export declare const eventTypes: readonly ["player_death", "other_death", "player_hurt", "item_purchase", "bomb_beginplant", "bomb_abortplant", "bomb_planted", "bomb_defused", "bomb_exploded", "bomb_dropped", "bomb_pickup", "defuser_dropped", "defuser_pickup", "announce_phase_end", "cs_intermission", "bomb_begindefuse", "bomb_abortdefuse", "hostage_follows", "hostage_hurt", "hostage_killed", "hostage_rescued", "hostage_stops_following", "hostage_rescued_all", "hostage_call_for_help", "vip_escaped", "vip_killed", "player_radio", "bomb_beep", "weapon_fire", "weapon_fire_on_empty", "grenade_thrown", "weapon_reload", "weapon_zoom", "silencer_detach", "inspect_weapon", "weapon_zoom_rifle", "player_spawned", "item_pickup", "item_pickup_slerp", "item_pickup_failed", "item_remove", "ammo_pickup", "item_equip", "enter_buyzone", "exit_buyzone", "buytime_ended", "enter_bombzone", "exit_bombzone", "enter_rescue_zone", "exit_rescue_zone", "silencer_off", "silencer_on", "buymenu_open", "buymenu_close", "round_prestart", "round_poststart", "round_start", "round_end", "grenade_bounce", "hegrenade_detonate", "flashbang_detonate", "smokegrenade_detonate", "smokegrenade_expired", "molotov_detonate", "decoy_detonate", "decoy_started", "tagrenade_detonate", "inferno_startburn", "inferno_expire", "inferno_extinguish", "decoy_firing", "bullet_impact", "player_footstep", "player_jump", "player_blind", "player_falldamage", "door_moving", "round_freeze_end", "mb_input_lock_success", "mb_input_lock_cancel", "nav_blocked", "nav_generate", "player_stats_updated", "achievement_info_loaded", "spec_target_updated", "spec_mode_updated", "hltv_changed_mode", "cs_game_disconnected", "cs_win_panel_round", "cs_win_panel_match", "cs_match_end_restart", "cs_pre_restart", "player_avenged_teammate", "achievement_earned", "achievement_earned_local", "repost_xbox_achievements", "match_end_conditions", "round_mvp", "player_decal", "teamplay_round_start", "show_survival_respawn_status", "client_disconnect", "gg_killed_enemy", "switch_team", "write_profile_data", "trial_time_expired", "update_matchmaking_stats", "player_reset_vote", "enable_restart_voting", "sfuievent", "start_vote", "player_given_c4", "bot_takeover", "jointeam_failed", "teamchange_pending", "material_default_complete", "cs_prev_next_spectator", "nextlevel_changed", "seasoncoin_levelup", "tournament_reward", "start_halftime", "ammo_refill", "parachute_pickup", "parachute_deploy", "dronegun_attack", "drone_dispatched", "loot_crate_visible", "loot_crate_opened", "open_crate_instr", "smoke_beacon_paradrop", "survival_paradrop_spawn", "survival_paradrop_break", "drone_cargo_detached", "drone_above_roof", "choppers_incoming_warning", "firstbombs_incoming_warning", "dz_item_interaction", "survival_teammate_respawn", "survival_no_respawns_warning", "survival_no_respawns_final", "player_ping", "player_ping_stop", "guardian_wave_restart"];
type EventType = (typeof eventTypes)[number];
export declare const game: {
    on: (eventType: EventType, fn: () => void) => number;
    onTick: (fn: () => void) => number;
    runNextTick: (fn: () => void) => number;
    runAfterDelayTicks: (fn: () => void, delay: number) => number;
    runAfterDelaySeconds: (fn: () => void, delay: number) => number;
};
export declare const createOnEventFiredForEvent: (eventName: EventType, createEventListenerWithOutput: (onEventFired: () => void) => void) => void;
export {};
