import type { IContentProtections, IManifestStreamEvent } from "../parsers/manifest";
import type { IHDRInformation, ITrackType } from "../public_types";
/**
 * Various formats an `IManifestMetadata` object can take.
 */
export declare const enum ManifestMetadataFormat {
    /**
     * This is actually a `Manifest` class, with its event listeners, methods and
     * all properties.
     */
    Class = 0,
    /**
     * This is only an object anouncing the properties required by the
     * `IManifestMetadata` interface.
     *
     * The main advantages of this smaller structure is that:
     *   - it takes less place in memory
     *   - it can be serialized and thus communicated between threads
     *     without loss of information.
     *
     * However it does not contain the full information like `Class` would.
     */
    MetadataObject = 1
}
/**
 * Object describing the metadata of a given content.
 *
 * An `IManifestMetadata` object has several advantages over the full `Manifest`
 * class:
 *   - it contains fewer properties and is thus much cheaper to deeply copy
 *   - it doesn't contain any method
 *   - it is fully serializable while still containing its more important
 *     metadata
 *   - A `Manifest` is compatible and thus can be automatically upcasted into an
 *     `IManifestMetadata`.
 *
 * This makes it a good candidate when a `Manifest`'s information has to be
 * shared through several threads or environments.
 *
 * As such, modules which may be running in a different environment than the
 * one creating Manifest classes should prefer to depend on an
 * `IManifestMetadata` object, rather than the full `Manifest` class.
 */
export interface IManifestMetadata {
    /**
     * Format of the current object respecting the `IManifestMetadata` interface.
     * Allowing for several type of formats allows to accomodate several
     * environments such as multi-thread scenarios without badly impacting much
     * advanced features of a mono-thread scenario.
     */
    manifestFormat: ManifestMetadataFormat;
    /**
     * ID uniquely identifying this Manifest.
     * No two Manifests should have this ID.
     * This ID is automatically calculated each time a `Manifest` instance is
     * created.
     */
    id: string;
    /**
     * List every Period in that Manifest chronologically (from start to end).
     * A Period contains information about the content available for a specific
     * period of time.
     */
    periods: IPeriodMetadata[];
    /**
     * If true, the Manifest can evolve over time:
     * New segments can become available in the future, properties of the manifest
     * can change...
     */
    isDynamic: boolean;
    /**
     * If true, this Manifest describes a live content.
     * A live content is a specific kind of content where you want to play very
     * close to the maximum position (here called the "live edge").
     * E.g., a TV channel is a live content.
     */
    isLive: boolean;
    /**
     * If `true`, no more periods will be added after the current last manifest's
     * Period.
     * `false` if we know that more Period is coming or if we don't know.
     */
    isLastPeriodKnown: boolean;
    uris: string[];
    /**
     * Minimum time, in seconds, at which a segment defined in the Manifest
     * can begin.
     * This is also used as an offset for live content to apply to a segment's
     * time.
     */
    availabilityStartTime: number | undefined;
    /**
     * Suggested delay from the "live edge" (i.e. the position corresponding to
     * the current broadcast for a live content) the content is suggested to start
     * from.
     * This only applies to live contents.
     */
    suggestedPresentationDelay?: number | undefined;
    clockOffset?: number | undefined;
    /**
     * Data allowing to calculate the minimum and maximum seekable positions at
     * any given time.
     */
    timeBounds: {
        /**
         * This is the theoretical minimum playable position on the content
         * regardless of the current Adaptation chosen, as estimated at parsing
         * time.
         * `undefined` if unknown.
         *
         * More technically, the `minimumSafePosition` is the maximum between all
         * the minimum positions reachable in any of the audio and video Adaptation.
         *
         * Together with `timeshiftDepth` and the `maximumTimeData` object, this
         * value allows to compute at any time the minimum seekable time:
         *
         *   - if `timeshiftDepth` is not set, the minimum seekable time is a
         *     constant that corresponds to this value.
         *
         *    - if `timeshiftDepth` is set, `minimumSafePosition` will act as the
         *      absolute minimum seekable time we can never seek below, even when
         *      `timeshiftDepth` indicates a possible lower position.
