{
    "annualReport.2020.subnavFoundersMessage": "Thông điệp của người sáng lập",
    "annualReport.2020.subnavMission": "Phân công",
    "annualReport.2020.subnavReach": "Tôi",
    "annualReport.2020.subnavThemes": "Chủ đề",
    "annualReport.2020.subnavDirectorsMessage": "Lời nhắn của giám đốc",
    "annualReport.2020.subnavSupporters": "Ủng hộ",
    "annualReport.2020.subnavTeam": "Nhóm",
    "annualReport.2020.subnavDonate": "Quyên góp",
    "annualReport.2020.mastheadYear": "Báo cáo thường niên năm 2020",
    "annualReport.2020.mastheadTitle": "Thích nghi với một thế giới đang thay đổi",
    "annualReport.2020.foundersMessageTitle": "Một thông điệp từ người sáng lập của chúng tôi",
    "annualReport.2020.foundersMessageP1": "Năm 2020 sẽ được ghi nhớ là năm mà đại dịch COVID càn quét khắp thế giới, gây ra những khó khăn và gián đoạn trong cuộc sống của mọi người - trong đó những khó khăn lớn nhất lại đổ dồn lên những người vốn đã phải đối mặt với nhiều thách thức trong cuộc sống.",
    "annualReport.2020.foundersMessageP2": "Trong suốt đại dịch, những người trẻ trên khắp thế giới, nhiều người trong số họ bị cô lập trong nhà, đã truy cập vào trang web Scratch với số lượng lớn hơn bao giờ hết, coi Scratch là một không gian an toàn nơi họ có thể thể hiện bản thân một cách sáng tạo, học các kỹ năng mới và hợp tác với nhau. Chúng tôi đã được truyền cảm hứng từ rất nhiều dự án Scratch mà những người trẻ tuổi đã tạo ra trong năm 2020, nhiều người trong số họ chia sẻ suy nghĩ và cảm xúc của mình về đại dịch, biến đổi khí hậu, bất công về chủng tộc và các vấn đề khác trong tâm trí họ. Những người trẻ tuổi không chỉ học các khái niệm và kỹ năng tính toán mà còn phát triển tiếng nói và bản sắc của mình.",
    "annualReport.2020.foundersMessageP3": "Để đảm bảo Scratch có thể tiếp tục đóng vai trò quan trọng này trong cuộc sống của những người trẻ tuổi trong những năm tới, chúng tôi đã thực hiện những thay đổi đáng kể về mặt tổ chức tại Scratch. Vào đầu năm 2020, Đội Scratch đã chuyển khỏi ngôi nhà lâu năm của mình tại MIT Media Lab và đến văn phòng mới của Scratch Foundation tại trung tâm thành phố Boston. Động thái này sẽ giúp chúng tôi xây dựng một tổ chức bền vững có khả năng hỗ trợ Scratch như một nền tảng mã hóa sáng tạo toàn cầu trong tương lai.",
    "annualReport.2020.foundersMessageP4": "Vào cuối năm 2020, như một phần của quá trình chuyển đổi tổ chức này, chúng tôi đã thuê Shawna Young làm Giám đốc điều hành của Scratch Foundation. Shawna đến với Scratch Foundation với nền tảng vững chắc về giáo dục và quản lý phi lợi nhuận, cùng cam kết sâu sắc về công bằng và hòa nhập. Trong suốt sự nghiệp của mình tại các tổ chức như Duke và MIT, Shawna đã nỗ lực mở rộng trải nghiệm học tập cho sinh viên từ nhiều cộng đồng khác nhau. Cam kết đó phù hợp chặt chẽ với sứ mệnh và giá trị của Scratch, và sẽ đóng vai trò quan trọng trong vai trò lãnh đạo của cô tại Scratch. Tôi khuyến khích bạn đọc thông điệp của Shawna ở cuối báo cáo thường niên này.",
    "annualReport.2020.foundersMessageP5": "Trong thập kỷ qua, Scratch đã đạt được thành công phi thường, thu hút hàng chục triệu người trẻ trên toàn thế giới. Nhưng chúng tôi chỉ mới bắt đầu. Thách thức trong những năm tới là đảm bảo rằng chúng tôi có thể tiếp tục truyền bá và hỗ trợ không chỉ công nghệ của mình mà còn cả phương pháp học tập sáng tạo, chu đáo và hợp tác của chúng tôi, để những người trẻ trên toàn thế giới có cơ hội công bằng để tưởng tượng, sáng tạo, chia sẻ và học hỏi. Chúng tôi mong muốn được hợp tác với tất cả các bạn để biến điều đó thành hiện thực!",
    "annualReport.2020.foundersMessageScratchTitle": "Chủ tịch, Quỹ Scratch",
    "annualReport.2020.foundersMessageAffiliation": "Giáo sư, Phòng thí nghiệm truyền thông MIT",
    "annualReport.2020.watchVideo": "Xem đoạn phim",
    "annualReport.2020.missionTitle": "Sứ mệnh và tầm nhìn của chúng tôi",
    "annualReport.2020.visionHeader": "Tầm nhìn",
    "annualReport.2020.visionSubtitle": "Lan truyền những cách tiếp cận sáng tạo, quan tâm, hợp tác và công bằng đối với việc lập trình và học tập trên toàn thế giới.",
    "annualReport.2020.missionHeader": "Phân công",
    "annualReport.2020.missionSubtitle": "Cung cấp cho người trẻ các công cụ kỹ thuật số và cơ hội để tưởng tượng, sáng tạo, chia sẻ và học hỏi.",
    "annualReport.2020.missionP1": "Chúng tôi cam kết thực hiện công lý giáo dục và ưu tiên sự công bằng trong mọi khía cạnh công việc, đặc biệt chú trọng vào các sáng kiến ​​và phương pháp hỗ trợ trẻ em, gia đình và nhà giáo dục không tham gia vào lĩnh vực điện toán sáng tạo.",
    "annualReport.2020.missionP2": "Chúng tôi đã phát triển Scratch như một môi trường học tập miễn phí, an toàn và vui tươi, giúp tất cả trẻ em tham gia vào tư duy sáng tạo, lý luận có hệ thống và làm việc theo nhóm—những kỹ năng thiết yếu cho mọi người trong xã hội ngày nay. Chúng tôi làm việc với các nhà giáo dục và gia đình để hỗ trợ trẻ em khám phá, chia sẻ và học tập.",
    "annualReport.2020.missionP3": "Trong quá trình phát triển các công nghệ, hoạt động và tài liệu học tập mới, chúng tôi tuân theo nguyên tắc mà chúng tôi gọi là Bốn P của Học tập sáng tạo:",
