import { DataTransfer } from "../../binding.cjs";
declare const _data: {
    /**
     * The enum reports what happened to the `PointerEventButton` in the event
     */
    readonly PointerEventKind: {
        /**
         * The action was cancelled.
         */
        readonly Cancel: "cancel";
        /**
         * The button was pressed.
         */
        readonly Down: "down";
        /**
         * The button was released.
         */
        readonly Up: "up";
        /**
         * The pointer has moved,
         */
        readonly Move: "move";
    };
    /**
     * This enum describes the different types of buttons for a pointer event,
     * typically on a mouse or a pencil.
     */
    readonly PointerEventButton: {
        /**
         * A button that is none of left, right, middle, back or forward. For example,
         * this is used for the task button on a mouse with many buttons.
         */
        readonly Other: "other";
        /**
         * The left button.
         */
        readonly Left: "left";
        /**
         * The right button.
         */
        readonly Right: "right";
        /**
         * The center button.
         */
        readonly Middle: "middle";
        /**
         * The back button.
         */
        readonly Back: "back";
        /**
         * The forward button.
         */
        readonly Forward: "forward";
    };
    /**
     * This enum represents the different values for the `accessible-role` property, used to describe the
     * role of an element in the context of assistive technology such as screen readers.
     *
     * In addition to widget roles, this enum includes *landmark* roles (`banner`, `complementary`,
     * `content-info`, `form`, `main`, `navigation`, `region`, `search`).
     * Landmarks identify large content areas that screen reader users can jump between,
     * giving the application a navigable structure similar to headings in a document.
     * See [WAI-ARIA Landmark Regions](https://www.w3.org/WAI/ARIA/apg/practices/landmark-regions/)
     * for guidance on when and how to use them.
     */
    readonly AccessibleRole: {
        /**
         * The element isn't accessible.
         */
        readonly None: "none";
        /**
         * The element is a `Button` or behaves like one.
         */
        readonly Button: "button";
        /**
         * The element is a `CheckBox` or behaves like one.
         */
        readonly Checkbox: "checkbox";
        /**
         * The element is a `ComboBox` or behaves like one.
         */
        readonly Combobox: "combobox";
        /**
         * The element is a `GroupBox` or behaves like one.
         */
        readonly Groupbox: "groupbox";
        /**
         * The element is an `Image` or behaves like one. This is automatically applied to `Image` elements.
         */
        readonly Image: "image";
        /**
         * The element is a `ListView` or behaves like one.
         */
        readonly List: "list";
        /**
         * The element is a `Slider` or behaves like one.
         */
        readonly Slider: "slider";
        /**
         * The element is a `SpinBox` or behaves like one.
         */
        readonly Spinbox: "spinbox";
        /**
         * The element is a `Tab` or behaves like one.
         */
        readonly Tab: "tab";
        /**
         * The element is similar to the tab bar in a `TabWidget`.
         */
        readonly TabList: "tab-list";
        /**
         * The element is a container for tab content.
         */
        readonly TabPanel: "tab-panel";
        /**
         * The role for a `Text` element. This is automatically applied to `Text` elements.
         */
        readonly Text: "text";
        /**
         * The role for a `TableView` or behaves like one.
         */
        readonly Table: "table";
        /**
         * The role for a TreeView or behaves like one. (Not provided yet)
         */
        readonly Tree: "tree";
        /**
         * The element is a `ProgressIndicator` or behaves like one.
         */
        readonly ProgressIndicator: "progress-indicator";
        /**
         * The role for widget with editable text such as a `LineEdit` or a `TextEdit`.
         * This is automatically applied to `TextInput` elements.
         */
        readonly TextInput: "text-input";
        /**
         * The element is a `Switch` or behaves like one.
         */
        readonly Switch: "switch";
        /**
         * The element is an item in a `ListView`.
         */
        readonly ListItem: "list-item";
        /**
         * The element is a `RadioButton` or behaves like one.
         */
        readonly RadioButton: "radio-button";
        /**
         * The element is a container grouping related `RadioButton`s.
         */
        readonly RadioGroup: "radio-group";
        /**
         * Landmark: the header area of the application, typically containing a logo, title, or global navigation.