         *      This becomes useful for example when playing live contents which -
         *      despite having a large window depth - just begun and as such only
         *      have a few segment available for now.
         *      Here, `minimumSafePosition` would be the start time of the initial
         *      segment, and `timeshiftDepth` would be the whole depth that will
         *      become available once enough segments have been generated.
         */
        minimumSafePosition?: number | undefined;
        /**
         * Some dynamic contents have the concept of a "window depth" (or "buffer
         * depth") which allows to set a minimum position for all reachable
         * segments, in function of the maximum reachable position.
         *
         * This is justified by the fact that a server might want to remove older
         * segments when new ones become available, to free storage size.
         *
         * If this value is set to a number, it is the amount of time in seconds
         * that needs to be substracted from the current maximum seekable position,
         * to obtain the minimum seekable position.
         * As such, this value evolves at the same rate than the maximum position
         * does (if it does at all).
         *
         * If set to `null`, this content has no concept of a "window depth".
         */
        timeshiftDepth: number | null;
        /** Data allowing to calculate the maximum playable position at any given time. */
        maximumTimeData: {
            /**
             * Current position representing live content.
             * Only makes sense for un-ended live contents.
             *
             * `undefined` if unknown or if it doesn't make sense in the current context.
             */
            livePosition: number | undefined;
            /**
             * Whether the maximum positions should evolve linearly over time.
             *
             * If set to `true`, the maximum seekable position continuously increase at
             * the same rate than the time since `time` does.
             */
            isLinear: boolean;
            /**
             * This is the theoretical maximum playable position on the content,
             * regardless of the current Adaptation chosen, as estimated at parsing
             * time.
             *
             * More technically, the `maximumSafePosition` is the minimum between all
             * attributes indicating the duration of the content in the Manifest.
             *
             * That is the minimum between:
             *   - The Manifest original attributes relative to its duration
             *   - The minimum between all known maximum audio positions
             *   - The minimum between all known maximum video positions
             *
             * This can for example be understood as the safe maximum playable
             * position through all possible tacks.
             */
            maximumSafePosition: number;
            /**
             * Monotonically-raising timestamp (the one commonly used by the RxPlayer)
             * at the time both `maximumSafePosition` and `livePosition` were
             * calculated.
             * This can be used to retrieve a new maximum position from them when they
             * linearly evolves over time (see `isLinear` property).
             */
            time: number;
        };
    };
}
/**
 * Object describing a "Period" in the Manifest, that is, a time-delimited
 * subset with its own tracks and qualities.
 *
 * Streaming technologies without the concept of a "Period" will just be
 * considered to have a single Period spanning the whole content.
 *
 * An `IPeriodMetadata` object has several advantages over the full `Period`
 * class:
 *   - it contains fewer properties and is thus much cheaper to deeply copy
 *   - it doesn't contain any method
 *   - it is fully serializable while still containing its more important
 *     metadata
 *   - A `Period` is compatible and thus can be automatically upcasted into an
 *     `IPeriodMetadata`.
 *
 * This makes it a good candidate when a `Period`'s information has to be
 * shared through several threads or environments.
 *
 * As such, modules which may be running in a different environment than the
 * one creating Period classes should prefer to depend on an
 * `IPeriodMetadata` object, rather than the full `Period` class.
 */
export interface IPeriodMetadata {
    /** ID uniquely identifying the IPeriodMetadata in the IManifestMetadata. */
    id: string;
    /** Absolute start time of the Period, in seconds. */
    start: number;
    /**
     * Absolute end time of the Period, in seconds.
     * `undefined` for still-running Periods.
     */
    end?: number | undefined;
    /**
     * Duration of this Period, in seconds.
     * `undefined` for still-running Periods.