    "annualReport.2020.fourPs": "Bốn chữ P của Học tập sáng tạo",
    "annualReport.2020.missionProjectsTitle": "Các chương trình",
    "annualReport.2020.missionPeersTitle": "Những người bạn",
    "annualReport.2020.missionPassionTitle": "Đam mê",
    "annualReport.2020.missionPlayTitle": "Chơi",
    "annualReport.2020.missionProjectsDescription": "Khuyến khích trẻ em tham gia thiết kế, sáng tạo và thể hiện bản thân một cách sáng tạo",
    "annualReport.2020.missionPeersDescription": "Hỗ trợ trẻ em trong việc cộng tác, chia sẻ, phối hợp và cố vấn",
    "annualReport.2020.missionPassionDescription": "Cho phép trẻ em phát triển sở thích của bản thân và thực hiện các dự án có ý nghĩa bản thân",
    "annualReport.2020.missionPlayDescription": "Khuyến khích trẻ em mày mò, thử nghiệm và lặp đi lặp lại",
    "annualReport.2020.reachTitle": "Reaching Children Around the World",
    "annualReport.2020.reachSubtitle": "Scratch là cộng đồng lập trình lớn nhất thế giới dành cho trẻ em và thanh thiếu niên từ 8 tuổi trở lên.",
    "annualReport.2020.reachMillion": "triệu",
    "annualReport.2020.reachNewUsersNumber": "15 {million}",
    "annualReport.2020.reachNewUsersIncrease": "3.8% từ 2019",
    "annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
    "annualReport.2020.reachProjectsCreatedIncrease": "37% từ 2019",
    "annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
    "annualReport.2020.reachProjectCreatorsIncrease": "44% từ 2019",
    "annualReport.2020.reachIncreaseInCommentsNumber": "217%",
    "annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
    "annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
    "annualReport.2020.reachNewUsers": "Người dùng mới",
    "annualReport.2020.reachProjectsCreated": "Những chương trình đã tạo",
    "annualReport.2020.reachProjectCreators": "Mọi người tạo ra dự án",
    "annualReport.2020.reachComments": "increase in comments posted",
    "annualReport.2020.reachGlobalCommunity": "Cộng đồng Toàn cầu của Chúng tôi",
    "annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
    "annualReport.2020.reachMap24M": "24M",
    "annualReport.2020.reachMapLog": "on a logarithmic scale",
    "annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
    "annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
    "annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
    "annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
    "annualReport.2020.reachDownloadsMillion": "3 {million}",
    "annualReport.2020.reachDownloads": "Downloads in 2020",
    "annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
    "annualReport.2020.themesTitle": "Emerging Themes",
    "annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
    "annualReport.2020.equity": "Công bằng",
    "annualReport.2020.globalStrategy": "Chiến lược toàn cầu",
    "annualReport.2020.connectivityTitle": "Connectivity",
    "annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
    "annualReport.2020.aaronText": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
    "annualReport.2020.spotlightStory": "Spotlight Story",
    "annualReport.2020.connectivityIndia": "Scratch in India",
    "annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
    "annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
    "annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
    "annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
    "annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
    "annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
    "annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
    "annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
    "annualReport.2020.connectivityIndiaUsersPercent": "156%",
    "annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
    "annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
    "annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
    "annualReport.2020.connectivityIndiaProjectsPercent": "270%",
    "annualReport.2020.connectivityIndiaYear": "in 2020",
    "annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
    "annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
    "annualReport.2020.connectivityWorld": "Scratch Around the World",
    "annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
    "annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
    "annualReport.2020.connectivityCountryChile": "Chile",
    "annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
    "annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
    "annualReport.2020.connectivityCountryBrazil": "Brazil",
    "annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
    "annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
    "annualReport.2020.connectivityCountryIndia": "India",
    "annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
    "annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
    "annualReport.2020.connectivityCountryUSA": "UK",
