import { type IUiManager } from "../../../game";
import { type IVector3D } from "../../../../shared/common/utils";
export declare class RageUiManager implements IUiManager {
    getStreetNameFromHashKey(hash: number): string;
    getLabelText(labelName: string): string;
    hideHudComponentThisFrame(componentIndex: number): void;
    displayRadar(display: boolean): void;
    setPauseMenuActive(toggle: boolean): void;
    setWaypoint(x: number, y: number): void;
    deleteWaypoint(): void;
    getBlipInfoIdCoord(blip: number): IVector3D;
}