         */
        readonly Banner: "banner";
        /**
         * Landmark: a supporting section that complements the main content, such as a sidebar.
         */
        readonly Complementary: "complementary";
        /**
         * Landmark: information about the application or its content, typically at the bottom (e.g. status bar, copyright).
         */
        readonly ContentInfo: "content-info";
        /**
         * Landmark: a region containing input fields and controls for submitting information.
         */
        readonly Form: "form";
        /**
         * Landmark: the primary content of the application. Each view should have exactly one `main` landmark.
         */
        readonly Main: "main";
        /**
         * Landmark: a group of links or controls used for navigating the application.
         */
        readonly Navigation: "navigation";
        /**
         * Landmark: a generic section significant enough to be listed in a summary.
         * Use a more specific landmark if one applies.
         */
        readonly Region: "region";
        /**
         * Landmark: a region containing controls for searching or filtering content.
         */
        readonly Search: "search";
    };
    /**
     * This enum represents the different values of the `accessible-live-region` property.
     * It indicates that an element is a live region whose content changes should be
     * announced by assistive technologies.
     */
    readonly AccessibleLiveness: {
        /**
         * Use in regions that present information that is of low-importance to the user.
         * Assistive technologies are expected to not announce changes unless the user explicitly asks for it.
         */
        readonly Off: "off";
        /**
         * Use in regions that present new information to users.
         * Assistive technologies are expected to not interrupt the user to inform of changes to the live region.
         */
        readonly Polite: "polite";
        /**
         * Use in regions that present information that a user should know about right away.
         * Assistive technologies are expected to announce to the user as soon as possible.
         */
        readonly Assertive: "assertive";
    };
    /**
     * This enum represents the different values of the `sort-order` property.
     * It's used to sort a `StandardTableView` by a column.
     */
    readonly SortOrder: {
        /**
         * The column is unsorted.
         */
        readonly Unsorted: "unsorted";
        /**
         * The column is sorted in ascending order.
         */
        readonly Ascending: "ascending";
        /**
         * The column is sorted in descending order.
         */
        readonly Descending: "descending";
    };
    /**
     * Represents the orientation of an element or widget such as the `Slider`.
     */
    readonly Orientation: {
        /**
         * Element is oriented horizontally.
         */
        readonly Horizontal: "horizontal";
        /**
         * Element is oriented vertically.
         */
        readonly Vertical: "vertical";
    };
    /**
     * This enum indicates the color scheme used by the widget style. Use this to explicitly switch
     * between dark and light schemes, or choose Unknown to fall back to the system default.
     */
    readonly ColorScheme: {
        /**
         * The scheme is not known and a system wide setting configures this. This could mean that
         * the widgets are shown in a dark or light scheme, but it could also be a custom color scheme.
         */
        readonly Unknown: "unknown";
        /**
         * The style chooses light colors for the background and dark for the foreground.
         */
        readonly Dark: "dark";
        /**
         * The style chooses dark colors for the background and light for the foreground.
         */
        readonly Light: "light";
    };
    /**
     * This enum describes the action negotiated between the source of a drag (`DragArea`)
     * and its target (`DropArea`) during a drag-and-drop operation. The source declares
     * which actions it permits, the target picks one in its `can-drop` callback, and the
     * chosen action is reported back to the source via `drag-finished` so that, for
     * example, a `move` source can remove the original data. The same enum is used for
     * drags that come from another application or window once native drag-and-drop is
     * in play.
     */
    readonly DragAction: {
        /**
         * No action: the drag is rejected, no drop will be delivered.
         */
        readonly None: "none";
        /**
         * The data is copied to the target; the source retains it.
         */
        readonly Copy: "copy";
        /**
         * The data is moved to the target; the source should remove it once the
         * operation completes.
         */
        readonly Move: "move";
        /**
         * A link to the source data is created at the target; neither side gives
         * up ownership.
         */
        readonly Link: "link";
    };
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * The `KeyboardModifiers` struct provides booleans to indicate possible modifier keys on a keyboard, such as Shift, Control, etc.
     * It is provided as part of `KeyEvent`'s `modifiers` field.
