import { type IGameplayManager } from "../../../game";
import { type IVector3D } from "../../../../shared/common/utils";
export declare class RageGameplayManager implements IGameplayManager {
    setFadeOutAfterDeath(toggle: boolean): void;
    getGroundZFor3dCoord(position: IVector3D, ignoreWater: boolean, waterLevelCheck: boolean): number;
}