    "annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
    "annualReport.2020.connectivityResources": "Nguồn tài nguyên",
    "annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
    "annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
    "annualReport.2020.connectivityExample1Title": "Tutorial Images",
    "annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
    "annualReport.2020.connectivityExample2Title": "Bắt đầu với Scratch",
    "annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
    "annualReport.2020.connectivityExample3Title": "Scratch Editor",
    "annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
    "annualReport.2020.adaptationTitle": "Adaptation",
    "annualReport.2020.adaptationIntro": "Khi COVID-19 buộc các trường học phải đóng cửa và đẩy việc học lên không gian ảo, nhiều học sinh và giáo viên đã khám phá Scratch lần đầu tiên hoặc điều chỉnh cách họ dạy và học lập trình sáng tạo. Từ chính ngôi nhà của mình, Nhóm Scratch đã làm việc để hỗ trợ nhu cầu thay đổi của các nhà giáo dục và cộng đồng trực tuyến.",
    "annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
    "annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
    "annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
    "annualReport.2020.adaptationHighlightName": "Aaron Reuland",
    "annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
    "annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
    "annualReport.2020.adaptationHighlightText2": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
    "annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
    "annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
    "annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
    "annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
    "annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
    "annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
    "annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
    "annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
    "annualReport.2020.adaptationSnapshot": "Ảnh chụp nhanh",
    "annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
    "annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
    "annualReport.2020.adaptationSnapshot2Title": "Đưa bản thân vào Scratch",
    "annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
    "annualReport.2020.communityTitle": "Cộng đồng",
    "annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
    "annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
    "annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
    "annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
    "annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
    "annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
    "annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
    "annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
    "annualReport.2020.communityScratchCommunity": "Scratch Community",
    "annualReport.2020.communityScratchCommunityIntro": "Khi được hỏi tại sao họ sử dụng Scratch, hầu hết Scratcher đều nói về tầm quan trọng của cộng đồng trực tuyến trong việc thúc đẩy sự tham gia liên tục của họ, cung cấp một không gian nơi họ có thể thể hiện sự sáng tạo, kết bạn, nhận phản hồi, có được ý tưởng mới và học các kỹ năng mới. Nhiều Scratcher bày tỏ sự đánh giá cao của họ đối với cộng đồng Scratch như một không gian an toàn và chào đón để kết nối, chia sẻ và học hỏi lẫn nhau.",
    "annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
    "annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
    "annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
    "annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
    "annualReport.2020.yearInReview": "Year in Review",
    "annualReport.2020.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
    "annualReport.2020.yearInReviewCard1Date": "Tháng 1",
    "annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
    "annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
    "annualReport.2020.yearInReviewCard2Date": "Tháng 4",
    "annualReport.2020.yearInReviewCard2Title": "Ngày cá tháng tư",
    "annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
    "annualReport.2020.yearInReviewCard3Date": "Tháng 4",
    "annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
    "annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
    "annualReport.2020.yearInReviewCard4Date": "Tháng 5",
    "annualReport.2020.yearInReviewCard4Title": "Tháng của Scratch",
    "annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
    "annualReport.2020.yearInReviewCard5Date": "Tháng 5",
    "annualReport.2020.yearInReviewCard5Title": "Mạng sống mạnh mẽ của người da đen",
    "annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
    "annualReport.2020.yearInReviewCard6Date": "Tháng 6",
    "annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
    "annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
    "annualReport.2020.yearInReviewCard7Date": "Tháng 6",
