import { type IEntity } from "../../common/entity/IEntity";
import { AltVWorldObject, type IAltVWorldObjectOptions } from "../worldObject/AltVWorldObject";
import Entity = AltVServer.Entity;
import { Vector3D } from "../../../../shared/common/utils";
export interface IAltVEntityOptions<T extends Entity> extends IAltVWorldObjectOptions<T> {
}
export declare abstract class AltVEntity<T extends Entity> extends AltVWorldObject<T> implements IEntity {
    get model(): number;
    get rotation(): Vector3D;
    protected constructor(options: IAltVEntityOptions<T>);
    setModel(value: string): void;
    setRotation(value: Vector3D): void;
    getNetData(name: string): unknown;
    setNetData(name: string, value: unknown): void;
}
