/**
 * @license
 * Copyright Google LLC All Rights Reserved.
 *
 * Use of this source code is governed by an MIT-style license that can be
 * found in the LICENSE file at https://angular.dev/license
 */
import { Injector } from '../di/injector';
import { Signal, ValueEqualityFn } from '../render3/reactivity/api';
import { WritableSignal } from '../render3/reactivity/signal';
/**
 * Status of a `Resource`.
 *
 * @experimental
 */
export declare enum ResourceStatus {
    /**
     * The resource has no valid request and will not perform any loading.
     *
     * `value()` will be `undefined`.
     */
    Idle = 0,
    /**
     * Loading failed with an error.
     *
     * `value()` will be `undefined`.
     */
    Error = 1,
    /**
     * The resource is currently loading a new value as a result of a change in its `request`.
     *
     * `value()` will be `undefined`.
     */
    Loading = 2,
    /**
     * The resource is currently reloading a fresh value for the same request.
     *
     * `value()` will continue to return the previously fetched value during the reloading operation.
     */
    Reloading = 3,
    /**
     * Loading has completed and the resource has the value returned from the loader.
     */
    Resolved = 4,
    /**
     * The resource's value was set locally via `.set()` or `.update()`.
     */
    Local = 5
}
/**
 * A Resource is an asynchronous dependency (for example, the results of an API call) that is
 * managed and delivered through signals.
 *
 * The usual way of creating a `Resource` is through the `resource` function, but various other APIs
 * may present `Resource` instances to describe their own concepts.
 *
 * @experimental
 */
export interface Resource<T> {
    /**
     * The current value of the `Resource`, or `undefined` if there is no current value.
     */
    readonly value: Signal<T>;
    /**
     * The current status of the `Resource`, which describes what the resource is currently doing and
     * what can be expected of its `value`.
     */
    readonly status: Signal<ResourceStatus>;
    /**
     * When in the `error` state, this returns the last known error from the `Resource`.
     */
    readonly error: Signal<unknown>;
    /**
     * Whether this resource is loading a new value (or reloading the existing one).
     */
    readonly isLoading: Signal<boolean>;
    /**
     * Whether this resource has a valid current value.
     *
     * This function is reactive.
     */
    hasValue(): this is Resource<Exclude<T, undefined>>;
    /**
     * Instructs the resource to re-load any asynchronous dependency it may have.
     *
     * Note that the resource will not enter its reloading state until the actual backend request is
     * made.
     *
     * @returns true if a reload was initiated, false if a reload was unnecessary or unsupported
     */
    reload(): boolean;
}
/**
 * A `Resource` with a mutable value.
 *
 * Overwriting the value of a resource sets it to the 'local' state.
 *
 * @experimental
 */
export interface WritableResource<T> extends Resource<T> {
    readonly value: WritableSignal<T>;
    hasValue(): this is WritableResource<Exclude<T, undefined>>;
    /**
     * Convenience wrapper for `value.set`.
     */
    set(value: T): void;
    /**
     * Convenience wrapper for `value.update`.
     */
    update(updater: (value: T) => T): void;
    asReadonly(): Resource<T>;
}
/**
 * A `WritableResource` created through the `resource` function.
 *
 * @experimental
 */
export interface ResourceRef<T> extends WritableResource<T> {
    hasValue(): this is ResourceRef<Exclude<T, undefined>>;
    /**
     * Manually destroy the resource, which cancels pending requests and returns it to `idle` state.
     */
    destroy(): void;
}
/**
 * Parameter to a `ResourceLoader` which gives the request and other options for the current loading
 * operation.
 *
 * @experimental
 */
export interface ResourceLoaderParams<R> {
    request: Exclude<NoInfer<R>, undefined>;
    abortSignal: AbortSignal;
    previous: {
        status: ResourceStatus;
    };
}
/**
 * Loading function for a `Resource`.
 *
 * @experimental
 */
export type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;
/**
 * Streaming loader for a `Resource`.
 *
 * @experimental
 */
export type ResourceStreamingLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<Signal<ResourceStreamItem<T>>>;
/**
 * Options to the `resource` function, for creating a resource.
 *
 * @experimental
 */
export interface BaseResourceOptions<T, R> {
    /**
     * A reactive function which determines the request to be made. Whenever the request changes, the
     * loader will be triggered to fetch a new value for the resource.
     *
     * If a request function isn't provided, the loader won't rerun unless the resource is reloaded.
     */
    request?: () => R;
    /**
     * The value which will be returned from the resource when a server value is unavailable, such as
     * when the resource is still loading, or in an error state.
     */
    defaultValue?: NoInfer<T>;
    /**
     * Equality function used to compare the return value of the loader.
     */
    equal?: ValueEqualityFn<T>;
    /**
     * Overrides the `Injector` used by `resource`.
     */
    injector?: Injector;
}
/**
 * Options to the `resource` function, for creating a resource.
 *
 * @experimental
 */
export interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {
    /**
     * Loading function which returns a `Promise` of the resource's value for a given request.
     */
    loader: ResourceLoader<T, R>;
    /**
     * Cannot specify `stream` and `loader` at the same time.
     */
    stream?: never;
}
/**
 * Options to the `resource` function, for creating a resource.
 *
 * @experimental
 */
export interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {
    /**
     * Loading function which returns a `Promise` of a signal of the resource's value for a given
     * request, which can change over time as new values are received from a stream.
     */
    stream: ResourceStreamingLoader<T, R>;
    /**
     * Cannot specify `stream` and `loader` at the same time.
     */
    loader?: never;
}
/**
 * @experimental
 */
export type ResourceOptions<T, R> = PromiseResourceOptions<T, R> | StreamingResourceOptions<T, R>;
/**
 * @experimental
 */
export type ResourceStreamItem<T> = {
    value: T;
} | {
    error: unknown;
};
