import { type IVehicle } from "../../common/vehicle/IVehicle";
import { MockEntity, type IMockEntityOptions } from "../entity/MockEntity";
import { RGBA } from "../../../../shared/common/utils";
import { type MockPlayer } from "../player/MockPlayer";
export interface IMockVehicleOptions extends IMockEntityOptions {
    engine?: boolean;
    locked?: boolean;
}
export declare class MockVehicle extends MockEntity implements IVehicle {
    private _bodyHealth;
    private _engineHealth;
    private _engineOn;
    private _numberPlate;
    private _isLocked;
    private _isDead;
    private _primaryColor;
    private _secondaryColor;
    private _customPrimaryColor;
    private _customSecondaryColor;
    private _passengers;
    private _mods;
    private _neonEnabled;
    private _neonColor;
    private _windowTint;
    private _wheelType;
    private _plateType;
    get bodyHealth(): number;
    get engineHealth(): number;
    get engineOn(): boolean;
    get numberPlate(): string;
    get isLocked(): boolean;
    get isDead(): boolean;
    get primaryColor(): number;
    get secondaryColor(): number;
    get customPrimaryColor(): RGBA;
    get customSecondaryColor(): RGBA;
    get neonEnabled(): boolean;
    get neonColor(): {
        r: number;
        g: number;
        b: number;
    };
    get windowTint(): number;
    get wheelType(): number;
    get plateType(): number;
    get driver(): MockPlayer | null;
    get passengers(): Set<MockPlayer>;
    constructor(options: IMockVehicleOptions);
    setBodyHealth(value: number): void;
    setEngineHealth(value: number): void;
    setEngineOn(value: boolean): void;
    setNumberPlate(value: string): void;
    setLocked(value: boolean): void;
    setPrimaryColor(value: number): void;
    setSecondaryColor(value: number): void;
    setCustomPrimaryColor(value: RGBA): void;
    setCustomSecondaryColor(value: RGBA): void;
    setMod(modType: number, modIndex: number): void;
    getMod(modType: number): number;
    setNeonEnabled(enabled: boolean): void;
    setNeonColor(r: number, g: number, b: number): void;
    setWindowTint(tintType: number): void;
    setWheelType(wheelType: number): void;
    setPlateType(plateType: number): void;
    explode(): void;
    repair(): void;
}
