) {\n        var topDictData = new DataView(new Uint8Array(cffIndex[iTopDict]).buffer);\n        var topDict = parseCFFTopDict(topDictData, strings);\n        topDict._subrs = [];\n        topDict._subrsBias = 0;\n        topDict._defaultWidthX = 0;\n        topDict._nominalWidthX = 0;\n        var privateSize = topDict.private[0];\n        var privateOffset = topDict.private[1];\n        if (privateSize !== 0 && privateOffset !== 0) {\n            var privateDict = parseCFFPrivateDict(data, privateOffset + start, privateSize, strings);\n            topDict._defaultWidthX = privateDict.defaultWidthX;\n            topDict._nominalWidthX = privateDict.nominalWidthX;\n            if (privateDict.subrs !== 0) {\n                var subrOffset = privateOffset + privateDict.subrs;\n                var subrIndex = parseCFFIndex(data, subrOffset + start);\n                topDict._subrs = subrIndex.objects;\n                topDict._subrsBias = calcCFFSubroutineBias(topDict._subrs);\n            }\n            topDict._privateDict = privateDict;\n        }\n        topDictArray.push(topDict);\n    }\n    return topDictArray;\n}\n\n// Parse the CFF charset table, which contains internal names for all the glyphs.\n// This function will return a list of glyph names.\n// See Adobe TN #5176 chapter 13, \"Charsets\".\nfunction parseCFFCharset(data, start, nGlyphs, strings) {\n    var sid;\n    var count;\n    var parser = new parse.Parser(data, start);\n\n    // The .notdef glyph is not included, so subtract 1.\n    nGlyphs -= 1;\n    var charset = ['.notdef'];\n\n    var format = parser.parseCard8();\n    if (format === 0) {\n        for (var i = 0; i < nGlyphs; i += 1) {\n            sid = parser.parseSID();\n            charset.push(getCFFString(strings, sid));\n        }\n    } else if (format === 1) {\n        while (charset.length <= nGlyphs) {\n            sid = parser.parseSID();\n            count = parser.parseCard8();\n            for (var i$1 = 0; i$1 <= count; i$1 += 1) {\n                charset.push(getCFFString(strings, sid));\n                sid += 1;\n            }\n        }\n    } else if (format === 2) {\n        while (charset.length <= nGlyphs) {\n            sid = parser.parseSID();\n            count = parser.parseCard16();\n            for (var i$2 = 0; i$2 <= count; i$2 += 1) {\n                charset.push(getCFFString(strings, sid));\n                sid += 1;\n            }\n        }\n    } else {\n        throw new Error('Unknown charset format ' + format);\n    }\n\n    return charset;\n}\n\n// Parse the CFF encoding data. Only one encoding can be specified per font.\n// See Adobe TN #5176 chapter 12, \"Encodings\".\nfunction parseCFFEncoding(data, start, charset) {\n    var code;\n    var enc = {};\n    var parser = new parse.Parser(data, start);\n    var format = parser.parseCard8();\n    if (format === 0) {\n        var nCodes = parser.parseCard8();\n        for (var i = 0; i < nCodes; i += 1) {\n            code = parser.parseCard8();\n            enc[code] = i;\n        }\n    } else if (format === 1) {\n        var nRanges = parser.parseCard8();\n        code = 1;\n        for (var i$1 = 0; i$1 < nRanges; i$1 += 1) {\n            var first = parser.parseCard8();\n            var nLeft = parser.parseCard8();\n            for (var j = first; j <= first + nLeft; j += 1) {\n                enc[j] = code;\n                code += 1;\n            }\n        }\n    } else {\n        throw new Error('Unknown encoding format ' + format);\n    }\n\n    return new CffEncoding(enc, charset);\n}\n\n// Take in charstring code and return a Glyph object.\n// The encoding is described in the Type 2 Charstring Format\n// https://www.microsoft.com/typography/OTSPEC/charstr2.htm\nfunction parseCFFCharstring(font, glyph, code) {\n    var c1x;\n    var c1y;\n    var c2x;\n    var c2y;\n    var p = new Path();\n    var stack = [];\n    var nStems = 0;\n    var haveWidth = false;\n    var open = false;\n    var x = 0;\n    var y = 0;\n    var subrs;\n    var subrsBias;\n    var defaultWidthX;\n    var nominalWidthX;\n    if (font.isCIDFont) {\n        var fdIndex = font.tables.cff.topDict._fdSelect[glyph.index];\n        var fdDict = font.tables.cff.topDict._fdArray[fdIndex];\n        subrs = fdDict._subrs;\n        subrsBias = fdDict._subrsBias;\n        defaultWidthX = fdDict._defaultWidthX;\n        nominalWidthX = fdDict._nominalWidthX;\n    } else {\n        subrs = font.tables.cff.topDict._subrs;\n        subrsBias = font.tables.cff.topDict._subrsBias;\n        defaultWidthX = font.tables.cff.topDict._defaultWidthX;\n        nominalWidthX = font.tables.cff.topDict._nominalWidthX;\n    }\n    var width = defaultWidthX;\n\n    function newContour(x, y) {\n        if (open) {\n            p.closePath();\n        }\n\n        p.moveTo(x, y);\n        open = true;\n    }\n\n    function parseStems() {\n        var hasWidthArg;\n\n        // The number of stem operators on the stack is always even.\n        // If the value is uneven, that means a width is specified.\n        hasWidthArg = stack.length % 2 !== 0;\n        if (hasWidthArg && !haveWidth) {\n            width = stack.shift() + nominalWidthX;\n        }\n\n        nStems += stack.length >> 1;\n        stack.length = 0;\n        haveWidth = true;\n    }\n\n    function parse(code) {\n        var b1;\n        var b2;\n        var b3;\n        var b4;\n        var codeIndex;\n        var subrCode;\n        var jpx;\n        var jpy;\n        var c3x;\n        var c3y;\n        var c4x;\n        var c4y;\n\n        var i = 0;\n        while (i < code.length) {\n            var v = code[i];\n            i += 1;\n            switch (v) {\n                case 1: // hstem\n                    parseStems();\n                    break;\n                case 3: // vstem\n                    parseStems();\n                    break;\n                case 4: // vmoveto\n                    if (stack.length > 1 && !haveWidth) {\n                        width = stack.shift() + nominalWidthX;\n                        haveWidth = true;\n                    }\n\n                    y += stack.pop();\n                    newContour(x, y);\n                    break;\n                case 5: // rlineto\n                    while (stack.length > 0) {\n                        x += stack.shift();\n                        y += stack.shift();\n                        p.lineTo(x, y);\n                    }\n\n                    break;\n                case 6: // hlineto\n                    while (stack.length > 0) {\n                        x += stack.shift();\n                        p.lineTo(x, y);\n                        if (stack.length === 0) {\n                            break;\n                        }\n\n                        y += stack.shift();\n                        p.lineTo(x, y);\n                    }\n\n                    break;\n                case 7: // vlineto\n                    while (stack.length > 0) {\n                        y += stack.shift();\n                        p.lineTo(x, y);\n                        if (stack.length === 0) {\n                            break;\n                        }\n\n                        x += stack.shift();\n                        p.lineTo(x, y);\n                    }\n\n                    break;\n                case 8: // rrcurveto\n                    while (stack.length > 0) {\n                        c1x = x + stack.shift();\n                        c1y = y + stack.shift();\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        x = c2x + stack.shift();\n                        y = c2y + stack.shift();\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    }\n\n                    break;\n                case 10: // callsubr\n                    codeIndex = stack.pop() + subrsBias;\n                    subrCode = subrs[codeIndex];\n                    if (subrCode) {\n                        parse(subrCode);\n                    }\n\n                    break;\n                case 11: // return\n                    return;\n                case 12: // flex operators\n                    v = code[i];\n                    i += 1;\n                    switch (v) {\n                        case 35: // flex\n                            // |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 dx6 dy6 fd flex (12 35) |-\n                            c1x = x   + stack.shift();    // dx1\n                            c1y = y   + stack.shift();    // dy1\n                            c2x = c1x + stack.shift();    // dx2\n                            c2y = c1y + stack.shift();    // dy2\n                            jpx = c2x + stack.shift();    // dx3\n                            jpy = c2y + stack.shift();    // dy3\n                            c3x = jpx + stack.shift();    // dx4\n                            c3y = jpy + stack.shift();    // dy4\n                            c4x = c3x + stack.shift();    // dx5\n                            c4y = c3y + stack.shift();    // dy5\n                            x = c4x   + stack.shift();    // dx6\n                            y = c4y   + stack.shift();    // dy6\n                            stack.shift();                // flex depth\n                            p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);\n                            p.curveTo(c3x, c3y, c4x, c4y, x, y);\n                            break;\n                        case 34: // hflex\n                            // |- dx1 dx2 dy2 dx3 dx4 dx5 dx6 hflex (12 34) |-\n                            c1x = x   + stack.shift();    // dx1\n                            c1y = y;                      // dy1\n                            c2x = c1x + stack.shift();    // dx2\n                            c2y = c1y + stack.shift();    // dy2\n                            jpx = c2x + stack.shift();    // dx3\n                            jpy = c2y;                    // dy3\n                            c3x = jpx + stack.shift();    // dx4\n                            c3y = c2y;                    // dy4\n                            c4x = c3x + stack.shift();    // dx5\n                            c4y = y;                      // dy5\n                            x = c4x + stack.shift();      // dx6\n                            p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);\n                            p.curveTo(c3x, c3y, c4x, c4y, x, y);\n                            break;\n                        case 36: // hflex1\n                            // |- dx1 dy1 dx2 dy2 dx3 dx4 dx5 dy5 dx6 hflex1 (12 36) |-\n                            c1x = x   + stack.shift();    // dx1\n                            c1y = y   + stack.shift();    // dy1\n                            c2x = c1x + stack.shift();    // dx2\n                            c2y = c1y + stack.shift();    // dy2\n                            jpx = c2x + stack.shift();    // dx3\n                            jpy = c2y;                    // dy3\n                            c3x = jpx + stack.shift();    // dx4\n                            c3y = c2y;                    // dy4\n                            c4x = c3x + stack.shift();    // dx5\n                            c4y = c3y + stack.shift();    // dy5\n                            x = c4x + stack.shift();      // dx6\n                            p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);\n                            p.curveTo(c3x, c3y, c4x, c4y, x, y);\n                            break;\n                        case 37: // flex1\n                            // |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 d6 flex1 (12 37) |-\n                            c1x = x   + stack.shift();    // dx1\n                            c1y = y   + stack.shift();    // dy1\n                            c2x = c1x + stack.shift();    // dx2\n                            c2y = c1y + stack.shift();    // dy2\n                            jpx = c2x + stack.shift();    // dx3\n                            jpy = c2y + stack.shift();    // dy3\n                            c3x = jpx + stack.shift();    // dx4\n                            c3y = jpy + stack.shift();    // dy4\n                            c4x = c3x + stack.shift();    // dx5\n                            c4y = c3y + stack.shift();    // dy5\n                            if (Math.abs(c4x - x) > Math.abs(c4y - y)) {\n                                x = c4x + stack.shift();\n                            } else {\n                                y = c4y + stack.shift();\n                            }\n\n                            p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);\n                            p.curveTo(c3x, c3y, c4x, c4y, x, y);\n                            break;\n                        default:\n                            console.log('Glyph ' + glyph.index + ': unknown operator ' + 1200 + v);\n                            stack.length = 0;\n                    }\n                    break;\n                case 14: // endchar\n                    if (stack.length > 0 && !haveWidth) {\n                        width = stack.shift() + nominalWidthX;\n                        haveWidth = true;\n                    }\n\n                    if (open) {\n                        p.closePath();\n                        open = false;\n                    }\n\n                    break;\n                case 18: // hstemhm\n                    parseStems();\n                    break;\n                case 19: // hintmask\n                case 20: // cntrmask\n                    parseStems();\n                    i += (nStems + 7) >> 3;\n                    break;\n                case 21: // rmoveto\n                    if (stack.length > 2 && !haveWidth) {\n                        width = stack.shift() + nominalWidthX;\n                        haveWidth = true;\n                    }\n\n                    y += stack.pop();\n                    x += stack.pop();\n                    newContour(x, y);\n                    break;\n                case 22: // hmoveto\n                    if (stack.length > 1 && !haveWidth) {\n                        width = stack.shift() + nominalWidthX;\n                        haveWidth = true;\n                    }\n\n                    x += stack.pop();\n                    newContour(x, y);\n                    break;\n                case 23: // vstemhm\n                    parseStems();\n                    break;\n                case 24: // rcurveline\n                    while (stack.length > 2) {\n                        c1x = x + stack.shift();\n                        c1y = y + stack.shift();\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        x = c2x + stack.shift();\n                        y = c2y + stack.shift();\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    }\n\n                    x += stack.shift();\n                    y += stack.shift();\n                    p.lineTo(x, y);\n                    break;\n                case 25: // rlinecurve\n                    while (stack.length > 6) {\n                        x += stack.shift();\n                        y += stack.shift();\n                        p.lineTo(x, y);\n                    }\n\n                    c1x = x + stack.shift();\n                    c1y = y + stack.shift();\n                    c2x = c1x + stack.shift();\n                    c2y = c1y + stack.shift();\n                    x = c2x + stack.shift();\n                    y = c2y + stack.shift();\n                    p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    break;\n                case 26: // vvcurveto\n                    if (stack.length % 2) {\n                        x += stack.shift();\n                    }\n\n                    while (stack.length > 0) {\n                        c1x = x;\n                        c1y = y + stack.shift();\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        x = c2x;\n                        y = c2y + stack.shift();\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    }\n\n                    break;\n                case 27: // hhcurveto\n                    if (stack.length % 2) {\n                        y += stack.shift();\n                    }\n\n                    while (stack.length > 0) {\n                        c1x = x + stack.shift();\n                        c1y = y;\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        x = c2x + stack.shift();\n                        y = c2y;\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    }\n\n                    break;\n                case 28: // shortint\n                    b1 = code[i];\n                    b2 = code[i + 1];\n                    stack.push(((b1 << 24) | (b2 << 16)) >> 16);\n                    i += 2;\n                    break;\n                case 29: // callgsubr\n                    codeIndex = stack.pop() + font.gsubrsBias;\n                    subrCode = font.gsubrs[codeIndex];\n                    if (subrCode) {\n                        parse(subrCode);\n                    }\n\n                    break;\n                case 30: // vhcurveto\n                    while (stack.length > 0) {\n                        c1x = x;\n                        c1y = y + stack.shift();\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        x = c2x + stack.shift();\n                        y = c2y + (stack.length === 1 ? stack.shift() : 0);\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                        if (stack.length === 0) {\n                            break;\n                        }\n\n                        c1x = x + stack.shift();\n                        c1y = y;\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        y = c2y + stack.shift();\n                        x = c2x + (stack.length === 1 ? stack.shift() : 0);\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    }\n\n                    break;\n                case 31: // hvcurveto\n                    while (stack.length > 0) {\n                        c1x = x + stack.shift();\n                        c1y = y;\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        y = c2y + stack.shift();\n                        x = c2x + (stack.length === 1 ? stack.shift() : 0);\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                        if (stack.length === 0) {\n                            break;\n                        }\n\n                        c1x = x;\n                        c1y = y + stack.shift();\n                        c2x = c1x + stack.shift();\n                        c2y = c1y + stack.shift();\n                        x = c2x + stack.shift();\n                        y = c2y + (stack.length === 1 ? stack.shift() : 0);\n                        p.curveTo(c1x, c1y, c2x, c2y, x, y);\n                    }\n\n                    break;\n                default:\n                    if (v < 32) {\n                        console.log('Glyph ' + glyph.index + ': unknown operator ' + v);\n                    } else if (v < 247) {\n                        stack.push(v - 139);\n                    } else if (v < 251) {\n                        b1 = code[i];\n                        i += 1;\n                        stack.push((v - 247) * 256 + b1 + 108);\n                    } else if (v < 255) {\n                        b1 = code[i];\n                        i += 1;\n                        stack.push(-(v - 251) * 256 - b1 - 108);\n                    } else {\n                        b1 = code[i];\n                        b2 = code[i + 1];\n                        b3 = code[i + 2];\n                        b4 = code[i + 3];\n                        i += 4;\n                        stack.push(((b1 << 24) | (b2 << 16) | (b3 << 8) | b4) / 65536);\n                    }\n            }\n        }\n    }\n\n    parse(code);\n\n    glyph.advanceWidth = width;\n    return p;\n}\n\nfunction parseCFFFDSelect(data, start, nGlyphs, fdArrayCount) {\n    var fdSelect = [];\n    var fdIndex;\n    var parser = new parse.Parser(data, start);\n    var format = parser.parseCard8();\n    if (format === 0) {\n        // Simple list of nGlyphs elements\n        for (var iGid = 0; iGid < nGlyphs; iGid++) {\n            fdIndex = parser.parseCard8();\n            if (fdIndex >= fdArrayCount) {\n                throw new Error('CFF table CID Font FDSelect has bad FD index value ' + fdIndex + ' (FD count ' + fdArrayCount + ')');\n            }\n            fdSelect.push(fdIndex);\n        }\n    } else if (format === 3) {\n        // Ranges\n        var nRanges = parser.parseCard16();\n        var first = parser.parseCard16();\n        if (first !== 0) {\n            throw new Error('CFF Table CID Font FDSelect format 3 range has bad initial GID ' + first);\n        }\n        var next;\n        for (var iRange = 0; iRange < nRanges; iRange++) {\n            fdIndex = parser.parseCard8();\n            next = parser.parseCard16();\n            if (fdIndex >= fdArrayCount) {\n                throw new Error('CFF table CID Font FDSelect has bad FD index value ' + fdIndex + ' (FD count ' + fdArrayCount + ')');\n            }\n            if (next > nGlyphs) {\n                throw new Error('CFF Table CID Font FDSelect format 3 range has bad GID ' + next);\n            }\n            for (; first < next; first++) {\n                fdSelect.push(fdIndex);\n            }\n            first = next;\n        }\n        if (next !== nGlyphs) {\n            throw new Error('CFF Table CID Font FDSelect format 3 range has bad final GID ' + next);\n        }\n    } else {\n        throw new Error('CFF Table CID Font FDSelect table has unsupported format ' + format);\n    }\n    return fdSelect;\n}\n\n// Parse the `CFF` table, which contains the glyph outlines in PostScript format.\nfunction parseCFFTable(data, start, font, opt) {\n    font.tables.cff = {};\n    var header = parseCFFHeader(data, start);\n    var nameIndex = parseCFFIndex(data, header.endOffset, parse.bytesToString);\n    var topDictIndex = parseCFFIndex(data, nameIndex.endOffset);\n    var stringIndex = parseCFFIndex(data, topDictIndex.endOffset, parse.bytesToString);\n    var globalSubrIndex = parseCFFIndex(data, stringIndex.endOffset);\n    font.gsubrs = globalSubrIndex.objects;\n    font.gsubrsBias = calcCFFSubroutineBias(font.gsubrs);\n\n    var topDictArray = gatherCFFTopDicts(data, start, topDictIndex.objects, stringIndex.objects);\n    if (topDictArray.length !== 1) {\n        throw new Error('CFF table has too many fonts in \\'FontSet\\' - count of fonts NameIndex.length = ' + topDictArray.length);\n    }\n\n    var topDict = topDictArray[0];\n    font.tables.cff.topDict = topDict;\n\n    if (topDict._privateDict) {\n        font.defaultWidthX = topDict._privateDict.defaultWidthX;\n        font.nominalWidthX = topDict._privateDict.nominalWidthX;\n    }\n\n    if (topDict.ros[0] !== undefined && topDict.ros[1] !== undefined) {\n        font.isCIDFont = true;\n    }\n\n    if (font.isCIDFont) {\n        var fdArrayOffset = topDict.fdArray;\n        var fdSelectOffset = topDict.fdSelect;\n        if (fdArrayOffset === 0 || fdSelectOffset === 0) {\n            throw new Error('Font is marked as a CID font, but FDArray and/or FDSelect information is missing');\n        }\n        fdArrayOffset += start;\n        var fdArrayIndex = parseCFFIndex(data, fdArrayOffset);\n        var fdArray = gatherCFFTopDicts(data, start, fdArrayIndex.objects, stringIndex.objects);\n        topDict._fdArray = fdArray;\n        fdSelectOffset += start;\n        topDict._fdSelect = parseCFFFDSelect(data, fdSelectOffset, font.numGlyphs, fdArray.length);\n    }\n\n    var privateDictOffset = start + topDict.private[1];\n    var privateDict = parseCFFPrivateDict(data, privateDictOffset, topDict.private[0], stringIndex.objects);\n    font.defaultWidthX = privateDict.defaultWidthX;\n    font.nominalWidthX = privateDict.nominalWidthX;\n\n    if (privateDict.subrs !== 0) {\n        var subrOffset = privateDictOffset + privateDict.subrs;\n        var subrIndex = parseCFFIndex(data, subrOffset);\n        font.subrs = subrIndex.objects;\n        font.subrsBias = calcCFFSubroutineBias(font.subrs);\n    } else {\n        font.subrs = [];\n        font.subrsBias = 0;\n    }\n\n    // Offsets in the top dict are relative to the beginning of the CFF data, so add the CFF start offset.\n    var charStringsIndex;\n    if (opt.lowMemory) {\n        charStringsIndex = parseCFFIndexLowMemory(data, start + topDict.charStrings);\n        font.nGlyphs = charStringsIndex.offsets.length;\n    } else {\n        charStringsIndex = parseCFFIndex(data, start + topDict.charStrings);\n        font.nGlyphs = charStringsIndex.objects.length;\n    }\n\n    var charset = parseCFFCharset(data, start + topDict.charset, font.nGlyphs, stringIndex.objects);\n    if (topDict.encoding === 0) {\n        // Standard encoding\n        font.cffEncoding = new CffEncoding(cffStandardEncoding, charset);\n    } else if (topDict.encoding === 1) {\n        // Expert encoding\n        font.cffEncoding = new CffEncoding(cffExpertEncoding, charset);\n    } else {\n        font.cffEncoding = parseCFFEncoding(data, start + topDict.encoding, charset);\n    }\n\n    // Prefer the CMAP encoding to the CFF encoding.\n    font.encoding = font.encoding || font.cffEncoding;\n\n    font.glyphs = new glyphset.GlyphSet(font);\n    if (opt.lowMemory) {\n        font._push = function(i) {\n            var charString = getCffIndexObject(i, charStringsIndex.offsets, data, start + topDict.charStrings);\n            font.glyphs.push(i, glyphset.cffGlyphLoader(font, i, parseCFFCharstring, charString));\n        };\n    } else {\n        for (var i = 0; i < font.nGlyphs; i += 1) {\n            var charString = charStringsIndex.objects[i];\n            font.glyphs.push(i, glyphset.cffGlyphLoader(font, i, parseCFFCharstring, charString));\n        }\n    }\n}\n\n// Convert a string to a String ID (SID).\n// The list of strings is modified in place.\nfunction encodeString(s, strings) {\n    var sid;\n\n    // Is the string in the CFF standard strings?\n    var i = cffStandardStrings.indexOf(s);\n    if (i >= 0) {\n        sid = i;\n    }\n\n    // Is the string already in the string index?\n    i = strings.indexOf(s);\n    if (i >= 0) {\n        sid = i + cffStandardStrings.length;\n    } else {\n        sid = cffStandardStrings.length + strings.length;\n        strings.push(s);\n    }\n\n    return sid;\n}\n\nfunction makeHeader() {\n    return new table.Record('Header', [\n        {name: 'major', type: 'Card8', value: 1},\n        {name: 'minor', type: 'Card8', value: 0},\n        {name: 'hdrSize', type: 'Card8', value: 4},\n        {name: 'major', type: 'Card8', value: 1}\n    ]);\n}\n\nfunction makeNameIndex(fontNames) {\n    var t = new table.Record('Name INDEX', [\n        {name: 'names', type: 'INDEX', value: []}\n    ]);\n    t.names = [];\n    for (var i = 0; i < fontNames.length; i += 1) {\n        t.names.push({name: 'name_' + i, type: 'NAME', value: fontNames[i]});\n    }\n\n    return t;\n}\n\n// Given a dictionary's metadata, create a DICT structure.\nfunction makeDict(meta, attrs, strings) {\n    var m = {};\n    for (var i = 0; i < meta.length; i += 1) {\n        var entry = meta[i];\n        var value = attrs[entry.name];\n        if (value !== undefined && !equals(value, entry.value)) {\n            if (entry.type === 'SID') {\n                value = encodeString(value, strings);\n            }\n\n            m[entry.op] = {name: entry.name, type: entry.type, value: value};\n        }\n    }\n\n    return m;\n}\n\n// The Top DICT houses the global font attributes.\nfunction makeTopDict(attrs, strings) {\n    var t = new table.Record('Top DICT', [\n        {name: 'dict', type: 'DICT', value: {}}\n    ]);\n    t.dict = makeDict(TOP_DICT_META, attrs, strings);\n    return t;\n}\n\nfunction makeTopDictIndex(topDict) {\n    var t = new table.Record('Top DICT INDEX', [\n        {name: 'topDicts', type: 'INDEX', value: []}\n    ]);\n    t.topDicts = [{name: 'topDict_0', type: 'TABLE', value: topDict}];\n    return t;\n}\n\nfunction makeStringIndex(strings) {\n    var t = new table.Record('String INDEX', [\n        {name: 'strings', type: 'INDEX', value: []}\n    ]);\n    t.strings = [];\n    for (var i = 0; i < strings.length; i += 1) {\n        t.strings.push({name: 'string_' + i, type: 'STRING', value: strings[i]});\n    }\n\n    return t;\n}\n\nfunction makeGlobalSubrIndex() {\n    // Currently we don't use subroutines.\n    return new table.Record('Global Subr INDEX', [\n        {name: 'subrs', type: 'INDEX', value: []}\n    ]);\n}\n\nfunction makeCharsets(glyphNames, strings) {\n    var t = new table.Record('Charsets', [\n        {name: 'format', type: 'Card8', value: 0}\n    ]);\n    for (var i = 0; i < glyphNames.length; i += 1) {\n        var glyphName = glyphNames[i];\n        var glyphSID = encodeString(glyphName, strings);\n        t.fields.push({name: 'glyph_' + i, type: 'SID', value: glyphSID});\n    }\n\n    return t;\n}\n\nfunction glyphToOps(glyph) {\n    var ops = [];\n    var path = glyph.path;\n    ops.push({name: 'width', type: 'NUMBER', value: glyph.advanceWidth});\n    var x = 0;\n    var y = 0;\n    for (var i = 0; i < path.commands.length; i += 1) {\n        var dx = (void 0);\n        var dy = (void 0);\n        var cmd = path.commands[i];\n        if (cmd.type === 'Q') {\n            // CFF only supports bézier curves, so convert the quad to a bézier.\n            var _13 = 1 / 3;\n            var _23 = 2 / 3;\n\n            // We're going to create a new command so we don't change the original path.\n            // Since all coordinates are relative, we round() them ASAP to avoid propagating errors.\n            cmd = {\n                type: 'C',\n                x: cmd.x,\n                y: cmd.y,\n                x1: Math.round(_13 * x + _23 * cmd.x1),\n                y1: Math.round(_13 * y + _23 * cmd.y1),\n                x2: Math.round(_13 * cmd.x + _23 * cmd.x1),\n                y2: Math.round(_13 * cmd.y + _23 * cmd.y1)\n            };\n        }\n\n        if (cmd.type === 'M') {\n            dx = Math.round(cmd.x - x);\n            dy = Math.round(cmd.y - y);\n            ops.push({name: 'dx', type: 'NUMBER', value: dx});\n            ops.push({name: 'dy', type: 'NUMBER', value: dy});\n            ops.push({name: 'rmoveto', type: 'OP', value: 21});\n            x = Math.round(cmd.x);\n            y = Math.round(cmd.y);\n        } else if (cmd.type === 'L') {\n            dx = Math.round(cmd.x - x);\n            dy = Math.round(cmd.y - y);\n            ops.push({name: 'dx', type: 'NUMBER', value: dx});\n            ops.push({name: 'dy', type: 'NUMBER', value: dy});\n            ops.push({name: 'rlineto', type: 'OP', value: 5});\n            x = Math.round(cmd.x);\n            y = Math.round(cmd.y);\n        } else if (cmd.type === 'C') {\n            var dx1 = Math.round(cmd.x1 - x);\n            var dy1 = Math.round(cmd.y1 - y);\n            var dx2 = Math.round(cmd.x2 - cmd.x1);\n            var dy2 = Math.round(cmd.y2 - cmd.y1);\n            dx = Math.round(cmd.x - cmd.x2);\n            dy = Math.round(cmd.y - cmd.y2);\n            ops.push({name: 'dx1', type: 'NUMBER', value: dx1});\n            ops.push({name: 'dy1', type: 'NUMBER', value: dy1});\n            ops.push({name: 'dx2', type: 'NUMBER', value: dx2});\n            ops.push({name: 'dy2', type: 'NUMBER', value: dy2});\n            ops.push({name: 'dx', type: 'NUMBER', value: dx});\n            ops.push({name: 'dy', type: 'NUMBER', value: dy});\n            ops.push({name: 'rrcurveto', type: 'OP', value: 8});\n            x = Math.round(cmd.x);\n            y = Math.round(cmd.y);\n        }\n\n        // Contours are closed automatically.\n    }\n\n    ops.push({name: 'endchar', type: 'OP', value: 14});\n    return ops;\n}\n\nfunction makeCharStringsIndex(glyphs) {\n    var t = new table.Record('CharStrings INDEX', [\n        {name: 'charStrings', type: 'INDEX', value: []}\n    ]);\n\n    for (var i = 0; i < glyphs.length; i += 1) {\n        var glyph = glyphs.get(i);\n        var ops = glyphToOps(glyph);\n        t.charStrings.push({name: glyph.name, type: 'CHARSTRING', value: ops});\n    }\n\n    return t;\n}\n\nfunction makePrivateDict(attrs, strings) {\n    var t = new table.Record('Private DICT', [\n        {name: 'dict', type: 'DICT', value: {}}\n    ]);\n    t.dict = makeDict(PRIVATE_DICT_META, attrs, strings);\n    return t;\n}\n\nfunction makeCFFTable(glyphs, options) {\n    var t = new table.Table('CFF ', [\n        {name: 'header', type: 'RECORD'},\n        {name: 'nameIndex', type: 'RECORD'},\n        {name: 'topDictIndex', type: 'RECORD'},\n        {name: 'stringIndex', type: 'RECORD'},\n        {name: 'globalSubrIndex', type: 'RECORD'},\n        {name: 'charsets', type: 'RECORD'},\n        {name: 'charStringsIndex', type: 'RECORD'},\n        {name: 'privateDict', type: 'RECORD'}\n    ]);\n\n    var fontScale = 1 / options.unitsPerEm;\n    // We use non-zero values for the offsets so that the DICT encodes them.\n    // This is important because the size of the Top DICT plays a role in offset calculation,\n    // and the size shouldn't change after we've written correct offsets.\n    var attrs = {\n        version: options.version,\n        fullName: options.fullName,\n        familyName: options.familyName,\n        weight: options.weightName,\n        fontBBox: options.fontBBox || [0, 0, 0, 0],\n        fontMatrix: [fontScale, 0, 0, fontScale, 0, 0],\n        charset: 999,\n        encoding: 0,\n        charStrings: 999,\n        private: [0, 999]\n    };\n\n    var privateAttrs = {};\n\n    var glyphNames = [];\n    var glyph;\n\n    // Skip first glyph (.notdef)\n    for (var i = 1; i < glyphs.length; i += 1) {\n        glyph = glyphs.get(i);\n        glyphNames.push(glyph.name);\n    }\n\n    var strings = [];\n\n    t.header = makeHeader();\n    t.nameIndex = makeNameIndex([options.postScriptName]);\n    var topDict = makeTopDict(attrs, strings);\n    t.topDictIndex = makeTopDictIndex(topDict);\n    t.globalSubrIndex = makeGlobalSubrIndex();\n    t.charsets = makeCharsets(glyphNames, strings);\n    t.charStringsIndex = makeCharStringsIndex(glyphs);\n    t.privateDict = makePrivateDict(privateAttrs, strings);\n\n    // Needs to come at the end, to encode all custom strings used in the font.\n    t.stringIndex = makeStringIndex(strings);\n\n    var startOffset = t.header.sizeOf() +\n        t.nameIndex.sizeOf() +\n        t.topDictIndex.sizeOf() +\n        t.stringIndex.sizeOf() +\n        t.globalSubrIndex.sizeOf();\n    attrs.charset = startOffset;\n\n    // We use the CFF standard encoding; proper encoding will be handled in cmap.\n    attrs.encoding = 0;\n    attrs.charStrings = attrs.charset + t.charsets.sizeOf();\n    attrs.private[1] = attrs.charStrings + t.charStringsIndex.sizeOf();\n\n    // Recreate the Top DICT INDEX with the correct offsets.\n    topDict = makeTopDict(attrs, strings);\n    t.topDictIndex = makeTopDictIndex(topDict);\n\n    return t;\n}\n\nvar cff = { parse: parseCFFTable, make: makeCFFTable };\n\n// The `head` table contains global information about the font.\n\n// Parse the header `head` table\nfunction parseHeadTable(data, start) {\n    var head = {};\n    var p = new parse.Parser(data, start);\n    head.version = p.parseVersion();\n    head.fontRevision = Math.round(p.parseFixed() * 1000) / 1000;\n    head.checkSumAdjustment = p.parseULong();\n    head.magicNumber = p.parseULong();\n    check.argument(head.magicNumber === 0x5F0F3CF5, 'Font header has wrong magic number.');\n    head.flags = p.parseUShort();\n    head.unitsPerEm = p.parseUShort();\n    head.created = p.parseLongDateTime();\n    head.modified = p.parseLongDateTime();\n    head.xMin = p.parseShort();\n    head.yMin = p.parseShort();\n    head.xMax = p.parseShort();\n    head.yMax = p.parseShort();\n    head.macStyle = p.parseUShort();\n    head.lowestRecPPEM = p.parseUShort();\n    head.fontDirectionHint = p.parseShort();\n    head.indexToLocFormat = p.parseShort();\n    head.glyphDataFormat = p.parseShort();\n    return head;\n}\n\nfunction makeHeadTable(options) {\n    // Apple Mac timestamp epoch is 01/01/1904 not 01/01/1970\n    var timestamp = Math.round(new Date().getTime() / 1000) + 2082844800;\n    var createdTimestamp = timestamp;\n\n    if (options.createdTimestamp) {\n        createdTimestamp = options.createdTimestamp + 2082844800;\n    }\n\n    return new table.Table('head', [\n        {name: 'version', type: 'FIXED', value: 0x00010000},\n        {name: 'fontRevision', type: 'FIXED', value: 0x00010000},\n        {name: 'checkSumAdjustment', type: 'ULONG', value: 0},\n        {name: 'magicNumber', type: 'ULONG', value: 0x5F0F3CF5},\n        {name: 'flags', type: 'USHORT', value: 0},\n        {name: 'unitsPerEm', type: 'USHORT', value: 1000},\n        {name: 'created', type: 'LONGDATETIME', value: createdTimestamp},\n        {name: 'modified', type: 'LONGDATETIME', value: timestamp},\n        {name: 'xMin', type: 'SHORT', value: 0},\n        {name: 'yMin', type: 'SHORT', value: 0},\n        {name: 'xMax', type: 'SHORT', value: 0},\n        {name: 'yMax', type: 'SHORT', value: 0},\n        {name: 'macStyle', type: 'USHORT', value: 0},\n        {name: 'lowestRecPPEM', type: 'USHORT', value: 0},\n        {name: 'fontDirectionHint', type: 'SHORT', value: 2},\n        {name: 'indexToLocFormat', type: 'SHORT', value: 0},\n        {name: 'glyphDataFormat', type: 'SHORT', value: 0}\n    ], options);\n}\n\nvar head = { parse: parseHeadTable, make: makeHeadTable };\n\n// The `hhea` table contains information for horizontal layout.\n\n// Parse the horizontal header `hhea` table\nfunction parseHheaTable(data, start) {\n    var hhea = {};\n    var p = new parse.Parser(data, start);\n    hhea.version = p.parseVersion();\n    hhea.ascender = p.parseShort();\n    hhea.descender = p.parseShort();\n    hhea.lineGap = p.parseShort();\n    hhea.advanceWidthMax = p.parseUShort();\n    hhea.minLeftSideBearing = p.parseShort();\n    hhea.minRightSideBearing = p.parseShort();\n    hhea.xMaxExtent = p.parseShort();\n    hhea.caretSlopeRise = p.parseShort();\n    hhea.caretSlopeRun = p.parseShort();\n    hhea.caretOffset = p.parseShort();\n    p.relativeOffset += 8;\n    hhea.metricDataFormat = p.parseShort();\n    hhea.numberOfHMetrics = p.parseUShort();\n    return hhea;\n}\n\nfunction makeHheaTable(options) {\n    return new table.Table('hhea', [\n        {name: 'version', type: 'FIXED', value: 0x00010000},\n        {name: 'ascender', type: 'FWORD', value: 0},\n        {name: 'descender', type: 'FWORD', value: 0},\n        {name: 'lineGap', type: 'FWORD', value: 0},\n        {name: 'advanceWidthMax', type: 'UFWORD', value: 0},\n        {name: 'minLeftSideBearing', type: 'FWORD', value: 0},\n        {name: 'minRightSideBearing', type: 'FWORD', value: 0},\n        {name: 'xMaxExtent', type: 'FWORD', value: 0},\n        {name: 'caretSlopeRise', type: 'SHORT', value: 1},\n        {name: 'caretSlopeRun', type: 'SHORT', value: 0},\n        {name: 'caretOffset', type: 'SHORT', value: 0},\n        {name: 'reserved1', type: 'SHORT', value: 0},\n        {name: 'reserved2', type: 'SHORT', value: 0},\n        {name: 'reserved3', type: 'SHORT', value: 0},\n        {name: 'reserved4', type: 'SHORT', value: 0},\n        {name: 'metricDataFormat', type: 'SHORT', value: 0},\n        {name: 'numberOfHMetrics', type: 'USHORT', value: 0}\n    ], options);\n}\n\nvar hhea = { parse: parseHheaTable, make: makeHheaTable };\n\n// The `hmtx` table contains the horizontal metrics for all glyphs.\n\nfunction parseHmtxTableAll(data, start, numMetrics, numGlyphs, glyphs) {\n    var advanceWidth;\n    var leftSideBearing;\n    var p = new parse.Parser(data, start);\n    for (var i = 0; i < numGlyphs; i += 1) {\n        // If the font is monospaced, only one entry is needed. This last entry applies to all subsequent glyphs.\n        if (i < numMetrics) {\n            advanceWidth = p.parseUShort();\n            leftSideBearing = p.parseShort();\n        }\n\n        var glyph = glyphs.get(i);\n        glyph.advanceWidth = advanceWidth;\n        glyph.leftSideBearing = leftSideBearing;\n    }\n}\n\nfunction parseHmtxTableOnLowMemory(font, data, start, numMetrics, numGlyphs) {\n    font._hmtxTableData = {};\n\n    var advanceWidth;\n    var leftSideBearing;\n    var p = new parse.Parser(data, start);\n    for (var i = 0; i < numGlyphs; i += 1) {\n        // If the font is monospaced, only one entry is needed. This last entry applies to all subsequent glyphs.\n        if (i < numMetrics) {\n            advanceWidth = p.parseUShort();\n            leftSideBearing = p.parseShort();\n        }\n\n        font._hmtxTableData[i] = {\n            advanceWidth: advanceWidth,\n            leftSideBearing: leftSideBearing\n        };\n    }\n}\n\n// Parse the `hmtx` table, which contains the horizontal metrics for all glyphs.\n// This function augments the glyph array, adding the advanceWidth and leftSideBearing to each glyph.\nfunction parseHmtxTable(font, data, start, numMetrics, numGlyphs, glyphs, opt) {\n    if (opt.lowMemory)\n        { parseHmtxTableOnLowMemory(font, data, start, numMetrics, numGlyphs); }\n    else\n        { parseHmtxTableAll(data, start, numMetrics, numGlyphs, glyphs); }\n}\n\nfunction makeHmtxTable(glyphs) {\n    var t = new table.Table('hmtx', []);\n    for (var i = 0; i < glyphs.length; i += 1) {\n        var glyph = glyphs.get(i);\n        var advanceWidth = glyph.advanceWidth || 0;\n        var leftSideBearing = glyph.leftSideBearing || 0;\n        t.fields.push({name: 'advanceWidth_' + i, type: 'USHORT', value: advanceWidth});\n        t.fields.push({name: 'leftSideBearing_' + i, type: 'SHORT', value: leftSideBearing});\n    }\n\n    return t;\n}\n\nvar hmtx = { parse: parseHmtxTable, make: makeHmtxTable };\n\n// The `ltag` table stores IETF BCP-47 language tags. It allows supporting\n\nfunction makeLtagTable(tags) {\n    var result = new table.Table('ltag', [\n        {name: 'version', type: 'ULONG', value: 1},\n        {name: 'flags', type: 'ULONG', value: 0},\n        {name: 'numTags', type: 'ULONG', value: tags.length}\n    ]);\n\n    var stringPool = '';\n    var stringPoolOffset = 12 + tags.length * 4;\n    for (var i = 0; i < tags.length; ++i) {\n        var pos = stringPool.indexOf(tags[i]);\n        if (pos < 0) {\n            pos = stringPool.length;\n            stringPool += tags[i];\n        }\n\n        result.fields.push({name: 'offset ' + i, type: 'USHORT', value: stringPoolOffset + pos});\n        result.fields.push({name: 'length ' + i, type: 'USHORT', value: tags[i].length});\n    }\n\n    result.fields.push({name: 'stringPool', type: 'CHARARRAY', value: stringPool});\n    return result;\n}\n\nfunction parseLtagTable(data, start) {\n    var p = new parse.Parser(data, start);\n    var tableVersion = p.parseULong();\n    check.argument(tableVersion === 1, 'Unsupported ltag table version.');\n    // The 'ltag' specification does not define any flags; skip the field.\n    p.skip('uLong', 1);\n    var numTags = p.parseULong();\n\n    var tags = [];\n    for (var i = 0; i < numTags; i++) {\n        var tag = '';\n        var offset = start + p.parseUShort();\n        var length = p.parseUShort();\n        for (var j = offset; j < offset + length; ++j) {\n            tag += String.fromCharCode(data.getInt8(j));\n        }\n\n        tags.push(tag);\n    }\n\n    return tags;\n}\n\nvar ltag = { make: makeLtagTable, parse: parseLtagTable };\n\n// The `maxp` table establishes the memory requirements for the font.\n\n// Parse the maximum profile `maxp` table.\nfunction parseMaxpTable(data, start) {\n    var maxp = {};\n    var p = new parse.Parser(data, start);\n    maxp.version = p.parseVersion();\n    maxp.numGlyphs = p.parseUShort();\n    if (maxp.version === 1.0) {\n        maxp.maxPoints = p.parseUShort();\n        maxp.maxContours = p.parseUShort();\n        maxp.maxCompositePoints = p.parseUShort();\n        maxp.maxCompositeContours = p.parseUShort();\n        maxp.maxZones = p.parseUShort();\n        maxp.maxTwilightPoints = p.parseUShort();\n        maxp.maxStorage = p.parseUShort();\n        maxp.maxFunctionDefs = p.parseUShort();\n        maxp.maxInstructionDefs = p.parseUShort();\n        maxp.maxStackElements = p.parseUShort();\n        maxp.maxSizeOfInstructions = p.parseUShort();\n        maxp.maxComponentElements = p.parseUShort();\n        maxp.maxComponentDepth = p.parseUShort();\n    }\n\n    return maxp;\n}\n\nfunction makeMaxpTable(numGlyphs) {\n    return new table.Table('maxp', [\n        {name: 'version', type: 'FIXED', value: 0x00005000},\n        {name: 'numGlyphs', type: 'USHORT', value: numGlyphs}\n    ]);\n}\n\nvar maxp = { parse: parseMaxpTable, make: makeMaxpTable };\n\n// The `name` naming table.\n\n// NameIDs for the name table.\nvar nameTableNames = [\n    'copyright',              // 0\n    'fontFamily',             // 1\n    'fontSubfamily',          // 2\n    'uniqueID',               // 3\n    'fullName',               // 4\n    'version',                // 5\n    'postScriptName',         // 6\n    'trademark',              // 7\n    'manufacturer',           // 8\n    'designer',               // 9\n    'description',            // 10\n    'manufacturerURL',        // 11\n    'designerURL',            // 12\n    'license',                // 13\n    'licenseURL',             // 14\n    'reserved',               // 15\n    'preferredFamily',        // 16\n    'preferredSubfamily',     // 17\n    'compatibleFullName',     // 18\n    'sampleText',             // 19\n    'postScriptFindFontName', // 20\n    'wwsFamily',              // 21\n    'wwsSubfamily'            // 22\n];\n\nvar macLanguages = {\n    0: 'en',\n    1: 'fr',\n    2: 'de',\n    3: 'it',\n    4: 'nl',\n    5: 'sv',\n    6: 'es',\n    7: 'da',\n    8: 'pt',\n    9: 'no',\n    10: 'he',\n    11: 'ja',\n    12: 'ar',\n    13: 'fi',\n    14: 'el',\n    15: 'is',\n    16: 'mt',\n    17: 'tr',\n    18: 'hr',\n    19: 'zh-Hant',\n    20: 'ur',\n    21: 'hi',\n    22: 'th',\n    23: 'ko',\n    24: 'lt',\n    25: 'pl',\n    26: 'hu',\n    27: 'es',\n    28: 'lv',\n    29: 'se',\n    30: 'fo',\n    31: 'fa',\n    32: 'ru',\n    33: 'zh',\n    34: 'nl-BE',\n    35: 'ga',\n    36: 'sq',\n    37: 'ro',\n    38: 'cz',\n    39: 'sk',\n    40: 'si',\n    41: 'yi',\n    42: 'sr',\n    43: 'mk',\n    44: 'bg',\n    45: 'uk',\n    46: 'be',\n    47: 'uz',\n    48: 'kk',\n    49: 'az-Cyrl',\n    50: 'az-Arab',\n    51: 'hy',\n    52: 'ka',\n    53: 'mo',\n    54: 'ky',\n    55: 'tg',\n    56: 'tk',\n    57: 'mn-CN',\n    58: 'mn',\n    59: 'ps',\n    60: 'ks',\n    61: 'ku',\n    62: 'sd',\n    63: 'bo',\n    64: 'ne',\n    65: 'sa',\n    66: 'mr',\n    67: 'bn',\n    68: 'as',\n    69: 'gu',\n    70: 'pa',\n    71: 'or',\n    72: 'ml',\n    73: 'kn',\n    74: 'ta',\n    75: 'te',\n    76: 'si',\n    77: 'my',\n    78: 'km',\n    79: 'lo',\n    80: 'vi',\n    81: 'id',\n    82: 'tl',\n    83: 'ms',\n    84: 'ms-Arab',\n    85: 'am',\n    86: 'ti',\n    87: 'om',\n    88: 'so',\n    89: 'sw',\n    90: 'rw',\n    91: 'rn',\n    92: 'ny',\n    93: 'mg',\n    94: 'eo',\n    128: 'cy',\n    129: 'eu',\n    130: 'ca',\n    131: 'la',\n    132: 'qu',\n    133: 'gn',\n    134: 'ay',\n    135: 'tt',\n    136: 'ug',\n    137: 'dz',\n    138: 'jv',\n    139: 'su',\n    140: 'gl',\n    141: 'af',\n    142: 'br',\n    143: 'iu',\n    144: 'gd',\n    145: 'gv',\n    146: 'ga',\n    147: 'to',\n    148: 'el-polyton',\n    149: 'kl',\n    150: 'az',\n    151: 'nn'\n};\n\n// MacOS language ID → MacOS script ID\n//\n// Note that the script ID is not sufficient to determine what encoding\n// to use in TrueType files. For some languages, MacOS used a modification\n// of a mainstream script. For example, an Icelandic name would be stored\n// with smRoman in the TrueType naming table, but the actual encoding\n// is a special Icelandic version of the normal Macintosh Roman encoding.\n// As another example, Inuktitut uses an 8-bit encoding for Canadian Aboriginal\n// Syllables but MacOS had run out of available script codes, so this was\n// done as a (pretty radical) \"modification\" of Ethiopic.\n//\n// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt\nvar macLanguageToScript = {\n    0: 0,  // langEnglish → smRoman\n    1: 0,  // langFrench → smRoman\n    2: 0,  // langGerman → smRoman\n    3: 0,  // langItalian → smRoman\n    4: 0,  // langDutch → smRoman\n    5: 0,  // langSwedish → smRoman\n    6: 0,  // langSpanish → smRoman\n    7: 0,  // langDanish → smRoman\n    8: 0,  // langPortuguese → smRoman\n    9: 0,  // langNorwegian → smRoman\n    10: 5,  // langHebrew → smHebrew\n    11: 1,  // langJapanese → smJapanese\n    12: 4,  // langArabic → smArabic\n    13: 0,  // langFinnish → smRoman\n    14: 6,  // langGreek → smGreek\n    15: 0,  // langIcelandic → smRoman (modified)\n    16: 0,  // langMaltese → smRoman\n    17: 0,  // langTurkish → smRoman (modified)\n    18: 0,  // langCroatian → smRoman (modified)\n    19: 2,  // langTradChinese → smTradChinese\n    20: 4,  // langUrdu → smArabic\n    21: 9,  // langHindi → smDevanagari\n    22: 21,  // langThai → smThai\n    23: 3,  // langKorean → smKorean\n    24: 29,  // langLithuanian → smCentralEuroRoman\n    25: 29,  // langPolish → smCentralEuroRoman\n    26: 29,  // langHungarian → smCentralEuroRoman\n    27: 29,  // langEstonian → smCentralEuroRoman\n    28: 29,  // langLatvian → smCentralEuroRoman\n    29: 0,  // langSami → smRoman\n    30: 0,  // langFaroese → smRoman (modified)\n    31: 4,  // langFarsi → smArabic (modified)\n    32: 7,  // langRussian → smCyrillic\n    33: 25,  // langSimpChinese → smSimpChinese\n    34: 0,  // langFlemish → smRoman\n    35: 0,  // langIrishGaelic → smRoman (modified)\n    36: 0,  // langAlbanian → smRoman\n    37: 0,  // langRomanian → smRoman (modified)\n    38: 29,  // langCzech → smCentralEuroRoman\n    39: 29,  // langSlovak → smCentralEuroRoman\n    40: 0,  // langSlovenian → smRoman (modified)\n    41: 5,  // langYiddish → smHebrew\n    42: 7,  // langSerbian → smCyrillic\n    43: 7,  // langMacedonian → smCyrillic\n    44: 7,  // langBulgarian → smCyrillic\n    45: 7,  // langUkrainian → smCyrillic (modified)\n    46: 7,  // langByelorussian → smCyrillic\n    47: 7,  // langUzbek → smCyrillic\n    48: 7,  // langKazakh → smCyrillic\n    49: 7,  // langAzerbaijani → smCyrillic\n    50: 4,  // langAzerbaijanAr → smArabic\n    51: 24,  // langArmenian → smArmenian\n    52: 23,  // langGeorgian → smGeorgian\n    53: 7,  // langMoldavian → smCyrillic\n    54: 7,  // langKirghiz → smCyrillic\n    55: 7,  // langTajiki → smCyrillic\n    56: 7,  // langTurkmen → smCyrillic\n    57: 27,  // langMongolian → smMongolian\n    58: 7,  // langMongolianCyr → smCyrillic\n    59: 4,  // langPashto → smArabic\n    60: 4,  // langKurdish → smArabic\n    61: 4,  // langKashmiri → smArabic\n    62: 4,  // langSindhi → smArabic\n    63: 26,  // langTibetan → smTibetan\n    64: 9,  // langNepali → smDevanagari\n    65: 9,  // langSanskrit → smDevanagari\n    66: 9,  // langMarathi → smDevanagari\n    67: 13,  // langBengali → smBengali\n    68: 13,  // langAssamese → smBengali\n    69: 11,  // langGujarati → smGujarati\n    70: 10,  // langPunjabi → smGurmukhi\n    71: 12,  // langOriya → smOriya\n    72: 17,  // langMalayalam → smMalayalam\n    73: 16,  // langKannada → smKannada\n    74: 14,  // langTamil → smTamil\n    75: 15,  // langTelugu → smTelugu\n    76: 18,  // langSinhalese → smSinhalese\n    77: 19,  // langBurmese → smBurmese\n    78: 20,  // langKhmer → smKhmer\n    79: 22,  // langLao → smLao\n    80: 30,  // langVietnamese → smVietnamese\n    81: 0,  // langIndonesian → smRoman\n    82: 0,  // langTagalog → smRoman\n    83: 0,  // langMalayRoman → smRoman\n    84: 4,  // langMalayArabic → smArabic\n    85: 28,  // langAmharic → smEthiopic\n    86: 28,  // langTigrinya → smEthiopic\n    87: 28,  // langOromo → smEthiopic\n    88: 0,  // langSomali → smRoman\n    89: 0,  // langSwahili → smRoman\n    90: 0,  // langKinyarwanda → smRoman\n    91: 0,  // langRundi → smRoman\n    92: 0,  // langNyanja → smRoman\n    93: 0,  // langMalagasy → smRoman\n    94: 0,  // langEsperanto → smRoman\n    128: 0,  // langWelsh → smRoman (modified)\n    129: 0,  // langBasque → smRoman\n    130: 0,  // langCatalan → smRoman\n    131: 0,  // langLatin → smRoman\n    132: 0,  // langQuechua → smRoman\n    133: 0,  // langGuarani → smRoman\n    134: 0,  // langAymara → smRoman\n    135: 7,  // langTatar → smCyrillic\n    136: 4,  // langUighur → smArabic\n    137: 26,  // langDzongkha → smTibetan\n    138: 0,  // langJavaneseRom → smRoman\n    139: 0,  // langSundaneseRom → smRoman\n    140: 0,  // langGalician → smRoman\n    141: 0,  // langAfrikaans → smRoman\n    142: 0,  // langBreton → smRoman (modified)\n    143: 28,  // langInuktitut → smEthiopic (modified)\n    144: 0,  // langScottishGaelic → smRoman (modified)\n    145: 0,  // langManxGaelic → smRoman (modified)\n    146: 0,  // langIrishGaelicScript → smRoman (modified)\n    147: 0,  // langTongan → smRoman\n    148: 6,  // langGreekAncient → smRoman\n    149: 0,  // langGreenlandic → smRoman\n    150: 0,  // langAzerbaijanRoman → smRoman\n    151: 0   // langNynorsk → smRoman\n};\n\n// While Microsoft indicates a region/country for all its language\n// IDs, we omit the region code if it's equal to the \"most likely\n// region subtag\" according to Unicode CLDR. For scripts, we omit\n// the subtag if it is equal to the Suppress-Script entry in the\n// IANA language subtag registry for IETF BCP 47.\n//\n// For example, Microsoft states that its language code 0x041A is\n// Croatian in Croatia. We transform this to the BCP 47 language code 'hr'\n// and not 'hr-HR' because Croatia is the default country for Croatian,\n// according to Unicode CLDR. As another example, Microsoft states\n// that 0x101A is Croatian (Latin) in Bosnia-Herzegovina. We transform\n// this to 'hr-BA' and not 'hr-Latn-BA' because Latin is the default script\n// for the Croatian language, according to IANA.\n//\n// http://www.unicode.org/cldr/charts/latest/supplemental/likely_subtags.html\n// http://www.iana.org/assignments/language-subtag-registry/language-subtag-registry\nvar windowsLanguages = {\n    0x0436: 'af',\n    0x041C: 'sq',\n    0x0484: 'gsw',\n    0x045E: 'am',\n    0x1401: 'ar-DZ',\n    0x3C01: 'ar-BH',\n    0x0C01: 'ar',\n    0x0801: 'ar-IQ',\n    0x2C01: 'ar-JO',\n    0x3401: 'ar-KW',\n    0x3001: 'ar-LB',\n    0x1001: 'ar-LY',\n    0x1801: 'ary',\n    0x2001: 'ar-OM',\n    0x4001: 'ar-QA',\n    0x0401: 'ar-SA',\n    0x2801: 'ar-SY',\n    0x1C01: 'aeb',\n    0x3801: 'ar-AE',\n    0x2401: 'ar-YE',\n    0x042B: 'hy',\n    0x044D: 'as',\n    0x082C: 'az-Cyrl',\n    0x042C: 'az',\n    0x046D: 'ba',\n    0x042D: 'eu',\n    0x0423: 'be',\n    0x0845: 'bn',\n    0x0445: 'bn-IN',\n    0x201A: 'bs-Cyrl',\n    0x141A: 'bs',\n    0x047E: 'br',\n    0x0402: 'bg',\n    0x0403: 'ca',\n    0x0C04: 'zh-HK',\n    0x1404: 'zh-MO',\n    0x0804: 'zh',\n    0x1004: 'zh-SG',\n    0x0404: 'zh-TW',\n    0x0483: 'co',\n    0x041A: 'hr',\n    0x101A: 'hr-BA',\n    0x0405: 'cs',\n    0x0406: 'da',\n    0x048C: 'prs',\n    0x0465: 'dv',\n    0x0813: 'nl-BE',\n    0x0413: 'nl',\n    0x0C09: 'en-AU',\n    0x2809: 'en-BZ',\n    0x1009: 'en-CA',\n    0x2409: 'en-029',\n    0x4009: 'en-IN',\n    0x1809: 'en-IE',\n    0x2009: 'en-JM',\n    0x4409: 'en-MY',\n    0x1409: 'en-NZ',\n    0x3409: 'en-PH',\n    0x4809: 'en-SG',\n    0x1C09: 'en-ZA',\n    0x2C09: 'en-TT',\n    0x0809: 'en-GB',\n    0x0409: 'en',\n    0x3009: 'en-ZW',\n    0x0425: 'et',\n    0x0438: 'fo',\n    0x0464: 'fil',\n    0x040B: 'fi',\n    0x080C: 'fr-BE',\n    0x0C0C: 'fr-CA',\n    0x040C: 'fr',\n    0x140C: 'fr-LU',\n    0x180C: 'fr-MC',\n    0x100C: 'fr-CH',\n    0x0462: 'fy',\n    0x0456: 'gl',\n    0x0437: 'ka',\n    0x0C07: 'de-AT',\n    0x0407: 'de',\n    0x1407: 'de-LI',\n    0x1007: 'de-LU',\n    0x0807: 'de-CH',\n    0x0408: 'el',\n    0x046F: 'kl',\n    0x0447: 'gu',\n    0x0468: 'ha',\n    0x040D: 'he',\n    0x0439: 'hi',\n    0x040E: 'hu',\n    0x040F: 'is',\n    0x0470: 'ig',\n    0x0421: 'id',\n    0x045D: 'iu',\n    0x085D: 'iu-Latn',\n    0x083C: 'ga',\n    0x0434: 'xh',\n    0x0435: 'zu',\n    0x0410: 'it',\n    0x0810: 'it-CH',\n    0x0411: 'ja',\n    0x044B: 'kn',\n    0x043F: 'kk',\n    0x0453: 'km',\n    0x0486: 'quc',\n    0x0487: 'rw',\n    0x0441: 'sw',\n    0x0457: 'kok',\n    0x0412: 'ko',\n    0x0440: 'ky',\n    0x0454: 'lo',\n    0x0426: 'lv',\n    0x0427: 'lt',\n    0x082E: 'dsb',\n    0x046E: 'lb',\n    0x042F: 'mk',\n    0x083E: 'ms-BN',\n    0x043E: 'ms',\n    0x044C: 'ml',\n    0x043A: 'mt',\n    0x0481: 'mi',\n    0x047A: 'arn',\n    0x044E: 'mr',\n    0x047C: 'moh',\n    0x0450: 'mn',\n    0x0850: 'mn-CN',\n    0x0461: 'ne',\n    0x0414: 'nb',\n    0x0814: 'nn',\n    0x0482: 'oc',\n    0x0448: 'or',\n    0x0463: 'ps',\n    0x0415: 'pl',\n    0x0416: 'pt',\n    0x0816: 'pt-PT',\n    0x0446: 'pa',\n    0x046B: 'qu-BO',\n    0x086B: 'qu-EC',\n    0x0C6B: 'qu',\n    0x0418: 'ro',\n    0x0417: 'rm',\n    0x0419: 'ru',\n    0x243B: 'smn',\n    0x103B: 'smj-NO',\n    0x143B: 'smj',\n    0x0C3B: 'se-FI',\n    0x043B: 'se',\n    0x083B: 'se-SE',\n    0x203B: 'sms',\n    0x183B: 'sma-NO',\n    0x1C3B: 'sms',\n    0x044F: 'sa',\n    0x1C1A: 'sr-Cyrl-BA',\n    0x0C1A: 'sr',\n    0x181A: 'sr-Latn-BA',\n    0x081A: 'sr-Latn',\n    0x046C: 'nso',\n    0x0432: 'tn',\n    0x045B: 'si',\n    0x041B: 'sk',\n    0x0424: 'sl',\n    0x2C0A: 'es-AR',\n    0x400A: 'es-BO',\n    0x340A: 'es-CL',\n    0x240A: 'es-CO',\n    0x140A: 'es-CR',\n    0x1C0A: 'es-DO',\n    0x300A: 'es-EC',\n    0x440A: 'es-SV',\n    0x100A: 'es-GT',\n    0x480A: 'es-HN',\n    0x080A: 'es-MX',\n    0x4C0A: 'es-NI',\n    0x180A: 'es-PA',\n    0x3C0A: 'es-PY',\n    0x280A: 'es-PE',\n    0x500A: 'es-PR',\n\n    // Microsoft has defined two different language codes for\n    // “Spanish with modern sorting” and “Spanish with traditional\n    // sorting”. This makes sense for collation APIs, and it would be\n    // possible to express this in BCP 47 language tags via Unicode\n    // extensions (eg., es-u-co-trad is Spanish with traditional\n    // sorting). However, for storing names in fonts, the distinction\n    // does not make sense, so we give “es” in both cases.\n    0x0C0A: 'es',\n    0x040A: 'es',\n\n    0x540A: 'es-US',\n    0x380A: 'es-UY',\n    0x200A: 'es-VE',\n    0x081D: 'sv-FI',\n    0x041D: 'sv',\n    0x045A: 'syr',\n    0x0428: 'tg',\n    0x085F: 'tzm',\n    0x0449: 'ta',\n    0x0444: 'tt',\n    0x044A: 'te',\n    0x041E: 'th',\n    0x0451: 'bo',\n    0x041F: 'tr',\n    0x0442: 'tk',\n    0x0480: 'ug',\n    0x0422: 'uk',\n    0x042E: 'hsb',\n    0x0420: 'ur',\n    0x0843: 'uz-Cyrl',\n    0x0443: 'uz',\n    0x042A: 'vi',\n    0x0452: 'cy',\n    0x0488: 'wo',\n    0x0485: 'sah',\n    0x0478: 'ii',\n    0x046A: 'yo'\n};\n\n// Returns a IETF BCP 47 language code, for example 'zh-Hant'\n// for 'Chinese in the traditional script'.\nfunction getLanguageCode(platformID, languageID, ltag) {\n    switch (platformID) {\n        case 0:  // Unicode\n            if (languageID === 0xFFFF) {\n                return 'und';\n            } else if (ltag) {\n                return ltag[languageID];\n            }\n\n            break;\n\n        case 1:  // Macintosh\n            return macLanguages[languageID];\n\n        case 3:  // Windows\n            return windowsLanguages[languageID];\n    }\n\n    return undefined;\n}\n\nvar utf16 = 'utf-16';\n\n// MacOS script ID → encoding. This table stores the default case,\n// which can be overridden by macLanguageEncodings.\nvar macScriptEncodings = {\n    0: 'macintosh',           // smRoman\n    1: 'x-mac-japanese',      // smJapanese\n    2: 'x-mac-chinesetrad',   // smTradChinese\n    3: 'x-mac-korean',        // smKorean\n    6: 'x-mac-greek',         // smGreek\n    7: 'x-mac-cyrillic',      // smCyrillic\n    9: 'x-mac-devanagai',     // smDevanagari\n    10: 'x-mac-gurmukhi',     // smGurmukhi\n    11: 'x-mac-gujarati',     // smGujarati\n    12: 'x-mac-oriya',        // smOriya\n    13: 'x-mac-bengali',      // smBengali\n    14: 'x-mac-tamil',        // smTamil\n    15: 'x-mac-telugu',       // smTelugu\n    16: 'x-mac-kannada',      // smKannada\n    17: 'x-mac-malayalam',    // smMalayalam\n    18: 'x-mac-sinhalese',    // smSinhalese\n    19: 'x-mac-burmese',      // smBurmese\n    20: 'x-mac-khmer',        // smKhmer\n    21: 'x-mac-thai',         // smThai\n    22: 'x-mac-lao',          // smLao\n    23: 'x-mac-georgian',     // smGeorgian\n    24: 'x-mac-armenian',     // smArmenian\n    25: 'x-mac-chinesesimp',  // smSimpChinese\n    26: 'x-mac-tibetan',      // smTibetan\n    27: 'x-mac-mongolian',    // smMongolian\n    28: 'x-mac-ethiopic',     // smEthiopic\n    29: 'x-mac-ce',           // smCentralEuroRoman\n    30: 'x-mac-vietnamese',   // smVietnamese\n    31: 'x-mac-extarabic'     // smExtArabic\n};\n\n// MacOS language ID → encoding. This table stores the exceptional\n// cases, which override macScriptEncodings. For writing MacOS naming\n// tables, we need to emit a MacOS script ID. Therefore, we cannot\n// merge macScriptEncodings into macLanguageEncodings.\n//\n// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt\nvar macLanguageEncodings = {\n    15: 'x-mac-icelandic',    // langIcelandic\n    17: 'x-mac-turkish',      // langTurkish\n    18: 'x-mac-croatian',     // langCroatian\n    24: 'x-mac-ce',           // langLithuanian\n    25: 'x-mac-ce',           // langPolish\n    26: 'x-mac-ce',           // langHungarian\n    27: 'x-mac-ce',           // langEstonian\n    28: 'x-mac-ce',           // langLatvian\n    30: 'x-mac-icelandic',    // langFaroese\n    37: 'x-mac-romanian',     // langRomanian\n    38: 'x-mac-ce',           // langCzech\n    39: 'x-mac-ce',           // langSlovak\n    40: 'x-mac-ce',           // langSlovenian\n    143: 'x-mac-inuit',       // langInuktitut\n    146: 'x-mac-gaelic'       // langIrishGaelicScript\n};\n\nfunction getEncoding(platformID, encodingID, languageID) {\n    switch (platformID) {\n        case 0:  // Unicode\n            return utf16;\n\n        case 1:  // Apple Macintosh\n            return macLanguageEncodings[languageID] || macScriptEncodings[encodingID];\n\n        case 3:  // Microsoft Windows\n            if (encodingID === 1 || encodingID === 10) {\n                return utf16;\n            }\n\n            break;\n    }\n\n    return undefined;\n}\n\n// Parse the naming `name` table.\n// FIXME: Format 1 additional fields are not supported yet.\n// ltag is the content of the `ltag' table, such as ['en', 'zh-Hans', 'de-CH-1904'].\nfunction parseNameTable(data, start, ltag) {\n    var name = {};\n    var p = new parse.Parser(data, start);\n    var format = p.parseUShort();\n    var count = p.parseUShort();\n    var stringOffset = p.offset + p.parseUShort();\n    for (var i = 0; i < count; i++) {\n        var platformID = p.parseUShort();\n        var encodingID = p.parseUShort();\n        var languageID = p.parseUShort();\n        var nameID = p.parseUShort();\n        var property = nameTableNames[nameID] || nameID;\n        var byteLength = p.parseUShort();\n        var offset = p.parseUShort();\n        var language = getLanguageCode(platformID, languageID, ltag);\n        var encoding = getEncoding(platformID, encodingID, languageID);\n        if (encoding !== undefined && language !== undefined) {\n            var text = (void 0);\n            if (encoding === utf16) {\n                text = decode.UTF16(data, stringOffset + offset, byteLength);\n            } else {\n                text = decode.MACSTRING(data, stringOffset + offset, byteLength, encoding);\n            }\n\n            if (text) {\n                var translations = name[property];\n                if (translations === undefined) {\n                    translations = name[property] = {};\n                }\n\n                translations[language] = text;\n            }\n        }\n    }\n\n    var langTagCount = 0;\n    if (format === 1) {\n        // FIXME: Also handle Microsoft's 'name' table 1.\n        langTagCount = p.parseUShort();\n    }\n\n    return name;\n}\n\n// {23: 'foo'} → {'foo': 23}\n// ['bar', 'baz'] → {'bar': 0, 'baz': 1}\nfunction reverseDict(dict) {\n    var result = {};\n    for (var key in dict) {\n        result[dict[key]] = parseInt(key);\n    }\n\n    return result;\n}\n\nfunction makeNameRecord(platformID, encodingID, languageID, nameID, length, offset) {\n    return new table.Record('NameRecord', [\n        {name: 'platformID', type: 'USHORT', value: platformID},\n        {name: 'encodingID', type: 'USHORT', value: encodingID},\n        {name: 'languageID', type: 'USHORT', value: languageID},\n        {name: 'nameID', type: 'USHORT', value: nameID},\n        {name: 'length', type: 'USHORT', value: length},\n        {name: 'offset', type: 'USHORT', value: offset}\n    ]);\n}\n\n// Finds the position of needle in haystack, or -1 if not there.\n// Like String.indexOf(), but for arrays.\nfunction findSubArray(needle, haystack) {\n    var needleLength = needle.length;\n    var limit = haystack.length - needleLength + 1;\n\n    loop:\n    for (var pos = 0; pos < limit; pos++) {\n        for (; pos < limit; pos++) {\n            for (var k = 0; k < needleLength; k++) {\n                if (haystack[pos + k] !== needle[k]) {\n                    continue loop;\n                }\n            }\n\n            return pos;\n        }\n    }\n\n    return -1;\n}\n\nfunction addStringToPool(s, pool) {\n    var offset = findSubArray(s, pool);\n    if (offset < 0) {\n        offset = pool.length;\n        var i = 0;\n        var len = s.length;\n        for (; i < len; ++i) {\n            pool.push(s[i]);\n        }\n\n    }\n\n    return offset;\n}\n\nfunction makeNameTable(names, ltag) {\n    var nameID;\n    var nameIDs = [];\n\n    var namesWithNumericKeys = {};\n    var nameTableIds = reverseDict(nameTableNames);\n    for (var key in names) {\n        var id = nameTableIds[key];\n        if (id === undefined) {\n            id = key;\n        }\n\n        nameID = parseInt(id);\n\n        if (isNaN(nameID)) {\n            throw new Error('Name table entry \"' + key + '\" does not exist, see nameTableNames for complete list.');\n        }\n\n        namesWithNumericKeys[nameID] = names[key];\n        nameIDs.push(nameID);\n    }\n\n    var macLanguageIds = reverseDict(macLanguages);\n    var windowsLanguageIds = reverseDict(windowsLanguages);\n\n    var nameRecords = [];\n    var stringPool = [];\n\n    for (var i = 0; i < nameIDs.length; i++) {\n        nameID = nameIDs[i];\n        var translations = namesWithNumericKeys[nameID];\n        for (var lang in translations) {\n            var text = translations[lang];\n\n            // For MacOS, we try to emit the name in the form that was introduced\n            // in the initial version of the TrueType spec (in the late 1980s).\n            // However, this can fail for various reasons: the requested BCP 47\n            // language code might not have an old-style Mac equivalent;\n            // we might not have a codec for the needed character encoding;\n            // or the name might contain characters that cannot be expressed\n            // in the old-style Macintosh encoding. In case of failure, we emit\n            // the name in a more modern fashion (Unicode encoding with BCP 47\n            // language tags) that is recognized by MacOS 10.5, released in 2009.\n            // If fonts were only read by operating systems, we could simply\n            // emit all names in the modern form; this would be much easier.\n            // However, there are many applications and libraries that read\n            // 'name' tables directly, and these will usually only recognize\n            // the ancient form (silently skipping the unrecognized names).\n            var macPlatform = 1;  // Macintosh\n            var macLanguage = macLanguageIds[lang];\n            var macScript = macLanguageToScript[macLanguage];\n            var macEncoding = getEncoding(macPlatform, macScript, macLanguage);\n            var macName = encode.MACSTRING(text, macEncoding);\n            if (macName === undefined) {\n                macPlatform = 0;  // Unicode\n                macLanguage = ltag.indexOf(lang);\n                if (macLanguage < 0) {\n                    macLanguage = ltag.length;\n                    ltag.push(lang);\n                }\n\n                macScript = 4;  // Unicode 2.0 and later\n                macName = encode.UTF16(text);\n            }\n\n            var macNameOffset = addStringToPool(macName, stringPool);\n            nameRecords.push(makeNameRecord(macPlatform, macScript, macLanguage,\n                                            nameID, macName.length, macNameOffset));\n\n            var winLanguage = windowsLanguageIds[lang];\n            if (winLanguage !== undefined) {\n                var winName = encode.UTF16(text);\n                var winNameOffset = addStringToPool(winName, stringPool);\n                nameRecords.push(makeNameRecord(3, 1, winLanguage,\n                                                nameID, winName.length, winNameOffset));\n            }\n        }\n    }\n\n    nameRecords.sort(function(a, b) {\n        return ((a.platformID - b.platformID) ||\n                (a.encodingID - b.encodingID) ||\n                (a.languageID - b.languageID) ||\n                (a.nameID - b.nameID));\n    });\n\n    var t = new table.Table('name', [\n        {name: 'format', type: 'USHORT', value: 0},\n        {name: 'count', type: 'USHORT', value: nameRecords.length},\n        {name: 'stringOffset', type: 'USHORT', value: 6 + nameRecords.length * 12}\n    ]);\n\n    for (var r = 0; r < nameRecords.length; r++) {\n        t.fields.push({name: 'record_' + r, type: 'RECORD', value: nameRecords[r]});\n    }\n\n    t.fields.push({name: 'strings', type: 'LITERAL', value: stringPool});\n    return t;\n}\n\nvar _name = { parse: parseNameTable, make: makeNameTable };\n\n// The `OS/2` table contains metrics required in OpenType fonts.\n\nvar unicodeRanges = [\n    {begin: 0x0000, end: 0x007F}, // Basic Latin\n    {begin: 0x0080, end: 0x00FF}, // Latin-1 Supplement\n    {begin: 0x0100, end: 0x017F}, // Latin Extended-A\n    {begin: 0x0180, end: 0x024F}, // Latin Extended-B\n    {begin: 0x0250, end: 0x02AF}, // IPA Extensions\n    {begin: 0x02B0, end: 0x02FF}, // Spacing Modifier Letters\n    {begin: 0x0300, end: 0x036F}, // Combining Diacritical Marks\n    {begin: 0x0370, end: 0x03FF}, // Greek and Coptic\n    {begin: 0x2C80, end: 0x2CFF}, // Coptic\n    {begin: 0x0400, end: 0x04FF}, // Cyrillic\n    {begin: 0x0530, end: 0x058F}, // Armenian\n    {begin: 0x0590, end: 0x05FF}, // Hebrew\n    {begin: 0xA500, end: 0xA63F}, // Vai\n    {begin: 0x0600, end: 0x06FF}, // Arabic\n    {begin: 0x07C0, end: 0x07FF}, // NKo\n    {begin: 0x0900, end: 0x097F}, // Devanagari\n    {begin: 0x0980, end: 0x09FF}, // Bengali\n    {begin: 0x0A00, end: 0x0A7F}, // Gurmukhi\n    {begin: 0x0A80, end: 0x0AFF}, // Gujarati\n    {begin: 0x0B00, end: 0x0B7F}, // Oriya\n    {begin: 0x0B80, end: 0x0BFF}, // Tamil\n    {begin: 0x0C00, end: 0x0C7F}, // Telugu\n    {begin: 0x0C80, end: 0x0CFF}, // Kannada\n    {begin: 0x0D00, end: 0x0D7F}, // Malayalam\n    {begin: 0x0E00, end: 0x0E7F}, // Thai\n    {begin: 0x0E80, end: 0x0EFF}, // Lao\n    {begin: 0x10A0, end: 0x10FF}, // Georgian\n    {begin: 0x1B00, end: 0x1B7F}, // Balinese\n    {begin: 0x1100, end: 0x11FF}, // Hangul Jamo\n    {begin: 0x1E00, end: 0x1EFF}, // Latin Extended Additional\n    {begin: 0x1F00, end: 0x1FFF}, // Greek Extended\n    {begin: 0x2000, end: 0x206F}, // General Punctuation\n    {begin: 0x2070, end: 0x209F}, // Superscripts And Subscripts\n    {begin: 0x20A0, end: 0x20CF}, // Currency Symbol\n    {begin: 0x20D0, end: 0x20FF}, // Combining Diacritical Marks For Symbols\n    {begin: 0x2100, end: 0x214F}, // Letterlike Symbols\n    {begin: 0x2150, end: 0x218F}, // Number Forms\n    {begin: 0x2190, end: 0x21FF}, // Arrows\n    {begin: 0x2200, end: 0x22FF}, // Mathematical Operators\n    {begin: 0x2300, end: 0x23FF}, // Miscellaneous Technical\n    {begin: 0x2400, end: 0x243F}, // Control Pictures\n    {begin: 0x2440, end: 0x245F}, // Optical Character Recognition\n    {begin: 0x2460, end: 0x24FF}, // Enclosed Alphanumerics\n    {begin: 0x2500, end: 0x257F}, // Box Drawing\n    {begin: 0x2580, end: 0x259F}, // Block Elements\n    {begin: 0x25A0, end: 0x25FF}, // Geometric Shapes\n    {begin: 0x2600, end: 0x26FF}, // Miscellaneous Symbols\n    {begin: 0x2700, end: 0x27BF}, // Dingbats\n    {begin: 0x3000, end: 0x303F}, // CJK Symbols And Punctuation\n    {begin: 0x3040, end: 0x309F}, // Hiragana\n    {begin: 0x30A0, end: 0x30FF}, // Katakana\n    {begin: 0x3100, end: 0x312F}, // Bopomofo\n    {begin: 0x3130, end: 0x318F}, // Hangul Compatibility Jamo\n    {begin: 0xA840, end: 0xA87F}, // Phags-pa\n    {begin: 0x3200, end: 0x32FF}, // Enclosed CJK Letters And Months\n    {begin: 0x3300, end: 0x33FF}, // CJK Compatibility\n    {begin: 0xAC00, end: 0xD7AF}, // Hangul Syllables\n    {begin: 0xD800, end: 0xDFFF}, // Non-Plane 0 *\n    {begin: 0x10900, end: 0x1091F}, // Phoenicia\n    {begin: 0x4E00, end: 0x9FFF}, // CJK Unified Ideographs\n    {begin: 0xE000, end: 0xF8FF}, // Private Use Area (plane 0)\n    {begin: 0x31C0, end: 0x31EF}, // CJK Strokes\n    {begin: 0xFB00, end: 0xFB4F}, // Alphabetic Presentation Forms\n    {begin: 0xFB50, end: 0xFDFF}, // Arabic Presentation Forms-A\n    {begin: 0xFE20, end: 0xFE2F}, // Combining Half Marks\n    {begin: 0xFE10, end: 0xFE1F}, // Vertical Forms\n    {begin: 0xFE50, end: 0xFE6F}, // Small Form Variants\n    {begin: 0xFE70, end: 0xFEFF}, // Arabic Presentation Forms-B\n    {begin: 0xFF00, end: 0xFFEF}, // Halfwidth And Fullwidth Forms\n    {begin: 0xFFF0, end: 0xFFFF}, // Specials\n    {begin: 0x0F00, end: 0x0FFF}, // Tibetan\n    {begin: 0x0700, end: 0x074F}, // Syriac\n    {begin: 0x0780, end: 0x07BF}, // Thaana\n    {begin: 0x0D80, end: 0x0DFF}, // Sinhala\n    {begin: 0x1000, end: 0x109F}, // Myanmar\n    {begin: 0x1200, end: 0x137F}, // Ethiopic\n    {begin: 0x13A0, end: 0x13FF}, // Cherokee\n    {begin: 0x1400, end: 0x167F}, // Unified Canadian Aboriginal Syllabics\n    {begin: 0x1680, end: 0x169F}, // Ogham\n    {begin: 0x16A0, end: 0x16FF}, // Runic\n    {begin: 0x1780, end: 0x17FF}, // Khmer\n    {begin: 0x1800, end: 0x18AF}, // Mongolian\n    {begin: 0x2800, end: 0x28FF}, // Braille Patterns\n    {begin: 0xA000, end: 0xA48F}, // Yi Syllables\n    {begin: 0x1700, end: 0x171F}, // Tagalog\n    {begin: 0x10300, end: 0x1032F}, // Old Italic\n    {begin: 0x10330, end: 0x1034F}, // Gothic\n    {begin: 0x10400, end: 0x1044F}, // Deseret\n    {begin: 0x1D000, end: 0x1D0FF}, // Byzantine Musical Symbols\n    {begin: 0x1D400, end: 0x1D7FF}, // Mathematical Alphanumeric Symbols\n    {begin: 0xFF000, end: 0xFFFFD}, // Private Use (plane 15)\n    {begin: 0xFE00, end: 0xFE0F}, // Variation Selectors\n    {begin: 0xE0000, end: 0xE007F}, // Tags\n    {begin: 0x1900, end: 0x194F}, // Limbu\n    {begin: 0x1950, end: 0x197F}, // Tai Le\n    {begin: 0x1980, end: 0x19DF}, // New Tai Lue\n    {begin: 0x1A00, end: 0x1A1F}, // Buginese\n    {begin: 0x2C00, end: 0x2C5F}, // Glagolitic\n    {begin: 0x2D30, end: 0x2D7F}, // Tifinagh\n    {begin: 0x4DC0, end: 0x4DFF}, // Yijing Hexagram Symbols\n    {begin: 0xA800, end: 0xA82F}, // Syloti Nagri\n    {begin: 0x10000, end: 0x1007F}, // Linear B Syllabary\n    {begin: 0x10140, end: 0x1018F}, // Ancient Greek Numbers\n    {begin: 0x10380, end: 0x1039F}, // Ugaritic\n    {begin: 0x103A0, end: 0x103DF}, // Old Persian\n    {begin: 0x10450, end: 0x1047F}, // Shavian\n    {begin: 0x10480, end: 0x104AF}, // Osmanya\n    {begin: 0x10800, end: 0x1083F}, // Cypriot Syllabary\n    {begin: 0x10A00, end: 0x10A5F}, // Kharoshthi\n    {begin: 0x1D300, end: 0x1D35F}, // Tai Xuan Jing Symbols\n    {begin: 0x12000, end: 0x123FF}, // Cuneiform\n    {begin: 0x1D360, end: 0x1D37F}, // Counting Rod Numerals\n    {begin: 0x1B80, end: 0x1BBF}, // Sundanese\n    {begin: 0x1C00, end: 0x1C4F}, // Lepcha\n    {begin: 0x1C50, end: 0x1C7F}, // Ol Chiki\n    {begin: 0xA880, end: 0xA8DF}, // Saurashtra\n    {begin: 0xA900, end: 0xA92F}, // Kayah Li\n    {begin: 0xA930, end: 0xA95F}, // Rejang\n    {begin: 0xAA00, end: 0xAA5F}, // Cham\n    {begin: 0x10190, end: 0x101CF}, // Ancient Symbols\n    {begin: 0x101D0, end: 0x101FF}, // Phaistos Disc\n    {begin: 0x102A0, end: 0x102DF}, // Carian\n    {begin: 0x1F030, end: 0x1F09F}  // Domino Tiles\n];\n\nfunction getUnicodeRange(unicode) {\n    for (var i = 0; i < unicodeRanges.length; i += 1) {\n        var range = unicodeRanges[i];\n        if (unicode >= range.begin && unicode < range.end) {\n            return i;\n        }\n    }\n\n    return -1;\n}\n\n// Parse the OS/2 and Windows metrics `OS/2` table\nfunction parseOS2Table(data, start) {\n    var os2 = {};\n    var p = new parse.Parser(data, start);\n    os2.version = p.parseUShort();\n    os2.xAvgCharWidth = p.parseShort();\n    os2.usWeightClass = p.parseUShort();\n    os2.usWidthClass = p.parseUShort();\n    os2.fsType = p.parseUShort();\n    os2.ySubscriptXSize = p.parseShort();\n    os2.ySubscriptYSize = p.parseShort();\n    os2.ySubscriptXOffset = p.parseShort();\n    os2.ySubscriptYOffset = p.parseShort();\n    os2.ySuperscriptXSize = p.parseShort();\n    os2.ySuperscriptYSize = p.parseShort();\n    os2.ySuperscriptXOffset = p.parseShort();\n    os2.ySuperscriptYOffset = p.parseShort();\n    os2.yStrikeoutSize = p.parseShort();\n    os2.yStrikeoutPosition = p.parseShort();\n    os2.sFamilyClass = p.parseShort();\n    os2.panose = [];\n    for (var i = 0; i < 10; i++) {\n        os2.panose[i] = p.parseByte();\n    }\n\n    os2.ulUnicodeRange1 = p.parseULong();\n    os2.ulUnicodeRange2 = p.parseULong();\n    os2.ulUnicodeRange3 = p.parseULong();\n    os2.ulUnicodeRange4 = p.parseULong();\n    os2.achVendID = String.fromCharCode(p.parseByte(), p.parseByte(), p.parseByte(), p.parseByte());\n    os2.fsSelection = p.parseUShort();\n    os2.usFirstCharIndex = p.parseUShort();\n    os2.usLastCharIndex = p.parseUShort();\n    os2.sTypoAscender = p.parseShort();\n    os2.sTypoDescender = p.parseShort();\n    os2.sTypoLineGap = p.parseShort();\n    os2.usWinAscent = p.parseUShort();\n    os2.usWinDescent = p.parseUShort();\n    if (os2.version >= 1) {\n        os2.ulCodePageRange1 = p.parseULong();\n        os2.ulCodePageRange2 = p.parseULong();\n    }\n\n    if (os2.version >= 2) {\n        os2.sxHeight = p.parseShort();\n        os2.sCapHeight = p.parseShort();\n        os2.usDefaultChar = p.parseUShort();\n        os2.usBreakChar = p.parseUShort();\n        os2.usMaxContent = p.parseUShort();\n    }\n\n    return os2;\n}\n\nfunction makeOS2Table(options) {\n    return new table.Table('OS/2', [\n        {name: 'version', type: 'USHORT', value: 0x0003},\n        {name: 'xAvgCharWidth', type: 'SHORT', value: 0},\n        {name: 'usWeightClass', type: 'USHORT', value: 0},\n        {name: 'usWidthClass', type: 'USHORT', value: 0},\n        {name: 'fsType', type: 'USHORT', value: 0},\n        {name: 'ySubscriptXSize', type: 'SHORT', value: 650},\n        {name: 'ySubscriptYSize', type: 'SHORT', value: 699},\n        {name: 'ySubscriptXOffset', type: 'SHORT', value: 0},\n        {name: 'ySubscriptYOffset', type: 'SHORT', value: 140},\n        {name: 'ySuperscriptXSize', type: 'SHORT', value: 650},\n        {name: 'ySuperscriptYSize', type: 'SHORT', value: 699},\n        {name: 'ySuperscriptXOffset', type: 'SHORT', value: 0},\n        {name: 'ySuperscriptYOffset', type: 'SHORT', value: 479},\n        {name: 'yStrikeoutSize', type: 'SHORT', value: 49},\n        {name: 'yStrikeoutPosition', type: 'SHORT', value: 258},\n        {name: 'sFamilyClass', type: 'SHORT', value: 0},\n        {name: 'bFamilyType', type: 'BYTE', value: 0},\n        {name: 'bSerifStyle', type: 'BYTE', value: 0},\n        {name: 'bWeight', type: 'BYTE', value: 0},\n        {name: 'bProportion', type: 'BYTE', value: 0},\n        {name: 'bContrast', type: 'BYTE', value: 0},\n        {name: 'bStrokeVariation', type: 'BYTE', value: 0},\n        {name: 'bArmStyle', type: 'BYTE', value: 0},\n        {name: 'bLetterform', type: 'BYTE', value: 0},\n        {name: 'bMidline', type: 'BYTE', value: 0},\n        {name: 'bXHeight', type: 'BYTE', value: 0},\n        {name: 'ulUnicodeRange1', type: 'ULONG', value: 0},\n        {name: 'ulUnicodeRange2', type: 'ULONG', value: 0},\n        {name: 'ulUnicodeRange3', type: 'ULONG', value: 0},\n        {name: 'ulUnicodeRange4', type: 'ULONG', value: 0},\n        {name: 'achVendID', type: 'CHARARRAY', value: 'XXXX'},\n        {name: 'fsSelection', type: 'USHORT', value: 0},\n        {name: 'usFirstCharIndex', type: 'USHORT', value: 0},\n        {name: 'usLastCharIndex', type: 'USHORT', value: 0},\n        {name: 'sTypoAscender', type: 'SHORT', value: 0},\n        {name: 'sTypoDescender', type: 'SHORT', value: 0},\n        {name: 'sTypoLineGap', type: 'SHORT', value: 0},\n        {name: 'usWinAscent', type: 'USHORT', value: 0},\n        {name: 'usWinDescent', type: 'USHORT', value: 0},\n        {name: 'ulCodePageRange1', type: 'ULONG', value: 0},\n        {name: 'ulCodePageRange2', type: 'ULONG', value: 0},\n        {name: 'sxHeight', type: 'SHORT', value: 0},\n        {name: 'sCapHeight', type: 'SHORT', value: 0},\n        {name: 'usDefaultChar', type: 'USHORT', value: 0},\n        {name: 'usBreakChar', type: 'USHORT', value: 0},\n        {name: 'usMaxContext', type: 'USHORT', value: 0}\n    ], options);\n}\n\nvar os2 = { parse: parseOS2Table, make: makeOS2Table, unicodeRanges: unicodeRanges, getUnicodeRange: getUnicodeRange };\n\n// The `post` table stores additional PostScript information, such as glyph names.\n\n// Parse the PostScript `post` table\nfunction parsePostTable(data, start) {\n    var post = {};\n    var p = new parse.Parser(data, start);\n    post.version = p.parseVersion();\n    post.italicAngle = p.parseFixed();\n    post.underlinePosition = p.parseShort();\n    post.underlineThickness = p.parseShort();\n    post.isFixedPitch = p.parseULong();\n    post.minMemType42 = p.parseULong();\n    post.maxMemType42 = p.parseULong();\n    post.minMemType1 = p.parseULong();\n    post.maxMemType1 = p.parseULong();\n    switch (post.version) {\n        case 1:\n            post.names = standardNames.slice();\n            break;\n        case 2:\n            post.numberOfGlyphs = p.parseUShort();\n            post.glyphNameIndex = new Array(post.numberOfGlyphs);\n            for (var i = 0; i < post.numberOfGlyphs; i++) {\n                post.glyphNameIndex[i] = p.parseUShort();\n            }\n\n            post.names = [];\n            for (var i$1 = 0; i$1 < post.numberOfGlyphs; i$1++) {\n                if (post.glyphNameIndex[i$1] >= standardNames.length) {\n                    var nameLength = p.parseChar();\n                    post.names.push(p.parseString(nameLength));\n                }\n            }\n\n            break;\n        case 2.5:\n            post.numberOfGlyphs = p.parseUShort();\n            post.offset = new Array(post.numberOfGlyphs);\n            for (var i$2 = 0; i$2 < post.numberOfGlyphs; i$2++) {\n                post.offset[i$2] = p.parseChar();\n            }\n\n            break;\n    }\n    return post;\n}\n\nfunction makePostTable() {\n    return new table.Table('post', [\n        {name: 'version', type: 'FIXED', value: 0x00030000},\n        {name: 'italicAngle', type: 'FIXED', value: 0},\n        {name: 'underlinePosition', type: 'FWORD', value: 0},\n        {name: 'underlineThickness', type: 'FWORD', value: 0},\n        {name: 'isFixedPitch', type: 'ULONG', value: 0},\n        {name: 'minMemType42', type: 'ULONG', value: 0},\n        {name: 'maxMemType42', type: 'ULONG', value: 0},\n        {name: 'minMemType1', type: 'ULONG', value: 0},\n        {name: 'maxMemType1', type: 'ULONG', value: 0}\n    ]);\n}\n\nvar post = { parse: parsePostTable, make: makePostTable };\n\n// The `GSUB` table contains ligatures, among other things.\n\nvar subtableParsers = new Array(9);         // subtableParsers[0] is unused\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#SS\nsubtableParsers[1] = function parseLookup1() {\n    var start = this.offset + this.relativeOffset;\n    var substFormat = this.parseUShort();\n    if (substFormat === 1) {\n        return {\n            substFormat: 1,\n            coverage: this.parsePointer(Parser.coverage),\n            deltaGlyphId: this.parseUShort()\n        };\n    } else if (substFormat === 2) {\n        return {\n            substFormat: 2,\n            coverage: this.parsePointer(Parser.coverage),\n            substitute: this.parseOffset16List()\n        };\n    }\n    check.assert(false, '0x' + start.toString(16) + ': lookup type 1 format must be 1 or 2.');\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#MS\nsubtableParsers[2] = function parseLookup2() {\n    var substFormat = this.parseUShort();\n    check.argument(substFormat === 1, 'GSUB Multiple Substitution Subtable identifier-format must be 1');\n    return {\n        substFormat: substFormat,\n        coverage: this.parsePointer(Parser.coverage),\n        sequences: this.parseListOfLists()\n    };\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#AS\nsubtableParsers[3] = function parseLookup3() {\n    var substFormat = this.parseUShort();\n    check.argument(substFormat === 1, 'GSUB Alternate Substitution Subtable identifier-format must be 1');\n    return {\n        substFormat: substFormat,\n        coverage: this.parsePointer(Parser.coverage),\n        alternateSets: this.parseListOfLists()\n    };\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#LS\nsubtableParsers[4] = function parseLookup4() {\n    var substFormat = this.parseUShort();\n    check.argument(substFormat === 1, 'GSUB ligature table identifier-format must be 1');\n    return {\n        substFormat: substFormat,\n        coverage: this.parsePointer(Parser.coverage),\n        ligatureSets: this.parseListOfLists(function() {\n            return {\n                ligGlyph: this.parseUShort(),\n                components: this.parseUShortList(this.parseUShort() - 1)\n            };\n        })\n    };\n};\n\nvar lookupRecordDesc = {\n    sequenceIndex: Parser.uShort,\n    lookupListIndex: Parser.uShort\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#CSF\nsubtableParsers[5] = function parseLookup5() {\n    var start = this.offset + this.relativeOffset;\n    var substFormat = this.parseUShort();\n\n    if (substFormat === 1) {\n        return {\n            substFormat: substFormat,\n            coverage: this.parsePointer(Parser.coverage),\n            ruleSets: this.parseListOfLists(function() {\n                var glyphCount = this.parseUShort();\n                var substCount = this.parseUShort();\n                return {\n                    input: this.parseUShortList(glyphCount - 1),\n                    lookupRecords: this.parseRecordList(substCount, lookupRecordDesc)\n                };\n            })\n        };\n    } else if (substFormat === 2) {\n        return {\n            substFormat: substFormat,\n            coverage: this.parsePointer(Parser.coverage),\n            classDef: this.parsePointer(Parser.classDef),\n            classSets: this.parseListOfLists(function() {\n                var glyphCount = this.parseUShort();\n                var substCount = this.parseUShort();\n                return {\n                    classes: this.parseUShortList(glyphCount - 1),\n                    lookupRecords: this.parseRecordList(substCount, lookupRecordDesc)\n                };\n            })\n        };\n    } else if (substFormat === 3) {\n        var glyphCount = this.parseUShort();\n        var substCount = this.parseUShort();\n        return {\n            substFormat: substFormat,\n            coverages: this.parseList(glyphCount, Parser.pointer(Parser.coverage)),\n            lookupRecords: this.parseRecordList(substCount, lookupRecordDesc)\n        };\n    }\n    check.assert(false, '0x' + start.toString(16) + ': lookup type 5 format must be 1, 2 or 3.');\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#CC\nsubtableParsers[6] = function parseLookup6() {\n    var start = this.offset + this.relativeOffset;\n    var substFormat = this.parseUShort();\n    if (substFormat === 1) {\n        return {\n            substFormat: 1,\n            coverage: this.parsePointer(Parser.coverage),\n            chainRuleSets: this.parseListOfLists(function() {\n                return {\n                    backtrack: this.parseUShortList(),\n                    input: this.parseUShortList(this.parseShort() - 1),\n                    lookahead: this.parseUShortList(),\n                    lookupRecords: this.parseRecordList(lookupRecordDesc)\n                };\n            })\n        };\n    } else if (substFormat === 2) {\n        return {\n            substFormat: 2,\n            coverage: this.parsePointer(Parser.coverage),\n            backtrackClassDef: this.parsePointer(Parser.classDef),\n            inputClassDef: this.parsePointer(Parser.classDef),\n            lookaheadClassDef: this.parsePointer(Parser.classDef),\n            chainClassSet: this.parseListOfLists(function() {\n                return {\n                    backtrack: this.parseUShortList(),\n                    input: this.parseUShortList(this.parseShort() - 1),\n                    lookahead: this.parseUShortList(),\n                    lookupRecords: this.parseRecordList(lookupRecordDesc)\n                };\n            })\n        };\n    } else if (substFormat === 3) {\n        return {\n            substFormat: 3,\n            backtrackCoverage: this.parseList(Parser.pointer(Parser.coverage)),\n            inputCoverage: this.parseList(Parser.pointer(Parser.coverage)),\n            lookaheadCoverage: this.parseList(Parser.pointer(Parser.coverage)),\n            lookupRecords: this.parseRecordList(lookupRecordDesc)\n        };\n    }\n    check.assert(false, '0x' + start.toString(16) + ': lookup type 6 format must be 1, 2 or 3.');\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#ES\nsubtableParsers[7] = function parseLookup7() {\n    // Extension Substitution subtable\n    var substFormat = this.parseUShort();\n    check.argument(substFormat === 1, 'GSUB Extension Substitution subtable identifier-format must be 1');\n    var extensionLookupType = this.parseUShort();\n    var extensionParser = new Parser(this.data, this.offset + this.parseULong());\n    return {\n        substFormat: 1,\n        lookupType: extensionLookupType,\n        extension: subtableParsers[extensionLookupType].call(extensionParser)\n    };\n};\n\n// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#RCCS\nsubtableParsers[8] = function parseLookup8() {\n    var substFormat = this.parseUShort();\n    check.argument(substFormat === 1, 'GSUB Reverse Chaining Contextual Single Substitution Subtable identifier-format must be 1');\n    return {\n        substFormat: substFormat,\n        coverage: this.parsePointer(Parser.coverage),\n        backtrackCoverage: this.parseList(Parser.pointer(Parser.coverage)),\n        lookaheadCoverage: this.parseList(Parser.pointer(Parser.coverage)),\n        substitutes: this.parseUShortList()\n    };\n};\n\n// https://www.microsoft.com/typography/OTSPEC/gsub.htm\nfunction parseGsubTable(data, start) {\n    start = start || 0;\n    var p = new Parser(data, start);\n    var tableVersion = p.parseVersion(1);\n    check.argument(tableVersion === 1 || tableVersion === 1.1, 'Unsupported GSUB table version.');\n    if (tableVersion === 1) {\n        return {\n            version: tableVersion,\n            scripts: p.parseScriptList(),\n            features: p.parseFeatureList(),\n            lookups: p.parseLookupList(subtableParsers)\n        };\n    } else {\n        return {\n            version: tableVersion,\n            scripts: p.parseScriptList(),\n            features: p.parseFeatureList(),\n            lookups: p.parseLookupList(subtableParsers),\n            variations: p.parseFeatureVariationsList()\n        };\n    }\n\n}\n\n// GSUB Writing //////////////////////////////////////////////\nvar subtableMakers = new Array(9);\n\nsubtableMakers[1] = function makeLookup1(subtable) {\n    if (subtable.substFormat === 1) {\n        return new table.Table('substitutionTable', [\n            {name: 'substFormat', type: 'USHORT', value: 1},\n            {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)},\n            {name: 'deltaGlyphID', type: 'USHORT', value: subtable.deltaGlyphId}\n        ]);\n    } else {\n        return new table.Table('substitutionTable', [\n            {name: 'substFormat', type: 'USHORT', value: 2},\n            {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}\n        ].concat(table.ushortList('substitute', subtable.substitute)));\n    }\n};\n\nsubtableMakers[2] = function makeLookup2(subtable) {\n    check.assert(subtable.substFormat === 1, 'Lookup type 2 substFormat must be 1.');\n    return new table.Table('substitutionTable', [\n        {name: 'substFormat', type: 'USHORT', value: 1},\n        {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}\n    ].concat(table.tableList('seqSet', subtable.sequences, function(sequenceSet) {\n        return new table.Table('sequenceSetTable', table.ushortList('sequence', sequenceSet));\n    })));\n};\n\nsubtableMakers[3] = function makeLookup3(subtable) {\n    check.assert(subtable.substFormat === 1, 'Lookup type 3 substFormat must be 1.');\n    return new table.Table('substitutionTable', [\n        {name: 'substFormat', type: 'USHORT', value: 1},\n        {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}\n    ].concat(table.tableList('altSet', subtable.alternateSets, function(alternateSet) {\n        return new table.Table('alternateSetTable', table.ushortList('alternate', alternateSet));\n    })));\n};\n\nsubtableMakers[4] = function makeLookup4(subtable) {\n    check.assert(subtable.substFormat === 1, 'Lookup type 4 substFormat must be 1.');\n    return new table.Table('substitutionTable', [\n        {name: 'substFormat', type: 'USHORT', value: 1},\n        {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}\n    ].concat(table.tableList('ligSet', subtable.ligatureSets, function(ligatureSet) {\n        return new table.Table('ligatureSetTable', table.tableList('ligature', ligatureSet, function(ligature) {\n            return new table.Table('ligatureTable',\n                [{name: 'ligGlyph', type: 'USHORT', value: ligature.ligGlyph}]\n                .concat(table.ushortList('component', ligature.components, ligature.components.length + 1))\n            );\n        }));\n    })));\n};\n\nsubtableMakers[6] = function makeLookup6(subtable) {\n    if (subtable.substFormat === 1) {\n        var returnTable = new table.Table('chainContextTable', [\n            {name: 'substFormat', type: 'USHORT', value: subtable.substFormat},\n            {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}\n        ].concat(table.tableList('chainRuleSet', subtable.chainRuleSets, function(chainRuleSet) {\n            return new table.Table('chainRuleSetTable', table.tableList('chainRule', chainRuleSet, function(chainRule) {\n                var tableData = table.ushortList('backtrackGlyph', chainRule.backtrack, chainRule.backtrack.length)\n                    .concat(table.ushortList('inputGlyph', chainRule.input, chainRule.input.length + 1))\n                    .concat(table.ushortList('lookaheadGlyph', chainRule.lookahead, chainRule.lookahead.length))\n                    .concat(table.ushortList('substitution', [], chainRule.lookupRecords.length));\n\n                chainRule.lookupRecords.forEach(function (record, i) {\n                    tableData = tableData\n                        .concat({name: 'sequenceIndex' + i, type: 'USHORT', value: record.sequenceIndex})\n                        .concat({name: 'lookupListIndex' + i, type: 'USHORT', value: record.lookupListIndex});\n                });\n                return new table.Table('chainRuleTable', tableData);\n            }));\n        })));\n        return returnTable;\n    } else if (subtable.substFormat === 2) {\n        check.assert(false, 'lookup type 6 format 2 is not yet supported.');\n    } else if (subtable.substFormat === 3) {\n        var tableData = [\n            {name: 'substFormat', type: 'USHORT', value: subtable.substFormat} ];\n\n        tableData.push({name: 'backtrackGlyphCount', type: 'USHORT', value: subtable.backtrackCoverage.length});\n        subtable.backtrackCoverage.forEach(function (coverage, i) {\n            tableData.push({name: 'backtrackCoverage' + i, type: 'TABLE', value: new table.Coverage(coverage)});\n        });\n        tableData.push({name: 'inputGlyphCount', type: 'USHORT', value: subtable.inputCoverage.length});\n        subtable.inputCoverage.forEach(function (coverage, i) {\n            tableData.push({name: 'inputCoverage' + i, type: 'TABLE', value: new table.Coverage(coverage)});\n        });\n        tableData.push({name: 'lookaheadGlyphCount', type: 'USHORT', value: subtable.lookaheadCoverage.length});\n        subtable.lookaheadCoverage.forEach(function (coverage, i) {\n            tableData.push({name: 'lookaheadCoverage' + i, type: 'TABLE', value: new table.Coverage(coverage)});\n        });\n\n        tableData.push({name: 'substitutionCount', type: 'USHORT', value: subtable.lookupRecords.length});\n        subtable.lookupRecords.forEach(function (record, i) {\n            tableData = tableData\n                .concat({name: 'sequenceIndex' + i, type: 'USHORT', value: record.sequenceIndex})\n                .concat({name: 'lookupListIndex' + i, type: 'USHORT', value: record.lookupListIndex});\n        });\n\n        var returnTable$1 = new table.Table('chainContextTable', tableData);\n\n        return returnTable$1;\n    }\n\n    check.assert(false, 'lookup type 6 format must be 1, 2 or 3.');\n};\n\nfunction makeGsubTable(gsub) {\n    return new table.Table('GSUB', [\n        {name: 'version', type: 'ULONG', value: 0x10000},\n        {name: 'scripts', type: 'TABLE', value: new table.ScriptList(gsub.scripts)},\n        {name: 'features', type: 'TABLE', value: new table.FeatureList(gsub.features)},\n        {name: 'lookups', type: 'TABLE', value: new table.LookupList(gsub.lookups, subtableMakers)}\n    ]);\n}\n\nvar gsub = { parse: parseGsubTable, make: makeGsubTable };\n\n// The `GPOS` table contains kerning pairs, among other things.