/**
 * Enumeration constants to define 3D text label alignment
 */
export declare enum ETextAlignment3D {
    /**
     * Default alignment
     */
    Default = 0,
    /**
     * Align (billboard) to camera
     */
    Camera = 1,
    /**
     * 2D text
     */
    ScreenHorizontal = 2,
    /**
     * 2D text, rotated with alignment to corresponding object ( i.e. tick )
     */
    ScreenAutoRotated = 3
}
