VimUnDof|#7p49vqcɃqWiWqş_A0AAVWq@B> var props = merge(clone(tileset.properties), tileProps);5_ AAVWq "use strict";./** @module splat-ecs/lib/import-from-tiled */var clone = require("./clone");var path = require("path");/**A *

Import an orthogonal tilemap from the Tiled map editor.

 *

This will create entities in the current scene representing all the tiles & objects in the tilemap. Each tile gets a tile component tag so you can find them later. Each tile also gets a grid component with the x/y/z grid coordinates in tile space.

*

All of the properties that are in the tilemap are set as components in each tile entity, and the property values are treated as JSON. More specific properties override less specific properties. The order of precedence for tile properties is:

 *
     *
  1. tile layer
  2.  *
  3. tile in tileset
  4.  *
  5. tileset
  6.  *
< *

The order of precendence for object properties is:

 *
     *
  1. object
  2.  *
  3. object layer
  4.  *
  5. tile in tileset
  6.  *
  7. tileset
  8.  *
*

A special "container" entity is also created with a container component tag that has the dimensions of the map in its size component.

 * @function importTilemap_ * @param {Object} file JSON file exported from Tiled. This should be required in a scene enter% * script and passed to the function.F * @param {external:EntityPool} entities EntityPool from game.entities: * @see {@link http://www.mapeditor.org/ Tiled Map Editor} */_module.exports = function importTilemap(file, entities) { // eslint-disable-line no-unused-vars/ var images = tilesetsToImages(file.tilesets);0 for (var z = 0; z < file.layers.length; z++) { var layer = file.layers[z];$ if (layer.type == "tilelayer") {+ makeTiles(file, z, entities, images);- } else if (layer.type == "objectgroup") {- makeObjects(file, z, entities, images); } }k // create a "container" entity so we can find the bounds of the map, and maybe constrain the player to it$ var container = entities.create();/ entities.set(container, "name", "container");- entities.set(container, "container", true);: entities.set(container, "position", { "x": 0, "y": 0 });u entities.set(container, "size", { "width": file.width * file.tilewidth, "height": file.height * file.tileheight });};%function tilesetsToImages(tilesets) { var images = [];- for (var i = 0; i < tilesets.length; i++) {( tilesetToImage(tilesets[i], images); } return images;}*function tilesetToImage(tileset, images) { var i = tileset.firstgid; var j = 0;u for (var y = tileset.margin; y < tileset.imageheight - tileset.margin; y += tileset.tileheight + tileset.spacing) {u for (var x = tileset.margin; x < tileset.imagewidth - tileset.margin; x += tileset.tilewidth + tileset.spacing) {8 var tileProps = (tileset.tileproperties || {})[j];D var props = merge(clone(tileset.properties || {}), tileProps); images[i] = { image: {- name: path.basename(tileset.image), sourceX: x, sourceY: y,) sourceWidth: tileset.tilewidth,+ sourceHeight: tileset.tileheight,. destinationWidth: tileset.tilewidth,/ destinationHeight: tileset.tileheight }, properties: props }; i++; j++; } }}function merge(dest, src) { if (src === undefined) { return dest; } var keys = Object.keys(src);) for (var i = 0; i < keys.length; i++) {! dest[keys[i]] = src[keys[i]]; } return dest;}/function makeTiles(file, z, entities, images) { var layer = file.layers[z];/ for (var i = 0; i < layer.data.length; i++) { var tile = layer.data[i]; if (tile === 0) { continue; }* var image = clone(images[tile].image); var gridX = i % file.width;+ var gridY = Math.floor(i / file.width);# var x = gridX * file.tilewidth;$ var y = gridY * file.tileheight;_ var entity = makeTile({ x: x, y: y, z: z }, { x: gridX, y: gridY, z: z }, image, entities);K setComponentsFromProperties(entity, images[tile].properties, entities);D setComponentsFromProperties(entity, layer.properties, entities); }}4function makeTile(position, grid, image, entities) { var tile = entities.create();% entities.set(tile, "name", "tile");# entities.set(tile, "tile", true);+ entities.set(tile, "position", position);# entities.set(tile, "grid", grid);% entities.set(tile, "image", image);[ entities.set(tile, "size", { "width": image.sourceWidth, "height": image.sourceHeight }); return tile;}1function makeObjects(file, z, entities, images) { var layer = file.layers[z];2 for (var i = 0; i < layer.objects.length; i++) {" var object = layer.objects[i];3 makeObject(layer, object, z, entities, images); }}9function makeObject(layer, object, z, entities, images) {! var entity = entities.create();, entities.set(entity, "name", object.name);, entities.set(entity, "type", object.type);M entities.set(entity, "position", { "x": object.x, "y": object.y, "z": z });S entities.set(entity, "size", { "width": object.width, "height": object.height });! if (object.gid !== undefined) {C entities.set(entity, "image", clone(images[object.gid].image));Q setComponentsFromProperties(entity, images[object.gid].properties, entities); }B setComponentsFromProperties(entity, layer.properties, entities);C setComponentsFromProperties(entity, object.properties, entities);}Dfunction setComponentsFromProperties(entity, properties, entities) { if (!properties) { return; }1 Object.keys(properties).forEach(function(key) {C entities.set(entity, key, parsePropertyValue(properties[key])); });}"function parsePropertyValue(val) { try { return JSON.parse(val); } catch (e) {# if (e instanceof SyntaxError) { return val; } else { throw e; } }}5_A-Wq @B; var props = merge(clone(tileset.properties), tileProps);5_eWqeg eg5_fWqŞef console.log(tile, images);5_eWqef eg con5