import "steammessages_unified_base.steamclient.proto";

option cc_generic_services = true;

message CInventory_GetInventory_Request {
	optional uint32 appid = 1;
	optional uint64 steamid = 2;
}

message CInventory_Response {
	optional string etag = 1;
	repeated uint64 removeditemids = 2;
	optional string item_json = 3;
	optional string itemdef_json = 4;
	optional bytes ticket = 5;
	optional bool replayed = 6 [(description) = "If true, the requestid given was processed earlier."];
}

message CInventory_ExchangeItem_Request {
	optional uint32 appid = 1;
	optional uint64 steamid = 2;
	repeated uint64 materialsitemid = 3;
	repeated uint32 materialsquantity = 4;
	optional uint64 outputitemdefid = 5;
}

message CInventory_GetEligiblePromoItemDefIDs_Request {
	optional uint32 appid = 1;
	optional uint64 steamid = 2;
}

message CInventory_GetEligiblePromoItemDefIDs_Response {
	repeated uint64 itemdefids = 1;
}

message CInventory_AddItem_Request {
	optional uint32 appid = 1;
	repeated uint64 itemdefid = 2;
	repeated string itempropsjson = 3;
	optional uint64 steamid = 4;
	optional bool notify = 5 [(description) = "Should notify the user that the item was added to their Steam Inventory."];
	optional uint64 requestid = 6;
}

message CInventory_SafeModifyItem_Request {
	optional uint32 appid = 1;
	optional uint64 acctid = 2;
	optional uint64 itemid = 3;
	optional string itempropsjson = 4;
}

message CInventory_ConsumePlaytime_Request {
	optional uint32 appid = 1;
	optional uint64 itemdefid = 2;
}

message CInventory_ConsumeItem_Request {
	optional uint32 appid = 1;
	optional uint64 itemid = 2;
	optional uint32 quantity = 3;
	optional string timestamp = 4;
	optional uint64 steamid = 5;
	optional uint64 requestid = 6;
}

message CInventory_DevSetNextDrop_Request {
	optional uint32 appid = 1;
	optional uint64 itemdefid = 2;
	optional string droptime = 3;
}

message CInventory_SplitItemStack_Request {
	optional uint32 appid = 1;
	optional uint64 itemid = 2;
	optional uint32 quantity = 3;
	optional string timestamp = 4;
}

message CInventory_CombineItemStacks_Request {
	optional uint32 appid = 1;
	optional uint64 fromitemid = 2;
	optional uint64 destitemid = 3;
	optional uint32 quantity = 4;
	optional string fromtimestamp = 5;
	optional string desttimestamp = 6;
}

message CInventory_GetItemDefMeta_Request {
	optional uint32 appid = 1;
}

message CInventory_GetItemDefMeta_Response {
	optional uint32 modified = 1;
	optional string digest = 2;
}

service Inventory {
	option (service_description) = "A service that provides access to inventory";
	rpc GetInventory (.CInventory_GetInventory_Request) returns (.CInventory_Response) {
		option (method_description) = "Retrieves a users inventory as a big JSON blob";
	}
	rpc ExchangeItem (.CInventory_ExchangeItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Craft an item in a user's inventory";
	}
	rpc GetEligiblePromoItemDefIDs (.CInventory_GetEligiblePromoItemDefIDs_Request) returns (.CInventory_GetEligiblePromoItemDefIDs_Response) {
		option (method_description) = "Returns a list of promo item defs the user is eligible for";
	}
	rpc AddPromoItem (.CInventory_AddItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Adds a promo item to a user's inventory";
	}
	rpc SafeModifyItem (.CInventory_SafeModifyItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Modify an item in a user's inventory (safe properties only)";
	}
	rpc ConsumePlaytime (.CInventory_ConsumePlaytime_Request) returns (.CInventory_Response) {
		option (method_description) = "Consumes playtime and possibly returns a granted item";
	}
	rpc ConsumeItem (.CInventory_ConsumeItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Consume an item";
	}
	rpc DevGenerateItem (.CInventory_AddItem_Request) returns (.CInventory_Response) {
		option (method_description) = "Grant an item when in developer mode";
	}
	rpc DevSetNextDrop (.CInventory_DevSetNextDrop_Request) returns (.CInventory_Response) {
		option (method_description) = "Consume an item";
	}
	rpc SplitItemStack (.CInventory_SplitItemStack_Request) returns (.CInventory_Response) {
		option (method_description) = "Split an item stack into two stacks";
	}
	rpc CombineItemStacks (.CInventory_CombineItemStacks_Request) returns (.CInventory_Response) {
		option (method_description) = "Combine two stacks of items";
	}
	rpc GetItemDefMeta (.CInventory_GetItemDefMeta_Request) returns (.CInventory_GetItemDefMeta_Response) {
		option (method_description) = "Get metadata about the current item definition for this game.";
	}
}