     *
     * Keyboard shortcuts on Apple platforms typically use the Command key (⌘), such as Command+C for "Copy". On other platforms
     * the same shortcut is typically represented using Control+C. To make it easier to develop cross-platform applications, on macOS,
     * Slint maps the Command key to the control modifier, and the Control key to the meta modifier.
     *
     * On Windows, the Windows key is mapped to the meta modifier.
     */
    readonly KeyboardModifiers: (props?: Partial<language.KeyboardModifiers>) => language.KeyboardModifiers;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * Represents a Pointer event sent by the windowing system.
     * This structure is passed to the `pointer-event` callback of the `TouchArea` element.
     */
    readonly PointerEvent: (props?: Partial<language.PointerEvent>) => language.PointerEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * Represents a Pointer scroll (or wheel) event sent by the windowing system.
     * This structure is passed to the `scroll-event` callback of the `TouchArea` element.
     */
    readonly PointerScrollEvent: (props?: Partial<language.PointerScrollEvent>) => language.PointerScrollEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * This structure is generated and passed to the key press and release callbacks of the `FocusScope` element.
     */
    readonly KeyEvent: (props?: Partial<language.KeyEvent>) => language.KeyEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * This structure is passed to the callbacks of the `DropArea` element
     */
    readonly DropEvent: (props?: Partial<language.DropEvent>) => language.DropEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * Represents an item in a StandardListView and a StandardTableView.
     */
    readonly StandardListViewItem: (props?: Partial<language.StandardListViewItem>) => language.StandardListViewItem;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * This is used to define the column and the column header of a TableView
     */
    readonly TableColumn: (props?: Partial<language.TableColumn>) => language.TableColumn;
};
/**
 * Built-in enums and structs from the Slint language.
 * Enum values are accessed via `language.ColorScheme.Dark`; struct values via the
 * factory call `language.PointerEvent({ button: … })`. Enum and struct types are
 * available in type position as `language.ColorScheme` / `language.PointerEvent`.
 */
export declare const language: {
    /**
     * The enum reports what happened to the `PointerEventButton` in the event
     */
    readonly PointerEventKind: {
        /**
         * The action was cancelled.
         */
        readonly Cancel: "cancel";
        /**
         * The button was pressed.
         */
        readonly Down: "down";
        /**
         * The button was released.
         */
        readonly Up: "up";
        /**
         * The pointer has moved,
         */
        readonly Move: "move";
    };
    /**
     * This enum describes the different types of buttons for a pointer event,
     * typically on a mouse or a pencil.
     */
    readonly PointerEventButton: {
        /**
         * A button that is none of left, right, middle, back or forward. For example,
         * this is used for the task button on a mouse with many buttons.
         */
        readonly Other: "other";
        /**
         * The left button.
         */
        readonly Left: "left";
        /**
         * The right button.
         */
        readonly Right: "right";
        /**
         * The center button.
         */
        readonly Middle: "middle";
        /**
         * The back button.
         */
        readonly Back: "back";
        /**
         * The forward button.
         */
        readonly Forward: "forward";
    };
    /**
     * This enum represents the different values for the `accessible-role` property, used to describe the
     * role of an element in the context of assistive technology such as screen readers.
     *
     * In addition to widget roles, this enum includes *landmark* roles (`banner`, `complementary`,
     * `content-info`, `form`, `main`, `navigation`, `region`, `search`).
     * Landmarks identify large content areas that screen reader users can jump between,
     * giving the application a navigable structure similar to headings in a document.
     * See [WAI-ARIA Landmark Regions](https://www.w3.org/WAI/ARIA/apg/practices/landmark-regions/)
     * for guidance on when and how to use them.
     */
    readonly AccessibleRole: {
        /**
         * The element isn't accessible.
         */
        readonly None: "none";
        /**
         * The element is a `Button` or behaves like one.
         */
        readonly Button: "button";
        /**
         * The element is a `CheckBox` or behaves like one.
         */
        readonly Checkbox: "checkbox";
        /**
         * The element is a `ComboBox` or behaves like one.
         */
        readonly Combobox: "combobox";
        /**
         * The element is a `GroupBox` or behaves like one.
         */
        readonly Groupbox: "groupbox";
        /**
         * The element is an `Image` or behaves like one. This is automatically applied to `Image` elements.
