declare enum Edge {
    INNER = "inner",
    OUTER = "outer",
    TWO_EDGES = "twoEdges"
}
declare enum Leg {
    LEFT = "left",
    RIGHT = "right",
    BOTH = "both"
}
declare enum RotationDegree {
    DEGREES_0 = 0,
    DEGREE_180 = 180,
    DEGREE_360 = 360,
    DEGREE_540 = 540,
    DEGREE_720 = 720,
    DEGREE_900 = 900,
    DEGREE_1080 = 1080
}
declare enum RotationDirection {
    NONE = 0,
    COUNTERCLOCKWISE = 1,
    CLOCKWISE = 2
}
declare enum RotationDirectionString {
    NONE = "none",
    COUNTERCLOCKWISE = "counterclockwise",
    CLOCKWISE = "clockwise"
}
declare enum TransitionDirection {
    NONE = "none",
    FORWARD = "forward",
    BACKWARD = "backward"
}
declare enum MovementCharacter {
    STEP = "step",
    TURN = "turn",
    SEQUENCE = "sequence",
    HOP = "hop",
    GLIDE = "glide",
    UNKNOWN = "unknown"
}
declare enum ExtendedMovementCharacter {
    STEP = "step",
    TURN = "turn",
    SEQUENCE = "sequence",
    HOP = "hop",
    GLIDE = "glide",
    UNKNOWN = "unknown",
    DIFFICULT = "difficult"
}
export { Edge, Leg, RotationDegree, RotationDirection, RotationDirectionString, TransitionDirection, MovementCharacter, ExtendedMovementCharacter, };
