/**
 * Utility functions for Skeleton, SkinnedMesh, and Bone manipulation.
 * @see https://github.com/mrdoob/three.js/blob/dev/examples/jsm/utils/SkeletonUtils.js
 */
export declare const SkeletonUtils: {
    /**
     * Clones the given object and its descendants, ensuring that any SkinnedMesh instances are correctly associated with their bones. Bones
     * are also cloned, and must be descendants of the object passed to this method. Other data, like geometries and materials, are reused by
     * reference.
     * @param source the object that will be cloned
     */
    clone: (source: any) => any;
};
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