import * as napi from "../rust-module.cjs";
export { Diagnostic, DiagnosticLevel, RgbaColor, Brush, } from "../rust-module.cjs";
import { Model } from "./models";
export { Model };
export { ArrayModel } from "./models";
/**
 *  Represents a two-dimensional point.
 */
export interface Point {
    /**
     * Defines the x coordinate of the point.
     */
    x: number;
    /**
     * Defines the y coordinate of the point.
     */
    y: number;
}
/**
 *  Represents a two-dimensional size.
 */
export interface Size {
    /**
     * Defines the width length of the size.
     */
    width: number;
    /**
     * Defines the height length of the size.
     */
    height: number;
}
/**
 * This type represents a window towards the windowing system, that's used to render the
 * scene of a component. It provides API to control windowing system specific aspects such
 * as the position on the screen.
 */
export interface Window {
    /** Gets or sets the logical position of the window on the screen. */
    logicalPosition: Point;
    /** Gets or sets the physical position of the window on the screen. */
    physicalPosition: Point;
    /** Gets or sets the logical size of the window on the screen, */
    logicalSize: Size;
    /** Gets or sets the physical size of the window on the screen, */
    physicalSize: Size;
    /** Gets or sets the window's fullscreen state **/
    fullscreen: boolean;
    /** Gets or sets the window's maximized state **/
    maximized: boolean;
    /** Gets or sets the window's minimized state **/
    minimized: boolean;
    /**
     * Returns the visibility state of the window. This function can return false even if you previously called show()
     * on it, for example if the user minimized the window.
     */
    get visible(): boolean;
    /**
     * Shows the window on the screen. An additional strong reference on the
     * associated component is maintained while the window is visible.
     */
    show(): void;
    /** Hides the window, so that it is not visible anymore. */
    hide(): void;
    /** Issues a request to the windowing system to re-render the contents of the window. */
    requestRedraw(): void;
}
/**
 * An image data type that can be displayed by the Image element.
 *
 * This interface is inspired by the web [ImageData](https://developer.mozilla.org/en-US/docs/Web/API/ImageData) interface.
 */
export interface ImageData {
    /**
     * Returns the path of the image, if it was loaded from disk. Otherwise
     * the property is undefined.
     */
    readonly path?: string;
    /**
     *  Returns the image as buffer.
     */
    get data(): Uint8Array;
    /**
     * Returns the width of the image in pixels.
     */
    get width(): number;
    /**
     *  Returns the height of the image in pixels.
     */
    get height(): number;
}
/**
 * This interface describes the public API of a Slint component that is common to all instances. Use this to
 * show() the window on the screen, access the window and subsequent window properties, or start the
 * Slint event loop with run().
 */
export interface ComponentHandle {
    /**
     * Shows the window and runs the event loop. The returned promise is resolved when the event loop
     * is terminated, for example when the last window was closed, or {@link quitEventLoop} was called.
     *
     * This function is a convenience for calling {@link show}, followed by {@link runEventLoop}, and
     * {@link hide} when the event loop's promise is resolved.
     */
    run(): Promise<unknown>;
    /**
     * Shows the component's window on the screen.
     */
    show(): any;
    /**
     * Hides the component's window, so that it is not visible anymore.
     */
    hide(): any;
    /**
     * Returns the {@link Window} associated with this component instance.
     * The window API can be used to control different aspects of the integration into the windowing system, such as the position on the screen.
     */
    get window(): Window;
}
/**
 * @hidden
 */
declare class Component implements ComponentHandle {
    #private;
    /**
     * @hidden
     */
    constructor(instance: napi.ComponentInstance);
    get window(): Window;
    /**
     * @hidden
     */
    get component_instance(): napi.ComponentInstance;
    run(): Promise<void>;
    show(): void;
    hide(): void;
}
/**
 * Represents an errors that can be emitted by the compiler.
 */
export declare class CompileError extends Error {
    /**
     * List of {@link Diagnostic} items emitted while compiling .slint code.
     */
    diagnostics: napi.Diagnostic[];
    /**
     * Creates a new CompileError.
     *
     * @param message human-readable description of the error.
     * @param diagnostics represent a list of diagnostic items emitted while compiling .slint code.
     */
    constructor(message: string, diagnostics: napi.Diagnostic[]);
}
/**
 * LoadFileOptions are used to defines different optional parameters that can be used to configure the compiler.
 */
export interface LoadFileOptions {
    /**
     * If set to true warnings from the compiler will not be printed to the console.
     */
    quiet?: boolean;
    /**
     * Sets the widget style the compiler is currently using when compiling .slint files.
     */
    style?: string;
    /**
     * Sets the include paths used for looking up `.slint` imports to the specified vector of paths.
     */
    includePaths?: Array<string>;
    /**
     * Sets library paths used for looking up `@library` imports to the specified map of library names to paths.
     */
    libraryPaths?: Record<string, string>;
    /**
     * @hidden
     */
    fileLoader?: (path: string) => string;
}
/**
 * Loads the specified Slint file and returns an object containing functions to construct the exported
 * components defined within the Slint file.