\n\n// Parse the metadata `meta` table.\n// https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6meta.html\nfunction parseMetaTable(data, start) {\n    var p = new parse.Parser(data, start);\n    var tableVersion = p.parseULong();\n    check.argument(tableVersion === 1, 'Unsupported META table version.');\n    p.parseULong(); // flags - currently unused and set to 0\n    p.parseULong(); // tableOffset\n    var numDataMaps = p.parseULong();\n\n    var tags = {};\n    for (var i = 0; i < numDataMaps; i++) {\n        var tag = p.parseTag();\n        var dataOffset = p.parseULong();\n        var dataLength = p.parseULong();\n        var text = decode.UTF8(data, start + dataOffset, dataLength);\n\n        tags[tag] = text;\n    }\n    return tags;\n}\n\nfunction makeMetaTable(tags) {\n    var numTags = Object.keys(tags).length;\n    var stringPool = '';\n    var stringPoolOffset = 16 + numTags * 12;\n\n    var result = new table.Table('meta', [\n        {name: 'version', type: 'ULONG', value: 1},\n        {name: 'flags', type: 'ULONG', value: 0},\n        {name: 'offset', type: 'ULONG', value: stringPoolOffset},\n        {name: 'numTags', type: 'ULONG', value: numTags}\n    ]);\n\n    for (var tag in tags) {\n        var pos = stringPool.length;\n        stringPool += tags[tag];\n\n        result.fields.push({name: 'tag ' + tag, type: 'TAG', value: tag});\n        result.fields.push({name: 'offset ' + tag, type: 'ULONG', value: stringPoolOffset + pos});\n        result.fields.push({name: 'length ' + tag, type: 'ULONG', value: tags[tag].length});\n    }\n\n    result.fields.push({name: 'stringPool', type: 'CHARARRAY', value: stringPool});\n\n    return result;\n}\n\nvar meta = { parse: parseMetaTable, make: makeMetaTable };\n\n// The `sfnt` wrapper provides organization for the tables in the font.\n\nfunction log2(v) {\n    return Math.log(v) / Math.log(2) | 0;\n}\n\nfunction computeCheckSum(bytes) {\n    while (bytes.length % 4 !== 0) {\n        bytes.push(0);\n    }\n\n    var sum = 0;\n    for (var i = 0; i < bytes.length; i += 4) {\n        sum += (bytes[i] << 24) +\n            (bytes[i + 1] << 16) +\n            (bytes[i + 2] << 8) +\n            (bytes[i + 3]);\n    }\n\n    sum %= Math.pow(2, 32);\n    return sum;\n}\n\nfunction makeTableRecord(tag, checkSum, offset, length) {\n    return new table.Record('Table Record', [\n        {name: 'tag', type: 'TAG', value: tag !== undefined ? tag : ''},\n        {name: 'checkSum', type: 'ULONG', value: checkSum !== undefined ? checkSum : 0},\n        {name: 'offset', type: 'ULONG', value: offset !== undefined ? offset : 0},\n        {name: 'length', type: 'ULONG', value: length !== undefined ? length : 0}\n    ]);\n}\n\nfunction makeSfntTable(tables) {\n    var sfnt = new table.Table('sfnt', [\n        {name: 'version', type: 'TAG', value: 'OTTO'},\n        {name: 'numTables', type: 'USHORT', value: 0},\n        {name: 'searchRange', type: 'USHORT', value: 0},\n        {name: 'entrySelector', type: 'USHORT', value: 0},\n        {name: 'rangeShift', type: 'USHORT', value: 0}\n    ]);\n    sfnt.tables = tables;\n    sfnt.numTables = tables.length;\n    var highestPowerOf2 = Math.pow(2, log2(sfnt.numTables));\n    sfnt.searchRange = 16 * highestPowerOf2;\n    sfnt.entrySelector = log2(highestPowerOf2);\n    sfnt.rangeShift = sfnt.numTables * 16 - sfnt.searchRange;\n\n    var recordFields = [];\n    var tableFields = [];\n\n    var offset = sfnt.sizeOf() + (makeTableRecord().sizeOf() * sfnt.numTables);\n    while (offset % 4 !== 0) {\n        offset += 1;\n        tableFields.push({name: 'padding', type: 'BYTE', value: 0});\n    }\n\n    for (var i = 0; i < tables.length; i += 1) {\n        var t = tables[i];\n        check.argument(t.tableName.length === 4, 'Table name' + t.tableName + ' is invalid.');\n        var tableLength = t.sizeOf();\n        var tableRecord = makeTableRecord(t.tableName, computeCheckSum(t.encode()), offset, tableLength);\n        recordFields.push({name: tableRecord.tag + ' Table Record', type: 'RECORD', value: tableRecord});\n        tableFields.push({name: t.tableName + ' table', type: 'RECORD', value: t});\n        offset += tableLength;\n        check.argument(!isNaN(offset), 'Something went wrong calculating the offset.');\n        while (offset % 4 !== 0) {\n            offset += 1;\n            tableFields.push({name: 'padding', type: 'BYTE', value: 0});\n        }\n    }\n\n    // Table records need to be sorted alphabetically.\n    recordFields.sort(function(r1, r2) {\n        if (r1.value.tag > r2.value.tag) {\n            return 1;\n        } else {\n            return -1;\n        }\n    });\n\n    sfnt.fields = sfnt.fields.concat(recordFields);\n    sfnt.fields = sfnt.fields.concat(tableFields);\n    return sfnt;\n}\n\n// Get the metrics for a character. If the string has more than one character\n// this function returns metrics for the first available character.\n// You can provide optional fallback metrics if no characters are available.\nfunction metricsForChar(font, chars, notFoundMetrics) {\n    for (var i = 0; i < chars.length; i += 1) {\n        var glyphIndex = font.charToGlyphIndex(chars[i]);\n        if (glyphIndex > 0) {\n            var glyph = font.glyphs.get(glyphIndex);\n            return glyph.getMetrics();\n        }\n    }\n\n    return notFoundMetrics;\n}\n\nfunction average(vs) {\n    var sum = 0;\n    for (var i = 0; i < vs.length; i += 1) {\n        sum += vs[i];\n    }\n\n    return sum / vs.length;\n}\n\n// Convert the font object to a SFNT data structure.\n// This structure contains all the necessary tables and metadata to create a binary OTF file.\nfunction fontToSfntTable(font) {\n    var xMins = [];\n    var yMins = [];\n    var xMaxs = [];\n    var yMaxs = [];\n    var advanceWidths = [];\n    var leftSideBearings = [];\n    var rightSideBearings = [];\n    var firstCharIndex;\n    var lastCharIndex = 0;\n    var ulUnicodeRange1 = 0;\n    var ulUnicodeRange2 = 0;\n    var ulUnicodeRange3 = 0;\n    var ulUnicodeRange4 = 0;\n\n    for (var i = 0; i < font.glyphs.length; i += 1) {\n        var glyph = font.glyphs.get(i);\n        var unicode = glyph.unicode | 0;\n\n        if (isNaN(glyph.advanceWidth)) {\n            throw new Error('Glyph ' + glyph.name + ' (' + i + '): advanceWidth is not a number.');\n        }\n\n        if (firstCharIndex > unicode || firstCharIndex === undefined) {\n            // ignore .notdef char\n            if (unicode > 0) {\n                firstCharIndex = unicode;\n            }\n        }\n\n        if (lastCharIndex < unicode) {\n            lastCharIndex = unicode;\n        }\n\n        var position = os2.getUnicodeRange(unicode);\n        if (position < 32) {\n            ulUnicodeRange1 |= 1 << position;\n        } else if (position < 64) {\n            ulUnicodeRange2 |= 1 << position - 32;\n        } else if (position < 96) {\n            ulUnicodeRange3 |= 1 << position - 64;\n        } else if (position < 123) {\n            ulUnicodeRange4 |= 1 << position - 96;\n        } else {\n            throw new Error('Unicode ranges bits > 123 are reserved for internal usage');\n        }\n        // Skip non-important characters.\n        if (glyph.name === '.notdef') { continue; }\n        var metrics = glyph.getMetrics();\n        xMins.push(metrics.xMin);\n        yMins.push(metrics.yMin);\n        xMaxs.push(metrics.xMax);\n        yMaxs.push(metrics.yMax);\n        leftSideBearings.push(metrics.leftSideBearing);\n        rightSideBearings.push(metrics.rightSideBearing);\n        advanceWidths.push(glyph.advanceWidth);\n    }\n\n    var globals = {\n        xMin: Math.min.apply(null, xMins),\n        yMin: Math.min.apply(null, yMins),\n        xMax: Math.max.apply(null, xMaxs),\n        yMax: Math.max.apply(null, yMaxs),\n        advanceWidthMax: Math.max.apply(null, advanceWidths),\n        advanceWidthAvg: average(advanceWidths),\n        minLeftSideBearing: Math.min.apply(null, leftSideBearings),\n        maxLeftSideBearing: Math.max.apply(null, leftSideBearings),\n        minRightSideBearing: Math.min.apply(null, rightSideBearings)\n    };\n    globals.ascender = font.ascender;\n    globals.descender = font.descender;\n\n    var headTable = head.make({\n        flags: 3, // 00000011 (baseline for font at y=0; left sidebearing point at x=0)\n        unitsPerEm: font.unitsPerEm,\n        xMin: globals.xMin,\n        yMin: globals.yMin,\n        xMax: globals.xMax,\n        yMax: globals.yMax,\n        lowestRecPPEM: 3,\n        createdTimestamp: font.createdTimestamp\n    });\n\n    var hheaTable = hhea.make({\n        ascender: globals.ascender,\n        descender: globals.descender,\n        advanceWidthMax: globals.advanceWidthMax,\n        minLeftSideBearing: globals.minLeftSideBearing,\n        minRightSideBearing: globals.minRightSideBearing,\n        xMaxExtent: globals.maxLeftSideBearing + (globals.xMax - globals.xMin),\n        numberOfHMetrics: font.glyphs.length\n    });\n\n    var maxpTable = maxp.make(font.glyphs.length);\n\n    var os2Table = os2.make(Object.assign({\n        xAvgCharWidth: Math.round(globals.advanceWidthAvg),\n        usFirstCharIndex: firstCharIndex,\n        usLastCharIndex: lastCharIndex,\n        ulUnicodeRange1: ulUnicodeRange1,\n        ulUnicodeRange2: ulUnicodeRange2,\n        ulUnicodeRange3: ulUnicodeRange3,\n        ulUnicodeRange4: ulUnicodeRange4,\n        // See http://typophile.com/node/13081 for more info on vertical metrics.\n        // We get metrics for typical characters (such as \"x\" for xHeight).\n        // We provide some fallback characters if characters are unavailable: their\n        // ordering was chosen experimentally.\n        sTypoAscender: globals.ascender,\n        sTypoDescender: globals.descender,\n        sTypoLineGap: 0,\n        usWinAscent: globals.yMax,\n        usWinDescent: Math.abs(globals.yMin),\n        ulCodePageRange1: 1, // FIXME: hard-code Latin 1 support for now\n        sxHeight: metricsForChar(font, 'xyvw', {yMax: Math.round(globals.ascender / 2)}).yMax,\n        sCapHeight: metricsForChar(font, 'HIKLEFJMNTZBDPRAGOQSUVWXY', globals).yMax,\n        usDefaultChar: font.hasChar(' ') ? 32 : 0, // Use space as the default character, if available.\n        usBreakChar: font.hasChar(' ') ? 32 : 0, // Use space as the break character, if available.\n    }, font.tables.os2));\n\n    var hmtxTable = hmtx.make(font.glyphs);\n    var cmapTable = cmap.make(font.glyphs);\n\n    var englishFamilyName = font.getEnglishName('fontFamily');\n    var englishStyleName = font.getEnglishName('fontSubfamily');\n    var englishFullName = englishFamilyName + ' ' + englishStyleName;\n    var postScriptName = font.getEnglishName('postScriptName');\n    if (!postScriptName) {\n        postScriptName = englishFamilyName.replace(/\\s/g, '') + '-' + englishStyleName;\n    }\n\n    var names = {};\n    for (var n in font.names) {\n        names[n] = font.names[n];\n    }\n\n    if (!names.uniqueID) {\n        names.uniqueID = {en: font.getEnglishName('manufacturer') + ':' + englishFullName};\n    }\n\n    if (!names.postScriptName) {\n        names.postScriptName = {en: postScriptName};\n    }\n\n    if (!names.preferredFamily) {\n        names.preferredFamily = font.names.fontFamily;\n    }\n\n    if (!names.preferredSubfamily) {\n        names.preferredSubfamily = font.names.fontSubfamily;\n    }\n\n    var languageTags = [];\n    var nameTable = _name.make(names, languageTags);\n    var ltagTable = (languageTags.length > 0 ? ltag.make(languageTags) : undefined);\n\n    var postTable = post.make();\n    var cffTable = cff.make(font.glyphs, {\n        version: font.getEnglishName('version'),\n        fullName: englishFullName,\n        familyName: englishFamilyName,\n        weightName: englishStyleName,\n        postScriptName: postScriptName,\n        unitsPerEm: font.unitsPerEm,\n        fontBBox: [0, globals.yMin, globals.ascender, globals.advanceWidthMax]\n    });\n\n    var metaTable = (font.metas && Object.keys(font.metas).length > 0) ? meta.make(font.metas) : undefined;\n\n    // The order does not matter because makeSfntTable() will sort them.\n    var tables = [headTable, hheaTable, maxpTable, os2Table, nameTable, cmapTable, postTable, cffTable, hmtxTable];\n    if (ltagTable) {\n        tables.push(ltagTable);\n    }\n    // Optional tables\n    if (font.tables.gsub) {\n        tables.push(gsub.make(font.tables.gsub));\n    }\n    if (metaTable) {\n        tables.push(metaTable);\n    }\n\n    var sfntTable = makeSfntTable(tables);\n\n    // Compute the font's checkSum and store it in head.checkSumAdjustment.\n    var bytes = sfntTable.encode();\n    var checkSum = computeCheckSum(bytes);\n    var tableFields = sfntTable.fields;\n    var checkSumAdjusted = false;\n    for (var i$1 = 0; i$1 < tableFields.length; i$1 += 1) {\n        if (tableFields[i$1].name === 'head table') {\n            tableFields[i$1].value.checkSumAdjustment = 0xB1B0AFBA - checkSum;\n            checkSumAdjusted = true;\n            break;\n        }\n    }\n\n    if (!checkSumAdjusted) {\n        throw new Error('Could not find head table with checkSum to adjust.');\n    }\n\n    return sfntTable;\n}\n\nvar sfnt = { make: makeSfntTable, fontToTable: fontToSfntTable, computeCheckSum: computeCheckSum };\n\n// The Layout object is the prototype of Substitution objects, and provides\n\nfunction searchTag(arr, tag) {\n    /* jshint bitwise: false */\n    var imin = 0;\n    var imax = arr.length - 1;\n    while (imin <= imax) {\n        var imid = (imin + imax) >>> 1;\n        var val = arr[imid].tag;\n        if (val === tag) {\n            return imid;\n        } else if (val < tag) {\n            imin = imid + 1;\n        } else { imax = imid - 1; }\n    }\n    // Not found: return -1-insertion point\n    return -imin - 1;\n}\n\nfunction binSearch(arr, value) {\n    /* jshint bitwise: false */\n    var imin = 0;\n    var imax = arr.length - 1;\n    while (imin <= imax) {\n        var imid = (imin + imax) >>> 1;\n        var val = arr[imid];\n        if (val === value) {\n            return imid;\n        } else if (val < value) {\n            imin = imid + 1;\n        } else { imax = imid - 1; }\n    }\n    // Not found: return -1-insertion point\n    return -imin - 1;\n}\n\n// binary search in a list of ranges (coverage, class definition)\nfunction searchRange(ranges, value) {\n    // jshint bitwise: false\n    var range;\n    var imin = 0;\n    var imax = ranges.length - 1;\n    while (imin <= imax) {\n        var imid = (imin + imax) >>> 1;\n        range = ranges[imid];\n        var start = range.start;\n        if (start === value) {\n            return range;\n        } else if (start < value) {\n            imin = imid + 1;\n        } else { imax = imid - 1; }\n    }\n    if (imin > 0) {\n        range = ranges[imin - 1];\n        if (value > range.end) { return 0; }\n        return range;\n    }\n}\n\n/**\n * @exports opentype.Layout\n * @class\n */\nfunction Layout(font, tableName) {\n    this.font = font;\n    this.tableName = tableName;\n}\n\nLayout.prototype = {\n\n    /**\n     * Binary search an object by \"tag\" property\n     * @instance\n     * @function searchTag\n     * @memberof opentype.Layout\n     * @param  {Array} arr\n     * @param  {string} tag\n     * @return {number}\n     */\n    searchTag: searchTag,\n\n    /**\n     * Binary search in a list of numbers\n     * @instance\n     * @function binSearch\n     * @memberof opentype.Layout\n     * @param  {Array} arr\n     * @param  {number} value\n     * @return {number}\n     */\n    binSearch: binSearch,\n\n    /**\n     * Get or create the Layout table (GSUB, GPOS etc).\n     * @param  {boolean} create - Whether to create a new one.\n     * @return {Object} The GSUB or GPOS table.\n     */\n    getTable: function(create) {\n        var layout = this.font.tables[this.tableName];\n        if (!layout && create) {\n            layout = this.font.tables[this.tableName] = this.createDefaultTable();\n        }\n        return layout;\n    },\n\n    /**\n     * Returns all scripts in the substitution table.\n     * @instance\n     * @return {Array}\n     */\n    getScriptNames: function() {\n        var layout = this.getTable();\n        if (!layout) { return []; }\n        return layout.scripts.map(function(script) {\n            return script.tag;\n        });\n    },\n\n    /**\n     * Returns the best bet for a script name.\n     * Returns 'DFLT' if it exists.\n     * If not, returns 'latn' if it exists.\n     * If neither exist, returns undefined.\n     */\n    getDefaultScriptName: function() {\n        var layout = this.getTable();\n        if (!layout) { return; }\n        var hasLatn = false;\n        for (var i = 0; i < layout.scripts.length; i++) {\n            var name = layout.scripts[i].tag;\n            if (name === 'DFLT') { return name; }\n            if (name === 'latn') { hasLatn = true; }\n        }\n        if (hasLatn) { return 'latn'; }\n    },\n\n    /**\n     * Returns all LangSysRecords in the given script.\n     * @instance\n     * @param {string} [script='DFLT']\n     * @param {boolean} create - forces the creation of this script table if it doesn't exist.\n     * @return {Object} An object with tag and script properties.\n     */\n    getScriptTable: function(script, create) {\n        var layout = this.getTable(create);\n        if (layout) {\n            script = script || 'DFLT';\n            var scripts = layout.scripts;\n            var pos = searchTag(layout.scripts, script);\n            if (pos >= 0) {\n                return scripts[pos].script;\n            } else if (create) {\n                var scr = {\n                    tag: script,\n                    script: {\n                        defaultLangSys: {reserved: 0, reqFeatureIndex: 0xffff, featureIndexes: []},\n                        langSysRecords: []\n                    }\n                };\n                scripts.splice(-1 - pos, 0, scr);\n                return scr.script;\n            }\n        }\n    },\n\n    /**\n     * Returns a language system table\n     * @instance\n     * @param {string} [script='DFLT']\n     * @param {string} [language='dlft']\n     * @param {boolean} create - forces the creation of this langSysTable if it doesn't exist.\n     * @return {Object}\n     */\n    getLangSysTable: function(script, language, create) {\n        var scriptTable = this.getScriptTable(script, create);\n        if (scriptTable) {\n            if (!language || language === 'dflt' || language === 'DFLT') {\n                return scriptTable.defaultLangSys;\n            }\n            var pos = searchTag(scriptTable.langSysRecords, language);\n            if (pos >= 0) {\n                return scriptTable.langSysRecords[pos].langSys;\n            } else if (create) {\n                var langSysRecord = {\n                    tag: language,\n                    langSys: {reserved: 0, reqFeatureIndex: 0xffff, featureIndexes: []}\n                };\n                scriptTable.langSysRecords.splice(-1 - pos, 0, langSysRecord);\n                return langSysRecord.langSys;\n            }\n        }\n    },\n\n    /**\n     * Get a specific feature table.\n     * @instance\n     * @param {string} [script='DFLT']\n     * @param {string} [language='dlft']\n     * @param {string} feature - One of the codes listed at https://www.microsoft.com/typography/OTSPEC/featurelist.htm\n     * @param {boolean} create - forces the creation of the feature table if it doesn't exist.\n     * @return {Object}\n     */\n    getFeatureTable: function(script, language, feature, create) {\n        var langSysTable = this.getLangSysTable(script, language, create);\n        if (langSysTable) {\n            var featureRecord;\n            var featIndexes = langSysTable.featureIndexes;\n            var allFeatures = this.font.tables[this.tableName].features;\n            // The FeatureIndex array of indices is in arbitrary order,\n            // even if allFeatures is sorted alphabetically by feature tag.\n            for (var i = 0; i < featIndexes.length; i++) {\n                featureRecord = allFeatures[featIndexes[i]];\n                if (featureRecord.tag === feature) {\n                    return featureRecord.feature;\n                }\n            }\n            if (create) {\n                var index = allFeatures.length;\n                // Automatic ordering of features would require to shift feature indexes in the script list.\n                check.assert(index === 0 || feature >= allFeatures[index - 1].tag, 'Features must be added in alphabetical order.');\n                featureRecord = {\n                    tag: feature,\n                    feature: { params: 0, lookupListIndexes: [] }\n                };\n                allFeatures.push(featureRecord);\n                featIndexes.push(index);\n                return featureRecord.feature;\n            }\n        }\n    },\n\n    /**\n     * Get the lookup tables of a given type for a script/language/feature.\n     * @instance\n     * @param {string} [script='DFLT']\n     * @param {string} [language='dlft']\n     * @param {string} feature - 4-letter feature code\n     * @param {number} lookupType - 1 to 9\n     * @param {boolean} create - forces the creation of the lookup table if it doesn't exist, with no subtables.\n     * @return {Object[]}\n     */\n    getLookupTables: function(script, language, feature, lookupType, create) {\n        var featureTable = this.getFeatureTable(script, language, feature, create);\n        var tables = [];\n        if (featureTable) {\n            var lookupTable;\n            var lookupListIndexes = featureTable.lookupListIndexes;\n            var allLookups = this.font.tables[this.tableName].lookups;\n            // lookupListIndexes are in no particular order, so use naive search.\n            for (var i = 0; i < lookupListIndexes.length; i++) {\n                lookupTable = allLookups[lookupListIndexes[i]];\n                if (lookupTable.lookupType === lookupType) {\n                    tables.push(lookupTable);\n                }\n            }\n            if (tables.length === 0 && create) {\n                lookupTable = {\n                    lookupType: lookupType,\n                    lookupFlag: 0,\n                    subtables: [],\n                    markFilteringSet: undefined\n                };\n                var index = allLookups.length;\n                allLookups.push(lookupTable);\n                lookupListIndexes.push(index);\n                return [lookupTable];\n            }\n        }\n        return tables;\n    },\n\n    /**\n     * Find a glyph in a class definition table\n     * https://docs.microsoft.com/en-us/typography/opentype/spec/chapter2#class-definition-table\n     * @param {object} classDefTable - an OpenType Layout class definition table\n     * @param {number} glyphIndex - the index of the glyph to find\n     * @returns {number} -1 if not found\n     */\n    getGlyphClass: function(classDefTable, glyphIndex) {\n        switch (classDefTable.format) {\n            case 1:\n                if (classDefTable.startGlyph <= glyphIndex && glyphIndex < classDefTable.startGlyph + classDefTable.classes.length) {\n                    return classDefTable.classes[glyphIndex - classDefTable.startGlyph];\n                }\n                return 0;\n            case 2:\n                var range = searchRange(classDefTable.ranges, glyphIndex);\n                return range ? range.classId : 0;\n        }\n    },\n\n    /**\n     * Find a glyph in a coverage table\n     * https://docs.microsoft.com/en-us/typography/opentype/spec/chapter2#coverage-table\n     * @param {object} coverageTable - an OpenType Layout coverage table\n     * @param {number} glyphIndex - the index of the glyph to find\n     * @returns {number} -1 if not found\n     */\n    getCoverageIndex: function(coverageTable, glyphIndex) {\n        switch (coverageTable.format) {\n            case 1:\n                var index = binSearch(coverageTable.glyphs, glyphIndex);\n                return index >= 0 ? index : -1;\n            case 2:\n                var range = searchRange(coverageTable.ranges, glyphIndex);\n                return range ? range.index + glyphIndex - range.start : -1;\n        }\n    },\n\n    /**\n     * Returns the list of glyph indexes of a coverage table.\n     * Format 1: the list is stored raw\n     * Format 2: compact list as range records.\n     * @instance\n     * @param  {Object} coverageTable\n     * @return {Array}\n     */\n    expandCoverage: function(coverageTable) {\n        if (coverageTable.format === 1) {\n            return coverageTable.glyphs;\n        } else {\n            var glyphs = [];\n            var ranges = coverageTable.ranges;\n            for (var i = 0; i < ranges.length; i++) {\n                var range = ranges[i];\n                var start = range.start;\n                var end = range.end;\n                for (var j = start; j <= end; j++) {\n                    glyphs.push(j);\n                }\n            }\n            return glyphs;\n        }\n    }\n\n};\n\n// The Position object provides utility methods to manipulate\n\n/**\n * @exports opentype.Position\n * @class\n * @extends opentype.Layout\n * @param {opentype.Font}\n * @constructor\n */\nfunction Position(font) {\n    Layout.call(this, font, 'gpos');\n}\n\nPosition.prototype = Layout.prototype;\n\n/**\n * Init some data for faster and easier access later.\n */\nPosition.prototype.init = function() {\n    var script = this.getDefaultScriptName();\n    this.defaultKerningTables = this.getKerningTables(script);\n};\n\n/**\n * Find a glyph pair in a list of lookup tables of type 2 and retrieve the xAdvance kerning value.\n *\n * @param {integer} leftIndex - left glyph index\n * @param {integer} rightIndex - right glyph index\n * @returns {integer}\n */\nPosition.prototype.getKerningValue = function(kerningLookups, leftIndex, rightIndex) {\n    for (var i = 0; i < kerningLookups.length; i++) {\n        var subtables = kerningLookups[i].subtables;\n        for (var j = 0; j < subtables.length; j++) {\n            var subtable = subtables[j];\n            var covIndex = this.getCoverageIndex(subtable.coverage, leftIndex);\n            if (covIndex < 0) { continue; }\n            switch (subtable.posFormat) {\n                case 1:\n                    // Search Pair Adjustment Positioning Format 1\n                    var pairSet = subtable.pairSets[covIndex];\n                    for (var k = 0; k < pairSet.length; k++) {\n                        var pair = pairSet[k];\n                        if (pair.secondGlyph === rightIndex) {\n                            return pair.value1 && pair.value1.xAdvance || 0;\n                        }\n                    }\n                    break;      // left glyph found, not right glyph - try next subtable\n                case 2:\n                    // Search Pair Adjustment Positioning Format 2\n                    var class1 = this.getGlyphClass(subtable.classDef1, leftIndex);\n                    var class2 = this.getGlyphClass(subtable.classDef2, rightIndex);\n                    var pair$1 = subtable.classRecords[class1][class2];\n                    return pair$1.value1 && pair$1.value1.xAdvance || 0;\n            }\n        }\n    }\n    return 0;\n};\n\n/**\n * List all kerning lookup tables.\n *\n * @param {string} [script='DFLT'] - use font.position.getDefaultScriptName() for a better default value\n * @param {string} [language='dflt']\n * @return {object[]} The list of kerning lookup tables (may be empty), or undefined if there is no GPOS table (and we should use the kern table)\n */\nPosition.prototype.getKerningTables = function(script, language) {\n    if (this.font.tables.gpos) {\n        return this.getLookupTables(script, language, 'kern', 2);\n    }\n};\n\n// The Substitution object provides utility methods to manipulate\n\n/**\n * @exports opentype.Substitution\n * @class\n * @extends opentype.Layout\n * @param {opentype.Font}\n * @constructor\n */\nfunction Substitution(font) {\n    Layout.call(this, font, 'gsub');\n}\n\n// Check if 2 arrays of primitives are equal.\nfunction arraysEqual(ar1, ar2) {\n    var n = ar1.length;\n    if (n !== ar2.length) { return false; }\n    for (var i = 0; i < n; i++) {\n        if (ar1[i] !== ar2[i]) { return false; }\n    }\n    return true;\n}\n\n// Find the first subtable of a lookup table in a particular format.\nfunction getSubstFormat(lookupTable, format, defaultSubtable) {\n    var subtables = lookupTable.subtables;\n    for (var i = 0; i < subtables.length; i++) {\n        var subtable = subtables[i];\n        if (subtable.substFormat === format) {\n            return subtable;\n        }\n    }\n    if (defaultSubtable) {\n        subtables.push(defaultSubtable);\n        return defaultSubtable;\n    }\n    return undefined;\n}\n\nSubstitution.prototype = Layout.prototype;\n\n/**\n * Create a default GSUB table.\n * @return {Object} gsub - The GSUB table.\n */\nSubstitution.prototype.createDefaultTable = function() {\n    // Generate a default empty GSUB table with just a DFLT script and dflt lang sys.\n    return {\n        version: 1,\n        scripts: [{\n            tag: 'DFLT',\n            script: {\n                defaultLangSys: { reserved: 0, reqFeatureIndex: 0xffff, featureIndexes: [] },\n                langSysRecords: []\n            }\n        }],\n        features: [],\n        lookups: []\n    };\n};\n\n/**\n * List all single substitutions (lookup type 1) for a given script, language, and feature.\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n * @param {string} feature - 4-character feature name ('aalt', 'salt', 'ss01'...)\n * @return {Array} substitutions - The list of substitutions.\n */\nSubstitution.prototype.getSingle = function(feature, script, language) {\n    var substitutions = [];\n    var lookupTables = this.getLookupTables(script, language, feature, 1);\n    for (var idx = 0; idx < lookupTables.length; idx++) {\n        var subtables = lookupTables[idx].subtables;\n        for (var i = 0; i < subtables.length; i++) {\n            var subtable = subtables[i];\n            var glyphs = this.expandCoverage(subtable.coverage);\n            var j = (void 0);\n            if (subtable.substFormat === 1) {\n                var delta = subtable.deltaGlyphId;\n                for (j = 0; j < glyphs.length; j++) {\n                    var glyph = glyphs[j];\n                    substitutions.push({ sub: glyph, by: glyph + delta });\n                }\n            } else {\n                var substitute = subtable.substitute;\n                for (j = 0; j < glyphs.length; j++) {\n                    substitutions.push({ sub: glyphs[j], by: substitute[j] });\n                }\n            }\n        }\n    }\n    return substitutions;\n};\n\n/**\n * List all multiple substitutions (lookup type 2) for a given script, language, and feature.\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n * @param {string} feature - 4-character feature name ('ccmp', 'stch')\n * @return {Array} substitutions - The list of substitutions.\n */\nSubstitution.prototype.getMultiple = function(feature, script, language) {\n    var substitutions = [];\n    var lookupTables = this.getLookupTables(script, language, feature, 2);\n    for (var idx = 0; idx < lookupTables.length; idx++) {\n        var subtables = lookupTables[idx].subtables;\n        for (var i = 0; i < subtables.length; i++) {\n            var subtable = subtables[i];\n            var glyphs = this.expandCoverage(subtable.coverage);\n            var j = (void 0);\n\n            for (j = 0; j < glyphs.length; j++) {\n                var glyph = glyphs[j];\n                var replacements = subtable.sequences[j];\n                substitutions.push({ sub: glyph, by: replacements });\n            }\n        }\n    }\n    return substitutions;\n};\n\n/**\n * List all alternates (lookup type 3) for a given script, language, and feature.\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n * @param {string} feature - 4-character feature name ('aalt', 'salt'...)\n * @return {Array} alternates - The list of alternates\n */\nSubstitution.prototype.getAlternates = function(feature, script, language) {\n    var alternates = [];\n    var lookupTables = this.getLookupTables(script, language, feature, 3);\n    for (var idx = 0; idx < lookupTables.length; idx++) {\n        var subtables = lookupTables[idx].subtables;\n        for (var i = 0; i < subtables.length; i++) {\n            var subtable = subtables[i];\n            var glyphs = this.expandCoverage(subtable.coverage);\n            var alternateSets = subtable.alternateSets;\n            for (var j = 0; j < glyphs.length; j++) {\n                alternates.push({ sub: glyphs[j], by: alternateSets[j] });\n            }\n        }\n    }\n    return alternates;\n};\n\n/**\n * List all ligatures (lookup type 4) for a given script, language, and feature.\n * The result is an array of ligature objects like { sub: [ids], by: id }\n * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n * @return {Array} ligatures - The list of ligatures.\n */\nSubstitution.prototype.getLigatures = function(feature, script, language) {\n    var ligatures = [];\n    var lookupTables = this.getLookupTables(script, language, feature, 4);\n    for (var idx = 0; idx < lookupTables.length; idx++) {\n        var subtables = lookupTables[idx].subtables;\n        for (var i = 0; i < subtables.length; i++) {\n            var subtable = subtables[i];\n            var glyphs = this.expandCoverage(subtable.coverage);\n            var ligatureSets = subtable.ligatureSets;\n            for (var j = 0; j < glyphs.length; j++) {\n                var startGlyph = glyphs[j];\n                var ligSet = ligatureSets[j];\n                for (var k = 0; k < ligSet.length; k++) {\n                    var lig = ligSet[k];\n                    ligatures.push({\n                        sub: [startGlyph].concat(lig.components),\n                        by: lig.ligGlyph\n                    });\n                }\n            }\n        }\n    }\n    return ligatures;\n};\n\n/**\n * Add or modify a single substitution (lookup type 1)\n * Format 2, more flexible, is always used.\n * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)\n * @param {Object} substitution - { sub: id, by: id } (format 1 is not supported)\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n */\nSubstitution.prototype.addSingle = function(feature, substitution, script, language) {\n    var lookupTable = this.getLookupTables(script, language, feature, 1, true)[0];\n    var subtable = getSubstFormat(lookupTable, 2, {                // lookup type 1 subtable, format 2, coverage format 1\n        substFormat: 2,\n        coverage: {format: 1, glyphs: []},\n        substitute: []\n    });\n    check.assert(subtable.coverage.format === 1, 'Single: unable to modify coverage table format ' + subtable.coverage.format);\n    var coverageGlyph = substitution.sub;\n    var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);\n    if (pos < 0) {\n        pos = -1 - pos;\n        subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);\n        subtable.substitute.splice(pos, 0, 0);\n    }\n    subtable.substitute[pos] = substitution.by;\n};\n\n/**\n * Add or modify a multiple substitution (lookup type 2)\n * @param {string} feature - 4-letter feature name ('ccmp', 'stch')\n * @param {Object} substitution - { sub: id, by: [id] } for format 2.\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n */\nSubstitution.prototype.addMultiple = function(feature, substitution, script, language) {\n    check.assert(substitution.by instanceof Array && substitution.by.length > 1, 'Multiple: \"by\" must be an array of two or more ids');\n    var lookupTable = this.getLookupTables(script, language, feature, 2, true)[0];\n    var subtable = getSubstFormat(lookupTable, 1, {                // lookup type 2 subtable, format 1, coverage format 1\n        substFormat: 1,\n        coverage: {format: 1, glyphs: []},\n        sequences: []\n    });\n    check.assert(subtable.coverage.format === 1, 'Multiple: unable to modify coverage table format ' + subtable.coverage.format);\n    var coverageGlyph = substitution.sub;\n    var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);\n    if (pos < 0) {\n        pos = -1 - pos;\n        subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);\n        subtable.sequences.splice(pos, 0, 0);\n    }\n    subtable.sequences[pos] = substitution.by;\n};\n\n/**\n * Add or modify an alternate substitution (lookup type 3)\n * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)\n * @param {Object} substitution - { sub: id, by: [ids] }\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n */\nSubstitution.prototype.addAlternate = function(feature, substitution, script, language) {\n    var lookupTable = this.getLookupTables(script, language, feature, 3, true)[0];\n    var subtable = getSubstFormat(lookupTable, 1, {                // lookup type 3 subtable, format 1, coverage format 1\n        substFormat: 1,\n        coverage: {format: 1, glyphs: []},\n        alternateSets: []\n    });\n    check.assert(subtable.coverage.format === 1, 'Alternate: unable to modify coverage table format ' + subtable.coverage.format);\n    var coverageGlyph = substitution.sub;\n    var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);\n    if (pos < 0) {\n        pos = -1 - pos;\n        subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);\n        subtable.alternateSets.splice(pos, 0, 0);\n    }\n    subtable.alternateSets[pos] = substitution.by;\n};\n\n/**\n * Add a ligature (lookup type 4)\n * Ligatures with more components must be stored ahead of those with fewer components in order to be found\n * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)\n * @param {Object} ligature - { sub: [ids], by: id }\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n */\nSubstitution.prototype.addLigature = function(feature, ligature, script, language) {\n    var lookupTable = this.getLookupTables(script, language, feature, 4, true)[0];\n    var subtable = lookupTable.subtables[0];\n    if (!subtable) {\n        subtable = {                // lookup type 4 subtable, format 1, coverage format 1\n            substFormat: 1,\n            coverage: { format: 1, glyphs: [] },\n            ligatureSets: []\n        };\n        lookupTable.subtables[0] = subtable;\n    }\n    check.assert(subtable.coverage.format === 1, 'Ligature: unable to modify coverage table format ' + subtable.coverage.format);\n    var coverageGlyph = ligature.sub[0];\n    var ligComponents = ligature.sub.slice(1);\n    var ligatureTable = {\n        ligGlyph: ligature.by,\n        components: ligComponents\n    };\n    var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);\n    if (pos >= 0) {\n        // ligatureSet already exists\n        var ligatureSet = subtable.ligatureSets[pos];\n        for (var i = 0; i < ligatureSet.length; i++) {\n            // If ligature already exists, return.\n            if (arraysEqual(ligatureSet[i].components, ligComponents)) {\n                return;\n            }\n        }\n        // ligature does not exist: add it.\n        ligatureSet.push(ligatureTable);\n    } else {\n        // Create a new ligatureSet and add coverage for the first glyph.\n        pos = -1 - pos;\n        subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);\n        subtable.ligatureSets.splice(pos, 0, [ligatureTable]);\n    }\n};\n\n/**\n * List all feature data for a given script and language.\n * @param {string} feature - 4-letter feature name\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n * @return {Array} substitutions - The list of substitutions.\n */\nSubstitution.prototype.getFeature = function(feature, script, language) {\n    if (/ss\\d\\d/.test(feature)) {\n        // ss01 - ss20\n        return this.getSingle(feature, script, language);\n    }\n    switch (feature) {\n        case 'aalt':\n        case 'salt':\n            return this.getSingle(feature, script, language)\n                    .concat(this.getAlternates(feature, script, language));\n        case 'dlig':\n        case 'liga':\n        case 'rlig':\n            return this.getLigatures(feature, script, language);\n        case 'ccmp':\n            return this.getMultiple(feature, script, language)\n                .concat(this.getLigatures(feature, script, language));\n        case 'stch':\n            return this.getMultiple(feature, script, language);\n    }\n    return undefined;\n};\n\n/**\n * Add a substitution to a feature for a given script and language.\n * @param {string} feature - 4-letter feature name\n * @param {Object} sub - the substitution to add (an object like { sub: id or [ids], by: id or [ids] })\n * @param {string} [script='DFLT']\n * @param {string} [language='dflt']\n */\nSubstitution.prototype.add = function(feature, sub, script, language) {\n    if (/ss\\d\\d/.test(feature)) {\n        // ss01 - ss20\n        return this.addSingle(feature, sub, script, language);\n    }\n    switch (feature) {\n        case 'aalt':\n        case 'salt':\n            if (typeof sub.by === 'number') {\n                return this.addSingle(feature, sub, script, language);\n            }\n            return this.addAlternate(feature, sub, script, language);\n        case 'dlig':\n        case 'liga':\n        case 'rlig':\n            return this.addLigature(feature, sub, script, language);\n        case 'ccmp':\n            if (sub.by instanceof Array) {\n                return this.addMultiple(feature, sub, script, language);\n            }\n            return this.addLigature(feature, sub, script, language);\n    }\n    return undefined;\n};\n\nfunction isBrowser() {\n    return typeof window !== 'undefined';\n}\n\nfunction nodeBufferToArrayBuffer(buffer) {\n    var ab = new ArrayBuffer(buffer.length);\n    var view = new Uint8Array(ab);\n    for (var i = 0; i < buffer.length; ++i) {\n        view[i] = buffer[i];\n    }\n\n    return ab;\n}\n\nfunction arrayBufferToNodeBuffer(ab) {\n    var buffer = new Buffer(ab.byteLength);\n    var view = new Uint8Array(ab);\n    for (var i = 0; i < buffer.length; ++i) {\n        buffer[i] = view[i];\n    }\n\n    return buffer;\n}\n\nfunction checkArgument(expression, message) {\n    if (!expression) {\n        throw message;\n    }\n}\n\n// The `glyf` table describes the glyphs in TrueType outline format.\n\n// Parse the coordinate data for a glyph.\nfunction parseGlyphCoordinate(p, flag, previousValue, shortVectorBitMask, sameBitMask) {\n    var v;\n    if ((flag & shortVectorBitMask) > 0) {\n        // The coordinate is 1 byte long.\n        v = p.parseByte();\n        // The `same` bit is re-used for short values to signify the sign of the value.\n        if ((flag & sameBitMask) === 0) {\n            v = -v;\n        }\n\n        v = previousValue + v;\n    } else {\n        //  The coordinate is 2 bytes long.\n        // If the `same` bit is set, the coordinate is the same as the previous coordinate.\n        if ((flag & sameBitMask) > 0) {\n            v = previousValue;\n        } else {\n            // Parse the coordinate as a signed 16-bit delta value.\n            v = previousValue + p.parseShort();\n        }\n    }\n\n    return v;\n}\n\n// Parse a TrueType glyph.\nfunction parseGlyph(glyph, data, start) {\n    var p = new parse.Parser(data, start);\n    glyph.numberOfContours = p.parseShort();\n    glyph._xMin = p.parseShort();\n    glyph._yMin = p.parseShort();\n    glyph._xMax = p.parseShort();\n    glyph._yMax = p.parseShort();\n    var flags;\n    var flag;\n\n    if (glyph.numberOfContours > 0) {\n        // This glyph is not a composite.\n        var endPointIndices = glyph.endPointIndices = [];\n        for (var i = 0; i < glyph.numberOfContours; i += 1) {\n            endPointIndices.push(p.parseUShort());\n        }\n\n        glyph.instructionLength = p.parseUShort();\n        glyph.instructions = [];\n        for (var i$1 = 0; i$1 < glyph.instructionLength; i$1 += 1) {\n            glyph.instructions.push(p.parseByte());\n        }\n\n        var numberOfCoordinates = endPointIndices[endPointIndices.length - 1] + 1;\n        flags = [];\n        for (var i$2 = 0; i$2 < numberOfCoordinates; i$2 += 1) {\n            flag = p.parseByte();\n            flags.push(flag);\n            // If bit 3 is set, we repeat this flag n times, where n is the next byte.\n            if ((flag & 8) > 0) {\n                var repeatCount = p.parseByte();\n                for (var j = 0; j < repeatCount; j += 1) {\n                    flags.push(flag);\n                    i$2 += 1;\n                }\n            }\n        }\n\n        check.argument(flags.length === numberOfCoordinates, 'Bad flags.');\n\n        if (endPointIndices.length > 0) {\n            var points = [];\n            var point;\n            // X/Y coordinates are relative to the previous point, except for the first point which is relative to 0,0.\n            if (numberOfCoordinates > 0) {\n                for (var i$3 = 0; i$3 < numberOfCoordinates; i$3 += 1) {\n                    flag = flags[i$3];\n                    point = {};\n                    point.onCurve = !!(flag & 1);\n                    point.lastPointOfContour = endPointIndices.indexOf(i$3) >= 0;\n                    points.push(point);\n                }\n\n                var px = 0;\n                for (var i$4 = 0; i$4 < numberOfCoordinates; i$4 += 1) {\n                    flag = flags[i$4];\n                    point = points[i$4];\n                    point.x = parseGlyphCoordinate(p, flag, px, 2, 16);\n                    px = point.x;\n                }\n\n                var py = 0;\n                for (var i$5 = 0; i$5 < numberOfCoordinates; i$5 += 1) {\n                    flag = flags[i$5];\n                    point = points[i$5];\n                    point.y = parseGlyphCoordinate(p, flag, py, 4, 32);\n                    py = point.y;\n                }\n            }\n\n            glyph.points = points;\n        } else {\n            glyph.points = [];\n        }\n    } else if (glyph.numberOfContours === 0) {\n        glyph.points = [];\n    } else {\n        glyph.isComposite = true;\n        glyph.points = [];\n        glyph.components = [];\n        var moreComponents = true;\n        while (moreComponents) {\n            flags = p.parseUShort();\n            var component = {\n                glyphIndex: p.parseUShort(),\n                xScale: 1,\n                scale01: 0,\n                scale10: 0,\n                yScale: 1,\n                dx: 0,\n                dy: 0\n            };\n            if ((flags & 1) > 0) {\n                // The arguments are words\n                if ((flags & 2) > 0) {\n                    // values are offset\n                    component.dx = p.parseShort();\n                    component.dy = p.parseShort();\n                } else {\n                    // values are matched points\n                    component.matchedPoints = [p.parseUShort(), p.parseUShort()];\n                }\n\n            } else {\n                // The arguments are bytes\n                if ((flags & 2) > 0) {\n                    // values are offset\n                    component.dx = p.parseChar();\n                    component.dy = p.parseChar();\n                } else {\n                    // values are matched points\n                    component.matchedPoints = [p.parseByte(), p.parseByte()];\n                }\n            }\n\n            if ((flags & 8) > 0) {\n                // We have a scale\n                component.xScale = component.yScale = p.parseF2Dot14();\n            } else if ((flags & 64) > 0) {\n                // We have an X / Y scale\n                component.xScale = p.parseF2Dot14();\n                component.yScale = p.parseF2Dot14();\n            } else if ((flags & 128) > 0) {\n                // We have a 2x2 transformation\n                component.xScale = p.parseF2Dot14();\n                component.scale01 = p.parseF2Dot14();\n                component.scale10 = p.parseF2Dot14();\n                component.yScale = p.parseF2Dot14();\n            }\n\n            glyph.components.push(component);\n            moreComponents = !!(flags & 32);\n        }\n        if (flags & 0x100) {\n            // We have instructions\n            glyph.instructionLength = p.parseUShort();\n            glyph.instructions = [];\n            for (var i$6 = 0; i$6 < glyph.instructionLength; i$6 += 1) {\n                glyph.instructions.push(p.parseByte());\n            }\n        }\n    }\n}\n\n// Transform an array of points and return a new array.\nfunction transformPoints(points, transform) {\n    var newPoints = [];\n    for (var i = 0; i < points.length; i += 1) {\n        var pt = points[i];\n        var newPt = {\n            x: transform.xScale * pt.x + transform.scale01 * pt.y + transform.dx,\n            y: transform.scale10 * pt.x + transform.yScale * pt.y + transform.dy,\n            onCurve: pt.onCurve,\n            lastPointOfContour: pt.lastPointOfContour\n        };\n        newPoints.push(newPt);\n    }\n\n    return newPoints;\n}\n\nfunction getContours(points) {\n    var contours = [];\n    var currentContour = [];\n    for (var i = 0; i < points.length; i += 1) {\n        var pt = points[i];\n        currentContour.push(pt);\n        if (pt.lastPointOfContour) {\n            contours.push(currentContour);\n            currentContour = [];\n        }\n    }\n\n    check.argument(currentContour.length === 0, 'There are still points left in the current contour.');\n    return contours;\n}\n\n// Convert the TrueType glyph outline to a Path.\nfunction getPath(points) {\n    var p = new Path();\n    if (!points) {\n        return p;\n    }\n\n    var contours = getContours(points);\n\n    for (var contourIndex = 0; contourIndex < contours.length; ++contourIndex) {\n        var contour = contours[contourIndex];\n\n        var prev = null;\n        var curr = contour[contour.length - 1];\n        var next = contour[0];\n\n        if (curr.onCurve) {\n            p.moveTo(curr.x, curr.y);\n        } else {\n            if (next.onCurve) {\n                p.moveTo(next.x, next.y);\n            } else {\n                // If both first and last points are off-curve, start at their middle.\n                var start = {x: (curr.x + next.x) * 0.5, y: (curr.y + next.y) * 0.5};\n                p.moveTo(start.x, start.y);\n            }\n        }\n\n        for (var i = 0; i < contour.length; ++i) {\n            prev = curr;\n            curr = next;\n            next = contour[(i + 1) % contour.length];\n\n            if (curr.onCurve) {\n                // This is a straight line.\n                p.lineTo(curr.x, curr.y);\n            } else {\n                var prev2 = prev;\n                var next2 = next;\n\n                if (!prev.onCurve) {\n                    prev2 = { x: (curr.x + prev.x) * 0.5, y: (curr.y + prev.y) * 0.5 };\n                }\n\n                if (!next.onCurve) {\n                    next2 = { x: (curr.x + next.x) * 0.5, y: (curr.y + next.y) * 0.5 };\n                }\n\n                p.quadraticCurveTo(curr.x, curr.y, next2.x, next2.y);\n            }\n        }\n\n        p.closePath();\n    }\n    return p;\n}\n\nfunction buildPath(glyphs, glyph) {\n    if (glyph.isComposite) {\n        for (var j = 0; j < glyph.components.length; j += 1) {\n            var component = glyph.components[j];\n            var componentGlyph = glyphs.get(component.glyphIndex);\n            // Force the ttfGlyphLoader to parse the glyph.\n            componentGlyph.getPath();\n            if (componentGlyph.points) {\n                var transformedPoints = (void 0);\n                if (component.matchedPoints === undefined) {\n                    // component positioned by offset\n                    transformedPoints = transformPoints(componentGlyph.points, component);\n                } else {\n                    // component positioned by matched points\n                    if ((component.matchedPoints[0] > glyph.points.length - 1) ||\n                        (component.matchedPoints[1] > componentGlyph.points.length - 1)) {\n                        throw Error('Matched points out of range in ' + glyph.name);\n                    }\n                    var firstPt = glyph.points[component.matchedPoints[0]];\n                    var secondPt = componentGlyph.points[component.matchedPoints[1]];\n                    var transform = {\n                        xScale: component.xScale, scale01: component.scale01,\n                        scale10: component.scale10, yScale: component.yScale,\n                        dx: 0, dy: 0\n                    };\n                    secondPt = transformPoints([secondPt], transform)[0];\n                    transform.dx = firstPt.x - secondPt.x;\n                    transform.dy = firstPt.y - secondPt.y;\n                    transformedPoints = transformPoints(componentGlyph.points, transform);\n                }\n                glyph.points = glyph.points.concat(transformedPoints);\n            }\n        }\n    }\n\n    return getPath(glyph.points);\n}\n\nfunction parseGlyfTableAll(data, start, loca, font) {\n    var glyphs = new glyphset.GlyphSet(font);\n\n    // The last element of the loca table is invalid.\n    for (var i = 0; i < loca.length - 1; i += 1) {\n        var offset = loca[i];\n        var nextOffset = loca[i + 1];\n        if (offset !== nextOffset) {\n            glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data, start + offset, buildPath));\n        } else {\n            glyphs.push(i, glyphset.glyphLoader(font, i));\n        }\n    }\n\n    return glyphs;\n}\n\nfunction parseGlyfTableOnLowMemory(data, start, loca, font) {\n    var glyphs = new glyphset.GlyphSet(font);\n\n    font._push = function(i) {\n        var offset = loca[i];\n        var nextOffset = loca[i + 1];\n        if (offset !== nextOffset) {\n            glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data, start + offset, buildPath));\n        } else {\n            glyphs.push(i, glyphset.glyphLoader(font, i));\n        }\n    };\n\n    return glyphs;\n}\n\n// Parse all the glyphs according to the offsets from the `loca` table.\nfunction parseGlyfTable(data, start, loca, font, opt) {\n    if (opt.lowMemory)\n        { return parseGlyfTableOnLowMemory(data, start, loca, font); }\n    else\n        { return parseGlyfTableAll(data, start, loca, font); }\n}\n\nvar glyf = { getPath: getPath, parse: parseGlyfTable};\n\n/* A TrueType font hinting interpreter.\n*\n* (c) 2017 Axel Kittenberger\n*\n* This interpreter has been implemented according to this documentation:\n* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM05/Chap5.html\n*\n* According to the documentation F24DOT6 values are used for pixels.\n* That means calculation is 1/64 pixel accurate and uses integer operations.\n* However, Javascript has floating point operations by default and only\n* those are available. One could make a case to simulate the 1/64 accuracy\n* exactly by truncating after every division operation\n* (for example with << 0) to get pixel exactly results as other TrueType\n* implementations. It may make sense since some fonts are pixel optimized\n* by hand using DELTAP instructions. The current implementation doesn't\n* and rather uses full floating point precision.\n*\n* xScale, yScale and rotation is currently ignored.\n*\n* A few non-trivial instructions are missing as I didn't encounter yet\n* a font that used them to test a possible implementation.\n*\n* Some fonts seem to use undocumented features regarding the twilight zone.\n* Only some of them are implemented as they were encountered.\n*\n* The exports.DEBUG statements are removed on the minified distribution file.\n*/\n\nvar instructionTable;\nvar exec;\nvar execGlyph;\nvar execComponent;\n\n/*\n* Creates a hinting object.\n*\n* There ought to be exactly one\n* for each truetype font that is used for hinting.\n*/\nfunction Hinting(font) {\n    // the font this hinting object is for\n    this.font = font;\n\n    this.getCommands = function (hPoints) {\n        return glyf.getPath(hPoints).commands;\n    };\n\n    // cached states\n    this._fpgmState  =\n    this._prepState  =\n        undefined;\n\n    // errorState\n    // 0 ... all okay\n    // 1 ... had an error in a glyf,\n    //       continue working but stop spamming\n    //       the console\n    // 2 ... error at prep, stop hinting at this ppem\n    // 3 ... error at fpeg, stop hinting for this font at all\n    this._errorState = 0;\n}\n\n/*\n* Not rounding.\n*/\nfunction roundOff(v) {\n    return v;\n}\n\n/*\n* Rounding to grid.\n*/\nfunction roundToGrid(v) {\n    //Rounding in TT is supposed to \"symmetrical around zero\"\n    return Math.sign(v) * Math.round(Math.abs(v));\n}\n\n/*\n* Rounding to double grid.\n*/\nfunction roundToDoubleGrid(v) {\n    return Math.sign(v) * Math.round(Math.abs(v * 2)) / 2;\n}\n\n/*\n* Rounding to half grid.\n*/\nfunction roundToHalfGrid(v) {\n    return Math.sign(v) * (Math.round(Math.abs(v) + 0.5) - 0.5);\n}\n\n/*\n* Rounding to up to grid.\n*/\nfunction roundUpToGrid(v) {\n    return Math.sign(v) * Math.ceil(Math.abs(v));\n}\n\n/*\n* Rounding to down to grid.\n*/\nfunction roundDownToGrid(v) {\n    return Math.sign(v) * Math.floor(Math.abs(v));\n}\n\n/*\n* Super rounding.\n*/\nvar roundSuper = function (v) {\n    var period = this.srPeriod;\n    var phase = this.srPhase;\n    var threshold = this.srThreshold;\n    var sign = 1;\n\n    if (v < 0) {\n        v = -v;\n        sign = -1;\n    }\n\n    v += threshold - phase;\n\n    v = Math.trunc(v / period) * period;\n\n    v += phase;\n\n    // according to http://xgridfit.sourceforge.net/round.html\n    if (v < 0) { return phase * sign; }\n\n    return v * sign;\n};\n\n/*\n* Unit vector of x-axis.\n*/\nvar xUnitVector = {\n    x: 1,\n\n    y: 0,\n\n    axis: 'x',\n\n    // Gets the projected distance between two points.\n    // o1/o2 ... if true, respective original position is used.\n    distance: function (p1, p2, o1, o2) {\n        return (o1 ? p1.xo : p1.x) - (o2 ? p2.xo : p2.x);\n    },\n\n    // Moves point p so the moved position has the same relative\n    // position to the moved positions of rp1 and rp2 than the\n    // original positions had.\n    //\n    // See APPENDIX on INTERPOLATE at the bottom of this file.\n    interpolate: function (p, rp1, rp2, pv) {\n        var do1;\n        var do2;\n        var doa1;\n        var doa2;\n        var dm1;\n        var dm2;\n        var dt;\n\n        if (!pv || pv === this) {\n            do1 = p.xo - rp1.xo;\n            do2 = p.xo - rp2.xo;\n            dm1 = rp1.x - rp1.xo;\n            dm2 = rp2.x - rp2.xo;\n            doa1 = Math.abs(do1);\n            doa2 = Math.abs(do2);\n            dt = doa1 + doa2;\n\n            if (dt === 0) {\n                p.x = p.xo + (dm1 + dm2) / 2;\n                return;\n            }\n\n            p.x = p.xo + (dm1 * doa2 + dm2 * doa1) / dt;\n            return;\n        }\n\n        do1 = pv.distance(p, rp1, true, true);\n        do2 = pv.distance(p, rp2, true, true);\n        dm1 = pv.distance(rp1, rp1, false, true);\n        dm2 = pv.distance(rp2, rp2, false, true);\n        doa1 = Math.abs(do1);\n        doa2 = Math.abs(do2);\n        dt = doa1 + doa2;\n\n        if (dt === 0) {\n            xUnitVector.setRelative(p, p, (dm1 + dm2) / 2, pv, true);\n            return;\n        }\n\n        xUnitVector.setRelative(p, p, (dm1 * doa2 + dm2 * doa1) / dt, pv, true);\n    },\n\n    // Slope of line normal to this\n    normalSlope: Number.NEGATIVE_INFINITY,\n\n    // Sets the point 'p' relative to point 'rp'\n    // by the distance 'd'.\n    //\n    // See APPENDIX on SETRELATIVE at the bottom of this file.\n    //\n    // p   ... point to set\n    // rp  ... reference point\n    // d   ... distance on projection vector\n    // pv  ... projection vector (undefined = this)\n    // org ... if true, uses the original position of rp as reference.\n    setRelative: function (p, rp, d, pv, org) {\n        if (!pv || pv === this) {\n            p.x = (org ? rp.xo : rp.x) + d;\n            return;\n        }\n\n        var rpx = org ? rp.xo : rp.x;\n        var rpy = org ? rp.yo : rp.y;\n        var rpdx = rpx + d * pv.x;\n        var rpdy = rpy + d * pv.y;\n\n        p.x = rpdx + (p.y - rpdy) / pv.normalSlope;\n    },\n\n    // Slope of vector line.\n    slope: 0,\n\n    // Touches the point p.\n    touch: function (p) {\n        p.xTouched = true;\n    },\n\n    // Tests if a point p is touched.\n    touched: function (p) {\n        return p.xTouched;\n    },\n\n    // Untouches the point p.\n    untouch: function (p) {\n        p.xTouched = false;\n    }\n};\n\n/*\n* Unit vector of y-axis.\n*/\nvar yUnitVector = {\n    x: 0,\n\n    y: 1,\n\n    axis: 'y',\n\n    // Gets the projected distance between two points.\n    // o1/o2 ... if true, respective original position is used.\n    distance: function (p1, p2, o1, o2) {\n        return (o1 ? p1.yo : p1.y) - (o2 ? p2.yo : p2.y);\n    },\n\n    // Moves point p so the moved position has the same relative\n    // position to the moved positions of rp1 and rp2 than the\n    // original positions had.\n    //\n    // See APPENDIX on INTERPOLATE at the bottom of this file.\n    interpolate: function (p, rp1, rp2, pv) {\n        var do1;\n        var do2;\n        var doa1;\n        var doa2;\n        var dm1;\n        var dm2;\n        var dt;\n\n        if (!pv || pv === this) {\n            do1 = p.yo - rp1.yo;\n            do2 = p.yo - rp2.yo;\n            dm1 = rp1.y - rp1.yo;\n            dm2 = rp2.y - rp2.yo;\n            doa1 = Math.abs(do1);\n            doa2 = Math.abs(do2);\n            dt = doa1 + doa2;\n\n            if (dt === 0) {\n                p.y = p.yo + (dm1 + dm2) / 2;\n                return;\n            }\n\n            p.y = p.yo + (dm1 * doa2 + dm2 * doa1) / dt;\n            return;\n        }\n\n        do1 = pv.distance(p, rp1, true, true);\n        do2 = pv.distance(p, rp2, true, true);\n        dm1 = pv.distance(rp1, rp1, false, true);\n        dm2 = pv.distance(rp2, rp2, false, true);\n        doa1 = Math.abs(do1);\n        doa2 = Math.abs(do2);\n        dt = doa1 + doa2;\n\n        if (dt === 0) {\n            yUnitVector.setRelative(p, p, (dm1 + dm2) / 2, pv, true);\n            return;\n        }\n\n        yUnitVector.setRelative(p, p, (dm1 * doa2 + dm2 * doa1) / dt, pv, true);\n    },\n\n    // Slope of line normal to this.\n    normalSlope: 0,\n\n    // Sets the point 'p' relative to point 'rp'\n    // by the distance 'd'\n    //\n    // See APPENDIX on SETRELATIVE at the bottom of this file.\n    //\n    // p   ... point to set\n    // rp  ... reference point\n    // d   ... distance on projection vector\n    // pv  ... projection vector (undefined = this)\n    // org ... if true, uses the original position of rp as reference.\n    setRelative: function (p, rp, d, pv, org) {\n        if (!pv || pv === this) {\n            p.y = (org ? rp.yo : rp.y) + d;\n            return;\n        }\n\n        var rpx = org ? rp.xo : rp.x;\n        var rpy = org ? rp.yo : rp.y;\n        var rpdx = rpx + d * pv.x;\n        var rpdy = rpy + d * pv.y;\n\n        p.y = rpdy + pv.normalSlope * (p.x - rpdx);\n    },\n\n    // Slope of vector line.\n    slope: Number.POSITIVE_INFINITY,\n\n    // Touches the point p.\n    touch: function (p) {\n        p.yTouched = true;\n    },\n\n    // Tests if a point p is touched.\n    touched: function (p) {\n        return p.yTouched;\n    },\n\n    // Untouches the point p.\n    untouch: function (p) {\n        p.yTouched = false;\n    }\n};\n\nObject.freeze(xUnitVector);\nObject.freeze(yUnitVector);\n\n/*\n* Creates a unit vector that is not x- or y-axis.\n*/\nfunction UnitVector(x, y) {\n    this.x = x;\n    this.y = y;\n    this.axis = undefined;\n    this.slope = y / x;\n    this.normalSlope = -x / y;\n    Object.freeze(this);\n}\n\n/*\n* Gets the projected distance between two points.\n* o1/o2 ... if true, respective original position is used.\n*/\nUnitVector.prototype.distance = function(p1, p2, o1, o2) {\n    return (\n        this.x * xUnitVector.distance(p1, p2, o1, o2) +\n        this.y * yUnitVector.distance(p1, p2, o1, o2)\n    );\n};\n\n/*\n* Moves point p so the moved position has the same relative\n* position to the moved positions of rp1 and rp2 than the\n* original positions had.\n*\n* See APPENDIX on INTERPOLATE at the bottom of this file.\n*/\nUnitVector.prototype.interpolate = function(p, rp1, rp2, pv) {\n    var dm1;\n    var dm2;\n    var do1;\n    var do2;\n    var doa1;\n    var doa2;\n    var dt;\n\n    do1 = pv.distance(p, rp1, true, true);\n    do2 = pv.distance(p, rp2, true, true);\n    dm1 = pv.distance(rp1, rp1, false, true);\n    dm2 = pv.distance(rp2, rp2, false, true);\n    doa1 = Math.abs(do1);\n    doa2 = Math.abs(do2);\n    dt = doa1 + doa2;\n\n    if (dt === 0) {\n        this.setRelative(p, p, (dm1 + dm2) / 2, pv, true);\n        return;\n    }\n\n    this.setRelative(p, p, (dm1 * doa2 + dm2 * doa1) / dt, pv, true);\n};\n\n/*\n* Sets the point 'p' relative to point 'rp'\n* by the distance 'd'\n*\n* See APPENDIX on SETRELATIVE at the bottom of this file.\n*\n* p   ...  point to set\n* rp  ... reference point\n* d   ... distance on projection vector\n* pv  ... projection vector (undefined = this)\n* org ... if true, uses the original position of rp as reference.\n*/\nUnitVector.prototype.setRelative = function(p, rp, d, pv, org) {\n    pv = pv || this;\n\n    var rpx = org ? rp.xo : rp.x;\n    var rpy = org ? rp.yo : rp.y;\n    var rpdx = rpx + d * pv.x;\n    var rpdy = rpy + d * pv.y;\n\n    var pvns = pv.normalSlope;\n    var fvs = this.slope;\n\n    var px = p.x;\n    var py = p.y;\n\n    p.x = (fvs * px - pvns * rpdx + rpdy - py) / (fvs - pvns);\n    p.y = fvs * (p.x - px) + py;\n};\n\n/*\n* Touches the point p.\n*/\nUnitVector.prototype.touch = function(p) {\n    p.xTouched = true;\n    p.yTouched = true;\n};\n\n/*\n* Returns a unit vector with x/y coordinates.\n*/\nfunction getUnitVector(x, y) {\n    var d = Math.sqrt(x * x + y * y);\n\n    x /= d;\n    y /= d;\n\n    if (x === 1 && y === 0) { return xUnitVector; }\n    else if (x === 0 && y === 1) { return yUnitVector; }\n    else { return new UnitVector(x, y); }\n}\n\n/*\n* Creates a point in the hinting engine.\n*/\nfunction HPoint(\n    x,\n    y,\n    lastPointOfContour,\n    onCurve\n) {\n    this.x = this.xo = Math.round(x * 64) / 64; // hinted x value and original x-value\n    this.y = this.yo = Math.round(y * 64) / 64; // hinted y value and original y-value\n\n    this.lastPointOfContour = lastPointOfContour;\n    this.onCurve = onCurve;\n    this.prevPointOnContour = undefined;\n    this.nextPointOnContour = undefined;\n    this.xTouched = false;\n    this.yTouched = false;\n\n    Object.preventExtensions(this);\n}\n\n/*\n* Returns the next touched point on the contour.\n*\n* v  ... unit vector to test touch axis.\n*/\nHPoint.prototype.nextTouched = function(v) {\n    var p = this.nextPointOnContour;\n\n    while (!v.touched(p) && p !== this) { p = p.nextPointOnContour; }\n\n    return p;\n};\n\n/*\n* Returns the previous touched point on the contour\n*\n* v  ... unit vector to test touch axis.\n*/\nHPoint.prototype.prevTouched = function(v) {\n    var p = this.prevPointOnContour;\n\n    while (!v.touched(p) && p !== this) { p = p.prevPointOnContour; }\n\n    return p;\n};\n\n/*\n* The zero point.\n*/\nvar HPZero = Object.freeze(new HPoint(0, 0));\n\n/*\n* The default state of the interpreter.\n*\n* Note: Freezing the defaultState and then deriving from it\n* makes the V8 Javascript engine going awkward,\n* so this is avoided, albeit the defaultState shouldn't\n* ever change.\n*/\nvar defaultState = {\n    cvCutIn: 17 / 16,    // control value cut in\n    deltaBase: 9,\n    deltaShift: 0.125,\n    loop: 1,             // loops some instructions\n    minDis: 1,           // minimum distance\n    autoFlip: true\n};\n\n/*\n* The current state of the interpreter.\n*\n* env  ... 'fpgm' or 'prep' or 'glyf'\n* prog ... the program\n*/\nfunction State(env, prog) {\n    this.env = env;\n    this.stack = [];\n    this.prog = prog;\n\n    switch (env) {\n        case 'glyf' :\n            this.zp0 = this.zp1 = this.zp2 = 1;\n            this.rp0 = this.rp1 = this.rp2 = 0;\n            /* fall through */\n        case 'prep' :\n            this.fv = this.pv = this.dpv = xUnitVector;\n            this.round = roundToGrid;\n    }\n}\n\n/*\n* Executes a glyph program.\n*\n* This does the hinting for each glyph.\n*\n* Returns an array of moved points.\n*\n* glyph: the glyph to hint\n* ppem: the size the glyph is rendered for\n*/\nHinting.prototype.exec = function(glyph, ppem) {\n    if (typeof ppem !== 'number') {\n        throw new Error('Point size is not a number!');\n    }\n\n    // Received a fatal error, don't do any hinting anymore.\n    if (this._errorState > 2) { return; }\n\n    var font = this.font;\n    var prepState = this._prepState;\n\n    if (!prepState || prepState.ppem !== ppem) {\n        var fpgmState = this._fpgmState;\n\n        if (!fpgmState) {\n            // Executes the fpgm state.\n            // This is used by fonts to define functions.\n            State.prototype = defaultState;\n\n            fpgmState =\n            this._fpgmState =\n                new State('fpgm', font.tables.fpgm);\n\n            fpgmState.funcs = [ ];\n            fpgmState.font = font;\n\n            if (exports.DEBUG) {\n                console.log('---EXEC FPGM---');\n                fpgmState.step = -1;\n            }\n\n            try {\n                exec(fpgmState);\n            } catch (e) {\n                console.log('Hinting error in FPGM:' + e);\n                this._errorState = 3;\n                return;\n            }\n        }\n\n        // Executes the prep program for this ppem setting.\n        // This is used by fonts to set cvt values\n        // depending on to be rendered font size.\n\n        State.prototype = fpgmState;\n        prepState =\n        this._prepState =\n            new State('prep', font.tables.prep);\n\n        prepState.ppem = ppem;\n\n        // Creates a copy of the cvt table\n        // and scales it to the current ppem setting.\n        var oCvt = font.tables.cvt;\n        if (oCvt) {\n            var cvt = prepState.cvt = new Array(oCvt.length);\n            var scale = ppem / font.unitsPerEm;\n            for (var c = 0; c < oCvt.length; c++) {\n                cvt[c] = oCvt[c] * scale;\n            }\n        } else {\n            prepState.cvt = [];\n        }\n\n        if (exports.DEBUG) {\n            console.log('---EXEC PREP---');\n            prepState.step = -1;\n        }\n\n        try {\n            exec(prepState);\n        } catch (e) {\n            if (this._errorState < 2) {\n                console.log('Hinting error in PREP:' + e);\n            }\n            this._errorState = 2;\n        }\n    }\n\n    if (this._errorState > 1) { return; }\n\n    try {\n        return execGlyph(glyph, prepState);\n    } catch (e) {\n        if (this._errorState < 1) {\n            console.log('Hinting error:' + e);\n            console.log('Note: further hinting errors are silenced');\n        }\n        this._errorState = 1;\n        return undefined;\n    }\n};\n\n/*\n* Executes the hinting program for a glyph.\n*/\nexecGlyph = function(glyph, prepState) {\n    // original point positions\n    var xScale = prepState.ppem / prepState.font.unitsPerEm;\n    var yScale = xScale;\n    var components = glyph.components;\n    var contours;\n    var gZone;\n    var state;\n\n    State.prototype = prepState;\n    if (!components) {\n        state = new State('glyf', glyph.instructions);\n        if (exports.DEBUG) {\n            console.log('---EXEC GLYPH---');\n            state.step = -1;\n        }\n        execComponent(glyph, state, xScale, yScale);\n        gZone = state.gZone;\n    } else {\n        var font = prepState.font;\n        gZone = [];\n        contours = [];\n        for (var i = 0; i < components.length; i++) {\n            var c = components[i];\n            var cg = font.glyphs.get(c.glyphIndex);\n\n            state = new State('glyf', cg.instructions);\n\n            if (exports.DEBUG) {\n                console.log('---EXEC COMP ' + i + '---');\n                state.step = -1;\n            }\n\n            execComponent(cg, state, xScale, yScale);\n            // appends the computed points to the result array\n            // post processes the component points\n            var dx = Math.round(c.dx * xScale);\n            var dy = Math.round(c.dy * yScale);\n            var gz = state.gZone;\n            var cc = state.contours;\n            for (var pi = 0; pi < gz.length; pi++) {\n                var p = gz[pi];\n                p.xTouched = p.yTouched = false;\n                p.xo = p.x = p.x + dx;\n                p.yo = p.y = p.y + dy;\n            }\n\n            var gLen = gZone.length;\n            gZone.push.apply(gZone, gz);\n            for (var j = 0; j < cc.length; j++) {\n                contours.push(cc[j] + gLen);\n            }\n        }\n\n        if (glyph.instructions && !state.inhibitGridFit) {\n            // the composite has instructions on its own\n            state = new State('glyf', glyph.instructions);\n\n            state.gZone = state.z0 = state.z1 = state.z2 = gZone;\n\n            state.contours = contours;\n\n            // note: HPZero cannot be used here, since\n            //       the point might be modified\n            gZone.push(\n                new HPoint(0, 0),\n                new HPoint(Math.round(glyph.advanceWidth * xScale), 0)\n            );\n\n            if (exports.DEBUG) {\n                console.log('---EXEC COMPOSITE---');\n                state.step = -1;\n            }\n\n            exec(state);\n\n            gZone.length -= 2;\n        }\n    }\n\n    return gZone;\n};\n\n/*\n* Executes the hinting program for a component of a multi-component glyph\n* or of the glyph itself for a non-component glyph.\n*/\nexecComponent = function(glyph, state, xScale, yScale)\n{\n    var points = glyph.points || [];\n    var pLen = points.length;\n    var gZone = state.gZone = state.z0 = state.z1 = state.z2 = [];\n    var contours = state.contours = [];\n\n    // Scales the original points and\n    // makes copies for the hinted points.\n    var cp; // current point\n    for (var i = 0; i < pLen; i++) {\n        cp = points[i];\n\n        gZone[i] = new HPoint(\n            cp.x * xScale,\n            cp.y * yScale,\n            cp.lastPointOfContour,\n            cp.onCurve\n        );\n    }\n\n    // Chain links the contours.\n    var sp; // start point\n    var np; // next point\n\n    for (var i$1 = 0; i$1 < pLen; i$1++) {\n        cp = gZone[i$1];\n\n        if (!sp) {\n            sp = cp;\n            contours.push(i$1);\n        }\n\n        if (cp.lastPointOfContour) {\n            cp.nextPointOnContour = sp;\n            sp.prevPointOnContour = cp;\n            sp = undefined;\n        } else {\n            np = gZone[i$1 + 1];\n            cp.nextPointOnContour = np;\n            np.prevPointOnContour = cp;\n        }\n    }\n\n    if (state.inhibitGridFit) { return; }\n\n    if (exports.DEBUG) {\n        console.log('PROCESSING GLYPH', state.stack);\n        for (var i$2 = 0; i$2 < pLen; i$2++) {\n            console.log(i$2, gZone[i$2].x, gZone[i$2].y);\n        }\n    }\n\n    gZone.push(\n        new HPoint(0, 0),\n        new HPoint(Math.round(glyph.advanceWidth * xScale), 0)\n    );\n\n    exec(state);\n\n    // Removes the extra points.\n    gZone.length -= 2;\n\n    if (exports.DEBUG) {\n        console.log('FINISHED GLYPH', state.stack);\n        for (var i$3 = 0; i$3 < pLen; i$3++) {\n            console.log(i$3, gZone[i$3].x, gZone[i$3].y);\n        }\n    }\n};\n\n/*\n* Executes the program loaded in state.\n*/\nexec = function(state) {\n    var prog = state.prog;\n\n    if (!prog) { return; }\n\n    var pLen = prog.length;\n    var ins;\n\n    for (state.ip = 0; state.ip < pLen; state.ip++) {\n        if (exports.DEBUG) { state.step++; }\n        ins = instructionTable[prog[state.ip]];\n\n        if (!ins) {\n            throw new Error(\n                'unknown instruction: 0x' +\n                Number(prog[state.ip]).toString(16)\n            );\n        }\n\n        ins(state);\n\n        // very extensive debugging for each step\n        /*\n        if (exports.DEBUG) {\n            var da;\n            if (state.gZone) {\n                da = [];\n                for (let i = 0; i < state.gZone.length; i++)\n                {\n                    da.push(i + ' ' +\n                        state.gZone[i].x * 64 + ' ' +\n                        state.gZone[i].y * 64 + ' ' +\n                        (state.gZone[i].xTouched ? 'x' : '') +\n                        (state.gZone[i].yTouched ? 'y' : '')\n                    );\n                }\n                console.log('GZ', da);\n            }\n\n            if (state.tZone) {\n                da = [];\n                for (let i = 0; i < state.tZone.length; i++) {\n                    da.push(i + ' ' +\n                        state.tZone[i].x * 64 + ' ' +\n                        state.tZone[i].y * 64 + ' ' +\n                        (state.tZone[i].xTouched ? 'x' : '') +\n                        (state.tZone[i].yTouched ? 'y' : '')\n                    );\n                }\n                console.log('TZ', da);\n            }\n\n            if (state.stack.length > 10) {\n                console.log(\n                    state.stack.length,\n                    '...', state.stack.slice(state.stack.length - 10)\n                );\n            } else {\n                console.log(state.stack.length, state.stack);\n            }\n        }\n        */\n    }\n};\n\n/*\n* Initializes the twilight zone.\n*\n* This is only done if a SZPx instruction\n* refers to the twilight zone.\n*/\nfunction initTZone(state)\n{\n    var tZone = state.tZone = new Array(state.gZone.length);\n\n    // no idea if this is actually correct...\n    for (var i = 0; i < tZone.length; i++)\n    {\n        tZone[i] = new HPoint(0, 0);\n    }\n}\n\n/*\n* Skips the instruction pointer ahead over an IF/ELSE block.\n* handleElse .. if true breaks on matching ELSE\n*/\nfunction skip(state, handleElse)\n{\n    var prog = state.prog;\n    var ip = state.ip;\n    var nesting = 1;\n    var ins;\n\n    do {\n        ins = prog[++ip];\n        if (ins === 0x58) // IF\n            { nesting++; }\n        else if (ins === 0x59) // EIF\n            { nesting--; }\n        else if (ins === 0x40) // NPUSHB\n            { ip += prog[ip + 1] + 1; }\n        else if (ins === 0x41) // NPUSHW\n            { ip += 2 * prog[ip + 1] + 1; }\n        else if (ins >= 0xB0 && ins <= 0xB7) // PUSHB\n            { ip += ins - 0xB0 + 1; }\n        else if (ins >= 0xB8 && ins <= 0xBF) // PUSHW\n            { ip += (ins - 0xB8 + 1) * 2; }\n        else if (handleElse && nesting === 1 && ins === 0x1B) // ELSE\n            { break; }\n    } while (nesting > 0);\n\n    state.ip = ip;\n}\n\n/*----------------------------------------------------------*\n*          And then a lot of instructions...                *\n*----------------------------------------------------------*/\n\n// SVTCA[a] Set freedom and projection Vectors To Coordinate Axis\n// 0x00-0x01\nfunction SVTCA(v, state) {\n    if (exports.DEBUG) { console.log(state.step, 'SVTCA[' + v.axis + ']'); }\n\n    state.fv = state.pv = state.dpv = v;\n}\n\n// SPVTCA[a] Set Projection Vector to Coordinate Axis\n// 0x02-0x03\nfunction SPVTCA(v, state) {\n    if (exports.DEBUG) { console.log(state.step, 'SPVTCA[' + v.axis + ']'); }\n\n    state.pv = state.dpv = v;\n}\n\n// SFVTCA[a] Set Freedom Vector to Coordinate Axis\n// 0x04-0x05\nfunction SFVTCA(v, state) {\n    if (exports.DEBUG) { console.log(state.step, 'SFVTCA[' + v.axis + ']'); }\n\n    state.fv = v;\n}\n\n// SPVTL[a] Set Projection Vector To Line\n// 0x06-0x07\nfunction SPVTL(a, state) {\n    var stack = state.stack;\n    var p2i = stack.pop();\n    var p1i = stack.pop();\n    var p2 = state.z2[p2i];\n    var p1 = state.z1[p1i];\n\n    if (exports.DEBUG) { console.log('SPVTL[' + a + ']', p2i, p1i); }\n\n    var dx;\n    var dy;\n\n    if (!a) {\n        dx = p1.x - p2.x;\n        dy = p1.y - p2.y;\n    } else {\n        dx = p2.y - p1.y;\n        dy = p1.x - p2.x;\n    }\n\n    state.pv = state.dpv = getUnitVector(dx, dy);\n}\n\n// SFVTL[a] Set Freedom Vector To Line\n// 0x08-0x09\nfunction SFVTL(a, state) {\n    var stack = state.stack;\n    var p2i = stack.pop();\n    var p1i = stack.pop();\n    var p2 = state.z2[p2i];\n    var p1 = state.z1[p1i];\n\n    if (exports.DEBUG) { console.log('SFVTL[' + a + ']', p2i, p1i); }\n\n    var dx;\n    var dy;\n\n    if (!a) {\n        dx = p1.x - p2.x;\n        dy = p1.y - p2.y;\n    } else {\n        dx = p2.y - p1.y;\n        dy = p1.x - p2.x;\n    }\n\n    state.fv = getUnitVector(dx, dy);\n}\n\n// SPVFS[] Set Projection Vector From Stack\n// 0x0A\nfunction SPVFS(state) {\n    var stack = state.stack;\n    var y = stack.pop();\n    var x = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SPVFS[]', y, x); }\n\n    state.pv = state.dpv = getUnitVector(x, y);\n}\n\n// SFVFS[] Set Freedom Vector From Stack\n// 0x0B\nfunction SFVFS(state) {\n    var stack = state.stack;\n    var y = stack.pop();\n    var x = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SPVFS[]', y, x); }\n\n    state.fv = getUnitVector(x, y);\n}\n\n// GPV[] Get Projection Vector\n// 0x0C\nfunction GPV(state) {\n    var stack = state.stack;\n    var pv = state.pv;\n\n    if (exports.DEBUG) { console.log(state.step, 'GPV[]'); }\n\n    stack.push(pv.x * 0x4000);\n    stack.push(pv.y * 0x4000);\n}\n\n// GFV[] Get Freedom Vector\n// 0x0C\nfunction GFV(state) {\n    var stack = state.stack;\n    var fv = state.fv;\n\n    if (exports.DEBUG) { console.log(state.step, 'GFV[]'); }\n\n    stack.push(fv.x * 0x4000);\n    stack.push(fv.y * 0x4000);\n}\n\n// SFVTPV[] Set Freedom Vector To Projection Vector\n// 0x0E\nfunction SFVTPV(state) {\n    state.fv = state.pv;\n\n    if (exports.DEBUG) { console.log(state.step, 'SFVTPV[]'); }\n}\n\n// ISECT[] moves point p to the InterSECTion of two lines\n// 0x0F\nfunction ISECT(state)\n{\n    var stack = state.stack;\n    var pa0i = stack.pop();\n    var pa1i = stack.pop();\n    var pb0i = stack.pop();\n    var pb1i = stack.pop();\n    var pi = stack.pop();\n    var z0 = state.z0;\n    var z1 = state.z1;\n    var pa0 = z0[pa0i];\n    var pa1 = z0[pa1i];\n    var pb0 = z1[pb0i];\n    var pb1 = z1[pb1i];\n    var p = state.z2[pi];\n\n    if (exports.DEBUG) { console.log('ISECT[], ', pa0i, pa1i, pb0i, pb1i, pi); }\n\n    // math from\n    // en.wikipedia.org/wiki/Line%E2%80%93line_intersection#Given_two_points_on_each_line\n\n    var x1 = pa0.x;\n    var y1 = pa0.y;\n    var x2 = pa1.x;\n    var y2 = pa1.y;\n    var x3 = pb0.x;\n    var y3 = pb0.y;\n    var x4 = pb1.x;\n    var y4 = pb1.y;\n\n    var div = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);\n    var f1 = x1 * y2 - y1 * x2;\n    var f2 = x3 * y4 - y3 * x4;\n\n    p.x = (f1 * (x3 - x4) - f2 * (x1 - x2)) / div;\n    p.y = (f1 * (y3 - y4) - f2 * (y1 - y2)) / div;\n}\n\n// SRP0[] Set Reference Point 0\n// 0x10\nfunction SRP0(state) {\n    state.rp0 = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SRP0[]', state.rp0); }\n}\n\n// SRP1[] Set Reference Point 1\n// 0x11\nfunction SRP1(state) {\n    state.rp1 = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SRP1[]', state.rp1); }\n}\n\n// SRP1[] Set Reference Point 2\n// 0x12\nfunction SRP2(state) {\n    state.rp2 = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SRP2[]', state.rp2); }\n}\n\n// SZP0[] Set Zone Pointer 0\n// 0x13\nfunction SZP0(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SZP0[]', n); }\n\n    state.zp0 = n;\n\n    switch (n) {\n        case 0:\n            if (!state.tZone) { initTZone(state); }\n            state.z0 = state.tZone;\n            break;\n        case 1 :\n            state.z0 = state.gZone;\n            break;\n        default :\n            throw new Error('Invalid zone pointer');\n    }\n}\n\n// SZP1[] Set Zone Pointer 1\n// 0x14\nfunction SZP1(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SZP1[]', n); }\n\n    state.zp1 = n;\n\n    switch (n) {\n        case 0:\n            if (!state.tZone) { initTZone(state); }\n            state.z1 = state.tZone;\n            break;\n        case 1 :\n            state.z1 = state.gZone;\n            break;\n        default :\n            throw new Error('Invalid zone pointer');\n    }\n}\n\n// SZP2[] Set Zone Pointer 2\n// 0x15\nfunction SZP2(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SZP2[]', n); }\n\n    state.zp2 = n;\n\n    switch (n) {\n        case 0:\n            if (!state.tZone) { initTZone(state); }\n            state.z2 = state.tZone;\n            break;\n        case 1 :\n            state.z2 = state.gZone;\n            break;\n        default :\n            throw new Error('Invalid zone pointer');\n    }\n}\n\n// SZPS[] Set Zone PointerS\n// 0x16\nfunction SZPS(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SZPS[]', n); }\n\n    state.zp0 = state.zp1 = state.zp2 = n;\n\n    switch (n) {\n        case 0:\n            if (!state.tZone) { initTZone(state); }\n            state.z0 = state.z1 = state.z2 = state.tZone;\n            break;\n        case 1 :\n            state.z0 = state.z1 = state.z2 = state.gZone;\n            break;\n        default :\n            throw new Error('Invalid zone pointer');\n    }\n}\n\n// SLOOP[] Set LOOP variable\n// 0x17\nfunction SLOOP(state) {\n    state.loop = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SLOOP[]', state.loop); }\n}\n\n// RTG[] Round To Grid\n// 0x18\nfunction RTG(state) {\n    if (exports.DEBUG) { console.log(state.step, 'RTG[]'); }\n\n    state.round = roundToGrid;\n}\n\n// RTHG[] Round To Half Grid\n// 0x19\nfunction RTHG(state) {\n    if (exports.DEBUG) { console.log(state.step, 'RTHG[]'); }\n\n    state.round = roundToHalfGrid;\n}\n\n// SMD[] Set Minimum Distance\n// 0x1A\nfunction SMD(state) {\n    var d = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SMD[]', d); }\n\n    state.minDis = d / 0x40;\n}\n\n// ELSE[] ELSE clause\n// 0x1B\nfunction ELSE(state) {\n    // This instruction has been reached by executing a then branch\n    // so it just skips ahead until matching EIF.\n    //\n    // In case the IF was negative the IF[] instruction already\n    // skipped forward over the ELSE[]\n\n    if (exports.DEBUG) { console.log(state.step, 'ELSE[]'); }\n\n    skip(state, false);\n}\n\n// JMPR[] JuMP Relative\n// 0x1C\nfunction JMPR(state) {\n    var o = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'JMPR[]', o); }\n\n    // A jump by 1 would do nothing.\n    state.ip += o - 1;\n}\n\n// SCVTCI[] Set Control Value Table Cut-In\n// 0x1D\nfunction SCVTCI(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SCVTCI[]', n); }\n\n    state.cvCutIn = n / 0x40;\n}\n\n// DUP[] DUPlicate top stack element\n// 0x20\nfunction DUP(state) {\n    var stack = state.stack;\n\n    if (exports.DEBUG) { console.log(state.step, 'DUP[]'); }\n\n    stack.push(stack[stack.length - 1]);\n}\n\n// POP[] POP top stack element\n// 0x21\nfunction POP(state) {\n    if (exports.DEBUG) { console.log(state.step, 'POP[]'); }\n\n    state.stack.pop();\n}\n\n// CLEAR[] CLEAR the stack\n// 0x22\nfunction CLEAR(state) {\n    if (exports.DEBUG) { console.log(state.step, 'CLEAR[]'); }\n\n    state.stack.length = 0;\n}\n\n// SWAP[] SWAP the top two elements on the stack\n// 0x23\nfunction SWAP(state) {\n    var stack = state.stack;\n\n    var a = stack.pop();\n    var b = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SWAP[]'); }\n\n    stack.push(a);\n    stack.push(b);\n}\n\n// DEPTH[] DEPTH of the stack\n// 0x24\nfunction DEPTH(state) {\n    var stack = state.stack;\n\n    if (exports.DEBUG) { console.log(state.step, 'DEPTH[]'); }\n\n    stack.push(stack.length);\n}\n\n// LOOPCALL[] LOOPCALL function\n// 0x2A\nfunction LOOPCALL(state) {\n    var stack = state.stack;\n    var fn = stack.pop();\n    var c = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'LOOPCALL[]', fn, c); }\n\n    // saves callers program\n    var cip = state.ip;\n    var cprog = state.prog;\n\n    state.prog = state.funcs[fn];\n\n    // executes the function\n    for (var i = 0; i < c; i++) {\n        exec(state);\n\n        if (exports.DEBUG) { console.log(\n            ++state.step,\n            i + 1 < c ? 'next loopcall' : 'done loopcall',\n            i\n        ); }\n    }\n\n    // restores the callers program\n    state.ip = cip;\n    state.prog = cprog;\n}\n\n// CALL[] CALL function\n// 0x2B\nfunction CALL(state) {\n    var fn = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'CALL[]', fn); }\n\n    // saves callers program\n    var cip = state.ip;\n    var cprog = state.prog;\n\n    state.prog = state.funcs[fn];\n\n    // executes the function\n    exec(state);\n\n    // restores the callers program\n    state.ip = cip;\n    state.prog = cprog;\n\n    if (exports.DEBUG) { console.log(++state.step, 'returning from', fn); }\n}\n\n// CINDEX[] Copy the INDEXed element to the top of the stack\n// 0x25\nfunction CINDEX(state) {\n    var stack = state.stack;\n    var k = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'CINDEX[]', k); }\n\n    // In case of k == 1, it copies the last element after popping\n    // thus stack.length - k.\n    stack.push(stack[stack.length - k]);\n}\n\n// MINDEX[] Move the INDEXed element to the top of the stack\n// 0x26\nfunction MINDEX(state) {\n    var stack = state.stack;\n    var k = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'MINDEX[]', k); }\n\n    stack.push(stack.splice(stack.length - k, 1)[0]);\n}\n\n// FDEF[] Function DEFinition\n// 0x2C\nfunction FDEF(state) {\n    if (state.env !== 'fpgm') { throw new Error('FDEF not allowed here'); }\n    var stack = state.stack;\n    var prog = state.prog;\n    var ip = state.ip;\n\n    var fn = stack.pop();\n    var ipBegin = ip;\n\n    if (exports.DEBUG) { console.log(state.step, 'FDEF[]', fn); }\n\n    while (prog[++ip] !== 0x2D){ }\n\n    state.ip = ip;\n    state.funcs[fn] = prog.slice(ipBegin + 1, ip);\n}\n\n// MDAP[a] Move Direct Absolute Point\n// 0x2E-0x2F\nfunction MDAP(round, state) {\n    var pi = state.stack.pop();\n    var p = state.z0[pi];\n    var fv = state.fv;\n    var pv = state.pv;\n\n    if (exports.DEBUG) { console.log(state.step, 'MDAP[' + round + ']', pi); }\n\n    var d = pv.distance(p, HPZero);\n\n    if (round) { d = state.round(d); }\n\n    fv.setRelative(p, HPZero, d, pv);\n    fv.touch(p);\n\n    state.rp0 = state.rp1 = pi;\n}\n\n// IUP[a] Interpolate Untouched Points through the outline\n// 0x30\nfunction IUP(v, state) {\n    var z2 = state.z2;\n    var pLen = z2.length - 2;\n    var cp;\n    var pp;\n    var np;\n\n    if (exports.DEBUG) { console.log(state.step, 'IUP[' + v.axis + ']'); }\n\n    for (var i = 0; i < pLen; i++) {\n        cp = z2[i]; // current point\n\n        // if this point has been touched go on\n        if (v.touched(cp)) { continue; }\n\n        pp = cp.prevTouched(v);\n\n        // no point on the contour has been touched?\n        if (pp === cp) { continue; }\n\n        np = cp.nextTouched(v);\n\n        if (pp === np) {\n            // only one point on the contour has been touched\n            // so simply moves the point like that\n\n            v.setRelative(cp, cp, v.distance(pp, pp, false, true), v, true);\n        }\n\n        v.interpolate(cp, pp, np, v);\n    }\n}\n\n// SHP[] SHift Point using reference point\n// 0x32-0x33\nfunction SHP(a, state) {\n    var stack = state.stack;\n    var rpi = a ? state.rp1 : state.rp2;\n    var rp = (a ? state.z0 : state.z1)[rpi];\n    var fv = state.fv;\n    var pv = state.pv;\n    var loop = state.loop;\n    var z2 = state.z2;\n\n    while (loop--)\n    {\n        var pi = stack.pop();\n        var p = z2[pi];\n\n        var d = pv.distance(rp, rp, false, true);\n        fv.setRelative(p, p, d, pv);\n        fv.touch(p);\n\n        if (exports.DEBUG) {\n            console.log(\n                state.step,\n                (state.loop > 1 ?\n                   'loop ' + (state.loop - loop) + ': ' :\n                   ''\n                ) +\n                'SHP[' + (a ? 'rp1' : 'rp2') + ']', pi\n            );\n        }\n    }\n\n    state.loop = 1;\n}\n\n// SHC[] SHift Contour using reference point\n// 0x36-0x37\nfunction SHC(a, state) {\n    var stack = state.stack;\n    var rpi = a ? state.rp1 : state.rp2;\n    var rp = (a ? state.z0 : state.z1)[rpi];\n    var fv = state.fv;\n    var pv = state.pv;\n    var ci = stack.pop();\n    var sp = state.z2[state.contours[ci]];\n    var p = sp;\n\n    if (exports.DEBUG) { console.log(state.step, 'SHC[' + a + ']', ci); }\n\n    var d = pv.distance(rp, rp, false, true);\n\n    do {\n        if (p !== rp) { fv.setRelative(p, p, d, pv); }\n        p = p.nextPointOnContour;\n    } while (p !== sp);\n}\n\n// SHZ[] SHift Zone using reference point\n// 0x36-0x37\nfunction SHZ(a, state) {\n    var stack = state.stack;\n    var rpi = a ? state.rp1 : state.rp2;\n    var rp = (a ? state.z0 : state.z1)[rpi];\n    var fv = state.fv;\n    var pv = state.pv;\n\n    var e = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SHZ[' + a + ']', e); }\n\n    var z;\n    switch (e) {\n        case 0 : z = state.tZone; break;\n        case 1 : z = state.gZone; break;\n        default : throw new Error('Invalid zone');\n    }\n\n    var p;\n    var d = pv.distance(rp, rp, false, true);\n    var pLen = z.length - 2;\n    for (var i = 0; i < pLen; i++)\n    {\n        p = z[i];\n        fv.setRelative(p, p, d, pv);\n        //if (p !== rp) fv.setRelative(p, p, d, pv);\n    }\n}\n\n// SHPIX[] SHift point by a PIXel amount\n// 0x38\nfunction SHPIX(state) {\n    var stack = state.stack;\n    var loop = state.loop;\n    var fv = state.fv;\n    var d = stack.pop() / 0x40;\n    var z2 = state.z2;\n\n    while (loop--) {\n        var pi = stack.pop();\n        var p = z2[pi];\n\n        if (exports.DEBUG) {\n            console.log(\n                state.step,\n                (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +\n                'SHPIX[]', pi, d\n            );\n        }\n\n        fv.setRelative(p, p, d);\n        fv.touch(p);\n    }\n\n    state.loop = 1;\n}\n\n// IP[] Interpolate Point\n// 0x39\nfunction IP(state) {\n    var stack = state.stack;\n    var rp1i = state.rp1;\n    var rp2i = state.rp2;\n    var loop = state.loop;\n    var rp1 = state.z0[rp1i];\n    var rp2 = state.z1[rp2i];\n    var fv = state.fv;\n    var pv = state.dpv;\n    var z2 = state.z2;\n\n    while (loop--) {\n        var pi = stack.pop();\n        var p = z2[pi];\n\n        if (exports.DEBUG) {\n            console.log(\n                state.step,\n                (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +\n                'IP[]', pi, rp1i, '<->', rp2i\n            );\n        }\n\n        fv.interpolate(p, rp1, rp2, pv);\n\n        fv.touch(p);\n    }\n\n    state.loop = 1;\n}\n\n// MSIRP[a] Move Stack Indirect Relative Point\n// 0x3A-0x3B\nfunction MSIRP(a, state) {\n    var stack = state.stack;\n    var d = stack.pop() / 64;\n    var pi = stack.pop();\n    var p = state.z1[pi];\n    var rp0 = state.z0[state.rp0];\n    var fv = state.fv;\n    var pv = state.pv;\n\n    fv.setRelative(p, rp0, d, pv);\n    fv.touch(p);\n\n    if (exports.DEBUG) { console.log(state.step, 'MSIRP[' + a + ']', d, pi); }\n\n    state.rp1 = state.rp0;\n    state.rp2 = pi;\n    if (a) { state.rp0 = pi; }\n}\n\n// ALIGNRP[] Align to reference point.