/**
 * Thresholds for mutation score. Disable a score with `null`.
 *
 *  mutation score < break => exit build process with exit code 1. By default this is disabled (null).
 *  mutation score < low => score is in danger zone, display in red.
 *  mutation score < high >= low => score is in warning zone, display in yellow.
 *  mutation score >= high => score is in awesome zone, display in green.
 */
interface MutationScoreThresholds {
    high: number;
    low: number;
    break: number | null;
}
export default MutationScoreThresholds;
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