         */
        readonly Image: "image";
        /**
         * The element is a `ListView` or behaves like one.
         */
        readonly List: "list";
        /**
         * The element is a `Slider` or behaves like one.
         */
        readonly Slider: "slider";
        /**
         * The element is a `SpinBox` or behaves like one.
         */
        readonly Spinbox: "spinbox";
        /**
         * The element is a `Tab` or behaves like one.
         */
        readonly Tab: "tab";
        /**
         * The element is similar to the tab bar in a `TabWidget`.
         */
        readonly TabList: "tab-list";
        /**
         * The element is a container for tab content.
         */
        readonly TabPanel: "tab-panel";
        /**
         * The role for a `Text` element. This is automatically applied to `Text` elements.
         */
        readonly Text: "text";
        /**
         * The role for a `TableView` or behaves like one.
         */
        readonly Table: "table";
        /**
         * The role for a TreeView or behaves like one. (Not provided yet)
         */
        readonly Tree: "tree";
        /**
         * The element is a `ProgressIndicator` or behaves like one.
         */
        readonly ProgressIndicator: "progress-indicator";
        /**
         * The role for widget with editable text such as a `LineEdit` or a `TextEdit`.
         * This is automatically applied to `TextInput` elements.
         */
        readonly TextInput: "text-input";
        /**
         * The element is a `Switch` or behaves like one.
         */
        readonly Switch: "switch";
        /**
         * The element is an item in a `ListView`.
         */
        readonly ListItem: "list-item";
        /**
         * The element is a `RadioButton` or behaves like one.
         */
        readonly RadioButton: "radio-button";
        /**
         * The element is a container grouping related `RadioButton`s.
         */
        readonly RadioGroup: "radio-group";
        /**
         * Landmark: the header area of the application, typically containing a logo, title, or global navigation.
         */
        readonly Banner: "banner";
        /**
         * Landmark: a supporting section that complements the main content, such as a sidebar.
         */
        readonly Complementary: "complementary";
        /**
         * Landmark: information about the application or its content, typically at the bottom (e.g. status bar, copyright).
         */
        readonly ContentInfo: "content-info";
        /**
         * Landmark: a region containing input fields and controls for submitting information.
         */
        readonly Form: "form";
        /**
         * Landmark: the primary content of the application. Each view should have exactly one `main` landmark.
         */
        readonly Main: "main";
        /**
         * Landmark: a group of links or controls used for navigating the application.
         */
        readonly Navigation: "navigation";
        /**
         * Landmark: a generic section significant enough to be listed in a summary.
         * Use a more specific landmark if one applies.
         */
        readonly Region: "region";
        /**
         * Landmark: a region containing controls for searching or filtering content.
         */
        readonly Search: "search";
    };
    /**
     * This enum represents the different values of the `accessible-live-region` property.
     * It indicates that an element is a live region whose content changes should be
     * announced by assistive technologies.
     */
    readonly AccessibleLiveness: {
        /**
         * Use in regions that present information that is of low-importance to the user.
         * Assistive technologies are expected to not announce changes unless the user explicitly asks for it.
         */
        readonly Off: "off";
        /**
         * Use in regions that present new information to users.
         * Assistive technologies are expected to not interrupt the user to inform of changes to the live region.
         */
        readonly Polite: "polite";
        /**
         * Use in regions that present information that a user should know about right away.
         * Assistive technologies are expected to announce to the user as soon as possible.
         */
        readonly Assertive: "assertive";
    };
    /**
     * This enum represents the different values of the `sort-order` property.
     * It's used to sort a `StandardTableView` by a column.
     */
    readonly SortOrder: {
        /**
         * The column is unsorted.
         */
        readonly Unsorted: "unsorted";
        /**
         * The column is sorted in ascending order.
         */
        readonly Ascending: "ascending";
        /**
         * The column is sorted in descending order.
         */
        readonly Descending: "descending";
    };
    /**
     * Represents the orientation of an element or widget such as the `Slider`.
     */
    readonly Orientation: {
        /**
         * Element is oriented horizontally.
         */
        readonly Horizontal: "horizontal";
        /**
         * Element is oriented vertically.
