import { type Snippet } from 'svelte';
import * as maplibregl from 'maplibre-gl';
type RollEvent = maplibregl.MapLibreEvent<MouseEvent | TouchEvent | undefined>;
type RollEventType = {
    rollstart: RollEvent;
    roll: RollEvent;
    rollend: RollEvent;
};
type TileDataLoadingEvent = maplibregl.MapEventType extends {
    tiledataloading: infer T;
} ? T : maplibregl.MapSourceDataEvent;
type SupportedMapEventType = maplibregl.MapEventType & RollEventType & {
    tiledataloading: TileDataLoadingEvent;
};
type MapEventProps = {
    [K in keyof SupportedMapEventType as `on${K}`]?: (ev: SupportedMapEventType[K]) => void;
};
interface Props extends Omit<maplibregl.MapOptions, 'container'>, MapEventProps {
    /**
     * You can access the internal MapLibre GL `Map` instance by binding a variable to this prop.
     *
     * This allows you to directly interact with the underlying Map instance, enabling imperative API calls.
     */
    map?: maplibregl.Map;
    class?: string;
    /** Inline CSS `style` for the map container HTML element. Not to be confused with the map's style settings. */
    inlineStyle?: string;
    /** The padding in pixels around the viewport */
    padding?: maplibregl.PaddingOptions;
    /** Vertical field of view in degrees */
    fov?: number;
    /** Cursor style for the map canvas */
    cursor?: string;
    /** Loads and applies maplibre-gl.css from a CDN. Set to false if you want to include it manually. */
    autoloadGlobalCss?: boolean;
    /** Whether the map will render an outline around each tile and the tile ID. These tile boundaries are useful for debugging. */
    showTileBoundaries?: boolean;
    /** Whether the map will visualize the padding offsets. */
    showPadding?: boolean;
    /** Whether the map will visualize the padding offsets. */
    showCollisionBoxes?: boolean;
    /** Whether the map will render boxes around all symbols in the data source */
    showOverdrawInspector?: boolean;
    /** Whether the map will continuously repaint. This information is useful for analyzing performance. */
    repaint?: boolean;
    vertices?: boolean;
    globalState?: Record<string, unknown>;
    children?: Snippet<[maplibregl.Map]>;
}
declare const MapLibre: import("svelte").Component<Props, {}, "zoom" | "pitch" | "roll" | "map" | "center" | "bearing" | "elevation" | "padding">;
type MapLibre = ReturnType<typeof MapLibre>;
export default MapLibre;