     */
    duration?: number | undefined;
    /** Every 'Adaptation' in that Period, per type of Adaptation. */
    adaptations: Partial<Record<ITrackType, IAdaptationMetadata[]>>;
    /** Array containing every stream event happening on the period */
    streamEvents: IManifestStreamEvent[];
    /** If set to an object, this Period has a thumbnail track. */
    thumbnailTracks: IThumbnailTrackMetadata[];
}
/** Describes metadata about a single image thumbnail track. */
export interface IThumbnailTrackMetadata {
    /** Identify that thumbnail track. */
    id: string;
    /** Estimated mime-type for the loaded thumbnails (e.g. `"image/jpeg"`). */
    mimeType: string;
    /**
     * A loaded thumbnail's height in pixels. Note that there can be multiple actual
     * thumbnails per loaded thumbnail resource (see `horizontalTiles` and
     * `verticalTiles` properties.
     */
    height: number;
    /**
     * A loaded thumbnail's width in pixels. Note that there can be multiple actual
     * thumbnails per loaded thumbnail resource (see `horizontalTiles` and
     * `verticalTiles` properties.
     */
    width: number;
    /**
     * Thumbnail tracks are usually grouped together. This is the number of
     * images contained horizontally in a whole loaded thumbnail resource.
     */
    horizontalTiles: number;
    /**
     * Thumbnail tracks are usually grouped together. This is the number of
     * images contained vertically in a whole loaded thumbnail resource.
     */
    verticalTiles: number;
    /**
     * Starting `position` the first thumbnail of this thumbnail track applies to,
     * if known.
     */
    start: number | undefined;
    /**
     * Ending `position` the last thumbnail of this thumbnail track applies to,
     * if known.
     */
    end: number | undefined;
    /**
     * Thumbnail tracks are usually grouped together into separate tiles.
     * This is the amount of time in seconds each tile spans.
     */
    tileDuration: number | undefined;
}
export interface ILoadedThumbnailData {
    data: BufferSource;
    mimeType: string;
    start: number;
    end?: number | undefined;
    height?: number | undefined;
    width?: number | undefined;
}
/**
 * Object describing the global support state for an Adaptation's
 * Representations.
 */
export interface IAdaptationSupportStatus {
    /**
     * `true` if at least one of its Representation has a codecs currently
     * supported.
     * `false` if this is not the case.
     * `undefined` if this is not known yet.
     */
    hasSupportedCodec: boolean | undefined;
    /**
     * `true` if some of its Representation's codec support is `undefined` - and
     * thus needs to be checked.
     *
     * `false` if support is known for all codecs associated to this Adaptation's
     * Representations.
     */
    hasCodecWithUndefinedSupport: boolean;
    /**
     * `true` if at least one of its Representation is known to be decipherable.
     *
     * `false` if none of its Representation are decipherable.
     *
     * `undefined` if this is unknown.
     */
    isDecipherable: boolean | undefined;
}
export interface IAdaptationMetadata {
    /** ID uniquely identifying the Adaptation in the Period. */
    id: string;
    /** Type of this Adaptation. */
    type: ITrackType;
    /** Language this Adaptation is in, as announced in the original Manifest. */
    language?: string | undefined;
    /** Whether this Adaptation contains closed captions for the hard-of-hearing. */
    isClosedCaption?: boolean | undefined;
    /** Whether this track contains an audio description for the visually impaired. */
    isAudioDescription?: boolean | undefined;
    /** If true this Adaptation contains sign interpretation. */
    isSignInterpreted?: boolean | undefined;
    /**
     * If `true` this Adaptation are subtitles Meant for display when no other text
     * Adaptation is selected. It is used to clarify dialogue, alternate
     * languages, texted graphics or location/person IDs that are not otherwise
     * covered in the dubbed/localized audio Adaptation.
     */
    isForcedSubtitles?: boolean | undefined;
    /**
     * Object describing the global support state for that Adaptation's
     * Representations.
     */
    supportStatus: IAdaptationSupportStatus;
    /** Language this Adaptation is in, when translated into an ISO639-3 code. */
    normalizedLanguage?: string | undefined;
    /**
     * Different `Representations` (e.g. qualities) this Adaptation is available
     * in.
     */
    representations: IRepresentationMetadata[];
    /** Label of the adaptionSet */
    label?: string | undefined;
    /**
     * If `true`, this Adaptation is a "dub", meaning it was recorded in another
     * language than the original one.
