import { type IWorldObject } from "../../common/worldObject/IWorldObject";
import { Vector3D } from "../../../../shared/common/utils/math/Vectors";
import { AltVBaseObject, type IAltVBaseObjectOptions } from "../baseObject/AltVBaseObject";
import WorldObject = AltVServer.WorldObject;
export interface IAltVWorldObjectOptions<T extends WorldObject> extends IAltVBaseObjectOptions<T> {
}
export declare abstract class AltVWorldObject<T extends WorldObject> extends AltVBaseObject<T> implements IWorldObject {
    get position(): Vector3D;
    get dimension(): number;
    protected constructor(options: IAltVWorldObjectOptions<T>);
    setPosition(value: Vector3D): void;
    setDimension(value: number): void;
}