    "annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
    "annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
    "annualReport.2020.yearInReviewCard8Date": "Tháng 7",
    "annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
    "annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
    "annualReport.2020.yearInReviewCard9Date": "Tháng 10",
    "annualReport.2020.yearInReviewCard9Title": "Scratchtober",
    "annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
    "annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
    "annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
    "annualReport.2020.communityQuote2Text": "Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
    "annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
    "annualReport.2020.communitySnapshotText": "Nhóm cộng đồng của chúng tôi sử dụng nhiều công cụ và chiến lược khác nhau để khuyến khích quyền công dân kỹ thuật số tốt và duy trì môi trường tích cực để Scratchers sáng tạo. Vào năm 2020, chúng tôi đã phát triển một giao diện mới, trực quan hơn để giúp Scratchers đánh dấu nội dung không phù hợp và cải thiện các công cụ mà nhóm kiểm duyệt cộng đồng của chúng tôi sử dụng. Kết quả là, chúng tôi đã nhận được các báo cáo chất lượng cao hơn từ cộng đồng và những người kiểm duyệt cộng đồng của chúng tôi có thể làm việc nhanh hơn và hiệu quả hơn—giữ cho trang web an toàn hơn và thân thiện hơn với mọi người.",
    "annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
    "annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
    "annualReport.2020.tutorial1": "Virtual Town",
    "annualReport.2020.tutorial2": "Trò chơi bắt lấy",
    "annualReport.2020.tutorial3": "Character Designer",
    "annualReport.2020.tutorial4": "Thú ảo",
    "annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
    "annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
    "annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
    "annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
    "annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
    "annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
    "annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
    "annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
    "annualReport.2020.EDTitle": "Giám đốc điều hành, Scratch Foundation",
    "annualReport.2020.lookingForward": "Looking Forward",
    "annualReport.2020.lookingForwardText1": "In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
    "annualReport.2020.lookingForwardText2": "We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
    "annualReport.2020.learnMore": "Learn More:",
    "annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
    "annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
    "annualReport.2020.supportersTitle": "Cảm ơn những người ủng hộ chúng tôi",
    "annualReport.2020.supportersIntro": "Cảm ơn những người ủng hộ hào phóng của chúng tôi. Sự đóng góp của bạn giúp chúng tôi mở rộng cơ hội học tập sáng tạo cho trẻ em ở mọi lứa tuổi, từ mọi hoàn cảnh, trên toàn cầu.",
    "annualReport.2020.ourSupporters": "Những người ủng hộ chúng tôi",
    "annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
    "annualReport.2020.supportersFoundingTitle": "Đối tác sáng lập — $10.000.000+",
    "annualReport.2020.supportersFoundingText": "Chúng tôi đặc biệt biết ơn các Đối tác sáng lập, mỗi người đã hỗ trợ tích lũy ít nhất 10.000.000 đô la kể từ khi Scratch thành lập vào năm 2003.",
    "annualReport.2020.supportersCatPartnersTitle": "Các Đối Tác Scratch Cat — $1,000,000+",
    "annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
    "annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
    "annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
    "annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
    "annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
    "annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
    "annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
    "annualReport.2020.leadershipTitle": "Đội của chúng tôi",
    "annualReport.2020.leadershipBoard": "Hội đồng quản trị",
    "annualReport.2020.leadershipChair": "Ghế",
    "annualReport.2020.leadershipProfessor": "Giáo sư nghiên cứu học tập",
    "annualReport.2020.leadershipViceChair": "Phó Chủ tịch",
    "annualReport.2020.leadershipCoFounder": "Đồng sáng lập và đồng chủ tịch",
    "annualReport.2020.leadershipBoardMember": "Thành viên Hội đồng quản trị",
    "annualReport.2020.leadershipPresidentCEO": "Chủ tịch và Tổng giám đốc điều hành",
    "annualReport.2020.leadershipFormerPresident": "Cựu chủ tịch",
    "annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
    "annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
    "annualReport.2020.leadershipBoardSecretaryTreasurer": "Thư ký Hội đồng quản trị & Thủ quỹ",
    "annualReport.2020.leadershipBoardSecretary": "Thư ký Hội đồng",
    "annualReport.2020.leadershipBoardTreasurer": "Thủ quỹ Hội đồng",
    "annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
