# svelte-adapter-bun

[Adapter](https://kit.svelte.dev/docs/adapters) for SvelteKit apps that generates a standalone [Bun](https://github.com/oven-sh/bun) server.

## :zap: Usage

Install with `bun add -d svelte-adapter-bun`, then add the adapter to your `svelte.config.js`:

```js
// svelte.config.js
import adapter from 'svelte-adapter-bun';

export default {
  kit: {
    adapter: adapter(),
  },
};
```

After building the server (`vite build`), use the following command to start:

```
# go to build directory
cd build/

# run Bun
bun run ./index.js
```

## :gear: Options

The adapter can be configured with various options:

```js
// svelte.config.js
import adapter from 'svelte-adapter-bun';
export default {
  kit: {
    adapter: adapter({
      out: 'build',
      serveAssets: true,
      envPrefix: 'MY_CUSTOM_',
      precompress: true,
    }),
  },
};
```

### out

The directory to build the server to. It defaults to `build` — i.e. `bun run ./index.js` would start the server locally after it has been created.

### serveAssets

Serve static assets. Default: `true`

- [x] Support [HTTP range requests](https://developer.mozilla.org/en-US/docs/Web/HTTP/Range_requests)

### precompress

Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to `true`.

### envPrefix

If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don't control), you can specify a prefix:

```js
envPrefix: 'MY_CUSTOM_';
```

```
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
bun build/index.js
```

## :spider_web: WebSocket Server

https://bun.sh/docs/api/websockets

The server supports WebSocket connections. To enable them, you need to add a `websocket` hook to server hooks.

```ts
// hooks.server.ts
import type { Handle } from '@sveltejs/kit';

export const handle: Handle = async ({ event, resolve }) => {
  const { request } = event;
  const url = new URL(request.url);

  // Check for WebSocket upgrade request
  if (
    request.headers.get('connection')?.toLowerCase().includes('upgrade') &&
    request.headers.get('upgrade')?.toLowerCase() === 'websocket' &&
    url.pathname.startsWith('/ws')
  ) {
    await event.platform.server.upgrade(event.platform.request);
    return new Response(null, { status: 101 });
  }

  return resolve(event);
};

export const websocket: Bun.WebSocketHandler<undefined> = {
  async open(ws) {
    console.log('WebSocket opened');
    ws.send('Slava Ukraїni');
  },
  message(ws, message) {
    console.log('WebSocket message received');
    ws.send(message);
  },
  close(ws) {
    console.log('WebSocket closed');
  },
};
```

For detailed documentation, examples, and advanced usage patterns, visit the [WebSocket example README](examples/websocket/README.md).

## :desktop_computer: Environment variables

> Bun automatically reads configuration from `.env.local`, `.env.development` and `.env`

### `PORT` and `HOST`

By default, the server will accept connections on `0.0.0.0` using port 3000. These can be customized with the `PORT` and `HOST` environment variables:

```
HOST=127.0.0.1 PORT=4000 bun build/index.js
```

### `SOCKET_PATH`

Instead of using TCP/IP connections, you can configure the server to listen on a Unix domain socket by setting the `SOCKET_PATH` environment variable:

```
SOCKET_PATH=/tmp/sveltekit.sock bun build/index.js
```

When `SOCKET_PATH` is set, the server will ignore the `HOST` and `PORT` settings and use the Unix socket instead. This is useful for deployment behind reverse proxies like nginx.

### `ORIGIN`, `PROTOCOL_HEADER` and `HOST_HEADER`

HTTP doesn't give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the `ORIGIN` environment variable:

```
ORIGIN=https://my.site bun build/index.js
```

With this, a request for the `/stuff` pathname will correctly resolve to `https://my.site/stuff`. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:

```
PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host bun build/index.js
```

> [`x-forwarded-proto`](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/X-Forwarded-Proto) and [`x-forwarded-host`](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/X-Forwarded-Host) are de facto standard headers that forward the original protocol and host if you're using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it'd be possible for clients to spoof these headers.

### `ADDRESS_HEADER` and `XFF_DEPTH`

The [RequestEvent](https://kit.svelte.dev/docs/types#additional-types-requestevent) object passed to hooks and endpoints includes an `event.clientAddress` property representing the client's IP address. [Bun.js haven't got functionality](https://github.com/Jarred-Sumner/bun/issues/518) to get client's IP address, so SvelteKit will receive `127.0.0.1` or if your server is behind one or more proxies (such as a load balancer), you can get an IP address from headers, so we need to specify an `ADDRESS_HEADER` to read the address from:

```
ADDRESS_HEADER=True-Client-IP bun build/index.js
```

> Headers can easily be spoofed. As with `PROTOCOL_HEADER` and `HOST_HEADER`, you should [know what you're doing](https://adam-p.ca/blog/2022/03/x-forwarded-for/) before setting these.
> If the `ADDRESS_HEADER` is `X-Forwarded-For`, the header value will contain a comma-separated list of IP addresses. The `XFF_DEPTH` environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:

```
<client address>, <proxy 1 address>, <proxy 2 address>
```

Some guides will tell you to read the left-most address, but this leaves you [vulnerable to spoofing](https://adam-p.ca/blog/2022/03/x-forwarded-for/):

```
<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>
```

Instead, we read from the _right_, accounting for the number of trusted proxies. In this case, we would use `XFF_DEPTH=3`.

> If you need to read the left-most address instead (and don't care about spoofing) — for example, to offer a geolocation service, where it's more important for the IP address to be _real_ than _trusted_, you can do so by inspecting the `x-forwarded-for` header within your app.

## License

[MIT](LICENSE) © [Volodymyr Palamar](https://github.com/gornostay25)