     */
    isDub?: boolean | undefined;
    /** Tells if the track is a trick mode track. */
    trickModeTracks?: IAdaptationMetadata[] | undefined;
    /** Tells if the track is a trick mode track. */
    isTrickModeTrack?: boolean | undefined;
}
export interface IRepresentationMetadata {
    /**
     * ID uniquely identifying the `Representation` in its parent `Adaptation`.
     *
     * This identifier might be linked to an identifier present in the original
     * Manifest file, it is thus the identifier to use to determine if a
     * `Representation` from a refreshed `Manifest` is actually the same one than
     * one in the previously loaded Manifest (as long as the `Adaptation` and
     * `Period` are also the same).
     *
     * For a globally unique identifier regardless of the `Adaptation`, `Period`
     * or even `Manifest`, you can rely on `uniqueId` instead.
     */
    id: string;
    /**
     * Globally unique identifier for this `Representation` object.
     *
     * This identifier is guaranteed to be unique for any `Representation`s of all
     * `Manifest` objects created in the current JS Realm.
     * As such, it can be used as an identifier for the JS object itself, whereas
     * `id` is the identifier for the original Manifest's Representation in the
     * scope of its parent `Adaptation`.
     */
    uniqueId: string;
    /** Bitrate this Representation is in, in bits per seconds. */
    bitrate: number;
    /**
     * `true` if the Representation is in a supported codec, false otherwise.
     * `undefined` for when this is not yet known (we're still in the process of
     * probing for support).
     */
    isSupported?: boolean | undefined;
    /**
     * An array of strings describing codecs that Representation relies on.
     *
     * If multiple elements are in this array, each element is a codec (or groups
     * of codecs, e.g. for both audio and video) enhancing and backward compatible
     * to the next element of that array.
     *
     * For example, a Dolby Vision video Representation could be retro-compatible
     * with HDR10 decoders not handling Dolby Vision-specific metadata.
     * In that scenario, we could have an array with two elements:
     *   1. The Dolby Vision codec
     *   2. The base HDR10 codec, hopefully with higher device compatibility.
     *
     * To note that we should aim to have the shorter array possible to always
     * expose the actually relied-on codec through the API. The idea could be
     * to only have several elements in this Array _BEFORE_ testing for codec
     * support on the current device, only to then remove all non-used codecs to
     * keep the one actually relied on.
     */
    codecs?: string[];
    /**
     * A string describing the mime-type for this Representation.
     * Examples: audio/mp4, video/webm, application/mp4, text/plain
     * undefined if we do not know.
     */
    mimeType?: string | undefined;
    /**
     * If this Representation is linked to video content, this value is the width
     * in pixel of the corresponding video data.
     */
    width?: number | undefined;
    /**
     * If this Representation is linked to video content, this value is the height
     * in pixel of the corresponding video data.
     */
    height?: number | undefined;
    /**
     * Frame-rate, when it can be applied, of this Representation, in any textual
     * indication possible (often under a ratio form).
     */
    frameRate?: number | undefined;
    /**
     * `true` if this `Representation` is linked to a spatial audio technology.
     * For example, it may be set to `true` if the Representation relies on the
     * "Dolby Atmos". technology.
     *
     * `false` if it is known that this `Representation` does not contain any
     * spatial audio.
     *
     * `undefined` if we do not know whether this `Representation` contains
     * spatial audio or not.
     */
    isSpatialAudio?: boolean | undefined;
    /**
     * If the track is HDR, give the characteristics of the content
     */
    hdrInfo?: IHDRInformation | undefined;
    /**
     * Whether we are able to decrypt this Representation / unable to decrypt it or
     * if we don't know yet:
     *   - if `true`, it means that we know we were able to decrypt this
     *     Representation in the current content.
     *   - if `false`, it means that we know we were unable to decrypt this
     *     Representation
     *   - if `undefined` there is no certainty on this matter
     */
    decipherable?: boolean | undefined;
    /** Encryption information for this Representation. */
    contentProtections?: IContentProtections | undefined;
    /** If the codec is supported with MSE in worker */
    isCodecSupportedInWebWorker?: boolean | undefined;
}
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