\n// 0x3C\nfunction ALIGNRP(state) {\n    var stack = state.stack;\n    var rp0i = state.rp0;\n    var rp0 = state.z0[rp0i];\n    var loop = state.loop;\n    var fv = state.fv;\n    var pv = state.pv;\n    var z1 = state.z1;\n\n    while (loop--) {\n        var pi = stack.pop();\n        var p = z1[pi];\n\n        if (exports.DEBUG) {\n            console.log(\n                state.step,\n                (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +\n                'ALIGNRP[]', pi\n            );\n        }\n\n        fv.setRelative(p, rp0, 0, pv);\n        fv.touch(p);\n    }\n\n    state.loop = 1;\n}\n\n// RTG[] Round To Double Grid\n// 0x3D\nfunction RTDG(state) {\n    if (exports.DEBUG) { console.log(state.step, 'RTDG[]'); }\n\n    state.round = roundToDoubleGrid;\n}\n\n// MIAP[a] Move Indirect Absolute Point\n// 0x3E-0x3F\nfunction MIAP(round, state) {\n    var stack = state.stack;\n    var n = stack.pop();\n    var pi = stack.pop();\n    var p = state.z0[pi];\n    var fv = state.fv;\n    var pv = state.pv;\n    var cv = state.cvt[n];\n\n    if (exports.DEBUG) {\n        console.log(\n            state.step,\n            'MIAP[' + round + ']',\n            n, '(', cv, ')', pi\n        );\n    }\n\n    var d = pv.distance(p, HPZero);\n\n    if (round) {\n        if (Math.abs(d - cv) < state.cvCutIn) { d = cv; }\n\n        d = state.round(d);\n    }\n\n    fv.setRelative(p, HPZero, d, pv);\n\n    if (state.zp0 === 0) {\n        p.xo = p.x;\n        p.yo = p.y;\n    }\n\n    fv.touch(p);\n\n    state.rp0 = state.rp1 = pi;\n}\n\n// NPUSB[] PUSH N Bytes\n// 0x40\nfunction NPUSHB(state) {\n    var prog = state.prog;\n    var ip = state.ip;\n    var stack = state.stack;\n\n    var n = prog[++ip];\n\n    if (exports.DEBUG) { console.log(state.step, 'NPUSHB[]', n); }\n\n    for (var i = 0; i < n; i++) { stack.push(prog[++ip]); }\n\n    state.ip = ip;\n}\n\n// NPUSHW[] PUSH N Words\n// 0x41\nfunction NPUSHW(state) {\n    var ip = state.ip;\n    var prog = state.prog;\n    var stack = state.stack;\n    var n = prog[++ip];\n\n    if (exports.DEBUG) { console.log(state.step, 'NPUSHW[]', n); }\n\n    for (var i = 0; i < n; i++) {\n        var w = (prog[++ip] << 8) | prog[++ip];\n        if (w & 0x8000) { w = -((w ^ 0xffff) + 1); }\n        stack.push(w);\n    }\n\n    state.ip = ip;\n}\n\n// WS[] Write Store\n// 0x42\nfunction WS(state) {\n    var stack = state.stack;\n    var store = state.store;\n\n    if (!store) { store = state.store = []; }\n\n    var v = stack.pop();\n    var l = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'WS', v, l); }\n\n    store[l] = v;\n}\n\n// RS[] Read Store\n// 0x43\nfunction RS(state) {\n    var stack = state.stack;\n    var store = state.store;\n\n    var l = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'RS', l); }\n\n    var v = (store && store[l]) || 0;\n\n    stack.push(v);\n}\n\n// WCVTP[] Write Control Value Table in Pixel units\n// 0x44\nfunction WCVTP(state) {\n    var stack = state.stack;\n\n    var v = stack.pop();\n    var l = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'WCVTP', v, l); }\n\n    state.cvt[l] = v / 0x40;\n}\n\n// RCVT[] Read Control Value Table entry\n// 0x45\nfunction RCVT(state) {\n    var stack = state.stack;\n    var cvte = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'RCVT', cvte); }\n\n    stack.push(state.cvt[cvte] * 0x40);\n}\n\n// GC[] Get Coordinate projected onto the projection vector\n// 0x46-0x47\nfunction GC(a, state) {\n    var stack = state.stack;\n    var pi = stack.pop();\n    var p = state.z2[pi];\n\n    if (exports.DEBUG) { console.log(state.step, 'GC[' + a + ']', pi); }\n\n    stack.push(state.dpv.distance(p, HPZero, a, false) * 0x40);\n}\n\n// MD[a] Measure Distance\n// 0x49-0x4A\nfunction MD(a, state) {\n    var stack = state.stack;\n    var pi2 = stack.pop();\n    var pi1 = stack.pop();\n    var p2 = state.z1[pi2];\n    var p1 = state.z0[pi1];\n    var d = state.dpv.distance(p1, p2, a, a);\n\n    if (exports.DEBUG) { console.log(state.step, 'MD[' + a + ']', pi2, pi1, '->', d); }\n\n    state.stack.push(Math.round(d * 64));\n}\n\n// MPPEM[] Measure Pixels Per EM\n// 0x4B\nfunction MPPEM(state) {\n    if (exports.DEBUG) { console.log(state.step, 'MPPEM[]'); }\n    state.stack.push(state.ppem);\n}\n\n// FLIPON[] set the auto FLIP Boolean to ON\n// 0x4D\nfunction FLIPON(state) {\n    if (exports.DEBUG) { console.log(state.step, 'FLIPON[]'); }\n    state.autoFlip = true;\n}\n\n// LT[] Less Than\n// 0x50\nfunction LT(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'LT[]', e2, e1); }\n\n    stack.push(e1 < e2 ? 1 : 0);\n}\n\n// LTEQ[] Less Than or EQual\n// 0x53\nfunction LTEQ(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'LTEQ[]', e2, e1); }\n\n    stack.push(e1 <= e2 ? 1 : 0);\n}\n\n// GTEQ[] Greater Than\n// 0x52\nfunction GT(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'GT[]', e2, e1); }\n\n    stack.push(e1 > e2 ? 1 : 0);\n}\n\n// GTEQ[] Greater Than or EQual\n// 0x53\nfunction GTEQ(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'GTEQ[]', e2, e1); }\n\n    stack.push(e1 >= e2 ? 1 : 0);\n}\n\n// EQ[] EQual\n// 0x54\nfunction EQ(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'EQ[]', e2, e1); }\n\n    stack.push(e2 === e1 ? 1 : 0);\n}\n\n// NEQ[] Not EQual\n// 0x55\nfunction NEQ(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'NEQ[]', e2, e1); }\n\n    stack.push(e2 !== e1 ? 1 : 0);\n}\n\n// ODD[] ODD\n// 0x56\nfunction ODD(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'ODD[]', n); }\n\n    stack.push(Math.trunc(n) % 2 ? 1 : 0);\n}\n\n// EVEN[] EVEN\n// 0x57\nfunction EVEN(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'EVEN[]', n); }\n\n    stack.push(Math.trunc(n) % 2 ? 0 : 1);\n}\n\n// IF[] IF test\n// 0x58\nfunction IF(state) {\n    var test = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'IF[]', test); }\n\n    // if test is true it just continues\n    // if not the ip is skipped until matching ELSE or EIF\n    if (!test) {\n        skip(state, true);\n\n        if (exports.DEBUG) { console.log(state.step,  'EIF[]'); }\n    }\n}\n\n// EIF[] End IF\n// 0x59\nfunction EIF(state) {\n    // this can be reached normally when\n    // executing an else branch.\n    // -> just ignore it\n\n    if (exports.DEBUG) { console.log(state.step, 'EIF[]'); }\n}\n\n// AND[] logical AND\n// 0x5A\nfunction AND(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'AND[]', e2, e1); }\n\n    stack.push(e2 && e1 ? 1 : 0);\n}\n\n// OR[] logical OR\n// 0x5B\nfunction OR(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'OR[]', e2, e1); }\n\n    stack.push(e2 || e1 ? 1 : 0);\n}\n\n// NOT[] logical NOT\n// 0x5C\nfunction NOT(state) {\n    var stack = state.stack;\n    var e = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'NOT[]', e); }\n\n    stack.push(e ? 0 : 1);\n}\n\n// DELTAP1[] DELTA exception P1\n// DELTAP2[] DELTA exception P2\n// DELTAP3[] DELTA exception P3\n// 0x5D, 0x71, 0x72\nfunction DELTAP123(b, state) {\n    var stack = state.stack;\n    var n = stack.pop();\n    var fv = state.fv;\n    var pv = state.pv;\n    var ppem = state.ppem;\n    var base = state.deltaBase + (b - 1) * 16;\n    var ds = state.deltaShift;\n    var z0 = state.z0;\n\n    if (exports.DEBUG) { console.log(state.step, 'DELTAP[' + b + ']', n, stack); }\n\n    for (var i = 0; i < n; i++) {\n        var pi = stack.pop();\n        var arg = stack.pop();\n        var appem = base + ((arg & 0xF0) >> 4);\n        if (appem !== ppem) { continue; }\n\n        var mag = (arg & 0x0F) - 8;\n        if (mag >= 0) { mag++; }\n        if (exports.DEBUG) { console.log(state.step, 'DELTAPFIX', pi, 'by', mag * ds); }\n\n        var p = z0[pi];\n        fv.setRelative(p, p, mag * ds, pv);\n    }\n}\n\n// SDB[] Set Delta Base in the graphics state\n// 0x5E\nfunction SDB(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SDB[]', n); }\n\n    state.deltaBase = n;\n}\n\n// SDS[] Set Delta Shift in the graphics state\n// 0x5F\nfunction SDS(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SDS[]', n); }\n\n    state.deltaShift = Math.pow(0.5, n);\n}\n\n// ADD[] ADD\n// 0x60\nfunction ADD(state) {\n    var stack = state.stack;\n    var n2 = stack.pop();\n    var n1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'ADD[]', n2, n1); }\n\n    stack.push(n1 + n2);\n}\n\n// SUB[] SUB\n// 0x61\nfunction SUB(state) {\n    var stack = state.stack;\n    var n2 = stack.pop();\n    var n1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SUB[]', n2, n1); }\n\n    stack.push(n1 - n2);\n}\n\n// DIV[] DIV\n// 0x62\nfunction DIV(state) {\n    var stack = state.stack;\n    var n2 = stack.pop();\n    var n1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'DIV[]', n2, n1); }\n\n    stack.push(n1 * 64 / n2);\n}\n\n// MUL[] MUL\n// 0x63\nfunction MUL(state) {\n    var stack = state.stack;\n    var n2 = stack.pop();\n    var n1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'MUL[]', n2, n1); }\n\n    stack.push(n1 * n2 / 64);\n}\n\n// ABS[] ABSolute value\n// 0x64\nfunction ABS(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'ABS[]', n); }\n\n    stack.push(Math.abs(n));\n}\n\n// NEG[] NEGate\n// 0x65\nfunction NEG(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'NEG[]', n); }\n\n    stack.push(-n);\n}\n\n// FLOOR[] FLOOR\n// 0x66\nfunction FLOOR(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'FLOOR[]', n); }\n\n    stack.push(Math.floor(n / 0x40) * 0x40);\n}\n\n// CEILING[] CEILING\n// 0x67\nfunction CEILING(state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'CEILING[]', n); }\n\n    stack.push(Math.ceil(n / 0x40) * 0x40);\n}\n\n// ROUND[ab] ROUND value\n// 0x68-0x6B\nfunction ROUND(dt, state) {\n    var stack = state.stack;\n    var n = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'ROUND[]'); }\n\n    stack.push(state.round(n / 0x40) * 0x40);\n}\n\n// WCVTF[] Write Control Value Table in Funits\n// 0x70\nfunction WCVTF(state) {\n    var stack = state.stack;\n    var v = stack.pop();\n    var l = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'WCVTF[]', v, l); }\n\n    state.cvt[l] = v * state.ppem / state.font.unitsPerEm;\n}\n\n// DELTAC1[] DELTA exception C1\n// DELTAC2[] DELTA exception C2\n// DELTAC3[] DELTA exception C3\n// 0x73, 0x74, 0x75\nfunction DELTAC123(b, state) {\n    var stack = state.stack;\n    var n = stack.pop();\n    var ppem = state.ppem;\n    var base = state.deltaBase + (b - 1) * 16;\n    var ds = state.deltaShift;\n\n    if (exports.DEBUG) { console.log(state.step, 'DELTAC[' + b + ']', n, stack); }\n\n    for (var i = 0; i < n; i++) {\n        var c = stack.pop();\n        var arg = stack.pop();\n        var appem = base + ((arg & 0xF0) >> 4);\n        if (appem !== ppem) { continue; }\n\n        var mag = (arg & 0x0F) - 8;\n        if (mag >= 0) { mag++; }\n\n        var delta = mag * ds;\n\n        if (exports.DEBUG) { console.log(state.step, 'DELTACFIX', c, 'by', delta); }\n\n        state.cvt[c] += delta;\n    }\n}\n\n// SROUND[] Super ROUND\n// 0x76\nfunction SROUND(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'SROUND[]', n); }\n\n    state.round = roundSuper;\n\n    var period;\n\n    switch (n & 0xC0) {\n        case 0x00:\n            period = 0.5;\n            break;\n        case 0x40:\n            period = 1;\n            break;\n        case 0x80:\n            period = 2;\n            break;\n        default:\n            throw new Error('invalid SROUND value');\n    }\n\n    state.srPeriod = period;\n\n    switch (n & 0x30) {\n        case 0x00:\n            state.srPhase = 0;\n            break;\n        case 0x10:\n            state.srPhase = 0.25 * period;\n            break;\n        case 0x20:\n            state.srPhase = 0.5  * period;\n            break;\n        case 0x30:\n            state.srPhase = 0.75 * period;\n            break;\n        default: throw new Error('invalid SROUND value');\n    }\n\n    n &= 0x0F;\n\n    if (n === 0) { state.srThreshold = 0; }\n    else { state.srThreshold = (n / 8 - 0.5) * period; }\n}\n\n// S45ROUND[] Super ROUND 45 degrees\n// 0x77\nfunction S45ROUND(state) {\n    var n = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'S45ROUND[]', n); }\n\n    state.round = roundSuper;\n\n    var period;\n\n    switch (n & 0xC0) {\n        case 0x00:\n            period = Math.sqrt(2) / 2;\n            break;\n        case 0x40:\n            period = Math.sqrt(2);\n            break;\n        case 0x80:\n            period = 2 * Math.sqrt(2);\n            break;\n        default:\n            throw new Error('invalid S45ROUND value');\n    }\n\n    state.srPeriod = period;\n\n    switch (n & 0x30) {\n        case 0x00:\n            state.srPhase = 0;\n            break;\n        case 0x10:\n            state.srPhase = 0.25 * period;\n            break;\n        case 0x20:\n            state.srPhase = 0.5  * period;\n            break;\n        case 0x30:\n            state.srPhase = 0.75 * period;\n            break;\n        default:\n            throw new Error('invalid S45ROUND value');\n    }\n\n    n &= 0x0F;\n\n    if (n === 0) { state.srThreshold = 0; }\n    else { state.srThreshold = (n / 8 - 0.5) * period; }\n}\n\n// ROFF[] Round Off\n// 0x7A\nfunction ROFF(state) {\n    if (exports.DEBUG) { console.log(state.step, 'ROFF[]'); }\n\n    state.round = roundOff;\n}\n\n// RUTG[] Round Up To Grid\n// 0x7C\nfunction RUTG(state) {\n    if (exports.DEBUG) { console.log(state.step, 'RUTG[]'); }\n\n    state.round = roundUpToGrid;\n}\n\n// RDTG[] Round Down To Grid\n// 0x7D\nfunction RDTG(state) {\n    if (exports.DEBUG) { console.log(state.step, 'RDTG[]'); }\n\n    state.round = roundDownToGrid;\n}\n\n// SCANCTRL[] SCAN conversion ConTRoL\n// 0x85\nfunction SCANCTRL(state) {\n    var n = state.stack.pop();\n\n    // ignored by opentype.js\n\n    if (exports.DEBUG) { console.log(state.step, 'SCANCTRL[]', n); }\n}\n\n// SDPVTL[a] Set Dual Projection Vector To Line\n// 0x86-0x87\nfunction SDPVTL(a, state) {\n    var stack = state.stack;\n    var p2i = stack.pop();\n    var p1i = stack.pop();\n    var p2 = state.z2[p2i];\n    var p1 = state.z1[p1i];\n\n    if (exports.DEBUG) { console.log(state.step, 'SDPVTL[' + a + ']', p2i, p1i); }\n\n    var dx;\n    var dy;\n\n    if (!a) {\n        dx = p1.x - p2.x;\n        dy = p1.y - p2.y;\n    } else {\n        dx = p2.y - p1.y;\n        dy = p1.x - p2.x;\n    }\n\n    state.dpv = getUnitVector(dx, dy);\n}\n\n// GETINFO[] GET INFOrmation\n// 0x88\nfunction GETINFO(state) {\n    var stack = state.stack;\n    var sel = stack.pop();\n    var r = 0;\n\n    if (exports.DEBUG) { console.log(state.step, 'GETINFO[]', sel); }\n\n    // v35 as in no subpixel hinting\n    if (sel & 0x01) { r = 35; }\n\n    // TODO rotation and stretch currently not supported\n    // and thus those GETINFO are always 0.\n\n    // opentype.js is always gray scaling\n    if (sel & 0x20) { r |= 0x1000; }\n\n    stack.push(r);\n}\n\n// ROLL[] ROLL the top three stack elements\n// 0x8A\nfunction ROLL(state) {\n    var stack = state.stack;\n    var a = stack.pop();\n    var b = stack.pop();\n    var c = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'ROLL[]'); }\n\n    stack.push(b);\n    stack.push(a);\n    stack.push(c);\n}\n\n// MAX[] MAXimum of top two stack elements\n// 0x8B\nfunction MAX(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'MAX[]', e2, e1); }\n\n    stack.push(Math.max(e1, e2));\n}\n\n// MIN[] MINimum of top two stack elements\n// 0x8C\nfunction MIN(state) {\n    var stack = state.stack;\n    var e2 = stack.pop();\n    var e1 = stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'MIN[]', e2, e1); }\n\n    stack.push(Math.min(e1, e2));\n}\n\n// SCANTYPE[] SCANTYPE\n// 0x8D\nfunction SCANTYPE(state) {\n    var n = state.stack.pop();\n    // ignored by opentype.js\n    if (exports.DEBUG) { console.log(state.step, 'SCANTYPE[]', n); }\n}\n\n// INSTCTRL[] INSTCTRL\n// 0x8D\nfunction INSTCTRL(state) {\n    var s = state.stack.pop();\n    var v = state.stack.pop();\n\n    if (exports.DEBUG) { console.log(state.step, 'INSTCTRL[]', s, v); }\n\n    switch (s) {\n        case 1 : state.inhibitGridFit = !!v; return;\n        case 2 : state.ignoreCvt = !!v; return;\n        default: throw new Error('invalid INSTCTRL[] selector');\n    }\n}\n\n// PUSHB[abc] PUSH Bytes\n// 0xB0-0xB7\nfunction PUSHB(n, state) {\n    var stack = state.stack;\n    var prog = state.prog;\n    var ip = state.ip;\n\n    if (exports.DEBUG) { console.log(state.step, 'PUSHB[' + n + ']'); }\n\n    for (var i = 0; i < n; i++) { stack.push(prog[++ip]); }\n\n    state.ip = ip;\n}\n\n// PUSHW[abc] PUSH Words\n// 0xB8-0xBF\nfunction PUSHW(n, state) {\n    var ip = state.ip;\n    var prog = state.prog;\n    var stack = state.stack;\n\n    if (exports.DEBUG) { console.log(state.ip, 'PUSHW[' + n + ']'); }\n\n    for (var i = 0; i < n; i++) {\n        var w = (prog[++ip] << 8) | prog[++ip];\n        if (w & 0x8000) { w = -((w ^ 0xffff) + 1); }\n        stack.push(w);\n    }\n\n    state.ip = ip;\n}\n\n// MDRP[abcde] Move Direct Relative Point\n// 0xD0-0xEF\n// (if indirect is 0)\n//\n// and\n//\n// MIRP[abcde] Move Indirect Relative Point\n// 0xE0-0xFF\n// (if indirect is 1)\n\nfunction MDRP_MIRP(indirect, setRp0, keepD, ro, dt, state) {\n    var stack = state.stack;\n    var cvte = indirect && stack.pop();\n    var pi = stack.pop();\n    var rp0i = state.rp0;\n    var rp = state.z0[rp0i];\n    var p = state.z1[pi];\n\n    var md = state.minDis;\n    var fv = state.fv;\n    var pv = state.dpv;\n    var od; // original distance\n    var d; // moving distance\n    var sign; // sign of distance\n    var cv;\n\n    d = od = pv.distance(p, rp, true, true);\n    sign = d >= 0 ? 1 : -1; // Math.sign would be 0 in case of 0\n\n    // TODO consider autoFlip\n    d = Math.abs(d);\n\n    if (indirect) {\n        cv = state.cvt[cvte];\n\n        if (ro && Math.abs(d - cv) < state.cvCutIn) { d = cv; }\n    }\n\n    if (keepD && d < md) { d = md; }\n\n    if (ro) { d = state.round(d); }\n\n    fv.setRelative(p, rp, sign * d, pv);\n    fv.touch(p);\n\n    if (exports.DEBUG) {\n        console.log(\n            state.step,\n            (indirect ? 'MIRP[' : 'MDRP[') +\n            (setRp0 ? 'M' : 'm') +\n            (keepD ? '>' : '_') +\n            (ro ? 'R' : '_') +\n            (dt === 0 ? 'Gr' : (dt === 1 ? 'Bl' : (dt === 2 ? 'Wh' : ''))) +\n            ']',\n            indirect ?\n                cvte + '(' + state.cvt[cvte] + ',' +  cv + ')' :\n                '',\n            pi,\n            '(d =', od, '->', sign * d, ')'\n        );\n    }\n\n    state.rp1 = state.rp0;\n    state.rp2 = pi;\n    if (setRp0) { state.rp0 = pi; }\n}\n\n/*\n* The instruction table.\n*/\ninstructionTable = [\n    /* 0x00 */ SVTCA.bind(undefined, yUnitVector),\n    /* 0x01 */ SVTCA.bind(undefined, xUnitVector),\n    /* 0x02 */ SPVTCA.bind(undefined, yUnitVector),\n    /* 0x03 */ SPVTCA.bind(undefined, xUnitVector),\n    /* 0x04 */ SFVTCA.bind(undefined, yUnitVector),\n    /* 0x05 */ SFVTCA.bind(undefined, xUnitVector),\n    /* 0x06 */ SPVTL.bind(undefined, 0),\n    /* 0x07 */ SPVTL.bind(undefined, 1),\n    /* 0x08 */ SFVTL.bind(undefined, 0),\n    /* 0x09 */ SFVTL.bind(undefined, 1),\n    /* 0x0A */ SPVFS,\n    /* 0x0B */ SFVFS,\n    /* 0x0C */ GPV,\n    /* 0x0D */ GFV,\n    /* 0x0E */ SFVTPV,\n    /* 0x0F */ ISECT,\n    /* 0x10 */ SRP0,\n    /* 0x11 */ SRP1,\n    /* 0x12 */ SRP2,\n    /* 0x13 */ SZP0,\n    /* 0x14 */ SZP1,\n    /* 0x15 */ SZP2,\n    /* 0x16 */ SZPS,\n    /* 0x17 */ SLOOP,\n    /* 0x18 */ RTG,\n    /* 0x19 */ RTHG,\n    /* 0x1A */ SMD,\n    /* 0x1B */ ELSE,\n    /* 0x1C */ JMPR,\n    /* 0x1D */ SCVTCI,\n    /* 0x1E */ undefined,   // TODO SSWCI\n    /* 0x1F */ undefined,   // TODO SSW\n    /* 0x20 */ DUP,\n    /* 0x21 */ POP,\n    /* 0x22 */ CLEAR,\n    /* 0x23 */ SWAP,\n    /* 0x24 */ DEPTH,\n    /* 0x25 */ CINDEX,\n    /* 0x26 */ MINDEX,\n    /* 0x27 */ undefined,   // TODO ALIGNPTS\n    /* 0x28 */ undefined,\n    /* 0x29 */ undefined,   // TODO UTP\n    /* 0x2A */ LOOPCALL,\n    /* 0x2B */ CALL,\n    /* 0x2C */ FDEF,\n    /* 0x2D */ undefined,   // ENDF (eaten by FDEF)\n    /* 0x2E */ MDAP.bind(undefined, 0),\n    /* 0x2F */ MDAP.bind(undefined, 1),\n    /* 0x30 */ IUP.bind(undefined, yUnitVector),\n    /* 0x31 */ IUP.bind(undefined, xUnitVector),\n    /* 0x32 */ SHP.bind(undefined, 0),\n    /* 0x33 */ SHP.bind(undefined, 1),\n    /* 0x34 */ SHC.bind(undefined, 0),\n    /* 0x35 */ SHC.bind(undefined, 1),\n    /* 0x36 */ SHZ.bind(undefined, 0),\n    /* 0x37 */ SHZ.bind(undefined, 1),\n    /* 0x38 */ SHPIX,\n    /* 0x39 */ IP,\n    /* 0x3A */ MSIRP.bind(undefined, 0),\n    /* 0x3B */ MSIRP.bind(undefined, 1),\n    /* 0x3C */ ALIGNRP,\n    /* 0x3D */ RTDG,\n    /* 0x3E */ MIAP.bind(undefined, 0),\n    /* 0x3F */ MIAP.bind(undefined, 1),\n    /* 0x40 */ NPUSHB,\n    /* 0x41 */ NPUSHW,\n    /* 0x42 */ WS,\n    /* 0x43 */ RS,\n    /* 0x44 */ WCVTP,\n    /* 0x45 */ RCVT,\n    /* 0x46 */ GC.bind(undefined, 0),\n    /* 0x47 */ GC.bind(undefined, 1),\n    /* 0x48 */ undefined,   // TODO SCFS\n    /* 0x49 */ MD.bind(undefined, 0),\n    /* 0x4A */ MD.bind(undefined, 1),\n    /* 0x4B */ MPPEM,\n    /* 0x4C */ undefined,   // TODO MPS\n    /* 0x4D */ FLIPON,\n    /* 0x4E */ undefined,   // TODO FLIPOFF\n    /* 0x4F */ undefined,   // TODO DEBUG\n    /* 0x50 */ LT,\n    /* 0x51 */ LTEQ,\n    /* 0x52 */ GT,\n    /* 0x53 */ GTEQ,\n    /* 0x54 */ EQ,\n    /* 0x55 */ NEQ,\n    /* 0x56 */ ODD,\n    /* 0x57 */ EVEN,\n    /* 0x58 */ IF,\n    /* 0x59 */ EIF,\n    /* 0x5A */ AND,\n    /* 0x5B */ OR,\n    /* 0x5C */ NOT,\n    /* 0x5D */ DELTAP123.bind(undefined, 1),\n    /* 0x5E */ SDB,\n    /* 0x5F */ SDS,\n    /* 0x60 */ ADD,\n    /* 0x61 */ SUB,\n    /* 0x62 */ DIV,\n    /* 0x63 */ MUL,\n    /* 0x64 */ ABS,\n    /* 0x65 */ NEG,\n    /* 0x66 */ FLOOR,\n    /* 0x67 */ CEILING,\n    /* 0x68 */ ROUND.bind(undefined, 0),\n    /* 0x69 */ ROUND.bind(undefined, 1),\n    /* 0x6A */ ROUND.bind(undefined, 2),\n    /* 0x6B */ ROUND.bind(undefined, 3),\n    /* 0x6C */ undefined,   // TODO NROUND[ab]\n    /* 0x6D */ undefined,   // TODO NROUND[ab]\n    /* 0x6E */ undefined,   // TODO NROUND[ab]\n    /* 0x6F */ undefined,   // TODO NROUND[ab]\n    /* 0x70 */ WCVTF,\n    /* 0x71 */ DELTAP123.bind(undefined, 2),\n    /* 0x72 */ DELTAP123.bind(undefined, 3),\n    /* 0x73 */ DELTAC123.bind(undefined, 1),\n    /* 0x74 */ DELTAC123.bind(undefined, 2),\n    /* 0x75 */ DELTAC123.bind(undefined, 3),\n    /* 0x76 */ SROUND,\n    /* 0x77 */ S45ROUND,\n    /* 0x78 */ undefined,   // TODO JROT[]\n    /* 0x79 */ undefined,   // TODO JROF[]\n    /* 0x7A */ ROFF,\n    /* 0x7B */ undefined,\n    /* 0x7C */ RUTG,\n    /* 0x7D */ RDTG,\n    /* 0x7E */ POP, // actually SANGW, supposed to do only a pop though\n    /* 0x7F */ POP, // actually AA, supposed to do only a pop though\n    /* 0x80 */ undefined,   // TODO FLIPPT\n    /* 0x81 */ undefined,   // TODO FLIPRGON\n    /* 0x82 */ undefined,   // TODO FLIPRGOFF\n    /* 0x83 */ undefined,\n    /* 0x84 */ undefined,\n    /* 0x85 */ SCANCTRL,\n    /* 0x86 */ SDPVTL.bind(undefined, 0),\n    /* 0x87 */ SDPVTL.bind(undefined, 1),\n    /* 0x88 */ GETINFO,\n    /* 0x89 */ undefined,   // TODO IDEF\n    /* 0x8A */ ROLL,\n    /* 0x8B */ MAX,\n    /* 0x8C */ MIN,\n    /* 0x8D */ SCANTYPE,\n    /* 0x8E */ INSTCTRL,\n    /* 0x8F */ undefined,\n    /* 0x90 */ undefined,\n    /* 0x91 */ undefined,\n    /* 0x92 */ undefined,\n    /* 0x93 */ undefined,\n    /* 0x94 */ undefined,\n    /* 0x95 */ undefined,\n    /* 0x96 */ undefined,\n    /* 0x97 */ undefined,\n    /* 0x98 */ undefined,\n    /* 0x99 */ undefined,\n    /* 0x9A */ undefined,\n    /* 0x9B */ undefined,\n    /* 0x9C */ undefined,\n    /* 0x9D */ undefined,\n    /* 0x9E */ undefined,\n    /* 0x9F */ undefined,\n    /* 0xA0 */ undefined,\n    /* 0xA1 */ undefined,\n    /* 0xA2 */ undefined,\n    /* 0xA3 */ undefined,\n    /* 0xA4 */ undefined,\n    /* 0xA5 */ undefined,\n    /* 0xA6 */ undefined,\n    /* 0xA7 */ undefined,\n    /* 0xA8 */ undefined,\n    /* 0xA9 */ undefined,\n    /* 0xAA */ undefined,\n    /* 0xAB */ undefined,\n    /* 0xAC */ undefined,\n    /* 0xAD */ undefined,\n    /* 0xAE */ undefined,\n    /* 0xAF */ undefined,\n    /* 0xB0 */ PUSHB.bind(undefined, 1),\n    /* 0xB1 */ PUSHB.bind(undefined, 2),\n    /* 0xB2 */ PUSHB.bind(undefined, 3),\n    /* 0xB3 */ PUSHB.bind(undefined, 4),\n    /* 0xB4 */ PUSHB.bind(undefined, 5),\n    /* 0xB5 */ PUSHB.bind(undefined, 6),\n    /* 0xB6 */ PUSHB.bind(undefined, 7),\n    /* 0xB7 */ PUSHB.bind(undefined, 8),\n    /* 0xB8 */ PUSHW.bind(undefined, 1),\n    /* 0xB9 */ PUSHW.bind(undefined, 2),\n    /* 0xBA */ PUSHW.bind(undefined, 3),\n    /* 0xBB */ PUSHW.bind(undefined, 4),\n    /* 0xBC */ PUSHW.bind(undefined, 5),\n    /* 0xBD */ PUSHW.bind(undefined, 6),\n    /* 0xBE */ PUSHW.bind(undefined, 7),\n    /* 0xBF */ PUSHW.bind(undefined, 8),\n    /* 0xC0 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 0),\n    /* 0xC1 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 1),\n    /* 0xC2 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 2),\n    /* 0xC3 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 3),\n    /* 0xC4 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 0),\n    /* 0xC5 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 1),\n    /* 0xC6 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 2),\n    /* 0xC7 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 3),\n    /* 0xC8 */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 0),\n    /* 0xC9 */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 1),\n    /* 0xCA */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 2),\n    /* 0xCB */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 3),\n    /* 0xCC */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 0),\n    /* 0xCD */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 1),\n    /* 0xCE */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 2),\n    /* 0xCF */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 3),\n    /* 0xD0 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 0),\n    /* 0xD1 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 1),\n    /* 0xD2 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 2),\n    /* 0xD3 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 3),\n    /* 0xD4 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 0),\n    /* 0xD5 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 1),\n    /* 0xD6 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 2),\n    /* 0xD7 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 3),\n    /* 0xD8 */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 0),\n    /* 0xD9 */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 1),\n    /* 0xDA */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 2),\n    /* 0xDB */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 3),\n    /* 0xDC */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 0),\n    /* 0xDD */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 1),\n    /* 0xDE */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 2),\n    /* 0xDF */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 3),\n    /* 0xE0 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 0),\n    /* 0xE1 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 1),\n    /* 0xE2 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 2),\n    /* 0xE3 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 3),\n    /* 0xE4 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 0),\n    /* 0xE5 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 1),\n    /* 0xE6 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 2),\n    /* 0xE7 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 3),\n    /* 0xE8 */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 0),\n    /* 0xE9 */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 1),\n    /* 0xEA */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 2),\n    /* 0xEB */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 3),\n    /* 0xEC */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 0),\n    /* 0xED */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 1),\n    /* 0xEE */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 2),\n    /* 0xEF */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 3),\n    /* 0xF0 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 0),\n    /* 0xF1 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 1),\n    /* 0xF2 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 2),\n    /* 0xF3 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 3),\n    /* 0xF4 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 0),\n    /* 0xF5 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 1),\n    /* 0xF6 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 2),\n    /* 0xF7 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 3),\n    /* 0xF8 */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 0),\n    /* 0xF9 */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 1),\n    /* 0xFA */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 2),\n    /* 0xFB */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 3),\n    /* 0xFC */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 0),\n    /* 0xFD */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 1),\n    /* 0xFE */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 2),\n    /* 0xFF */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 3)\n];\n\n/*****************************\n  Mathematical Considerations\n******************************\n\nfv ... refers to freedom vector\npv ... refers to projection vector\nrp ... refers to reference point\np  ... refers to to point being operated on\nd  ... refers to distance\n\nSETRELATIVE:\n============\n\ncase freedom vector == x-axis:\n------------------------------\n\n                        (pv)\n                     .-'\n              rpd .-'\n               .-*\n          d .-'90°'\n         .-'       '\n      .-'           '\n   *-'               ' b\n  rp                  '\n                       '\n                        '\n            p *----------*-------------- (fv)\n                          pm\n\n  rpdx = rpx + d * pv.x\n  rpdy = rpy + d * pv.y\n\n  equation of line b\n\n   y - rpdy = pvns * (x- rpdx)\n\n   y = p.y\n\n   x = rpdx + ( p.y - rpdy ) / pvns\n\n\ncase freedom vector == y-axis:\n------------------------------\n\n    * pm\n    |\\\n    | \\\n    |  \\\n    |   \\\n    |    \\\n    |     \\\n    |      \\\n    |       \\\n    |        \\\n    |         \\ b\n    |          \\\n    |           \\\n    |            \\    .-' (pv)\n    |         90° \\.-'\n    |           .-'* rpd\n    |        .-'\n    *     *-'  d\n    p     rp\n\n  rpdx = rpx + d * pv.x\n  rpdy = rpy + d * pv.y\n\n  equation of line b:\n           pvns ... normal slope to pv\n\n   y - rpdy = pvns * (x - rpdx)\n\n   x = p.x\n\n   y = rpdy +  pvns * (p.x - rpdx)\n\n\n\ngeneric case:\n-------------\n\n\n                              .'(fv)\n                            .'\n                          .* pm\n                        .' !\n                      .'    .\n                    .'      !\n                  .'         . b\n                .'           !\n               *              .\n              p               !\n                         90°   .    ... (pv)\n                           ...-*-'''\n                  ...---'''    rpd\n         ...---'''   d\n   *--'''\n  rp\n\n    rpdx = rpx + d * pv.x\n    rpdy = rpy + d * pv.y\n\n equation of line b:\n    pvns... normal slope to pv\n\n    y - rpdy = pvns * (x - rpdx)\n\n equation of freedom vector line:\n    fvs ... slope of freedom vector (=fy/fx)\n\n    y - py = fvs * (x - px)\n\n\n  on pm both equations are true for same x/y\n\n    y - rpdy = pvns * (x - rpdx)\n\n    y - py = fvs * (x - px)\n\n  form to y and set equal:\n\n    pvns * (x - rpdx) + rpdy = fvs * (x - px) + py\n\n  expand:\n\n    pvns * x - pvns * rpdx + rpdy = fvs * x - fvs * px + py\n\n  switch:\n\n    fvs * x - fvs * px + py = pvns * x - pvns * rpdx + rpdy\n\n  solve for x:\n\n    fvs * x - pvns * x = fvs * px - pvns * rpdx - py + rpdy\n\n\n\n          fvs * px - pvns * rpdx + rpdy - py\n    x =  -----------------------------------\n                 fvs - pvns\n\n  and:\n\n    y = fvs * (x - px) + py\n\n\n\nINTERPOLATE:\n============\n\nExamples of point interpolation.\n\nThe weight of the movement of the reference point gets bigger\nthe further the other reference point is away, thus the safest\noption (that is avoiding 0/0 divisions) is to weight the\noriginal distance of the other point by the sum of both distances.\n\nIf the sum of both distances is 0, then move the point by the\narithmetic average of the movement of both reference points.\n\n\n\n\n           (+6)\n    rp1o *---->*rp1\n         .     .                          (+12)\n         .     .                  rp2o *---------->* rp2\n         .     .                       .           .\n         .     .                       .           .\n         .    10          20           .           .\n         |.........|...................|           .\n               .   .                               .\n               .   . (+8)                          .\n                po *------>*p                      .\n               .           .                       .\n               .    12     .          24           .\n               |...........|.......................|\n                                  36\n\n\n-------\n\n\n\n           (+10)\n    rp1o *-------->*rp1\n         .         .                      (-10)\n         .         .              rp2 *<---------* rpo2\n         .         .                   .         .\n         .         .                   .         .\n         .    10   .          30       .         .\n         |.........|.............................|\n                   .                   .\n                   . (+5)              .\n                po *--->* p            .\n                   .    .              .\n                   .    .   20         .\n                   |....|..............|\n                     5        15\n\n\n-------\n\n\n           (+10)\n    rp1o *-------->*rp1\n         .         .\n         .         .\n    rp2o *-------->*rp2\n\n\n                               (+10)\n                          po *-------->* p\n\n-------\n\n\n           (+10)\n    rp1o *-------->*rp1\n         .         .\n         .         .(+30)\n    rp2o *---------------------------->*rp2\n\n\n                                        (+25)\n                          po *----------------------->* p\n\n\n\nvim: set ts=4 sw=4 expandtab:\n*****/\n\n/**\n * Converts a string into a list of tokens.\n */\n\n/**\n * Create a new token\n * @param {string} char a single char\n */\nfunction Token(char) {\n    this.char = char;\n    this.state = {};\n    this.activeState = null;\n}\n\n/**\n * Create a new context range\n * @param {number} startIndex range start index\n * @param {number} endOffset range end index offset\n * @param {string} contextName owner context name\n */\nfunction ContextRange(startIndex, endOffset, contextName) {\n    this.contextName = contextName;\n    this.startIndex = startIndex;\n    this.endOffset = endOffset;\n}\n\n/**\n * Check context start and end\n * @param {string} contextName a unique context name\n * @param {function} checkStart a predicate function the indicates a context's start\n * @param {function} checkEnd a predicate function the indicates a context's end\n */\nfunction ContextChecker(contextName, checkStart, checkEnd) {\n    this.contextName = contextName;\n    this.openRange = null;\n    this.ranges = [];\n    this.checkStart = checkStart;\n    this.checkEnd = checkEnd;\n}\n\n/**\n * @typedef ContextParams\n * @type Object\n * @property {array} context context items\n * @property {number} currentIndex current item index\n */\n\n/**\n * Create a context params\n * @param {array} context a list of items\n * @param {number} currentIndex current item index\n */\nfunction ContextParams(context, currentIndex) {\n    this.context = context;\n    this.index = currentIndex;\n    this.length = context.length;\n    this.current = context[currentIndex];\n    this.backtrack = context.slice(0, currentIndex);\n    this.lookahead = context.slice(currentIndex + 1);\n}\n\n/**\n * Create an event instance\n * @param {string} eventId event unique id\n */\nfunction Event(eventId) {\n    this.eventId = eventId;\n    this.subscribers = [];\n}\n\n/**\n * Initialize a core events and auto subscribe required event handlers\n * @param {any} events an object that enlists core events handlers\n */\nfunction initializeCoreEvents(events) {\n    var this$1 = this;\n\n    var coreEvents = [\n        'start', 'end', 'next', 'newToken', 'contextStart',\n        'contextEnd', 'insertToken', 'removeToken', 'removeRange',\n        'replaceToken', 'replaceRange', 'composeRUD', 'updateContextsRanges'\n    ];\n\n    coreEvents.forEach(function (eventId) {\n        Object.defineProperty(this$1.events, eventId, {\n            value: new Event(eventId)\n        });\n    });\n\n    if (!!events) {\n        coreEvents.forEach(function (eventId) {\n            var event = events[eventId];\n            if (typeof event === 'function') {\n                this$1.events[eventId].subscribe(event);\n            }\n        });\n    }\n    var requiresContextUpdate = [\n        'insertToken', 'removeToken', 'removeRange',\n        'replaceToken', 'replaceRange', 'composeRUD'\n    ];\n    requiresContextUpdate.forEach(function (eventId) {\n        this$1.events[eventId].subscribe(\n            this$1.updateContextsRanges\n        );\n    });\n}\n\n/**\n * Converts a string into a list of tokens\n * @param {any} events tokenizer core events\n */\nfunction Tokenizer(events) {\n    this.tokens = [];\n    this.registeredContexts = {};\n    this.contextCheckers = [];\n    this.events = {};\n    this.registeredModifiers = [];\n\n    initializeCoreEvents.call(this, events);\n}\n\n/**\n * Sets the state of a token, usually called by a state modifier.\n * @param {string} key state item key\n * @param {any} value state item value\n */\nToken.prototype.setState = function(key, value) {\n    this.state[key] = value;\n    this.activeState = { key: key, value: this.state[key] };\n    return this.activeState;\n};\n\nToken.prototype.getState = function (stateId) {\n    return this.state[stateId] || null;\n};\n\n/**\n * Checks if an index exists in the tokens list.\n * @param {number} index token index\n */\nTokenizer.prototype.inboundIndex = function(index) {\n    return index >= 0 && index < this.tokens.length;\n};\n\n/**\n * Compose and apply a list of operations (replace, update, delete)\n * @param {array} RUDs replace, update and delete operations\n * TODO: Perf. Optimization (lengthBefore === lengthAfter ? dispatch once)\n */\nTokenizer.prototype.composeRUD = function (RUDs) {\n    var this$1 = this;\n\n    var silent = true;\n    var state = RUDs.map(function (RUD) { return (\n        this$1[RUD[0]].apply(this$1, RUD.slice(1).concat(silent))\n    ); });\n    var hasFAILObject = function (obj) { return (\n        typeof obj === 'object' &&\n        obj.hasOwnProperty('FAIL')\n    ); };\n    if (state.every(hasFAILObject)) {\n        return {\n            FAIL: \"composeRUD: one or more operations hasn't completed successfully\",\n            report: state.filter(hasFAILObject)\n        };\n    }\n    this.dispatch('composeRUD', [state.filter(function (op) { return !hasFAILObject(op); })]);\n};\n\n/**\n * Replace a range of tokens with a list of tokens\n * @param {number} startIndex range start index\n * @param {number} offset range offset\n * @param {token} tokens a list of tokens to replace\n * @param {boolean} silent dispatch events and update context ranges\n */\nTokenizer.prototype.replaceRange = function (startIndex, offset, tokens, silent) {\n    offset = offset !== null ? offset : this.tokens.length;\n    var isTokenType = tokens.every(function (token) { return token instanceof Token; });\n    if (!isNaN(startIndex) && this.inboundIndex(startIndex) && isTokenType) {\n        var replaced = this.tokens.splice.apply(\n            this.tokens, [startIndex, offset].concat(tokens)\n        );\n        if (!silent) { this.dispatch('replaceToken', [startIndex, offset, tokens]); }\n        return [replaced, tokens];\n    } else {\n        return { FAIL: 'replaceRange: invalid tokens or startIndex.' };\n    }\n};\n\n/**\n * Replace a token with another token\n * @param {number} index token index\n * @param {token} token a token to replace\n * @param {boolean} silent dispatch events and update context ranges\n */\nTokenizer.prototype.replaceToken = function (index, token, silent) {\n    if (!isNaN(index) && this.inboundIndex(index) && token instanceof Token) {\n        var replaced = this.tokens.splice(index, 1, token);\n        if (!silent) { this.dispatch('replaceToken', [index, token]); }\n        return [replaced[0], token];\n    } else {\n        return { FAIL: 'replaceToken: invalid token or index.' };\n    }\n};\n\n/**\n * Removes a range of tokens\n * @param {number} startIndex range start index\n * @param {number} offset range offset\n * @param {boolean} silent dispatch events and update context ranges\n */\nTokenizer.prototype.removeRange = function(startIndex, offset, silent) {\n    offset = !isNaN(offset) ? offset : this.tokens.length;\n    var tokens = this.tokens.splice(startIndex, offset);\n    if (!silent) { this.dispatch('removeRange', [tokens, startIndex, offset]); }\n    return tokens;\n};\n\n/**\n * Remove a token at a certain index\n * @param {number} index token index\n * @param {boolean} silent dispatch events and update context ranges\n */\nTokenizer.prototype.removeToken = function(index, silent) {\n    if (!isNaN(index) && this.inboundIndex(index)) {\n        var token = this.tokens.splice(index, 1);\n        if (!silent) { this.dispatch('removeToken', [token, index]); }\n        return token;\n    } else {\n        return { FAIL: 'removeToken: invalid token index.' };\n    }\n};\n\n/**\n * Insert a list of tokens at a certain index\n * @param {array} tokens a list of tokens to insert\n * @param {number} index insert the list of tokens at index\n * @param {boolean} silent dispatch events and update context ranges\n */\nTokenizer.prototype.insertToken = function (tokens, index, silent) {\n    var tokenType = tokens.every(\n        function (token) { return token instanceof Token; }\n    );\n    if (tokenType) {\n        this.tokens.splice.apply(\n            this.tokens, [index, 0].concat(tokens)\n        );\n        if (!silent) { this.dispatch('insertToken', [tokens, index]); }\n        return tokens;\n    } else {\n        return { FAIL: 'insertToken: invalid token(s).' };\n    }\n};\n\n/**\n * A state modifier that is called on 'newToken' event\n * @param {string} modifierId state modifier id\n * @param {function} condition a predicate function that returns true or false\n * @param {function} modifier a function to update token state\n */\nTokenizer.prototype.registerModifier = function(modifierId, condition, modifier) {\n    this.events.newToken.subscribe(function(token, contextParams) {\n        var conditionParams = [token, contextParams];\n        var canApplyModifier = (\n            condition === null ||\n            condition.apply(this, conditionParams) === true\n        );\n        var modifierParams = [token, contextParams];\n        if (canApplyModifier) {\n            var newStateValue = modifier.apply(this, modifierParams);\n            token.setState(modifierId, newStateValue);\n        }\n    });\n    this.registeredModifiers.push(modifierId);\n};\n\n/**\n * Subscribe a handler to an event\n * @param {function} eventHandler an event handler function\n */\nEvent.prototype.subscribe = function (eventHandler) {\n    if (typeof eventHandler === 'function') {\n        return ((this.subscribers.push(eventHandler)) - 1);\n    } else {\n        return { FAIL: (\"invalid '\" + (this.eventId) + \"' event handler\")};\n    }\n};\n\n/**\n * Unsubscribe an event handler\n * @param {string} subsId subscription id\n */\nEvent.prototype.unsubscribe = function (subsId) {\n    this.subscribers.splice(subsId, 1);\n};\n\n/**\n * Sets context params current value index\n * @param {number} index context params current value index\n */\nContextParams.prototype.setCurrentIndex = function(index) {\n    this.index = index;\n    this.current = this.context[index];\n    this.backtrack = this.context.slice(0, index);\n    this.lookahead = this.context.slice(index + 1);\n};\n\n/**\n * Get an item at an offset from the current value\n * example (current value is 3):\n *  1    2   [3]   4    5   |   items values\n * -2   -1    0    1    2   |   offset values\n * @param {number} offset an offset from current value index\n */\nContextParams.prototype.get = function (offset) {\n    switch (true) {\n        case (offset === 0):\n            return this.current;\n        case (offset < 0 && Math.abs(offset) <= this.backtrack.length):\n            return this.backtrack.slice(offset)[0];\n        case (offset > 0 && offset <= this.lookahead.length):\n            return this.lookahead[offset - 1];\n        default:\n            return null;\n    }\n};\n\n/**\n * Converts a context range into a string value\n * @param {contextRange} range a context range\n */\nTokenizer.prototype.rangeToText = function (range) {\n    if (range instanceof ContextRange) {\n        return (\n            this.getRangeTokens(range)\n                .map(function (token) { return token.char; }).join('')\n        );\n    }\n};\n\n/**\n * Converts all tokens into a string\n */\nTokenizer.prototype.getText = function () {\n    return this.tokens.map(function (token) { return token.char; }).join('');\n};\n\n/**\n * Get a context by name\n * @param {string} contextName context name to get\n */\nTokenizer.prototype.getContext = function (contextName) {\n    var context = this.registeredContexts[contextName];\n    return !!context ? context : null;\n};\n\n/**\n * Subscribes a new event handler to an event\n * @param {string} eventName event name to subscribe to\n * @param {function} eventHandler a function to be invoked on event\n */\nTokenizer.prototype.on = function(eventName, eventHandler) {\n    var event = this.events[eventName];\n    if (!!event) {\n        return event.subscribe(eventHandler);\n    } else {\n        return null;\n    }\n};\n\n/**\n * Dispatches an event\n * @param {string} eventName event name\n * @param {any} args event handler arguments\n */\nTokenizer.prototype.dispatch = function(eventName, args) {\n    var this$1 = this;\n\n    var event = this.events[eventName];\n    if (event instanceof Event) {\n        event.subscribers.forEach(function (subscriber) {\n            subscriber.apply(this$1, args || []);\n        });\n    }\n};\n\n/**\n * Register a new context checker\n * @param {string} contextName a unique context name\n * @param {function} contextStartCheck a predicate function that returns true on context start\n * @param {function} contextEndCheck  a predicate function that returns true on context end\n * TODO: call tokenize on registration to update context ranges with the new context.\n */\nTokenizer.prototype.registerContextChecker = function(contextName, contextStartCheck, contextEndCheck) {\n    if (!!this.getContext(contextName)) { return {\n        FAIL:\n        (\"context name '\" + contextName + \"' is already registered.\")\n    }; }\n    if (typeof contextStartCheck !== 'function') { return {\n        FAIL:\n        \"missing context start check.\"\n    }; }\n    if (typeof contextEndCheck !== 'function') { return {\n        FAIL:\n        \"missing context end check.\"\n    }; }\n    var contextCheckers = new ContextChecker(\n        contextName, contextStartCheck, contextEndCheck\n    );\n    this.registeredContexts[contextName] = contextCheckers;\n    this.contextCheckers.push(contextCheckers);\n    return contextCheckers;\n};\n\n/**\n * Gets a context range tokens\n * @param {contextRange} range a context range\n */\nTokenizer.prototype.getRangeTokens = function(range) {\n    var endIndex = range.startIndex + range.endOffset;\n    return [].concat(\n        this.tokens\n            .slice(range.startIndex, endIndex)\n    );\n};\n\n/**\n * Gets the ranges of a context\n * @param {string} contextName context name\n */\nTokenizer.prototype.getContextRanges = function(contextName) {\n    var context = this.getContext(contextName);\n    if (!!context) {\n        return context.ranges;\n    } else {\n        return { FAIL: (\"context checker '\" + contextName + \"' is not registered.\") };\n    }\n};\n\n/**\n * Resets context ranges to run context update\n */\nTokenizer.prototype.resetContextsRanges = function () {\n    var registeredContexts = this.registeredContexts;\n    for (var contextName in registeredContexts) {\n        if (registeredContexts.hasOwnProperty(contextName)) {\n            var context = registeredContexts[contextName];\n            context.ranges = [];\n        }\n    }\n};\n\n/**\n * Updates context ranges\n */\nTokenizer.prototype.updateContextsRanges = function () {\n    this.resetContextsRanges();\n    var chars = this.tokens.map(function (token) { return token.char; });\n    for (var i = 0; i < chars.length; i++) {\n        var contextParams = new ContextParams(chars, i);\n        this.runContextCheck(contextParams);\n    }\n    this.dispatch('updateContextsRanges', [this.registeredContexts]);\n};\n\n/**\n * Sets the end offset of an open range\n * @param {number} offset range end offset\n * @param {string} contextName context name\n */\nTokenizer.prototype.setEndOffset = function (offset, contextName) {\n    var startIndex = this.getContext(contextName).openRange.startIndex;\n    var range = new ContextRange(startIndex, offset, contextName);\n    var ranges = this.getContext(contextName).ranges;\n    range.rangeId = contextName + \".\" + (ranges.length);\n    ranges.push(range);\n    this.getContext(contextName).openRange = null;\n    return range;\n};\n\n/**\n * Runs a context check on the current context\n * @param {contextParams} contextParams current context params\n */\nTokenizer.prototype.runContextCheck = function(contextParams) {\n    var this$1 = this;\n\n    var index = contextParams.index;\n    this.contextCheckers.forEach(function (contextChecker) {\n        var contextName = contextChecker.contextName;\n        var openRange = this$1.getContext(contextName).openRange;\n        if (!openRange && contextChecker.checkStart(contextParams)) {\n            openRange = new ContextRange(index, null, contextName);\n            this$1.getContext(contextName).openRange = openRange;\n            this$1.dispatch('contextStart', [contextName, index]);\n        }\n        if (!!openRange && contextChecker.checkEnd(contextParams)) {\n            var offset = (index - openRange.startIndex) + 1;\n            var range = this$1.setEndOffset(offset, contextName);\n            this$1.dispatch('contextEnd', [contextName, range]);\n        }\n    });\n};\n\n/**\n * Converts a text into a list of tokens\n * @param {string} text a text to tokenize\n */\nTokenizer.prototype.tokenize = function (text) {\n    this.tokens = [];\n    this.resetContextsRanges();\n    var chars = Array.from(text);\n    this.dispatch('start');\n    for (var i = 0; i < chars.length; i++) {\n        var char = chars[i];\n        var contextParams = new ContextParams(chars, i);\n        this.dispatch('next', [contextParams]);\n        this.runContextCheck(contextParams);\n        var token = new Token(char);\n        this.tokens.push(token);\n        this.dispatch('newToken', [token, contextParams]);\n    }\n    this.dispatch('end', [this.tokens]);\n    return this.tokens;\n};\n\n// ╭─┄┄┄────────────────────────┄─────────────────────────────────────────────╮\n// ┊ Character Class Assertions ┊ Checks if a char belongs to a certain class ┊\n// ╰─╾──────────────────────────┄─────────────────────────────────────────────╯\n// jscs:disable maximumLineLength\n/**\n * Check if a char is Arabic\n * @param {string} c a single char\n */\nfunction isArabicChar(c) {\n    return /[\\u0600-\\u065F\\u066A-\\u06D2\\u06FA-\\u06FF]/.test(c);\n}\n\n/**\n * Check if a char is an isolated arabic char\n * @param {string} c a single char\n */\nfunction isIsolatedArabicChar(char) {\n    return /[\\u0630\\u0690\\u0621\\u0631\\u0661\\u0671\\u0622\\u0632\\u0672\\u0692\\u06C2\\u0623\\u0673\\u0693\\u06C3\\u0624\\u0694\\u06C4\\u0625\\u0675\\u0695\\u06C5\\u06E5\\u0676\\u0696\\u06C6\\u0627\\u0677\\u0697\\u06C7\\u0648\\u0688\\u0698\\u06C8\\u0689\\u0699\\u06C9\\u068A\\u06CA\\u066B\\u068B\\u06CB\\u068C\\u068D\\u06CD\\u06FD\\u068E\\u06EE\\u06FE\\u062F\\u068F\\u06CF\\u06EF]/.test(char);\n}\n\n/**\n * Check if a char is an Arabic Tashkeel char\n * @param {string} c a single char\n */\nfunction isTashkeelArabicChar(char) {\n    return /[\\u0600-\\u0605\\u060C-\\u060E\\u0610-\\u061B\\u061E\\u064B-\\u065F\\u0670\\u06D6-\\u06DC\\u06DF-\\u06E4\\u06E7\\u06E8\\u06EA-\\u06ED]/.test(char);\n}\n\n/**\n * Check if a char is Latin\n * @param {string} c a single char\n */\nfunction isLatinChar(c) {\n    return /[A-z]/.test(c);\n}\n\n/**\n * Check if a char is whitespace char\n * @param {string} c a single char\n */\nfunction isWhiteSpace(c) {\n    return /\\s/.test(c);\n}\n\n/**\n * Query a feature by some of it's properties to lookup a glyph substitution.\n */\n\n/**\n * Create feature query instance\n * @param {Font} font opentype font instance\n */\nfunction FeatureQuery(font) {\n    this.font = font;\n    this.features = {};\n}\n\n/**\n * @typedef SubstitutionAction\n * @type Object\n * @property {number} id substitution type\n * @property {string} tag feature tag\n * @property {any} substitution substitution value(s)\n */\n\n/**\n * Create a substitution action instance\n * @param {SubstitutionAction} action\n */\nfunction SubstitutionAction(action) {\n    this.id = action.id;\n    this.tag = action.tag;\n    this.substitution = action.substitution;\n}\n\n/**\n * Lookup a coverage table\n * @param {number} glyphIndex glyph index\n * @param {CoverageTable} coverage coverage table\n */\nfunction lookupCoverage(glyphIndex, coverage) {\n    if (!glyphIndex) { return -1; }\n    switch (coverage.format) {\n        case 1:\n            return coverage.glyphs.indexOf(glyphIndex);\n\n        case 2:\n            var ranges = coverage.ranges;\n            for (var i = 0; i < ranges.length; i++) {\n                var range = ranges[i];\n                if (glyphIndex >= range.start && glyphIndex <= range.end) {\n                    var offset = glyphIndex - range.start;\n                    return range.index + offset;\n                }\n            }\n            break;\n        default:\n            return -1; // not found\n    }\n    return -1;\n}\n\n/**\n * Handle a single substitution - format 1\n * @param {ContextParams} contextParams context params to lookup\n */\nfunction singleSubstitutionFormat1(glyphIndex, subtable) {\n    var substituteIndex = lookupCoverage(glyphIndex, subtable.coverage);\n    if (substituteIndex === -1) { return null; }\n    return glyphIndex + subtable.deltaGlyphId;\n}\n\n/**\n * Handle a single substitution - format 2\n * @param {ContextParams} contextParams context params to lookup\n */\nfunction singleSubstitutionFormat2(glyphIndex, subtable) {\n    var substituteIndex = lookupCoverage(glyphIndex, subtable.coverage);\n    if (substituteIndex === -1) { return null; }\n    return subtable.substitute[substituteIndex];\n}\n\n/**\n * Lookup a list of coverage tables\n * @param {any} coverageList a list of coverage tables\n * @param {ContextParams} contextParams context params to lookup\n */\nfunction lookupCoverageList(coverageList, contextParams) {\n    var lookupList = [];\n    for (var i = 0; i < coverageList.length; i++) {\n        var coverage = coverageList[i];\n        var glyphIndex = contextParams.current;\n        glyphIndex = Array.isArray(glyphIndex) ? glyphIndex[0] : glyphIndex;\n        var lookupIndex = lookupCoverage(glyphIndex, coverage);\n        if (lookupIndex !== -1) {\n            lookupList.push(lookupIndex);\n        }\n    }\n    if (lookupList.length !== coverageList.length) { return -1; }\n    return lookupList;\n}\n\n/**\n * Handle chaining context substitution - format 3\n * @param {ContextParams} contextParams context params to lookup\n */\nfunction chainingSubstitutionFormat3(contextParams, subtable) {\n    var lookupsCount = (\n        subtable.inputCoverage.length +\n        subtable.lookaheadCoverage.length +\n        subtable.backtrackCoverage.length\n    );\n    if (contextParams.context.length < lookupsCount) { return []; }\n    // INPUT LOOKUP //\n    var inputLookups = lookupCoverageList(\n        subtable.inputCoverage, contextParams\n    );\n    if (inputLookups === -1) { return []; }\n    // LOOKAHEAD LOOKUP //\n    var lookaheadOffset = subtable.inputCoverage.length - 1;\n    if (contextParams.lookahead.length < subtable.lookaheadCoverage.length) { return []; }\n    var lookaheadContext = contextParams.lookahead.slice(lookaheadOffset);\n    while (lookaheadContext.length && isTashkeelArabicChar(lookaheadContext[0].char)) {\n        lookaheadContext.shift();\n    }\n    var lookaheadParams = new ContextParams(lookaheadContext, 0);\n    var lookaheadLookups = lookupCoverageList(\n        subtable.lookaheadCoverage, lookaheadParams\n    );\n    // BACKTRACK LOOKUP //\n    var backtrackContext = [].concat(contextParams.backtrack);\n    backtrackContext.reverse();\n    while (backtrackContext.length && isTashkeelArabicChar(backtrackContext[0].char)) {\n        backtrackContext.shift();\n    }\n    if (backtrackContext.length < subtable.backtrackCoverage.length) { return []; }\n    var backtrackParams = new ContextParams(backtrackContext, 0);\n    var backtrackLookups = lookupCoverageList(\n        subtable.backtrackCoverage, backtrackParams\n    );\n    var contextRulesMatch = (\n        inputLookups.length === subtable.inputCoverage.length &&\n        lookaheadLookups.length === subtable.lookaheadCoverage.length &&\n        backtrackLookups.length === subtable.backtrackCoverage.length\n    );\n    var substitutions = [];\n    if (contextRulesMatch) {\n        for (var i = 0; i < subtable.lookupRecords.length; i++) {\n            var lookupRecord = subtable.lookupRecords[i];\n            var lookupListIndex = lookupRecord.lookupListIndex;\n            var lookupTable = this.getLookupByIndex(lookupListIndex);\n            for (var s = 0; s < lookupTable.subtables.length; s++) {\n                var subtable$1 = lookupTable.subtables[s];\n                var lookup = this.getLookupMethod(lookupTable, subtable$1);\n                var substitutionType = this.getSubstitutionType(lookupTable, subtable$1);\n                if (substitutionType === '12') {\n                    for (var n = 0; n < inputLookups.length; n++) {\n                        var glyphIndex = contextParams.get(n);\n                        var substitution = lookup(glyphIndex);\n                        if (substitution) { substitutions.push(substitution); }\n                    }\n                }\n            }\n        }\n    }\n    return substitutions;\n}\n\n/**\n * Handle ligature substitution - format 1\n * @param {ContextParams} contextParams context params to lookup\n */\nfunction ligatureSubstitutionFormat1(contextParams, subtable) {\n    // COVERAGE LOOKUP //\n    var glyphIndex = contextParams.current;\n    var ligSetIndex = lookupCoverage(glyphIndex, subtable.coverage);\n    if (ligSetIndex === -1) { return null; }\n    // COMPONENTS LOOKUP\n    // (!) note, components are ordered in the written direction.\n    var ligature;\n    var ligatureSet = subtable.ligatureSets[ligSetIndex];\n    for (var s = 0; s < ligatureSet.length; s++) {\n        ligature = ligatureSet[s];\n        for (var l = 0; l < ligature.components.length; l++) {\n            var lookaheadItem = contextParams.lookahead[l];\n            var component = ligature.components[l];\n            if (lookaheadItem !== component) { break; }\n            if (l === ligature.components.length - 1) { return ligature; }\n        }\n    }\n    return null;\n}\n\n/**\n * Handle decomposition substitution - format 1\n * @param {number} glyphIndex glyph index\n * @param {any} subtable subtable\n */\nfunction decompositionSubstitutionFormat1(glyphIndex, subtable) {\n    var substituteIndex = lookupCoverage(glyphIndex, subtable.coverage);\n    if (substituteIndex === -1) { return null; }\n    return subtable.sequences[substituteIndex];\n}\n\n/**\n * Get default script features indexes\n */\nFeatureQuery.prototype.getDefaultScriptFeaturesIndexes = function () {\n    var scripts = this.font.tables.gsub.scripts;\n    for (var s = 0; s < scripts.length; s++) {\n        var script = scripts[s];\n        if (script.tag === 'DFLT') { return (\n            script.script.defaultLangSys.featureIndexes\n        ); }\n    }\n    return [];\n};\n\n/**\n * Get feature indexes of a specific script\n * @param {string} scriptTag script tag\n */\nFeatureQuery.prototype.getScriptFeaturesIndexes = function(scriptTag) {\n    var tables = this.font.tables;\n    if (!tables.gsub) { return []; }\n    if (!scriptTag) { return this.getDefaultScriptFeaturesIndexes(); }\n    var scripts = this.font.tables.gsub.scripts;\n    for (var i = 0; i < scripts.length; i++) {\n        var script = scripts[i];\n        if (script.tag === scriptTag && script.script.defaultLangSys) {\n            return script.script.defaultLangSys.featureIndexes;\n        } else {\n            var langSysRecords = script.langSysRecords;\n            if (!!langSysRecords) {\n                for (var j = 0; j < langSysRecords.length; j++) {\n                    var langSysRecord = langSysRecords[j];\n                    if (langSysRecord.tag === scriptTag) {\n                        var langSys = langSysRecord.langSys;\n                        return langSys.featureIndexes;\n                    }\n                }\n            }\n        }\n    }\n    return this.getDefaultScriptFeaturesIndexes();\n};\n\n/**\n * Map a feature tag to a gsub feature\n * @param {any} features gsub features\n * @param {string} scriptTag script tag\n */\nFeatureQuery.prototype.mapTagsToFeatures = function (features, scriptTag) {\n    var tags = {};\n    for (var i = 0; i < features.length; i++) {\n        var tag = features[i].tag;\n        var feature = features[i].feature;\n        tags[tag] = feature;\n    }\n    this.features[scriptTag].tags = tags;\n};\n\n/**\n * Get features of a specific script\n * @param {string} scriptTag script tag\n */\nFeatureQuery.prototype.getScriptFeatures = function (scriptTag) {\n    var features = this.features[scriptTag];\n    if (this.features.hasOwnProperty(scriptTag)) { return features; }\n    var featuresIndexes = this.getScriptFeaturesIndexes(scriptTag);\n    if (!featuresIndexes) { return null; }\n    var gsub = this.font.tables.gsub;\n    features = featuresIndexes.map(function (index) { return gsub.features[index]; });\n    this.features[scriptTag] = features;\n    this.mapTagsToFeatures(features, scriptTag);\n    return features;\n};\n\n/**\n * Get substitution type\n * @param {any} lookupTable lookup table\n * @param {any} subtable subtable\n */\nFeatureQuery.prototype.getSubstitutionType = function(lookupTable, subtable) {\n    var lookupType = lookupTable.lookupType.toString();\n    var substFormat = subtable.substFormat.toString();\n    return lookupType + substFormat;\n};\n\n/**\n * Get lookup method\n * @param {any} lookupTable lookup table\n * @param {any} subtable subtable\n */\nFeatureQuery.prototype.getLookupMethod = function(lookupTable, subtable) {\n    var this$1 = this;\n\n    var substitutionType = this.getSubstitutionType(lookupTable, subtable);\n    switch (substitutionType) {\n        case '11':\n            return function (glyphIndex) { return singleSubstitutionFormat1.apply(\n                this$1, [glyphIndex, subtable]\n            ); };\n        case '12':\n            return function (glyphIndex) { return singleSubstitutionFormat2.apply(\n                this$1, [glyphIndex, subtable]\n            ); };\n        case '63':\n            return function (contextParams) { return chainingSubstitutionFormat3.apply(\n                this$1, [contextParams, subtable]\n            ); };\n        case '41':\n            return function (contextParams) { return ligatureSubstitutionFormat1.apply(\n                this$1, [contextParams, subtable]\n            ); };\n        case '21':\n            return function (glyphIndex) { return decompositionSubstitutionFormat1.apply(\n                this$1, [glyphIndex, subtable]\n            ); };\n        default:\n            throw new Error(\n                \"lookupType: \" + (lookupTable.lookupType) + \" - \" +\n                \"substFormat: \" + (subtable.substFormat) + \" \" +\n                \"is not yet supported\"\n            );\n    }\n};\n\n/**\n * [ LOOKUP TYPES ]\n * -------------------------------\n * Single                        1;\n * Multiple                      2;\n * Alternate                     3;\n * Ligature                      4;\n * Context                       5;\n * ChainingContext               6;\n * ExtensionSubstitution         7;\n * ReverseChainingContext        8;\n * -------------------------------\n *\n */\n\n/**\n * @typedef FQuery\n * @type Object\n * @param {string} tag feature tag\n * @param {string} script feature script\n * @param {ContextParams} contextParams context params\n */\n\n/**\n * Lookup a feature using a query parameters\n * @param {FQuery} query feature query\n */\nFeatureQuery.prototype.lookupFeature = function (query) {\n    var contextParams = query.contextParams;\n    var currentIndex = contextParams.index;\n    var feature = this.getFeature({\n        tag: query.tag, script: query.script\n    });\n    if (!feature) { return new Error(\n        \"font '\" + (this.font.names.fullName.en) + \"' \" +\n        \"doesn't support feature '\" + (query.tag) + \"' \" +\n        \"for script '\" + (query.script) + \"'.\"\n    ); }\n    var lookups = this.getFeatureLookups(feature);\n    var substitutions = [].concat(contextParams.context);\n    for (var l = 0; l < lookups.length; l++) {\n        var lookupTable = lookups[l];\n        var subtables = this.getLookupSubtables(lookupTable);\n        for (var s = 0; s < subtables.length; s++) {\n            var subtable = subtables[s];\n            var substType = this.getSubstitutionType(lookupTable, subtable);\n            var lookup = this.getLookupMethod(lookupTable, subtable);\n            var substitution = (void 0);\n            switch (substType) {\n                case '11':\n                    substitution = lookup(contextParams.current);\n                    if (substitution) {\n                        substitutions.splice(currentIndex, 1, new SubstitutionAction({\n                            id: 11, tag: query.tag, substitution: substitution\n                        }));\n                    }\n                    break;\n                case '12':\n                    substitution = lookup(contextParams.current);\n                    if (substitution) {\n                        substitutions.splice(currentIndex, 1, new SubstitutionAction({\n                            id: 12, tag: query.tag, substitution: substitution\n                        }));\n                    }\n                    break;\n                case '63':\n                    substitution = lookup(contextParams);\n                    if (Array.isArray(substitution) && substitution.length) {\n                        substitutions.splice(currentIndex, 1, new SubstitutionAction({\n                            id: 63, tag: query.tag, substitution: substitution\n                        }));\n                    }\n                    break;\n                case '41':\n                    substitution = lookup(contextParams);\n                    if (substitution) {\n                        substitutions.splice(currentIndex, 1, new SubstitutionAction({\n                            id: 41, tag: query.tag, substitution: substitution\n                        }));\n                    }\n                    break;\n                case '21':\n                    substitution = lookup(contextParams.current);\n                    if (substitution) {\n                        substitutions.splice(currentIndex, 1, new SubstitutionAction({\n                            id: 21, tag: query.tag, substitution: substitution\n                        }));\n                    }\n                    break;\n            }\n            contextParams = new ContextParams(substitutions, currentIndex);\n            if (Array.isArray(substitution) && !substitution.length) { continue; }\n            substitution = null;\n        }\n    }\n    return substitutions.length ? substitutions : null;\n};\n\n/**\n * Checks if a font supports a specific features\n * @param {FQuery} query feature query object\n */\nFeatureQuery.prototype.supports = function (query) {\n    if (!query.script) { return false; }\n    this.getScriptFeatures(query.script);\n    var supportedScript = this.features.hasOwnProperty(query.script);\n    if (!query.tag) { return supportedScript; }\n    var supportedFeature = (\n        this.features[query.script].some(function (feature) { return feature.tag === query.tag; })\n    );\n    return supportedScript && supportedFeature;\n};\n\n/**\n * Get lookup table subtables\n * @param {any} lookupTable lookup table\n */\nFeatureQuery.prototype.getLookupSubtables = function (lookupTable) {\n    return lookupTable.subtables || null;\n};\n\n/**\n * Get lookup table by index\n * @param {number} index lookup table index\n */\nFeatureQuery.prototype.getLookupByIndex = function (index) {\n    var lookups = this.font.tables.gsub.lookups;\n    return lookups[index] || null;\n};\n\n/**\n * Get lookup tables for a feature\n * @param {string} feature\n */\nFeatureQuery.prototype.getFeatureLookups = function (feature) {\n    // TODO: memoize\n    return feature.lookupListIndexes.map(this.getLookupByIndex.bind(this));\n};\n\n/**\n * Query a feature by it's properties\n * @param {any} query an object that describes the properties of a query\n */\nFeatureQuery.prototype.getFeature = function getFeature(query) {\n    if (!this.font) { return { FAIL: \"No font was found\"}; }\n    if (!this.features.hasOwnProperty(query.script)) {\n        this.getScriptFeatures(query.script);\n    }\n    var scriptFeatures = this.features[query.script];\n    if (!scriptFeatures) { return (\n        { FAIL: (\"No feature for script \" + (query.script))}\n    ); }\n    if (!scriptFeatures.tags[query.tag]) { return null; }\n    return this.features[query.script].tags[query.tag];\n};\n\n/**\n * Arabic word context checkers\n */\n\nfunction arabicWordStartCheck(contextParams) {\n    var char = contextParams.current;\n    var prevChar = contextParams.get(-1);\n    return (\n        // ? arabic first char\n        (prevChar === null && isArabicChar(char)) ||\n        // ? arabic char preceded with a non arabic char\n        (!isArabicChar(prevChar) && isArabicChar(char))\n    );\n}\n\nfunction arabicWordEndCheck(contextParams) {\n    var nextChar = contextParams.get(1);\n    return (\n        // ? last arabic char\n        (nextChar === null) ||\n        // ? next char is not arabic\n        (!isArabicChar(nextChar))\n    );\n}\n\nvar arabicWordCheck = {\n    startCheck: arabicWordStartCheck,\n    endCheck: arabicWordEndCheck\n};\n\n/**\n * Arabic sentence context checkers\n */\n\nfunction arabicSentenceStartCheck(contextParams) {\n    var char = contextParams.current;\n    var prevChar = contextParams.get(-1);\n    return (\n        // ? an arabic char preceded with a non arabic char\n        (isArabicChar(char) || isTashkeelArabicChar(char)) &&\n        !isArabicChar(prevChar)\n    );\n}\n\nfunction arabicSentenceEndCheck(contextParams) {\n    var nextChar = contextParams.get(1);\n    switch (true) {\n        case nextChar === null:\n            return true;\n        case (!isArabicChar(nextChar) && !isTashkeelArabicChar(nextChar)):\n            var nextIsWhitespace = isWhiteSpace(nextChar);\n            if (!nextIsWhitespace) { return true; }\n            if (nextIsWhitespace) {\n                var arabicCharAhead = false;\n                arabicCharAhead = (\n                    contextParams.lookahead.some(\n                        function (c) { return isArabicChar(c) || isTashkeelArabicChar(c); }\n                    )\n                );\n                if (!arabicCharAhead) { return true; }\n            }\n            break;\n        default:\n            return false;\n    }\n}\n\nvar arabicSentenceCheck = {\n    startCheck: arabicSentenceStartCheck,\n    endCheck: arabicSentenceEndCheck\n};\n\n/**\n * Apply single substitution format 1\n * @param {Array} substitutions substitutions\n * @param {any} tokens a list of tokens\n * @param {number} index token index\n */\nfunction singleSubstitutionFormat1$1(action, tokens, index) {\n    tokens[index].setState(action.tag, action.substitution);\n}\n\n/**\n * Apply single substitution format 2\n * @param {Array} substitutions substitutions\n * @param {any} tokens a list of tokens\n * @param {number} index token index\n */\nfunction singleSubstitutionFormat2$1(action, tokens, index) {\n    tokens[index].setState(action.tag, action.substitution);\n}\n\n/**\n * Apply chaining context substitution format 3\n * @param {Array} substitutions substitutions\n * @param {any} tokens a list of tokens\n * @param {number} index token index\n */\nfunction chainingSubstitutionFormat3$1(action, tokens, index) {\n    action.substitution.forEach(function (subst, offset) {\n        var token = tokens[index + offset];\n        token.setState(action.tag, subst);\n    });\n}\n\n/**\n * Apply ligature substitution format 1\n * @param {Array} substitutions substitutions\n * @param {any} tokens a list of tokens\n * @param {number} index token index\n */\nfunction ligatureSubstitutionFormat1$1(action, tokens, index) {\n    var token = tokens[index];\n    token.setState(action.tag, action.substitution.ligGlyph);\n    var compsCount = action.substitution.components.length;\n    for (var i = 0; i < compsCount; i++) {\n        token = tokens[index + i + 1];\n        token.setState('deleted', true);\n    }\n}\n\n/**\n * Supported substitutions\n */\nvar SUBSTITUTIONS = {\n    11: singleSubstitutionFormat1$1,\n    12: singleSubstitutionFormat2$1,\n    63: chainingSubstitutionFormat3$1,\n    41: ligatureSubstitutionFormat1$1\n};\n\n/**\n * Apply substitutions to a list of tokens\n * @param {Array} substitutions substitutions\n * @param {any} tokens a list of tokens\n * @param {number} index token index\n */\nfunction applySubstitution(action, tokens, index) {\n    if (action instanceof SubstitutionAction && SUBSTITUTIONS[action.id]) {\n        SUBSTITUTIONS[action.id](action, tokens, index);\n    }\n}\n\n/**\n * Apply Arabic presentation forms to a range of tokens\n */\n\n/**\n * Check if a char can be connected to it's preceding char\n * @param {ContextParams} charContextParams context params of a char\n */\nfunction willConnectPrev(charContextParams) {\n    var backtrack = [].concat(charContextParams.backtrack);\n    for (var i = backtrack.length - 1; i >= 0; i--) {\n        var prevChar = backtrack[i];\n        var isolated = isIsolatedArabicChar(prevChar);\n        var tashkeel = isTashkeelArabicChar(prevChar);\n        if (!isolated && !tashkeel) { return true; }\n        if (isolated) { return false; }\n    }\n    return false;\n}\n\n/**\n * Check if a char can be connected to it's proceeding char\n * @param {ContextParams} charContextParams context params of a char\n */\nfunction willConnectNext(charContextParams) {\n    if (isIsolatedArabicChar(charContextParams.current)) { return false; }\n    for (var i = 0; i < charContextParams.lookahead.length; i++) {\n        var nextChar = charContextParams.lookahead[i];\n        var tashkeel = isTashkeelArabicChar(nextChar);\n        if (!tashkeel) { return true; }\n    }\n    return false;\n}\n\n/**\n * Apply arabic presentation forms to a list of tokens\n * @param {ContextRange} range a range of tokens\n */\nfunction arabicPresentationForms(range) {\n    var this$1 = this;\n\n    var script = 'arab';\n    var tags = this.featuresTags[script];\n    var tokens = this.tokenizer.getRangeTokens(range);\n    if (tokens.length === 1) { return; }\n    var contextParams = new ContextParams(\n        tokens.map(function (token) { return token.getState('glyphIndex'); }\n    ), 0);\n    var charContextParams = new ContextParams(\n        tokens.map(function (token) { return token.char; }\n    ), 0);\n    tokens.forEach(function (token, index) {\n        if (isTashkeelArabicChar(token.char)) { return; }\n        contextParams.setCurrentIndex(index);\n        charContextParams.setCurrentIndex(index);\n        var CONNECT = 0; // 2 bits 00 (10: can connect next) (01: can connect prev)\n        if (willConnectPrev(charContextParams)) { CONNECT |= 1; }\n        if (willConnectNext(charContextParams)) { CONNECT |= 2; }\n        var tag;\n        switch (CONNECT) {\n            case 1: (tag = 'fina'); break;\n            case 2: (tag = 'init'); break;\n            case 3: (tag = 'medi'); break;\n        }\n        if (tags.indexOf(tag) === -1) { return; }\n        var substitutions = this$1.query.lookupFeature({\n            tag: tag, script: script, contextParams: contextParams\n        });\n        if (substitutions instanceof Error) { return console.info(substitutions.message); }\n        substitutions.forEach(function (action, index) {\n            if (action instanceof SubstitutionAction) {\n                applySubstitution(action, tokens, index);\n                contextParams.context[index] = action.substitution;\n            }\n        });\n    });\n}\n\n/**\n * Apply Arabic required ligatures feature to a range of tokens\n */\n\n/**\n * Update context params\n * @param {any} tokens a list of tokens\n * @param {number} index current item index\n */\nfunction getContextParams(tokens, index) {\n    var context = tokens.map(function (token) { return token.activeState.value; });\n    return new ContextParams(context, index || 0);\n}\n\n/**\n * Apply Arabic required ligatures to a context range\n * @param {ContextRange} range a range of tokens\n */\nfunction arabicRequiredLigatures(range) {\n    var this$1 = this;\n\n    var script = 'arab';\n    var tokens = this.tokenizer.getRangeTokens(range);\n    var contextParams = getContextParams(tokens);\n    contextParams.context.forEach(function (glyphIndex, index) {\n        contextParams.setCurrentIndex(index);\n        var substitutions = this$1.query.lookupFeature({\n            tag: 'rlig', script: script, contextParams: contextParams\n        });\n        if (substitutions.length) {\n            substitutions.forEach(\n                function (action) { return applySubstitution(action, tokens, index); }\n            );\n            contextParams = getContextParams(tokens);\n        }\n    });\n}\n\n/**\n * Latin word context checkers\n */\n\nfunction latinWordStartCheck(contextParams) {\n    var char = contextParams.current;\n    var prevChar = contextParams.get(-1);\n    return (\n        // ? latin first char\n        (prevChar === null && isLatinChar(char)) ||\n        // ? latin char preceded with a non latin char\n        (!isLatinChar(prevChar) && isLatinChar(char))\n    );\n}\n\nfunction latinWordEndCheck(contextParams) {\n    var nextChar = contextParams.get(1);\n    return (\n        // ? last latin char\n        (nextChar === null) ||\n        // ? next char is not latin\n        (!isLatinChar(nextChar))\n    );\n}\n\nvar latinWordCheck = {\n    startCheck: latinWordStartCheck,\n    endCheck: latinWordEndCheck\n};\n\n/**\n * Apply Latin ligature feature to a range of tokens\n */\n\n/**\n * Update context params\n * @param {any} tokens a list of tokens\n * @param {number} index current item index\n */\nfunction getContextParams$1(tokens, index) {\n    var context = tokens.map(function (token) { return token.activeState.value; });\n    return new ContextParams(context, index || 0);\n}\n\n/**\n * Apply Arabic required ligatures to a context range\n * @param {ContextRange} range a range of tokens\n */\nfunction latinLigature(range) {\n    var this$1 = this;\n\n    var script = 'latn';\n    var tokens = this.tokenizer.getRangeTokens(range);\n    var contextParams = getContextParams$1(tokens);\n    contextParams.context.forEach(function (glyphIndex, index) {\n        contextParams.setCurrentIndex(index);\n        var substitutions = this$1.query.lookupFeature({\n            tag: 'liga', script: script, contextParams: contextParams\n        });\n        if (substitutions.length) {\n            substitutions.forEach(\n                function (action) { return applySubstitution(action, tokens, index); }\n            );\n            contextParams = getContextParams$1(tokens);\n        }\n    });\n}\n\n/**\n * Infer bidirectional properties for a given text and apply\n * the corresponding layout rules.\n */\n\n/**\n * Create Bidi. features\n * @param {string} baseDir text base direction. value either 'ltr' or 'rtl'\n */\nfunction Bidi(baseDir) {\n    this.baseDir = baseDir || 'ltr';\n    this.tokenizer = new Tokenizer();\n    this.featuresTags = {};\n}\n\n/**\n * Sets Bidi text\n * @param {string} text a text input\n */\nBidi.prototype.setText = function (text) {\n    this.text = text;\n};\n\n/**\n * Store essential context checks:\n * arabic word check for applying gsub features\n * arabic sentence check for adjusting arabic layout\n */\nBidi.prototype.contextChecks = ({\n    latinWordCheck: latinWordCheck,\n    arabicWordCheck: arabicWordCheck,\n    arabicSentenceCheck: arabicSentenceCheck\n});\n\n/**\n * Register arabic word check\n */\nfunction registerContextChecker(checkId) {\n    var check = this.contextChecks[(checkId + \"Check\")];\n    return this.tokenizer.registerContextChecker(\n        checkId, check.startCheck, check.endCheck\n    );\n}\n\n/**\n * Perform pre tokenization procedure then\n * tokenize text input\n */\nfunction tokenizeText() {\n    registerContextChecker.call(this, 'latinWord');\n    registerContextChecker.call(this, 'arabicWord');\n    registerContextChecker.call(this, 'arabicSentence');\n    return this.tokenizer.tokenize(this.text);\n}\n\n/**\n * Reverse arabic sentence layout\n * TODO: check base dir before applying adjustments - priority low\n */\nfunction reverseArabicSentences() {\n    var this$1 = this;\n\n    var ranges = this.tokenizer.getContextRanges('arabicSentence');\n    ranges.forEach(function (range) {\n        var rangeTokens = this$1.tokenizer.getRangeTokens(range);\n        this$1.tokenizer.replaceRange(\n            range.startIndex,\n            range.endOffset,\n            rangeTokens.reverse()\n        );\n    });\n}\n\n/**\n * Register supported features tags\n * @param {script} script script tag\n * @param {Array} tags features tags list\n */\nBidi.prototype.registerFeatures = function (script, tags) {\n    var this$1 = this;\n\n    var supportedTags = tags.filter(\n        function (tag) { return this$1.query.supports({script: script, tag: tag}); }\n    );\n    if (!this.featuresTags.hasOwnProperty(script)) {\n        this.featuresTags[script] = supportedTags;\n    } else {\n        this.featuresTags[script] =\n        this.featuresTags[script].concat(supportedTags);\n    }\n};\n\n/**\n * Apply GSUB features\n * @param {Array} tagsList a list of features tags\n * @param {string} script a script tag\n * @param {Font} font opentype font instance\n */\nBidi.prototype.applyFeatures = function (font, features) {\n    if (!font) { throw new Error(\n        'No valid font was provided to apply features'\n    ); }\n    if (!this.query) { this.query = new FeatureQuery(font); }\n    for (var f = 0; f < features.length; f++) {\n        var feature = features[f];\n        if (!this.query.supports({script: feature.script})) { continue; }\n        this.registerFeatures(feature.script, feature.tags);\n    }\n};\n\n/**\n * Register a state modifier\n * @param {string} modifierId state modifier id\n * @param {function} condition a predicate function that returns true or false\n * @param {function} modifier a modifier function to set token state\n */\nBidi.prototype.registerModifier = function (modifierId, condition, modifier) {\n    this.tokenizer.registerModifier(modifierId, condition, modifier);\n};\n\n/**\n * Check if 'glyphIndex' is registered\n */\nfunction checkGlyphIndexStatus() {\n    if (this.tokenizer.registeredModifiers.indexOf('glyphIndex') === -1) {\n        throw new Error(\n            'glyphIndex modifier is required to apply ' +\n            'arabic presentation features.'\n        );\n    }\n}\n\n/**\n * Apply arabic presentation forms features\n */\nfunction applyArabicPresentationForms() {\n    var this$1 = this;\n\n    var script = 'arab';\n    if (!this.featuresTags.hasOwnProperty(script)) { return; }\n    checkGlyphIndexStatus.call(this);\n    var ranges = this.tokenizer.getContextRanges('arabicWord');\n    ranges.forEach(function (range) {\n        arabicPresentationForms.call(this$1, range);\n    });\n}\n\n/**\n * Apply required arabic ligatures\n */\nfunction applyArabicRequireLigatures() {\n    var this$1 = this;\n\n    var script = 'arab';\n    if (!this.featuresTags.hasOwnProperty(script)) { return; }\n    var tags = this.featuresTags[script];\n    if (tags.indexOf('rlig') === -1) { return; }\n    checkGlyphIndexStatus.call(this);\n    var ranges = this.tokenizer.getContextRanges('arabicWord');\n    ranges.forEach(function (range) {\n        arabicRequiredLigatures.call(this$1, range);\n    });\n}\n\n/**\n * Apply required arabic ligatures\n */\nfunction applyLatinLigatures() {\n    var this$1 = this;\n\n    var script = 'latn';\n    if (!this.featuresTags.hasOwnProperty(script)) { return; }\n    var tags = this.featuresTags[script];\n    if (tags.indexOf('liga') === -1) { return; }\n    checkGlyphIndexStatus.call(this);\n    var ranges = this.tokenizer.getContextRanges('latinWord');\n    ranges.forEach(function (range) {\n        latinLigature.call(this$1, range);\n    });\n}\n\n/**\n * Check if a context is registered\n * @param {string} contextId context id\n */\nBidi.prototype.checkContextReady = function (contextId) {\n    return !!this.tokenizer.getContext(contextId);\n};\n\n/**\n * Apply features to registered contexts\n */\nBidi.prototype.applyFeaturesToContexts = function () {\n    if (this.checkContextReady('arabicWord')) {\n        applyArabicPresentationForms.call(this);\n        applyArabicRequireLigatures.call(this);\n    }\n    if (this.checkContextReady('latinWord')) {\n        applyLatinLigatures.call(this);\n    }\n    if (this.checkContextReady('arabicSentence')) {\n        reverseArabicSentences.call(this);\n    }\n};\n\n/**\n * process text input\n * @param {string} text an input text\n */\nBidi.prototype.processText = function(text) {\n    if (!this.text || this.text !== text) {\n        this.setText(text);\n        tokenizeText.call(this);\n        this.applyFeaturesToContexts();\n    }\n};\n\n/**\n * Process a string of text to identify and adjust\n * bidirectional text entities.\n * @param {string} text input text\n */\nBidi.prototype.getBidiText = function (text) {\n    this.processText(text);\n    return this.tokenizer.getText();\n};\n\n/**\n * Get the current state index of each token\n * @param {text} text an input text\n */\nBidi.prototype.getTextGlyphs = function (text) {\n    this.processText(text);\n    var indexes = [];\n    for (var i = 0; i < this.tokenizer.tokens.length; i++) {\n        var token = this.tokenizer.tokens[i];\n        if (token.state.deleted) { continue; }\n        var index = token.activeState.value;\n        indexes.push(Array.isArray(index) ? index[0] : index);\n    }\n    return indexes;\n};\n\n// The Font object\n\n/**\n * @typedef FontOptions\n * @type Object\n * @property {Boolean} empty - whether to create a new empty font\n * @property {string} familyName\n * @property {string} styleName\n * @property {string=} fullName\n * @property {string=} postScriptName\n * @property {string=} designer\n * @property {string=} designerURL\n * @property {string=} manufacturer\n * @property {string=} manufacturerURL\n * @property {string=} license\n * @property {string=} licenseURL\n * @property {string=} version\n * @property {string=} description\n * @property {string=} copyright\n * @property {string=} trademark\n * @property {Number} unitsPerEm\n * @property {Number} ascender\n * @property {Number} descender\n * @property {Number} createdTimestamp\n * @property {string=} weightClass\n * @property {string=} widthClass\n * @property {string=} fsSelection\n */\n\n/**\n * A Font represents a loaded OpenType font file.\n * It contains a set of glyphs and methods to draw text on a drawing context,\n * or to get a path representing the text.\n * @exports opentype.Font\n * @class\n * @param {FontOptions}\n * @constructor\n */\nfunction Font(options) {\n    options = options || {};\n    options.tables = options.tables || {};\n\n    if (!options.empty) {\n        // Check that we've provided the minimum set of names.\n        checkArgument(options.familyName, 'When creating a new Font object, familyName is required.');\n        checkArgument(options.styleName, 'When creating a new Font object, styleName is required.');\n        checkArgument(options.unitsPerEm, 'When creating a new Font object, unitsPerEm is required.');\n        checkArgument(options.ascender, 'When creating a new Font object, ascender is required.');\n        checkArgument(options.descender <= 0, 'When creating a new Font object, negative descender value is required.');\n\n        // OS X will complain if the names are empty, so we put a single space everywhere by default.\n        this.names = {\n            fontFamily: {en: options.familyName || ' '},\n            fontSubfamily: {en: options.styleName || ' '},\n            fullName: {en: options.fullName || options.familyName + ' ' + options.styleName},\n            // postScriptName may not contain any whitespace\n            postScriptName: {en: options.postScriptName || (options.familyName + options.styleName).replace(/\\s/g, '')},\n            designer: {en: options.designer || ' '},\n            designerURL: {en: options.designerURL || ' '},\n            manufacturer: {en: options.manufacturer || ' '},\n            manufacturerURL: {en: options.manufacturerURL || ' '},\n            license: {en: options.license || ' '},\n            licenseURL: {en: options.licenseURL || ' '},\n            version: {en: options.version || 'Version 0.1'},\n            description: {en: options.description || ' '},\n            copyright: {en: options.copyright || ' '},\n            trademark: {en: options.trademark || ' '}\n        };\n        this.unitsPerEm = options.unitsPerEm || 1000;\n        this.ascender = options.ascender;\n        this.descender = options.descender;\n        this.createdTimestamp = options.createdTimestamp;\n        this.tables = Object.assign(options.tables, {\n            os2: Object.assign({\n                usWeightClass: options.weightClass || this.usWeightClasses.MEDIUM,\n                usWidthClass: options.widthClass || this.usWidthClasses.MEDIUM,\n                fsSelection: options.fsSelection || this.fsSelectionValues.REGULAR,\n            }, options.tables.os2)\n        });\n    }\n\n    this.supported = true; // Deprecated: parseBuffer will throw an error if font is not supported.\n    this.glyphs = new glyphset.GlyphSet(this, options.glyphs || []);\n    this.encoding = new DefaultEncoding(this);\n    this.position = new Position(this);\n    this.substitution = new Substitution(this);\n    this.tables = this.tables || {};\n\n    // needed for low memory mode only.\n    this._push = null;\n    this._hmtxTableData = {};\n\n    Object.defineProperty(this, 'hinting', {\n        get: function() {\n            if (this._hinting) { return this._hinting; }\n            if (this.outlinesFormat === 'truetype') {\n                return (this._hinting = new Hinting(this));\n            }\n        }\n    });\n}\n\n/**\n * Check if the font has a glyph for the given character.\n * @param  {string}\n * @return {Boolean}\n */\nFont.prototype.hasChar = function(c) {\n    return this.encoding.charToGlyphIndex(c) !== null;\n};\n\n/**\n * Convert the given character to a single glyph index.\n * Note that this function assumes that there is a one-to-one mapping between\n * the given character and a glyph; for complex scripts this might not be the case.\n * @param  {string}\n * @return {Number}\n */\nFont.prototype.charToGlyphIndex = function(s) {\n    return this.encoding.charToGlyphIndex(s);\n};\n\n/**\n * Convert the given character to a single Glyph object.\n * Note that this function assumes that there is a one-to-one mapping between\n * the given character and a glyph; for complex scripts this might not be the case.\n * @param  {string}\n * @return {opentype.Glyph}\n */\nFont.prototype.charToGlyph = function(c) {\n    var glyphIndex = this.charToGlyphIndex(c);\n    var glyph = this.glyphs.get(glyphIndex);\n    if (!glyph) {\n        // .notdef\n        glyph = this.glyphs.get(0);\n    }\n\n    return glyph;\n};\n\n/**\n * Update features\n * @param {any} options features options\n */\nFont.prototype.updateFeatures = function (options) {\n    // TODO: update all features options not only 'latn'.\n    return this.defaultRenderOptions.features.map(function (feature) {\n        if (feature.script === 'latn') {\n            return {\n                script: 'latn',\n                tags: feature.tags.filter(function (tag) { return options[tag]; })\n            };\n        } else {\n            return feature;\n        }\n    });\n};\n\n/**\n * Convert the given text to a list of Glyph objects.\n * Note that there is no strict one-to-one mapping between characters and\n * glyphs, so the list of returned glyphs can be larger or smaller than the\n * length of the given string.\n * @param  {string}\n * @param  {GlyphRenderOptions} [options]\n * @return {opentype.Glyph[]}\n */\nFont.prototype.stringToGlyphs = function(s, options) {\n    var this$1 = this;\n\n\n    var bidi = new Bidi();\n\n    // Create and register 'glyphIndex' state modifier\n    var charToGlyphIndexMod = function (token) { return this$1.charToGlyphIndex(token.char); };\n    bidi.registerModifier('glyphIndex', null, charToGlyphIndexMod);\n\n    // roll-back to default features\n    var features = options ?\n    this.updateFeatures(options.features) :\n    this.defaultRenderOptions.features;\n\n    bidi.applyFeatures(this, features);\n\n    var indexes = bidi.getTextGlyphs(s);\n\n    var length = indexes.length;\n\n    // convert glyph indexes to glyph objects\n    var glyphs = new Array(length);\n    var notdef = this.glyphs.get(0);\n    for (var i = 0; i < length; i += 1) {\n        glyphs[i] = this.glyphs.get(indexes[i]) || notdef;\n    }\n    return glyphs;\n};\n\n/**\n * @param  {string}\n * @return {Number}\n */\nFont.prototype.nameToGlyphIndex = function(name) {\n    return this.glyphNames.nameToGlyphIndex(name);\n};\n\n/**\n * @param  {string}\n * @return {opentype.Glyph}\n */\nFont.prototype.nameToGlyph = function(name) {\n    var glyphIndex = this.nameToGlyphIndex(name);\n    var glyph = this.glyphs.get(glyphIndex);\n    if (!glyph) {\n        // .notdef\n        glyph = this.glyphs.get(0);\n    }\n\n    return glyph;\n};\n\n/**\n * @param  {Number}\n * @return {String}\n */\nFont.prototype.glyphIndexToName = function(gid) {\n    if (!this.glyphNames.glyphIndexToName) {\n        return '';\n    }\n\n    return this.glyphNames.glyphIndexToName(gid);\n};\n\n/**\n * Retrieve the value of the kerning pair between the left glyph (or its index)\n * and the right glyph (or its index). If no kerning pair is found, return 0.\n * The kerning value gets added to the advance width when calculating the spacing\n * between glyphs.\n * For GPOS kerning, this method uses the default script and language, which covers\n * most use cases. To have greater control, use font.position.getKerningValue .\n * @param  {opentype.Glyph} leftGlyph\n * @param  {opentype.Glyph} rightGlyph\n * @return {Number}\n */\nFont.prototype.getKerningValue = function(leftGlyph, rightGlyph) {\n    leftGlyph = leftGlyph.index || leftGlyph;\n    rightGlyph = rightGlyph.index || rightGlyph;\n    var gposKerning = this.position.defaultKerningTables;\n    if (gposKerning) {\n        return this.position.getKerningValue(gposKerning, leftGlyph, rightGlyph);\n    }\n    // \"kern\" table\n    return this.kerningPairs[leftGlyph + ',' + rightGlyph] || 0;\n};\n\n/**\n * @typedef GlyphRenderOptions\n * @type Object\n * @property {string} [script] - script used to determine which features to apply. By default, 'DFLT' or 'latn' is used.\n *                               See https://www.microsoft.com/typography/otspec/scripttags.htm\n * @property {string} [language='dflt'] - language system used to determine which features to apply.\n *                                        See https://www.microsoft.com/typography/developers/opentype/languagetags.aspx\n * @property {boolean} [kerning=true] - whether to include kerning values\n * @property {object} [features] - OpenType Layout feature tags. Used to enable or disable the features of the given script/language system.\n *                                 See https://www.microsoft.com/typography/otspec/featuretags.htm\n */\nFont.prototype.defaultRenderOptions = {\n    kerning: true,\n    features: [\n        /**\n         * these 4 features are required to render Arabic text properly\n         * and shouldn't be turned off when rendering arabic text.\n         */\n        { script: 'arab', tags: ['init', 'medi', 'fina', 'rlig'] },\n        { script: 'latn', tags: ['liga', 'rlig'] }\n    ]\n};\n\n/**\n * Helper function that invokes the given callback for each glyph in the given text.\n * The callback gets `(glyph, x, y, fontSize, options)`.* @param  {string} text\n * @param {string} text - The text to apply.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {GlyphRenderOptions=} options\n * @param  {Function} callback\n */\nFont.prototype.forEachGlyph = function(text, x, y, fontSize, options, callback) {\n    x = x !== undefined ? x : 0;\n    y = y !== undefined ? y : 0;\n    fontSize = fontSize !== undefined ? fontSize : 72;\n    options = Object.assign({}, this.defaultRenderOptions, options);\n    var fontScale = 1 / this.unitsPerEm * fontSize;\n    var glyphs = this.stringToGlyphs(text, options);\n    var kerningLookups;\n    if (options.kerning) {\n        var script = options.script || this.position.getDefaultScriptName();\n        kerningLookups = this.position.getKerningTables(script, options.language);\n    }\n    for (var i = 0; i < glyphs.length; i += 1) {\n        var glyph = glyphs[i];\n        callback.call(this, glyph, x, y, fontSize, options);\n        if (glyph.advanceWidth) {\n            x += glyph.advanceWidth * fontScale;\n        }\n\n        if (options.kerning && i < glyphs.length - 1) {\n            // We should apply position adjustment lookups in a more generic way.