import type { MaskSource } from '../workflows/workflow.spec.js';
import type { WebGL2Context, WebGLContext } from './index.js';
/**
 * Given a Tile division size, build a Mask Source
 * @param division - number of division to slice the geometry by
 * @param context - The current rendering context
 * @returns The mask source
 */
export default function buildMask(division: number, context: WebGL2Context | WebGLContext): MaskSource;
