/**
 * @license
 * Copyright Google LLC All Rights Reserved.
 *
 * Use of this source code is governed by an MIT-style license that can be
 * found in the LICENSE file at https://angular.dev/license
 */
import { Injector } from '../di/injector';
import { Signal, ValueEqualityFn } from '../render3/reactivity/api';
import { WritableSignal } from '../render3/reactivity/signal';
/** Error thrown when a `Resource` dependency of another resource errors. */
export declare class ResourceDependencyError extends Error {
    /** The dependency that errored. */
    readonly dependency: Resource<unknown>;
    constructor(dependency: Resource<unknown>);
}
/**
 * Special status codes that can be thrown from a resource's `params` or `request` function to
 * indicate that the resource should transition to that status.
 */
export declare class ResourceParamsStatus extends Error {
    private readonly _brand;
    private constructor();
    /** Status code that transitions the resource to `idle` status. */
    static readonly IDLE: ResourceParamsStatus;
    /** Status code that transitions the resource to `loading` status. */
    static readonly LOADING: ResourceParamsStatus;
}
/**
 * Context received by a resource's `params` or `request` function.
 *
 * @see [Chaining resources](guide/signals/resource#chaining-resources)
 */
export interface ResourceParamsContext {
    /**
     * Chains the current params off of the value of another resource, returning the value
     * of the other resource if it is available, or propagating the status to the current resource by
     * throwing the appropriate status code if the value is not available.
     */
    readonly chain: <T>(resource: Resource<T>) => T;
}
/**
 * String value capturing the status of a `Resource`.
 *
 * Possible statuses are:
 *
 * `idle` - The resource has no valid request and will not perform any loading. `value()` will be
 * `undefined`.
 *
 * `loading` - The resource is currently loading a new value as a result of a change in its reactive
 * dependencies. `value()` will be `undefined`.
 *
 * `reloading` - The resource is currently reloading a fresh value for the same reactive
 * dependencies. `value()` will continue to return the previously fetched value during the reloading
 * operation.
 *
 * `error` - Loading failed with an error. `value()` will be `undefined`.
 *
 * `resolved` - Loading has completed and the resource has the value returned from the loader.
 *
 * `local` - The resource's value was set locally via `.set()` or `.update()`.
 *
 * @publicApi 22.0
 */
export type ResourceStatus = 'idle' | 'error' | 'loading' | 'reloading' | 'resolved' | 'local';
/**
 * A Resource is an asynchronous dependency (for example, the results of an API call) that is
 * managed and delivered through signals.
 *
 * The usual way of creating a `Resource` is through the `resource` function, but various other APIs
 * may present `Resource` instances to describe their own concepts.
 *
 * @publicApi 22.0
 */
export interface Resource<T> {
    /**
     * The current value of the `Resource`, or throws an error if the resource is in an error state.
     */
    readonly value: Signal<T>;
    /**
     * The current status of the `Resource`, which describes what the resource is currently doing and
     * what can be expected of its `value`.
     */
    readonly status: Signal<ResourceStatus>;
    /**
     * When in the `error` state, this returns the last known error from the `Resource`.
     */
    readonly error: Signal<Error | undefined>;
    /**
     * Whether this resource is loading a new value (or reloading the existing one).
     */
    readonly isLoading: Signal<boolean>;
    /**
     * The current state of this resource, represented as a `ResourceSnapshot`.
     */
    readonly snapshot: Signal<ResourceSnapshot<T>>;
    /**
     * Whether this resource has a valid current value.
     *
     * This function is reactive.
     */
    hasValue(this: T extends undefined ? this : never): this is Resource<Exclude<T, undefined>>;
    hasValue(): boolean;
}
/**
 * A `Resource` with a mutable value.
 *
 * Overwriting the value of a resource sets it to the 'local' state.
 *
 * @publicApi 22.0
 */
export interface WritableResource<T> extends Resource<T> {
    readonly value: WritableSignal<T>;
    hasValue(this: T extends undefined ? this : never): this is WritableResource<Exclude<T, undefined>>;
    hasValue(): boolean;
    /**
     * Convenience wrapper for `value.set`.
     */
    set(value: T): void;
    /**
     * Convenience wrapper for `value.update`.
     */
    update(updater: (value: T) => T): void;
    asReadonly(): Resource<T>;
    /**
     * Instructs the resource to re-load any asynchronous dependency it may have.
     *
     * Note that the resource will not enter its reloading state until the actual backend request is
     * made.
     *
     * @returns true if a reload was initiated, false if a reload was unnecessary or unsupported
     */
    reload(): boolean;
}
/**
 * A `WritableResource` created through the `resource` function.
