import type { Column, EditorArguments, EditorValidationResult, GridOption } from './index';
/**
 * SlickGrid Editor interface, more info can be found on the SlickGrid repo
 * https://github.com/6pac/SlickGrid/wiki/Writing-custom-cell-editors
 */
export interface Editor {
    /** item data context object */
    dataContext?: any;
    /** is the Editor disabled when we first open it? This could happen when we use "collectionAsync" and we wait for the "collection" to be filled before enabling the Editor. */
    disabled?: boolean;
    /** List of key codes, which will not be captured by default slickgrid hotkeys listeners */
    keyCaptureList?: number[];
    /** Initialize the Editor */
    init: (args?: EditorArguments) => void;
    /** Saves the Editor value */
    save?: () => void;
    /** Cancels the Editor */
    cancel?: () => void;
    /**
     * if implemented, this will be called if the cell being edited is scrolled out of the view
     * implement this is your UI is not appended to the cell itself or if you open any secondary
     * selector controls (like a calendar for a datepicker input)
     */
    hide?: () => void;
    /** pretty much the opposite of hide */
    show?: () => void;
    /**
     * if implemented, this will be called by the grid if any of the cell containers are scrolled
     * and the absolute position of the edited cell is changed
     * if your UI is constructed as a child of document BODY, implement this to update the
     * position of the elements as the position of the cell changes
     * @param {object} - cellBox position: { top, left, bottom, right, width, height, visible }
     */
    position?: (position: any) => void;
    /** remove all data, events & dom elements created in the constructor */
    destroy: () => void;
    /** set the focus on the main input control (if any) */
    focus: () => void;
    /**
     * Deserialize the value(s) saved to "state" and apply them to the data item.
     * This method may get called after the editor itself has been destroyed,
     * treat it as an equivalent of a Java/C# "static" method - no instance variables should be accessed
     */
    applyValue: (item: any, state: any) => void;
    /**
     * Load the value(s) from the data item and update the UI
     * this method will be called immediately after the editor is initialized
     * it may also be called by the grid if if the row/cell being edited is updated via grid.updateRow/updateCell
     */
    loadValue: (item: any) => void;
    preClick?: () => void;
    /**
     * Return the value(s) being edited by the user in a serialized form
     * can be an arbitrary object
     * the only restriction is that it must be a simple object that can be passed around even
     * when the editor itself has been destroyed
     */
    serializeValue: () => any;
    /** return true if the value(s) being edited by the user has/have been changed */
    isValueChanged: () => boolean;
    /** Update the Editor DOM element value with a provided value, we can optionally apply the value to the item dataContext object */
    setValue?: (value: any, isApplyingValue?: boolean, triggerOnCompositeEditorChange?: boolean) => void;
    /**
     * Validate user input and return the result along with the validation message.
     * if the input is valid then the validation result output would be returning { valid:true, msg:null }
     * The first argument "targetElm" is ONLY used internally by the Composite Editor in most cases you want to make this null or undefined
     */
    validate: (targetElm?: HTMLElement, options?: any) => EditorValidationResult;
}
export type EditorConstructor = {
    new <TData = any, C extends Column<TData> = Column<TData>, O extends GridOption<C> = GridOption<C>>(args: EditorArguments<TData, C, O>): Editor;
    /** Static flag used in makeActiveCellEditable. */
    suppressClearOnEdit?: boolean;
};
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