         */
        readonly Vertical: "vertical";
    };
    /**
     * This enum indicates the color scheme used by the widget style. Use this to explicitly switch
     * between dark and light schemes, or choose Unknown to fall back to the system default.
     */
    readonly ColorScheme: {
        /**
         * The scheme is not known and a system wide setting configures this. This could mean that
         * the widgets are shown in a dark or light scheme, but it could also be a custom color scheme.
         */
        readonly Unknown: "unknown";
        /**
         * The style chooses light colors for the background and dark for the foreground.
         */
        readonly Dark: "dark";
        /**
         * The style chooses dark colors for the background and light for the foreground.
         */
        readonly Light: "light";
    };
    /**
     * This enum describes the action negotiated between the source of a drag (`DragArea`)
     * and its target (`DropArea`) during a drag-and-drop operation. The source declares
     * which actions it permits, the target picks one in its `can-drop` callback, and the
     * chosen action is reported back to the source via `drag-finished` so that, for
     * example, a `move` source can remove the original data. The same enum is used for
     * drags that come from another application or window once native drag-and-drop is
     * in play.
     */
    readonly DragAction: {
        /**
         * No action: the drag is rejected, no drop will be delivered.
         */
        readonly None: "none";
        /**
         * The data is copied to the target; the source retains it.
         */
        readonly Copy: "copy";
        /**
         * The data is moved to the target; the source should remove it once the
         * operation completes.
         */
        readonly Move: "move";
        /**
         * A link to the source data is created at the target; neither side gives
         * up ownership.
         */
        readonly Link: "link";
    };
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * The `KeyboardModifiers` struct provides booleans to indicate possible modifier keys on a keyboard, such as Shift, Control, etc.
     * It is provided as part of `KeyEvent`'s `modifiers` field.
     *
     * Keyboard shortcuts on Apple platforms typically use the Command key (⌘), such as Command+C for "Copy". On other platforms
     * the same shortcut is typically represented using Control+C. To make it easier to develop cross-platform applications, on macOS,
     * Slint maps the Command key to the control modifier, and the Control key to the meta modifier.
     *
     * On Windows, the Windows key is mapped to the meta modifier.
     */
    readonly KeyboardModifiers: (props?: Partial<language.KeyboardModifiers>) => language.KeyboardModifiers;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * Represents a Pointer event sent by the windowing system.
     * This structure is passed to the `pointer-event` callback of the `TouchArea` element.
     */
    readonly PointerEvent: (props?: Partial<language.PointerEvent>) => language.PointerEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * Represents a Pointer scroll (or wheel) event sent by the windowing system.
     * This structure is passed to the `scroll-event` callback of the `TouchArea` element.
     */
    readonly PointerScrollEvent: (props?: Partial<language.PointerScrollEvent>) => language.PointerScrollEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * This structure is generated and passed to the key press and release callbacks of the `FocusScope` element.
     */
    readonly KeyEvent: (props?: Partial<language.KeyEvent>) => language.KeyEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * This structure is passed to the callbacks of the `DropArea` element
     */
    readonly DropEvent: (props?: Partial<language.DropEvent>) => language.DropEvent;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * Represents an item in a StandardListView and a StandardTableView.
     */
    readonly StandardListViewItem: (props?: Partial<language.StandardListViewItem>) => language.StandardListViewItem;
    /**
     * Build a value of this struct. Any field you omit takes a documented default,
     * which lets Slint add fields later without breaking existing call-sites.
     *
     * This is used to define the column and the column header of a TableView
     */
    readonly TableColumn: (props?: Partial<language.TableColumn>) => language.TableColumn;
};
/** Named types for the enum values in {@link language} and the built-in language structs. */
export declare namespace language {
    /**
     * The enum reports what happened to the `PointerEventButton` in the event
     *
     * Variants:
     * - `language.PointerEventKind.Cancel` (`"cancel"`) — The action was cancelled.
     * - `language.PointerEventKind.Down` (`"down"`) — The button was pressed.
     * - `language.PointerEventKind.Up` (`"up"`) — The button was released.
     * - `language.PointerEventKind.Move` (`"move"`) — The pointer has moved,
     */
    type PointerEventKind = (typeof _data.PointerEventKind)[keyof typeof _data.PointerEventKind];
    /**
     * This enum describes the different types of buttons for a pointer event,
     * typically on a mouse or a pencil.