 *
 * @publicApi 22.0
 */
export interface ResourceRef<T> extends WritableResource<T> {
    hasValue(this: T extends undefined ? this : never): this is ResourceRef<Exclude<T, undefined>>;
    hasValue(): boolean;
    /**
     * Manually destroy the resource, which cancels pending requests and returns it to `idle` state.
     */
    destroy(): void;
}
/**
 * Parameter to a `ResourceLoader` which gives the request and other options for the current loading
 * operation.
 *
 * @publicApi 22.0
 */
export interface ResourceLoaderParams<R> {
    params: NoInfer<Exclude<R, undefined>>;
    abortSignal: AbortSignal;
    previous: {
        status: ResourceStatus;
    };
}
/**
 * Loading function for a `Resource`.
 *
 * @publicApi 22.0
 */
export type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;
/**
 * Streaming loader for a `Resource`.
 *
 * @publicApi 22.0
 */
export type ResourceStreamingLoader<T, R> = (param: ResourceLoaderParams<R>) => Signal<ResourceStreamItem<T>> | PromiseLike<Signal<ResourceStreamItem<T>>> | undefined;
/**
 * Options to the `resource` function, for creating a resource.
 *
 * @publicApi 22.0
 */
export interface BaseResourceOptions<T, R> {
    /**
     * A reactive function which determines the request to be made. Whenever the request changes, the
     * loader will be triggered to fetch a new value for the resource.
     *
     * If a params function isn't provided, the loader won't rerun unless the resource is reloaded.
     */
    params?: (ctx: ResourceParamsContext) => R;
    /**
     * The value which will be returned from the resource when a server value is unavailable, such as
     * when the resource is still loading.
     */
    defaultValue?: NoInfer<T>;
    /**
     * Equality function used to compare the return value of the loader.
     */
    equal?: ValueEqualityFn<T>;
    /**
     * Overrides the `Injector` used by `resource`.
     */
    injector?: Injector;
    /**
     * Identifier used to cache the resource data in the `TransferState` during server-side rendering and to retrieve it on the client side.
     * This value value needs to be identical for both the client and server.
     */
    id?: string;
}
/**
 * Options to the `resource` function, for creating a resource.
 *
 * @publicApi 22.0
 */
export interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {
    /**
     * Loading function which returns a `Promise` of the resource's value for a given request.
     */
    loader: ResourceLoader<T, R>;
    /**
     * Cannot specify `stream` and `loader` at the same time.
     */
    stream?: never;
}
/**
 * Options to the `resource` function, for creating a resource.
 *
 * @publicApi 22.0
 */
export interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {
    /**
     * Loading function which returns a `Promise` of a signal of the resource's value for a given
     * request, which can change over time as new values are received from a stream.
     */
    stream: ResourceStreamingLoader<T, R>;
    /**
     * Cannot specify `stream` and `loader` at the same time.
     */
    loader?: never;
}
/**
 * @publicApi 22.0
 */
export type ResourceOptions<T, R> = (PromiseResourceOptions<T, R> | StreamingResourceOptions<T, R>) & {
    /**
     * A debug name for the reactive node. Used in Angular DevTools to identify the node.
     */
    debugName?: string;
};
/**
 * @publicApi 22.0
 */
export type ResourceStreamItem<T> = {
    value: T;
} | {
    error: Error;
};
/**
 * An explicit representation of a resource's state.
 *
 * @publicApi 22.0
 * @see [Resource composition with snapshots](guide/signals/resource#resource-composition-with-snapshots)
 */
export type ResourceSnapshot<T> = {
    readonly status: 'idle';
    readonly value: T;
} | {
    readonly status: 'loading' | 'reloading';
    readonly value: T;
} | {
    readonly status: 'resolved' | 'local';
    readonly value: T;
} | {
    readonly status: 'error';
    readonly error: Error;
};
/**
 * Options for `debounced`.
 *
 * @see [Debouncing signals with `debounced`](guide/signals/debounced)
 *
 * @experimental 22.0
 */
export interface DebouncedOptions<T> {
    /** The `Injector` to use for the debounced resource. */
    injector?: Injector;
    /** The equality function to use for comparing values. */
    equal?: ValueEqualityFn<T>;
}
/**
 * Represents the wait condition for item debouncing.
 * Can be a number of milliseconds or a function that returns a Promise.
 *
 * @see [Debouncing signals with `debounced`](guide/signals/debounced)
 *
 * @experimental 22.0
 */
export type DebounceTimer<T> = number | ((value: T, lastValue: ResourceSnapshot<T>) => Promise<void> | void);
