using System.Collections; using System.Collections.Generic; using UnityEngine; using System; #if UNITY_EDITOR using UnityEditor; #endif [AddComponentMenu("Sein/Core Components/Sein Animator")] public class SeinAnimator : MonoBehaviour { [HideInInspector] public new string name; [HideInInspector] public string[] modelAnimations; [HideInInspector] public string defaultAnimation; [HideInInspector] public string[] prefixes; }