     *
     * Variants:
     * - `language.PointerEventButton.Other` (`"other"`) — A button that is none of left, right, middle, back or forward. For example, this is used for the task button on a mouse with many buttons.
     * - `language.PointerEventButton.Left` (`"left"`) — The left button.
     * - `language.PointerEventButton.Right` (`"right"`) — The right button.
     * - `language.PointerEventButton.Middle` (`"middle"`) — The center button.
     * - `language.PointerEventButton.Back` (`"back"`) — The back button.
     * - `language.PointerEventButton.Forward` (`"forward"`) — The forward button.
     */
    type PointerEventButton = (typeof _data.PointerEventButton)[keyof typeof _data.PointerEventButton];
    /**
     * This enum represents the different values for the `accessible-role` property, used to describe the
     * role of an element in the context of assistive technology such as screen readers.
     *
     * In addition to widget roles, this enum includes *landmark* roles (`banner`, `complementary`,
     * `content-info`, `form`, `main`, `navigation`, `region`, `search`).
     * Landmarks identify large content areas that screen reader users can jump between,
     * giving the application a navigable structure similar to headings in a document.
     * See [WAI-ARIA Landmark Regions](https://www.w3.org/WAI/ARIA/apg/practices/landmark-regions/)
     * for guidance on when and how to use them.
     *
     * Variants:
     * - `language.AccessibleRole.None` (`"none"`) — The element isn't accessible.
     * - `language.AccessibleRole.Button` (`"button"`) — The element is a `Button` or behaves like one.
     * - `language.AccessibleRole.Checkbox` (`"checkbox"`) — The element is a `CheckBox` or behaves like one.
     * - `language.AccessibleRole.Combobox` (`"combobox"`) — The element is a `ComboBox` or behaves like one.
     * - `language.AccessibleRole.Groupbox` (`"groupbox"`) — The element is a `GroupBox` or behaves like one.
     * - `language.AccessibleRole.Image` (`"image"`) — The element is an `Image` or behaves like one. This is automatically applied to `Image` elements.
     * - `language.AccessibleRole.List` (`"list"`) — The element is a `ListView` or behaves like one.
     * - `language.AccessibleRole.Slider` (`"slider"`) — The element is a `Slider` or behaves like one.
     * - `language.AccessibleRole.Spinbox` (`"spinbox"`) — The element is a `SpinBox` or behaves like one.
     * - `language.AccessibleRole.Tab` (`"tab"`) — The element is a `Tab` or behaves like one.
     * - `language.AccessibleRole.TabList` (`"tab-list"`) — The element is similar to the tab bar in a `TabWidget`.
     * - `language.AccessibleRole.TabPanel` (`"tab-panel"`) — The element is a container for tab content.
     * - `language.AccessibleRole.Text` (`"text"`) — The role for a `Text` element. This is automatically applied to `Text` elements.
     * - `language.AccessibleRole.Table` (`"table"`) — The role for a `TableView` or behaves like one.
     * - `language.AccessibleRole.Tree` (`"tree"`) — The role for a TreeView or behaves like one. (Not provided yet)
     * - `language.AccessibleRole.ProgressIndicator` (`"progress-indicator"`) — The element is a `ProgressIndicator` or behaves like one.
     * - `language.AccessibleRole.TextInput` (`"text-input"`) — The role for widget with editable text such as a `LineEdit` or a `TextEdit`. This is automatically applied to `TextInput` elements.
     * - `language.AccessibleRole.Switch` (`"switch"`) — The element is a `Switch` or behaves like one.
     * - `language.AccessibleRole.ListItem` (`"list-item"`) — The element is an item in a `ListView`.
     * - `language.AccessibleRole.RadioButton` (`"radio-button"`) — The element is a `RadioButton` or behaves like one.
     * - `language.AccessibleRole.RadioGroup` (`"radio-group"`) — The element is a container grouping related `RadioButton`s.
     * - `language.AccessibleRole.Banner` (`"banner"`) — Landmark: the header area of the application, typically containing a logo, title, or global navigation.
     * - `language.AccessibleRole.Complementary` (`"complementary"`) — Landmark: a supporting section that complements the main content, such as a sidebar.
