import { VRM } from "@davidcks/r3f-vrm";
import * as poseDetect from "@tensorflow-models/pose-detection";
import { BasePoseConversionManager } from "./BasePoseConversionManager";
import { Vector3 } from "three";
export declare class HeadPoseConversionManager extends BasePoseConversionManager {
    constructor(vrm: VRM);
    getPosePositions<T extends "raw" | "normalized">(blazePose: poseDetect.Pose, format: T): ReturnType<HeadPoseConversionManager["normalizePosePositions"]>;
    getRawPosePositions(blazePose: poseDetect.Pose): {
        __root: Vector3;
        neck: {
            position: [number, number, number];
        };
        head: {
            position: [number, number, number];
        };
        leftEye: {
            position: [number, number, number];
        };
        rightEye: {
            position: [number, number, number];
        };
        jaw: {
            position: [number, number, number];
        };
    };
    normalizePosePositions(headPose: ReturnType<HeadPoseConversionManager["getRawPosePositions"]>, root: Vector3): {
        neck: {
            position: [number, number, number];
        };
        head: {
            position: [number, number, number];
        };
        leftEye: {
            position: [number, number, number];
        };
        rightEye: {
            position: [number, number, number];
        };
        jaw: {
            position: [number, number, number];
        };
    };
}
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