# Changelog

## 0.6.0
- feat: initiative roll  [#31](https://github.com/jeromecovington/sysref-base/pull/31)
- fix: correct BaseCreature import [#29](https://github.com/jeromecovington/sysref-base/pull/29)

## 0.5.0
- Only include src dir on publish [#25](https://github.com/jeromecovington/sysref-base/pull/25)
- Use type when implementing `BaseMonster` [#24](https://github.com/jeromecovington/sysref-base/pull/24)
- Cleanup examples and smoketest [#23](https://github.com/jeromecovington/sysref-base/pull/23)
- Use `BaseCharacter` in examples [#22](https://github.com/jeromecovington/sysref-base/pull/22)
- Improve README [#20](https://github.com/jeromecovington/sysref-base/pull/20)
- Export `BaseMonster` class [#19](https://github.com/jeromecovington/sysref-base/pull/19)
- Add `BaseCharacter` class and tests (not yet implemented) [#17](https://github.com/jeromecovington/sysref-base/pull/17)
- Refactor bestiary provider to `BaseMonster` class [#16](https://github.com/jeromecovington/sysref-base/pull/16)
- Implement xp in bestiary [#15](https://github.com/jeromecovington/sysref-base/pull/15)

## 0.4.0
- Export weapons, armor, & bestiary [#13](https://github.com/jeromecovington/sysref-base/pull/13)
- Initialize bestiary with two sample monsters [#12](https://github.com/jeromecovington/sysref-base/pull/12)

## 0.3.0
- Breaking: add "real" weapons [#7](https://github.com/jeromecovington/sysref-base/pull/7)
- Breaking: add "real" armor map and update armor class algorithm [#5](https://github.com/jeromecovington/sysref-base/pull/5)
- Add character generation example [#4](https://github.com/jeromecovington/sysref-base/pull/4)

## 0.2.0
- Breaking: reorder so args w/default values are last [#2](https://github.com/jeromecovington/sysref-base/pull/2)
- Hit 100% coverage [#1](https://github.com/jeromecovington/sysref-base/pull/1)

## 0.1.0
- Initial release