     * - `language.AccessibleRole.ContentInfo` (`"content-info"`) — Landmark: information about the application or its content, typically at the bottom (e.g. status bar, copyright).
     * - `language.AccessibleRole.Form` (`"form"`) — Landmark: a region containing input fields and controls for submitting information.
     * - `language.AccessibleRole.Main` (`"main"`) — Landmark: the primary content of the application. Each view should have exactly one `main` landmark.
     * - `language.AccessibleRole.Navigation` (`"navigation"`) — Landmark: a group of links or controls used for navigating the application.
     * - `language.AccessibleRole.Region` (`"region"`) — Landmark: a generic section significant enough to be listed in a summary. Use a more specific landmark if one applies.
     * - `language.AccessibleRole.Search` (`"search"`) — Landmark: a region containing controls for searching or filtering content.
     */
    type AccessibleRole = (typeof _data.AccessibleRole)[keyof typeof _data.AccessibleRole];
    /**
     * This enum represents the different values of the `accessible-live-region` property.
     * It indicates that an element is a live region whose content changes should be
     * announced by assistive technologies.
     *
     * Variants:
     * - `language.AccessibleLiveness.Off` (`"off"`) — Use in regions that present information that is of low-importance to the user. Assistive technologies are expected to not announce changes unless the user explicitly asks for it.
     * - `language.AccessibleLiveness.Polite` (`"polite"`) — Use in regions that present new information to users. Assistive technologies are expected to not interrupt the user to inform of changes to the live region.
     * - `language.AccessibleLiveness.Assertive` (`"assertive"`) — Use in regions that present information that a user should know about right away. Assistive technologies are expected to announce to the user as soon as possible.
     */
    type AccessibleLiveness = (typeof _data.AccessibleLiveness)[keyof typeof _data.AccessibleLiveness];
    /**
     * This enum represents the different values of the `sort-order` property.
     * It's used to sort a `StandardTableView` by a column.
     *
     * Variants:
     * - `language.SortOrder.Unsorted` (`"unsorted"`) — The column is unsorted.
     * - `language.SortOrder.Ascending` (`"ascending"`) — The column is sorted in ascending order.
     * - `language.SortOrder.Descending` (`"descending"`) — The column is sorted in descending order.
     */
    type SortOrder = (typeof _data.SortOrder)[keyof typeof _data.SortOrder];
    /**
     * Represents the orientation of an element or widget such as the `Slider`.
     *
     * Variants:
     * - `language.Orientation.Horizontal` (`"horizontal"`) — Element is oriented horizontally.
     * - `language.Orientation.Vertical` (`"vertical"`) — Element is oriented vertically.
     */
    type Orientation = (typeof _data.Orientation)[keyof typeof _data.Orientation];
    /**
     * This enum indicates the color scheme used by the widget style. Use this to explicitly switch
     * between dark and light schemes, or choose Unknown to fall back to the system default.
     *
     * Variants:
     * - `language.ColorScheme.Unknown` (`"unknown"`) — The scheme is not known and a system wide setting configures this. This could mean that the widgets are shown in a dark or light scheme, but it could also be a custom color scheme.
     * - `language.ColorScheme.Dark` (`"dark"`) — The style chooses light colors for the background and dark for the foreground.
     * - `language.ColorScheme.Light` (`"light"`) — The style chooses dark colors for the background and light for the foreground.
     */
    type ColorScheme = (typeof _data.ColorScheme)[keyof typeof _data.ColorScheme];
    /**
     * This enum describes the action negotiated between the source of a drag (`DragArea`)
     * and its target (`DropArea`) during a drag-and-drop operation. The source declares
     * which actions it permits, the target picks one in its `can-drop` callback, and the
     * chosen action is reported back to the source via `drag-finished` so that, for
     * example, a `move` source can remove the original data. The same enum is used for
     * drags that come from another application or window once native drag-and-drop is
     * in play.
     *
     * Variants:
     * - `language.DragAction.None` (`"none"`) — No action: the drag is rejected, no drop will be delivered.
     * - `language.DragAction.Copy` (`"copy"`) — The data is copied to the target; the source retains it.