\n            // Here we only use the xAdvance value.\n            var kerningValue = kerningLookups ?\n                  this.position.getKerningValue(kerningLookups, glyph.index, glyphs[i + 1].index) :\n                  this.getKerningValue(glyph, glyphs[i + 1]);\n            x += kerningValue * fontScale;\n        }\n\n        if (options.letterSpacing) {\n            x += options.letterSpacing * fontSize;\n        } else if (options.tracking) {\n            x += (options.tracking / 1000) * fontSize;\n        }\n    }\n    return x;\n};\n\n/**\n * Create a Path object that represents the given text.\n * @param  {string} text - The text to create.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {GlyphRenderOptions=} options\n * @return {opentype.Path}\n */\nFont.prototype.getPath = function(text, x, y, fontSize, options) {\n    var fullPath = new Path();\n    this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {\n        var glyphPath = glyph.getPath(gX, gY, gFontSize, options, this);\n        fullPath.extend(glyphPath);\n    });\n    return fullPath;\n};\n\n/**\n * Create an array of Path objects that represent the glyphs of a given text.\n * @param  {string} text - The text to create.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {GlyphRenderOptions=} options\n * @return {opentype.Path[]}\n */\nFont.prototype.getPaths = function(text, x, y, fontSize, options) {\n    var glyphPaths = [];\n    this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {\n        var glyphPath = glyph.getPath(gX, gY, gFontSize, options, this);\n        glyphPaths.push(glyphPath);\n    });\n\n    return glyphPaths;\n};\n\n/**\n * Returns the advance width of a text.\n *\n * This is something different than Path.getBoundingBox() as for example a\n * suffixed whitespace increases the advanceWidth but not the bounding box\n * or an overhanging letter like a calligraphic 'f' might have a quite larger\n * bounding box than its advance width.\n *\n * This corresponds to canvas2dContext.measureText(text).width\n *\n * @param  {string} text - The text to create.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {GlyphRenderOptions=} options\n * @return advance width\n */\nFont.prototype.getAdvanceWidth = function(text, fontSize, options) {\n    return this.forEachGlyph(text, 0, 0, fontSize, options, function() {});\n};\n\n/**\n * Draw the text on the given drawing context.\n * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.\n * @param  {string} text - The text to create.\n * @param  {number} [x=0] - Horizontal position of the beginning of the text.\n * @param  {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param  {GlyphRenderOptions=} options\n */\nFont.prototype.draw = function(ctx, text, x, y, fontSize, options) {\n    this.getPath(text, x, y, fontSize, options).draw(ctx);\n};\n\n/**\n * Draw the points of all glyphs in the text.\n * On-curve points will be drawn in blue, off-curve points will be drawn in red.\n * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.\n * @param {string} text - The text to create.\n * @param {number} [x=0] - Horizontal position of the beginning of the text.\n * @param {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param {GlyphRenderOptions=} options\n */\nFont.prototype.drawPoints = function(ctx, text, x, y, fontSize, options) {\n    this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {\n        glyph.drawPoints(ctx, gX, gY, gFontSize);\n    });\n};\n\n/**\n * Draw lines indicating important font measurements for all glyphs in the text.\n * Black lines indicate the origin of the coordinate system (point 0,0).\n * Blue lines indicate the glyph bounding box.\n * Green line indicates the advance width of the glyph.\n * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.\n * @param {string} text - The text to create.\n * @param {number} [x=0] - Horizontal position of the beginning of the text.\n * @param {number} [y=0] - Vertical position of the *baseline* of the text.\n * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.\n * @param {GlyphRenderOptions=} options\n */\nFont.prototype.drawMetrics = function(ctx, text, x, y, fontSize, options) {\n    this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {\n        glyph.drawMetrics(ctx, gX, gY, gFontSize);\n    });\n};\n\n/**\n * @param  {string}\n * @return {string}\n */\nFont.prototype.getEnglishName = function(name) {\n    var translations = this.names[name];\n    if (translations) {\n        return translations.en;\n    }\n};\n\n/**\n * Validate\n */\nFont.prototype.validate = function() {\n    var _this = this;\n\n    function assert(predicate, message) {\n    }\n\n    function assertNamePresent(name) {\n        var englishName = _this.getEnglishName(name);\n        assert(englishName && englishName.trim().length > 0);\n    }\n\n    // Identification information\n    assertNamePresent('fontFamily');\n    assertNamePresent('weightName');\n    assertNamePresent('manufacturer');\n    assertNamePresent('copyright');\n    assertNamePresent('version');\n\n    // Dimension information\n    assert(this.unitsPerEm > 0);\n};\n\n/**\n * Convert the font object to a SFNT data structure.\n * This structure contains all the necessary tables and metadata to create a binary OTF file.\n * @return {opentype.Table}\n */\nFont.prototype.toTables = function() {\n    return sfnt.fontToTable(this);\n};\n/**\n * @deprecated Font.toBuffer is deprecated. Use Font.toArrayBuffer instead.\n */\nFont.prototype.toBuffer = function() {\n    console.warn('Font.toBuffer is deprecated. Use Font.toArrayBuffer instead.');\n    return this.toArrayBuffer();\n};\n/**\n * Converts a `opentype.Font` into an `ArrayBuffer`\n * @return {ArrayBuffer}\n */\nFont.prototype.toArrayBuffer = function() {\n    var sfntTable = this.toTables();\n    var bytes = sfntTable.encode();\n    var buffer = new ArrayBuffer(bytes.length);\n    var intArray = new Uint8Array(buffer);\n    for (var i = 0; i < bytes.length; i++) {\n        intArray[i] = bytes[i];\n    }\n\n    return buffer;\n};\n\n/**\n * Initiate a download of the OpenType font.\n */\nFont.prototype.download = function(fileName) {\n    var familyName = this.getEnglishName('fontFamily');\n    var styleName = this.getEnglishName('fontSubfamily');\n    fileName = fileName || familyName.replace(/\\s/g, '') + '-' + styleName + '.otf';\n    var arrayBuffer = this.toArrayBuffer();\n\n    if (isBrowser()) {\n        window.URL = window.URL || window.webkitURL;\n\n        if (window.URL) {\n            var dataView = new DataView(arrayBuffer);\n            var blob = new Blob([dataView], {type: 'font/opentype'});\n\n            var link = document.createElement('a');\n            link.href = window.URL.createObjectURL(blob);\n            link.download = fileName;\n\n            var event = document.createEvent('MouseEvents');\n            event.initEvent('click', true, false);\n            link.dispatchEvent(event);\n        } else {\n            console.warn('Font file could not be downloaded. Try using a different browser.');\n        }\n    } else {\n        var fs = require('fs');\n        var buffer = arrayBufferToNodeBuffer(arrayBuffer);\n        fs.writeFileSync(fileName, buffer);\n    }\n};\n/**\n * @private\n */\nFont.prototype.fsSelectionValues = {\n    ITALIC:              0x001, //1\n    UNDERSCORE:          0x002, //2\n    NEGATIVE:            0x004, //4\n    OUTLINED:            0x008, //8\n    STRIKEOUT:           0x010, //16\n    BOLD:                0x020, //32\n    REGULAR:             0x040, //64\n    USER_TYPO_METRICS:   0x080, //128\n    WWS:                 0x100, //256\n    OBLIQUE:             0x200  //512\n};\n\n/**\n * @private\n */\nFont.prototype.usWidthClasses = {\n    ULTRA_CONDENSED: 1,\n    EXTRA_CONDENSED: 2,\n    CONDENSED: 3,\n    SEMI_CONDENSED: 4,\n    MEDIUM: 5,\n    SEMI_EXPANDED: 6,\n    EXPANDED: 7,\n    EXTRA_EXPANDED: 8,\n    ULTRA_EXPANDED: 9\n};\n\n/**\n * @private\n */\nFont.prototype.usWeightClasses = {\n    THIN: 100,\n    EXTRA_LIGHT: 200,\n    LIGHT: 300,\n    NORMAL: 400,\n    MEDIUM: 500,\n    SEMI_BOLD: 600,\n    BOLD: 700,\n    EXTRA_BOLD: 800,\n    BLACK:    900\n};\n\n// The `fvar` table stores font variation axes and instances.\n\nfunction addName(name, names) {\n    var nameString = JSON.stringify(name);\n    var nameID = 256;\n    for (var nameKey in names) {\n        var n = parseInt(nameKey);\n        if (!n || n < 256) {\n            continue;\n        }\n\n        if (JSON.stringify(names[nameKey]) === nameString) {\n            return n;\n        }\n\n        if (nameID <= n) {\n            nameID = n + 1;\n        }\n    }\n\n    names[nameID] = name;\n    return nameID;\n}\n\nfunction makeFvarAxis(n, axis, names) {\n    var nameID = addName(axis.name, names);\n    return [\n        {name: 'tag_' + n, type: 'TAG', value: axis.tag},\n        {name: 'minValue_' + n, type: 'FIXED', value: axis.minValue << 16},\n        {name: 'defaultValue_' + n, type: 'FIXED', value: axis.defaultValue << 16},\n        {name: 'maxValue_' + n, type: 'FIXED', value: axis.maxValue << 16},\n        {name: 'flags_' + n, type: 'USHORT', value: 0},\n        {name: 'nameID_' + n, type: 'USHORT', value: nameID}\n    ];\n}\n\nfunction parseFvarAxis(data, start, names) {\n    var axis = {};\n    var p = new parse.Parser(data, start);\n    axis.tag = p.parseTag();\n    axis.minValue = p.parseFixed();\n    axis.defaultValue = p.parseFixed();\n    axis.maxValue = p.parseFixed();\n    p.skip('uShort', 1);  // reserved for flags; no values defined\n    axis.name = names[p.parseUShort()] || {};\n    return axis;\n}\n\nfunction makeFvarInstance(n, inst, axes, names) {\n    var nameID = addName(inst.name, names);\n    var fields = [\n        {name: 'nameID_' + n, type: 'USHORT', value: nameID},\n        {name: 'flags_' + n, type: 'USHORT', value: 0}\n    ];\n\n    for (var i = 0; i < axes.length; ++i) {\n        var axisTag = axes[i].tag;\n        fields.push({\n            name: 'axis_' + n + ' ' + axisTag,\n            type: 'FIXED',\n            value: inst.coordinates[axisTag] << 16\n        });\n    }\n\n    return fields;\n}\n\nfunction parseFvarInstance(data, start, axes, names) {\n    var inst = {};\n    var p = new parse.Parser(data, start);\n    inst.name = names[p.parseUShort()] || {};\n    p.skip('uShort', 1);  // reserved for flags; no values defined\n\n    inst.coordinates = {};\n    for (var i = 0; i < axes.length; ++i) {\n        inst.coordinates[axes[i].tag] = p.parseFixed();\n    }\n\n    return inst;\n}\n\nfunction makeFvarTable(fvar, names) {\n    var result = new table.Table('fvar', [\n        {name: 'version', type: 'ULONG', value: 0x10000},\n        {name: 'offsetToData', type: 'USHORT', value: 0},\n        {name: 'countSizePairs', type: 'USHORT', value: 2},\n        {name: 'axisCount', type: 'USHORT', value: fvar.axes.length},\n        {name: 'axisSize', type: 'USHORT', value: 20},\n        {name: 'instanceCount', type: 'USHORT', value: fvar.instances.length},\n        {name: 'instanceSize', type: 'USHORT', value: 4 + fvar.axes.length * 4}\n    ]);\n    result.offsetToData = result.sizeOf();\n\n    for (var i = 0; i < fvar.axes.length; i++) {\n        result.fields = result.fields.concat(makeFvarAxis(i, fvar.axes[i], names));\n    }\n\n    for (var j = 0; j < fvar.instances.length; j++) {\n        result.fields = result.fields.concat(makeFvarInstance(j, fvar.instances[j], fvar.axes, names));\n    }\n\n    return result;\n}\n\nfunction parseFvarTable(data, start, names) {\n    var p = new parse.Parser(data, start);\n    var tableVersion = p.parseULong();\n    check.argument(tableVersion === 0x00010000, 'Unsupported fvar table version.');\n    var offsetToData = p.parseOffset16();\n    // Skip countSizePairs.\n    p.skip('uShort', 1);\n    var axisCount = p.parseUShort();\n    var axisSize = p.parseUShort();\n    var instanceCount = p.parseUShort();\n    var instanceSize = p.parseUShort();\n\n    var axes = [];\n    for (var i = 0; i < axisCount; i++) {\n        axes.push(parseFvarAxis(data, start + offsetToData + i * axisSize, names));\n    }\n\n    var instances = [];\n    var instanceStart = start + offsetToData + axisCount * axisSize;\n    for (var j = 0; j < instanceCount; j++) {\n        instances.push(parseFvarInstance(data, instanceStart + j * instanceSize, axes, names));\n    }\n\n    return {axes: axes, instances: instances};\n}\n\nvar fvar = { make: makeFvarTable, parse: parseFvarTable };\n\n// The `GDEF` table contains various glyph properties\n\nvar attachList = function() {\n    return {\n        coverage: this.parsePointer(Parser.coverage),\n        attachPoints: this.parseList(Parser.pointer(Parser.uShortList))\n    };\n};\n\nvar caretValue = function() {\n    var format = this.parseUShort();\n    check.argument(format === 1 || format === 2 || format === 3,\n        'Unsupported CaretValue table version.');\n    if (format === 1) {\n        return { coordinate: this.parseShort() };\n    } else if (format === 2) {\n        return { pointindex: this.parseShort() };\n    } else if (format === 3) {\n        // Device / Variation Index tables unsupported\n        return { coordinate: this.parseShort() };\n    }\n};\n\nvar ligGlyph = function() {\n    return this.parseList(Parser.pointer(caretValue));\n};\n\nvar ligCaretList = function() {\n    return {\n        coverage: this.parsePointer(Parser.coverage),\n        ligGlyphs: this.parseList(Parser.pointer(ligGlyph))\n    };\n};\n\nvar markGlyphSets = function() {\n    this.parseUShort(); // Version\n    return this.parseList(Parser.pointer(Parser.coverage));\n};\n\nfunction parseGDEFTable(data, start) {\n    start = start || 0;\n    var p = new Parser(data, start);\n    var tableVersion = p.parseVersion(1);\n    check.argument(tableVersion === 1 || tableVersion === 1.2 || tableVersion === 1.3,\n        'Unsupported GDEF table version.');\n    var gdef = {\n        version: tableVersion,\n        classDef: p.parsePointer(Parser.classDef),\n        attachList: p.parsePointer(attachList),\n        ligCaretList: p.parsePointer(ligCaretList),\n        markAttachClassDef: p.parsePointer(Parser.classDef)\n    };\n    if (tableVersion >= 1.2) {\n        gdef.markGlyphSets = p.parsePointer(markGlyphSets);\n    }\n    return gdef;\n}\nvar gdef = { parse: parseGDEFTable };\n\n// The `GPOS` table contains kerning pairs, among other things.\n\nvar subtableParsers$1 = new Array(10);         // subtableParsers[0] is unused\n\n// https://docs.microsoft.com/en-us/typography/opentype/spec/gpos#lookup-type-1-single-adjustment-positioning-subtable\n// this = Parser instance\nsubtableParsers$1[1] = function parseLookup1() {\n    var start = this.offset + this.relativeOffset;\n    var posformat = this.parseUShort();\n    if (posformat === 1) {\n        return {\n            posFormat: 1,\n            coverage: this.parsePointer(Parser.coverage),\n            value: this.parseValueRecord()\n        };\n    } else if (posformat === 2) {\n        return {\n            posFormat: 2,\n            coverage: this.parsePointer(Parser.coverage),\n            values: this.parseValueRecordList()\n        };\n    }\n    check.assert(false, '0x' + start.toString(16) + ': GPOS lookup type 1 format must be 1 or 2.');\n};\n\n// https://docs.microsoft.com/en-us/typography/opentype/spec/gpos#lookup-type-2-pair-adjustment-positioning-subtable\nsubtableParsers$1[2] = function parseLookup2() {\n    var start = this.offset + this.relativeOffset;\n    var posFormat = this.parseUShort();\n    check.assert(posFormat === 1 || posFormat === 2, '0x' + start.toString(16) + ': GPOS lookup type 2 format must be 1 or 2.');\n    var coverage = this.parsePointer(Parser.coverage);\n    var valueFormat1 = this.parseUShort();\n    var valueFormat2 = this.parseUShort();\n    if (posFormat === 1) {\n        // Adjustments for Glyph Pairs\n        return {\n            posFormat: posFormat,\n            coverage: coverage,\n            valueFormat1: valueFormat1,\n            valueFormat2: valueFormat2,\n            pairSets: this.parseList(Parser.pointer(Parser.list(function() {\n                return {        // pairValueRecord\n                    secondGlyph: this.parseUShort(),\n                    value1: this.parseValueRecord(valueFormat1),\n                    value2: this.parseValueRecord(valueFormat2)\n                };\n            })))\n        };\n    } else if (posFormat === 2) {\n        var classDef1 = this.parsePointer(Parser.classDef);\n        var classDef2 = this.parsePointer(Parser.classDef);\n        var class1Count = this.parseUShort();\n        var class2Count = this.parseUShort();\n        return {\n            // Class Pair Adjustment\n            posFormat: posFormat,\n            coverage: coverage,\n            valueFormat1: valueFormat1,\n            valueFormat2: valueFormat2,\n            classDef1: classDef1,\n            classDef2: classDef2,\n            class1Count: class1Count,\n            class2Count: class2Count,\n            classRecords: this.parseList(class1Count, Parser.list(class2Count, function() {\n                return {\n                    value1: this.parseValueRecord(valueFormat1),\n                    value2: this.parseValueRecord(valueFormat2)\n                };\n            }))\n        };\n    }\n};\n\nsubtableParsers$1[3] = function parseLookup3() { return { error: 'GPOS Lookup 3 not supported' }; };\nsubtableParsers$1[4] = function parseLookup4() { return { error: 'GPOS Lookup 4 not supported' }; };\nsubtableParsers$1[5] = function parseLookup5() { return { error: 'GPOS Lookup 5 not supported' }; };\nsubtableParsers$1[6] = function parseLookup6() { return { error: 'GPOS Lookup 6 not supported' }; };\nsubtableParsers$1[7] = function parseLookup7() { return { error: 'GPOS Lookup 7 not supported' }; };\nsubtableParsers$1[8] = function parseLookup8() { return { error: 'GPOS Lookup 8 not supported' }; };\nsubtableParsers$1[9] = function parseLookup9() { return { error: 'GPOS Lookup 9 not supported' }; };\n\n// https://docs.microsoft.com/en-us/typography/opentype/spec/gpos\nfunction parseGposTable(data, start) {\n    start = start || 0;\n    var p = new Parser(data, start);\n    var tableVersion = p.parseVersion(1);\n    check.argument(tableVersion === 1 || tableVersion === 1.1, 'Unsupported GPOS table version ' + tableVersion);\n\n    if (tableVersion === 1) {\n        return {\n            version: tableVersion,\n            scripts: p.parseScriptList(),\n            features: p.parseFeatureList(),\n            lookups: p.parseLookupList(subtableParsers$1)\n        };\n    } else {\n        return {\n            version: tableVersion,\n            scripts: p.parseScriptList(),\n            features: p.parseFeatureList(),\n            lookups: p.parseLookupList(subtableParsers$1),\n            variations: p.parseFeatureVariationsList()\n        };\n    }\n\n}\n\n// GPOS Writing //////////////////////////////////////////////\n// NOT SUPPORTED\nvar subtableMakers$1 = new Array(10);\n\nfunction makeGposTable(gpos) {\n    return new table.Table('GPOS', [\n        {name: 'version', type: 'ULONG', value: 0x10000},\n        {name: 'scripts', type: 'TABLE', value: new table.ScriptList(gpos.scripts)},\n        {name: 'features', type: 'TABLE', value: new table.FeatureList(gpos.features)},\n        {name: 'lookups', type: 'TABLE', value: new table.LookupList(gpos.lookups, subtableMakers$1)}\n    ]);\n}\n\nvar gpos = { parse: parseGposTable, make: makeGposTable };\n\n// The `kern` table contains kerning pairs.\n\nfunction parseWindowsKernTable(p) {\n    var pairs = {};\n    // Skip nTables.\n    p.skip('uShort');\n    var subtableVersion = p.parseUShort();\n    check.argument(subtableVersion === 0, 'Unsupported kern sub-table version.');\n    // Skip subtableLength, subtableCoverage\n    p.skip('uShort', 2);\n    var nPairs = p.parseUShort();\n    // Skip searchRange, entrySelector, rangeShift.\n    p.skip('uShort', 3);\n    for (var i = 0; i < nPairs; i += 1) {\n        var leftIndex = p.parseUShort();\n        var rightIndex = p.parseUShort();\n        var value = p.parseShort();\n        pairs[leftIndex + ',' + rightIndex] = value;\n    }\n    return pairs;\n}\n\nfunction parseMacKernTable(p) {\n    var pairs = {};\n    // The Mac kern table stores the version as a fixed (32 bits) but we only loaded the first 16 bits.\n    // Skip the rest.\n    p.skip('uShort');\n    var nTables = p.parseULong();\n    //check.argument(nTables === 1, 'Only 1 subtable is supported (got ' + nTables + ').');\n    if (nTables > 1) {\n        console.warn('Only the first kern subtable is supported.');\n    }\n    p.skip('uLong');\n    var coverage = p.parseUShort();\n    var subtableVersion = coverage & 0xFF;\n    p.skip('uShort');\n    if (subtableVersion === 0) {\n        var nPairs = p.parseUShort();\n        // Skip searchRange, entrySelector, rangeShift.\n        p.skip('uShort', 3);\n        for (var i = 0; i < nPairs; i += 1) {\n            var leftIndex = p.parseUShort();\n            var rightIndex = p.parseUShort();\n            var value = p.parseShort();\n            pairs[leftIndex + ',' + rightIndex] = value;\n        }\n    }\n    return pairs;\n}\n\n// Parse the `kern` table which contains kerning pairs.\nfunction parseKernTable(data, start) {\n    var p = new parse.Parser(data, start);\n    var tableVersion = p.parseUShort();\n    if (tableVersion === 0) {\n        return parseWindowsKernTable(p);\n    } else if (tableVersion === 1) {\n        return parseMacKernTable(p);\n    } else {\n        throw new Error('Unsupported kern table version (' + tableVersion + ').');\n    }\n}\n\nvar kern = { parse: parseKernTable };\n\n// The `loca` table stores the offsets to the locations of the glyphs in the font.\n\n// Parse the `loca` table. This table stores the offsets to the locations of the glyphs in the font,\n// relative to the beginning of the glyphData table.\n// The number of glyphs stored in the `loca` table is specified in the `maxp` table (under numGlyphs)\n// The loca table has two versions: a short version where offsets are stored as uShorts, and a long\n// version where offsets are stored as uLongs. The `head` table specifies which version to use\n// (under indexToLocFormat).\nfunction parseLocaTable(data, start, numGlyphs, shortVersion) {\n    var p = new parse.Parser(data, start);\n    var parseFn = shortVersion ? p.parseUShort : p.parseULong;\n    // There is an extra entry after the last index element to compute the length of the last glyph.\n    // That's why we use numGlyphs + 1.\n    var glyphOffsets = [];\n    for (var i = 0; i < numGlyphs + 1; i += 1) {\n        var glyphOffset = parseFn.call(p);\n        if (shortVersion) {\n            // The short table version stores the actual offset divided by 2.\n            glyphOffset *= 2;\n        }\n\n        glyphOffsets.push(glyphOffset);\n    }\n\n    return glyphOffsets;\n}\n\nvar loca = { parse: parseLocaTable };\n\n// opentype.js\n\n/**\n * The opentype library.\n * @namespace opentype\n */\n\n// File loaders /////////////////////////////////////////////////////////\n/**\n * Loads a font from a file. The callback throws an error message as the first parameter if it fails\n * and the font as an ArrayBuffer in the second parameter if it succeeds.\n * @param  {string} path - The path of the file\n * @param  {Function} callback - The function to call when the font load completes\n */\nfunction loadFromFile(path, callback) {\n    var fs = require('fs');\n    fs.readFile(path, function(err, buffer) {\n        if (err) {\n            return callback(err.message);\n        }\n\n        callback(null, nodeBufferToArrayBuffer(buffer));\n    });\n}\n/**\n * Loads a font from a URL. The callback throws an error message as the first parameter if it fails\n * and the font as an ArrayBuffer in the second parameter if it succeeds.\n * @param  {string} url - The URL of the font file.\n * @param  {Function} callback - The function to call when the font load completes\n */\nfunction loadFromUrl(url, callback) {\n    var request = new XMLHttpRequest();\n    request.open('get', url, true);\n    request.responseType = 'arraybuffer';\n    request.onload = function() {\n        if (request.response) {\n            return callback(null, request.response);\n        } else {\n            return callback('Font could not be loaded: ' + request.statusText);\n        }\n    };\n\n    request.onerror = function () {\n        callback('Font could not be loaded');\n    };\n\n    request.send();\n}\n\n// Table Directory Entries //////////////////////////////////////////////\n/**\n * Parses OpenType table entries.\n * @param  {DataView}\n * @param  {Number}\n * @return {Object[]}\n */\nfunction parseOpenTypeTableEntries(data, numTables) {\n    var tableEntries = [];\n    var p = 12;\n    for (var i = 0; i < numTables; i += 1) {\n        var tag = parse.getTag(data, p);\n        var checksum = parse.getULong(data, p + 4);\n        var offset = parse.getULong(data, p + 8);\n        var length = parse.getULong(data, p + 12);\n        tableEntries.push({tag: tag, checksum: checksum, offset: offset, length: length, compression: false});\n        p += 16;\n    }\n\n    return tableEntries;\n}\n\n/**\n * Parses WOFF table entries.\n * @param  {DataView}\n * @param  {Number}\n * @return {Object[]}\n */\nfunction parseWOFFTableEntries(data, numTables) {\n    var tableEntries = [];\n    var p = 44; // offset to the first table directory entry.\n    for (var i = 0; i < numTables; i += 1) {\n        var tag = parse.getTag(data, p);\n        var offset = parse.getULong(data, p + 4);\n        var compLength = parse.getULong(data, p + 8);\n        var origLength = parse.getULong(data, p + 12);\n        var compression = (void 0);\n        if (compLength < origLength) {\n            compression = 'WOFF';\n        } else {\n            compression = false;\n        }\n\n        tableEntries.push({tag: tag, offset: offset, compression: compression,\n            compressedLength: compLength, length: origLength});\n        p += 20;\n    }\n\n    return tableEntries;\n}\n\n/**\n * @typedef TableData\n * @type Object\n * @property {DataView} data - The DataView\n * @property {number} offset - The data offset.\n */\n\n/**\n * @param  {DataView}\n * @param  {Object}\n * @return {TableData}\n */\nfunction uncompressTable(data, tableEntry) {\n    if (tableEntry.compression === 'WOFF') {\n        var inBuffer = new Uint8Array(data.buffer, tableEntry.offset + 2, tableEntry.compressedLength - 2);\n        var outBuffer = new Uint8Array(tableEntry.length);\n        tinyInflate(inBuffer, outBuffer);\n        if (outBuffer.byteLength !== tableEntry.length) {\n            throw new Error('Decompression error: ' + tableEntry.tag + ' decompressed length doesn\\'t match recorded length');\n        }\n\n        var view = new DataView(outBuffer.buffer, 0);\n        return {data: view, offset: 0};\n    } else {\n        return {data: data, offset: tableEntry.offset};\n    }\n}\n\n// Public API ///////////////////////////////////////////////////////////\n\n/**\n * Parse the OpenType file data (as an ArrayBuffer) and return a Font object.\n * Throws an error if the font could not be parsed.\n * @param  {ArrayBuffer}\n * @param  {Object} opt - options for parsing\n * @return {opentype.Font}\n */\nfunction parseBuffer(buffer, opt) {\n    opt = (opt === undefined || opt === null) ?  {} : opt;\n\n    var indexToLocFormat;\n    var ltagTable;\n\n    // Since the constructor can also be called to create new fonts from scratch, we indicate this\n    // should be an empty font that we'll fill with our own data.\n    var font = new Font({empty: true});\n\n    // OpenType fonts use big endian byte ordering.\n    // We can't rely on typed array view types, because they operate with the endianness of the host computer.\n    // Instead we use DataViews where we can specify endianness.\n    var data = new DataView(buffer, 0);\n    var numTables;\n    var tableEntries = [];\n    var signature = parse.getTag(data, 0);\n    if (signature === String.fromCharCode(0, 1, 0, 0) || signature === 'true' || signature === 'typ1') {\n        font.outlinesFormat = 'truetype';\n        numTables = parse.getUShort(data, 4);\n        tableEntries = parseOpenTypeTableEntries(data, numTables);\n    } else if (signature === 'OTTO') {\n        font.outlinesFormat = 'cff';\n        numTables = parse.getUShort(data, 4);\n        tableEntries = parseOpenTypeTableEntries(data, numTables);\n    } else if (signature === 'wOFF') {\n        var flavor = parse.getTag(data, 4);\n        if (flavor === String.fromCharCode(0, 1, 0, 0)) {\n            font.outlinesFormat = 'truetype';\n        } else if (flavor === 'OTTO') {\n            font.outlinesFormat = 'cff';\n        } else {\n            throw new Error('Unsupported OpenType flavor ' + signature);\n        }\n\n        numTables = parse.getUShort(data, 12);\n        tableEntries = parseWOFFTableEntries(data, numTables);\n    } else {\n        throw new Error('Unsupported OpenType signature ' + signature);\n    }\n\n    var cffTableEntry;\n    var fvarTableEntry;\n    var glyfTableEntry;\n    var gdefTableEntry;\n    var gposTableEntry;\n    var gsubTableEntry;\n    var hmtxTableEntry;\n    var kernTableEntry;\n    var locaTableEntry;\n    var nameTableEntry;\n    var metaTableEntry;\n    var p;\n\n    for (var i = 0; i < numTables; i += 1) {\n        var tableEntry = tableEntries[i];\n        var table = (void 0);\n        switch (tableEntry.tag) {\n            case 'cmap':\n                table = uncompressTable(data, tableEntry);\n                font.tables.cmap = cmap.parse(table.data, table.offset);\n                font.encoding = new CmapEncoding(font.tables.cmap);\n                break;\n            case 'cvt ' :\n                table = uncompressTable(data, tableEntry);\n                p = new parse.Parser(table.data, table.offset);\n                font.tables.cvt = p.parseShortList(tableEntry.length / 2);\n                break;\n            case 'fvar':\n                fvarTableEntry = tableEntry;\n                break;\n            case 'fpgm' :\n                table = uncompressTable(data, tableEntry);\n                p = new parse.Parser(table.data, table.offset);\n                font.tables.fpgm = p.parseByteList(tableEntry.length);\n                break;\n            case 'head':\n                table = uncompressTable(data, tableEntry);\n                font.tables.head = head.parse(table.data, table.offset);\n                font.unitsPerEm = font.tables.head.unitsPerEm;\n                indexToLocFormat = font.tables.head.indexToLocFormat;\n                break;\n            case 'hhea':\n                table = uncompressTable(data, tableEntry);\n                font.tables.hhea = hhea.parse(table.data, table.offset);\n                font.ascender = font.tables.hhea.ascender;\n                font.descender = font.tables.hhea.descender;\n                font.numberOfHMetrics = font.tables.hhea.numberOfHMetrics;\n                break;\n            case 'hmtx':\n                hmtxTableEntry = tableEntry;\n                break;\n            case 'ltag':\n                table = uncompressTable(data, tableEntry);\n                ltagTable = ltag.parse(table.data, table.offset);\n                break;\n            case 'maxp':\n                table = uncompressTable(data, tableEntry);\n                font.tables.maxp = maxp.parse(table.data, table.offset);\n                font.numGlyphs = font.tables.maxp.numGlyphs;\n                break;\n            case 'name':\n                nameTableEntry = tableEntry;\n                break;\n            case 'OS/2':\n                table = uncompressTable(data, tableEntry);\n                font.tables.os2 = os2.parse(table.data, table.offset);\n                break;\n            case 'post':\n                table = uncompressTable(data, tableEntry);\n                font.tables.post = post.parse(table.data, table.offset);\n                font.glyphNames = new GlyphNames(font.tables.post);\n                break;\n            case 'prep' :\n                table = uncompressTable(data, tableEntry);\n                p = new parse.Parser(table.data, table.offset);\n                font.tables.prep = p.parseByteList(tableEntry.length);\n                break;\n            case 'glyf':\n                glyfTableEntry = tableEntry;\n                break;\n            case 'loca':\n                locaTableEntry = tableEntry;\n                break;\n            case 'CFF ':\n                cffTableEntry = tableEntry;\n                break;\n            case 'kern':\n                kernTableEntry = tableEntry;\n                break;\n            case 'GDEF':\n                gdefTableEntry = tableEntry;\n                break;\n            case 'GPOS':\n                gposTableEntry = tableEntry;\n                break;\n            case 'GSUB':\n                gsubTableEntry = tableEntry;\n                break;\n            case 'meta':\n                metaTableEntry = tableEntry;\n                break;\n        }\n    }\n\n    var nameTable = uncompressTable(data, nameTableEntry);\n    font.tables.name = _name.parse(nameTable.data, nameTable.offset, ltagTable);\n    font.names = font.tables.name;\n\n    if (glyfTableEntry && locaTableEntry) {\n        var shortVersion = indexToLocFormat === 0;\n        var locaTable = uncompressTable(data, locaTableEntry);\n        var locaOffsets = loca.parse(locaTable.data, locaTable.offset, font.numGlyphs, shortVersion);\n        var glyfTable = uncompressTable(data, glyfTableEntry);\n        font.glyphs = glyf.parse(glyfTable.data, glyfTable.offset, locaOffsets, font, opt);\n    } else if (cffTableEntry) {\n        var cffTable = uncompressTable(data, cffTableEntry);\n        cff.parse(cffTable.data, cffTable.offset, font, opt);\n    } else {\n        throw new Error('Font doesn\\'t contain TrueType or CFF outlines.');\n    }\n\n    var hmtxTable = uncompressTable(data, hmtxTableEntry);\n    hmtx.parse(font, hmtxTable.data, hmtxTable.offset, font.numberOfHMetrics, font.numGlyphs, font.glyphs, opt);\n    addGlyphNames(font, opt);\n\n    if (kernTableEntry) {\n        var kernTable = uncompressTable(data, kernTableEntry);\n        font.kerningPairs = kern.parse(kernTable.data, kernTable.offset);\n    } else {\n        font.kerningPairs = {};\n    }\n\n    if (gdefTableEntry) {\n        var gdefTable = uncompressTable(data, gdefTableEntry);\n        font.tables.gdef = gdef.parse(gdefTable.data, gdefTable.offset);\n    }\n\n    if (gposTableEntry) {\n        var gposTable = uncompressTable(data, gposTableEntry);\n        font.tables.gpos = gpos.parse(gposTable.data, gposTable.offset);\n        font.position.init();\n    }\n\n    if (gsubTableEntry) {\n        var gsubTable = uncompressTable(data, gsubTableEntry);\n        font.tables.gsub = gsub.parse(gsubTable.data, gsubTable.offset);\n    }\n\n    if (fvarTableEntry) {\n        var fvarTable = uncompressTable(data, fvarTableEntry);\n        font.tables.fvar = fvar.parse(fvarTable.data, fvarTable.offset, font.names);\n    }\n\n    if (metaTableEntry) {\n        var metaTable = uncompressTable(data, metaTableEntry);\n        font.tables.meta = meta.parse(metaTable.data, metaTable.offset);\n        font.metas = font.tables.meta;\n    }\n\n    return font;\n}\n\n/**\n * Asynchronously load the font from a URL or a filesystem. When done, call the callback\n * with two arguments `(err, font)`. The `err` will be null on success,\n * the `font` is a Font object.\n * We use the node.js callback convention so that\n * opentype.js can integrate with frameworks like async.js.\n * @alias opentype.load\n * @param  {string} url - The URL of the font to load.\n * @param  {Function} callback - The callback.\n */\nfunction load(url, callback, opt) {\n    opt = (opt === undefined || opt === null) ?  {} : opt;\n    var isNode = typeof window === 'undefined';\n    var loadFn = isNode && !opt.isUrl ? loadFromFile : loadFromUrl;\n\n    return new Promise(function (resolve, reject) {\n        loadFn(url, function(err, arrayBuffer) {\n            if (err) {\n                if (callback) {\n                    return callback(err);\n                } else {\n                    reject(err);\n                }\n            }\n            var font;\n            try {\n                font = parseBuffer(arrayBuffer, opt);\n            } catch (e) {\n                if (callback) {\n                    return callback(e, null);\n                } else {\n                    reject(e);\n                }\n            }\n            if (callback) {\n                return callback(null, font);\n            } else {\n                resolve(font);\n            }\n        });\n    });\n}\n\n/**\n * Synchronously load the font from a URL or file.\n * When done, returns the font object or throws an error.\n * @alias opentype.loadSync\n * @param  {string} url - The URL of the font to load.\n * @param  {Object} opt - opt.lowMemory\n * @return {opentype.Font}\n */\nfunction loadSync(url, opt) {\n    var fs = require('fs');\n    var buffer = fs.readFileSync(url);\n    return parseBuffer(nodeBufferToArrayBuffer(buffer), opt);\n}\n\nvar opentype = /*#__PURE__*/Object.freeze({\n\t__proto__: null,\n\tFont: Font,\n\tGlyph: Glyph,\n\tPath: Path,\n\tBoundingBox: BoundingBox,\n\t_parse: parse,\n\tparse: parseBuffer,\n\tload: load,\n\tloadSync: loadSync\n});\n\nexport default opentype;\nexport { BoundingBox, Font, Glyph, Path, parse as _parse, load, loadSync, parseBuffer as parse };\n//# sourceMappingURL=opentype.module.js.map\n","import { Blueprints, organiseBlueprints } from \"./blueprints\";\nimport { BlueprintSketcher } from \"./Sketcher2d\";\nimport { Plane, PlaneName, Point } from \"./geom\";\nimport { Sketches } from \"./sketches\";\n\nimport { Point2D } from \"./lib2d\";\nimport opentype from \"opentype.js\";\n\nconst FONT_REGISTER: Record<string, opentype.Font> = {};\n\n/**\n * Import a font in the text system. If the font family is not defined it will\n * set its name as \"default\"\n *\n * The font should be in TTF\n */\nexport const loadFont = async (fontPath: string, fontFamily = \"default\") => {\n  // @ts-expect-error missing info in the types\n  const font: opentype.Font = await opentype.load(fontPath, null, {\n    isUrl: true,\n  });\n  FONT_REGISTER[fontFamily] = font;\n  if (!FONT_REGISTER.default) FONT_REGISTER.default = font;\n\n  return font;\n};\n\nexport const getFont = (fontFamily = \"default\") => {\n  return FONT_REGISTER[fontFamily];\n};\n\nconst sketchFontCommands = function* (commands: opentype.PathCommand[]) {\n  let sk: BlueprintSketcher | null = null;\n  let lastPoint: Point2D | null = null;\n\n  for (const command of commands) {\n    if (command.type === \"Z\") {\n      if (sk) yield sk.close();\n      sk = null;\n      continue;\n    }\n\n    const p: Point2D = [-command.x, command.y];\n\n    if (command.type === \"M\") {\n      if (sk) {\n        yield sk.done();\n      }\n      sk = new BlueprintSketcher();\n      sk.movePointerTo(p);\n      lastPoint = p;\n      continue;\n    }\n\n    // We do not draw line of length 0\n    if (\n      lastPoint &&\n      Math.abs(p[0] - lastPoint[0]) < 1e-9 &&\n      Math.abs(p[1] - lastPoint[1]) < 1e-9\n    )\n      continue;\n\n    if (command.type === \"L\") {\n      sk?.lineTo(p);\n    }\n\n    if (command.type === \"C\") {\n      sk?.cubicBezierCurveTo(\n        p,\n        [-command.x1, command.y1],\n        [-command.x2, command.y2]\n      );\n    }\n\n    if (command.type === \"Q\") {\n      sk?.quadraticBezierCurveTo(p, [-command.x1, command.y1]);\n    }\n\n    lastPoint = p;\n  }\n};\n\n/**\n * Creates the `Blueprints` of a text, in a defined font size and a font familiy\n * (which will be the default).\n */\nexport function textBlueprints(\n  text: string,\n  { startX = 0, startY = 0, fontSize = 16, fontFamily = \"default\" } = {}\n): Blueprints {\n  const font = getFont(fontFamily);\n  const writtenText = font.getPath(text, -startX, -startY, fontSize);\n  const blueprints = Array.from(sketchFontCommands(writtenText.commands));\n  return organiseBlueprints(blueprints).mirror([0, 0]);\n}\n\n/**\n * Creates the `Sketches` of a text, in a defined font size and a font familiy\n * (which will be the default).\n */\nexport function sketchText(\n  text: string,\n  textConfig?: {\n    startX?: number;\n    startY?: number;\n    fontSize?: number;\n    fontFamily?: \"string\";\n  },\n  planeConfig: {\n    plane?: PlaneName | Plane;\n    origin?: Point | number;\n  } = {}\n): Sketches {\n  const textBp = textBlueprints(text, textConfig);\n  return planeConfig.plane instanceof Plane\n    ? textBp.sketchOnPlane(planeConfig.plane)\n    : textBp.sketchOnPlane(planeConfig.plane, planeConfig.origin);\n}\n","import { cast } from \"./shapes\";\nimport { getOC } from \"./oclib\";\nimport { localGC } from \"./register\";\n\nconst uniqueId = () =>\n  Date.now().toString(36) + Math.random().toString(36).substring(2);\n\n/**\n * Creates a new shapes from a STEP file (as a Blob or a File).\n *\n * @category Import\n */\nexport async function importSTEP(STLBlob: Blob) {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const fileName = uniqueId();\n  const bufferView = new Uint8Array(await STLBlob.arrayBuffer());\n  oc.FS.writeFile(`/${fileName}`, bufferView);\n\n  const reader = r(new oc.STEPControl_Reader_1());\n  if (reader.ReadFile(fileName)) {\n    oc.FS.unlink(\"/\" + fileName);\n    reader.TransferRoots(r(new oc.Message_ProgressRange_1()));\n    const stepShape = r(reader.OneShape());\n\n    const shape = cast(stepShape);\n    gc();\n    return shape;\n  } else {\n    oc.FS.unlink(\"/\" + fileName);\n    gc();\n    throw new Error(\"Failed to load STEP file\");\n  }\n}\n\n/** Creates a new shapes from a STL file (as a Blob or a File).\n *\n * This process can be relatively long depending on how much tesselation has\n * been done to your STL.\n *\n * This function tries to clean a bit the triangulation of faces, but can fail\n * in bad ways.\n *\n * @category Import\n */\nexport async function importSTL(STLBlob: Blob) {\n  const oc = getOC();\n  const [r, gc] = localGC();\n\n  const fileName = uniqueId();\n  const bufferView = new Uint8Array(await STLBlob.arrayBuffer());\n  oc.FS.writeFile(`/${fileName}`, bufferView);\n\n  const reader = r(new oc.StlAPI_Reader());\n  const readShape = r(new oc.TopoDS_Shell());\n\n  if (reader.Read(readShape, fileName)) {\n    oc.FS.unlink(\"/\" + fileName);\n\n    const shapeUpgrader = r(\n      new oc.ShapeUpgrade_UnifySameDomain_2(readShape, true, true, false)\n    );\n    shapeUpgrader.Build();\n    const upgradedShape = r(shapeUpgrader.Shape());\n\n    const solidSTL = r(new oc.BRepBuilderAPI_MakeSolid_1());\n    solidSTL.Add(oc.TopoDS.Shell_1(upgradedShape));\n    const asSolid = r(solidSTL.Solid());\n\n    const shape = cast(asSolid);\n    gc();\n    return shape;\n  } else {\n    oc.FS.unlink(\"/\" + fileName);\n    gc();\n    throw new Error(\"Failed to load STL file\");\n  }\n}\n","import type { gp_Ax2 } from \"replicad-opencascadejs\";\nimport { asDir, asPnt, makeAx2, Point, Vector } from \"../geom\";\nimport type { BoundingBox } from \"../geom\";\nimport { WrappingObj } from \"../register\";\nexport type CubeFace = \"front\" | \"back\" | \"top\" | \"bottom\" | \"left\" | \"right\";\nexport type ProjectionPlane =\n  | \"XY\"\n  | \"XZ\"\n  | \"YZ\"\n  | \"YX\"\n  | \"ZX\"\n  | \"ZY\"\n  | \"front\"\n  | \"back\"\n  | \"top\"\n  | \"bottom\"\n  | \"left\"\n  | \"right\";\n\nconst PROJECTION_PLANES: Record<ProjectionPlane, { dir: Point; xAxis: Point }> =\n  {\n    XY: { dir: [0, 0, 1], xAxis: [1, 0, 0] },\n    XZ: { dir: [0, -1, 0], xAxis: [1, 0, 0] },\n    YZ: { dir: [1, 0, 0], xAxis: [0, 1, 0] },\n    YX: { dir: [0, 0, -1], xAxis: [0, 1, 0] },\n    ZX: { dir: [0, 1, 0], xAxis: [0, 0, 1] },\n    ZY: { dir: [-1, 0, 0], xAxis: [0, 0, 1] },\n\n    front: { dir: [0, -1, 0], xAxis: [1, 0, 0] },\n    back: { dir: [0, 1, 0], xAxis: [-1, 0, 0] },\n    right: { dir: [-1, 0, 0], xAxis: [0, -1, 0] },\n    left: { dir: [1, 0, 0], xAxis: [0, 1, 0] },\n    bottom: { dir: [0, 0, 1], xAxis: [1, 0, 0] },\n    top: { dir: [0, 0, -1], xAxis: [1, 0, 0] },\n  };\n\nexport function isProjectionPlane(plane: unknown): plane is ProjectionPlane {\n  return typeof plane === \"string\" && plane in PROJECTION_PLANES;\n}\n\nexport function lookFromPlane(projectionPlane: ProjectionPlane) {\n  const { dir, xAxis } = PROJECTION_PLANES[projectionPlane];\n  return new ProjectionCamera([0, 0, 0], dir, xAxis);\n}\n\nfunction defaultXDir(direction: Point) {\n  const dir = new Vector(direction);\n  let yAxis: Point = new Vector([0, 0, 1]);\n  let xAxis: Point = yAxis.cross(dir);\n  if (xAxis.Length === 0) {\n    yAxis = new Vector([0, 1, 0]);\n    xAxis = yAxis.cross(dir);\n  }\n  return xAxis.normalize();\n}\n\nexport class ProjectionCamera extends WrappingObj<gp_Ax2> {\n  constructor(\n    position: Point = [0, 0, 0],\n    direction: Point = [0, 0, 1],\n    xAxis?: Point\n  ) {\n    const xDir = xAxis ? new Vector(xAxis) : defaultXDir(direction);\n    const ax2 = makeAx2(position, direction, xDir);\n    super(ax2);\n  }\n\n  get position() {\n    return new Vector(this.wrapped.Location());\n  }\n\n  get direction() {\n    return new Vector(this.wrapped.Direction());\n  }\n\n  get xAxis() {\n    return new Vector(this.wrapped.XDirection());\n  }\n\n  get yAxis() {\n    return new Vector(this.wrapped.YDirection());\n  }\n\n  autoAxes() {\n    const xAxis = defaultXDir(this.direction);\n    this.wrapped.SetXDirection(asDir(xAxis));\n  }\n\n  setPosition(position: Point) {\n    this.wrapped.SetLocation(asPnt(position));\n    return this;\n  }\n\n  setXAxis(xAxis: Point) {\n    this.wrapped.SetYDirection(asDir(xAxis));\n    return this;\n  }\n\n  setYAxis(yAxis: Point) {\n    this.wrapped.SetYDirection(asDir(yAxis));\n    return this;\n  }\n\n  lookAt(shape: { boundingBox: BoundingBox } | Point) {\n    const lootAtPoint = new Vector(\n      \"boundingBox\" in shape ? shape.boundingBox.center : shape\n    );\n    const direction = this.position.sub(lootAtPoint).normalized();\n\n    this.wrapped.SetDirection(direction.toDir());\n    this.autoAxes();\n    return this;\n  }\n}\n","import { cast } from \"../shapes\";\nimport { getOC } from \"../oclib\";\nimport { GCWithScope } from \"../register\";\n\nimport type { Edge, AnyShape } from \"../shapes\";\nimport type { ProjectionCamera } from \"./ProjectionCamera\";\nimport type { TopoDS_Shape } from \"replicad-opencascadejs\";\n\nconst getEdges = (shape: TopoDS_Shape) => {\n  if (shape.IsNull()) return [];\n  return cast(shape).edges;\n};\n\nexport function makeProjectedEdges(\n  shape: AnyShape,\n  camera: ProjectionCamera,\n  withHiddenLines = true\n): { visible: Edge[]; hidden: Edge[] } {\n  const oc = getOC();\n  const r = GCWithScope();\n\n  const hiddenLineRemoval = r(new oc.HLRBRep_Algo_1());\n  hiddenLineRemoval.Add_2(shape.wrapped, 0);\n\n  const projector = r(new oc.HLRAlgo_Projector_2(camera.wrapped));\n  hiddenLineRemoval.Projector_1(projector);\n\n  hiddenLineRemoval.Update();\n  hiddenLineRemoval.Hide_1();\n\n  const hlrShapes = new oc.HLRBRep_HLRToShape(\n    new oc.Handle_HLRBRep_Algo_2(hiddenLineRemoval)\n  );\n\n  const visible = [\n    ...getEdges(hlrShapes.VCompound_1()),\n    ...getEdges(hlrShapes.Rg1LineVCompound_1()),\n    ...getEdges(hlrShapes.OutLineVCompound_1()),\n  ];\n\n  visible.forEach((e) => oc.BRepLib.BuildCurves3d_2(e.wrapped));\n\n  const hidden = withHiddenLines\n    ? [\n        ...getEdges(hlrShapes.HCompound_1()),\n        ...getEdges(hlrShapes.Rg1LineHCompound_1()),\n        ...getEdges(hlrShapes.OutLineHCompound_1()),\n      ]\n    : [];\n\n  hidden.forEach((e) => oc.BRepLib.BuildCurves3d_2(e.wrapped));\n\n  return { visible, hidden };\n}\n","import {\n  intersectCurves,\n  stitchCurves,\n  make2dOffset,\n  Curve2D,\n  samePoint as defaultSamePoint,\n  Point2D,\n  make2dSegmentCurve,\n  squareDistance2d,\n  make2dArcFromCenter,\n  add2d,\n  subtract2d,\n  determinant2x2,\n} from \"../lib2d\";\nimport {\n  Blueprint,\n  Blueprints,\n  CompoundBlueprint,\n  fuse2D,\n  Shape2D,\n  cut2D,\n} from \".\";\n\nconst PRECISION = 1e-8;\n\nconst samePoint = (x: Point2D, y: Point2D) =>\n  defaultSamePoint(x, y, PRECISION * 10);\n\nconst getIntersectionPoint = (\n  line1Start: Point2D,\n  line1End: Point2D,\n  line2Start: Point2D,\n  line2End: Point2D\n) => {\n  const x =\n    determinant2x2([\n      [\n        determinant2x2([\n          [line1Start[0], line1Start[1]],\n          [line1End[0], line1End[1]],\n        ]),\n        determinant2x2([\n          [line1Start[0], 1],\n          [line1End[0], 1],\n        ]),\n      ],\n      [\n        determinant2x2([\n          [line2Start[0], line2Start[1]],\n          [line2End[0], line2End[1]],\n        ]),\n        determinant2x2([\n          [line2Start[0], 1],\n          [line2End[0], 1],\n        ]),\n      ],\n    ]) /\n    determinant2x2([\n      [\n        determinant2x2([\n          [line1Start[0], 1],\n          [line1End[0], 1],\n        ]),\n        determinant2x2([\n          [line1Start[1], 1],\n          [line1End[1], 1],\n        ]),\n      ],\n      [\n        determinant2x2([\n          [line2Start[0], 1],\n          [line2End[0], 1],\n        ]),\n        determinant2x2([\n          [line2Start[1], 1],\n          [line2End[1], 1],\n        ]),\n      ],\n    ]);\n\n  const y =\n    determinant2x2([\n      [\n        determinant2x2([\n          [line1Start[0], line1Start[1]],\n          [line1End[0], line1End[1]],\n        ]),\n        determinant2x2([\n          [line1Start[1], 1],\n          [line1End[1], 1],\n        ]),\n      ],\n      [\n        determinant2x2([\n          [line2Start[0], line2Start[1]],\n          [line2End[0], line2End[1]],\n        ]),\n        determinant2x2([\n          [line2Start[1], 1],\n          [line2End[1], 1],\n        ]),\n      ],\n    ]) /\n    determinant2x2([\n      [\n        determinant2x2([\n          [line1Start[0], 1],\n          [line1End[0], 1],\n        ]),\n        determinant2x2([\n          [line1Start[1], 1],\n          [line1End[1], 1],\n        ]),\n      ],\n      [\n        determinant2x2([\n          [line2Start[0], 1],\n          [line2End[0], 1],\n        ]),\n        determinant2x2([\n          [line2Start[1], 1],\n          [line2End[1], 1],\n        ]),\n      ],\n    ]);\n\n  return [x, y] as Point2D;\n};\n\nfunction joinRound(\n  appendCurve: (curve: OffsetCurvePair | Curve2D) => void,\n  previousLastPoint: Point2D,\n  firstPoint: Point2D,\n  previousCurve: OffsetCurvePair,\n  _curve: OffsetCurvePair\n) {\n  const arcJoiner = make2dArcFromCenter(\n    previousLastPoint,\n    firstPoint,\n    previousCurve.original.lastPoint\n  );\n\n  appendCurve(previousCurve);\n  appendCurve(arcJoiner);\n}\n\nfunction joinBevel(\n  appendCurve: (curve: OffsetCurvePair | Curve2D) => void,\n  previousLastPoint: Point2D,\n  firstPoint: Point2D,\n  previousCurve: OffsetCurvePair,\n  _curve: OffsetCurvePair\n) {\n  const bevelJoiner = make2dSegmentCurve(previousLastPoint, firstPoint);\n\n  appendCurve(previousCurve);\n  appendCurve(bevelJoiner);\n}\n\nfunction joinMiter(\n  appendCurve: (curve: OffsetCurvePair | Curve2D) => void,\n  previousLastPoint: Point2D,\n  firstPoint: Point2D,\n  previousCurve: OffsetCurvePair,\n  curve: OffsetCurvePair\n) {\n  const previousOtherPoint =\n    previousCurve.offset instanceof Curve2D\n      ? subtract2d(previousLastPoint, previousCurve.offset.tangentAt(1))\n      : previousCurve.offset.firstPoint;\n  const nextOtherPoint =\n    curve.offset instanceof Curve2D\n      ? add2d(firstPoint, curve.offset.tangentAt(0))\n      : curve.offset.lastPoint;\n\n  const offsetIntersectionPoint = getIntersectionPoint(\n    previousOtherPoint,\n    previousLastPoint,\n    firstPoint,\n    nextOtherPoint\n  );\n  const miterJoiner1 = make2dSegmentCurve(\n    previousLastPoint,\n    offsetIntersectionPoint\n  );\n  const miterJoiner2 = make2dSegmentCurve(offsetIntersectionPoint, firstPoint);\n\n  appendCurve(previousCurve);\n  appendCurve(miterJoiner1);\n  appendCurve(miterJoiner2);\n}\n\nconst OFFSET_JOINERS = {\n  round: joinRound,\n  bevel: joinBevel,\n  miter: joinMiter,\n} as const;\n\nexport function rawOffsets(\n  blueprint: Blueprint,\n  offset: number,\n  offsetConfig: Offset2DConfig = {}\n): Curve2D[] {\n  const correctedOffset =\n    blueprint.orientation === \"clockwise\" ? -offset : offset;\n  const offsetCurves: OffsetCurvePair[] = blueprint.curves.map((c) => ({\n    offset: make2dOffset(c, correctedOffset),\n    original: c,\n  }));\n\n  // Ideally we would use the length of the curve to make sure it is\n  // not only a point, but the algo we have access to are a bit to\n  // convoluted to be usable here\n\n  const offsettedArray: Curve2D[] = [];\n\n  let savedLastCurve: null | OffsetCurvePair = null;\n\n  let previousCurve = offsetCurves.at(-1);\n\n  // We have no offseted curves\n  if (!previousCurve) return [];\n  if (offsettedArray.length === 1) return offsettedArray;\n\n  function appendCurve(curve: OffsetCurvePair | Curve2D) {\n    // There are different ways to build the array of offsetted curves.\n    // This should build the array of offsetted curves depending on the shape of\n    // what we are offsetting.\n\n    // if the curve is a Curve2D we just push it\n    if (curve instanceof Curve2D) {\n      offsettedArray.push(curve);\n      return;\n    }\n\n    if (!savedLastCurve) {\n      // we make the first curve we append available to wrap when iterating\n      savedLastCurve = curve;\n    } else if (curve.offset instanceof Curve2D) {\n      // if we have an offset curve that is a Curve2D we push it\n      offsettedArray.push(curve.offset);\n    } else if (!samePoint(curve.offset.firstPoint, curve.offset.lastPoint)) {\n      // if the offset curve is collapsed we push a segment curve\n      offsettedArray.push(\n        make2dSegmentCurve(curve.offset.firstPoint, curve.offset.lastPoint)\n      );\n    }\n  }\n\n  const iterateOffsetCurves = function* (): Generator<OffsetCurvePair> {\n    for (const curve of offsetCurves.slice(0, -1)) {\n      yield curve;\n    }\n    // This should never happen\n    if (!savedLastCurve) throw new Error(\"Bug in the offset algorithm\");\n    yield savedLastCurve;\n  };\n\n  for (const curve of iterateOffsetCurves()) {\n    const previousLastPoint = previousCurve.offset.lastPoint;\n    const firstPoint = curve.offset.firstPoint;\n\n    // When the offset curves do still touch we do nothing\n    if (samePoint(previousLastPoint, firstPoint)) {\n      appendCurve(previousCurve);\n      previousCurve = curve;\n      continue;\n    }\n\n    let intersections: Point2D[] = [];\n\n    if (\n      previousCurve.offset instanceof Curve2D &&\n      curve.offset instanceof Curve2D\n    ) {\n      // When the offset curves intersect we cut them and save them at\n      const { intersections: pointIntersections, commonSegmentsPoints } =\n        intersectCurves(previousCurve.offset, curve.offset, PRECISION / 100);\n      intersections = [...pointIntersections, ...commonSegmentsPoints];\n    }\n\n    if (intersections.length > 0) {\n      let intersection = intersections[0];\n      if (intersections.length > 1) {\n        // We choose the intersection point the closest to the end of the\n        // original curve endpoint (why? not sure, following\n        // https://github.com/jbuckmccready/cavalier_contours/)\n\n        const originalEndpoint = previousCurve?.original.lastPoint;\n        const distances = intersections.map((i) =>\n          squareDistance2d(i, originalEndpoint)\n        );\n        intersection = intersections[distances.indexOf(Math.min(...distances))];\n      }\n\n      // We need to be a lot more careful here with multiple intersections\n      // as well as cases where curves overlap\n\n      const splitPreviousCurve = (previousCurve.offset as Curve2D).splitAt(\n        [intersection],\n        PRECISION\n      )[0];\n      const splitCurve = (curve.offset as Curve2D)\n        .splitAt([intersection], PRECISION)\n        .at(-1);\n\n      if (!splitCurve) throw new Error(\"Bug in the splitting algo in offset\");\n\n      appendCurve({\n        offset: splitPreviousCurve,\n        original: previousCurve.original,\n      });\n      previousCurve = { offset: splitCurve, original: curve.original };\n      continue;\n    }\n\n    // When the offset curves do not intersect we link them with an offset\n    // joiner\n    const joiner = OFFSET_JOINERS[offsetConfig.lineJoinType ?? \"round\"];\n    joiner(appendCurve, previousLastPoint, firstPoint, previousCurve, curve);\n\n    previousCurve = curve;\n  }\n\n  appendCurve(previousCurve);\n  return offsettedArray;\n}\n\ninterface OffsetCurvePair {\n  offset:\n    | Curve2D\n    | { collapsed: true; firstPoint: Point2D; lastPoint: Point2D };\n  original: Curve2D;\n}\n\nexport interface Offset2DConfig {\n  lineJoinType?: \"miter\" | \"bevel\" | \"round\";\n}\n\nexport function offsetBlueprint(\n  blueprint: Blueprint,\n  offset: number,\n  offsetConfig: Offset2DConfig = {}\n): Shape2D {\n  const offsettedArray = rawOffsets(blueprint, offset, offsetConfig);\n\n  if (offsettedArray.length < 2) return null;\n\n  // We remove the self intersections with the use the the algorithm as described in https://github.com/jbuckmccready/CavalierContours#offset-algorithm-and-stepwise-example\n\n  const allIntersections: Map<number, Point2D[]> = new Map();\n  const updateIntersections = (index: number, newPoints: Point2D[]) => {\n    const intersections = allIntersections.get(index) || [];\n    allIntersections.set(index, [...intersections, ...newPoints]);\n  };\n\n  offsettedArray.forEach((firstCurve, firstIndex) => {\n    offsettedArray.slice(firstIndex + 1).forEach((secondCurve, secondIndex) => {\n      const { intersections: rawIntersections, commonSegmentsPoints } =\n        intersectCurves(firstCurve, secondCurve, PRECISION);\n\n      const intersections = [\n        ...rawIntersections,\n        ...commonSegmentsPoints,\n      ].filter((intersection) => {\n        const onFirstCurveExtremity =\n          samePoint(intersection, firstCurve.firstPoint) ||\n          samePoint(intersection, firstCurve.lastPoint);\n\n        const onSecondCurveExtremity =\n          samePoint(intersection, secondCurve.firstPoint) ||\n          samePoint(intersection, secondCurve.lastPoint);\n\n        return !(onFirstCurveExtremity && onSecondCurveExtremity);\n      });\n\n      if (!intersections.length) return;\n\n      updateIntersections(firstIndex, intersections);\n      updateIntersections(secondIndex + firstIndex + 1, intersections);\n    });\n  });\n\n  if (!allIntersections.size) {\n    const offsettedBlueprint = new Blueprint(offsettedArray);\n    if (!blueprint.intersects(offsettedBlueprint)) return offsettedBlueprint;\n    return null;\n  }\n\n  const splitCurves = offsettedArray.flatMap((curve, index) => {\n    if (!allIntersections.has(index)) return curve;\n\n    const intersections = allIntersections.get(index) || [];\n    const splitCurves = curve.splitAt(intersections, PRECISION * 100);\n    return splitCurves;\n  });\n\n  // We remove all the segments that are closer to the original curve than the offset\n  const prunedCurves = splitCurves.filter((curve) => {\n    const closeCurve = blueprint.curves.find(\n      (c) => c.distanceFrom(curve) < Math.abs(offset) - PRECISION\n    );\n    return !closeCurve;\n  });\n\n  if (!prunedCurves.length) return null;\n\n  const curvesGrouped = stitchCurves(prunedCurves);\n\n  const blueprints = curvesGrouped\n    .filter((c) => c.length > 1)\n    .map((c) => new Blueprint(c))\n    .filter((b) => b.isClosed());\n\n  if (!blueprints.length) return null;\n  if (blueprints.length === 1) {\n    return blueprints[0];\n  }\n  return new Blueprints(blueprints);\n}\n\nconst fuseAll = (blueprints: Shape2D[]): Shape2D => {\n  let fused: Shape2D = blueprints[0];\n  for (let i = 1; i < blueprints.length; i++) {\n    fused = fuse2D(fused, blueprints[i]);\n  }\n  return fused;\n};\n\nexport default function offset(\n  bp: Shape2D,\n  offsetDistance: number,\n  offsetConfig: Offset2DConfig = {}\n): Shape2D {\n  if (bp instanceof Blueprint) {\n    return offsetBlueprint(bp, offsetDistance, offsetConfig);\n  } else if (bp instanceof Blueprints) {\n    return fuseAll(\n      bp.blueprints.map((b) => offset(b, offsetDistance, offsetConfig))\n    );\n  } else if (bp instanceof CompoundBlueprint) {\n    const innerShape = fuseAll(\n      bp.blueprints.slice(1).map((b) => offset(b, offsetDistance, offsetConfig))\n    );\n    return cut2D(\n      offset(bp.blueprints[0], offsetDistance, offsetConfig),\n      innerShape\n    );\n  }\n  return null;\n}\n","import { Corner, CornerFinder } from \"../finders/cornerFinder\";\nimport { chamferCurves, Curve2D, filletCurves, samePoint } from \"../lib2d\";\nimport Blueprint from \"./Blueprint\";\nimport Blueprints from \"./Blueprints\";\nimport { Shape2D } from \"./boolean2D\";\nimport CompoundBlueprint from \"./CompoundBlueprint\";\n\ntype CornerMaker = (c1: Curve2D, c2: Curve2D, radius: number) => Curve2D[];\n\nfunction modifyCorners(\n  makeCorner: CornerMaker,\n  blueprint: Blueprint,\n  radius: number,\n  finder?: CornerFinder\n) {\n  let modifyCorner: (c: Corner) => boolean = () => true;\n  if (finder) {\n    modifyCorner = finder.shouldKeep.bind(finder);\n  }\n\n  const curves = [blueprint.curves[0]];\n\n  const addModifiedCorner = (firstCurve: Curve2D, secondCurve: Curve2D) => {\n    if (\n      modifyCorner({ firstCurve, secondCurve, point: firstCurve.lastPoint })\n    ) {\n      curves.push(...makeCorner(firstCurve, secondCurve, radius));\n    } else {\n      curves.push(firstCurve, secondCurve);\n    }\n  };\n\n  blueprint.curves.slice(1).forEach((secondCurve) => {\n    const firstCurve = curves.pop();\n    if (!firstCurve) throw new Error(\"Bug in the blueprint filletting algo\");\n    addModifiedCorner(firstCurve, secondCurve);\n  });\n\n  const lastCurve = curves.at(-1);\n  if (!lastCurve) throw new Error(\"Bug in the blueprint corner algo\");\n  if (\n    samePoint(curves[0].firstPoint, lastCurve.lastPoint) &&\n    curves.length > 1\n  ) {\n    const firstCurve = curves.pop();\n    const secondCurve = curves.shift();\n    if (!firstCurve || !secondCurve)\n      throw new Error(\"Bug in the blueprint filletting algo\");\n    addModifiedCorner(firstCurve, secondCurve);\n  }\n\n  return new Blueprint(curves);\n}\n\nfunction modifyCorner2D(\n  makeCorner: CornerMaker,\n  shape: Shape2D,\n  radius: number,\n  finder?: CornerFinder\n): Shape2D {\n  if (shape instanceof Blueprint) {\n    return modifyCorners(makeCorner, shape, radius, finder);\n  }\n\n  if (shape instanceof CompoundBlueprint) {\n    // This might break the compound by clipping the outer limit. We ignore\n    // that case for now\n    return new CompoundBlueprint(\n      shape.blueprints.map((b) => modifyCorners(makeCorner, b, radius, finder))\n    );\n  }\n\n  if (shape instanceof Blueprints) {\n    const bps = shape.blueprints\n      .map((b) => modifyCorner2D(makeCorner, b, radius, finder))\n      .filter((b) => b !== null) as (Blueprint | CompoundBlueprint)[];\n    return new Blueprints(bps);\n  }\n\n  return null;\n}\n\nexport function fillet2D(\n  shape: Shape2D,\n  radius: number,\n  finder?: CornerFinder\n) {\n  return modifyCorner2D(filletCurves, shape, radius, finder);\n}\n\nexport function chamfer2D(\n  shape: Shape2D,\n  radius: number,\n  finder?: CornerFinder\n) {\n  return modifyCorner2D(chamferCurves, shape, radius, finder);\n}\n","import {\n  approximateAsSvgCompatibleCurve,\n  ApproximationOptions,\n} from \"../lib2d\";\nimport Blueprint from \"./Blueprint\";\nimport Blueprints from \"./Blueprints\";\nimport { Shape2D } from \"./boolean2D\";\nimport CompoundBlueprint from \"./CompoundBlueprint\";\n\nexport function approximateForSVG<T extends Shape2D>(\n  bp: T,\n  options: ApproximationOptions\n): T {\n  if (bp instanceof Blueprint) {\n    return new Blueprint(\n      approximateAsSvgCompatibleCurve(bp.curves, options)\n    ) as T;\n  } else if (bp instanceof CompoundBlueprint) {\n    return new CompoundBlueprint(\n      bp.blueprints.map((b) => approximateForSVG(b, options))\n    ) as T;\n  } else if (bp instanceof Blueprints) {\n    return new Blueprints(\n      bp.blueprints.map((b) => approximateForSVG(b, options))\n    ) as T;\n  }\n  return bp;\n}\n","import {\n  ApproximationOptions,\n  BoundingBox2d,\n  deserializeCurve2D,\n  make2dCircle,\n  make2dEllipse,\n  make2dInerpolatedBSplineCurve,\n  make2dSegmentCurve,\n  Point2D,\n  samePoint,\n  stitchCurves,\n} from \"./lib2d\";\nimport {\n  Blueprint,\n  cut2D,\n  intersect2D,\n  DrawingInterface,\n  fuse2D,\n  polysidesBlueprint,\n  roundedRectangleBlueprint,\n  ScaleMode,\n  Shape2D,\n  Blueprints,\n  CompoundBlueprint,\n} from \"./blueprints\";\nimport { Plane, PlaneName, Point } from \"./geom\";\nimport type { AnyShape, Edge, Face } from \"./shapes\";\nimport { BaseSketcher2d } from \"./Sketcher2d\";\nimport type { SketchInterface, Sketches, Sketch } from \"./sketches\";\nimport type { GenericSketcher } from \"./sketcherlib\";\nimport { textBlueprints } from \"./text\";\nimport { lookFromPlane, ProjectionCamera } from \"./projection/ProjectionCamera\";\nimport type { ProjectionPlane } from \"./projection/ProjectionCamera\";\nimport { makeProjectedEdges } from \"./projection/makeProjectedEdges\";\n\nimport offset, { Offset2DConfig } from \"./blueprints/offset\";\nimport { CornerFinder } from \"./finders/cornerFinder\";\nimport { fillet2D, chamfer2D } from \"./blueprints/customCorners\";\nimport { edgeToCurve } from \"./curves\";\nimport { BSplineApproximationConfig } from \"./shapeHelpers\";\nimport { approximateForSVG } from \"./blueprints/approximations\";\n\n/**\n * @categoryDescription Drawing\n *\n * Drawing are shapes in the 2D space. You can either use a \"builder pen\" to\n * draw a shape, or use some of the canned shapes like circles or rectangles.\n */\n\nexport class Drawing implements DrawingInterface {\n  private innerShape: Shape2D;\n\n  constructor(innerShape: Shape2D = null) {\n    this.innerShape = innerShape;\n  }\n\n  clone(): Drawing {\n    return new Drawing(this.innerShape?.clone() || null);\n  }\n\n  serialize(): string {\n    // walk the tree of blueprints\n    function serializeHelper(shape: Shape2D): any {\n      if (shape instanceof CompoundBlueprint) {\n        return {\n          type: \"CompoundBlueprint\",\n          blueprints: shape.blueprints.map(serializeHelper),\n        };\n      } else if (shape instanceof Blueprints) {\n        return {\n          type: \"Blueprints\",\n          blueprints: shape.blueprints.map(serializeHelper),\n        };\n      } else if (shape instanceof Blueprint) {\n        return {\n          type: \"Blueprint\",\n          curves: shape.curves.map((c) => c.serialize()),\n        };\n      } else {\n        throw new Error(\"Unknown shape type for serialization\");\n      }\n    }\n\n    return JSON.stringify(serializeHelper(this.innerShape));\n  }\n\n  get boundingBox(): BoundingBox2d {\n    if (!this.innerShape) return new BoundingBox2d();\n    return this.innerShape.boundingBox;\n  }\n  stretch(ratio: number, direction: Point2D, origin: Point2D): Drawing {\n    if (!this.innerShape) return new Drawing();\n    return new Drawing(this.innerShape.stretch(ratio, direction, origin));\n  }\n\n  get repr(): string {\n    if (this.innerShape === null) return \"=== empty shape\";\n    return this.innerShape.repr;\n  }\n\n  rotate(angle: number, center?: Point2D): Drawing {\n    if (!this.innerShape) return new Drawing();\n    return new Drawing(this.innerShape.rotate(angle, center));\n  }\n\n  translate(xDist: number, yDist: number): Drawing;\n  translate(translationVector: Point2D): Drawing;\n  translate(xDistOrPoint: number | Point2D, yDist = 0): Drawing {\n    if (!this.innerShape) return new Drawing();\n    return new Drawing(this.innerShape.translate(xDistOrPoint as any, yDist));\n  }\n\n  scale(scaleFactor: number, center?: Point2D): Drawing {\n    if (!this.innerShape) return new Drawing();\n    return new Drawing(this.innerShape.scale(scaleFactor, center));\n  }\n\n  mirror(\n    centerOrDirection: Point2D,\n    origin?: Point2D,\n    mode?: \"center\" | \"plane\"\n  ): Drawing {\n    if (!this.innerShape) return new Drawing();\n    return new Drawing(this.innerShape.mirror(centerOrDirection, origin, mode));\n  }\n\n  /**\n   * Builds a new drawing by cuting another drawing into this one\n   *\n   * @category Drawing Modifications\n   */\n  cut(other: Drawing): Drawing {\n    return new Drawing(cut2D(this.innerShape, other.innerShape));\n  }\n\n  /**\n   * Builds a new drawing by merging another drawing into this one\n   *\n   * @category Drawing Modifications\n   */\n  fuse(other: Drawing): Drawing {\n    return new Drawing(fuse2D(this.innerShape, other.innerShape));\n  }\n\n  /**\n   * Builds a new drawing by intersection this drawing with another\n   *\n   * @category Drawing Modifications\n   */\n  intersect(other: Drawing): Drawing {\n    return new Drawing(intersect2D(this.innerShape, other.innerShape));\n  }\n\n  /**\n   * Creates a new drawing with some corners filletted, as specified by the\n   * radius and the corner finder function\n   *\n   * @category Drawing Modifications\n   */\n  fillet(radius: number, filter?: (c: CornerFinder) => CornerFinder): Drawing {\n    const finder = filter && filter(new CornerFinder());\n    return new Drawing(fillet2D(this.innerShape, radius, finder));\n  }\n\n  /**\n   * Creates a new drawing with some corners filletted, as specified by the\n   * radius and the corner finder function\n   *\n   * @category Drawing Modifications\n   */\n  chamfer(radius: number, filter?: (c: CornerFinder) => CornerFinder): Drawing {\n    const finder = filter && filter(new CornerFinder());\n    return new Drawing(chamfer2D(this.innerShape, radius, finder));\n  }\n\n  sketchOnPlane(inputPlane: Plane): SketchInterface | Sketches;\n  sketchOnPlane(\n    inputPlane?: PlaneName,\n    origin?: Point | number\n  ): SketchInterface | Sketches;\n  sketchOnPlane(\n    inputPlane?: PlaneName | Plane,\n    origin?: Point | number\n  ): SketchInterface | Sketches {\n    if (!this.innerShape) throw new Error(\"Trying to sketch an empty drawing\");\n    return this.innerShape.sketchOnPlane(inputPlane, origin);\n  }\n\n  sketchOnFace(face: Face, scaleMode: ScaleMode): SketchInterface | Sketches {\n    if (!this.innerShape) throw new Error(\"Trying to sketch an empty drawing\");\n    return this.innerShape.sketchOnFace(face, scaleMode);\n  }\n\n  toSVG(margin?: number): string {\n    return this.innerShape?.toSVG(margin) || \"\";\n  }\n\n  toSVGViewBox(margin = 1): string {\n    return this.innerShape?.toSVGViewBox(margin) || \"\";\n  }\n\n  toSVGPaths(): string[] | string[][] {\n    return this.innerShape?.toSVGPaths() || [];\n  }\n\n  offset(distance: number, offsetConfig: Offset2DConfig = {}): Drawing {\n    return new Drawing(offset(this.innerShape, distance, offsetConfig));\n  }\n\n  approximate(\n    target: \"svg\" | \"arcs\",\n    options: ApproximationOptions = {}\n  ): Drawing {\n    if (target !== \"svg\") {\n      throw new Error(\"Only 'svg' is supported for now\");\n    }\n    return new Drawing(approximateForSVG(this.innerShape, options));\n  }\n\n  get blueprint(): Blueprint {\n    if (!(this.innerShape instanceof Blueprint)) {\n      if (\n        this.innerShape instanceof Blueprints &&\n        this.innerShape.blueprints.length === 1 &&\n        this.innerShape.blueprints[0] instanceof Blueprint\n      ) {\n        return this.innerShape.blueprints[0];\n      }\n      throw new Error(\"This drawing is not a blueprint\");\n    }\n    return this.innerShape;\n  }\n}\n\n/**\n * DrawingPen is a helper class to draw in 2D. It is used to create drawings\n * by exposing a builder interface. It is not a drawing itself, but it can be\n * used to create a drawing.\n *\n * @category Drawing\n */\nexport class DrawingPen\n  extends BaseSketcher2d\n  implements GenericSketcher<Drawing>\n{\n  constructor(origin: Point2D = [0, 0]) {\n    super();\n    this.pointer = origin;\n    this.firstPoint = origin;\n\n    this.pendingCurves = [];\n  }\n\n  done(): Drawing {\n    return new Drawing(new Blueprint(this.pendingCurves));\n  }\n\n  close(): Drawing {\n    this._closeSketch();\n    return this.done();\n  }\n\n  closeWithMirror(): Drawing {\n    this._closeWithMirror();\n    return this.close();\n  }\n\n  /**\n   * Stop drawing, make sure the sketch is closed (by adding a straight line to\n   * from the last point to the first), change the corner between the last and the\n   * first segments and returns the sketch.\n   */\n  closeWithCustomCorner(\n    radius: number,\n    mode: \"fillet\" | \"chamfer\" = \"fillet\"\n  ): Drawing {\n    this._closeSketch();\n    this._customCornerLastWithFirst(radius, mode);\n\n    return this.done();\n  }\n}\n\n/**\n * Deserializes a drawing from a string. String is expected to be in the format\n * generated by `Drawing.serialize()`.\n */\nexport function deserializeDrawing(data: string): Drawing {\n  function deserializeHelper(json: any): Shape2D {\n    if (json[\"type\"] === \"CompoundBlueprint\") {\n      const blueprints = json[\"blueprints\"].map(deserializeHelper);\n      return new CompoundBlueprint(blueprints);\n    } else if (json[\"type\"] === \"Blueprints\") {\n      const blueprints = json[\"blueprints\"].map(deserializeHelper);\n      return new Blueprints(blueprints);\n    } else if (json[\"type\"] === \"Blueprint\") {\n      const curves = json[\"curves\"].map((c: string) => deserializeCurve2D(c));\n      return new Blueprint(curves);\n    } else {\n      throw new Error(\"Unknown shape type for deserialization\");\n    }\n  }\n\n  const json = JSON.parse(data);\n  const shape = deserializeHelper(json);\n  return new Drawing(shape);\n}\n\n/**\n * Creates a drawing pen to programatically draw in 2D.\n *\n * @category Drawing\n */\nexport function draw(initialPoint?: Point2D): DrawingPen {\n  const pen = new DrawingPen();\n  if (initialPoint) {\n    pen.movePointerTo(initialPoint);\n  }\n  return pen;\n}\n\n/**\n * Creates the `Drawing` of a rectangle with (optional) rounded corners.\n *\n * The rectangle is centered on [0, 0]\n *\n * @category Drawing\n */\nexport function drawRoundedRectangle(\n  width: number,\n  height: number,\n  r: number | { rx?: number; ry?: number } = 0\n): Drawing {\n  return new Drawing(roundedRectangleBlueprint(width, height, r));\n}\nexport const drawRectangle = drawRoundedRectangle;\n\n/**\n * Creates the `Drawing` of a circle as one single curve.\n *\n * The circle is centered on [0, 0]\n *\n * @category Drawing\n */\nexport function drawSingleCircle(radius: number): Drawing {\n  return new Drawing(new Blueprint([make2dCircle(radius)]));\n}\n\n/**\n * Creates the `Drawing` of an ellipse as one single curve.\n *\n * The ellipse is centered on [0, 0], with axes aligned with the coordinates.\n *\n * @category Drawing\n */\nexport function drawSingleEllipse(\n  majorRadius: number,\n  minorRadius: number\n): Drawing {\n  const [minor, major] = [majorRadius, minorRadius].sort((a, b) => a - b);\n  const direction: Point2D = major === majorRadius ? [1, 0] : [0, 1];\n\n  return new Drawing(new Blueprint([make2dEllipse(major, minor, direction)]));\n}\n\n/**\n * Creates the `Drawing` of a circle.\n *\n * The circle is centered on [0, 0]\n *\n * @category Drawing\n */\nexport function drawCircle(radius: number): Drawing {\n  return draw()\n    .movePointerTo([-radius, 0])\n    .sagittaArc(2 * radius, 0, radius)\n    .sagittaArc(-2 * radius, 0, radius)\n    .close();\n}\n\n/**\n * Creates the `Drawing` of an ellipse.\n *\n * The ellipse is centered on [0, 0], with axes aligned with the coordinates.\n *\n * @category Drawing\n */\nexport function drawEllipse(majorRadius: number, minorRadius: number): Drawing {\n  return draw()\n    .movePointerTo([-majorRadius, 0])\n    .halfEllipse(2 * majorRadius, 0, minorRadius)\n    .halfEllipse(-2 * majorRadius, 0, minorRadius)\n    .close();\n}\n\n/**\n * Creates the `Drawing` of an polygon in a defined plane\n *\n * The sides of the polygon can be arcs of circle with a defined sagitta.\n * The radius defines the out radius of the polygon without sagitta\n *\n * @category Drawing\n */\nexport function drawPolysides(\n  radius: number,\n  sidesCount: number,\n  sagitta = 0\n): Drawing {\n  return new Drawing(polysidesBlueprint(radius, sidesCount, sagitta));\n}\n\n/**\n * Creates the `Drawing` of a text, in a defined font size and a font familiy\n * (which will be the default).\n *\n * @category Drawing\n */\nexport function drawText(\n  text: string,\n  { startX = 0, startY = 0, fontSize = 16, fontFamily = \"default\" } = {}\n): Drawing {\n  return new Drawing(\n    textBlueprints(text, { startX, startY, fontSize, fontFamily })\n  );\n}\n\n/**\n * Creates the `Drawing` by interpolating points as a curve\n *\n * The drawing will be a spline approximating the points. Note that the\n * degree should be at maximum 3 if you need to export the drawing as an SVG.\n *\n * @category Drawing\n */\nexport const drawPointsInterpolation = (\n  points: Point2D[],\n  approximationConfig: BSplineApproximationConfig = {},\n  options: {\n    closeShape?: boolean;\n  } = {}\n): Drawing => {\n  const curves = [make2dInerpolatedBSplineCurve(points, approximationConfig)];\n  if (options.closeShape && !samePoint(points[0], points[points.length - 1])) {\n    curves.push(make2dSegmentCurve(points[points.length - 1], points[0]));\n  }\n\n  return new Drawing(new Blueprint(curves));\n};\n\n/**\n * Creates the `Drawing` of parametric function\n *\n * The drawing will be a spline approximating the function. Note that the\n * degree should be at maximum 3 if you need to export the drawing as an SVG.\n *\n * @category Drawing\n */\nexport const drawParametricFunction = (\n  func: (t: number) => Point2D,\n  { pointsCount = 400, start = 0, stop = 1, closeShape = false } = {},\n  approximationConfig: BSplineApproximationConfig = {}\n): Drawing => {\n  const stepSize = (stop - start) / pointsCount;\n  const points = [...Array(pointsCount + 1).keys()].map((t) => {\n    return func(start + t * stepSize);\n  });\n\n  return drawPointsInterpolation(points, approximationConfig, { closeShape });\n};\n\nconst edgesToDrawing = (edges: Edge[]): Drawing => {\n  const planeFace = (\n    drawRectangle(1000, 1000).sketchOnPlane() as Sketch\n  ).face();\n\n  const curves = edges.map((e) => edgeToCurve(e, planeFace));\n  const stitchedCurves = stitchCurves(curves).map((s) => new Blueprint(s));\n  if (stitchedCurves.length === 0) return new Drawing();\n  if (stitchedCurves.length === 1) return new Drawing(stitchedCurves[0]);\n\n  return new Drawing(new Blueprints(stitchedCurves));\n};\n\n/**\n * Creates the `Drawing` of a projection of a shape on a plane.\n *\n * The projection is done by projecting the edges of the shape on the plane.\n *\n * @category Drawing\n */\nexport function drawProjection(\n  shape: AnyShape,\n  projectionCamera: ProjectionPlane | ProjectionCamera = \"front\"\n): { visible: Drawing; hidden: Drawing } {\n  let camera: ProjectionCamera;\n  if (projectionCamera instanceof ProjectionCamera) {\n    camera = projectionCamera;\n  } else {\n    camera = lookFromPlane(projectionCamera);\n  }\n\n  const { visible, hidden } = makeProjectedEdges(shape, camera);\n\n  return {\n    visible: edgesToDrawing(visible),\n    hidden: edgesToDrawing(hidden),\n  };\n}\n\n/**\n * Creates the `Drawing` out of a face\n *\n * @category Drawing\n */\nexport function drawFaceOutline(face: Face): Drawing {\n  const outerWire = face.clone().outerWire();\n  const curves = outerWire.edges.map((e) => edgeToCurve(e, face));\n\n  const stitchedCurves = stitchCurves(curves).map((s) => new Blueprint(s));\n  if (stitchedCurves.length === 0) return new Drawing();\n  if (stitchedCurves.length === 1) return new Drawing(stitchedCurves[0]);\n\n  return new Drawing(new Blueprints(stitchedCurves));\n}\n","export function uuidv() {\n    // @ts-expect-error copied code\n  return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, c =>\n    (\n      c ^\n      (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (c / 4)))\n    ).toString(16)\n  );\n}\n","import type {\n  Quantity_ColorRGBA,\n  TCollection_ExtendedString,\n  TDocStd_Document,\n} from \"replicad-opencascadejs\";\nimport { uuidv } from \"../utils/uuid\";\nimport { getOC } from \"../oclib\";\nimport { AnyShape } from \"../shapes\";\nimport { GCWithScope, WrappingObj } from \"../register\";\n\nconst wrapString = (str: string): TCollection_ExtendedString => {\n  const oc = getOC();\n  return new oc.TCollection_ExtendedString_2(str, true);\n};\n\nfunction parseSlice(hex: string, index: number): number {\n  return parseInt(hex.slice(index * 2, (index + 1) * 2), 16);\n}\nfunction colorFromHex(hex: string): [number, number, number] {\n  let color = hex;\n  if (color.indexOf(\"#\") === 0) color = color.slice(1);\n\n  if (color.length === 3) {\n    color = color.replace(/([0-9a-f])/gi, \"$1$1\");\n  }\n\n  return [parseSlice(color, 0), parseSlice(color, 1), parseSlice(color, 2)];\n}\n\nconst wrapColor = (hex: string, alpha = 1): Quantity_ColorRGBA => {\n  const oc = getOC();\n  const [r, g, b] = colorFromHex(hex);\n\n  return new oc.Quantity_ColorRGBA_5(r / 255, g / 255, b / 255, alpha);\n};\n\nexport class AssemblyExporter extends WrappingObj<TDocStd_Document> {}\n\ntype ShapeConfig = {\n  shape: AnyShape;\n  color?: string;\n  alpha?: number;\n  name?: string;\n};\n\nexport function createAssembly(shapes: ShapeConfig[] = []): AssemblyExporter {\n  const oc = getOC();\n\n  const doc = new oc.TDocStd_Document(wrapString(\"XmlOcaf\"));\n\n  oc.XCAFDoc_ShapeTool.SetAutoNaming(false);\n\n  const mainLabel = doc.Main();\n\n  const tool = oc.XCAFDoc_DocumentTool.ShapeTool(mainLabel).get();\n  const ctool = oc.XCAFDoc_DocumentTool.ColorTool(mainLabel).get();\n\n  for (const { shape, name, color, alpha } of shapes) {\n    const shapeNode = tool.NewShape();\n\n    tool.SetShape(shapeNode, shape.wrapped);\n\n    oc.TDataStd_Name.Set_1(shapeNode, wrapString(name || uuidv()));\n\n    ctool.SetColor_3(\n      shapeNode,\n      wrapColor(color || \"#f00\", alpha ?? 1),\n      // @ts-expect-error the type system does not work for these\n      oc.XCAFDoc_ColorType.XCAFDoc_ColorSurf\n    );\n  }\n\n  tool.UpdateAssemblies();\n\n  return new AssemblyExporter(doc);\n}\n\nexport type SupportedUnit =\n  | \"M\"\n  | \"CM\"\n  | \"MM\"\n  | \"INCH\"\n  | \"FT\"\n  | \"m\"\n  | \"mm\"\n  | \"cm\"\n  | \"inch\"\n  | \"ft\";\n\nexport function exportSTEP(\n  shapes: ShapeConfig[] = [],\n  { unit, modelUnit }: { unit?: SupportedUnit; modelUnit?: SupportedUnit } = {}\n): Blob {\n  const oc = getOC();\n  const r = GCWithScope();\n\n  const doc = createAssembly(shapes);\n\n  if (unit || modelUnit) {\n    // eslint-disable-next-line @typescript-eslint/no-unused-vars\n    const dummy = r(new oc.STEPCAFControl_Writer_1());\n\n    oc.Interface_Static.SetCVal(\n      \"xstep.cascade.unit\",\n      (modelUnit || unit || \"MM\").toUpperCase()\n    );\n    oc.Interface_Static.SetCVal(\n      \"write.step.unit\",\n      (unit || modelUnit || \"MM\").toUpperCase()\n    );\n  }\n\n  const session = r(new oc.XSControl_WorkSession());\n  const writer = r(\n    new oc.STEPCAFControl_Writer_2(\n      r(new oc.Handle_XSControl_WorkSession_2(session)),\n      false\n    )\n  );\n  writer.SetColorMode(true);\n  writer.SetLayerMode(true);\n  writer.SetNameMode(true);\n  oc.Interface_Static.SetIVal(\"write.surfacecurve.mode\", true);\n  oc.Interface_Static.SetIVal(\"write.precision.mode\", 0);\n  oc.Interface_Static.SetIVal(\"write.step.assembly\", 2);\n  oc.Interface_Static.SetIVal(\"write.step.schema\", 5);\n\n  const progress = r(new oc.Message_ProgressRange_1());\n  writer.Transfer_1(\n    new oc.Handle_TDocStd_Document_2(doc.wrapped),\n    // @ts-expect-error the type system does not work for these\n    oc.STEPControl_StepModelType.STEPControl_AsIs,\n    null,\n    progress\n  );\n\n  const filename = \"export.step\";\n  const done = writer.Write(filename);\n\n  if (done === oc.IFSelect_ReturnStatus.IFSelect_RetDone) {\n    // Read the STEP File from the filesystem and clean up\n    const file = oc.FS.readFile(\"/\" + filename);\n    oc.FS.unlink(\"/\" + filename);\n\n    // Return the contents of the STEP File\n    const blob = new Blob([file], { type: \"application/STEP\" });\n    return blob;\n  } else {\n    throw new Error(\"WRITE STEP FILE FAILED.