using UnityEngine; using System.Collections; using System.Net.Sockets; using System.Threading; using System.Collections.Generic; using System.IO; namespace UniWebServer { public class Response { public int statusCode = 404; public string message = "Not Found"; public bool useBytes = false; public byte[] dataBytes; public Headers headers; public MemoryStream stream; public StreamWriter writer; public Response() { headers = new Headers(); stream = new MemoryStream(); writer = new StreamWriter(stream); } public void SetBytes(byte[] data) { useBytes = true; dataBytes = data; } public void Write(string text) { writer.Write(text); writer.Flush(); } } }