     * - `language.DragAction.Move` (`"move"`) — The data is moved to the target; the source should remove it once the operation completes.
     * - `language.DragAction.Link` (`"link"`) — A link to the source data is created at the target; neither side gives up ownership.
     */
    type DragAction = (typeof _data.DragAction)[keyof typeof _data.DragAction];
    /**
     * The `KeyboardModifiers` struct provides booleans to indicate possible modifier keys on a keyboard, such as Shift, Control, etc.
     * It is provided as part of `KeyEvent`'s `modifiers` field.
     *
     * Keyboard shortcuts on Apple platforms typically use the Command key (⌘), such as Command+C for "Copy". On other platforms
     * the same shortcut is typically represented using Control+C. To make it easier to develop cross-platform applications, on macOS,
     * Slint maps the Command key to the control modifier, and the Control key to the meta modifier.
     *
     * On Windows, the Windows key is mapped to the meta modifier.
     */
    type KeyboardModifiers = {
        /**
         * Indicates the Alt key on a keyboard.
         */
        alt: boolean;
        /**
         * Indicates the Control key on a keyboard, except on macOS, where it is the Command key (⌘).
         */
        control: boolean;
        /**
         * Indicates the Shift key on a keyboard.
         */
        shift: boolean;
        /**
         * Indicates the Control key on macos, and the Windows key on Windows.
         */
        meta: boolean;
    };
    /**
     * Represents a Pointer event sent by the windowing system.
     * This structure is passed to the `pointer-event` callback of the `TouchArea` element.
     */
    type PointerEvent = {
        /**
         * The button that was pressed or released
         */
        button: PointerEventButton;
        /**
         * The kind of the event
         */
        kind: PointerEventKind;
        /**
         * The keyboard modifiers pressed during the event
         */
        modifiers: KeyboardModifiers;
        /**
         * The unique ID of the touch point, indicating the finger ID. 0 means it's not a touch event (e.g., mouse).
         */
        touch_finger_id: number;
    };
    /**
     * Represents a Pointer scroll (or wheel) event sent by the windowing system.
     * This structure is passed to the `scroll-event` callback of the `TouchArea` element.
     */
    type PointerScrollEvent = {
        /**
         * The amount of pixel in the horizontal direction
         */
        delta_x: number;
        /**
         * The amount of pixel in the vertical direction
         */
        delta_y: number;
        /**
         * The keyboard modifiers pressed during the event
         */
        modifiers: KeyboardModifiers;
    };
    /**
     * This structure is generated and passed to the key press and release callbacks of the `FocusScope` element.
     */
    type KeyEvent = {
        /**
         * The unicode representation of the key pressed.
         */
        text: string;
        /**
         * The keyboard modifiers active at the time of the key press event.
         */
        modifiers: KeyboardModifiers;
        /**
         * This field is set to true for key press events that are repeated,
         * i.e. the key is held down. It's always false for key release events.
         */
        repeat: boolean;
    };
    /**
     * This structure is passed to the callbacks of the `DropArea` element
     */
    type DropEvent = {
        /**
         * The payload set on the source `DragArea`.
         */
        data: DataTransfer;
        /**
         * The cursor position in the `DropArea`'s local coordinates.
         */
        position: {
            x: number;
            y: number;
        };
        /**
         * The action negotiated from current modifier state, clamped to the allowed set;
         * when no modifier is pressed, the first allowed of move, copy, link.
         * Updated on every `DragMove`. The target's `can-drop` callback can return this
         * to honor the user's modifier choice, or override with any other allowed action.
         */
        proposed_action: DragAction;
    };
    /**
     * Represents an item in a StandardListView and a StandardTableView.
     */
    type StandardListViewItem = {
        /**
         * The text content of the item
         */
        text: string;
    };
    /**
     * This is used to define the column and the column header of a TableView
     */
    type TableColumn = {
        /**
         * The title of the column header
         */
        title: string;
        /**
         * The minimum column width (logical length)
         */
        min_width: number;
        /**
         * The horizontal column stretch
         */
        horizontal_stretch: number;
        /**
         * Sorts the column
         */
        sort_order: SortOrder;
        /**
         * the actual width of the column (logical length)
         */
        width: number;
    };
}
export {};
