import { EventHandler } from "../../Core/EventHandler";
import { IDeletable } from "../../Core/IDeletable";
import { Rect } from "../../Core/Rect";
import { Size } from "../../types/Size";
import { ESurfaceType } from "../../types/SurfaceType";
import { IThemeable } from "../Themes/IThemeable";
import { IThemeProvider } from "../Themes/IThemeProvider";
/**
 * @summary Defines the interface to a 2D Cartesian {@link SciChartSurface} or 3D Cartesian  {@link SciChart3DSurface} within SciChart -
 * High Performance Realtime {@link https://www.scichart.com/javascript-chart-features | JavaScript Charts}
 * @remarks
 * See derived types {@link SciChartSurface} (2D Charts) and {@link SciChart3DSurface} (3D Charts) for more specific instructions on how
 * to use the SciChartSurface and create a 2D or 3D {@link https://www.scichart.com/javascript-chart-features | JavaScript Chart}
 */
export interface ISciChartSurfaceBase extends IDeletable, IThemeable {
    /**
     * Gets the ISciChartSurfaceBase Id
     */
    readonly id: string;
    /**
     * The {@link HTMLDivElement} which is the dom chart root
     */
    readonly domChartRoot: HTMLDivElement;
    /**
     * The inner {@link HTMLDivElement} div element
     */
    readonly domDivContainer: HTMLDivElement;
    /**
     * The inner {@link HTMLDivElement} div element placed on the background
     */
    readonly domSeriesBackground: HTMLDivElement;
    /**
     * The {@link HTMLCanvasElement} which is the HTML5 canvas which SciChart draws overlays (cursors, tooltips) to
     */
    readonly domCanvas2D: HTMLCanvasElement;
    /**
     *  Used internally - gets the previous {@link IThemeProvider}
     */
    readonly themeProvider: IThemeProvider;
    /**
     * Used internally - gets isDeleted flag
     */
    readonly isDeleted: boolean;
    /**
     * Used internally - gets other SciChartSurfaces
     */
    readonly otherSurfaces: ISciChartSurfaceBase[];
    readonly viewRect: Rect;
    /**
     * An event handler which notifies its subscribers when a render operation has finished. Use this
     * to time render performance, or to update elements of the chart or your UI on redraw.
     */
    rendered: EventHandler<boolean>;
    /**
 * An event handler which notifies its subscribers when a render operation starts. Use this
 * to update elements of the chart for the current render.  Any updates made here will not trigger a subsequent render.
 */
    preRender: EventHandler<any>;
    /**
     * An event handler which notifies its subscribers when a chart root element was resized.
     */
    resized: EventHandler<Size>;
    /**
     * An event handler which notifies its subscribers when an error occurs during chart rendering.
     * A listener receives the error object via params.
     */
    renderError: EventHandler<any>;
    /**
     * The {@link SVGSVGElement} which is the SVG canvas which SciChart adds elements (tooltips, annotations) to
     */
    domSvgContainer: SVGSVGElement;
    /**
     * The {@link SVGSVGElement} which is the SVG adorner layer canvas, is used for annotation adorners
     */
    domSvgAdornerLayer: SVGSVGElement;
    /**
     * The {@link SVGSVGElement} placed on the background and could be used instead of {@link domSvgContainer}
     */
    domBackgroundSvgContainer: SVGSVGElement;
    /**
     * Changes the Viewport Size of the {@link SciChartSurfaceBase}
     * @param width
     * @param height
     */
    changeViewportSize(width: number, height: number): void;
    /**
     * Changes the Viewport Size of the {@link SciChartSurfaceBase}
     * @param width
     * @param height
     */
    onResize(width: number, height: number): void;
    /**
     * Add an IDeleteable object to the surface which will have its delete method called when the surface is deleted
     */
    addDeletable(deletable: IDeletable): void;
    /**
     * Call invalidateElement() to trigger a redraw of the {@link SciChartSurfaceBase}. SciChart's WebGL WebAssembly rendering
     * engine will schedule a redraw a the next time the renderer is free.
     */
    invalidateElement(options?: {
        force?: boolean;
    }): void;
    /**
     * Deletes native (WebAssembly) memory used by this type, after which it cannot be used.
     */
    delete(clearHtml?: boolean): void;
    /**
     * Applies a theme (defined by IThemeProvider) to the current element
     * @param themeProvider The theme data to apply
     */
    applyTheme(themeProvider: IThemeProvider): void;
    /**
     * Gets the Surface Type. See {@link ESurfaceType} for list of values
     */
    surfaceType: ESurfaceType;
}
