import Sprite from "../display/Sprite";
declare namespace starling.events {
	/**
	 *  The TouchMarker is used internally to mark touches created through "simulateMultitouch". 
	 */
	export class TouchMarker extends Sprite {
		constructor();
		override dispose(): void;
		moveMarker(x: number, y: number, withCenter?: boolean): void;
		moveCenter(x: number, y: number): void;
		get realX(): number;
		get realY(): number;
		get mockX(): number;
		get mockY(): number;
	}
}
export default starling.events.TouchMarker;