VimUnDo:ї}K'W||!(9}|( scene.renderer.add(function(entities) {WSS_'WSRw1 scene.renderer.add(function(entities, context) {5_WSR{  context.fillStyle = "#000000";5_ WSR~ 6 context.fillRect(0, 0, canvas.width, canvas.height);5_WSR context.fillStyle = "#ffffff";5_WSRA context.fillRect(quarterWidth, halfHeight - 15, halfWidth, 30);5_ WSR context.fillStyle = "#000000";5_ WSRI context.fillRect(quarterWidth + 3, halfHeight - 12, halfWidth - 6, 24);5_ WSR context.fillStyle = "#ffffff";5_ WSRD context.fillRect(quarterWidth + 3, halfHeight - 12, barWidth, 24);5_ WSR nextScene.start(context);5_  %WSR1 scene.renderer.add(function(entities, elapsed) {5_ WSR=module.exports = function(canvas, percentLoaded, nextScene) {5_ WSS ; game.context.fillRect(0, 0, canvas.width, canvas.height);5_ 1WSS @ game.context.fillRect(0, 0, game.canvas.width, canvas.height);5_ WSS  2 var quarterWidth = Math.floor(canvas.width / 4);5_ WSS  / var halfWidth = Math.floor(canvas.width / 2);5_ WSS  1 var halfHeight = Math.floor(canvas.height / 2);5_WSS( scene.renderer.add(function(entities) {5_WSS scene.renderer.add(function() {5_WSS- scene.renderer.add(function(game.entities) {5_ WSS 9 game.context.fillRect(0, 0, game.width, canvas.height);5_WSR" wwcontext.fillStyle = "#ffffff";5_ WSR = wwgame.context.fillRect(0, 0, canvas.width, canvas.height);5