import { Item } from './item';
/**
 * Rocket League car body.
 */
export declare class Body extends Item {
    /**
     * The default Octane body.
     */
    static readonly DEFAULT: Body;
    /**
     * Path to the RGBA blank skin map of the body.
     */
    blank_skin: string;
    /**
     * Path to the base texture of the body.
     */
    base_skin: string;
    /**
     * Path to the GLTF model file of the body.
     */
    model: string;
    /**
     * Path to the base texture of the chassis. Null if this is included in the model.
     */
    chassis_base?: string;
    /**
     * Normal map of the chassis. May act as the RGBA map for painting the chassis.
     */
    chassis_n?: string;
    /**
     * True if the chassis part of the model can be painted.
     */
    chassis_paintable: boolean;
}
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