 *
 * The following example loads a "Hello World" style Slint file and changes the Text label to a new greeting:
 * **`main.slint`**:
 * ```
 * export component Main inherits Window {
 *     in-out property <string> greeting <=> label.text;
 *     label := Text {
 *         text: "Hello World";
 *     }
 * }
 * ```
 *
 * **`index.js`**:
 * ```javascript
 * import * as slint from "slint-ui";
 * let ui = slint.loadFile("main.slint");
 * let main = new ui.Main();
 * main.greeting = "Hello friends";
 * ```
 *
 * @param filePath The path to the file to load as `string` or `URL`. Relative paths are resolved against the process' current working directory.
 * @param options An optional {@link LoadFileOptions} to configure additional Slint compilation settings,
 *                such as include search paths, library imports, or the widget style.
 * @returns Returns an object that is immutable and provides a constructor function for each exported Window component found in the `.slint` file.
 *          For instance, in the example above, a `Main` property is available, which can be used to create instances of the `Main` component using the `new` keyword.
 *          These instances offer properties and event handlers, adhering to the {@link ComponentHandle} interface.
 *          For further information on the available properties, refer to [Instantiating A Component](../index.html#instantiating-a-component).
 * @throws {@link CompileError} if errors occur during compilation.
 */
export declare function loadFile(filePath: string | URL, options?: LoadFileOptions): Object;
/**
 * Loads the given Slint source code and returns an object that contains a functions to construct the exported
 * components of the Slint source code.
 *
 * The following example loads a "Hello World" style Slint source code and changes the Text label to a new greeting:
 * ```js
 * import * as slint from "slint-ui";
 * const source = `export component Main {
 *      in-out property <string> greeting <=> label.text;
 *      label := Text {
 *          text: "Hello World";
 *      }
 * }`; // The content of main.slint
 * let ui = slint.loadSource(source, "main.js");
 * let main = new ui.Main();
 * main.greeting = "Hello friends";
 * ```
 * @param source The Slint source code to load.
 * @param filePath A path to the file to show log and resolve relative import and images.
 *                 Relative paths are resolved against the process' current working directory.
 * @param options An optional {@link LoadFileOptions} to configure additional Slint compilation settings,
 *                such as include search paths, library imports, or the widget style.
 * @returns Returns an object that is immutable and provides a constructor function for each exported Window component found in the `.slint` file.
 *          For instance, in the example above, a `Main` property is available, which can be used to create instances of the `Main` component using the `new` keyword.
 *          These instances offer properties and event handlers, adhering to the {@link ComponentHandle} interface.
 *          For further information on the available properties, refer to [Instantiating A Component](../index.html#instantiating-a-component).
 * @throws {@link CompileError} if errors occur during compilation.
 */
export declare function loadSource(source: string, filePath: string, options?: LoadFileOptions): Object;
/**
 * Spins the Slint event loop and returns a promise that resolves when the loop terminates.
 *
 * If the event loop is already running, then this function returns the same promise as from
 * the earlier invocation.
 *
 * @param args As Function it defines a callback that's invoked once when the event loop is running.
 * @param args.runningCallback Optional callback that's invoked once when the event loop is running.
 *                         The function's return value is ignored.
 * @param args.quitOnLastWindowClosed if set to `true` event loop is quit after last window is closed otherwise
 *                          it is closed after {@link quitEventLoop} is called.
 *                          This is useful for system tray applications where the application needs to stay alive even if no windows are visible.
 *                          (default true).
 *
 * Note that the event loop integration with Node.js is slightly imperfect. Due to conflicting
 * implementation details between Slint's and Node.js' event loop, the two loops are merged
 * by spinning one after the other, at 16 millisecond intervals. This means that when the
 * application is idle, it continues to consume a low amount of CPU cycles, checking if either
 * event loop has any pending events.
 */
export declare function runEventLoop(args?: Function | {
    runningCallback?: Function;
    quitOnLastWindowClosed?: boolean;
}): Promise<unknown>;
/**
 * Stops a spinning event loop. This function returns immediately, and the promise returned
 from run_event_loop() will resolve in a later tick of the nodejs event loop.
 */
export declare function quitEventLoop(): void;
export declare namespace private_api {
    /**
     * Provides rows that are generated by a map function based on the rows of another Model.
     *
     * @template T item type of source model that is mapped to U.
     * @template U the type of the mapped items
     *
     * ## Example
     *
     *  Here we have a {@link ArrayModel} holding rows of a custom interface `Name` and a {@link MapModel} that maps the name rows
     *  to single string rows.
