import { BaseObjectType } from "../../../../shared/entities";
import { type IBaseObject } from "../../common/baseObject/IBaseObject";
import { type IPlayer } from "../../common/player/IPlayer";
import { type IVehicle } from "../../common/vehicle/IVehicle";
import { type IVector3D } from "../../../../shared/common/utils";
export interface ICCMPPlayerOptions {
    /** Network id of the player (same as remoteId — CCMP exposes only one id). */
    readonly id: number;
    /** Human-readable name from the handshake. May be empty if not yet known. */
    readonly name: string;
    /** `true` if this Player represents the local user, `false` for remotes. */
    readonly isLocal: boolean;
}
/**
 * CCMP implementation of the Rock-Mod player facade.
 *
 * Identity and synced meta are tracked by id. Runtime entity operations are
 * delegated to `ccmp.players.getById(id)`, whose `handle` is live for the
 * local player and for streamed remote players. Missing remote handles degrade
 * to safe defaults/no-ops, matching RageMP-style best-effort client behavior.
 */
export declare class CCMPPlayer implements IPlayer {
    /** Глобальный set для one-time warnings, чтобы не флудить лог. */
    private static readonly _warnedMethods;
    private readonly _id;
    private _name;
    private readonly _isLocal;
    private _isExists;
    constructor(options: ICCMPPlayerOptions);
    /** Помечает игрока как удалённого — вызывается из `CCMPPlayersManager`. */
    markRemoved(): void;
    /** Обновляет name (полезно если name приехал позже первого создания). */
    setNameInternal(name: string): void;
    get id(): number;
    get remoteId(): number;
    get type(): BaseObjectType;
    get isExists(): boolean;
    get handle(): number;
    destroy(): void;
    get position(): IVector3D;
    get dimension(): number;
    setPosition(value: IVector3D): void;
    setDimension(_value: number): void;
    setCoords(xPos: number, yPos: number, zPos: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void;
    get model(): number;
    get heading(): number;
    setHeading(heading: number): void;
    setModel(value: string): void;
    get rotation(): IVector3D;
    setRotation(value: IVector3D): void;
    get forwardVector(): IVector3D;
    freezePosition(freeze: boolean): void;
    setCollision(collision: boolean, keepPhysics: boolean): void;
    setInvincible(invincible: boolean): void;
    setVisible(visible: boolean): void;
    setAlpha(alpha: number): void;
    get alpha(): number;
    resetAlpha(): void;
    getOffsetFromInWorldCoords(offsetX: number, offsetY: number, offsetZ: number): IVector3D;
    getBoneIndexByName(boneName: string): number;
    getWorldPositionOfBone(boneIndex: number): IVector3D;
    getVariable(name: string): unknown | null;
    getSyncedMeta(key: string): unknown | undefined;
    hasSyncedMeta(key: string): boolean;
    getSyncedMetaKeys(): readonly string[];
    attachToEntity(target: IBaseObject, boneIndex: number, offset: IVector3D, rotation: IVector3D, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean): void;
    detach(useDetachVelocity: boolean, collision: boolean): void;
    getSpeed(): number;
    isPlayingAnim(dictionary: string, name: string, taskFlag: number): boolean;
    get name(): string;
    get health(): number;
    get armour(): number;
    get isDead(): boolean;
    get vehicle(): IVehicle | null;
    get isVoice3DEnabled(): boolean;
    get voiceVolume(): number;
    get isVoiceActive(): boolean;
    setVoice3D(_enable: boolean): void;
    setVoiceVolume(_volume: number): void;
    get isReloading(): boolean;
    get weapon(): number;
    getAmmoInClip(_weapon: number): number;
    getWeaponAmmo(_weapon: number): number;
    getBoneIndex(boneId: number): number;
    setDecoration(collection: string, overlay: string): void;
    removeDecoration(collection: string, overlay: string): void;
    clearDecorations(): void;
    setHeadBlendData(shapeFirstId: number, shapeSecondId: number, shapeThirdId: number, skinFirstId: number, skinSecondId: number, skinThirdId: number, shapeMix: number, skinMix: number, thirdMix: number, isParent: boolean): void;
    setFaceFeature(index: number, value: number): void;
    setHeadOverlay(overlayId: number, index: number, opacity: number, _firstColor: number, _secondColor: number): void;
    setHeadOverlayColor(overlayId: number, colorTypeId: number, firstColor: number, secondColor: number): void;
    setEyeColor(eyeColor: number): void;
    setHairColor(colorId: number, highlightColorId: number): void;
    setComponentVariation(componentId: number, drawableId: number, textureId: number, paletteId: number): void;
    setPropertyVariation(componentId: number, drawableId: number, textureId: number, attach: boolean): void;
    clearProp(componentId: number): void;
    get isLocalPlayer(): boolean;
    taskSwapWeapon(): void;
    taskEnterVehicle(vehicleHandle: number, timeout: number, seat: number, speed: number, flag: number, _p6: number): void;
    clearTasks(): void;
    clearTasksImmediately(): void;
    taskPlayAnim(dictionary: string, name: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number, lockX: boolean, lockY: boolean, lockZ: boolean): void;
    stopAnim(dictionary: string, name: string, blendOutSpeed: number): void;
    setMovementClipset(_clipset: string, _speed: number): void;
    resetMovementClipset(_blendDuration: number): void;
    getBoneCoords(boneId: number, offsetX: number, offsetY: number, offsetZ: number): IVector3D;
    setNoCollision(otherHandle: number, thisFrameOnly: boolean): void;
    private _getNativePlayer;
    private _warnOnce;
}
