// SPDX-License-Identifier: MIT pragma solidity ^0.8.4; import {Ownable} from "./Ownable.sol"; /// @notice Simple single owner and multiroles authorization mixin. /// @author Solady (https://github.com/vectorized/solady/blob/main/src/auth/Ownable.sol) /// @dev While the ownable portion follows [EIP-173](https://eips.ethereum.org/EIPS/eip-173) /// for compatibility, the nomenclature for the 2-step ownership handover and roles /// may be unique to this codebase. abstract contract OwnableRoles is Ownable { /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* EVENTS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev The `user`'s roles is updated to `roles`. /// Each bit of `roles` represents whether the role is set. event RolesUpdated(address indexed user, uint256 indexed roles); /// @dev `keccak256(bytes("RolesUpdated(address,uint256)"))`. uint256 private constant _ROLES_UPDATED_EVENT_SIGNATURE = 0x715ad5ce61fc9595c7b415289d59cf203f23a94fa06f04af7e489a0a76e1fe26; /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* STORAGE */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev The role slot of `user` is given by: /// ``` /// mstore(0x00, or(shl(96, user), _ROLE_SLOT_SEED)) /// let roleSlot := keccak256(0x00, 0x20) /// ``` /// This automatically ignores the upper bits of the `user` in case /// they are not clean, as well as keep the `keccak256` under 32-bytes. /// /// Note: This is equivalent to `uint32(bytes4(keccak256("_OWNER_SLOT_NOT")))`. uint256 private constant _ROLE_SLOT_SEED = 0x8b78c6d8; /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* INTERNAL FUNCTIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Overwrite the roles directly without authorization guard. function _setRoles(address user, uint256 roles) internal virtual { /// @solidity memory-safe-assembly assembly { mstore(0x0c, _ROLE_SLOT_SEED) mstore(0x00, user) // Store the new value. sstore(keccak256(0x0c, 0x20), roles) // Emit the {RolesUpdated} event. log3(0, 0, _ROLES_UPDATED_EVENT_SIGNATURE, shr(96, mload(0x0c)), roles) } } /// @dev Updates the roles directly without authorization guard. /// If `on` is true, each set bit of `roles` will be turned on, /// otherwise, each set bit of `roles` will be turned off. function _updateRoles(address user, uint256 roles, bool on) internal virtual { /// @solidity memory-safe-assembly assembly { mstore(0x0c, _ROLE_SLOT_SEED) mstore(0x00, user) let roleSlot := keccak256(0x0c, 0x20) // Load the current value. let current := sload(roleSlot) // Compute the updated roles if `on` is true. let updated := or(current, roles) // Compute the updated roles if `on` is false. // Use `and` to compute the intersection of `current` and `roles`, // `xor` it with `current` to flip the bits in the intersection. if iszero(on) { updated := xor(current, and(current, roles)) } // Then, store the new value. sstore(roleSlot, updated) // Emit the {RolesUpdated} event. log3(0, 0, _ROLES_UPDATED_EVENT_SIGNATURE, shr(96, mload(0x0c)), updated) } } /// @dev Grants the roles directly without authorization guard. /// Each bit of `roles` represents the role to turn on. function _grantRoles(address user, uint256 roles) internal virtual { _updateRoles(user, roles, true); } /// @dev Removes the roles directly without authorization guard. /// Each bit of `roles` represents the role to turn off. function _removeRoles(address user, uint256 roles) internal virtual { _updateRoles(user, roles, false); } /// @dev Throws if the sender does not have any of the `roles`. function _checkRoles(uint256 roles) internal view virtual { /// @solidity memory-safe-assembly assembly { // Compute the role slot. mstore(0x0c, _ROLE_SLOT_SEED) mstore(0x00, caller()) // Load the stored value, and if the `and` intersection // of the value and `roles` is zero, revert. if iszero(and(sload(keccak256(0x0c, 0x20)), roles)) { mstore(0x00, 0x82b42900) // `Unauthorized()`. revert(0x1c, 0x04) } } } /// @dev Throws if the sender is not the owner, /// and does not have any of the `roles`. /// Checks for ownership first, then lazily checks for roles. function _checkOwnerOrRoles(uint256 roles) internal view virtual { /// @solidity memory-safe-assembly assembly { // If the caller is not the stored owner. // Note: `_ROLE_SLOT_SEED` is equal to `_OWNER_SLOT_NOT`. if iszero(eq(caller(), sload(not(_ROLE_SLOT_SEED)))) { // Compute the role slot. mstore(0x0c, _ROLE_SLOT_SEED) mstore(0x00, caller()) // Load the stored value, and if the `and` intersection // of the value and `roles` is zero, revert. if iszero(and(sload(keccak256(0x0c, 0x20)), roles)) { mstore(0x00, 0x82b42900) // `Unauthorized()`. revert(0x1c, 0x04) } } } } /// @dev Throws if the sender does not have any of the `roles`, /// and is not the owner. /// Checks for roles first, then lazily checks for ownership. function _checkRolesOrOwner(uint256 roles) internal view virtual { /// @solidity memory-safe-assembly assembly { // Compute the role slot. mstore(0x0c, _ROLE_SLOT_SEED) mstore(0x00, caller()) // Load the stored value, and if the `and` intersection // of the value and `roles` is zero, revert. if iszero(and(sload(keccak256(0x0c, 0x20)), roles)) { // If the caller is not the stored owner. // Note: `_ROLE_SLOT_SEED` is equal to `_OWNER_SLOT_NOT`. if iszero(eq(caller(), sload(not(_ROLE_SLOT_SEED)))) { mstore(0x00, 0x82b42900) // `Unauthorized()`. revert(0x1c, 0x04) } } } } /// @dev Convenience function to return a `roles` bitmap from an array of `ordinals`. /// This is meant for frontends like Etherscan, and is therefore not fully optimized. /// Not recommended to be called on-chain. /// Made internal to conserve bytecode. Wrap it in a public function if needed. function _rolesFromOrdinals(uint8[] memory ordinals) internal pure returns (uint256 roles) { /// @solidity memory-safe-assembly assembly { for { let i := shl(5, mload(ordinals)) } i { i := sub(i, 0x20) } { // We don't need to mask the values of `ordinals`, as Solidity // cleans dirty upper bits when storing variables into memory. roles := or(shl(mload(add(ordinals, i)), 1), roles) } } } /// @dev Convenience function to return an array of `ordinals` from the `roles` bitmap. /// This is meant for frontends like Etherscan, and is therefore not fully optimized. /// Not recommended to be called on-chain. /// Made internal to conserve bytecode. Wrap it in a public function if needed. function _ordinalsFromRoles(uint256 roles) internal pure returns (uint8[] memory ordinals) { /// @solidity memory-safe-assembly assembly { // Grab the pointer to the free memory. ordinals := mload(0x40) let ptr := add(ordinals, 0x20) let o := 0 // The absence of lookup tables, De Bruijn, etc., here is intentional for // smaller bytecode, as this function is not meant to be called on-chain. for { let t := roles } 1 {} { mstore(ptr, o) // `shr` 5 is equivalent to multiplying by 0x20. // Push back into the ordinals array if the bit is set. ptr := add(ptr, shl(5, and(t, 1))) o := add(o, 1) t := shr(o, roles) if iszero(t) { break } } // Store the length of `ordinals`. mstore(ordinals, shr(5, sub(ptr, add(ordinals, 0x20)))) // Allocate the memory. mstore(0x40, ptr) } } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* PUBLIC UPDATE FUNCTIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Allows the owner to grant `user` `roles`. /// If the `user` already has a role, then it will be an no-op for the role. function grantRoles(address user, uint256 roles) public payable virtual onlyOwner { _grantRoles(user, roles); } /// @dev Allows the owner to remove `user` `roles`. /// If the `user` does not have a role, then it will be an no-op for the role. function revokeRoles(address user, uint256 roles) public payable virtual onlyOwner { _removeRoles(user, roles); } /// @dev Allow the caller to remove their own roles. /// If the caller does not have a role, then it will be an no-op for the role. function renounceRoles(uint256 roles) public payable virtual { _removeRoles(msg.sender, roles); } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* PUBLIC READ FUNCTIONS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Returns the roles of `user`. function rolesOf(address user) public view virtual returns (uint256 roles) { /// @solidity memory-safe-assembly assembly { // Compute the role slot. mstore(0x0c, _ROLE_SLOT_SEED) mstore(0x00, user) // Load the stored value. roles := sload(keccak256(0x0c, 0x20)) } } /// @dev Returns whether `user` has any of `roles`. function hasAnyRole(address user, uint256 roles) public view virtual returns (bool) { return rolesOf(user) & roles != 0; } /// @dev Returns whether `user` has all of `roles`. function hasAllRoles(address user, uint256 roles) public view virtual returns (bool) { return rolesOf(user) & roles == roles; } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* MODIFIERS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ /// @dev Marks a function as only callable by an account with `roles`. modifier onlyRoles(uint256 roles) virtual { _checkRoles(roles); _; } /// @dev Marks a function as only callable by the owner or by an account /// with `roles`. Checks for ownership first, then lazily checks for roles. modifier onlyOwnerOrRoles(uint256 roles) virtual { _checkOwnerOrRoles(roles); _; } /// @dev Marks a function as only callable by an account with `roles` /// or the owner. Checks for roles first, then lazily checks for ownership. modifier onlyRolesOrOwner(uint256 roles) virtual { _checkRolesOrOwner(roles); _; } /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/ /* ROLE CONSTANTS */ /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/ // IYKYK uint256 internal constant _ROLE_0 = 1 << 0; uint256 internal constant _ROLE_1 = 1 << 1; uint256 internal constant _ROLE_2 = 1 << 2; uint256 internal constant _ROLE_3 = 1 << 3; uint256 internal constant _ROLE_4 = 1 << 4; uint256 internal constant _ROLE_5 = 1 << 5; uint256 internal constant _ROLE_6 = 1 << 6; uint256 internal constant _ROLE_7 = 1 << 7; uint256 internal constant _ROLE_8 = 1 << 8; uint256 internal constant _ROLE_9 = 1 << 9; uint256 internal constant _ROLE_10 = 1 << 10; uint256 internal constant _ROLE_11 = 1 << 11; uint256 internal constant _ROLE_12 = 1 << 12; uint256 internal constant _ROLE_13 = 1 << 13; uint256 internal constant _ROLE_14 = 1 << 14; uint256 internal constant _ROLE_15 = 1 << 15; uint256 internal constant _ROLE_16 = 1 << 16; uint256 internal constant _ROLE_17 = 1 << 17; uint256 internal constant _ROLE_18 = 1 << 18; uint256 internal constant _ROLE_19 = 1 << 19; uint256 internal constant _ROLE_20 = 1 << 20; uint256 internal constant _ROLE_21 = 1 << 21; uint256 internal constant _ROLE_22 = 1 << 22; uint256 internal constant _ROLE_23 = 1 << 23; uint256 internal constant _ROLE_24 = 1 << 24; uint256 internal constant _ROLE_25 = 1 << 25; uint256 internal constant _ROLE_26 = 1 << 26; uint256 