import { Player } from "../core/Player";
import { EventBus } from "./EventBus";
export declare class MessageRouter {
    private eventBus;
    private commandHandlers;
    constructor(eventBus: EventBus);
    /**
     * Register a command handler for a specific action. For example, if you
     * want a user to be able to make a choice, you could register `game:choice:make`
     * and then handle it in your game logic.
     * @param action - The action to register the handler for
     * @param handler - The handler function to be called when the action is received
     */
    registerCommandHandler(action: string, handler: (player: Player, data: any) => void): void;
    /**
     * Process a message from the client.
     * @param player - The player object
     * @param messageStr - The message string to process
     */
    processMessage(player: Player, messageStr: string): void;
}