\");\n  }\n}\n"],"names":["scale","DIRECTIONS","pnt","vec","shapeType","samePoint","offset","oc","i","check","filter","iterTopo","scaleShape","BoundingBox","r","makeBSplineApproximation","solid","allBlueprints","PRECISION","defaultSamePoint","commonSegmentsPoints","first","second","segments","lengths","offs","table","subtableMakers","cmap","post","draw","x","y","parseGlyph","buildPath","parseCFFCharstring","meta","parse","code","charString","head","hhea","maxp","ltag","range","os2","glyphCount","substCount","tableData","gsub","sfnt","langSysTable","loca","this$1","index","fvar","gdef","parseLookup1","parseLookup2","parseLookup3","parseLookup4","parseLookup5","parseLookup6","parseLookup7","parseLookup8","gpos","splitCurves","json"],"mappings":";;AAEA,MAAM,KAA8C;AAAA,EAClD,SAAS;AACX;AAEa,MAAA,QAAQ,CAAC,OAAkC;AACtD,KAAG,UAAU;AACf;AAEO,MAAM,QAAQ,MAA2B;AAC9C,MAAI,CAAC,GAAG;AAAe,UAAA,IAAI,MAAM,kCAAkC;AACnE,SAAO,GAAG;AACZ;ACNA,IAAI,CAAE,WAAmB,sBAAsB;AAC7C,UAAQ,IAAI,kCAAkC;AAE7C,aAAmB,uBAAwB,OAAO;AAAA,IACjD,UAAU,MAAM;AAAA,IAChB,YAAY,MAAM;AAAA,EAAA;AAEtB;AAEA,MAAM,sBAAsB,IAAK,WAAmB;AAAA,EAClD,CAAC,cAAyB;AACpB,QAAA;AACF,gBAAU,OAAO;AAAA,aACV;AACP,cAAQ,MAAM,CAAC;AAAA,IACjB;AAAA,EACF;AACF;AAEO,MAAM,YAAoC;AAAA,EAI/C,YAAY,SAAe;AACzB,SAAK,KAAK;AACV,QAAI,SAAS;AACS,0BAAA,SAAS,MAAM,SAAS,OAAO;AAAA,IACrD;AACA,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,IAAI,UAAgB;AAClB,QAAI,KAAK,aAAa;AAAY,YAAA,IAAI,MAAM,8BAA8B;AAC1E,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,QAAQ,YAAkB;AAC5B,QAAI,KAAK,UAAU;AACG,0BAAA,WAAW,KAAK,QAAQ;AAC5C,WAAK,SAAS;IAChB;AAEoB,wBAAA,SAAS,MAAM,YAAY,UAAU;AACzD,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,SAAS;;AACa,wBAAA,WAAW,KAAK,OAAO;AAC3C,eAAK,YAAL,mBAAc;AACd,SAAK,WAAW;AAAA,EAClB;AACF;AAEO,MAAM,cAAc,MAAM;AAC/B,WAAS,YAAoC,OAAmB;AAC1C,wBAAA,SAAS,aAAa,KAAK;AACxC,WAAA;AAAA,EACT;AAEO,SAAA;AACT;AAEa,MAAA,eAAe,CAAC,QAAa;AACxC,WAAS,cAAsC,OAAmB;AAC5C,wBAAA,SAAS,KAAK,KAAK;AAChC,WAAA;AAAA,EACT;AAEO,SAAA;AACT;AAEa,MAAA,UAAU,CACrB,UAKG;AACG,QAAA,8BAAc;AAEb,SAAA;AAAA,IACL,CAAsB,MAAY;AAChC,cAAQ,IAAI,CAAC;AACN,aAAA;AAAA,IACT;AAAA,IAEA,MAAM;AACH,OAAA,GAAG,QAAQ,OAAA,CAAQ,EAAE,QAAQ,CAAC,MAAM,EAAE,OAAA,CAAQ;AAC/C,cAAQ,MAAM;AAAA,IAChB;AAAA,IACA,QAAQ,UAAU;AAAA,EAAA;AAEtB;ACnGO,MAAM,gBAAgB;AAChB,MAAA,UAAU,KAAK,KAAK;AACpB,MAAA,UAAU,MAAM,KAAK;ACgBlC,MAAM,SAAS,CAAC,MAAc,KAAK,MAAM,IAAI,GAAI,IAAI;AAS9C,SAAS,QAAQ,GAAwB;AAC1C,MAAA,MAAM,QAAQ,CAAC;AAAG,WAAO,EAAE,WAAW,KAAK,EAAE,WAAW;AAAA,WACnD,aAAa;AAAe,WAAA;AAAA,WAC5B,KAAK,QAAQ,uBAAW,SAAQ;AAAmB,WAAA;AACrD,SAAA;AACT;AAEO,MAAM,UAAU,CAAC,QAAe,KAAY,SAAyB;AAC1E,QAAM,KAAK;AACL,QAAA,SAAS,MAAM,MAAM;AACrB,QAAA,YAAY,MAAM,GAAG;AAEvB,MAAA;AACJ,MAAI,MAAM;AACF,UAAA,aAAa,MAAM,IAAI;AAC7B,WAAO,IAAI,GAAG,SAAS,QAAQ,WAAW,UAAU;AACpD,eAAW,OAAO;AAAA,EAAA,OACb;AACL,WAAO,IAAI,GAAG,SAAS,QAAQ,SAAS;AAAA,EAC1C;AACA,SAAO,OAAO;AACd,YAAU,OAAO;AACV,SAAA;AACT;AAEO,MAAM,UAAU,CAAC,QAAe,KAAY,SAAyB;AAC1E,QAAM,KAAK;AACL,QAAA,SAAS,MAAM,MAAM;AACrB,QAAA,YAAY,MAAM,GAAG;AAEvB,MAAA;AACJ,MAAI,MAAM;AACF,UAAA,aAAa,MAAM,IAAI;AAC7B,WAAO,IAAI,GAAG,SAAS,QAAQ,WAAW,UAAU;AACpD,eAAW,OAAO;AAAA,EAAA,OACb;AACL,WAAO,IAAI,GAAG,SAAS,QAAQ,SAAS;AAAA,EAC1C;AACA,SAAO,OAAO;AACd,YAAU,OAAO;AACV,SAAA;AACT;AAEa,MAAA,UAAU,CAAC,QAAe,QAAuB;AAC5D,QAAM,KAAK;AACL,QAAA,SAAS,MAAM,MAAM;AACrB,QAAA,YAAY,MAAM,GAAG;AAC3B,QAAM,OAAO,IAAI,GAAG,SAAS,QAAQ,SAAS;AAC9C,SAAO,OAAO;AACd,YAAU,OAAO;AACV,SAAA;AACT;AAEA,MAAM,UAAU,CAAC,SAAgB,CAAC,GAAG,GAAG,CAAC,MAAc;AACrD,QAAM,KAAK;AAEP,MAAA,MAAM,QAAQ,MAAM,GAAG;AACzB,QAAI,OAAO,WAAW;AAAG,aAAO,IAAI,GAAG,SAAS,GAAG,MAAM;AAAA,aAChD,OAAO,WAAW;AAAG,aAAO,IAAI,GAAG,SAAS,GAAG,QAAQ,CAAC;AAAA,EAAA,WACxD,kBAAkB,QAAQ;AACnC,WAAO,IAAI,GAAG,SAAS,OAAO,QAAQ,KAAK;AAAA,EAAA,WAClC,OAAO;AAAK,WAAO,IAAI,GAAG,SAAS,OAAO,IAAK,CAAA;AAC1D,SAAO,IAAI,GAAG,SAAS,GAAG,GAAG,CAAC;AAChC;AAEO,MAAM,eAAe,YAAoB;AAAA,EAC9C,YAAY,SAAgB,CAAC,GAAG,GAAG,CAAC,GAAG;AAC/B,UAAA,QAAQ,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,OAAe;AACV,WAAA,MAAM,OAAO,KAAK,CAAC,SAAS,OAAO,KAAK,CAAC,SAAS,OAAO,KAAK,CAAC;AAAA,EACxE;AAAA,EAEA,IAAI,IAAY;AACP,WAAA,KAAK,QAAQ;EACtB;AAAA,EAEA,IAAI,IAAY;AACP,WAAA,KAAK,QAAQ;EACtB;AAAA,EAEA,IAAI,IAAY;AACP,WAAA,KAAK,QAAQ;EACtB;AAAA,EAEA,IAAI,SAAiB;AACZ,WAAA,KAAK,QAAQ;EACtB;AAAA,EAEA,UAAoC;AAClC,WAAO,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAChC;AAAA,EAEA,MAAM,GAAmB;AACvB,WAAO,IAAI,OAAO,KAAK,QAAQ,QAAQ,EAAE,OAAO,CAAC;AAAA,EACnD;AAAA,EAEA,IAAI,GAAmB;AACrB,WAAO,KAAK,QAAQ,IAAI,EAAE,OAAO;AAAA,EACnC;AAAA,EAEA,IAAI,GAAmB;AACrB,WAAO,IAAI,OAAO,KAAK,QAAQ,WAAW,EAAE,OAAO,CAAC;AAAA,EACtD;AAAA,EAEA,IAAI,GAAmB;AACrB,WAAO,IAAI,OAAO,KAAK,QAAQ,MAAM,EAAE,OAAO,CAAC;AAAA,EACjD;AAAA,EAEA,SAASA,QAAuB;AAC9B,WAAO,IAAI,OAAO,KAAK,QAAQ,WAAWA,MAAK,CAAC;AAAA,EAClD;AAAA,EAEA,aAAqB;AACnB,WAAO,IAAI,OAAO,KAAK,QAAQ,WAAY,CAAA;AAAA,EAC7C;AAAA,EAEA,YAAoB;AAClB,SAAK,QAAQ;AACN,WAAA;AAAA,EACT;AAAA,EAEA,YAAoB;AACX,WAAA;AAAA,EACT;AAAA,EAEA,SAAS,GAAmB;AAC1B,WAAO,KAAK,QAAQ,MAAM,EAAE,OAAO,IAAI;AAAA,EACzC;AAAA,EAEA,eAAe,OAAsB;AACnC,UAAM,OAAO,MAAM;AACnB,UAAM,SAAS,MAAM;AAEf,UAAA,KAAK,KAAK,IAAI,IAAI;AAElB,UAAA,KAAK,OAAO,SAAS,GAAG,IAAI,MAAM,IAAI,OAAO,UAAU,CAAC;AACxD,UAAA,aAAa,KAAK,IAAI,EAAE;AAE9B,OAAG,OAAO;AACV,OAAG,OAAO;AAEH,WAAA;AAAA,EACT;AAAA,EACA,OAAO,OAAwB;AAC7B,WAAO,KAAK,QAAQ,QAAQ,MAAM,SAAS,MAAS,IAAO;AAAA,EAC7D;AAAA,EAEA,QAAgB;AACd,WAAO,IAAI,KAAK,GAAG,SAAS,KAAK,QAAQ,KAAK;AAAA,EAChD;AAAA,EAEA,QAAgB;AACd,WAAO,IAAI,KAAK,GAAG,SAAS,KAAK,QAAQ,KAAK;AAAA,EAChD;AAAA,EAEA,OACE,OACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,YAAmB,CAAC,GAAG,GAAG,CAAC,GACnB;AACF,UAAA,KAAK,QAAQ,QAAQ,SAAS;AACpC,SAAK,QAAQ,OAAO,IAAI,QAAQ,OAAO;AACvC,OAAG,OAAO;AACH,WAAA;AAAA,EACT;AACF;AAIA,MAAMC,eAAoC;AAAA,EACxC,GAAG,CAAC,GAAG,GAAG,CAAC;AAAA,EACX,GAAG,CAAC,GAAG,GAAG,CAAC;AAAA,EACX,GAAG,CAAC,GAAG,GAAG,CAAC;AACb;AAEO,SAAS,cAAc,GAAqB;AACjD,MAAI,MAAM,OAAO,MAAM,OAAO,MAAM,KAAK;AACvC,WAAOA,aAAW,CAAC;AAAA,EACrB;AACO,SAAA;AACT;AAEO,SAAS,MAAM,QAAuB;AACrC,QAAA,IAAI,IAAI,OAAO,MAAM;AACrB,QAAAC,OAAM,EAAE;AACd,IAAE,OAAO;AACF,SAAAA;AACT;AAEO,SAAS,MAAM,QAAuB;AACrC,QAAA,IAAI,IAAI,OAAO,MAAM;AACrB,QAAA,MAAM,EAAE;AACd,IAAE,OAAO;AACF,SAAA;AACT;AAIO,MAAM,uBAAuB,YAAqB;AAAA,EACvD,YAAY,WAAqB;AAC/B,UAAM,KAAK;AACX,UAAM,aAAa,IAAI,GAAG,UAAW,CAAA;AAAA,EACvC;AAAA,EAIA,UACE,eACA,QAAQ,GACR,QAAQ,GACQ;AAChB,UAAM,cAAc,IAAI;AAAA,MACtB,OAAO,kBAAkB,WACrB,CAAC,eAAe,OAAO,KAAK,IAC5B;AAAA,IAAA;AAGD,SAAA,QAAQ,iBAAiB,YAAY,OAAO;AAE1C,WAAA;AAAA,EACT;AAAA,EAEA,OACE,OACA,WAAkB,CAAC,GAAG,GAAG,CAAC,GAC1B,YAAmB,CAAC,GAAG,GAAG,CAAC,GACX;AACV,UAAA,MAAM,MAAM,SAAS;AACrB,UAAA,SAAS,MAAM,QAAQ;AAC7B,UAAM,OAAO,IAAI,KAAK,GAAG,SAAS,QAAQ,GAAG;AAE7C,SAAK,QAAQ,cAAc,MAAM,QAAQ,OAAO;AAChD,SAAK,OAAO;AACZ,QAAI,OAAO;AACX,WAAO,OAAO;AAEP,WAAA;AAAA,EACT;AAAA,EAEA,OACE,aAAwC,MACxC,aACM;AACN,UAAM,IAAI;AAEN,QAAA;AACA,QAAA;AAEA,QAAA,OAAO,eAAe,UAAU;AAClC,YAAM,QAAQ,EAAE,iBAAiB,YAAY,WAAW,CAAC;AACzD,eAAS,MAAM;AACf,kBAAY,MAAM;AAAA,IAAA,WACT,sBAAsB,OAAO;AACtC,eAAS,eAAe,WAAW;AACnC,kBAAY,WAAW;AAAA,IAAA,OAClB;AACL,eAAS,eAAe,CAAC,GAAG,GAAG,CAAC;AACpB,kBAAA;AAAA,IACd;AAEA,UAAM,aAAa,EAAE,QAAQ,QAAQ,SAAS,CAAC;AAC1C,SAAA,QAAQ,YAAY,UAAU;AAE5B,WAAA;AAAA,EACT;AAAA,EAEA,MAAM,QAAeF,QAAqB;AAClC,UAAAE,OAAM,MAAM,MAAM;AACnB,SAAA,QAAQ,SAASA,MAAKF,MAAK;AAChC,IAAAE,KAAI,OAAO;AACJ,WAAA;AAAA,EACT;AAAA,EAEA,kBAAkB,YAAyB,UAA6B;AACtE,UAAM,IAAI;AACV,UAAM,SAAS;AAAA,MACb,eAAe,cACX,IAAI,KAAK,GAAG,SACZ,IAAA,QAAQ,WAAW,QAAQ,WAAW,MAAM,WAAW,IAAI;AAAA,IAAA;AAGjE,UAAM,OAAO;AAAA,MACX,aAAa,cACT,IAAI,KAAK,GAAG,SACZ,IAAA,QAAQ,SAAS,QAAQ,SAAS,MAAM,SAAS,IAAI;AAAA,IAAA;AAEtD,SAAA,QAAQ,oBAAoB,QAAQ,IAAI;AACtC,WAAA;AAAA,EACT;AAAA,EAEA,eAAe,OAAsB;AAC7B,UAAAA,OAAM,MAAM,KAAK;AACvB,UAAM,WAAWA,KAAI,YAAY,KAAK,OAAO;AAC7C,IAAAA,KAAI,OAAO;AACJ,WAAA;AAAA,EACT;AAAA,EAEA,UAAU,OAAmC;AACrC,UAAA,cAAc,IAAI,KAAK,GAAG;AAAA,MAC9B;AAAA,MACA,KAAK;AAAA,MACL;AAAA,IAAA;AAEK,WAAA,YAAY,cAAc,KAAK;AAAA,EACxC;AACF;AAEO,MAAM,MAAM;AAAA,EAcjB,YACE,QACA,aAA2B,MAC3B,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB;AACA,SAAK,KAAK;AAEJ,UAAA,OAAO,IAAI,OAAO,MAAM;AAC1B,QAAA,KAAK,WAAW,GAAG;AACf,YAAA,IAAI,MAAM,2BAA2B;AAAA,IAC7C;AACK,SAAA,OAAO,KAAK;AAEb,QAAA;AACJ,QAAI,CAAC,YAAY;AACT,YAAA,MAAM,QAAQ,QAAQ,IAAI;AAChC,aAAO,IAAI,OAAO,IAAI,WAAY,CAAA;AAClC,UAAI,OAAO;AAAA,IAAA,OACN;AACE,aAAA,IAAI,OAAO,UAAU;AAAA,IAC9B;AAEI,QAAA,KAAK,WAAW,GAAG;AACf,YAAA,IAAI,MAAM,yBAAyB;AAAA,IAC3C;AAEK,SAAA,OAAO,KAAK;AACjB,SAAK,OAAO,KAAK,KAAK,MAAM,KAAK,IAAI,EAAE;AAElC,SAAA,SAAS,IAAI,OAAO,MAAM;AAAA,EACjC;AAAA,EAEA,SAAe;AACb,SAAK,cAAc;AACnB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,QAAQ;EACf;AAAA,EAEA,QAAe;AACb,WAAO,IAAI,MAAM,KAAK,QAAQ,KAAK,MAAM,KAAK,IAAI;AAAA,EACpD;AAAA,EAEA,IAAI,SAAiB;AACnB,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,OAAO,WAAmB;AAC5B,SAAK,UAAU;AACf,SAAK,gBAAgB;AAAA,EACvB;AAAA,EAEA,YAAY,OAAqB;AACzB,UAAA,WAAW,KAAK;AACb,aAAA,SAAS,IAAI,OAAO,KAAK;AAC3B,WAAA;AAAA,EACT;AAAA,EAIA,UAAU,eAA+B,QAAQ,GAAG,QAAQ,GAAU;AACpE,UAAM,cAAc,IAAI;AAAA,MACtB,OAAO,kBAAkB,WACrB,CAAC,eAAe,OAAO,KAAK,IAC5B;AAAA,IAAA;AAGN,WAAO,KAAK,YAAY,KAAK,OAAO,IAAI,WAAW,CAAC;AAAA,EACtD;AAAA,EAEA,WAAW,OAAsB;AAC/B,WAAO,KAAK,UAAU,OAAO,GAAG,CAAC;AAAA,EACnC;AAAA,EAEA,WAAW,OAAsB;AAC/B,WAAO,KAAK,UAAU,GAAG,OAAO,CAAC;AAAA,EACnC;AAAA,EAEA,WAAW,OAAsB;AAC/B,WAAO,KAAK,UAAU,GAAG,GAAG,KAAK;AAAA,EACnC;AAAA,EAEA,MAAM,OAAe,YAAuB,CAAC,GAAG,GAAG,CAAC,GAAU;AACtD,UAAA,MAAM,cAAc,SAAS;AACnC,UAAM,OAAO,IAAI,OAAO,KAAK,IAAI,EAAE,OAAO,OAAO,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG;AAC/D,UAAM,OAAO,IAAI,OAAO,KAAK,IAAI,EAAE,OAAO,OAAO,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG;AAE/D,WAAO,IAAI,MAAM,KAAK,QAAQ,MAAM,IAAI;AAAA,EAC1C;AAAA,EAEA,aAAa,OAAsB;AACjC,UAAM,OAAO,IAAI,OAAO,KAAK,IAAI,EAAE,OAAO,OAAO,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI;AAErE,WAAO,IAAI,MAAM,KAAK,QAAQ,MAAM,KAAK,IAAI;AAAA,EAC/C;AAAA,EAEA,kBAAwB;AACtB,UAAM,oBAAoB,IAAI,KAAK,GAAG,SAAS;AAC/C,UAAM,mBAAmB,QAAQ,KAAK,QAAQ,KAAK,MAAM,KAAK,IAAI;AAElE,UAAM,WAAW,IAAI,KAAK,GAAG,UAAU;AAC9B,aAAA,oBAAoB,mBAAmB,gBAAgB;AAC3D,SAAA,gBAAgB,IAAI;AACpB,SAAA,cAAc,kBAAkB,aAAa;AAAA,MAChD,QAAQ,KAAK;AAAA,MACb,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,IAAA,CACZ;AAEI,SAAA,gBAAgB,IAAI;AACzB,SAAK,cAAc;AAAA,MACjB;AAAA,QACE,QAAQ,KAAK;AAAA,QACb,MAAM,KAAK;AAAA,QACX,MAAM,KAAK;AAAA,MACb;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,YAAY,GAAW,GAAiB;AACtC,SAAK,SAAS,KAAK,cAAc,CAAC,GAAG,CAAC,CAAC;AAAA,EACzC;AAAA,EAEA,cAAcC,MAAqB;AACjC,UAAMD,OAAM,KAAK,cAAc,eAAeC,IAAG;AAC3C,UAAA,SAAS,IAAI,OAAOD,IAAG;AAC7B,IAAAA,KAAI,OAAO;AACJ,WAAA;AAAA,EACT;AAAA,EAEA,cAAc,GAAkB;AAC9B,UAAMA,OAAM,KAAK,cAAc,eAAe,CAAC;AACzC,UAAA,SAAS,IAAI,OAAOA,IAAG;AAC7B,IAAAA,KAAI,OAAO;AACJ,WAAA;AAAA,EACT;AACF;AAgBA,MAAM,gBAMF;AAAA,EACF,IAAI;AAAA,IACF,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,GAAG,CAAC;AAAA,EAClB;AAAA,EACA,IAAI;AAAA,IACF,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,GAAG,CAAC;AAAA,EAClB;AAAA,EACA,IAAI;AAAA,IACF,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,GAAG,CAAC;AAAA,EAClB;AAAA,EACA,IAAI;AAAA,IACF,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,IAAI,CAAC;AAAA,EACnB;AAAA,EACA,IAAI;AAAA,IACF,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,GAAG,EAAE;AAAA,EACnB;AAAA,EACA,IAAI;AAAA,IACF,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,IAAI,GAAG,CAAC;AAAA,EACnB;AAAA,EACA,OAAO;AAAA,IACL,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,GAAG,CAAC;AAAA,EAClB;AAAA,EACA,MAAM;AAAA,IACJ,MAAM,CAAC,IAAI,GAAG,CAAC;AAAA,IACf,QAAQ,CAAC,GAAG,GAAG,EAAE;AAAA,EACnB;AAAA,EACA,MAAM;AAAA,IACJ,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,IAAI,GAAG,CAAC;AAAA,EACnB;AAAA,EACA,OAAO;AAAA,IACL,MAAM,CAAC,GAAG,GAAG,EAAE;AAAA,IACf,QAAQ,CAAC,GAAG,GAAG,CAAC;AAAA,EAClB;AAAA,EACA,KAAK;AAAA,IACH,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,GAAG,CAAC;AAAA,EAClB;AAAA,EACA,QAAQ;AAAA,IACN,MAAM,CAAC,GAAG,GAAG,CAAC;AAAA,IACd,QAAQ,CAAC,GAAG,IAAI,CAAC;AAAA,EACnB;AACF;AAEa,MAAA,mBAAmB,CAC9B,OACA,eAA+B,CAAC,GAAG,GAAG,CAAC,MAC7B;AACJ,QAAA,SAAS,cAAc,KAAK;AAClC,MAAI,CAAC;AAAc,UAAA,IAAI,MAAM,wBAAwB,OAAO;AAExD,MAAA;AACA,MAAA,OAAO,iBAAiB,UAAU;AACpC,aAAS,OAAO,OAAO,IAAI,CAAC,MAAc,IAAI,YAAY;AAAA,EAAA,OACrD;AACI,aAAA;AAAA,EACX;AACA,SAAO,IAAI,MAAM,QAAQ,OAAO,MAAM,OAAO,MAAM;AACrD;oBAEO,MAAM,oBAAoB,YAAqB;AAAA,EACpD,YAAY,SAAmB;AAC7B,UAAM,KAAK;AACX,QAAI,WAAW;AACf,QAAI,CAAC,UAAU;AACF,iBAAA,IAAI,GAAG;IACpB;AACA,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,IAAI,OAAe;AACjB,UAAM,CAAC,KAAK,GAAG,IAAI,KAAK;AACjB,WAAA,GAAG,IAAI,OAAO,GAAG,EAAE,UAAU,IAAI,OAAO,GAAG,EAAE;AAAA,EACtD;AAAA,EAEA,IAAI,SAAqC;AACjC,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAGxB,SAAK,QAAQ,IAAI,MAAM,MAAM,MAAM,MAAM,MAAM,IAAI;AAC5C,WAAA;AAAA,MACL,CAAC,KAAK,SAAS,KAAK,SAAS,KAAK,OAAO;AAAA,MACzC,CAAC,KAAK,SAAS,KAAK,SAAS,KAAK,OAAO;AAAA,IAAA;AAAA,EAE7C;AAAA,EAEA,IAAI,SAAsB;AACxB,UAAM,CAAC,CAAC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,MAAM,IAAI,CAAC,IAAI,KAAK;AAC/C,WAAA;AAAA,MACL,QAAQ,OAAO,QAAQ;AAAA,MACvB,QAAQ,OAAO,QAAQ;AAAA,MACvB,QAAQ,OAAO,QAAQ;AAAA,IAAA;AAAA,EAE3B;AAAA,EAEA,IAAI,QAAgB;AACZ,UAAA,CAAC,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK;AACvB,WAAA,KAAK,IAAI,OAAO,IAAI;AAAA,EAC7B;AAAA,EAEA,IAAI,SAAiB;AACb,UAAA,CAAC,CAAG,EAAA,IAAI,GAAG,CAAA,EAAG,IAAI,CAAC,IAAI,KAAK;AAC3B,WAAA,KAAK,IAAI,OAAO,IAAI;AAAA,EAC7B;AAAA,EAEA,IAAI,QAAgB;AAClB,UAAM,CAAC,CAAK,EAAA,EAAA,IAAI,GAAG,CAAA,EAAA,EAAK,IAAI,CAAC,IAAI,KAAK;AAC/B,WAAA,KAAK,IAAI,OAAO,IAAI;AAAA,EAC7B;AAAA,EAEA,IAAI,OAAoB;AACjB,SAAA,QAAQ,MAAM,MAAM,OAAO;AAAA,EAClC;AAAA,EAEA,MAAM,OAA6B;AACjC,WAAO,KAAK,QAAQ,QAAQ,MAAM,OAAO;AAAA,EAC3C;AACF;ACnnBO,MAAM,oBAAoB,CAC/B,MACA,kBAA2B,CAAC,GAAG,CAAC,MACtB;AACV,QAAM,cAAc,KAAK,eAAe,GAAG,eAAe;AACpD,QAAA,SAAS,KAAK,SAAS,WAAW;AACxC,QAAM,IAAI,IAAI,OAAO,CAAC,GAAG,GAAG,CAAC,CAAC;AAC1B,MAAA,KAAK,EAAE,MAAM,MAAM;AACnB,MAAA,GAAG,SAAS,MAAM;AACpB,OAAG,OAAO;AACV,SAAK,IAAI,OAAO,CAAC,GAAG,GAAG,CAAC,CAAC;AAAA,EAC3B;AAEA,IAAE,OAAO;AACT,SAAO,IAAI,MAAM,aAAa,IAAI,MAAM;AAC1C;AAIA,SAAS,UACP,QAA2B,MAC3B,SAAyB,CAAC,GAAG,GAAG,CAAC,GAC1B;AACP,MAAI,iBAAiB,OAAO;AAC1B,WAAO,MAAM;EAAM,OACd;AACE,WAAA,iBAAiB,OAAO,MAAM;AAAA,EACvC;AACF;AAIO,SAAS,OACd,OACA,OACA,WAAkB,CAAC,GAAG,GAAG,CAAC,GAC1B,YAAmB,CAAC,GAAG,GAAG,CAAC,GACb;AACR,QAAA,iBAAiB,IAAI;AACZ,iBAAA,OAAO,OAAO,UAAU,SAAS;AAC1C,QAAA,WAAW,eAAe,UAAU,KAAK;AAC/C,iBAAe,OAAO;AACf,SAAA;AACT;AAEgB,SAAA,UAAU,OAAqB,QAA6B;AACpE,QAAA,iBAAiB,IAAI;AAC3B,iBAAe,UAAU,MAAM;AACzB,QAAA,WAAW,eAAe,UAAU,KAAK;AAC/C,iBAAe,OAAO;AACf,SAAA;AACT;AAEgB,SAAA,OACd,OACA,YACA,QACc;AACR,QAAA,iBAAiB,IAAI;AACZ,iBAAA,OAAO,YAAY,MAAM;AAClC,QAAA,WAAW,eAAe,UAAU,KAAK;AAC/C,iBAAe,OAAO;AACf,SAAA;AACT;AAEgB,SAAA,MACd,OACA,QACAF,QACc;AACR,QAAA,iBAAiB,IAAI;AACZ,iBAAA,MAAM,QAAQA,MAAK;AAC5B,QAAA,WAAW,eAAe,UAAU,KAAK;AAC/C,iBAAe,OAAO;AACf,SAAA;AACT;ACrFO,SAAS,UAAU,OAAkC;AAC1D,SAAO,MAAM,QAAQ,KAAK,KAAK,MAAM,WAAW;AAClD;ACSA,IAAI,kBAA8C;AAElD,MAAM,mBAAmB,CAAC,YAA2C;AACnE,MAAI,mBAAmB,CAAC;AAAgB,WAAA;AAExC,QAAM,KAAK;AACX,QAAM,KAAK,GAAG;AAEd,wCAAsB,IAAI;AAAA,IACxB,CAAC,GAAG,cAAc,MAAM;AAAA,IACxB,CAAC,GAAG,gBAAgB,QAAQ;AAAA,IAC5B,CAAC,GAAG,iBAAiB,SAAS;AAAA,IAC9B,CAAC,GAAG,mBAAmB,WAAW;AAAA,IAClC,CAAC,GAAG,kBAAkB,UAAU;AAAA,IAChC,CAAC,GAAG,qBAAqB,cAAc;AAAA,IACvC,CAAC,GAAG,sBAAsB,eAAe;AAAA,IACzC,CAAC,GAAG,qBAAqB,cAAc;AAAA,IACvC,CAAC,GAAG,oBAAoB,aAAa;AAAA,EAAA,CACtC;AACM,SAAA;AACT;AAEa,MAAA,gBAAgB,CAAC,SAAyB;AACrD,MAAII,aAAY,iBAAA,EAAmB,IAAI,IAAI;AAC3C,MAAI,CAACA;AAAW,IAAAA,aAAY,iBAAiB,IAAI,EAAE,IAAI,IAAI;AAC3D,MAAI,CAACA;AAAiB,UAAA,IAAI,MAAM,cAAc;AACvC,SAAAA;AACT;ACvCwB,SAAA,eAAe,QAAgB,WAAmB;AACxE,QAAM,SAAS,KAAK,IAAI,IAAI,SAAS;AACrC,QAAM,IAAI,YAAY,IAAI,SAAS,OAAO,SAAS;AACnD,SAAO,KAAK,MAAM,IAAI,MAAM,IAAI;AAClC;ACLA,SAAwB,MAAM,KAAuB;AACnD,SAAO,MAAM,KAAK,MAAM,GAAG,EAAE,MAAM;AACrC;ACAA,SAAwB,IACtB,QAC4D;AACtD,QAAA,YAAY,KAAK,IAAI,GAAG,OAAO,IAAI,CAAC,QAAQ,IAAI,MAAM,CAAC;AAE7D,SAAO,MAAM,SAAS,EAAE,IAAI,CAAC,MAAM,OAAO,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC;AAChE;ACRA,SAAwB,OAAO,GAAmB;AAChD,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC/B;ACCO,MAAM,UAAU,CAAC,CAAC,GAAG,CAAC,MAAuB;AAClD,SAAO,IAAI,OAAO,CAAC,KAAK,OAAO,CAAC;AAClC;AAEA,MAAM,UAAU,CAAC,GAAW,YAAY,SAAiB;AACvD,MAAI,MAAM;AACN,MAAA,KAAK,IAAI,CAAC,IAAI;AAAiB,UAAA;AACnC,SAAO,IAAI,QAAQ,CAAC,KAAK,MAAM,SAAS,CAAC;AAC3C;AACO,MAAM,wBAAwB,CACnC,QACA,YAAY,SACE;AACd,SAAO,MAAM;AAAA,IACX,IAAI;AAAA,MACF,OAAO,IAAI,CAAC,CAAC,IAAI,EAAE,MAAM;AAAA,QACvB,IAAI,QAAQ,IAAI,SAAS,KAAK,QAAQ,IAAI,SAAS;AAAA,QACnD,CAAC,IAAI,EAAE;AAAA,MAAA,CACR;AAAA,MACD,OAAO;AAAA,EAAA;AAEb;ACnBO,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,MAAyB;AAChD,QAAM,KAAK;AACX,SAAO,IAAI,GAAG,WAAW,GAAG,CAAC;AAC/B;AAEO,MAAM,cAAc,CAAC,CAAC,GAAG,CAAC,MAAyB;AACxD,QAAM,KAAK;AACX,SAAO,IAAI,GAAG,WAAW,GAAG,CAAC;AAC/B;AAEO,MAAM,MAAM,CAAC,CAAC,GAAG,CAAC,MAAyB;AAChD,QAAM,KAAK;AACX,SAAO,IAAI,GAAG,WAAW,GAAG,CAAC;AAC/B;AAEa,MAAA,SAAS,CAAC,OAAgB,cAAgC;AACrE,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,OAAO,IAAI,GAAG,UAAU,EAAE,IAAI,KAAK,CAAC,GAAG,EAAE,YAAY,SAAS,CAAC,CAAC;AACnE;AACI,SAAA;AACT;AClBO,MAAM,sBAAsB,YAAuB;AAAA,EACxD,YAAY,SAAqB;AAC/B,UAAM,KAAK;AACX,QAAI,WAAW;AACf,QAAI,CAAC,UAAU;AACF,iBAAA,IAAI,GAAG;IACpB;AACA,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,IAAI,OAAe;AACjB,UAAM,CAAC,KAAK,GAAG,IAAI,KAAK;AACxB,WAAO,GAAG,QAAQ,GAAG,OAAO,QAAQ,GAAG;AAAA,EACzC;AAAA,EAEA,IAAI,SAA6B;AACzB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAGxB,SAAK,QAAQ,IAAI,MAAM,MAAM,MAAM,IAAI;AAChC,WAAA;AAAA,MACL,CAAC,KAAK,SAAS,KAAK,OAAO;AAAA,MAC3B,CAAC,KAAK,SAAS,KAAK,OAAO;AAAA,IAAA;AAAA,EAE/B;AAAA,EAEA,IAAI,SAAkB;AACd,UAAA,CAAC,CAAC,MAAM,IAAI,GAAG,CAAC,MAAM,IAAI,CAAC,IAAI,KAAK;AACnC,WAAA,CAAC,QAAQ,OAAO,QAAQ,GAAG,QAAQ,OAAO,QAAQ,CAAC;AAAA,EAC5D;AAAA,EAEA,IAAI,QAAgB;AACZ,UAAA,CAAC,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK;AACvB,WAAA,KAAK,IAAI,OAAO,IAAI;AAAA,EAC7B;AAAA,EAEA,IAAI,SAAiB;AACb,UAAA,CAAC,CAAG,EAAA,IAAI,GAAG,CAAA,EAAG,IAAI,CAAC,IAAI,KAAK;AAC3B,WAAA,KAAK,IAAI,OAAO,IAAI;AAAA,EAC7B;AAAA,EAEA,aAAa,iBAAiB,GAAY;AACxC,UAAM,CAAC,KAAK,GAAG,IAAI,KAAK;AACxB,UAAM,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC;AAC5B,UAAM,SAAS,IAAI,CAAC,IAAI,IAAI,CAAC;AAEtB,WAAA;AAAA,MACL,IAAI,CAAC,IAAK,QAAQ,MAAO;AAAA,MACzB,IAAI,CAAC,IAAK,SAAS,MAAO,iBAAiB;AAAA,IAAA;AAAA,EAE/C;AAAA,EAEA,IAAI,OAAsB;AACnB,SAAA,QAAQ,MAAM,MAAM,OAAO;AAAA,EAClC;AAAA,EAEA,MAAM,OAA+B;AACnC,WAAO,KAAK,QAAQ,QAAQ,MAAM,OAAO;AAAA,EAC3C;AAAA,EAEA,cAAc,OAAyB;AACrC,UAAM,IAAI;AACV,UAAM,QAAQ,EAAE,IAAI,KAAK,CAAC;AAC1B,WAAO,CAAC,KAAK,QAAQ,QAAQ,KAAK;AAAA,EACpC;AACF;AC1Ea,MAAAC,cAAY,CACvB,CAAC,IAAI,EAAE,GACP,CAAC,IAAI,EAAE,GACP,YAAY,SACA;AACL,SAAA,KAAK,IAAI,KAAK,EAAE,KAAK,aAAa,KAAK,IAAI,KAAK,EAAE,KAAK;AAChE;AAEa,MAAA,QAAQ,CAAC,CAAC,IAAI,EAAE,GAAY,CAAC,IAAI,EAAE,MAAwB;AACtE,SAAO,CAAC,KAAK,IAAI,KAAK,EAAE;AAC1B;AAEa,MAAA,aAAa,CAAC,CAAC,IAAI,EAAE,GAAY,CAAC,IAAI,EAAE,MAAwB;AAC3E,SAAO,CAAC,KAAK,IAAI,KAAK,EAAE;AAC1B;AAEO,MAAM,mBAAmB,CAC9B,CAAC,IAAI,EAAE,GACP,WACY;AACZ,SAAO,CAAC,KAAK,QAAQ,KAAK,MAAM;AAClC;AAEO,MAAM,aAAa,CACxB,CAAC,IAAI,EAAE,GACP,CAAC,IAAI,EAAE,IAAa,CAAC,GAAG,CAAC,MACd;AACX,SAAO,KAAK,MAAM,KAAK,OAAO,KAAK,KAAK,OAAO,CAAC;AAClD;AAEO,MAAM,mBAAmB,CAC9B,CAAC,IAAI,EAAE,GACP,CAAC,IAAI,EAAE,IAAa,CAAC,GAAG,CAAC,MACd;AACX,UAAQ,KAAK,OAAO,KAAK,KAAK,OAAO;AACvC;AAEgB,SAAA,eAAe,CAAC,IAAI,EAAE,GAAY,CAAC,IAAI,EAAE,GAAoB;AACpE,SAAA,KAAK,KAAK,KAAK;AACxB;AAEO,MAAM,UAAU,CACrB,CAAC,IAAI,EAAE,GACP,CAAC,IAAI,EAAE,IAAa,CAAC,GAAG,CAAC,MACd;AACJ,SAAA,KAAK,MAAM,KAAK,KAAK,KAAK,IAAI,KAAK,KAAK,KAAK,EAAE;AACxD;AAEO,MAAM,eAAe,CAC1B,CAAC,IAAI,EAAE,GACP,CAAC,IAAI,EAAE,IAAa,CAAC,GAAG,CAAC,MACd;AACX,SAAO,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE;AACpC;AAEO,MAAM,cAAc,CAAC,CAAC,IAAI,EAAE,MAAwB;AACzD,QAAM,IAAI,WAAW,CAAC,IAAI,EAAE,CAAC;AAC7B,SAAO,CAAC,KAAK,GAAG,KAAK,CAAC;AACxB;AAEa,MAAA,WAAW,CACtB,OACA,OACA,SAAkB,CAAC,GAAG,CAAC,MACX;AACN,QAAA,CAAC,KAAK,GAAG,IAAI;AACb,QAAA,CAAC,IAAI,EAAE,IAAI;AAEjB,QAAM,KAAK,MAAM;AACjB,QAAM,KAAK,MAAM;AAEX,QAAA,OAAO,KAAK,IAAI,KAAK;AACrB,QAAA,OAAO,KAAK,IAAI,KAAK;AAErB,QAAA,OAAO,KAAK,OAAO,KAAK;AACxB,QAAA,OAAO,KAAK,OAAO,KAAK;AAE9B,SAAO,CAAC,OAAO,IAAI,OAAO,EAAE;AAC9B;AAEa,MAAA,mBAAmB,CAAC,GAAW,UAA2B;AACrE,QAAM,IAAI,KAAK,IAAI,KAAK,IAAI;AAC5B,QAAM,IAAI,KAAK,IAAI,KAAK,IAAI;AACrB,SAAA,CAAC,GAAG,CAAC;AACd;AAEO,MAAM,mBAAmB,CAAC,CAAC,GAAG,CAAC,MAAiC;AACrE,QAAM,IAAI,WAAW,CAAC,GAAG,CAAC,CAAC;AAC3B,QAAM,QAAQ,KAAK,MAAM,GAAG,CAAC;AAEtB,SAAA,CAAC,GAAG,KAAK;AAClB;AAEa,MAAA,iBAAiB,CAAC,WAAsB;AACnD,SAAO,OAAO,CAAC,EAAE,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC,IAAI,OAAO,CAAC,EAAE,CAAC;AACjE;AC/EO,SAAS,mBAAmB,MAAuB;AACxD,QAAM,KAAK;AACX,QAAM,SAAS,GAAG,iBAAiB,KAAK,IAAI;AACrC,SAAA,IAAI,QAAQ,MAAM;AAC3B;AAEO,MAAM,gBAAgB,YAAiC;AAAA,EAE5D,YAAY,QAA6B;AACvC,UAAM,KAAK;AACL,UAAA,QAAQ,OAAO;AAErB,UAAM,IAAI,GAAG,sBAAsB,KAAK,CAAC;AAEzC,SAAK,eAAe;AAAA,EACtB;AAAA,EAEA,IAAI,cAAc;AAChB,QAAI,KAAK;AAAc,aAAO,KAAK;AACnC,UAAM,KAAK;AACL,UAAA,WAAW,IAAI,GAAG;AAExB,OAAG,kBAAkB,MAAM,KAAK,SAAS,MAAM,QAAQ;AAElD,SAAA,eAAe,IAAI,cAAc,QAAQ;AAC9C,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,OAAO;AACT,WAAO,GAAG,KAAK,YAAY,QAAQ,KAAK,UAAU,OAAO;AAAA,MACvD,KAAK;AAAA,IACP;AAAA,EACF;AAAA,EAEA,IAAI,aAA2B;AACtB,WAAA,KAAK,QAAQ;EACtB;AAAA,EAEA,YAAoB;AAClB,UAAM,KAAK;AACX,WAAO,GAAG,iBAAiB,MAAM,KAAK,OAAO;AAAA,EAC/C;AAAA,EAEA,MAAM,WAA4B;AAChC,UAAMH,OAAM,KAAK,WAAW,MAAM,SAAS;AAC3C,UAAMC,OAAe,CAACD,KAAI,EAAKA,GAAAA,KAAI,GAAG;AACtCA,SAAI,OAAO;AACJ,WAAAC;AAAA,EACT;AAAA,EAEA,IAAI,aAAsB;AACjB,WAAA,KAAK,MAAM,KAAK,cAAc;AAAA,EACvC;AAAA,EAEA,IAAI,YAAqB;AAChB,WAAA,KAAK,MAAM,KAAK,aAAa;AAAA,EACtC;AAAA,EAEA,IAAI,iBAAyB;AACpB,WAAA,KAAK,WAAW;EACzB;AAAA,EAEA,IAAI,gBAAwB;AACnB,WAAA,KAAK,WAAW;EACzB;AAAA,EAEA,UAA+B;AAC7B,UAAM,KAAK;AACX,WAAO,IAAI,GAAG,sBAAsB,KAAK,OAAO;AAAA,EAClD;AAAA,EAEA,IAAI,WAAsB;AAClB,UAAA,UAAU,KAAK;AACrB,UAAM,YAAY,cAAc,QAAQ,QAAS,CAAA;AACjD,YAAQ,OAAO;AACR,WAAA;AAAA,EACT;AAAA,EAEA,QAAiB;AACf,WAAO,IAAI,QAAQ,KAAK,WAAW,KAA6B,CAAA;AAAA,EAClE;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW;EAClB;AAAA,EAEQ,kBAAkB,OAAwB;AAChD,UAAM,KAAK;AACX,UAAM,IAAI;AAEV,UAAM,YAAY;AAAA,MAChB,IAAI,GAAG,gCAAgC,EAAE,IAAI,KAAK,CAAC,GAAG,KAAK,OAAO;AAAA,IAAA;AAGpE,QAAI,eAAe;AAEf,QAAA;AACF,qBAAe,UAAU;aAClB;AACQ,qBAAA;AAAA,IACjB;AAEA,WAAO,KAAK;AAAA,MACV;AAAA,MACA,WAAW,OAAO,KAAK,UAAU;AAAA,MACjC,WAAW,OAAO,KAAK,SAAS;AAAA,IAAA;AAAA,EAEpC;AAAA,EAEQ,kBAAkB,OAAwB;AAChD,UAAM,KAAK;AACX,UAAM,IAAI;AAEV,QAAI,gBAAgB;AACpB,UAAM,YAAY;AAAA,MAChB,IAAI,GAAG;AAAA,QACL,KAAK;AAAA,QACL,MAAM;AAAA,QACN,KAAK;AAAA,QACL,KAAK;AAAA,QACL,MAAM;AAAA,QACN,MAAM;AAAA,MACR;AAAA,IAAA;AAGE,QAAA;AACF,sBAAgB,UAAU;aACnB;AACS,sBAAA;AAAA,IAClB;AAGA,WAAO,KAAK;AAAA,MACV;AAAA,MACA,KAAK,kBAAkB,MAAM,UAAU;AAAA,MACvC,KAAK,kBAAkB,MAAM,SAAS;AAAA,MACtC,MAAM,kBAAkB,KAAK,UAAU;AAAA,MACvC,MAAM,kBAAkB,KAAK,SAAS;AAAA,IAAA;AAAA,EAE1C;AAAA,EAEA,aAAa,SAAoC;AAC3C,QAAA,UAAU,OAAO,GAAG;AACf,aAAA,KAAK,kBAAkB,OAAO;AAAA,IACvC;AAEO,WAAA,KAAK,kBAAkB,OAAO;AAAA,EACvC;AAAA,EAEA,UAAU,OAAyB;AAC1B,WAAA,KAAK,kBAAkB,KAAK,IAAI;AAAA,EACzC;AAAA,EAEA,UAAU,OAAgB,YAAY,MAAc;AAClD,UAAM,KAAK;AACX,UAAM,IAAI;AAEN,QAAA;AACA,QAAA;AACA,QAAA;AACF,YAAM,YAAY;AAAA,QAChB,IAAI,GAAG,gCAAgC,EAAE,IAAI,KAAK,CAAC,GAAG,KAAK,OAAO;AAAA,MAAA;AAEpE,sBAAgB,UAAU;AAC1B,+BAAyB,UAAU;aAC5B;AAEP,UAAIE,YAAU,OAAO,KAAK,YAAY,SAAS;AAC7C,eAAO,KAAK;AACd,UAAIA,YAAU,OAAO,KAAK,WAAW,SAAS;AAC5C,eAAO,KAAK;AAER,YAAA,IAAI,MAAM,0BAA0B;AAAA,IAC5C;AAEA,QAAI,gBAAgB,WAAW;AAC7B,YAAM,IAAI;AAAA,QACR,SAAS,QAAQ,KAAK,kBACpB,KAAK,SACF,cAAc,QAAQ,CAAC;AAAA,MAAA;AAAA,IAEhC;AACO,WAAA;AAAA,EACT;AAAA,EAEA,UAAU,OAAkC;AAC1C,UAAM,KAAK;AACX,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAEpB,QAAA;AAEA,QAAA,MAAM,QAAQ,KAAK,GAAG;AAChB,cAAA,KAAK,UAAU,KAAK;AAAA,IAAA,OACvB;AACL,YAAM,cACJ,KAAK,WAAW,cAAkB,IAAA,KAAK,WAAW;AACpD,cAAQ,cAAc,QAAQ,KAAK,WAAW,eAAe;AAAA,IAC/D;AAEA,UAAM,QAAQ,EAAE,IAAI,GAAG,WAAY,CAAA;AACnC,UAAM,MAAM,EAAE,IAAI,GAAG,WAAY,CAAA;AAEjC,SAAK,WAAW,GAAG,OAAO,OAAO,GAAG;AAEpC,UAAM,SAAS,CAAC,IAAI,EAAK,GAAA,IAAI,GAAG;AAC7B;AAEI,WAAA;AAAA,EACT;AAAA,EAEA,QAAQ,QAA8B,YAAY,MAAiB;AACjE,UAAM,KAAK;AACX,UAAM,IAAI;AAEV,QAAI,aAAa,OAAO,IAAI,CAAC,UAA4B;AACvD,UAAI,UAAU,KAAK;AAAU,eAAA,KAAK,UAAU,OAAO,SAAS;AACrD,aAAA;AAAA,IAAA,CACR;AAGD,iBAAa,MAAM;AAAA,MACjB,IAAI;AAAA,QACF,WAAW,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,MAAM,SAAS,CAAC,GAAG,CAAC,CAAC;AAAA,QACpE,OAAO;AAAA,IAAA,EACT,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC;AACtB,UAAM,aAAa,KAAK;AACxB,UAAM,YAAY,KAAK;AAEvB,QAAI,aAAa,WAAW;AAC1B,iBAAW,QAAQ;AAAA,IACrB;AAGA,QAAI,KAAK,IAAI,WAAW,CAAC,IAAI,UAAU,IAAI,YAAY;AACxC,mBAAA,WAAW,MAAM,CAAC;AACjC,QAAI,CAAC,WAAW;AAAQ,aAAO,CAAC,IAAI;AAGlC,QAAA,KAAK,IAAI,WAAW,WAAW,SAAS,CAAC,IAAI,SAAS,IACtD,YAAY;AAEC,mBAAA,WAAW,MAAM,GAAG,EAAE;AACrC,QAAI,CAAC,WAAW;AAAQ,aAAO,CAAC,IAAI;AAEpC,WAAO,IAAI;AAAA,MACT,CAAC,YAAY,GAAG,UAAU;AAAA,MAC1B,CAAC,GAAG,YAAY,SAAS;AAAA,IAC1B,CAAA,EAAE,IAAI,CAAC,CAAC,OAAO,IAAI,MAAM;AACpB,UAAA;AACE,YAAA,KAAK,aAAa,gBAAgB;AAC9B,gBAAA,YAAY,IAAI,GAAG;AAAA,YACvB,EAAE,KAAK,QAAS,CAAA,EAAE,SAAS,IAAI,EAAE,QAAQ;AAAA,UAAA;AAEjC,oBAAA,QAAQ,OAAO,IAAI;AAC7B,iBAAO,IAAI,QAAQ,IAAI,GAAG,sBAAsB,SAAS,CAAC;AAAA,QAC5D;AACI,YAAA,KAAK,aAAa,iBAAiB;AAC/B,gBAAA,UAAU,EAAE,KAAK,QAAS,CAAA,EAAE,QAAA,EAAU;AAEtC,gBAAA,YAAY,IAAI,GAAG;AAAA,YACvB,QAAQ,QAAQ;AAAA,YAChB,QAAQ,QAAQ;AAAA,YAChB,QAAQ,iBAAiB;AAAA,YACzB,QAAQ,OAAO;AAAA,YACf,QAAQ,WAAW;AAAA,UAAA;AAEX,oBAAA,QAAQ,OAAO,MAAM,SAAS;AACxC,iBAAO,IAAI,QAAQ,IAAI,GAAG,sBAAsB,SAAS,CAAC;AAAA,QAC5D;AAEM,cAAA,UAAU,IAAI,GAAG;AAAA,UACrB,KAAK;AAAA,UACL;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QAAA;AAEF,eAAO,IAAI,QAAQ,IAAI,GAAG,sBAAsB,OAAO,CAAC;AAAA,eACjD;AACD,cAAA,IAAI,MAAM,2BAA2B;AAAA,MAC7C;AAAA,IAAA,CACD;AAAA,EACH;AACF;ACtSa,MAAA,uBAAuB,CAClC,SACA,YAAY,MACZ,aAAwC,MACxC,cAAc,QACF;AACZ,QAAM,KAAK;AACX,QAAM,IAAI;AAEV,QAAM,eAA8C;AAAA,IAClD,IAAI,GAAG,cAAc;AAAA,IACrB,IAAI,GAAG,cAAc;AAAA,IACrB,IAAI,GAAG,cAAc;AAAA,IACrB,IAAI,GAAG,cAAc;AAAA,EAAA;AAGvB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG;AAAA,MACL,QAAQ,YAAY;AAAA,MACpB;AAAA,MACA,aAAa,UAAU;AAAA,MACvB;AAAA,MACA;AAAA,IACF;AAAA,EAAA;AAGF,SAAO,IAAI,QAAQ,QAAQ,MAAO,CAAA;AACpC;AAEa,MAAA,kBAAkB,CAAC,YAA4C;AAC1E,MAAI,cAAc,QAAQ,QAAQ,CAAC,MAAM;AACjC,UAAA,IAAI,MAAM,gCAAgC;AAE5C,QAAA,SAAS,QAAQ;AAEvB,QAAM,KAAK;AACX,QAAM,UAAU,IAAI,GAAG,0CAA0C,MAAM;AAEvE,YAAU,eAAmC;AACrC,UAAA,QAAQ,QAAQ;AACtB,QAAI,CAAC;AAAO;AAEZ,aAAS,IAAI,GAAG,KAAK,OAAO,KAAK;AACzB,YAAA,MAAM,QAAQ,IAAI,CAAC;AACnB,YAAA,IAAI,QAAQ,GAAG;AAAA,IACvB;AAAA,EACF;AAEA,QAAM,SAAS,MAAM,KAAK,aAAc,CAAA;AACxC,UAAQ,OAAO;AACR,SAAA;AACT;AAQgB,SAAA,gCACd,QACA,UAAgC;AAAA,EAC9B,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,aAAa;AACf,GACW;AACX,QAAM,IAAI;AAEH,SAAA,OAAO,QAAQ,CAAC,UAAU;AAC/B,UAAM,UAAU,EAAE,MAAM,QAAS,CAAA;AACjC,UAAM,YAAY,cAAc,QAAQ,QAAS,CAAA;AAG/C,QAAA,cAAc,aACb,cAAc,YAAYA,YAAU,MAAM,YAAY,MAAM,SAAS,GACtE;AACA,aAAO,MAAM,QAAQ,CAAC,GAAG,CAAC;AAAA,IAC5B;AAEA,QAAI,CAAC,QAAQ,WAAW,QAAQ,EAAE,SAAS,SAAS,GAAG;AAC9C,aAAA;AAAA,IACT;AAEA,QAAI,cAAc,gBAAgB;AAChC,YAAM,IAAI,QAAQ,OAAO,EAAE,IAAI;AACzB,YAAA,MAAM,EAAE;AAEd,UAAI,CAAC,GAAG,GAAG,CAAC,EAAE,SAAS,GAAG,GAAG;AACpB,eAAA;AAAA,MACT;AAAA,IACF;AAEA,QAAI,cAAc,iBAAiB;AAC3B,YAAA,IAAI,gBAAgB,OAAO;AAC1B,aAAA,gCAAgC,GAAG,OAAO;AAAA,IACnD;AAEA,UAAM,UAAU;AAAA,MACd;AAAA,MACA,QAAQ;AAAA,MACR,QAAQ;AAAA,MACR,QAAQ;AAAA,IAAA;AAEH,WAAA;AAAA,MACL,gBAAgB,EAAE,QAAQ,QAAS,CAAA,CAAC;AAAA,MACpC;AAAA,IAAA;AAAA,EACF,CACD;AACH;AC9GA,UAAU,gBACR,aACoB;AACd,QAAA,UAAU,YAAY;AAC5B,MAAI,CAAC;AAAS;AAEd,WAAS,IAAI,GAAG,KAAK,SAAS,KAAK;AAC3B,UAAA,QAAQ,YAAY,MAAM,CAAC;AACjC,UAAM,CAAC,MAAM,EAAA,GAAK,MAAM,EAAG,CAAA;AAAA,EAC7B;AACF;AAEA,UAAU,wBACR,aACoB;AACd,QAAA,YAAY,YAAY;AAC9B,MAAI,CAAC;AAAW;AAEhB,QAAM,KAAK;AAEX,WAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AAC7B,UAAA,KAAK,IAAI,GAAG;AACZ,UAAA,KAAK,IAAI,GAAG;AACd,QAAA;AAGU,kBAAA,QAAQ,GAAG,IAAI,EAAE;AAAA,aACtB;AACP;AAAA,IACF;AAEM,UAAA,IAAI,QAAQ,EAAE;AACpB,OAAG,OAAO;AAAA,EACZ;AACF;AAEO,MAAM,kBAAkB,CAC7B,OACA,QACA,YAAY,SACT;AACH,MAAI,MAAM,YAAY,MAAM,OAAO,WAAW;AACrC,WAAA,EAAE,eAAe,IAAI,gBAAgB,CAAA,GAAI,sBAAsB,CAAA;AAExE,QAAM,KAAK;AACL,QAAA,cAAc,IAAI,GAAG;AAEvB,MAAA;AACA,MAAA;AAEA,MAAA;AACF,gBAAY,OAAO,MAAM,SAAS,OAAO,SAAS,SAAS;AAE3D,oBAAgB,MAAM,KAAK,gBAAgB,WAAW,CAAC;AACvD,qBAAiB,MAAM,KAAK,wBAAwB,WAAW,CAAC;AAAA,WACzD;AACC,YAAA,MAAM,OAAO,QAAQ,CAAC;AACxB,UAAA,IAAI,MAAM,qCAAqC;AAAA,EAAA,UACrD;AACA,gBAAY,OAAO;AAAA,EACrB;AAEA,QAAM,mBAAmB,eACtB,OAAO,CAAC,MAAMA,YAAU,EAAE,YAAY,EAAE,WAAW,SAAS,CAAC,EAC7D,IAAI,CAAC,MAAM,EAAE,UAAU;AAE1B,MAAI,iBAAiB,QAAQ;AACb,kBAAA,KAAK,GAAG,gBAAgB;AACtC,qBAAiB,eAAe;AAAA,MAC9B,CAAC,MAAM,CAACA,YAAU,EAAE,YAAY,EAAE,WAAW,SAAS;AAAA,IAAA;AAAA,EAE1D;AAEA,QAAM,uBAAuB,eAAe,QAAQ,CAAC,MAAM;AAAA,IACzD,EAAE;AAAA,IACF,EAAE;AAAA,EAAA,CACH;AAEM,SAAA,EAAE,eAAe,gBAAgB;AAC1C;AAEO,MAAM,oBAAoB,CAAC,OAAgB,YAAY,SAAS;AACrE,QAAM,KAAK;AACL,QAAA,cAAc,IAAI,GAAG;AAEvB,MAAA;AAEA,MAAA;AACF,gBAAY,OAAO,MAAM,SAAS,MAAM,SAAS,SAAS;AAE1D,oBAAgB,MAAM,KAAK,gBAAgB,WAAW,CAAC;AAAA,WAChD;AACD,UAAA,IAAI,MAAM,0BAA0B;AAAA,EAAA,UAC1C;AACA,gBAAY,OAAO;AAAA,EACrB;AAEO,SAAA;AACT;ACzEa,MAAA,qBAAqB,CAChC,YACA,aACY;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG,oBAAoB,EAAE,IAAI,UAAU,CAAC,GAAG,EAAE,IAAI,QAAQ,CAAC,CAAC;AAAA,IAC/D,MAAM;AACF,QAAA,QAAQ,IAAI,QAAQ,OAAO;AAEjC,MAAI,CAACA,YAAU,MAAM,YAAY,UAAU,GAAG;AAC5C,UAAM,QAAQ;AAAA,EAChB;AAEG;AACI,SAAA;AACT;AAaO,MAAM,sBAAsB,CACjC,YACA,UACA,aACY;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG;AAAA,MACL,EAAE,IAAI,UAAU,CAAC;AAAA,MACjB,EAAE,IAAI,QAAQ,CAAC;AAAA,MACf,EAAE,IAAI,QAAQ,CAAC;AAAA,IACjB;AAAA,IACA,MAAM;AACL;AAEG,QAAA,QAAQ,IAAI,QAAQ,OAAO;AACjC,MAAI,CAACA,YAAU,MAAM,YAAY,UAAU,GAAG;AAC3C,UAAM,QAAQ,IAAA,EAA8B;AAAA,MAC3C,MAAM;AAAA,MACN,MAAM;AAAA,MACN;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AACO,SAAA;AACT;AAaO,MAAM,mBAAmB,CAC9B,YACA,SACA,aACY;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG;AAAA,MACL,EAAE,IAAI,UAAU,CAAC;AAAA,MACjB,EAAE,IAAI,OAAO,CAAC;AAAA,MACd,EAAE,IAAI,QAAQ,CAAC;AAAA,IACjB;AAAA,IACA,MAAM;AACL;AAEG,QAAA,QAAQ,IAAI,QAAQ,OAAO;AACjC,MAAI,CAACA,YAAU,MAAM,YAAY,UAAU,GAAG;AAC3C,UAAM,QAAQ,IAAA,EAA8B;AAAA,MAC3C,MAAM;AAAA,MACN,MAAM;AAAA,MACN;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AACO,SAAA;AACT;AAYO,MAAM,eAAe,CAC1B,QACA,SAAkB,CAAC,GAAG,CAAC,MACX;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG,mBAAmB,EAAE,IAAI,MAAM,CAAC,GAAG,QAAQ,IAAI;AAAA,IACtD,MAAM;AACL;AAEI,SAAA,IAAI,QAAQ,OAAyC;AAC9D;AAeO,MAAM,gBAAgB,CAC3B,aACA,aACA,OAAgB,CAAC,GAAG,CAAC,GACrB,SAAkB,CAAC,GAAG,CAAC,GACvB,SAAS,SACG;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG;AAAA,MACL,EAAE,OAAO,QAAQ,IAAI,CAAC;AAAA,MACtB;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EAAA;AAGI,QAAA,UAAU,EAAE,IAAI,GAAG,oBAAoB,OAAO,CAAC,EAAE;AACpD;AAEI,SAAA,IAAI,QAAQ,OAAyC;AAC9D;AAiBO,MAAM,mBAAmB,CAC9B,aACA,aACA,YACA,UACA,SAAkB,CAAC,GAAG,CAAC,GACvB,MACA,SAAS,SACG;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,UAAU;AAAA,IACd,IAAI,GAAG,aAAa,EAAE,OAAO,QAAQ,IAAI,CAAC,GAAG,aAAa,aAAa,IAAI;AAAA,EAAA;AAG7E,QAAM,UAAU;AAAA,IACd,IAAI,GAAG,yBAAyB,SAAS,YAAY,UAAU,MAAM;AAAA,IACrE,MAAM;AACL;AAEI,SAAA,IAAI,QAAQ,OAAO;AAC5B;AAaO,MAAM,oBAAoB,CAC/B,YACA,UACA,aACY;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,gBAAgB;AAAA,IACpB,IAAI,GAAG,uBAAuB,GAAG,SAAS,SAAS,CAAC;AAAA,EAAA;AAEtD,gBAAc,SAAS,GAAG,EAAE,IAAI,UAAU,CAAC,CAAC;AAEnC,WAAA,QAAQ,CAAC,GAAG,MAAM;AACzB,kBAAc,SAAS,IAAI,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;AAAA,EAAA,CACxC;AAEa,gBAAA,SAAS,SAAS,SAAS,GAAG,EAAE,IAAI,QAAQ,CAAC,CAAC;AAE5D,QAAM,WAAW,IAAI,GAAG,qBAAqB,aAAa;AACvD;AAEH,SAAO,IAAI,QAAQ,IAAI,GAAG,sBAAsB,QAAQ,CAAC;AAC3D;AAgBO,SAAS,8BACd,QACA;AAAA,EACE,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,SAAS;AACX,IAKI,IACJ;AACA,QAAM,IAAI;AACV,QAAM,KAAK;AAEL,QAAA,OAAO,EAAE,IAAI,GAAG,uBAAuB,GAAG,OAAO,MAAM,CAAC;AAEvD,SAAA,QAAQ,CAAC,OAAO,UAAU;AAC/B,SAAK,SAAS,QAAQ,GAAG,EAAE,IAAI,KAAK,CAAC,CAAC;AAAA,EAAA,CACvC;AAEG,MAAA;AAEJ,MAAI,WAAW;AACG,oBAAA;AAAA,MACd,IAAI,GAAG;AAAA,QACL;AAAA,QACA,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,QACX;AAAA,QACA,GAAG,cAAc;AAAA,QACjB;AAAA,MACF;AAAA,IAAA;AAAA,EACF,OACK;AACW,oBAAA;AAAA,MACd,IAAI,GAAG;AAAA,QACL;AAAA,QACA;AAAA,QACA;AAAA,QACA,GAAG,cAAc;AAAA,QACjB;AAAA,MACF;AAAA,IAAA;AAAA,EAEJ;AAEI,MAAA,CAAC,cAAc,UAAU;AACrB,UAAA,IAAI,MAAM,+BAA+B;AAAA,EACjD;AAEA,SAAO,IAAI,QAAQ,cAAc,MAAO,CAAA;AAC1C;AAIO,MAAM,sBAAsB,CACjC,YACA,UACA,WACG;AACH,QAAM,WAAW,iBAAiB,MAAM,YAAY,QAAQ,GAAG,GAAG;AAC5D,QAAA,iBAAiB,WAAW,QAAQ,UAAU;AAEpD,QAAM,cAAc,YAAY,WAAW,UAAU,MAAM,CAAC;AAErD,SAAA;AAAA,IACL;AAAA,IACA,MAAM,iBAAiB,aAAa,cAAc,GAAG,MAAM;AAAA,IAC3D;AAAA,EAAA;AAEJ;ACzVA,MAAM,kBAAkB,CACtB,YACA,WACAC,YACG;AACH,QAAM,UAAU,YAAY,WAAW,WAAW,UAAU,CAAC;AACvD,QAAA,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;AAEjC,QAAA,YAAqB,CAAC,OAAO,CAAC,IAAIA,SAAQ,OAAO,CAAC,IAAIA,OAAM;AAE3D,SAAA;AAAA,IACL,YAAY,MAAM,YAAY,SAAS;AAAA,IACvC,WAAW,MAAM,WAAW,SAAS;AAAA,EAAA;AAEzC;AAEa,MAAA,eAAe,CAC1B,OACAA,YAC2E;AAC3E,QAAM,IAAI;AACV,QAAM,YAAY,MAAM;AAExB,MAAI,cAAc,UAAU;AACpB,UAAA,SAAS,EAAE,EAAE,MAAM,SAAS,EAAE,QAAQ;AACtC,UAAA,SAAS,OAAO;AAEtB,UAAM,wBAAwB,OAAO,SAAS,IAAI,IAAI;AACtD,UAAM,iBAAiBA,UAAS;AAEhC,UAAM,YAAY,SAAS;AAE3B,QAAI,YAAY,OAAO;AACrB,YAAM,YAAY,EAAE,OAAO,SAAU,CAAA;AACrC,YAAM,SAAkB,CAAC,UAAU,EAAK,GAAA,UAAU,GAAG;AAG/C,YAAA,kBAAkB,CAAC,UAA4B;AAC7C,cAAA,CAAC,GAAG,CAAC,IAAI,YAAY,WAAW,OAAO,MAAM,CAAC;AACpD,eAAO,MAAM,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,CAAC;AAAA,MAAA;AAGvD,aAAA;AAAA,QACL,WAAW;AAAA,QACX,YAAY,gBAAgB,MAAM,UAAU;AAAA,QAC5C,WAAW,gBAAgB,MAAM,SAAS;AAAA,MAAA;AAAA,IAE9C;AAEA,UAAMC,MAAK;AACX,UAAM,YAAY,IAAIA,IAAG,YAAY,OAAO,KAAA,GAAQ,SAAS;AAC7D,UAAM,gBAAgB,IAAIA,IAAG,gBAAgB,SAAS;AAChD,UAAA,WAAW,IAAIA,IAAG;AAAA,MACtB,IAAIA,IAAG,sBAAsB,aAAa;AAAA,MAC1C,MAAM;AAAA,MACN,MAAM;AAAA,MACN;AAAA,MACA;AAAA,IAAA;AAGF,WAAO,IAAI,QAAQ,IAAIA,IAAG,sBAAsB,QAAQ,CAAC;AAAA,EAC3D;AAEA,MAAI,cAAc,QAAQ;AAClB,UAAA,EAAE,YAAY,UAAA,IAAc;AAAA,MAChC,MAAM;AAAA,MACN,MAAM;AAAA,MACND;AAAA,IAAA;AAGK,WAAA,mBAAmB,YAAY,SAAS;AAAA,EACjD;AAIA,QAAM,KAAK;AAEX,QAAM,cAAc,IAAI;AAAA,IACtB,IAAI,GAAG;AAAA,MACL,IAAI,GAAG,mBAAmB,MAAM,SAASA,SAAQ,IAAI;AAAA,IACvD;AAAA,EAAA;AAMF,QAAM,gBAAgB,qBAAqB,YAAY,QAAS,CAAA;AAI1D,QAAA,iBAAiB,kBAAkB,aAAa;AACtD,MAAI,eAAe,QAAQ;AAClB,WAAA;AAAA,MACL,WAAW;AAAA,MACX,YAAY,cAAc;AAAA,MAC1B,WAAW,cAAc;AAAA,IAAA;AAAA,EAE7B;AAEO,SAAA;AACT;ACjGA,SAAS,aACP,YACA,aACA,QACA;AACA,QAAM,WAAW;AAAA,IACf,WAAW,UAAU,CAAC;AAAA,IACtB,YAAY,UAAU,CAAC;AAAA,EAAA;AAIrB,MAAA,KAAK,IAAI,QAAQ,IAAI;AAAc,WAAA;AAEjC,QAAA,wBAAwB,WAAW,IAAI,KAAK;AAClD,QAAMA,UAAS,KAAK,IAAI,MAAM,IAAI;AAE5B,QAAA,cAAc,aAAa,YAAYA,OAAM;AAC7C,QAAA,eAAe,aAAa,aAAaA,OAAM;AAErD,MAAI,EAAE,uBAAuB,YAAY,EAAE,wBAAwB,UAAU;AACpE,WAAA;AAAA,EACT;AAEI,MAAA;AACA,MAAA;AACF,UAAM,EAAE,cAAc,IAAI,gBAAgB,aAAa,cAAc,IAAI;AAGvD,sBAAA,cAAc,GAAG,EAAE;AAAA,WAC9B;AACA,WAAA;AAAA,EACT;AAEI,MAAA,CAAC,UAAU,eAAe,GAAG;AACxB,WAAA;AAAA,EACT;AACA,QAAM,SAAS;AAET,QAAA,iBAAiB,CAAC,OAAgB,gBAAyB;AAC/D,UAAM,CAAC,GAAG,CAAC,IAAI,YAAY,UAAU,MAAM;AAC3C,UAAM,SAAS,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC;AAClC,UAAM,aAAa,MAAM,QAAQ,iBAAiB,QAAQA,OAAM,CAAC;AACjE,UAAM,aAAa,MAAM,UAAU,YAAY,IAAI;AACnD,WAAO,MAAM,QAAQ,CAAC,UAAU,CAAC;AAAA,EAAA;AAGnC,QAAM,CAAC,KAAK,IAAI,eAAe,YAAY,WAAW;AACtD,QAAM,CAAG,EAAA,MAAM,IAAI,eAAe,aAAa,YAAY;AAEpD,SAAA,EAAE,OAAO,QAAQ;AAC1B;AAEgB,SAAA,aACd,YACA,aACA,QACA;AACA,QAAM,gBAAgB,aAAa,YAAY,aAAa,MAAM;AAClE,MAAI,CAAC,eAAe;AACV,YAAA;AAAA,MACN;AAAA,MACA,WAAW;AAAA,MACX,YAAY;AAAA,IAAA;AAEP,WAAA,CAAC,YAAY,WAAW;AAAA,EACjC;AAEA,QAAM,EAAE,OAAO,QAAQ,OAAA,IAAW;AAE3B,SAAA;AAAA,IACL;AAAA,IACA,oBAAoB,MAAM,WAAW,OAAO,YAAY,MAAM;AAAA,IAC9D;AAAA,EAAA;AAEJ;AAEgB,SAAA,cACd,YACA,aACA,QACA;AACA,QAAM,gBAAgB,aAAa,YAAY,aAAa,MAAM;AAClE,MAAI,CAAC,eAAe;AACV,YAAA;AAAA,MACN;AAAA,MACA,WAAW;AAAA,MACX,YAAY;AAAA,IAAA;AAEP,WAAA,CAAC,YAAY,WAAW;AAAA,EACjC;AAEM,QAAA,EAAE,OAAO,OAAW,IAAA;AAEnB,SAAA;AAAA,IACL;AAAA,IACA,mBAAmB,MAAM,WAAW,OAAO,UAAU;AAAA,IACrD;AAAA,EAAA;AAEJ;AC7Ge,MAAM,UAAU;AAAA,EAE3B,cAAc;AACV,SAAK,MAAM;AACX,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EACjB;AAAA,EAED,QAAQ;AACJ,SAAK,SAAS;AAAA,EACjB;AAAA,EAED,KAAK,IAAI,OAAO;AACZ,QAAI,MAAM,KAAK;AAEf,WAAO,MAAM,GAAG;AACZ,YAAM,SAAU,MAAM,KAAM;AAC5B,YAAM,cAAc,KAAK,OAAO,MAAM;AACtC,UAAI,SAAS;AAAa;AAC1B,WAAK,IAAI,GAAG,IAAI,KAAK,IAAI,MAAM;AAC/B,WAAK,OAAO,GAAG,IAAI;AACnB,YAAM;AAAA,IACT;AAED,SAAK,IAAI,GAAG,IAAI;AAChB,SAAK,OAAO,GAAG,IAAI;AAAA,EACtB;AAAA,EAED,MAAM;AACF,QAAI,KAAK,WAAW;AAAG,aAAO;AAE9B,UAAM,MAAM,KAAK,IAAI,CAAC;AACtB,SAAK;AAEL,QAAI,KAAK,SAAS,GAAG;AACjB,YAAM,KAAK,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,MAAM;AAC7C,YAAM,QAAQ,KAAK,OAAO,CAAC,IAAI,KAAK,OAAO,KAAK,MAAM;AACtD,YAAM,aAAa,KAAK,UAAU;AAClC,UAAI,MAAM;AAEV,aAAO,MAAM,YAAY;AACrB,YAAI,QAAQ,OAAO,KAAK;AACxB,cAAM,QAAQ,OAAO;AACrB,YAAI,YAAY,KAAK,IAAI,IAAI;AAC7B,YAAI,YAAY,KAAK,OAAO,IAAI;AAChC,cAAM,aAAa,KAAK,OAAO,KAAK;AAEpC,YAAI,QAAQ,KAAK,UAAU,aAAa,WAAW;AAC/C,iBAAO;AACP,sBAAY,KAAK,IAAI,KAAK;AAC1B,sBAAY;AAAA,QACf;AACD,YAAI,aAAa;AAAO;AAExB,aAAK,IAAI,GAAG,IAAI;AAChB,aAAK,OAAO,GAAG,IAAI;AACnB,cAAM;AAAA,MACT;AAED,WAAK,IAAI,GAAG,IAAI;AAChB,WAAK,OAAO,GAAG,IAAI;AAAA,IACtB;AAED,WAAO;AAAA,EACV;AAAA,EAED,OAAO;AACH,QAAI,KAAK,WAAW;AAAG,aAAO;AAC9B,WAAO,KAAK,IAAI,CAAC;AAAA,EACpB;AAAA,EAED,YAAY;AACR,QAAI,KAAK,WAAW;AAAG,aAAO;AAC9B,WAAO,KAAK,OAAO,CAAC;AAAA,EACvB;AAAA,EAED,SAAS;AACL,SAAK,IAAI,SAAS,KAAK,OAAO,SAAS,KAAK;AAAA,EAC/C;AACL;AC7EA,MAAM,cAAc;AAAA,EAChB;AAAA,EAAW;AAAA,EAAY;AAAA,EAAmB;AAAA,EAAY;AAAA,EACtD;AAAA,EAAY;AAAA,EAAa;AAAA,EAAc;AAC3C;AAEA,MAAM,UAAU;AAED,MAAM,SAAS;AAAA,EAE1B,OAAO,KAAK,MAAM;AACd,QAAI,EAAE,gBAAgB,cAAc;AAChC,YAAM,IAAI,MAAM,0CAA0C;AAAA,IAC7D;AACD,UAAM,CAAC,OAAO,cAAc,IAAI,IAAI,WAAW,MAAM,GAAG,CAAC;AACzD,QAAI,UAAU,KAAM;AAChB,YAAM,IAAI,MAAM,kDAAkD;AAAA,IACrE;AACD,QAAI,kBAAkB,MAAM,SAAS;AACjC,YAAM,IAAI,MAAM,QAAQ,kBAAkB,yBAAyB,UAAU;AAAA,IAChF;AACD,UAAM,CAAC,QAAQ,IAAI,IAAI,YAAY,MAAM,GAAG,CAAC;AAC7C,UAAM,CAAC,QAAQ,IAAI,IAAI,YAAY,MAAM,GAAG,CAAC;AAE7C,WAAO,IAAI,SAAS,UAAU,UAAU,YAAY,iBAAiB,EAAI,GAAG,IAAI;AAAA,EACnF;AAAA,EAED,YAAY,UAAU,WAAW,IAAI,YAAY,cAAc,MAAM;AACjE,QAAI,aAAa;AAAW,YAAM,IAAI,MAAM,sCAAsC;AAClF,QAAI,MAAM,QAAQ,KAAK,YAAY;AAAG,YAAM,IAAI,MAAM,+BAA+B,WAAW;AAEhG,SAAK,WAAW,CAAC;AACjB,SAAK,WAAW,KAAK,IAAI,KAAK,IAAI,CAAC,UAAU,CAAC,GAAG,KAAK;AAItD,QAAI,IAAI;AACR,QAAI,WAAW;AACf,SAAK,eAAe,CAAC,IAAI,CAAC;AAC1B,OAAG;AACC,UAAI,KAAK,KAAK,IAAI,KAAK,QAAQ;AAC/B,kBAAY;AACZ,WAAK,aAAa,KAAK,WAAW,CAAC;AAAA,IAC/C,SAAiB,MAAM;AAEf,SAAK,YAAY,aAAa;AAC9B,SAAK,iBAAiB,WAAW,QAAQ,cAAc;AAEvD,UAAM,iBAAiB,YAAY,QAAQ,KAAK,SAAS;AACzD,UAAM,gBAAgB,WAAW,IAAI,KAAK,UAAU;AAEpD,QAAI,iBAAiB,GAAG;AACpB,YAAM,IAAI,MAAM,iCAAiC,YAAY;AAAA,IAChE;AAED,QAAI,QAAS,gBAAgB,aAAc;AACvC,WAAK,OAAO;AACZ,WAAK,SAAS,IAAI,KAAK,UAAU,KAAK,MAAM,GAAG,WAAW,CAAC;AAC3D,WAAK,WAAW,IAAI,KAAK,eAAe,KAAK,MAAM,IAAI,eAAe,QAAQ;AAE9E,WAAK,OAAO,WAAW;AACvB,WAAK,OAAO,KAAK,OAAO,KAAK,OAAO,CAAC;AACrC,WAAK,OAAO,KAAK,OAAO,KAAK,OAAO,CAAC;AACrC,WAAK,OAAO,KAAK,OAAO,KAAK,OAAO,CAAC;AACrC,WAAK,OAAO,KAAK,OAAO,KAAK,OAAO,CAAC;AAAA,IAEjD,OAAe;AACH,WAAK,OAAO,IAAI,YAAY,IAAI,gBAAgB,WAAW,KAAK,eAAe,iBAAiB;AAChG,WAAK,SAAS,IAAI,KAAK,UAAU,KAAK,MAAM,GAAG,WAAW,CAAC;AAC3D,WAAK,WAAW,IAAI,KAAK,eAAe,KAAK,MAAM,IAAI,eAAe,QAAQ;AAC9E,WAAK,OAAO;AACZ,WAAK,OAAO;AACZ,WAAK,OAAO;AACZ,WAAK,OAAO;AACZ,WAAK,OAAO;AAEZ,UAAI,WAAW,KAAK,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,MAAO,WAAW,KAAK,cAAc,CAAC;AAC3E,UAAI,YAAY,KAAK,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI;AACtC,UAAI,YAAY,KAAK,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI;AAAA,IACzC;AAGD,SAAK,SAAS,IAAI;EACrB;AAAA,EAED,IAAI,MAAM,MAAM,MAAM,MAAM;AACxB,UAAM,QAAQ,KAAK,QAAQ;AAC3B,SAAK,SAAS,KAAK,IAAI;AACvB,SAAK,OAAO,KAAK,MAAM,IAAI;AAC3B,SAAK,OAAO,KAAK,MAAM,IAAI;AAC3B,SAAK,OAAO,KAAK,MAAM,IAAI;AAC3B,SAAK,OAAO,KAAK,MAAM,IAAI;AAE3B,QAAI,OAAO,KAAK;AAAM,WAAK,OAAO;AAClC,QAAI,OAAO,KAAK;AAAM,WAAK,OAAO;AAClC,QAAI,OAAO,KAAK;AAAM,WAAK,OAAO;AAClC,QAAI,OAAO,KAAK;AAAM,WAAK,OAAO;AAElC,WAAO;AAAA,EACV;AAAA,EAED,SAAS;AACL,QAAI,KAAK,QAAQ,MAAM,KAAK,UAAU;AAClC,YAAM,IAAI,MAAM,SAAS,KAAK,QAAQ,yBAAyB,KAAK,WAAW;AAAA,IAClF;AAED,QAAI,KAAK,YAAY,KAAK,UAAU;AAEhC,WAAK,OAAO,KAAK,MAAM,IAAI,KAAK;AAChC,WAAK,OAAO,KAAK,MAAM,IAAI,KAAK;AAChC,WAAK,OAAO,KAAK,MAAM,IAAI,KAAK;AAChC,WAAK,OAAO,KAAK,MAAM,IAAI,KAAK;AAChC;AAAA,IACH;AAED,UAAM,QAAS,KAAK,OAAO,KAAK,QAAS;AACzC,UAAM,SAAU,KAAK,OAAO,KAAK,QAAS;AAC1C,UAAM,gBAAgB,IAAI,YAAY,KAAK,QAAQ;AACnD,UAAM,cAAc,KAAK,MAAM;AAG/B,aAAS,IAAI,GAAG,IAAI,KAAK,UAAU,KAAK;AACpC,UAAI,MAAM,IAAI;AACd,YAAM,OAAO,KAAK,OAAO,KAAK;AAC9B,YAAM,OAAO,KAAK,OAAO,KAAK;AAC9B,YAAM,OAAO,KAAK,OAAO,KAAK;AAC9B,YAAM,OAAO,KAAK,OAAO,KAAK;AAC9B,YAAM,IAAI,KAAK,MAAM,eAAe,OAAO,QAAQ,IAAI,KAAK,QAAQ,KAAK;AACzE,YAAM,IAAI,KAAK,MAAM,eAAe,OAAO,QAAQ,IAAI,KAAK,QAAQ,MAAM;AAC1E,oBAAc,CAAC,IAAI,QAAQ,GAAG,CAAC;AAAA,IAClC;AAGD,SAAK,eAAe,KAAK,QAAQ,KAAK,UAAU,GAAG,KAAK,WAAW,GAAG,KAAK,QAAQ;AAGnF,aAAS,IAAI,GAAG,MAAM,GAAG,IAAI,KAAK,aAAa,SAAS,GAAG,KAAK;AAC5D,YAAM,MAAM,KAAK,aAAa,CAAC;AAG/B,aAAO,MAAM,KAAK;AACd,cAAM,YAAY;AAGlB,YAAI,WAAW;AACf,YAAI,WAAW;AACf,YAAI,WAAW;AACf,YAAI,WAAW;AACf,iBAASE,KAAI,GAAGA,KAAI,KAAK,YAAY,MAAM,KAAKA,MAAK;AACjD,qBAAW,KAAK,IAAI,UAAU,KAAK,OAAO,KAAK,CAAC;AAChD,qBAAW,KAAK,IAAI,UAAU,KAAK,OAAO,KAAK,CAAC;AAChD,qBAAW,KAAK,IAAI,UAAU,KAAK,OAAO,KAAK,CAAC;AAChD,qBAAW,KAAK,IAAI,UAAU,KAAK,OAAO,KAAK,CAAC;AAAA,QACnD;AAGD,aAAK,SAAS,KAAK,QAAQ,CAAC,IAAI;AAChC,aAAK,OAAO,KAAK,MAAM,IAAI;AAC3B,aAAK,OAAO,KAAK,MAAM,IAAI;AAC3B,aAAK,OAAO,KAAK,MAAM,IAAI;AAC3B,aAAK,OAAO,KAAK,MAAM,IAAI;AAAA,MAC9B;AAAA,IACJ;AAAA,EACJ;AAAA,EAED,OAAO,MAAM,MAAM,MAAM,MAAM,UAAU;AACrC,QAAI,KAAK,SAAS,KAAK,OAAO,QAAQ;AAClC,YAAM,IAAI,MAAM,6CAA6C;AAAA,IAChE;AAED,QAAI,YAAY,KAAK,OAAO,SAAS;AACrC,UAAM,QAAQ,CAAA;AACd,UAAM,UAAU,CAAA;AAEhB,WAAO,cAAc,QAAW;AAE5B,YAAM,MAAM,KAAK,IAAI,YAAY,KAAK,WAAW,GAAG,WAAW,WAAW,KAAK,YAAY,CAAC;AAG5F,eAAS,MAAM,WAAW,MAAM,KAAK,OAAO,GAAG;AAE3C,YAAI,OAAO,KAAK,OAAO,GAAG;AAAG;AAC7B,YAAI,OAAO,KAAK,OAAO,MAAM,CAAC;AAAG;AACjC,YAAI,OAAO,KAAK,OAAO,MAAM,CAAC;AAAG;AACjC,YAAI,OAAO,KAAK,OAAO,MAAM,CAAC;AAAG;AAEjC,cAAM,QAAQ,KAAK,SAAS,OAAO,CAAC,IAAI;AAExC,YAAI,YAAY,KAAK,WAAW,GAAG;AAC/B,cAAI,aAAa,UAAa,SAAS,KAAK,GAAG;AAC3C,oBAAQ,KAAK,KAAK;AAAA,UACrB;AAAA,QAErB,OAAuB;AACH,gBAAM,KAAK,KAAK;AAAA,QACnB;AAAA,MACJ;AAED,kBAAY,MAAM;IACrB;AAED,WAAO;AAAA,EACV;AAAA,EAED,UAAU,GAAG,GAAG,aAAa,UAAU,cAAc,UAAU,UAAU;AACrE,QAAI,KAAK,SAAS,KAAK,OAAO,QAAQ;AAClC,YAAM,IAAI,MAAM,6CAA6C;AAAA,IAChE;AAED,QAAI,YAAY,KAAK,OAAO,SAAS;AACrC,UAAM,IAAI,KAAK;AACf,UAAM,UAAU,CAAA;AAChB,UAAM,iBAAiB,cAAc;AAErC,WAAO,cAAc,QAAW;AAE5B,YAAM,MAAM,KAAK,IAAI,YAAY,KAAK,WAAW,GAAG,WAAW,WAAW,KAAK,YAAY,CAAC;AAG5F,eAAS,MAAM,WAAW,MAAM,KAAK,OAAO,GAAG;AAC3C,cAAM,QAAQ,KAAK,SAAS,OAAO,CAAC,IAAI;AAExC,cAAM,KAAK,SAAS,GAAG,KAAK,OAAO,GAAG,GAAG,KAAK,OAAO,MAAM,CAAC,CAAC;AAC7D,cAAM,KAAK,SAAS,GAAG,KAAK,OAAO,MAAM,CAAC,GAAG,KAAK,OAAO,MAAM,CAAC,CAAC;AACjE,cAAM,OAAO,KAAK,KAAK,KAAK;AAE5B,YAAI,YAAY,KAAK,WAAW,GAAG;AAC/B,cAAI,aAAa,UAAa,SAAS,KAAK,GAAG;AAE3C,cAAE,MAAM,SAAS,KAAK,GAAG,IAAI;AAAA,UAChC;AAAA,QACrB,OAAuB;AACH,YAAE,KAAK,SAAS,GAAG,IAAI;AAAA,QAC1B;AAAA,MACJ;AAGD,aAAO,EAAE,UAAW,EAAE,KAAM,IAAG,GAAI;AAC/B,cAAM,OAAO,EAAE;AACf,YAAI,OAAO,gBAAgB;AACvB,YAAE,MAAK;AACP,iBAAO;AAAA,QACV;AACD,gBAAQ,KAAK,EAAE,IAAK,KAAI,CAAC;AAEzB,YAAI,QAAQ,WAAW,YAAY;AAC/B,YAAE,MAAK;AACP,iBAAO;AAAA,QACV;AAAA,MACJ;AAED,kBAAY,EAAE,IAAK,KAAI;AAAA,IAC1B;AAED,MAAE,MAAK;AACP,WAAO;AAAA,EACV;AACL;AAEA,SAAS,SAAS,GAAG,KAAK,KAAK;AAC3B,SAAO,IAAI,MAAM,MAAM,IAAI,KAAK,MAAM,IAAI,IAAI;AAClD;AAGA,SAAS,WAAW,OAAO,KAAK;AAC5B,MAAI,IAAI;AACR,MAAI,IAAI,IAAI,SAAS;AACrB,SAAO,IAAI,GAAG;AACV,UAAM,IAAK,IAAI,KAAM;AACrB,QAAI,IAAI,CAAC,IAAI,OAAO;AAChB,UAAI;AAAA,IAChB,OAAe;AACH,UAAI,IAAI;AAAA,IACX;AAAA,EACJ;AACD,SAAO,IAAI,CAAC;AAChB;AAGA,SAAS,KAAK,QAAQ,OAAO,SAAS,MAAM,OAAO,UAAU;AACzD,MAAI,KAAK,MAAM,OAAO,QAAQ,KAAK,KAAK,MAAM,QAAQ,QAAQ;AAAG;AAEjE,QAAM,QAAQ,OAAQ,OAAO,SAAU,CAAC;AACxC,MAAI,IAAI,OAAO;AACf,MAAI,IAAI,QAAQ;AAEhB,SAAO,MAAM;AACT;AAAG;AAAA,WAAY,OAAO,CAAC,IAAI;AAC3B;AAAG;AAAA,WAAY,OAAO,CAAC,IAAI;AAC3B,QAAI,KAAK;AAAG;AACZ,SAAK,QAAQ,OAAO,SAAS,GAAG,CAAC;AAAA,EACpC;AAED,OAAK,QAAQ,OAAO,SAAS,MAAM,GAAG,QAAQ;AAC9C,OAAK,QAAQ,OAAO,SAAS,IAAI,GAAG,OAAO,QAAQ;AACvD;AAGA,SAAS,KAAK,QAAQ,OAAO,SAAS,GAAG,GAAG;AACxC,QAAM,OAAO,OAAO,CAAC;AACrB,SAAO,CAAC,IAAI,OAAO,CAAC;AACpB,SAAO,CAAC,IAAI;AAEZ,QAAM,IAAI,IAAI;AACd,QAAM,IAAI,IAAI;AAEd,QAAM,IAAI,MAAM,CAAC;AACjB,QAAM,IAAI,MAAM,IAAI,CAAC;AACrB,QAAM,IAAI,MAAM,IAAI,CAAC;AACrB,QAAM,IAAI,MAAM,IAAI,CAAC;AACrB,QAAM,CAAC,IAAI,MAAM,CAAC;AAClB,QAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;AAC1B,QAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;AAC1B,QAAM,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;AAC1B,QAAM,CAAC,IAAI;AACX,QAAM,IAAI,CAAC,IAAI;AACf,QAAM,IAAI,CAAC,IAAI;AACf,QAAM,IAAI,CAAC,IAAI;AAEf,QAAM,IAAI,QAAQ,CAAC;AACnB,UAAQ,CAAC,IAAI,QAAQ,CAAC;AACtB,UAAQ,CAAC,IAAI;AACjB;AAIA,SAAS,QAAQ,GAAG,GAAG;AACnB,MAAI,IAAI,IAAI;AACZ,MAAI,IAAI,QAAS;AACjB,MAAI,IAAI,SAAU,IAAI;AACtB,MAAI,IAAI,KAAK,IAAI;AAEjB,MAAI,IAAI,IAAK,KAAK;AAClB,MAAI,IAAK,KAAK,IAAK;AACnB,MAAI,IAAM,KAAK,IAAM,IAAK,KAAK,IAAO;AACtC,MAAI,IAAM,IAAK,KAAK,IAAO,KAAK,IAAM;AAEtC,MAAI;AAAG,MAAI;AAAG,MAAI;AAAG,MAAI;AACzB,MAAM,IAAK,KAAK,IAAO,IAAK,KAAK;AACjC,MAAM,IAAK,KAAK,IAAO,KAAM,IAAI,MAAM;AACvC,OAAO,IAAK,KAAK,IAAO,IAAK,KAAK;AAClC,OAAO,IAAK,KAAK,KAAQ,IAAI,KAAM,KAAK;AAExC,MAAI;AAAG,MAAI;AAAG,MAAI;AAAG,MAAI;AACzB,MAAM,IAAK,KAAK,IAAO,IAAK,KAAK;AACjC,MAAM,IAAK,KAAK,IAAO,KAAM,IAAI,MAAM;AACvC,OAAO,IAAK,KAAK,IAAO,IAAK,KAAK;AAClC,OAAO,IAAK,KAAK,KAAQ,IAAI,KAAM,KAAK;AAExC,MAAI;AAAG,MAAI;AAAG,MAAI;AAAG,MAAI;AACzB,OAAO,IAAK,KAAK,IAAO,IAAK,KAAK;AAClC,OAAO,IAAK,KAAK,KAAQ,IAAI,KAAM,KAAK;AAExC,MAAI,IAAK,KAAK;AACd,MAAI,IAAK,KAAK;AAEd,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAK,SAAU,KAAK;AAE7B,QAAM,KAAM,MAAM,KAAM;AACxB,QAAM,KAAM,MAAM,KAAM;AACxB,QAAM,KAAM,MAAM,KAAM;AACxB,QAAM,KAAM,MAAM,KAAM;AAExB,QAAM,KAAM,MAAM,KAAM;AACxB,QAAM,KAAM,MAAM,KAAM;AACxB,QAAM,KAAM,MAAM,KAAM;AACxB,QAAM,KAAM,MAAM,KAAM;AAExB,UAAS,MAAM,IAAK,QAAQ;AAChC;ACjXO,MAAM,eAAe,CAC1B,QACA,YAAY,SACI;AAEhB,QAAM,cAAc,IAAI,SAAS,OAAO,MAAM;AACvC,SAAA,QAAQ,CAAC,MAAM;AACpB,UAAM,CAAC,GAAG,CAAC,IAAI,EAAE;AACL,gBAAA,IAAI,IAAI,WAAW,IAAI,WAAW,IAAI,WAAW,IAAI,SAAS;AAAA,EAAA,CAC3E;AACD,cAAY,OAAO;AAEnB,QAAM,iBAA8B,CAAA;AAC9B,QAAA,8BAAc;AAEb,SAAA,QAAQ,CAAC,OAAO,UAAU;AAC3B,QAAA,QAAQ,IAAI,KAAK;AAAG;AAElB,UAAA,kBAA6B,CAAC,KAAK;AACzC,QAAI,eAAe;AAEnB,YAAQ,IAAI,KAAK;AAIjB,QAAI,WAAW,OAAO;AAEtB,WAAO,MAAM;AACX,UAAI,aAAa,GAAG;AACZ,cAAA,IAAI,MAAM,wBAAwB;AAAA,MAC1C;AAEA,YAAM,YAAY,gBAAgB,gBAAgB,SAAS,CAAC,EAAE;AAExD,YAAA,CAAC,GAAG,CAAC,IAAI;AACf,YAAM,YAAY,YAAY;AAAA,QAC5B,IAAI;AAAA,QACJ,IAAI;AAAA,QACJ,IAAI;AAAA,QACJ,IAAI;AAAA,MAAA;AAGA,YAAA,gBAAgB,CAAC,eACrB,KAAK,KAAK,eAAe,cAAc,OAAO,MAAM;AACtD,YAAM,sBAAsB,UACzB,OAAO,CAAC,kBAAkB,CAAC,QAAQ,IAAI,aAAa,CAAC,EACrD,IAAI,CAAC,kBAA6C;AAAA,QACjD,OAAO,aAAa;AAAA,QACpB;AAAA,QACA,cAAc,aAAa;AAAA,MAC5B,CAAA,EACA,KAAK,CAAC,CAAK,EAAA,EAAA,CAAC,GAAG,CAAK,EAAA,EAAA,CAAC,MAAM,cAAc,CAAC,IAAI,cAAc,CAAC,CAAC;AAE7D,UAAA,oBAAoB,WAAW,GAAG;AAEpC,uBAAe,KAAK,eAAe;AACnC;AAAA,MACF;AAEA,YAAM,CAAC,WAAW,cAAc,IAAI,oBAAoB,CAAC;AAEzD,sBAAgB,KAAK,SAAS;AAC9B,cAAQ,IAAI,cAAc;AACX,qBAAA;AAAA,IACjB;AAAA,EAAA,CACD;AAEM,SAAA;AACT;ACvEA,SAAwB,OAAO,GAAmB;AAChD,SAAO,KAAK,MAAM,IAAI,GAAM,IAAI;AAClC;ACMA,MAAM,UAAU,CAACN,SAAkB,GAAG,OAAOA,KAAI,EAAE,CAAC,KAAK,OAAOA,KAAI,EAAG,CAAA;AAE1D,MAAA,yBAAyB,CACpC,SACA,cACW;AACX,QAAM,KAAK;AACX,QAAM,YAAY,cAAc,QAAQ,QAAS,CAAA;AAE3C,QAAA,CAAC,MAAM,IAAI,IAAI;AACrB,QAAM,WAAW,GAAG,OAAO,IAAI,KAAK,OAAO,IAAI;AAC/C,MAAI,cAAc,QAAQ;AACxB,WAAO,KAAK;AAAA,EACd;AACA,MAAI,cAAc,gBAAgB;AAChC,UAAM,QAAQ,QAAQ,OAAO,EAAE,IAAI;AAC7B,UAAA,MAAM,MAAM;AAElB,QAAI,QAAQ,GAAG;AACb,aAAO,KAAK;AAAA,IACd;AAEA,QAAI,QAAQ,GAAG;AACb,aAAO,KAAK,QAAQ,MAAM,KAAK,CAAC,CAAC,KAAK;AAAA,IACxC;AAEA,QAAI,QAAQ,GAAG;AACb,YAAM,KAAK,QAAQ,MAAM,KAAK,CAAC,CAAC;AAChC,YAAM,KAAK,QAAQ,MAAM,KAAK,CAAC,CAAC;AACzB,aAAA,KAAK,MAAM,MAAM;AAAA,IAC1B;AAAA,EACF;AACA,MAAI,cAAc,UAAU;AACpB,UAAA,QAAQ,QAAQ;AAChB,UAAA,SAAS,MAAM;AAEf,UAAA,KAAK,QAAQ;AACb,UAAA,KAAK,QAAQ;AAEb,UAAA,cAAc,KAAK,MAAM;AAEzB,UAAA,MACJ,eAAe,MACX,WACA,GAAG,OAAO,IAAI,KAAK,OAAO,OAAO,IAAM;AAE7C,WAAO,KAAK,UAAU,YAAY,KAAK,IAAI,UAAU,IAAI,MAAM,MAAM,OACnE,MAAM,SAAS,IAAI,MAAM,OACvB;AAAA,EACN;AAEA,MAAI,cAAc,WAAW;AACrB,UAAA,QAAQ,QAAQ;AAChB,UAAA,KAAK,MAAM;AACX,UAAA,KAAK,MAAM;AAEX,UAAA,KAAK,QAAQ;AACb,UAAA,KAAK,QAAQ;AAEb,UAAA,cAAc,KAAK,MAAM;AAEzB,UAAA,MACJ,eAAe,MACX,WACA,GAAG,OAAO,IAAI,KAAK,OAAO,OAAO,IAAM;AAEvC,UAAA,OAAO,IAAI,GAAG;AACd,UAAA,QAAQ,MAAM,MAAM,MAAA,EAAQ,UAAU,EAAE,MAAM,IAAI,IAAI;AAC5D,SAAK,OAAO;AAEL,WAAA,KAAK,OAAO,EAAE,KAAK,OAAO,EAAE,KAAK,OAAO,KAAK,KAClD,KAAK,IAAI,UAAU,IAAI,MAAM,MAAM,OACjC,MAAM,SAAA,IAAa,MAAM,OAAO;AAAA,EACtC;AAEM,QAAA,IAAI,MAAM,2BAA2B,WAAW;AACxD;AChFO,MAAM,aAAuC;AAAA,EAClD,GAAG,CAAC,GAAG,GAAG,CAAC;AAAA,EACX,GAAG,CAAC,GAAG,GAAG,CAAC;AAAA,EACX,GAAG,CAAC,GAAG,GAAG,CAAC;AACb;AAGO,MAAM,eAAgE;AAAA,EAC3E,IAAI,CAAC,GAAG,GAAG,CAAC;AAAA,EACZ,IAAI,CAAC,GAAG,GAAG,CAAC;AAAA,EACZ,IAAI,CAAC,GAAG,GAAG,CAAC;AACd;AASO,MAAe,OAAyB;AAAA,EAW7C,cAAc;AACZ,SAAK,UAAU;EACjB;AAAA,EAEA,SAAS;AACP,SAAK,UAAU;EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,IAAI,aAA0C;AAC5C,gBAAY,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC;AAC3B,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,WAAoC;AAChC,UAAA,SAAS,IAAU,KAAK;AAC9B,cAAU,MAAM;AAEV,UAAA,YAAY,CAAC,EAAE,QAAA,MACnB,CAAC,OAAO,WAAW,OAAO;AACvB,SAAA,QAAQ,KAAK,SAAS;AAEpB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,aAA0C;AAC/C,UAAM,eAAe,YAAY,IAAI,CAAC,mBAAmB;AACjD,YAAA,SAAS,IAAU,KAAK;AAC9B,qBAAe,MAAM;AACd,aAAA;AAAA,IAAA,CACR;AAED,UAAM,eAAe,CAAC,EAAE,QAAA,MACtB,aAAa,KAAK,CAAC,WAAW,OAAO,WAAW,OAAO,CAAC;AACrD,SAAA,QAAQ,KAAK,YAAY;AAEvB,WAAA;AAAA,EACT;AAAA,EAYA,KAAK,OAAmB,EAAE,SAAS,MAAM,IAAI,CAAA,GAAI;AACzC,UAAA,WAAW,KAAK,YAAY,KAAK;AAEvC,QAAI,QAAQ;AACN,UAAA,SAAS,WAAW,GAAG;AACzB,gBAAQ,MAAM,QAAQ;AAChB,cAAA,IAAI,MAAM,wCAAwC;AAAA,MAC1D;AACA,aAAO,SAAS,CAAC;AAAA,IACnB;AAEO,WAAA;AAAA,EACT;AACF;ACvHO,MAAM,sBAAsB,YAAmC;AAAA,EACpE,cAAc;AACZ,UAAM,KAAK;AACL,UAAA,IAAI,GAAG,wBAAA,CAAyB;AAAA,EACxC;AACF;ACCA,MAAM,2BAA2B,YAA0B;AAAA,EACzD,IAAI,eAAyC;AAC3C,UAAM,IAAI;AACV,UAAMA,OAAM,EAAE,KAAK,QAAQ,aAAc,CAAA;AAClC,WAAA,CAACA,KAAI,KAAKA,KAAI,KAAKA,KAAI,EAAA,CAAG;AAAA,EACnC;AACF;AAEO,MAAM,iCAAiC,mBAAmB;AAAA,EAC/D,IAAI,SAAiB;AACZ,WAAA,KAAK,QAAQ;EACtB;AACF;AAEO,MAAM,kCAAkC,mBAAmB;AAAA,EAChE,IAAI,OAAe;AACV,WAAA,KAAK,QAAQ;EACtB;AACF;AAEO,MAAM,iCAAiC,mBAAmB;AAAA,EAC/D,IAAI,SAAiB;AACZ,WAAA,KAAK,QAAQ;EACtB;AACF;AAEO,SAAS,8BACd,OAC2B;AAC3B,QAAM,KAAK;AACL,QAAA,aAAa,IAAI,GAAG;AAC1B,KAAG,UAAU,oBAAoB,MAAM,SAAS,YAAY,OAAO,KAAK;AACjE,SAAA,IAAI,0BAA0B,UAAU;AACjD;AAEO,SAAS,6BACd,OAC0B;AAC1B,QAAM,KAAK;AACL,QAAA,aAAa,IAAI,GAAG;AAC1B,KAAG,UAAU,iBAAiB,MAAM,SAAS,YAAY,OAAO,KAAK;AAC9D,SAAA,IAAI,yBAAyB,UAAU;AAChD;AAEO,SAAS,6BACd,OAC0B;AAC1B,QAAM,KAAK;AACL,QAAA,aAAa,IAAI,GAAG;AAC1B,KAAG,UAAU;AAAA,IACX,MAAM;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAEK,SAAA,IAAI,yBAAyB,UAAU;AAChD;AAOO,SAAS,cAAc,OAAgB;AACrC,SAAA,6BAA6B,KAAK,EAAE;AAC7C;AAOO,SAAS,YAAY,OAAuB;AAC1C,SAAA,8BAA8B,KAAK,EAAE;AAC9C;AAOO,SAAS,cAAc,OAAiB;AACtC,SAAA,6BAA6B,KAAK,EAAE;AAC7C;AAEO,MAAM,qBAAqB,YAAwC;AAAA,EACxE,cAAc;AACZ,UAAM,KAAK;AACL,UAAA,IAAI,GAAG,6BAAA,CAA8B;AAAA,EAC7C;AAAA,EAEA,gBAAgB,QAAkB,QAA0B;AACrD,SAAA,QAAQ,OAAO,OAAO,OAAO;AAC7B,SAAA,QAAQ,OAAO,OAAO,OAAO;AAC5B,UAAA,WAAW,IAAI;AAChB,SAAA,QAAQ,QAAQ,SAAS,OAAO;AAC9B,WAAA,KAAK,QAAQ;EACtB;AACF;AAOgB,SAAA,uBACd,QACA,QACQ;AACR,SAAO,IAAI,aAAe,EAAA,gBAAgB,QAAQ,MAAM;AAC1D;AAEO,MAAM,sBAAsB,YAAwC;AAAA,EACzE,YAAY,OAAiB;AAC3B,UAAM,KAAK;AACL,UAAA,IAAI,GAAG,6BAAA,CAA8B;AACtC,SAAA,QAAQ,OAAO,MAAM,OAAO;AAAA,EACnC;AAAA,EAEA,WAAW,OAAyB;AAC7B,SAAA,QAAQ,OAAO,MAAM,OAAO;AAC3B,UAAA,WAAW,IAAI;AAChB,SAAA,QAAQ,QAAQ,SAAS,OAAO;AAC9B,WAAA,KAAK,QAAQ;EACtB;AACF;AC1HO,MAAe,iBAA0C,OAG9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,KAAK,QAAoD;AAClD,SAAA,QAAQ,KAAK,MAAM;AACjB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,aAA2B;AAChC,UAAM,gBAAgB,CAAC,EAAE,cAAiC;AACjD,aAAA,CAAC,CAAC,YAAY,KAAK,CAAC,MAAM,EAAE,OAAO,OAAO,CAAC;AAAA,IAAA;AAE/C,SAAA,QAAQ,KAAK,aAAa;AACxB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,YAAY,YAA+B,KAAK,QAAQ,GAAS;AAC3D,QAAA;AACA,QAAA,OAAO,cAAc,UAAU;AACjC,oBAAc,IAAI,OAAO,WAAW,SAAS,CAAC;AAAA,IAAA,OACzC;AACS,oBAAA,IAAI,OAAO,SAAS;AAAA,IACpC;AAEA,UAAM,aAAa,CAAC,EAAE,aAAwC;AAE5D,UAAI,CAAC;AAAe,eAAA;AACd,YAAA,gBAAgB,KAAK,KAAK,KAAK,IAAI,OAAO,IAAI,WAAW,CAAC,CAAC;AAEjE,aAAO,KAAK,IAAI,gBAAgB,UAAU,KAAK,IAAI;AAAA,IAAA;AAGhD,SAAA,QAAQ,KAAK,UAAU;AAErB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,UAAkB,QAAe,CAAC,GAAG,GAAG,CAAC,GAAS;AACrD,UAAA,SAAS,WAAW,KAAK;AACzB,UAAA,QAAQ,IAAI,cAAc,MAAM;AAEtC,UAAM,aAAa,CAAC,EAAE,cAAiC;AACrD,aAAO,KAAK,IAAI,MAAM,WAAW,OAAO,IAAI,QAAQ,IAAI;AAAA,IAAA;AAGrD,SAAA,QAAQ,KAAK,UAAU;AACrB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,OAAoB;AACzB,WAAA,KAAK,WAAW,GAAG,KAAK;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAe,UAAkB,QAAe,CAAC,GAAG,GAAG,CAAC,GAAS;AACzD,UAAA,SAAS,WAAW,KAAK;AACzB,UAAA,QAAQ,IAAI,cAAc,MAAM;AAEtC,UAAM,aAAa,CAAC,EAAE,cAAiC;AACrD,aAAO,MAAM,WAAW,OAAO,IAAI,WAAW;AAAA,IAAA;AAG3C,SAAA,QAAQ,KAAK,UAAU;AACrB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,MAAM,SAAgB,SAAgB;AAC9B,UAAA,MAAM,QAAQ,SAAS,OAAO;AAC7B,WAAA,KAAK,QAAQ,GAAG;AAAA,EACzB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,OAAiB;AACjB,UAAA,QAAQ,IAAI,cAAc,KAAK;AAErC,UAAM,aAAa,CAAC,EAAE,cAAiC;AAC9C,aAAA,MAAM,WAAW,OAAO,IAAI;AAAA,IAAA;AAGhC,SAAA,QAAQ,KAAK,UAAU;AACrB,WAAA;AAAA,EACT;AACF;ACpIO,MAAM,mBAAmB,SAAe;AAAA,EAC7C,QAAoB;AACZ,UAAA,KAAK,IAAI;AACf,OAAG,UAAU,CAAC,GAAG,KAAK,OAAO;AACtB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,WAAoC;AACvC,WAAA,KAAK,YAAY,WAAW,CAAC;AAAA,EACtC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,SAAS,QAAiD;AACxD,UAAMO,SAAQ,CAAC,EAAE,cAAiC;AAChD,UAAI,OAAO,WAAW;AACpB,eAAO,KAAK,IAAI,QAAQ,SAAS,MAAM,IAAI;AACtC,aAAA,OAAO,QAAQ,MAAM;AAAA,IAAA;AAEzB,SAAA,QAAQ,KAAKA,MAAK;AAChB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAY,WAA4B;AACtC,UAAMA,SAAQ,CAAC,EAAE,cAAiC;AAChD,aAAO,QAAQ,aAAa;AAAA,IAAA;AAEzB,SAAA,QAAQ,KAAKA,MAAK;AAChB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,WAAW,OAA2C;AACpD,QAAI,OAAO,UAAU,YAAY,aAAa,KAAK;AACjD,aAAO,KAAK,YAAY,aAAa,KAAK,GAAG,EAAE;AAC7C,QAAA,OAAO,UAAU,YAAY,iBAAiB;AAChD,aAAO,KAAK,YAAY,MAAM,MAAM,EAAE;AACxC,QAAI,OAAO,UAAU,YAAY,MAAM,UAAU;AACzC,YAAA,SAAS,MAAM;AAChB,WAAA,YAAY,QAAQ,EAAE;AACpB,aAAA;AAAA,IACT;AACO,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAQ,YAA+B,QAA+B;AAC9D,UAAA,QACJ,sBAAsB,QAClB,UAAU,UAAU,IACpB,UAAU,YAAY,MAAM;AAElC,SAAK,WAAW,KAAK;AAErB,UAAM,oBAAoB,CAAC,EAAE,cAAiC;AAC5D,YAAM,QAAQ,QAAQ;AAChB,YAAA,iBAAiB,MAAM,eAAe,KAAK;AAE3C,YAAA,cAAc,MAAM,OAAO,cAAc;AAExC,aAAA;AAAA,IAAA;AAGJ,SAAA,QAAQ,KAAK,iBAAiB;AAC5B,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,SAAwB;AACjC,QAAI,SAAwB;AAExB,QAAA;AACO,eAAA,QAAQ,UAAU,EAAE,WAAW;AAAA,aACjC;AACC,cAAA,MAAM,8BAA8B,KAAK;AAAA,IACnD;AAEO,WAAA,KAAK,QAAQ,MAAM,CAAC,WAAW,OAAO,EAAE,QAAQ,QAAS,CAAA,CAAC;AAAA,EACnE;AAAA,EAEU,YAAY,OAAyB;AAC7C,WAAO,MAAM,MAAM,OAAO,CAAC,SAAe;AAClC,YAAA,aAAa,KAAK,WAAW,IAAI;AAChC,aAAA;AAAA,IAAA,CACR;AAAA,EACH;AACF;AChHO,MAAM,mBAAmB,SAAe;AAAA,EAC7C,QAAoB;AACZ,UAAA,KAAK,IAAI;AACf,OAAG,UAAU,CAAC,GAAG,KAAK,OAAO;AACtB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,WAAW,OAA2C;AACpD,QAAI,OAAO,UAAU,YAAY,aAAa,KAAK;AACjD,aAAO,KAAK,YAAY,aAAa,KAAK,CAAC;AACzC,QAAA,OAAO,UAAU,YAAY,iBAAiB;AACzC,aAAA,KAAK,YAAY,MAAM,IAAI;AACpC,QAAI,OAAO,UAAU,YAAY,MAAM,UAAU;AACzC,YAAA,SAAS,MAAM;AACrB,WAAK,YAAY,MAAM;AAChB,aAAA;AAAA,IACT;AACO,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,cAAc,aAAgC;AAC5C,UAAMA,SAAQ,CAAC,EAAE,cAAiC;AAChD,aAAO,QAAQ,aAAa;AAAA,IAAA;AAEzB,SAAA,QAAQ,KAAKA,MAAK;AAChB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,QAAQ,YAA+B,QAA+B;AAC9D,UAAA,QACJ,sBAAsB,QAClB,UAAU,UAAU,IACpB,UAAU,YAAY,MAAM;AAElC,SAAK,WAAW,KAAK;AAErB,UAAM,gBAAgB,CAAC,EAAE,cAAiC;AACxD,YAAM,QAAQ,QAAQ;AAChB,YAAA,iBAAiB,MAAM,eAAe,KAAK;AAE3C,YAAA,cAAc,MAAM,OAAO,cAAc;AACxC,aAAA;AAAA,IAAA;AAGJ,SAAA,QAAQ,KAAK,aAAa;AACxB,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,SAAwB;AAC3B,UAAA,SAAS,QAAQ;AACjB,UAAA,aAAa,KAAK,QAAQ;AAAA,MAAM,CAAC,WACrC,OAAO,EAAE,QAAQ,SAAS;AAAA,IAAA;AAErB,WAAA;AAAA,EACT;AAAA,EAEU,YAAY,OAAyB;AAC7C,WAAO,MAAM,MAAM,OAAO,CAAC,SAAe;AAClC,YAAA,aAAa,KAAK,WAAW,IAAI;AAChC,aAAA;AAAA,IAAA,CACR;AAAA,EACH;AACF;AClFA,MAAM,mBAAmB,SAAU,WAAgC;AACjE,SAAO,UAAU,OAAO,IAAI,CAAC,OAAO,UAAU;AACrC,WAAA;AAAA,MACL,YAAY;AAAA,MACZ,aAAa,UAAU,QAAQ,QAAQ,KAAK,UAAU,OAAO,MAAM;AAAA,MACnE,OAAO,MAAM;AAAA,IAAA;AAAA,EACf,CACD;AACH;AAEA,MAAM,OAAO,IAAI,KAAK;AACtB,MAAM,oBAAoB,CAAC,UAAkB;AAC3C,QAAM,eAAe,QAAQ;AAE7B,QAAM,kBAAkB,eAAe,IAAI,eAAe,OAAO;AACjE,MAAI,kBAAkB,KAAK;AAAW,WAAA;AACtC,MAAI,oBAAoB,KAAK;AAAW,WAAA;AACjC,SAAA,KAAK,IAAI,kBAAkB,IAAI;AACxC;AAEO,MAAM,qBAAqB,OAA0B;AAAA,EAC1D,QAAsB;AACd,UAAA,KAAK,IAAI;AACf,OAAG,UAAU,CAAC,GAAG,KAAK,OAAO;AACtB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,aAA8B;AACnC,UAAM,gBAAgB,CAAC,EAAE,cAAmC;AACnD,aAAA,CAAC,CAAC,YAAY,KAAK,CAAC,MAAMJ,YAAU,GAAG,QAAQ,KAAK,CAAC;AAAA,IAAA;AAEzD,SAAA,QAAQ,KAAK,aAAa;AACxB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,UAAkB,QAAiB,CAAC,GAAG,CAAC,GAAS;AACjD,aAAA,kBAAkB,EAAE,WAAgC;AACpD,aAAA,KAAK,IAAI,WAAW,OAAO,QAAQ,KAAK,IAAI,QAAQ,IAAI;AAAA,IACjE;AACK,SAAA,QAAQ,KAAK,iBAAiB;AAC5B,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,QAAQ,OAAsB;AACnB,aAAA,eAAe,EAAE,WAAgC;AACjD,aAAAA,YAAU,OAAO,QAAQ,KAAK;AAAA,IACvC;AACK,SAAA,QAAQ,KAAK,cAAc;AACzB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAM,SAAkB,SAAkB;AAClC,UAAA,CAAC,IAAI,EAAE,IAAI;AACX,UAAA,CAAC,IAAI,EAAE,IAAI;AAEjB,UAAM,OAAO,KAAK,IAAI,IAAI,EAAE;AAC5B,UAAM,OAAO,KAAK,IAAI,IAAI,EAAE;AAE5B,UAAM,OAAO,KAAK,IAAI,IAAI,EAAE;AAC5B,UAAM,OAAO,KAAK,IAAI,IAAI,EAAE;AAEnB,aAAA,aAAa,EAAE,WAAgC;AACtD,YAAM,CAAC,GAAG,CAAC,IAAI,QAAQ;AACvB,aAAO,KAAK,QAAQ,KAAK,QAAQ,KAAK,QAAQ,KAAK;AAAA,IACrD;AACK,SAAA,QAAQ,KAAK,YAAY;AACvB,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,OAAe;AACZ,aAAA,eAAe,EAAE,WAAgC;AACxD,YAAM,OAAO,QAAQ,WAAW,UAAU,CAAC;AAC3C,YAAM,OAAO,QAAQ,YAAY,UAAU,CAAC;AAE5C,aACE,KAAK;AAAA,QACH,kBAAkB,QAAQ,MAAM,IAAI,CAAC,IACnC,kBAAkB,UAAU,KAAK;AAAA,MACjC,IAAA;AAAA,IAER;AAEK,SAAA,QAAQ,KAAK,cAAc;AACzB,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,SAA0B;AAC7B,UAAA,aAAa,KAAK,QAAQ;AAAA,MAAM,CAAC,WACrC,OAAO,EAAE,QAAQ,MAAM,SAAS;AAAA,IAAA;AAE3B,WAAA;AAAA,EACT;AAAA,EAEU,YAAY,WAAgC;AACpD,WAAO,iBAAiB,SAAS,EAAE,OAAO,CAAC,WAAmB;AACtD,YAAA,aAAa,KAAK,WAAW,MAAM;AAClC,aAAA;AAAA,IAAA,CACR;AAAA,EACH;AACF;AC3Ha,MAAA,uBAAuB,CAClC,YACwC;AAClC,QAAA,SAAS,CAAC,YAAkB;AAChC,eAAW,EAAE,QAAAK,SAAQ,OAAA,KAAY,SAAS;AACpCA,UAAAA,QAAO,WAAW,OAAO;AAAU,eAAA;AAAA,IACzC;AACO,WAAA;AAAA,EAAA;AAGF,SAAA,CAAC,QAAQ,MAAM,QAAQ,QAAQ,CAAC,MAAM,EAAE,OAAO,OAAQ,CAAA,CAAC;AACjE;ACgFA,SAAS,SAAS,GAAyB;AACzC,SAAO,OAAO,MAAM;AACtB;AAEA,SAAS,gBAAgB,GAAgC;AACvD,MAAI,OAAO,MAAM;AAAiB,WAAA;AAClC,MAAI,OAAO,MAAM,YAAY,MAAM,MAAM;AACvC,UAAM,MAAM;AACZ,WACG,eAAe,OACd,MAAM,QAAQ,IAAI,SAAS,KAC3B,kBAAkB,OACnB,cAAc,OAAO,WAAW,OAAO,kBAAkB;AAAA,EAE9D;AACO,SAAA;AACT;AAEA,SAAS,eAAe,GAA+B;AACrD,MAAI,OAAO,MAAM;AAAiB,WAAA;AAClC,MAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG;AAC/B,WAAA,EAAE,MAAM,QAAQ;AAAA,EACzB;AACO,SAAA;AACT;AAoBA,MAAM,SAAS,CAAC,WAAyC;AACvD,QAAM,KAAK;AAEJ,SAAA;AAAA,IACL,QAAQ,GAAG,iBAAiB;AAAA,IAC5B,MAAM,GAAG,iBAAiB;AAAA,IAC1B,MAAM,GAAG,iBAAiB;AAAA,IAC1B,OAAO,GAAG,iBAAiB;AAAA,IAC3B,OAAO,GAAG,iBAAiB;AAAA,IAC3B,eAAe,GAAG,iBAAiB;AAAA,IACnC,UAAU,GAAG,iBAAiB;AAAA,IAC9B,MAAM,GAAG,iBAAiB;AAAA,IAC1B,OAAO,GAAG,iBAAiB;AAAA,IAC3B,MAAM;AACV;AAEO,MAAM,WAAW,UAAUC,UAChC,OACA,MACgC;AAChC,QAAM,KAAK;AACL,QAAA,WAAW,IAAI,GAAG;AAAA,IACtB;AAAA,IACA,OAAO,IAAI;AAAA,IACX,OAAO,OAAO;AAAA,EAAA;AAEV,QAAA,6BAAa;AACZ,SAAA,SAAS,QAAQ;AAChB,UAAA,OAAO,SAAS;AAChB,UAAA,OAAO,KAAK,SAAS,aAAa;AACxC,QAAI,CAAC,OAAO,IAAI,IAAI,GAAG;AACd,aAAA,IAAI,MAAM,IAAI;AACf,YAAA;AAAA,IACR;AACA,aAAS,KAAK;AAAA,EAChB;AACA,WAAS,OAAO;AAClB;AAea,MAAA,YAAY,CAAC,UAA0C;AAClE,MAAI,MAAM,OAAO;AAAS,UAAA,IAAI,MAAM,qCAAqC;AACzE,SAAO,MAAM;AACf;AAEO,SAAS,iBAAiB,MAAwB;AACvD,QAAM,KAAK;AACX,SAAO,KAAK,GAAG,iBAAiB,KAAK,IAAI,CAAC;AAC5C;AAEO,MAAM,cAAyC,YAAkB;AAAA,EACtE,YAAY,SAAe;AACzB,UAAM,OAAO;AAAA,EACf;AAAA,EAEA,QAAc;AACZ,WAAO,IAAU,KAAK,YAAa,SAAS,KAAK,OAAO,CAAC;AAAA,EAC3D;AAAA,EAEA,YAAoB;AAClB,UAAM,KAAK;AACX,WAAO,GAAG,iBAAiB,MAAM,KAAK,OAAO;AAAA,EAC/C;AAAA,EAEA,IAAI,WAAmB;AACd,WAAA,KAAK,QAAQ,SAAS,aAAa;AAAA,EAC5C;AAAA,EAEA,IAAI,SAAkB;AACb,WAAA,KAAK,QAAQ;EACtB;AAAA,EAEA,OAAO,OAA0B;AAC/B,WAAO,KAAK,QAAQ,OAAO,MAAM,OAAO;AAAA,EAC1C;AAAA,EAEA,QAAQ,OAA0B;AAChC,WAAO,KAAK,QAAQ,QAAQ,MAAM,OAAO;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAKA,WAAiB;AACf,UAAM,KAAK;AACL,UAAA,gBAAgB,IAAI,GAAG;AAAA,MAC3B,KAAK;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAEF,kBAAc,MAAM;AACpB,UAAM,WAAW,KAAK,cAAc,MAAO,CAAA;AAC3C,kBAAc,OAAO;AAEjB,QAAA,KAAK,gBAAgB,SAAS;AAC1B,YAAA,IAAI,MAAM,2BAA2B;AAGtC,WAAA;AAAA,EACT;AAAA,EASA,UAAU,eAA+B,QAAQ,GAAG,QAAQ,GAAS;AAC7D,UAAA,cACJ,OAAO,kBAAkB,WACrB,CAAC,eAAe,OAAO,KAAK,IAC5B;AACN,UAAM,WAAW,KAAK,UAAU,KAAK,SAAS,WAAW,CAAC;AAC1D,SAAK,OAAO;AAER,QAAA,KAAK,gBAAgB,SAAS;AAC1B,YAAA,IAAI,MAAM,2BAA2B;AAGtC,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,UAAwB;AACjC,WAAO,KAAK,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,UAAwB;AACjC,WAAO,KAAK,UAAU,CAAC,GAAG,UAAU,CAAC,CAAC;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,UAAwB;AACjC,WAAO,KAAK,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OACE,OACA,WAAkB,CAAC,GAAG,GAAG,CAAC,GAC1B,YAAmB,CAAC,GAAG,GAAG,CAAC,GACrB;AACA,UAAA,WAAW,KAAK,OAAO,KAAK,SAAS,OAAO,UAAU,SAAS,CAAC;AACtE,SAAK,OAAO;AACR,QAAA,KAAK,gBAAgB,SAAS;AAC1B,YAAA,IAAI,MAAM,2BAA2B;AAGtC,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAO,YAAwC,QAAsB;AACnE,UAAM,WAAW,KAAK,OAAO,KAAK,SAAS,YAAY,MAAM,CAAC;AAC9D,SAAK,OAAO;AAER,QAAA,KAAK,gBAAgB,SAAS;AAC1B,YAAA,IAAI,MAAM,2BAA2B;AAGtC,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,MAAMX,SAAe,SAAgB,CAAC,GAAG,GAAG,CAAC,GAAS;AACpD,UAAM,WAAW,KAAKY,MAAW,KAAK,SAAS,QAAQZ,OAAK,CAAC;AAC7D,SAAK,OAAO;AAER,QAAA,KAAK,gBAAgB,SAAS;AAC1B,YAAA,IAAI,MAAM,2BAA2B;AAGtC,WAAA;AAAA,EACT;AAAA,EAEU,UAAU,MAAkD;AAC7D,WAAA,SAAS,KAAK,SAAS,IAAI;AAAA,EACpC;AAAA,EAEU,UAAU,MAAkC;AAC7C,WAAA,MAAM,KAAK,KAAK,UAAU,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM;AACjD,aAAO,SAAS,CAAC;AAAA,IAAA,CAClB;AAAA,EACH;AAAA,EAEA,IAAI,QAAgB;AACX,WAAA,KAAK,UAAU,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,IAAI,QAAgB;AACX,WAAA,KAAK,UAAU,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,IAAI,QAAgB;AACX,WAAA,KAAK,UAAU,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,IAAI,cAA2B;AACvB,UAAA,OAAO,IAAIa;AACjB,SAAK,GAAG,WAAW,IAAI,KAAK,SAAS,KAAK,SAAS,IAAI;AAChD,WAAA;AAAA,EACT;AAAA,EAEU,MAAM,EAAE,YAAY,MAAM,mBAAmB,IAAI,IAAI,IAAU;AACvE,QAAI,KAAK,GAAG;AAAA,MACV,KAAK;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,KAAK,EAAE,YAAY,MAAM,mBAAmB,IAAI,IAAI,IAAe;AACjE,SAAK,MAAM,EAAE,WAAW,iBAAkB,CAAA;AAC1C,QAAI,YAAsB,CAAA;AAC1B,QAAI,WAAqB,CAAA;AACzB,QAAI,UAAoB,CAAA;AACxB,UAAM,aAAiE,CAAA;AAE5D,eAAA,QAAQ,KAAK,OAAO;AAC7B,YAAM,MAAM,KAAK,cAAc,SAAS,SAAS,CAAC;AAElD,UAAI,CAAC;AAAK;AACV,YAAM,EAAE,kBAAkB,UAAU,cAAc,oBAAoB;AAEtE,iBAAW,KAAK;AAAA,QACd,OAAO,UAAU;AAAA,QACjB,OAAO,iBAAiB;AAAA,QACxB,QAAQ,KAAK;AAAA,MAAA,CACd;AACW,kBAAA,UAAU,OAAO,gBAAgB;AAClC,iBAAA,SAAS,OAAO,YAAY;AAC7B,gBAAA,QAAQ,OAAO,eAAe;AAAA,IAC1C;AAEO,WAAA;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,UAAU,EAAE,YAAY,MAAM,mBAAmB,IAAI,IAAI,IAGvD;;AACA,UAAM,IAAI;AACJ,UAAA,oCAAoB;AAC1B,UAAM,QAAkB,CAAA;AACxB,UAAM,aAAiE,CAAA;AAEvE,UAAM,UAAU,MAAkD;AAChE,YAAM,QAAQ,MAAM;AACpB,UAAI,gBAAiC;AAE9B,aAAA;AAAA,QACL,CAAC,MAAc;AACb,cAAI,eAAe;AACX,kBAAA,KAAK,GAAG,aAAa;AACX,4BAAA,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,EAAA,CAAG;AAC9B,kBAAA,KAAK,GAAG,aAAa;AAAA,UAAA,OACtB;AAGW,4BAAA,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,EAAA,CAAG;AAAA,UACtC;AAAA,QACF;AAAA,QAEA,CAAC,aAAqB;AACpB,qBAAW,KAAK;AAAA,YACd,OAAO,QAAQ;AAAA,YACf,QAAQ,MAAM,SAAS,SAAS;AAAA,YAChC,QAAQ;AAAA,UAAA,CACT;AAED,wBAAc,IAAI,QAAQ;AAAA,QAC5B;AAAA,MAAA;AAAA,IACF;AAGF,UAAM,YAAY,EAAE,IAAI,KAAK,GAAG,mBAAmB;AAExC,eAAA,QAAQ,KAAK,OAAO;AAC7B,YAAM,gBAAgB;AAAA,QACpB,KAAK,GAAG,UAAU,cAAc,KAAK,SAAS,WAAW,CAAC;AAAA,MAAA;AAGxD,UAAA,cAAc,UAAU;AAC1B;AAAA,MACF;AACM,YAAA,MAAM,cAAc;AAEf,iBAAA,QAAQ,KAAK,OAAO;AAC7B,UAAE,IAAI;AACF,YAAA,cAAc,IAAI,KAAK,QAAQ;AAAG;AAEtC,cAAM,UAAU,EAAE,IAAI,KAAK,GAAG,mBAAmB;AAEjD,cAAM,UAAU;AAAA,UACd,KAAK,GAAG,UAAU;AAAA,YAChB,KAAK;AAAA,YACL;AAAA,YACA;AAAA,UACF;AAAA,QAAA;AAEF,cAAM,aAAY,wCAAS,UAAT,mBAAgB;AAClC,YAAI,CAAC,WAAW;AACd;AAAA,QACF;AACA,UAAE,SAAS;AAEX,cAAM,CAAC,aAAa,IAAI,IAAI,QAAQ;AAE3B,iBAAA,IAAI,UAAU,MAAM,GAAG,KAAK,UAAU,SAAS,KAAK;AAC3D,gBAAM,IAAI;AAAA,YACR,EAAE,IAAI,KAAK,UAAU,MAAM,CAAC,CAAC,CAAC,EAAE;AAAA,cAC9B,QAAQ,eAAe;AAAA,YACzB;AAAA,UAAA;AAEF,sBAAY,CAAC;AAAA,QACf;AACA,aAAK,KAAK,QAAQ;AAAA,MACpB;AAAA,IACF;AAEW,eAAA,QAAQ,KAAK,OAAO;AAC7B,QAAE,IAAI;AACN,YAAM,WAAW,KAAK;AAClB,UAAA,cAAc,IAAI,QAAQ;AAAG;AAE3B,YAAA,eAAe,EAAE,IAAI,KAAK,GAAG,oBAAoB,KAAK,OAAO,CAAC;AACpE,YAAM,UAAU;AAAA,QACd,IAAI,KAAK,GAAG;AAAA,UACV;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,UACA;AAAA,QACF;AAAA,MAAA;AAEF,YAAM,CAAC,aAAa,IAAI,IAAI,QAAQ;AACpC,eAAS,IAAI,GAAG,IAAI,QAAQ,SAAA,GAAY,KAAK;AAC3C,cAAM,IAAI;AAAA,UACR,QAAQ,MAAM,IAAI,CAAC,EAAE,YAAY,UAAU,gBAAgB;AAAA,QAAA;AAE7D,oBAAY,CAAC;AAAA,MACf;AACA,WAAK,QAAQ;AAAA,IACf;AAEO,WAAA,EAAE,OAAO;EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAiB;AACf,UAAM,WAAW;AACjB,UAAM,SAAS,IAAI,KAAK,GAAG,qBAAqB;AAEhD,SAAK,GAAG,iBAAiB,QAAQ,qBAAqB,CAAC;AAChD,WAAA,MAAM,IAAI,EAAE,OAAO;AAC1B,UAAM,WAAW,IAAI,KAAK,GAAG,wBAAwB;AAE9C,WAAA;AAAA,MACL,KAAK;AAAA,MACL,KAAK,GAAG,0BACL;AAAA,MACH;AAAA,MACA;AAAA,IAAA;AAII,UAAA,OAAO,OAAO,MAAM,QAAQ;AAClC,WAAO,OAAO;AACd,aAAS,OAAO;AAEhB,QAAI,SAAS,KAAK,GAAG,sBAAsB,kBAAkB;AAE3D,YAAM,OAAO,KAAK,GAAG,GAAG,SAAS,MAAM,QAAQ;AAC/C,WAAK,GAAG,GAAG,OAAO,MAAM,QAAQ;AAG1B,YAAA,OAAO,IAAI,KAAK,CAAC,IAAI,GAAG,EAAE,MAAM,mBAAA,CAAoB;AACnD,aAAA;AAAA,IAAA,OACF;AACC,YAAA,IAAI,MAAM,yBAAyB;AAAA,IAC3C;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,QAAQ;AAAA,IACN,YAAY;AAAA,IACZ,mBAAmB;AAAA,IACnB,SAAS;AAAA,EACX,IAAI,IAAU;AACZ,SAAK,MAAM,EAAE,WAAW,iBAAkB,CAAA;AAC1C,UAAM,WAAW;AACX,UAAA,OAAO,KAAK,GAAG,OAAO,MAAM,KAAK,SAAS,UAAU,CAAC,MAAM;AAEjE,QAAI,MAAM;AAER,YAAM,OAAO,KAAK,GAAG,GAAG,SAAS,MAAM,QAAQ;AAC/C,WAAK,GAAG,GAAG,OAAO,MAAM,QAAQ;AAG1B,YAAA,OAAO,IAAI,KAAK,CAAC,IAAI,GAAG,EAAE,MAAM,kBAAA,CAAmB;AAClD,aAAA;AAAA,IAAA,OACF;AACC,YAAA,IAAI,MAAM,wBAAwB;AAAA,IAC1C;AAAA,EACF;AACF;AAEO,MAAM,eAAe,MAAqB;AAAA,EAC/C,UAAoC;AAClC,UAAMX,OAAM,KAAK,GAAG,UAAU,IAAI,KAAK,OAAO;AACxC,UAAA,QAAkC,CAACA,KAAI,EAAE,GAAGA,KAAI,KAAKA,KAAI,EAAA,CAAG;AAClE,IAAAA,KAAI,OAAO;AACJ,WAAA;AAAA,EACT;AACF;AAEO,MAAe,iBAA4C,MAAY;AAAA,EAE5E,IAAI,OAAe;AACX,UAAA,EAAE,YAAY,SAAa,IAAA;AACjC,UAAM,SAAS,WAAW,KAAK,WAAW,cAAc,KAAK,SAAS;AACtE,eAAW,OAAO;AAClB,aAAS,OAAO;AACT,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,QAAe;AACjB,WAAO,IAAI,MAAM,KAAK,aAAc,CAAA;AAAA,EACtC;AAAA,EAEA,IAAI,aAAqB;AACvB,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,IAAI,WAAmB;AACrB,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,UAAU,WAAW,GAAW;AACvB,WAAA,KAAK,MAAM,UAAU,QAAQ;AAAA,EACtC;AAAA,EAEA,QAAQ,WAAW,GAAW;AACrB,WAAA,KAAK,MAAM,QAAQ,QAAQ;AAAA,EACpC;AAAA,EAEA,IAAI,WAAoB;AACtB,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,IAAI,aAAsB;AACxB,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,IAAI,SAAiB;AACnB,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,IAAI,WAAsB;AACxB,WAAO,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,IAAI,SAAiB;AACnB,UAAM,aAAa,IAAI,KAAK,GAAG,eAAe;AAC9C,SAAK,GAAG,UAAU,iBAAiB,KAAK,SAAS,YAAY,MAAM,KAAK;AAElE,UAAA,SAAS,WAAW;AAC1B,eAAW,OAAO;AACX,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,cAAsC;AAClC,UAAA,SAAS,KAAK,QAAQ,cAAc;AACtC,QAAA,WAAW,KAAK,GAAG,mBAAmB;AAAuB,aAAA;AAC1D,WAAA;AAAA,EACT;AACF;AAEO,MAAM,cAAc,YAAuB;AAAA,EAChD,IAAI,OAAe;AACX,UAAA,EAAE,YAAY,SAAa,IAAA;AACjC,UAAM,SAAS,WAAW,KAAK,WAAW,cAAc,KAAK,SAAS;AACtE,eAAW,OAAO;AAClB,aAAS,OAAO;AACT,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,YAAuB;AACzB,UAAM,gBAAgB,KAAK,QAAQ,WAAW,KAAK,QAAQ;AAC3D,WAAO,cAAc,aAAa;AAAA,EACpC;AAAA,EAEA,IAAI,aAAqB;AACvB,UAAM,OAAO,KAAK,QAAQ,MAAM,KAAK,QAAQ,gBAAgB;AACtD,WAAA,IAAI,OAAO,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,WAAmB;AACrB,UAAM,OAAO,KAAK,QAAQ,MAAM,KAAK,QAAQ,eAAe;AACrD,WAAA,IAAI,OAAO,IAAI;AAAA,EACxB;AAAA,EAEU,cAAc,UAA0B;AAC1C,UAAA,aAAa,KAAK,QAAQ,eAAe;AACzC,UAAA,YAAY,KAAK,QAAQ,cAAc;AAEtC,WAAA,cAAc,YAAY,cAAc;AAAA,EACjD;AAAA,EAEA,QAAQ,WAAW,KAAa;AACvB,WAAA,IAAI,OAAO,KAAK,QAAQ,MAAM,KAAK,cAAc,QAAQ,CAAC,CAAC;AAAA,EACpE;AAAA,EAEA,UAAU,WAAW,KAAa;AAC1B,UAAA,MAAM,KAAK,cAAc,QAAQ;AAEvC,UAAM,MAAM,IAAI,KAAK,GAAG,SAAS;AACjC,UAAM,MAAM,IAAI,KAAK,GAAG,SAAS;AAEjC,SAAK,QAAQ,GAAG,KAAK,KAAK,GAAG;AACvB,UAAA,UAAU,IAAI,OAAO,GAAG;AAE9B,QAAI,OAAO;AACX,QAAI,OAAO;AAEJ,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,WAAoB;AAChB,UAAA,WAAW,KAAK,QAAQ,SAAS;AAChC,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,aAAsB;AAClB,UAAA,aAAa,KAAK,QAAQ,WAAW;AACpC,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,SAAiB;AACb,UAAA,SAAS,KAAK,QAAQ,OAAO;AAC5B,WAAA;AAAA,EACT;AACF;AAEO,MAAM,aAAa,SAAsB;AAAA,EACpC,eAAkC;AAC1C,WAAO,IAAI,KAAK,GAAG,oBAAoB,KAAK,OAAO;AAAA,EACrD;AACF;AAEO,MAAM,aAAa,SAAsB;AAAA,EACpC,eAAsC;AAC9C,WAAO,IAAI,KAAK,GAAG,wBAAwB,KAAK,SAAS,KAAK;AAAA,EAChE;AAAA,EAEA,SACEI,SACA,OAA2C,OACrC;AACN,UAAM,QAAQ;AAAA,MACZ,KAAK,KAAK,GAAG,iBAAiB;AAAA,MAC9B,cAAc,KAAK,GAAG,iBAAiB;AAAA,MACvC,SAAS,KAAK,GAAG,iBAAiB;AAAA,IAAA;AAG9B,UAAA,YAAY,IAAI,KAAK,GAAG;AAAA,MAC5B,KAAK;AAAA,MACL,MAAM,IAAI;AAAA,MACV;AAAA,IAAA;AAEQ,cAAA,QAAQA,SAAQ,CAAC;AAE3B,UAAM,WAAW,KAAK,UAAU,MAAO,CAAA;AACvC,cAAU,OAAO;AACjB,SAAK,OAAO;AACZ,QAAI,EAAE,oBAAoB;AAClB,YAAA,IAAI,MAAM,8BAA8B;AACzC,WAAA;AAAA,EACT;AACF;AAcO,MAAM,gBAAgB,YAA+B;AAAA,EAC1D,IAAI,cAA2B;AACvB,UAAA,KAAK,KAAK,GAAG;AAEb,UAAA,+BAAsC,IAAI;AAAA,MAC9C,CAAC,GAAG,eAAe,OAAO;AAAA,MAC1B,CAAC,GAAG,kBAAkB,UAAU;AAAA,MAChC,CAAC,GAAG,cAAc,MAAM;AAAA,MACxB,CAAC,GAAG,gBAAgB,QAAQ;AAAA,MAC5B,CAAC,GAAG,eAAe,OAAO;AAAA,MAC1B,CAAC,GAAG,uBAAuB,gBAAgB;AAAA,MAC3C,CAAC,GAAG,wBAAwB,iBAAiB;AAAA,MAC7C,CAAC,GAAG,6BAA6B,oBAAoB;AAAA,MACrD,CAAC,GAAG,4BAA4B,mBAAmB;AAAA,MACnD,CAAC,GAAG,uBAAuB,gBAAgB;AAAA,MAC3C,CAAC,GAAG,sBAAsB,eAAe;AAAA,IAAA,CAC1C;AAED,UAAMF,aAAY,SAAS,IAAI,KAAK,QAAQ,SAAS;AACrD,QAAI,CAACA;AAAiB,YAAA,IAAI,MAAM,wBAAwB;AACjDA,WAAAA;AAAAA,EACT;AACF;AAEO,MAAM,aAAa,MAAmB;AAAA,EACjC,eAAoC;AAC5C,WAAO,IAAI,KAAK,GAAG,sBAAsB,KAAK,SAAS,KAAK;AAAA,EAC9D;AAAA,EAEA,IAAI,UAAmB;AACrB,WAAO,IAAI,QAAQ,KAAK,aAAc,CAAA;AAAA,EACxC;AAAA,EAEA,IAAI,cAAsC;AAClC,UAAA,SAAS,KAAK,QAAQ,cAAc;AACtC,QAAA,WAAW,KAAK,GAAG,mBAAmB;AAAuB,aAAA;AAC1D,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,WAAwB;AAC1B,UAAM,UAAU,KAAK;AACrB,UAAM,WAAW,QAAQ;AACzB,YAAQ,OAAO;AACR,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,WAAuE;AACnE,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAClB,UAAA,OAAO,EAAE,SAAS;AAGnB,SAAA,GAAG,UAAU,WAAW,KAAK,SAAS,MAAM,MAAM,MAAM,IAAI;AAE1D,WAAA;AAAA,MACL,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,MACX,MAAM,KAAK;AAAA,IAAA;AAAA,EAEf;AAAA,EAEA,eAAe,GAAW,GAAmB;AAC3C,UAAM,EAAE,MAAM,MAAM,MAAM,SAAS,KAAK;AAClC,UAAA,UAAU,KAAK;AACrB,UAAM,IAAI,IAAI,KAAK,GAAG,SAAS;AAEzB,UAAA,YAAY,KAAK,OAAO,QAAQ;AAChC,UAAA,YAAY,KAAK,OAAO,QAAQ;AAE9B,YAAA,GAAG,WAAW,WAAW,CAAC;AAC5B,UAAA,QAAQ,IAAI,OAAO,CAAC;AAC1B,YAAQ,OAAO;AACf,MAAE,OAAO;AAEF,WAAA;AAAA,EACT;AAAA,EAEA,SAAS,gBAAgC;AACvC,QAAI,IAAI;AACR,QAAI,IAAI;AAER,UAAM,IAAI;AAEV,QAAI,CAAC,gBAAgB;AACnB,YAAM,EAAE,MAAM,MAAM,MAAM,SAAS,KAAK;AACxC,UAAI,OAAO,OAAO;AAClB,UAAI,OAAO,OAAO;AAAA,IAAA,OACb;AACC,YAAA,UAAU,EAAE,KAAK,GAAG,UAAU,UAAU,KAAK,OAAO,CAAC;AAE3D,YAAM,iBAAiB;AAAA,QACrB,IAAI,KAAK,GAAG;AAAA,UACV,EAAE,MAAM,cAAc,CAAC;AAAA,UACvB;AAAA,UACA,KAAK,GAAG,gBAAgB;AAAA,QAC1B;AAAA,MAAA;AAGI,YAAA,OAAO,EAAE,SAAS;AAClB,YAAA,OAAO,EAAE,SAAS;AAGT,qBAAA,wBAAwB,MAAM,IAAI;AACjD,UAAI,KAAK;AACT,UAAI,KAAK;AAAA,IACX;AAEA,UAAM,IAAI,EAAE,IAAI,KAAK,GAAG,UAAU;AAClC,UAAM,KAAK,EAAE,IAAI,KAAK,GAAG,UAAU;AAE7B,UAAA,QAAQ,EAAE,IAAI,KAAK,GAAG,iBAAiB,KAAK,SAAS,KAAK,CAAC;AACjE,UAAM,OAAO,GAAG,GAAG,GAAG,EAAE;AAElB,UAAA,SAAS,IAAI,OAAO,EAAE;AACrB,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,SAAiB;AACnB,UAAM,aAAa,IAAI,KAAK,GAAG,eAAe;AAC9C,SAAK,GAAG,UAAU,oBAAoB,KAAK,SAAS,YAAY,MAAM,IAAI;AAE1E,UAAM,SAAS,IAAI,OAAO,WAAW,aAAc,CAAA;AACnD,eAAW,OAAO;AACX,WAAA;AAAA,EACT;AAAA,EAEA,YAAkB;AACV,UAAA,SAAS,IAAI,KAAK,KAAK,GAAG,UAAU,UAAU,KAAK,OAAO,CAAC;AACjE,SAAK,OAAO;AACL,WAAA;AAAA,EACT;AAAA,EAEA,aAAqB;AACnB,UAAM,QAAQ,KAAK,MAAM,EAAE,UAAU;AAC/B,UAAA,aAAa,KAAK,MAAM,OAAO,CAAC,MAAM,CAAC,MAAM,OAAO,CAAC,CAAC;AAC5D,UAAM,OAAO;AACb,SAAK,OAAO;AACL,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,cAAc,SAAS,GAA6B;AAClD,UAAM,IAAI;AAEV,UAAM,YAAY,EAAE,IAAI,KAAK,GAAG,mBAAmB;AACnD,UAAM,gBAAgB;AAAA,MACpB,KAAK,GAAG,UAAU,cAAc,KAAK,SAAS,WAAW,CAAC;AAAA,IAAA;AAG5D,QAAI,cAAc,OAAO;AAAU,aAAA;AAEnC,UAAM,iBAAiB,EAAE,UAAU,eAAgB,CAAA;AAEnD,UAAM,mBAAsC;AAAA,MAC1C,UAAU,CAAC;AAAA,MACX,kBAAkB,CAAC;AAAA,MACnB,iBAAiB,CAAC;AAAA,IAAA;AAGd,UAAA,MAAM,cAAc;AACpB,UAAA,UAAU,IAAI;AAGpB,qBAAiB,WAAW,IAAI,MAAM,UAAU,CAAC;AACjD,aAAS,IAAI,GAAG,KAAK,SAAS,KAAK;AAC3B,YAAA,IAAI,EAAE,EAAE,IAAI,KAAK,CAAC,CAAC,EAAE,YAAY,cAAc,CAAC;AACtD,uBAAiB,UAAU,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE;AAC/C,uBAAiB,UAAU,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE;AAC/C,uBAAiB,UAAU,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE;IACjD;AAEM,UAAA,eAAe,EAAE,IAAI,KAAK,GAAG,qBAAqB,GAAG,OAAO,CAAC;AACnE,UAAM,KAAK,EAAE,IAAI,KAAK,GAAG,eAAe,aAAa,CAAC;AACtD,SAAK,GAAG,6BAA6B,OAAO,KAAK,SAAS,IAAI,YAAY;AAC1E,qBAAiB,kBAAkB,IAAI,MAAM,aAAa,OAAA,IAAW,CAAC;AAC7D,aAAA,IAAI,aAAa,MAAM,GAAG,KAAK,aAAa,SAAS,KAAK;AAC3D,YAAA,IAAI,EAAE,EAAE,aAAa,MAAM,CAAC,CAAC,EAAE,YAAY,cAAc,CAAC;AAChE,uBAAiB,iBAAiB,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE;AACtD,uBAAiB,iBAAiB,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE;AACtD,uBAAiB,iBAAiB,IAAI,KAAK,IAAI,CAAC,IAAI,EAAE;IACxD;AAOA,UAAM,SAAS,KAAK;AACd,UAAA,cAAc,IAAI;AACxB,qBAAiB,mBAAmB,IAAI,MAAM,cAAc,CAAC;AAC7D,QAAI,oBAAoB;AACxB,aAAS,KAAK,GAAG,MAAM,aAAa,MAAM;AACxC,YAAM,IAAI,EAAE,IAAI,SAAS,EAAE,CAAC;AACxB,UAAA,KAAK,EAAE,MAAM,CAAC;AACd,UAAA,KAAK,EAAE,MAAM,CAAC;AACZ,YAAA,KAAK,EAAE,MAAM,CAAC;AACpB,UAAI,WAAW,YAAY;AACzB,cAAM,MAAM;AACP,aAAA;AACA,aAAA;AAAA,MACP;AAEA,uBAAiB,iBAAiB,oBAAoB,IAAI,CAAC,IACzD,KAAK,IAAI;AACX,uBAAiB,iBAAiB,oBAAoB,IAAI,CAAC,IACzD,KAAK,IAAI;AACX,uBAAiB,iBAAiB,oBAAoB,IAAI,CAAC,IACzD,KAAK,IAAI;AACX;AAAA,IAEF;AACO,WAAA;AAAA,EACT;AACF;AAEO,MAAM,iBAA4C,MAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMnE,KACE,OACA;AAAA,IACE,eAAe;AAAA,EACjB,IAA2D,IAClD;AACT,UAAM,IAAI;AACV,UAAM,WAAW,EAAE,IAAI,KAAK,GAAG,yBAAyB;AACxD,UAAM,UAAU;AAAA,MACd,IAAI,KAAK,GAAG,mBAAmB,KAAK,SAAS,MAAM,SAAS,QAAQ;AAAA,IAAA;AAEtE,QAAI,iBAAiB,cAAc;AACjC,cAAQ,QAAQ,KAAK,GAAG,iBAAiB,iBAAwB;AAAA,IACnE;AACA,QAAI,iBAAiB,YAAY;AAC/B,cAAQ,QAAQ,KAAK,GAAG,iBAAiB,gBAAuB;AAAA,IAClE;AAEA,YAAQ,MAAM,QAAQ;AACd,YAAA,eAAe,MAAM,MAAM,IAAI;AACvC,UAAM,WAAW,KAAK,QAAQ,MAAO,CAAA;AACjC,QAAA,CAAC,UAAU,QAAQ;AAAS,YAAA,IAAI,MAAM,8BAA8B;AAEjE,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IACE,MACA;AAAA,IACE,eAAe;AAAA,EACjB,IAA2D,IAClD;AACT,UAAM,IAAI;AACV,UAAM,WAAW,EAAE,IAAI,KAAK,GAAG,yBAAyB;AACxD,UAAM,SAAS;AAAA,MACb,IAAI,KAAK,GAAG,kBAAkB,KAAK,SAAS,KAAK,SAAS,QAAQ;AAAA,IAAA;AAEpE,QAAI,iBAAiB,cAAc;AACjC,aAAO,QAAQ,KAAK,GAAG,iBAAiB,iBAAwB;AAAA,IAClE;AACA,QAAI,iBAAiB,YAAY;AAC/B,aAAO,QAAQ,KAAK,GAAG,iBAAiB,gBAAuB;AAAA,IACjE;AACA,WAAO,MAAM,QAAQ;AACd,WAAA,eAAe,MAAM,MAAM,IAAI;AAEtC,UAAM,WAAW,KAAK,OAAO,MAAO,CAAA;AAChC,QAAA,CAAC,UAAU,QAAQ;AAAS,YAAA,IAAI,MAAM,6BAA6B;AAChE,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,MAA0B;AAClC,UAAM,IAAI;AACV,UAAM,WAAW,EAAE,IAAI,KAAK,GAAG,yBAAyB;AACxD,UAAM,cAAc;AAAA,MAClB,IAAI,KAAK,GAAG,qBAAqB,KAAK,SAAS,KAAK,SAAS,QAAQ;AAAA,IAAA;AAEvE,gBAAY,MAAM,QAAQ;AACd,gBAAA,eAAe,MAAM,MAAM,IAAI;AAE3C,UAAM,WAAW,KAAK,YAAY,MAAO,CAAA;AACrC,QAAA,CAAC,UAAU,QAAQ;AACf,YAAA,IAAI,MAAM,mCAAmC;AAC9C,WAAA;AAAA,EACT;AAAA,EAiBA,MACE,mBACA,uBAGsC,MACtC,YAAY,MACH;AACT,UAAM,MACJ,OAAO,yBAAyB,WAC5B,uBACA;AACF,QAAA;AACA,QAAA;AAEA,QAAA,OAAO,sBAAsB,UAAU;AAC7B,kBAAA;AACN,YAAA,KAAK,IAAI;AACf,eACE,OAAO,yBAAyB,aAC5B,qBAAqB,EAAE,IACvB;AAAA,IAAA,OACD;AACL,kBAAY,kBAAkB;AAC9B,eAAS,kBAAkB;AAAA,IAC7B;AAEA,UAAM,IAAI;AAEJ,UAAA,gBAAgB,OAAO,KAAK,IAAI;AACtC,UAAM,gBAAgB,EAAE,IAAI,KAAK,GAAG,wBAAwB;AAE9C,kBAAA,QAAQ,CAAC,SAAe;AACtB,oBAAA,SAAS,KAAK,OAAO;AAAA,IAAA,CACpC;AAED,UAAM,WAAW,EAAE,IAAI,KAAK,GAAG,yBAAyB;AACxD,UAAM,eAAe,EAAE,IAAI,KAAK,GAAG,8BAA8B;AAEpD,iBAAA;AAAA,MACX,KAAK;AAAA,MACL;AAAA,MACA,CAAC;AAAA,MACD;AAAA,MACA,KAAK,GAAG,gBAAgB;AAAA,MACxB;AAAA,MACA;AAAA,MACA,KAAK,GAAG,iBAAiB;AAAA,MACzB;AAAA,MACA;AAAA,IAAA;AAEF,UAAM,WAAW,KAAK,aAAa,MAAO,CAAA;AACtC,QAAA,CAAC,UAAU,QAAQ;AAAS,YAAA,IAAI,MAAM,+BAA+B;AAElE,WAAA;AAAA,EACT;AAAA,EAEU,aACR,mBACA,YACA,UACQ;AACJ,QAAA,SAAS,iBAAiB,GAAG;AAC/B,UAAI,YAAY;AAChB,iBAAW,WAAW,KAAK,UAAU,MAAM,GAAG;AACjC,mBAAA,mBAAmB,SAAS,OAAO,CAAC;AAClC,qBAAA;AAAA,MACf;AACO,aAAA;AAAA,IACT;AAEI,QAAA;AACJ,QAAI,WAAgC;AAEhC,QAAA,OAAO,sBAAsB,YAAY;AACzB,wBAAA;AAAA,IAAA,OACb;AACL,wBAAkB,CAAC,YAAkB;AACnC,cAAM,aAAa,kBAAkB,OAAO,WAAW,OAAO;AACvD,eAAA,aAAa,kBAAkB,UAAW,IAAU;AAAA,MAAA;AAG7D,UAAI,kBAAkB,UAAU,CAAC,kBAAkB,MAAM;AAC5C,mBAAA,MAAM,kBAAkB,OAAO,OAAO;AAAA,MACnD;AAAA,IACF;AAEA,QAAI,iBAAiB;AACrB,eAAW,KAAK,KAAK,UAAU,MAAM,GAAG;AAChC,YAAA,UAAU,SAAS,CAAC;AACpB,YAAA,OAAO,IAAI,KAAK,OAAO;AACvB,YAAA,SAAS,gBAAgB,IAAI;AACnC,UAAI,QAAQ;AACV,mBAAW,QAAQ,OAAO;AACR,0BAAA;AAAA,MACpB;AACA,WAAK,OAAO;AAAA,IACd;AACA,gBAAY,SAAS;AACd,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBA,OACE,cACA,QACS;AACT,UAAM,IAAI;AAEV,UAAM,gBAAgB;AAAA,MACpB,IAAI,KAAK,GAAG;AAAA,QACV,KAAK;AAAA,QACL,KAAK,GAAG,mBAAmB;AAAA,MAC7B;AAAA,IAAA;AAGF,QAAI,SAAS;AACT,QAAA,eAAe,YAAY,KAAK,QAAQ;AACjC,eAAA;AAAA,QACP,QAAQ;AAAA,QACR,QAAQ,OAAO,IAAI,YAAY;AAAA,MAAA;AAAA,IAEnC;AAEA,UAAM,aAAa,KAAK;AAAA,MACtB;AAAA,MACA,CAACU,IAAG,MAAM;AACR,YAAI,SAASA,EAAC;AAAU,iBAAA,cAAc,MAAMA,IAAG,CAAC;AAChD,gBAAQ,IAAI,CAAC;AACN,eAAA,cAAc,MAAMA,GAAE,CAAC,GAAGA,GAAE,CAAC,GAAG,CAAC;AAAA,MAC1C;AAAA,MACA;AAAA,IAAA;AAEF,QAAI,CAAC;AAAkB,YAAA,IAAI,MAAM,wCAAwC;AAEzE,UAAM,WAAW,KAAK,cAAc,MAAO,CAAA;AACvC,QAAA,CAAC,UAAU,QAAQ;AAAS,YAAA,IAAI,MAAM,gCAAgC;AACnE,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBA,QACE,cACA,QACS;AACT,UAAM,IAAI;AAEV,UAAM,iBAAiB;AAAA,MACrB,IAAI,KAAK,GAAG,0BAA0B,KAAK,OAAO;AAAA,IAAA;AAGpD,QAAI,SAAS;AAET,QAAA,gBAAgB,YAAY,KAAK,QAAQ;AAClC,eAAA;AAAA,QACP,QAAQ;AAAA,QACR,QAAQ,OAAO,IAAI,YAAY;AAAA,MAAA;AAAA,IAEnC;AACA,UAAM,aAAa,KAAK;AAAA,MACtB;AAAA,MACA,CAACA,IAAG,MAAM;AACR,YAAI,SAASA,EAAC;AAAU,iBAAA,eAAe,MAAMA,IAAG,CAAC;AAE3C,cAAA,SAAS,IAAI;AACb,cAAA,OAAOA,GAAE,aAAa,MAAM,EAAE,KAAK,MAAM,EAAE,QAAQ,KAAA,CAAM;AAC/D,YAAI,CAAC;AAAY,gBAAA,IAAI,MAAM,iCAAiC;AAE5D,YAAI,eAAeA,IAAG;AACpB,iBAAO,eAAe;AAAA,YACpBA,GAAE,UAAU,CAAC,KAAK;AAAA,YAClBA,GAAE,UAAU,CAAC,KAAK;AAAA,YAClB;AAAA,YACA,KAAK;AAAA,UAAA;AAAA,QAET;AAEA,YAAI,cAAcA,IAAG;AACnB,iBAAO,eAAe;AAAA,YACpBA,GAAE;AAAA,YACFA,GAAE,QAAQ;AAAA,YACV;AAAA,YACA,KAAK;AAAA,UAAA;AAAA,QAET;AAAA,MACF;AAAA,MACA;AAAA,IAAA;AAEF,QAAI,CAAC;AAAkB,YAAA,IAAI,MAAM,yCAAyC;AAE1E,UAAM,WAAW,KAAK,eAAe,MAAO,CAAA;AACxC,QAAA,CAAC,UAAU,QAAQ;AACf,YAAA,IAAI,MAAM,iCAAiC;AAC5C,WAAA;AAAA,EACT;AACF;AAEO,MAAM,cAAc,SAAuB;AAAC;AAC5C,MAAM,cAAc,SAAuB;AAAC;AAC5C,MAAM,kBAAkB,SAA2B;AAAC;AACpD,MAAM,iBAAiB,SAA0B;AAAC;AAGlD,SAAS,UAAU,OAAmC;AAC3D,SACE,iBAAiB,SACjB,iBAAiB,SACjB,iBAAiB,aACjB,iBAAiB;AAErB;AAEO,SAAS,OAAO,OAAgC;AACrD,SAAO,iBAAiB;AAC1B;AAEO,SAAS,SAAS,OAAkC;AACzD,QAAM,KAAK;AACX,QAAM,KAAK,GAAG;AAER,QAAA,+BAAe,IAAI;AAAA,IACvB,CAAC,GAAG,eAAe,GAAG,OAAO,QAAQ;AAAA,IACrC,CAAC,GAAG,aAAa,GAAG,OAAO,MAAM;AAAA,IACjC,CAAC,GAAG,aAAa,GAAG,OAAO,MAAM;AAAA,IACjC,CAAC,GAAG,aAAa,GAAG,OAAO,MAAM;AAAA,IACjC,CAAC,GAAG,cAAc,GAAG,OAAO,OAAO;AAAA,IACnC,CAAC,GAAG,cAAc,GAAG,OAAO,OAAO;AAAA,IACnC,CAAC,GAAG,kBAAkB,GAAG,OAAO,WAAW;AAAA,IAC3C,CAAC,GAAG,iBAAiB,GAAG,OAAO,UAAU;AAAA,EAAA,CAC1C;AAEK,QAAA,SAAS,UAAU,KAAK;AACxB,QAAA,SAAS,SAAS,IAAI,MAAM;AAClC,MAAI,CAAC;AAAc,UAAA,IAAI,MAAM,8CAA8C;AAC3E,SAAO,OAAO,KAAK;AACrB;AAEO,SAAS,KAAK,OAA+B;AAClD,QAAM,KAAK;AACX,QAAM,KAAK,GAAG;AAGR,QAAA,+BAAe,IAAI;AAAA,IACvB,CAAC,GAAG,eAAe,MAAM;AAAA,IACzB,CAAC,GAAG,aAAa,IAAI;AAAA,IACrB,CAAC,GAAG,aAAa,IAAI;AAAA,IACrB,CAAC,GAAG,aAAa,IAAI;AAAA,IACrB,CAAC,GAAG,cAAc,KAAK;AAAA,IACvB,CAAC,GAAG,cAAc,KAAK;AAAA,IACvB,CAAC,GAAG,kBAAkB,SAAS;AAAA,IAC/B,CAAC,GAAG,iBAAiB,QAAQ;AAAA,EAAA,CAC9B;AAED,QAAM,QAAQ,SAAS,IAAI,UAAU,KAAK,CAAC;AAE3C,MAAI,CAAC;AAAa,UAAA,IAAI,MAAM,8CAA8C;AAC1E,SAAO,IAAI,MAAM,SAAS,KAAK,CAAC;AAClC;AC92Ca,MAAA,WAAW,CAAC,IAAW,OAAoB;AACtD,QAAM,KAAK;AACX,SAAO,IAAI;AAAA,IACT,IAAI,GAAG,0BAA0B,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC,EAAE,KAAK;AAAA,EAAA;AAEhE;AAEO,MAAM,aAAa,CACxB,QACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,SAAgB,CAAC,GAAG,GAAG,CAAC,MACf;AACT,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,KAAK,EAAE,QAAQ,QAAQ,MAAM,CAAC;AAEpC,QAAM,WAAW,EAAE,IAAI,GAAG,UAAU,IAAI,MAAM,CAAC;AAC/C,QAAM,YAAY,EAAE,IAAI,GAAG,0BAA0B,QAAQ,CAAC;AAC9D,QAAM,QAAQ,IAAI,KAAK,UAAU,KAAM,CAAA;AACpC;AAEI,SAAA;AACT;AAEO,MAAM,cAAc,CACzB,aACA,aACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,SACS;AACT,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,KAAK,EAAE,QAAQ,QAAQ,QAAQ,IAAI,CAAC;AAE1C,MAAI,cAAc,aAAa;AACvB,UAAA,IAAI,MAAM,qDAAqD;AAAA,EACvE;AACM,QAAA,YAAY,EAAE,IAAI,GAAG,WAAW,IAAI,aAAa,WAAW,CAAC;AACnE,QAAM,YAAY,EAAE,IAAI,GAAG,2BAA2B,SAAS,CAAC;AAChE,QAAM,QAAQ,IAAI,KAAK,UAAU,KAAM,CAAA;AACpC;AAEI,SAAA;AACT;AAEO,MAAM,YAAY,CACvB,OACA,QACA,QACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,MAAa,CAAC,GAAG,GAAG,CAAC,GACrB,WAAW,UACF;AACT,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACpB,MAAA,QAAQ,IAAI,KAAK;AACrB,MAAI,UAAU;AACZ,YAAQ,KAAK,KAAK;AAAA,EACpB;AAEA,QAAM,WAAW;AAAA,IACf,IAAI,GAAG;AAAA,MACL,EAAE,IAAI,GAAG,WAAW,GAAK,CAAG,CAAC;AAAA,MAC7B,EAAE,IAAI,GAAG,WAAW,OAAO,KAAK,CAAC;AAAA,IACnC;AAAA,EAAA;AAIF,QAAM,SAAS,SAAS;AAClB,QAAA,SAAS,SAAS,MAAM,CAAG;AACjC,QAAM,QAAQ,SAAS;AAAA,IACrB,SAAS,KAAK,MAAM,IAAI,KAAK,OAAO,IAAI,SAAS,CAAC;AAAA,EAAA;AAEpD,QAAM,UAAU,EAAE,IAAI,GAAG,oBAAoB,QAAQ,KAAK,CAAC;AAGrD,QAAA,WAAW,IAAI,GAAG;AAAA,IACtB,EAAE,QAAQ,QAAQ,GAAG,CAAC;AAAA,IACtB;AAAA,EAAA;AAGF,QAAM,IAAI;AAAA,IACR,IAAI,GAAG;AAAA,MACL,EAAE,IAAI,GAAG,sBAAsB,QAAQ,MAAM,EAAE,IAAI,CAAC,CAAC;AAAA,MACrD,EAAE,IAAI,GAAG,sBAAsB,QAAQ,CAAC;AAAA,IAC1C;AAAA,IACA,KAAK;AAGD,QAAA,IAAI,EAAE,IAAI,GAAG,0BAA0B,CAAC,CAAC,EAAE;AAC9C,KAAA,QAAQ,gBAAgB,CAAC;AAEzB;AAEI,SAAA,IAAI,KAAK,CAAC;AACnB;AAEO,MAAM,oBAAoB,CAAC,IAAW,IAAW,OAAoB;AAC1E,QAAM,KAAK;AACL,QAAA,aAAa,IAAI,GAAG;AAAA,IACxB,MAAM,EAAE;AAAA,IACR,MAAM,EAAE;AAAA,IACR,MAAM,EAAE;AAAA,IACR,MAAM;AAER,QAAM,QAAQ,IAAI,GAAG,oBAAoB,WAAW,KAAK;AAClD,SAAA,IAAI,KAAK,IAAI,GAAG,2BAA2B,KAAK,EAAE,MAAM;AACjE;AAEO,MAAM,iBAAiB,CAC5B,aACA,aACA,YACA,UACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,SACS;AACT,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,KAAK,EAAE,QAAQ,QAAQ,QAAQ,IAAI,CAAC;AAC1C,MAAI,cAAc,aAAa;AACvB,UAAA,IAAI,MAAM,qDAAqD;AAAA,EACvE;AAEM,QAAA,YAAY,EAAE,IAAI,GAAG,WAAW,IAAI,aAAa,WAAW,CAAC;AACnE,QAAM,YAAY;AAAA,IAChB,IAAI,GAAG,2BAA2B,WAAW,YAAY,QAAQ;AAAA,EAAA;AAEnE,QAAM,QAAQ,IAAI,KAAK,UAAU,KAAM,CAAA;AACpC;AAEI,SAAA;AACT;AASa,MAAA,2BAA2B,SAASC,0BAC/C,QACA;AAAA,EACE,YAAY;AAAA,EACZ,YAAY;AAAA,EACZ,SAAS;AAAA,EACT,SAAS;AACX,IAAgC,IAC1B;AACN,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAElB,QAAA,OAAO,EAAE,IAAI,GAAG,qBAAqB,GAAG,OAAO,MAAM,CAAC;AAErD,SAAA,QAAQ,CAAC,OAAO,UAAU;AAC/B,SAAK,SAAS,QAAQ,GAAG,EAAE,MAAM,KAAK,CAAC,CAAC;AAAA,EAAA,CACzC;AAEG,MAAA;AAEJ,MAAI,WAAW;AACG,oBAAA;AAAA,MACd,IAAI,GAAG;AAAA,QACL;AAAA,QACA,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,QACX,UAAU,CAAC;AAAA,QACX;AAAA,QACA,GAAG,cAAc;AAAA,QACjB;AAAA,MACF;AAAA,IAAA;AAAA,EACF,OACK;AACW,oBAAA;AAAA,MACd,IAAI,GAAG;AAAA,QACL;AAAA,QACA;AAAA,QACA;AAAA,QACA,GAAG,cAAc;AAAA,QACjB;AAAA,MACF;AAAA,IAAA;AAAA,EAEJ;AAEI,MAAA,CAAC,cAAc,UAAU;AACxB;AACG,UAAA,IAAI,MAAM,+BAA+B;AAAA,EACjD;AAEA,QAAM,aAAa,EAAE,cAAc,MAAO,CAAA;AAEpC,QAAA,QAAQ,EAAE,IAAI,GAAG,oBAAoB,WAAW,IAAK,CAAA,CAAC;AACtD,QAAA,OAAO,IAAI,KAAK,IAAI,GAAG,2BAA2B,KAAK,EAAE,KAAA,CAAM;AAClE;AACI,SAAA;AACT;AAEa,MAAA,kBAAkB,CAAC,WAA0B;AACxD,QAAM,KAAK;AACX,QAAM,gBAAgB,IAAI,GAAG,qBAAqB,GAAG,OAAO,MAAM;AAC3D,SAAA,QAAQ,CAAC,GAAG,MAAM;AACvB,kBAAc,SAAS,IAAI,GAAG,MAAM,CAAC,CAAC;AAAA,EAAA,CACvC;AACD,QAAM,WAAW,IAAI,GAAG,mBAAmB,aAAa;AAExD,QAAM,QAAQ,IAAI,GAAG,oBAAoB,QAAQ;AAC1C,SAAA,IAAI,KAAK,IAAI,GAAG,2BAA2B,KAAK,EAAE,MAAM;AACjE;AAEO,MAAM,iBAAiB,CAC5B,YACA,UACA,aACS;AACT,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,aAAa;AAAA,IACjB,IAAI,GAAG;AAAA,MACL,EAAE,MAAM,UAAU,CAAC;AAAA,MACnB,IAAI,OAAO,QAAQ,EAAE;AAAA,MACrB,EAAE,MAAM,QAAQ,CAAC;AAAA,MACjB,MAAM;AAAA,EAAA;AAGJ,QAAA,QAAQ,EAAE,IAAI,GAAG,oBAAoB,WAAW,IAAK,CAAA,CAAC;AACtD,QAAA,OAAO,IAAI,KAAK,EAAE,IAAI,GAAG,2BAA2B,KAAK,CAAC,EAAE,KAAA,CAAM;AACrE;AACI,SAAA;AACT;AAUa,MAAA,eAAe,CAAC,gBAAuC;AAClE,QAAM,KAAK;AACL,QAAA,cAAc,IAAI,GAAG;AACf,cAAA,QAAQ,CAAC,MAAM;AACzB,QAAI,aAAa,MAAM;AACT,kBAAA,MAAM,EAAE,OAAO;AAAA,IAC7B;AACA,QAAI,aAAa,MAAM;AACT,kBAAA,MAAM,EAAE,OAAO;AAAA,IAC7B;AAAA,EAAA,CACD;AAEK,QAAA,WAAW,IAAI,GAAG;AACxB,cAAY,MAAM,QAAQ;AACpB,QAAA,MAAM,YAAY;AACpB,MAAA,QAAQ,GAAG,yBAAyB,yBAAyB;AACzD,UAAA,iCAAiB,IAAI;AAAA,MACzB,CAAC,GAAG,yBAAyB,0BAA0B,YAAY;AAAA,MACnE;AAAA,QACE,GAAG,yBAAyB;AAAA,QAC5B;AAAA,MACF;AAAA,MACA;AAAA,QACE,GAAG,yBAAyB;AAAA,QAC5B;AAAA,MACF;AAAA,IAAA,CACD;AACD,UAAM,IAAI;AAAA,MACR,6BAA6B,WAAW,IAAI,GAAG,KAAK;AAAA,IAAA;AAAA,EAExD;AAEA,QAAM,OAAO,IAAI,KAAK,YAAY,KAAM,CAAA;AACxC,cAAY,OAAO;AACnB,WAAS,OAAO;AACT,SAAA;AACT;AAEa,MAAA,WAAW,CAAC,MAAY,UAAyB;AAC5D,QAAM,KAAK;AACX,QAAM,cAAc,IAAI,GAAG,2BAA2B,KAAK,SAAS,KAAK;AAClE,iCAAA,QAAQ,CAAC,SAAS;AACX,gBAAA,IAAI,KAAK,OAAO;AAAA,EAAA;AAE1B,MAAA,CAAC,YAAY,UAAU;AACzB,gBAAY,OAAO;AACb,UAAA,IAAI,MAAM,0DAA0D;AAAA,EAC5E;AACM,QAAA,OAAO,YAAY;AACzB,cAAY,OAAO;AAEZ,SAAA,IAAI,KAAK,IAAI;AACtB;AAEa,MAAA,wBAAwB,CAAC,YAAkB,SAAe;AACrE,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,UAAU,EAAE,GAAG,UAAU,UAAU,WAAW,OAAO,CAAC;AAC5D,QAAM,cAAc;AAAA,IAClB,IAAI,GAAG,2BAA2B,SAAS,KAAK,SAAS,IAAI;AAAA,EAAA;AAEzD,QAAA,OAAO,YAAY;AACtB;AAEI,SAAA,IAAI,KAAK,IAAI;AACtB;AAEa,MAAA,oBAAoB,CAAC,SAAqB;AACrD,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,cAAc;AAAA,IAClB,IAAI,GAAG;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EAAA;AAEG,OAAA,MAAM,QAAQ,CAAC,SAAS;AACf,gBAAA;AAAA,MACV,EAAE,IAAI,EAAE;AAAA,MACR,GAAG,cAAc;AAAA,MACjB;AAAA,IAAA;AAAA,EACF,CACD;AAED,QAAM,WAAW,EAAE,IAAI,GAAG,wBAAyB,CAAA;AACnD,cAAY,MAAM,QAAQ;AAC1B,QAAM,UAAU,KAAK,YAAY,MAAO,CAAA;AAErC;AAEC,MAAA,EAAE,mBAAmB,OAAO;AACxB,UAAA,IAAI,MAAM,yBAAyB;AAAA,EAC3C;AACO,SAAA;AACT;AAOO,MAAM,eAAe,CAC1B,QACA,QACA,WAAkB,CAAC,GAAG,GAAG,CAAC,GAC1B,YAAmB,CAAC,GAAG,GAAG,CAAC,MACjB;AACV,QAAM,KAAK;AACL,QAAA,OAAO,QAAQ,UAAU,SAAS;AAExC,QAAM,WAAW,IAAI,GAAG,2BAA2B,MAAM,QAAQ,MAAM;AACvE,QAAM,QAAQ,IAAI,MAAM,SAAS,MAAO,CAAA;AACxC,OAAK,OAAO;AACZ,WAAS,OAAO;AACT,SAAA;AACT;AAOa,MAAA,aAAa,CAAC,WAA0B;AACnD,QAAM,KAAK;AAEX,QAAM,cAAc,IAAI,GAAG,yBAAyB,MAAM;AAC1D,QAAM,SAAS,IAAI,MAAM,YAAY,MAAO,CAAA;AAC5C,cAAY,OAAO;AACZ,SAAA;AACT;AAEA,MAAM,0BAA0B,YAAsB;AAAA,EACpD,YAAY,GAAW,GAAW,GAAW;AAC3C,UAAM,KAAK;AACX,UAAM,IAAI;AAEV,UAAM,UAAU,KAAK,KAAM,IAAI,IAAK,CAAC;AACrC,UAAM,UAAU,IAAI;AACpB,UAAM,UAAU,IAAI;AAEd,UAAA,YAAY,IAAI,GAAG;AACzB,cAAU,cAAc,QAAQ,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO;AAC9D,UAAM,KAAK,EAAE,IAAI,GAAG,WAAY,CAAA;AAChC,OAAG,cAAc,QAAQ,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO;AACvD,UAAM,KAAK,EAAE,IAAI,GAAG,WAAY,CAAA;AAChC,OAAG,cAAc,QAAQ,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,OAAO;AAEvD,cAAU,SAAS,EAAE;AACrB,cAAU,SAAS,EAAE;AAErB,UAAM,SAAS;AAAA,EACjB;AAAA,EAEA,aAAa,GAAmB;AAC9B,UAAM,KAAK;AACX,UAAM,IAAI;AAEV,UAAM,SAAS,EAAE,EAAE,IAAK,CAAA;AACnB,SAAA,QAAQ,aAAa,MAAM;AACzB,WAAA,IAAI,GAAG,SAAS,MAAM;AAAA,EAC/B;AACF;AAEA,SAAS,iBAAiB,eAA+C;AACvE,QAAM,WAAW,CAAA;AAER,WAAA,IAAI,cAAc,SAAS,GAAG,KAAK,cAAc,YAAY,KAAK;AACzE,UAAM,MAAgB,CAAA;AACtB,aAAS,KAAK,GAAG;AACR,aAAA,IAAI,cAAc,SAAS,GAAG,KAAK,cAAc,YAAY,KAAK;AACzE,YAAMb,OAAM,cAAc,MAAM,GAAG,CAAC;AACpC,UAAI,KAAKA,IAAG;AAAA,IACd;AAAA,EACF;AAEO,SAAA;AACT;AAOO,MAAM,gBAAgB,CAC3B,SACA,SACA,YACU;AACV,QAAM,KAAK;AACX,QAAM,IAAI;AAEV,QAAM,SAAS,EAAE,IAAI,GAAG,YAAa,CAAA;AACrC,SAAO,UAAU,CAAC;AAElB,QAAM,mBAAmB,EAAE,IAAI,GAAG,wBAAwB,MAAM,CAAC;AAE3D,QAAA,cAAc,GAAG,YAAY;AAAA,IACjC,iBAAiB,UAAU;AAAA,IAC3B,IAAI;AAEN,QAAM,QAAQ,iBAAiB,YAAY,QAAS,CAAA;AACpD,QAAM,YAAY,IAAI,kBAAkB,SAAS,SAAS,OAAO;AAE3D,QAAA,QAAQ,CAAC,SAASY,OAAM;AACpB,YAAA,QAAQ,CAAC,OAAO,MAAM;AACtB,YAAA,WAAW,UAAU,aAAa,KAAK;AAC7C,kBAAY,UAAUA,KAAI,GAAG,IAAI,GAAG,QAAQ;AAAA,IAAA,CAC7C;AAAA,EAAA,CACF;AACD,QAAM,QAAQ;AAAA,IACZ,EAAE,IAAI,GAAG,2BAA2B,YAAY,aAAa,KAAK,CAAC,EAAE,MAAM;AAAA,EAAA;AAGtE,SAAA,UAAU,CAAC,KAAK,CAAC;AAC1B;AAOa,MAAA,UAAU,CAAC,SAAgB,YAA0B;AAChE,QAAM,KAAK;AACL,QAAA,WAAW,IAAI,GAAG,sBAAsB,MAAM,OAAO,GAAG,MAAM,OAAO,CAAC;AAC5E,QAAM,MAAM,IAAI,MAAM,SAAS,MAAO,CAAA;AACtC,WAAS,OAAO;AACT,SAAA;AACT;AAEa,MAAA,aAAa,CAAC,UAAyB;AAClD,QAAM,KAAK;AACL,QAAAZ,OAAM,MAAM,KAAK;AAEvB,QAAM,cAAc,IAAI,GAAG,0BAA0BA,IAAG;AAClD,QAAA,SAAS,YAAY;AAC3B,cAAY,OAAO;AAEZ,SAAA,IAAI,OAAO,MAAM;AAC1B;AAEO,MAAM,aAAa,CACxB,MACAI,SACA,YAAY,SACA;AACZ,QAAM,KAAK;AACL,QAAA,WAAW,IAAI,GAAG;AAClB,QAAA,gBAAgB,IAAI,GAAG;AACf,gBAAA;AAAA,IACZ,KAAK;AAAA,IACLA;AAAA,IACA;AAAA,IACA,GAAG,gBAAgB;AAAA,IACnB;AAAA,IACA;AAAA,IACA,GAAG,iBAAiB;AAAA,IACpB;AAAA,IACA;AAAA,EAAA;AAGF,QAAM,WAAW,KAAK,SAAS,cAAc,MAAO,CAAA,CAAC;AACrD,gBAAc,OAAO;AACrB,WAAS,OAAO;AAEZ,MAAA,CAAC,UAAU,QAAQ;AAAS,UAAA,IAAI,MAAM,gCAAgC;AACnE,SAAA;AACT;AAEa,MAAA,iBAAiB,CAAC,eAAqC;AAClE,QAAM,KAAK;AACL,QAAA,UAAU,IAAI,GAAG;AACjB,QAAA,WAAW,IAAI,GAAG;AACxB,UAAQ,aAAa,QAAQ;AAElB,aAAA,QAAQ,CAAC,MAAM;AAChB,YAAA,IAAI,UAAU,EAAE,OAAO;AAC/B,MAAE,OAAO;AAAA,EAAA,CACV;AAEK,QAAA,WAAW,KAAK,QAAQ;AACvB,SAAA;AACT;AAEO,MAAM,eAAe;AAE5B,SAAS,MAAM,eAA8C;AAC3D,QAAM,KAAK;AACX,QAAM,IAAI;AAEV,QAAM,eAAe;AAAA,IACnB,IAAI,GAAG,sBAAsB,MAAM,MAAM,MAAM,MAAM,KAAK;AAAA,EAAA;AAG5D,gBAAc,QAAQ,CAAC,EAAE,cAAc;AACrC,iBAAa,IAAI,OAAO;AAAA,EAAA,CACzB;AAED,eAAa,QAAQ,EAAE,IAAI,GAAG,wBAAyB,CAAA,CAAC;AAExD,SAAO,KAAK,SAAS,aAAa,WAAA,CAAY,CAAC;AACjD;AASgB,SAAA,mBACd,eACA,aAAa,OACN;AACD,QAAA,QAAQ,MAAM,aAAa;AAE7B,MAAA,CAAC,cAAc,EAAE,iBAAiB;AAC9B,UAAA,IAAI,MAAM,4CAA4C;AAEvD,SAAA;AACT;AASO,SAAS,UAAU,eAA2C;AACnE,QAAM,IAAI;AACV,QAAM,KAAK;AACL,QAAA,QAAQ,MAAM,aAAa;AACjC,QAAM,QAAQ;AAAA,IACZ,EAAE,IAAI,GAAG,iBAAA,CAAkB,EAAE,eAAe,MAAM,OAAO;AAAA,EAAA;AAG3D,MAAI,EAAE,iBAAiB;AACf,UAAA,IAAI,MAAM,4CAA4C;AAEvD,SAAA;AACT;AAEa,MAAA,iBAAiB,CAAC,MAAY,UAAwB;AACjE,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,YAAY,EAAE,IAAI,GAAG,0BAA0B,KAAK,OAAO,CAAC;AAC5D,QAAA,QAAQ,CAAC,SAAS;AACZ,cAAA,IAAI,KAAK,OAAO;AAAA,EAAA,CAC3B;AAED,QAAM,YAAY,EAAE,UAAU,KAAM,CAAA;AAEpC,QAAM,QAAQ,EAAE,IAAI,GAAG,gBAAgB,SAAS,CAAC;AACjD,QAAM,iBAAiB;AACjB,QAAA,UAAU,MAAM;AAEnB;AACI,SAAA,IAAI,KAAK,OAAO;AACzB;AAEa,MAAA,cAAc,CAAC,WAA0B;AACpD,MAAI,OAAO,SAAS;AACZ,UAAA,IAAI,MAAM,8CAA8C;AAChE,QAAM,QAAQ,IAAI,CAAC,QAAQ,CAAC,GAAG,OAAO,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE;AAAA,IAC3D,CAAC,CAAC,IAAI,EAAE,MAAW,SAAS,IAAI,EAAE;AAAA,EAAA;AAE7B,SAAA,SAAS,aAAa,KAAK,CAAC;AACrC;ACtnBA,MAAM,YAAY,CAAC,MACjB,MAAM,eACN,OAAO,MAAM,YACZ,MAAM,QAAQ,CAAC,KAAK,EAAE,WAAW;AAEvB,MAAA,uBAAuB,CAClC,WAMG;AACC,MAAA;AAMJ,MAAI,CAAC;AAAQ,WAAO,EAAE,YAAY,CAAC,GAAG,CAAC,EAAE;AAAA,WAChC,UAAU,MAAM,GAAG;AACnB,WAAA,EAAE,YAAY;EAAO,OACvB;AACL,WAAO,EAAE,YAAY,GAAG,GAAG,OAAO;AAAA,EACpC;AACM,QAAA;AAAA,IACJ,YAAY;AAAA,IACZ,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,cAAc;AAAA,EACZ,IAAA;AAEA,MAAA;AACA,MAAA,OAAO,WAAW,UAAU;AACjB,iBAAA,iBAAiB,GAAG,SAAS,OAAO;AAAA,EAAA,OAC5C;AACQ,iBAAA;AAAA,EACf;AAEI,MAAA;AACA,MAAA,OAAO,aAAa,UAAU;AACjB,mBAAA,iBAAiB,GAAG,WAAW,OAAO;AAAA,EAAA,OAChD;AACU,mBAAA;AAAA,EACjB;AAEA,SAAO,EAAE,YAAY,aAAa,WAAW,aAAa;AAC5D;AAwUA,SAAS,YAAY,IAAY,IAAY,IAAY,IAAoB;AACrE,QAAA,MAAM,KAAK,KAAK,KAAK;AACrB,QAAA,MAAM,KAAK,MAAM,KAAK,KAAK,KAAK,OAAO,KAAK,KAAK,KAAK,GAAG;AAC/D,MAAI,MAAM,KAAK,KAAK,MAAM,GAAG;AAC7B,MAAI,KAAK,KAAK,KAAK,KAAK,GAAK;AAC3B,UAAM,CAAC;AAAA,EACT;AACO,SAAA;AACT;AAEO,SAAS,wBACd,CAAC,IAAI,EAAE,GACP,CAAC,IAAI,EAAE,GACP,IACA,IACA,KACA,IACA,IAUA;AACM,QAAA,OAAO,KAAK,KAAK;AAEvB,MAAI,KAAK,GAAG;AACV,SAAK,CAAC;AAAA,EACR;AACA,MAAI,KAAK,GAAG;AACV,SAAK,CAAC;AAAA,EACR;AACI,MAAA,MAAM,KAAO,MAAM,GAAK;AAE1B,UAAM,MAAM,wBAAwB;AAAA,EACtC;AAEM,QAAA,QAAQ,KAAK,IAAI,GAAG;AACpB,QAAA,QAAQ,KAAK,IAAI,GAAG;AACpB,QAAA,QAAQ,KAAK,MAAM;AACnB,QAAA,QAAQ,KAAK,MAAM;AACnB,QAAA,QAAQ,KAAK,MAAM;AACnB,QAAA,QAAQ,KAAK,MAAM;AAGnB,QAAA,MAAM,QAAQ,OAAO,QAAQ;AAC7B,QAAA,MAAM,QAAQ,OAAO,QAAQ;AAInC,QAAM,SAAU,MAAM,OAAQ,KAAK,MAAO,MAAM,OAAQ,KAAK;AAC7D,MAAI,SAAS,GAAG;AACT,SAAA,KAAK,KAAK,KAAK,MAAM;AACrB,SAAA,KAAK,KAAK,KAAK,MAAM;AAAA,EAC5B;AAEA,QAAM,OAAO,KAAK;AAClB,QAAM,QAAQ,KAAK;AACnB,QAAM,QAAQ,KAAK;AACb,QAAA,YAAY,QAAQ,QAAQ,QAAQ;AAC1C,MAAI,CAAC,WAAW;AACd,UAAM,MAAM,0CAA0C;AAAA,EACxD;AACI,MAAA,MAAM,KAAK,KAAK,KAAK,KAAK,OAAO,OAAO,aAAa,SAAS,CAAC;AACnE,MAAI,MAAM,IAAI;AACZ,UAAM,CAAC;AAAA,EACT;AAGM,QAAA,MAAO,MAAM,QAAS;AACtB,QAAA,MAAO,CAAC,MAAM,QAAS;AAG7B,QAAM,KAAK,QAAQ,MAAM,QAAQ,MAAM;AACvC,QAAM,KAAK,QAAQ,MAAM,QAAQ,MAAM;AAEjC,QAAA,QAAQ,MAAM,OAAO;AACrB,QAAA,QAAQ,MAAM,OAAO;AACrB,QAAA,QAAQ,MAAM,OAAO;AACrB,QAAA,QAAQ,MAAM,OAAO;AAG3B,QAAM,aAAa,YAAY,GAAK,GAAK,MAAM,IAAI;AAGnD,MAAI,aAAa,YAAY,MAAM,MAAM,CAAC,MAAM,CAAC,IAAI;AACrD,SAAO,aAAa,MAAM;AACV,kBAAA;AAAA,EAChB;AACA,SAAO,aAAa,GAAK;AACT,kBAAA;AAAA,EAChB;AACA,MAAI,CAAC,IAAI;AACO,kBAAA;AAAA,EAChB;AACA,MAAI,WAAW,aAAa;AAC5B,SAAO,WAAW,MAAM;AACV,gBAAA;AAAA,EACd;AACA,SAAO,WAAW,GAAK;AACT,gBAAA;AAAA,EACd;AAEA,QAAM,YAAY;AAAA,IAChB;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,WAAW,CAAC,CAAC;AAAA,IACb;AAAA,IACA;AAAA,EAAA;AAGK,SAAA;AACT;ACtea,MAAA,qBAAqB,CAAC,MAAY,iBAAgC;AAC7E,QAAM,KAAK;AACL,QAAA,eAAe,IAAI,GAAG;AAAA,IAC1B,KAAK;AAAA,IACL,aAAa;AAAA,IACb;AAAA,IACA;AAAA,EAAA;AAEF,QAAM,QAAQ,IAAI,MAAM,SAAS,aAAa,MAAO,CAAA,CAAC;AACtD,eAAa,OAAO;AACb,SAAA;AACT;AAEO,MAAM,aAAa,CACxB,MACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,YAAmB,CAAC,GAAG,GAAG,CAAC,GAC3B,QAAQ,QACI;AACZ,QAAM,KAAK;AACL,QAAA,KAAK,QAAQ,QAAQ,SAAS;AAE9B,QAAA,eAAe,IAAI,GAAG;AAAA,IAC1B,KAAK;AAAA,IACL;AAAA,IACA,QAAQ;AAAA,IACR;AAAA,EAAA;AAGF,QAAM,QAAQ,KAAK,aAAa,MAAO,CAAA;AACvC,KAAG,OAAO;AACV,eAAa,OAAO;AAEhB,MAAA,CAAC,UAAU,KAAK;AAAS,UAAA,IAAI,MAAM,iCAAiC;AACjE,SAAA;AACT;AAwBA,SAAS,aACP,MACA,OACA;AAAA,EACE,SAAS;AAAA,EACT;AAAA,EACA,MAAM;AAAA,EACN,iBAAiB;AAAA,EACjB;AAAA,EACA;AAAA,EACA;AACF,IAAwB,CACxB,GAAA,YAAY,OACqB;AACjC,QAAM,KAAK;AACX,QAAM,iBACJ,mBAAmB,UAAU,OAAO,CAAC,CAAC;AACxC,QAAM,eAAe,IAAI,GAAG,4BAA4B,MAAM,OAAO;AAErE,MAAI,gBAAgB;AAClB,UAAM,OAAO;AAAA,MACX,aAAa,GAAG,8BAA8B;AAAA,MAC9C,OAAO,GAAG,8BAA8B;AAAA,MACxC,OAAO,GAAG,8BAA8B;AAAA,MACxC,cAAc;AACZ,QAAA;AAAM,mBAAa,kBAAkB,IAAI;AAAA,EAC/C;AAEA,MAAI,SAAS;AACX,iBAAa,UAAU,OAAO;AAAA,aACrB,QAAQ;AACjB,iBAAa,UAAU,MAAM;AAAA,EAC/B;AACA,MAAI,gBAAgB;AACL,iBAAA;AAAA,MACX,eAAe;AAAA,MACf;AAAA,MACA,GAAG,uBAAuB;AAAA,IAAA;AAAA,EAE9B;AAEA,MAAI,CAAC;AAAK,iBAAa,MAAM,KAAK,SAAS,CAAC,CAAC,aAAa,cAAc;AAAA;AACnE,iBAAa,SAAS,KAAK,SAAS,KAAK,CAAC,CAAC,aAAa,cAAc;AAErE,QAAA,WAAW,IAAI,GAAG;AACxB,eAAa,MAAM,QAAQ;AAC3B,MAAI,CAAC,WAAW;AACd,iBAAa,UAAU;AAAA,EACzB;AACA,QAAM,QAAQ,KAAK,aAAa,MAAO,CAAA;AACnC,MAAA,CAAC,UAAU,KAAK;AAAS,UAAA,IAAI,MAAM,+BAA+B;AAEtE,MAAI,WAAW;AACb,UAAM,YAAY,KAAK,aAAa,WAAY,CAAA;AAChD,UAAM,UAAU,KAAK,aAAa,UAAW,CAAA;AACzC,QAAA,CAAC,OAAO,SAAS;AACb,YAAA,IAAI,MAAM,qCAAqC;AACnD,QAAA,CAAC,OAAO,OAAO;AAAS,YAAA,IAAI,MAAM,mCAAmC;AACzE,iBAAa,OAAO;AACb,WAAA,CAAC,OAAO,WAAW,OAAO;AAAA,EACnC;AAEA,eAAa,OAAO;AACpB,WAAS,OAAO;AACT,SAAA;AACT;AASA,MAAM,sBAAsB,CAC1B,iBACA,EAAE,SAAS,YAAY,QACC;AACpB,MAAA;AACJ,QAAM,KAAK;AAEX,MAAI,YAAY,WAAW;AACnB,UAAA,IAAI,GAAG;AACb,QAAI,MAAM,GAAG,GAAG,iBAAiB,SAAS;AAAA,EAAA,WACjC,YAAY,UAAU;AACzB,UAAA,IAAI,GAAG;AACb,QAAI,IAAI,GAAG,GAAG,iBAAiB,SAAS;AAAA,EAAA,OACnC;AACC,UAAA,IAAI,MAAM,mCAAmC;AAAA,EACrD;AAIA,SAAO,IAAI,KAAK,GAAG,iBAAiB,IAAI;AAC1C;AAEO,MAAM,iBAAiB,CAC5B,MACA,QACA,QACA,YACY;AACN,QAAA,YAAY,IAAI,OAAO,MAAM;AAC7B,QAAA,YAAY,IAAI,OAAO,MAAM;AAEnC,QAAM,gBAAgB,SAAS,WAAW,UAAU,IAAI,SAAS,CAAC;AAClE,QAAM,QAAQ,aAAa,CAAC,aAAa,CAAC;AAE1C,SAAO,aAAa,MAAM,OAAO,EAAE,QAAS,CAAA;AAC9C;AAgBA,SAAS,eACP,MACA,QACA,QACA,cACA,YAAY,OACqB;AAC3B,QAAA,YAAY,IAAI,OAAO,MAAM;AAC7B,QAAA,YAAY,IAAI,OAAO,MAAM;AAEnC,QAAM,gBAAgB,SAAS,WAAW,UAAU,IAAI,SAAS,CAAC;AAClE,QAAM,QAAQ,aAAa,CAAC,aAAa,CAAC;AAE1C,QAAM,MAAM,eACR,oBAAoB,UAAU,QAAQ,YAAY,IAClD;AAGJ,QAAM,QAAQ,YACV,aAAa,MAAM,OAAO,EAAE,IAAI,GAAG,SAAS,IAC5C,aAAa,MAAM,OAAO,EAAE,IAAA,GAAO,SAAS;AAEzC,SAAA;AACT;AAoBA,SAAS,aACP,MACA,cACA,QACA,QACA,cACA,YAAY,OACqB;AAC3B,QAAA,YAAY,IAAI,OAAO,MAAM;AAC7B,QAAA,YAAY,IAAI,OAAO,MAAM;AAEnC,QAAM,gBAAgB,SAAS,WAAW,UAAU,IAAI,SAAS,CAAC;AAClE,QAAM,QAAQ,aAAa,CAAC,aAAa,CAAC;AAEpC,QAAA,QAAS,MAAQ,eAAgB,UAAU;AACjD,QAAM,SAAS;AAEf,QAAM,iBAAiB;AAAA,IACrB;AAAA,IACA,UAAU;AAAA,IACV;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAGF,QAAM,MAAM,eACR,oBAAoB,UAAU,QAAQ,YAAY,IAClD;AAGJ,QAAM,QAAQ,YACV,aAAa,MAAM,OAAO,EAAE,gBAAgB,IAAI,GAAG,SAAS,IAC5D,aAAa,MAAM,OAAO,EAAE,gBAAgB,IAAA,GAAO,SAAS;AAEzD,SAAA;AACT;AASO,MAAM,OAAO,CAClB,OACA,EAAE,QAAQ,MAAM,YAAY,aAAyB,CAAA,GACrD,cAAc,UACF;AACZ,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,cAAc;AAAA,IAClB,IAAI,GAAG,2BAA2B,CAAC,aAAa,OAAO,IAAI;AAAA,EAAA;AAG7D,MAAI,YAAY;AACd,gBAAY,UAAU,EAAE,WAAW,UAAU,CAAC,EAAE,OAAO;AAAA,EACzD;AACA,QAAM,QAAQ,CAAC,MAAM,YAAY,QAAQ,EAAE,OAAO,CAAC;AACnD,MAAI,UAAU;AACZ,gBAAY,UAAU,EAAE,WAAW,QAAQ,CAAC,EAAE,OAAO;AAAA,EACvD;AAEA,QAAM,WAAW,EAAE,IAAI,GAAG,wBAAyB,CAAA;AACnD,cAAY,MAAM,QAAQ;AAC1B,QAAM,QAAQ,KAAK,YAAY,MAAO,CAAA;AACnC;AAEC,MAAA,CAAC,UAAU,KAAK;AAAS,UAAA,IAAI,MAAM,8BAA8B;AAC9D,SAAA;AACT;ACxSA,MAAqB,OAAkC;AAAA,EAarD,YACE,MACA;AAAA,IACE,gBAAgB,CAAC,GAAG,GAAG,CAAC;AAAA,IACxB,mBAAmB,CAAC,GAAG,GAAG,CAAC;AAAA,EAC7B,IAGI,IACJ;AACA,SAAK,OAAO;AACZ,SAAK,gBAAgB;AACrB,SAAK,mBAAmB;AACxB,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,IAAI,WAAoC;AACtC,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,SAAS,SAAkC;AAC7C,QAAI,CAAC;AAAS,WAAK,YAAY;AAAA;AACrB,WAAA,YAAY,QAAQ;EAChC;AAAA,EAEA,SAAe;AACb,SAAK,KAAK;AACV,SAAK,eAAe;AACpB,SAAK,kBAAkB;AAClB,SAAA,YAAY,KAAK,SAAS,OAAO;AAAA,EACxC;AAAA,EAEA,QAAgB;AACd,UAAM,SAAS,IAAI,OAAO,KAAK,KAAK,SAAS;AAAA,MAC3C,eAAe,KAAK;AAAA,MACpB,kBAAkB,KAAK;AAAA,IAAA,CACxB;AACD,QAAI,KAAK;AAAiB,aAAA,WAAW,KAAK,SAAS,MAAM;AAClD,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,gBAAwB;AAC1B,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,cAAc,WAAkB;AAC7B,SAAA,iBAAiB,IAAI,OAAO,SAAS;AAAA,EAC5C;AAAA,EAEA,IAAI,mBAA2B;AAC7B,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,iBAAiB,cAAqB;AACnC,SAAA,oBAAoB,IAAI,OAAO,YAAY;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAa;AACP,QAAA;AACA,QAAA,CAAC,KAAK,UAAU;AACX,aAAA,SAAS,KAAK,IAAI;AAAA,IAAA,OACpB;AACL,aAAO,sBAAsB,KAAK,UAAU,KAAK,IAAI;AAAA,IACvD;AACO,WAAA;AAAA,EACT;AAAA,EAEA,QAAc;AACL,WAAA,KAAK,KAAK;EACnB;AAAA,EAEA,QAAc;AACZ,WAAO,KAAK;EACd;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QACE,gBACA,EAAE,OAAO,IAAwB,CAAA,GACxB;AACH,UAAA,OAAO,SAAS,KAAK,IAAI;AAC/B,UAAM,QAAQ;AAAA,MACZ;AAAA,MACA,UAAU,KAAK;AAAA,MACf;AAAA,IAAA;AAEF,SAAK,OAAO;AACZ,SAAK,OAAO;AACL,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,QACE,mBACA;AAAA,IACE;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAKI,IACK;AACT,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,UAAM,eAAe;AAAA,MACnB,IAAI,OAAO,sBAAsB,KAAK,gBAAgB,EACnD,WACA,EAAA,SAAS,iBAAiB;AAAA,IAAA;AAG3B,QAAA,oBAAoB,CAAC,YAAY;AACnC,YAAMU,SAAQ;AAAA,QACZ,KAAK;AAAA,QACL,UAAU,KAAK;AAAA,QACf;AAAA,QACA;AAAA,MAAA;AAEC;AACH,WAAK,OAAO;AACLA,aAAAA;AAAAA,IACT;AAEA,QAAI,YAAY;AACd,YAAMA,SAAQ;AAAA,QACZ,KAAK;AAAA,QACL;AAAA,QACA,UAAU,KAAK;AAAA,QACf;AAAA,QACA;AAAA,MAAA;AAEC;AACH,WAAK,OAAO;AACLA,aAAAA;AAAAA,IACT;AAEM,UAAA,OAAO,SAAS,KAAK,IAAI;AACzB,UAAA,QAAQ,mBAAmB,MAAM,YAAY;AAEhD;AACH,SAAK,OAAO;AACL,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,YACE,eACA,cAAkC,IACzB;AACH,UAAA,aAAa,KAAK,KAAK;AACvB,UAAA,SAAS,KAAK,KAAK,UAAU,IAAI,EAAE,SAAS,EAAE,EAAE;AACtD,UAAM,OAAO,OAAO,MAAM,KAAK,gBAAgB,EAAE,SAAS,EAAE;AAE5D,UAAM,SAAS;AAAA,MACb,IAAI,MAAM,YAAY,MAAM,MAAM;AAAA,MAClC;AAAA,IAAA;AAGF,UAAM,SAA6B;AAAA,MACjC,+BAA+B;AAAA,MAC/B,GAAG;AAAA,IAAA;AAEL,QAAI,KAAK,UAAU;AACV,aAAA,UAAU,KAAK,SAAS;AAAA,IACjC;AACA,UAAM,QAAQ,aAAa,OAAO,MAAM,KAAK,MAAM,MAAM;AACzD,SAAK,OAAO;AAEL,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,SACE,eACA,aAAyB,CAAA,GACzB,cAAc,OACL;AACT,UAAM,cAAc,MAAM,QAAQ,aAAa,IAC3C,CAAC,MAAM,GAAG,aAAa,IACvB,CAAC,MAAM,aAAa;AACxB,UAAM,QAAQ;AAAA,MACZ,YAAY,IAAI,CAAC,MAAM,EAAE,IAAI;AAAA,MAC7B;AAAA,MACA;AAAA,IAAA;AAGF,gBAAY,QAAQ,CAAC,MAAM,EAAE,OAAQ,CAAA;AAC9B,WAAA;AAAA,EACT;AACF;ACtOA,MAAqB,SAA4C;AAAA,EAc/D,YAAY,OAA2B,QAAgB;AAChD,SAAA,QACH,iBAAiB,QAAQ,UAAU,KAAK,IAAI,UAAU,OAAO,MAAM;AAErE,SAAK,UAAU,IAAI,OAAO,KAAK,MAAM,MAAM;AAC3C,SAAK,aAAa,IAAI,OAAO,KAAK,MAAM,MAAM;AAE9C,SAAK,eAAe;AACpB,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,SAAe;AACb,SAAK,MAAM;EACb;AAAA,EAEU,eAAe,YAA0B;AACjD,SAAK,UAAU;AAAA,EACjB;AAAA,EAEA,cAAc,CAAC,GAAG,CAAC,GAAkB;AACnC,QAAI,KAAK,aAAa;AACpB,YAAM,IAAI;AAAA,QACR;AAAA,MAAA;AAEC,SAAA,eAAe,KAAK,MAAM,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC;AACpD,SAAK,aAAa,IAAI,OAAO,KAAK,OAAO;AAClC,WAAA;AAAA,EACT;AAAA,EAEA,OAAO,CAAC,GAAG,CAAC,GAAkB;AAC5B,UAAM,WAAW,KAAK,MAAM,cAAc,CAAC,GAAG,CAAC,CAAC;AAChD,SAAK,aAAa,KAAK,SAAS,KAAK,SAAS,QAAQ,CAAC;AACvD,SAAK,eAAe,QAAQ;AACrB,WAAA;AAAA,EACT;AAAA,EAEA,KAAK,OAAe,OAAqB;AACvC,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AAC9C,WAAA,KAAK,OAAO,CAAC,QAAQ,QAAQ,GAAG,QAAQ,QAAQ,CAAC,CAAC;AAAA,EAC3D;AAAA,EAEA,MAAM,UAAwB;AACrB,WAAA,KAAK,KAAK,GAAG,QAAQ;AAAA,EAC9B;AAAA,EAEA,MAAM,UAAwB;AACrB,WAAA,KAAK,KAAK,UAAU,CAAC;AAAA,EAC9B;AAAA,EAEA,QAAQ,MAAoB;AAC1B,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,WAAO,KAAK,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,QAAQ,MAAoB;AAC1B,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,WAAO,KAAK,OAAO,CAAC,MAAM,QAAQ,CAAC,CAAC;AAAA,EACtC;AAAA,EAEA,UAAU,UAAkB,OAAqB;AAC/C,UAAM,cAAc,QAAQ;AAC5B,UAAM,CAAC,GAAG,CAAC,IAAI,iBAAiB,UAAU,WAAW;AAC9C,WAAA,KAAK,KAAK,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,YAAY,CAAC,GAAG,KAAK,GAA2B;AAC9C,UAAM,cAAc,QAAQ;AACtB,UAAA,QAAQ,iBAAiB,GAAG,WAAW;AACtC,WAAA,KAAK,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,YAAY,UAAwB;AAClC,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAClB,UAAA,eAAe,KAAK,aAAa,SACnC,KAAK,aAAa,KAAK,aAAa,SAAS,CAAC,IAC9C;AAEJ,QAAI,CAAC;AACG,YAAA,IAAI,MAAM,mDAAmD;AAErE,UAAM,UAAU,EAAE,aAAa,UAAU,CAAC,CAAC;AACrC,UAAA,WAAW,EAAE,QAAQ,aAAa,SAAS,QAAQ,CAAC,EAAE;AAAA,MAC1D,KAAK;AAAA,IAAA;AAGP,SAAK,aAAa,KAAK,SAAS,KAAK,SAAS,QAAQ,CAAC;AACvD,SAAK,eAAe,QAAQ;AACzB;AACI,WAAA;AAAA,EACT;AAAA,EAEA,iBAAiB,KAAc,YAA2B;AACxD,UAAM,UAAU,KAAK,MAAM,cAAc,UAAU;AACnD,UAAM,UAAU,KAAK,MAAM,cAAc,GAAG;AAE5C,SAAK,aAAa,KAAK,kBAAkB,KAAK,SAAS,SAAS,OAAO,CAAC;AAExE,SAAK,eAAe,OAAO;AACpB,WAAA;AAAA,EACT;AAAA,EAEA,eACE,OACA,OACA,UACA,UACM;AACN,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,IAAI,OAAO,QAAQ,IAAI,KAAK;AAAA,MACrC,CAAC,QAAQ,IAAI,UAAU,QAAQ,IAAI,QAAQ;AAAA,IAAA;AAAA,EAE/C;AAAA,EAEA,aAAa,KAAoB;AAC/B,UAAM,WAAW,KAAK,MAAM,cAAc,GAAG;AAC7C,UAAM,eAAe,KAAK,aAAa,KAAK,aAAa,SAAS,CAAC;AAEnE,SAAK,aAAa;AAAA,MAChB,eAAe,aAAa,UAAU,aAAa,UAAU,CAAC,GAAG,QAAQ;AAAA,IAAA;AAG3E,SAAK,eAAe,QAAQ;AACrB,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,OAAe,OAAqB;AAC7C,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AAC9C,WAAA,KAAK,aAAa,CAAC,QAAQ,QAAQ,GAAG,QAAQ,QAAQ,CAAC,CAAC;AAAA,EACjE;AAAA,EAEA,aAAa,KAAc,SAAuB;AAChD,UAAM,aAAa,KAAK;AACxB,UAAM,WAAW,KAAK,MAAM,cAAc,GAAG;AAEzC,QAAA,IAAI,SAAS,IAAI,UAAU;AACzB,UAAA,WAAW,EAAE,SAAS,GAAG;AAE3B,QAAA,SAAS,IAAI,UAAU;AAC3B,UAAM,eAAe,EAAE,MAAM,KAAK,MAAM,IAAI,EAAE;AAExC,UAAA,YAAY,aAAa,SAAS,OAAO;AAEzC,UAAA,WAAW,SAAS,IAAI,SAAS;AAEvC,SAAK,aAAa,KAAK,kBAAkB,KAAK,SAAS,UAAU,QAAQ,CAAC;AAC1E,SAAK,eAAe,QAAQ;AAErB,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,OAAe,OAAe,SAAuB;AAC9D,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AAC9C,WAAA,KAAK,aAAa,CAAC,QAAQ,QAAQ,GAAG,QAAQ,QAAQ,CAAC,GAAG,OAAO;AAAA,EAC1E;AAAA,EAEA,YAAY,UAAkB,SAAuB;AACnD,WAAO,KAAK,WAAW,GAAG,UAAU,OAAO;AAAA,EAC7C;AAAA,EAEA,YAAY,UAAkB,SAAuB;AACnD,WAAO,KAAK,WAAW,UAAU,GAAG,OAAO;AAAA,EAC7C;AAAA,EAEA,WAAW,KAAc,OAAqB;AAC5C,QAAI,CAAC;AAAc,aAAA,KAAK,OAAO,GAAG;AAClC,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AAC/C,UAAA,YAAY,WAAW,CAAC,QAAQ,GAAG,QAAQ,CAAC,GAAG,GAAG,IAAI;AACtD,UAAA,iBAAiB,CAAC,QAAQ;AAEzB,WAAA,KAAK,aAAa,KAAK,cAAc;AAAA,EAC9C;AAAA,EAEA,SAAS,OAAe,OAAe,OAAqB;AAC1D,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AAC9C,WAAA,KAAK,WAAW,CAAC,QAAQ,QAAQ,GAAG,QAAQ,KAAK,QAAQ,CAAC,GAAG,KAAK;AAAA,EAC3E;AAAA,EAEA,UAAU,UAAkB,OAAqB;AAC/C,WAAO,KAAK,SAAS,GAAG,UAAU,KAAK;AAAA,EACzC;AAAA,EAEA,UAAU,UAAkB,OAAqB;AAC/C,WAAO,KAAK,SAAS,UAAU,GAAG,KAAK;AAAA,EACzC;AAAA,EAEA,UACE,KACA,kBACA,gBACA,WAAW,GACX,WAAW,OACX,QAAQ,OACF;AACN,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,UAAM,QAAQ,KAAK,MAAM,cAAc,KAAK,OAAO;AAEnD,QAAI,gBAAgB;AACpB,QAAI,cAAc;AAClB,QAAI,cAAc;AAElB,QAAI,mBAAmB,gBAAgB;AACrC,sBAAgB,WAAW;AACb,oBAAA;AACA,oBAAA;AAAA,IAChB;AAEM,UAAA,EAAE,IAAI,IAAI,IAAI,IAAI,YAAY,UAAU,cAC5C;AAAA,MACE,CAAC,MAAM,GAAG,MAAM,CAAC;AAAA,MACjB;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB;AAAA,MACA;AAAA,IAAA;AAGJ,UAAM,OAAO;AAAA,MACX,IAAI,OAAO,KAAK,MAAM,IAAI,EAAE;AAAA,QAC1B;AAAA,QACA,KAAK,MAAM;AAAA,QACX,KAAK,MAAM;AAAA,MACb;AAAA,IAAA;AAGF,UAAM,MAAM;AAAA,MACV;AAAA,MACA;AAAA,MACA,YAAY,aAAa;AAAA,MACzB,YAAY,WAAW;AAAA,MACvB,EAAE,KAAK,MAAM,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;AAAA,MACpC,KAAK,MAAM;AAAA,MACX;AAAA,IAAA;AAGF,QAAI,CAAC,WAAW;AAGd,UAAI,QAAQ;IACd;AAEK,SAAA,aAAa,KAAK,GAAG;AAC1B,SAAK,eAAe,KAAK,MAAM,cAAc,GAAG,CAAC;AAC9C;AACI,WAAA;AAAA,EACT;AAAA,EAEA,QACE,OACA,OACA,kBACA,gBACA,WAAW,GACX,WAAW,OACX,QAAQ,OACF;AACN,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,QAAQ,GAAG,QAAQ,QAAQ,CAAC;AAAA,MACrC;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,cAAc,KAAc,gBAAwB,QAAQ,OAAa;AACvE,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,UAAM,QAAiB,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAEtC,UAAA,QAAQ,aAAa,KAAK,KAAK;AAC/B,UAAA,WAAW,WAAW,KAAK,KAAK;AAEtC,WAAO,KAAK;AAAA,MACV;AAAA,MACA,WAAW;AAAA,MACX;AAAA,MACA,QAAQ;AAAA,MACR;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,YACE,OACA,OACA,gBACA,QAAQ,OACF;AACN,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,QAAQ,GAAG,QAAQ,QAAQ,CAAC;AAAA,MACrC;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,cAAc,KAAc,eAA0C;AAChE,QAAA;AACA,QAAA,cAAc,WAAW,KAAK,CAAC,MAAM,QAAQ,cAAc,CAAC,CAAC,GAAG;AAClE,WAAK,CAAC,aAAwB;AAAA,IAAA,OACzB;AACA,WAAA;AAAA,IACP;AAEM,UAAA,gBAAgB,GAAG,IAAI,CAAC,MAAM,KAAK,MAAM,cAAc,CAAC,CAAC;AAC/D,UAAM,WAAW,KAAK,MAAM,cAAc,GAAG;AAE7C,SAAK,aAAa;AAAA,MAChB,gBAAgB,CAAC,KAAK,SAAS,GAAG,eAAe,QAAQ,CAAC;AAAA,IAAA;AAG5D,SAAK,eAAe,QAAQ;AACrB,WAAA;AAAA,EACT;AAAA,EAEA,uBAAuB,KAAc,cAA6B;AAChE,WAAO,KAAK,cAAc,KAAK,CAAC,YAAY,CAAC;AAAA,EAC/C;AAAA,EAEA,mBACE,KACA,mBACA,iBACM;AACN,WAAO,KAAK,cAAc,KAAK,CAAC,mBAAmB,eAAe,CAAC;AAAA,EACrE;AAAA,EAEA,eAAe,KAAc,QAA6B;AACxD,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,UAAM,EAAE,YAAY,cAAc,aAAa,cAC7C,qBAAqB,MAAM;AAE7B,UAAM,WAAW,KAAK,MAAM,cAAc,GAAG;AACvC,UAAA,eAAe,KAAK,aAAa,SACnC,KAAK,aAAa,KAAK,aAAa,SAAS,CAAC,IAC9C;AAEE,UAAA,kBAAkB,EAAE,SAAS,IAAI,KAAK,OAAO,CAAC,EAAE,SAAS;AAE3D,QAAA;AACJ,QAAI,cAAc;AACK,2BAAA,KAAK,MAAM,cAAc,YAAY;AAAA,IAAA,WACjD,CAAC,cAAc;AACxB,2BAAqB,KAAK,MAAM,cAAc,CAAC,GAAG,CAAC,CAAC;AAAA,IAAA,WAC3C,aAAa,aAAa,gBAAgB;AAC7C,YAAA,WACJ,EAAE,aAAa,KAAK,EAAE,QAIrB,SACA;AACG,YAAA,eAAe,EAAE,IAAI,OAAO,SAAS,KAAK,SAAS,QAAQ,IAAI,CAAC,CAAC,CAAC;AAExE,2BAAqB,EAAE,KAAK,QAAQ,IAAI,YAAY,CAAC;AAAA,IAAA,OAChD;AACL,2BAAqB,EAAE,aAAa,UAAU,CAAC,CAAC;AAAA,IAClD;AAEA,UAAM,eAAe;AAAA,MACnB,mBAAmB,WAAa,EAAA,SAAS,cAAc,eAAe;AAAA,IAAA;AAExE,UAAM,eAAe,EAAE,KAAK,QAAQ,IAAI,YAAY,CAAC;AAEjD,QAAA;AACJ,QAAI,eAAe,aAAa;AAC9B,yBAAmB,EAAE,mBAAmB,SAAS,EAAE,CAAC;AAAA,IAAA,OAC/C;AACL,yBAAmB,EAAE,KAAK,MAAM,cAAc,UAAU,CAAC;AAAA,IAC3D;AAEA,UAAM,kBAAkB;AAAA,MACtB,iBAAiB,WAAa,EAAA,SAAS,YAAY,eAAe;AAAA,IAAA;AAEpE,UAAM,aAAa,EAAE,SAAS,IAAI,eAAe,CAAC;AAElD,SAAK,aAAa;AAAA,MAChB,gBAAgB,CAAC,KAAK,SAAS,cAAc,YAAY,QAAQ,CAAC;AAAA,IAAA;AAGpE,SAAK,eAAe,QAAQ;AACzB;AACI,WAAA;AAAA,EACT;AAAA,EAEA,aACE,OACA,OACA,eAA6B,CAAA,GACvB;AACN,UAAM,UAAU,KAAK,MAAM,cAAc,KAAK,OAAO;AACrD,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,QAAQ,GAAG,QAAQ,QAAQ,CAAC;AAAA,MACrC;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEU,sBAAsB,MAAkB;AAChD,UAAM,mBAAmB,KAAK,QAAQ,IAAI,KAAK,UAAU,EAAE;AAC3D,UAAM,SAAS,iBAAiB,MAAM,KAAK,MAAM,IAAI;AAErD,UAAM,eAAe,KAAK,QAAQ,OAAO,QAAQ,KAAK,OAAO;AAE7D,UAAM,eAAe,aAAa,CAAC,MAAM,YAAY,CAAC;AAE/C,WAAA;AAAA,EACT;AAAA,EAEU,YAAkB;AACtB,QAAA,CAAC,KAAK,aAAa;AACf,YAAA,IAAI,MAAM,iCAAiC;AAE/C,QAAA,OAAO,aAAa,KAAK,YAAY;AAEzC,QAAI,KAAK,aAAa;AACb,aAAA,KAAK,sBAAsB,IAAI;AAAA,IACxC;AAEO,WAAA;AAAA,EACT;AAAA,EAEU,eAAqB;AACzB,QAAA,CAAC,KAAK,QAAQ,OAAO,KAAK,UAAU,KAAK,CAAC,KAAK,aAAa;AAC9D,YAAM,WAAW,KAAK,MAAM,cAAc,KAAK,UAAU;AACzD,WAAK,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC,CAAC;AAAA,IACtC;AAAA,EACF;AAAA,EAEA,OAAe;AACb,UAAM,SAAS,IAAI,OAAO,KAAK,aAAa;AAAA,MAC1C,eAAe,KAAK,MAAM;AAAA,MAC1B,kBAAkB,KAAK,MAAM;AAAA,IAAA,CAC9B;AACM,WAAA;AAAA,EACT;AAAA,EAEA,QAAgB;AACd,SAAK,aAAa;AAClB,WAAO,KAAK;EACd;AAAA,EAEA,kBAA0B;AACxB,SAAK,cAAc;AACnB,WAAO,KAAK;EACd;AACF;AC9da,MAAA,oBAAoB,CAAC,WAAqC;AACrE,QAAM,KAAK;AACL,QAAA,WAAW,IAAI,GAAG;AAEjB,SAAA,QAAQ,CAAC,MAAM;AACpB,OAAG,kBAAkB,MAAM,EAAE,SAAS,MAAM,QAAQ;AAAA,EAAA,CACrD;AAEM,SAAA,IAAI,cAAc,QAAQ;AACnC;AAEgB,SAAA,qBAAqB,QAAmB,OAAc;AACpE,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAClB,QAAA,KAAK,EAAE,QAAQ,MAAM,QAAQ,MAAM,MAAM,MAAM,IAAI,CAAC;AAE1D,QAAM,KAAK;AAEX,QAAM,QAAQ,OAAO,IAAI,CAAC,UAAU;AAClC,UAAM,UAAU,GAAG,QAAQ,KAAK,IAAI,MAAM,OAAO;AAC1C,WAAA,IAAI,KAAK,IAAI,GAAG,2BAA2B,OAAO,EAAE,MAAM;AAAA,EAAA,CAClE;AAEE;AACI,SAAA;AACT;AAEa,MAAA,yBAAyB,CACpC,QACA,aACG;AACH,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,KAAK;AAEX,QAAM,iBAAiB,OAAO,IAAI,CAAC,UAAU;AAC3C,UAAM,cAAc;AAAA,MAClB,IAAI,GAAG,2BAA2B,MAAM,SAAS,QAAQ;AAAA,IAAA;AAE3D,WAAO,IAAI,KAAK,YAAY,KAAM,CAAA;AAAA,EAAA,CACnC;AAEE;AACI,SAAA;AACT;AAEa,MAAA,kBAAkB,CAC7B,QACA,mBACc;AACd,QAAM,KAAK;AAEX,QAAM,iBAAiB,OAAO,IAAI,CAAC,UAAU;AAC3C,QAAI,CAAC;AAAgB,aAAO,MAAM;AAC3B,WAAA,IAAI,QAAQ,GAAG,QAAQ,WAAW,MAAM,SAAS,cAAc,CAAC;AAAA,EAAA,CACxE;AAEM,SAAA;AACT;AAEO,MAAM,yBAAyB,YAAwB;AAAA,EAC5D,gBAAgB,QAAmB;AAC1B,WAAA,gBAAgB,QAAQ,KAAK,OAAO;AAAA,EAC7C;AACF;AAEa,MAAA,qBAAqB,CAChC,OACA,WACA,SAAkB,CAAC,GAAG,CAAC,MACF;AACrB,QAAM,KAAK;AACL,QAAA,OAAO,OAAO,QAAQ,SAAS;AAC/B,QAAA,YAAY,IAAI,GAAG;AACf,YAAA,YAAY,MAAM,KAAK;AAEjC,OAAK,OAAO;AACL,SAAA,IAAI,iBAAiB,SAAS;AACvC;AAEa,MAAA,yBAAyB,CACpC,gBACqB;AACrB,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAElB,QAAA,WAAW,IAAI,GAAG;AACxB,WAAS,iBAAiB,EAAE,IAAI,WAAW,CAAC,CAAC;AAE7C,QAAM,YAAY,IAAI,GAAG,aAAa,QAAQ;AAC3C;AACI,SAAA,IAAI,iBAAiB,SAAS;AACvC;AAEa,MAAA,oBAAoB,CAC/B,mBACA,SAAkB,CAAC,GAAG,CAAC,GACvB,OAAO,aACc;AACrB,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAElB,QAAA,WAAW,IAAI,GAAG;AACxB,MAAI,SAAS,UAAU;AACrB,aAAS,YAAY,EAAE,IAAI,iBAAiB,CAAC,CAAC;AAAA,EAAA,OACzC;AACL,aAAS,YAAY,EAAE,OAAO,QAAQ,iBAAiB,CAAC,CAAC;AAAA,EAC3D;AAEA,QAAM,YAAY,IAAI,GAAG,aAAa,QAAQ;AAC3C;AACI,SAAA,IAAI,iBAAiB,SAAS;AACvC;AAEO,MAAM,oBAAoB,CAC/B,OACA,SAAkB,CAAC,GAAG,CAAC,MACF;AACrB,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAElB,QAAA,WAAW,IAAI,GAAG;AACxB,WAAS,YAAY,EAAE,IAAI,MAAM,CAAC,GAAG,KAAK;AAE1C,QAAM,YAAY,IAAI,GAAG,aAAa,QAAQ;AAC3C;AACI,SAAA,IAAI,iBAAiB,SAAS;AACvC;AAEO,MAAM,mBAAmB,CAC9B,aACA,SAAkB,CAAC,GAAG,CAAC,MACF;AACrB,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAElB,QAAA,UAAU,IAAI,GAAG;AACvB,UAAQ,SAAS,EAAE,IAAI,MAAM,CAAC,GAAG,WAAW;AAE5C,QAAM,YAAY,IAAI,GAAG,aAAa,OAAO;AAC1C;AACI,SAAA,IAAI,iBAAiB,SAAS;AACvC;AAiBO,SAAS,oBACd,QACA,MACAhB,SAAmB,YACnB;AACA,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,KAAK;AACX,MAAI,WAAW,EAAE,GAAG,UAAU,UAAU,KAAK,OAAO,CAAC;AAErD,QAAM,SAAS,KAAK;AAEpB,MAAI,iBAAoC;AAClC,QAAA,QAAQ,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAChC,QAAA,QAAQ,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAEtC,MAAIA,WAAU,cAAc,KAAK,aAAa,SAAS;AACrD,QAAI,KAAK,aAAa;AACpB,YAAM,IAAI;AAAA,QACR;AAAA,MAAA;AAGJ,UAAM,WAAW,EAAG,SAAS,IAAI,EAA8B,UAAU;AACrE,QAAA,CAAC,SAAS,UAAU;AACX,iBAAA,SAAS,IAAI,EAAE,UAAU;AAAA,IACtC;AACM,UAAA,SAAS,SAAS;AACxB,UAAM,WAAW,mBAAmB,IAAI,QAAQ,CAAC,GAAG,CAAC,CAAC;AACtD,qBAAiB,SAAS;AAAA,EAC5B;AAEA,MAAIA,WAAU,UAAU;AACtB,qBAAiB,EAAE,IAAI,GAAG,aAAc,CAAA;AACxC,mBAAe,YAAY,OAAO,OAAO,OAAO,OAAO,IAAI;AAEvD,QAAA,OAAO,SAAS,GAAG;AACrB,YAAM,cAAc,EAAE,IAAI,GAAG,aAAc,CAAA;AAC/B,kBAAA,mBAAmB,IAAI,GAAG,QAAQ,GAAG,CAAC,OAAO,IAAI,CAAC;AAC9D,qBAAe,SAAS,WAAW;AAAA,IACrC;AAEA,UAAM,kBAAkB,EAAE,IAAI,GAAG,aAAc,CAAA;AAC/C,oBAAgB,YAAY,OAAO,OAAO,OAAO,OAAO,IAAI;AAC5D,mBAAe,SAAS,eAAe;AAEnC,QAAA,OAAO,SAAS,GAAG;AACrB,YAAM,cAAc,EAAE,IAAI,GAAG,aAAc,CAAA;AAC/B,kBAAA,mBAAmB,EAAE,IAAI,GAAG,QAAQ,GAAG,CAAC,OAAO,IAAI,CAAC,CAAC;AACjE,qBAAe,SAAS,WAAW;AAAA,IACrC;AAAA,EACF;AAEM,QAAA,iBAAiB,gBAAgB,QAAQ,cAAc;AACvD,QAAA,QAAQ,uBAAuB,gBAAgB,QAAQ;AAE1D;AACI,SAAA;AACT;AAEgB,SAAA,YAAY,GAAS,MAAqB;AACxD,QAAM,KAAK;AACX,QAAM,IAAI;AAEJ,QAAA,UAAU,EAAE,IAAI,GAAG,sBAAsB,EAAE,SAAS,KAAK,OAAO,CAAC;AAEjE,QAAA,UAAU,IAAI,GAAG;AAAA,IACrB,QAAQ,MAAM;AAAA,IACd,QAAQ,eAAe;AAAA,IACvB,QAAQ,cAAc;AAAA,IACtB;AAAA,IACA;AAAA,EAAA;AAGE,MAAA,EAAE,gBAAgB,YAAY;AAChC,YAAQ,QAAQ;AAAA,EAClB;AAEA,SAAO,IAAI,QAAQ,IAAI,GAAG,sBAAsB,OAAO,CAAC;AAC1D;ACtPO,MAAM,UAAU,CAAC,MAAqB,SAAS,MAAM;AAC1D,QAAM,OAAO,KAAK,OAAO,CAAC,EAAE,CAAC,IAAI;AACjC,QAAM,OAAO,CAAC,KAAK,OAAO,CAAC,EAAE,CAAC,IAAI;AAE3B,SAAA,GAAG,QAAQ,QAAQ,KAAK,QAAQ,IAAI,UACzC,KAAK,SAAS,IAAI;AAEtB;AAEO,MAAM,QAAQ,CAAC,MAAc,aAA4B,SAAS,MAAM;AACvE,QAAA,OAAO,QAAQ,aAAa,MAAM;AACxC,SAAO,kEAAkE;AAAA,MACrE;AAAA;AAEN;ACwBA,MAAqB,UAAsC;AAAA,EAKzD,YAAY,QAAmB;AAC7B,SAAK,SAAS;AACd,SAAK,eAAe;AAEpB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAAA,EAC7B;AAAA,EAEA,SAAS;AACP,SAAK,OAAO,QAAQ,CAAC,MAAM,EAAE,QAAQ;AACrC,QAAI,KAAK;AAAc,WAAK,aAAa;EAC3C;AAAA,EAEA,QAAQ;AACC,WAAA,IAAI,UAAU,KAAK,MAAM;AAAA,EAClC;AAAA,EAEA,IAAI,OAAO;AACT,WAAO,CAAC,aAAa,GAAG,KAAK,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE,KAAK,IAAI;AAAA,EACnE;AAAA,EAEA,IAAI,cAA6B;AAC3B,QAAA,CAAC,KAAK,cAAc;AACjB,WAAA,eAAe,kBAAkB,KAAK,MAAM;AAAA,IACnD;AACA,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,cAAgD;AAClD,QAAI,KAAK;AAAc,aAAO,KAAK;AACnC,QAAI,KAAK;AAAqB,aAAO,KAAK;AAE1C,UAAM,WAAW,KAAK,OAAO,QAAQ,CAAC,MAAM;AACtC,UAAA,EAAE,aAAa,QAAQ;AAGzB,eAAO,CAAC,EAAE,YAAY,EAAE,MAAM,GAAG,CAAC;AAAA,MACpC;AACO,aAAA,CAAC,EAAE,UAAU;AAAA,IAAA,CACrB;AAED,UAAM,kBAAkB,SACrB,IAAI,CAAC,IAAI,MAAM;AACd,YAAM,KAAK,UAAU,IAAI,KAAK,SAAS,MAAM;AACrC,cAAA,GAAG,CAAC,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,IAAI,GAAG,CAAC;AAAA,IAAA,CACvC,EACA,OAAO,CAAC,GAAG,MAAM,IAAI,GAAG,CAAC;AAEvB,SAAA,sBACH,kBAAkB,IAAI,cAAc;AACtC,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