internal constant _ROLE_27 = 1 << 27; uint256 internal constant _ROLE_28 = 1 << 28; uint256 internal constant _ROLE_29 = 1 << 29; uint256 internal constant _ROLE_30 = 1 << 30; uint256 internal constant _ROLE_31 = 1 << 31; uint256 internal constant _ROLE_32 = 1 << 32; uint256 internal constant _ROLE_33 = 1 << 33; uint256 internal constant _ROLE_34 = 1 << 34; uint256 internal constant _ROLE_35 = 1 << 35; uint256 internal constant _ROLE_36 = 1 << 36; uint256 internal constant _ROLE_37 = 1 << 37; uint256 internal constant _ROLE_38 = 1 << 38; uint256 internal constant _ROLE_39 = 1 << 39; uint256 internal constant _ROLE_40 = 1 << 40; uint256 internal constant _ROLE_41 = 1 << 41; uint256 internal constant _ROLE_42 = 1 << 42; uint256 internal constant _ROLE_43 = 1 << 43; uint256 internal constant _ROLE_44 = 1 << 44; uint256 internal constant _ROLE_45 = 1 << 45; uint256 internal constant _ROLE_46 = 1 << 46; uint256 internal constant _ROLE_47 = 1 << 47; uint256 internal constant _ROLE_48 = 1 << 48; uint256 internal constant _ROLE_49 = 1 << 49; uint256 internal constant _ROLE_50 = 1 << 50; uint256 internal constant _ROLE_51 = 1 << 51; uint256 internal constant _ROLE_52 = 1 << 52; uint256 internal constant _ROLE_53 = 1 << 53; uint256 internal constant _ROLE_54 = 1 << 54; uint256 internal constant _ROLE_55 = 1 << 55; uint256 internal constant _ROLE_56 = 1 << 56; uint256 internal constant _ROLE_57 = 1 << 57; uint256 internal constant _ROLE_58 = 1 << 58; uint256 internal constant _ROLE_59 = 1 << 59; uint256 internal constant _ROLE_60 = 1 << 60; uint256 internal constant _ROLE_61 = 1 << 61; uint256 internal constant _ROLE_62 = 1 << 62; uint256 internal constant _ROLE_63 = 1 << 63; uint256 internal constant _ROLE_64 = 1 << 64; uint256 internal constant _ROLE_65 = 1 << 65; uint256 internal constant _ROLE_66 = 1 << 66; uint256 internal constant _ROLE_67 = 1 << 67; uint256 internal constant _ROLE_68 = 1 << 68; uint256 internal constant _ROLE_69 = 1 << 69; uint256 internal constant _ROLE_70 = 1 << 70; uint256 internal constant _ROLE_71 = 1 << 71; uint256 internal constant _ROLE_72 = 1 << 72; uint256 internal constant _ROLE_73 = 1 << 73; uint256 internal constant _ROLE_74 = 1 << 74; uint256 internal constant _ROLE_75 = 1 << 75; uint256 internal constant _ROLE_76 = 1 << 76; uint256 internal constant _ROLE_77 = 1 << 77; uint256 internal constant _ROLE_78 = 1 << 78; uint256 internal constant _ROLE_79 = 1 << 79; uint256 internal constant _ROLE_80 = 1 << 80; uint256 internal constant _ROLE_81 = 1 << 81; uint256 internal constant _ROLE_82 = 1 << 82; uint256 internal constant _ROLE_83 = 1 << 83; uint256 internal constant _ROLE_84 = 1 << 84; uint256 internal constant _ROLE_85 = 1 << 85; uint256 internal constant _ROLE_86 = 1 << 86; uint256 internal constant _ROLE_87 = 1 << 87; uint256 internal constant _ROLE_88 = 1 << 88; uint256 internal constant _ROLE_89 = 1 << 89; uint256 internal constant _ROLE_90 = 1 << 90; uint256 internal constant _ROLE_91 = 1 << 91; uint256 internal constant _ROLE_92 = 1 << 92; uint256 internal constant _ROLE_93 = 1 << 93; uint256 internal constant _ROLE_94 = 1 << 94; uint256 internal constant _ROLE_95 = 1 << 95; uint256 internal constant _ROLE_96 = 1 << 96; uint256 internal constant _ROLE_97 = 1 << 97; uint256 internal constant _ROLE_98 = 1 << 98; uint256 internal constant _ROLE_99 = 1 << 99; uint256 internal constant _ROLE_100 = 1 << 100; uint256 internal constant _ROLE_101 = 1 << 101; uint256 internal constant _ROLE_102 = 1 << 102; uint256 internal constant _ROLE_103 = 1 << 103; uint256 internal constant _ROLE_104 = 1 << 104; uint256 internal constant _ROLE_105 = 1 << 105; uint256 internal constant _ROLE_106 = 1 << 106; uint256 internal constant _ROLE_107 = 1 << 107; uint256 internal constant _ROLE_108 = 1 << 108; uint256 internal constant _ROLE_109 = 1 << 109; uint256 internal constant _ROLE_110 = 1 << 110; uint256 internal constant _ROLE_111 = 1 << 111; uint256 internal constant _ROLE_112 = 1 << 112; uint256 internal constant _ROLE_113 = 1 << 113; uint256 internal constant _ROLE_114 = 1 << 114; uint256 internal constant _ROLE_115 = 1 << 115; uint256 internal constant _ROLE_116 = 1 << 116; uint256 internal constant _ROLE_117 = 1 << 117; uint256 internal constant _ROLE_118 = 1 << 118; uint256 internal constant _ROLE_119 = 1 << 119; uint256 internal constant _ROLE_120 = 1 << 120; uint256 internal constant _ROLE_121 = 1 << 121; uint256 internal constant _ROLE_122 = 1 << 122; uint256 internal constant _ROLE_123 = 1 << 123; uint256 internal constant _ROLE_124 = 1 << 124; uint256 internal constant _ROLE_125 = 1 << 125; uint256 internal constant _ROLE_126 = 1 << 126; uint256 internal constant _ROLE_127 = 1 << 127; uint256 internal constant _ROLE_128 = 1 << 128; uint256 internal constant _ROLE_129 = 1 << 129; uint256 internal constant _ROLE_130 = 1 << 130; uint256 internal constant _ROLE_131 = 1 << 131; uint256 internal constant _ROLE_132 = 1 << 132; uint256 internal constant _ROLE_133 = 1 << 133; uint256 internal constant _ROLE_134 = 1 << 134; uint256 internal constant _ROLE_135 = 1 << 135; uint256 internal constant _ROLE_136 = 1 << 136; uint256 internal constant _ROLE_137 = 1 << 137; uint256 internal constant _ROLE_138 = 1 << 138; uint256 internal constant _ROLE_139 = 1 << 139; uint256 internal constant _ROLE_140 = 1 << 140; uint256 internal constant _ROLE_141 = 1 << 141; uint256 internal constant _ROLE_142 = 1 << 142; uint256 internal constant _ROLE_143 = 1 << 143; uint256 internal constant _ROLE_144 = 1 << 144; uint256 internal constant _ROLE_145 = 1 << 145; uint256 internal constant _ROLE_146 = 1 << 146; uint256 internal constant _ROLE_147 = 1 << 147; uint256 internal constant _ROLE_148 = 1 << 148; uint256 internal constant _ROLE_149 = 1 << 149; uint256 internal constant _ROLE_150 = 1 << 150; uint256 internal constant _ROLE_151 = 1 << 151; uint256 internal constant _ROLE_152 = 1 << 152; uint256 internal constant _ROLE_153 = 1 << 153; uint256 internal constant _ROLE_154 = 1 << 154; uint256 internal constant _ROLE_155 = 1 << 155; uint256 internal constant _ROLE_156 = 1 << 156; uint256 internal constant _ROLE_157 = 1 << 157; uint256 internal constant _ROLE_158 = 1 << 158; uint256 internal constant _ROLE_159 = 1 << 159; uint256 internal constant _ROLE_160 = 1 << 160; uint256 internal constant _ROLE_161 = 1 << 161; uint256 internal constant _ROLE_162 = 1 << 162; uint256 internal constant _ROLE_163 = 1 << 163; uint256 internal constant _ROLE_164 = 1 << 164; uint256 internal constant _ROLE_165 = 1 << 165; uint256 internal constant _ROLE_166 = 1 << 166; uint256 internal constant _ROLE_167 = 1 << 167; uint256 internal constant _ROLE_168 = 1 << 168; uint256 internal constant _ROLE_169 = 1 << 169; uint256 internal constant _ROLE_170 = 1 << 170; uint256 internal constant _ROLE_171 = 1 << 171; uint256 internal constant _ROLE_172 = 1 << 172; uint256 internal constant _ROLE_173 = 1 << 173; uint256 internal constant _ROLE_174 = 1 << 174; uint256 internal constant _ROLE_175 = 1 << 175; uint256 internal constant _ROLE_176 = 1 << 176; uint256 internal constant _ROLE_177 = 1 << 177; uint256 internal constant _ROLE_178 = 1 << 178; uint256 internal constant _ROLE_179 = 1 << 179; uint256 internal constant _ROLE_180 = 