(;FF[4]AP[Primiview:3.1]GM[1]SZ[19]GN[Gametree 1: properties]US[Arno Hollosi](;B[pd]N[Moves, comments, annotations]C[Nodename set to: "Moves, comments, annotations"];W[dp]GW[1]C[Marked as "Good for White"];B[pp]GB[2]C[Marked as "Very good for Black"];W[dc]GW[2]C[Marked as "Very good for White"];B[pj]DM[1]C[Marked as "Even position"];W[ci]UC[1]C[Marked as "Unclear position"];B[jd]TE[1]C[Marked as "Tesuji" or "Good move"];W[jp]BM[2]C[Marked as "Very bad move"];B[gd]DO[]C[Marked as "Doubtful move"];W[de]IT[]C[Marked as "Interesting move"];B[jj];C[White "Pass" move]W[];C[Black "Pass" move]B[tt])(;AB[dd][de][df][dg][do:gq]AW[jd][je][jf][jg][kn:lq][pn:pq]N[Setup]C[Black & white stones at the top are added as single stones.

Black & white stones at the bottom are added using compressed point lists.];AE[ep][fp][kn][lo][lq][pn:pq]C[AddEmpty

Black stones & stones of left white group are erased in FF3 way.

White stones at bottom right were erased using compressed point list.];AB[pd]AW[pp]PL[B]C[Added two stones.

Node marked with "Black to play".];PL[W]C[Node marked with "White to play"])(;AB[dd][de][df][dg][dh][di][dj][nj][ni][nh][nf][ne][nd][ij][ii][ih][hq][gq][fq][eq][dr][ds][dq][dp][cp][bp][ap][iq][ir][is][bo][bn][an][ms][mr]AW[pd][pe][pf][pg][ph][pi][pj][fd][fe][ff][fh][fi][fj][kh][ki][kj][os][or][oq][op][pp][qp][rp][sp][ro][rn][sn][nq][mq][lq][kq][kr][ks][fs][gs][gr][er]N[Markup]C[Position set up without compressed point lists.];TR[dd][de][df][ed][ee][ef][fd:ff]MA[dh][di][dj][ej][ei][eh][fh:fj]CR[nd][ne][nf][od][oe][of][pd:pf]SQ[nh][ni][nj][oh][oi][oj][ph:pj]SL[ih][ii][ij][jj][ji][jh][kh:kj]TW[pq:ss][so][lr:ns]TB[aq:cs][er:hs][ao]C[Markup at top partially using compressed point lists (for markup on white stones); listed clockwise, starting at upper left:
- TR (triangle)
- CR (circle)
- SQ (square)
- SL (selected points)
- MA ('X')

Markup at bottom: black & white territory (using compressed point lists)];LB[dc:1][fc:2][nc:3][pc:4][dj:a][fj:b][nj:c][pj:d][gs:ABCDEFGH][gr:ABCDEFG][gq:ABCDEF][gp:ABCDE][go:ABCD][gn:ABC][gm:AB][mm:12][mn:123][mo:1234][mp:12345][mq:123456][mr:1234567][ms:12345678]C[Label (LB property)

Top: 8 single char labels (1-4, a-d)

Bottom: Labels up to 8 char length.];DD[kq:os][dq:hs]AR[aa:sc][sa:ac][aa:sa][aa:ac][cd:cj][gd:md][fh:ij][kj:nh]LN[pj:pd][nf:ff][ih:fj][kh:nj]C[Arrows, lines and dimmed points.])(;B[qd]N[Style & text type]C[There are hard linebreaks & soft linebreaks.
Soft linebreaks are linebreaks preceeded by '\\' like this one >o\
k<. Hard line breaks are all other linebreaks.
Soft linebreaks are converted to >nothing<, i.e. removed.

Note that linebreaks are coded differently on different systems.

Examples (>ok< shouldn't be split):

linebreak 1 "\\n": >o\
k<
linebreak 2 "\\n\\r": >o\

k<
linebreak 3 "\\r\\n": >o\
k<
linebreak 4 "\\r": >o\
k<](;W[dd]N[W d16]C[Variation C is better.](;B[pp]N[B q4])(;B[dp]N[B d4])(;B[pq]N[B q3])(;B[oq]N[B p3]))(;W[dp]N[W d4])(;W[pp]N[W q4])(;W[cc]N[W c17])(;W[cq]N[W c3])(;W[qq]N[W r3]))(;B[qr]N[Time limits, captures & move numbers]BL[120.0]C[Black time left: 120 sec];W[rr]WL[300]C[White time left: 300 sec];B[rq]BL[105.6]OB[10]C[Black time left: 105.6 sec
Black stones left (in this byo-yomi period): 10];W[qq]WL[200]OW[2]C[White time left: 200 sec
White stones left: 2];B[sr]BL[87.00]OB[9]C[Black time left: 87 sec
Black stones left: 9];W[qs]WL[13.20]OW[1]C[White time left: 13.2 sec
White stones left: 1];B[rs]C[One white stone at s2 captured];W[ps];B[pr];W[or]MN[2]C[Set move number to 2];B[os]C[Two white stones captured
(at q1 & r1)];MN[112]W[pq]C[Set move number to 112];B[sq];W[rp];B[ps];W[ns];B[ss];W[nr];B[rr];W[sp];B[qs]C[Suicide move
(all B stones get captured)]))(;FF[4]AP[Primiview:3.1]GM[1]SZ[19]C[Gametree 2: game-info

Game-info properties are usually stored in the root node.
If games are merged into a single game-tree, they are stored in the node\
 where the game first becomes distinguishable from all other games in\
 the tree.];B[pd](;PW[W. Hite]WR[6d]RO[2]RE[W+3.5]PB[B. Lack]BR[5d]PC[London]EV[Go Congress]W[dp]C[Game-info:
Black: B. Lack, 5d
White: W. Hite, 6d
Place: London
Event: Go Congress
Round: 2
Result: White wins by 3.5])(;PW[T. Suji]WR[7d]RO[1]RE[W+Resign]PB[B. Lack]BR[5d]PC[London]EV[Go Congress]W[cp]C[Game-info:
Black: B. Lack, 5d
White: T. Suji, 7d
Place: London
Event: Go Congress
Round: 1
Result: White wins by resignation])(;W[ep];B[pp](;PW[S. Abaki]WR[1d]RO[3]RE[B+63.5]PB[B. Lack]BR[5d]PC[London]EV[Go Congress]W[ed]C[Game-info:
Black: B. Lack, 5d
White: S. Abaki, 1d
Place: London
Event: Go Congress
Round: 3
Result: Balck wins by 63.5])(;PW[A. Tari]WR[12k]KM[-59.5]RO[4]RE[B+R]PB[B. Lack]BR[5d]PC[London]EV[Go Congress]W[cd]C[Game-info:
Black: B. Lack, 5d
White: A. Tari, 12k
Place: London
Event: Go Congress
Round: 4
Komi: -59.5 points
Result: Black wins by resignation])))