import { ExtendedMeshStandardMaterial } from './extended-mesh-standard-material';
import { Color, Texture } from 'three';
export declare const UNIFORMS = "\n  uniform sampler2D rgbaMap;\n  uniform vec3 paintColor;\n  uniform int painted;\n";
export declare class RimMaterial extends ExtendedMeshStandardMaterial {
    private maskChannel;
    private invertMask;
    constructor(maskChannel: string, invertMask?: boolean);
    get rgbaMap(): Texture;
    set rgbaMap(rgbaMap: Texture);
    get paintColor(): Color;
    set paintColor(paintColor: Color);
    animate(t: number): void;
}
//# sourceMappingURL=rim-material.d.ts.map