1 << 180; uint256 internal constant _ROLE_181 = 1 << 181; uint256 internal constant _ROLE_182 = 1 << 182; uint256 internal constant _ROLE_183 = 1 << 183; uint256 internal constant _ROLE_184 = 1 << 184; uint256 internal constant _ROLE_185 = 1 << 185; uint256 internal constant _ROLE_186 = 1 << 186; uint256 internal constant _ROLE_187 = 1 << 187; uint256 internal constant _ROLE_188 = 1 << 188; uint256 internal constant _ROLE_189 = 1 << 189; uint256 internal constant _ROLE_190 = 1 << 190; uint256 internal constant _ROLE_191 = 1 << 191; uint256 internal constant _ROLE_192 = 1 << 192; uint256 internal constant _ROLE_193 = 1 << 193; uint256 internal constant _ROLE_194 = 1 << 194; uint256 internal constant _ROLE_195 = 1 << 195; uint256 internal constant _ROLE_196 = 1 << 196; uint256 internal constant _ROLE_197 = 1 << 197; uint256 internal constant _ROLE_198 = 1 << 198; uint256 internal constant _ROLE_199 = 1 << 199; uint256 internal constant _ROLE_200 = 1 << 200; uint256 internal constant _ROLE_201 = 1 << 201; uint256 internal constant _ROLE_202 = 1 << 202; uint256 internal constant _ROLE_203 = 1 << 203; uint256 internal constant _ROLE_204 = 1 << 204; uint256 internal constant _ROLE_205 = 1 << 205; uint256 internal constant _ROLE_206 = 1 << 206; uint256 internal constant _ROLE_207 = 1 << 207; uint256 internal constant _ROLE_208 = 1 << 208; uint256 internal constant _ROLE_209 = 1 << 209; uint256 internal constant _ROLE_210 = 1 << 210; uint256 internal constant _ROLE_211 = 1 << 211; uint256 internal constant _ROLE_212 = 1 << 212; uint256 internal constant _ROLE_213 = 1 << 213; uint256 internal constant _ROLE_214 = 1 << 214; uint256 internal constant _ROLE_215 = 1 << 215; uint256 internal constant _ROLE_216 = 1 << 216; uint256 internal constant _ROLE_217 = 1 << 217; uint256 internal constant _ROLE_218 = 1 << 218; uint256 internal constant _ROLE_219 = 1 << 219; uint256 internal constant _ROLE_220 = 1 << 220; uint256 internal constant _ROLE_221 = 1 << 221; uint256 internal constant _ROLE_222 = 1 << 222; uint256 internal constant _ROLE_223 = 1 << 223; uint256 internal constant _ROLE_224 = 1 << 224; uint256 internal constant _ROLE_225 = 1 << 225; uint256 internal constant _ROLE_226 = 1 << 226; uint256 internal constant _ROLE_227 = 1 << 227; uint256 internal constant _ROLE_228 = 1 << 228; uint256 internal constant _ROLE_229 = 1 << 229; uint256 internal constant _ROLE_230 = 1 << 230; uint256 internal constant _ROLE_231 = 1 << 231; uint256 internal constant _ROLE_232 = 1 << 232; uint256 internal constant _ROLE_233 = 1 << 233; uint256 internal constant _ROLE_234 = 1 << 234; uint256 internal constant _ROLE_235 = 1 << 235; uint256 internal constant _ROLE_236 = 1 << 236; uint256 internal constant _ROLE_237 = 1 << 237; uint256 internal constant _ROLE_238 = 1 << 238; uint256 internal constant _ROLE_239 = 1 << 239; uint256 internal constant _ROLE_240 = 1 << 240; uint256 internal constant _ROLE_241 = 1 << 241; uint256 internal constant _ROLE_242 = 1 << 242; uint256 internal constant _ROLE_243 = 1 << 243; uint256 internal constant _ROLE_244 = 1 << 244; uint256 internal constant _ROLE_245 = 1 << 245; uint256 internal constant _ROLE_246 = 1 << 246; uint256 internal constant _ROLE_247 = 1 << 247; uint256 internal constant _ROLE_248 = 1 << 248; uint256 internal constant _ROLE_249 = 1 << 249; uint256 internal constant _ROLE_250 = 1 << 250; uint256 internal constant _ROLE_251 = 1 << 251; uint256 internal constant _ROLE_252 = 1 << 252; uint256 internal constant _ROLE_253 = 1 << 253; uint256 internal constant _ROLE_254 = 1 << 254; uint256 internal constant _ROLE_255 = 1 << 255; }