import { Quaternion, Euler, Vector3 } from "./three/index";
export declare class RotationTranslator {
    static to0_2PI(angle: number): number;
    static rotateWithLocalYSpin(yAngle: number, zAngle: number, spin: number, coordinateConversion?: {
        x: "x" | "y" | "z";
        y: "x" | "y" | "z";
        z: "x" | "y" | "z";
    }): {
        quat: Quaternion;
        angles: readonly [number, number, number];
        normalizedAngles: [number, number, number];
        rawAngles: [number, number, number];
    };
    static toQuat(euler: Euler, axis: Vector3): Quaternion;
}
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