import { ShaderMaterial, Texture } from 'three';
export declare abstract class ExtendedMeshStandardMaterial extends ShaderMaterial {
    lights: boolean;
    normalMapType: import("three").NormalMapTypes;
    constructor();
    get map(): Texture;
    set map(map: Texture);
    get normalMap(): Texture;
    set normalMap(normalMap: Texture);
    get envMap(): Texture;
    set envMap(envMap: Texture);
    static createFragmentShader(uniforms: string, diffuseShader: string): string;
}
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