    "annualReport.2020.leadershipED": "Executive Director",
    "annualReport.2020.teamThankYou": "Cảm ơn Mitch Resnick, Natalie Rusk, Rupal Jain và những cộng tác viên khác tại Nhóm mẫu giáo trọn đời tại Phòng thí nghiệm truyền thông MIT vì sự hỗ trợ không biết mệt mỏi của các bạn dành cho Scratch.",
    "annualReport.2020.donateTitle": "Hỗ trợ chúng tôi",
    "annualReport.2020.donateMessage": "Sự ủng hộ của bạn giúp chúng tôi cung cấp Scratch miễn phí cho mọi người, giúp máy chủ của chúng tôi hoạt động và quan trọng nhất là chúng tôi có thể cung cấp cho trẻ em trên toàn thế giới cơ hội để tưởng tượng, sáng tạo và chia sẻ. Cảm ơn bạn!",
    "annualReport.2020.donateButton": "Quyên Góp",
    "annualReport.2020.projectBy": "dự án của",
    "annualReport.2020.altAvatar": "ảnh đại diện người dùng",
    "annualReport.2020.altDropdownArrow": "Mũi tên chỉ menu thả xuống.",
    "annualReport.2020.altMastheadIllustration": "Ba người đang tương tác với các thành phần vật lý.",
    "annualReport.2020.altWave": "Biểu tượng cảm xúc đang vẫy tay.",
    "annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
    "annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
    "annualReport.2020.altBanana": "A banana with a wire plugged into it.",
    "annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
    "annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
    "annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
    "annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
    "annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
    "annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
    "annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
    "annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
    "annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
    "annualReport.2020.altScratchJr": "Scratch Jr logo",
    "annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
    "annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
    "annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
    "annualReport.2020.altArrowNext": "An arrow pointing to the right.",
    "annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
    "annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
    "annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
    "annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
    "annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
    "annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
    "annualReport.2020.altWaveBottom": "A light blue wave.",
    "annualReport.2020.altConnectingLine": "A dotted line connecting the months",
    "annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
    "annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
    "annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
    "annualReport.2020.altJuly": "A microphone and music notes.",
    "annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
    "annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
    "annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
    "annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
    "annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
    "annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
    "annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
    "annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
    "annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
    "annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
    "annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
    "annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
    "annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
    "annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
    "annualReport.2020.altChileIcon": "The Scratch mascot",
    "annualReport.2020.altBrazilIcon": "A green swirl",
    "annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
    "annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
    "annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
    "annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
    "annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
    "annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
    "annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
    "annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
    "annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
    "annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
    "annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
    "annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
    "annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
    "annualReport.2020.altJuneCard": "A person staples a paper flower together.",
    "annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
    "annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
    "annualReport.2020.altDonateIllustration": "Hai bàn tay tạo thành hình trái tim với các ngón tay nằm bên trong hình trái tim đã cắt ra."
}