,QACE,OACA,WACA,SAAkB,CAAC,GAAG,CAAC,GACZ;AACX,UAAM,SAAS,mBAAmB,OAAO,WAAW,MAAM,EAAE;AAAA,MAC1D,KAAK;AAAA,IAAA;AAEA,WAAA,IAAI,UAAU,MAAM;AAAA,EAC7B;AAAA,EAEA,MAAM,aAAqB,QAA6B;AAChD,UAAA,cAAc,UAAU,KAAK,YAAY;AAC/C,UAAM,SAAS,iBAAiB,aAAa,WAAW,EAAE;AAAA,MACxD,KAAK;AAAA,IAAA;AAEA,WAAA,IAAI,UAAU,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,OAAe,QAA6B;AACjD,UAAM,SAAS,kBAAkB,QAAQ,SAAS,MAAM,EAAE;AAAA,MACxD,KAAK;AAAA,IAAA;AAEA,WAAA,IAAI,UAAU,MAAM;AAAA,EAC7B;AAAA,EAIA,UAAU,cAAgC,QAAQ,GAAc;AAC9D,UAAM,oBAAoB,UAAU,YAAY,IAC5C,eACC,CAAC,cAAc,KAAK;AACnB,UAAA,SAAS,uBAAuB,iBAAiB,EAAE;AAAA,MACvD,KAAK;AAAA,IAAA;AAEA,WAAA,IAAI,UAAU,MAAM;AAAA,EAC7B;AAAA,EAEA,OACE,mBACA,SAAkB,CAAC,GAAG,CAAC,GACvB,OAA2B,UAChB;AACX,UAAM,SAAS;AAAA,MACb;AAAA,MACA;AAAA,MACA;AAAA,IAAA,EACA,gBAAgB,KAAK,MAAM;AACtB,WAAA,IAAI,UAAU,MAAM;AAAA,EAC7B;AAAA,EAEA,cACE,YACA,QACQ;AACF,UAAA,QACJ,sBAAsB,QAClB,UAAU,UAAU,IACpB,UAAU,YAAY,MAAM;AAElC,UAAM,QAAQ,qBAAqB,KAAK,QAAQ,KAAK;AAC/C,UAAA,OAAO,aAAa,KAAK;AAExB,WAAA,IAAI,OAAO,MAAM;AAAA,MACtB,eAAe,MAAM;AAAA,MACrB,kBAAkB,MAAM;AAAA,IAAA,CACzB;AAAA,EACH;AAAA,EAEA,aAAa,MAAY,WAA+B;AACtD,UAAM,KAAK;AAEX,UAAM,QAAQ,oBAAoB,KAAK,QAAQ,MAAM,SAAS;AACxD,UAAA,OAAO,aAAa,KAAK;AAE5B,OAAA,QAAQ,gBAAgB,KAAK,OAAO;AAEjC,UAAA,YAAY,IAAI,GAAG,gBAAgB,KAAK,SAAS,KAAK,SAAS,IAAI;AACzE,cAAU,cAAc;AACxB,cAAU,OAAO;AAEX,UAAA,SAAS,IAAI,OAAO,IAAI;AAE9B,QAAI,KAAK,UAAU;AACjB,YAAM,WAAW,OAAO,MAAM,EAAE,KAAK;AACrC,aAAO,gBAAgB,SAAS,eAAe,KAAK,GAAG;AAChD,aAAA,mBAAmB,SAAS;AAC/B,UAAA,SAAS,gBAAgB,KAAK,aAAa;AAC7C,eAAO,mBAAmB,OAAO,iBAAiB,SAAS,EAAE;AAAA,MAC/D;AACA,aAAO,WAAW;AAAA,IAAA,OACb;AACL,YAAM,aAAa,KAAK;AACxB,aAAO,gBAAgB;AAChB,aAAA,mBAAmB,KAAK,SAAS,UAAU;AAClD,aAAO,WAAW;AAAA,IACpB;AACO,WAAA;AAAA,EACT;AAAA,EAEA,aAAa;AACX,UAAM,IAAI;AACV,UAAM,KAAK,KAAK,MAAM,EAAE,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO;AAEhD,UAAA,mBAAmB,gCAAgC,GAAG,MAAM;AAElE,UAAM,OAAO,iBAAiB,QAAQ,CAAC,MAAM;AAC3C,aAAO,uBAAuB,EAAE,EAAE,SAAS,GAAG,EAAE,SAAS;AAAA,IAAA,CAC1D;AAED,UAAM,CAAC,QAAQ,MAAM,IAAI,GAAG,OAAO,CAAC,EAAE;AACtC,WAAO,KAAK,OAAO,MAAM,KAAK,OAAO,MAAM,KAAK,KAAK,KAAK,GAAG,IAC3D,GAAG,SAAA,IAAa,OAAO;AAAA,EAE3B;AAAA,EAEA,YAAY;AACH,WAAA,YAAY,KAAK,WAAW;AAAA,EACrC;AAAA,EAEA,aAAa,SAAS,GAAG;AAChB,WAAA,QAAQ,KAAK,aAAa,MAAM;AAAA,EACzC;AAAA,EAEA,aAAa;AACJ,WAAA,CAAC,KAAK,WAAA,CAAY;AAAA,EAC3B;AAAA,EAEA,MAAM,SAAS,GAAG;AAChB,WAAO,MAAM,KAAK,UAAA,GAAa,KAAK,aAAa,MAAM;AAAA,EACzD;AAAA,EAEA,IAAI,aAAsB;AACjB,WAAA,KAAK,OAAO,CAAC,EAAE;AAAA,EACxB;AAAA,EAEA,IAAI,YAAqB;AACvB,WAAO,KAAK,OAAO,KAAK,OAAO,SAAS,CAAC,EAAE;AAAA,EAC7C;AAAA,EAEA,SAAS,OAAyB;AAChC,QAAI,CAAC,KAAK,YAAY,cAAc,KAAK;AAAU,aAAA;AAEnD,UAAM,KAAK;AACL,UAAA,cAAc,IAAI,GAAG;AAC3B,UAAM,UAAU,mBAAmB,OAAO,KAAK,YAAY,cAAc;AACzE,QAAI,cAAc;AAEZ,UAAA,UAAU,KAAK,OAAO,KAAK,CAAC,MAAM,EAAE,UAAU,KAAK,CAAC;AACtD,QAAA;AAAgB,aAAA;AAEf,SAAA,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAI,EAAE,YAAY,MAAM,QAAQ,WAAW;AAAG;AAC9C,kBAAY,OAAO,QAAQ,SAAS,EAAE,SAAS,IAAI;AACnD,qBAAe,YAAY;IAAS,CACrC;AAED,gBAAY,OAAO;AAEZ,WAAA,CAAC,EAAE,cAAc;AAAA,EAC1B;AAAA,EAEA,WAAW;AACT,WAAOK,YAAU,KAAK,YAAY,KAAK,SAAS;AAAA,EAClD;AAAA,EAEA,WAAW,OAAkB;AAC3B,UAAM,KAAK;AACL,UAAA,cAAc,IAAI,GAAG;AAE3B,QAAI,KAAK,YAAY,MAAM,MAAM,WAAW;AAAU,aAAA;AAE3C,eAAA,WAAW,KAAK,QAAQ;AACtB,iBAAA,cAAc,MAAM,QAAQ;AACrC,YAAI,QAAQ,YAAY,MAAM,WAAW,WAAW;AAAG;AAEvD,oBAAY,OAAO,QAAQ,SAAS,WAAW,SAAS,IAAI;AAC5D,YAAI,YAAY,cAAc,YAAY,WAAW;AAAU,iBAAA;AAAA,MACjE;AAAA,IACF;AACA,gBAAY,OAAO;AACZ,WAAA;AAAA,EACT;AACF;AC9OO,MAAM,eAAe;AAAA,EAM1B,YAAY,SAAkB,CAAC,GAAG,CAAC,GAAG;AACpC,SAAK,UAAU;AACf,SAAK,aAAa;AAClB,SAAK,cAAc;AAEnB,SAAK,gBAAgB;EACvB;AAAA,EAEU,aAAa,CAAC,GAAG,CAAC,GAAqB;AACxC,WAAA,CAAC,GAAG,CAAC;AAAA,EACd;AAAA,EAEU,eAAe,CAAC,GAAG,CAAC,GAAqB;AAC1C,WAAA,CAAC,GAAG,CAAC;AAAA,EACd;AAAA,EAEA,cAAc,OAAsB;AAClC,QAAI,KAAK,cAAc;AACrB,YAAM,IAAI;AAAA,QACR;AAAA,MAAA;AAGJ,SAAK,UAAU;AACf,SAAK,aAAa;AACX,WAAA;AAAA,EACT;AAAA,EAEU,UAAU,OAAgB;AAC9B,QAAA,CAAC,KAAK,aAAa;AAChB,WAAA,cAAc,KAAK,KAAK;AAC7B;AAAA,IACF;AAEM,UAAA,gBAAgB,KAAK,cAAc,IAAI;AAC7C,QAAI,CAAC;AAAqB,YAAA,IAAI,MAAM,oCAAoC;AAExE,UAAM,aACJ,KAAK,YAAY,SAAS,YAAY,gBAAgB;AAExD,SAAK,cAAc;AAAA,MACjB,GAAG,WAAW,eAAe,OAAO,KAAK,YAAY,MAAM;AAAA,IAAA;AAE7D,SAAK,cAAc;AAAA,EACrB;AAAA,EAEA,OAAO,OAAsB;AAC3B,UAAM,QAAQ;AAAA,MACZ,KAAK,aAAa,KAAK,OAAO;AAAA,MAC9B,KAAK,aAAa,KAAK;AAAA,IAAA;AAEzB,SAAK,UAAU;AACf,SAAK,UAAU,KAAK;AACb,WAAA;AAAA,EACT;AAAA,EAEA,KAAK,OAAe,OAAqB;AACvC,WAAO,KAAK,OAAO,CAAC,KAAK,QAAQ,CAAC,IAAI,OAAO,KAAK,QAAQ,CAAC,IAAI,KAAK,CAAC;AAAA,EACvE;AAAA,EAEA,MAAM,UAAwB;AACrB,WAAA,KAAK,KAAK,GAAG,QAAQ;AAAA,EAC9B;AAAA,EAEA,MAAM,UAAwB;AACrB,WAAA,KAAK,KAAK,UAAU,CAAC;AAAA,EAC9B;AAAA,EAEA,QAAQ,MAAoB;AACnB,WAAA,KAAK,OAAO,CAAC,KAAK,QAAQ,CAAC,GAAG,IAAI,CAAC;AAAA,EAC5C;AAAA,EAEA,QAAQ,MAAoB;AACnB,WAAA,KAAK,OAAO,CAAC,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC;AAAA,EAC5C;AAAA,EAEA,YAAY,CAAC,GAAG,KAAK,GAAkB;AACrC,UAAM,cAAc,QAAQ;AACtB,UAAA,QAAQ,iBAAiB,GAAG,WAAW;AACtC,WAAA,KAAK,OAAO,KAAK;AAAA,EAC1B;AAAA,EAEA,UAAU,UAAkB,OAAqB;AAC/C,UAAM,cAAc,QAAQ;AAC5B,UAAM,CAAC,GAAG,CAAC,IAAI,iBAAiB,UAAU,WAAW;AAC9C,WAAA,KAAK,KAAK,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,YAAY,UAAwB;AAC5B,UAAA,gBAAgB,KAAK,cAAc,SACrC,KAAK,cAAc,KAAK,cAAc,SAAS,CAAC,IAChD;AAEJ,QAAI,CAAC;AACG,YAAA,IAAI,MAAM,oDAAoD;AAEtE,UAAM,YAAY;AAAA,MAChB,KAAK,eAAe,cAAc,UAAU,CAAC,CAAC;AAAA,IAAA;AAEzC,WAAA,KAAK,KAAK,UAAU,CAAC,IAAI,UAAU,UAAU,CAAC,IAAI,QAAQ;AAAA,EACnE;AAAA,EAEA,iBAAiB,KAAc,UAAyB;AACjD,SAAA;AAAA,MACH;AAAA,QACE,KAAK,aAAa,KAAK,OAAO;AAAA,QAC9B,KAAK,aAAa,QAAQ;AAAA,QAC1B,KAAK,aAAa,GAAG;AAAA,MACvB;AAAA,IAAA;AAEF,SAAK,UAAU;AACR,WAAA;AAAA,EACT;AAAA,EAEA,eACE,OACA,OACA,UACA,UACM;AACN,UAAM,CAAC,IAAI,EAAE,IAAI,KAAK;AACtB,WAAO,KAAK;AAAA,MACV,CAAC,KAAK,OAAO,KAAK,KAAK;AAAA,MACvB,CAAC,KAAK,UAAU,KAAK,QAAQ;AAAA,IAAA;AAAA,EAEjC;AAAA,EAEA,aAAa,KAAc,SAAuB;AAChD,UAAM,CAAC,IAAI,EAAE,IAAI,KAAK;AAChB,UAAA,CAAC,IAAI,EAAE,IAAI;AAEjB,UAAM,WAAW,EAAE,KAAK,MAAM,IAAI,KAAK,MAAM,CAAC;AAG9C,UAAM,SAAS,CAAC,EAAE,KAAK,KAAK,KAAK,EAAE;AAC7B,UAAA,YAAY,KAAK,KAAK,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,CAAC;AAE3D,UAAM,WAAoB;AAAA,MACxB,SAAS,CAAC,IAAK,OAAO,CAAC,IAAI,YAAa;AAAA,MACxC,SAAS,CAAC,IAAK,OAAO,CAAC,IAAI,YAAa;AAAA,IAAA;AAGrC,SAAA;AAAA,MACH;AAAA,QACE,KAAK,aAAa,KAAK,OAAO;AAAA,QAC9B,KAAK,aAAa,QAAQ;AAAA,QAC1B,KAAK,aAAa,GAAG;AAAA,MACvB;AAAA,IAAA;AAEF,SAAK,UAAU;AAER,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,OAAe,OAAe,SAAuB;AAC9D,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,KAAK,QAAQ,CAAC,GAAG,QAAQ,KAAK,QAAQ,CAAC,CAAC;AAAA,MACjD;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,YAAY,UAAkB,SAAuB;AACnD,WAAO,KAAK,WAAW,GAAG,UAAU,OAAO;AAAA,EAC7C;AAAA,EAEA,YAAY,UAAkB,SAAuB;AACnD,WAAO,KAAK,WAAW,UAAU,GAAG,OAAO;AAAA,EAC7C;AAAA,EAEA,WAAW,KAAc,OAAqB;AAC5C,QAAI,CAAC;AAAc,aAAA,KAAK,OAAO,GAAG;AAClC,UAAM,YAAY,WAAW,KAAK,SAAS,GAAG,IAAI;AAC5C,UAAA,iBAAiB,CAAC,QAAQ;AAEzB,WAAA,KAAK,aAAa,KAAK,cAAc;AAAA,EAC9C;AAAA,EAEA,SAAS,OAAe,OAAe,OAAqB;AAC1D,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,KAAK,QAAQ,CAAC,GAAG,QAAQ,KAAK,QAAQ,CAAC,CAAC;AAAA,MACjD;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,UAAU,UAAkB,OAAqB;AAC/C,WAAO,KAAK,SAAS,GAAG,UAAU,KAAK;AAAA,EACzC;AAAA,EAEA,UAAU,UAAkB,OAAqB;AAC/C,WAAO,KAAK,SAAS,UAAU,GAAG,KAAK;AAAA,EACzC;AAAA,EAEA,aAAa,KAAoB;AACzB,UAAA,gBAAgB,KAAK,cAAc,SACrC,KAAK,cAAc,KAAK,cAAc,SAAS,CAAC,IAChD;AAEJ,QAAI,CAAC;AACG,YAAA,IAAI,MAAM,mDAAmD;AAEhE,SAAA;AAAA,MACH;AAAA,QACE,KAAK,aAAa,KAAK,OAAO;AAAA,QAC9B,cAAc,UAAU,CAAC;AAAA,QACzB,KAAK,aAAa,GAAG;AAAA,MACvB;AAAA,IAAA;AAGF,SAAK,UAAU;AACR,WAAA;AAAA,EACT;AAAA,EAEA,WAAW,OAAe,OAAqB;AAC7C,UAAM,CAAC,IAAI,EAAE,IAAI,KAAK;AACtB,WAAO,KAAK,aAAa,CAAC,QAAQ,IAAI,QAAQ,EAAE,CAAC;AAAA,EACnD;AAAA,EAEA,UACE,KACA,kBACA,gBACA,WAAW,GACX,WAAW,OACX,QAAQ,OACF;AACN,QAAI,gBAAgB;AACpB,QAAI,cAAc;AAClB,QAAI,cAAc;AAElB,QAAI,mBAAmB,gBAAgB;AACrC,sBAAgB,WAAW;AACb,oBAAA;AACA,oBAAA;AAAA,IAChB;AACA,UAAM,mBAAmB,gBAAgB;AAWzC,UAAM,cAAc,CAAC,OAAgB,WAAW,KAAK,aAAa,EAAE,CAAC;AACrE,UAAM,KAAK,YAAY,iBAAiB,aAAa,gBAAgB,CAAC;AACtE,UAAM,KAAK;AAAA,MACT,iBAAiB,aAAa,mBAAmB,KAAK,KAAK,CAAC;AAAA,IAAA;AAG9D,UAAM,OAAO;AAAA,MACX,KAAK,aAAa,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC;AAAA,IAAA;AAEtD,UAAM,GAAG,gBAAgB,IAAI,iBAAiB,IAAI;AAE5C,UAAA,EAAE,IAAI,IAAI,YAAY,UAAU,WAAW,IAAI,OACnD;AAAA,MACE,KAAK,aAAa,KAAK,OAAO;AAAA,MAC9B,KAAK,aAAa,GAAG;AAAA,MACrB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAGJ,UAAM,MAAM;AAAA,MACV;AAAA,MACA;AAAA,MACA,YAAY,aAAa;AAAA,MACzB,YAAY,WAAW;AAAA,MACvB,CAAC,IAAI,EAAE;AAAA,MACP;AAAA,IAAA;AAGF,QAAI,CAAC,WAAW;AACd,UAAI,QAAQ;AAAA,IACd;AAEA,SAAK,UAAU,GAAG;AAClB,SAAK,UAAU;AACR,WAAA;AAAA,EACT;AAAA,EAEA,QACE,OACA,OACA,kBACA,gBACA,WAAW,GACX,WAAW,OACX,QAAQ,OACF;AACN,UAAM,CAAC,IAAI,EAAE,IAAI,KAAK;AACtB,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,IAAI,QAAQ,EAAE;AAAA,MACvB;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,cAAc,KAAc,aAAqB,QAAQ,OAAa;AACpE,UAAM,QAAQ,aAAa,KAAK,KAAK,OAAO;AAC5C,UAAM,WAAW,WAAW,KAAK,KAAK,OAAO;AAE7C,WAAO,KAAK;AAAA,MACV;AAAA,MACA,WAAW;AAAA,MACX;AAAA,MACA,QAAQ;AAAA,MACR;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEA,YACE,OACA,OACA,aACA,QAAQ,OACF;AACN,UAAM,CAAC,IAAI,EAAE,IAAI,KAAK;AACf,WAAA,KAAK,cAAc,CAAC,KAAK,OAAO,KAAK,KAAK,GAAG,aAAa,KAAK;AAAA,EACxE;AAAA,EAEA,cAAc,KAAc,eAA0C;AAChE,QAAA;AACA,QAAA,cAAc,WAAW,KAAK,CAAC,MAAM,QAAQ,cAAc,CAAC,CAAC,GAAG;AAClE,WAAK,CAAC,aAAwB;AAAA,IAAA,OACzB;AACA,WAAA;AAAA,IACP;AAEK,SAAA;AAAA,MACH;AAAA,QACE,KAAK,aAAa,KAAK,OAAO;AAAA,QAC9B,GAAG,IAAI,CAAC,UAAU,KAAK,aAAa,KAAK,CAAC;AAAA,QAC1C,KAAK,aAAa,GAAG;AAAA,MACvB;AAAA,IAAA;AAGF,SAAK,UAAU;AACR,WAAA;AAAA,EACT;AAAA,EAEA,uBAAuB,KAAc,cAA6B;AAChE,WAAO,KAAK,cAAc,KAAK,CAAC,YAAY,CAAC;AAAA,EAC/C;AAAA,EAEA,mBACE,KACA,mBACA,iBACM;AACN,WAAO,KAAK,cAAc,KAAK,CAAC,mBAAmB,eAAe,CAAC;AAAA,EACrE;AAAA,EAEA,eAAe,KAAc,QAA6B;AACxD,UAAM,EAAE,YAAY,cAAc,aAAa,cAC7C,qBAAqB,MAAM;AAEvB,UAAA,gBAAgB,KAAK,cAAc,SACrC,KAAK,cAAc,KAAK,cAAc,SAAS,CAAC,IAChD;AAEJ,UAAM,kBAAkB,WAAW,KAAK,SAAS,GAAG,IAAI;AAEpD,QAAA;AACJ,QAAI,cAAc;AACK,2BAAA;AAAA,IAAA,WACZ,CAAC,eAAe;AACJ,2BAAA,CAAC,GAAG,CAAC;AAAA,IAAA,OACrB;AACL,2BAAqB,KAAK,eAAe,cAAc,UAAU,CAAC,CAAC;AAAA,IACrE;AAEA,yBAAqB,YAAY,kBAAkB;AACnD,UAAM,eAAwB;AAAA,MAC5B,KAAK,QAAQ,CAAC,IAAI,mBAAmB,CAAC,IAAI,cAAc;AAAA,MACxD,KAAK,QAAQ,CAAC,IAAI,mBAAmB,CAAC,IAAI,cAAc;AAAA,IAAA;AAGtD,QAAA;AACJ,QAAI,eAAe,aAAa;AACX,yBAAA,CAAC,CAAC,mBAAmB,CAAC,GAAG,CAAC,mBAAmB,CAAC,CAAC;AAAA,IAAA,OAC7D;AACc,yBAAA;AAAA,IACrB;AAEA,uBAAmB,YAAY,gBAAgB;AAC/C,UAAM,aAAsB;AAAA,MAC1B,IAAI,CAAC,IAAI,iBAAiB,CAAC,IAAI,YAAY;AAAA,MAC3C,IAAI,CAAC,IAAI,iBAAiB,CAAC,IAAI,YAAY;AAAA,IAAA;AAG7C,WAAO,KAAK,mBAAmB,KAAK,cAAc,UAAU;AAAA,EAC9D;AAAA,EAEA,aACE,OACA,OACA,cACM;AACN,WAAO,KAAK;AAAA,MACV,CAAC,QAAQ,KAAK,QAAQ,CAAC,GAAG,QAAQ,KAAK,QAAQ,CAAC,CAAC;AAAA,MACjD;AAAA,IAAA;AAAA,EAEJ;AAAA;AAAA;AAAA;AAAA,EAKA,aAAa,QAAgB,OAA6B,UAAU;AAC9D,QAAA,CAAC,KAAK,cAAc;AAChB,YAAA,IAAI,MAAM,8CAA8C;AAE3D,SAAA,cAAc,EAAE,MAAM,OAAO;AAC3B,WAAA;AAAA,EACT;AAAA,EAEU,2BACR,QACA,OAA6B,UAC7B;AACA,QAAI,CAAC;AAAQ;AAEP,UAAA,gBAAgB,KAAK,cAAc,IAAI;AACvC,UAAA,QAAQ,KAAK,cAAc,MAAM;AAEnC,QAAA,CAAC,iBAAiB,CAAC;AACf,YAAA,IAAI,MAAM,uCAAuC;AAEnD,UAAA,aAAa,SAAS,YAAY,gBAAgB;AAExD,SAAK,cAAc,KAAK,GAAG,WAAW,eAAe,OAAO,MAAM,CAAC;AAAA,EACrE;AAAA,EAEU,eAAqB;AAC7B,QAAI,CAACA,YAAU,KAAK,SAAS,KAAK,UAAU,GAAG;AACxC,WAAA,OAAO,KAAK,UAAU;AAAA,IAC7B;AAAA,EACF;AAAA,EAEU,mBAAmB;AAC3B,QAAIA,YAAU,KAAK,SAAS,KAAK,UAAU;AACzC,YAAM,IAAI;AAAA,QACR;AAAA,MAAA;AAEJ,UAAM,mBAA4B;AAAA,MAChC,KAAK,QAAQ,CAAC,IAAI,KAAK,WAAW,CAAC;AAAA,MACnC,KAAK,QAAQ,CAAC,IAAI,KAAK,WAAW,CAAC;AAAA,IAAA;AAGrC,UAAM,aAAa;AAAA,MACjB,KAAK,aAAa,KAAK,OAAO;AAAA,MAC9B,KAAK,aAAa,gBAAgB;AAAA,IAAA;AAG9B,UAAA,iBAAiB,KAAK,cAAc;AAAA,MACxC,CAAC,MACC,IAAI,QAAQ,EAAE,WAAW,WAAW,UAAU,CAAwB;AAAA,IAAA;AAE1E,mBAAe,QAAQ;AACvB,mBAAe,IAAI,CAAC,MAAM,EAAE,QAAS,CAAA;AAChC,SAAA,cAAc,KAAK,GAAG,cAAc;AACzC,SAAK,UAAU,KAAK;AAAA,EACtB;AACF;AAeA,MAAqB,qBACX,eAEV;AAAA,EAIE,YAAY,MAAY,SAAkB,CAAC,GAAG,CAAC,GAAG;AAChD,UAAM,MAAM;AACP,SAAA,OAAO,KAAK;AACjB,SAAK,UAAU,KAAK;AAAA,EACtB;AAAA,EAEU,aAAa,CAAC,GAAG,CAAC,GAAqB;AAC/C,UAAM,EAAE,MAAM,MAAM,MAAM,SAAS,KAAK;AACjC,WAAA,CAAC,OAAO,KAAK,OAAO,OAAO,OAAO,KAAK,OAAO,KAAK;AAAA,EAC5D;AAAA,EAEU,eAAe,CAAC,GAAG,CAAC,GAAqB;AACjD,UAAM,EAAE,MAAM,MAAM,MAAM,SAAS,KAAK;AACjC,WAAA,EAAE,IAAI,SAAS,OAAO,QAAQ,IAAI,SAAS,OAAO,KAAK;AAAA,EAChE;AAAA,EAEA,gBAAqC;AACnC,UAAM,KAAK;AAEX,WAAO,GAAG,UAAU,UAAU,KAAK,KAAK,OAAO;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAKU,YAAkB;AAC1B,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,UAAM,KAAK;AAEX,UAAM,WAAW,EAAE,KAAK,cAAe,CAAA;AAEvC,UAAM,QAAQ,KAAK,cAAc,IAAI,CAAC,UAAU;AACvC,aAAA;AAAA,QACL,IAAI;AAAA,UACF,EAAE,IAAI,GAAG,2BAA2B,MAAM,SAAS,QAAQ,CAAC,EAAE,KAAK;AAAA,QACrE;AAAA,MAAA;AAAA,IACF,CACD;AACK,UAAA,OAAO,aAAa,KAAK;AAC5B,OAAA,QAAQ,gBAAgB,KAAK,OAAO;AAEpC;AACI,WAAA;AAAA,EACT;AAAA,EAEA,OAAe;AACb,UAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAElB,UAAA,OAAO,KAAK;AACZ,UAAA,SAAS,IAAI,OAAO,IAAI;AAC9B,QAAI,KAAK,UAAU;AACjB,YAAM,OAAO,EAAE,OAAO,MAAM,EAAE,MAAM;AACpC,aAAO,gBAAgB,EAAE,KAAK,eAAe,KAAK,GAAG,CAAC;AAC/C,aAAA,mBAAmB,EAAE,EAAE,KAAK,SAAU,CAAA,EAAE,SAAS,EAAE,CAAC;AAAA,IAAA,OACtD;AACC,YAAA,aAAa,EAAE,KAAK,UAAU;AACpC,aAAO,gBAAgB;AACvB,aAAO,mBAAmB,EAAE,KAAK,KAAK,SAAS,UAAU,CAAC;AAAA,IAC5D;AACA,WAAO,WAAW,KAAK;AACpB;AACI,WAAA;AAAA,EACT;AAAA,EAEA,QAAgB;AACd,SAAK,aAAa;AAClB,WAAO,KAAK;EACd;AAAA,EAEA,kBAA0B;AACxB,SAAK,iBAAiB;AACtB,WAAO,KAAK;EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBACE,QACA,OAA6B,UACrB;AACR,SAAK,aAAa;AACb,SAAA,2BAA2B,QAAQ,IAAI;AAE5C,WAAO,KAAK;EACd;AACF;AAEO,MAAM,0BACH,eAEV;AAAA,EACE,YAAY,SAAkB,CAAC,GAAG,CAAC,GAAG;AAC9B;AACN,SAAK,UAAU;AACf,SAAK,aAAa;AAElB,SAAK,gBAAgB;EACvB;AAAA,EAEA,OAAkB;AACT,WAAA,IAAI,UAAU,KAAK,aAAa;AAAA,EACzC;AAAA,EAEA,QAAmB;AACjB,SAAK,aAAa;AAClB,WAAO,KAAK;EACd;AAAA,EAEA,kBAA6B;AAC3B,SAAK,iBAAiB;AACtB,WAAO,KAAK;EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,sBACE,QACA,OAA6B,UAClB;AACX,SAAK,aAAa;AACb,SAAA,2BAA2B,QAAQ,IAAI;AAE5C,WAAO,KAAK;EACd;AACF;AC7pBO,MAAM,cAAc,CACzB,SACA,SACA,YACY;AACL,SAAA,IAAI,WACR,cAAc,CAAC,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC,EACzC,MAAM,OAAO,EACb,MAAM,CAAC,OAAO,EACd,MAAM,CAAC,OAAO,EACd,MACA,EAAA,QAAQ,OAAO;AACpB;ACMA,MAAM,qBAAqB,CAAC,UAAwB;AAClD,QAAM,KAAK;AAEL,QAAA,cAAc,IAAI,GAAG;AAAA,IACzB;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAEI,QAAA,QAAQ,CAAC,MAAM,cAAc;AAC5B,SAAA,MAAM,QAAQ,CAAC,SAAS;AACf,kBAAA;AAAA,QACV,KAAK;AAAA,QACL,GAAG,cAAc;AAAA,QACjB,cAAc;AAAA,MAAA;AAAA,IAChB,CACD;AAAA,EAAA,CACF;AAEK,QAAA,WAAW,IAAI,GAAG;AACxB,cAAY,MAAM,QAAQ;AAC1B,WAAS,OAAO;AAChB,QAAM,UAAU,KAAK,YAAY,MAAO,CAAA;AAExC,cAAY,OAAO;AAEf,MAAA,EAAE,mBAAmB,OAAO;AACxB,UAAA,IAAI,MAAM,yBAAyB;AAAA,EAC3C;AACO,SAAA;AACT;AAEA,MAAM,UAAU,CAAC,MAAY,aAAyB;AACpD,QAAM,KAAK;AACL,QAAA,YAAY,IAAI,GAAG;AAAA,IACvB,KAAK;AAAA,IACL,SAAS;AAAA,IACT;AAAA,EAAA;AAEF,YAAU,cAAc;AACxB,YAAU,OAAO;AACV,SAAA;AACT;AAEA,MAAM,gBAAgB,CAAC,UAAwB;AACzC,MAAA;AACA,MAAA;AAEA,MAAA;AACS,eAAA,SAAS,MAAM,CAAC,CAAC;AAChB,gBAAA,MAAM,MAAM,CAAC;AAAA,WAClB;AACP,eAAW,mBAAmB,KAAK;AACvB,gBAAA,MAAM,MAAM,CAAC,EAAE,IAAI,CAAC,MAAM,QAAQ,GAAG,QAAQ,CAAC;AAAA,EAC5D;AAEO,SAAA,eAAe,UAAU,SAAS;AAC3C;AAEA,MAAM,0BAA0B,CAC9B,UACA,mBACY;AACZ,QAAM,SAAkB,CAAA;AACxB,QAAM,aAAqB,CAAA;AAC3B,QAAM,WAAmB,CAAA;AAEhB,WAAA,QAAQ,CAAC,WAAW;AAC3B,UAAM,CAAC,OAAO,WAAW,OAAO,IAAI,eAAe,MAAM;AACzD,WAAO,KAAK,KAAK;AACjB,eAAW,KAAK,SAAS;AACzB,aAAS,KAAK,OAAO;AAAA,EAAA,CACtB;AAEK,QAAA,YAAY,cAAc,UAAU;AACpC,QAAA,UAAU,cAAc,QAAQ;AACtC,QAAM,QAAQ,UAAU,CAAC,WAAW,GAAG,QAAQ,OAAO,CAAC;AAEhD,SAAA;AACT;AAUA,MAAqB,eAA0C;AAAA,EAE7D,YAAY,UAAoB;AAC9B,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,SAAS;AACP,SAAK,SAAS,QAAQ,CAAC,WAAW,OAAO,QAAQ;AAAA,EACnD;AAAA,EAEA,IAAI,cAAc;AACT,WAAA,KAAK,SAAS,CAAC;AAAA,EACxB;AAAA,EAEA,IAAI,gBAAgB;AACX,WAAA,KAAK,SAAS,MAAM,CAAC;AAAA,EAC9B;AAAA,EAEA,IAAI,QAAQ;AACV,UAAM,QAAQ,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,IAAI;AAC7C,WAAO,eAAe,KAAK;AAAA,EAC7B;AAAA,EAEA,OAAO;AACC,UAAA,WAAW,KAAK,YAAY,KAAK;AACvC,UAAM,UAAU;AAAA,MACd;AAAA,MACA,KAAK,cAAc,IAAI,CAAC,MAAM,EAAE,IAAI;AAAA,IAAA;AAG/B,WAAA;AAAA,EACT;AAAA,EAEA,QACE,mBACA;AAAA,IACE;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,IAKI,IACK;AACT,UAAM,eAAe,IAAI;AAAA,MACvB,sBAAsB,KAAK,YAAY;AAAA,IAEtC,EAAA,WACA,EAAA,SAAS,iBAAiB;AAEzB,QAAA,oBAAoB,CAAC,YAAY;AACnC,YAAMW,SAAQ;AAAA,QAAwB,KAAK;AAAA,QAAU,CAAC,WACpD;AAAA,UACE,OAAO;AAAA,UACP,UAAU,KAAK,YAAY;AAAA,UAC3B;AAAA,UACA;AAAA,UACA;AAAA,QACF;AAAA,MAAA;AAEKA,aAAAA;AAAAA,IACT;AAEA,QAAI,YAAY;AACd,YAAMA,SAAQ;AAAA,QAAwB,KAAK;AAAA,QAAU,CAAC,WACpD;AAAA,UACE,OAAO;AAAA,UACP;AAAA,UACA,UAAU,KAAK,YAAY;AAAA,UAC3B;AAAA,UACA;AAAA,UACA;AAAA,QACF;AAAA,MAAA;AAEKA,aAAAA;AAAAA,IACT;AAEA,UAAM,QAAQ,mBAAmB,KAAK,QAAQ,YAAY;AAEnD,WAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QACE,gBACA,EAAE,OAAO,IAAwB,CAAA,GACxB;AACT,UAAM,QAAQ;AAAA,MACZ,KAAK,KAAK;AAAA,MACV,UAAU,KAAK,YAAY;AAAA,MAC3B;AAAA,IAAA;AAEK,WAAA;AAAA,EACT;AAAA,EAEA,SAAS,eAAqB,YAAiC;AAC7D,QAAI,KAAK,SAAS,WAAW,cAAc,SAAS;AAClD,YAAM,IAAI;AAAA,QACR;AAAA,MAAA;AAGJ,UAAM,SAA8B,KAAK,SAAS,IAAI,CAAC,MAAM,WAAW;AAChE,YAAA,QAAQ,cAAc,SAAS,MAAM;AAC3C,aAAO,KACJ,QACA,SAAS,MAAM,SAAS,EAAE,OAAO,WAAW,MAAM,GAAG,IAAI;AAAA,IAAA,CAC7D;AAED,UAAM,WAAW,KAAK,KAAK,EAAE,MAAM;AACnC,WAAO,KAAK,UAAU,cAAc,KAAM,CAAA;AAE1C,WAAO,UAAU,MAAM;AAAA,EACzB;AACF;AC/NA,MAAqB,kBAA8C;AAAA,EAIjE,YAAY,YAAyB;AACnC,SAAK,aAAa;AAClB,SAAK,eAAe;AAAA,EACtB;AAAA,EAEA,QAAQ;AACC,WAAA,IAAI,kBAAkB,KAAK,UAAU;AAAA,EAC9C;AAAA,EAEA,IAAI,cAA6B;AAC3B,QAAA,CAAC,KAAK,cAAc;AAChB,YAAA,MAAM,IAAI;AACX,WAAA,WAAW,QAAQ,CAAC,MAAM,IAAI,IAAI,EAAE,WAAW,CAAC;AACrD,WAAK,eAAe;AAAA,IACtB;AACA,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,IAAI,OAAO;AACF,WAAA;AAAA,MACL;AAAA,MACA;AAAA,MACA,KAAK,WAAW,CAAC,EAAE;AAAA,MACnB;AAAA,MACA,GAAG,KAAK,WAAW,MAAM,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI;AAAA,IAAA,EAC7C,KAAK,IAAI;AAAA,EACb;AAAA,EAEA,QACE,OACA,WACA,QACmB;AACnB,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,QAAQ,OAAO,WAAW,MAAM,CAAC;AAAA,IAAA;AAAA,EAEpE;AAAA,EAEA,OAAO,OAAe,QAAqC;AACzD,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO,OAAO,MAAM,CAAC;AAAA,IAAA;AAAA,EAExD;AAAA,EAEA,MAAM,aAAqB,QAAqC;AACxD,UAAA,cAAc,UAAU,KAAK,YAAY;AAC/C,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,MAAM,aAAa,WAAW,CAAC;AAAA,IAAA;AAAA,EAElE;AAAA,EAIA,UAAU,cAAgC,QAAQ,GAAsB;AACtE,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,UAAU,cAAqB,KAAK,CAAC;AAAA,IAAA;AAAA,EAExE;AAAA,EAEA,OACE,mBACA,QACA,MACmB;AACnB,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO,mBAAmB,QAAQ,IAAI,CAAC;AAAA,IAAA;AAAA,EAE1E;AAAA,EAEA,cACE,OACA,QACgB;AACV,UAAA,WAAW,KAAK,WAAW;AAAA,MAAI,CAAC,cACpC,UAAU,cAAc,OAAO,MAAM;AAAA,IAAA;AAGhC,WAAA,IAAI,eAAe,QAAQ;AAAA,EACpC;AAAA,EAEA,aAAa,MAAY,WAAuC;AACxD,UAAA,WAAW,KAAK,WAAW;AAAA,MAAI,CAAC,cACpC,UAAU,aAAa,MAAM,SAAS;AAAA,IAAA;AAGjC,WAAA,IAAI,eAAe,QAAQ;AAAA,EACpC;AAAA,EAEA,aAAa,SAAS,GAAG;AAChB,WAAA,QAAQ,KAAK,aAAa,MAAM;AAAA,EACzC;AAAA,EAEA,aAAa;AACX,WAAO,KAAK,WAAW,QAAQ,CAAC,OAAO,GAAG,YAAY;AAAA,EACxD;AAAA,EAEA,aAAa;AACJ,WAAA,MAAM,KAAK,WAAW,IAAI,CAAC,MAAM,EAAE,UAAW,CAAA,EAAE,KAAK,EAAE;AAAA,EAChE;AAAA,EAEA,MAAM,SAAS,GAAG;AAChB,WAAO,MAAM,KAAK,WAAA,GAAc,KAAK,aAAa,MAAM;AAAA,EAC1D;AACF;AC/GA,MAAqB,SAAS;AAAA,EAG5B,YAAY,UAA0C;AACpD,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,QAAkB;AACV,UAAA,QAAQ,KAAK,SAAS;AAAA,MAAI,CAAC,MAC/B,aAAa,SAAS,EAAE,OAAO,EAAE;AAAA,IAAA;AAEnC,WAAO,eAAe,KAAK;AAAA,EAC7B;AAAA,EAEA,QAAkB;AACV,UAAA,QAAQ,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,MAAM;AAC/C,WAAO,eAAe,KAAK;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,QACE,mBACA,kBAKI,IACM;AACJ,UAAA,WAAW,KAAK,SAAS;AAAA,MAAI,CAAC,MAClC,EAAE,QAAQ,mBAAmB,eAAe;AAAA,IAAA;AAG9C,WAAO,eAAe,QAAQ;AAAA,EAChC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAQ,gBAAwB,QAAuC;AAC9D,WAAA;AAAA,MACL,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,QAAQ,gBAAgB,MAAM,CAAC;AAAA,IAAA;AAAA,EAE9D;AACF;ACjDA,MAAqB,WAAuC;AAAA,EAG1D,YAAY,YAAkD;AAC5D,SAAK,aAAa;AAClB,SAAK,eAAe;AAAA,EACtB;AAAA,EAEA,IAAI,OAAO;AACT,WAAO,CAAC,cAAc,GAAG,KAAK,WAAW,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,EAAE,KAAK,IAAI;AAAA,EACxE;AAAA,EAEA,QAAQ;AACC,WAAA,IAAI,WAAW,KAAK,UAAU;AAAA,EACvC;AAAA,EAEA,IAAI,cAA6B;AAC3B,QAAA,CAAC,KAAK,cAAc;AAChB,YAAA,MAAM,IAAI;AACX,WAAA,WAAW,QAAQ,CAAC,MAAM,IAAI,IAAI,EAAE,WAAW,CAAC;AACrD,WAAK,eAAe;AAAA,IACtB;AACA,WAAO,KAAK;AAAA,EACd;AAAA,EAEA,QAAQ,OAAe,WAAoB,QAA6B;AACtE,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,QAAQ,OAAO,WAAW,MAAM,CAAC;AAAA,IAAA;AAAA,EAEpE;AAAA,EAEA,OAAO,OAAe,QAA8B;AAClD,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO,OAAO,MAAM,CAAC;AAAA,IAAA;AAAA,EAExD;AAAA,EAEA,MAAM,aAAqB,QAA8B;AACjD,UAAA,cAAc,UAAU,KAAK,YAAY;AAC/C,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,MAAM,aAAa,WAAW,CAAC;AAAA,IAAA;AAAA,EAElE;AAAA,EAIA,UAAU,cAAgC,QAAQ,GAAe;AAC/D,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,UAAU,cAAqB,KAAK,CAAC;AAAA,IAAA;AAAA,EAExE;AAAA,EAEA,OACE,mBACA,QACA,MACY;AACZ,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO,mBAAmB,QAAQ,IAAI,CAAC;AAAA,IAAA;AAAA,EAE1E;AAAA,EAEA,cAAc,OAA2B,QAAmC;AAC1E,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,cAAc,OAAO,MAAM,CAAC;AAAA,IAAA;AAAA,EAE/D;AAAA,EAEA,aAAa,MAAY,WAAiC;AACxD,WAAO,IAAI;AAAA,MACT,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,aAAa,MAAM,SAAS,CAAC;AAAA,IAAA;AAAA,EAEhE;AAAA,EAEA,aAAa,SAAS,GAAG;AAChB,WAAA,QAAQ,KAAK,aAAa,MAAM;AAAA,EACzC;AAAA,EAEA,aAAa;AACX,WAAO,KAAK,WAAW,IAAI,CAAC,OAAO,GAAG,YAAY;AAAA,EACpD;AAAA,EAEA,MAAM,SAAS,GAAG;AAChB,UAAM,WAAW,KAAK,WAAW,IAAI,CAAC,OAAO;AAC3C,UAAI,cAAc;AAAW,eAAO,GAAG;;AAClC,eAAO,GAAG;IAAW,CAC3B;AAED,WAAO,MAAM,SAAS,KAAK,QAAQ,GAAG,KAAK,aAAa,MAAM;AAAA,EAChE;AACF;AC3FA,MAAM,4BAA4B,CAAC,eAA2C;AAC5E,QAAM,WAAW,WAAW,IAAI,CAAC,WAAW,MAAM;AAChD,WAAO,WACJ,MAAM,IAAI,CAAC,EACX,IAAI,CAAC,GAAG,MAA2B,CAAC,IAAI,IAAI,GAAG,CAAC,CAAC,EACjD,OAAO,CAAC,CAAG,EAAA,KAAK,MAAM,CAAC,UAAU,YAAY,MAAM,MAAM,WAAW,CAAC,EACrE,IAAI,CAAC,CAAC,KAAK,MAAM,KAAK;AAAA,EAAA,CAC1B;AACD,QAAM,SAAwB,CAAA;AACxB,QAAA,mBAAmB,MAAM,SAAS,MAAM;AAErC,WAAA,QAAQ,CAAC,SAAS,MAAM;AAC3B,QAAA,UAAU,iBAAiB,CAAC;AAChC,QAAI,CAAC,SAAS;AACZ,gBAAU,CAAA;AACV,aAAO,KAAK,OAAO;AAAA,IACrB;AAEQ,YAAA,KAAK,WAAW,CAAC,CAAC;AAE1B,QAAI,QAAQ,QAAQ;AACV,cAAA,QAAQ,CAAC,UAAU;AACzB,yBAAiB,KAAK,IAAI;AAAA,MAAA,CAC3B;AAAA,IACH;AAAA,EAAA,CACD;AAEM,SAAA;AACT;AAOA,MAAM,qBAAqB,CACzB,sBACyB;AACzB,SAAO,kBAAkB,IAAI,CAAC,WAAW,UAAU;AAC3C,UAAA,aAAa,UAAU,OAAO,CAAC;AACrC,UAAM,QAAQ,WAAW;AAAA,OACtB,WAAW,gBAAgB,WAAW,kBAAkB;AAAA,IAAA;AAG3D,UAAM,OAAO,kBAAkB,OAAO,CAAC,yBAAyB,MAAM;AACpE,UAAI,UAAU;AAAU,eAAA;AACjB,aAAA,wBAAwB,SAAS,KAAK;AAAA,IAAA,CAC9C;AAEM,WAAA;AAAA,MACL;AAAA,MACA;AAAA,IAAA;AAAA,EACF,CACD;AACH;AAEA,MAAM,+BAA+B,CACnC,iBACAC,mBAC2B;AAC3B,SAAO,gBAAgB,QAAQ,CAAC,EAAE,WAAW,qBAAqB;AACzD,WAAA;AAAA,MACLA,eAAc;AAAA,QACZ,CAAC,EAAE,WAAW,KAAK,MACjB,cAAc,kBAAkB,KAAK,QAAQ,cAAc,MAAM;AAAA,MACrE;AAAA,IAAA;AAAA,EACF,CACD;AACH;AAEA,MAAM,yBAAyB,CAC7B,kBACAA,mBAC2B;AAC3B,QAAM,4BAA4BA,eAAc;AAAA,IAC9C,CAAC,EAAE,KAAK,MAAM,KAAK,UAAU;AAAA,EAAA;AAG/B,QAAM,wBAAwB;AAAA,IAC5B,mBAAmB,iBAAiB,IAAI,CAAC,EAAE,UAAU,MAAM,SAAS,CAAC;AAAA,EAAA;AAEhE,SAAA,CAAC,2BAA2B,GAAG,qBAAqB;AAC7D;AAEA,MAAM,iBAAiB,CACrB,sBAC2B;AAC3B,MAAI,CAAC,kBAAkB;AAAQ,WAAO;AAEhC,QAAA,kBAAkB,kBAAkB,OAAO,CAAC,EAAE,WAAW,CAAC,KAAK,MAAM;AAC3E,QAAM,mBAAmB,kBAAkB;AAAA,IACzC,CAAC,EAAE,KAAK,MAAM,KAAK,SAAS;AAAA,EAAA;AAG9B,MAAI,gBAAgB,WAAW,KAAK,iBAAiB,WAAW,GAAG;AACjE,WAAO,CAAC,iBAAiB;AAAA,EAAA,WAChB,gBAAgB,SAAS,GAAG;AAC9B,WAAA,6BAA6B,iBAAiB,iBAAiB;AAAA,EAAA,OACjE;AACE,WAAA,uBAAuB,kBAAkB,iBAAiB;AAAA,EACnE;AACF;AASa,MAAA,qBAAqB,CAAC,eAAwC;AACzE,QAAM,gBACJ,0BAA0B,UAAU,EAAE,IAAI,kBAAkB;AAC9D,SAAO,IAAI;AAAA,IACT,cAAc,QAAQ,cAAc,EAAE,IAAI,CAAC,cAAc;AACvD,UAAI,UAAU,WAAW;AAAU,eAAA,UAAU,CAAC,EAAE;AAEtC,gBAAA,KAAK,CAAC,GAAG,MAAM,EAAE,KAAK,SAAS,EAAE,KAAK,MAAM;AAC/C,aAAA,IAAI,kBAAkB,UAAU,IAAI,CAAC,EAAE,UAAgB,MAAA,SAAS,CAAC;AAAA,IAAA,CACzE;AAAA,EAAA;AAEL;AClIO,MAAM,qBAAqB,CAChC,QACA,YACA,UAAU,MACI;AACR,QAAA,SAAS,CAAC,GAAG,MAAM,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM;AACtD,UAAM,QAAQ,EAAG,KAAK,KAAK,IAAK,cAAc;AACvC,WAAA,CAAC,SAAS,KAAK,IAAI,KAAK,GAAG,SAAS,KAAK,IAAI,KAAK,CAAC;AAAA,EAAA,CAC3D;AAGD,QAAM,YAAY,IAAI,kBAAkB,EAAE,cAAc;AAAA,IACtD,OAAO,OAAO,SAAS,CAAC,EAAE,CAAC;AAAA,IAC3B,OAAO,OAAO,SAAS,CAAC,EAAE,CAAC;AAAA,EAAA,CAC5B;AAED,MAAI,SAAS;AACX,WAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,UAAU,aAAa,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;AAAA,EAAA,OAC7D;AACL,WAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,UAAU,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;AAAA,EACrD;AAEA,SAAO,UAAU;AACnB;AAEO,MAAM,4BAA4B,CACvC,OACA,QACA,IAA2C,MACxC;AACH,QAAM,EAAE,IAAI,UAAU,GAAG,IAAI,UAAU,EAAE,IACvC,OAAO,MAAM,WAAW,EAAE,IAAI,GAAG,IAAI,EAAM,IAAA;AAE7C,MAAI,KAAK,KAAK,IAAI,SAAS,QAAQ,CAAC;AACpC,MAAI,KAAK,KAAK,IAAI,SAAS,SAAS,CAAC;AAErC,QAAM,aAAa,MAAM;AACzB,MAAI,CAAC,YAAY;AACV,SAAA;AACA,SAAA;AAAA,EACP;AACA,QAAM,kBAAkB,OAAO;AAEzB,QAAA,KAAK,IAAI,kBAAkB;AAAA,IAC/B,KAAK,IAAI,GAAG,EAAE,QAAQ,IAAI,GAAG;AAAA,IAC7B,CAAC,SAAS;AAAA,EAAA,CACX;AAEK,QAAA,YAAY,CAAC,OAAe,UAAkB;AAClD,QAAI,YAAY;AACV,UAAA;AAAoB,WAAA,WAAW,OAAO,KAAK;AAAA;AAC1C,WAAG,QAAQ,OAAO,OAAO,IAAI,IAAI,GAAG,OAAO,IAAI;AAAA,IACtD;AAAA,EAAA;AAGE,MAAA,KAAK,QAAQ,GAAG;AACf,OAAA,MAAM,QAAQ,IAAI,EAAE;AAAA,EACzB;AACA,YAAU,IAAI,EAAE;AACZ,MAAA,KAAK,SAAS,GAAG;AAChB,OAAA,MAAM,SAAS,IAAI,EAAE;AAAA,EAC1B;AACU,YAAA,CAAC,IAAI,EAAE;AACb,MAAA,KAAK,QAAQ,GAAG;AAClB,OAAG,MAAM,EAAE,QAAQ,IAAI,GAAG;AAAA,EAC5B;AACU,YAAA,CAAC,IAAI,CAAC,EAAE;AACd,MAAA,KAAK,SAAS,GAAG;AACnB,OAAG,MAAM,EAAE,SAAS,IAAI,GAAG;AAAA,EAC7B;AACU,YAAA,IAAI,CAAC,EAAE;AACjB,SAAO,GAAG;AACZ;AC7DA,MAAMC,cAAY;AAElB,MAAMb,cAAY,CAAC,GAAY,MAAec,YAAiB,GAAG,GAAGD,WAAS;AAE9E,MAAM,gBAAgB,CAAC,UAAmB;AAExC,QAAM,gBAAgB,MAAM,gBAAgB,MAAM,kBAAkB;AAC7D,SAAA,MAAM,MAAM,YAAY;AACjC;AAEA,MAAM,kBAAkB,CAAC,QAAmB,UAAmB;AAC7D,QAAM,aAAa,OAAO,UAAU,CAAC,UAAmB;AAC/C,WAAAb,YAAU,OAAO,MAAM,UAAU;AAAA,EAAA,CACzC;AAED,QAAM,QAAQ,OAAO,MAAM,GAAG,UAAU;AAClC,QAAA,MAAM,OAAO,MAAM,UAAU;AAE5B,SAAA,IAAI,OAAO,KAAK;AACzB;AAEA,MAAM,yBAAyB,CAAC,QAAmB,YAAqB;AAChE,QAAA,YAAY,CAAC,UAAmB;AAElC,WAAAA,YAAU,QAAQ,YAAY,MAAM,UAAU,KAC9CA,YAAU,QAAQ,WAAW,MAAM,SAAS;AAAA,EAAA;AAI5C,MAAA,aAAa,OAAO,UAAU,SAAS;AAI3C,MAAI,eAAe,IAAI;AACrB,aAAS,eAAe,MAAM;AACjB,iBAAA,OAAO,UAAU,SAAS;AACvC,QAAI,eAAe,IAAI;AACb,cAAA;AAAA,QACN,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI;AAAA,QACxB,QAAQ;AAAA,MAAA;AAEJ,YAAA,IAAI,MAAM,mCAAmC;AAAA,IACrD;AAAA,EACF;AAEA,QAAM,QAAQ,OAAO,MAAM,GAAG,UAAU;AAClC,QAAA,MAAM,OAAO,MAAM,UAAU;AAE5B,SAAA,IAAI,OAAO,KAAK;AACzB;AAEA,UAAU,sBACR,QACA,kBACA,mBACA;AACM,QAAA,qBAAqB,CAAC,UAAmB;AAC7C,WAAO,CAAC,CAAC,iBAAiB,KAAK,CAAC,iBAAiB;AACxC,aAAAA,YAAU,cAAc,MAAM,SAAS;AAAA,IAAA,CAC/C;AAAA,EAAA;AAGG,QAAA,kBAAkB,CAAC,UAAmB;AAC1C,WAAO,CAAC,CAAC,kBAAkB,KAAK,CAAC,YAAY;AAExC,aAAAA,YAAU,QAAQ,YAAY,MAAM,UAAU,KAC7CA,YAAU,QAAQ,WAAW,MAAM,SAAS,KAC7CA,YAAU,QAAQ,YAAY,MAAM,SAAS,KAC5CA,YAAU,QAAQ,WAAW,MAAM,UAAU;AAAA,IAAA,CAElD;AAAA,EAAA;AAGH,MAAI,gBAAgB,CAAA;AACpB,aAAW,SAAS,QAAQ;AACtB,QAAA,mBAAmB,KAAK,GAAG;AAC7B,oBAAc,KAAK,KAAK;AAClB,YAAA;AACN,sBAAgB,CAAA;AAAA,IAAC,WACR,gBAAgB,KAAK,GAAG;AACjC,UAAI,cAAc,QAAQ;AAClB,cAAA;AACN,wBAAgB,CAAA;AAAA,MAClB;AACA,YAAM,CAAC,KAAK;AAAA,IAAA,OACP;AACL,oBAAc,KAAK,KAAK;AAAA,IAC1B;AAAA,EACF;AACA,MAAI,cAAc,QAAQ;AAClB,UAAA;AAAA,EACR;AACF;AAKA,MAAM,iBAAiB,CAAC,MAAwB;AACvC,SAAA,EAAE,CAAC,EAAE;AACd;AAEA,MAAM,eAAe,CAAC,MAAwB;AAC5C,SAAO,EAAE,EAAE,SAAS,CAAC,EAAE;AACzB;AAEA,MAAM,iBAAiB,CAAC,YAAqB;AAC3C,UAAQ,QAAQ;AACT,SAAA,QAAQ,IAAI,CAAC,UAAU;AACtB,UAAA,WAAW,MAAM;AACvB,aAAS,QAAQ;AACV,WAAA;AAAA,EAAA,CACR;AACH;AAEA,MAAM,kBAAkB,CAAC,MAAiB;AACxC,IAAE,QAAQ;AACH,SAAA,EAAE,IAAI,cAAc;AAC7B;AAEA,SAAS,uBACP,kBACA,gBACA,kBACA;AACO,SAAA,iBAAiB,OAAO,CAAC,iBAA0B;AACxD,UAAM,yBAAyB,eAAe,OAAO,CAAC,MAAM;AAExD,aAAAA,YAAU,EAAE,YAAY,YAAY,KACpCA,YAAU,EAAE,WAAW,YAAY;AAAA,IAAA,CAEtC;AACG,QAAA,uBAAuB,SAAS,GAAG;AAC7B,cAAA,MAAM,wBAAwB,YAAY;AAC5C,YAAA,IAAI,MAAM,oDAAoD;AAAA,IACtE;AAEA,UAAM,WAAW,uBAAuB,IAAI,CAAC,YAA8B;AACzE,aAAO,iBAAiB,SAAS,cAAc,OAAO,CAAC;AAAA,IAAA,CACxD;AAGD,UAAM,wBACJ,SAAS,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,KAAK,CAAC,MAAM,CAAC;AAErD,WAAO,CAAC;AAAA,EAAA,CACT;AACH;AAUA,SAAS,+BACP,OACA,QAC8B;AAG9B,MAAI,mBAA8B,CAAA;AAClC,QAAM,oBAA+B,CAAA;AAErC,QAAM,mBAAgC,IAAI,MAAM,MAAM,OAAO,MAAM,EAChE,KAAK,CAAC,EACN,IAAI,MAAM,CAAE,CAAA;AACf,QAAM,oBAAiC,IAAI,MAAM,OAAO,OAAO,MAAM,EAClE,KAAK,CAAC,EACN,IAAI,MAAM,CAAE,CAAA;AAEf,QAAM,OAAO,QAAQ,CAAC,WAAW,eAAe;AAC9C,WAAO,OAAO,QAAQ,CAAC,YAAY,gBAAgB;AAG3C,YAAA,EAAE,eAAe,gBAAgB,sBAAAe,sBAAAA,IACrC,gBAAgB,WAAW,YAAYF,cAAY,GAAG;AAEvC,uBAAA,KAAK,GAAG,aAAa;AACtC,uBAAiB,UAAU,EAAE,KAAK,GAAG,aAAa;AAClD,wBAAkB,WAAW,EAAE,KAAK,GAAG,aAAa;AAElC,wBAAA,KAAK,GAAG,cAAc;AACvB,uBAAA,KAAK,GAAGE,qBAAoB;AAC7C,uBAAiB,UAAU,EAAE,KAAK,GAAGA,qBAAoB;AACzD,wBAAkB,WAAW,EAAE,KAAK,GAAGA,qBAAoB;AAAA,IAAA,CAC5D;AAAA,EAAA,CACF;AAEkB,qBAAA,sBAAsB,kBAAkBF,WAAS;AAIpE,MAAI,CAAC,iBAAiB,UAAU,iBAAiB,WAAW;AAAU,WAAA;AAGtE,QAAM,WAAW,CAAC,CAAC,OAAO,aAAa,MAGtB;AACf,QAAI,CAAC,cAAc;AAAQ,aAAO,CAAC,KAAK;AACxC,WAAO,MAAM,QAAQ,eAAeA,cAAY,GAAG;AAAA,EAAA;AAEjD,MAAA,qBAAqB,IAAI,CAAC,MAAM,QAAQ,gBAAgB,CAG3D,EAAE,QAAQ,QAAQ;AAEf,MAAA,sBAAsB,IAAI,CAAC,OAAO,QAAQ,iBAAiB,CAG9D,EAAE,QAAQ,QAAQ;AAEnB,QAAM,uBAAuB,kBAAkB,IAAI,CAAC,MAAM;AAAA,IACxD,EAAE;AAAA,IACF,EAAE;AAAA,EAAA,CACH;AAKkB,qBAAA;AAAA,IACjB;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAGF,MAAI,CAAC,iBAAiB,UAAU,CAAC,kBAAkB;AAAe,WAAA;AAG9D,MAAA,CAAC,kBAAkB,QAAQ;AACvB,UAAA,UAAU,iBAAiB,CAAC;AACb,yBAAA,gBAAgB,oBAAoB,OAAO;AAC1C,0BAAA,gBAAgB,qBAAqB,OAAO;AAAA,EAAA,OAC7D;AAEC,UAAA,eAAe,kBAAkB,CAAC;AACnB,yBAAA;AAAA,MACnB;AAAA,MACA;AAAA,IAAA;AAEoB,0BAAA;AAAA,MACpB;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAGA,QAAM,2BAA2B,MAAM;AAAA,IACrC;AAAA,MACE;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EAAA;AAEF,MAAI,4BAA4B,MAAM;AAAA,IACpC;AAAA,MACE;AAAA,MACA;AAAA,MACA;AAAA,IACF;AAAA,EAAA;AAEF,MACE,CAACb;AAAAA,IACC,aAAa,0BAA0B,CAAC,CAAC;AAAA,IACzC,aAAa,yBAAyB,CAAC,CAAC;AAAA,EAAA,KAEzC,kBAAkB,SAAS,KAAK,0BAA0B,CAAC,EAAE,WAAW,GACzE;AACA,gCAA4B,gBAAgB,yBAAyB;AAAA,EACvE;AAEA,SAAO,IAAI,CAAC,0BAA0B,yBAAyB,CAAC,EAAE;AAAA,IAChE,CAAC,CAACgB,QAAOC,OAAM,MAAM;AAGb,YAAA,eAAe,eAAeD,MAAK;AACnC,YAAA,aAAa,aAAaA,MAAK;AAErC,UACE,qBAAqB,KAAK,CAAC,CAAC,YAAY,QAAQ,MAAM;AACpD,eACGhB,YAAU,YAAY,YAAY,KACjCA,YAAU,UAAU,UAAU,KAC/BA,YAAU,YAAY,UAAU,KAC/BA,YAAU,YAAY,YAAY;AAAA,MAAA,CAEvC,GACD;AACO,eAAA,CAACgB,QAAO,MAAM;AAAA,MACvB;AACO,aAAA,CAACA,QAAOC,OAAM;AAAA,IACvB;AAAA,EAAA;AAEJ;AAEA,MAAM,aAAa,CAAC,WAAsB;AACxC,QAAM,cAAc,OAAO,IAAI,CAAC,MAAM,EAAE,UAAU;AAClD,MAAI,YAAY,OAAO,IAAI,CAAC,MAAM,EAAE,SAAS;AACjC,cAAA,UAAU,MAAM,EAAE,EAAE,OAAO,UAAU,MAAM,GAAG,EAAE,CAAC;AAE7D,QAAM,kBAAkB,IAAI,CAAC,aAAa,SAAS,CAAC,EACjD,IAAI,CAAC,CAAC,YAAY,QAAQ,GAAG,UAAU;AACtC,QAAI,CAACjB,YAAU,YAAY,QAAQ,GAAG;AAC7B,aAAA;AAAA,IACT;AACO,WAAA;AAAA,EACR,CAAA,EACA,OAAO,CAAC,MAAM,MAAM,IAAI;AAE3B,MAAI,CAAC,gBAAgB;AAAQ,WAAO,CAAC,MAAM;AAE3C,QAAM,QAAQ,IAAI;AAAA,IAChB,gBAAgB,MAAM,GAAG,EAAE;AAAA,IAC3B,gBAAgB,MAAM,CAAC;AAAA,EACxB,CAAA,EAAE,IAAI,CAAC,CAAC,OAAO,GAAG,MAAM;AAChB,WAAA,OAAO,MAAM,OAAO,GAAG;AAAA,EAAA,CAC/B;AAED,MAAI,WAAW,OAAO,MAAM,gBAAgB,gBAAgB,SAAS,CAAC,CAAC;AACnE,MAAA,gBAAgB,CAAC,MAAM,GAAG;AACjB,eAAA,SAAS,OAAO,OAAO,MAAM,GAAG,gBAAgB,CAAC,CAAC,CAAC;AAAA,EAChE;AACA,QAAM,KAAK,QAAQ;AAEZ,SAAA;AACT;AAEA,SAAS,iBACP,OACA,QACA;AAAA,EACE;AAAA,EACA;AACF,GAaI;AACE,QAAA,WAAW,+BAA+B,OAAO,MAAM;AAG7D,MAAI,CAAC,UAAU;AACb,UAAM,sBAAsB,cAAc,MAAM,OAAO,CAAC,CAAC;AACnD,UAAA,qBAAqB,OAAO,SAAS,mBAAmB;AAE9D,UAAM,uBAAuB,cAAc,OAAO,OAAO,CAAC,CAAC;AACrD,UAAA,qBAAqB,MAAM,SAAS,oBAAoB;AAEvD,WAAA;AAAA,MACL,WAAW;AAAA,MACX;AAAA,MACA;AAAA,IAAA;AAAA,EAEJ;AAEI,MAAA,SAAS,MAAM,CAAC,CAAA,EAAG,aAAa,MAAM,kBAAkB,MAAM,GAAG;AAC5D,WAAA,EAAE,WAAW;EACtB;AAEA,MAAI,cAA8B;AAClC,MAAI,aAA4B;AAEhC,QAAM,IAAI,SAAS,QAAQ,CAAC,CAAC,cAAc,aAAa,MAAM;AAC5D,QAAIkB,YAAoB,CAAA;AACxB,QAAI,cAAc;AAKlB,QAAI,kBAAkB,QAAQ;AAC5B,UAAI,eAAe,GAAG;AACP,qBAAA;AACN,eAAA,CAAC,GAAG,YAAY;AAAA,MACzB;AAEI,UAAA,eAAe,KAAK,eAAe,GAAG;AAC3B,qBAAA;AACb,eAAO;MACT;AAEA,UAAI,eAAe,MAAM;AACvB,YAAI,CAAC;AAA2B,wBAAA;AAAA;AAC3B,wBAAc,CAAC,GAAG,aAAa,GAAG,YAAY;AACnD,eAAO;MACT;AAEA,cAAQ,MAAM,iBAAiB;AAC/B,aAAO;IACT;AAKA,UAAM,oBAAoB,cAAc,aAAa,CAAC,CAAC;AACjD,UAAA,4BAA4B,OAAO,SAAS,iBAAiB;AACnE,QACG,gBAAgB,UAAU,6BAC1B,gBAAgB,YAAY,CAAC,2BAC9B;AACe,qBAAA;AACfA,gBAAS,KAAK,GAAG,YAAY;AAAA,IAC/B;AAEA,UAAM,qBAAqB,cAAc,cAAc,CAAC,CAAC;AACnD,UAAA,4BAA4B,MAAM,SAAS,kBAAkB;AAEnE,QACG,iBAAiB,UAAU,6BAC3B,iBAAiB,YAAY,CAAC,2BAC/B;AACA,UAAI,gBAAgB;AAIpB,UAAI,gBAAgB,GAAG;AACrB,wBAAgB,eAAe,aAAa;AAAA,MAC9C;AACe,qBAAA;AACfA,gBAAS,KAAK,GAAG,aAAa;AAAA,IAChC;AAIA,QAAI,eAAe,QAAQ,gBAAgB,KAAK,aAAa;AAC3DA,kBAAW,CAAC,GAAG,aAAa,GAAGA,SAAQ;AAAA,IACzC;AAEA,QAAI,gBAAgB,GAAG;AACR,mBAAA;AACC,oBAAA;AAAA,IAChB;AACOA,WAAAA;AAAAA,EAAA,CACR;AAID,QAAM,QAAQ,WAAW,CAAC,EACvB,OAAO,CAAC,MAAM,EAAE,MAAM,EACtB,IAAI,CAAC,MAAM,IAAI,UAAU,CAAC,CAAC;AAE9B,MAAI,MAAM,WAAW;AAAU,WAAA;AAC/B,MAAI,MAAM,WAAW;AAAG,WAAO,MAAM,CAAC;AAEtC,SAAO,mBAAmB,KAAK;AACjC;AAEa,MAAA,iBAAiB,CAC5B,OACA,WACkC;AAC5B,QAAA,SAAS,iBAAiB,OAAO,QAAQ;AAAA,IAC7C,aAAa;AAAA,IACb,cAAc;AAAA,EAAA,CACf;AAED,MACE,WAAW,QACX,kBAAkB,aAClB,kBAAkB;AAEX,WAAA;AAET,MAAI,OAAO,WAAW;AACpB,WAAO,MAAM;EACf;AAEA,MAAI,OAAO,oBAAoB;AAC7B,WAAO,OAAO;EAChB;AAEA,MAAI,OAAO,oBAAoB;AAC7B,WAAO,MAAM;EACf;AAEA,SAAO,IAAI,WAAW,CAAC,OAAO,MAAM,CAAC;AACvC;AAEa,MAAA,gBAAgB,CAC3B,OACA,WACkC;AAC5B,QAAA,SAAS,iBAAiB,OAAO,QAAQ;AAAA,IAC7C,aAAa;AAAA,IACb,cAAc;AAAA,EAAA,CACf;AAED,MACE,WAAW,QACX,kBAAkB,aAClB,kBAAkB;AAEX,WAAA;AAET,MAAI,OAAO,WAAW;AACb,WAAA;AAAA,EACT;AAEA,MAAI,OAAO,oBAAoB;AACtB,WAAA;AAAA,EACT;AAEA,MAAI,OAAO,oBAAoB;AACtB,WAAA,IAAI,WAAW,CAAC,IAAI,kBAAkB,CAAC,OAAO,MAAM,CAAC,CAAC,CAAC;AAAA,EAChE;AAEA,SAAO,MAAM;AACf;AAEa,MAAA,sBAAsB,CACjC,OACA,WACkC;AAC5B,QAAA,SAAS,iBAAiB,OAAO,QAAQ;AAAA,IAC7C,aAAa;AAAA,IACb,cAAc;AAAA,EAAA,CACf;AAED,MACE,WAAW,QACX,kBAAkB,aAClB,kBAAkB;AAEX,WAAA;AAET,MAAI,OAAO,WAAW;AACpB,WAAO,MAAM;EACf;AAEA,MAAI,OAAO,oBAAoB;AAC7B,WAAO,MAAM;EACf;AAEA,MAAI,OAAO,oBAAoB;AAC7B,WAAO,OAAO;EAChB;AAEO,SAAA;AACT;ACriBA,MAAM,oBAAoB,CACxB,OACA,WACY;AACR,MAAA,iBAAiB,aAAa,kBAAkB,WAAW;AAC7D,QAAI,mBAA8B,CAAA;AAE5B,UAAA,OAAO,QAAQ,CAAC,cAAc;AAC3B,aAAA,OAAO,QAAQ,CAAC,eAAe;AAC9B,cAAA,EAAE,eAAe,qBAAA,IAAyB;AAAA,UAC9C;AAAA,UACA;AAAA,QAAA;AAEe,yBAAA,KAAK,GAAG,aAAa;AACrB,yBAAA,KAAK,GAAG,oBAAoB;AAAA,MAAA,CAC9C;AAAA,IAAA,CACF;AAED,uBAAmB,sBAAsB,gBAAgB;AACzD,WAAO,iBAAiB,SAAS;AAAA,EACnC;AACI,MAAA,iBAAiB,qBAAqB,iBAAiB,YAAY;AAC9D,WAAA,MAAM,WAAW,KAAK,CAAC,OAAO,kBAAkB,IAAI,MAAM,CAAC;AAAA,EACpE;AACI,MAAA,kBAAkB,qBAAqB,kBAAkB,YAAY;AAChE,WAAA,OAAO,WAAW,KAAK,CAAC,OAAO,kBAAkB,OAAO,EAAE,CAAC;AAAA,EACpE;AAEM,QAAA,IAAI,MAAM,yCAAyC;AAC3D;AAEA,MAAM,cAAc,CAClB,OACA,WACsD;AACtD,MAAI,iBAAiB,mBAAmB;AACtC,QAAI,kBAAkB,WAAW;AACxB,aAAA,0BAA0B,QAAQ,KAAK;AAAA,IAChD;AACA,QAAI,kBAAkB,mBAAmB;AAChC,aAAA,yBAAyB,OAAO,MAAM;AAAA,IAC/C;AAAA,EACF;AAEA,MAAI,kBAAkB,mBAAmB;AACvC,QAAI,iBAAiB,WAAW;AACvB,aAAA,0BAA0B,OAAO,MAAM;AAAA,IAChD;AACA,QAAI,iBAAiB,mBAAmB;AAC/B,aAAA,yBAAyB,OAAO,MAAM;AAAA,IAC/C;AAAA,EACF;AAEI,MAAA,iBAAiB,aAAa,kBAAkB,WAAW;AACtD,WAAA,eAAe,OAAO,MAAM;AAAA,EACrC;AAEM,QAAA,IAAI,MAAM,mCAAmC;AACrD;AAEA,MAAM,6BAA6B,CACjC,eACG;AACG,QAAA,4BAAY;AAElB,QAAM,SAAoE,CAAA;AAE/D,aAAA,QAAQ,CAAC,gBAAgB,MAAM;AACpC,QAAA;AAKA,QAAA,MAAM,IAAI,CAAC,GAAG;AACC,uBAAA,MAAM,IAAI,CAAC;AAAA,IAAA,OACvB;AACY,uBAAA,EAAE,SAAS,gBAAgB,+BAAe,IAAI,CAAC,CAAC,CAAC;AAClE,aAAO,KAAK,cAAc;AAAA,IAC5B;AAEA,eAAW,MAAM,IAAI,CAAC,EAAE,QAAQ,CAAC,qBAAqB,MAAM;AAC1D,YAAM,YAAY,eAAe;AAE3B,YAAA,eAAe,IAAI,IAAI;AAEzB,UAAA,eAAe,UAAU,IAAI,YAAY;AAAG;AAEhD,UAAI,iBAAiB;AACrB,UAAI,eAAe;AAEf,UAAA,MAAM,IAAI,YAAY,GAAG;AACV,yBAAA,MAAM,IAAI,YAAY,EAAE;AAC1B,uBAAA;AAAA,MACjB;AAEA,UAAI,UAAU,YAAY,MAAM,eAAe,WAAW;AAAG;AACzD,UAAA,CAAC,kBAAkB,WAAW,cAAc;AAAG;AAE/C,UAAA;AAEF,UAAA,qBAAqB,cACrB,0BAA0B,YAC1B;AACW,mBAAA,OAAO,WAAW,cAAc;AAAA,MAAA,OACtC;AACM,mBAAA,YAAY,WAAW,cAAc;AAAA,MAClD;AACA,UACE,EACE,oBAAoB,aAAa,oBAAoB,oBAEvD;AACA,YACE,oBAAoB,cACpB,SAAS,WAAW,WAAW,GAC/B;AAGA;AAAA,QAAA,WAEA,oBAAoB,cACpB,SAAS,WAAW,WAAW,GAC/B;AAIW,qBAAA,SAAS,WAAW,CAAC;AAAA,QAAA,WACvB,EAAE,oBAAoB,aAAa;AAC5C,kBAAQ,MAAM,QAAQ;AAChB,gBAAA,IAAI,MAAM,oCAAoC;AAAA,QACtD;AAAA,MACF;AACe,qBAAA,UAAU,IAAI,YAAY;AACzC,qBAAe,UAAU;AACzB,UAAI,CAAC;AAAoB,cAAA,IAAI,cAAc,cAAc;AAAA,IAAA,CAC1D;AAAA,EAAA,CACF;AAEM,SAAA;AAAA,IACL,OACG,IAAI,CAAC,EAAE,QAAQ,MAAM,OAAO,EAC5B,OAAO,CAAC,MAAM,CAAC,EACf,QAAQ,CAAC,MAAM,cAAc,CAAC,CAAC;AAAA,EAAA;AAEtC;AAEA,MAAM,gBAAgB,CAAC,UAAgC;AACrD,MAAI,iBAAiB;AAAW,WAAO,CAAC,KAAK;AAC7C,MAAI,iBAAiB;AAAmB,WAAO,MAAM;AACrD,MAAI,iBAAiB;AACnB,WAAO,MAAM,WAAW,QAAQ,CAAC,MAAM,cAAc,CAAC,CAAC;AACzD,SAAO;AACT;AAEA,MAAM,4BAA4B,CAChC,WACA,aACG;AACH,QAAM,aAAa,eAAe,WAAW,SAAS,WAAW,CAAC,CAAC;AACnE,QAAM,aAAa,SAAS,WACzB,MAAM,CAAC,EACP,IAAI,CAAC,MAAM,cAAc,GAAG,SAAS,CAAC;AAEzC,SAAO,mBAAmB;AAAA,IACxB,GAAG,cAAc,UAAU;AAAA,IAC3B,GAAG,WAAW,QAAQ,CAAC,UAAU,cAAc,KAAK,CAAC;AAAA,EAAA,CACtD;AACH;AAEA,SAAS,SAAe,OAAY,OAAsB;AACxD,QAAM,SAAmB,CAAA;AAEzB,aAAW,MAAM,OAAO;AACtB,eAAW,MAAM,OAAO;AACtB,aAAO,KAAK,CAAC,IAAI,EAAE,CAAC;AAAA,IACtB;AAAA,EACF;AAEO,SAAA;AACT;AAEA,MAAM,2BAA2B,CAC/B,OACA,WACG;AACG,QAAA,aAAa,eAAe,MAAM,WAAW,CAAC,GAAG,OAAO,WAAW,CAAC,CAAC;AAE3E,QAAM,cAAc,OAAO,WACxB,MAAM,CAAC,EACP,IAAI,CAAC,MAAM,cAAc,GAAG,MAAM,WAAW,CAAC,CAAC,CAAC;AAEnD,QAAM,cAAc,MAAM,WACvB,MAAM,CAAC,EACP,IAAI,CAAC,MAAM,cAAc,GAAG,OAAO,WAAW,CAAC,CAAC,CAAC;AAEpD,QAAM,qBAAqB;AAAA,IACzB,MAAM,WAAW,MAAM,CAAC;AAAA,IACxB,OAAO,WAAW,MAAM,CAAC;AAAA,IACzB,QAAQ,CAAC,CAACF,QAAOC,OAAM,MAAM;AAC7B,WAAO,cAAc,oBAAoBD,QAAOC,OAAM,CAAC;AAAA,EAAA,CACxD;AAED,SAAO,mBAAmB;AAAA,IACxB,GAAG,cAAc,UAAU;AAAA,IAC3B,GAAG,YAAY,QAAQ,CAAC,UAAU,cAAc,KAAK,CAAC;AAAA,IACtD,GAAG,YAAY,QAAQ,CAAC,UAAU,cAAc,KAAK,CAAC;AAAA,IACtD,GAAG;AAAA,EAAA,CACJ;AACH;AAEa,MAAA,SAAS,CACpB,OACA,WACsD;AACtD,MAAI,UAAU,MAAM;AACX,WAAA,UAAU,OAAO;EAC1B;AACA,MAAI,WAAW,MAAM;AACZ,WAAA,SAAS,MAAM;EACxB;AAEA,MAAI,EAAE,iBAAiB,eAAe,kBAAkB,YAAY;AAClE,WAAO,2BAA2B,CAAC,OAAO,GAAG,OAAO,UAAU,CAAC;AAAA,EACjE;AACA,MAAI,EAAE,kBAAkB,eAAe,iBAAiB,YAAY;AAClE,WAAO,2BAA2B,CAAC,QAAQ,GAAG,MAAM,UAAU,CAAC;AAAA,EACjE;AACI,MAAA,iBAAiB,cAAc,kBAAkB,YAAY;AAC/D,QAAI,MAAM,OAAO,MAAM,WAAW,CAAC,GAAG,MAAM;AAE5C,UAAM,WAAW,MAAM,CAAC,EAAE,QAAQ,CAAC,OAAO;AAClC,YAAA,OAAO,IAAI,GAAG;AAAA,IAAA,CACrB;AACM,WAAA;AAAA,EACT;AAEA,MAAI,iBAAiB,mBAAmB;AACtC,QAAI,kBAAkB,YAAY;AACzB,aAAA,OAAO,QAAQ,KAAK;AAAA,IAC7B;AACA,QAAI,kBAAkB,WAAW;AACxB,aAAA,0BAA0B,QAAQ,KAAK;AAAA,IAChD;AACA,QAAI,kBAAkB,mBAAmB;AAChC,aAAA,yBAAyB,OAAO,MAAM;AAAA,IAC/C;AAAA,EACF;AAEA,MAAI,kBAAkB,mBAAmB;AACvC,QAAI,iBAAiB,YAAY;AACxB,aAAA,OAAO,OAAO,MAAM;AAAA,IAC7B;AACA,QAAI,iBAAiB,WAAW;AACvB,aAAA,0BAA0B,OAAO,MAAM;AAAA,IAChD;AACA,QAAI,iBAAiB,mBAAmB;AAC/B,aAAA,yBAAyB,OAAO,MAAM;AAAA,IAC/C;AAAA,EACF;AAEI,MAAA,iBAAiB,aAAa,kBAAkB,WAAW;AACtD,WAAA,eAAe,OAAO,MAAM;AAAA,EACrC;AACO,SAAA;AACT;AAGA,MAAM,uBAAuB,CAAC,WAAsB;AAClD,QAAM,WAA8C,OAAO,QAAQ,CAAC,MAAM;AACxE,QAAI,MAAM;AAAM,aAAO;AACvB,QAAI,aAAa;AAAY,aAAO,EAAE;AAC/B,WAAA;AAAA,EAAA,CACR;AACD,MAAI,SAAS,WAAW;AAAG,WAAO,SAAS,CAAC;AACrC,SAAA,IAAI,WAAW,QAAQ;AAChC;AAEa,MAAA,QAAQ,CACnB,OACA,WACsD;AACtD,MAAI,UAAU,MAAM;AACX,WAAA;AAAA,EACT;AACA,MAAI,WAAW,MAAM;AACnB,WAAO,MAAM;EACf;AAEA,MAAI,iBAAiB,YAAY;AACxB,WAAA;AAAA,MACL,MAAM,WAAW,IAAI,CAAC,OAAO,MAAM,IAAI,MAAM,CAAC;AAAA,IAAA;AAAA,EAElD;AAEA,MAAI,iBAAiB,mBAAmB;AAChC,UAAA,UAAU,MAAM,WAAW,CAAC;AAClC,QAAI,kBAAkB,aAAa,CAAC,OAAO,WAAW,OAAO,GAAG;AAC9D,UAAI,CAAC,QAAQ,SAAS,OAAO,UAAU;AAAU,eAAA;AAC3C,YAAA,OAAO,OAAO,QAAQ,IAAI,WAAW,MAAM,WAAW,MAAM,CAAC,CAAC,CAAC;AACrE,aAAO,mBAAmB,CAAC,SAAS,GAAG,cAAc,IAAI,CAAC,CAAC;AAAA,IAAA,OACtD;AACL,UAAI,MAAM,MAAM,MAAM,WAAW,CAAC,GAAG,MAAM;AAC3C,YAAM,WAAW,MAAM,CAAC,EAAE,QAAQ,CAAC,OAAO;AAClC,cAAA,MAAM,KAAK,EAAE;AAAA,MAAA,CACpB;AACM,aAAA;AAAA,IACT;AAAA,EACF;AAGA,MAAI,kBAAkB,YAAY;AACzB,WAAA;AAAA,MACL,OAAO,WAAW,IAAI,CAAC,OAAO,MAAM,OAAO,EAAE,CAAC;AAAA,IAAA;AAAA,EAElD;AAEA,MAAI,kBAAkB,mBAAmB;AACvC,QAAI,MAAe,cAAc,OAAO,OAAO,WAAW,CAAC,CAAC;AAC5D,WAAO,WAAW,MAAM,CAAC,EAAE,QAAQ,CAAC,OAAO;AACzC,YAAM,OAAO,KAAK,oBAAoB,IAAI,KAAK,CAAC;AAAA,IAAA,CACjD;AACM,WAAA;AAAA,EACT;AAGM,QAAA,YAAY,cAAc,OAAO,MAAM;AACtC,SAAA;AACT;AAEgB,SAAA,YACd,OACA,QACmD;AAC/C,MAAA,UAAU,QAAQ,WAAW,MAAM;AAC9B,WAAA;AAAA,EACT;AAEI,MAAA,iBAAiB,aAAa,kBAAkB,WAAW;AACtD,WAAA,oBAAoB,OAAO,MAAM;AAAA,EAC1C;AAEA,MAAI,iBAAiB,YAAY;AACxB,WAAA;AAAA,MACL,MAAM,WAAW,IAAI,CAAC,OAAO,YAAY,IAAI,MAAM,CAAC;AAAA,IAAA;AAAA,EAExD;AAEA,MAAI,iBAAiB,mBAAmB;AAChC,UAAA,UAAU,MAAM,WAAW,CAAC;AAC5B,UAAA,MAAM,MAAM,WAAW,CAAC;AAE9B,WAAO,MAAM,YAAY,SAAS,MAAM,GAAG,GAAG;AAAA,EAChD;AAEA,MAAI,kBAAkB,YAAY;AACzB,WAAA;AAAA,MACL,OAAO,WAAW,IAAI,CAAC,OAAO,YAAY,OAAO,EAAE,CAAC;AAAA,IAAA;AAAA,EAExD;AAEA,MAAI,kBAAkB,mBAAmB;AACjC,UAAA,UAAU,OAAO,WAAW,CAAC;AAC7B,UAAA,MAAM,OAAO,WAAW,CAAC;AAE/B,WAAO,MAAM,YAAY,SAAS,KAAK,GAAG,GAAG;AAAA,EAC/C;AAEM,QAAA,IAAI,MAAM,6BAA6B;AAC/C;AClWO,MAAM,eAAe,CAC1B,QACA,cAA2B,OAChB;AACX,QAAM,QACJ,YAAY,iBAAiB,QACzB,UAAU,YAAY,KAAK,IAC3B,UAAU,YAAY,OAAO,YAAY,MAAM;AAE/C,QAAA,OAAO,aAAa,CAAC,WAAW,QAAQ,MAAM,QAAQ,MAAM,IAAI,CAAC,CAAC;AAClE,QAAA,SAAS,IAAI,OAAO,MAAM;AAAA,IAC9B,eAAe,MAAM;AAAA,IACrB,kBAAkB,MAAM;AAAA,EAAA,CACzB;AACD,QAAM,OAAO;AACN,SAAA;AACT;AAOa,MAAA,gBAAgB,CAC3B,UAAU,GACV,UAAU,GACV,cAA2B,OAChB;AACX,QAAM,QACJ,YAAY,iBAAiB,QACzB,UAAU,YAAY,KAAK,IAC3B,UAAU,YAAY,OAAO,YAAY,MAAM;AACrD,QAAM,OAAO,IAAI,OAAO,MAAM,IAAI;AAElC,MAAI,OAAO;AACX,MAAI,OAAO;AAEX,MAAI,UAAU,SAAS;AACrB,SAAK,OAAO,IAAI,MAAM,QAAQ,MAAM,IAAI;AACjC,WAAA;AACA,WAAA;AAAA,EACT;AAEA,QAAM,OAAO,aAAa;AAAA,IACxB,YAAY,MAAM,MAAM,MAAM,QAAQ,MAAM,MAAM,IAAI;AAAA,EAAA,CACvD;AACD,OAAK,OAAO;AAEN,QAAA,SAAS,IAAI,OAAO,MAAM;AAAA,IAC9B,eAAe,MAAM;AAAA,IACrB,kBAAkB,MAAM;AAAA,EAAA,CACzB;AACD,QAAM,OAAO;AACN,SAAA;AACT;AAOO,MAAM,kBAAkB,CAC7B,SACA,SACA,cAA2B,CAAA,MAChB;AACX,QAAM,WACJ,YAAY,iBAAiB,QACzB,IAAI,SAAS,YAAY,KAAK,IAC9B,IAAI,SAAS,YAAY,OAAO,YAAY,MAAM;AACjD,SAAA,SACJ,cAAc,CAAC,CAAC,UAAU,GAAG,CAAC,UAAU,CAAC,CAAC,EAC1C,MAAM,OAAO,EACb,MAAM,OAAO,EACb,MAAM,CAAC,OAAO,EACd,MAAM,CAAC,OAAO,EACd;AACL;AAOa,MAAA,yBAAyB,CACpC,OACA,QACA,IAA2C,GAC3C,cAA2B,OAChB;AACX,QAAM,KAAK,0BAA0B,OAAO,QAAQ,CAAC;AACrD,SAAO,GAAG,cAAc,YAAY,OAAO,YAAY,MAAM;AAC/D;AAUa,MAAA,kBAAkB,CAC7B,QACA,YACA,UAAU,GACV,cAA2B,OAChB;AACL,QAAA,SAAS,CAAC,GAAG,MAAM,UAAU,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM;AACtD,UAAM,QAAQ,EAAG,KAAK,KAAK,IAAK,cAAc;AACvC,WAAA,CAAC,SAAS,KAAK,IAAI,KAAK,GAAG,SAAS,KAAK,IAAI,KAAK,CAAC;AAAA,EAAA,CAC3D;AAGD,QAAM,WACJ,YAAY,iBAAiB,QACzB,IAAI,SAAS,YAAY,KAAK,IAC9B,IAAI,SAAS,YAAY,OAAO,YAAY,MAAM;AAClD,QAAA,SAAS,SAAS,cAAc;AAAA,IACpC,OAAO,OAAO,SAAS,CAAC,EAAE,CAAC;AAAA,IAC3B,OAAO,OAAO,SAAS,CAAC,EAAE,CAAC;AAAA,EAAA,CAC5B;AAED,MAAI,SAAS;AACX,WAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,OAAO,aAAa,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;AAAA,EAAA,OAC1D;AACL,WAAO,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;AAAA,EAClD;AAEA,SAAO,OAAO;AAChB;AAMO,MAAM,sBAAsB,CACjC,aACA,YACA,UAAU,MACC;AACL,QAAA,aAAa,KAAK,KAAK;AAC7B,QAAM,cAAc,KAAK,IAAI,UAAU,IAAI;AAG3C,MAAI,WAAW;AAAU,WAAA;AACzB,SAAO,cAAc;AACvB;AAQa,MAAA,mBAAmB,CAAC,MAAYhB,YAA2B;AACtE,QAAM,gBAAgB,KAAK;AACrB,QAAA,mBAAmB,KAAK;AAC9B,QAAM,OAAO,KAAK,UAAU,EAAE,SAASA,OAAM;AAE7C,QAAM,SAAS,IAAI,OAAO,MAAM,EAAE,eAAe,kBAAkB;AACnE,gBAAc,OAAO;AACrB,mBAAiB,OAAO;AAEjB,SAAA;AACT;AASO,MAAM,2BAA2B,CACtC,MACA,cAA2B,CAAA,GAC3B,EAAE,cAAc,KAAK,QAAQ,GAAG,OAAO,EAAE,IAAI,CAAA,GAC7C,sBAAkD,CAAA,MACvC;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AACxB,QAAM,QAAQ;AAAA,IACZ,YAAY,iBAAiB,QACzB,UAAU,YAAY,KAAK,IAC3B,UAAU,YAAY,OAAO,YAAY,MAAM;AAAA,EAAA;AAG/C,QAAA,YAAY,OAAO,SAAS;AAClC,QAAM,SAAS,CAAC,GAAG,MAAM,cAAc,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM;AAC3D,UAAM,QAAQ,KAAK,QAAQ,IAAI,QAAQ;AACvC,WAAO,EAAE,MAAM,cAAc,KAAK,CAAC;AAAA,EAAA,CACpC;AAED,QAAM,OAAO,aAAa;AAAA,IACxB,EAAE,yBAAyB,QAAQ,mBAAmB,CAAC;AAAA,EAAA,CACxD;AAEK,QAAA,SAAS,IAAI,OAAO,MAAM;AAAA,IAC9B,eAAe,MAAM;AAAA,IACrB,kBAAkB,MAAM;AAAA,EAAA,CACzB;AACE;AACI,SAAA;AACT;AAOO,MAAM,cAAc,CACzB,OACA,QACA,QACA,SAAgB,CAAC,GAAG,GAAG,CAAC,GACxB,MAAa,CAAC,GAAG,GAAG,CAAC,GACrB,WAAW,UACA;AACX,SAAO,IAAI;AAAA,IACT,aAAa,UAAU,OAAO,QAAQ,QAAQ,QAAQ,KAAK,QAAQ,EAAE,KAAK;AAAA,EAAA;AAE9E;ACpPA;AACA,IAAI,CAAC,OAAO,UAAU,aAAa;AAClC,GAAC,WAAW;AACX,QAAI,iBAAkB,WAAW;AAEhC,UAAI;AACH,YAAI,SAAS,CAAA;AACb,YAAI,kBAAkB,OAAO;AAC7B,YAAI,SAAS,gBAAgB,QAAQ,QAAQ,MAAM,KAAK;AAAA,MAC5D,SAAW,OAAN;AAAA,MAAe;AACjB,aAAO;AAAA,IACP,EAAA;AACD,QAAI,cAAc,SAAS,UAAU;AACpC,UAAI,QAAQ,MAAM;AACjB,cAAM,UAAS;AAAA,MACf;AACD,UAAI,SAAS,OAAO,IAAI;AACxB,UAAI,OAAO,OAAO;AAElB,UAAI,QAAQ,WAAW,OAAO,QAAQ,IAAI;AAC1C,UAAI,SAAS,OAAO;AACnB,gBAAQ;AAAA,MACR;AAED,UAAI,QAAQ,KAAK,SAAS,MAAM;AAC/B,eAAO;AAAA,MACP;AAED,UAAI,QAAQ,OAAO,WAAW,KAAK;AACnC,UAAI;AACJ;AAAA;AAAA,QACC,SAAS,SAAU,SAAS;AAAA,QAC5B,OAAO,QAAQ;AAAA,QACd;AACD,iBAAS,OAAO,WAAW,QAAQ,CAAC;AACpC,YAAI,UAAU,SAAU,UAAU,OAAQ;AAEzC,kBAAQ,QAAQ,SAAU,OAAQ,SAAS,QAAS;AAAA,QACpD;AAAA,MACD;AACD,aAAO;AAAA,IACV;AACE,QAAI,gBAAgB;AACnB,qBAAe,OAAO,WAAW,eAAe;AAAA,QAC/C,SAAS;AAAA,QACT,gBAAgB;AAAA,QAChB,YAAY;AAAA,MAChB,CAAI;AAAA,IACJ,OAAS;AACN,aAAO,UAAU,cAAc;AAAA,IAC/B;AAAA,EACH;AACA;AAEA,IAAI,UAAU;AACd,IAAI,kBAAkB;AAEtB,SAAS,OAAO;AACd,OAAK,QAAQ,IAAI,YAAY,EAAE;AAC/B,OAAK,QAAQ,IAAI,YAAY,GAAG;AAClC;AAEA,SAAS,KAAK,QAAQ,MAAM;AAC1B,OAAK,SAAS;AACd,OAAK,cAAc;AACnB,OAAK,MAAM;AACX,OAAK,WAAW;AAEhB,OAAK,OAAO;AACZ,OAAK,UAAU;AAEf,OAAK,QAAQ,IAAI;AACjB,OAAK,QAAQ,IAAI;AACnB;AAMA,IAAI,SAAS,IAAI;AACjB,IAAI,SAAS,IAAI;AAGjB,IAAI,cAAc,IAAI,WAAW,EAAE;AACnC,IAAI,cAAc,IAAI,YAAY,EAAE;AAGpC,IAAI,YAAY,IAAI,WAAW,EAAE;AACjC,IAAI,YAAY,IAAI,YAAY,EAAE;AAGlC,IAAI,SAAS,IAAI,WAAW;AAAA,EAC1B;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EAAG;AAAA,EACxB;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EAAG;AAAA,EAAI;AAAA,EACzB;AAAA,EAAI;AAAA,EAAG;AACT,CAAC;AAGD,IAAI,YAAY,IAAI;AACpB,IAAI,UAAU,IAAI,WAAW,MAAM,EAAE;AAOrC,SAAS,qBAAqB,MAAM,MAAM,OAAO,OAAO;AACtD,MAAI,GAAG;AAGP,OAAK,IAAI,GAAG,IAAI,OAAO,EAAE,GAAG;AAAE,SAAK,CAAC,IAAI;AAAA,EAAI;AAC5C,OAAK,IAAI,GAAG,IAAI,KAAK,OAAO,EAAE,GAAG;AAAE,SAAK,IAAI,KAAK,IAAI,IAAI,QAAQ;AAAA,EAAI;AAGrE,OAAK,MAAM,OAAO,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AACpC,SAAK,CAAC,IAAI;AACV,WAAO,KAAK,KAAK,CAAC;AAAA,EACnB;AACH;AAGA,SAAS,uBAAuB,IAAI,IAAI;AACtC,MAAI;AAGJ,OAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAAE,OAAG,MAAM,CAAC,IAAI;AAAA,EAAI;AAE5C,KAAG,MAAM,CAAC,IAAI;AACd,KAAG,MAAM,CAAC,IAAI;AACd,KAAG,MAAM,CAAC,IAAI;AAEd,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,OAAG,MAAM,CAAC,IAAI,MAAM;AAAA,EAAI;AACnD,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAAE,OAAG,MAAM,KAAK,CAAC,IAAI;AAAA,EAAI;AACnD,OAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAAE,OAAG,MAAM,KAAK,MAAM,CAAC,IAAI,MAAM;AAAA,EAAI;AAC7D,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAAE,OAAG,MAAM,KAAK,MAAM,IAAI,CAAC,IAAI,MAAM;AAAA,EAAI;AAGnE,OAAK,IAAI,GAAG,IAAI,GAAG,EAAE,GAAG;AAAE,OAAG,MAAM,CAAC,IAAI;AAAA,EAAI;AAE5C,KAAG,MAAM,CAAC,IAAI;AAEd,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,OAAG,MAAM,CAAC,IAAI;AAAA,EAAI;AAC/C;AAGA,IAAI,OAAO,IAAI,YAAY,EAAE;AAE7B,SAAS,gBAAgB,GAAGkB,UAAS,KAAK,KAAK;AAC7C,MAAI,GAAG;AAGP,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,MAAE,MAAM,CAAC,IAAI;AAAA,EAAI;AAG5C,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AAAE,MAAE,MAAMA,SAAQ,MAAM,CAAC,CAAC;AAAA,EAAM;AAE1D,IAAE,MAAM,CAAC,IAAI;AAGb,OAAK,MAAM,GAAG,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAChC,SAAK,CAAC,IAAI;AACV,WAAO,EAAE,MAAM,CAAC;AAAA,EACjB;AAGD,OAAK,IAAI,GAAG,IAAI,KAAK,EAAE,GAAG;AACxB,QAAIA,SAAQ,MAAM,CAAC,GAAG;AAAE,QAAE,MAAM,KAAKA,SAAQ,MAAM,CAAC,CAAC,GAAG,IAAI;AAAA,IAAI;AAAA,EACjE;AACH;AAOA,SAAS,YAAY,GAAG;AAEtB,MAAI,CAAC,EAAE,YAAY;AAEjB,MAAE,MAAM,EAAE,OAAO,EAAE,aAAa;AAChC,MAAE,WAAW;AAAA,EACd;AAGD,MAAI,MAAM,EAAE,MAAM;AAClB,IAAE,SAAS;AAEX,SAAO;AACT;AAGA,SAAS,eAAe,GAAG,KAAK,MAAM;AACpC,MAAI,CAAC,KACH;AAAE,WAAO;AAAA,EAAO;AAElB,SAAO,EAAE,WAAW,IAAI;AACtB,MAAE,OAAO,EAAE,OAAO,EAAE,aAAa,KAAK,EAAE;AACxC,MAAE,YAAY;AAAA,EACf;AAED,MAAI,MAAM,EAAE,MAAO,UAAY,KAAK;AACpC,IAAE,SAAS;AACX,IAAE,YAAY;AACd,SAAO,MAAM;AACf;AAGA,SAAS,mBAAmB,GAAG,GAAG;AAChC,SAAO,EAAE,WAAW,IAAI;AACtB,MAAE,OAAO,EAAE,OAAO,EAAE,aAAa,KAAK,EAAE;AACxC,MAAE,YAAY;AAAA,EACf;AAED,MAAI,MAAM,GAAG,MAAM,GAAG,MAAM;AAC5B,MAAI,MAAM,EAAE;AAGZ,KAAG;AACD,UAAM,IAAI,OAAO,MAAM;AACvB,aAAS;AACT,MAAE;AAEF,WAAO,EAAE,MAAM,GAAG;AAClB,WAAO,EAAE,MAAM,GAAG;AAAA,EACtB,SAAW,OAAO;AAEhB,IAAE,MAAM;AACR,IAAE,YAAY;AAEd,SAAO,EAAE,MAAM,MAAM,GAAG;AAC1B;AAGA,SAAS,kBAAkB,GAAG,IAAI,IAAI;AACpC,MAAI,MAAM,OAAO;AACjB,MAAI,GAAG,KAAK;AAGZ,SAAO,eAAe,GAAG,GAAG,GAAG;AAG/B,UAAQ,eAAe,GAAG,GAAG,CAAC;AAG9B,UAAQ,eAAe,GAAG,GAAG,CAAC;AAE9B,OAAK,IAAI,GAAG,IAAI,IAAI,EAAE,GAAG;AAAE,YAAQ,CAAC,IAAI;AAAA,EAAI;AAG5C,OAAK,IAAI,GAAG,IAAI,OAAO,EAAE,GAAG;AAE1B,QAAI,OAAO,eAAe,GAAG,GAAG,CAAC;AACjC,YAAQ,OAAO,CAAC,CAAC,IAAI;AAAA,EACtB;AAGD,kBAAgB,WAAW,SAAS,GAAG,EAAE;AAGzC,OAAK,MAAM,GAAG,MAAM,OAAO,SAAQ;AACjC,QAAI,MAAM,mBAAmB,GAAG,SAAS;AAEzC,YAAQ,KAAG;AAAA,MACT,KAAK;AAEH,YAAI,OAAO,QAAQ,MAAM,CAAC;AAC1B,aAAK,SAAS,eAAe,GAAG,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ;AACvD,kBAAQ,KAAK,IAAI;AAAA,QAClB;AACD;AAAA,MACF,KAAK;AAEH,aAAK,SAAS,eAAe,GAAG,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ;AACvD,kBAAQ,KAAK,IAAI;AAAA,QAClB;AACD;AAAA,MACF,KAAK;AAEH,aAAK,SAAS,eAAe,GAAG,GAAG,EAAE,GAAG,QAAQ,EAAE,QAAQ;AACxD,kBAAQ,KAAK,IAAI;AAAA,QAClB;AACD;AAAA,MACF;AAEE,gBAAQ,KAAK,IAAI;AACjB;AAAA,IACH;AAAA,EACF;AAGD,kBAAgB,IAAI,SAAS,GAAG,IAAI;AACpC,kBAAgB,IAAI,SAAS,MAAM,KAAK;AAC1C;AAOA,SAAS,wBAAwB,GAAG,IAAI,IAAI;AAC1C,SAAO,GAAG;AACR,QAAI,MAAM,mBAAmB,GAAG,EAAE;AAGlC,QAAI,QAAQ,KAAK;AACf,aAAO;AAAA,IACR;AAED,QAAI,MAAM,KAAK;AACb,QAAE,KAAK,EAAE,SAAS,IAAI;AAAA,IAC5B,OAAW;AACL,UAAI,QAAQ,MAAMC;AAClB,UAAI;AAEJ,aAAO;AAGP,eAAS,eAAe,GAAG,YAAY,GAAG,GAAG,YAAY,GAAG,CAAC;AAE7D,aAAO,mBAAmB,GAAG,EAAE;AAG/B,MAAAA,QAAO,EAAE,UAAU,eAAe,GAAG,UAAU,IAAI,GAAG,UAAU,IAAI,CAAC;AAGrE,WAAK,IAAIA,OAAM,IAAIA,QAAO,QAAQ,EAAE,GAAG;AACrC,UAAE,KAAK,EAAE,SAAS,IAAI,EAAE,KAAK,CAAC;AAAA,MAC/B;AAAA,IACF;AAAA,EACF;AACH;AAGA,SAAS,gCAAgC,GAAG;AAC1C,MAAI,QAAQ;AACZ,MAAI;AAGJ,SAAO,EAAE,WAAW,GAAG;AACrB,MAAE;AACF,MAAE,YAAY;AAAA,EACf;AAGD,WAAS,EAAE,OAAO,EAAE,cAAc,CAAC;AACnC,WAAS,MAAM,SAAS,EAAE,OAAO,EAAE,WAAW;AAG9C,cAAY,EAAE,OAAO,EAAE,cAAc,CAAC;AACtC,cAAY,MAAM,YAAY,EAAE,OAAO,EAAE,cAAc,CAAC;AAGxD,MAAI,YAAY,CAAC,YAAY,QAC3B;AAAE,WAAO;AAAA,EAAkB;AAE7B,IAAE,eAAe;AAGjB,OAAK,IAAI,QAAQ,GAAG,EAAE,GACpB;AAAE,MAAE,KAAK,EAAE,SAAS,IAAI,EAAE,OAAO,EAAE,aAAa;AAAA,EAAI;AAGtD,IAAE,WAAW;AAEb,SAAO;AACT;AAGA,SAAS,gBAAgB,QAAQ,MAAM;AACrC,MAAI,IAAI,IAAI,KAAK,QAAQ,IAAI;AAC7B,MAAI,QAAQ,OAAO;AAEnB,KAAG;AAED,aAAS,YAAY,CAAC;AAGtB,YAAQ,eAAe,GAAG,GAAG,CAAC;AAG9B,YAAQ,OAAK;AAAA,MACX,KAAK;AAEH,cAAM,gCAAgC,CAAC;AACvC;AAAA,MACF,KAAK;AAEH,cAAM,wBAAwB,GAAG,QAAQ,MAAM;AAC/C;AAAA,MACF,KAAK;AAEH,0BAAkB,GAAG,EAAE,OAAO,EAAE,KAAK;AACrC,cAAM,wBAAwB,GAAG,EAAE,OAAO,EAAE,KAAK;AACjD;AAAA,MACF;AACE,cAAM;AAAA,IACT;AAED,QAAI,QAAQ,SACV;AAAE,YAAM,IAAI,MAAM,YAAY;AAAA,IAAI;AAAA,EAErC,SAAQ,CAAC;AAEV,MAAI,EAAE,UAAU,EAAE,KAAK,QAAQ;AAC7B,QAAI,OAAO,EAAE,KAAK,UAAU,YAC1B;AAAE,aAAO,EAAE,KAAK,MAAM,GAAG,EAAE,OAAO;AAAA,IAAI,OAEtC;AAAE,aAAO,EAAE,KAAK,SAAS,GAAG,EAAE,OAAO;AAAA,IAAI;AAAA,EAC5C;AAED,SAAO,EAAE;AACX;AAOA,uBAAuB,QAAQ,MAAM;AAGrC,qBAAqB,aAAa,aAAa,GAAG,CAAC;AACnD,qBAAqB,WAAW,WAAW,GAAG,CAAC;AAG/C,YAAY,EAAE,IAAI;AAClB,YAAY,EAAE,IAAI;AAElB,IAAI,cAAc;AAIlB,SAAS,OAAO,IAAI,IAAI,IAAI,IAAI,GAAG;AAC/B,SAAO,KAAK,IAAI,IAAI,GAAG,CAAC,IAAI,KACxB,IAAI,KAAK,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,KAC7B,KAAK,IAAI,KAAK,KAAK,IAAI,GAAG,CAAC,IAAI,KAC/B,KAAK,IAAI,GAAG,CAAC,IAAI;AACzB;AAWA,SAASZ,eAAc;AACnB,OAAK,KAAK,OAAO;AACjB,OAAK,KAAK,OAAO;AACjB,OAAK,KAAK,OAAO;AACjB,OAAK,KAAK,OAAO;AACrB;AAKAA,aAAY,UAAU,UAAU,WAAW;AACvC,SAAO,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE;AAC9E;AAQAA,aAAY,UAAU,WAAW,SAAS,GAAG,GAAG;AAC5C,MAAI,OAAO,MAAM,UAAU;AACvB,QAAI,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,GAAG;AAClC,WAAK,KAAK;AACV,WAAK,KAAK;AAAA,IACb;AACD,QAAI,IAAI,KAAK,IAAI;AACb,WAAK,KAAK;AAAA,IACb;AACD,QAAI,IAAI,KAAK,IAAI;AACb,WAAK,KAAK;AAAA,IACb;AAAA,EACJ;AACD,MAAI,OAAO,MAAM,UAAU;AACvB,QAAI,MAAM,KAAK,EAAE,KAAK,MAAM,KAAK,EAAE,GAAG;AAClC,WAAK,KAAK;AACV,WAAK,KAAK;AAAA,IACb;AACD,QAAI,IAAI,KAAK,IAAI;AACb,WAAK,KAAK;AAAA,IACb;AACD,QAAI,IAAI,KAAK,IAAI;AACb,WAAK,KAAK;AAAA,IACb;AAAA,EACJ;AACL;AAQAA,aAAY,UAAU,OAAO,SAAS,GAAG;AACrC,OAAK,SAAS,GAAG,IAAI;AACzB;AAQAA,aAAY,UAAU,OAAO,SAAS,GAAG;AACrC,OAAK,SAAS,MAAM,CAAC;AACzB;AAcAA,aAAY,UAAU,YAAY,SAAS,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,GAAG;AAIrE,MAAI,KAAK,CAAC,IAAI,EAAE;AAChB,MAAI,KAAK,CAAC,IAAI,EAAE;AAChB,MAAI,KAAK,CAAC,IAAI,EAAE;AAChB,MAAI,KAAK,CAAC,GAAG,CAAC;AAEd,OAAK,SAAS,IAAI,EAAE;AACpB,OAAK,SAAS,GAAG,CAAC;AAElB,WAAS,IAAI,GAAG,KAAK,GAAG,KAAK;AACzB,QAAI,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC;AACzC,QAAI,IAAI,KAAK,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC;AACrD,QAAI,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC;AAE5B,QAAI,MAAM,GAAG;AACT,UAAI,MAAM,GAAG;AAAE;AAAA,MAAW;AAC1B,UAAI,IAAI,CAAC,IAAI;AACb,UAAI,IAAI,KAAK,IAAI,GAAG;AAChB,YAAI,MAAM,GAAG;AAAE,eAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAAA,QAAI;AAClE,YAAI,MAAM,GAAG;AAAE,eAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;AAAA,QAAI;AAAA,MACrE;AACD;AAAA,IACH;AAED,QAAI,OAAO,KAAK,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI;AACpC,QAAI,OAAO,GAAG;AAAE;AAAA,IAAW;AAC3B,QAAI,MAAM,CAAC,IAAI,KAAK,KAAK,IAAI,MAAM,IAAI;AACvC,QAAI,IAAI,MAAM,KAAK,GAAG;AAClB,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;AAAA,MAAI;AACnE,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;AAAA,MAAI;AAAA,IACtE;AACD,QAAI,MAAM,CAAC,IAAI,KAAK,KAAK,IAAI,MAAM,IAAI;AACvC,QAAI,IAAI,MAAM,KAAK,GAAG;AAClB,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;AAAA,MAAI;AACnE,UAAI,MAAM,GAAG;AAAE,aAAK,KAAK,OAAO,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC;AAAA,MAAI;AAAA,IACtE;AAAA,EACJ;AACL;AAYAA,aAAY,UAAU,UAAU,SAAS,IAAI,IAAI,IAAI,IAAI,GAAG,GAAG;AAC3D,MAAI,OAAO,KAAK,IAAI,KAAK,KAAK;AAC9B,MAAI,OAAO,KAAK,IAAI,KAAK,KAAK;AAC9B,MAAI,OAAO,OAAO,IAAI,KAAK,IAAI;AAC/B,MAAI,OAAO,OAAO,IAAI,KAAK,IAAI;AAC/B,OAAK,UAAU,IAAI,IAAI,MAAM,MAAM,MAAM,MAAM,GAAG,CAAC;AACvD;AAWA,SAAS,OAAO;AACZ,OAAK,WAAW;AAChB,OAAK,OAAO;AACZ,OAAK,SAAS;AACd,OAAK,cAAc;AACvB;AAMA,KAAK,UAAU,SAAS,SAAS,GAAG,GAAG;AACnC,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN;AAAA,IACA;AAAA,EACR,CAAK;AACL;AAMA,KAAK,UAAU,SAAS,SAAS,GAAG,GAAG;AACnC,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN;AAAA,IACA;AAAA,EACR,CAAK;AACL;AA4BA,KAAK,UAAU,UAAU,KAAK,UAAU,gBAAgB,SAAS,IAAI,IAAI,IAAI,IAAI,GAAG,GAAG;AACnF,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACR,CAAK;AACL;AAuBA,KAAK,UAAU,SAAS,KAAK,UAAU,mBAAmB,SAAS,IAAI,IAAI,GAAG,GAAG;AAC7E,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACR,CAAK;AACL;AAaA,KAAK,UAAU,QAAQ,KAAK,UAAU,YAAY,WAAW;AACzD,OAAK,SAAS,KAAK;AAAA,IACf,MAAM;AAAA,EACd,CAAK;AACL;AAMA,KAAK,UAAU,SAAS,SAAS,gBAAgB;AAC7C,MAAI,eAAe,UAAU;AACzB,qBAAiB,eAAe;AAAA,EACxC,WAAe,0BAA0BA,cAAa;AAC9C,QAAI,MAAM;AACV,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,OAAO,IAAI,IAAI,IAAI,EAAE;AAC1B,SAAK,MAAK;AACV;AAAA,EACH;AAED,QAAM,UAAU,KAAK,MAAM,KAAK,UAAU,cAAc;AAC5D;AAMA,KAAK,UAAU,iBAAiB,WAAW;AACvC,MAAI,MAAM,IAAIA;AAEd,MAAI,SAAS;AACb,MAAI,SAAS;AACb,MAAI,QAAQ;AACZ,MAAI,QAAQ;AACZ,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK;AAC3C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,YAAQ,IAAI,MAAI;AAAA,MACZ,KAAK;AACD,YAAI,SAAS,IAAI,GAAG,IAAI,CAAC;AACzB,iBAAS,QAAQ,IAAI;AACrB,iBAAS,QAAQ,IAAI;AACrB;AAAA,MACJ,KAAK;AACD,YAAI,SAAS,IAAI,GAAG,IAAI,CAAC;AACzB,gBAAQ,IAAI;AACZ,gBAAQ,IAAI;AACZ;AAAA,MACJ,KAAK;AACD,YAAI,QAAQ,OAAO,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AACtD,gBAAQ,IAAI;AACZ,gBAAQ,IAAI;AACZ;AAAA,MACJ,KAAK;AACD,YAAI,UAAU,OAAO,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AACxE,gBAAQ,IAAI;AACZ,gBAAQ,IAAI;AACZ;AAAA,MACJ,KAAK;AACD,gBAAQ;AACR,gBAAQ;AACR;AAAA,MACJ;AACI,cAAM,IAAI,MAAM,6BAA6B,IAAI,IAAI;AAAA,IAC5D;AAAA,EACJ;AACD,MAAI,IAAI,WAAW;AACf,QAAI,SAAS,GAAG,CAAC;AAAA,EACpB;AACD,SAAO;AACX;AAMA,KAAK,UAAU,OAAO,SAAS,KAAK;AAChC,MAAI,UAAS;AACb,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,SAAS,KAAK;AAClB,UAAI,OAAO,IAAI,GAAG,IAAI,CAAC;AAAA,IACnC,WAAmB,IAAI,SAAS,KAAK;AACzB,UAAI,OAAO,IAAI,GAAG,IAAI,CAAC;AAAA,IACnC,WAAmB,IAAI,SAAS,KAAK;AACzB,UAAI,cAAc,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IAC1E,WAAmB,IAAI,SAAS,KAAK;AACzB,UAAI,iBAAiB,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IAC7D,WAAmB,IAAI,SAAS,KAAK;AACzB,UAAI,UAAS;AAAA,IAChB;AAAA,EACJ;AAED,MAAI,KAAK,MAAM;AACX,QAAI,YAAY,KAAK;AACrB,QAAI,KAAI;AAAA,EACX;AAED,MAAI,KAAK,QAAQ;AACb,QAAI,cAAc,KAAK;AACvB,QAAI,YAAY,KAAK;AACrB,QAAI,OAAM;AAAA,EACb;AACL;AAQA,KAAK,UAAU,aAAa,SAAS,eAAe;AAChD,kBAAgB,kBAAkB,SAAY,gBAAgB;AAE9D,WAAS,cAAc,GAAG;AACtB,QAAI,KAAK,MAAM,CAAC,MAAM,GAAG;AACrB,aAAO,KAAK,KAAK,MAAM,CAAC;AAAA,IACpC,OAAe;AACH,aAAO,EAAE,QAAQ,aAAa;AAAA,IACjC;AAAA,EACJ;AAED,WAAS,aAAa;AAClB,QAAI,cAAc;AAElB,QAAI,IAAI;AACR,aAASL,KAAI,GAAGA,KAAI,UAAU,QAAQA,MAAK,GAAG;AAC1C,UAAI,IAAI,YAAYA,EAAC;AACrB,UAAI,KAAK,KAAKA,KAAI,GAAG;AACjB,aAAK;AAAA,MACR;AAED,WAAK,cAAc,CAAC;AAAA,IACvB;AAED,WAAO;AAAA,EACV;AAED,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,SAAS,KAAK;AAClB,WAAK,MAAM,WAAW,IAAI,GAAG,IAAI,CAAC;AAAA,IAC9C,WAAmB,IAAI,SAAS,KAAK;AACzB,WAAK,MAAM,WAAW,IAAI,GAAG,IAAI,CAAC;AAAA,IAC9C,WAAmB,IAAI,SAAS,KAAK;AACzB,WAAK,MAAM,WAAW,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IAC9E,WAAmB,IAAI,SAAS,KAAK;AACzB,WAAK,MAAM,WAAW,IAAI,IAAI,IAAI,IAAI,IAAI,GAAG,IAAI,CAAC;AAAA,IAC9D,WAAmB,IAAI,SAAS,KAAK;AACzB,WAAK;AAAA,IACR;AAAA,EACJ;AAED,SAAO;AACX;AAOA,KAAK,UAAU,QAAQ,SAAS,eAAe;AAC3C,MAAI,MAAM;AACV,SAAO,KAAK,WAAW,aAAa;AACpC,SAAO;AACP,MAAI,KAAK,QAAQ,KAAK,SAAS,SAAS;AACpC,QAAI,KAAK,SAAS,MAAM;AACpB,aAAO;AAAA,IACnB,OAAe;AACH,aAAO,YAAY,KAAK,OAAO;AAAA,IAClC;AAAA,EACJ;AAED,MAAI,KAAK,QAAQ;AACb,WAAO,cAAc,KAAK,SAAS,qBAAqB,KAAK,cAAc;AAAA,EAC9E;AAED,SAAO;AACP,SAAO;AACX;AAOA,KAAK,UAAU,eAAe,SAAS,eAAe;AAClD,MAAI,gBAAgB,KAAK,WAAW,aAAa;AACjD,MAAI,UAAU,SAAS,gBAAgB,8BAA8B,MAAM;AAE3E,UAAQ,aAAa,KAAK,aAAa;AAEvC,SAAO;AACX;AAIA,SAAS,KAAK,SAAS;AACnB,QAAM,IAAI,MAAM,OAAO;AAC3B;AAIA,SAAS,SAAS,WAAW,SAAS;AAClC,MAAI,CAAC,WAAW;AACZ,SAAK,OAAO;AAAA,EACf;AACL;AACA,IAAI,QAAQ,EAAE,MAAY,UAAoB,QAAQ;AAItD,IAAI,UAAU;AACd,IAAI,UAAU;AAMd,IAAI,SAAS,CAAA;AAKb,IAAI,SAAS,CAAA;AAKb,IAAI,SAAS,CAAA;AAGb,SAAS,SAAS,GAAG;AACjB,SAAO,WAAW;AACd,WAAO;AAAA,EACf;AACA;AASA,OAAO,OAAO,SAAS,GAAG;AACtB,QAAM,SAAS,KAAK,KAAK,KAAK,KAAK,yCAAyC;AAC5E,SAAO,CAAC,CAAC;AACb;AAKA,OAAO,OAAO,SAAS,CAAC;AAOxB,OAAO,OAAO,SAAS,GAAG;AACtB,SAAO,CAAC,EAAE,WAAW,CAAC,CAAC;AAC3B;AAMA,OAAO,OAAO,SAAS,CAAC;AAOxB,OAAO,YAAY,SAAS,GAAG;AAC3B,MAAI,OAAO,MAAM,aAAa;AAC1B,QAAI;AACJ,YAAQ,KAAK,kHAAkH;AAAA,EAClI;AACD,MAAI,IAAI,CAAA;AACR,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,MAAE,CAAC,IAAI,EAAE,WAAW,CAAC;AAAA,EACxB;AAED,SAAO;AACX;AAMA,OAAO,YAAY,SAAS,GAAG;AAC3B,MAAI,OAAO,MAAM,aAAa;AAC1B,WAAO;AAAA,EACV;AACD,SAAO,EAAE;AACb;AAOA,OAAO,SAAS,SAAS,GAAG;AACxB,SAAO,CAAE,KAAK,IAAK,KAAM,IAAI,GAAI;AACrC;AAMA,OAAO,SAAS,SAAS,CAAC;AAO1B,OAAO,QAAQ,SAAS,GAAG;AAEvB,MAAI,KAAK,SAAS;AACd,QAAI,EAAE,IAAI,UAAU;AAAA,EACvB;AAED,SAAO,CAAE,KAAK,IAAK,KAAM,IAAI,GAAI;AACrC;AAMA,OAAO,QAAQ,SAAS,CAAC;AAOzB,OAAO,SAAS,SAAS,GAAG;AACxB,SAAO,CAAE,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACvD;AAMA,OAAO,SAAS,SAAS,CAAC;AAO1B,OAAO,QAAQ,SAAS,GAAG;AACvB,SAAO,CAAE,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACzE;AAMA,OAAO,QAAQ,SAAS,CAAC;AAOzB,OAAO,OAAO,SAAS,GAAG;AAEtB,MAAI,KAAK,SAAS;AACd,QAAI,EAAE,IAAI,UAAU;AAAA,EACvB;AAED,SAAO,CAAE,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACzE;AAMA,OAAO,OAAO,SAAS,CAAC;AAExB,OAAO,QAAQ,OAAO;AACtB,OAAO,QAAQ,OAAO;AAEtB,OAAO,QAAQ,OAAO;AACtB,OAAO,QAAQ,OAAO;AAEtB,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAOvB,OAAO,eAAe,SAAS,GAAG;AAC9B,SAAO,CAAC,GAAG,GAAG,GAAG,GAAI,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AACrF;AAMA,OAAO,eAAe,SAAS,CAAC;AAOhC,OAAO,MAAM,SAAS,GAAG;AACrB,QAAM,SAAS,EAAE,WAAW,GAAG,2CAA2C;AAC1E,SAAO;AAAA,IAAC,EAAE,WAAW,CAAC;AAAA,IACd,EAAE,WAAW,CAAC;AAAA,IACd,EAAE,WAAW,CAAC;AAAA,IACd,EAAE,WAAW,CAAC;AAAA,EAAC;AAC3B;AAMA,OAAO,MAAM,SAAS,CAAC;AAIvB,OAAO,QAAQ,OAAO;AACtB,OAAO,QAAQ,OAAO;AAEtB,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAEvB,OAAO,UAAU,OAAO;AACxB,OAAO,UAAU,OAAO;AAExB,OAAO,MAAM,OAAO;AACpB,OAAO,MAAM,OAAO;AAQpB,OAAO,SAAS,SAAS,GAAG;AACxB,MAAI,KAAK,QAAQ,KAAK,KAAK;AACvB,WAAO,CAAC,IAAI,GAAG;AAAA,EAClB,WAAU,KAAK,OAAO,KAAK,MAAM;AAC9B,QAAI,IAAI;AACR,WAAO,EAAE,KAAK,KAAK,KAAK,IAAI,GAAI;AAAA,EACnC,WAAU,KAAK,SAAS,KAAK,MAAM;AAChC,QAAI,CAAC,IAAI;AACT,WAAO,EAAE,KAAK,KAAK,KAAK,IAAI,GAAI;AAAA,EACnC,WAAU,KAAK,UAAU,KAAK,OAAO;AAClC,WAAO,OAAO,SAAS,CAAC;AAAA,EAChC,OAAW;AACH,WAAO,OAAO,SAAS,CAAC;AAAA,EAC3B;AACL;AAMA,OAAO,SAAS,SAAS,GAAG;AACxB,SAAO,OAAO,OAAO,CAAC,EAAE;AAC5B;AAQA,OAAO,WAAW,SAAS,GAAG;AAC1B,SAAO,CAAC,IAAK,KAAK,IAAK,KAAM,IAAI,GAAI;AACzC;AAMA,OAAO,WAAW,SAAS,CAAC;AAS5B,OAAO,WAAW,SAAS,GAAG;AAC1B,SAAO,CAAC,IAAK,KAAK,KAAM,KAAO,KAAK,KAAM,KAAO,KAAK,IAAK,KAAM,IAAI,GAAI;AAC7E;AAMA,OAAO,WAAW,SAAS,CAAC;AAM5B,OAAO,OAAO,SAAS,GAAG;AACtB,MAAI,QAAQ,EAAE;AAId,MAAI,IAAI,gDAAgD,KAAK,KAAK;AAClE,MAAI,GAAG;AACH,QAAI,UAAU,WAAW,SAAS,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,KAAK,EAAE,CAAC,EAAE,OAAO;AAClE,aAAS,KAAK,MAAM,IAAI,OAAO,IAAI,SAAS;EAC/C;AAED,MAAI,UAAU;AACd,WAAS,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAK,GAAG;AAC/C,QAAI,IAAI,MAAM,CAAC;AACf,QAAI,MAAM,KAAK;AACX,iBAAW,MAAM,EAAE,CAAC,MAAM,MAAM,MAAM;AAAA,IAClD,WAAmB,MAAM,KAAK;AAClB,iBAAW;AAAA,IACvB,WAAmB,MAAM,KAAK;AAClB,iBAAW;AAAA,IACvB,OAAe;AACH,iBAAW;AAAA,IACd;AAAA,EACJ;AAED,aAAY,QAAQ,SAAS,IAAK,MAAM;AACxC,MAAI,MAAM,CAAC,EAAE;AACb,WAAS,MAAM,GAAG,OAAO,QAAQ,QAAQ,MAAM,MAAM,OAAO,GAAG;AAC3D,QAAI,KAAK,SAAS,QAAQ,OAAO,KAAK,CAAC,GAAG,EAAE,CAAC;AAAA,EAChD;AAED,SAAO;AACX;AAMA,OAAO,OAAO,SAAS,GAAG;AACtB,SAAO,OAAO,KAAK,CAAC,EAAE;AAC1B;AAEA,OAAO,OAAO,OAAO;AACrB,OAAO,OAAO,OAAO;AAErB,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAQvB,OAAO,OAAO,SAAS,MAAMF,SAAQ,UAAU;AAC3C,MAAI,aAAa,CAAA;AACjB,MAAI,WAAW;AACf,WAAS,IAAI,GAAG,IAAI,UAAU,KAAKA,WAAU,GAAG;AAC5C,eAAW,CAAC,IAAI,KAAK,SAASA,OAAM;AAAA,EACvC;AAED,SAAO,OAAO,aAAa,MAAM,MAAM,UAAU;AACrD;AAQA,OAAO,QAAQ,SAAS,MAAMA,SAAQ,UAAU;AAC5C,MAAI,aAAa,CAAA;AACjB,MAAI,WAAW,WAAW;AAC1B,WAAS,IAAI,GAAG,IAAI,UAAU,KAAKA,WAAU,GAAG;AAC5C,eAAW,CAAC,IAAI,KAAK,UAAUA,OAAM;AAAA,EACxC;AAED,SAAO,OAAO,aAAa,MAAM,MAAM,UAAU;AACrD;AAOA,OAAO,QAAQ,SAAS,GAAG;AACvB,MAAI,IAAI,CAAA;AACR,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,QAAI,YAAY,EAAE,WAAW,CAAC;AAC9B,MAAE,EAAE,MAAM,IAAK,aAAa,IAAK;AACjC,MAAE,EAAE,MAAM,IAAI,YAAY;AAAA,EAC7B;AAED,SAAO;AACX;AAMA,OAAO,QAAQ,SAAS,GAAG;AACvB,SAAO,EAAE,SAAS;AACtB;AAeA,IAAI,uBAAuB;AAAA,EACvB;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAAA,EAEA;AAAA;AAAA,IACA;AAAA;AAEJ;AAaA,OAAO,YAAY,SAAS,UAAUA,SAAQ,YAAY,UAAU;AAChE,MAAIoB,SAAQ,qBAAqB,QAAQ;AACzC,MAAIA,WAAU,QAAW;AACrB,WAAO;AAAA,EACV;AAED,MAAI,SAAS;AACb,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK;AACjC,QAAI,IAAI,SAAS,SAASpB,UAAS,CAAC;AAGpC,QAAI,KAAK,KAAM;AACX,gBAAU,OAAO,aAAa,CAAC;AAAA,IAC3C,OAAe;AACH,gBAAUoB,OAAM,IAAI,GAAI;AAAA,IAC3B;AAAA,EACJ;AAED,SAAO;AACX;AAMA,IAAI,wBAAwB,OAAO,YAAY,cAAc,oBAAI,QAAO;AACxE,IAAI;AACJ,IAAI,sBAAsB,SAAU,UAAU;AAI1C,MAAI,CAAC,sBAAsB;AACvB,2BAAuB,CAAA;AACvB,aAAS,KAAK,sBAAsB;AAEhC,2BAAqB,CAAC,IAAI,IAAI,OAAO,CAAC;AAAA,IACzC;AAAA,EACJ;AAED,MAAI,WAAW,qBAAqB,QAAQ;AAC5C,MAAI,aAAa,QAAW;AACxB,WAAO;AAAA,EACV;AAMD,MAAI,uBAAuB;AACvB,QAAI,cAAc,sBAAsB,IAAI,QAAQ;AACpD,QAAI,gBAAgB,QAAW;AAC3B,aAAO;AAAA,IACV;AAAA,EACJ;AAED,MAAI,gBAAgB,qBAAqB,QAAQ;AACjD,MAAI,kBAAkB,QAAW;AAC7B,WAAO;AAAA,EACV;AAED,MAAI,gBAAgB,CAAA;AACpB,WAAS,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAK;AAC3C,kBAAc,cAAc,WAAW,CAAC,CAAC,IAAI,IAAI;AAAA,EACpD;AAED,MAAI,uBAAuB;AACvB,0BAAsB,IAAI,UAAU,aAAa;AAAA,EACpD;AAED,SAAO;AACX;AAWA,OAAO,YAAY,SAAS,KAAK,UAAU;AACvC,MAAIA,SAAQ,oBAAoB,QAAQ;AACxC,MAAIA,WAAU,QAAW;AACrB,WAAO;AAAA,EACV;AAED,MAAI,SAAS,CAAA;AACb,WAAS,IAAI,GAAG,IAAI,IAAI,QAAQ,KAAK;AACjC,QAAI,IAAI,IAAI,WAAW,CAAC;AAIxB,QAAI,KAAK,KAAM;AACX,UAAIA,OAAM,CAAC;AACX,UAAI,MAAM,QAAW;AAGjB,eAAO;AAAA,MACV;AAAA,IACJ;AACD,WAAO,CAAC,IAAI;AAAA,EAEf;AAED,SAAO;AACX;AAOA,OAAO,YAAY,SAAS,KAAK,UAAU;AACvC,MAAI,IAAI,OAAO,UAAU,KAAK,QAAQ;AACtC,MAAI,MAAM,QAAW;AACjB,WAAO,EAAE;AAAA,EACjB,OAAW;AACH,WAAO;AAAA,EACV;AACL;AAGA,SAAS,gBAAgB,OAAO;AAC5B,SAAO,SAAS,QAAQ,SAAS;AACrC;AAGA,SAAS,0BAA0B,QAAQ,KAAK,QAAQ;AACpD,MAAI,YAAY;AAChB,MAAI,YAAY,OAAO;AACvB,SAAO,MAAM,aAAa,YAAY,MAAM,OAAO,GAAG,MAAM,GAAG;AAC3D,MAAE;AACF,MAAE;AAAA,EACL;AACD,SAAO,KAAK,MAAQ,YAAY,CAAE;AAClC,SAAO;AACX;AAGA,SAAS,yBAAyB,QAAQpB,SAAQ,QAAQ;AACtD,MAAI,YAAY;AAChB,MAAI,YAAY,OAAO;AACvB,MAAI,MAAMA;AACV,SAAO,MAAM,aAAa,YAAY,IAAI;AACtC,QAAI,QAAQ,OAAO,GAAG;AACtB,QAAI,CAAC,gBAAgB,KAAK,GAAG;AACzB;AAAA,IACH;AASD,QAAI,UAAU,KAAK,MAAM,IAAI,aAAa,OAAO,MAAM,CAAC,MAAM,GAAG;AAC7D;AAAA,IACH;AAED,MAAE;AACF,MAAE;AAAA,EACL;AACD,SAAO,KAAK,YAAY,CAAC;AACzB,WAAS,IAAIA,SAAQ,IAAI,KAAK,EAAE,GAAG;AAC/B,WAAO,KAAM,OAAO,CAAC,IAAI,MAAO,GAAI;AAAA,EACvC;AACD,SAAO;AACX;AAGA,SAAS,yBAAyB,QAAQA,SAAQ,QAAQ;AACtD,MAAI,YAAY;AAChB,MAAI,YAAY,OAAO;AACvB,MAAI,MAAMA;AACV,SAAO,MAAM,aAAa,YAAY,IAAI;AACtC,QAAI,QAAQ,OAAO,GAAG;AAQtB,QAAI,UAAU,GAAG;AACb;AAAA,IACH;AAQD,QAAI,gBAAgB,KAAK,KAAK,MAAM,IAAI,aAAa,gBAAgB,OAAO,MAAM,CAAC,CAAC,GAAG;AACnF;AAAA,IACH;AAED,MAAE;AACF,MAAE;AAAA,EACL;AACD,SAAO,KAAK,KAAQ,YAAY,CAAE;AAClC,WAAS,IAAIA,SAAQ,IAAI,KAAK,EAAE,GAAG;AAC/B,QAAI,MAAM,OAAO,CAAC;AAClB,WAAO,KAAO,MAAM,SAAY,IAAK,KAAO,MAAM,MAAS,GAAI;AAAA,EAClE;AACD,SAAO;AACX;AAcA,OAAO,YAAY,SAAS,QAAQ;AAChC,MAAI,MAAM;AACV,MAAI,SAAS,CAAA;AACb,SAAO,MAAM,OAAO,QAAQ;AACxB,QAAI,QAAQ,OAAO,GAAG;AACtB,QAAI,UAAU,GAAG;AACb,YAAM,0BAA0B,QAAQ,KAAK,MAAM;AAAA,IACtD,WAAU,SAAS,QAAQ,SAAS,KAAK;AACtC,YAAM,yBAAyB,QAAQ,KAAK,MAAM;AAAA,IAC9D,OAAe;AACH,YAAM,yBAAyB,QAAQ,KAAK,MAAM;AAAA,IACrD;AAAA,EACJ;AACD,SAAO;AACX;AAQA,OAAO,QAAQ,SAAS,GAAG;AAMvB,MAAIA,UAAS;AACb,MAAI,UAAU,CAACA,OAAM;AACrB,MAAI,OAAO,CAAA;AACX,WAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,QAAI,IAAI,OAAO,OAAO,EAAE,CAAC,CAAC;AAC1B,UAAM,UAAU,KAAK,MAAM,MAAM,CAAC;AAClC,IAAAA,WAAU,EAAE;AACZ,YAAQ,KAAKA,OAAM;AAAA,EACtB;AAED,MAAI,KAAK,WAAW,GAAG;AACnB,WAAO,CAAC,GAAG,CAAC;AAAA,EACf;AAED,MAAI,iBAAiB,CAAA;AACrB,MAAI,UAAW,IAAI,KAAK,MAAM,KAAK,IAAIA,OAAM,IAAI,KAAK,IAAI,CAAC,CAAC,IAAI,IAAK;AACrE,MAAI,gBAAgB,CAAC,QAAW,OAAO,MAAM,OAAO,QAAQ,OAAO,QAAQ,OAAO,KAAK,EAAE,OAAO;AAChG,WAAS,MAAM,GAAG,MAAM,QAAQ,QAAQ,OAAO,GAAG;AAC9C,QAAI,gBAAgB,cAAc,QAAQ,GAAG,CAAC;AAC9C,UAAM,UAAU,KAAK,MAAM,gBAAgB,aAAa;AAAA,EAC3D;AAED,SAAO,MAAM,UAAU;AAAA,IAAO,OAAO,OAAO,EAAE,MAAM;AAAA,IAC7B,OAAO,QAAQ,OAAO;AAAA,IACtB;AAAA,IACA;AAAA,EAAI;AAC/B;AAMA,OAAO,QAAQ,SAAS,GAAG;AACvB,SAAO,OAAO,MAAM,CAAC,EAAE;AAC3B;AASA,OAAO,OAAO,SAAS,GAAG;AACtB,MAAI,IAAI,CAAA;AACR,MAAI,OAAO,OAAO,KAAK,CAAC;AACxB,MAAI,SAAS,KAAK;AAElB,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAEhC,QAAI,IAAI,SAAS,KAAK,CAAC,GAAG,CAAC;AAC3B,QAAI,IAAI,EAAE,CAAC;AAEX,QAAI,EAAE,OAAO,OAAO,QAAQ,EAAE,OAAO,EAAE,IAAI,CAAC;AAC5C,QAAI,EAAE,OAAO,OAAO,SAAS,CAAC,CAAC;AAAA,EAClC;AAED,SAAO;AACX;AAMA,OAAO,OAAO,SAAS,GAAG;AACtB,SAAO,OAAO,KAAK,CAAC,EAAE;AAC1B;AAMA,OAAO,WAAW,SAAS,GAAG;AAC1B,MAAI,IAAI,MAAM;AACV,WAAO,CAAC,CAAC;AAAA,EACjB,OAAW;AACH,WAAO,CAAC,IAAI,IAAI,IAAI;AAAA,EACvB;AACL;AAOA,OAAO,UAAU,SAAS,GAAG,MAAM;AAC/B,MAAI,IAAI,CAAA;AACR,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,aAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK,GAAG;AACrC,YAAM,SAAS,EAAE,WAAW,KAAK,QAAQ,wCAAwC,IAAI;AACrF,UAAI,EAAE,OAAO,OAAO,QAAQ,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;AAAA,IAC7C;AAAA,EACT,OAAW;AACH,QAAI,SAAS,OAAO;AAChB,UAAI,EAAE,OAAO,OAAO,OAAO,CAAC,CAAC;AAAA,IACzC,WAAmB,SAAS,UAAU;AAG1B,UAAI,EAAE,OAAO,OAAO,SAAS,CAAC,CAAC;AAAA,IAC3C,WAAmB,SAAS,UAAU;AAC1B,UAAI,EAAE,OAAO,OAAO,OAAO,CAAC,CAAC;AAAA,IACzC,WAAmB,SAAS,QAAQ;AACxB,UAAI,EAAE,OAAO,OAAO,KAAK,CAAC,CAAC;AAAA,IACvC,OAAe;AACH,YAAM,IAAI,MAAM,0BAA0B,IAAI;AAAA,IAEjD;AAAA,EACJ;AAED,SAAO;AACX;AAEA,OAAO,KAAK,OAAO;AACnB,OAAO,KAAK,OAAO;AAGnB,IAAI,MAAM,OAAO,YAAY,cAAc,oBAAI,QAAO;AAOtD,OAAO,aAAa,SAAS,KAAK;AAE9B,MAAI,KAAK;AACL,QAAI,cAAc,IAAI,IAAI,GAAG;AAC7B,QAAI,gBAAgB,QAAW;AAC3B,aAAO;AAAA,IACV;AAAA,EACJ;AAED,MAAI,IAAI,CAAA;AACR,MAAI,SAAS,IAAI;AAEjB,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,QAAI,KAAK,IAAI,CAAC;AACd,QAAI,EAAE,OAAO,OAAO,GAAG,IAAI,EAAE,GAAG,KAAK,CAAC;AAAA,EACzC;AAED,MAAI,KAAK;AACL,QAAI,IAAI,KAAK,CAAC;AAAA,EACjB;AAED,SAAO;AACX;AAMA,OAAO,aAAa,SAAS,KAAK;AAC9B,SAAO,OAAO,WAAW,GAAG,EAAE;AAClC;AASA,OAAO,SAAS,SAAS,GAAG;AACxB,MAAI,mBAAmB,OAAO,EAAE,IAAI;AACpC,QAAM,SAAS,qBAAqB,QAAW,mCAAmC,EAAE,IAAI;AACxF,SAAO,iBAAiB,EAAE,KAAK;AACnC;AAMA,OAAO,SAAS,SAAS,GAAG;AACxB,MAAI,iBAAiB,OAAO,EAAE,IAAI;AAClC,QAAM,SAAS,mBAAmB,QAAW,iCAAiC,EAAE,IAAI;AACpF,SAAO,eAAe,EAAE,KAAK;AACjC;AASA,OAAO,QAAQ,SAASoB,QAAO;AAC3B,MAAI,IAAI,CAAA;AACR,MAAI,SAASA,OAAM,OAAO;AAC1B,MAAI,YAAY,CAAA;AAChB,MAAI,kBAAkB,CAAA;AAEtB,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,QAAI,QAAQA,OAAM,OAAO,CAAC;AAC1B,QAAI,mBAAmB,OAAO,MAAM,IAAI;AACxC,UAAM,SAAS,qBAAqB,QAAW,yCAAyC,MAAM,OAAO,OAAO,MAAM,OAAO,GAAG;AAC5H,QAAI,QAAQA,OAAM,MAAM,IAAI;AAC5B,QAAI,UAAU,QAAW;AACrB,cAAQ,MAAM;AAAA,IACjB;AAED,QAAI,QAAQ,iBAAiB,KAAK;AAElC,QAAI,MAAM,SAAS,SAAS;AACxB,sBAAgB,KAAK,EAAE,MAAM;AAC7B,UAAI,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;AACnB,gBAAU,KAAK,KAAK;AAAA,IAChC,OAAe;AACH,UAAI,EAAE,OAAO,KAAK;AAAA,IACrB;AAAA,EACJ;AAED,WAAS,MAAM,GAAG,MAAM,UAAU,QAAQ,OAAO,GAAG;AAChD,QAAI,IAAI,gBAAgB,GAAG;AAC3B,QAAIpB,UAAS,EAAE;AACf,UAAM,SAASA,UAAS,OAAO,WAAWoB,OAAM,YAAY,WAAW;AACvE,MAAE,CAAC,IAAIpB,WAAU;AACjB,MAAE,IAAI,CAAC,IAAIA,UAAS;AACpB,QAAI,EAAE,OAAO,UAAU,GAAG,CAAC;AAAA,EAC9B;AAED,SAAO;AACX;AAMA,OAAO,QAAQ,SAASoB,QAAO;AAC3B,MAAI,WAAW;AACf,MAAI,SAASA,OAAM,OAAO;AAE1B,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,QAAI,QAAQA,OAAM,OAAO,CAAC;AAC1B,QAAI,iBAAiB,OAAO,MAAM,IAAI;AACtC,UAAM,SAAS,mBAAmB,QAAW,uCAAuC,MAAM,OAAO,OAAO,MAAM,OAAO,GAAG;AACxH,QAAI,QAAQA,OAAM,MAAM,IAAI;AAC5B,QAAI,UAAU,QAAW;AACrB,cAAQ,MAAM;AAAA,IACjB;AAED,gBAAY,eAAe,KAAK;AAGhC,QAAI,MAAM,SAAS,SAAS;AACxB,kBAAY;AAAA,IACf;AAAA,EACJ;AAED,SAAO;AACX;AAEA,OAAO,SAAS,OAAO;AACvB,OAAO,SAAS,OAAO;AAGvB,OAAO,UAAU,SAAS,GAAG;AACzB,SAAO;AACX;AAEA,OAAO,UAAU,SAAS,GAAG;AACzB,SAAO,EAAE;AACb;AAYA,SAAS,MAAM,WAAW,QAAQ,SAAS;AAIvC,MAAI,OAAO,WAAW,OAAO,CAAC,EAAE,SAAS,oBAAoB,OAAO,CAAC,EAAE,UAAU,IAAI;AACjF,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,UAAI,QAAQ,OAAO,CAAC;AACpB,WAAK,MAAM,IAAI,IAAI,MAAM;AAAA,IAC5B;AAAA,EACJ;AAED,OAAK,YAAY;AACjB,OAAK,SAAS;AACd,MAAI,SAAS;AACT,QAAI,aAAa,OAAO,KAAK,OAAO;AACpC,aAAS,MAAM,GAAG,MAAM,WAAW,QAAQ,OAAO,GAAG;AACjD,UAAI,IAAI,WAAW,GAAG;AACtB,UAAI,IAAI,QAAQ,CAAC;AACjB,UAAI,KAAK,CAAC,MAAM,QAAW;AACvB,aAAK,CAAC,IAAI;AAAA,MACb;AAAA,IACJ;AAAA,EACJ;AACL;AAMA,MAAM,UAAU,SAAS,WAAW;AAChC,SAAO,OAAO,MAAM,IAAI;AAC5B;AAMA,MAAM,UAAU,SAAS,WAAW;AAChC,SAAO,OAAO,MAAM,IAAI;AAC5B;AAKA,SAAS,WAAW,UAAU,MAAM,OAAO;AACvC,MAAI,UAAU,QAAW;AACrB,YAAQ,KAAK;AAAA,EAChB;AACD,MAAI,SAAS,IAAI,MAAM,KAAK,SAAS,CAAC;AACtC,SAAO,CAAC,IAAI,EAAC,MAAM,WAAW,SAAS,MAAM,UAAU,OAAO,MAAK;AACnE,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AAClC,WAAO,IAAI,CAAC,IAAI,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,KAAK,CAAC,EAAC;AAAA,EACtE;AACD,SAAO;AACX;AAKA,SAAS,UAAU,UAAU,SAAS,cAAc;AAChD,MAAI,QAAQ,QAAQ;AACpB,MAAI,SAAS,IAAI,MAAM,QAAQ,CAAC;AAChC,SAAO,CAAC,IAAI,EAAC,MAAM,WAAW,SAAS,MAAM,UAAU,OAAO,MAAK;AACnE,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,WAAO,IAAI,CAAC,IAAI,EAAC,MAAM,WAAW,GAAG,MAAM,SAAS,OAAO,aAAa,QAAQ,CAAC,GAAG,CAAC,EAAC;AAAA,EACzF;AACD,SAAO;AACX;AAKA,SAAS,WAAW,UAAU,SAAS,cAAc;AACjD,MAAI,QAAQ,QAAQ;AACpB,MAAI,SAAS,CAAA;AACb,SAAO,CAAC,IAAI,EAAC,MAAM,WAAW,SAAS,MAAM,UAAU,OAAO,MAAK;AACnE,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,aAAS,OAAO,OAAO,aAAa,QAAQ,CAAC,GAAG,CAAC,CAAC;AAAA,EACrD;AACD,SAAO;AACX;AAWA,SAAS,SAAS,eAAe;AAC7B,MAAI,cAAc,WAAW,GAAG;AAC5B,UAAM;AAAA,MAAK;AAAA,MAAM;AAAA,MACb,CAAC,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC,CAAC,EAClD,OAAO,WAAW,SAAS,cAAc,MAAM,CAAC;AAAA,IAC7D;AAAA,EACA,WAAe,cAAc,WAAW,GAAG;AACnC,UAAM;AAAA,MAAK;AAAA,MAAM;AAAA,MACb,CAAC,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC,CAAC,EAClD,OAAO,WAAW,eAAe,cAAc,QAAQ,SAAS,aAAa;AAC1E,eAAO;AAAA,UACH,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,YAAY,MAAK;AAAA,UAC/D,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,YAAY,IAAG;AAAA,UAC3D,EAAC,MAAM,sBAAsB,MAAM,UAAU,OAAO,YAAY,MAAK;AAAA;MACzF,CAAa,CAAC;AAAA,IACd;AAAA,EACA,OAAW;AACH,UAAM,OAAO,OAAO,iCAAiC;AAAA,EACxD;AACL;AACA,SAAS,YAAY,OAAO,OAAO,MAAM,SAAS;AAClD,SAAS,UAAU,cAAc;AAEjC,SAAS,WAAW,iBAAiB;AACjC,QAAM;AAAA,IAAK;AAAA,IAAM;AAAA,IACb,WAAW,gBAAgB,iBAAiB,SAAS,cAAc,GAAG;AAClE,UAAI,SAAS,aAAa;AAC1B,UAAI,iBAAiB,OAAO;AAC5B,YAAM,OAAO,CAAC,CAAC,gBAAgB,kCAAkC,aAAa,MAAM,kCAAkC;AACtH,aAAO;AAAA,QACH,EAAC,MAAM,cAAc,GAAG,MAAM,OAAO,OAAO,aAAa,IAAG;AAAA,QAC5D,EAAC,MAAM,WAAW,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,eAAe;AAAA,UAChE,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,IAAI,MAAM,kBAAkB;AAAA,YACvE,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,YAC9C,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,eAAe,gBAAe;AAAA,UAAC,EAC/E,OAAO,WAAW,gBAAgB,eAAe,cAAc,CAAC,CAAC,EAAC;AAAA,QAC3F,EAAsB,OAAO,WAAW,WAAW,OAAO,gBAAgB,SAAS,eAAelB,IAAG;AAC7E,cAAI,UAAU,cAAc;AAC5B,iBAAO;AAAA,YACH,EAAC,MAAM,eAAeA,IAAG,MAAM,OAAO,OAAO,cAAc,IAAG;AAAA,YAC9D,EAAC,MAAM,YAAYA,IAAG,MAAM,SAAS,OAAO,IAAI,MAAM,WAAW;AAAA,cAC7D,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,cAC9C,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,QAAQ,gBAAe;AAAA,YACxG,EAAkC,OAAO,WAAW,gBAAgB,QAAQ,cAAc,CAAC,CAAC,EAAC;AAAA,UAC7F;AAAA,QACqB,CAAA,CAAC,CAAC,EAAC;AAAA,MACxB;AAAA,IACA,CAAS;AAAA,EACT;AACA;AACA,WAAW,YAAY,OAAO,OAAO,MAAM,SAAS;AACpD,WAAW,UAAU,cAAc;AASnC,SAAS,YAAY,kBAAkB;AACnC,QAAM;AAAA,IAAK;AAAA,IAAM;AAAA,IACb,WAAW,iBAAiB,kBAAkB,SAAS,eAAe,GAAG;AACrE,UAAI,UAAU,cAAc;AAC5B,aAAO;AAAA,QACH,EAAC,MAAM,eAAe,GAAG,MAAM,OAAO,OAAO,cAAc,IAAG;AAAA,QAC9D,EAAC,MAAM,YAAY,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,gBAAgB;AAAA,UAClE,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,QAAQ,cAAa;AAAA,QAAC,EAAG,OAAO,WAAW,mBAAmB,QAAQ,iBAAiB,CAAC,CAAC,EAAC;AAAA,MAC7J;AAAA,IACA,CAAS;AAAA,EACT;AACA;AACA,YAAY,YAAY,OAAO,OAAO,MAAM,SAAS;AACrD,YAAY,UAAU,cAAc;AAUpC,SAAS,WAAW,iBAAiBmB,iBAAgB;AACjD,QAAM,KAAK,MAAM,mBAAmB,UAAU,UAAU,iBAAiB,SAAS,aAAa;AAC3F,QAAI,mBAAmBA,gBAAe,YAAY,UAAU;AAC5D,UAAM,OAAO,CAAC,CAAC,kBAAkB,sCAAsC,YAAY,aAAa,UAAU;AAC1G,WAAO,IAAI,MAAM,eAAe;AAAA,MAC5B,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,YAAY,WAAU;AAAA,MAClE,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,YAAY,WAAU;AAAA,IAC9E,EAAU,OAAO,UAAU,YAAY,YAAY,WAAW,gBAAgB,CAAC,CAAC;AAAA,EAC3E,CAAA,CAAC;AACN;AACA,WAAW,YAAY,OAAO,OAAO,MAAM,SAAS;AACpD,WAAW,UAAU,cAAc;AAInC,IAAI,QAAQ;AAAA,EACR;AAAA,EACA,QAAQ;AAAA,EACR;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACJ;AAKA,SAAS,QAAQ,UAAUrB,SAAQ;AAC/B,SAAO,SAAS,SAASA,OAAM;AACnC;AAIA,SAAS,UAAU,UAAUA,SAAQ;AACjC,SAAO,SAAS,UAAUA,SAAQ,KAAK;AAC3C;AAIA,SAAS,SAAS,UAAUA,SAAQ;AAChC,SAAO,SAAS,SAASA,SAAQ,KAAK;AAC1C;AAIA,SAAS,SAAS,UAAUA,SAAQ;AAChC,SAAO,SAAS,UAAUA,SAAQ,KAAK;AAC3C;AAIA,SAAS,SAAS,UAAUA,SAAQ;AAChC,MAAI,UAAU,SAAS,SAASA,SAAQ,KAAK;AAC7C,MAAI,WAAW,SAAS,UAAUA,UAAS,GAAG,KAAK;AACnD,SAAO,UAAU,WAAW;AAChC;AAIA,SAAS,OAAO,UAAUA,SAAQ;AAC9B,MAAI,MAAM;AACV,WAAS,IAAIA,SAAQ,IAAIA,UAAS,GAAG,KAAK,GAAG;AACzC,WAAO,OAAO,aAAa,SAAS,QAAQ,CAAC,CAAC;AAAA,EACjD;AAED,SAAO;AACX;AAIA,SAAS,UAAU,UAAUA,SAAQ,SAAS;AAC1C,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,SAAS,KAAK,GAAG;AACjC,UAAM;AACN,SAAK,SAAS,SAASA,UAAS,CAAC;AAAA,EACpC;AAED,SAAO;AACX;AAGA,SAAS,SAAS,UAAU,aAAa,WAAW;AAChD,MAAI,QAAQ,CAAA;AACZ,WAAS,IAAI,aAAa,IAAI,WAAW,KAAK,GAAG;AAC7C,UAAM,KAAK,SAAS,SAAS,CAAC,CAAC;AAAA,EAClC;AAED,SAAO;AACX;AAGA,SAAS,cAAc,OAAO;AAC1B,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACtC,SAAK,OAAO,aAAa,MAAM,CAAC,CAAC;AAAA,EACpC;AAED,SAAO;AACX;AAEA,IAAI,cAAc;AAAA,EACd,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AAAA,EACP,cAAc;AAAA,EACd,KAAK;AACT;AAIA,SAAS,OAAO,MAAMA,SAAQ;AAC1B,OAAK,OAAO;AACZ,OAAK,SAASA;AACd,OAAK,iBAAiB;AAC1B;AAEA,OAAO,UAAU,YAAY,WAAW;AACpC,MAAI,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,KAAK,cAAc;AAC5D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,YAAY,WAAW;AACpC,MAAI,IAAI,KAAK,KAAK,QAAQ,KAAK,SAAS,KAAK,cAAc;AAC3D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,aAAa,OAAO,UAAU;AAE/C,OAAO,UAAU,cAAc,WAAW;AACtC,MAAI,IAAI,KAAK,KAAK,UAAU,KAAK,SAAS,KAAK,cAAc;AAC7D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,cAAc,OAAO,UAAU;AAChD,OAAO,UAAU,WAAW,OAAO,UAAU;AAC7C,OAAO,UAAU,gBAAgB,OAAO,UAAU;AAElD,OAAO,UAAU,aAAa,WAAW;AACrC,MAAI,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,KAAK,cAAc;AAC5D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,eAAe,WAAW;AACvC,MAAI,IAAI,KAAK,KAAK,SAAS,KAAK,SAAS,KAAK,cAAc,IAAI;AAChE,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,aAAa,WAAW;AACrC,MAAI,IAAI,SAAS,KAAK,MAAM,KAAK,SAAS,KAAK,cAAc;AAC7D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,gBAAgB,OAAO,UAAU;AAElD,OAAO,UAAU,aAAa,WAAW;AACrC,MAAI,IAAI,SAAS,KAAK,MAAM,KAAK,SAAS,KAAK,cAAc;AAC7D,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,cAAc,SAAS,QAAQ;AAC5C,MAAI,WAAW,KAAK;AACpB,MAAIA,UAAS,KAAK,SAAS,KAAK;AAChC,MAAI,SAAS;AACb,OAAK,kBAAkB;AACvB,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK;AAC7B,cAAU,OAAO,aAAa,SAAS,SAASA,UAAS,CAAC,CAAC;AAAA,EAC9D;AAED,SAAO;AACX;AAEA,OAAO,UAAU,WAAW,WAAW;AACnC,SAAO,KAAK,YAAY,CAAC;AAC7B;AAMA,OAAO,UAAU,oBAAoB,WAAW;AAC5C,MAAI,IAAI,SAAS,KAAK,MAAM,KAAK,SAAS,KAAK,iBAAiB,CAAC;AAGjE,OAAK;AACL,OAAK,kBAAkB;AACvB,SAAO;AACX;AAEA,OAAO,UAAU,eAAe,SAAS,WAAW;AAChD,MAAI,QAAQ,UAAU,KAAK,MAAM,KAAK,SAAS,KAAK,cAAc;AAKlE,MAAI,QAAQ,UAAU,KAAK,MAAM,KAAK,SAAS,KAAK,iBAAiB,CAAC;AACtE,OAAK,kBAAkB;AACvB,MAAI,cAAc,QAAW;AAAE,gBAAY;AAAA,EAAS;AACpD,SAAO,QAAQ,QAAQ,YAAY;AACvC;AAEA,OAAO,UAAU,OAAO,SAAS,MAAM,QAAQ;AAC3C,MAAI,WAAW,QAAW;AACtB,aAAS;AAAA,EACZ;AAED,OAAK,kBAAkB,YAAY,IAAI,IAAI;AAC/C;AAKA,OAAO,UAAU,iBAAiB,SAAS,OAAO;AAC9C,MAAI,UAAU,QAAW;AAAE,YAAQ,KAAK,WAAU;AAAA,EAAK;AACvD,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,WAAW,KAAK;AACpB,MAAIA,UAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,YAAQ,CAAC,IAAI,SAAS,UAAUA,OAAM;AACtC,IAAAA,WAAU;AAAA,EACb;AAED,OAAK,kBAAkB,QAAQ;AAC/B,SAAO;AACX;AAIA,OAAO,UAAU,oBACjB,OAAO,UAAU,kBAAkB,SAAS,OAAO;AAC/C,MAAI,UAAU,QAAW;AAAE,YAAQ,KAAK,YAAW;AAAA,EAAK;AACxD,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,WAAW,KAAK;AACpB,MAAIA,UAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,YAAQ,CAAC,IAAI,SAAS,UAAUA,OAAM;AACtC,IAAAA,WAAU;AAAA,EACb;AAED,OAAK,kBAAkB,QAAQ;AAC/B,SAAO;AACX;AAGA,OAAO,UAAU,iBAAiB,SAAS,OAAO;AAC9C,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,MAAI,WAAW,KAAK;AACpB,MAAIA,UAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,SAAS,SAASA,OAAM;AAClC,IAAAA,WAAU;AAAA,EACb;AAED,OAAK,kBAAkB,QAAQ;AAC/B,SAAO;AACX;AAGA,OAAO,UAAU,gBAAgB,SAAS,OAAO;AAC7C,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,MAAI,WAAW,KAAK;AACpB,MAAIA,UAAS,KAAK,SAAS,KAAK;AAChC,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,SAAS,SAASA,SAAQ;AAAA,EACvC;AAED,OAAK,kBAAkB;AACvB,SAAO;AACX;AAOA,OAAO,UAAU,YAAY,SAAS,OAAO,cAAc;AACvD,MAAI,CAAC,cAAc;AACf,mBAAe;AACf,YAAQ,KAAK;EAChB;AACD,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,aAAa,KAAK,IAAI;AAAA,EACnC;AACD,SAAO;AACX;AAEA,OAAO,UAAU,cAAc,SAAS,OAAO,cAAc;AACzD,MAAI,CAAC,cAAc;AACf,mBAAe;AACf,YAAQ,KAAK;EAChB;AACD,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,SAAK,CAAC,IAAI,aAAa,KAAK,IAAI;AAAA,EACnC;AACD,SAAO;AACX;AAOA,OAAO,UAAU,kBAAkB,SAAS,OAAO,mBAAmB;AAElE,MAAI,CAAC,mBAAmB;AACpB,wBAAoB;AACpB,YAAQ,KAAK;EAChB;AACD,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,SAAS,OAAO,KAAK,iBAAiB;AAC1C,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,MAAM,CAAA;AACV,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,YAAY,OAAO,CAAC;AACxB,UAAI,YAAY,kBAAkB,SAAS;AAC3C,UAAI,SAAS,IAAI,UAAU,KAAK,IAAI;AAAA,IACvC;AACD,YAAQ,CAAC,IAAI;AAAA,EAChB;AACD,SAAO;AACX;AAEA,OAAO,UAAU,oBAAoB,SAAS,OAAO,mBAAmB;AAEpE,MAAI,CAAC,mBAAmB;AACpB,wBAAoB;AACpB,YAAQ,KAAK;EAChB;AACD,MAAI,UAAU,IAAI,MAAM,KAAK;AAC7B,MAAI,SAAS,OAAO,KAAK,iBAAiB;AAC1C,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,MAAM,CAAA;AACV,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,YAAY,OAAO,CAAC;AACxB,UAAI,YAAY,kBAAkB,SAAS;AAC3C,UAAI,SAAS,IAAI,UAAU,KAAK,IAAI;AAAA,IACvC;AACD,YAAQ,CAAC,IAAI;AAAA,EAChB;AACD,SAAO;AACX;AAIA,OAAO,UAAU,cAAc,SAAS,aAAa;AACjD,MAAI,OAAO,gBAAgB,YAAY;AACnC,WAAO,YAAY,KAAK,IAAI;AAAA,EACpC,OAAW;AACH,QAAI,SAAS,OAAO,KAAK,WAAW;AACpC,QAAI,SAAS,CAAA;AACb,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,YAAY,OAAO,CAAC;AACxB,UAAI,YAAY,YAAY,SAAS;AACrC,aAAO,SAAS,IAAI,UAAU,KAAK,IAAI;AAAA,IAC1C;AACD,WAAO;AAAA,EACV;AACL;AAOA,OAAO,UAAU,mBAAmB,SAAS,aAAa;AACtD,MAAI,gBAAgB,QAAW;AAC3B,kBAAc,KAAK;EACtB;AACD,MAAI,gBAAgB,GAAG;AAGnB;AAAA,EACH;AACD,MAAI,cAAc,CAAA;AAElB,MAAI,cAAc,GAAQ;AAAE,gBAAY,aAAa,KAAK,WAAU;AAAA,EAAK;AACzE,MAAI,cAAc,GAAQ;AAAE,gBAAY,aAAa,KAAK,WAAU;AAAA,EAAK;AACzE,MAAI,cAAc,GAAQ;AAAE,gBAAY,WAAW,KAAK,WAAU;AAAA,EAAK;AACvE,MAAI,cAAc,GAAQ;AAAE,gBAAY,WAAW,KAAK,WAAU;AAAA,EAAK;AAIvE,MAAI,cAAc,IAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAU;AAAA,EAAK;AACpF,MAAI,cAAc,IAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAU;AAAA,EAAK;AACpF,MAAI,cAAc,IAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAU;AAAA,EAAK;AACpF,MAAI,cAAc,KAAQ;AAAE,gBAAY,aAAa;AAAW,SAAK,WAAU;AAAA,EAAK;AAEpF,SAAO;AACX;AAOA,OAAO,UAAU,uBAAuB,WAAW;AAC/C,MAAI,cAAc,KAAK;AACvB,MAAI,aAAa,KAAK;AACtB,MAAI,SAAS,IAAI,MAAM,UAAU;AACjC,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK;AACjC,WAAO,CAAC,IAAI,KAAK,iBAAiB,WAAW;AAAA,EAChD;AACD,SAAO;AACX;AAEA,OAAO,UAAU,eAAe,SAAS,aAAa;AAClD,MAAI,eAAe,KAAK;AACxB,MAAI,eAAe,GAAG;AAElB,WAAO,IAAI,OAAO,KAAK,MAAM,KAAK,SAAS,YAAY,EAAE,YAAY,WAAW;AAAA,EACnF;AACD,SAAO;AACX;AAEA,OAAO,UAAU,iBAAiB,SAAS,aAAa;AACpD,MAAI,eAAe,KAAK;AACxB,MAAI,eAAe,GAAG;AAElB,WAAO,IAAI,OAAO,KAAK,MAAM,KAAK,SAAS,YAAY,EAAE,YAAY,WAAW;AAAA,EACnF;AACD,SAAO;AACX;AASA,OAAO,UAAU,mBAAmB,SAAS,cAAc;AACvD,MAAI,UAAU,KAAK;AACnB,MAAI,QAAQ,QAAQ;AACpB,MAAI,iBAAiB,KAAK;AAC1B,MAAI,OAAO,IAAI,MAAM,KAAK;AAC1B,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,QAAQ,QAAQ,CAAC;AACrB,QAAI,UAAU,GAAG;AAGb,WAAK,CAAC,IAAI;AACV;AAAA,IACH;AACD,SAAK,iBAAiB;AACtB,QAAI,cAAc;AACd,UAAI,aAAa,KAAK;AACtB,UAAI,UAAU,IAAI,MAAM,WAAW,MAAM;AACzC,eAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACxC,aAAK,iBAAiB,QAAQ,WAAW,CAAC;AAC1C,gBAAQ,CAAC,IAAI,aAAa,KAAK,IAAI;AAAA,MACtC;AACD,WAAK,CAAC,IAAI;AAAA,IACtB,OAAe;AACH,WAAK,CAAC,IAAI,KAAK,gBAAe;AAAA,IACjC;AAAA,EACJ;AACD,OAAK,iBAAiB;AACtB,SAAO;AACX;AAOA,OAAO,UAAU,gBAAgB,WAAW;AACxC,MAAI,cAAc,KAAK,SAAS,KAAK;AACrC,MAAI,SAAS,KAAK;AAClB,MAAI,QAAQ,KAAK;AACjB,MAAI,WAAW,GAAG;AACd,WAAO;AAAA,MACH,QAAQ;AAAA,MACR,QAAQ,KAAK,gBAAgB,KAAK;AAAA,IAC9C;AAAA,EACA,WAAe,WAAW,GAAG;AACrB,QAAI,SAAS,IAAI,MAAM,KAAK;AAC5B,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,aAAO,CAAC,IAAI;AAAA,QACR,OAAO,KAAK,YAAa;AAAA,QACzB,KAAK,KAAK,YAAa;AAAA,QACvB,OAAO,KAAK,YAAa;AAAA,MACzC;AAAA,IACS;AACD,WAAO;AAAA,MACH,QAAQ;AAAA,MACR;AAAA,IACZ;AAAA,EACK;AACD,QAAM,IAAI,MAAM,OAAO,YAAY,SAAS,EAAE,IAAI,mCAAmC;AACzF;AAIA,OAAO,UAAU,gBAAgB,WAAW;AACxC,MAAI,cAAc,KAAK,SAAS,KAAK;AACrC,MAAI,SAAS,KAAK;AAClB,MAAI,WAAW,GAAG;AACd,WAAO;AAAA,MACH,QAAQ;AAAA,MACR,YAAY,KAAK,YAAa;AAAA,MAC9B,SAAS,KAAK,gBAAiB;AAAA,IAC3C;AAAA,EACA,WAAe,WAAW,GAAG;AACrB,WAAO;AAAA,MACH,QAAQ;AAAA,MACR,QAAQ,KAAK,gBAAgB;AAAA,QACzB,OAAO,OAAO;AAAA,QACd,KAAK,OAAO;AAAA,QACZ,SAAS,OAAO;AAAA,MAChC,CAAa;AAAA,IACb;AAAA,EACK;AACD,QAAM,IAAI,MAAM,OAAO,YAAY,SAAS,EAAE,IAAI,mCAAmC;AACzF;AAKA,OAAO,OAAO,SAAS,OAAO,cAAc;AACxC,SAAO,WAAW;AACd,WAAO,KAAK,UAAU,OAAO,YAAY;AAAA,EACjD;AACA;AAEA,OAAO,SAAS,SAAS,OAAO,cAAc;AAC1C,SAAO,WAAW;AACd,WAAO,KAAK,YAAY,OAAO,YAAY;AAAA,EACnD;AACA;AAEA,OAAO,aAAa,SAAS,OAAO,mBAAmB;AACnD,SAAO,WAAW;AACd,WAAO,KAAK,gBAAgB,OAAO,iBAAiB;AAAA,EAC5D;AACA;AAEA,OAAO,eAAe,SAAS,OAAO,mBAAmB;AACrD,SAAO,WAAW;AACd,WAAO,KAAK,kBAAkB,OAAO,iBAAiB;AAAA,EAC9D;AACA;AAEA,OAAO,UAAU,SAAS,aAAa;AACnC,SAAO,WAAW;AACd,WAAO,KAAK,aAAa,WAAW;AAAA,EAC5C;AACA;AAEA,OAAO,YAAY,SAAS,aAAa;AACrC,SAAO,WAAW;AACd,WAAO,KAAK,eAAe,WAAW;AAAA,EAC9C;AACA;AAEA,OAAO,MAAM,OAAO,UAAU;AAC9B,OAAO,OAAO,OAAO,UAAU;AAC/B,OAAO,SAAS,OAAO,WAAW,OAAO,UAAU;AACnD,OAAO,aAAa,OAAO,UAAU;AACrC,OAAO,QAAQ,OAAO,WAAW,OAAO,UAAU;AAClD,OAAO,YAAY,OAAO,UAAU;AACpC,OAAO,SAAS,OAAO,UAAU;AACjC,OAAO,WAAW,OAAO,UAAU;AACnC,OAAO,WAAW,OAAO,UAAU;AAKnC,IAAI,eAAe;AAAA,EACf,UAAU,OAAO;AAAA,EACjB,iBAAiB,OAAO;AAAA,EACxB,gBAAgB,OAAO;AAC3B;AAEA,OAAO,UAAU,kBAAkB,WAAW;AAC1C,SAAO,KAAK,aAAa,OAAO,WAAW;AAAA,IACvC,KAAK,OAAO;AAAA,IACZ,QAAQ,OAAO,QAAQ;AAAA,MACnB,gBAAgB,OAAO,QAAQ,YAAY;AAAA,MAC3C,gBAAgB,OAAO,WAAW;AAAA,QAC9B,KAAK,OAAO;AAAA,QACZ,SAAS,OAAO,QAAQ,YAAY;AAAA,MACpD,CAAa;AAAA,IACb,CAAS;AAAA,EACT,CAAK,CAAC,KAAK,CAAA;AACX;AAEA,OAAO,UAAU,mBAAmB,WAAW;AAC3C,SAAO,KAAK,aAAa,OAAO,WAAW;AAAA,IACvC,KAAK,OAAO;AAAA,IACZ,SAAS,OAAO,QAAQ;AAAA,MACpB,eAAe,OAAO;AAAA,MACtB,mBAAmB,OAAO;AAAA,IACtC,CAAS;AAAA,EACT,CAAK,CAAC,KAAK,CAAA;AACX;AAEA,OAAO,UAAU,kBAAkB,SAAS,oBAAoB;AAC5D,SAAO,KAAK,aAAa,OAAO,KAAK,OAAO,QAAQ,WAAW;AAC3D,QAAI,aAAa,KAAK;AACtB,UAAM,SAAS,KAAK,cAAc,cAAc,GAAG,2BAA2B,aAAa,WAAW;AACtG,QAAI,aAAa,KAAK;AACtB,QAAI,sBAAsB,aAAa;AACvC,WAAO;AAAA,MACH;AAAA,MACA;AAAA,MACA,WAAW,KAAK,UAAU,OAAO,QAAQ,mBAAmB,UAAU,CAAC,CAAC;AAAA,MACxE,kBAAkB,sBAAsB,KAAK,YAAa,IAAG;AAAA,IACzE;AAAA,EACA,CAAK,CAAC,CAAC,KAAK;AACZ;AAEA,OAAO,UAAU,6BAA6B,WAAW;AACrD,SAAO,KAAK,eAAe,WAAW;AAClC,QAAI,eAAe,KAAK;AACxB,QAAI,eAAe,KAAK;AACxB,UAAM,SAAS,iBAAiB,KAAK,eAAe,GAAG,6CAA6C;AACpG,QAAI,oBAAoB,KAAK,kBAAkB;AAAA,MAC3C,oBAAoB,OAAO;AAAA,MAC3B,gCAAgC,OAAO;AAAA,IACnD,CAAS;AACD,WAAO;AAAA,EACV,CAAA,KAAK,CAAA;AACV;AAEA,IAAI,QAAQ;AAAA,EACR;AAAA,EACA,UAAU;AAAA,EACV;AAAA,EACA,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACJ;AAIA,SAAS,uBAAuBsB,OAAM,GAAG;AAErC,IAAE,YAAW;AAGb,EAAAA,MAAK,SAAS,EAAE;AAChB,EAAAA,MAAK,WAAW,EAAE;AAElB,MAAI;AACJ,EAAAA,MAAK,aAAa,aAAa,EAAE,WAAU;AAC3C,EAAAA,MAAK,gBAAgB;AAErB,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK,GAAG;AACpC,QAAI,gBAAgB,EAAE;AACtB,QAAI,cAAc,EAAE;AACpB,QAAI,eAAe,EAAE;AAErB,aAAS,IAAI,eAAe,KAAK,aAAa,KAAK,GAAG;AAClD,MAAAA,MAAK,cAAc,CAAC,IAAI;AACxB;AAAA,IACH;AAAA,EACJ;AACL;AAEA,SAAS,sBAAsBA,OAAM,GAAG,MAAM,OAAOtB,SAAQ;AAEzD,EAAAsB,MAAK,SAAS,EAAE;AAChB,EAAAA,MAAK,WAAW,EAAE;AAGlB,MAAI;AACJ,EAAAA,MAAK,WAAW,WAAW,EAAE,YAAW,KAAM;AAG9C,IAAE,KAAK,UAAU,CAAC;AAGlB,EAAAA,MAAK,gBAAgB;AACrB,MAAI,iBAAiB,IAAI,MAAM,OAAO,MAAM,QAAQtB,UAAS,EAAE;AAC/D,MAAI,mBAAmB,IAAI,MAAM,OAAO,MAAM,QAAQA,UAAS,KAAK,WAAW,CAAC;AAChF,MAAI,gBAAgB,IAAI,MAAM,OAAO,MAAM,QAAQA,UAAS,KAAK,WAAW,CAAC;AAC7E,MAAI,sBAAsB,IAAI,MAAM,OAAO,MAAM,QAAQA,UAAS,KAAK,WAAW,CAAC;AACnF,MAAI,mBAAmB,QAAQA,UAAS,KAAK,WAAW;AACxD,WAAS,IAAI,GAAG,IAAI,WAAW,GAAG,KAAK,GAAG;AACtC,QAAI,aAAc;AAClB,QAAI,WAAW,eAAe;AAC9B,QAAI,aAAa,iBAAiB;AAClC,QAAI,UAAU,cAAc;AAC5B,QAAI,gBAAgB,oBAAoB;AACxC,aAAS,IAAI,YAAY,KAAK,UAAU,KAAK,GAAG;AAC5C,UAAI,kBAAkB,GAAG;AAGrB,2BAAoB,oBAAoB,SAAS,oBAAoB,iBAAiB;AAGtF,4BAAoB;AAGpB,6BAAqB,IAAI,cAAc;AACvC,qBAAa,MAAM,UAAU,MAAM,gBAAgB;AACnD,YAAI,eAAe,GAAG;AAClB,uBAAc,aAAa,UAAW;AAAA,QACzC;AAAA,MACjB,OAAmB;AACH,qBAAc,IAAI,UAAW;AAAA,MAChC;AAED,MAAAsB,MAAK,cAAc,CAAC,IAAI;AAAA,IAC3B;AAAA,EACJ;AACL;AAKA,SAAS,eAAe,MAAM,OAAO;AACjC,MAAIA,QAAO,CAAA;AACX,EAAAA,MAAK,UAAU,MAAM,UAAU,MAAM,KAAK;AAC1C,QAAM,SAASA,MAAK,YAAY,GAAG,iCAAiC;AAIpE,EAAAA,MAAK,YAAY,MAAM,UAAU,MAAM,QAAQ,CAAC;AAChD,MAAItB,UAAS;AACb,WAAS,IAAIsB,MAAK,YAAY,GAAG,KAAK,GAAG,KAAK,GAAG;AAC7C,QAAI,aAAa,MAAM,UAAU,MAAM,QAAQ,IAAK,IAAI,CAAE;AAC1D,QAAI,aAAa,MAAM,UAAU,MAAM,QAAQ,IAAK,IAAI,IAAK,CAAC;AAC9D,QAAK,eAAe,MAAM,eAAe,KAAK,eAAe,KAAK,eAAe,OAC5E,eAAe,MAAM,eAAe,KAAK,eAAe,KAAK,eAAe,KAAK,eAAe,KAAK,eAAe,IAAK;AAC1H,MAAAtB,UAAS,MAAM,SAAS,MAAM,QAAQ,IAAK,IAAI,IAAK,CAAC;AACrD;AAAA,IACH;AAAA,EACJ;AAED,MAAIA,YAAW,IAAI;AAEf,UAAM,IAAI,MAAM,iCAAiC;AAAA,EACpD;AAED,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,QAAQA,OAAM;AAC7C,EAAAsB,MAAK,SAAS,EAAE;AAEhB,MAAIA,MAAK,WAAW,IAAI;AACpB,2BAAuBA,OAAM,CAAC;AAAA,EACtC,WAAeA,MAAK,WAAW,GAAG;AAC1B,0BAAsBA,OAAM,GAAG,MAAM,OAAOtB,OAAM;AAAA,EAC1D,OAAW;AACH,UAAM,IAAI,MAAM,kEAAkEsB,MAAK,SAAS,IAAI;AAAA,EACvG;AAED,SAAOA;AACX;AAEA,SAAS,WAAW,GAAG,MAAM,YAAY;AACrC,IAAE,SAAS,KAAK;AAAA,IACZ,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO,EAAE,OAAO;AAAA,IAChB,QAAQ;AAAA,IACR;AAAA,EACR,CAAK;AACL;AAEA,SAAS,qBAAqB,GAAG;AAC7B,IAAE,SAAS,KAAK;AAAA,IACZ,KAAK;AAAA,IACL,OAAO;AAAA,IACP,OAAO;AAAA,IACP,QAAQ;AAAA,EAChB,CAAK;AACL;AAGA,SAAS,cAAc,QAAQ;AAE3B,MAAI,cAAc;AAClB,MAAI;AAGJ,OAAK,IAAI,OAAO,SAAS,GAAG,IAAI,GAAG,KAAK,GAAG;AACvC,QAAI,IAAI,OAAO,IAAI,CAAC;AACpB,QAAI,EAAE,UAAU,OAAO;AACnB,cAAQ,IAAI,iCAAiC;AAC7C,oBAAc;AACd;AAAA,IACH;AAAA,EACJ;AAED,MAAI,YAAY;AAAA,IACZ,EAAC,MAAM,WAAW,MAAM,UAAU,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,aAAa,MAAM,UAAU,OAAO,cAAc,IAAI,EAAC;AAAA;AAAA,IAG9D,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,cAAc,KAAM,KAAK,EAAE;AAAA,EAC1E;AAEI,MAAI,CAAC,aACD;AAAE,gBAAY,UAAU,OAAO;AAAA;AAAA,MAE3B,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,EAAC;AAAA;AAAA,MACnD,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,GAAE;AAAA,MACpD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,CAAA;AAAA,EAAI;AAET,cAAY,UAAU,OAAO;AAAA;AAAA,IAEzB,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,EACrD,CAAK;AAED,MAAI,IAAI,IAAI,MAAM,MAAM,QAAQ,SAAS;AAEzC,IAAE,WAAW;AACb,OAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACnC,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,aAAS,IAAI,GAAG,IAAI,MAAM,SAAS,QAAQ,KAAK,GAAG;AAC/C,iBAAW,GAAG,MAAM,SAAS,CAAC,GAAG,CAAC;AAAA,IACrC;AAED,MAAE,WAAW,EAAE,SAAS,KAAK,SAAU,GAAG,GAAG;AACzC,aAAO,EAAE,QAAQ,EAAE;AAAA,IAC/B,CAAS;AAAA,EACJ;AAED,uBAAqB,CAAC;AAEtB,MAAI,WAAW,EAAE,SAAS;AAC1B,MAAI,mBAAmB;AAIvB,MAAI,YAAY,CAAA;AAChB,MAAI,cAAc,CAAA;AAClB,MAAI,WAAW,CAAA;AACf,MAAI,iBAAiB,CAAA;AACrB,MAAI,WAAW,CAAA;AAGf,MAAI,eAAe,CAAA;AAMnB,OAAK,IAAI,GAAG,IAAI,UAAU,KAAK,GAAG;AAC9B,QAAI,UAAU,EAAE,SAAS,CAAC;AAG1B,QAAI,QAAQ,OAAO,SAAS,QAAQ,SAAS,OAAO;AAChD,kBAAY,UAAU,OAAO,EAAC,MAAM,SAAS,GAAG,MAAM,UAAU,OAAO,QAAQ,IAAG,CAAC;AACnF,oBAAc,YAAY,OAAO,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,QAAQ,MAAK,CAAC;AAC3F,iBAAW,SAAS,OAAO,EAAC,MAAM,aAAa,GAAG,MAAM,SAAS,OAAO,QAAQ,MAAK,CAAC;AACtF,uBAAiB,eAAe,OAAO,EAAC,MAAM,mBAAmB,GAAG,MAAM,UAAU,OAAO,QAAQ,OAAM,CAAC;AAC1G,UAAI,QAAQ,YAAY,QAAW;AAC/B,mBAAW,SAAS,OAAO,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,QAAQ,QAAO,CAAC;AAAA,MAC1F;AAAA,IACb,OAAe;AAEH,0BAAoB;AAAA,IACvB;AAID,QAAI,CAAC,eAAe,QAAQ,eAAe,QAAW;AAClD,qBAAe,aAAa,OAAO,EAAC,MAAM,iBAAiB,GAAG,MAAM,SAAS,OAAO,QAAQ,MAAK,CAAC;AAClG,qBAAe,aAAa,OAAO,EAAC,MAAM,eAAe,GAAG,MAAM,SAAS,OAAO,QAAQ,IAAG,CAAC;AAC9F,qBAAe,aAAa,OAAO,EAAC,MAAM,iBAAiB,GAAG,MAAM,SAAS,OAAO,QAAQ,WAAU,CAAC;AAAA,IAC1G;AAAA,EACJ;AAGD,IAAE,cAAc,WAAW,oBAAoB;AAC/C,IAAE,cAAc,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,IAAK,WAAW,gBAAgB,IAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI;AACjG,IAAE,gBAAgB,KAAK,IAAI,EAAE,cAAc,CAAC,IAAI,KAAK,IAAI,CAAC;AAC1D,IAAE,aAAa,EAAE,aAAa,EAAE;AAEhC,IAAE,SAAS,EAAE,OAAO,OAAO,SAAS;AACpC,IAAE,OAAO,KAAK,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC,CAAC;AAC7D,IAAE,SAAS,EAAE,OAAO,OAAO,WAAW;AACtC,IAAE,SAAS,EAAE,OAAO,OAAO,QAAQ;AACnC,IAAE,SAAS,EAAE,OAAO,OAAO,cAAc;AACzC,IAAE,SAAS,EAAE,OAAO,OAAO,QAAQ;AAEnC,IAAE,cAAc;AAAA,EACZ,UAAU,SAAS,IACnB;AAAA,EACA,YAAY,SAAS,IACrB,SAAS,SAAS,IAClB,eAAe,SAAS,IACxB,SAAS,SAAS;AAEtB,MAAI,CAAC,aAAa;AAEd,QAAI,eAAe;AAAA,IACf,aAAa,SAAS;AAE1B,MAAE,eAAe,KAAM,IAAI,IAAK,IAAI,EAAE;AACtC,MAAE,SAAS,EAAE,OAAO,OAAO;AAAA,MACvB,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,GAAE;AAAA,MAChD,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC;AAAA,MACjD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,aAAY;AAAA,MACzD,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,EAAC;AAAA,MAChD,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,aAAa,SAAS,EAAC;AAAA,IACjF,CAAS;AAED,MAAE,SAAS,EAAE,OAAO,OAAO,YAAY;AAAA,EAC1C;AAED,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIvD,IAAI,qBAAqB;AAAA,EACrB;AAAA,EAAW;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAC1F;AAAA,EAAa;AAAA,EAAc;AAAA,EAAY;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAO;AAAA,EACpG;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAS;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAa;AAAA,EAAQ;AAAA,EAAS;AAAA,EACjG;AAAA,EAAY;AAAA,EAAM;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAe;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAa;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAa;AAAA,EAAO;AAAA,EAAc;AAAA,EAAc;AAAA,EAAc;AAAA,EAAQ;AAAA,EACpG;AAAA,EAAY;AAAA,EAAO;AAAA,EAAU;AAAA,EAAW;AAAA,EAAY;AAAA,EAAe;AAAA,EAAgB;AAAA,EACnF;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAM;AAAA,EAAM;AAAA,EAAU;AAAA,EAAU;AAAA,EAAa;AAAA,EAAkB;AAAA,EAClG;AAAA,EAAU;AAAA,EAAkB;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAY;AAAA,EAC3F;AAAA,EAAgB;AAAA,EAAS;AAAA,EAAS;AAAA,EAAc;AAAA,EAAS;AAAA,EAAU;AAAA,EAAS;AAAA,EAAa;AAAA,EAAY;AAAA,EACrG;AAAA,EAAW;AAAA,EAAgB;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAM;AAAA,EAAe;AAAA,EAAU;AAAA,EAAU;AAAA,EACjG;AAAA,EAAgB;AAAA,EAAM;AAAA,EAAY;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAA,EAAc;AAAA,EAAe;AAAA,EAAc;AAAA,EACvG;AAAA,EAAa;AAAA,EAAO;AAAA,EAAW;AAAA,EAAa;AAAA,EAAS;AAAA,EAAc;AAAA,EAAU;AAAA,EAAa;AAAA,EAAU;AAAA,EACpG;AAAA,EAAiB;AAAA,EAAe;AAAA,EAAc;AAAA,EAAS;AAAA,EAAO;AAAA,EAAY;AAAA,EAAiB;AAAA,EAC3F;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAU;AAAA,EACzF;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAC3F;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAC3F;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EACtG;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAChG;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAChG;AAAA,EAAU;AAAA,EAAa;AAAA,EAAU;AAAA,EAAe;AAAA,EAAqB;AAAA,EAAkB;AAAA,EACvF;AAAA,EAAkB;AAAA,EAAc;AAAA,EAAqB;AAAA,EAAsB;AAAA,EAAU;AAAA,EACrF;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAC/F;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAuB;AAAA,EAC1F;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAClG;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAM;AAAA,EAAO;AAAA,EAC3F;AAAA,EAAqB;AAAA,EAAsB;AAAA,EAAmB;AAAA,EAAkB;AAAA,EAAc;AAAA,EAC9F;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAU;AAAA,EAAc;AAAA,EACpF;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAc;AAAA,EAC5F;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAc;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAa;AAAA,EAC7F;AAAA,EAAqB;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAgB;AAAA,EAAY;AAAA,EAC7F;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAiB;AAAA,EACjG;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAC/F;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAkB;AAAA,EACpF;AAAA,EAAiB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAe;AAAA,EAClF;AAAA,EAAc;AAAA,EAAW;AAAA,EAAiB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAC5F;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAY;AAAA,EAAe;AAAA,EAC/F;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAe;AAAA,EAAkB;AAAA,EAAW;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAc;AAAA,EAAkB;AAAA,EACpG;AAAA,EAAW;AAAA,EAAW;AAAA,EAAW;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAW;AAAA,EAAS;AAAU;AAE/G,IAAI,sBAAsB;AAAA,EACtB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC5G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAC/F;AAAA,EAAa;AAAA,EAAc;AAAA,EAAY;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAO;AAAA,EACpG;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAS;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAa;AAAA,EAAQ;AAAA,EAAS;AAAA,EACjG;AAAA,EAAY;AAAA,EAAM;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAe;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAa;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAa;AAAA,EAAO;AAAA,EAAc;AAAA,EAAc;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC1G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EACpG;AAAA,EAAc;AAAA,EAAQ;AAAA,EAAY;AAAA,EAAY;AAAA,EAAO;AAAA,EAAU;AAAA,EAAW;AAAA,EAAY;AAAA,EACtF;AAAA,EAAgB;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAM;AAAA,EAAM;AAAA,EAAI;AAAA,EAAU;AAAA,EAC9F;AAAA,EAAa;AAAA,EAAkB;AAAA,EAAI;AAAA,EAAa;AAAA,EAAU;AAAA,EAAkB;AAAA,EAAgB;AAAA,EAC5F;AAAA,EAAkB;AAAA,EAAY;AAAA,EAAe;AAAA,EAAI;AAAA,EAAgB;AAAA,EAAI;AAAA,EAAS;AAAA,EAAS;AAAA,EAAc;AAAA,EACrG;AAAA,EAAU;AAAA,EAAS;AAAA,EAAa;AAAA,EAAY;AAAA,EAAI;AAAA,EAAQ;AAAA,EAAW;AAAA,EAAI;AAAA,EAAgB;AAAA,EAAU;AAAA,EACjG;AAAA,EAAU;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAM;AAAA,EAAI;AAAA,EAAe;AAAA,EAAI;AAAA,EAAI;AAAA,EAC3G;AAAA,EAAI;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAA,EAAgB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAM;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAY;AAAA,EAAI;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAY;AAE1C,IAAI,oBAAoB;AAAA,EACpB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC5G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAS;AAAA,EAAe;AAAA,EAAqB;AAAA,EAAI;AAAA,EAAkB;AAAA,EACnF;AAAA,EAAkB;AAAA,EAAc;AAAA,EAAqB;AAAA,EAAsB;AAAA,EAAkB;AAAA,EAC7F;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAY;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EACvF;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EACjG;AAAA,EAAa;AAAA,EAAiB;AAAA,EAAuB;AAAA,EAAkB;AAAA,EAAiB;AAAA,EAAI;AAAA,EAC5F;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAa;AAAA,EAAa;AAAA,EAAI;AAAA,EAAI;AAAA,EAAa;AAAA,EAAI;AAAA,EAAI;AAAA,EAAa;AAAA,EACjG;AAAA,EAAa;AAAA,EAAa;AAAA,EAAI;AAAA,EAAI;AAAA,EAAa;AAAA,EAAa;AAAA,EAAa;AAAA,EAAI;AAAA,EAAM;AAAA,EAAM;AAAA,EAAM;AAAA,EAAO;AAAA,EACtG;AAAA,EAAqB;AAAA,EAAI;AAAA,EAAsB;AAAA,EAAmB;AAAA,EAAkB;AAAA,EAAc;AAAA,EAClG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EACpG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAU;AAAA,EAAc;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAC5G;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EACxG;AAAA,EAAmB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAI;AAAA,EAAI;AAAA,EAAe;AAAA,EAAe;AAAA,EACxF;AAAA,EAAc;AAAA,EAAc;AAAA,EAAI;AAAA,EAAkB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAe;AAAA,EAAI;AAAA,EAAI;AAAA,EAAc;AAAA,EAC/F;AAAA,EAAI;AAAA,EAAI;AAAA,EAAe;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAI;AAAA,EAAI;AAAA,EAAI;AAAA,EAAc;AAAA,EAAW;AAAA,EACzF;AAAA,EAAqB;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAgB;AAAA,EAAY;AAAA,EAAa;AAAA,EAC1G;AAAA,EAAI;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAgB;AAAA,EACnF;AAAA,EAAe;AAAA,EAAiB;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAChG;AAAA,EAAiB;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAiB;AAAA,EACjF;AAAA,EAAgB;AAAA,EAAgB;AAAA,EAAkB;AAAA,EAAkB;AAAA,EAAiB;AAAA,EACrF;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAe;AAAA,EAAkB;AAAA,EAAc;AAAA,EAAW;AAAA,EAC7F;AAAA,EAAe;AAAA,EAAe;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAe;AAAA,EACnF;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAY;AAAA,EAAe;AAAA,EAAe;AAAA,EAChF;AAAA,EAAoB;AAAA,EAAe;AAAA,EAAkB;AAAA,EAAW;AAAA,EAAe;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAoB;AAAA,EAAkB;AAAA,EAAe;AAAA,EAAc;AAAgB;AAEvF,IAAI,gBAAgB;AAAA,EAChB;AAAA,EAAW;AAAA,EAAS;AAAA,EAAoB;AAAA,EAAS;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAU;AAAA,EAC/F;AAAA,EAAa;AAAA,EAAe;AAAA,EAAa;AAAA,EAAc;AAAA,EAAY;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EACxG;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAO;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAQ;AAAA,EAAO;AAAA,EAAS;AAAA,EAAS;AAAA,EAAQ;AAAA,EAAS;AAAA,EAAa;AAAA,EACtG;AAAA,EAAS;AAAA,EAAW;AAAA,EAAY;AAAA,EAAM;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAe;AAAA,EAAa;AAAA,EACnF;AAAA,EAAe;AAAA,EAAc;AAAA,EAAS;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAC5G;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAK;AAAA,EAAa;AAAA,EAAO;AAAA,EAAc;AAAA,EACzF;AAAA,EAAa;AAAA,EAAS;AAAA,EAAY;AAAA,EAAU;AAAA,EAAU;AAAA,EAAa;AAAA,EAAa;AAAA,EAAU;AAAA,EAC1F;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAS;AAAA,EAAY;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAC9F;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAC7F;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAQ;AAAA,EAAY;AAAA,EAClG;AAAA,EAAU;AAAA,EAAa;AAAA,EAAc;AAAA,EAAc;AAAA,EAAa;AAAA,EAAa;AAAA,EAAS;AAAA,EAAY;AAAA,EAClG;AAAA,EAAM;AAAA,EAAU;AAAA,EAAY;AAAA,EAAa;AAAA,EAAa;AAAA,EAAgB;AAAA,EAAO;AAAA,EAAM;AAAA,EAAe;AAAA,EAClG;AAAA,EAAW;AAAA,EAAM;AAAA,EAAY;AAAA,EAAe;AAAA,EAAgB;AAAA,EAAS;AAAA,EAAM;AAAA,EAAU;AAAA,EACrF;AAAA,EAAc;AAAA,EAAc;AAAA,EAAW;AAAA,EAAU;AAAA,EAAe;AAAA,EAAS;AAAA,EAAiB;AAAA,EAC1F;AAAA,EAAY;AAAA,EAAoB;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAM;AAAA,EAAM;AAAA,EAAU;AAAA,EAAU;AAAA,EAC9F;AAAA,EAAiB;AAAA,EAAa;AAAA,EAAc;AAAA,EAAU;AAAA,EAAW;AAAA,EAAa;AAAA,EAAa;AAAA,EAC3F;AAAA,EAAY;AAAA,EAAiB;AAAA,EAAkB;AAAA,EAAM;AAAA,EAAM;AAAA,EAAa;AAAA,EAAkB;AAAA,EAC1F;AAAA,EAAgB;AAAA,EAAe;AAAA,EAAe;AAAA,EAAe;AAAA,EAAU;AAAA,EAAa;AAAA,EAAU;AAAA,EAC9F;AAAA,EAAe;AAAA,EAAa;AAAA,EAAU;AAAA,EAAU;AAAA,EAAe;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAC5F;AAAA,EAAU;AAAA,EAAY;AAAA,EAAc;AAAA,EAAS;AAAA,EAAU;AAAA,EAAS;AAAA,EAAa;AAAA,EAAQ;AAAA,EAAW;AAAA,EAChG;AAAA,EAAU;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAa;AAAA,EAAO;AAAA,EACnG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAS;AAAA,EAAS;AAAA,EAAS;AAAA,EAAY;AAAA,EAAe;AAAA,EAAe;AAAA,EACzF;AAAA,EAAW;AAAA,EAAc;AAAA,EAAiB;AAAA,EAAS;AAAA,EAAU;AAAA,EAAU;AAAA,EAAc;AAAA,EAAY;AAAA,EACjG;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAA,EAAU;AAAQ;AAWpD,SAAS,gBAAgB,MAAM;AAC3B,OAAK,OAAO;AAChB;AAEA,gBAAgB,UAAU,mBAAmB,SAAS,GAAG;AACrD,MAAI,OAAO,EAAE,YAAY,CAAC;AAC1B,MAAI,SAAS,KAAK,KAAK;AACvB,MAAI,QAAQ;AACR,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,UAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,eAAS,IAAI,GAAG,IAAI,MAAM,SAAS,QAAQ,KAAK,GAAG;AAC/C,YAAI,MAAM,SAAS,CAAC,MAAM,MAAM;AAC5B,iBAAO;AAAA,QACV;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AAQA,SAAS,aAAaA,OAAM;AACxB,OAAK,OAAOA;AAChB;AAMA,aAAa,UAAU,mBAAmB,SAAS,GAAG;AAClD,SAAO,KAAK,KAAK,cAAc,EAAE,YAAY,CAAC,CAAC,KAAK;AACxD;AASA,SAAS,YAAY,UAAU,SAAS;AACpC,OAAK,WAAW;AAChB,OAAK,UAAU;AACnB;AAMA,YAAY,UAAU,mBAAmB,SAAS,GAAG;AACjD,MAAI,OAAO,EAAE,YAAY,CAAC;AAC1B,MAAI,WAAW,KAAK,SAAS,IAAI;AACjC,SAAO,KAAK,QAAQ,QAAQ,QAAQ;AACxC;AAQA,SAAS,WAAWC,OAAM;AACtB,UAAQA,MAAK,SAAO;AAAA,IAChB,KAAK;AACD,WAAK,QAAQ,cAAc;AAC3B;AAAA,IACJ,KAAK;AACD,WAAK,QAAQ,IAAI,MAAMA,MAAK,cAAc;AAC1C,eAAS,IAAI,GAAG,IAAIA,MAAK,gBAAgB,KAAK;AAC1C,YAAIA,MAAK,eAAe,CAAC,IAAI,cAAc,QAAQ;AAC/C,eAAK,MAAM,CAAC,IAAI,cAAcA,MAAK,eAAe,CAAC,CAAC;AAAA,QACxE,OAAuB;AACH,eAAK,MAAM,CAAC,IAAIA,MAAK,MAAMA,MAAK,eAAe,CAAC,IAAI,cAAc,MAAM;AAAA,QAC3E;AAAA,MACJ;AAED;AAAA,IACJ,KAAK;AACD,WAAK,QAAQ,IAAI,MAAMA,MAAK,cAAc;AAC1C,eAAS,MAAM,GAAG,MAAMA,MAAK,gBAAgB,OAAO;AAChD,aAAK,MAAM,GAAG,IAAI,cAAc,MAAMA,MAAK,eAAe,GAAG,CAAC;AAAA,MACjE;AAED;AAAA,IACJ,KAAK;AACD,WAAK,QAAQ;AACb;AAAA,IACJ;AACI,WAAK,QAAQ;AACb;AAAA,EACP;AACL;AAOA,WAAW,UAAU,mBAAmB,SAAS,MAAM;AACnD,SAAO,KAAK,MAAM,QAAQ,IAAI;AAClC;AAMA,WAAW,UAAU,mBAAmB,SAAS,KAAK;AAClD,SAAO,KAAK,MAAM,GAAG;AACzB;AAEA,SAAS,iBAAiB,MAAM;AAC5B,MAAI;AACJ,MAAI,gBAAgB,KAAK,OAAO,KAAK;AACrC,MAAI,YAAY,OAAO,KAAK,aAAa;AAEzC,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC1C,QAAI,IAAI,UAAU,CAAC;AACnB,QAAI,aAAa,cAAc,CAAC;AAChC,YAAQ,KAAK,OAAO,IAAI,UAAU;AAClC,UAAM,WAAW,SAAS,CAAC,CAAC;AAAA,EAC/B;AAED,WAAS,MAAM,GAAG,MAAM,KAAK,OAAO,QAAQ,OAAO,GAAG;AAClD,YAAQ,KAAK,OAAO,IAAI,GAAG;AAC3B,QAAI,KAAK,aAAa;AAClB,UAAI,KAAK,WAAW;AAChB,cAAM,OAAO,QAAQ;AAAA,MACrC,OAAmB;AACH,cAAM,OAAO,KAAK,YAAY,QAAQ,GAAG;AAAA,MAC5C;AAAA,IACb,WAAmB,KAAK,WAAW,OAAO;AAC9B,YAAM,OAAO,KAAK,WAAW,iBAAiB,GAAG;AAAA,IACpD;AAAA,EACJ;AACL;AAEA,SAAS,0BAA0B,MAAM;AACrC,OAAK,qBAAqB;AAE1B,MAAI,gBAAgB,KAAK,OAAO,KAAK;AACrC,MAAI,YAAY,OAAO,KAAK,aAAa;AAEzC,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC1C,QAAI,IAAI,UAAU,CAAC;AACnB,QAAI,aAAa,cAAc,CAAC;AAChC,QAAI,KAAK,mBAAmB,UAAU,MAAM,QAAW;AACnD,WAAK,mBAAmB,UAAU,IAAI;AAAA,QAClC,UAAU,CAAC,SAAS,CAAC,CAAC;AAAA,MACtC;AAAA,IACA,OAAe;AACH,WAAK,mBAAmB,UAAU,EAAE,SAAS,KAAK,SAAS,CAAC,CAAC;AAAA,IAChE;AAAA,EACJ;AACL;AAOA,SAAS,cAAc,MAAM,KAAK;AAC9B,MAAI,IAAI,WAAW;AACf,8BAA0B,IAAI;AAAA,EACtC,OAAW;AACH,qBAAiB,IAAI;AAAA,EACxB;AACL;AAKA,SAAS,KAAK,KAAK,IAAI,IAAI,IAAI,IAAI;AAC/B,MAAI,UAAS;AACb,MAAI,OAAO,IAAI,EAAE;AACjB,MAAI,OAAO,IAAI,EAAE;AACjB,MAAI,OAAM;AACd;AAEA,IAAIC,SAAO,EAAE;AAKb,SAAS,kBAAkB,OAAO,MAAM;AACpC,MAAI,QAAQ,QAAQ,IAAI;AACxB,SAAO;AAAA,IACH,cAAc;AAAA,IAEd,KAAK,WAAW;AACZ,UAAI,OAAO,UAAU,YAAY;AAC7B,gBAAQ,MAAK;AAAA,MAChB;AAED,aAAO;AAAA,IACV;AAAA,IAED,KAAK,SAAS,GAAG;AACb,cAAQ;AAAA,IACX;AAAA,EACT;AACA;AAyBA,SAAS,MAAM,SAAS;AAGpB,OAAK,sBAAsB,OAAO;AACtC;AAKA,MAAM,UAAU,wBAAwB,SAAS,SAAS;AACtD,OAAK,QAAQ,QAAQ,SAAS;AAG9B,OAAK,OAAO,QAAQ,QAAQ;AAC5B,OAAK,UAAU,QAAQ,WAAW;AAClC,OAAK,WAAW,QAAQ,YAAY,QAAQ,YAAY,SAAY,CAAC,QAAQ,OAAO,IAAI,CAAA;AAIxF,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACvB;AAED,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACvB;AAED,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACvB;AAED,MAAI,UAAU,SAAS;AACnB,SAAK,OAAO,QAAQ;AAAA,EACvB;AAED,MAAI,kBAAkB,SAAS;AAC3B,SAAK,eAAe,QAAQ;AAAA,EAC/B;AAKD,SAAO,eAAe,MAAM,QAAQ,kBAAkB,MAAM,QAAQ,IAAI,CAAC;AAC7E;AAKA,MAAM,UAAU,aAAa,SAAS,SAAS;AAC3C,MAAI,KAAK,SAAS,WAAW,GAAG;AAC5B,SAAK,UAAU;AAAA,EAClB;AAED,OAAK,SAAS,KAAK,OAAO;AAC9B;AAMA,MAAM,UAAU,iBAAiB,WAAW;AACxC,SAAO,KAAK,KAAK;AACrB;AAWA,MAAM,UAAU,UAAU,SAAS,GAAG,GAAG,UAAU,SAAS,MAAM;AAC9D,MAAI,MAAM,SAAY,IAAI;AAC1B,MAAI,MAAM,SAAY,IAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,MAAI;AACJ,MAAI;AACJ,MAAI,CAAC,SAAS;AAAE,cAAU,CAAG;AAAA,EAAG;AAChC,MAAI,SAAS,QAAQ;AACrB,MAAI,SAAS,QAAQ;AAErB,MAAI,QAAQ,WAAW,QAAQ,KAAK,SAAS;AAGzC,cAAU,KAAK,QAAQ,KAAK,QAAQ,KAAK,MAAM,QAAQ;AAAA,EAG1D;AAED,MAAI,SAAS;AAET,eAAW,KAAK,QAAQ,YAAY,OAAO;AAC3C,QAAI,KAAK,MAAM,CAAC;AAChB,QAAI,KAAK,MAAM,CAAC;AAEhB,aAAS,SAAS;AAAA,EAC1B,OAAW;AACH,eAAW,KAAK,KAAK;AACrB,QAAI9B,SAAQ,KAAK,KAAK,KAAK,cAAc,OAAQ;AACjD,QAAI,WAAW,QAAW;AAAE,eAASA;AAAA,IAAQ;AAC7C,QAAI,WAAW,QAAW;AAAE,eAASA;AAAA,IAAQ;AAAA,EAChD;AAED,MAAI,IAAI,IAAI;AACZ,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AACzC,QAAI,MAAM,SAAS,CAAC;AACpB,QAAI,IAAI,SAAS,KAAK;AAClB,QAAE,OAAO,IAAK,IAAI,IAAI,QAAS,IAAK,CAAC,IAAI,IAAI,MAAO;AAAA,IAChE,WAAmB,IAAI,SAAS,KAAK;AACzB,QAAE,OAAO,IAAK,IAAI,IAAI,QAAS,IAAK,CAAC,IAAI,IAAI,MAAO;AAAA,IAChE,WAAmB,IAAI,SAAS,KAAK;AACzB,QAAE;AAAA,QAAiB,IAAK,IAAI,KAAK;AAAA,QAAS,IAAK,CAAC,IAAI,KAAK;AAAA,QACtC,IAAK,IAAI,IAAI;AAAA,QAAS,IAAK,CAAC,IAAI,IAAI;AAAA,MAAO;AAAA,IAC1E,WAAmB,IAAI,SAAS,KAAK;AACzB,QAAE;AAAA,QAAQ,IAAK,IAAI,KAAK;AAAA,QAAS,IAAK,CAAC,IAAI,KAAK;AAAA,QACtC,IAAK,IAAI,KAAK;AAAA,QAAS,IAAK,CAAC,IAAI,KAAK;AAAA,QACtC,IAAK,IAAI,IAAI;AAAA,QAAS,IAAK,CAAC,IAAI,IAAI;AAAA,MAAO;AAAA,IACjE,WAAmB,IAAI,SAAS,KAAK;AACzB,QAAE,UAAS;AAAA,IACd;AAAA,EACJ;AAED,SAAO;AACX;AAQA,MAAM,UAAU,cAAc,WAAW;AACrC,MAAI,KAAK,WAAW,QAAW;AAC3B,WAAO;EACV;AAED,MAAI,WAAW,CAAA;AACf,MAAI,iBAAiB,CAAA;AACrB,WAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAK,GAAG;AAC5C,QAAI,KAAK,KAAK,OAAO,CAAC;AACtB,mBAAe,KAAK,EAAE;AACtB,QAAI,GAAG,oBAAoB;AACvB,eAAS,KAAK,cAAc;AAC5B,uBAAiB,CAAA;AAAA,IACpB;AAAA,EACJ;AAED,QAAM,SAAS,eAAe,WAAW,GAAG,qDAAqD;AACjG,SAAO;AACX;AAMA,MAAM,UAAU,aAAa,WAAW;AACpC,MAAI,WAAW,KAAK,KAAK;AACzB,MAAI,UAAU,CAAA;AACd,MAAI,UAAU,CAAA;AACd,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AACzC,QAAI,MAAM,SAAS,CAAC;AACpB,QAAI,IAAI,SAAS,KAAK;AAClB,cAAQ,KAAK,IAAI,CAAC;AAClB,cAAQ,KAAK,IAAI,CAAC;AAAA,IACrB;AAED,QAAI,IAAI,SAAS,OAAO,IAAI,SAAS,KAAK;AACtC,cAAQ,KAAK,IAAI,EAAE;AACnB,cAAQ,KAAK,IAAI,EAAE;AAAA,IACtB;AAED,QAAI,IAAI,SAAS,KAAK;AAClB,cAAQ,KAAK,IAAI,EAAE;AACnB,cAAQ,KAAK,IAAI,EAAE;AAAA,IACtB;AAAA,EACJ;AAED,MAAI,UAAU;AAAA,IACV,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,MAAM,KAAK,IAAI,MAAM,MAAM,OAAO;AAAA,IAClC,iBAAiB,KAAK;AAAA,EAC9B;AAEI,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO;AAAA,EAClB;AAED,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO,KAAK;AAAA,EACvB;AAED,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO;AAAA,EAClB;AAED,MAAI,CAAC,SAAS,QAAQ,IAAI,GAAG;AACzB,YAAQ,OAAO;AAAA,EAClB;AAED,UAAQ,mBAAmB,KAAK,eAAe,QAAQ,mBAAmB,QAAQ,OAAO,QAAQ;AACjG,SAAO;AACX;AAUA,MAAM,UAAU,OAAO,SAAS,KAAK,GAAG,GAAG,UAAU,SAAS;AAC1D,OAAK,QAAQ,GAAG,GAAG,UAAU,OAAO,EAAE,KAAK,GAAG;AAClD;AAUA,MAAM,UAAU,aAAa,SAAS,KAAK,GAAG,GAAG,UAAU;AACvD,WAAS,YAAY,GAAG+B,IAAGC,IAAGhC,QAAO;AACjC,QAAI,UAAS;AACb,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,UAAI,OAAO+B,KAAK,EAAE,CAAC,EAAE,IAAI/B,QAAQgC,KAAK,EAAE,CAAC,EAAE,IAAIhC,MAAM;AACrD,UAAI,IAAI+B,KAAK,EAAE,CAAC,EAAE,IAAI/B,QAAQgC,KAAK,EAAE,CAAC,EAAE,IAAIhC,QAAQ,GAAG,GAAG,KAAK,KAAK,GAAG,KAAK;AAAA,IAC/E;AAED,QAAI,UAAS;AACb,QAAI,KAAI;AAAA,EACX;AAED,MAAI,MAAM,SAAY,IAAI;AAC1B,MAAI,MAAM,SAAY,IAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,MAAIA,SAAQ,IAAI,KAAK,KAAK,aAAa;AAEvC,MAAI,cAAc,CAAA;AAClB,MAAI,aAAa,CAAA;AACjB,MAAI,OAAO,KAAK;AAChB,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,MAAM,QAAW;AACrB,kBAAY,KAAK,EAAC,GAAG,IAAI,GAAG,GAAG,CAAC,IAAI,EAAC,CAAC;AAAA,IACzC;AAED,QAAI,IAAI,OAAO,QAAW;AACtB,iBAAW,KAAK,EAAC,GAAG,IAAI,IAAI,GAAG,CAAC,IAAI,GAAE,CAAC;AAAA,IAC1C;AAED,QAAI,IAAI,OAAO,QAAW;AACtB,iBAAW,KAAK,EAAC,GAAG,IAAI,IAAI,GAAG,CAAC,IAAI,GAAE,CAAC;AAAA,IAC1C;AAAA,EACJ;AAED,MAAI,YAAY;AAChB,cAAY,aAAa,GAAG,GAAGA,MAAK;AACpC,MAAI,YAAY;AAChB,cAAY,YAAY,GAAG,GAAGA,MAAK;AACvC;AAYA,MAAM,UAAU,cAAc,SAAS,KAAK,GAAG,GAAG,UAAU;AACxD,MAAIA;AACJ,MAAI,MAAM,SAAY,IAAI;AAC1B,MAAI,MAAM,SAAY,IAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,EAAAA,SAAQ,IAAI,KAAK,KAAK,aAAa;AACnC,MAAI,YAAY;AAGhB,MAAI,cAAc;AAClB8B,SAAK,KAAK,KAAK,GAAG,MAAQ,GAAG,GAAK;AAClCA,SAAK,KAAK,KAAK,MAAQ,GAAG,KAAO,CAAC;AAIlC,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,OAAO,KAAK,QAAQ;AACxB,MAAI,eAAe,KAAK,gBAAgB;AAGxC,MAAI,cAAc;AAClBA,SAAK,KAAK,KAAK,IAAK,OAAO9B,QAAQ,MAAQ,IAAK,OAAOA,QAAQ,GAAK;AACpE8B,SAAK,KAAK,KAAK,IAAK,OAAO9B,QAAQ,MAAQ,IAAK,OAAOA,QAAQ,GAAK;AACpE8B,SAAK,KAAK,KAAK,MAAQ,IAAK,CAAC,OAAO9B,QAAQ,KAAO,IAAK,CAAC,OAAOA,MAAM;AACtE8B,SAAK,KAAK,KAAK,MAAQ,IAAK,CAAC,OAAO9B,QAAQ,KAAO,IAAK,CAAC,OAAOA,MAAM;AAGtE,MAAI,cAAc;AAClB8B,SAAK,KAAK,KAAK,IAAK,eAAe9B,QAAQ,MAAQ,IAAK,eAAeA,QAAQ,GAAK;AACxF;AAKA,SAAS,wBAAwB,OAAO,cAAc,cAAc;AAChE,SAAO,eAAe,OAAO,cAAc;AAAA,IACvC,KAAK,WAAW;AAEZ,YAAM;AACN,aAAO,MAAM,YAAY;AAAA,IAC5B;AAAA,IACD,KAAK,SAAS,UAAU;AACpB,YAAM,YAAY,IAAI;AAAA,IACzB;AAAA,IACD,YAAY;AAAA,IACZ,cAAc;AAAA,EACtB,CAAK;AACL;AAWA,SAAS,SAAS,MAAM,QAAQ;AAC5B,OAAK,OAAO;AACZ,OAAK,SAAS;AACd,MAAI,MAAM,QAAQ,MAAM,GAAG;AACvB,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,UAAI,QAAQ,OAAO,CAAC;AACpB,YAAM,KAAK,aAAa,KAAK;AAC7B,WAAK,OAAO,CAAC,IAAI;AAAA,IACpB;AAAA,EACJ;AAED,OAAK,SAAU,UAAU,OAAO,UAAW;AAC/C;AAMA,SAAS,UAAU,MAAM,SAAS,OAAO;AAErC,MAAI,KAAK,OAAO,KAAK,MAAM,QAAW;AAClC,SAAK,KAAK,MAAM,KAAK;AACrB,QAAI,OAAO,KAAK,OAAO,KAAK,MAAM,YAAY;AAC1C,WAAK,OAAO,KAAK,IAAI,KAAK,OAAO,KAAK;IACzC;AAED,QAAI,QAAQ,KAAK,OAAO,KAAK;AAC7B,QAAI,aAAa,KAAK,KAAK,mBAAmB,KAAK;AAEnD,QAAI,YAAY;AACZ,eAAS,IAAI,GAAG,IAAI,WAAW,SAAS,QAAQ,KAC5C;AAAE,cAAM,WAAW,WAAW,SAAS,CAAC,CAAC;AAAA,MAAI;AAAA,IACpD;AAED,QAAI,KAAK,KAAK,aAAa;AACvB,UAAI,KAAK,KAAK,WAAW;AACrB,cAAM,OAAO,QAAQ;AAAA,MACrC,OAAmB;AACH,cAAM,OAAO,KAAK,KAAK,YAAY,QAAQ,KAAK;AAAA,MACnD;AAAA,IACJ,WAAU,KAAK,KAAK,WAAW,OAAO;AACnC,YAAM,OAAO,KAAK,KAAK,WAAW,iBAAiB,KAAK;AAAA,IAC3D;AAED,SAAK,OAAO,KAAK,EAAE,eAAe,KAAK,KAAK,eAAe,KAAK,EAAE;AAClE,SAAK,OAAO,KAAK,EAAE,kBAAkB,KAAK,KAAK,eAAe,KAAK,EAAE;AAAA,EAC7E,OAAW;AACH,QAAI,OAAO,KAAK,OAAO,KAAK,MAAM,YAAY;AAC1C,WAAK,OAAO,KAAK,IAAI,KAAK,OAAO,KAAK;IACzC;AAAA,EACJ;AAED,SAAO,KAAK,OAAO,KAAK;AAC5B;AAMA,SAAS,UAAU,OAAO,SAAS,OAAO,QAAQ;AAC9C,OAAK,OAAO,KAAK,IAAI;AACrB,OAAK;AACT;AAQA,SAAS,YAAY,MAAM,OAAO;AAC9B,SAAO,IAAI,MAAM,EAAC,OAAc,KAAU,CAAC;AAC/C;AAeA,SAAS,eAAe,MAAM,OAAOiC,aAAY,MAAM,UAAUC,YAAW;AACxE,SAAO,WAAW;AACd,QAAI,QAAQ,IAAI,MAAM,EAAC,OAAc,KAAU,CAAC;AAEhD,UAAM,OAAO,WAAW;AACpB,MAAAD,YAAW,OAAO,MAAM,QAAQ;AAChC,UAAI,OAAOC,WAAU,KAAK,QAAQ,KAAK;AACvC,WAAK,aAAa,KAAK;AACvB,aAAO;AAAA,IACnB;AAEQ,4BAAwB,OAAO,QAAQ,OAAO;AAC9C,4BAAwB,OAAO,QAAQ,OAAO;AAC9C,4BAAwB,OAAO,QAAQ,OAAO;AAC9C,4BAAwB,OAAO,QAAQ,OAAO;AAE9C,WAAO;AAAA,EACf;AACA;AASA,SAAS,eAAe,MAAM,OAAOC,qBAAoB,YAAY;AACjE,SAAO,WAAW;AACd,QAAI,QAAQ,IAAI,MAAM,EAAC,OAAc,KAAU,CAAC;AAEhD,UAAM,OAAO,WAAW;AACpB,UAAI,OAAOA,oBAAmB,MAAM,OAAO,UAAU;AACrD,WAAK,aAAa,KAAK;AACvB,aAAO;AAAA,IACnB;AAEQ,WAAO;AAAA,EACf;AACA;AAEA,IAAI,WAAW,EAAE,UAAoB,aAA0B,gBAAgC;AAK/F,SAAS,OAAO,GAAG,GAAG;AAClB,MAAI,MAAM,GAAG;AACT,WAAO;AAAA,EACf,WAAe,MAAM,QAAQ,CAAC,KAAK,MAAM,QAAQ,CAAC,GAAG;AAC7C,QAAI,EAAE,WAAW,EAAE,QAAQ;AACvB,aAAO;AAAA,IACV;AAED,aAAS,IAAI,GAAG,IAAI,EAAE,QAAQ,KAAK,GAAG;AAClC,UAAI,CAAC,OAAO,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG;AACrB,eAAO;AAAA,MACV;AAAA,IACJ;AAED,WAAO;AAAA,EACf,OAAW;AACH,WAAO;AAAA,EACV;AACL;AAIA,SAAS,sBAAsB,OAAO;AAClC,MAAI;AACJ,MAAI,MAAM,SAAS,MAAM;AACrB,WAAO;AAAA,EACf,WAAe,MAAM,SAAS,OAAO;AAC7B,WAAO;AAAA,EACf,OAAW;AACH,WAAO;AAAA,EACV;AAED,SAAO;AACX;AAIA,SAAS,cAAc,MAAM,OAAO,cAAc;AAC9C,MAAI,UAAU,CAAA;AACd,MAAI,UAAU,CAAA;AACd,MAAI,QAAQ,MAAM,UAAU,MAAM,KAAK;AACvC,MAAI;AACJ,MAAI;AACJ,MAAI,UAAU,GAAG;AACb,QAAI,aAAa,MAAM,QAAQ,MAAM,QAAQ,CAAC;AAC9C,mBAAe,SAAU,QAAQ,KAAK,aAAc;AACpD,QAAI,MAAM,QAAQ;AAClB,aAAS,IAAI,GAAG,IAAI,QAAQ,GAAG,KAAK,GAAG;AACnC,cAAQ,KAAK,MAAM,UAAU,MAAM,KAAK,UAAU,CAAC;AACnD,aAAO;AAAA,IACV;AAGD,gBAAY,eAAe,QAAQ,KAAK;AAAA,EAChD,OAAW;AACH,gBAAY,QAAQ;AAAA,EACvB;AAED,WAAS,MAAM,GAAG,MAAM,QAAQ,SAAS,GAAG,OAAO,GAAG;AAClD,QAAI,QAAQ,MAAM,SAAS,MAAM,eAAe,QAAQ,GAAG,GAAG,eAAe,QAAQ,MAAM,CAAC,CAAC;AAC7F,QAAI,cAAc;AACd,cAAQ,aAAa,KAAK;AAAA,IAC7B;AAED,YAAQ,KAAK,KAAK;AAAA,EACrB;AAED,SAAO,EAAC,SAAkB,aAAa,OAAO,UAAoB;AACtE;AAEA,SAAS,uBAAuB,MAAM,OAAO;AACzC,MAAI,UAAU,CAAA;AACd,MAAI,QAAQ,MAAM,UAAU,MAAM,KAAK;AACvC,MAAI;AACJ,MAAI;AACJ,MAAI,UAAU,GAAG;AACb,QAAI,aAAa,MAAM,QAAQ,MAAM,QAAQ,CAAC;AAC9C,mBAAe,SAAU,QAAQ,KAAK,aAAc;AACpD,QAAI,MAAM,QAAQ;AAClB,aAAS,IAAI,GAAG,IAAI,QAAQ,GAAG,KAAK,GAAG;AACnC,cAAQ,KAAK,MAAM,UAAU,MAAM,KAAK,UAAU,CAAC;AACnD,aAAO;AAAA,IACV;AAGD,gBAAY,eAAe,QAAQ,KAAK;AAAA,EAChD,OAAW;AACH,gBAAY,QAAQ;AAAA,EACvB;AAED,SAAO,EAAC,SAAkB,aAAa,OAAO,UAAoB;AACtE;AACA,SAAS,kBAAkB,GAAG,SAAS,MAAM,OAAO,cAAc;AAC9D,MAAI,QAAQ,MAAM,UAAU,MAAM,KAAK;AACvC,MAAI,eAAe;AACnB,MAAI,UAAU,GAAG;AACb,QAAI,aAAa,MAAM,QAAQ,MAAM,QAAQ,CAAC;AAC9C,mBAAe,SAAU,QAAQ,KAAK,aAAc;AAAA,EACvD;AAED,MAAI,QAAQ,MAAM,SAAS,MAAM,eAAe,QAAQ,CAAC,GAAG,eAAe,QAAQ,IAAI,CAAC,CAAC;AACzF,MAAI,cAAc;AACd,YAAQ,aAAa,KAAK;AAAA,EAC7B;AACD,SAAO;AACX;AAGA,SAAS,kBAAkB,QAAQ;AAC/B,MAAI,IAAI;AACR,MAAI,MAAM;AACV,MAAI,SAAS,CAAC,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,MAAM,MAAM,GAAG;AACzF,SAAO,MAAM;AACT,QAAI,IAAI,OAAO;AACf,QAAI,KAAK,KAAK;AACd,QAAI,KAAK,IAAI;AAEb,QAAI,OAAO,KAAK;AACZ;AAAA,IACH;AAED,SAAK,OAAO,EAAE;AAEd,QAAI,OAAO,KAAK;AACZ;AAAA,IACH;AAED,SAAK,OAAO,EAAE;AAAA,EACjB;AAED,SAAO,WAAW,CAAC;AACvB;AAGA,SAAS,aAAa,QAAQ,IAAI;AAC9B,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI,OAAO,IAAI;AACX,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,WAAO,MAAM,IAAI;AAAA,EACpB;AAED,MAAI,OAAO,IAAI;AACX,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,WAAO,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI;AAAA,EAC1C;AAED,MAAI,OAAO,IAAI;AACX,WAAO,kBAAkB,MAAM;AAAA,EAClC;AAED,MAAI,MAAM,MAAM,MAAM,KAAK;AACvB,WAAO,KAAK;AAAA,EACf;AAED,MAAI,MAAM,OAAO,MAAM,KAAK;AACxB,SAAK,OAAO;AACZ,YAAQ,KAAK,OAAO,MAAM,KAAK;AAAA,EAClC;AAED,MAAI,MAAM,OAAO,MAAM,KAAK;AACxB,SAAK,OAAO;AACZ,WAAO,EAAE,KAAK,OAAO,MAAM,KAAK;AAAA,EACnC;AAED,QAAM,IAAI,MAAM,gBAAgB,EAAE;AACtC;AAIA,SAAS,gBAAgB,SAAS;AAC9B,MAAI,IAAI,CAAA;AACR,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAG;AACxC,QAAI,MAAM,QAAQ,CAAC,EAAE,CAAC;AACtB,QAAI,SAAS,QAAQ,CAAC,EAAE,CAAC;AACzB,QAAI,QAAS;AACb,QAAI,OAAO,WAAW,GAAG;AACrB,cAAQ,OAAO,CAAC;AAAA,IAC5B,OAAe;AACH,cAAQ;AAAA,IACX;AAED,QAAI,EAAE,eAAe,GAAG,KAAK,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG;AACzC,YAAM,IAAI,MAAM,YAAY,IAAI,sBAAsB,GAAG;AAAA,IAC5D;AAED,MAAE,GAAG,IAAI;AAAA,EACZ;AAED,SAAO;AACX;AAIA,SAAS,aAAa,MAAM,OAAO,MAAM;AACrC,UAAQ,UAAU,SAAY,QAAQ;AACtC,MAAI,SAAS,IAAI,MAAM,OAAO,MAAM,KAAK;AACzC,MAAI,UAAU,CAAA;AACd,MAAI,WAAW,CAAA;AACf,SAAO,SAAS,SAAY,OAAO,KAAK;AAExC,SAAO,OAAO,iBAAiB,MAAM;AACjC,QAAI,KAAK,OAAO;AAIhB,QAAI,MAAM,IAAI;AAEV,UAAI,OAAO,IAAI;AACX,aAAK,OAAO,OAAO;MACtB;AAED,cAAQ,KAAK,CAAC,IAAI,QAAQ,CAAC;AAC3B,iBAAW,CAAA;AAAA,IACvB,OAAe;AAGH,eAAS,KAAK,aAAa,QAAQ,EAAE,CAAC;AAAA,IACzC;AAAA,EACJ;AAED,SAAO,gBAAgB,OAAO;AAClC;AAIA,SAAS,aAAa,SAAS,OAAO;AAClC,MAAI,SAAS,KAAK;AACd,YAAQ,mBAAmB,KAAK;AAAA,EACxC,OAAW;AACH,YAAQ,QAAQ,QAAQ,GAAG;AAAA,EAC9B;AAED,SAAO;AACX;AAIA,SAAS,cAAc,MAAMC,OAAM,SAAS;AACxC,MAAI,UAAU,CAAA;AACd,MAAI;AAIJ,WAAS,IAAI,GAAG,IAAIA,MAAK,QAAQ,KAAK,GAAG;AACrC,QAAI,IAAIA,MAAK,CAAC;AAEd,QAAI,MAAM,QAAQ,EAAE,IAAI,GAAG;AACvB,UAAI,SAAS,CAAA;AACb,aAAO,SAAS,EAAE,KAAK;AACvB,eAAS,IAAI,GAAG,IAAI,EAAE,KAAK,QAAQ,KAAK;AACpC,gBAAQ,KAAK,EAAE,EAAE,MAAM,SAAY,KAAK,EAAE,EAAE,EAAE,CAAC,IAAI;AACnD,YAAI,UAAU,QAAW;AACrB,kBAAQ,EAAE,UAAU,UAAa,EAAE,MAAM,CAAC,MAAM,SAAY,EAAE,MAAM,CAAC,IAAI;AAAA,QAC5E;AACD,YAAI,EAAE,KAAK,CAAC,MAAM,OAAO;AACrB,kBAAQ,aAAa,SAAS,KAAK;AAAA,QACtC;AACD,eAAO,CAAC,IAAI;AAAA,MACf;AACD,cAAQ,EAAE,IAAI,IAAI;AAAA,IAC9B,OAAe;AACH,cAAQ,KAAK,EAAE,EAAE;AACjB,UAAI,UAAU,QAAW;AACrB,gBAAQ,EAAE,UAAU,SAAY,EAAE,QAAQ;AAAA,MAC7C;AAED,UAAI,EAAE,SAAS,OAAO;AAClB,gBAAQ,aAAa,SAAS,KAAK;AAAA,MACtC;AACD,cAAQ,EAAE,IAAI,IAAI;AAAA,IACrB;AAAA,EACJ;AAED,SAAO;AACX;AAGA,SAAS,eAAe,MAAM,OAAO;AACjC,MAAI,SAAS,CAAA;AACb,SAAO,cAAc,MAAM,SAAS,MAAM,KAAK;AAC/C,SAAO,cAAc,MAAM,SAAS,MAAM,QAAQ,CAAC;AACnD,SAAO,OAAO,MAAM,SAAS,MAAM,QAAQ,CAAC;AAC5C,SAAO,aAAa,MAAM,SAAS,MAAM,QAAQ,CAAC;AAClD,SAAO,cAAc;AACrB,SAAO,YAAY,QAAQ;AAC3B,SAAO;AACX;AAEA,IAAI,gBAAgB;AAAA,EAChB,EAAC,MAAM,WAAW,IAAI,GAAG,MAAM,MAAK;AAAA,EACpC,EAAC,MAAM,UAAU,IAAI,GAAG,MAAM,MAAK;AAAA,EACnC,EAAC,MAAM,aAAa,IAAI,MAAM,MAAM,MAAK;AAAA,EACzC,EAAC,MAAM,YAAY,IAAI,GAAG,MAAM,MAAK;AAAA,EACrC,EAAC,MAAM,cAAc,IAAI,GAAG,MAAM,MAAK;AAAA,EACvC,EAAC,MAAM,UAAU,IAAI,GAAG,MAAM,MAAK;AAAA,EACnC,EAAC,MAAM,gBAAgB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACzD,EAAC,MAAM,eAAe,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,qBAAqB,IAAI,MAAM,MAAM,UAAU,OAAO,KAAI;AAAA,EACjE,EAAC,MAAM,sBAAsB,IAAI,MAAM,MAAM,UAAU,OAAO,GAAE;AAAA,EAChE,EAAC,MAAM,aAAa,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACtD,EAAC,MAAM,kBAAkB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EAC3D;AAAA,IACI,MAAM;AAAA,IACN,IAAI;AAAA,IACJ,MAAM,CAAC,QAAQ,QAAQ,QAAQ,QAAQ,QAAQ,MAAM;AAAA,IACrD,OAAO,CAAC,MAAO,GAAG,GAAG,MAAO,GAAG,CAAC;AAAA,EACnC;AAAA,EACD,EAAC,MAAM,YAAY,IAAI,IAAI,MAAM,SAAQ;AAAA,EACzC,EAAC,MAAM,YAAY,IAAI,GAAG,MAAM,CAAC,UAAU,UAAU,UAAU,QAAQ,GAAG,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,EAAC;AAAA,EAC7F,EAAC,MAAM,eAAe,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,QAAQ,IAAI,IAAI,MAAM,CAAE,GAAE,OAAO,KAAI;AAAA,EAC5C,EAAC,MAAM,WAAW,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EAClD,EAAC,MAAM,YAAY,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EACnD,EAAC,MAAM,eAAe,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EACtD,EAAC,MAAM,WAAW,IAAI,IAAI,MAAM,CAAC,UAAU,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,EAAC;AAAA,EACnE,EAAC,MAAM,OAAO,IAAI,MAAM,MAAM,CAAC,OAAO,OAAO,QAAQ,EAAC;AAAA,EACtD,EAAC,MAAM,kBAAkB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EAC3D,EAAC,MAAM,mBAAmB,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EAC5D,EAAC,MAAM,eAAe,IAAI,MAAM,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,YAAY,IAAI,MAAM,MAAM,UAAU,OAAO,KAAI;AAAA,EACxD,EAAC,MAAM,WAAW,IAAI,MAAM,MAAM,SAAQ;AAAA,EAC1C,EAAC,MAAM,WAAW,IAAI,MAAM,MAAM,SAAQ;AAAA,EAC1C,EAAC,MAAM,YAAY,IAAI,MAAM,MAAM,SAAQ;AAAA,EAC3C,EAAC,MAAM,YAAY,IAAI,MAAM,MAAM,MAAK;AAC5C;AAEA,IAAI,oBAAoB;AAAA,EACpB,EAAC,MAAM,SAAS,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EAChD,EAAC,MAAM,iBAAiB,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAAA,EACxD,EAAC,MAAM,iBAAiB,IAAI,IAAI,MAAM,UAAU,OAAO,EAAC;AAC5D;AAIA,SAAS,gBAAgB,MAAM,SAAS;AACpC,MAAI,OAAO,aAAa,MAAM,GAAG,KAAK,UAAU;AAChD,SAAO,cAAc,MAAM,eAAe,OAAO;AACrD;AAGA,SAAS,oBAAoB,MAAM,OAAO,MAAM,SAAS;AACrD,MAAI,OAAO,aAAa,MAAM,OAAO,IAAI;AACzC,SAAO,cAAc,MAAM,mBAAmB,OAAO;AACzD;AAiBA,SAAS,kBAAkB,MAAM,OAAO,UAAU,SAAS;AACvD,MAAI,eAAe,CAAA;AACnB,WAAS,WAAW,GAAG,WAAW,SAAS,QAAQ,YAAY,GAAG;AAC9D,QAAI,cAAc,IAAI,SAAS,IAAI,WAAW,SAAS,QAAQ,CAAC,EAAE,MAAM;AACxE,QAAI,UAAU,gBAAgB,aAAa,OAAO;AAClD,YAAQ,SAAS;AACjB,YAAQ,aAAa;AACrB,YAAQ,iBAAiB;AACzB,YAAQ,iBAAiB;AACzB,QAAI,cAAc,QAAQ,QAAQ,CAAC;AACnC,QAAI,gBAAgB,QAAQ,QAAQ,CAAC;AACrC,QAAI,gBAAgB,KAAK,kBAAkB,GAAG;AAC1C,UAAI,cAAc,oBAAoB,MAAM,gBAAgB,OAAO,aAAa,OAAO;AACvF,cAAQ,iBAAiB,YAAY;AACrC,cAAQ,iBAAiB,YAAY;AACrC,UAAI,YAAY,UAAU,GAAG;AACzB,YAAI,aAAa,gBAAgB,YAAY;AAC7C,YAAI,YAAY,cAAc,MAAM,aAAa,KAAK;AACtD,gBAAQ,SAAS,UAAU;AAC3B,gBAAQ,aAAa,sBAAsB,QAAQ,MAAM;AAAA,MAC5D;AACD,cAAQ,eAAe;AAAA,IAC1B;AACD,iBAAa,KAAK,OAAO;AAAA,EAC5B;AACD,SAAO;AACX;AAKA,SAAS,gBAAgB,MAAM,OAAO,SAAS,SAAS;AACpD,MAAI;AACJ,MAAI;AACJ,MAAI,SAAS,IAAI,MAAM,OAAO,MAAM,KAAK;AAGzC,aAAW;AACX,MAAI,UAAU,CAAC,SAAS;AAExB,MAAI,SAAS,OAAO;AACpB,MAAI,WAAW,GAAG;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,KAAK,GAAG;AACjC,YAAM,OAAO;AACb,cAAQ,KAAK,aAAa,SAAS,GAAG,CAAC;AAAA,IAC1C;AAAA,EACT,WAAe,WAAW,GAAG;AACrB,WAAO,QAAQ,UAAU,SAAS;AAC9B,YAAM,OAAO;AACb,cAAQ,OAAO;AACf,eAAS,MAAM,GAAG,OAAO,OAAO,OAAO,GAAG;AACtC,gBAAQ,KAAK,aAAa,SAAS,GAAG,CAAC;AACvC,eAAO;AAAA,MACV;AAAA,IACJ;AAAA,EACT,WAAe,WAAW,GAAG;AACrB,WAAO,QAAQ,UAAU,SAAS;AAC9B,YAAM,OAAO;AACb,cAAQ,OAAO;AACf,eAAS,MAAM,GAAG,OAAO,OAAO,OAAO,GAAG;AACtC,gBAAQ,KAAK,aAAa,SAAS,GAAG,CAAC;AACvC,eAAO;AAAA,MACV;AAAA,IACJ;AAAA,EACT,OAAW;AACH,UAAM,IAAI,MAAM,4BAA4B,MAAM;AAAA,EACrD;AAED,SAAO;AACX;AAIA,SAAS,iBAAiB,MAAM,OAAO,SAAS;AAC5C,MAAI;AACJ,MAAI,MAAM,CAAA;AACV,MAAI,SAAS,IAAI,MAAM,OAAO,MAAM,KAAK;AACzC,MAAI,SAAS,OAAO;AACpB,MAAI,WAAW,GAAG;AACd,QAAI,SAAS,OAAO;AACpB,aAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,aAAO,OAAO;AACd,UAAI,IAAI,IAAI;AAAA,IACf;AAAA,EACT,WAAe,WAAW,GAAG;AACrB,QAAI,UAAU,OAAO;AACrB,WAAO;AACP,aAAS,MAAM,GAAG,MAAM,SAAS,OAAO,GAAG;AACvC,UAAI,QAAQ,OAAO;AACnB,UAAI,QAAQ,OAAO;AACnB,eAAS,IAAI,OAAO,KAAK,QAAQ,OAAO,KAAK,GAAG;AAC5C,YAAI,CAAC,IAAI;AACT,gBAAQ;AAAA,MACX;AAAA,IACJ;AAAA,EACT,OAAW;AACH,UAAM,IAAI,MAAM,6BAA6B,MAAM;AAAA,EACtD;AAED,SAAO,IAAI,YAAY,KAAK,OAAO;AACvC;AAKA,SAAS,mBAAmB,MAAM,OAAO,MAAM;AAC3C,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI,IAAI;AACZ,MAAI,QAAQ,CAAA;AACZ,MAAI,SAAS;AACb,MAAI,YAAY;AAChB,MAAI,OAAO;AACX,MAAI,IAAI;AACR,MAAI,IAAI;AACR,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI,KAAK,WAAW;AAChB,QAAI,UAAU,KAAK,OAAO,IAAI,QAAQ,UAAU,MAAM,KAAK;AAC3D,QAAI,SAAS,KAAK,OAAO,IAAI,QAAQ,SAAS,OAAO;AACrD,YAAQ,OAAO;AACf,gBAAY,OAAO;AACnB,oBAAgB,OAAO;AACvB,oBAAgB,OAAO;AAAA,EAC/B,OAAW;AACH,YAAQ,KAAK,OAAO,IAAI,QAAQ;AAChC,gBAAY,KAAK,OAAO,IAAI,QAAQ;AACpC,oBAAgB,KAAK,OAAO,IAAI,QAAQ;AACxC,oBAAgB,KAAK,OAAO,IAAI,QAAQ;AAAA,EAC3C;AACD,MAAI,QAAQ;AAEZ,WAAS,WAAWL,IAAGC,IAAG;AACtB,QAAI,MAAM;AACN,QAAE,UAAS;AAAA,IACd;AAED,MAAE,OAAOD,IAAGC,EAAC;AACb,WAAO;AAAA,EACV;AAED,WAAS,aAAa;AAClB,QAAI;AAIJ,kBAAc,MAAM,SAAS,MAAM;AACnC,QAAI,eAAe,CAAC,WAAW;AAC3B,cAAQ,MAAM,MAAO,IAAG;AAAA,IAC3B;AAED,cAAU,MAAM,UAAU;AAC1B,UAAM,SAAS;AACf,gBAAY;AAAA,EACf;AAED,WAASK,OAAMC,OAAM;AACjB,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,QAAI,IAAI;AACR,WAAO,IAAIA,MAAK,QAAQ;AACpB,UAAI,IAAIA,MAAK,CAAC;AACd,WAAK;AACL,cAAQ,GAAC;AAAA,QACL,KAAK;AACD;AACA;AAAA,QACJ,KAAK;AACD;AACA;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,oBAAQ,MAAM,MAAO,IAAG;AACxB,wBAAY;AAAA,UACf;AAED,eAAK,MAAM;AACX,qBAAW,GAAG,CAAC;AACf;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,iBAAK,MAAM;AACX,iBAAK,MAAM;AACX,cAAE,OAAO,GAAG,CAAC;AAAA,UAChB;AAED;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,iBAAK,MAAM;AACX,cAAE,OAAO,GAAG,CAAC;AACb,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACH;AAED,iBAAK,MAAM;AACX,cAAE,OAAO,GAAG,CAAC;AAAA,UAChB;AAED;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,iBAAK,MAAM;AACX,cAAE,OAAO,GAAG,CAAC;AACb,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACH;AAED,iBAAK,MAAM;AACX,cAAE,OAAO,GAAG,CAAC;AAAA,UAChB;AAED;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM,IAAI,MAAM;AAChB,kBAAM,IAAI,MAAM;AAChB,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI,MAAM,MAAM;AAChB,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAAA,UACrC;AAED;AAAA,QACJ,KAAK;AACD,sBAAY,MAAM,IAAK,IAAG;AAC1B,qBAAW,MAAM,SAAS;AAC1B,cAAI,UAAU;AACV,YAAAD,OAAM,QAAQ;AAAA,UACjB;AAED;AAAA,QACJ,KAAK;AACD;AAAA,QACJ,KAAK;AACD,cAAIC,MAAK,CAAC;AACV,eAAK;AACL,kBAAQ,GAAC;AAAA,YACL,KAAK;AAED,oBAAM,IAAM,MAAM;AAClB,oBAAM,IAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,kBAAI,MAAQ,MAAM;AAClB,kBAAI,MAAQ,MAAM;AAClB,oBAAM,MAAK;AACX,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC;AAAA,YACJ,KAAK;AAED,oBAAM,IAAM,MAAM;AAClB,oBAAM;AACN,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM;AACN,oBAAM,MAAM,MAAM;AAClB,oBAAM;AACN,oBAAM,MAAM,MAAM;AAClB,oBAAM;AACN,kBAAI,MAAM,MAAM;AAChB,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC;AAAA,YACJ,KAAK;AAED,oBAAM,IAAM,MAAM;AAClB,oBAAM,IAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM;AACN,oBAAM,MAAM,MAAM;AAClB,oBAAM;AACN,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,kBAAI,MAAM,MAAM;AAChB,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC;AAAA,YACJ,KAAK;AAED,oBAAM,IAAM,MAAM;AAClB,oBAAM,IAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,oBAAM,MAAM,MAAM;AAClB,kBAAI,KAAK,IAAI,MAAM,CAAC,IAAI,KAAK,IAAI,MAAM,CAAC,GAAG;AACvC,oBAAI,MAAM,MAAM;cAChD,OAAmC;AACH,oBAAI,MAAM,MAAM;cACnB;AAED,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;AACtC,gBAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC;AAAA,YACJ;AACI,sBAAQ,IAAI,WAAW,MAAM,QAAQ,wBAAwB,OAAO,CAAC;AACrE,oBAAM,SAAS;AAAA,UACtB;AACD;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,oBAAQ,MAAM,MAAO,IAAG;AACxB,wBAAY;AAAA,UACf;AAED,cAAI,MAAM;AACN,cAAE,UAAS;AACX,mBAAO;AAAA,UACV;AAED;AAAA,QACJ,KAAK;AACD;AACA;AAAA,QACJ,KAAK;AAAA,QACL,KAAK;AACD;AACA,eAAM,SAAS,KAAM;AACrB;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,oBAAQ,MAAM,MAAO,IAAG;AACxB,wBAAY;AAAA,UACf;AAED,eAAK,MAAM;AACX,eAAK,MAAM;AACX,qBAAW,GAAG,CAAC;AACf;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,KAAK,CAAC,WAAW;AAChC,oBAAQ,MAAM,MAAO,IAAG;AACxB,wBAAY;AAAA,UACf;AAED,eAAK,MAAM;AACX,qBAAW,GAAG,CAAC;AACf;AAAA,QACJ,KAAK;AACD;AACA;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM,IAAI,MAAM;AAChB,kBAAM,IAAI,MAAM;AAChB,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI,MAAM,MAAM;AAChB,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAAA,UACrC;AAED,eAAK,MAAM;AACX,eAAK,MAAM;AACX,YAAE,OAAO,GAAG,CAAC;AACb;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,iBAAK,MAAM;AACX,iBAAK,MAAM;AACX,cAAE,OAAO,GAAG,CAAC;AAAA,UAChB;AAED,gBAAM,IAAI,MAAM;AAChB,gBAAM,IAAI,MAAM;AAChB,gBAAM,MAAM,MAAM;AAClB,gBAAM,MAAM,MAAM;AAClB,cAAI,MAAM,MAAM;AAChB,cAAI,MAAM,MAAM;AAChB,YAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,GAAG;AAClB,iBAAK,MAAM;UACd;AAED,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM;AACN,kBAAM,IAAI,MAAM;AAChB,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI;AACJ,gBAAI,MAAM,MAAM;AAChB,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAAA,UACrC;AAED;AAAA,QACJ,KAAK;AACD,cAAI,MAAM,SAAS,GAAG;AAClB,iBAAK,MAAM;UACd;AAED,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM,IAAI,MAAM;AAChB,kBAAM;AACN,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI;AACJ,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAAA,UACrC;AAED;AAAA,QACJ,KAAK;AACD,eAAKA,MAAK,CAAC;AACX,eAAKA,MAAK,IAAI,CAAC;AACf,gBAAM,MAAO,MAAM,KAAO,MAAM,OAAQ,EAAE;AAC1C,eAAK;AACL;AAAA,QACJ,KAAK;AACD,sBAAY,MAAM,QAAQ,KAAK;AAC/B,qBAAW,KAAK,OAAO,SAAS;AAChC,cAAI,UAAU;AACV,YAAAD,OAAM,QAAQ;AAAA,UACjB;AAED;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM;AACN,kBAAM,IAAI,MAAM;AAChB,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI,OAAO,MAAM,WAAW,IAAI,MAAM,UAAU;AAChD,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACH;AAED,kBAAM,IAAI,MAAM;AAChB,kBAAM;AACN,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI,OAAO,MAAM,WAAW,IAAI,MAAM,UAAU;AAChD,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAAA,UACrC;AAED;AAAA,QACJ,KAAK;AACD,iBAAO,MAAM,SAAS,GAAG;AACrB,kBAAM,IAAI,MAAM;AAChB,kBAAM;AACN,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI,OAAO,MAAM,WAAW,IAAI,MAAM,UAAU;AAChD,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAClC,gBAAI,MAAM,WAAW,GAAG;AACpB;AAAA,YACH;AAED,kBAAM;AACN,kBAAM,IAAI,MAAM;AAChB,kBAAM,MAAM,MAAM;AAClB,kBAAM,MAAM,MAAM;AAClB,gBAAI,MAAM,MAAM;AAChB,gBAAI,OAAO,MAAM,WAAW,IAAI,MAAM,UAAU;AAChD,cAAE,QAAQ,KAAK,KAAK,KAAK,KAAK,GAAG,CAAC;AAAA,UACrC;AAED;AAAA,QACJ;AACI,cAAI,IAAI,IAAI;AACR,oBAAQ,IAAI,WAAW,MAAM,QAAQ,wBAAwB,CAAC;AAAA,UACtF,WAA+B,IAAI,KAAK;AAChB,kBAAM,KAAK,IAAI,GAAG;AAAA,UAC1C,WAA+B,IAAI,KAAK;AAChB,iBAAKC,MAAK,CAAC;AACX,iBAAK;AACL,kBAAM,MAAM,IAAI,OAAO,MAAM,KAAK,GAAG;AAAA,UAC7D,WAA+B,IAAI,KAAK;AAChB,iBAAKA,MAAK,CAAC;AACX,iBAAK;AACL,kBAAM,KAAK,EAAE,IAAI,OAAO,MAAM,KAAK,GAAG;AAAA,UAC9D,OAA2B;AACH,iBAAKA,MAAK,CAAC;AACX,iBAAKA,MAAK,IAAI,CAAC;AACf,iBAAKA,MAAK,IAAI,CAAC;AACf,iBAAKA,MAAK,IAAI,CAAC;AACf,iBAAK;AACL,kBAAM,MAAO,MAAM,KAAO,MAAM,KAAO,MAAM,IAAK,MAAM,KAAK;AAAA,UAChE;AAAA,MACR;AAAA,IACJ;AAAA,EACJ;AAED,EAAAD,OAAM,IAAI;AAEV,QAAM,eAAe;AACrB,SAAO;AACX;AAEA,SAAS,iBAAiB,MAAM,OAAO,SAAS,cAAc;AAC1D,MAAI,WAAW,CAAA;AACf,MAAI;AACJ,MAAI,SAAS,IAAI,MAAM,OAAO,MAAM,KAAK;AACzC,MAAI,SAAS,OAAO;AACpB,MAAI,WAAW,GAAG;AAEd,aAAS,OAAO,GAAG,OAAO,SAAS,QAAQ;AACvC,gBAAU,OAAO;AACjB,UAAI,WAAW,cAAc;AACzB,cAAM,IAAI,MAAM,wDAAwD,UAAU,gBAAgB,eAAe,GAAG;AAAA,MACvH;AACD,eAAS,KAAK,OAAO;AAAA,IACxB;AAAA,EACT,WAAe,WAAW,GAAG;AAErB,QAAI,UAAU,OAAO;AACrB,QAAI,QAAQ,OAAO;AACnB,QAAI,UAAU,GAAG;AACb,YAAM,IAAI,MAAM,oEAAoE,KAAK;AAAA,IAC5F;AACD,QAAI;AACJ,aAAS,SAAS,GAAG,SAAS,SAAS,UAAU;AAC7C,gBAAU,OAAO;AACjB,aAAO,OAAO;AACd,UAAI,WAAW,cAAc;AACzB,cAAM,IAAI,MAAM,wDAAwD,UAAU,gBAAgB,eAAe,GAAG;AAAA,MACvH;AACD,UAAI,OAAO,SAAS;AAChB,cAAM,IAAI,MAAM,4DAA4D,IAAI;AAAA,MACnF;AACD,aAAO,QAAQ,MAAM,SAAS;AAC1B,iBAAS,KAAK,OAAO;AAAA,MACxB;AACD,cAAQ;AAAA,IACX;AACD,QAAI,SAAS,SAAS;AAClB,YAAM,IAAI,MAAM,kEAAkE,IAAI;AAAA,IACzF;AAAA,EACT,OAAW;AACH,UAAM,IAAI,MAAM,8DAA8D,MAAM;AAAA,EACvF;AACD,SAAO;AACX;AAGA,SAAS,cAAc,MAAM,OAAO,MAAM,KAAK;AAC3C,OAAK,OAAO,MAAM;AAClB,MAAI,SAAS,eAAe,MAAM,KAAK;AACvC,MAAI,YAAY,cAAc,MAAM,OAAO,WAAW,MAAM,aAAa;AACzE,MAAI,eAAe,cAAc,MAAM,UAAU,SAAS;AAC1D,MAAI,cAAc,cAAc,MAAM,aAAa,WAAW,MAAM,aAAa;AACjF,MAAI,kBAAkB,cAAc,MAAM,YAAY,SAAS;AAC/D,OAAK,SAAS,gBAAgB;AAC9B,OAAK,aAAa,sBAAsB,KAAK,MAAM;AAEnD,MAAI,eAAe,kBAAkB,MAAM,OAAO,aAAa,SAAS,YAAY,OAAO;AAC3F,MAAI,aAAa,WAAW,GAAG;AAC3B,UAAM,IAAI,MAAM,mFAAqF,aAAa,MAAM;AAAA,EAC3H;AAED,MAAI,UAAU,aAAa,CAAC;AAC5B,OAAK,OAAO,IAAI,UAAU;AAE1B,MAAI,QAAQ,cAAc;AACtB,SAAK,gBAAgB,QAAQ,aAAa;AAC1C,SAAK,gBAAgB,QAAQ,aAAa;AAAA,EAC7C;AAED,MAAI,QAAQ,IAAI,CAAC,MAAM,UAAa,QAAQ,IAAI,CAAC,MAAM,QAAW;AAC9D,SAAK,YAAY;AAAA,EACpB;AAED,MAAI,KAAK,WAAW;AAChB,QAAI,gBAAgB,QAAQ;AAC5B,QAAI,iBAAiB,QAAQ;AAC7B,QAAI,kBAAkB,KAAK,mBAAmB,GAAG;AAC7C,YAAM,IAAI,MAAM,kFAAkF;AAAA,IACrG;AACD,qBAAiB;AACjB,QAAI,eAAe,cAAc,MAAM,aAAa;AACpD,QAAI,UAAU,kBAAkB,MAAM,OAAO,aAAa,SAAS,YAAY,OAAO;AACtF,YAAQ,WAAW;AACnB,sBAAkB;AAClB,YAAQ,YAAY,iBAAiB,MAAM,gBAAgB,KAAK,WAAW,QAAQ,MAAM;AAAA,EAC5F;AAED,MAAI,oBAAoB,QAAQ,QAAQ,QAAQ,CAAC;AACjD,MAAI,cAAc,oBAAoB,MAAM,mBAAmB,QAAQ,QAAQ,CAAC,GAAG,YAAY,OAAO;AACtG,OAAK,gBAAgB,YAAY;AACjC,OAAK,gBAAgB,YAAY;AAEjC,MAAI,YAAY,UAAU,GAAG;AACzB,QAAI,aAAa,oBAAoB,YAAY;AACjD,QAAI,YAAY,cAAc,MAAM,UAAU;AAC9C,SAAK,QAAQ,UAAU;AACvB,SAAK,YAAY,sBAAsB,KAAK,KAAK;AAAA,EACzD,OAAW;AACH,SAAK,QAAQ;AACb,SAAK,YAAY;AAAA,EACpB;AAGD,MAAI;AACJ,MAAI,IAAI,WAAW;AACf,uBAAmB,uBAAuB,MAAM,QAAQ,QAAQ,WAAW;AAC3E,SAAK,UAAU,iBAAiB,QAAQ;AAAA,EAChD,OAAW;AACH,uBAAmB,cAAc,MAAM,QAAQ,QAAQ,WAAW;AAClE,SAAK,UAAU,iBAAiB,QAAQ;AAAA,EAC3C;AAED,MAAI,UAAU,gBAAgB,MAAM,QAAQ,QAAQ,SAAS,KAAK,SAAS,YAAY,OAAO;AAC9F,MAAI,QAAQ,aAAa,GAAG;AAExB,SAAK,cAAc,IAAI,YAAY,qBAAqB,OAAO;AAAA,EACvE,WAAe,QAAQ,aAAa,GAAG;AAE/B,SAAK,cAAc,IAAI,YAAY,mBAAmB,OAAO;AAAA,EACrE,OAAW;AACH,SAAK,cAAc,iBAAiB,MAAM,QAAQ,QAAQ,UAAU,OAAO;AAAA,EAC9E;AAGD,OAAK,WAAW,KAAK,YAAY,KAAK;AAEtC,OAAK,SAAS,IAAI,SAAS,SAAS,IAAI;AACxC,MAAI,IAAI,WAAW;AACf,SAAK,QAAQ,SAAS7B,IAAG;AACrB,UAAI+B,cAAa,kBAAkB/B,IAAG,iBAAiB,SAAS,MAAM,QAAQ,QAAQ,WAAW;AACjG,WAAK,OAAO,KAAKA,IAAG,SAAS,eAAe,MAAMA,IAAG,oBAAoB+B,WAAU,CAAC;AAAA,IAChG;AAAA,EACA,OAAW;AACH,aAAS,IAAI,GAAG,IAAI,KAAK,SAAS,KAAK,GAAG;AACtC,UAAI,aAAa,iBAAiB,QAAQ,CAAC;AAC3C,WAAK,OAAO,KAAK,GAAG,SAAS,eAAe,MAAM,GAAG,oBAAoB,UAAU,CAAC;AAAA,IACvF;AAAA,EACJ;AACL;AAIA,SAAS,aAAa,GAAG,SAAS;AAC9B,MAAI;AAGJ,MAAI,IAAI,mBAAmB,QAAQ,CAAC;AACpC,MAAI,KAAK,GAAG;AACR,UAAM;AAAA,EACT;AAGD,MAAI,QAAQ,QAAQ,CAAC;AACrB,MAAI,KAAK,GAAG;AACR,UAAM,IAAI,mBAAmB;AAAA,EACrC,OAAW;AACH,UAAM,mBAAmB,SAAS,QAAQ;AAC1C,YAAQ,KAAK,CAAC;AAAA,EACjB;AAED,SAAO;AACX;AAEA,SAAS,aAAa;AAClB,SAAO,IAAI,MAAM,OAAO,UAAU;AAAA,IAC9B,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,EAC/C,CAAK;AACL;AAEA,SAAS,cAAc,WAAW;AAC9B,MAAI,IAAI,IAAI,MAAM,OAAO,cAAc;AAAA,IACnC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,CAAA,EAAE;AAAA,EAChD,CAAK;AACD,IAAE,QAAQ;AACV,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG;AAC1C,MAAE,MAAM,KAAK,EAAC,MAAM,UAAU,GAAG,MAAM,QAAQ,OAAO,UAAU,CAAC,EAAC,CAAC;AAAA,EACtE;AAED,SAAO;AACX;AAGA,SAAS,SAASH,OAAM,OAAO,SAAS;AACpC,MAAI,IAAI,CAAA;AACR,WAAS,IAAI,GAAG,IAAIA,MAAK,QAAQ,KAAK,GAAG;AACrC,QAAI,QAAQA,MAAK,CAAC;AAClB,QAAI,QAAQ,MAAM,MAAM,IAAI;AAC5B,QAAI,UAAU,UAAa,CAAC,OAAO,OAAO,MAAM,KAAK,GAAG;AACpD,UAAI,MAAM,SAAS,OAAO;AACtB,gBAAQ,aAAa,OAAO,OAAO;AAAA,MACtC;AAED,QAAE,MAAM,EAAE,IAAI,EAAC,MAAM,MAAM,MAAM,MAAM,MAAM,MAAM,MAAY;AAAA,IAClE;AAAA,EACJ;AAED,SAAO;AACX;AAGA,SAAS,YAAY,OAAO,SAAS;AACjC,MAAI,IAAI,IAAI,MAAM,OAAO,YAAY;AAAA,IACjC,EAAC,MAAM,QAAQ,MAAM,QAAQ,OAAO,CAAA,EAAE;AAAA,EAC9C,CAAK;AACD,IAAE,OAAO,SAAS,eAAe,OAAO,OAAO;AAC/C,SAAO;AACX;AAEA,SAAS,iBAAiB,SAAS;AAC/B,MAAI,IAAI,IAAI,MAAM,OAAO,kBAAkB;AAAA,IACvC,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,CAAA,EAAE;AAAA,EACnD,CAAK;AACD,IAAE,WAAW,CAAC,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,QAAO,CAAC;AAChE,SAAO;AACX;AAEA,SAAS,gBAAgB,SAAS;AAC9B,MAAI,IAAI,IAAI,MAAM,OAAO,gBAAgB;AAAA,IACrC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,CAAA,EAAE;AAAA,EAClD,CAAK;AACD,IAAE,UAAU;AACZ,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK,GAAG;AACxC,MAAE,QAAQ,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,QAAQ,CAAC,EAAC,CAAC;AAAA,EAC1E;AAED,SAAO;AACX;AAEA,SAAS,sBAAsB;AAE3B,SAAO,IAAI,MAAM,OAAO,qBAAqB;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,CAAA,EAAE;AAAA,EAChD,CAAK;AACL;AAEA,SAAS,aAAa,YAAY,SAAS;AACvC,MAAI,IAAI,IAAI,MAAM,OAAO,YAAY;AAAA,IACjC,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,EAAC;AAAA,EAChD,CAAK;AACD,WAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK,GAAG;AAC3C,QAAI,YAAY,WAAW,CAAC;AAC5B,QAAI,WAAW,aAAa,WAAW,OAAO;AAC9C,MAAE,OAAO,KAAK,EAAC,MAAM,WAAW,GAAG,MAAM,OAAO,OAAO,SAAQ,CAAC;AAAA,EACnE;AAED,SAAO;AACX;AAEA,SAAS,WAAW,OAAO;AACvB,MAAI,MAAM,CAAA;AACV,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,EAAC,MAAM,SAAS,MAAM,UAAU,OAAO,MAAM,aAAY,CAAC;AACnE,MAAI,IAAI;AACR,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,KAAK,SAAS,QAAQ,KAAK,GAAG;AAC9C,QAAI,KAAM;AACV,QAAI,KAAM;AACV,QAAI,MAAM,KAAK,SAAS,CAAC;AACzB,QAAI,IAAI,SAAS,KAAK;AAElB,UAAI,MAAM,IAAI;AACd,UAAI,MAAM,IAAI;AAId,YAAM;AAAA,QACF,MAAM;AAAA,QACN,GAAG,IAAI;AAAA,QACP,GAAG,IAAI;AAAA,QACP,IAAI,KAAK,MAAM,MAAM,IAAI,MAAM,IAAI,EAAE;AAAA,QACrC,IAAI,KAAK,MAAM,MAAM,IAAI,MAAM,IAAI,EAAE;AAAA,QACrC,IAAI,KAAK,MAAM,MAAM,IAAI,IAAI,MAAM,IAAI,EAAE;AAAA,QACzC,IAAI,KAAK,MAAM,MAAM,IAAI,IAAI,MAAM,IAAI,EAAE;AAAA,MACzD;AAAA,IACS;AAED,QAAI,IAAI,SAAS,KAAK;AAClB,WAAK,KAAK,MAAM,IAAI,IAAI,CAAC;AACzB,WAAK,KAAK,MAAM,IAAI,IAAI,CAAC;AACzB,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,WAAW,MAAM,MAAM,OAAO,GAAE,CAAC;AACjD,UAAI,KAAK,MAAM,IAAI,CAAC;AACpB,UAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IAChC,WAAmB,IAAI,SAAS,KAAK;AACzB,WAAK,KAAK,MAAM,IAAI,IAAI,CAAC;AACzB,WAAK,KAAK,MAAM,IAAI,IAAI,CAAC;AACzB,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,WAAW,MAAM,MAAM,OAAO,EAAC,CAAC;AAChD,UAAI,KAAK,MAAM,IAAI,CAAC;AACpB,UAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IAChC,WAAmB,IAAI,SAAS,KAAK;AACzB,UAAI,MAAM,KAAK,MAAM,IAAI,KAAK,CAAC;AAC/B,UAAI,MAAM,KAAK,MAAM,IAAI,KAAK,CAAC;AAC/B,UAAI,MAAM,KAAK,MAAM,IAAI,KAAK,IAAI,EAAE;AACpC,UAAI,MAAM,KAAK,MAAM,IAAI,KAAK,IAAI,EAAE;AACpC,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE;AAC9B,WAAK,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE;AAC9B,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,OAAO,MAAM,UAAU,OAAO,IAAG,CAAC;AAClD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,MAAM,MAAM,UAAU,OAAO,GAAE,CAAC;AAChD,UAAI,KAAK,EAAC,MAAM,aAAa,MAAM,MAAM,OAAO,EAAC,CAAC;AAClD,UAAI,KAAK,MAAM,IAAI,CAAC;AACpB,UAAI,KAAK,MAAM,IAAI,CAAC;AAAA,IACvB;AAAA,EAGJ;AAED,MAAI,KAAK,EAAC,MAAM,WAAW,MAAM,MAAM,OAAO,GAAE,CAAC;AACjD,SAAO;AACX;AAEA,SAAS,qBAAqB,QAAQ;AAClC,MAAI,IAAI,IAAI,MAAM,OAAO,qBAAqB;AAAA,IAC1C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,CAAA,EAAE;AAAA,EACtD,CAAK;AAED,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,QAAI,MAAM,WAAW,KAAK;AAC1B,MAAE,YAAY,KAAK,EAAC,MAAM,MAAM,MAAM,MAAM,cAAc,OAAO,IAAG,CAAC;AAAA,EACxE;AAED,SAAO;AACX;AAEA,SAAS,gBAAgB,OAAO,SAAS;AACrC,MAAI,IAAI,IAAI,MAAM,OAAO,gBAAgB;AAAA,IACrC,EAAC,MAAM,QAAQ,MAAM,QAAQ,OAAO,CAAA,EAAE;AAAA,EAC9C,CAAK;AACD,IAAE,OAAO,SAAS,mBAAmB,OAAO,OAAO;AACnD,SAAO;AACX;AAEA,SAAS,aAAa,QAAQ,SAAS;AACnC,MAAI,IAAI,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC5B,EAAC,MAAM,UAAU,MAAM,SAAQ;AAAA,IAC/B,EAAC,MAAM,aAAa,MAAM,SAAQ;AAAA,IAClC,EAAC,MAAM,gBAAgB,MAAM,SAAQ;AAAA,IACrC,EAAC,MAAM,eAAe,MAAM,SAAQ;AAAA,IACpC,EAAC,MAAM,mBAAmB,MAAM,SAAQ;AAAA,IACxC,EAAC,MAAM,YAAY,MAAM,SAAQ;AAAA,IACjC,EAAC,MAAM,oBAAoB,MAAM,SAAQ;AAAA,IACzC,EAAC,MAAM,eAAe,MAAM,SAAQ;AAAA,EAC5C,CAAK;AAED,MAAI,YAAY,IAAI,QAAQ;AAI5B,MAAI,QAAQ;AAAA,IACR,SAAS,QAAQ;AAAA,IACjB,UAAU,QAAQ;AAAA,IAClB,YAAY,QAAQ;AAAA,IACpB,QAAQ,QAAQ;AAAA,IAChB,UAAU,QAAQ,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC;AAAA,IACzC,YAAY,CAAC,WAAW,GAAG,GAAG,WAAW,GAAG,CAAC;AAAA,IAC7C,SAAS;AAAA,IACT,UAAU;AAAA,IACV,aAAa;AAAA,IACb,SAAS,CAAC,GAAG,GAAG;AAAA,EACxB;AAEI,MAAI,eAAe,CAAA;AAEnB,MAAI,aAAa,CAAA;AACjB,MAAI;AAGJ,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,YAAQ,OAAO,IAAI,CAAC;AACpB,eAAW,KAAK,MAAM,IAAI;AAAA,EAC7B;AAED,MAAI,UAAU,CAAA;AAEd,IAAE,SAAS;AACX,IAAE,YAAY,cAAc,CAAC,QAAQ,cAAc,CAAC;AACpD,MAAI,UAAU,YAAY,OAAO,OAAO;AACxC,IAAE,eAAe,iBAAiB,OAAO;AACzC,IAAE,kBAAkB;AACpB,IAAE,WAAW,aAAa,YAAY,OAAO;AAC7C,IAAE,mBAAmB,qBAAqB,MAAM;AAChD,IAAE,cAAc,gBAAgB,cAAc,OAAO;AAGrD,IAAE,cAAc,gBAAgB,OAAO;AAEvC,MAAI,cAAc,EAAE,OAAO,OAAQ,IAC/B,EAAE,UAAU,OAAQ,IACpB,EAAE,aAAa,OAAQ,IACvB,EAAE,YAAY,OAAQ,IACtB,EAAE,gBAAgB;AACtB,QAAM,UAAU;AAGhB,QAAM,WAAW;AACjB,QAAM,cAAc,MAAM,UAAU,EAAE,SAAS;AAC/C,QAAM,QAAQ,CAAC,IAAI,MAAM,cAAc,EAAE,iBAAiB;AAG1D,YAAU,YAAY,OAAO,OAAO;AACpC,IAAE,eAAe,iBAAiB,OAAO;AAEzC,SAAO;AACX;AAEA,IAAI,MAAM,EAAE,OAAO,eAAe,MAAM,aAAY;AAKpD,SAAS,eAAe,MAAM,OAAO;AACjC,MAAII,QAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,EAAAA,MAAK,UAAU,EAAE;AACjB,EAAAA,MAAK,eAAe,KAAK,MAAM,EAAE,WAAY,IAAG,GAAI,IAAI;AACxD,EAAAA,MAAK,qBAAqB,EAAE;AAC5B,EAAAA,MAAK,cAAc,EAAE;AACrB,QAAM,SAASA,MAAK,gBAAgB,YAAY,qCAAqC;AACrF,EAAAA,MAAK,QAAQ,EAAE;AACf,EAAAA,MAAK,aAAa,EAAE;AACpB,EAAAA,MAAK,UAAU,EAAE;AACjB,EAAAA,MAAK,WAAW,EAAE;AAClB,EAAAA,MAAK,OAAO,EAAE;AACd,EAAAA,MAAK,OAAO,EAAE;AACd,EAAAA,MAAK,OAAO,EAAE;AACd,EAAAA,MAAK,OAAO,EAAE;AACd,EAAAA,MAAK,WAAW,EAAE;AAClB,EAAAA,MAAK,gBAAgB,EAAE;AACvB,EAAAA,MAAK,oBAAoB,EAAE;AAC3B,EAAAA,MAAK,mBAAmB,EAAE;AAC1B,EAAAA,MAAK,kBAAkB,EAAE;AACzB,SAAOA;AACX;AAEA,SAAS,cAAc,SAAS;AAE5B,MAAI,YAAY,KAAK,MAAM,IAAI,KAAM,EAAC,QAAS,IAAG,GAAI,IAAI;AAC1D,MAAI,mBAAmB;AAEvB,MAAI,QAAQ,kBAAkB;AAC1B,uBAAmB,QAAQ,mBAAmB;AAAA,EACjD;AAED,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAU;AAAA,IAClD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,MAAU;AAAA,IACvD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,EAAC;AAAA,IACpD,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,SAAS,MAAM,UAAU,OAAO,EAAC;AAAA,IACxC,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,IAAI;AAAA,IAChD,EAAC,MAAM,WAAW,MAAM,gBAAgB,OAAO,iBAAgB;AAAA,IAC/D,EAAC,MAAM,YAAY,MAAM,gBAAgB,OAAO,UAAS;AAAA,IACzD,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,QAAQ,MAAM,SAAS,OAAO,EAAC;AAAA,IACtC,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,EACpD,GAAE,OAAO;AACd;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAKvD,SAAS,eAAe,MAAM,OAAO;AACjC,MAAIC,QAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,EAAAA,MAAK,UAAU,EAAE;AACjB,EAAAA,MAAK,WAAW,EAAE;AAClB,EAAAA,MAAK,YAAY,EAAE;AACnB,EAAAA,MAAK,UAAU,EAAE;AACjB,EAAAA,MAAK,kBAAkB,EAAE;AACzB,EAAAA,MAAK,qBAAqB,EAAE;AAC5B,EAAAA,MAAK,sBAAsB,EAAE;AAC7B,EAAAA,MAAK,aAAa,EAAE;AACpB,EAAAA,MAAK,iBAAiB,EAAE;AACxB,EAAAA,MAAK,gBAAgB,EAAE;AACvB,EAAAA,MAAK,cAAc,EAAE;AACrB,IAAE,kBAAkB;AACpB,EAAAA,MAAK,mBAAmB,EAAE;AAC1B,EAAAA,MAAK,mBAAmB,EAAE;AAC1B,SAAOA;AACX;AAEA,SAAS,cAAc,SAAS;AAC5B,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAU;AAAA,IAClD,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,EAAC;AAAA,IACpD,EAAC,MAAM,uBAAuB,MAAM,SAAS,OAAO,EAAC;AAAA,IACrD,EAAC,MAAM,cAAc,MAAM,SAAS,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,aAAa,MAAM,SAAS,OAAO,EAAC;AAAA,IAC3C,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,EAAC;AAAA,EACtD,GAAE,OAAO;AACd;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIvD,SAAS,kBAAkB,MAAM,OAAO,YAAY,WAAW,QAAQ;AACnE,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AAEnC,QAAI,IAAI,YAAY;AAChB,qBAAe,EAAE;AACjB,wBAAkB,EAAE;IACvB;AAED,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,UAAM,eAAe;AACrB,UAAM,kBAAkB;AAAA,EAC3B;AACL;AAEA,SAAS,0BAA0B,MAAM,MAAM,OAAO,YAAY,WAAW;AACzE,OAAK,iBAAiB;AAEtB,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AAEnC,QAAI,IAAI,YAAY;AAChB,qBAAe,EAAE;AACjB,wBAAkB,EAAE;IACvB;AAED,SAAK,eAAe,CAAC,IAAI;AAAA,MACrB;AAAA,MACA;AAAA,IACZ;AAAA,EACK;AACL;AAIA,SAAS,eAAe,MAAM,MAAM,OAAO,YAAY,WAAW,QAAQ,KAAK;AAC3E,MAAI,IAAI,WACJ;AAAE,8BAA0B,MAAM,MAAM,OAAO,YAAY,SAAS;AAAA,EAAI,OAExE;AAAE,sBAAkB,MAAM,OAAO,YAAY,WAAW,MAAM;AAAA,EAAI;AAC1E;AAEA,SAAS,cAAc,QAAQ;AAC3B,MAAI,IAAI,IAAI,MAAM,MAAM,QAAQ,CAAE,CAAA;AAClC,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,QAAQ,OAAO,IAAI,CAAC;AACxB,QAAI,eAAe,MAAM,gBAAgB;AACzC,QAAI,kBAAkB,MAAM,mBAAmB;AAC/C,MAAE,OAAO,KAAK,EAAC,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,aAAY,CAAC;AAC9E,MAAE,OAAO,KAAK,EAAC,MAAM,qBAAqB,GAAG,MAAM,SAAS,OAAO,gBAAe,CAAC;AAAA,EACtF;AAED,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIvD,SAAS,cAAc,MAAM;AACzB,MAAI,SAAS,IAAI,MAAM,MAAM,QAAQ;AAAA,IACjC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,KAAK,OAAM;AAAA,EAC3D,CAAK;AAED,MAAI,aAAa;AACjB,MAAI,mBAAmB,KAAK,KAAK,SAAS;AAC1C,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,QAAI,MAAM,WAAW,QAAQ,KAAK,CAAC,CAAC;AACpC,QAAI,MAAM,GAAG;AACT,YAAM,WAAW;AACjB,oBAAc,KAAK,CAAC;AAAA,IACvB;AAED,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,mBAAmB,IAAG,CAAC;AACvF,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,KAAK,CAAC,EAAE,OAAM,CAAC;AAAA,EAClF;AAED,SAAO,OAAO,KAAK,EAAC,MAAM,cAAc,MAAM,aAAa,OAAO,WAAU,CAAC;AAC7E,SAAO;AACX;AAEA,SAAS,eAAe,MAAM,OAAO;AACjC,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,MAAI,eAAe,EAAE;AACrB,QAAM,SAAS,iBAAiB,GAAG,iCAAiC;AAEpE,IAAE,KAAK,SAAS,CAAC;AACjB,MAAI,UAAU,EAAE;AAEhB,MAAI,OAAO,CAAA;AACX,WAAS,IAAI,GAAG,IAAI,SAAS,KAAK;AAC9B,QAAI,MAAM;AACV,QAAInC,UAAS,QAAQ,EAAE,YAAW;AAClC,QAAI,SAAS,EAAE;AACf,aAAS,IAAIA,SAAQ,IAAIA,UAAS,QAAQ,EAAE,GAAG;AAC3C,aAAO,OAAO,aAAa,KAAK,QAAQ,CAAC,CAAC;AAAA,IAC7C;AAED,SAAK,KAAK,GAAG;AAAA,EAChB;AAED,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,MAAM,eAAe,OAAO,eAAc;AAKvD,SAAS,eAAe,MAAM,OAAO;AACjC,MAAIoC,QAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,EAAAA,MAAK,UAAU,EAAE;AACjB,EAAAA,MAAK,YAAY,EAAE;AACnB,MAAIA,MAAK,YAAY,GAAK;AACtB,IAAAA,MAAK,YAAY,EAAE;AACnB,IAAAA,MAAK,cAAc,EAAE;AACrB,IAAAA,MAAK,qBAAqB,EAAE;AAC5B,IAAAA,MAAK,uBAAuB,EAAE;AAC9B,IAAAA,MAAK,WAAW,EAAE;AAClB,IAAAA,MAAK,oBAAoB,EAAE;AAC3B,IAAAA,MAAK,aAAa,EAAE;AACpB,IAAAA,MAAK,kBAAkB,EAAE;AACzB,IAAAA,MAAK,qBAAqB,EAAE;AAC5B,IAAAA,MAAK,mBAAmB,EAAE;AAC1B,IAAAA,MAAK,wBAAwB,EAAE;AAC/B,IAAAA,MAAK,uBAAuB,EAAE;AAC9B,IAAAA,MAAK,oBAAoB,EAAE;EAC9B;AAED,SAAOA;AACX;AAEA,SAAS,cAAc,WAAW;AAC9B,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAU;AAAA,IAClD,EAAC,MAAM,aAAa,MAAM,UAAU,OAAO,UAAS;AAAA,EAC5D,CAAK;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAKvD,IAAI,iBAAiB;AAAA,EACjB;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AACJ;AAEA,IAAI,eAAe;AAAA,EACf,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,GAAG;AAAA,EACH,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AAAA,EACL,KAAK;AACT;AAcA,IAAI,sBAAsB;AAAA,EACt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kBA,IAAI,mBAAmB;AAAA,EACnB,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,OAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASR,MAAQ;AAAA,EACR,MAAQ;AAAA,EAER,OAAQ;AAAA,EACR,OAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AAAA,EACR,MAAQ;AACZ;AAIA,SAAS,gBAAgB,YAAY,YAAYC,OAAM;AACnD,UAAQ,YAAU;AAAA,IACd,KAAK;AACD,UAAI,eAAe,OAAQ;AACvB,eAAO;AAAA,MACV,WAAUA,OAAM;AACb,eAAOA,MAAK,UAAU;AAAA,MACzB;AAED;AAAA,IAEJ,KAAK;AACD,aAAO,aAAa,UAAU;AAAA,IAElC,KAAK;AACD,aAAO,iBAAiB,UAAU;AAAA,EACzC;AAED,SAAO;AACX;AAEA,IAAI,QAAQ;AAIZ,IAAI,qBAAqB;AAAA,EACrB,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,GAAG;AAAA;AAAA,EACH,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AACR;AAQA,IAAI,uBAAuB;AAAA,EACvB,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,IAAI;AAAA;AAAA,EACJ,KAAK;AAAA;AAAA,EACL,KAAK;AAAA;AACT;AAEA,SAAS,YAAY,YAAY,YAAY,YAAY;AACrD,UAAQ,YAAU;AAAA,IACd,KAAK;AACD,aAAO;AAAA,IAEX,KAAK;AACD,aAAO,qBAAqB,UAAU,KAAK,mBAAmB,UAAU;AAAA,IAE5E,KAAK;AACD,UAAI,eAAe,KAAK,eAAe,IAAI;AACvC,eAAO;AAAA,MACV;AAED;AAAA,EACP;AAED,SAAO;AACX;AAKA,SAAS,eAAe,MAAM,OAAOA,OAAM;AACvC,MAAI,OAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,MAAI,SAAS,EAAE;AACf,MAAI,QAAQ,EAAE;AACd,MAAI,eAAe,EAAE,SAAS,EAAE,YAAW;AAC3C,WAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC5B,QAAI,aAAa,EAAE;AACnB,QAAI,aAAa,EAAE;AACnB,QAAI,aAAa,EAAE;AACnB,QAAI,SAAS,EAAE;AACf,QAAI,WAAW,eAAe,MAAM,KAAK;AACzC,QAAI,aAAa,EAAE;AACnB,QAAIrC,UAAS,EAAE;AACf,QAAI,WAAW,gBAAgB,YAAY,YAAYqC,KAAI;AAC3D,QAAI,WAAW,YAAY,YAAY,YAAY,UAAU;AAC7D,QAAI,aAAa,UAAa,aAAa,QAAW;AAClD,UAAI,OAAQ;AACZ,UAAI,aAAa,OAAO;AACpB,eAAO,OAAO,MAAM,MAAM,eAAerC,SAAQ,UAAU;AAAA,MAC3E,OAAmB;AACH,eAAO,OAAO,UAAU,MAAM,eAAeA,SAAQ,YAAY,QAAQ;AAAA,MAC5E;AAED,UAAI,MAAM;AACN,YAAI,eAAe,KAAK,QAAQ;AAChC,YAAI,iBAAiB,QAAW;AAC5B,yBAAe,KAAK,QAAQ,IAAI;QACnC;AAED,qBAAa,QAAQ,IAAI;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ;AAGD,MAAI,WAAW,GAAG;AAEC,MAAE,YAAW;AAAA,EAC/B;AAED,SAAO;AACX;AAIA,SAAS,YAAY,MAAM;AACvB,MAAI,SAAS,CAAA;AACb,WAAS,OAAO,MAAM;AAClB,WAAO,KAAK,GAAG,CAAC,IAAI,SAAS,GAAG;AAAA,EACnC;AAED,SAAO;AACX;AAEA,SAAS,eAAe,YAAY,YAAY,YAAY,QAAQ,QAAQA,SAAQ;AAChF,SAAO,IAAI,MAAM,OAAO,cAAc;AAAA,IAClC,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,WAAU;AAAA,IACtD,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,OAAM;AAAA,IAC9C,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,OAAM;AAAA,IAC9C,EAAC,MAAM,UAAU,MAAM,UAAU,OAAOA,QAAM;AAAA,EACtD,CAAK;AACL;AAIA,SAAS,aAAa,QAAQ,UAAU;AACpC,MAAI,eAAe,OAAO;AAC1B,MAAI,QAAQ,SAAS,SAAS,eAAe;AAE7C;AACA,aAAS,MAAM,GAAG,MAAM,OAAO,OAAO;AAClC,aAAO,MAAM,OAAO,OAAO;AACvB,iBAAS,IAAI,GAAG,IAAI,cAAc,KAAK;AACnC,cAAI,SAAS,MAAM,CAAC,MAAM,OAAO,CAAC,GAAG;AACjC,qBAAS;AAAA,UACZ;AAAA,QACJ;AAED,eAAO;AAAA,MACV;AAAA,IACJ;AAED,SAAO;AACX;AAEA,SAAS,gBAAgB,GAAG,MAAM;AAC9B,MAAIA,UAAS,aAAa,GAAG,IAAI;AACjC,MAAIA,UAAS,GAAG;AACZ,IAAAA,UAAS,KAAK;AACd,QAAI,IAAI;AACR,QAAI,MAAM,EAAE;AACZ,WAAO,IAAI,KAAK,EAAE,GAAG;AACjB,WAAK,KAAK,EAAE,CAAC,CAAC;AAAA,IACjB;AAAA,EAEJ;AAED,SAAOA;AACX;AAEA,SAAS,cAAc,OAAOqC,OAAM;AAChC,MAAI;AACJ,MAAI,UAAU,CAAA;AAEd,MAAI,uBAAuB,CAAA;AAC3B,MAAI,eAAe,YAAY,cAAc;AAC7C,WAAS,OAAO,OAAO;AACnB,QAAI,KAAK,aAAa,GAAG;AACzB,QAAI,OAAO,QAAW;AAClB,WAAK;AAAA,IACR;AAED,aAAS,SAAS,EAAE;AAEpB,QAAI,MAAM,MAAM,GAAG;AACf,YAAM,IAAI,MAAM,uBAAuB,MAAM,yDAAyD;AAAA,IACzG;AAED,yBAAqB,MAAM,IAAI,MAAM,GAAG;AACxC,YAAQ,KAAK,MAAM;AAAA,EACtB;AAED,MAAI,iBAAiB,YAAY,YAAY;AAC7C,MAAI,qBAAqB,YAAY,gBAAgB;AAErD,MAAI,cAAc,CAAA;AAClB,MAAI,aAAa,CAAA;AAEjB,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,aAAS,QAAQ,CAAC;AAClB,QAAI,eAAe,qBAAqB,MAAM;AAC9C,aAAS,QAAQ,cAAc;AAC3B,UAAI,OAAO,aAAa,IAAI;AAgB5B,UAAI,cAAc;AAClB,UAAI,cAAc,eAAe,IAAI;AACrC,UAAI,YAAY,oBAAoB,WAAW;AAC/C,UAAI,cAAc,YAAY,aAAa,WAAW,WAAW;AACjE,UAAI,UAAU,OAAO,UAAU,MAAM,WAAW;AAChD,UAAI,YAAY,QAAW;AACvB,sBAAc;AACd,sBAAcA,MAAK,QAAQ,IAAI;AAC/B,YAAI,cAAc,GAAG;AACjB,wBAAcA,MAAK;AACnB,UAAAA,MAAK,KAAK,IAAI;AAAA,QACjB;AAED,oBAAY;AACZ,kBAAU,OAAO,MAAM,IAAI;AAAA,MAC9B;AAED,UAAI,gBAAgB,gBAAgB,SAAS,UAAU;AACvD,kBAAY,KAAK;AAAA,QAAe;AAAA,QAAa;AAAA,QAAW;AAAA,QACxB;AAAA,QAAQ,QAAQ;AAAA,QAAQ;AAAA,MAAa,CAAC;AAEtE,UAAI,cAAc,mBAAmB,IAAI;AACzC,UAAI,gBAAgB,QAAW;AAC3B,YAAI,UAAU,OAAO,MAAM,IAAI;AAC/B,YAAI,gBAAgB,gBAAgB,SAAS,UAAU;AACvD,oBAAY,KAAK;AAAA,UAAe;AAAA,UAAG;AAAA,UAAG;AAAA,UACN;AAAA,UAAQ,QAAQ;AAAA,UAAQ;AAAA,QAAa,CAAC;AAAA,MACzE;AAAA,IACJ;AAAA,EACJ;AAED,cAAY,KAAK,SAAS,GAAG,GAAG;AAC5B,WAAS,EAAE,aAAa,EAAE,cACjB,EAAE,aAAa,EAAE,cACjB,EAAE,aAAa,EAAE,cACjB,EAAE,SAAS,EAAE;AAAA,EAC9B,CAAK;AAED,MAAI,IAAI,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC5B,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,UAAU,OAAO,YAAY,OAAM;AAAA,IACzD,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,IAAI,YAAY,SAAS,GAAE;AAAA,EACjF,CAAK;AAED,WAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AACzC,MAAE,OAAO,KAAK,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,YAAY,CAAC,EAAC,CAAC;AAAA,EAC7E;AAED,IAAE,OAAO,KAAK,EAAC,MAAM,WAAW,MAAM,WAAW,OAAO,WAAU,CAAC;AACnE,SAAO;AACX;AAEA,IAAI,QAAQ,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIxD,IAAI,gBAAgB;AAAA,EAChB,EAAC,OAAO,GAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,IAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,KAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,SAAS,KAAK,QAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,MAAQ,KAAK,KAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAQ,KAAK,MAAM;AAAA;AAAA,EAC3B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,MAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,OAAS,KAAK,MAAO;AAAA;AAAA,EAC7B,EAAC,OAAO,QAAS,KAAK,OAAO;AAAA;AACjC;AAEA,SAAS,gBAAgB,SAAS;AAC9B,WAAS,IAAI,GAAG,IAAI,cAAc,QAAQ,KAAK,GAAG;AAC9C,QAAIC,SAAQ,cAAc,CAAC;AAC3B,QAAI,WAAWA,OAAM,SAAS,UAAUA,OAAM,KAAK;AAC/C,aAAO;AAAA,IACV;AAAA,EACJ;AAED,SAAO;AACX;AAGA,SAAS,cAAc,MAAM,OAAO;AAChC,MAAIC,OAAM,CAAA;AACV,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,EAAAA,KAAI,UAAU,EAAE;AAChB,EAAAA,KAAI,gBAAgB,EAAE;AACtB,EAAAA,KAAI,gBAAgB,EAAE;AACtB,EAAAA,KAAI,eAAe,EAAE;AACrB,EAAAA,KAAI,SAAS,EAAE;AACf,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,oBAAoB,EAAE;AAC1B,EAAAA,KAAI,oBAAoB,EAAE;AAC1B,EAAAA,KAAI,oBAAoB,EAAE;AAC1B,EAAAA,KAAI,oBAAoB,EAAE;AAC1B,EAAAA,KAAI,sBAAsB,EAAE;AAC5B,EAAAA,KAAI,sBAAsB,EAAE;AAC5B,EAAAA,KAAI,iBAAiB,EAAE;AACvB,EAAAA,KAAI,qBAAqB,EAAE;AAC3B,EAAAA,KAAI,eAAe,EAAE;AACrB,EAAAA,KAAI,SAAS;AACb,WAAS,IAAI,GAAG,IAAI,IAAI,KAAK;AACzB,IAAAA,KAAI,OAAO,CAAC,IAAI,EAAE,UAAS;AAAA,EAC9B;AAED,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,YAAY,OAAO,aAAa,EAAE,UAAS,GAAI,EAAE,UAAW,GAAE,EAAE,UAAS,GAAI,EAAE,UAAW,CAAA;AAC9F,EAAAA,KAAI,cAAc,EAAE;AACpB,EAAAA,KAAI,mBAAmB,EAAE;AACzB,EAAAA,KAAI,kBAAkB,EAAE;AACxB,EAAAA,KAAI,gBAAgB,EAAE;AACtB,EAAAA,KAAI,iBAAiB,EAAE;AACvB,EAAAA,KAAI,eAAe,EAAE;AACrB,EAAAA,KAAI,cAAc,EAAE;AACpB,EAAAA,KAAI,eAAe,EAAE;AACrB,MAAIA,KAAI,WAAW,GAAG;AAClB,IAAAA,KAAI,mBAAmB,EAAE;AACzB,IAAAA,KAAI,mBAAmB,EAAE;EAC5B;AAED,MAAIA,KAAI,WAAW,GAAG;AAClB,IAAAA,KAAI,WAAW,EAAE;AACjB,IAAAA,KAAI,aAAa,EAAE;AACnB,IAAAA,KAAI,gBAAgB,EAAE;AACtB,IAAAA,KAAI,cAAc,EAAE;AACpB,IAAAA,KAAI,eAAe,EAAE;EACxB;AAED,SAAOA;AACX;AAEA,SAAS,aAAa,SAAS;AAC3B,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,UAAU,OAAO,EAAM;AAAA,IAC/C,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,UAAU,MAAM,UAAU,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,IAAG;AAAA,IACnD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,IAAG;AAAA,IACnD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,IAAG;AAAA,IACrD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,IAAG;AAAA,IACrD,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,IAAG;AAAA,IACrD,EAAC,MAAM,uBAAuB,MAAM,SAAS,OAAO,EAAC;AAAA,IACrD,EAAC,MAAM,uBAAuB,MAAM,SAAS,OAAO,IAAG;AAAA,IACvD,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,GAAE;AAAA,IACjD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,IAAG;AAAA,IACtD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,WAAW,MAAM,QAAQ,OAAO,EAAC;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,aAAa,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,oBAAoB,MAAM,QAAQ,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,aAAa,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,eAAe,MAAM,QAAQ,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,YAAY,MAAM,QAAQ,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,YAAY,MAAM,QAAQ,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,mBAAmB,MAAM,SAAS,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,aAAa,MAAM,aAAa,OAAO,OAAM;AAAA,IACpD,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,oBAAoB,MAAM,UAAU,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,iBAAiB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,kBAAkB,MAAM,SAAS,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,oBAAoB,MAAM,SAAS,OAAO,EAAC;AAAA,IAClD,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,EAAC;AAAA,IAC1C,EAAC,MAAM,cAAc,MAAM,SAAS,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,EAClD,GAAE,OAAO;AACd;AAEA,IAAI,MAAM,EAAE,OAAO,eAAe,MAAM,cAAc,eAA8B;AAKpF,SAAS,eAAe,MAAM,OAAO;AACjC,MAAIhB,QAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,EAAAA,MAAK,UAAU,EAAE;AACjB,EAAAA,MAAK,cAAc,EAAE;AACrB,EAAAA,MAAK,oBAAoB,EAAE;AAC3B,EAAAA,MAAK,qBAAqB,EAAE;AAC5B,EAAAA,MAAK,eAAe,EAAE;AACtB,EAAAA,MAAK,eAAe,EAAE;AACtB,EAAAA,MAAK,eAAe,EAAE;AACtB,EAAAA,MAAK,cAAc,EAAE;AACrB,EAAAA,MAAK,cAAc,EAAE;AACrB,UAAQA,MAAK,SAAO;AAAA,IAChB,KAAK;AACD,MAAAA,MAAK,QAAQ,cAAc;AAC3B;AAAA,IACJ,KAAK;AACD,MAAAA,MAAK,iBAAiB,EAAE;AACxB,MAAAA,MAAK,iBAAiB,IAAI,MAAMA,MAAK,cAAc;AACnD,eAAS,IAAI,GAAG,IAAIA,MAAK,gBAAgB,KAAK;AAC1C,QAAAA,MAAK,eAAe,CAAC,IAAI,EAAE,YAAW;AAAA,MACzC;AAED,MAAAA,MAAK,QAAQ;AACb,eAAS,MAAM,GAAG,MAAMA,MAAK,gBAAgB,OAAO;AAChD,YAAIA,MAAK,eAAe,GAAG,KAAK,cAAc,QAAQ;AAClD,cAAI,aAAa,EAAE;AACnB,UAAAA,MAAK,MAAM,KAAK,EAAE,YAAY,UAAU,CAAC;AAAA,QAC5C;AAAA,MACJ;AAED;AAAA,IACJ,KAAK;AACD,MAAAA,MAAK,iBAAiB,EAAE;AACxB,MAAAA,MAAK,SAAS,IAAI,MAAMA,MAAK,cAAc;AAC3C,eAAS,MAAM,GAAG,MAAMA,MAAK,gBAAgB,OAAO;AAChD,QAAAA,MAAK,OAAO,GAAG,IAAI,EAAE,UAAS;AAAA,MACjC;AAED;AAAA,EACP;AACD,SAAOA;AACX;AAEA,SAAS,gBAAgB;AACrB,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,OAAU;AAAA,IAClD,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,qBAAqB,MAAM,SAAS,OAAO,EAAC;AAAA,IACnD,EAAC,MAAM,sBAAsB,MAAM,SAAS,OAAO,EAAC;AAAA,IACpD,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,gBAAgB,MAAM,SAAS,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,eAAe,MAAM,SAAS,OAAO,EAAC;AAAA,EACrD,CAAK;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIvD,IAAI,kBAAkB,IAAI,MAAM,CAAC;AAGjC,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,cAAc,KAAK;AACvB,MAAI,gBAAgB,GAAG;AACnB,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,cAAc,KAAK,YAAa;AAAA,IAC5C;AAAA,EACA,WAAe,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,YAAY,KAAK,kBAAmB;AAAA,IAChD;AAAA,EACK;AACD,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,wCAAwC;AAC5F;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK;AACvB,QAAM,SAAS,gBAAgB,GAAG,iEAAiE;AACnG,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,IAC3C,WAAW,KAAK,iBAAkB;AAAA,EAC1C;AACA;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK;AACvB,QAAM,SAAS,gBAAgB,GAAG,kEAAkE;AACpG,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,IAC3C,eAAe,KAAK,iBAAkB;AAAA,EAC9C;AACA;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK;AACvB,QAAM,SAAS,gBAAgB,GAAG,iDAAiD;AACnF,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,IAC3C,cAAc,KAAK,iBAAiB,WAAW;AAC3C,aAAO;AAAA,QACH,UAAU,KAAK,YAAa;AAAA,QAC5B,YAAY,KAAK,gBAAgB,KAAK,YAAW,IAAK,CAAC;AAAA,MACvE;AAAA,IACA,CAAS;AAAA,EACT;AACA;AAEA,IAAI,mBAAmB;AAAA,EACnB,eAAe,OAAO;AAAA,EACtB,iBAAiB,OAAO;AAC5B;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,cAAc,KAAK;AAEvB,MAAI,gBAAgB,GAAG;AACnB,WAAO;AAAA,MACH;AAAA,MACA,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,UAAU,KAAK,iBAAiB,WAAW;AACvC,YAAIiB,cAAa,KAAK;AACtB,YAAIC,cAAa,KAAK;AACtB,eAAO;AAAA,UACH,OAAO,KAAK,gBAAgBD,cAAa,CAAC;AAAA,UAC1C,eAAe,KAAK,gBAAgBC,aAAY,gBAAgB;AAAA,QACpF;AAAA,MACA,CAAa;AAAA,IACb;AAAA,EACA,WAAe,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH;AAAA,MACA,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,WAAW,KAAK,iBAAiB,WAAW;AACxC,YAAID,cAAa,KAAK;AACtB,YAAIC,cAAa,KAAK;AACtB,eAAO;AAAA,UACH,SAAS,KAAK,gBAAgBD,cAAa,CAAC;AAAA,UAC5C,eAAe,KAAK,gBAAgBC,aAAY,gBAAgB;AAAA,QACpF;AAAA,MACA,CAAa;AAAA,IACb;AAAA,EACA,WAAe,gBAAgB,GAAG;AAC1B,QAAI,aAAa,KAAK;AACtB,QAAI,aAAa,KAAK;AACtB,WAAO;AAAA,MACH;AAAA,MACA,WAAW,KAAK,UAAU,YAAY,OAAO,QAAQ,OAAO,QAAQ,CAAC;AAAA,MACrE,eAAe,KAAK,gBAAgB,YAAY,gBAAgB;AAAA,IAC5E;AAAA,EACK;AACD,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,2CAA2C;AAC/F;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,cAAc,KAAK;AACvB,MAAI,gBAAgB,GAAG;AACnB,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,eAAe,KAAK,iBAAiB,WAAW;AAC5C,eAAO;AAAA,UACH,WAAW,KAAK,gBAAiB;AAAA,UACjC,OAAO,KAAK,gBAAgB,KAAK,WAAU,IAAK,CAAC;AAAA,UACjD,WAAW,KAAK,gBAAiB;AAAA,UACjC,eAAe,KAAK,gBAAgB,gBAAgB;AAAA,QACxE;AAAA,MACA,CAAa;AAAA,IACb;AAAA,EACA,WAAe,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH,aAAa;AAAA,MACb,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,mBAAmB,KAAK,aAAa,OAAO,QAAQ;AAAA,MACpD,eAAe,KAAK,aAAa,OAAO,QAAQ;AAAA,MAChD,mBAAmB,KAAK,aAAa,OAAO,QAAQ;AAAA,MACpD,eAAe,KAAK,iBAAiB,WAAW;AAC5C,eAAO;AAAA,UACH,WAAW,KAAK,gBAAiB;AAAA,UACjC,OAAO,KAAK,gBAAgB,KAAK,WAAU,IAAK,CAAC;AAAA,UACjD,WAAW,KAAK,gBAAiB;AAAA,UACjC,eAAe,KAAK,gBAAgB,gBAAgB;AAAA,QACxE;AAAA,MACA,CAAa;AAAA,IACb;AAAA,EACA,WAAe,gBAAgB,GAAG;AAC1B,WAAO;AAAA,MACH,aAAa;AAAA,MACb,mBAAmB,KAAK,UAAU,OAAO,QAAQ,OAAO,QAAQ,CAAC;AAAA,MACjE,eAAe,KAAK,UAAU,OAAO,QAAQ,OAAO,QAAQ,CAAC;AAAA,MAC7D,mBAAmB,KAAK,UAAU,OAAO,QAAQ,OAAO,QAAQ,CAAC;AAAA,MACjE,eAAe,KAAK,gBAAgB,gBAAgB;AAAA,IAChE;AAAA,EACK;AACD,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,2CAA2C;AAC/F;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AAEzC,MAAI,cAAc,KAAK;AACvB,QAAM,SAAS,gBAAgB,GAAG,kEAAkE;AACpG,MAAI,sBAAsB,KAAK;AAC/B,MAAI,kBAAkB,IAAI,OAAO,KAAK,MAAM,KAAK,SAAS,KAAK,WAAU,CAAE;AAC3E,SAAO;AAAA,IACH,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,WAAW,gBAAgB,mBAAmB,EAAE,KAAK,eAAe;AAAA,EAC5E;AACA;AAGA,gBAAgB,CAAC,IAAI,SAAS,eAAe;AACzC,MAAI,cAAc,KAAK;AACvB,QAAM,SAAS,gBAAgB,GAAG,2FAA2F;AAC7H,SAAO;AAAA,IACH;AAAA,IACA,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,IAC3C,mBAAmB,KAAK,UAAU,OAAO,QAAQ,OAAO,QAAQ,CAAC;AAAA,IACjE,mBAAmB,KAAK,UAAU,OAAO,QAAQ,OAAO,QAAQ,CAAC;AAAA,IACjE,aAAa,KAAK,gBAAiB;AAAA,EAC3C;AACA;AAGA,SAAS,eAAe,MAAM,OAAO;AACjC,UAAQ,SAAS;AACjB,MAAI,IAAI,IAAI,OAAO,MAAM,KAAK;AAC9B,MAAI,eAAe,EAAE,aAAa,CAAC;AACnC,QAAM,SAAS,iBAAiB,KAAK,iBAAiB,KAAK,iCAAiC;AAC5F,MAAI,iBAAiB,GAAG;AACpB,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAAS,EAAE,gBAAiB;AAAA,MAC5B,UAAU,EAAE,iBAAkB;AAAA,MAC9B,SAAS,EAAE,gBAAgB,eAAe;AAAA,IACtD;AAAA,EACA,OAAW;AACH,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAAS,EAAE,gBAAiB;AAAA,MAC5B,UAAU,EAAE,iBAAkB;AAAA,MAC9B,SAAS,EAAE,gBAAgB,eAAe;AAAA,MAC1C,YAAY,EAAE,2BAA4B;AAAA,IACtD;AAAA,EACK;AAEL;AAGA,IAAI,iBAAiB,IAAI,MAAM,CAAC;AAEhC,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,MAAI,SAAS,gBAAgB,GAAG;AAC5B,WAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,MACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,MAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,MAC9E,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,SAAS,aAAY;AAAA,IAC/E,CAAS;AAAA,EACT,OAAW;AACH,WAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,MACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,MAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,IAC1F,EAAU,OAAO,MAAM,WAAW,cAAc,SAAS,UAAU,CAAC,CAAC;AAAA,EAChE;AACL;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,QAAM,OAAO,SAAS,gBAAgB,GAAG,sCAAsC;AAC/E,SAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,EACtF,EAAM,OAAO,MAAM,UAAU,UAAU,SAAS,WAAW,SAAS,aAAa;AACzE,WAAO,IAAI,MAAM,MAAM,oBAAoB,MAAM,WAAW,YAAY,WAAW,CAAC;AAAA,EACvF,CAAA,CAAC,CAAC;AACP;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,QAAM,OAAO,SAAS,gBAAgB,GAAG,sCAAsC;AAC/E,SAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,EACtF,EAAM,OAAO,MAAM,UAAU,UAAU,SAAS,eAAe,SAAS,cAAc;AAC9E,WAAO,IAAI,MAAM,MAAM,qBAAqB,MAAM,WAAW,aAAa,YAAY,CAAC;AAAA,EAC1F,CAAA,CAAC,CAAC;AACP;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,QAAM,OAAO,SAAS,gBAAgB,GAAG,sCAAsC;AAC/E,SAAO,IAAI,MAAM,MAAM,qBAAqB;AAAA,IACxC,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,EACtF,EAAM,OAAO,MAAM,UAAU,UAAU,SAAS,cAAc,SAAS,aAAa;AAC5E,WAAO,IAAI,MAAM,MAAM,oBAAoB,MAAM,UAAU,YAAY,aAAa,SAAS,UAAU;AACnG,aAAO,IAAI,MAAM;AAAA,QAAM;AAAA,QACnB,CAAC,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,SAAS,SAAQ,CAAC,EAC5D,OAAO,MAAM,WAAW,aAAa,SAAS,YAAY,SAAS,WAAW,SAAS,CAAC,CAAC;AAAA,MAC1G;AAAA,IACS,CAAA,CAAC;AAAA,EACL,CAAA,CAAC,CAAC;AACP;AAEA,eAAe,CAAC,IAAI,SAAS,YAAY,UAAU;AAC/C,MAAI,SAAS,gBAAgB,GAAG;AAC5B,QAAI,cAAc,IAAI,MAAM,MAAM,qBAAqB;AAAA,MACnD,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,SAAS,YAAW;AAAA,MACjE,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,SAAS,QAAQ,EAAC;AAAA,IAC1F,EAAU,OAAO,MAAM,UAAU,gBAAgB,SAAS,eAAe,SAAS,cAAc;AACpF,aAAO,IAAI,MAAM,MAAM,qBAAqB,MAAM,UAAU,aAAa,cAAc,SAAS,WAAW;AACvG,YAAIC,aAAY,MAAM,WAAW,kBAAkB,UAAU,WAAW,UAAU,UAAU,MAAM,EAC7F,OAAO,MAAM,WAAW,cAAc,UAAU,OAAO,UAAU,MAAM,SAAS,CAAC,CAAC,EAClF,OAAO,MAAM,WAAW,kBAAkB,UAAU,WAAW,UAAU,UAAU,MAAM,CAAC,EAC1F,OAAO,MAAM,WAAW,gBAAgB,CAAE,GAAE,UAAU,cAAc,MAAM,CAAC;AAEhF,kBAAU,cAAc,QAAQ,SAAU,QAAQ,GAAG;AACjD,UAAAA,aAAYA,WACP,OAAO,EAAC,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,OAAO,cAAa,CAAC,EAC/E,OAAO,EAAC,MAAM,oBAAoB,GAAG,MAAM,UAAU,OAAO,OAAO,gBAAe,CAAC;AAAA,QAC5G,CAAiB;AACD,eAAO,IAAI,MAAM,MAAM,kBAAkBA,UAAS;AAAA,MACrD,CAAA,CAAC;AAAA,IACL,CAAA,CAAC,CAAC;AACH,WAAO;AAAA,EACf,WAAe,SAAS,gBAAgB,GAAG;AACnC,UAAM,OAAO,OAAO,8CAA8C;AAAA,EAC1E,WAAe,SAAS,gBAAgB,GAAG;AACnC,QAAI,YAAY;AAAA,MACZ,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,SAAS,YAAW;AAAA;AAErE,cAAU,KAAK,EAAC,MAAM,uBAAuB,MAAM,UAAU,OAAO,SAAS,kBAAkB,OAAM,CAAC;AACtG,aAAS,kBAAkB,QAAQ,SAAU,UAAU,GAAG;AACtD,gBAAU,KAAK,EAAC,MAAM,sBAAsB,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,QAAQ,EAAC,CAAC;AAAA,IAC9G,CAAS;AACD,cAAU,KAAK,EAAC,MAAM,mBAAmB,MAAM,UAAU,OAAO,SAAS,cAAc,OAAM,CAAC;AAC9F,aAAS,cAAc,QAAQ,SAAU,UAAU,GAAG;AAClD,gBAAU,KAAK,EAAC,MAAM,kBAAkB,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,QAAQ,EAAC,CAAC;AAAA,IAC1G,CAAS;AACD,cAAU,KAAK,EAAC,MAAM,uBAAuB,MAAM,UAAU,OAAO,SAAS,kBAAkB,OAAM,CAAC;AACtG,aAAS,kBAAkB,QAAQ,SAAU,UAAU,GAAG;AACtD,gBAAU,KAAK,EAAC,MAAM,sBAAsB,GAAG,MAAM,SAAS,OAAO,IAAI,MAAM,SAAS,QAAQ,EAAC,CAAC;AAAA,IAC9G,CAAS;AAED,cAAU,KAAK,EAAC,MAAM,qBAAqB,MAAM,UAAU,OAAO,SAAS,cAAc,OAAM,CAAC;AAChG,aAAS,cAAc,QAAQ,SAAU,QAAQ,GAAG;AAChD,kBAAY,UACP,OAAO,EAAC,MAAM,kBAAkB,GAAG,MAAM,UAAU,OAAO,OAAO,cAAa,CAAC,EAC/E,OAAO,EAAC,MAAM,oBAAoB,GAAG,MAAM,UAAU,OAAO,OAAO,gBAAe,CAAC;AAAA,IACpG,CAAS;AAED,QAAI,gBAAgB,IAAI,MAAM,MAAM,qBAAqB,SAAS;AAElE,WAAO;AAAA,EACV;AAED,QAAM,OAAO,OAAO,yCAAyC;AACjE;AAEA,SAAS,cAAcC,OAAM;AACzB,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAO;AAAA,IAC/C,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,OAAO,EAAC;AAAA,IAC1E,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,YAAYA,MAAK,QAAQ,EAAC;AAAA,IAC7E,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,SAAS,cAAc,EAAC;AAAA,EAClG,CAAK;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAMvD,SAAS,eAAe,MAAM,OAAO;AACjC,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,MAAI,eAAe,EAAE;AACrB,QAAM,SAAS,iBAAiB,GAAG,iCAAiC;AACpE,IAAE,WAAU;AACZ,IAAE,WAAU;AACZ,MAAI,cAAc,EAAE;AAEpB,MAAI,OAAO,CAAA;AACX,WAAS,IAAI,GAAG,IAAI,aAAa,KAAK;AAClC,QAAI,MAAM,EAAE;AACZ,QAAI,aAAa,EAAE;AACnB,QAAI,aAAa,EAAE;AACnB,QAAI,OAAO,OAAO,KAAK,MAAM,QAAQ,YAAY,UAAU;AAE3D,SAAK,GAAG,IAAI;AAAA,EACf;AACD,SAAO;AACX;AAEA,SAAS,cAAc,MAAM;AACzB,MAAI,UAAU,OAAO,KAAK,IAAI,EAAE;AAChC,MAAI,aAAa;AACjB,MAAI,mBAAmB,KAAK,UAAU;AAEtC,MAAI,SAAS,IAAI,MAAM,MAAM,QAAQ;AAAA,IACjC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,EAAC;AAAA,IACzC,EAAC,MAAM,SAAS,MAAM,SAAS,OAAO,EAAC;AAAA,IACvC,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,iBAAgB;AAAA,IACvD,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,QAAO;AAAA,EACvD,CAAK;AAED,WAAS,OAAO,MAAM;AAClB,QAAI,MAAM,WAAW;AACrB,kBAAc,KAAK,GAAG;AAEtB,WAAO,OAAO,KAAK,EAAC,MAAM,SAAS,KAAK,MAAM,OAAO,OAAO,IAAG,CAAC;AAChE,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,KAAK,MAAM,SAAS,OAAO,mBAAmB,IAAG,CAAC;AACxF,WAAO,OAAO,KAAK,EAAC,MAAM,YAAY,KAAK,MAAM,SAAS,OAAO,KAAK,GAAG,EAAE,OAAM,CAAC;AAAA,EACrF;AAED,SAAO,OAAO,KAAK,EAAC,MAAM,cAAc,MAAM,aAAa,OAAO,WAAU,CAAC;AAE7E,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIvD,SAAS,KAAK,GAAG;AACb,SAAO,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI;AACvC;AAEA,SAAS,gBAAgB,OAAO;AAC5B,SAAO,MAAM,SAAS,MAAM,GAAG;AAC3B,UAAM,KAAK,CAAC;AAAA,EACf;AAED,MAAI,MAAM;AACV,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACtC,YAAQ,MAAM,CAAC,KAAK,OACf,MAAM,IAAI,CAAC,KAAK,OAChB,MAAM,IAAI,CAAC,KAAK,KAChB,MAAM,IAAI,CAAC;AAAA,EACnB;AAED,SAAO,KAAK,IAAI,GAAG,EAAE;AACrB,SAAO;AACX;AAEA,SAAS,gBAAgB,KAAK,UAAU3C,SAAQ,QAAQ;AACpD,SAAO,IAAI,MAAM,OAAO,gBAAgB;AAAA,IACpC,EAAC,MAAM,OAAO,MAAM,OAAO,OAAO,QAAQ,SAAY,MAAM,GAAE;AAAA,IAC9D,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,aAAa,SAAY,WAAW,EAAC;AAAA,IAC9E,EAAC,MAAM,UAAU,MAAM,SAAS,OAAOA,YAAW,SAAYA,UAAS,EAAC;AAAA,IACxE,EAAC,MAAM,UAAU,MAAM,SAAS,OAAO,WAAW,SAAY,SAAS,EAAC;AAAA,EAChF,CAAK;AACL;AAEA,SAAS,cAAc,QAAQ;AAC3B,MAAI4C,QAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC/B,EAAC,MAAM,WAAW,MAAM,OAAO,OAAO,OAAM;AAAA,IAC5C,EAAC,MAAM,aAAa,MAAM,UAAU,OAAO,EAAC;AAAA,IAC5C,EAAC,MAAM,eAAe,MAAM,UAAU,OAAO,EAAC;AAAA,IAC9C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAO,EAAC;AAAA,IAChD,EAAC,MAAM,cAAc,MAAM,UAAU,OAAO,EAAC;AAAA,EACrD,CAAK;AACD,EAAAA,MAAK,SAAS;AACd,EAAAA,MAAK,YAAY,OAAO;AACxB,MAAI,kBAAkB,KAAK,IAAI,GAAG,KAAKA,MAAK,SAAS,CAAC;AACtD,EAAAA,MAAK,cAAc,KAAK;AACxB,EAAAA,MAAK,gBAAgB,KAAK,eAAe;AACzC,EAAAA,MAAK,aAAaA,MAAK,YAAY,KAAKA,MAAK;AAE7C,MAAI,eAAe,CAAA;AACnB,MAAI,cAAc,CAAA;AAElB,MAAI5C,UAAS4C,MAAK,WAAY,gBAAiB,EAAC,OAAQ,IAAGA,MAAK;AAChE,SAAO5C,UAAS,MAAM,GAAG;AACrB,IAAAA,WAAU;AACV,gBAAY,KAAK,EAAC,MAAM,WAAW,MAAM,QAAQ,OAAO,EAAC,CAAC;AAAA,EAC7D;AAED,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,IAAI,OAAO,CAAC;AAChB,UAAM,SAAS,EAAE,UAAU,WAAW,GAAG,eAAe,EAAE,YAAY,cAAc;AACpF,QAAI,cAAc,EAAE;AACpB,QAAI,cAAc,gBAAgB,EAAE,WAAW,gBAAgB,EAAE,OAAQ,CAAA,GAAGA,SAAQ,WAAW;AAC/F,iBAAa,KAAK,EAAC,MAAM,YAAY,MAAM,iBAAiB,MAAM,UAAU,OAAO,YAAW,CAAC;AAC/F,gBAAY,KAAK,EAAC,MAAM,EAAE,YAAY,UAAU,MAAM,UAAU,OAAO,EAAC,CAAC;AACzE,IAAAA,WAAU;AACV,UAAM,SAAS,CAAC,MAAMA,OAAM,GAAG,8CAA8C;AAC7E,WAAOA,UAAS,MAAM,GAAG;AACrB,MAAAA,WAAU;AACV,kBAAY,KAAK,EAAC,MAAM,WAAW,MAAM,QAAQ,OAAO,EAAC,CAAC;AAAA,IAC7D;AAAA,EACJ;AAGD,eAAa,KAAK,SAAS,IAAI,IAAI;AAC/B,QAAI,GAAG,MAAM,MAAM,GAAG,MAAM,KAAK;AAC7B,aAAO;AAAA,IACnB,OAAe;AACH,aAAO;AAAA,IACV;AAAA,EACT,CAAK;AAED,EAAA4C,MAAK,SAASA,MAAK,OAAO,OAAO,YAAY;AAC7C,EAAAA,MAAK,SAASA,MAAK,OAAO,OAAO,WAAW;AAC5C,SAAOA;AACX;AAKA,SAAS,eAAe,MAAM,OAAO,iBAAiB;AAClD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,GAAG;AACtC,QAAI,aAAa,KAAK,iBAAiB,MAAM,CAAC,CAAC;AAC/C,QAAI,aAAa,GAAG;AAChB,UAAI,QAAQ,KAAK,OAAO,IAAI,UAAU;AACtC,aAAO,MAAM;IAChB;AAAA,EACJ;AAED,SAAO;AACX;AAEA,SAAS,QAAQ,IAAI;AACjB,MAAI,MAAM;AACV,WAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,KAAK,GAAG;AACnC,WAAO,GAAG,CAAC;AAAA,EACd;AAED,SAAO,MAAM,GAAG;AACpB;AAIA,SAAS,gBAAgB,MAAM;AAC3B,MAAI,QAAQ,CAAA;AACZ,MAAI,QAAQ,CAAA;AACZ,MAAI,QAAQ,CAAA;AACZ,MAAI,QAAQ,CAAA;AACZ,MAAI,gBAAgB,CAAA;AACpB,MAAI,mBAAmB,CAAA;AACvB,MAAI,oBAAoB,CAAA;AACxB,MAAI;AACJ,MAAI,gBAAgB;AACpB,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AACtB,MAAI,kBAAkB;AAEtB,WAAS,IAAI,GAAG,IAAI,KAAK,OAAO,QAAQ,KAAK,GAAG;AAC5C,QAAI,QAAQ,KAAK,OAAO,IAAI,CAAC;AAC7B,QAAI,UAAU,MAAM,UAAU;AAE9B,QAAI,MAAM,MAAM,YAAY,GAAG;AAC3B,YAAM,IAAI,MAAM,WAAW,MAAM,OAAO,OAAO,IAAI,kCAAkC;AAAA,IACxF;AAED,QAAI,iBAAiB,WAAW,mBAAmB,QAAW;AAE1D,UAAI,UAAU,GAAG;AACb,yBAAiB;AAAA,MACpB;AAAA,IACJ;AAED,QAAI,gBAAgB,SAAS;AACzB,sBAAgB;AAAA,IACnB;AAED,QAAI,WAAW,IAAI,gBAAgB,OAAO;AAC1C,QAAI,WAAW,IAAI;AACf,yBAAmB,KAAK;AAAA,IACpC,WAAmB,WAAW,IAAI;AACtB,yBAAmB,KAAK,WAAW;AAAA,IAC/C,WAAmB,WAAW,IAAI;AACtB,yBAAmB,KAAK,WAAW;AAAA,IAC/C,WAAmB,WAAW,KAAK;AACvB,yBAAmB,KAAK,WAAW;AAAA,IAC/C,OAAe;AACH,YAAM,IAAI,MAAM,2DAA2D;AAAA,IAC9E;AAED,QAAI,MAAM,SAAS,WAAW;AAAE;AAAA,IAAW;AAC3C,QAAI,UAAU,MAAM;AACpB,UAAM,KAAK,QAAQ,IAAI;AACvB,UAAM,KAAK,QAAQ,IAAI;AACvB,UAAM,KAAK,QAAQ,IAAI;AACvB,UAAM,KAAK,QAAQ,IAAI;AACvB,qBAAiB,KAAK,QAAQ,eAAe;AAC7C,sBAAkB,KAAK,QAAQ,gBAAgB;AAC/C,kBAAc,KAAK,MAAM,YAAY;AAAA,EACxC;AAED,MAAI,UAAU;AAAA,IACV,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,MAAM,KAAK,IAAI,MAAM,MAAM,KAAK;AAAA,IAChC,iBAAiB,KAAK,IAAI,MAAM,MAAM,aAAa;AAAA,IACnD,iBAAiB,QAAQ,aAAa;AAAA,IACtC,oBAAoB,KAAK,IAAI,MAAM,MAAM,gBAAgB;AAAA,IACzD,oBAAoB,KAAK,IAAI,MAAM,MAAM,gBAAgB;AAAA,IACzD,qBAAqB,KAAK,IAAI,MAAM,MAAM,iBAAiB;AAAA,EACnE;AACI,UAAQ,WAAW,KAAK;AACxB,UAAQ,YAAY,KAAK;AAEzB,MAAI,YAAY,KAAK,KAAK;AAAA,IACtB,OAAO;AAAA;AAAA,IACP,YAAY,KAAK;AAAA,IACjB,MAAM,QAAQ;AAAA,IACd,MAAM,QAAQ;AAAA,IACd,MAAM,QAAQ;AAAA,IACd,MAAM,QAAQ;AAAA,IACd,eAAe;AAAA,IACf,kBAAkB,KAAK;AAAA,EAC/B,CAAK;AAED,MAAI,YAAY,KAAK,KAAK;AAAA,IACtB,UAAU,QAAQ;AAAA,IAClB,WAAW,QAAQ;AAAA,IACnB,iBAAiB,QAAQ;AAAA,IACzB,oBAAoB,QAAQ;AAAA,IAC5B,qBAAqB,QAAQ;AAAA,IAC7B,YAAY,QAAQ,sBAAsB,QAAQ,OAAO,QAAQ;AAAA,IACjE,kBAAkB,KAAK,OAAO;AAAA,EACtC,CAAK;AAED,MAAI,YAAY,KAAK,KAAK,KAAK,OAAO,MAAM;AAE5C,MAAI,WAAW,IAAI,KAAK,OAAO,OAAO;AAAA,IAClC,eAAe,KAAK,MAAM,QAAQ,eAAe;AAAA,IACjD,kBAAkB;AAAA,IAClB,iBAAiB;AAAA,IACjB;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA;AAAA;AAAA;AAAA,IAKA,eAAe,QAAQ;AAAA,IACvB,gBAAgB,QAAQ;AAAA,IACxB,cAAc;AAAA,IACd,aAAa,QAAQ;AAAA,IACrB,cAAc,KAAK,IAAI,QAAQ,IAAI;AAAA,IACnC,kBAAkB;AAAA;AAAA,IAClB,UAAU,eAAe,MAAM,QAAQ,EAAC,MAAM,KAAK,MAAM,QAAQ,WAAW,CAAC,EAAC,CAAC,EAAE;AAAA,IACjF,YAAY,eAAe,MAAM,6BAA6B,OAAO,EAAE;AAAA,IACvE,eAAe,KAAK,QAAQ,GAAG,IAAI,KAAK;AAAA;AAAA,IACxC,aAAa,KAAK,QAAQ,GAAG,IAAI,KAAK;AAAA;AAAA,EACzC,GAAE,KAAK,OAAO,GAAG,CAAC;AAEnB,MAAI,YAAY,KAAK,KAAK,KAAK,MAAM;AACrC,MAAI,YAAY,KAAK,KAAK,KAAK,MAAM;AAErC,MAAI,oBAAoB,KAAK,eAAe,YAAY;AACxD,MAAI,mBAAmB,KAAK,eAAe,eAAe;AAC1D,MAAI,kBAAkB,oBAAoB,MAAM;AAChD,MAAI,iBAAiB,KAAK,eAAe,gBAAgB;AACzD,MAAI,CAAC,gBAAgB;AACjB,qBAAiB,kBAAkB,QAAQ,OAAO,EAAE,IAAI,MAAM;AAAA,EACjE;AAED,MAAI,QAAQ,CAAA;AACZ,WAAS,KAAK,KAAK,OAAO;AACtB,UAAM,CAAC,IAAI,KAAK,MAAM,CAAC;AAAA,EAC1B;AAED,MAAI,CAAC,MAAM,UAAU;AACjB,UAAM,WAAW,EAAC,IAAI,KAAK,eAAe,cAAc,IAAI,MAAM,gBAAe;AAAA,EACpF;AAED,MAAI,CAAC,MAAM,gBAAgB;AACvB,UAAM,iBAAiB,EAAC,IAAI,eAAc;AAAA,EAC7C;AAED,MAAI,CAAC,MAAM,iBAAiB;AACxB,UAAM,kBAAkB,KAAK,MAAM;AAAA,EACtC;AAED,MAAI,CAAC,MAAM,oBAAoB;AAC3B,UAAM,qBAAqB,KAAK,MAAM;AAAA,EACzC;AAED,MAAI,eAAe,CAAA;AACnB,MAAI,YAAY,MAAM,KAAK,OAAO,YAAY;AAC9C,MAAI,YAAa,aAAa,SAAS,IAAI,KAAK,KAAK,YAAY,IAAI;AAErE,MAAI,YAAY,KAAK;AACrB,MAAI,WAAW,IAAI,KAAK,KAAK,QAAQ;AAAA,IACjC,SAAS,KAAK,eAAe,SAAS;AAAA,IACtC,UAAU;AAAA,IACV,YAAY;AAAA,IACZ,YAAY;AAAA,IACZ;AAAA,IACA,YAAY,KAAK;AAAA,IACjB,UAAU,CAAC,GAAG,QAAQ,MAAM,QAAQ,UAAU,QAAQ,eAAe;AAAA,EAC7E,CAAK;AAED,MAAI,YAAa,KAAK,SAAS,OAAO,KAAK,KAAK,KAAK,EAAE,SAAS,IAAK,KAAK,KAAK,KAAK,KAAK,IAAI;AAG7F,MAAI,SAAS,CAAC,WAAW,WAAW,WAAW,UAAU,WAAW,WAAW,WAAW,UAAU,SAAS;AAC7G,MAAI,WAAW;AACX,WAAO,KAAK,SAAS;AAAA,EACxB;AAED,MAAI,KAAK,OAAO,MAAM;AAClB,WAAO,KAAK,KAAK,KAAK,KAAK,OAAO,IAAI,CAAC;AAAA,EAC1C;AACD,MAAI,WAAW;AACX,WAAO,KAAK,SAAS;AAAA,EACxB;AAED,MAAI,YAAY,cAAc,MAAM;AAGpC,MAAI,QAAQ,UAAU;AACtB,MAAI,WAAW,gBAAgB,KAAK;AACpC,MAAI,cAAc,UAAU;AAC5B,MAAI,mBAAmB;AACvB,WAAS,MAAM,GAAG,MAAM,YAAY,QAAQ,OAAO,GAAG;AAClD,QAAI,YAAY,GAAG,EAAE,SAAS,cAAc;AACxC,kBAAY,GAAG,EAAE,MAAM,qBAAqB,aAAa;AACzD,yBAAmB;AACnB;AAAA,IACH;AAAA,EACJ;AAED,MAAI,CAAC,kBAAkB;AACnB,UAAM,IAAI,MAAM,oDAAoD;AAAA,EACvE;AAED,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,MAAM,eAAe,aAAa,iBAAiB;AAIhE,SAAS,UAAU,KAAK,KAAK;AAEzB,MAAI,OAAO;AACX,MAAI,OAAO,IAAI,SAAS;AACxB,SAAO,QAAQ,MAAM;AACjB,QAAI,OAAQ,OAAO,SAAU;AAC7B,QAAI,MAAM,IAAI,IAAI,EAAE;AACpB,QAAI,QAAQ,KAAK;AACb,aAAO;AAAA,IACnB,WAAmB,MAAM,KAAK;AAClB,aAAO,OAAO;AAAA,IACjB,OAAM;AAAE,aAAO,OAAO;AAAA,IAAI;AAAA,EAC9B;AAED,SAAO,CAAC,OAAO;AACnB;AAEA,SAAS,UAAU,KAAK,OAAO;AAE3B,MAAI,OAAO;AACX,MAAI,OAAO,IAAI,SAAS;AACxB,SAAO,QAAQ,MAAM;AACjB,QAAI,OAAQ,OAAO,SAAU;AAC7B,QAAI,MAAM,IAAI,IAAI;AAClB,QAAI,QAAQ,OAAO;AACf,aAAO;AAAA,IACnB,WAAmB,MAAM,OAAO;AACpB,aAAO,OAAO;AAAA,IACjB,OAAM;AAAE,aAAO,OAAO;AAAA,IAAI;AAAA,EAC9B;AAED,SAAO,CAAC,OAAO;AACnB;AAGA,SAAS,YAAY,QAAQ,OAAO;AAEhC,MAAIN;AACJ,MAAI,OAAO;AACX,MAAI,OAAO,OAAO,SAAS;AAC3B,SAAO,QAAQ,MAAM;AACjB,QAAI,OAAQ,OAAO,SAAU;AAC7B,IAAAA,SAAQ,OAAO,IAAI;AACnB,QAAI,QAAQA,OAAM;AAClB,QAAI,UAAU,OAAO;AACjB,aAAOA;AAAA,IACnB,WAAmB,QAAQ,OAAO;AACtB,aAAO,OAAO;AAAA,IACjB,OAAM;AAAE,aAAO,OAAO;AAAA,IAAI;AAAA,EAC9B;AACD,MAAI,OAAO,GAAG;AACV,IAAAA,SAAQ,OAAO,OAAO,CAAC;AACvB,QAAI,QAAQA,OAAM,KAAK;AAAE,aAAO;AAAA,IAAI;AACpC,WAAOA;AAAA,EACV;AACL;AAMA,SAAS,OAAO,MAAM,WAAW;AAC7B,OAAK,OAAO;AACZ,OAAK,YAAY;AACrB;AAEA,OAAO,YAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWf;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,SAAS,QAAQ;AACvB,QAAI,SAAS,KAAK,KAAK,OAAO,KAAK,SAAS;AAC5C,QAAI,CAAC,UAAU,QAAQ;AACnB,eAAS,KAAK,KAAK,OAAO,KAAK,SAAS,IAAI,KAAK;IACpD;AACD,WAAO;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOD,gBAAgB,WAAW;AACvB,QAAI,SAAS,KAAK;AAClB,QAAI,CAAC,QAAQ;AAAE,aAAO,CAAA;AAAA,IAAK;AAC3B,WAAO,OAAO,QAAQ,IAAI,SAAS,QAAQ;AACvC,aAAO,OAAO;AAAA,IAC1B,CAAS;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQD,sBAAsB,WAAW;AAC7B,QAAI,SAAS,KAAK;AAClB,QAAI,CAAC,QAAQ;AAAE;AAAA,IAAS;AACxB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,QAAQ,KAAK;AAC5C,UAAI,OAAO,OAAO,QAAQ,CAAC,EAAE;AAC7B,UAAI,SAAS,QAAQ;AAAE,eAAO;AAAA,MAAO;AACrC,UAAI,SAAS,QAAQ;AAAE,kBAAU;AAAA,MAAO;AAAA,IAC3C;AACD,QAAI,SAAS;AAAE,aAAO;AAAA,IAAS;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASD,gBAAgB,SAAS,QAAQ,QAAQ;AACrC,QAAI,SAAS,KAAK,SAAS,MAAM;AACjC,QAAI,QAAQ;AACR,eAAS,UAAU;AACnB,UAAI,UAAU,OAAO;AACrB,UAAI,MAAM,UAAU,OAAO,SAAS,MAAM;AAC1C,UAAI,OAAO,GAAG;AACV,eAAO,QAAQ,GAAG,EAAE;AAAA,MACvB,WAAU,QAAQ;AACf,YAAI,MAAM;AAAA,UACN,KAAK;AAAA,UACL,QAAQ;AAAA,YACJ,gBAAgB,EAAC,UAAU,GAAG,iBAAiB,OAAQ,gBAAgB,GAAE;AAAA,YACzE,gBAAgB,CAAE;AAAA,UACrB;AAAA,QACrB;AACgB,gBAAQ,OAAO,KAAK,KAAK,GAAG,GAAG;AAC/B,eAAO,IAAI;AAAA,MACd;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUD,iBAAiB,SAAS,QAAQ,UAAU,QAAQ;AAChD,QAAI,cAAc,KAAK,eAAe,QAAQ,MAAM;AACpD,QAAI,aAAa;AACb,UAAI,CAAC,YAAY,aAAa,UAAU,aAAa,QAAQ;AACzD,eAAO,YAAY;AAAA,MACtB;AACD,UAAI,MAAM,UAAU,YAAY,gBAAgB,QAAQ;AACxD,UAAI,OAAO,GAAG;AACV,eAAO,YAAY,eAAe,GAAG,EAAE;AAAA,MAC1C,WAAU,QAAQ;AACf,YAAI,gBAAgB;AAAA,UAChB,KAAK;AAAA,UACL,SAAS,EAAC,UAAU,GAAG,iBAAiB,OAAQ,gBAAgB,GAAE;AAAA,QACtF;AACgB,oBAAY,eAAe,OAAO,KAAK,KAAK,GAAG,aAAa;AAC5D,eAAO,cAAc;AAAA,MACxB;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWD,iBAAiB,SAAS,QAAQ,UAAU,SAAS,QAAQ;AACzD,QAAIO,gBAAe,KAAK,gBAAgB,QAAQ,UAAU,MAAM;AAChE,QAAIA,eAAc;AACd,UAAI;AACJ,UAAI,cAAcA,cAAa;AAC/B,UAAI,cAAc,KAAK,KAAK,OAAO,KAAK,SAAS,EAAE;AAGnD,eAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AACzC,wBAAgB,YAAY,YAAY,CAAC,CAAC;AAC1C,YAAI,cAAc,QAAQ,SAAS;AAC/B,iBAAO,cAAc;AAAA,QACxB;AAAA,MACJ;AACD,UAAI,QAAQ;AACR,YAAI,QAAQ,YAAY;AAExB,cAAM,OAAO,UAAU,KAAK,WAAW,YAAY,QAAQ,CAAC,EAAE,KAAK,+CAA+C;AAClH,wBAAgB;AAAA,UACZ,KAAK;AAAA,UACL,SAAS,EAAE,QAAQ,GAAG,mBAAmB,CAAA,EAAI;AAAA,QACjE;AACgB,oBAAY,KAAK,aAAa;AAC9B,oBAAY,KAAK,KAAK;AACtB,eAAO,cAAc;AAAA,MACxB;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYD,iBAAiB,SAAS,QAAQ,UAAU,SAAS,YAAY,QAAQ;AACrE,QAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,MAAM;AACzE,QAAI,SAAS,CAAA;AACb,QAAI,cAAc;AACd,UAAI;AACJ,UAAI,oBAAoB,aAAa;AACrC,UAAI,aAAa,KAAK,KAAK,OAAO,KAAK,SAAS,EAAE;AAElD,eAAS,IAAI,GAAG,IAAI,kBAAkB,QAAQ,KAAK;AAC/C,sBAAc,WAAW,kBAAkB,CAAC,CAAC;AAC7C,YAAI,YAAY,eAAe,YAAY;AACvC,iBAAO,KAAK,WAAW;AAAA,QAC1B;AAAA,MACJ;AACD,UAAI,OAAO,WAAW,KAAK,QAAQ;AAC/B,sBAAc;AAAA,UACV;AAAA,UACA,YAAY;AAAA,UACZ,WAAW,CAAE;AAAA,UACb,kBAAkB;AAAA,QACtC;AACgB,YAAI,QAAQ,WAAW;AACvB,mBAAW,KAAK,WAAW;AAC3B,0BAAkB,KAAK,KAAK;AAC5B,eAAO,CAAC,WAAW;AAAA,MACtB;AAAA,IACJ;AACD,WAAO;AAAA,EACV;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASD,eAAe,SAAS,eAAe,YAAY;AAC/C,YAAQ,cAAc,QAAM;AAAA,MACxB,KAAK;AACD,YAAI,cAAc,cAAc,cAAc,aAAa,cAAc,aAAa,cAAc,QAAQ,QAAQ;AAChH,iBAAO,cAAc,QAAQ,aAAa,cAAc,UAAU;AAAA,QACrE;AACD,eAAO;AAAA,MACX,KAAK;AACD,YAAIP,SAAQ,YAAY,cAAc,QAAQ,UAAU;AACxD,eAAOA,SAAQA,OAAM,UAAU;AAAA,IACtC;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASD,kBAAkB,SAAS,eAAe,YAAY;AAClD,YAAQ,cAAc,QAAM;AAAA,MACxB,KAAK;AACD,YAAI,QAAQ,UAAU,cAAc,QAAQ,UAAU;AACtD,eAAO,SAAS,IAAI,QAAQ;AAAA,MAChC,KAAK;AACD,YAAIA,SAAQ,YAAY,cAAc,QAAQ,UAAU;AACxD,eAAOA,SAAQA,OAAM,QAAQ,aAAaA,OAAM,QAAQ;AAAA,IAC/D;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUD,gBAAgB,SAAS,eAAe;AACpC,QAAI,cAAc,WAAW,GAAG;AAC5B,aAAO,cAAc;AAAA,IACjC,OAAe;AACH,UAAI,SAAS,CAAA;AACb,UAAI,SAAS,cAAc;AAC3B,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,YAAIA,SAAQ,OAAO,CAAC;AACpB,YAAI,QAAQA,OAAM;AAClB,YAAI,MAAMA,OAAM;AAChB,iBAAS,IAAI,OAAO,KAAK,KAAK,KAAK;AAC/B,iBAAO,KAAK,CAAC;AAAA,QAChB;AAAA,MACJ;AACD,aAAO;AAAA,IACV;AAAA,EACJ;AAEL;AAWA,SAAS,SAAS,MAAM;AACpB,SAAO,KAAK,MAAM,MAAM,MAAM;AAClC;AAEA,SAAS,YAAY,OAAO;AAK5B,SAAS,UAAU,OAAO,WAAW;AACjC,MAAI,SAAS,KAAK;AAClB,OAAK,uBAAuB,KAAK,iBAAiB,MAAM;AAC5D;AASA,SAAS,UAAU,kBAAkB,SAAS,gBAAgB,WAAW,YAAY;AACjF,WAAS,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAK;AAC5C,QAAI,YAAY,eAAe,CAAC,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,WAAW,KAAK,iBAAiB,SAAS,UAAU,SAAS;AACjE,UAAI,WAAW,GAAG;AAAE;AAAA,MAAW;AAC/B,cAAQ,SAAS,WAAS;AAAA,QACtB,KAAK;AAED,cAAI,UAAU,SAAS,SAAS,QAAQ;AACxC,mBAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,gBAAI,OAAO,QAAQ,CAAC;AACpB,gBAAI,KAAK,gBAAgB,YAAY;AACjC,qBAAO,KAAK,UAAU,KAAK,OAAO,YAAY;AAAA,YACjD;AAAA,UACJ;AACD;AAAA,QACJ,KAAK;AAED,cAAI,SAAS,KAAK,cAAc,SAAS,WAAW,SAAS;AAC7D,cAAI,SAAS,KAAK,cAAc,SAAS,WAAW,UAAU;AAC9D,cAAI,SAAS,SAAS,aAAa,MAAM,EAAE,MAAM;AACjD,iBAAO,OAAO,UAAU,OAAO,OAAO,YAAY;AAAA,MACzD;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AASA,SAAS,UAAU,mBAAmB,SAAS,QAAQ,UAAU;AAC7D,MAAI,KAAK,KAAK,OAAO,MAAM;AACvB,WAAO,KAAK,gBAAgB,QAAQ,UAAU,QAAQ,CAAC;AAAA,EAC1D;AACL;AAWA,SAAS,aAAa,MAAM;AACxB,SAAO,KAAK,MAAM,MAAM,MAAM;AAClC;AAGA,SAAS,YAAY,KAAK,KAAK;AAC3B,MAAI,IAAI,IAAI;AACZ,MAAI,MAAM,IAAI,QAAQ;AAAE,WAAO;AAAA,EAAQ;AACvC,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AACxB,QAAI,IAAI,CAAC,MAAM,IAAI,CAAC,GAAG;AAAE,aAAO;AAAA,IAAQ;AAAA,EAC3C;AACD,SAAO;AACX;AAGA,SAAS,eAAe,aAAa,QAAQ,iBAAiB;AAC1D,MAAI,YAAY,YAAY;AAC5B,WAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,QAAI,WAAW,UAAU,CAAC;AAC1B,QAAI,SAAS,gBAAgB,QAAQ;AACjC,aAAO;AAAA,IACV;AAAA,EACJ;AACD,MAAI,iBAAiB;AACjB,cAAU,KAAK,eAAe;AAC9B,WAAO;AAAA,EACV;AACD,SAAO;AACX;AAEA,aAAa,YAAY,OAAO;AAMhC,aAAa,UAAU,qBAAqB,WAAW;AAEnD,SAAO;AAAA,IACH,SAAS;AAAA,IACT,SAAS,CAAC;AAAA,MACN,KAAK;AAAA,MACL,QAAQ;AAAA,QACJ,gBAAgB,EAAE,UAAU,GAAG,iBAAiB,OAAQ,gBAAgB,GAAI;AAAA,QAC5E,gBAAgB,CAAE;AAAA,MACrB;AAAA,IACb,CAAS;AAAA,IACD,UAAU,CAAE;AAAA,IACZ,SAAS,CAAE;AAAA,EACnB;AACA;AASA,aAAa,UAAU,YAAY,SAAS,SAAS,QAAQ,UAAU;AACnE,MAAI,gBAAgB,CAAA;AACpB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,IAAK;AACT,UAAI,SAAS,gBAAgB,GAAG;AAC5B,YAAI,QAAQ,SAAS;AACrB,aAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AAChC,cAAI,QAAQ,OAAO,CAAC;AACpB,wBAAc,KAAK,EAAE,KAAK,OAAO,IAAI,QAAQ,MAAK,CAAE;AAAA,QACvD;AAAA,MACjB,OAAmB;AACH,YAAI,aAAa,SAAS;AAC1B,aAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AAChC,wBAAc,KAAK,EAAE,KAAK,OAAO,CAAC,GAAG,IAAI,WAAW,CAAC,EAAC,CAAE;AAAA,QAC3D;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AASA,aAAa,UAAU,cAAc,SAAS,SAAS,QAAQ,UAAU;AACrE,MAAI,gBAAgB,CAAA;AACpB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,IAAK;AAET,WAAK,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AAChC,YAAI,QAAQ,OAAO,CAAC;AACpB,YAAI,eAAe,SAAS,UAAU,CAAC;AACvC,sBAAc,KAAK,EAAE,KAAK,OAAO,IAAI,aAAY,CAAE;AAAA,MACtD;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AASA,aAAa,UAAU,gBAAgB,SAAS,SAAS,QAAQ,UAAU;AACvE,MAAI,aAAa,CAAA;AACjB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,gBAAgB,SAAS;AAC7B,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,mBAAW,KAAK,EAAE,KAAK,OAAO,CAAC,GAAG,IAAI,cAAc,CAAC,EAAC,CAAE;AAAA,MAC3D;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AAUA,aAAa,UAAU,eAAe,SAAS,SAAS,QAAQ,UAAU;AACtE,MAAI,YAAY,CAAA;AAChB,MAAI,eAAe,KAAK,gBAAgB,QAAQ,UAAU,SAAS,CAAC;AACpE,WAAS,MAAM,GAAG,MAAM,aAAa,QAAQ,OAAO;AAChD,QAAI,YAAY,aAAa,GAAG,EAAE;AAClC,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,SAAS,KAAK,eAAe,SAAS,QAAQ;AAClD,UAAI,eAAe,SAAS;AAC5B,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,YAAI,aAAa,OAAO,CAAC;AACzB,YAAI,SAAS,aAAa,CAAC;AAC3B,iBAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,cAAI,MAAM,OAAO,CAAC;AAClB,oBAAU,KAAK;AAAA,YACX,KAAK,CAAC,UAAU,EAAE,OAAO,IAAI,UAAU;AAAA,YACvC,IAAI,IAAI;AAAA,UAChC,CAAqB;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AAUA,aAAa,UAAU,YAAY,SAAS,SAAS,cAAc,QAAQ,UAAU;AACjF,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,eAAe,aAAa,GAAG;AAAA;AAAA,IAC1C,aAAa;AAAA,IACb,UAAU,EAAC,QAAQ,GAAG,QAAQ,CAAA,EAAE;AAAA,IAChC,YAAY,CAAE;AAAA,EACtB,CAAK;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,oDAAoD,SAAS,SAAS,MAAM;AACzH,MAAI,gBAAgB,aAAa;AACjC,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,MAAM,GAAG;AACT,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,WAAW,OAAO,KAAK,GAAG,CAAC;AAAA,EACvC;AACD,WAAS,WAAW,GAAG,IAAI,aAAa;AAC5C;AASA,aAAa,UAAU,cAAc,SAAS,SAAS,cAAc,QAAQ,UAAU;AACnF,QAAM,OAAO,aAAa,cAAc,SAAS,aAAa,GAAG,SAAS,GAAG,oDAAoD;AACjI,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,eAAe,aAAa,GAAG;AAAA;AAAA,IAC1C,aAAa;AAAA,IACb,UAAU,EAAC,QAAQ,GAAG,QAAQ,CAAA,EAAE;AAAA,IAChC,WAAW,CAAE;AAAA,EACrB,CAAK;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,sDAAsD,SAAS,SAAS,MAAM;AAC3H,MAAI,gBAAgB,aAAa;AACjC,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,MAAM,GAAG;AACT,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,UAAU,OAAO,KAAK,GAAG,CAAC;AAAA,EACtC;AACD,WAAS,UAAU,GAAG,IAAI,aAAa;AAC3C;AASA,aAAa,UAAU,eAAe,SAAS,SAAS,cAAc,QAAQ,UAAU;AACpF,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,eAAe,aAAa,GAAG;AAAA;AAAA,IAC1C,aAAa;AAAA,IACb,UAAU,EAAC,QAAQ,GAAG,QAAQ,CAAA,EAAE;AAAA,IAChC,eAAe,CAAE;AAAA,EACzB,CAAK;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,uDAAuD,SAAS,SAAS,MAAM;AAC5H,MAAI,gBAAgB,aAAa;AACjC,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,MAAM,GAAG;AACT,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,cAAc,OAAO,KAAK,GAAG,CAAC;AAAA,EAC1C;AACD,WAAS,cAAc,GAAG,IAAI,aAAa;AAC/C;AAUA,aAAa,UAAU,cAAc,SAAS,SAAS,UAAU,QAAQ,UAAU;AAC/E,MAAI,cAAc,KAAK,gBAAgB,QAAQ,UAAU,SAAS,GAAG,IAAI,EAAE,CAAC;AAC5E,MAAI,WAAW,YAAY,UAAU,CAAC;AACtC,MAAI,CAAC,UAAU;AACX,eAAW;AAAA;AAAA,MACP,aAAa;AAAA,MACb,UAAU,EAAE,QAAQ,GAAG,QAAQ,CAAA,EAAI;AAAA,MACnC,cAAc,CAAE;AAAA,IAC5B;AACQ,gBAAY,UAAU,CAAC,IAAI;AAAA,EAC9B;AACD,QAAM,OAAO,SAAS,SAAS,WAAW,GAAG,sDAAsD,SAAS,SAAS,MAAM;AAC3H,MAAI,gBAAgB,SAAS,IAAI,CAAC;AAClC,MAAI,gBAAgB,SAAS,IAAI,MAAM,CAAC;AACxC,MAAI,gBAAgB;AAAA,IAChB,UAAU,SAAS;AAAA,IACnB,YAAY;AAAA,EACpB;AACI,MAAI,MAAM,KAAK,UAAU,SAAS,SAAS,QAAQ,aAAa;AAChE,MAAI,OAAO,GAAG;AAEV,QAAI,cAAc,SAAS,aAAa,GAAG;AAC3C,aAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AAEzC,UAAI,YAAY,YAAY,CAAC,EAAE,YAAY,aAAa,GAAG;AACvD;AAAA,MACH;AAAA,IACJ;AAED,gBAAY,KAAK,aAAa;AAAA,EACtC,OAAW;AAEH,UAAM,KAAK;AACX,aAAS,SAAS,OAAO,OAAO,KAAK,GAAG,aAAa;AACrD,aAAS,aAAa,OAAO,KAAK,GAAG,CAAC,aAAa,CAAC;AAAA,EACvD;AACL;AASA,aAAa,UAAU,aAAa,SAAS,SAAS,QAAQ,UAAU;AACpE,MAAI,SAAS,KAAK,OAAO,GAAG;AAExB,WAAO,KAAK,UAAU,SAAS,QAAQ,QAAQ;AAAA,EAClD;AACD,UAAQ,SAAO;AAAA,IACX,KAAK;AAAA,IACL,KAAK;AACD,aAAO,KAAK,UAAU,SAAS,QAAQ,QAAQ,EACtC,OAAO,KAAK,cAAc,SAAS,QAAQ,QAAQ,CAAC;AAAA,IACjE,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACD,aAAO,KAAK,aAAa,SAAS,QAAQ,QAAQ;AAAA,IACtD,KAAK;AACD,aAAO,KAAK,YAAY,SAAS,QAAQ,QAAQ,EAC5C,OAAO,KAAK,aAAa,SAAS,QAAQ,QAAQ,CAAC;AAAA,IAC5D,KAAK;AACD,aAAO,KAAK,YAAY,SAAS,QAAQ,QAAQ;AAAA,EACxD;AACD,SAAO;AACX;AASA,aAAa,UAAU,MAAM,SAAS,SAAS,KAAK,QAAQ,UAAU;AAClE,MAAI,SAAS,KAAK,OAAO,GAAG;AAExB,WAAO,KAAK,UAAU,SAAS,KAAK,QAAQ,QAAQ;AAAA,EACvD;AACD,UAAQ,SAAO;AAAA,IACX,KAAK;AAAA,IACL,KAAK;AACD,UAAI,OAAO,IAAI,OAAO,UAAU;AAC5B,eAAO,KAAK,UAAU,SAAS,KAAK,QAAQ,QAAQ;AAAA,MACvD;AACD,aAAO,KAAK,aAAa,SAAS,KAAK,QAAQ,QAAQ;AAAA,IAC3D,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACD,aAAO,KAAK,YAAY,SAAS,KAAK,QAAQ,QAAQ;AAAA,IAC1D,KAAK;AACD,UAAI,IAAI,cAAc,OAAO;AACzB,eAAO,KAAK,YAAY,SAAS,KAAK,QAAQ,QAAQ;AAAA,MACzD;AACD,aAAO,KAAK,YAAY,SAAS,KAAK,QAAQ,QAAQ;AAAA,EAC7D;AACD,SAAO;AACX;AAEA,SAAS,YAAY;AACjB,SAAO,OAAO,WAAW;AAC7B;AAEA,SAAS,wBAAwB,QAAQ;AACrC,MAAI,KAAK,IAAI,YAAY,OAAO,MAAM;AACtC,MAAI,OAAO,IAAI,WAAW,EAAE;AAC5B,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,EAAE,GAAG;AACpC,SAAK,CAAC,IAAI,OAAO,CAAC;AAAA,EACrB;AAED,SAAO;AACX;AAEA,SAAS,wBAAwB,IAAI;AACjC,MAAI,SAAS,IAAI,OAAO,GAAG,UAAU;AACrC,MAAI,OAAO,IAAI,WAAW,EAAE;AAC5B,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,EAAE,GAAG;AACpC,WAAO,CAAC,IAAI,KAAK,CAAC;AAAA,EACrB;AAED,SAAO;AACX;AAEA,SAAS,cAAc,YAAY,SAAS;AACxC,MAAI,CAAC,YAAY;AACb,UAAM;AAAA,EACT;AACL;AAKA,SAAS,qBAAqB,GAAG,MAAM,eAAe,oBAAoB,aAAa;AACnF,MAAI;AACJ,OAAK,OAAO,sBAAsB,GAAG;AAEjC,QAAI,EAAE;AAEN,SAAK,OAAO,iBAAiB,GAAG;AAC5B,UAAI,CAAC;AAAA,IACR;AAED,QAAI,gBAAgB;AAAA,EAC5B,OAAW;AAGH,SAAK,OAAO,eAAe,GAAG;AAC1B,UAAI;AAAA,IAChB,OAAe;AAEH,UAAI,gBAAgB,EAAE;IACzB;AAAA,EACJ;AAED,SAAO;AACX;AAGA,SAAS,WAAW,OAAO,MAAM,OAAO;AACpC,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,QAAM,mBAAmB,EAAE;AAC3B,QAAM,QAAQ,EAAE;AAChB,QAAM,QAAQ,EAAE;AAChB,QAAM,QAAQ,EAAE;AAChB,QAAM,QAAQ,EAAE;AAChB,MAAI;AACJ,MAAI;AAEJ,MAAI,MAAM,mBAAmB,GAAG;AAE5B,QAAI,kBAAkB,MAAM,kBAAkB;AAC9C,aAAS,IAAI,GAAG,IAAI,MAAM,kBAAkB,KAAK,GAAG;AAChD,sBAAgB,KAAK,EAAE,YAAa,CAAA;AAAA,IACvC;AAED,UAAM,oBAAoB,EAAE;AAC5B,UAAM,eAAe;AACrB,aAAS,MAAM,GAAG,MAAM,MAAM,mBAAmB,OAAO,GAAG;AACvD,YAAM,aAAa,KAAK,EAAE,UAAW,CAAA;AAAA,IACxC;AAED,QAAI,sBAAsB,gBAAgB,gBAAgB,SAAS,CAAC,IAAI;AACxE,YAAQ,CAAA;AACR,aAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,aAAO,EAAE;AACT,YAAM,KAAK,IAAI;AAEf,WAAK,OAAO,KAAK,GAAG;AAChB,YAAI,cAAc,EAAE;AACpB,iBAAS,IAAI,GAAG,IAAI,aAAa,KAAK,GAAG;AACrC,gBAAM,KAAK,IAAI;AACf,iBAAO;AAAA,QACV;AAAA,MACJ;AAAA,IACJ;AAED,UAAM,SAAS,MAAM,WAAW,qBAAqB,YAAY;AAEjE,QAAI,gBAAgB,SAAS,GAAG;AAC5B,UAAI,SAAS,CAAA;AACb,UAAI;AAEJ,UAAI,sBAAsB,GAAG;AACzB,iBAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,iBAAO,MAAM,GAAG;AAChB,kBAAQ,CAAA;AACR,gBAAM,UAAU,CAAC,EAAE,OAAO;AAC1B,gBAAM,qBAAqB,gBAAgB,QAAQ,GAAG,KAAK;AAC3D,iBAAO,KAAK,KAAK;AAAA,QACpB;AAED,YAAI,KAAK;AACT,iBAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,iBAAO,MAAM,GAAG;AAChB,kBAAQ,OAAO,GAAG;AAClB,gBAAM,IAAI,qBAAqB,GAAG,MAAM,IAAI,GAAG,EAAE;AACjD,eAAK,MAAM;AAAA,QACd;AAED,YAAI,KAAK;AACT,iBAAS,MAAM,GAAG,MAAM,qBAAqB,OAAO,GAAG;AACnD,iBAAO,MAAM,GAAG;AAChB,kBAAQ,OAAO,GAAG;AAClB,gBAAM,IAAI,qBAAqB,GAAG,MAAM,IAAI,GAAG,EAAE;AACjD,eAAK,MAAM;AAAA,QACd;AAAA,MACJ;AAED,YAAM,SAAS;AAAA,IAC3B,OAAe;AACH,YAAM,SAAS;IAClB;AAAA,EACT,WAAe,MAAM,qBAAqB,GAAG;AACrC,UAAM,SAAS;EACvB,OAAW;AACH,UAAM,cAAc;AACpB,UAAM,SAAS;AACf,UAAM,aAAa;AACnB,QAAI,iBAAiB;AACrB,WAAO,gBAAgB;AACnB,cAAQ,EAAE;AACV,UAAI,YAAY;AAAA,QACZ,YAAY,EAAE,YAAa;AAAA,QAC3B,QAAQ;AAAA,QACR,SAAS;AAAA,QACT,SAAS;AAAA,QACT,QAAQ;AAAA,QACR,IAAI;AAAA,QACJ,IAAI;AAAA,MACpB;AACY,WAAK,QAAQ,KAAK,GAAG;AAEjB,aAAK,QAAQ,KAAK,GAAG;AAEjB,oBAAU,KAAK,EAAE;AACjB,oBAAU,KAAK,EAAE;QACrC,OAAuB;AAEH,oBAAU,gBAAgB,CAAC,EAAE,YAAW,GAAI,EAAE,YAAW,CAAE;AAAA,QAC9D;AAAA,MAEjB,OAAmB;AAEH,aAAK,QAAQ,KAAK,GAAG;AAEjB,oBAAU,KAAK,EAAE;AACjB,oBAAU,KAAK,EAAE;QACrC,OAAuB;AAEH,oBAAU,gBAAgB,CAAC,EAAE,UAAS,GAAI,EAAE,UAAS,CAAE;AAAA,QAC1D;AAAA,MACJ;AAED,WAAK,QAAQ,KAAK,GAAG;AAEjB,kBAAU,SAAS,UAAU,SAAS,EAAE,aAAY;AAAA,MACvD,YAAW,QAAQ,MAAM,GAAG;AAEzB,kBAAU,SAAS,EAAE;AACrB,kBAAU,SAAS,EAAE;MACxB,YAAW,QAAQ,OAAO,GAAG;AAE1B,kBAAU,SAAS,EAAE;AACrB,kBAAU,UAAU,EAAE;AACtB,kBAAU,UAAU,EAAE;AACtB,kBAAU,SAAS,EAAE;MACxB;AAED,YAAM,WAAW,KAAK,SAAS;AAC/B,uBAAiB,CAAC,EAAE,QAAQ;AAAA,IAC/B;AACD,QAAI,QAAQ,KAAO;AAEf,YAAM,oBAAoB,EAAE;AAC5B,YAAM,eAAe;AACrB,eAAS,MAAM,GAAG,MAAM,MAAM,mBAAmB,OAAO,GAAG;AACvD,cAAM,aAAa,KAAK,EAAE,UAAW,CAAA;AAAA,MACxC;AAAA,IACJ;AAAA,EACJ;AACL;AAGA,SAAS,gBAAgB,QAAQ,WAAW;AACxC,MAAI,YAAY,CAAA;AAChB,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,KAAK,OAAO,CAAC;AACjB,QAAI,QAAQ;AAAA,MACR,GAAG,UAAU,SAAS,GAAG,IAAI,UAAU,UAAU,GAAG,IAAI,UAAU;AAAA,MAClE,GAAG,UAAU,UAAU,GAAG,IAAI,UAAU,SAAS,GAAG,IAAI,UAAU;AAAA,MAClE,SAAS,GAAG;AAAA,MACZ,oBAAoB,GAAG;AAAA,IACnC;AACQ,cAAU,KAAK,KAAK;AAAA,EACvB;AAED,SAAO;AACX;AAEA,SAAS,YAAY,QAAQ;AACzB,MAAI,WAAW,CAAA;AACf,MAAI,iBAAiB,CAAA;AACrB,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,KAAK,OAAO,CAAC;AACjB,mBAAe,KAAK,EAAE;AACtB,QAAI,GAAG,oBAAoB;AACvB,eAAS,KAAK,cAAc;AAC5B,uBAAiB,CAAA;AAAA,IACpB;AAAA,EACJ;AAED,QAAM,SAAS,eAAe,WAAW,GAAG,qDAAqD;AACjG,SAAO;AACX;AAGA,SAAS,QAAQ,QAAQ;AACrB,MAAI,IAAI,IAAI;AACZ,MAAI,CAAC,QAAQ;AACT,WAAO;AAAA,EACV;AAED,MAAI,WAAW,YAAY,MAAM;AAEjC,WAAS,eAAe,GAAG,eAAe,SAAS,QAAQ,EAAE,cAAc;AACvE,QAAI,UAAU,SAAS,YAAY;AAEnC,QAAI,OAAO;AACX,QAAI,OAAO,QAAQ,QAAQ,SAAS,CAAC;AACrC,QAAI,OAAO,QAAQ,CAAC;AAEpB,QAAI,KAAK,SAAS;AACd,QAAE,OAAO,KAAK,GAAG,KAAK,CAAC;AAAA,IACnC,OAAe;AACH,UAAI,KAAK,SAAS;AACd,UAAE,OAAO,KAAK,GAAG,KAAK,CAAC;AAAA,MACvC,OAAmB;AAEH,YAAI,QAAQ,EAAC,IAAI,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK,IAAG;AACnE,UAAE,OAAO,MAAM,GAAG,MAAM,CAAC;AAAA,MAC5B;AAAA,IACJ;AAED,aAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,EAAE,GAAG;AACrC,aAAO;AACP,aAAO;AACP,aAAO,SAAS,IAAI,KAAK,QAAQ,MAAM;AAEvC,UAAI,KAAK,SAAS;AAEd,UAAE,OAAO,KAAK,GAAG,KAAK,CAAC;AAAA,MACvC,OAAmB;AAEH,YAAI,QAAQ;AAEZ,YAAI,CAAC,KAAK,SAAS;AACP,WAAA,EAAE,IAAI,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK,IAAG;AAAA,QACnE;AAED,YAAI,CAAC,KAAK,SAAS;AACf,kBAAQ,EAAE,IAAI,KAAK,IAAI,KAAK,KAAK,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK;QAChE;AAED,UAAE,iBAAiB,KAAK,GAAG,KAAK,GAAG,MAAM,GAAG,MAAM,CAAC;AAAA,MACtD;AAAA,IACJ;AAED,MAAE,UAAS;AAAA,EACd;AACD,SAAO;AACX;AAEA,SAAS,UAAU,QAAQ,OAAO;AAC9B,MAAI,MAAM,aAAa;AACnB,aAAS,IAAI,GAAG,IAAI,MAAM,WAAW,QAAQ,KAAK,GAAG;AACjD,UAAI,YAAY,MAAM,WAAW,CAAC;AAClC,UAAI,iBAAiB,OAAO,IAAI,UAAU,UAAU;AAEpD,qBAAe,QAAO;AACtB,UAAI,eAAe,QAAQ;AACvB,YAAI,oBAAqB;AACzB,YAAI,UAAU,kBAAkB,QAAW;AAEvC,8BAAoB,gBAAgB,eAAe,QAAQ,SAAS;AAAA,QACxF,OAAuB;AAEH,cAAK,UAAU,cAAc,CAAC,IAAI,MAAM,OAAO,SAAS,KACnD,UAAU,cAAc,CAAC,IAAI,eAAe,OAAO,SAAS,GAAI;AACjE,kBAAM,MAAM,oCAAoC,MAAM,IAAI;AAAA,UAC7D;AACD,cAAI,UAAU,MAAM,OAAO,UAAU,cAAc,CAAC,CAAC;AACrD,cAAI,WAAW,eAAe,OAAO,UAAU,cAAc,CAAC,CAAC;AAC/D,cAAI,YAAY;AAAA,YACZ,QAAQ,UAAU;AAAA,YAAQ,SAAS,UAAU;AAAA,YAC7C,SAAS,UAAU;AAAA,YAAS,QAAQ,UAAU;AAAA,YAC9C,IAAI;AAAA,YAAG,IAAI;AAAA,UACnC;AACoB,qBAAW,gBAAgB,CAAC,QAAQ,GAAG,SAAS,EAAE,CAAC;AACnD,oBAAU,KAAK,QAAQ,IAAI,SAAS;AACpC,oBAAU,KAAK,QAAQ,IAAI,SAAS;AACpC,8BAAoB,gBAAgB,eAAe,QAAQ,SAAS;AAAA,QACvE;AACD,cAAM,SAAS,MAAM,OAAO,OAAO,iBAAiB;AAAA,MACvD;AAAA,IACJ;AAAA,EACJ;AAED,SAAO,QAAQ,MAAM,MAAM;AAC/B;AAEA,SAAS,kBAAkB,MAAM,OAAOQ,OAAM,MAAM;AAChD,MAAI,SAAS,IAAI,SAAS,SAAS,IAAI;AAGvC,WAAS,IAAI,GAAG,IAAIA,MAAK,SAAS,GAAG,KAAK,GAAG;AACzC,QAAI9C,UAAS8C,MAAK,CAAC;AACnB,QAAI,aAAaA,MAAK,IAAI,CAAC;AAC3B,QAAI9C,YAAW,YAAY;AACvB,aAAO,KAAK,GAAG,SAAS,eAAe,MAAM,GAAG,YAAY,MAAM,QAAQA,SAAQ,SAAS,CAAC;AAAA,IACxG,OAAe;AACH,aAAO,KAAK,GAAG,SAAS,YAAY,MAAM,CAAC,CAAC;AAAA,IAC/C;AAAA,EACJ;AAED,SAAO;AACX;AAEA,SAAS,0BAA0B,MAAM,OAAO8C,OAAM,MAAM;AACxD,MAAI,SAAS,IAAI,SAAS,SAAS,IAAI;AAEvC,OAAK,QAAQ,SAAS,GAAG;AACrB,QAAI9C,UAAS8C,MAAK,CAAC;AACnB,QAAI,aAAaA,MAAK,IAAI,CAAC;AAC3B,QAAI9C,YAAW,YAAY;AACvB,aAAO,KAAK,GAAG,SAAS,eAAe,MAAM,GAAG,YAAY,MAAM,QAAQA,SAAQ,SAAS,CAAC;AAAA,IACxG,OAAe;AACH,aAAO,KAAK,GAAG,SAAS,YAAY,MAAM,CAAC,CAAC;AAAA,IAC/C;AAAA,EACT;AAEI,SAAO;AACX;AAGA,SAAS,eAAe,MAAM,OAAO8C,OAAM,MAAM,KAAK;AAClD,MAAI,IAAI,WACJ;AAAE,WAAO,0BAA0B,MAAM,OAAOA,OAAM,IAAI;AAAA,EAAI,OAE9D;AAAE,WAAO,kBAAkB,MAAM,OAAOA,OAAM,IAAI;AAAA,EAAI;AAC9D;AAEA,IAAI,OAAO,EAAE,SAAkB,OAAO,eAAc;AA8BpD,IAAI;AACJ,IAAI;AACJ,IAAI;AACJ,IAAI;AAQJ,SAAS,QAAQ,MAAM;AAEnB,OAAK,OAAO;AAEZ,OAAK,cAAc,SAAU,SAAS;AAClC,WAAO,KAAK,QAAQ,OAAO,EAAE;AAAA,EACrC;AAGI,OAAK,aACL,KAAK,aACD;AASJ,OAAK,cAAc;AACvB;AAKA,SAAS,SAAS,GAAG;AACjB,SAAO;AACX;AAKA,SAAS,YAAY,GAAG;AAEpB,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,MAAM,KAAK,IAAI,CAAC,CAAC;AAChD;AAKA,SAAS,kBAAkB,GAAG;AAC1B,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,CAAC,IAAI;AACxD;AAKA,SAAS,gBAAgB,GAAG;AACxB,SAAO,KAAK,KAAK,CAAC,KAAK,KAAK,MAAM,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI;AAC3D;AAKA,SAAS,cAAc,GAAG;AACtB,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,KAAK,IAAI,CAAC,CAAC;AAC/C;AAKA,SAAS,gBAAgB,GAAG;AACxB,SAAO,KAAK,KAAK,CAAC,IAAI,KAAK,MAAM,KAAK,IAAI,CAAC,CAAC;AAChD;AAKA,IAAI,aAAa,SAAU,GAAG;AAC1B,MAAI,SAAS,KAAK;AAClB,MAAI,QAAQ,KAAK;AACjB,MAAI,YAAY,KAAK;AACrB,MAAI,OAAO;AAEX,MAAI,IAAI,GAAG;AACP,QAAI,CAAC;AACL,WAAO;AAAA,EACV;AAED,OAAK,YAAY;AAEjB,MAAI,KAAK,MAAM,IAAI,MAAM,IAAI;AAE7B,OAAK;AAGL,MAAI,IAAI,GAAG;AAAE,WAAO,QAAQ;AAAA,EAAO;AAEnC,SAAO,IAAI;AACf;AAKA,IAAI,cAAc;AAAA,EACd,GAAG;AAAA,EAEH,GAAG;AAAA,EAEH,MAAM;AAAA;AAAA;AAAA,EAIN,UAAU,SAAU,IAAI,IAAI,IAAI,IAAI;AAChC,YAAQ,KAAK,GAAG,KAAK,GAAG,MAAM,KAAK,GAAG,KAAK,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOD,aAAa,SAAU,GAAG,KAAK,KAAK,IAAI;AACpC,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,YAAM,EAAE,KAAK,IAAI;AACjB,YAAM,EAAE,KAAK,IAAI;AACjB,YAAM,IAAI,IAAI,IAAI;AAClB,YAAM,IAAI,IAAI,IAAI;AAClB,aAAO,KAAK,IAAI,GAAG;AACnB,aAAO,KAAK,IAAI,GAAG;AACnB,WAAK,OAAO;AAEZ,UAAI,OAAO,GAAG;AACV,UAAE,IAAI,EAAE,MAAM,MAAM,OAAO;AAC3B;AAAA,MACH;AAED,QAAE,IAAI,EAAE,MAAM,MAAM,OAAO,MAAM,QAAQ;AACzC;AAAA,IACH;AAED,UAAM,GAAG,SAAS,GAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAAS,GAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,WAAO,KAAK,IAAI,GAAG;AACnB,WAAO,KAAK,IAAI,GAAG;AACnB,SAAK,OAAO;AAEZ,QAAI,OAAO,GAAG;AACV,kBAAY,YAAY,GAAG,IAAI,MAAM,OAAO,GAAG,IAAI,IAAI;AACvD;AAAA,IACH;AAED,gBAAY,YAAY,GAAG,IAAI,MAAM,OAAO,MAAM,QAAQ,IAAI,IAAI,IAAI;AAAA,EACzE;AAAA;AAAA,EAGD,aAAa,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYpB,aAAa,SAAU,GAAG,IAAI,GAAG,IAAI,KAAK;AACtC,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,QAAE,KAAK,MAAM,GAAG,KAAK,GAAG,KAAK;AAC7B;AAAA,IACH;AAED,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,OAAO,MAAM,IAAI,GAAG;AACxB,QAAI,OAAO,MAAM,IAAI,GAAG;AAExB,MAAE,IAAI,QAAQ,EAAE,IAAI,QAAQ,GAAG;AAAA,EAClC;AAAA;AAAA,EAGD,OAAO;AAAA;AAAA,EAGP,OAAO,SAAU,GAAG;AAChB,MAAE,WAAW;AAAA,EAChB;AAAA;AAAA,EAGD,SAAS,SAAU,GAAG;AAClB,WAAO,EAAE;AAAA,EACZ;AAAA;AAAA,EAGD,SAAS,SAAU,GAAG;AAClB,MAAE,WAAW;AAAA,EAChB;AACL;AAKA,IAAI,cAAc;AAAA,EACd,GAAG;AAAA,EAEH,GAAG;AAAA,EAEH,MAAM;AAAA;AAAA;AAAA,EAIN,UAAU,SAAU,IAAI,IAAI,IAAI,IAAI;AAChC,YAAQ,KAAK,GAAG,KAAK,GAAG,MAAM,KAAK,GAAG,KAAK,GAAG;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOD,aAAa,SAAU,GAAG,KAAK,KAAK,IAAI;AACpC,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AACJ,QAAI;AAEJ,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,YAAM,EAAE,KAAK,IAAI;AACjB,YAAM,EAAE,KAAK,IAAI;AACjB,YAAM,IAAI,IAAI,IAAI;AAClB,YAAM,IAAI,IAAI,IAAI;AAClB,aAAO,KAAK,IAAI,GAAG;AACnB,aAAO,KAAK,IAAI,GAAG;AACnB,WAAK,OAAO;AAEZ,UAAI,OAAO,GAAG;AACV,UAAE,IAAI,EAAE,MAAM,MAAM,OAAO;AAC3B;AAAA,MACH;AAED,QAAE,IAAI,EAAE,MAAM,MAAM,OAAO,MAAM,QAAQ;AACzC;AAAA,IACH;AAED,UAAM,GAAG,SAAS,GAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAAS,GAAG,KAAK,MAAM,IAAI;AACpC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,UAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,WAAO,KAAK,IAAI,GAAG;AACnB,WAAO,KAAK,IAAI,GAAG;AACnB,SAAK,OAAO;AAEZ,QAAI,OAAO,GAAG;AACV,kBAAY,YAAY,GAAG,IAAI,MAAM,OAAO,GAAG,IAAI,IAAI;AACvD;AAAA,IACH;AAED,gBAAY,YAAY,GAAG,IAAI,MAAM,OAAO,MAAM,QAAQ,IAAI,IAAI,IAAI;AAAA,EACzE;AAAA;AAAA,EAGD,aAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYb,aAAa,SAAU,GAAG,IAAI,GAAG,IAAI,KAAK;AACtC,QAAI,CAAC,MAAM,OAAO,MAAM;AACpB,QAAE,KAAK,MAAM,GAAG,KAAK,GAAG,KAAK;AAC7B;AAAA,IACH;AAED,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,QAAI,OAAO,MAAM,IAAI,GAAG;AACxB,QAAI,OAAO,MAAM,IAAI,GAAG;AAExB,MAAE,IAAI,OAAO,GAAG,eAAe,EAAE,IAAI;AAAA,EACxC;AAAA;AAAA,EAGD,OAAO,OAAO;AAAA;AAAA,EAGd,OAAO,SAAU,GAAG;AAChB,MAAE,WAAW;AAAA,EAChB;AAAA;AAAA,EAGD,SAAS,SAAU,GAAG;AAClB,WAAO,EAAE;AAAA,EACZ;AAAA;AAAA,EAGD,SAAS,SAAU,GAAG;AAClB,MAAE,WAAW;AAAA,EAChB;AACL;AAEA,OAAO,OAAO,WAAW;AACzB,OAAO,OAAO,WAAW;AAKzB,SAAS,WAAW,GAAG,GAAG;AACtB,OAAK,IAAI;AACT,OAAK,IAAI;AACT,OAAK,OAAO;AACZ,OAAK,QAAQ,IAAI;AACjB,OAAK,cAAc,CAAC,IAAI;AACxB,SAAO,OAAO,IAAI;AACtB;AAMA,WAAW,UAAU,WAAW,SAAS,IAAI,IAAI,IAAI,IAAI;AACrD,SACI,KAAK,IAAI,YAAY,SAAS,IAAI,IAAI,IAAI,EAAE,IAC5C,KAAK,IAAI,YAAY,SAAS,IAAI,IAAI,IAAI,EAAE;AAEpD;AASA,WAAW,UAAU,cAAc,SAAS,GAAG,KAAK,KAAK,IAAI;AACzD,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,QAAM,GAAG,SAAS,GAAG,KAAK,MAAM,IAAI;AACpC,QAAM,GAAG,SAAS,GAAG,KAAK,MAAM,IAAI;AACpC,QAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,QAAM,GAAG,SAAS,KAAK,KAAK,OAAO,IAAI;AACvC,SAAO,KAAK,IAAI,GAAG;AACnB,SAAO,KAAK,IAAI,GAAG;AACnB,OAAK,OAAO;AAEZ,MAAI,OAAO,GAAG;AACV,SAAK,YAAY,GAAG,IAAI,MAAM,OAAO,GAAG,IAAI,IAAI;AAChD;AAAA,EACH;AAED,OAAK,YAAY,GAAG,IAAI,MAAM,OAAO,MAAM,QAAQ,IAAI,IAAI,IAAI;AACnE;AAcA,WAAW,UAAU,cAAc,SAAS,GAAG,IAAI,GAAG,IAAI,KAAK;AAC3D,OAAK,MAAM;AAEX,MAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,MAAI,MAAM,MAAM,GAAG,KAAK,GAAG;AAC3B,MAAI,OAAO,MAAM,IAAI,GAAG;AACxB,MAAI,OAAO,MAAM,IAAI,GAAG;AAExB,MAAI,OAAO,GAAG;AACd,MAAI,MAAM,KAAK;AAEf,MAAI,KAAK,EAAE;AACX,MAAI,KAAK,EAAE;AAEX,IAAE,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,OAAO,MAAM;AACpD,IAAE,IAAI,OAAO,EAAE,IAAI,MAAM;AAC7B;AAKA,WAAW,UAAU,QAAQ,SAAS,GAAG;AACrC,IAAE,WAAW;AACb,IAAE,WAAW;AACjB;AAKA,SAAS,cAAc,GAAG,GAAG;AACzB,MAAI,IAAI,KAAK,KAAK,IAAI,IAAI,IAAI,CAAC;AAE/B,OAAK;AACL,OAAK;AAEL,MAAI,MAAM,KAAK,MAAM,GAAG;AAAE,WAAO;AAAA,EAAc,WACtC,MAAM,KAAK,MAAM,GAAG;AAAE,WAAO;AAAA,EAAc,OAC/C;AAAE,WAAO,IAAI,WAAW,GAAG,CAAC;AAAA,EAAI;AACzC;AAKA,SAAS,OACL,GACA,GACA,oBACA,SACF;AACE,OAAK,IAAI,KAAK,KAAK,KAAK,MAAM,IAAI,EAAE,IAAI;AACxC,OAAK,IAAI,KAAK,KAAK,KAAK,MAAM,IAAI,EAAE,IAAI;AAExC,OAAK,qBAAqB;AAC1B,OAAK,UAAU;AACf,OAAK,qBAAqB;AAC1B,OAAK,qBAAqB;AAC1B,OAAK,WAAW;AAChB,OAAK,WAAW;AAEhB,SAAO,kBAAkB,IAAI;AACjC;AAOA,OAAO,UAAU,cAAc,SAAS,GAAG;AACvC,MAAI,IAAI,KAAK;AAEb,SAAO,CAAC,EAAE,QAAQ,CAAC,KAAK,MAAM,MAAM;AAAE,QAAI,EAAE;AAAA,EAAqB;AAEjE,SAAO;AACX;AAOA,OAAO,UAAU,cAAc,SAAS,GAAG;AACvC,MAAI,IAAI,KAAK;AAEb,SAAO,CAAC,EAAE,QAAQ,CAAC,KAAK,MAAM,MAAM;AAAE,QAAI,EAAE;AAAA,EAAqB;AAEjE,SAAO;AACX;AAKA,IAAI,SAAS,OAAO,OAAO,IAAI,OAAO,GAAG,CAAC,CAAC;AAU3C,IAAI,eAAe;AAAA,EACf,SAAS,KAAK;AAAA;AAAA,EACd,WAAW;AAAA,EACX,YAAY;AAAA,EACZ,MAAM;AAAA;AAAA,EACN,QAAQ;AAAA;AAAA,EACR,UAAU;AACd;AAQA,SAAS,MAAM,KAAK,MAAM;AACtB,OAAK,MAAM;AACX,OAAK,QAAQ;AACb,OAAK,OAAO;AAEZ,UAAQ,KAAG;AAAA,IACP,KAAK;AACD,WAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AACjC,WAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AAAA,IAErC,KAAK;AACD,WAAK,KAAK,KAAK,KAAK,KAAK,MAAM;AAC/B,WAAK,QAAQ;AAAA,EACpB;AACL;AAYA,QAAQ,UAAU,OAAO,SAAS,OAAO,MAAM;AAC3C,MAAI,OAAO,SAAS,UAAU;AAC1B,UAAM,IAAI,MAAM,6BAA6B;AAAA,EAChD;AAGD,MAAI,KAAK,cAAc,GAAG;AAAE;AAAA,EAAS;AAErC,MAAI,OAAO,KAAK;AAChB,MAAI,YAAY,KAAK;AAErB,MAAI,CAAC,aAAa,UAAU,SAAS,MAAM;AACvC,QAAI,YAAY,KAAK;AAErB,QAAI,CAAC,WAAW;AAGZ,YAAM,YAAY;AAElB,kBACA,KAAK,aACD,IAAI,MAAM,QAAQ,KAAK,OAAO,IAAI;AAEtC,gBAAU,QAAQ;AAClB,gBAAU,OAAO;AAEjB,UAAI,QAAQ,OAAO;AACf,gBAAQ,IAAI,iBAAiB;AAC7B,kBAAU,OAAO;AAAA,MACpB;AAED,UAAI;AACA,aAAK,SAAS;AAAA,MACjB,SAAQ,GAAP;AACE,gBAAQ,IAAI,2BAA2B,CAAC;AACxC,aAAK,cAAc;AACnB;AAAA,MACH;AAAA,IACJ;AAMD,UAAM,YAAY;AAClB,gBACA,KAAK,aACD,IAAI,MAAM,QAAQ,KAAK,OAAO,IAAI;AAEtC,cAAU,OAAO;AAIjB,QAAI,OAAO,KAAK,OAAO;AACvB,QAAI,MAAM;AACN,UAAI,MAAM,UAAU,MAAM,IAAI,MAAM,KAAK,MAAM;AAC/C,UAAIpD,SAAQ,OAAO,KAAK;AACxB,eAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AAClC,YAAI,CAAC,IAAI,KAAK,CAAC,IAAIA;AAAA,MACtB;AAAA,IACb,OAAe;AACH,gBAAU,MAAM;IACnB;AAED,QAAI,QAAQ,OAAO;AACf,cAAQ,IAAI,iBAAiB;AAC7B,gBAAU,OAAO;AAAA,IACpB;AAED,QAAI;AACA,WAAK,SAAS;AAAA,IACjB,SAAQ,GAAP;AACE,UAAI,KAAK,cAAc,GAAG;AACtB,gBAAQ,IAAI,2BAA2B,CAAC;AAAA,MAC3C;AACD,WAAK,cAAc;AAAA,IACtB;AAAA,EACJ;AAED,MAAI,KAAK,cAAc,GAAG;AAAE;AAAA,EAAS;AAErC,MAAI;AACA,WAAO,UAAU,OAAO,SAAS;AAAA,EACpC,SAAQ,GAAP;AACE,QAAI,KAAK,cAAc,GAAG;AACtB,cAAQ,IAAI,mBAAmB,CAAC;AAChC,cAAQ,IAAI,2CAA2C;AAAA,IAC1D;AACD,SAAK,cAAc;AACnB,WAAO;AAAA,EACV;AACL;AAKA,YAAY,SAAS,OAAO,WAAW;AAEnC,MAAI,SAAS,UAAU,OAAO,UAAU,KAAK;AAC7C,MAAI,SAAS;AACb,MAAI,aAAa,MAAM;AACvB,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,QAAM,YAAY;AAClB,MAAI,CAAC,YAAY;AACb,YAAQ,IAAI,MAAM,QAAQ,MAAM,YAAY;AAC5C,QAAI,QAAQ,OAAO;AACf,cAAQ,IAAI,kBAAkB;AAC9B,YAAM,OAAO;AAAA,IAChB;AACD,kBAAc,OAAO,OAAO,QAAQ,MAAM;AAC1C,YAAQ,MAAM;AAAA,EACtB,OAAW;AACH,QAAI,OAAO,UAAU;AACrB,YAAQ,CAAA;AACR,eAAW,CAAA;AACX,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACxC,UAAI,IAAI,WAAW,CAAC;AACpB,UAAI,KAAK,KAAK,OAAO,IAAI,EAAE,UAAU;AAErC,cAAQ,IAAI,MAAM,QAAQ,GAAG,YAAY;AAEzC,UAAI,QAAQ,OAAO;AACf,gBAAQ,IAAI,kBAAkB,IAAI,KAAK;AACvC,cAAM,OAAO;AAAA,MAChB;AAED,oBAAc,IAAI,OAAO,QAAQ,MAAM;AAGvC,UAAI,KAAK,KAAK,MAAM,EAAE,KAAK,MAAM;AACjC,UAAI,KAAK,KAAK,MAAM,EAAE,KAAK,MAAM;AACjC,UAAI,KAAK,MAAM;AACf,UAAI,KAAK,MAAM;AACf,eAAS,KAAK,GAAG,KAAK,GAAG,QAAQ,MAAM;AACnC,YAAI,IAAI,GAAG,EAAE;AACb,UAAE,WAAW,EAAE,WAAW;AAC1B,UAAE,KAAK,EAAE,IAAI,EAAE,IAAI;AACnB,UAAE,KAAK,EAAE,IAAI,EAAE,IAAI;AAAA,MACtB;AAED,UAAI,OAAO,MAAM;AACjB,YAAM,KAAK,MAAM,OAAO,EAAE;AAC1B,eAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,KAAK;AAChC,iBAAS,KAAK,GAAG,CAAC,IAAI,IAAI;AAAA,MAC7B;AAAA,IACJ;AAED,QAAI,MAAM,gBAAgB,CAAC,MAAM,gBAAgB;AAE7C,cAAQ,IAAI,MAAM,QAAQ,MAAM,YAAY;AAE5C,YAAM,QAAQ,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAE/C,YAAM,WAAW;AAIjB,YAAM;AAAA,QACF,IAAI,OAAO,GAAG,CAAC;AAAA,QACf,IAAI,OAAO,KAAK,MAAM,MAAM,eAAe,MAAM,GAAG,CAAC;AAAA,MACrE;AAEY,UAAI,QAAQ,OAAO;AACf,gBAAQ,IAAI,sBAAsB;AAClC,cAAM,OAAO;AAAA,MAChB;AAED,WAAK,KAAK;AAEV,YAAM,UAAU;AAAA,IACnB;AAAA,EACJ;AAED,SAAO;AACX;AAMA,gBAAgB,SAAS,OAAO,OAAO,QAAQ,QAC/C;AACI,MAAI,SAAS,MAAM,UAAU;AAC7B,MAAI,OAAO,OAAO;AAClB,MAAI,QAAQ,MAAM,QAAQ,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAC3D,MAAI,WAAW,MAAM,WAAW;AAIhC,MAAI;AACJ,WAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC3B,SAAK,OAAO,CAAC;AAEb,UAAM,CAAC,IAAI,IAAI;AAAA,MACX,GAAG,IAAI;AAAA,MACP,GAAG,IAAI;AAAA,MACP,GAAG;AAAA,MACH,GAAG;AAAA,IACf;AAAA,EACK;AAGD,MAAI;AACJ,MAAI;AAEJ,WAAS,MAAM,GAAG,MAAM,MAAM,OAAO;AACjC,SAAK,MAAM,GAAG;AAEd,QAAI,CAAC,IAAI;AACL,WAAK;AACL,eAAS,KAAK,GAAG;AAAA,IACpB;AAED,QAAI,GAAG,oBAAoB;AACvB,SAAG,qBAAqB;AACxB,SAAG,qBAAqB;AACxB,WAAK;AAAA,IACjB,OAAe;AACH,WAAK,MAAM,MAAM,CAAC;AAClB,SAAG,qBAAqB;AACxB,SAAG,qBAAqB;AAAA,IAC3B;AAAA,EACJ;AAED,MAAI,MAAM,gBAAgB;AAAE;AAAA,EAAS;AAErC,MAAI,QAAQ,OAAO;AACf,YAAQ,IAAI,oBAAoB,MAAM,KAAK;AAC3C,aAAS,MAAM,GAAG,MAAM,MAAM,OAAO;AACjC,cAAQ,IAAI,KAAK,MAAM,GAAG,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;AAAA,IAC9C;AAAA,EACJ;AAED,QAAM;AAAA,IACF,IAAI,OAAO,GAAG,CAAC;AAAA,IACf,IAAI,OAAO,KAAK,MAAM,MAAM,eAAe,MAAM,GAAG,CAAC;AAAA,EAC7D;AAEI,OAAK,KAAK;AAGV,QAAM,UAAU;AAEhB,MAAI,QAAQ,OAAO;AACf,YAAQ,IAAI,kBAAkB,MAAM,KAAK;AACzC,aAAS,MAAM,GAAG,MAAM,MAAM,OAAO;AACjC,cAAQ,IAAI,KAAK,MAAM,GAAG,EAAE,GAAG,MAAM,GAAG,EAAE,CAAC;AAAA,IAC9C;AAAA,EACJ;AACL;AAKA,OAAO,SAAS,OAAO;AACnB,MAAI,OAAO,MAAM;AAEjB,MAAI,CAAC,MAAM;AAAE;AAAA,EAAS;AAEtB,MAAI,OAAO,KAAK;AAChB,MAAI;AAEJ,OAAK,MAAM,KAAK,GAAG,MAAM,KAAK,MAAM,MAAM,MAAM;AAC5C,QAAI,QAAQ,OAAO;AAAE,YAAM;AAAA,IAAS;AACpC,UAAM,iBAAiB,KAAK,MAAM,EAAE,CAAC;AAErC,QAAI,CAAC,KAAK;AACN,YAAM,IAAI;AAAA,QACN,4BACA,OAAO,KAAK,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE;AAAA,MAClD;AAAA,IACS;AAED,QAAI,KAAK;AAAA,EA2CZ;AACL;AAQA,SAAS,UAAU,OACnB;AACI,MAAI,QAAQ,MAAM,QAAQ,IAAI,MAAM,MAAM,MAAM,MAAM;AAGtD,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAClC;AACI,UAAM,CAAC,IAAI,IAAI,OAAO,GAAG,CAAC;AAAA,EAC7B;AACL;AAMA,SAAS,KAAK,OAAO,YACrB;AACI,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,UAAU;AACd,MAAI;AAEJ,KAAG;AACC,UAAM,KAAK,EAAE,EAAE;AACf,QAAI,QAAQ,IACR;AAAE;AAAA,IAAY,WACT,QAAQ,IACb;AAAE;AAAA,IAAY,WACT,QAAQ,IACb;AAAE,YAAM,KAAK,KAAK,CAAC,IAAI;AAAA,IAAI,WACtB,QAAQ,IACb;AAAE,YAAM,IAAI,KAAK,KAAK,CAAC,IAAI;AAAA,IAAI,WAC1B,OAAO,OAAQ,OAAO,KAC3B;AAAE,YAAM,MAAM,MAAO;AAAA,IAAI,WACpB,OAAO,OAAQ,OAAO,KAC3B;AAAE,aAAO,MAAM,MAAO,KAAK;AAAA,IAAI,WAC1B,cAAc,YAAY,KAAK,QAAQ,IAC5C;AAAE;AAAA,IAAQ;AAAA,EACtB,SAAa,UAAU;AAEnB,QAAM,KAAK;AACf;AAQA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,EAAE,OAAO,GAAG;AAAA,EAAI;AAExE,QAAM,KAAK,MAAM,KAAK,MAAM,MAAM;AACtC;AAIA,SAAS,OAAO,GAAG,OAAO;AACtB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,EAAE,OAAO,GAAG;AAAA,EAAI;AAEzE,QAAM,KAAK,MAAM,MAAM;AAC3B;AAIA,SAAS,OAAO,GAAG,OAAO;AACtB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,EAAE,OAAO,GAAG;AAAA,EAAI;AAEzE,QAAM,KAAK;AACf;AAIA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM;AAChB,MAAI,MAAM,MAAM;AAChB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,WAAW,IAAI,KAAK,KAAK,GAAG;AAAA,EAAI;AAEjE,MAAI;AACJ,MAAI;AAEJ,MAAI,CAAC,GAAG;AACJ,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACvB,OAAW;AACH,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EAClB;AAED,QAAM,KAAK,MAAM,MAAM,cAAc,IAAI,EAAE;AAC/C;AAIA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM;AAChB,MAAI,MAAM,MAAM;AAChB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,WAAW,IAAI,KAAK,KAAK,GAAG;AAAA,EAAI;AAEjE,MAAI;AACJ,MAAI;AAEJ,MAAI,CAAC,GAAG;AACJ,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACvB,OAAW;AACH,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EAClB;AAED,QAAM,KAAK,cAAc,IAAI,EAAE;AACnC;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,GAAG,CAAC;AAAA,EAAI;AAEhE,QAAM,KAAK,MAAM,MAAM,cAAc,GAAG,CAAC;AAC7C;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,GAAG,CAAC;AAAA,EAAI;AAEhE,QAAM,KAAK,cAAc,GAAG,CAAC;AACjC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAI;AAExD,QAAM,KAAK,GAAG,IAAI,KAAM;AACxB,QAAM,KAAK,GAAG,IAAI,KAAM;AAC5B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAI;AAExD,QAAM,KAAK,GAAG,IAAI,KAAM;AACxB,QAAM,KAAK,GAAG,IAAI,KAAM;AAC5B;AAIA,SAAS,OAAO,OAAO;AACnB,QAAM,KAAK,MAAM;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU;AAAA,EAAI;AAC/D;AAIA,SAAS,MAAM,OACf;AACI,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,MAAM,GAAG,IAAI;AACjB,MAAI,IAAI,MAAM,GAAG,EAAE;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,aAAa,MAAM,MAAM,MAAM,MAAM,EAAE;AAAA,EAAI;AAK5E,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AACb,MAAI,KAAK,IAAI;AAEb,MAAI,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK,OAAO,KAAK;AACpD,MAAI,KAAK,KAAK,KAAK,KAAK;AACxB,MAAI,KAAK,KAAK,KAAK,KAAK;AAExB,IAAE,KAAK,MAAM,KAAK,MAAM,MAAM,KAAK,OAAO;AAC1C,IAAE,KAAK,MAAM,KAAK,MAAM,MAAM,KAAK,OAAO;AAC9C;AAIA,SAAS,KAAK,OAAO;AACjB,QAAM,MAAM,MAAM,MAAM,IAAG;AAE3B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,MAAM,GAAG;AAAA,EAAI;AACxE;AAIA,SAAS,KAAK,OAAO;AACjB,QAAM,MAAM,MAAM,MAAM,IAAG;AAE3B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,MAAM,GAAG;AAAA,EAAI;AACxE;AAIA,SAAS,KAAK,OAAO;AACjB,QAAM,MAAM,MAAM,MAAM,IAAG;AAE3B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,MAAM,GAAG;AAAA,EAAI;AACxE;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAI;AAE5D,QAAM,MAAM;AAEZ,UAAQ,GAAC;AAAA,IACL,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAI;AACvC,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC7C;AACL;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAI;AAE5D,QAAM,MAAM;AAEZ,UAAQ,GAAC;AAAA,IACL,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAI;AACvC,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC7C;AACL;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAI;AAE5D,QAAM,MAAM;AAEZ,UAAQ,GAAC;AAAA,IACL,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAI;AACvC,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM;AACjB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC7C;AACL;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAI;AAE5D,QAAM,MAAM,MAAM,MAAM,MAAM,MAAM;AAEpC,UAAQ,GAAC;AAAA,IACL,KAAK;AACD,UAAI,CAAC,MAAM,OAAO;AAAE,kBAAU,KAAK;AAAA,MAAI;AACvC,YAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AACvC;AAAA,IACJ,KAAK;AACD,YAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM;AACvC;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC7C;AACL;AAIA,SAAS,MAAM,OAAO;AAClB,QAAM,OAAO,MAAM,MAAM,IAAG;AAE5B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,MAAM,IAAI;AAAA,EAAI;AAC1E;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAI;AAExD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,QAAQ;AAClB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,SAAS,IAAI;AACvB;AAIA,SAAS,KAAK,OAAO;AAOjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,OAAK,OAAO,KAAK;AACrB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAI;AAG5D,QAAM,MAAM,IAAI;AACpB;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,CAAC;AAAA,EAAI;AAE9D,QAAM,UAAU,IAAI;AACxB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAI;AAExD,QAAM,KAAK,MAAM,MAAM,SAAS,CAAC,CAAC;AACtC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAI;AAExD,QAAM,MAAM;AAChB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAI;AAE1D,QAAM,MAAM,SAAS;AACzB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAElB,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,KAAK,CAAC;AACZ,QAAM,KAAK,CAAC;AAChB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAI;AAE1D,QAAM,KAAK,MAAM,MAAM;AAC3B;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,IAAI,CAAC;AAAA,EAAI;AAGpE,MAAI,MAAM,MAAM;AAChB,MAAI,QAAQ,MAAM;AAElB,QAAM,OAAO,MAAM,MAAM,EAAE;AAG3B,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AACxB,SAAK,KAAK;AAEV,QAAI,QAAQ,OAAO;AAAE,cAAQ;AAAA,QACzB,EAAE,MAAM;AAAA,QACR,IAAI,IAAI,IAAI,kBAAkB;AAAA,QAC9B;AAAA,MACZ;AAAA,IAAY;AAAA,EACP;AAGD,QAAM,KAAK;AACX,QAAM,OAAO;AACjB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,KAAK,MAAM,MAAM,IAAG;AAExB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,EAAE;AAAA,EAAI;AAG7D,MAAI,MAAM,MAAM;AAChB,MAAI,QAAQ,MAAM;AAElB,QAAM,OAAO,MAAM,MAAM,EAAE;AAG3B,OAAK,KAAK;AAGV,QAAM,KAAK;AACX,QAAM,OAAO;AAEb,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,EAAE,MAAM,MAAM,kBAAkB,EAAE;AAAA,EAAI;AAC3E;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,CAAC;AAAA,EAAI;AAI9D,QAAM,KAAK,MAAM,MAAM,SAAS,CAAC,CAAC;AACtC;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,CAAC;AAAA,EAAI;AAE9D,QAAM,KAAK,MAAM,OAAO,MAAM,SAAS,GAAG,CAAC,EAAE,CAAC,CAAC;AACnD;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,MAAM,QAAQ,QAAQ;AAAE,UAAM,IAAI,MAAM,uBAAuB;AAAA,EAAI;AACvE,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AAEf,MAAI,KAAK,MAAM;AACf,MAAI,UAAU;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,EAAE;AAAA,EAAI;AAE7D,SAAO,KAAK,EAAE,EAAE,MAAM,IAAK;AAAA,EAAG;AAE9B,QAAM,KAAK;AACX,QAAM,MAAM,EAAE,IAAI,KAAK,MAAM,UAAU,GAAG,EAAE;AAChD;AAIA,SAAS,KAAK,OAAO,OAAO;AACxB,MAAI,KAAK,MAAM,MAAM,IAAG;AACxB,MAAI,IAAI,MAAM,GAAG,EAAE;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,QAAQ,KAAK,EAAE;AAAA,EAAI;AAE1E,MAAI,IAAI,GAAG,SAAS,GAAG,MAAM;AAE7B,MAAI,OAAO;AAAE,QAAI,MAAM,MAAM,CAAC;AAAA,EAAI;AAElC,KAAG,YAAY,GAAG,QAAQ,GAAG,EAAE;AAC/B,KAAG,MAAM,CAAC;AAEV,QAAM,MAAM,MAAM,MAAM;AAC5B;AAIA,SAAS,IAAI,GAAG,OAAO;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,GAAG,SAAS;AACvB,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,EAAE,OAAO,GAAG;AAAA,EAAI;AAEtE,WAAS,IAAI,GAAG,IAAI,MAAM,KAAK;AAC3B,SAAK,GAAG,CAAC;AAGT,QAAI,EAAE,QAAQ,EAAE,GAAG;AAAE;AAAA,IAAW;AAEhC,SAAK,GAAG,YAAY,CAAC;AAGrB,QAAI,OAAO,IAAI;AAAE;AAAA,IAAW;AAE5B,SAAK,GAAG,YAAY,CAAC;AAErB,QAAI,OAAO,IAAI;AAIX,QAAE,YAAY,IAAI,IAAI,EAAE,SAAS,IAAI,IAAI,OAAO,IAAI,GAAG,GAAG,IAAI;AAAA,IACjE;AAED,MAAE,YAAY,IAAI,IAAI,IAAI,CAAC;AAAA,EAC9B;AACL;AAIA,SAAS,IAAI,GAAG,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,IAAI,MAAM,MAAM,MAAM;AAChC,MAAI,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,GAAG;AACtC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AAEf,SAAO,QACP;AACI,QAAI,KAAK,MAAM;AACf,QAAI,IAAI,GAAG,EAAE;AAEb,QAAI,IAAI,GAAG,SAAS,IAAI,IAAI,OAAO,IAAI;AACvC,OAAG,YAAY,GAAG,GAAG,GAAG,EAAE;AAC1B,OAAG,MAAM,CAAC;AAEV,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IACX,WAAW,MAAM,OAAO,QAAQ,OAChC,MAEH,UAAU,IAAI,QAAQ,SAAS;AAAA,QAAK;AAAA,MACpD;AAAA,IACS;AAAA,EACJ;AAED,QAAM,OAAO;AACjB;AAIA,SAAS,IAAI,GAAG,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,IAAI,MAAM,MAAM,MAAM;AAChC,MAAI,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,GAAG;AACtC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM,GAAG,MAAM,SAAS,EAAE,CAAC;AACpC,MAAI,IAAI;AAER,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,KAAK,EAAE;AAAA,EAAI;AAErE,MAAI,IAAI,GAAG,SAAS,IAAI,IAAI,OAAO,IAAI;AAEvC,KAAG;AACC,QAAI,MAAM,IAAI;AAAE,SAAG,YAAY,GAAG,GAAG,GAAG,EAAE;AAAA,IAAI;AAC9C,QAAI,EAAE;AAAA,EACd,SAAa,MAAM;AACnB;AAIA,SAAS,IAAI,GAAG,OAAO;AACnB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,IAAI,MAAM,MAAM,MAAM;AAChC,MAAI,MAAM,IAAI,MAAM,KAAK,MAAM,IAAI,GAAG;AACtC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,KAAK,CAAC;AAAA,EAAI;AAEpE,MAAI;AACJ,UAAQ,GAAC;AAAA,IACL,KAAK;AAAI,UAAI,MAAM;AAAO;AAAA,IAC1B,KAAK;AAAI,UAAI,MAAM;AAAO;AAAA,IAC1B;AAAU,YAAM,IAAI,MAAM,cAAc;AAAA,EAC3C;AAED,MAAI;AACJ,MAAI,IAAI,GAAG,SAAS,IAAI,IAAI,OAAO,IAAI;AACvC,MAAI,OAAO,EAAE,SAAS;AACtB,WAAS,IAAI,GAAG,IAAI,MAAM,KAC1B;AACI,QAAI,EAAE,CAAC;AACP,OAAG,YAAY,GAAG,GAAG,GAAG,EAAE;AAAA,EAE7B;AACL;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,IAAI,MAAM,IAAG,IAAK;AACtB,MAAI,KAAK,MAAM;AAEf,SAAO,QAAQ;AACX,QAAI,KAAK,MAAM;AACf,QAAI,IAAI,GAAG,EAAE;AAEb,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IAAI,WAAW,MAAM,OAAO,QAAQ,OAAO,MACzD;AAAA,QAAW;AAAA,QAAI;AAAA,MAC/B;AAAA,IACS;AAED,OAAG,YAAY,GAAG,GAAG,CAAC;AACtB,OAAG,MAAM,CAAC;AAAA,EACb;AAED,QAAM,OAAO;AACjB;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM;AACjB,MAAI,MAAM,MAAM,GAAG,IAAI;AACvB,MAAI,MAAM,MAAM,GAAG,IAAI;AACvB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,SAAO,QAAQ;AACX,QAAI,KAAK,MAAM;AACf,QAAI,IAAI,GAAG,EAAE;AAEb,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IAAI,WAAW,MAAM,OAAO,QAAQ,OAAO,MACzD;AAAA,QAAQ;AAAA,QAAI;AAAA,QAAM;AAAA,QAAO;AAAA,MACzC;AAAA,IACS;AAED,OAAG,YAAY,GAAG,KAAK,KAAK,EAAE;AAE9B,OAAG,MAAM,CAAC;AAAA,EACb;AAED,QAAM,OAAO;AACjB;AAIA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM,IAAG,IAAK;AACtB,MAAI,KAAK,MAAM;AACf,MAAI,IAAI,MAAM,GAAG,EAAE;AACnB,MAAI,MAAM,MAAM,GAAG,MAAM,GAAG;AAC5B,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,KAAG,YAAY,GAAG,KAAK,GAAG,EAAE;AAC5B,KAAG,MAAM,CAAC;AAEV,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,IAAI,KAAK,GAAG,EAAE;AAAA,EAAI;AAE1E,QAAM,MAAM,MAAM;AAClB,QAAM,MAAM;AACZ,MAAI,GAAG;AAAE,UAAM,MAAM;AAAA,EAAK;AAC9B;AAIA,SAAS,QAAQ,OAAO;AACpB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,MAAM,MAAM,GAAG,IAAI;AACvB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,SAAO,QAAQ;AACX,QAAI,KAAK,MAAM;AACf,QAAI,IAAI,GAAG,EAAE;AAEb,QAAI,QAAQ,OAAO;AACf,cAAQ;AAAA,QACJ,MAAM;AAAA,SACL,MAAM,OAAO,IAAI,WAAW,MAAM,OAAO,QAAQ,OAAO,MACzD;AAAA,QAAa;AAAA,MAC7B;AAAA,IACS;AAED,OAAG,YAAY,GAAG,KAAK,GAAG,EAAE;AAC5B,OAAG,MAAM,CAAC;AAAA,EACb;AAED,QAAM,OAAO;AACjB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO,OAAO;AACxB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,KAAK,MAAM;AACf,MAAI,IAAI,MAAM,GAAG,EAAE;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM,IAAI,CAAC;AAEpB,MAAI,QAAQ,OAAO;AACf,YAAQ;AAAA,MACJ,MAAM;AAAA,MACN,UAAU,QAAQ;AAAA,MAClB;AAAA,MAAG;AAAA,MAAK;AAAA,MAAI;AAAA,MAAK;AAAA,IAC7B;AAAA,EACK;AAED,MAAI,IAAI,GAAG,SAAS,GAAG,MAAM;AAE7B,MAAI,OAAO;AACP,QAAI,KAAK,IAAI,IAAI,EAAE,IAAI,MAAM,SAAS;AAAE,UAAI;AAAA,IAAK;AAEjD,QAAI,MAAM,MAAM,CAAC;AAAA,EACpB;AAED,KAAG,YAAY,GAAG,QAAQ,GAAG,EAAE;AAE/B,MAAI,MAAM,QAAQ,GAAG;AACjB,MAAE,KAAK,EAAE;AACT,MAAE,KAAK,EAAE;AAAA,EACZ;AAED,KAAG,MAAM,CAAC;AAEV,QAAM,MAAM,MAAM,MAAM;AAC5B;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AACf,MAAI,QAAQ,MAAM;AAElB,MAAI,IAAI,KAAK,EAAE,EAAE;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,CAAC;AAAA,EAAI;AAE9D,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAAE,UAAM,KAAK,KAAK,EAAE,EAAE,CAAC;AAAA,EAAI;AAEvD,QAAM,KAAK;AACf;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,KAAK,EAAE,EAAE;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,CAAC;AAAA,EAAI;AAE9D,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AACxB,QAAI,IAAK,KAAK,EAAE,EAAE,KAAK,IAAK,KAAK,EAAE,EAAE;AACrC,QAAI,IAAI,OAAQ;AAAE,UAAI,GAAG,IAAI,SAAU;AAAA,IAAK;AAC5C,UAAM,KAAK,CAAC;AAAA,EACf;AAED,QAAM,KAAK;AACf;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,CAAC,OAAO;AAAE,YAAQ,MAAM,QAAQ,CAAA;AAAA,EAAK;AAEzC,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,MAAM,GAAG,CAAC;AAAA,EAAI;AAE3D,QAAM,CAAC,IAAI;AACf;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,MAAM,CAAC;AAAA,EAAI;AAExD,MAAI,IAAK,SAAS,MAAM,CAAC,KAAM;AAE/B,QAAM,KAAK,CAAC;AAChB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAElB,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,GAAG,CAAC;AAAA,EAAI;AAE9D,QAAM,IAAI,CAAC,IAAI,IAAI;AACvB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AAEjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI;AAAA,EAAI;AAE7D,QAAM,KAAK,MAAM,IAAI,IAAI,IAAI,EAAI;AACrC;AAIA,SAAS,GAAG,GAAG,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,IAAI,MAAM,GAAG,EAAE;AAEnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,KAAK,EAAE;AAAA,EAAI;AAEpE,QAAM,KAAK,MAAM,IAAI,SAAS,GAAG,QAAQ,GAAG,KAAK,IAAI,EAAI;AAC7D;AAIA,SAAS,GAAG,GAAG,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM;AAChB,MAAI,MAAM,MAAM;AAChB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,IAAI,MAAM,IAAI,SAAS,IAAI,IAAI,GAAG,CAAC;AAEvC,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,KAAK,KAAK,KAAK,MAAM,CAAC;AAAA,EAAI;AAEnF,QAAM,MAAM,KAAK,KAAK,MAAM,IAAI,EAAE,CAAC;AACvC;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAI;AAC1D,QAAM,MAAM,KAAK,MAAM,IAAI;AAC/B;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU;AAAA,EAAI;AAC3D,QAAM,WAAW;AACrB;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAI;AAE/D,QAAM,KAAK,KAAK,KAAK,IAAI,CAAC;AAC9B;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,IAAI,EAAE;AAAA,EAAI;AAEjE,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAI;AAE/D,QAAM,KAAK,KAAK,KAAK,IAAI,CAAC;AAC9B;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,IAAI,EAAE;AAAA,EAAI;AAEjE,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAI;AAE/D,QAAM,KAAK,OAAO,KAAK,IAAI,CAAC;AAChC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,OAAO,KAAK,IAAI,CAAC;AAChC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,KAAK,KAAK,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC;AACxC;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,UAAU,CAAC;AAAA,EAAI;AAE5D,QAAM,KAAK,KAAK,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC;AACxC;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,OAAO,MAAM,MAAM,IAAG;AAE1B,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI;AAAA,EAAI;AAI7D,MAAI,CAAC,MAAM;AACP,SAAK,OAAO,IAAI;AAEhB,QAAI,QAAQ,OAAO;AAAE,cAAQ,IAAI,MAAM,MAAO,OAAO;AAAA,IAAI;AAAA,EAC5D;AACL;AAIA,SAAS,IAAI,OAAO;AAKhB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,OAAO;AAAA,EAAI;AAC5D;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,GAAG,OAAO;AACf,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ,IAAI,EAAE;AAAA,EAAI;AAE/D,QAAM,KAAK,MAAM,KAAK,IAAI,CAAC;AAC/B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,KAAK,IAAI,IAAI,CAAC;AACxB;AAMA,SAAS,UAAU,GAAG,OAAO;AACzB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM,aAAa,IAAI,KAAK;AACvC,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,IAAI,KAAK,GAAG,KAAK;AAAA,EAAI;AAE9E,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AACxB,QAAI,KAAK,MAAM;AACf,QAAI,MAAM,MAAM;AAChB,QAAI,QAAQ,SAAS,MAAM,QAAS;AACpC,QAAI,UAAU,MAAM;AAAE;AAAA,IAAW;AAEjC,QAAI,OAAO,MAAM,MAAQ;AACzB,QAAI,OAAO,GAAG;AAAE;AAAA,IAAQ;AACxB,QAAI,QAAQ,OAAO;AAAE,cAAQ,IAAI,MAAM,MAAM,aAAa,IAAI,MAAM,MAAM,EAAE;AAAA,IAAI;AAEhF,QAAI,IAAI,GAAG,EAAE;AACb,OAAG,YAAY,GAAG,GAAG,MAAM,IAAI,EAAE;AAAA,EACpC;AACL;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,YAAY;AACtB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,aAAa,KAAK,IAAI,KAAK,CAAC;AACtC;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,KAAK,EAAE;AACtB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,KAAK,EAAE;AACtB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,KAAK,KAAK,EAAE;AAC3B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,KAAK,KAAK,EAAE;AAC3B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,KAAK,KAAK,IAAI,CAAC,CAAC;AAC1B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,CAAC;AAAA,EAAI;AAE3D,QAAM,KAAK,CAAC,CAAC;AACjB;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,CAAC;AAAA,EAAI;AAE7D,QAAM,KAAK,KAAK,MAAM,IAAI,EAAI,IAAI,EAAI;AAC1C;AAIA,SAAS,QAAQ,OAAO;AACpB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,aAAa,CAAC;AAAA,EAAI;AAE/D,QAAM,KAAK,KAAK,KAAK,IAAI,EAAI,IAAI,EAAI;AACzC;AAIA,SAAS,MAAM,IAAI,OAAO;AACtB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS;AAAA,EAAI;AAE1D,QAAM,KAAK,MAAM,MAAM,IAAI,EAAI,IAAI,EAAI;AAC3C;AAIA,SAAS,MAAM,OAAO;AAClB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,GAAG,CAAC;AAAA,EAAI;AAEhE,QAAM,IAAI,CAAC,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AAC/C;AAMA,SAAS,UAAU,GAAG,OAAO;AACzB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,OAAO,MAAM;AACjB,MAAI,OAAO,MAAM,aAAa,IAAI,KAAK;AACvC,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,IAAI,KAAK,GAAG,KAAK;AAAA,EAAI;AAE9E,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AACxB,QAAI,IAAI,MAAM;AACd,QAAI,MAAM,MAAM;AAChB,QAAI,QAAQ,SAAS,MAAM,QAAS;AACpC,QAAI,UAAU,MAAM;AAAE;AAAA,IAAW;AAEjC,QAAI,OAAO,MAAM,MAAQ;AACzB,QAAI,OAAO,GAAG;AAAE;AAAA,IAAQ;AAExB,QAAI,QAAQ,MAAM;AAElB,QAAI,QAAQ,OAAO;AAAE,cAAQ,IAAI,MAAM,MAAM,aAAa,GAAG,MAAM,KAAK;AAAA,IAAI;AAE5E,UAAM,IAAI,CAAC,KAAK;AAAA,EACnB;AACL;AAIA,SAAS,OAAO,OAAO;AACnB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,CAAC;AAAA,EAAI;AAE9D,QAAM,QAAQ;AAEd,MAAI;AAEJ,UAAQ,IAAI,KAAI;AAAA,IACZ,KAAK;AACD,eAAS;AACT;AAAA,IACJ,KAAK;AACD,eAAS;AACT;AAAA,IACJ,KAAK;AACD,eAAS;AACT;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAC7C;AAED,QAAM,WAAW;AAEjB,UAAQ,IAAI,IAAI;AAAA,IACZ,KAAK;AACD,YAAM,UAAU;AAChB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,MAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ;AAAS,YAAM,IAAI,MAAM,sBAAsB;AAAA,EAClD;AAED,OAAK;AAEL,MAAI,MAAM,GAAG;AAAE,UAAM,cAAc;AAAA,EAAI,OAClC;AAAE,UAAM,eAAe,IAAI,IAAI,OAAO;AAAA,EAAS;AACxD;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,CAAC;AAAA,EAAI;AAEhE,QAAM,QAAQ;AAEd,MAAI;AAEJ,UAAQ,IAAI,KAAI;AAAA,IACZ,KAAK;AACD,eAAS,KAAK,KAAK,CAAC,IAAI;AACxB;AAAA,IACJ,KAAK;AACD,eAAS,KAAK,KAAK,CAAC;AACpB;AAAA,IACJ,KAAK;AACD,eAAS,IAAI,KAAK,KAAK,CAAC;AACxB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,wBAAwB;AAAA,EAC/C;AAED,QAAM,WAAW;AAEjB,UAAQ,IAAI,IAAI;AAAA,IACZ,KAAK;AACD,YAAM,UAAU;AAChB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,MAAO;AACvB;AAAA,IACJ,KAAK;AACD,YAAM,UAAU,OAAO;AACvB;AAAA,IACJ;AACI,YAAM,IAAI,MAAM,wBAAwB;AAAA,EAC/C;AAED,OAAK;AAEL,MAAI,MAAM,GAAG;AAAE,UAAM,cAAc;AAAA,EAAI,OAClC;AAAE,UAAM,eAAe,IAAI,IAAI,OAAO;AAAA,EAAS;AACxD;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,QAAQ;AAClB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,QAAQ;AAClB;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,IAAI,MAAM,MAAM,IAAG;AAIvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,CAAC;AAAA,EAAI;AACpE;AAIA,SAAS,OAAO,GAAG,OAAO;AACtB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM;AAChB,MAAI,MAAM,MAAM;AAChB,MAAI,KAAK,MAAM,GAAG,GAAG;AACrB,MAAI,KAAK,MAAM,GAAG,GAAG;AAErB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,YAAY,IAAI,KAAK,KAAK,GAAG;AAAA,EAAI;AAE9E,MAAI;AACJ,MAAI;AAEJ,MAAI,CAAC,GAAG;AACJ,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EACvB,OAAW;AACH,SAAK,GAAG,IAAI,GAAG;AACf,SAAK,GAAG,IAAI,GAAG;AAAA,EAClB;AAED,QAAM,MAAM,cAAc,IAAI,EAAE;AACpC;AAIA,SAAS,QAAQ,OAAO;AACpB,MAAI,QAAQ,MAAM;AAClB,MAAI,MAAM,MAAM;AAChB,MAAI,IAAI;AAER,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,aAAa,GAAG;AAAA,EAAI;AAGjE,MAAI,MAAM,GAAM;AAAE,QAAI;AAAA,EAAK;AAM3B,MAAI,MAAM,IAAM;AAAE,SAAK;AAAA,EAAS;AAEhC,QAAM,KAAK,CAAC;AAChB;AAIA,SAAS,KAAK,OAAO;AACjB,MAAI,QAAQ,MAAM;AAClB,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AACd,MAAI,IAAI,MAAM;AAEd,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,QAAQ;AAAA,EAAI;AAEzD,QAAM,KAAK,CAAC;AACZ,QAAM,KAAK,CAAC;AACZ,QAAM,KAAK,CAAC;AAChB;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,KAAK,IAAI,IAAI,EAAE,CAAC;AAC/B;AAIA,SAAS,IAAI,OAAO;AAChB,MAAI,QAAQ,MAAM;AAClB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,SAAS,IAAI,EAAE;AAAA,EAAI;AAEhE,QAAM,KAAK,KAAK,IAAI,IAAI,EAAE,CAAC;AAC/B;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,CAAC;AAAA,EAAI;AACpE;AAIA,SAAS,SAAS,OAAO;AACrB,MAAI,IAAI,MAAM,MAAM,IAAG;AACvB,MAAI,IAAI,MAAM,MAAM,IAAG;AAEvB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,cAAc,GAAG,CAAC;AAAA,EAAI;AAEnE,UAAQ,GAAC;AAAA,IACL,KAAK;AAAI,YAAM,iBAAiB,CAAC,CAAC;AAAG;AAAA,IACrC,KAAK;AAAI,YAAM,YAAY,CAAC,CAAC;AAAG;AAAA,IAChC;AAAS,YAAM,IAAI,MAAM,6BAA6B;AAAA,EACzD;AACL;AAIA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM;AAEf,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,MAAM,WAAW,IAAI,GAAG;AAAA,EAAI;AAEnE,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAAE,UAAM,KAAK,KAAK,EAAE,EAAE,CAAC;AAAA,EAAI;AAEvD,QAAM,KAAK;AACf;AAIA,SAAS,MAAM,GAAG,OAAO;AACrB,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,QAAQ,MAAM;AAElB,MAAI,QAAQ,OAAO;AAAE,YAAQ,IAAI,MAAM,IAAI,WAAW,IAAI,GAAG;AAAA,EAAI;AAEjE,WAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AACxB,QAAI,IAAK,KAAK,EAAE,EAAE,KAAK,IAAK,KAAK,EAAE,EAAE;AACrC,QAAI,IAAI,OAAQ;AAAE,UAAI,GAAG,IAAI,SAAU;AAAA,IAAK;AAC5C,UAAM,KAAK,CAAC;AAAA,EACf;AAED,QAAM,KAAK;AACf;AAYA,SAAS,UAAU,UAAU,QAAQ,OAAO,IAAI,IAAI,OAAO;AACvD,MAAI,QAAQ,MAAM;AAClB,MAAI,OAAO,YAAY,MAAM,IAAG;AAChC,MAAI,KAAK,MAAM;AACf,MAAI,OAAO,MAAM;AACjB,MAAI,KAAK,MAAM,GAAG,IAAI;AACtB,MAAI,IAAI,MAAM,GAAG,EAAE;AAEnB,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI,KAAK,MAAM;AACf,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,MAAI,KAAK,GAAG,SAAS,GAAG,IAAI,MAAM,IAAI;AACtC,SAAO,KAAK,IAAI,IAAI;AAGpB,MAAI,KAAK,IAAI,CAAC;AAEd,MAAI,UAAU;AACV,SAAK,MAAM,IAAI,IAAI;AAEnB,QAAI,MAAM,KAAK,IAAI,IAAI,EAAE,IAAI,MAAM,SAAS;AAAE,UAAI;AAAA,IAAK;AAAA,EAC1D;AAED,MAAI,SAAS,IAAI,IAAI;AAAE,QAAI;AAAA,EAAK;AAEhC,MAAI,IAAI;AAAE,QAAI,MAAM,MAAM,CAAC;AAAA,EAAI;AAE/B,KAAG,YAAY,GAAG,IAAI,OAAO,GAAG,EAAE;AAClC,KAAG,MAAM,CAAC;AAEV,MAAI,QAAQ,OAAO;AACf,YAAQ;AAAA,MACJ,MAAM;AAAA,OACL,WAAW,UAAU,YACrB,SAAS,MAAM,QACf,QAAQ,MAAM,QACd,KAAK,MAAM,QACX,OAAO,IAAI,OAAQ,OAAO,IAAI,OAAQ,OAAO,IAAI,OAAO,MACzD;AAAA,MACA,WACI,OAAO,MAAM,MAAM,IAAI,IAAI,IAAI,MAAO,KAAK,MAC3C;AAAA,MACJ;AAAA,MACA;AAAA,MAAQ;AAAA,MAAI;AAAA,MAAM,OAAO;AAAA,MAAG;AAAA,IACxC;AAAA,EACK;AAED,QAAM,MAAM,MAAM;AAClB,QAAM,MAAM;AACZ,MAAI,QAAQ;AAAE,UAAM,MAAM;AAAA,EAAK;AACnC;AAKA,mBAAmB;AAAA;AAAA,EACJ,MAAM,KAAK,QAAW,WAAW;AAAA;AAAA,EACjC,MAAM,KAAK,QAAW,WAAW;AAAA;AAAA,EACjC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,OAAO,KAAK,QAAW,WAAW;AAAA;AAAA,EAClC,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB,IAAI,KAAK,QAAW,WAAW;AAAA;AAAA,EAC/B,IAAI,KAAK,QAAW,WAAW;AAAA;AAAA,EAC/B,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB,IAAI,KAAK,QAAW,CAAC;AAAA;AAAA,EACrB;AAAA;AAAA,EACA;AAAA;AAAA,EACA,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB;AAAA;AAAA,EACA;AAAA;AAAA,EACA,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB,KAAK,KAAK,QAAW,CAAC;AAAA;AAAA,EACtB;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB;AAAA;AAAA;AAAA,EACA,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB,GAAG,KAAK,QAAW,CAAC;AAAA;AAAA,EACpB;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B,UAAU,KAAK,QAAW,CAAC;AAAA;AAAA,EAC3B;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,OAAO,KAAK,QAAW,CAAC;AAAA;AAAA,EACxB,OAAO,KAAK,QAAW,CAAC;AAAA;AAAA,EACxB;AAAA;AAAA,EACA;AAAA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA;AAAA;AAAA,EACA,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,MAAM,KAAK,QAAW,CAAC;AAAA;AAAA,EACvB,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA;AAAA,EACvC,UAAU,KAAK,QAAW,GAAG,GAAG,GAAG,GAAG,CAAC;AACtD;AAmPA,SAAS,MAAM,MAAM;AACjB,OAAK,OAAO;AACZ,OAAK,QAAQ;AACb,OAAK,cAAc;AACvB;AAQA,SAAS,aAAa,YAAY,WAAW,aAAa;AACtD,OAAK,cAAc;AACnB,OAAK,aAAa;AAClB,OAAK,YAAY;AACrB;AAQA,SAAS,eAAe,aAAa,YAAY,UAAU;AACvD,OAAK,cAAc;AACnB,OAAK,YAAY;AACjB,OAAK,SAAS;AACd,OAAK,aAAa;AAClB,OAAK,WAAW;AACpB;AAcA,SAAS,cAAc,SAAS,cAAc;AAC1C,OAAK,UAAU;AACf,OAAK,QAAQ;AACb,OAAK,SAAS,QAAQ;AACtB,OAAK,UAAU,QAAQ,YAAY;AACnC,OAAK,YAAY,QAAQ,MAAM,GAAG,YAAY;AAC9C,OAAK,YAAY,QAAQ,MAAM,eAAe,CAAC;AACnD;AAMA,SAAS,MAAM,SAAS;AACpB,OAAK,UAAU;AACf,OAAK,cAAc;AACvB;AAMA,SAAS,qBAAqB,QAAQ;AAClC,MAAIqD,WAAS;AAEb,MAAI,aAAa;AAAA,IACb;AAAA,IAAS;AAAA,IAAO;AAAA,IAAQ;AAAA,IAAY;AAAA,IACpC;AAAA,IAAc;AAAA,IAAe;AAAA,IAAe;AAAA,IAC5C;AAAA,IAAgB;AAAA,IAAgB;AAAA,IAAc;AAAA,EACtD;AAEI,aAAW,QAAQ,SAAU,SAAS;AAClC,WAAO,eAAeA,SAAO,QAAQ,SAAS;AAAA,MAC1C,OAAO,IAAI,MAAM,OAAO;AAAA,IACpC,CAAS;AAAA,EACT,CAAK;AAED,MAAI,CAAC,CAAC,QAAQ;AACV,eAAW,QAAQ,SAAU,SAAS;AAClC,UAAI,QAAQ,OAAO,OAAO;AAC1B,UAAI,OAAO,UAAU,YAAY;AAC7BA,iBAAO,OAAO,OAAO,EAAE,UAAU,KAAK;AAAA,MACzC;AAAA,IACb,CAAS;AAAA,EACJ;AACD,MAAI,wBAAwB;AAAA,IACxB;AAAA,IAAe;AAAA,IAAe;AAAA,IAC9B;AAAA,IAAgB;AAAA,IAAgB;AAAA,EACxC;AACI,wBAAsB,QAAQ,SAAU,SAAS;AAC7CA,aAAO,OAAO,OAAO,EAAE;AAAA,MACnBA,SAAO;AAAA,IACnB;AAAA,EACA,CAAK;AACL;AAMA,SAAS,UAAU,QAAQ;AACvB,OAAK,SAAS;AACd,OAAK,qBAAqB;AAC1B,OAAK,kBAAkB;AACvB,OAAK,SAAS;AACd,OAAK,sBAAsB;AAE3B,uBAAqB,KAAK,MAAM,MAAM;AAC1C;AAOA,MAAM,UAAU,WAAW,SAAS,KAAK,OAAO;AAC5C,OAAK,MAAM,GAAG,IAAI;AAClB,OAAK,cAAc,EAAE,KAAU,OAAO,KAAK,MAAM,GAAG;AACpD,SAAO,KAAK;AAChB;AAEA,MAAM,UAAU,WAAW,SAAU,SAAS;AAC1C,SAAO,KAAK,MAAM,OAAO,KAAK;AAClC;AAMA,UAAU,UAAU,eAAe,SAAS,OAAO;AAC/C,SAAO,SAAS,KAAK,QAAQ,KAAK,OAAO;AAC7C;AAOA,UAAU,UAAU,aAAa,SAAU,MAAM;AAC7C,MAAIA,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,QAAQ,KAAK,IAAI,SAAU,KAAK;AAAE,WAClCA,SAAO,IAAI,CAAC,CAAC,EAAE,MAAMA,UAAQ,IAAI,MAAM,CAAC,EAAE,OAAO,MAAM,CAAC;AAAA,EAC1D,CAAE;AACJ,MAAI,gBAAgB,SAAU,KAAK;AAAE,WACjC,OAAO,QAAQ,YACf,IAAI,eAAe,MAAM;AAAA;AAE7B,MAAI,MAAM,MAAM,aAAa,GAAG;AAC5B,WAAO;AAAA,MACH,MAAM;AAAA,MACN,QAAQ,MAAM,OAAO,aAAa;AAAA,IAC9C;AAAA,EACK;AACD,OAAK,SAAS,cAAc,CAAC,MAAM,OAAO,SAAU,IAAI;AAAE,WAAO,CAAC,cAAc,EAAE;AAAA,EAAI,CAAA,CAAC,CAAC;AAC5F;AASA,UAAU,UAAU,eAAe,SAAU,YAAY/C,SAAQ,QAAQ,QAAQ;AAC7E,EAAAA,UAASA,YAAW,OAAOA,UAAS,KAAK,OAAO;AAChD,MAAI,cAAc,OAAO,MAAM,SAAU,OAAO;AAAE,WAAO,iBAAiB;AAAA,EAAM,CAAE;AAClF,MAAI,CAAC,MAAM,UAAU,KAAK,KAAK,aAAa,UAAU,KAAK,aAAa;AACpE,QAAI,WAAW,KAAK,OAAO,OAAO;AAAA,MAC9B,KAAK;AAAA,MAAQ,CAAC,YAAYA,OAAM,EAAE,OAAO,MAAM;AAAA,IAC3D;AACQ,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,gBAAgB,CAAC,YAAYA,SAAQ,MAAM,CAAC;AAAA,IAAI;AAC7E,WAAO,CAAC,UAAU,MAAM;AAAA,EAChC,OAAW;AACH,WAAO,EAAE,MAAM;EAClB;AACL;AAQA,UAAU,UAAU,eAAe,SAAU,OAAO,OAAO,QAAQ;AAC/D,MAAI,CAAC,MAAM,KAAK,KAAK,KAAK,aAAa,KAAK,KAAK,iBAAiB,OAAO;AACrE,QAAI,WAAW,KAAK,OAAO,OAAO,OAAO,GAAG,KAAK;AACjD,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,gBAAgB,CAAC,OAAO,KAAK,CAAC;AAAA,IAAI;AAC/D,WAAO,CAAC,SAAS,CAAC,GAAG,KAAK;AAAA,EAClC,OAAW;AACH,WAAO,EAAE,MAAM;EAClB;AACL;AAQA,UAAU,UAAU,cAAc,SAAS,YAAYA,SAAQ,QAAQ;AACnE,EAAAA,UAAS,CAAC,MAAMA,OAAM,IAAIA,UAAS,KAAK,OAAO;AAC/C,MAAI,SAAS,KAAK,OAAO,OAAO,YAAYA,OAAM;AAClD,MAAI,CAAC,QAAQ;AAAE,SAAK,SAAS,eAAe,CAAC,QAAQ,YAAYA,OAAM,CAAC;AAAA,EAAI;AAC5E,SAAO;AACX;AAOA,UAAU,UAAU,cAAc,SAAS,OAAO,QAAQ;AACtD,MAAI,CAAC,MAAM,KAAK,KAAK,KAAK,aAAa,KAAK,GAAG;AAC3C,QAAI,QAAQ,KAAK,OAAO,OAAO,OAAO,CAAC;AACvC,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,eAAe,CAAC,OAAO,KAAK,CAAC;AAAA,IAAI;AAC9D,WAAO;AAAA,EACf,OAAW;AACH,WAAO,EAAE,MAAM;EAClB;AACL;AAQA,UAAU,UAAU,cAAc,SAAU,QAAQ,OAAO,QAAQ;AAC/D,MAAI,YAAY,OAAO;AAAA,IACnB,SAAU,OAAO;AAAE,aAAO,iBAAiB;AAAA,IAAQ;AAAA,EAC3D;AACI,MAAI,WAAW;AACX,SAAK,OAAO,OAAO;AAAA,MACf,KAAK;AAAA,MAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,MAAM;AAAA,IACjD;AACQ,QAAI,CAAC,QAAQ;AAAE,WAAK,SAAS,eAAe,CAAC,QAAQ,KAAK,CAAC;AAAA,IAAI;AAC/D,WAAO;AAAA,EACf,OAAW;AACH,WAAO,EAAE,MAAM;EAClB;AACL;AAQA,UAAU,UAAU,mBAAmB,SAAS,YAAY,WAAW,UAAU;AAC7E,OAAK,OAAO,SAAS,UAAU,SAAS,OAAO,eAAe;AAC1D,QAAI,kBAAkB,CAAC,OAAO,aAAa;AAC3C,QAAI,mBACA,cAAc,QACd,UAAU,MAAM,MAAM,eAAe,MAAM;AAE/C,QAAI,iBAAiB,CAAC,OAAO,aAAa;AAC1C,QAAI,kBAAkB;AAClB,UAAI,gBAAgB,SAAS,MAAM,MAAM,cAAc;AACvD,YAAM,SAAS,YAAY,aAAa;AAAA,IAC3C;AAAA,EACT,CAAK;AACD,OAAK,oBAAoB,KAAK,UAAU;AAC5C;AAMA,MAAM,UAAU,YAAY,SAAU,cAAc;AAChD,MAAI,OAAO,iBAAiB,YAAY;AACpC,WAAS,KAAK,YAAY,KAAK,YAAY,IAAK;AAAA,EACxD,OAAW;AACH,WAAO,EAAE,MAAO,cAAe,KAAK,UAAW,kBAAkB;AAAA,EACpE;AACL;AAMA,MAAM,UAAU,cAAc,SAAU,QAAQ;AAC5C,OAAK,YAAY,OAAO,QAAQ,CAAC;AACrC;AAMA,cAAc,UAAU,kBAAkB,SAAS,OAAO;AACtD,OAAK,QAAQ;AACb,OAAK,UAAU,KAAK,QAAQ,KAAK;AACjC,OAAK,YAAY,KAAK,QAAQ,MAAM,GAAG,KAAK;AAC5C,OAAK,YAAY,KAAK,QAAQ,MAAM,QAAQ,CAAC;AACjD;AASA,cAAc,UAAU,MAAM,SAAUA,SAAQ;AAC5C,UAAQ,MAAI;AAAA,IACR,KAAMA,YAAW;AACb,aAAO,KAAK;AAAA,IAChB,MAAMA,UAAS,KAAK,KAAK,IAAIA,OAAM,KAAK,KAAK,UAAU;AACnD,aAAO,KAAK,UAAU,MAAMA,OAAM,EAAE,CAAC;AAAA,IACzC,MAAMA,UAAS,KAAKA,WAAU,KAAK,UAAU;AACzC,aAAO,KAAK,UAAUA,UAAS,CAAC;AAAA,IACpC;AACI,aAAO;AAAA,EACd;AACL;AAMA,UAAU,UAAU,cAAc,SAAUsC,QAAO;AAC/C,MAAIA,kBAAiB,cAAc;AAC/B,WACI,KAAK,eAAeA,MAAK,EACpB,IAAI,SAAU,OAAO;AAAE,aAAO,MAAM;AAAA,IAAO,CAAA,EAAE,KAAK,EAAE;AAAA,EAEhE;AACL;AAKA,UAAU,UAAU,UAAU,WAAY;AACtC,SAAO,KAAK,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM;AAAA,EAAO,CAAA,EAAE,KAAK,EAAE;AAC3E;AAMA,UAAU,UAAU,aAAa,SAAU,aAAa;AACpD,MAAI,UAAU,KAAK,mBAAmB,WAAW;AACjD,SAAO,CAAC,CAAC,UAAU,UAAU;AACjC;AAOA,UAAU,UAAU,KAAK,SAAS,WAAW,cAAc;AACvD,MAAI,QAAQ,KAAK,OAAO,SAAS;AACjC,MAAI,CAAC,CAAC,OAAO;AACT,WAAO,MAAM,UAAU,YAAY;AAAA,EAC3C,OAAW;AACH,WAAO;AAAA,EACV;AACL;AAOA,UAAU,UAAU,WAAW,SAAS,WAAW,MAAM;AACrD,MAAIS,WAAS;AAEb,MAAI,QAAQ,KAAK,OAAO,SAAS;AACjC,MAAI,iBAAiB,OAAO;AACxB,UAAM,YAAY,QAAQ,SAAU,YAAY;AAC5C,iBAAW,MAAMA,UAAQ,QAAQ,CAAE,CAAA;AAAA,IAC/C,CAAS;AAAA,EACJ;AACL;AASA,UAAU,UAAU,yBAAyB,SAAS,aAAa,mBAAmB,iBAAiB;AACnG,MAAI,CAAC,CAAC,KAAK,WAAW,WAAW,GAAG;AAAE,WAAO;AAAA,MACzC,MACC,mBAAmB,cAAc;AAAA,IAC1C;AAAA,EAAQ;AACJ,MAAI,OAAO,sBAAsB,YAAY;AAAE,WAAO;AAAA,MAClD,MACA;AAAA,IACR;AAAA,EAAQ;AACJ,MAAI,OAAO,oBAAoB,YAAY;AAAE,WAAO;AAAA,MAChD,MACA;AAAA,IACR;AAAA,EAAQ;AACJ,MAAI,kBAAkB,IAAI;AAAA,IACtB;AAAA,IAAa;AAAA,IAAmB;AAAA,EACxC;AACI,OAAK,mBAAmB,WAAW,IAAI;AACvC,OAAK,gBAAgB,KAAK,eAAe;AACzC,SAAO;AACX;AAMA,UAAU,UAAU,iBAAiB,SAAST,QAAO;AACjD,MAAI,WAAWA,OAAM,aAAaA,OAAM;AACxC,SAAO,CAAE,EAAC;AAAA,IACN,KAAK,OACA,MAAMA,OAAM,YAAY,QAAQ;AAAA,EAC7C;AACA;AAMA,UAAU,UAAU,mBAAmB,SAAS,aAAa;AACzD,MAAI,UAAU,KAAK,WAAW,WAAW;AACzC,MAAI,CAAC,CAAC,SAAS;AACX,WAAO,QAAQ;AAAA,EACvB,OAAW;AACH,WAAO,EAAE,MAAO,sBAAsB,cAAc,uBAAuB;AAAA,EAC9E;AACL;AAKA,UAAU,UAAU,sBAAsB,WAAY;AAClD,MAAI,qBAAqB,KAAK;AAC9B,WAAS,eAAe,oBAAoB;AACxC,QAAI,mBAAmB,eAAe,WAAW,GAAG;AAChD,UAAI,UAAU,mBAAmB,WAAW;AAC5C,cAAQ,SAAS;IACpB;AAAA,EACJ;AACL;AAKA,UAAU,UAAU,uBAAuB,WAAY;AACnD,OAAK,oBAAmB;AACxB,MAAI,QAAQ,KAAK,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM;AAAA,EAAK,CAAE;AACnE,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACnC,QAAI,gBAAgB,IAAI,cAAc,OAAO,CAAC;AAC9C,SAAK,gBAAgB,aAAa;AAAA,EACrC;AACD,OAAK,SAAS,wBAAwB,CAAC,KAAK,kBAAkB,CAAC;AACnE;AAOA,UAAU,UAAU,eAAe,SAAUtC,SAAQ,aAAa;AAC9D,MAAI,aAAa,KAAK,WAAW,WAAW,EAAE,UAAU;AACxD,MAAIsC,SAAQ,IAAI,aAAa,YAAYtC,SAAQ,WAAW;AAC5D,MAAI,SAAS,KAAK,WAAW,WAAW,EAAE;AAC1C,EAAAsC,OAAM,UAAU,cAAc,MAAO,OAAO;AAC5C,SAAO,KAAKA,MAAK;AACjB,OAAK,WAAW,WAAW,EAAE,YAAY;AACzC,SAAOA;AACX;AAMA,UAAU,UAAU,kBAAkB,SAAS,eAAe;AAC1D,MAAIS,WAAS;AAEb,MAAI,QAAQ,cAAc;AAC1B,OAAK,gBAAgB,QAAQ,SAAU,gBAAgB;AACnD,QAAI,cAAc,eAAe;AACjC,QAAI,YAAYA,SAAO,WAAW,WAAW,EAAE;AAC/C,QAAI,CAAC,aAAa,eAAe,WAAW,aAAa,GAAG;AACxD,kBAAY,IAAI,aAAa,OAAO,MAAM,WAAW;AACrDA,eAAO,WAAW,WAAW,EAAE,YAAY;AAC3CA,eAAO,SAAS,gBAAgB,CAAC,aAAa,KAAK,CAAC;AAAA,IACvD;AACD,QAAI,CAAC,CAAC,aAAa,eAAe,SAAS,aAAa,GAAG;AACvD,UAAI/C,UAAU,QAAQ,UAAU,aAAc;AAC9C,UAAIsC,SAAQS,SAAO,aAAa/C,SAAQ,WAAW;AACnD+C,eAAO,SAAS,cAAc,CAAC,aAAaT,MAAK,CAAC;AAAA,IACrD;AAAA,EACT,CAAK;AACL;AAMA,UAAU,UAAU,WAAW,SAAU,MAAM;AAC3C,OAAK,SAAS;AACd,OAAK,oBAAmB;AACxB,MAAI,QAAQ,MAAM,KAAK,IAAI;AAC3B,OAAK,SAAS,OAAO;AACrB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACnC,QAAI,OAAO,MAAM,CAAC;AAClB,QAAI,gBAAgB,IAAI,cAAc,OAAO,CAAC;AAC9C,SAAK,SAAS,QAAQ,CAAC,aAAa,CAAC;AACrC,SAAK,gBAAgB,aAAa;AAClC,QAAI,QAAQ,IAAI,MAAM,IAAI;AAC1B,SAAK,OAAO,KAAK,KAAK;AACtB,SAAK,SAAS,YAAY,CAAC,OAAO,aAAa,CAAC;AAAA,EACnD;AACD,OAAK,SAAS,OAAO,CAAC,KAAK,MAAM,CAAC;AAClC,SAAO,KAAK;AAChB;AAUA,SAAS,aAAa,GAAG;AACrB,SAAO,4CAA4C,KAAK,CAAC;AAC7D;AAMA,SAAS,qBAAqB,MAAM;AAChC,SAAO,mUAAmU,KAAK,IAAI;AACvV;AAMA,SAAS,qBAAqB,MAAM;AAChC,SAAO,wHAAwH,KAAK,IAAI;AAC5I;AAMA,SAAS,YAAY,GAAG;AACpB,SAAO,QAAQ,KAAK,CAAC;AACzB;AAMA,SAAS,aAAa,GAAG;AACrB,SAAO,KAAK,KAAK,CAAC;AACtB;AAUA,SAAS,aAAa,MAAM;AACxB,OAAK,OAAO;AACZ,OAAK,WAAW;AACpB;AAcA,SAAS,mBAAmB,QAAQ;AAChC,OAAK,KAAK,OAAO;AACjB,OAAK,MAAM,OAAO;AAClB,OAAK,eAAe,OAAO;AAC/B;AAOA,SAAS,eAAe,YAAY,UAAU;AAC1C,MAAI,CAAC,YAAY;AAAE,WAAO;AAAA,EAAK;AAC/B,UAAQ,SAAS,QAAM;AAAA,IACnB,KAAK;AACD,aAAO,SAAS,OAAO,QAAQ,UAAU;AAAA,IAE7C,KAAK;AACD,UAAI,SAAS,SAAS;AACtB,eAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK;AACpC,YAAIA,SAAQ,OAAO,CAAC;AACpB,YAAI,cAAcA,OAAM,SAAS,cAAcA,OAAM,KAAK;AACtD,cAAItC,UAAS,aAAasC,OAAM;AAChC,iBAAOA,OAAM,QAAQtC;AAAA,QACxB;AAAA,MACJ;AACD;AAAA,IACJ;AACI,aAAO;AAAA,EACd;AACD,SAAO;AACX;AAMA,SAAS,0BAA0B,YAAY,UAAU;AACrD,MAAI,kBAAkB,eAAe,YAAY,SAAS,QAAQ;AAClE,MAAI,oBAAoB,IAAI;AAAE,WAAO;AAAA,EAAO;AAC5C,SAAO,aAAa,SAAS;AACjC;AAMA,SAAS,0BAA0B,YAAY,UAAU;AACrD,MAAI,kBAAkB,eAAe,YAAY,SAAS,QAAQ;AAClE,MAAI,oBAAoB,IAAI;AAAE,WAAO;AAAA,EAAO;AAC5C,SAAO,SAAS,WAAW,eAAe;AAC9C;AAOA,SAAS,mBAAmB,cAAc,eAAe;AACrD,MAAI,aAAa,CAAA;AACjB,WAAS,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK;AAC1C,QAAI,WAAW,aAAa,CAAC;AAC7B,QAAI,aAAa,cAAc;AAC/B,iBAAa,MAAM,QAAQ,UAAU,IAAI,WAAW,CAAC,IAAI;AACzD,QAAI,cAAc,eAAe,YAAY,QAAQ;AACrD,QAAI,gBAAgB,IAAI;AACpB,iBAAW,KAAK,WAAW;AAAA,IAC9B;AAAA,EACJ;AACD,MAAI,WAAW,WAAW,aAAa,QAAQ;AAAE,WAAO;AAAA,EAAK;AAC7D,SAAO;AACX;AAMA,SAAS,4BAA4B,eAAe,UAAU;AAC1D,MAAI,eACA,SAAS,cAAc,SACvB,SAAS,kBAAkB,SAC3B,SAAS,kBAAkB;AAE/B,MAAI,cAAc,QAAQ,SAAS,cAAc;AAAE,WAAO,CAAA;AAAA,EAAK;AAE/D,MAAI,eAAe;AAAA,IACf,SAAS;AAAA,IAAe;AAAA,EAChC;AACI,MAAI,iBAAiB,IAAI;AAAE,WAAO,CAAE;AAAA,EAAG;AAEvC,MAAI,kBAAkB,SAAS,cAAc,SAAS;AACtD,MAAI,cAAc,UAAU,SAAS,SAAS,kBAAkB,QAAQ;AAAE,WAAO,CAAA;AAAA,EAAK;AACtF,MAAI,mBAAmB,cAAc,UAAU,MAAM,eAAe;AACpE,SAAO,iBAAiB,UAAU,qBAAqB,iBAAiB,CAAC,EAAE,IAAI,GAAG;AAC9E,qBAAiB,MAAK;AAAA,EACzB;AACD,MAAI,kBAAkB,IAAI,cAAc,kBAAkB,CAAC;AAC3D,MAAI,mBAAmB;AAAA,IACnB,SAAS;AAAA,IAAmB;AAAA,EACpC;AAEI,MAAI,mBAAmB,CAAE,EAAC,OAAO,cAAc,SAAS;AACxD,mBAAiB,QAAO;AACxB,SAAO,iBAAiB,UAAU,qBAAqB,iBAAiB,CAAC,EAAE,IAAI,GAAG;AAC9E,qBAAiB,MAAK;AAAA,EACzB;AACD,MAAI,iBAAiB,SAAS,SAAS,kBAAkB,QAAQ;AAAE,WAAO,CAAA;AAAA,EAAK;AAC/E,MAAI,kBAAkB,IAAI,cAAc,kBAAkB,CAAC;AAC3D,MAAI,mBAAmB;AAAA,IACnB,SAAS;AAAA,IAAmB;AAAA,EACpC;AACI,MAAI,oBACA,aAAa,WAAW,SAAS,cAAc,UAC/C,iBAAiB,WAAW,SAAS,kBAAkB,UACvD,iBAAiB,WAAW,SAAS,kBAAkB;AAE3D,MAAI,gBAAgB,CAAA;AACpB,MAAI,mBAAmB;AACnB,aAAS,IAAI,GAAG,IAAI,SAAS,cAAc,QAAQ,KAAK;AACpD,UAAI,eAAe,SAAS,cAAc,CAAC;AAC3C,UAAI,kBAAkB,aAAa;AACnC,UAAI,cAAc,KAAK,iBAAiB,eAAe;AACvD,eAAS,IAAI,GAAG,IAAI,YAAY,UAAU,QAAQ,KAAK;AACnD,YAAI,aAAa,YAAY,UAAU,CAAC;AACxC,YAAI,SAAS,KAAK,gBAAgB,aAAa,UAAU;AACzD,YAAI,mBAAmB,KAAK,oBAAoB,aAAa,UAAU;AACvE,YAAI,qBAAqB,MAAM;AAC3B,mBAAS,IAAI,GAAG,IAAI,aAAa,QAAQ,KAAK;AAC1C,gBAAI,aAAa,cAAc,IAAI,CAAC;AACpC,gBAAI,eAAe,OAAO,UAAU;AACpC,gBAAI,cAAc;AAAE,4BAAc,KAAK,YAAY;AAAA,YAAI;AAAA,UAC1D;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACD,SAAO;AACX;AAMA,SAAS,4BAA4B,eAAe,UAAU;AAE1D,MAAI,aAAa,cAAc;AAC/B,MAAI,cAAc,eAAe,YAAY,SAAS,QAAQ;AAC9D,MAAI,gBAAgB,IAAI;AAAE,WAAO;AAAA,EAAO;AAGxC,MAAI;AACJ,MAAI,cAAc,SAAS,aAAa,WAAW;AACnD,WAAS,IAAI,GAAG,IAAI,YAAY,QAAQ,KAAK;AACzC,eAAW,YAAY,CAAC;AACxB,aAAS,IAAI,GAAG,IAAI,SAAS,WAAW,QAAQ,KAAK;AACjD,UAAI,gBAAgB,cAAc,UAAU,CAAC;AAC7C,UAAI,YAAY,SAAS,WAAW,CAAC;AACrC,UAAI,kBAAkB,WAAW;AAAE;AAAA,MAAQ;AAC3C,UAAI,MAAM,SAAS,WAAW,SAAS,GAAG;AAAE,eAAO;AAAA,MAAW;AAAA,IACjE;AAAA,EACJ;AACD,SAAO;AACX;AAOA,SAAS,iCAAiC,YAAY,UAAU;AAC5D,MAAI,kBAAkB,eAAe,YAAY,SAAS,QAAQ;AAClE,MAAI,oBAAoB,IAAI;AAAE,WAAO;AAAA,EAAO;AAC5C,SAAO,SAAS,UAAU,eAAe;AAC7C;AAKA,aAAa,UAAU,kCAAkC,WAAY;AACjE,MAAI,UAAU,KAAK,KAAK,OAAO,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,QAAI,SAAS,QAAQ,CAAC;AACtB,QAAI,OAAO,QAAQ,QAAQ;AAAE,aACzB,OAAO,OAAO,eAAe;AAAA,IAC7B;AAAA,EACP;AACD,SAAO;AACX;AAMA,aAAa,UAAU,2BAA2B,SAAS,WAAW;AAClE,MAAI,SAAS,KAAK,KAAK;AACvB,MAAI,CAAC,OAAO,MAAM;AAAE,WAAO,CAAE;AAAA,EAAG;AAChC,MAAI,CAAC,WAAW;AAAE,WAAO,KAAK,gCAAiC;AAAA,EAAG;AAClE,MAAI,UAAU,KAAK,KAAK,OAAO,KAAK;AACpC,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,QAAI,SAAS,QAAQ,CAAC;AACtB,QAAI,OAAO,QAAQ,aAAa,OAAO,OAAO,gBAAgB;AAC1D,aAAO,OAAO,OAAO,eAAe;AAAA,IAChD,OAAe;AACH,UAAI,iBAAiB,OAAO;AAC5B,UAAI,CAAC,CAAC,gBAAgB;AAClB,iBAAS,IAAI,GAAG,IAAI,eAAe,QAAQ,KAAK;AAC5C,cAAI,gBAAgB,eAAe,CAAC;AACpC,cAAI,cAAc,QAAQ,WAAW;AACjC,gBAAI,UAAU,cAAc;AAC5B,mBAAO,QAAQ;AAAA,UAClB;AAAA,QACJ;AAAA,MACJ;AAAA,IACJ;AAAA,EACJ;AACD,SAAO,KAAK;AAChB;AAOA,aAAa,UAAU,oBAAoB,SAAU,UAAU,WAAW;AACtE,MAAI,OAAO,CAAA;AACX,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACtC,QAAI,MAAM,SAAS,CAAC,EAAE;AACtB,QAAI,UAAU,SAAS,CAAC,EAAE;AAC1B,SAAK,GAAG,IAAI;AAAA,EACf;AACD,OAAK,SAAS,SAAS,EAAE,OAAO;AACpC;AAMA,aAAa,UAAU,oBAAoB,SAAU,WAAW;AAC5D,MAAI,WAAW,KAAK,SAAS,SAAS;AACtC,MAAI,KAAK,SAAS,eAAe,SAAS,GAAG;AAAE,WAAO;AAAA,EAAW;AACjE,MAAI,kBAAkB,KAAK,yBAAyB,SAAS;AAC7D,MAAI,CAAC,iBAAiB;AAAE,WAAO;AAAA,EAAO;AACtC,MAAI2C,QAAO,KAAK,KAAK,OAAO;AAC5B,aAAW,gBAAgB,IAAI,SAAU,OAAO;AAAE,WAAOA,MAAK,SAAS,KAAK;AAAA,EAAE,CAAE;AAChF,OAAK,SAAS,SAAS,IAAI;AAC3B,OAAK,kBAAkB,UAAU,SAAS;AAC1C,SAAO;AACX;AAOA,aAAa,UAAU,sBAAsB,SAAS,aAAa,UAAU;AACzE,MAAI,aAAa,YAAY,WAAW,SAAQ;AAChD,MAAI,cAAc,SAAS,YAAY,SAAQ;AAC/C,SAAO,aAAa;AACxB;AAOA,aAAa,UAAU,kBAAkB,SAAS,aAAa,UAAU;AACrE,MAAII,WAAS;AAEb,MAAI,mBAAmB,KAAK,oBAAoB,aAAa,QAAQ;AACrE,UAAQ,kBAAgB;AAAA,IACpB,KAAK;AACD,aAAO,SAAU,YAAY;AAAE,eAAO,0BAA0B;AAAA,UAC5DA;AAAAA,UAAQ,CAAC,YAAY,QAAQ;AAAA,QAChC;AAAA;IACL,KAAK;AACD,aAAO,SAAU,YAAY;AAAE,eAAO,0BAA0B;AAAA,UAC5DA;AAAAA,UAAQ,CAAC,YAAY,QAAQ;AAAA,QAChC;AAAA;IACL,KAAK;AACD,aAAO,SAAU,eAAe;AAAE,eAAO,4BAA4B;AAAA,UACjEA;AAAAA,UAAQ,CAAC,eAAe,QAAQ;AAAA,QACnC;AAAA;IACL,KAAK;AACD,aAAO,SAAU,eAAe;AAAE,eAAO,4BAA4B;AAAA,UACjEA;AAAAA,UAAQ,CAAC,eAAe,QAAQ;AAAA,QACnC;AAAA;IACL,KAAK;AACD,aAAO,SAAU,YAAY;AAAE,eAAO,iCAAiC;AAAA,UACnEA;AAAAA,UAAQ,CAAC,YAAY,QAAQ;AAAA,QAChC;AAAA;IACL;AACI,YAAM,IAAI;AAAA,QACN,iBAAkB,YAAY,aAAc,qBACzB,SAAS,cAAe;AAAA,MAE3D;AAAA,EACK;AACL;AA6BA,aAAa,UAAU,gBAAgB,SAAU,OAAO;AACpD,MAAI,gBAAgB,MAAM;AAC1B,MAAI,eAAe,cAAc;AACjC,MAAI,UAAU,KAAK,WAAW;AAAA,IAC1B,KAAK,MAAM;AAAA,IAAK,QAAQ,MAAM;AAAA,EACtC,CAAK;AACD,MAAI,CAAC,SAAS;AAAE,WAAO,IAAI;AAAA,MACvB,WAAY,KAAK,KAAK,MAAM,SAAS,KAAM,gCACZ,MAAM,MAAO,mBAC1B,MAAM,SAAU;AAAA,IAC1C;AAAA,EAAQ;AACJ,MAAI,UAAU,KAAK,kBAAkB,OAAO;AAC5C,MAAI,gBAAgB,CAAE,EAAC,OAAO,cAAc,OAAO;AACnD,WAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,KAAK;AACrC,QAAI,cAAc,QAAQ,CAAC;AAC3B,QAAI,YAAY,KAAK,mBAAmB,WAAW;AACnD,aAAS,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK;AACvC,UAAI,WAAW,UAAU,CAAC;AAC1B,UAAI,YAAY,KAAK,oBAAoB,aAAa,QAAQ;AAC9D,UAAI,SAAS,KAAK,gBAAgB,aAAa,QAAQ;AACvD,UAAI,eAAgB;AACpB,cAAQ,WAAS;AAAA,QACb,KAAK;AACD,yBAAe,OAAO,cAAc,OAAO;AAC3C,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC3B,CAAA,CAAC;AAAA,UACL;AACD;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,cAAc,OAAO;AAC3C,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC3B,CAAA,CAAC;AAAA,UACL;AACD;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,aAAa;AACnC,cAAI,MAAM,QAAQ,YAAY,KAAK,aAAa,QAAQ;AACpD,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC3B,CAAA,CAAC;AAAA,UACL;AACD;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,aAAa;AACnC,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC3B,CAAA,CAAC;AAAA,UACL;AACD;AAAA,QACJ,KAAK;AACD,yBAAe,OAAO,cAAc,OAAO;AAC3C,cAAI,cAAc;AACd,0BAAc,OAAO,cAAc,GAAG,IAAI,mBAAmB;AAAA,cACzD,IAAI;AAAA,cAAI,KAAK,MAAM;AAAA,cAAK;AAAA,YAC3B,CAAA,CAAC;AAAA,UACL;AACD;AAAA,MACP;AACD,sBAAgB,IAAI,cAAc,eAAe,YAAY;AAC7D,UAAI,MAAM,QAAQ,YAAY,KAAK,CAAC,aAAa,QAAQ;AAAE;AAAA,MAAW;AACtE,qBAAe;AAAA,IAClB;AAAA,EACJ;AACD,SAAO,cAAc,SAAS,gBAAgB;AAClD;AAMA,aAAa,UAAU,WAAW,SAAU,OAAO;AAC/C,MAAI,CAAC,MAAM,QAAQ;AAAE,WAAO;AAAA,EAAQ;AACpC,OAAK,kBAAkB,MAAM,MAAM;AACnC,MAAI,kBAAkB,KAAK,SAAS,eAAe,MAAM,MAAM;AAC/D,MAAI,CAAC,MAAM,KAAK;AAAE,WAAO;AAAA,EAAkB;AAC3C,MAAI,mBACA,KAAK,SAAS,MAAM,MAAM,EAAE,KAAK,SAAU,SAAS;AAAE,WAAO,QAAQ,QAAQ,MAAM;AAAA,EAAI,CAAE;AAE7F,SAAO,mBAAmB;AAC9B;AAMA,aAAa,UAAU,qBAAqB,SAAU,aAAa;AAC/D,SAAO,YAAY,aAAa;AACpC;AAMA,aAAa,UAAU,mBAAmB,SAAU,OAAO;AACvD,MAAI,UAAU,KAAK,KAAK,OAAO,KAAK;AACpC,SAAO,QAAQ,KAAK,KAAK;AAC7B;AAMA,aAAa,UAAU,oBAAoB,SAAU,SAAS;AAE1D,SAAO,QAAQ,kBAAkB,IAAI,KAAK,iBAAiB,KAAK,IAAI,CAAC;AACzE;AAMA,aAAa,UAAU,aAAa,SAAS,WAAW,OAAO;AAC3D,MAAI,CAAC,KAAK,MAAM;AAAE,WAAO,EAAE,MAAM,oBAAmB;AAAA,EAAI;AACxD,MAAI,CAAC,KAAK,SAAS,eAAe,MAAM,MAAM,GAAG;AAC7C,SAAK,kBAAkB,MAAM,MAAM;AAAA,EACtC;AACD,MAAI,iBAAiB,KAAK,SAAS,MAAM,MAAM;AAC/C,MAAI,CAAC,gBAAgB;AAAE,WACnB,EAAE,MAAO,2BAA4B,MAAM,OAAQ;AAAA,EACnD;AACJ,MAAI,CAAC,eAAe,KAAK,MAAM,GAAG,GAAG;AAAE,WAAO;AAAA,EAAO;AACrD,SAAO,KAAK,SAAS,MAAM,MAAM,EAAE,KAAK,MAAM,GAAG;AACrD;AAMA,SAAS,qBAAqB,eAAe;AACzC,MAAI,OAAO,cAAc;AACzB,MAAI,WAAW,cAAc,IAAI,EAAE;AACnC;AAAA;AAAA,IAEK,aAAa,QAAQ,aAAa,IAAI;AAAA,IAEtC,CAAC,aAAa,QAAQ,KAAK,aAAa,IAAI;AAAA;AAErD;AAEA,SAAS,mBAAmB,eAAe;AACvC,MAAI,WAAW,cAAc,IAAI,CAAC;AAClC;AAAA;AAAA,IAEK,aAAa;AAAA,IAEb,CAAC,aAAa,QAAQ;AAAA;AAE/B;AAEA,IAAI,kBAAkB;AAAA,EAClB,YAAY;AAAA,EACZ,UAAU;AACd;AAMA,SAAS,yBAAyB,eAAe;AAC7C,MAAI,OAAO,cAAc;AACzB,MAAI,WAAW,cAAc,IAAI,EAAE;AACnC;AAAA;AAAA,KAEK,aAAa,IAAI,KAAK,qBAAqB,IAAI,MAChD,CAAC,aAAa,QAAQ;AAAA;AAE9B;AAEA,SAAS,uBAAuB,eAAe;AAC3C,MAAI,WAAW,cAAc,IAAI,CAAC;AAClC,UAAQ,MAAI;AAAA,IACR,KAAK,aAAa;AACd,aAAO;AAAA,IACX,MAAM,CAAC,aAAa,QAAQ,KAAK,CAAC,qBAAqB,QAAQ;AAC3D,UAAI,mBAAmB,aAAa,QAAQ;AAC5C,UAAI,CAAC,kBAAkB;AAAE,eAAO;AAAA,MAAO;AACvC,UAAI,kBAAkB;AAClB,YAAI,kBAAkB;AACtB,0BACI,cAAc,UAAU;AAAA,UACpB,SAAU,GAAG;AAAE,mBAAO,aAAa,CAAC,KAAK,qBAAqB,CAAC;AAAA,UAAI;AAAA,QACtE;AAEL,YAAI,CAAC,iBAAiB;AAAE,iBAAO;AAAA,QAAO;AAAA,MACzC;AACD;AAAA,IACJ;AACI,aAAO;AAAA,EACd;AACL;AAEA,IAAI,sBAAsB;AAAA,EACtB,YAAY;AAAA,EACZ,UAAU;AACd;AAQA,SAAS,4BAA4B,QAAQ,QAAQ,OAAO;AACxD,SAAO,KAAK,EAAE,SAAS,OAAO,KAAK,OAAO,YAAY;AAC1D;AAQA,SAAS,4BAA4B,QAAQ,QAAQ,OAAO;AACxD,SAAO,KAAK,EAAE,SAAS,OAAO,KAAK,OAAO,YAAY;AAC1D;AAQA,SAAS,8BAA8B,QAAQ,QAAQ,OAAO;AAC1D,SAAO,aAAa,QAAQ,SAAU,OAAO/C,SAAQ;AACjD,QAAI,QAAQ,OAAO,QAAQA,OAAM;AACjC,UAAM,SAAS,OAAO,KAAK,KAAK;AAAA,EACxC,CAAK;AACL;AAQA,SAAS,8BAA8B,QAAQ,QAAQ,OAAO;AAC1D,MAAI,QAAQ,OAAO,KAAK;AACxB,QAAM,SAAS,OAAO,KAAK,OAAO,aAAa,QAAQ;AACvD,MAAI,aAAa,OAAO,aAAa,WAAW;AAChD,WAAS,IAAI,GAAG,IAAI,YAAY,KAAK;AACjC,YAAQ,OAAO,QAAQ,IAAI,CAAC;AAC5B,UAAM,SAAS,WAAW,IAAI;AAAA,EACjC;AACL;AAKA,IAAI,gBAAgB;AAAA,EAChB,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AACR;AAQA,SAAS,kBAAkB,QAAQ,QAAQ,OAAO;AAC9C,MAAI,kBAAkB,sBAAsB,cAAc,OAAO,EAAE,GAAG;AAClE,kBAAc,OAAO,EAAE,EAAE,QAAQ,QAAQ,KAAK;AAAA,EACjD;AACL;AAUA,SAAS,gBAAgB,mBAAmB;AACxC,MAAI,YAAY,CAAE,EAAC,OAAO,kBAAkB,SAAS;AACrD,WAAS,IAAI,UAAU,SAAS,GAAG,KAAK,GAAG,KAAK;AAC5C,QAAI,WAAW,UAAU,CAAC;AAC1B,QAAI,WAAW,qBAAqB,QAAQ;AAC5C,QAAI,WAAW,qBAAqB,QAAQ;AAC5C,QAAI,CAAC,YAAY,CAAC,UAAU;AAAE,aAAO;AAAA,IAAO;AAC5C,QAAI,UAAU;AAAE,aAAO;AAAA,IAAQ;AAAA,EAClC;AACD,SAAO;AACX;AAMA,SAAS,gBAAgB,mBAAmB;AACxC,MAAI,qBAAqB,kBAAkB,OAAO,GAAG;AAAE,WAAO;AAAA,EAAQ;AACtE,WAAS,IAAI,GAAG,IAAI,kBAAkB,UAAU,QAAQ,KAAK;AACzD,QAAI,WAAW,kBAAkB,UAAU,CAAC;AAC5C,QAAI,WAAW,qBAAqB,QAAQ;AAC5C,QAAI,CAAC,UAAU;AAAE,aAAO;AAAA,IAAO;AAAA,EAClC;AACD,SAAO;AACX;AAMA,SAAS,wBAAwBsC,QAAO;AACpC,MAAIS,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,OAAO,KAAK,aAAa,MAAM;AACnC,MAAI,SAAS,KAAK,UAAU,eAAeT,MAAK;AAChD,MAAI,OAAO,WAAW,GAAG;AAAE;AAAA,EAAS;AACpC,MAAI,gBAAgB,IAAI;AAAA,IACpB,OAAO;AAAA,MAAI,SAAU,OAAO;AAAE,eAAO,MAAM,SAAS,YAAY;AAAA,MAAI;AAAA,IACvE;AAAA,IAAE;AAAA,EAAC;AACJ,MAAI,oBAAoB,IAAI;AAAA,IACxB,OAAO;AAAA,MAAI,SAAU,OAAO;AAAE,eAAO,MAAM;AAAA,MAAO;AAAA,IACrD;AAAA,IAAE;AAAA,EAAC;AACJ,SAAO,QAAQ,SAAU,OAAO,OAAO;AACnC,QAAI,qBAAqB,MAAM,IAAI,GAAG;AAAE;AAAA,IAAS;AACjD,kBAAc,gBAAgB,KAAK;AACnC,sBAAkB,gBAAgB,KAAK;AACvC,QAAI,UAAU;AACd,QAAI,gBAAgB,iBAAiB,GAAG;AAAE,iBAAW;AAAA,IAAI;AACzD,QAAI,gBAAgB,iBAAiB,GAAG;AAAE,iBAAW;AAAA,IAAI;AACzD,QAAI;AACJ,YAAQ,SAAO;AAAA,MACX,KAAK;AAAG,QAAC,MAAM;AAAS;AAAA,MACxB,KAAK;AAAG,QAAC,MAAM;AAAS;AAAA,MACxB,KAAK;AAAG,QAAC,MAAM;AAAS;AAAA,IAC3B;AACD,QAAI,KAAK,QAAQ,GAAG,MAAM,IAAI;AAAE;AAAA,IAAS;AACzC,QAAI,gBAAgBS,SAAO,MAAM,cAAc;AAAA,MAC3C;AAAA,MAAU;AAAA,MAAgB;AAAA,IACtC,CAAS;AACD,QAAI,yBAAyB,OAAO;AAAE,aAAO,QAAQ,KAAK,cAAc,OAAO;AAAA,IAAI;AACnF,kBAAc,QAAQ,SAAU,QAAQC,QAAO;AAC3C,UAAI,kBAAkB,oBAAoB;AACtC,0BAAkB,QAAQ,QAAQA,MAAK;AACvC,sBAAc,QAAQA,MAAK,IAAI,OAAO;AAAA,MACzC;AAAA,IACb,CAAS;AAAA,EACT,CAAK;AACL;AAWA,SAAS,iBAAiB,QAAQ,OAAO;AACrC,MAAI,UAAU,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM,YAAY;AAAA,EAAM,CAAE;AAC7E,SAAO,IAAI,cAAc,SAAS,SAAS,CAAC;AAChD;AAMA,SAAS,wBAAwBV,QAAO;AACpC,MAAIS,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,SAAS,KAAK,UAAU,eAAeT,MAAK;AAChD,MAAI,gBAAgB,iBAAiB,MAAM;AAC3C,gBAAc,QAAQ,QAAQ,SAAU,YAAY,OAAO;AACvD,kBAAc,gBAAgB,KAAK;AACnC,QAAI,gBAAgBS,SAAO,MAAM,cAAc;AAAA,MAC3C,KAAK;AAAA,MAAQ;AAAA,MAAgB;AAAA,IACzC,CAAS;AACD,QAAI,cAAc,QAAQ;AACtB,oBAAc;AAAA,QACV,SAAU,QAAQ;AAAE,iBAAO,kBAAkB,QAAQ,QAAQ,KAAK;AAAA,QAAI;AAAA,MACtF;AACY,sBAAgB,iBAAiB,MAAM;AAAA,IAC1C;AAAA,EACT,CAAK;AACL;AAMA,SAAS,oBAAoB,eAAe;AACxC,MAAI,OAAO,cAAc;AACzB,MAAI,WAAW,cAAc,IAAI,EAAE;AACnC;AAAA;AAAA,IAEK,aAAa,QAAQ,YAAY,IAAI;AAAA,IAErC,CAAC,YAAY,QAAQ,KAAK,YAAY,IAAI;AAAA;AAEnD;AAEA,SAAS,kBAAkB,eAAe;AACtC,MAAI,WAAW,cAAc,IAAI,CAAC;AAClC;AAAA;AAAA,IAEK,aAAa;AAAA,IAEb,CAAC,YAAY,QAAQ;AAAA;AAE9B;AAEA,IAAI,iBAAiB;AAAA,EACjB,YAAY;AAAA,EACZ,UAAU;AACd;AAWA,SAAS,mBAAmB,QAAQ,OAAO;AACvC,MAAI,UAAU,OAAO,IAAI,SAAU,OAAO;AAAE,WAAO,MAAM,YAAY;AAAA,EAAM,CAAE;AAC7E,SAAO,IAAI,cAAc,SAAS,SAAS,CAAC;AAChD;AAMA,SAAS,cAAcT,QAAO;AAC1B,MAAIS,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,SAAS,KAAK,UAAU,eAAeT,MAAK;AAChD,MAAI,gBAAgB,mBAAmB,MAAM;AAC7C,gBAAc,QAAQ,QAAQ,SAAU,YAAY,OAAO;AACvD,kBAAc,gBAAgB,KAAK;AACnC,QAAI,gBAAgBS,SAAO,MAAM,cAAc;AAAA,MAC3C,KAAK;AAAA,MAAQ;AAAA,MAAgB;AAAA,IACzC,CAAS;AACD,QAAI,cAAc,QAAQ;AACtB,oBAAc;AAAA,QACV,SAAU,QAAQ;AAAE,iBAAO,kBAAkB,QAAQ,QAAQ,KAAK;AAAA,QAAI;AAAA,MACtF;AACY,sBAAgB,mBAAmB,MAAM;AAAA,IAC5C;AAAA,EACT,CAAK;AACL;AAWA,SAAS,KAAK,SAAS;AACnB,OAAK,UAAU,WAAW;AAC1B,OAAK,YAAY,IAAI;AACrB,OAAK,eAAe;AACxB;AAMA,KAAK,UAAU,UAAU,SAAU,MAAM;AACrC,OAAK,OAAO;AAChB;AAOA,KAAK,UAAU,gBAAiB;AAAA,EAC5B;AAAA,EACA;AAAA,EACA;AACJ;AAKA,SAAS,uBAAuB,SAAS;AACrC,MAAI5C,SAAQ,KAAK,cAAe,UAAU,OAAO;AACjD,SAAO,KAAK,UAAU;AAAA,IAClB;AAAA,IAASA,OAAM;AAAA,IAAYA,OAAM;AAAA,EACzC;AACA;AAMA,SAAS,eAAe;AACpB,yBAAuB,KAAK,MAAM,WAAW;AAC7C,yBAAuB,KAAK,MAAM,YAAY;AAC9C,yBAAuB,KAAK,MAAM,gBAAgB;AAClD,SAAO,KAAK,UAAU,SAAS,KAAK,IAAI;AAC5C;AAMA,SAAS,yBAAyB;AAC9B,MAAI4C,WAAS;AAEb,MAAI,SAAS,KAAK,UAAU,iBAAiB,gBAAgB;AAC7D,SAAO,QAAQ,SAAUT,QAAO;AAC5B,QAAI,cAAcS,SAAO,UAAU,eAAeT,MAAK;AACvDS,aAAO,UAAU;AAAA,MACbT,OAAM;AAAA,MACNA,OAAM;AAAA,MACN,YAAY,QAAS;AAAA,IACjC;AAAA,EACA,CAAK;AACL;AAOA,KAAK,UAAU,mBAAmB,SAAU,QAAQ,MAAM;AACtD,MAAIS,WAAS;AAEb,MAAI,gBAAgB,KAAK;AAAA,IACrB,SAAU,KAAK;AAAE,aAAOA,SAAO,MAAM,SAAS,EAAC,QAAgB,IAAQ,CAAC;AAAA,IAAI;AAAA,EACpF;AACI,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAC3C,SAAK,aAAa,MAAM,IAAI;AAAA,EACpC,OAAW;AACH,SAAK,aAAa,MAAM,IACxB,KAAK,aAAa,MAAM,EAAE,OAAO,aAAa;AAAA,EACjD;AACL;AAQA,KAAK,UAAU,gBAAgB,SAAU,MAAM,UAAU;AACrD,MAAI,CAAC,MAAM;AAAE,UAAM,IAAI;AAAA,MACnB;AAAA,IACR;AAAA,EAAQ;AACJ,MAAI,CAAC,KAAK,OAAO;AAAE,SAAK,QAAQ,IAAI,aAAa,IAAI;AAAA,EAAI;AACzD,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACtC,QAAI,UAAU,SAAS,CAAC;AACxB,QAAI,CAAC,KAAK,MAAM,SAAS,EAAC,QAAQ,QAAQ,OAAM,CAAC,GAAG;AAAE;AAAA,IAAW;AACjE,SAAK,iBAAiB,QAAQ,QAAQ,QAAQ,IAAI;AAAA,EACrD;AACL;AAQA,KAAK,UAAU,mBAAmB,SAAU,YAAY,WAAW,UAAU;AACzE,OAAK,UAAU,iBAAiB,YAAY,WAAW,QAAQ;AACnE;AAKA,SAAS,wBAAwB;AAC7B,MAAI,KAAK,UAAU,oBAAoB,QAAQ,YAAY,MAAM,IAAI;AACjE,UAAM,IAAI;AAAA,MACN;AAAA,IAEZ;AAAA,EACK;AACL;AAKA,SAAS,+BAA+B;AACpC,MAAIA,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAAE;AAAA,EAAS;AAC1D,wBAAsB,KAAK,IAAI;AAC/B,MAAI,SAAS,KAAK,UAAU,iBAAiB,YAAY;AACzD,SAAO,QAAQ,SAAUT,QAAO;AAC5B,4BAAwB,KAAKS,UAAQT,MAAK;AAAA,EAClD,CAAK;AACL;AAKA,SAAS,8BAA8B;AACnC,MAAIS,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAAE;AAAA,EAAS;AAC1D,MAAI,OAAO,KAAK,aAAa,MAAM;AACnC,MAAI,KAAK,QAAQ,MAAM,MAAM,IAAI;AAAE;AAAA,EAAS;AAC5C,wBAAsB,KAAK,IAAI;AAC/B,MAAI,SAAS,KAAK,UAAU,iBAAiB,YAAY;AACzD,SAAO,QAAQ,SAAUT,QAAO;AAC5B,4BAAwB,KAAKS,UAAQT,MAAK;AAAA,EAClD,CAAK;AACL;AAKA,SAAS,sBAAsB;AAC3B,MAAIS,WAAS;AAEb,MAAI,SAAS;AACb,MAAI,CAAC,KAAK,aAAa,eAAe,MAAM,GAAG;AAAE;AAAA,EAAS;AAC1D,MAAI,OAAO,KAAK,aAAa,MAAM;AACnC,MAAI,KAAK,QAAQ,MAAM,MAAM,IAAI;AAAE;AAAA,EAAS;AAC5C,wBAAsB,KAAK,IAAI;AAC/B,MAAI,SAAS,KAAK,UAAU,iBAAiB,WAAW;AACxD,SAAO,QAAQ,SAAUT,QAAO;AAC5B,kBAAc,KAAKS,UAAQT,MAAK;AAAA,EACxC,CAAK;AACL;AAMA,KAAK,UAAU,oBAAoB,SAAU,WAAW;AACpD,SAAO,CAAC,CAAC,KAAK,UAAU,WAAW,SAAS;AAChD;AAKA,KAAK,UAAU,0BAA0B,WAAY;AACjD,MAAI,KAAK,kBAAkB,YAAY,GAAG;AACtC,iCAA6B,KAAK,IAAI;AACtC,gCAA4B,KAAK,IAAI;AAAA,EACxC;AACD,MAAI,KAAK,kBAAkB,WAAW,GAAG;AACrC,wBAAoB,KAAK,IAAI;AAAA,EAChC;AACD,MAAI,KAAK,kBAAkB,gBAAgB,GAAG;AAC1C,2BAAuB,KAAK,IAAI;AAAA,EACnC;AACL;AAMA,KAAK,UAAU,cAAc,SAAS,MAAM;AACxC,MAAI,CAAC,KAAK,QAAQ,KAAK,SAAS,MAAM;AAClC,SAAK,QAAQ,IAAI;AACjB,iBAAa,KAAK,IAAI;AACtB,SAAK,wBAAuB;AAAA,EAC/B;AACL;AAOA,KAAK,UAAU,cAAc,SAAU,MAAM;AACzC,OAAK,YAAY,IAAI;AACrB,SAAO,KAAK,UAAU;AAC1B;AAMA,KAAK,UAAU,gBAAgB,SAAU,MAAM;AAC3C,OAAK,YAAY,IAAI;AACrB,MAAI,UAAU,CAAA;AACd,WAAS,IAAI,GAAG,IAAI,KAAK,UAAU,OAAO,QAAQ,KAAK;AACnD,QAAI,QAAQ,KAAK,UAAU,OAAO,CAAC;AACnC,QAAI,MAAM,MAAM,SAAS;AAAE;AAAA,IAAW;AACtC,QAAI,QAAQ,MAAM,YAAY;AAC9B,YAAQ,KAAK,MAAM,QAAQ,KAAK,IAAI,MAAM,CAAC,IAAI,KAAK;AAAA,EACvD;AACD,SAAO;AACX;AAwCA,SAAS,KAAK,SAAS;AACnB,YAAU,WAAW;AACrB,UAAQ,SAAS,QAAQ,UAAU,CAAA;AAEnC,MAAI,CAAC,QAAQ,OAAO;AAEhB,kBAAc,QAAQ,YAAY,0DAA0D;AAC5F,kBAAc,QAAQ,WAAW,yDAAyD;AAC1F,kBAAc,QAAQ,YAAY,0DAA0D;AAC5F,kBAAc,QAAQ,UAAU,wDAAwD;AACxF,kBAAc,QAAQ,aAAa,GAAG,wEAAwE;AAG9G,SAAK,QAAQ;AAAA,MACT,YAAY,EAAC,IAAI,QAAQ,cAAc,IAAG;AAAA,MAC1C,eAAe,EAAC,IAAI,QAAQ,aAAa,IAAG;AAAA,MAC5C,UAAU,EAAC,IAAI,QAAQ,YAAY,QAAQ,aAAa,MAAM,QAAQ,UAAS;AAAA;AAAA,MAE/E,gBAAgB,EAAC,IAAI,QAAQ,mBAAmB,QAAQ,aAAa,QAAQ,WAAW,QAAQ,OAAO,EAAE,EAAC;AAAA,MAC1G,UAAU,EAAC,IAAI,QAAQ,YAAY,IAAG;AAAA,MACtC,aAAa,EAAC,IAAI,QAAQ,eAAe,IAAG;AAAA,MAC5C,cAAc,EAAC,IAAI,QAAQ,gBAAgB,IAAG;AAAA,MAC9C,iBAAiB,EAAC,IAAI,QAAQ,mBAAmB,IAAG;AAAA,MACpD,SAAS,EAAC,IAAI,QAAQ,WAAW,IAAG;AAAA,MACpC,YAAY,EAAC,IAAI,QAAQ,cAAc,IAAG;AAAA,MAC1C,SAAS,EAAC,IAAI,QAAQ,WAAW,cAAa;AAAA,MAC9C,aAAa,EAAC,IAAI,QAAQ,eAAe,IAAG;AAAA,MAC5C,WAAW,EAAC,IAAI,QAAQ,aAAa,IAAG;AAAA,MACxC,WAAW,EAAC,IAAI,QAAQ,aAAa,IAAG;AAAA,IACpD;AACQ,SAAK,aAAa,QAAQ,cAAc;AACxC,SAAK,WAAW,QAAQ;AACxB,SAAK,YAAY,QAAQ;AACzB,SAAK,mBAAmB,QAAQ;AAChC,SAAK,SAAS,OAAO,OAAO,QAAQ,QAAQ;AAAA,MACxC,KAAK,OAAO,OAAO;AAAA,QACf,eAAe,QAAQ,eAAe,KAAK,gBAAgB;AAAA,QAC3D,cAAc,QAAQ,cAAc,KAAK,eAAe;AAAA,QACxD,aAAa,QAAQ,eAAe,KAAK,kBAAkB;AAAA,MAC3E,GAAe,QAAQ,OAAO,GAAG;AAAA,IACjC,CAAS;AAAA,EACJ;AAED,OAAK,YAAY;AACjB,OAAK,SAAS,IAAI,SAAS,SAAS,MAAM,QAAQ,UAAU,CAAA,CAAE;AAC9D,OAAK,WAAW,IAAI,gBAAgB,IAAI;AACxC,OAAK,WAAW,IAAI,SAAS,IAAI;AACjC,OAAK,eAAe,IAAI,aAAa,IAAI;AACzC,OAAK,SAAS,KAAK,UAAU,CAAA;AAG7B,OAAK,QAAQ;AACb,OAAK,iBAAiB;AAEtB,SAAO,eAAe,MAAM,WAAW;AAAA,IACnC,KAAK,WAAW;AACZ,UAAI,KAAK,UAAU;AAAE,eAAO,KAAK;AAAA,MAAW;AAC5C,UAAI,KAAK,mBAAmB,YAAY;AACpC,eAAQ,KAAK,WAAW,IAAI,QAAQ,IAAI;AAAA,MAC3C;AAAA,IACJ;AAAA,EACT,CAAK;AACL;AAOA,KAAK,UAAU,UAAU,SAAS,GAAG;AACjC,SAAO,KAAK,SAAS,iBAAiB,CAAC,MAAM;AACjD;AASA,KAAK,UAAU,mBAAmB,SAAS,GAAG;AAC1C,SAAO,KAAK,SAAS,iBAAiB,CAAC;AAC3C;AASA,KAAK,UAAU,cAAc,SAAS,GAAG;AACrC,MAAI,aAAa,KAAK,iBAAiB,CAAC;AACxC,MAAI,QAAQ,KAAK,OAAO,IAAI,UAAU;AACtC,MAAI,CAAC,OAAO;AAER,YAAQ,KAAK,OAAO,IAAI,CAAC;AAAA,EAC5B;AAED,SAAO;AACX;AAMA,KAAK,UAAU,iBAAiB,SAAU,SAAS;AAE/C,SAAO,KAAK,qBAAqB,SAAS,IAAI,SAAU,SAAS;AAC7D,QAAI,QAAQ,WAAW,QAAQ;AAC3B,aAAO;AAAA,QACH,QAAQ;AAAA,QACR,MAAM,QAAQ,KAAK,OAAO,SAAU,KAAK;AAAE,iBAAO,QAAQ,GAAG;AAAA,SAAI;AAAA,MACjF;AAAA,IACA,OAAe;AACH,aAAO;AAAA,IACV;AAAA,EACT,CAAK;AACL;AAWA,KAAK,UAAU,iBAAiB,SAAS,GAAG,SAAS;AACjD,MAAIS,WAAS;AAGb,MAAI,OAAO,IAAI;AAGf,MAAI,sBAAsB,SAAU,OAAO;AAAE,WAAOA,SAAO,iBAAiB,MAAM,IAAI;AAAA;AACtF,OAAK,iBAAiB,cAAc,MAAM,mBAAmB;AAG7D,MAAI,WAAW,UACf,KAAK,eAAe,QAAQ,QAAQ,IACpC,KAAK,qBAAqB;AAE1B,OAAK,cAAc,MAAM,QAAQ;AAEjC,MAAI,UAAU,KAAK,cAAc,CAAC;AAElC,MAAI,SAAS,QAAQ;AAGrB,MAAI,SAAS,IAAI,MAAM,MAAM;AAC7B,MAAI,SAAS,KAAK,OAAO,IAAI,CAAC;AAC9B,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,WAAO,CAAC,IAAI,KAAK,OAAO,IAAI,QAAQ,CAAC,CAAC,KAAK;AAAA,EAC9C;AACD,SAAO;AACX;AAMA,KAAK,UAAU,mBAAmB,SAAS,MAAM;AAC7C,SAAO,KAAK,WAAW,iBAAiB,IAAI;AAChD;AAMA,KAAK,UAAU,cAAc,SAAS,MAAM;AACxC,MAAI,aAAa,KAAK,iBAAiB,IAAI;AAC3C,MAAI,QAAQ,KAAK,OAAO,IAAI,UAAU;AACtC,MAAI,CAAC,OAAO;AAER,YAAQ,KAAK,OAAO,IAAI,CAAC;AAAA,EAC5B;AAED,SAAO;AACX;AAMA,KAAK,UAAU,mBAAmB,SAAS,KAAK;AAC5C,MAAI,CAAC,KAAK,WAAW,kBAAkB;AACnC,WAAO;AAAA,EACV;AAED,SAAO,KAAK,WAAW,iBAAiB,GAAG;AAC/C;AAaA,KAAK,UAAU,kBAAkB,SAAS,WAAW,YAAY;AAC7D,cAAY,UAAU,SAAS;AAC/B,eAAa,WAAW,SAAS;AACjC,MAAI,cAAc,KAAK,SAAS;AAChC,MAAI,aAAa;AACb,WAAO,KAAK,SAAS,gBAAgB,aAAa,WAAW,UAAU;AAAA,EAC1E;AAED,SAAO,KAAK,aAAa,YAAY,MAAM,UAAU,KAAK;AAC9D;AAaA,KAAK,UAAU,uBAAuB;AAAA,EAClC,SAAS;AAAA,EACT,UAAU;AAAA;AAAA;AAAA;AAAA;AAAA,IAKN,EAAE,QAAQ,QAAQ,MAAM,CAAC,QAAQ,QAAQ,QAAQ,MAAM,EAAG;AAAA,IAC1D,EAAE,QAAQ,QAAQ,MAAM,CAAC,QAAQ,MAAM,EAAG;AAAA,EAC7C;AACL;AAYA,KAAK,UAAU,eAAe,SAAS,MAAM,GAAG,GAAG,UAAU,SAAS,UAAU;AAC5E,MAAI,MAAM,SAAY,IAAI;AAC1B,MAAI,MAAM,SAAY,IAAI;AAC1B,aAAW,aAAa,SAAY,WAAW;AAC/C,YAAU,OAAO,OAAO,CAAA,GAAI,KAAK,sBAAsB,OAAO;AAC9D,MAAI,YAAY,IAAI,KAAK,aAAa;AACtC,MAAI,SAAS,KAAK,eAAe,MAAM,OAAO;AAC9C,MAAI;AACJ,MAAI,QAAQ,SAAS;AACjB,QAAI,SAAS,QAAQ,UAAU,KAAK,SAAS;AAC7C,qBAAiB,KAAK,SAAS,iBAAiB,QAAQ,QAAQ,QAAQ;AAAA,EAC3E;AACD,WAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,KAAK,GAAG;AACvC,QAAI,QAAQ,OAAO,CAAC;AACpB,aAAS,KAAK,MAAM,OAAO,GAAG,GAAG,UAAU,OAAO;AAClD,QAAI,MAAM,cAAc;AACpB,WAAK,MAAM,eAAe;AAAA,IAC7B;AAED,QAAI,QAAQ,WAAW,IAAI,OAAO,SAAS,GAAG;AAG1C,UAAI,eAAe,iBACb,KAAK,SAAS,gBAAgB,gBAAgB,MAAM,OAAO,OAAO,IAAI,CAAC,EAAE,KAAK,IAC9E,KAAK,gBAAgB,OAAO,OAAO,IAAI,CAAC,CAAC;AAC/C,WAAK,eAAe;AAAA,IACvB;AAED,QAAI,QAAQ,eAAe;AACvB,WAAK,QAAQ,gBAAgB;AAAA,IACzC,WAAmB,QAAQ,UAAU;AACzB,WAAM,QAAQ,WAAW,MAAQ;AAAA,IACpC;AAAA,EACJ;AACD,SAAO;AACX;AAWA,KAAK,UAAU,UAAU,SAAS,MAAM,GAAG,GAAG,UAAU,SAAS;AAC7D,MAAI,WAAW,IAAI;AACnB,OAAK,aAAa,MAAM,GAAG,GAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,QAAI,YAAY,MAAM,QAAQ,IAAI,IAAI,WAAW,SAAS,IAAI;AAC9D,aAAS,OAAO,SAAS;AAAA,EACjC,CAAK;AACD,SAAO;AACX;AAWA,KAAK,UAAU,WAAW,SAAS,MAAM,GAAG,GAAG,UAAU,SAAS;AAC9D,MAAI,aAAa,CAAA;AACjB,OAAK,aAAa,MAAM,GAAG,GAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,QAAI,YAAY,MAAM,QAAQ,IAAI,IAAI,WAAW,SAAS,IAAI;AAC9D,eAAW,KAAK,SAAS;AAAA,EACjC,CAAK;AAED,SAAO;AACX;AAiBA,KAAK,UAAU,kBAAkB,SAAS,MAAM,UAAU,SAAS;AAC/D,SAAO,KAAK,aAAa,MAAM,GAAG,GAAG,UAAU,SAAS,WAAW;AAAA,EAAA,CAAE;AACzE;AAWA,KAAK,UAAU,OAAO,SAAS,KAAK,MAAM,GAAG,GAAG,UAAU,SAAS;AAC/D,OAAK,QAAQ,MAAM,GAAG,GAAG,UAAU,OAAO,EAAE,KAAK,GAAG;AACxD;AAYA,KAAK,UAAU,aAAa,SAAS,KAAK,MAAM,GAAG,GAAG,UAAU,SAAS;AACrE,OAAK,aAAa,MAAM,GAAG,GAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,UAAM,WAAW,KAAK,IAAI,IAAI,SAAS;AAAA,EAC/C,CAAK;AACL;AAcA,KAAK,UAAU,cAAc,SAAS,KAAK,MAAM,GAAG,GAAG,UAAU,SAAS;AACtE,OAAK,aAAa,MAAM,GAAG,GAAG,UAAU,SAAS,SAAS,OAAO,IAAI,IAAI,WAAW;AAChF,UAAM,YAAY,KAAK,IAAI,IAAI,SAAS;AAAA,EAChD,CAAK;AACL;AAMA,KAAK,UAAU,iBAAiB,SAAS,MAAM;AAC3C,MAAI,eAAe,KAAK,MAAM,IAAI;AAClC,MAAI,cAAc;AACd,WAAO,aAAa;AAAA,EACvB;AACL;AAKA,KAAK,UAAU,WAAW,WAAW;AACjC,MAAI,QAAQ;AAEZ,WAAS,OAAO,WAAW,SAAS;AAAA,EACnC;AAED,WAAS,kBAAkB,MAAM;AAC7B,QAAI,cAAc,MAAM,eAAe,IAAI;AAC3C,WAAO,eAAe,YAAY,KAAI,EAAG,SAAS,CAAC;AAAA,EACtD;AAGD,oBAAkB,YAAY;AAC9B,oBAAkB,YAAY;AAC9B,oBAAkB,cAAc;AAChC,oBAAkB,WAAW;AAC7B,oBAAkB,SAAS;AAG3B,SAAO,KAAK,aAAa,CAAC;AAC9B;AAOA,KAAK,UAAU,WAAW,WAAW;AACjC,SAAO,KAAK,YAAY,IAAI;AAChC;AAIA,KAAK,UAAU,WAAW,WAAW;AACjC,UAAQ,KAAK,8DAA8D;AAC3E,SAAO,KAAK;AAChB;AAKA,KAAK,UAAU,gBAAgB,WAAW;AACtC,MAAI,YAAY,KAAK;AACrB,MAAI,QAAQ,UAAU;AACtB,MAAI,SAAS,IAAI,YAAY,MAAM,MAAM;AACzC,MAAI,WAAW,IAAI,WAAW,MAAM;AACpC,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACnC,aAAS,CAAC,IAAI,MAAM,CAAC;AAAA,EACxB;AAED,SAAO;AACX;AAKA,KAAK,UAAU,WAAW,SAAS,UAAU;AACzC,MAAI,aAAa,KAAK,eAAe,YAAY;AACjD,MAAI,YAAY,KAAK,eAAe,eAAe;AACnD,aAAW,YAAY,WAAW,QAAQ,OAAO,EAAE,IAAI,MAAM,YAAY;AACzE,MAAI,cAAc,KAAK;AAEvB,MAAI,UAAS,GAAI;AACb,WAAO,MAAM,OAAO,OAAO,OAAO;AAElC,QAAI,OAAO,KAAK;AACZ,UAAI,WAAW,IAAI,SAAS,WAAW;AACvC,UAAI,OAAO,IAAI,KAAK,CAAC,QAAQ,GAAG,EAAC,MAAM,gBAAe,CAAC;AAEvD,UAAI,OAAO,SAAS,cAAc,GAAG;AACrC,WAAK,OAAO,OAAO,IAAI,gBAAgB,IAAI;AAC3C,WAAK,WAAW;AAEhB,UAAI,QAAQ,SAAS,YAAY,aAAa;AAC9C,YAAM,UAAU,SAAS,MAAM,KAAK;AACpC,WAAK,cAAc,KAAK;AAAA,IACpC,OAAe;AACH,cAAQ,KAAK,mEAAmE;AAAA,IACnF;AAAA,EACT,OAAW;AACH,QAAI,KAAK,QAAQ,IAAI;AACrB,QAAI,SAAS,wBAAwB,WAAW;AAChD,OAAG,cAAc,UAAU,MAAM;AAAA,EACpC;AACL;AAIA,KAAK,UAAU,oBAAoB;AAAA,EAC/B,QAAqB;AAAA;AAAA,EACrB,YAAqB;AAAA;AAAA,EACrB,UAAqB;AAAA;AAAA,EACrB,UAAqB;AAAA;AAAA,EACrB,WAAqB;AAAA;AAAA,EACrB,MAAqB;AAAA;AAAA,EACrB,SAAqB;AAAA;AAAA,EACrB,mBAAqB;AAAA;AAAA,EACrB,KAAqB;AAAA;AAAA,EACrB,SAAqB;AAAA;AACzB;AAKA,KAAK,UAAU,iBAAiB;AAAA,EAC5B,iBAAiB;AAAA,EACjB,iBAAiB;AAAA,EACjB,WAAW;AAAA,EACX,gBAAgB;AAAA,EAChB,QAAQ;AAAA,EACR,eAAe;AAAA,EACf,UAAU;AAAA,EACV,gBAAgB;AAAA,EAChB,gBAAgB;AACpB;AAKA,KAAK,UAAU,kBAAkB;AAAA,EAC7B,MAAM;AAAA,EACN,aAAa;AAAA,EACb,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,QAAQ;AAAA,EACR,WAAW;AAAA,EACX,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,OAAU;AACd;AAIA,SAAS,QAAQ,MAAM,OAAO;AAC1B,MAAI,aAAa,KAAK,UAAU,IAAI;AACpC,MAAI,SAAS;AACb,WAAS,WAAW,OAAO;AACvB,QAAI,IAAI,SAAS,OAAO;AACxB,QAAI,CAAC,KAAK,IAAI,KAAK;AACf;AAAA,IACH;AAED,QAAI,KAAK,UAAU,MAAM,OAAO,CAAC,MAAM,YAAY;AAC/C,aAAO;AAAA,IACV;AAED,QAAI,UAAU,GAAG;AACb,eAAS,IAAI;AAAA,IAChB;AAAA,EACJ;AAED,QAAM,MAAM,IAAI;AAChB,SAAO;AACX;AAEA,SAAS,aAAa,GAAG,MAAM,OAAO;AAClC,MAAI,SAAS,QAAQ,KAAK,MAAM,KAAK;AACrC,SAAO;AAAA,IACH,EAAC,MAAM,SAAS,GAAG,MAAM,OAAO,OAAO,KAAK,IAAG;AAAA,IAC/C,EAAC,MAAM,cAAc,GAAG,MAAM,SAAS,OAAO,KAAK,YAAY,GAAE;AAAA,IACjE,EAAC,MAAM,kBAAkB,GAAG,MAAM,SAAS,OAAO,KAAK,gBAAgB,GAAE;AAAA,IACzE,EAAC,MAAM,cAAc,GAAG,MAAM,SAAS,OAAO,KAAK,YAAY,GAAE;AAAA,IACjE,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,EAAC;AAAA,IAC7C,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,OAAM;AAAA,EAC3D;AACA;AAEA,SAAS,cAAc,MAAM,OAAO,OAAO;AACvC,MAAI,OAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,OAAK,MAAM,EAAE;AACb,OAAK,WAAW,EAAE;AAClB,OAAK,eAAe,EAAE;AACtB,OAAK,WAAW,EAAE;AAClB,IAAE,KAAK,UAAU,CAAC;AAClB,OAAK,OAAO,MAAM,EAAE,YAAW,CAAE,KAAK;AACtC,SAAO;AACX;AAEA,SAAS,iBAAiB,GAAG,MAAM,MAAM,OAAO;AAC5C,MAAI,SAAS,QAAQ,KAAK,MAAM,KAAK;AACrC,MAAI,SAAS;AAAA,IACT,EAAC,MAAM,YAAY,GAAG,MAAM,UAAU,OAAO,OAAM;AAAA,IACnD,EAAC,MAAM,WAAW,GAAG,MAAM,UAAU,OAAO,EAAC;AAAA,EACrD;AAEI,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,QAAI,UAAU,KAAK,CAAC,EAAE;AACtB,WAAO,KAAK;AAAA,MACR,MAAM,UAAU,IAAI,MAAM;AAAA,MAC1B,MAAM;AAAA,MACN,OAAO,KAAK,YAAY,OAAO,KAAK;AAAA,IAChD,CAAS;AAAA,EACJ;AAED,SAAO;AACX;AAEA,SAAS,kBAAkB,MAAM,OAAO,MAAM,OAAO;AACjD,MAAI,OAAO,CAAA;AACX,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,OAAK,OAAO,MAAM,EAAE,YAAW,CAAE,KAAK;AACtC,IAAE,KAAK,UAAU,CAAC;AAElB,OAAK,cAAc;AACnB,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,EAAE,GAAG;AAClC,SAAK,YAAY,KAAK,CAAC,EAAE,GAAG,IAAI,EAAE;EACrC;AAED,SAAO;AACX;AAEA,SAAS,cAAcE,OAAM,OAAO;AAChC,MAAI,SAAS,IAAI,MAAM,MAAM,QAAQ;AAAA,IACjC,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAO;AAAA,IAC/C,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,EAAC;AAAA,IAC/C,EAAC,MAAM,kBAAkB,MAAM,UAAU,OAAO,EAAC;AAAA,IACjD,EAAC,MAAM,aAAa,MAAM,UAAU,OAAOA,MAAK,KAAK,OAAM;AAAA,IAC3D,EAAC,MAAM,YAAY,MAAM,UAAU,OAAO,GAAE;AAAA,IAC5C,EAAC,MAAM,iBAAiB,MAAM,UAAU,OAAOA,MAAK,UAAU,OAAM;AAAA,IACpE,EAAC,MAAM,gBAAgB,MAAM,UAAU,OAAO,IAAIA,MAAK,KAAK,SAAS,EAAC;AAAA,EAC9E,CAAK;AACD,SAAO,eAAe,OAAO;AAE7B,WAAS,IAAI,GAAG,IAAIA,MAAK,KAAK,QAAQ,KAAK;AACvC,WAAO,SAAS,OAAO,OAAO,OAAO,aAAa,GAAGA,MAAK,KAAK,CAAC,GAAG,KAAK,CAAC;AAAA,EAC5E;AAED,WAAS,IAAI,GAAG,IAAIA,MAAK,UAAU,QAAQ,KAAK;AAC5C,WAAO,SAAS,OAAO,OAAO,OAAO,iBAAiB,GAAGA,MAAK,UAAU,CAAC,GAAGA,MAAK,MAAM,KAAK,CAAC;AAAA,EAChG;AAED,SAAO;AACX;AAEA,SAAS,eAAe,MAAM,OAAO,OAAO;AACxC,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,MAAI,eAAe,EAAE;AACrB,QAAM,SAAS,iBAAiB,OAAY,iCAAiC;AAC7E,MAAI,eAAe,EAAE;AAErB,IAAE,KAAK,UAAU,CAAC;AAClB,MAAI,YAAY,EAAE;AAClB,MAAI,WAAW,EAAE;AACjB,MAAI,gBAAgB,EAAE;AACtB,MAAI,eAAe,EAAE;AAErB,MAAI,OAAO,CAAA;AACX,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK;AAChC,SAAK,KAAK,cAAc,MAAM,QAAQ,eAAe,IAAI,UAAU,KAAK,CAAC;AAAA,EAC5E;AAED,MAAI,YAAY,CAAA;AAChB,MAAI,gBAAgB,QAAQ,eAAe,YAAY;AACvD,WAAS,IAAI,GAAG,IAAI,eAAe,KAAK;AACpC,cAAU,KAAK,kBAAkB,MAAM,gBAAgB,IAAI,cAAc,MAAM,KAAK,CAAC;AAAA,EACxF;AAED,SAAO,EAAC,MAAY,UAAoB;AAC5C;AAEA,IAAI,OAAO,EAAE,MAAM,eAAe,OAAO,eAAc;AAIvD,IAAI,aAAa,WAAW;AACxB,SAAO;AAAA,IACH,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,IAC3C,cAAc,KAAK,UAAU,OAAO,QAAQ,OAAO,UAAU,CAAC;AAAA,EACtE;AACA;AAEA,IAAI,aAAa,WAAW;AACxB,MAAI,SAAS,KAAK;AAClB,QAAM;AAAA,IAAS,WAAW,KAAK,WAAW,KAAK,WAAW;AAAA,IACtD;AAAA,EAAuC;AAC3C,MAAI,WAAW,GAAG;AACd,WAAO,EAAE,YAAY,KAAK,WAAY,EAAA;AAAA,EAC9C,WAAe,WAAW,GAAG;AACrB,WAAO,EAAE,YAAY,KAAK,WAAY,EAAA;AAAA,EAC9C,WAAe,WAAW,GAAG;AAErB,WAAO,EAAE,YAAY,KAAK,WAAY,EAAA;AAAA,EACzC;AACL;AAEA,IAAI,WAAW,WAAW;AACtB,SAAO,KAAK,UAAU,OAAO,QAAQ,UAAU,CAAC;AACpD;AAEA,IAAI,eAAe,WAAW;AAC1B,SAAO;AAAA,IACH,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,IAC3C,WAAW,KAAK,UAAU,OAAO,QAAQ,QAAQ,CAAC;AAAA,EAC1D;AACA;AAEA,IAAI,gBAAgB,WAAW;AAC3B,OAAK,YAAW;AAChB,SAAO,KAAK,UAAU,OAAO,QAAQ,OAAO,QAAQ,CAAC;AACzD;AAEA,SAAS,eAAe,MAAM,OAAO;AACjC,UAAQ,SAAS;AACjB,MAAI,IAAI,IAAI,OAAO,MAAM,KAAK;AAC9B,MAAI,eAAe,EAAE,aAAa,CAAC;AACnC,QAAM;AAAA,IAAS,iBAAiB,KAAK,iBAAiB,OAAO,iBAAiB;AAAA,IAC1E;AAAA,EAAiC;AACrC,MAAIC,QAAO;AAAA,IACP,SAAS;AAAA,IACT,UAAU,EAAE,aAAa,OAAO,QAAQ;AAAA,IACxC,YAAY,EAAE,aAAa,UAAU;AAAA,IACrC,cAAc,EAAE,aAAa,YAAY;AAAA,IACzC,oBAAoB,EAAE,aAAa,OAAO,QAAQ;AAAA,EAC1D;AACI,MAAI,gBAAgB,KAAK;AACrB,IAAAA,MAAK,gBAAgB,EAAE,aAAa,aAAa;AAAA,EACpD;AACD,SAAOA;AACX;AACA,IAAI,OAAO,EAAE,OAAO;AAIpB,IAAI,oBAAoB,IAAI,MAAM,EAAE;AAIpC,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAC3C,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,YAAY,KAAK;AACrB,MAAI,cAAc,GAAG;AACjB,WAAO;AAAA,MACH,WAAW;AAAA,MACX,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,OAAO,KAAK,iBAAkB;AAAA,IAC1C;AAAA,EACA,WAAe,cAAc,GAAG;AACxB,WAAO;AAAA,MACH,WAAW;AAAA,MACX,UAAU,KAAK,aAAa,OAAO,QAAQ;AAAA,MAC3C,QAAQ,KAAK,qBAAsB;AAAA,IAC/C;AAAA,EACK;AACD,QAAM,OAAO,OAAO,OAAO,MAAM,SAAS,EAAE,IAAI,6CAA6C;AACjG;AAGA,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAC3C,MAAI,QAAQ,KAAK,SAAS,KAAK;AAC/B,MAAI,YAAY,KAAK;AACrB,QAAM,OAAO,cAAc,KAAK,cAAc,GAAG,OAAO,MAAM,SAAS,EAAE,IAAI,6CAA6C;AAC1H,MAAI,WAAW,KAAK,aAAa,OAAO,QAAQ;AAChD,MAAI,eAAe,KAAK;AACxB,MAAI,eAAe,KAAK;AACxB,MAAI,cAAc,GAAG;AAEjB,WAAO;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,UAAU,KAAK,UAAU,OAAO,QAAQ,OAAO,KAAK,WAAW;AAC3D,eAAO;AAAA;AAAA,UACH,aAAa,KAAK,YAAa;AAAA,UAC/B,QAAQ,KAAK,iBAAiB,YAAY;AAAA,UAC1C,QAAQ,KAAK,iBAAiB,YAAY;AAAA,QAC9D;AAAA,MACa,CAAA,CAAC,CAAC;AAAA,IACf;AAAA,EACA,WAAe,cAAc,GAAG;AACxB,QAAI,YAAY,KAAK,aAAa,OAAO,QAAQ;AACjD,QAAI,YAAY,KAAK,aAAa,OAAO,QAAQ;AACjD,QAAI,cAAc,KAAK;AACvB,QAAI,cAAc,KAAK;AACvB,WAAO;AAAA;AAAA,MAEH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,cAAc,KAAK,UAAU,aAAa,OAAO,KAAK,aAAa,WAAW;AAC1E,eAAO;AAAA,UACH,QAAQ,KAAK,iBAAiB,YAAY;AAAA,UAC1C,QAAQ,KAAK,iBAAiB,YAAY;AAAA,QAC9D;AAAA,MACA,CAAa,CAAC;AAAA,IACd;AAAA,EACK;AACL;AAEA,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAChG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAChG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAChG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAChG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAChG,kBAAkB,CAAC,IAAI,SAASC,gBAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAChG,kBAAkB,CAAC,IAAI,SAAS,eAAe;AAAE,SAAO,EAAE,OAAO,8BAA+B;;AAGhG,SAAS,eAAe,MAAM,OAAO;AACjC,UAAQ,SAAS;AACjB,MAAI,IAAI,IAAI,OAAO,MAAM,KAAK;AAC9B,MAAI,eAAe,EAAE,aAAa,CAAC;AACnC,QAAM,SAAS,iBAAiB,KAAK,iBAAiB,KAAK,oCAAoC,YAAY;AAE3G,MAAI,iBAAiB,GAAG;AACpB,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAAS,EAAE,gBAAiB;AAAA,MAC5B,UAAU,EAAE,iBAAkB;AAAA,MAC9B,SAAS,EAAE,gBAAgB,iBAAiB;AAAA,IACxD;AAAA,EACA,OAAW;AACH,WAAO;AAAA,MACH,SAAS;AAAA,MACT,SAAS,EAAE,gBAAiB;AAAA,MAC5B,UAAU,EAAE,iBAAkB;AAAA,MAC9B,SAAS,EAAE,gBAAgB,iBAAiB;AAAA,MAC5C,YAAY,EAAE,2BAA4B;AAAA,IACtD;AAAA,EACK;AAEL;AAIA,IAAI,mBAAmB,IAAI,MAAM,EAAE;AAEnC,SAAS,cAAcC,OAAM;AACzB,SAAO,IAAI,MAAM,MAAM,QAAQ;AAAA,IAC3B,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,MAAO;AAAA,IAC/C,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,OAAO,EAAC;AAAA,IAC1E,EAAC,MAAM,YAAY,MAAM,SAAS,OAAO,IAAI,MAAM,YAAYA,MAAK,QAAQ,EAAC;AAAA,IAC7E,EAAC,MAAM,WAAW,MAAM,SAAS,OAAO,IAAI,MAAM,WAAWA,MAAK,SAAS,gBAAgB,EAAC;AAAA,EACpG,CAAK;AACL;AAEA,IAAI,OAAO,EAAE,OAAO,gBAAgB,MAAM,cAAa;AAIvD,SAAS,sBAAsB,GAAG;AAC9B,MAAI,QAAQ,CAAA;AAEZ,IAAE,KAAK,QAAQ;AACf,MAAI,kBAAkB,EAAE;AACxB,QAAM,SAAS,oBAAoB,GAAG,qCAAqC;AAE3E,IAAE,KAAK,UAAU,CAAC;AAClB,MAAI,SAAS,EAAE;AAEf,IAAE,KAAK,UAAU,CAAC;AAClB,WAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,QAAI,YAAY,EAAE;AAClB,QAAI,aAAa,EAAE;AACnB,QAAI,QAAQ,EAAE;AACd,UAAM,YAAY,MAAM,UAAU,IAAI;AAAA,EACzC;AACD,SAAO;AACX;AAEA,SAAS,kBAAkB,GAAG;AAC1B,MAAI,QAAQ,CAAA;AAGZ,IAAE,KAAK,QAAQ;AACf,MAAI,UAAU,EAAE;AAEhB,MAAI,UAAU,GAAG;AACb,YAAQ,KAAK,4CAA4C;AAAA,EAC5D;AACD,IAAE,KAAK,OAAO;AACd,MAAI,WAAW,EAAE;AACjB,MAAI,kBAAkB,WAAW;AACjC,IAAE,KAAK,QAAQ;AACf,MAAI,oBAAoB,GAAG;AACvB,QAAI,SAAS,EAAE;AAEf,MAAE,KAAK,UAAU,CAAC;AAClB,aAAS,IAAI,GAAG,IAAI,QAAQ,KAAK,GAAG;AAChC,UAAI,YAAY,EAAE;AAClB,UAAI,aAAa,EAAE;AACnB,UAAI,QAAQ,EAAE;AACd,YAAM,YAAY,MAAM,UAAU,IAAI;AAAA,IACzC;AAAA,EACJ;AACD,SAAO;AACX;AAGA,SAAS,eAAe,MAAM,OAAO;AACjC,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,MAAI,eAAe,EAAE;AACrB,MAAI,iBAAiB,GAAG;AACpB,WAAO,sBAAsB,CAAC;AAAA,EACtC,WAAe,iBAAiB,GAAG;AAC3B,WAAO,kBAAkB,CAAC;AAAA,EAClC,OAAW;AACH,UAAM,IAAI,MAAM,qCAAqC,eAAe,IAAI;AAAA,EAC3E;AACL;AAEA,IAAI,OAAO,EAAE,OAAO;AAUpB,SAAS,eAAe,MAAM,OAAO,WAAW,cAAc;AAC1D,MAAI,IAAI,IAAI,MAAM,OAAO,MAAM,KAAK;AACpC,MAAI,UAAU,eAAe,EAAE,cAAc,EAAE;AAG/C,MAAI,eAAe,CAAA;AACnB,WAAS,IAAI,GAAG,IAAI,YAAY,GAAG,KAAK,GAAG;AACvC,QAAI,cAAc,QAAQ,KAAK,CAAC;AAChC,QAAI,cAAc;AAEd,qBAAe;AAAA,IAClB;AAED,iBAAa,KAAK,WAAW;AAAA,EAChC;AAED,SAAO;AACX;AAEA,IAAI,OAAO,EAAE,OAAO;AAgBpB,SAAS,aAAa,MAAM,UAAU;AAClC,MAAI,KAAK,QAAQ,IAAI;AACrB,KAAG,SAAS,MAAM,SAAS,KAAK,QAAQ;AACpC,QAAI,KAAK;AACL,aAAO,SAAS,IAAI,OAAO;AAAA,IAC9B;AAED,aAAS,MAAM,wBAAwB,MAAM,CAAC;AAAA,EACtD,CAAK;AACL;AAOA,SAAS,YAAY,KAAK,UAAU;AAChC,MAAI,UAAU,IAAI;AAClB,UAAQ,KAAK,OAAO,KAAK,IAAI;AAC7B,UAAQ,eAAe;AACvB,UAAQ,SAAS,WAAW;AACxB,QAAI,QAAQ,UAAU;AAClB,aAAO,SAAS,MAAM,QAAQ,QAAQ;AAAA,IAClD,OAAe;AACH,aAAO,SAAS,+BAA+B,QAAQ,UAAU;AAAA,IACpE;AAAA,EACT;AAEI,UAAQ,UAAU,WAAY;AAC1B,aAAS,0BAA0B;AAAA,EAC3C;AAEI,UAAQ,KAAI;AAChB;AASA,SAAS,0BAA0B,MAAM,WAAW;AAChD,MAAI,eAAe,CAAA;AACnB,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACnC,QAAI,MAAM,MAAM,OAAO,MAAM,CAAC;AAC9B,QAAI,WAAW,MAAM,SAAS,MAAM,IAAI,CAAC;AACzC,QAAI3D,UAAS,MAAM,SAAS,MAAM,IAAI,CAAC;AACvC,QAAI,SAAS,MAAM,SAAS,MAAM,IAAI,EAAE;AACxC,iBAAa,KAAK,EAAC,KAAU,UAAoB,QAAQA,SAAQ,QAAgB,aAAa,MAAK,CAAC;AACpG,SAAK;AAAA,EACR;AAED,SAAO;AACX;AAQA,SAAS,sBAAsB,MAAM,WAAW;AAC5C,MAAI,eAAe,CAAA;AACnB,MAAI,IAAI;AACR,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACnC,QAAI,MAAM,MAAM,OAAO,MAAM,CAAC;AAC9B,QAAIA,UAAS,MAAM,SAAS,MAAM,IAAI,CAAC;AACvC,QAAI,aAAa,MAAM,SAAS,MAAM,IAAI,CAAC;AAC3C,QAAI,aAAa,MAAM,SAAS,MAAM,IAAI,EAAE;AAC5C,QAAI,cAAe;AACnB,QAAI,aAAa,YAAY;AACzB,oBAAc;AAAA,IAC1B,OAAe;AACH,oBAAc;AAAA,IACjB;AAED,iBAAa,KAAK;AAAA,MAAC;AAAA,MAAU,QAAQA;AAAA,MAAQ;AAAA,MACzC,kBAAkB;AAAA,MAAY,QAAQ;AAAA,IAAU,CAAC;AACrD,SAAK;AAAA,EACR;AAED,SAAO;AACX;AAcA,SAAS,gBAAgB,MAAM,YAAY;AACvC,MAAI,WAAW,gBAAgB,QAAQ;AACnC,QAAI,WAAW,IAAI,WAAW,KAAK,QAAQ,WAAW,SAAS,GAAG,WAAW,mBAAmB,CAAC;AACjG,QAAI,YAAY,IAAI,WAAW,WAAW,MAAM;AAChD,gBAAY,UAAU,SAAS;AAC/B,QAAI,UAAU,eAAe,WAAW,QAAQ;AAC5C,YAAM,IAAI,MAAM,0BAA0B,WAAW,MAAM,oDAAqD;AAAA,IACnH;AAED,QAAI,OAAO,IAAI,SAAS,UAAU,QAAQ,CAAC;AAC3C,WAAO,EAAC,MAAM,MAAM,QAAQ,EAAC;AAAA,EACrC,OAAW;AACH,WAAO,EAAC,MAAY,QAAQ,WAAW,OAAM;AAAA,EAChD;AACL;AAWA,SAAS,YAAY,QAAQ,KAAK;AAC9B,QAAO,QAAQ,UAAa,QAAQ,OAAS,CAAE,IAAG;AAElD,MAAI;AACJ,MAAI;AAIJ,MAAI,OAAO,IAAI,KAAK,EAAC,OAAO,KAAI,CAAC;AAKjC,MAAI,OAAO,IAAI,SAAS,QAAQ,CAAC;AACjC,MAAI;AACJ,MAAI,eAAe,CAAA;AACnB,MAAI,YAAY,MAAM,OAAO,MAAM,CAAC;AACpC,MAAI,cAAc,OAAO,aAAa,GAAG,GAAG,GAAG,CAAC,KAAK,cAAc,UAAU,cAAc,QAAQ;AAC/F,SAAK,iBAAiB;AACtB,gBAAY,MAAM,UAAU,MAAM,CAAC;AACnC,mBAAe,0BAA0B,MAAM,SAAS;AAAA,EAChE,WAAe,cAAc,QAAQ;AAC7B,SAAK,iBAAiB;AACtB,gBAAY,MAAM,UAAU,MAAM,CAAC;AACnC,mBAAe,0BAA0B,MAAM,SAAS;AAAA,EAChE,WAAe,cAAc,QAAQ;AAC7B,QAAI,SAAS,MAAM,OAAO,MAAM,CAAC;AACjC,QAAI,WAAW,OAAO,aAAa,GAAG,GAAG,GAAG,CAAC,GAAG;AAC5C,WAAK,iBAAiB;AAAA,IAClC,WAAmB,WAAW,QAAQ;AAC1B,WAAK,iBAAiB;AAAA,IAClC,OAAe;AACH,YAAM,IAAI,MAAM,iCAAiC,SAAS;AAAA,IAC7D;AAED,gBAAY,MAAM,UAAU,MAAM,EAAE;AACpC,mBAAe,sBAAsB,MAAM,SAAS;AAAA,EAC5D,OAAW;AACH,UAAM,IAAI,MAAM,oCAAoC,SAAS;AAAA,EAChE;AAED,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AACJ,MAAI;AAEJ,WAAS,IAAI,GAAG,IAAI,WAAW,KAAK,GAAG;AACnC,QAAI,aAAa,aAAa,CAAC;AAC/B,QAAIoB,SAAS;AACb,YAAQ,WAAW,KAAG;AAAA,MAClB,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMA,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,WAAW,IAAI,aAAa,KAAK,OAAO,IAAI;AACjD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,YAAI,IAAI,MAAM,OAAOA,OAAM,MAAMA,OAAM,MAAM;AAC7C,aAAK,OAAO,MAAM,EAAE,eAAe,WAAW,SAAS,CAAC;AACxD;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,YAAI,IAAI,MAAM,OAAOA,OAAM,MAAMA,OAAM,MAAM;AAC7C,aAAK,OAAO,OAAO,EAAE,cAAc,WAAW,MAAM;AACpD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMA,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,aAAa,KAAK,OAAO,KAAK;AACnC,2BAAmB,KAAK,OAAO,KAAK;AACpC;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMA,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,WAAW,KAAK,OAAO,KAAK;AACjC,aAAK,YAAY,KAAK,OAAO,KAAK;AAClC,aAAK,mBAAmB,KAAK,OAAO,KAAK;AACzC;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,oBAAY,KAAK,MAAMA,OAAM,MAAMA,OAAM,MAAM;AAC/C;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMA,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,YAAY,KAAK,OAAO,KAAK;AAClC;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,aAAK,OAAO,MAAM,IAAI,MAAMA,OAAM,MAAMA,OAAM,MAAM;AACpD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,aAAK,OAAO,OAAO,KAAK,MAAMA,OAAM,MAAMA,OAAM,MAAM;AACtD,aAAK,aAAa,IAAI,WAAW,KAAK,OAAO,IAAI;AACjD;AAAA,MACJ,KAAK;AACD,QAAAA,SAAQ,gBAAgB,MAAM,UAAU;AACxC,YAAI,IAAI,MAAM,OAAOA,OAAM,MAAMA,OAAM,MAAM;AAC7C,aAAK,OAAO,OAAO,EAAE,cAAc,WAAW,MAAM;AACpD;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,wBAAgB;AAChB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,MACJ,KAAK;AACD,yBAAiB;AACjB;AAAA,IACP;AAAA,EACJ;AAED,MAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,OAAK,OAAO,OAAO,MAAM,MAAM,UAAU,MAAM,UAAU,QAAQ,SAAS;AAC1E,OAAK,QAAQ,KAAK,OAAO;AAEzB,MAAI,kBAAkB,gBAAgB;AAClC,QAAI,eAAe,qBAAqB;AACxC,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,QAAI,cAAc,KAAK,MAAM,UAAU,MAAM,UAAU,QAAQ,KAAK,WAAW,YAAY;AAC3F,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,SAAS,KAAK,MAAM,UAAU,MAAM,UAAU,QAAQ,aAAa,MAAM,GAAG;AAAA,EACpF,WAAU,eAAe;AACtB,QAAI,WAAW,gBAAgB,MAAM,aAAa;AAClD,QAAI,MAAM,SAAS,MAAM,SAAS,QAAQ,MAAM,GAAG;AAAA,EAC3D,OAAW;AACH,UAAM,IAAI,MAAM,gDAAiD;AAAA,EACpE;AAED,MAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,OAAK,MAAM,MAAM,UAAU,MAAM,UAAU,QAAQ,KAAK,kBAAkB,KAAK,WAAW,KAAK,QAAQ,GAAG;AAC1G,gBAAc,MAAM,GAAG;AAEvB,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,eAAe,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAAA,EACvE,OAAW;AACH,SAAK,eAAe;EACvB;AAED,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAAA,EACjE;AAED,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAC9D,SAAK,SAAS;EACjB;AAED,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAAA,EACjE;AAED,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,QAAQ,KAAK,KAAK;AAAA,EAC7E;AAED,MAAI,gBAAgB;AAChB,QAAI,YAAY,gBAAgB,MAAM,cAAc;AACpD,SAAK,OAAO,OAAO,KAAK,MAAM,UAAU,MAAM,UAAU,MAAM;AAC9D,SAAK,QAAQ,KAAK,OAAO;AAAA,EAC5B;AAED,SAAO;AACX;AAYA,SAAS,KAAK,KAAK,UAAU,KAAK;AAC9B,QAAO,QAAQ,UAAa,QAAQ,OAAS,CAAE,IAAG;AAClD,MAAI,SAAS,OAAO,WAAW;AAC/B,MAAI,SAAS,UAAU,CAAC,IAAI,QAAQ,eAAe;AAEnD,SAAO,IAAI,QAAQ,SAAU,SAAS,QAAQ;AAC1C,WAAO,KAAK,SAAS,KAAK,aAAa;AACnC,UAAI,KAAK;AACL,YAAI,UAAU;AACV,iBAAO,SAAS,GAAG;AAAA,QACvC,OAAuB;AACH,iBAAO,GAAG;AAAA,QACb;AAAA,MACJ;AACD,UAAI;AACJ,UAAI;AACA,eAAO,YAAY,aAAa,GAAG;AAAA,MACtC,SAAQ,GAAP;AACE,YAAI,UAAU;AACV,iBAAO,SAAS,GAAG,IAAI;AAAA,QAC3C,OAAuB;AACH,iBAAO,CAAC;AAAA,QACX;AAAA,MACJ;AACD,UAAI,UAAU;AACV,eAAO,SAAS,MAAM,IAAI;AAAA,MAC1C,OAAmB;AACH,gBAAQ,IAAI;AAAA,MACf;AAAA,IACb,CAAS;AAAA,EACT,CAAK;AACL;AAUA,SAAS,SAAS,KAAK,KAAK;AACxB,MAAI,KAAK,QAAQ,IAAI;AACrB,MAAI,SAAS,GAAG,aAAa,GAAG;AAChC,SAAO,YAAY,wBAAwB,MAAM,GAAG,GAAG;AAC3D;AAEA,IAAI,WAAwB,uBAAO,OAAO;AAAA,EACzC,WAAW;AAAA,EACX;AAAA,EACA;AAAA,EACA;AAAA,EACA,aAAab;AAAA,EACb,QAAQ;AAAA,EACR,OAAO;AAAA,EACP;AAAA,EACA;AACD,CAAC;AC/mcD,MAAM,gBAA+C,CAAA;AAQ9C,MAAM,WAAW,OAAO,UAAkB,aAAa,cAAc;AAE1E,QAAM,OAAsB,MAAM,SAAS,KAAK,UAAU,MAAM;AAAA,IAC9D,OAAO;AAAA,EAAA,CACR;AACD,gBAAc,UAAU,IAAI;AAC5B,MAAI,CAAC,cAAc;AAAS,kBAAc,UAAU;AAE7C,SAAA;AACT;AAEa,MAAA,UAAU,CAAC,aAAa,cAAc;AACjD,SAAO,cAAc,UAAU;AACjC;AAEA,MAAM,qBAAqB,WAAW,UAAkC;AACtE,MAAI,KAA+B;AACnC,MAAI,YAA4B;AAEhC,aAAW,WAAW,UAAU;AAC1B,QAAA,QAAQ,SAAS,KAAK;AACpB,UAAA;AAAI,cAAM,GAAG;AACZ,WAAA;AACL;AAAA,IACF;AAEA,UAAM,IAAa,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC;AAErC,QAAA,QAAQ,SAAS,KAAK;AACxB,UAAI,IAAI;AACN,cAAM,GAAG;MACX;AACA,WAAK,IAAI;AACT,SAAG,cAAc,CAAC;AACN,kBAAA;AACZ;AAAA,IACF;AAGA,QACE,aACA,KAAK,IAAI,EAAE,CAAC,IAAI,UAAU,CAAC,CAAC,IAAI,QAChC,KAAK,IAAI,EAAE,CAAC,IAAI,UAAU,CAAC,CAAC,IAAI;AAEhC;AAEE,QAAA,QAAQ,SAAS,KAAK;AACxB,+BAAI,OAAO;AAAA,IACb;AAEI,QAAA,QAAQ,SAAS,KAAK;AACpB,+BAAA;AAAA,QACF;AAAA,QACA,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE;AAAA,QACxB,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE;AAAA;AAAA,IAE5B;AAEI,QAAA,QAAQ,SAAS,KAAK;AACpB,+BAAA,uBAAuB,GAAG,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE;AAAA,IACxD;AAEY,gBAAA;AAAA,EACd;AACF;AAMO,SAAS,eACd,MACA,EAAE,SAAS,GAAG,SAAS,GAAG,WAAW,IAAI,aAAa,UAAU,IAAI,CAAA,GACxD;AACN,QAAA,OAAO,QAAQ,UAAU;AACzB,QAAA,cAAc,KAAK,QAAQ,MAAM,CAAC,QAAQ,CAAC,QAAQ,QAAQ;AACjE,QAAM,aAAa,MAAM,KAAK,mBAAmB,YAAY,QAAQ,CAAC;AACtE,SAAO,mBAAmB,UAAU,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;AACrD;AAMO,SAAS,WACd,MACA,YAMA,cAGI,CAAA,GACM;AACJ,QAAA,SAAS,eAAe,MAAM,UAAU;AAC9C,SAAO,YAAY,iBAAiB,QAChC,OAAO,cAAc,YAAY,KAAK,IACtC,OAAO,cAAc,YAAY,OAAO,YAAY,MAAM;AAChE;ACjHA,MAAM,WAAW,MACf,KAAK,IAAA,EAAM,SAAS,EAAE,IAAI,KAAK,SAAS,SAAS,EAAE,EAAE,UAAU,CAAC;AAOlE,eAAsB,WAAW,SAAe;AAC9C,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,WAAW;AACjB,QAAM,aAAa,IAAI,WAAW,MAAM,QAAQ,YAAa,CAAA;AAC7D,KAAG,GAAG,UAAU,IAAI,YAAY,UAAU;AAE1C,QAAM,SAAS,EAAE,IAAI,GAAG,qBAAsB,CAAA;AAC1C,MAAA,OAAO,SAAS,QAAQ,GAAG;AAC1B,OAAA,GAAG,OAAO,MAAM,QAAQ;AAC3B,WAAO,cAAc,EAAE,IAAI,GAAG,wBAAyB,CAAA,CAAC;AACxD,UAAM,YAAY,EAAE,OAAO,SAAU,CAAA;AAE/B,UAAA,QAAQ,KAAK,SAAS;AACzB;AACI,WAAA;AAAA,EAAA,OACF;AACF,OAAA,GAAG,OAAO,MAAM,QAAQ;AACxB;AACG,UAAA,IAAI,MAAM,0BAA0B;AAAA,EAC5C;AACF;AAYA,eAAsB,UAAU,SAAe;AAC7C,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,EAAE,IAAI,QAAQ;AAExB,QAAM,WAAW;AACjB,QAAM,aAAa,IAAI,WAAW,MAAM,QAAQ,YAAa,CAAA;AAC7D,KAAG,GAAG,UAAU,IAAI,YAAY,UAAU;AAE1C,QAAM,SAAS,EAAE,IAAI,GAAG,cAAe,CAAA;AACvC,QAAM,YAAY,EAAE,IAAI,GAAG,aAAc,CAAA;AAEzC,MAAI,OAAO,KAAK,WAAW,QAAQ,GAAG;AACjC,OAAA,GAAG,OAAO,MAAM,QAAQ;AAE3B,UAAM,gBAAgB;AAAA,MACpB,IAAI,GAAG,+BAA+B,WAAW,MAAM,MAAM,KAAK;AAAA,IAAA;AAEpE,kBAAc,MAAM;AACpB,UAAM,gBAAgB,EAAE,cAAc,MAAO,CAAA;AAE7C,UAAM,WAAW,EAAE,IAAI,GAAG,2BAA4B,CAAA;AACtD,aAAS,IAAI,GAAG,OAAO,QAAQ,aAAa,CAAC;AAC7C,UAAM,UAAU,EAAE,SAAS,MAAO,CAAA;AAE5B,UAAA,QAAQ,KAAK,OAAO;AACvB;AACI,WAAA;AAAA,EAAA,OACF;AACF,OAAA,GAAG,OAAO,MAAM,QAAQ;AACxB;AACG,UAAA,IAAI,MAAM,yBAAyB;AAAA,EAC3C;AACF;AC3DA,MAAM,oBACJ;AAAA,EACE,IAAI,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EACvC,IAAI,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EACxC,IAAI,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EACvC,IAAI,EAAE,KAAK,CAAC,GAAG,GAAG,EAAE,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EACxC,IAAI,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EACvC,IAAI,EAAE,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EAExC,OAAO,EAAE,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EAC3C,MAAM,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,OAAO,CAAC,IAAI,GAAG,CAAC,EAAE;AAAA,EAC1C,OAAO,EAAE,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,EAAE;AAAA,EAC5C,MAAM,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EACzC,QAAQ,EAAE,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAAA,EAC3C,KAAK,EAAE,KAAK,CAAC,GAAG,GAAG,EAAE,GAAG,OAAO,CAAC,GAAG,GAAG,CAAC,EAAE;AAC3C;AAEK,SAAS,kBAAkB,OAA0C;AACnE,SAAA,OAAO,UAAU,YAAY,SAAS;AAC/C;AAEO,SAAS,cAAc,iBAAkC;AAC9D,QAAM,EAAE,KAAK,MAAM,IAAI,kBAAkB,eAAe;AACjD,SAAA,IAAI,iBAAiB,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,KAAK;AACnD;AAEA,SAAS,YAAY,WAAkB;AAC/B,QAAA,MAAM,IAAI,OAAO,SAAS;AAChC,MAAI,QAAe,IAAI,OAAO,CAAC,GAAG,GAAG,CAAC,CAAC;AACnC,MAAA,QAAe,MAAM,MAAM,GAAG;AAC9B,MAAA,MAAM,WAAW,GAAG;AACtB,YAAQ,IAAI,OAAO,CAAC,GAAG,GAAG,CAAC,CAAC;AACpB,YAAA,MAAM,MAAM,GAAG;AAAA,EACzB;AACA,SAAO,MAAM;AACf;AAEO,MAAM,yBAAyB,YAAoB;AAAA,EACxD,YACE,WAAkB,CAAC,GAAG,GAAG,CAAC,GAC1B,YAAmB,CAAC,GAAG,GAAG,CAAC,GAC3B,OACA;AACA,UAAM,OAAO,QAAQ,IAAI,OAAO,KAAK,IAAI,YAAY,SAAS;AAC9D,UAAM,MAAM,QAAQ,UAAU,WAAW,IAAI;AAC7C,UAAM,GAAG;AAAA,EACX;AAAA,EAEA,IAAI,WAAW;AACb,WAAO,IAAI,OAAO,KAAK,QAAQ,SAAU,CAAA;AAAA,EAC3C;AAAA,EAEA,IAAI,YAAY;AACd,WAAO,IAAI,OAAO,KAAK,QAAQ,UAAW,CAAA;AAAA,EAC5C;AAAA,EAEA,IAAI,QAAQ;AACV,WAAO,IAAI,OAAO,KAAK,QAAQ,WAAY,CAAA;AAAA,EAC7C;AAAA,EAEA,IAAI,QAAQ;AACV,WAAO,IAAI,OAAO,KAAK,QAAQ,WAAY,CAAA;AAAA,EAC7C;AAAA,EAEA,WAAW;AACH,UAAA,QAAQ,YAAY,KAAK,SAAS;AACxC,SAAK,QAAQ,cAAc,MAAM,KAAK,CAAC;AAAA,EACzC;AAAA,EAEA,YAAY,UAAiB;AAC3B,SAAK,QAAQ,YAAY,MAAM,QAAQ,CAAC;AACjC,WAAA;AAAA,EACT;AAAA,EAEA,SAAS,OAAc;AACrB,SAAK,QAAQ,cAAc,MAAM,KAAK,CAAC;AAChC,WAAA;AAAA,EACT;AAAA,EAEA,SAAS,OAAc;AACrB,SAAK,QAAQ,cAAc,MAAM,KAAK,CAAC;AAChC,WAAA;AAAA,EACT;AAAA,EAEA,OAAO,OAA6C;AAClD,UAAM,cAAc,IAAI;AAAA,MACtB,iBAAiB,QAAQ,MAAM,YAAY,SAAS;AAAA,IAAA;AAEtD,UAAM,YAAY,KAAK,SAAS,IAAI,WAAW,EAAE;AAEjD,SAAK,QAAQ,aAAa,UAAU,MAAO,CAAA;AAC3C,SAAK,SAAS;AACP,WAAA;AAAA,EACT;AACF;ACzGA,MAAM,WAAW,CAAC,UAAwB;AACxC,MAAI,MAAM,OAAO;AAAG,WAAO;AACpB,SAAA,KAAK,KAAK,EAAE;AACrB;AAEO,SAAS,mBACd,OACA,QACA,kBAAkB,MACmB;AACrC,QAAM,KAAK;AACX,QAAM,IAAI;AAEV,QAAM,oBAAoB,EAAE,IAAI,GAAG,eAAgB,CAAA;AACjC,oBAAA,MAAM,MAAM,SAAS,CAAC;AAExC,QAAM,YAAY,EAAE,IAAI,GAAG,oBAAoB,OAAO,OAAO,CAAC;AAC9D,oBAAkB,YAAY,SAAS;AAEvC,oBAAkB,OAAO;AACzB,oBAAkB,OAAO;AAEnB,QAAA,YAAY,IAAI,GAAG;AAAA,IACvB,IAAI,GAAG,sBAAsB,iBAAiB;AAAA,EAAA;AAGhD,QAAM,UAAU;AAAA,IACd,GAAG,SAAS,UAAU,aAAa;AAAA,IACnC,GAAG,SAAS,UAAU,oBAAoB;AAAA,IAC1C,GAAG,SAAS,UAAU,oBAAoB;AAAA,EAAA;AAGpC,UAAA,QAAQ,CAAC,MAAM,GAAG,QAAQ,gBAAgB,EAAE,OAAO,CAAC;AAE5D,QAAM,SAAS,kBACX;AAAA,IACE,GAAG,SAAS,UAAU,aAAa;AAAA,IACnC,GAAG,SAAS,UAAU,oBAAoB;AAAA,IAC1C,GAAG,SAAS,UAAU,oBAAoB;AAAA,MAE5C;AAEG,SAAA,QAAQ,CAAC,MAAM,GAAG,QAAQ,gBAAgB,EAAE,OAAO,CAAC;AAEpD,SAAA,EAAE,SAAS;AACpB;AC9BA,MAAM,YAAY;AAElB,MAAM,YAAY,CAAC,GAAY,MAC7BM,YAAiB,GAAG,GAAG,YAAY,EAAE;AAEvC,MAAM,uBAAuB,CAC3B,YACA,UACA,YACA,aACG;AACH,QAAM,IACJ,eAAe;AAAA,IACb;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC,CAAC;AAAA,QAC7B,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC,CAAC;AAAA,MAAA,CAC1B;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,IACA;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC,CAAC;AAAA,QAC7B,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC,CAAC;AAAA,MAAA,CAC1B;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,EACD,CAAA,IACD,eAAe;AAAA,IACb;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,IACA;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,EAAA,CACD;AAEH,QAAM,IACJ,eAAe;AAAA,IACb;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC,CAAC;AAAA,QAC7B,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC,CAAC;AAAA,MAAA,CAC1B;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,IACA;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,WAAW,CAAC,CAAC;AAAA,QAC7B,CAAC,SAAS,CAAC,GAAG,SAAS,CAAC,CAAC;AAAA,MAAA,CAC1B;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,EACD,CAAA,IACD,eAAe;AAAA,IACb;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,IACA;AAAA,MACE,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,MACD,eAAe;AAAA,QACb,CAAC,WAAW,CAAC,GAAG,CAAC;AAAA,QACjB,CAAC,SAAS,CAAC,GAAG,CAAC;AAAA,MAAA,CAChB;AAAA,IACH;AAAA,EAAA,CACD;AAEI,SAAA,CAAC,GAAG,CAAC;AACd;AAEA,SAAS,UACP,aACA,mBACA,YACA,eACA,QACA;AACA,QAAM,YAAY;AAAA,IAChB;AAAA,IACA;AAAA,IACA,cAAc,SAAS;AAAA,EAAA;AAGzB,cAAY,aAAa;AACzB,cAAY,SAAS;AACvB;AAEA,SAAS,UACP,aACA,mBACA,YACA,eACA,QACA;AACM,QAAA,cAAc,mBAAmB,mBAAmB,UAAU;AAEpE,cAAY,aAAa;AACzB,cAAY,WAAW;AACzB;AAEA,SAAS,UACP,aACA,mBACA,YACA,eACA,OACA;AACA,QAAM,qBACJ,cAAc,kBAAkB,UAC5B,WAAW,mBAAmB,cAAc,OAAO,UAAU,CAAC,CAAC,IAC/D,cAAc,OAAO;AAC3B,QAAM,iBACJ,MAAM,kBAAkB,UACpB,MAAM,YAAY,MAAM,OAAO,UAAU,CAAC,CAAC,IAC3C,MAAM,OAAO;AAEnB,QAAM,0BAA0B;AAAA,IAC9B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA;AAEF,QAAM,eAAe;AAAA,IACnB;AAAA,IACA;AAAA,EAAA;AAEI,QAAA,eAAe,mBAAmB,yBAAyB,UAAU;AAE3E,cAAY,aAAa;AACzB,cAAY,YAAY;AACxB,cAAY,YAAY;AAC1B;AAEA,MAAM,iBAAiB;AAAA,EACrB,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACT;AAEO,SAAS,WACd,WACAb,SACA,eAA+B,CAAA,GACpB;AACX,QAAM,kBACJ,UAAU,gBAAgB,cAAc,CAACA,UAASA;AACpD,QAAM,eAAkC,UAAU,OAAO,IAAI,CAAC,OAAO;AAAA,IACnE,QAAQ,aAAa,GAAG,eAAe;AAAA,IACvC,UAAU;AAAA,EACV,EAAA;AAMF,QAAM,iBAA4B,CAAA;AAElC,MAAI,iBAAyC;AAEzC,MAAA,gBAAgB,aAAa,GAAG,EAAE;AAGtC,MAAI,CAAC;AAAe,WAAO;AAC3B,MAAI,eAAe,WAAW;AAAU,WAAA;AAExC,WAAS,YAAY,OAAkC;AAMrD,QAAI,iBAAiB,SAAS;AAC5B,qBAAe,KAAK,KAAK;AACzB;AAAA,IACF;AAEA,QAAI,CAAC,gBAAgB;AAEF,uBAAA;AAAA,IAAA,WACR,MAAM,kBAAkB,SAAS;AAE3B,qBAAA,KAAK,MAAM,MAAM;AAAA,IAAA,WACvB,CAAC,UAAU,MAAM,OAAO,YAAY,MAAM,OAAO,SAAS,GAAG;AAEvD,qBAAA;AAAA,QACb,mBAAmB,MAAM,OAAO,YAAY,MAAM,OAAO,SAAS;AAAA,MAAA;AAAA,IAEtE;AAAA,EACF;AAEA,QAAM,sBAAsB,aAAyC;AACnE,eAAW,SAAS,aAAa,MAAM,GAAG,EAAE,GAAG;AACvC,YAAA;AAAA,IACR;AAEA,QAAI,CAAC;AAAsB,YAAA,IAAI,MAAM,6BAA6B;AAC5D,UAAA;AAAA,EAAA;AAGG,aAAA,SAAS,uBAAuB;AACnC,UAAA,oBAAoB,cAAc,OAAO;AACzC,UAAA,aAAa,MAAM,OAAO;AAG5B,QAAA,UAAU,mBAAmB,UAAU,GAAG;AAC5C,kBAAY,aAAa;AACT,sBAAA;AAChB;AAAA,IACF;AAEA,QAAI,gBAA2B,CAAA;AAE/B,QACE,cAAc,kBAAkB,WAChC,MAAM,kBAAkB,SACxB;AAEM,YAAA,EAAE,eAAe,oBAAoB,qBAAqB,IAC9D,gBAAgB,cAAc,QAAQ,MAAM,QAAQ,YAAY,GAAG;AACrE,sBAAgB,CAAC,GAAG,oBAAoB,GAAG,oBAAoB;AAAA,IACjE;AAEI,QAAA,cAAc,SAAS,GAAG;AACxB,UAAA,eAAe,cAAc,CAAC;AAC9B,UAAA,cAAc,SAAS,GAAG;AAKtB,cAAA,mBAAmB,+CAAe,SAAS;AACjD,cAAM,YAAY,cAAc;AAAA,UAAI,CAAC,MACnC,iBAAiB,GAAG,gBAAgB;AAAA,QAAA;AAEvB,uBAAA,cAAc,UAAU,QAAQ,KAAK,IAAI,GAAG,SAAS,CAAC,CAAC;AAAA,MACxE;AAKM,YAAA,qBAAsB,cAAc,OAAmB;AAAA,QAC3D,CAAC,YAAY;AAAA,QACb;AAAA,QACA,CAAC;AACG,YAAA,aAAc,MAAM,OACvB,QAAQ,CAAC,YAAY,GAAG,SAAS,EACjC,GAAG,EAAE;AAER,UAAI,CAAC;AAAkB,cAAA,IAAI,MAAM,qCAAqC;AAE1D,kBAAA;AAAA,QACV,QAAQ;AAAA,QACR,UAAU,cAAc;AAAA,MAAA,CACzB;AACD,sBAAgB,EAAE,QAAQ,YAAY,UAAU,MAAM;AACtD;AAAA,IACF;AAIA,UAAM,SAAS,eAAe,aAAa,gBAAgB,OAAO;AAClE,WAAO,aAAa,mBAAmB,YAAY,eAAe,KAAK;AAEvD,oBAAA;AAAA,EAClB;AAEA,cAAY,aAAa;AAClB,SAAA;AACT;AAaO,SAAS,gBACd,WACAA,SACA,eAA+B,CAAA,GACtB;AACT,QAAM,iBAAiB,WAAW,WAAWA,SAAQ,YAAY;AAEjE,MAAI,eAAe,SAAS;AAAU,WAAA;AAIhC,QAAA,uCAA+C;AAC/C,QAAA,sBAAsB,CAAC,OAAe,cAAyB;AACnE,UAAM,gBAAgB,iBAAiB,IAAI,KAAK,KAAK,CAAA;AACrD,qBAAiB,IAAI,OAAO,CAAC,GAAG,eAAe,GAAG,SAAS,CAAC;AAAA,EAAA;AAG/C,iBAAA,QAAQ,CAAC,YAAY,eAAe;AACjD,mBAAe,MAAM,aAAa,CAAC,EAAE,QAAQ,CAAC,aAAa,gBAAgB;AACnE,YAAA,EAAE,eAAe,kBAAkB,qBAAA,IACvC,gBAAgB,YAAY,aAAa,SAAS;AAEpD,YAAM,gBAAgB;AAAA,QACpB,GAAG;AAAA,QACH,GAAG;AAAA,MAAA,EACH,OAAO,CAAC,iBAAiB;AACnB,cAAA,wBACJ,UAAU,cAAc,WAAW,UAAU,KAC7C,UAAU,cAAc,WAAW,SAAS;AAExC,cAAA,yBACJ,UAAU,cAAc,YAAY,UAAU,KAC9C,UAAU,cAAc,YAAY,SAAS;AAE/C,eAAO,EAAE,yBAAyB;AAAA,MAAA,CACnC;AAED,UAAI,CAAC,cAAc;AAAQ;AAE3B,0BAAoB,YAAY,aAAa;AACzB,0BAAA,cAAc,aAAa,GAAG,aAAa;AAAA,IAAA,CAChE;AAAA,EAAA,CACF;AAEG,MAAA,CAAC,iBAAiB,MAAM;AACpB,UAAA,qBAAqB,IAAI,UAAU,cAAc;AACnD,QAAA,CAAC,UAAU,WAAW,kBAAkB;AAAU,aAAA;AAC/C,WAAA;AAAA,EACT;AAEA,QAAM,cAAc,eAAe,QAAQ,CAAC,OAAO,UAAU;AACvD,QAAA,CAAC,iBAAiB,IAAI,KAAK;AAAU,aAAA;AAEzC,UAAM,gBAAgB,iBAAiB,IAAI,KAAK,KAAK,CAAA;AACrD,UAAM4D,eAAc,MAAM,QAAQ,eAAe,YAAY,GAAG;AACzDA,WAAAA;AAAAA,EAAA,CACR;AAGD,QAAM,eAAe,YAAY,OAAO,CAAC,UAAU;AAC3C,UAAA,aAAa,UAAU,OAAO;AAAA,MAClC,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI,KAAK,IAAI5D,OAAM,IAAI;AAAA,IAAA;AAEpD,WAAO,CAAC;AAAA,EAAA,CACT;AAED,MAAI,CAAC,aAAa;AAAe,WAAA;AAE3B,QAAA,gBAAgB,aAAa,YAAY;AAEzC,QAAA,aAAa,cAChB,OAAO,CAAC,MAAM,EAAE,SAAS,CAAC,EAC1B,IAAI,CAAC,MAAM,IAAI,UAAU,CAAC,CAAC,EAC3B,OAAO,CAAC,MAAM,EAAE,SAAA,CAAU;AAE7B,MAAI,CAAC,WAAW;AAAe,WAAA;AAC3B,MAAA,WAAW,WAAW,GAAG;AAC3B,WAAO,WAAW,CAAC;AAAA,EACrB;AACO,SAAA,IAAI,WAAW,UAAU;AAClC;AAEA,MAAM,UAAU,CAAC,eAAmC;AAC9C,MAAA,QAAiB,WAAW,CAAC;AACjC,WAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AAC1C,YAAQ,OAAO,OAAO,WAAW,CAAC,CAAC;AAAA,EACrC;AACO,SAAA;AACT;AAEA,SAAwB,OACtB,IACA,gBACA,eAA+B,CAAA,GACtB;AACT,MAAI,cAAc,WAAW;AACpB,WAAA,gBAAgB,IAAI,gBAAgB,YAAY;AAAA,EAAA,WAC9C,cAAc,YAAY;AAC5B,WAAA;AAAA,MACL,GAAG,WAAW,IAAI,CAAC,MAAM,OAAO,GAAG,gBAAgB,YAAY,CAAC;AAAA,IAAA;AAAA,EAClE,WACS,cAAc,mBAAmB;AAC1C,UAAM,aAAa;AAAA,MACjB,GAAG,WAAW,MAAM,CAAC,EAAE,IAAI,CAAC,MAAM,OAAO,GAAG,gBAAgB,YAAY,CAAC;AAAA,IAAA;AAEpE,WAAA;AAAA,MACL,OAAO,GAAG,WAAW,CAAC,GAAG,gBAAgB,YAAY;AAAA,MACrD;AAAA,IAAA;AAAA,EAEJ;AACO,SAAA;AACT;ACzbA,SAAS,cACP,YACA,WACA,QACA,QACA;AACA,MAAI,eAAuC,MAAM;AACjD,MAAI,QAAQ;AACK,mBAAA,OAAO,WAAW,KAAK,MAAM;AAAA,EAC9C;AAEA,QAAM,SAAS,CAAC,UAAU,OAAO,CAAC,CAAC;AAE7B,QAAA,oBAAoB,CAAC,YAAqB,gBAAyB;AAErE,QAAA,aAAa,EAAE,YAAY,aAAa,OAAO,WAAW,UAAA,CAAW,GACrE;AACA,aAAO,KAAK,GAAG,WAAW,YAAY,aAAa,MAAM,CAAC;AAAA,IAAA,OACrD;AACE,aAAA,KAAK,YAAY,WAAW;AAAA,IACrC;AAAA,EAAA;AAGF,YAAU,OAAO,MAAM,CAAC,EAAE,QAAQ,CAAC,gBAAgB;AAC3C,UAAA,aAAa,OAAO;AAC1B,QAAI,CAAC;AAAkB,YAAA,IAAI,MAAM,sCAAsC;AACvE,sBAAkB,YAAY,WAAW;AAAA,EAAA,CAC1C;AAEK,QAAA,YAAY,OAAO,GAAG,EAAE;AAC9B,MAAI,CAAC;AAAiB,UAAA,IAAI,MAAM,kCAAkC;AAEhE,MAAAD,YAAU,OAAO,CAAC,EAAE,YAAY,UAAU,SAAS,KACnD,OAAO,SAAS,GAChB;AACM,UAAA,aAAa,OAAO;AACpB,UAAA,cAAc,OAAO;AACvB,QAAA,CAAC,cAAc,CAAC;AACZ,YAAA,IAAI,MAAM,sCAAsC;AACxD,sBAAkB,YAAY,WAAW;AAAA,EAC3C;AAEO,SAAA,IAAI,UAAU,MAAM;AAC7B;AAEA,SAAS,eACP,YACA,OACA,QACA,QACS;AACT,MAAI,iBAAiB,WAAW;AAC9B,WAAO,cAAc,YAAY,OAAO,QAAQ,MAAM;AAAA,EACxD;AAEA,MAAI,iBAAiB,mBAAmB;AAGtC,WAAO,IAAI;AAAA,MACT,MAAM,WAAW,IAAI,CAAC,MAAM,cAAc,YAAY,GAAG,QAAQ,MAAM,CAAC;AAAA,IAAA;AAAA,EAE5E;AAEA,MAAI,iBAAiB,YAAY;AAC/B,UAAM,MAAM,MAAM,WACf,IAAI,CAAC,MAAM,eAAe,YAAY,GAAG,QAAQ,MAAM,CAAC,EACxD,OAAO,CAAC,MAAM,MAAM,IAAI;AACpB,WAAA,IAAI,WAAW,GAAG;AAAA,EAC3B;AAEO,SAAA;AACT;AAEgB,SAAA,SACd,OACA,QACA,QACA;AACA,SAAO,eAAe,cAAc,OAAO,QAAQ,MAAM;AAC3D;AAEgB,SAAA,UACd,OACA,QACA,QACA;AACA,SAAO,eAAe,eAAe,OAAO,QAAQ,MAAM;AAC5D;ACvFgB,SAAA,kBACd,IACA,SACG;AACH,MAAI,cAAc,WAAW;AAC3B,WAAO,IAAI;AAAA,MACT,gCAAgC,GAAG,QAAQ,OAAO;AAAA,IAAA;AAAA,EACpD,WACS,cAAc,mBAAmB;AAC1C,WAAO,IAAI;AAAA,MACT,GAAG,WAAW,IAAI,CAAC,MAAM,kBAAkB,GAAG,OAAO,CAAC;AAAA,IAAA;AAAA,EACxD,WACS,cAAc,YAAY;AACnC,WAAO,IAAI;AAAA,MACT,GAAG,WAAW,IAAI,CAAC,MAAM,kBAAkB,GAAG,OAAO,CAAC;AAAA,IAAA;AAAA,EAE1D;AACO,SAAA;AACT;ACsBO,MAAM,QAAoC;AAAA,EAG/C,YAAY,aAAsB,MAAM;AACtC,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,QAAiB;;AACf,WAAO,IAAI,UAAQ,UAAK,eAAL,mBAAiB,YAAW,IAAI;AAAA,EACrD;AAAA,EAEA,YAAoB;AAElB,aAAS,gBAAgB,OAAqB;AAC5C,UAAI,iBAAiB,mBAAmB;AAC/B,eAAA;AAAA,UACL,MAAM;AAAA,UACN,YAAY,MAAM,WAAW,IAAI,eAAe;AAAA,QAAA;AAAA,MAClD,WACS,iBAAiB,YAAY;AAC/B,eAAA;AAAA,UACL,MAAM;AAAA,UACN,YAAY,MAAM,WAAW,IAAI,eAAe;AAAA,QAAA;AAAA,MAClD,WACS,iBAAiB,WAAW;AAC9B,eAAA;AAAA,UACL,MAAM;AAAA,UACN,QAAQ,MAAM,OAAO,IAAI,CAAC,MAAM,EAAE,WAAW;AAAA,QAAA;AAAA,MAC/C,OACK;AACC,cAAA,IAAI,MAAM,sCAAsC;AAAA,MACxD;AAAA,IACF;AAEA,WAAO,KAAK,UAAU,gBAAgB,KAAK,UAAU,CAAC;AAAA,EACxD;AAAA,EAEA,IAAI,cAA6B;AAC/B,QAAI,CAAC,KAAK;AAAY,aAAO,IAAI,cAAc;AAC/C,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA,EACA,QAAQ,OAAe,WAAoB,QAA0B;AACnE,QAAI,CAAC,KAAK;AAAY,aAAO,IAAI,QAAQ;AAClC,WAAA,IAAI,QAAQ,KAAK,WAAW,QAAQ,OAAO,WAAW,MAAM,CAAC;AAAA,EACtE;AAAA,EAEA,IAAI,OAAe;AACjB,QAAI,KAAK,eAAe;AAAa,aAAA;AACrC,WAAO,KAAK,WAAW;AAAA,EACzB;AAAA,EAEA,OAAO,OAAe,QAA2B;AAC/C,QAAI,CAAC,KAAK;AAAY,aAAO,IAAI,QAAQ;AACzC,WAAO,IAAI,QAAQ,KAAK,WAAW,OAAO,OAAO,MAAM,CAAC;AAAA,EAC1D;AAAA,EAIA,UAAU,cAAgC,QAAQ,GAAY;AAC5D,QAAI,CAAC,KAAK;AAAY,aAAO,IAAI,QAAQ;AACzC,WAAO,IAAI,QAAQ,KAAK,WAAW,UAAU,cAAqB,KAAK,CAAC;AAAA,EAC1E;AAAA,EAEA,MAAM,aAAqB,QAA2B;AACpD,QAAI,CAAC,KAAK;AAAY,aAAO,IAAI,QAAQ;AACzC,WAAO,IAAI,QAAQ,KAAK,WAAW,MAAM,aAAa,MAAM,CAAC;AAAA,EAC/D;AAAA,EAEA,OACE,mBACA,QACA,MACS;AACT,QAAI,CAAC,KAAK;AAAY,aAAO,IAAI,QAAQ;AAClC,WAAA,IAAI,QAAQ,KAAK,WAAW,OAAO,mBAAmB,QAAQ,IAAI,CAAC;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAyB;AAC3B,WAAO,IAAI,QAAQ,MAAM,KAAK,YAAY,MAAM,UAAU,CAAC;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,KAAK,OAAyB;AAC5B,WAAO,IAAI,QAAQ,OAAO,KAAK,YAAY,MAAM,UAAU,CAAC;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAU,OAAyB;AACjC,WAAO,IAAI,QAAQ,YAAY,KAAK,YAAY,MAAM,UAAU,CAAC;AAAA,EACnE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,QAAgB,QAAqD;AAC1E,UAAM,SAAS,UAAU,OAAO,IAAI,aAAc,CAAA;AAClD,WAAO,IAAI,QAAQ,SAAS,KAAK,YAAY,QAAQ,MAAM,CAAC;AAAA,EAC9D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,QAAQ,QAAgB,QAAqD;AAC3E,UAAM,SAAS,UAAU,OAAO,IAAI,aAAc,CAAA;AAClD,WAAO,IAAI,QAAQ,UAAU,KAAK,YAAY,QAAQ,MAAM,CAAC;AAAA,EAC/D;AAAA,EAOA,cACE,YACA,QAC4B;AAC5B,QAAI,CAAC,KAAK;AAAkB,YAAA,IAAI,MAAM,mCAAmC;AACzE,WAAO,KAAK,WAAW,cAAc,YAAY,MAAM;AAAA,EACzD;AAAA,EAEA,aAAa,MAAY,WAAkD;AACzE,QAAI,CAAC,KAAK;AAAkB,YAAA,IAAI,MAAM,mCAAmC;AACzE,WAAO,KAAK,WAAW,aAAa,MAAM,SAAS;AAAA,EACrD;AAAA,EAEA,MAAM,QAAyB;;AAC7B,aAAO,UAAK,eAAL,mBAAiB,MAAM,YAAW;AAAA,EAC3C;AAAA,EAEA,aAAa,SAAS,GAAW;;AAC/B,aAAO,UAAK,eAAL,mBAAiB,aAAa,YAAW;AAAA,EAClD;AAAA,EAEA,aAAoC;;AAClC,aAAO,UAAK,eAAL,mBAAiB,iBAAgB,CAAA;AAAA,EAC1C;AAAA,EAEA,OAAO,UAAkB,eAA+B,IAAa;AACnE,WAAO,IAAI,QAAQ,OAAO,KAAK,YAAY,UAAU,YAAY,CAAC;AAAA,EACpE;AAAA,EAEA,YACE,QACA,UAAgC,IACvB;AACT,QAAI,WAAW,OAAO;AACd,YAAA,IAAI,MAAM,iCAAiC;AAAA,IACnD;AACA,WAAO,IAAI,QAAQ,kBAAkB,KAAK,YAAY,OAAO,CAAC;AAAA,EAChE;AAAA,EAEA,IAAI,YAAuB;AACrB,QAAA,EAAE,KAAK,sBAAsB,YAAY;AAC3C,UACE,KAAK,sBAAsB,cAC3B,KAAK,WAAW,WAAW,WAAW,KACtC,KAAK,WAAW,WAAW,CAAC,aAAa,WACzC;AACO,eAAA,KAAK,WAAW,WAAW,CAAC;AAAA,MACrC;AACM,YAAA,IAAI,MAAM,iCAAiC;AAAA,IACnD;AACA,WAAO,KAAK;AAAA,EACd;AACF;AASO,MAAM,mBACH,eAEV;AAAA,EACE,YAAY,SAAkB,CAAC,GAAG,CAAC,GAAG;AAC9B;AACN,SAAK,UAAU;AACf,SAAK,aAAa;AAElB,SAAK,gBAAgB;EACvB;AAAA,EAEA,OAAgB;AACd,WAAO,IAAI,QAAQ,IAAI,UAAU,KAAK,aAAa,CAAC;AAAA,EACtD;AAAA,EAEA,QAAiB;AACf,SAAK,aAAa;AAClB,WAAO,KAAK;EACd;AAAA,EAEA,kBAA2B;AACzB,SAAK,iBAAiB;AACtB,WAAO,KAAK;EACd;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,sBACE,QACA,OAA6B,UACpB;AACT,SAAK,aAAa;AACb,SAAA,2BAA2B,QAAQ,IAAI;AAE5C,WAAO,KAAK;EACd;AACF;AAMO,SAAS,mBAAmB,MAAuB;AACxD,WAAS,kBAAkB8D,OAAoB;AACzCA,QAAAA,MAAK,MAAM,MAAM,qBAAqB;AACxC,YAAM,aAAaA,MAAK,YAAY,EAAE,IAAI,iBAAiB;AACpD,aAAA,IAAI,kBAAkB,UAAU;AAAA,IAC9BA,WAAAA,MAAK,MAAM,MAAM,cAAc;AACxC,YAAM,aAAaA,MAAK,YAAY,EAAE,IAAI,iBAAiB;AACpD,aAAA,IAAI,WAAW,UAAU;AAAA,IACvBA,WAAAA,MAAK,MAAM,MAAM,aAAa;AACjC,YAAA,SAASA,MAAK,QAAQ,EAAE,IAAI,CAAC,MAAc,mBAAmB,CAAC,CAAC;AAC/D,aAAA,IAAI,UAAU,MAAM;AAAA,IAAA,OACtB;AACC,YAAA,IAAI,MAAM,wCAAwC;AAAA,IAC1D;AAAA,EACF;AAEM,QAAA,OAAO,KAAK,MAAM,IAAI;AACtB,QAAA,QAAQ,kBAAkB,IAAI;AAC7B,SAAA,IAAI,QAAQ,KAAK;AAC1B;AAOO,SAAS,KAAK,cAAoC;AACjD,QAAA,MAAM,IAAI;AAChB,MAAI,cAAc;AAChB,QAAI,cAAc,YAAY;AAAA,EAChC;AACO,SAAA;AACT;AASO,SAAS,qBACd,OACA,QACA,IAA2C,GAClC;AACT,SAAO,IAAI,QAAQ,0BAA0B,OAAO,QAAQ,CAAC,CAAC;AAChE;AACO,MAAM,gBAAgB;AAStB,SAAS,iBAAiB,QAAyB;AACjD,SAAA,IAAI,QAAQ,IAAI,UAAU,CAAC,aAAa,MAAM,CAAC,CAAC,CAAC;AAC1D;AASgB,SAAA,kBACd,aACA,aACS;AACT,QAAM,CAAC,OAAO,KAAK,IAAI,CAAC,aAAa,WAAW,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC;AAChE,QAAA,YAAqB,UAAU,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC;AAE1D,SAAA,IAAI,QAAQ,IAAI,UAAU,CAAC,cAAc,OAAO,OAAO,SAAS,CAAC,CAAC,CAAC;AAC5E;AASO,SAAS,WAAW,QAAyB;AAC3C,SAAA,KAAA,EACJ,cAAc,CAAC,CAAC,QAAQ,CAAC,CAAC,EAC1B,WAAW,IAAI,QAAQ,GAAG,MAAM,EAChC,WAAW,KAAK,QAAQ,GAAG,MAAM,EACjC;AACL;AASgB,SAAA,YAAY,aAAqB,aAA8B;AACtE,SAAA,KAAA,EACJ,cAAc,CAAC,CAAC,aAAa,CAAC,CAAC,EAC/B,YAAY,IAAI,aAAa,GAAG,WAAW,EAC3C,YAAY,KAAK,aAAa,GAAG,WAAW,EAC5C;AACL;AAUO,SAAS,cACd,QACA,YACA,UAAU,GACD;AACT,SAAO,IAAI,QAAQ,mBAAmB,QAAQ,YAAY,OAAO,CAAC;AACpE;AAQO,SAAS,SACd,MACA,EAAE,SAAS,GAAG,SAAS,GAAG,WAAW,IAAI,aAAa,UAAU,IAAI,CAAA,GAC3D;AACT,SAAO,IAAI;AAAA,IACT,eAAe,MAAM,EAAE,QAAQ,QAAQ,UAAU,YAAY;AAAA,EAAA;AAEjE;AAUa,MAAA,0BAA0B,CACrC,QACA,sBAAkD,CAAA,GAClD,UAEI,CAAA,MACQ;AACZ,QAAM,SAAS,CAAC,8BAA8B,QAAQ,mBAAmB,CAAC;AAC1E,MAAI,QAAQ,cAAc,CAAC9D,YAAU,OAAO,CAAC,GAAG,OAAO,OAAO,SAAS,CAAC,CAAC,GAAG;AACnE,WAAA,KAAK,mBAAmB,OAAO,OAAO,SAAS,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;AAAA,EACtE;AAEA,SAAO,IAAI,QAAQ,IAAI,UAAU,MAAM,CAAC;AAC1C;AAUO,MAAM,yBAAyB,CACpC,MACA,EAAE,cAAc,KAAK,QAAQ,GAAG,OAAO,GAAG,aAAa,MAAM,IAAI,CAAA,GACjE,sBAAkD,CAAA,MACtC;AACN,QAAA,YAAY,OAAO,SAAS;AAClC,QAAM,SAAS,CAAC,GAAG,MAAM,cAAc,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM;AACpD,WAAA,KAAK,QAAQ,IAAI,QAAQ;AAAA,EAAA,CACjC;AAED,SAAO,wBAAwB,QAAQ,qBAAqB,EAAE,WAAY,CAAA;AAC5E;AAEA,MAAM,iBAAiB,CAAC,UAA2B;AACjD,QAAM,YACJ,cAAc,KAAM,GAAI,EAAE,cAAA,EAC1B;AAEI,QAAA,SAAS,MAAM,IAAI,CAAC,MAAM,YAAY,GAAG,SAAS,CAAC;AACnD,QAAA,iBAAiB,aAAa,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,UAAU,CAAC,CAAC;AACvE,MAAI,eAAe,WAAW;AAAG,WAAO,IAAI,QAAQ;AACpD,MAAI,eAAe,WAAW;AAAG,WAAO,IAAI,QAAQ,eAAe,CAAC,CAAC;AAErE,SAAO,IAAI,QAAQ,IAAI,WAAW,cAAc,CAAC;AACnD;AASgB,SAAA,eACd,OACA,mBAAuD,SAChB;AACnC,MAAA;AACJ,MAAI,4BAA4B,kBAAkB;AACvC,aAAA;AAAA,EAAA,OACJ;AACL,aAAS,cAAc,gBAAgB;AAAA,EACzC;AAEA,QAAM,EAAE,SAAS,OAAA,IAAW,mBAAmB,OAAO,MAAM;AAErD,SAAA;AAAA,IACL,SAAS,eAAe,OAAO;AAAA,IAC/B,QAAQ,eAAe,MAAM;AAAA,EAAA;AAEjC;AAOO,SAAS,gBAAgB,MAAqB;AACnD,QAAM,YAAY,KAAK,MAAM,EAAE,UAAU;AACnC,QAAA,SAAS,UAAU,MAAM,IAAI,CAAC,MAAM,YAAY,GAAG,IAAI,CAAC;AAExD,QAAA,iBAAiB,aAAa,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,UAAU,CAAC,CAAC;AACvE,MAAI,eAAe,WAAW;AAAG,WAAO,IAAI,QAAQ;AACpD,MAAI,eAAe,WAAW;AAAG,WAAO,IAAI,QAAQ,eAAe,CAAC,CAAC;AAErE,SAAO,IAAI,QAAQ,IAAI,WAAW,cAAc,CAAC;AACnD;AC3gBO,SAAS,QAAQ;AAEtB,UAAQ,CAAC,GAAG,IAAI,OAAO,OAAO,OAAO,OAAO;AAAA,IAAQ;AAAA,IAAU,CAE1D,OAAA,IACC,OAAO,gBAAgB,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC,IAAK,MAAO,IAAI,GAC5D,SAAS,EAAE;AAAA,EAAA;AAEjB;ACEA,MAAM,aAAa,CAAC,QAA4C;AAC9D,QAAM,KAAK;AACX,SAAO,IAAI,GAAG,6BAA6B,KAAK,IAAI;AACtD;AAEA,SAAS,WAAW,KAAa,OAAuB;AAC/C,SAAA,SAAS,IAAI,MAAM,QAAQ,IAAI,QAAQ,KAAK,CAAC,GAAG,EAAE;AAC3D;AACA,SAAS,aAAa,KAAuC;AAC3D,MAAI,QAAQ;AACR,MAAA,MAAM,QAAQ,GAAG,MAAM;AAAW,YAAA,MAAM,MAAM,CAAC;AAE/C,MAAA,MAAM,WAAW,GAAG;AACd,YAAA,MAAM,QAAQ,gBAAgB,MAAM;AAAA,EAC9C;AAEA,SAAO,CAAC,WAAW,OAAO,CAAC,GAAG,WAAW,OAAO,CAAC,GAAG,WAAW,OAAO,CAAC,CAAC;AAC1E;AAEA,MAAM,YAAY,CAAC,KAAa,QAAQ,MAA0B;AAChE,QAAM,KAAK;AACX,QAAM,CAAC,GAAG,GAAG,CAAC,IAAI,aAAa,GAAG;AAE3B,SAAA,IAAI,GAAG,qBAAqB,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,KAAK;AACrE;AAEO,MAAM,yBAAyB,YAA8B;AAAC;AASrD,SAAA,eAAe,SAAwB,IAAsB;AAC3E,QAAM,KAAK;AAEX,QAAM,MAAM,IAAI,GAAG,iBAAiB,WAAW,SAAS,CAAC;AAEtD,KAAA,kBAAkB,cAAc,KAAK;AAElC,QAAA,YAAY,IAAI;AAEtB,QAAM,OAAO,GAAG,qBAAqB,UAAU,SAAS,EAAE;AAC1D,QAAM,QAAQ,GAAG,qBAAqB,UAAU,SAAS,EAAE;AAE3D,aAAW,EAAE,OAAO,MAAM,OAAO,WAAW,QAAQ;AAC5C,UAAA,YAAY,KAAK;AAElB,SAAA,SAAS,WAAW,MAAM,OAAO;AAEtC,OAAG,cAAc,MAAM,WAAW,WAAW,QAAQ,MAAO,CAAA,CAAC;AAEvD,UAAA;AAAA,MACJ;AAAA,MACA,UAAU,SAAS,QAAQ,SAAS,CAAC;AAAA;AAAA,MAErC,GAAG,kBAAkB;AAAA,IAAA;AAAA,EAEzB;AAEA,OAAK,iBAAiB;AAEf,SAAA,IAAI,iBAAiB,GAAG;AACjC;AAcgB,SAAA,WACd,SAAwB,CAAC,GACzB,EAAE,MAAM,UAAmE,IAAA,IACrE;AACN,QAAM,KAAK;AACX,QAAM,IAAI;AAEJ,QAAA,MAAM,eAAe,MAAM;AAEjC,MAAI,QAAQ,WAAW;AAEP,MAAE,IAAI,GAAG,yBAAyB;AAEhD,OAAG,iBAAiB;AAAA,MAClB;AAAA,OACC,aAAa,QAAQ,MAAM,YAAY;AAAA,IAAA;AAE1C,OAAG,iBAAiB;AAAA,MAClB;AAAA,OACC,QAAQ,aAAa,MAAM,YAAY;AAAA,IAAA;AAAA,EAE5C;AAEA,QAAM,UAAU,EAAE,IAAI,GAAG,sBAAuB,CAAA;AAChD,QAAM,SAAS;AAAA,IACb,IAAI,GAAG;AAAA,MACL,EAAE,IAAI,GAAG,+BAA+B,OAAO,CAAC;AAAA,MAChD;AAAA,IACF;AAAA,EAAA;AAEF,SAAO,aAAa,IAAI;AACxB,SAAO,aAAa,IAAI;AACxB,SAAO,YAAY,IAAI;AACpB,KAAA,iBAAiB,QAAQ,2BAA2B,IAAI;AACxD,KAAA,iBAAiB,QAAQ,wBAAwB,CAAC;AAClD,KAAA,iBAAiB,QAAQ,uBAAuB,CAAC;AACjD,KAAA,iBAAiB,QAAQ,qBAAqB,CAAC;AAElD,QAAM,WAAW,EAAE,IAAI,GAAG,wBAAyB,CAAA;AAC5C,SAAA;AAAA,IACL,IAAI,GAAG,0BAA0B,IAAI,OAAO;AAAA;AAAA,IAE5C,GAAG,0BAA0B;AAAA,IAC7B;AAAA,IACA;AAAA,EAAA;AAGF,QAAM,WAAW;AACX,QAAA,OAAO,OAAO,MAAM,QAAQ;AAE9B,MAAA,SAAS,GAAG,sBAAsB,kBAAkB;AAEtD,UAAM,OAAO,GAAG,GAAG,SAAS,MAAM,QAAQ;AACvC,OAAA,GAAG,OAAO,MAAM,QAAQ;AAGrB,UAAA,OAAO,IAAI,KAAK,CAAC,IAAI,GAAG,EAAE,MAAM,mBAAA,CAAoB;AACnD,WAAA;AAAA,EAAA,OACF;AACC,UAAA,IAAI,MAAM,yBAAyB;AAAA,EAC3C;AACF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;","x_google_ignoreList":[21,22,54]}