     *
     * ```ts
     * import { Model, ArrayModel, MapModel } from "./index";
     *
     * interface Name {
     *     first: string;
     *     last: string;
     * }
     *
     * const model = new ArrayModel<Name>([
     *     {
     *         first: "Hans",
     *         last: "Emil",
     *     },
     *     {
     *         first: "Max",
     *         last: "Mustermann",
     *     },
     *     {
     *         first: "Roman",
     *         last: "Tisch",
     *     },
     * ]);
     *
     * const mappedModel = new MapModel(
     *     model,
     *     (data) => {
     *         return data.last + ", " + data.first;
     *     }
     * );
     *
     * // prints "Emil, Hans"
     * console.log(mappedModel.rowData(0));
     *
     * // prints "Mustermann, Max"
     * console.log(mappedModel.rowData(1));
     *
     * // prints "Tisch, Roman"
     * console.log(mappedModel.rowData(2));
     *
     * // Alternatively you can use the shortcut {@link MapModel.map}.
     *
     * const model = new ArrayModel<Name>([
     *     {
     *         first: "Hans",
     *         last: "Emil",
     *     },
     *     {
     *         first: "Max",
     *         last: "Mustermann",
     *     },
     *     {
     *         first: "Roman",
     *         last: "Tisch",
     *     },
     * ]);
     *
     * const mappedModel = model.map(
     *     (data) => {
     *         return data.last + ", " + data.first;
     *     }
     * );
     *
     *
     * // prints "Emil, Hans"
     * console.log(mappedModel.rowData(0));
     *
     * // prints "Mustermann, Max"
     * console.log(mappedModel.rowData(1));
     *
     * // prints "Tisch, Roman"
     * console.log(mappedModel.rowData(2));
     *
     * // You can modifying the underlying {@link ArrayModel}:
     *
     * const model = new ArrayModel<Name>([
     *     {
     *         first: "Hans",
     *         last: "Emil",
     *     },
     *     {
     *         first: "Max",
     *         last: "Mustermann",
     *     },
     *     {
     *         first: "Roman",
     *         last: "Tisch",
     *     },
     * ]);
     *
     * const mappedModel = model.map(
     *     (data) => {
     *         return data.last + ", " + data.first;
     *     }
     * );
     *
     * model.setRowData(1, { first: "Minnie", last: "Musterfrau" } );
     *
     * // prints "Emil, Hans"
     * console.log(mappedModel.rowData(0));
     *
     * // prints "Musterfrau, Minnie"
     * console.log(mappedModel.rowData(1));
     *
     * // prints "Tisch, Roman"
     * console.log(mappedModel.rowData(2));
     * ```
     */
    class MapModel<T, U> extends Model<U> {
        #private;
        readonly sourceModel: Model<T>;
        /**
         * Constructs the MapModel with a source model and map functions.
         * @template T item type of source model that is mapped to U.
         * @template U the type of the mapped items.
         * @param sourceModel the wrapped model.
         * @param mapFunction maps the data from T to U.
         */
        constructor(sourceModel: Model<T>, mapFunction: (data: T) => U);
        /**
         * Returns the number of entries in the model.
         */
        rowCount(): number;
        /**
         * Returns the data at the specified row.
         * @param row index in range 0..(rowCount() - 1).
         * @returns undefined if row is out of range otherwise the data.
         */
        rowData(row: number): U | undefined;
    }
}
/**
 * Initialize translations.
 *
 * Call this with the path where translations are located. This function internally calls the [bindtextdomain](https://man7.org/linux/man-pages/man3/bindtextdomain.3.html) function from gettext.
 *
 * Translations are expected to be found at <path>/<locale>/LC_MESSAGES/<domain>.mo, where path is the directory passed as an argument to this function, locale is a locale name (e.g., en, en_GB, fr), and domain is the package name.
 *
 * @param domain defines the domain name e.g. name of the package.
 * @param path specifies the directory as `string` or as `URL` in which gettext should search for translations.
 *
 * For example, assuming this is in a package called example and the default locale is configured to be French, it will load translations at runtime from ``/path/to/example/translations/fr/LC_MESSAGES/example.mo`.
 *
 * ```js
 * import * as slint from "slint-ui";
 * slint.initTranslations("example", new URL("translations/", import.meta.url));
 * ````
 */
export declare function initTranslations(domain: string, path: string | URL): void;
/**
 * Sets the application id for use on Wayland or X11 with [xdg](https://specifications.freedesktop.org/desktop-entry-spec/latest/)
 * compliant window managers. This must be set before the window is shown.
 */
export declare function setXdgAppId(app_id: string): void;
/**
 * @hidden
 */
export declare namespace private_api {
    export import mock_elapsed_time = napi.mockElapsedTime;
    export import get_mocked_time = napi.getMockedTime;
    export import ComponentCompiler = napi.ComponentCompiler;
    export import ComponentDefinition = napi.ComponentDefinition;
    export import ComponentInstance = napi.ComponentInstance;
    export import ValueType = napi.ValueType;
    export import Window = napi.Window;
    export import SlintBrush = napi.SlintBrush;
    export import SlintRgbaColor = napi.SlintRgbaColor;
    export import SlintSize = napi.SlintSize;
    export import SlintPoint = napi.SlintPoint;
    export import SlintImageData = napi.SlintImageData;
    function send_mouse_click(component: Component, x: number, y: number): void;
    function send_keyboard_string_sequence(component: Component, s: string): void;
    export import initTesting = napi.initTesting;
}
